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--[[ A remake By makhail07
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Discord Creterisk#2958 
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Description: Astronaut is bae
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Also Join Our Discord Server :D https://discord.gg/u5huUtw
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]]--
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local IDs = {340106355,927529620,876981900,398987889}
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function swait(num)
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if num==0 or num==nil then
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game:service'RunService'.Stepped:wait(0)
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else
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for i=0,num do
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game:service'RunService'.Stepped:wait(0)
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end
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end
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end
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function thread(f)
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  coroutine.resume(coroutine.create(f))
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end
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function clerp(a, b, t) 
26
	local qa = {
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		QuaternionFromCFrame(a)
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	}
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	local qb = {
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		QuaternionFromCFrame(b)
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	} 
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	local ax, ay, az = a.x, a.y, a.z 
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	local bx, by, bz = b.x, b.y, b.z
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	local _t = 1 - t
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	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) 
36
end
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function QuaternionFromCFrame(cf)
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  local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
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  local trace = m00 + m11 + m22
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  if trace > 0 then
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    local s = math.sqrt(1 + trace)
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    local recip = 0.5 / s
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    return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
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  else
45
    local i = 0
46
    if m00 < m11 then
47
      i = 1
48
    end
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    if m22 > (i == 0 and m00 or m11) then
50
      i = 2
51
    end
52
    if i == 0 then
53
      local s = math.sqrt(m00 - m11 - m22 + 1)
54
      local recip = 0.5 / s
55
      return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
56
    elseif i == 1 then
57
      local s = math.sqrt(m11 - m22 - m00 + 1)
58
      local recip = 0.5 / s
59
      return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
60
    elseif i == 2 then
61
      local s = math.sqrt(m22 - m00 - m11 + 1)
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      local recip = 0.5 / s
63
      return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
64
    end
65
  end
66
end
67
function QuaternionToCFrame(px, py, pz, x, y, z, w)
68
  local xs, ys, zs = x + x, y + y, z + z
69
  local wx, wy, wz = w * xs, w * ys, w * zs
70
  local xx = x * xs
71
  local xy = x * ys
72
  local xz = x * zs
73
  local yy = y * ys
74
  local yz = y * zs
75
  local zz = z * zs
76
  return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
77
end
78
function QuaternionSlerp(a, b, t)
79
  local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
80
  local startInterp, finishInterp
81
  if cosTheta >= 1.0E-4 then
82
    if 1 - cosTheta > 1.0E-4 then
83
      local theta = math.acos(cosTheta)
84
      local invSinTheta = 1 / math.sin(theta)
85
      startInterp = math.sin((1 - t) * theta) * invSinTheta
86
      finishInterp = math.sin(t * theta) * invSinTheta
87
    else
88
      startInterp = 1 - t
89
      finishInterp = t
90
    end
91
  elseif 1 + cosTheta > 1.0E-4 then
92
    local theta = math.acos(-cosTheta)
93
    local invSinTheta = 1 / math.sin(theta)
94
    startInterp = math.sin((t - 1) * theta) * invSinTheta
95
    finishInterp = math.sin(t * theta) * invSinTheta
96
  else
97
    startInterp = t - 1
98
    finishInterp = t
99
  end
100
  return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
101
end
102
function rayCast(Position, Direction, Range, Ignore)
103
  return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
104
end
105
--Wait what okay
106
wait()
107
local plr = game:service'Players'.LocalPlayer
108
local char = plr.Character
109
local hum = char.Humanoid
110
local ra = char["Right Arm"]
111
local la= char["Left Arm"]
112
local rl= char["Right Leg"]
113
local ll = char["Left Leg"]
114
local hed = char.Head
115
local root = char.HumanoidRootPart
116
local rootj = root.RootJoint
117
local tors = char.Torso
118
local mouse = plr:GetMouse()
119
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
120
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
121
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
122
local maincolor = BrickColor.new("Magenta")
123
cf = CFrame.new
124
angles = CFrame.Angles
125
attack = false
126
euler=CFrame.fromEulerAnglesXYZ
127
equipped = false
128
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
129
RSH, LSH = nil, nil 
130
RW = Instance.new("Weld") 
131
LW = Instance.new("Weld")
132
RH = tors["Right Hip"]
133
LH = tors["Left Hip"]
134
RSH = tors["Right Shoulder"] 
135
LSH = tors["Left Shoulder"] 
136
RSH.Parent = nil 
137
LSH.Parent = nil 
138
RW.Name = "RW"
139
RW.Part0 = tors 
140
RW.C0 = CFrame.new(1.5, 0.5, 0)
141
RW.C1 = CFrame.new(0, 0.5, 0) 
142
RW.Part1 = ra
143
RW.Parent = tors 
144
LW.Name = "LW"
145
LW.Part0 = tors 
146
LW.C0 = CFrame.new(-1.5, 0.5, 0)
147
LW.C1 = CFrame.new(0, 0.5, 0) 
148
LW.Part1 = la
149
LW.Parent = tors
150
print('User is '..plr.Name)
151
Effects = {}
152
	
153
ArtificialHB = Instance.new("BindableEvent", script)
154
ArtificialHB.Name = "Heartbeat"
155
156
script:WaitForChild("Heartbeat")
157
158
frame = 1 / 60
159
tf = 0
160
allowframeloss = false
161
tossremainder = false
162
lastframe = tick()
163
script.Heartbeat:Fire()
164
165
game:GetService("RunService").Heartbeat:connect(function(s, p)
166
	tf = tf + s
167
	if tf >= frame then
168
		if allowframeloss then
169
			script.Heartbeat:Fire()
170
			lastframe = tick()
171
		else
172
			for i = 1, math.floor(tf / frame) do
173
				script.Heartbeat:Fire()
174
			end
175
			lastframe = tick()
176
		end
177
		if tossremainder then
178
			tf = 0
179
		else
180
			tf = tf - frame * math.floor(tf / frame)
181
		end
182
	end
183
end)
184
local RbxUtility = LoadLibrary("RbxUtility")
185
local Create = RbxUtility.Create
186
187
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
188
	if hit.Parent == nil then
189
		return
190
	end
191
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
192
	for _, v in pairs(hit.Parent:children()) do
193
		if v:IsA("Humanoid") then
194
			h = v
195
		end
196
	end
197
         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
198
         warn'No R15 allowed'
199
         hit.Parent:FindFirstChild("Head"):BreakJoints()
200
         end
201
202
	if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
203
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
204
			if hit.Parent.DebounceHit.Value == true then
205
				return
206
			end
207
		end
208
         if insta == true then
209
         hit.Parent:FindFirstChild("Head"):BreakJoints()
210
         end
211
		local c = Create("ObjectValue"){
212
			Name = "creator",
213
			Value = game:service("Players").LocalPlayer,
214
			Parent = h,
215
		}
216
		game:GetService("Debris"):AddItem(c, .5)
217
		if HitSound ~= nil and HitPitch ~= nil then
218
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) 
219
		end
220
		local Damage = math.random(minim, maxim)
221
		local blocked = false
222
		local block = hit.Parent:findFirstChild("Block")
223
		if block ~= nil then
224
			if block.className == "IntValue" then
225
				if block.Value > 0 then
226
					blocked = true
227
					block.Value = block.Value - 1
228
					print(block.Value)
229
				end
230
			end
231
		end
232
		if blocked == false then
233
			h.Health = h.Health - Damage
234
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
235
		else
236
			h.Health = h.Health - (Damage / 2)
237
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
238
		end
239
		if Type == "Knockdown" then
240
			local hum = hit.Parent.Humanoid
241
			hum.PlatformStand = true
242
			coroutine.resume(coroutine.create(function(HHumanoid)
243
				swait(1)
244
				HHumanoid.PlatformStand = false
245
			end), hum)
246
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
247
			local bodvol = Create("BodyVelocity"){
248
				velocity = angle * knockback,
249
				P = 5000,
250
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
251
				Parent = hit,
252
			}
253
			local rl = Create("BodyAngularVelocity"){
254
				P = 3000,
255
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
256
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
257
				Parent = hit,
258
			}
259
			game:GetService("Debris"):AddItem(bodvol, .5)
260
			game:GetService("Debris"):AddItem(rl, .5)
261
		elseif Type == "Normal" then
262
			local vp = Create("BodyVelocity"){
263
				P = 500,
264
				maxForce = Vector3.new(math.huge, 0, math.huge),
265
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
266
			}
267
			if knockback > 0 then
268
				vp.Parent = hit.Parent.Torso
269
			end
270
			game:GetService("Debris"):AddItem(vp, .5)
271
		elseif Type == "Up" then
272
			local bodyVelocity = Create("BodyVelocity"){
273
				velocity = Vector3.new(0, 20, 0),
274
				P = 5000,
275
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
276
				Parent = hit,
277
			}
278
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
279
		elseif Type == "DarkUp" then
280
			coroutine.resume(coroutine.create(function()
281
				for i = 0, 1, 0.1 do
282
					swait()
283
					Effects.Block.Create(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
284
				end
285
			end))
286
			local bodyVelocity = Create("BodyVelocity"){
287
				velocity = Vector3.new(0, 20, 0),
288
				P = 5000,
289
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
290
				Parent = hit,
291
			}
292
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
293
		elseif Type == "Snare" then
294
			local bp = Create("BodyPosition"){
295
				P = 2000,
296
				D = 100,
297
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
298
				position = hit.Parent.Torso.Position,
299
				Parent = hit.Parent.Torso,
300
			}
301
			game:GetService("Debris"):AddItem(bp, 1)
302
		elseif Type == "Freeze" then
303
			local BodPos = Create("BodyPosition"){
304
				P = 50000,
305
				D = 1000,
306
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
307
				position = hit.Parent.Torso.Position,
308
				Parent = hit.Parent.Torso,
309
			}
310
			local BodGy = Create("BodyGyro") {
311
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
312
				P = 20e+003,
313
				Parent = hit.Parent.Torso,
314
				cframe = hit.Parent.Torso.CFrame,
315
			}
316
			hit.Parent.Torso.Anchored = true
317
			coroutine.resume(coroutine.create(function(Part) 
318
				swait(1.5)
319
				Part.Anchored = false
320
			end), hit.Parent.Torso)
321
			game:GetService("Debris"):AddItem(BodPos, 3)
322
			game:GetService("Debris"):AddItem(BodGy, 3)
323
		end
324
		local debounce = Create("BoolValue"){
325
			Name = "DebounceHit",
326
			Parent = hit.Parent,
327
			Value = true,
328
		}
329
		game:GetService("Debris"):AddItem(debounce, Delay)
330
		c = Create("ObjectValue"){
331
			Name = "creator",
332
			Value = Player,
333
			Parent = h,
334
		}
335
		game:GetService("Debris"):AddItem(c, .5)
336
	end
337
end
338
339
function ShowDamage(Pos, Text, Time, Color)
340
	local Rate = (1 / 30)
341
	local Pos = (Pos or Vector3.new(0, 0, 0))
342
	local Text = (Text or "")
343
	local Time = (Time or 2)
344
	local Color = (Color or Color3.new(1, 0, 1))
345
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
346
	EffectPart.Anchored = true
347
	local BillboardGui = Create("BillboardGui"){
348
		Size = UDim2.new(3, 0, 3, 0),
349
		Adornee = EffectPart,
350
		Parent = EffectPart,
351
	}
352
	local TextLabel = Create("TextLabel"){
353
		BackgroundTransparency = 1,
354
		Size = UDim2.new(1, 0, 1, 0),
355
		Text = Text,
356
		Font = "Highway",
357
		TextColor3 = Color,
358
		TextScaled = true,
359
		Parent = BillboardGui,
360
	}
361
	game.Debris:AddItem(EffectPart, (Time))
362
	EffectPart.Parent = game:GetService("Workspace")
363
	delay(0, function()
364
		local Frames = (Time / Rate)
365
		for Frame = 1, Frames do
366
			wait(Rate)
367
			local Percent = (Frame / Frames)
368
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
369
			TextLabel.TextTransparency = Percent
370
		end
371
		if EffectPart and EffectPart.Parent then
372
			EffectPart:Destroy()
373
		end
374
	end)
375
end
376
function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
377
	for _, c in pairs(workspace:children()) do
378
		local hum = c:findFirstChild("Humanoid")
379
		if hum ~= nil then
380
			local head = c:findFirstChild("Torso") or c:findFirstChild("UpperTorso") or c:FindFirstChild('LowerTorso')
381
			if head ~= nil then
382
				local targ = head.Position - Part.Position
383
				local mag = targ.magnitude
384
				if mag <= Magnitude and c.Name ~= plr.Name then 
385
					Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, root, .1, "rbxassetid://" .. HitSound, HitPitch)
386
				end
387
			end
388
		end
389
	end
390
end
391
CFuncs = {
392
  Part = {
393
    Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
394
      local Part = Create("Part")({
395
        Parent = Parent,
396
        Reflectance = Reflectance,
397
        Transparency = Transparency,
398
        CanCollide = false,
399
        Locked = true,
400
        BrickColor = BrickColor.new(tostring(BColor)),
401
        Name = Name,
402
        Size = Size,
403
        Material = Material
404
      })
405
      RemoveOutlines(Part)
406
      return Part
407
    end
408
  },
409
  Mesh = {
410
    Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
411
      local Msh = Create(Mesh)({
412
        Parent = Part,
413
        Offset = OffSet,
414
        Scale = Scale
415
      })
416
      if Mesh == "SpecialMesh" then
417
        Msh.MeshType = MeshType
418
        Msh.MeshId = MeshId
419
      end
420
      return Msh
421
    end
422
  },
423
  Mesh = {
424
    Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
425
      local Msh = Create(Mesh)({
426
        Parent = Part,
427
        Offset = OffSet,
428
        Scale = Scale
429
      })
430
      if Mesh == "SpecialMesh" then
431
        Msh.MeshType = MeshType
432
        Msh.MeshId = MeshId
433
      end
434
      return Msh
435
    end
436
  },
437
  Weld = {
438
    Create = function(Parent, Part0, Part1, C0, C1)
439
      local Weld = Create("Weld")({
440
        Parent = Parent,
441
        Part0 = Part0,
442
        Part1 = Part1,
443
        C0 = C0,
444
        C1 = C1
445
      })
446
      return Weld
447
    end
448
  },
449
  Sound = {
450
    Create = function(id, par, vol, pit)
451
      coroutine.resume(coroutine.create(function()
452
        local S = Create("Sound")({
453
          Volume = vol,
454
          Pitch = pit or 1,
455
          SoundId = id,
456
          Parent = par or workspace
457
        })
458
        wait()
459
        S:play()
460
        game:GetService("Debris"):AddItem(S, 6)
461
      end))
462
    end
463
  },
464
  ParticleEmitter = {
465
    Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
466
      local fp = Create("ParticleEmitter")({
467
        Parent = Parent,
468
        Color = ColorSequence.new(Color1, Color2),
469
        LightEmission = LightEmission,
470
        Size = Size,
471
        Texture = Texture,
472
        Transparency = Transparency,
473
        ZOffset = ZOffset,
474
        Acceleration = Accel,
475
        Drag = Drag,
476
        LockedToPart = LockedToPart,
477
        VelocityInheritance = VelocityInheritance,
478
        EmissionDirection = EmissionDirection,
479
        Enabled = Enabled,
480
        Lifetime = LifeTime,
481
        Rate = Rate,
482
        Rotation = Rotation,
483
        RotSpeed = RotSpeed,
484
        Speed = Speed,
485
        VelocitySpread = VelocitySpread
486
      })
487
      return fp
488
    end
489
  }
490
}
491
function RemoveOutlines(part)
492
  part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
493
end
494
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
495
  local Part = Create("Part")({
496
    formFactor = FormFactor,
497
    Parent = Parent,
498
    Reflectance = Reflectance,
499
    Transparency = Transparency,
500
    CanCollide = false,
501
    Locked = true,
502
    BrickColor = BrickColor.new(tostring(BColor)),
503
    Name = Name,
504
    Size = Size,
505
    Material = Material
506
  })
507
  RemoveOutlines(Part)
508
  return Part
509
end
510
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
511
  local Msh = Create(Mesh)({
512
    Parent = Part,
513
    Offset = OffSet,
514
    Scale = Scale
515
  })
516
  if Mesh == "SpecialMesh" then
517
    Msh.MeshType = MeshType
518
    Msh.MeshId = MeshId
519
  end
520
  return Msh
521
end
522
function CreateWeld(Parent, Part0, Part1, C0, C1)
523
  local Weld = Create("Weld")({
524
    Parent = Parent,
525
    Part0 = Part0,
526
    Part1 = Part1,
527
    C0 = C0,
528
    C1 = C1
529
  })
530
  return Weld
531
end
532
EffectModel = Instance.new("Model", char)
533
Effects = {
534
  Block = {
535
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
536
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
537
      prt.Anchored = true
538
      prt.CFrame = cframe
539
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
540
      game:GetService("Debris"):AddItem(prt, 10)
541
      if Type == 1 or Type == nil then
542
        table.insert(Effects, {
543
          prt,
544
          "Block1",
545
          delay,
546
          x3,
547
          y3,
548
          z3,
549
          msh
550
        })
551
      elseif Type == 2 then
552
        table.insert(Effects, {
553
          prt,
554
          "Block2",
555
          delay,
556
          x3,
557
          y3,
558
          z3,
559
          msh
560
        })
561
      else
562
        table.insert(Effects, {
563
          prt,
564
          "Block3",
565
          delay,
566
          x3,
567
          y3,
568
          z3,
569
          msh
570
        })
571
      end
572
    end
573
  },
574
  Sphere = {
575
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
576
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
577
      prt.Anchored = true
578
      prt.CFrame = cframe
579
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
580
      game:GetService("Debris"):AddItem(prt, 10)
581
      table.insert(Effects, {
582
        prt,
583
        "Cylinder",
584
        delay,
585
        x3,
586
        y3,
587
        z3,
588
        msh
589
      })
590
    end
591
  },
592
  Cylinder = {
593
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
594
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
595
      prt.Anchored = true
596
      prt.CFrame = cframe
597
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
598
      game:GetService("Debris"):AddItem(prt, 10)
599
      table.insert(Effects, {
600
        prt,
601
        "Cylinder",
602
        delay,
603
        x3,
604
        y3,
605
        z3,
606
        msh
607
      })
608
    end
609
  },
610
  Wave = {
611
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
612
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
613
      prt.Anchored = true
614
      prt.CFrame = cframe
615
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
616
      game:GetService("Debris"):AddItem(prt, 10)
617
      table.insert(Effects, {
618
        prt,
619
        "Cylinder",
620
        delay,
621
        x3 / 60,
622
        y3 / 60,
623
        z3 / 60,
624
        msh
625
      })
626
    end
627
  },
628
  Ring = {
629
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
630
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
631
      prt.Anchored = true
632
      prt.CFrame = cframe
633
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
634
      game:GetService("Debris"):AddItem(prt, 10)
635
      table.insert(Effects, {
636
        prt,
637
        "Cylinder",
638
        delay,
639
        x3,
640
        y3,
641
        z3,
642
        msh
643
      })
644
    end
645
  },
646
  Break = {
647
    Create = function(brickcolor, cframe, x1, y1, z1)
648
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
649
      prt.Anchored = true
650
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
651
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
652
      local num = math.random(10, 50) / 1000
653
      game:GetService("Debris"):AddItem(prt, 10)
654
      table.insert(Effects, {
655
        prt,
656
        "Shatter",
657
        num,
658
        prt.CFrame,
659
        math.random() - math.random(),
660
        0,
661
        math.random(50, 100) / 100
662
      })
663
    end
664
  }
665
}
666
function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
667
  local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
668
  prt.Anchored = true
669
  prt.CFrame = cframe
670
  local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
671
  game:GetService("Debris"):AddItem(prt, 10)
672
  if Type == 1 or Type == nil then
673
    table.insert(Effects, {
674
      prt,
675
      "Block1",
676
      delay,
677
      x3,
678
      y3,
679
      z3,
680
      msh
681
    })
682
  elseif Type == 2 then
683
    table.insert(Effects, {
684
      prt,
685
      "Block2",
686
      delay,
687
      x3,
688
      y3,
689
      z3,
690
      msh
691
    })
692
  elseif Type == 3 then
693
    table.insert(Effects, {
694
      prt,
695
      "Block3",
696
      delay,
697
      x3,
698
      y3,
699
      z3,
700
      msh
701
    })
702
  end
703
end
704
function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
705
  local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
706
  prt.Anchored = true
707
  prt.CFrame = cframe
708
  local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
709
  game:GetService("Debris"):AddItem(prt, 10)
710
  table.insert(Effects, {
711
    prt,
712
    "Cylinder",
713
    delay,
714
    x3,
715
    y3,
716
    z3,
717
    msh
718
  })
719
end
720
function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
721
  local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
722
  prt.Anchored = true
723
  prt.CFrame = cframe * CFrame.new(x1, y1, z1)
724
  local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
725
  game:GetService("Debris"):AddItem(prt, 10)
726
  table.insert(Effects, {
727
    prt,
728
    "Cylinder",
729
    delay,
730
    x3,
731
    y3,
732
    z3,
733
    msh
734
  })
735
end
736
function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
737
  local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
738
  prt.Anchored = true
739
  prt.CFrame = cframe
740
  local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
741
  game:GetService("Debris"):AddItem(prt, 10)
742
  table.insert(Effects, {
743
    prt,
744
    "Cylinder",
745
    delay,
746
    x3,
747
    y3,
748
    z3,
749
    msh
750
  })
751
end
752
function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
753
  local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
754
  prt.Anchored = true
755
  prt.CFrame = cframe
756
  local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
757
  game:GetService("Debris"):AddItem(prt, 10)
758
  table.insert(Effects, {
759
    prt,
760
    "Cylinder",
761
    delay,
762
    x3,
763
    y3,
764
    z3,
765
    msh
766
  })
767
end
768
function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
769
  local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
770
  prt.Anchored = true
771
  prt.CFrame = cframe
772
  local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
773
  game:GetService("Debris"):AddItem(prt, 10)
774
  table.insert(Effects, {
775
    prt,
776
    "Cylinder",
777
    delay,
778
    x3,
779
    y3,
780
    z3,
781
    msh
782
  })
783
end
784
function BreakEffect(brickcolor, cframe, x1, y1, z1)
785
  local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
786
  prt.Anchored = true
787
  prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
788
  local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
789
  local num = math.random(10, 50) / 1000
790
  game:GetService("Debris"):AddItem(prt, 10)
791
  table.insert(Effects, {
792
    prt,
793
    "Shatter",
794
    num,
795
    prt.CFrame,
796
    math.random() - math.random(),
797
    0,
798
    math.random(50, 100) / 100
799
  })
800
end
801
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
802
local fp=Instance.new("Part")
803
fp.formFactor=formfactor 
804
fp.Parent=parent
805
fp.Reflectance=reflectance
806
fp.Transparency=transparency
807
fp.CanCollide=false 
808
fp.Locked=true
809
fp.BrickColor=brickcolor
810
fp.Name=name
811
fp.Size=size
812
fp.Position=tors.Position 
813
RemoveOutlines(fp)
814
fp.Material="SmoothPlastic"
815
fp:BreakJoints()
816
return fp 
817
end 
818
 
819
function mesh(Mesh,part,meshtype,meshid,offset,scale)
820
local mesh=Instance.new(Mesh) 
821
mesh.Parent=part
822
if Mesh=="SpecialMesh" then
823
mesh.MeshType=meshtype
824
if meshid~="nil" then
825
mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
826
end
827
end
828
mesh.Offset=offset
829
mesh.Scale=scale
830
return mesh
831
end
832
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
833
local prt=part(3,char,0,0,brickcolor,"Effect",Vector3.new(0.5,0.5,0.5))
834
prt.Anchored=true
835
prt.Material = "Neon"
836
prt.CFrame=cframe
837
prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
838
msh=mesh("BlockMesh",prt,"","",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
839
game:GetService("Debris"):AddItem(prt,5)
840
coroutine.resume(coroutine.create(function(Part,Mesh) 
841
for i=0,1,delay do
842
swait()
843
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
844
Part.Transparency=i
845
Mesh.Scale=Mesh.Scale+Vector3.new(x3,y3,z3)
846
end
847
Part.Parent=nil
848
end),prt,msh)
849
end
850
function MagicShockTrailAlt2(origcolor2,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
851
local prt=part(3,char,0,0,origcolor2,"Effect",Vector3.new(0.5,0.5,0.5))
852
prt.Anchored=true
853
prt.Material = "Neon"
854
prt.CFrame=cframe
855
msh=mesh("BlockMesh",prt,"","",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
856
game:GetService("Debris"):AddItem(prt,5)
857
coroutine.resume(coroutine.create(function(Part,Mesh) 
858
	local rtype = rottype
859
for i=0,1,delay do
860
swait()
861
if rtype == 1 then
862
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
863
elseif rtype == 2 then
864
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
865
end
866
prt.Transparency=i
867
Mesh.Scale=Mesh.Scale+Vector3.new(x3,y3,z3)
868
end
869
Part.Parent=nil
870
end),prt,msh)
871
end
872
873
char.Head.face.Texture = "http://www.roblox.com/asset/?id=261450948"
874
char.Shirt:Remove()
875
for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
876
wait()shirt = Instance.new("Shirt", char)
877
shirt.Name = "Shirt"
878
pants = Instance.new("Pants", char)
879
pants.Name = "Pants"
880
char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=10117447"
881
char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=10123311"
882-
char.Humanoid.MaxHealth = 2000
882+
char.Humanoid.MaxHealth = 66666
883-
char.Humanoid.Health = 2000
883+
char.Humanoid.Health = 66666
884
char.Humanoid.WalkSpeed = 8
885
local Hat = Instance.new("Part", char)
886
Hat.Name = "Hat"
887
Hat.CanCollide = false
888-
Hat.BrickColor = BrickColor.new("Black")
888+
Hat.BrickColor = BrickColor.new("Really black")
889
Hat.Transparency = 0
890
Hat.Material = "Plastic"
891
Hat.Size = Vector3.new(-10, -10, -10)
892
Hat.TopSurface = Enum.SurfaceType.Smooth
893
Hat.BottomSurface = Enum.SurfaceType.Smooth
894
895
local Weld = Instance.new("Weld", Hat)
896
Weld.Part0 = char.Head
897
Weld.Part1 = Hat
898
Weld.C1 = CFrame.new(0, -0.4, 0)
899
900
local M2 = Instance.new("SpecialMesh")
901
M2.Parent = Hat
902
M2.MeshId = "http://www.roblox.com/asset/?id=1079902"
903
M2.TextureId = "rbxassetid://1079903"
904
M2.Scale = Vector3.new(1, 1, 1)
905
906
local moosick = Instance.new("Sound",tors)
907
moosick.SoundId = "rbxassetid://1036392613"
908
moosick.Volume = 5
909
moosick.Looped = true
910
moosick:Play()
911
local moosick2 = Instance.new("Sound",tors)
912-
moosick2.SoundId = "rbxassetid://247896174"
912+
moosick2.SoundId = "rbxassetid://209322206"
913
moosick2.Volume = 1.5
914
moosick2.Looped = true
915
ff = Instance.new("ForceField",char)
916
ff.Visible = false
917
hum.Name = "Base"
918
hum.MaxHealth = 1.0E298
919
hum.Health = 1.0E298
920
game:GetService("RunService"):BindToRenderStep("ew", 0, function()
921
  if hum.Health > 0.1 and hum.Health < 1.0E298 then
922
    hum.MaxHealth = 1.0E298
923
    hum.Health = 1.0E298
924
  end
925
end)
926
local laugh = Instance.new("Sound",tors)
927
laugh.SoundId = "rbxassetid://138085838"
928
laugh.Volume = 5
929
local taunt = Instance.new("Sound",tors)
930
taunt.SoundId = "rbxassetid://907332525"
931
taunt.Volume = 5
932
vt = Vector3.new
933
bc = BrickColor.new
934
935
936
function ExplodeFast(rad,par)
937
	local expart = Instance.new("Part",script.Parent)
938
	local expart2 = Instance.new("Part",script.Parent)
939
	local partMesh = Instance.new("SpecialMesh",expart)
940
	partMesh.MeshType = "Sphere"
941
	local partMesh2 = Instance.new("SpecialMesh",expart2)
942
	partMesh2.MeshType = "Sphere"
943
	local expld = Instance.new("Explosion", script.Parent)
944
	expld.Visible = false
945
local plode = Instance.new("Sound",expart)
946
  plode.SoundId = "rbxassetid://153274423"
947
  plode.Volume = 2.5
948
  plode.Pitch = 1
949
  plode.Looped = false
950
  plode:Play()
951
local ploder = Instance.new("Sound",expart)
952
  ploder.SoundId = "rbxassetid://130972023"
953
  ploder.Volume = 2.5
954
  ploder.Pitch = 1
955
  ploder.Looped = false
956
  ploder:Play()
957
	expld.BlastRadius = rad
958
	expld.Position = par.Position
959
	partMesh.Scale = vt(rad,rad,rad)
960
	expart.Size = vt(1,1,1)*1.5
961
	expart.Transparency = 0
962
	expart.Anchored = true
963
	expart.Material = "Neon"
964
	expart.BrickColor = bc("Really red")
965
	expart.CFrame = par.CFrame
966
	partMesh2.Scale = vt(rad,rad,rad)
967
	expart2.Size = vt(1.15,1.15,1.15)*1.5
968
	expart2.Transparency = 0.5
969
	expart2.Anchored = true
970
	expart2.Material = "Neon"
971
	expart2.BrickColor = bc("Really red")
972
	expart2.CFrame = par.CFrame
973
        local value = 1*rad/6.5
974
par:Destroy()
975
	for i = 0, 100 do
976
                partMesh.Scale = partMesh.Scale + vt(value,value,value)
977
		expart.CFrame = expart.CFrame
978
                partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
979
		expart2.CFrame = expart.CFrame
980
                value = value - 0.035*rad/6.5
981
                if value < 1 then
982
                value = 0.25
983
		expart.Transparency = expart.Transparency + 0.025
984
		expart2.Transparency = expart2.Transparency + 0.025
985
                end
986
		wait()
987
	end
988
  plode.Parent = nil
989
  ploder.Parent = nil
990
	expart.Parent = nil
991
	expart2.Parent = nil
992
	expld.Parent = nil
993
end
994
995
function Explode(rad,par)
996
	local expart = Instance.new("Part",script.Parent)
997
	local expart2 = Instance.new("Part",script.Parent)
998
	local partMesh = Instance.new("SpecialMesh",expart)
999
	partMesh.MeshType = "Sphere"
1000
	local partMesh2 = Instance.new("SpecialMesh",expart2)
1001
	partMesh2.MeshType = "Sphere"
1002
	local expld = Instance.new("Explosion", script.Parent)
1003
	expld.Visible = false
1004
local plode = Instance.new("Sound",expart)
1005
  plode.SoundId = "rbxassetid://288641686"
1006
  plode.Volume = 2.5
1007
  plode.Pitch = 0.75
1008
  plode.Looped = false
1009
  plode:Play()
1010
local ploder = Instance.new("Sound",expart)
1011
  ploder.SoundId = "rbxassetid://206049428"
1012
  ploder.Volume = 3.25
1013
  ploder.Pitch = 0.5
1014
  ploder.Looped = false
1015
  ploder:Play()
1016
	expld.BlastRadius = rad
1017
	expld.Position = par.Position
1018
	partMesh.Scale = vt(rad,rad,rad)
1019
	expart.Size = vt(1,1,1)*1.5
1020
	expart.Transparency = 0
1021
	expart.Anchored = true
1022
	expart.Material = "Neon"
1023
	expart.BrickColor = bc("Really red")
1024
	expart.CFrame = par.CFrame
1025
	partMesh2.Scale = vt(rad,rad,rad)
1026
	expart2.Size = vt(1.15,1.15,1.15)*1.5
1027
	expart2.Transparency = 0.5
1028
	expart2.Anchored = true
1029
	expart2.Material = "Neon"
1030
	expart2.BrickColor = bc("Bright violet")
1031
	expart2.CFrame = par.CFrame
1032
        local value = 1*rad/6.5
1033
par:Destroy()
1034
	for i = 0, 100 do
1035
                partMesh.Scale = partMesh.Scale + vt(value,value,value)
1036
		expart.CFrame = expart.CFrame
1037
                partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
1038
		expart2.CFrame = expart.CFrame
1039
                value = value - 0.035*rad/6.5
1040
                if value < 1 then
1041
                value = 0.25
1042
		expart.Transparency = expart.Transparency + 0.025
1043
		expart2.Transparency = expart2.Transparency + 0.025
1044
                end
1045
		wait()
1046
	end
1047
  plode.Parent = nil
1048
  ploder.Parent = nil
1049
	expart.Parent = nil
1050
	expart2.Parent = nil
1051
	expld.Parent = nil
1052
end
1053
1054
function ExplodeMass(rad,par)
1055
	local expart = Instance.new("Part",script.Parent)
1056
	local expart2 = Instance.new("Part",script.Parent)
1057
	local partMesh = Instance.new("SpecialMesh",expart)
1058
	partMesh.MeshType = "Sphere"
1059
	local partMesh2 = Instance.new("SpecialMesh",expart2)
1060
	partMesh2.MeshType = "Sphere"
1061
	local expld = Instance.new("Explosion", script.Parent)
1062
	expld.Visible = false
1063
local plode = Instance.new("Sound",workspace)
1064
  plode.SoundId = "rbxassetid://579687077"
1065
  plode.Volume = 1
1066
  plode.Pitch = 0.75
1067
  plode.Looped = false
1068
  plode:Play()
1069
local plodez = Instance.new("Sound",workspace)
1070
  plodez.SoundId = "rbxassetid://288641686"
1071
  plodez.Volume = 1
1072
  plodez.Pitch = 0.625
1073
  plodez.Looped = false
1074
  plodez:Play()
1075
local plodeza = Instance.new("Sound",workspace)
1076
  plodeza.SoundId = "rbxassetid://197161452"
1077
  plodeza.Volume = 0.85
1078
  plodeza.Pitch = 0.5
1079
  plodeza.Looped = false
1080
  plodeza:Play()
1081
local plodezar = Instance.new("Sound",workspace)
1082
  plodezar.SoundId = "rbxassetid://197161452"
1083
  plodezar.Volume = 0.85
1084
  plodezar.Pitch = 0.2
1085
  plodezar.Looped = false
1086
  plodezar:Play()
1087
  local s3 = Instance.new("Sound",workspace)
1088
  s3.SoundId = "rbxassetid://268931189"
1089
  s3.Pitch = 0.875
1090
  s3.Volume = 1
1091
  s3.Looped = false
1092
  s3:Play()
1093
	expld.BlastRadius = rad
1094
	expld.Position = par.Position
1095
	partMesh.Scale = vt(rad,rad,rad)
1096
	expart.Size = vt(1,1,1)*1.5
1097
	expart.Transparency = 0
1098
	expart.Anchored = true
1099
	expart.Material = "Neon"
1100
	expart.BrickColor = bc("Really red")
1101
	expart.CFrame = par.CFrame
1102
	partMesh2.Scale = vt(rad,rad,rad)
1103
	expart2.Size = vt(1.15,1.15,1.15)*1.5
1104
	expart2.Transparency = 0.5
1105
	expart2.Anchored = true
1106
	expart2.Material = "Neon"
1107
	expart2.BrickColor = bc("Really red")
1108
	expart2.CFrame = par.CFrame
1109
        local value = 1*rad/10
1110
        par:Destroy()
1111
	for i = 0, 300 do
1112
                partMesh.Scale = partMesh.Scale + vt(value,value,value)
1113
		expart.CFrame = expart.CFrame
1114
                partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
1115
		expart2.CFrame = expart.CFrame
1116
                value = value - 0.0175*rad/10
1117
                if value <= 0 then
1118
		expart.Transparency = expart.Transparency + 0.0125
1119
		expart2.Transparency = expart2.Transparency + 0.0125
1120
                value = 0.25
1121
                end
1122
		wait()
1123
	end
1124
  plode.Parent = nil
1125
	expart.Parent = nil
1126
	expart2.Parent = nil
1127
	expld.Parent = nil
1128
end
1129
1130
function KABOOM()
1131
	for i = 0,2,0.1 do
1132
			swait()
1133
			rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1)*angles(math.rad(0),math.rad(0),math.rad(90)),0.15)
1134
			RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5+0.05,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.15)
1135
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.05, 0) * angles(math.rad(115 + 4), math.rad(45), math.rad(50)), 0.1)
1136
		tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(25),math.rad(0)),.3)
1137
		RH.C0=clerp(RH.C0,cf(1,-0.9-0.1,0.025)*angles(math.rad(-2.5),math.rad(90),math.rad(-0))*angles(math.rad(-5.5),math.rad(0),math.rad(0)),0.15)
1138
LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1,0.025)*angles(math.rad(-2.5),math.rad(-90),math.rad(-0))*angles(math.rad(-5.5),math.rad(0),math.rad(0)),0.15)
1139
		end
1140
  local spart = Instance.new("Part",workspace)
1141
local msh = Instance.new("SpecialMesh",spart)
1142
msh.MeshType = "Sphere"
1143
  spart.Size = vt(1,1,1)
1144
  spart.BrickColor = BrickColor.new("Really red")
1145
  spart.Material = "Neon"
1146
  spart.Transparency = 0.65
1147
  spart.Anchored = true
1148
  spart.CanCollide = false
1149
  spart.CFrame = mouse.Hit
1150
  spart.Rotation = vt(0,0,0)
1151
  msh.Scale = vt(15,15,15)*2
1152
  wait(0.35)
1153
  ExplodeFast(15,spart)
1154
  end
1155
1156
A13=false
1157
mouse.KeyDown:connect(function(key)
1158
	if key == "r" and A13 == false and attack==false then
1159
		moosick:Stop()
1160
		attack=true
1161
		for i = 0,5,0.1 do
1162
			swait()
1163
			RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5+0.05,0)*angles(math.rad(-145),math.rad(45),math.rad(-50)),0.15)
1164
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.05, 0) * angles(math.rad(115 + 4), math.rad(45), math.rad(50)), 0.1)
1165
		tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(25),math.rad(0),math.rad(0)),.3)
1166
		RH.C0=clerp(RH.C0,cf(1,-0.9-0.1,0.025)*angles(math.rad(-2.5),math.rad(90),math.rad(-0))*angles(math.rad(-5.5),math.rad(0),math.rad(0)),0.15)
1167
LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1,0.025)*angles(math.rad(-2.5),math.rad(-90),math.rad(-0))*angles(math.rad(-5.5),math.rad(0),math.rad(0)),0.15)
1168
		end
1169
		CSound("1093102664", tors, 1, 1.5)
1170
		for i = 0,5,0.1 do
1171
			swait()
1172
			RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5+0.05,0)*angles(math.rad(-145),math.rad(55),math.rad(-90)),0.15)
1173
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.05, 0) * angles(math.rad(115 + 4), math.rad(55), math.rad(90)), 0.1)
1174
		tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(25),math.rad(0),math.rad(90)),.3)
1175
		RH.C0=clerp(RH.C0,cf(1,-0.9-0.1,0.025)*angles(math.rad(-2.5),math.rad(90),math.rad(-0))*angles(math.rad(-5.5),math.rad(0),math.rad(0)),0.15)
1176
LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1,0.025)*angles(math.rad(-2.5),math.rad(-90),math.rad(-0))*angles(math.rad(-5.5),math.rad(0),math.rad(0)),0.15)
1177
		end
1178
		Hat.Transparency = 1
1179
		game:GetService("Lighting").Outlines = false
1180
game:GetService("Lighting").TimeOfDay = "00:00:00"
1181
game:GetService("Lighting").FogColor = Color3.new(0, 0, 0)
1182
game:GetService("Lighting").FogEnd = 160
1183
		local BC = char["Body Colors"]
1184
	BC.HeadColor = BrickColor.new("Black")
1185
	BC.LeftArmColor = BrickColor.new("Black")
1186
	BC.LeftLegColor = BrickColor.new("Black")
1187
	BC.RightArmColor = BrickColor.new("Black")
1188
	BC.RightLegColor = BrickColor.new("Black")
1189
	BC.TorsoColor = BrickColor.new("Black")
1190
	char.Shirt:Remove()
1191
	char.Head.face:Remove()
1192
for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
1193
wait()shirt = Instance.new("Shirt", char)
1194
shirt.Name = "Shirt"
1195
pants = Instance.new("Pants", char)
1196
pants.Name = "Pants"
1197
player = game:GetService("Players").LocalPlayer
1198
c = player.Character
1199
local color = "Really red"
1200
local transPoints = {NumberSequenceKeypoint.new(0, 0.819, 0.0375), NumberSequenceKeypoint.new(0.207, 0.594, 0.0187), NumberSequenceKeypoint.new(0.4, 0.55, 0.031), NumberSequenceKeypoint.new(0.57, 0.619, 0.05), NumberSequenceKeypoint.new(0.76, 0.8, 0.0375), NumberSequenceKeypoint.new(1, 1, 0)}
1201
local sizePoints = {NumberSequenceKeypoint.new(0, 0.505, 0), NumberSequenceKeypoint.new(1, 0, 0)}
1202
local Size = NumberSequence.new(sizePoints)
1203
local Transparency = NumberSequence.new(transPoints)
1204
efxBlock = Instance.new("Part", c)
1205
efxBlock.CanCollide = false
1206
efxBlock.BrickColor = BrickColor.new(color)
1207
efxBlock.Material = "Neon"
1208
efxBlock.FormFactor = "Custom"
1209
efxBlock.Transparency = 0.3
1210
efxBlock.Size = Vector3.new(0.25, 0.25, 0.25)
1211
local mesh = Instance.new("SpecialMesh", efxBlock)
1212
mesh.MeshType = Enum.MeshType.Sphere
1213
mesh.Scale = Vector3.new(1, 1, 1)
1214
local particles = Instance.new("ParticleEmitter", efxBlock)
1215
particles.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0))
1216
particles.LightEmission = 0.9
1217
particles.Size = Size
1218
particles.Name = "Fire"
1219
particles.Transparency = Transparency
1220
particles.LockedToPart = false
1221
particles.VelocityInheritance = 0.5
1222
particles.LockedToPart = false
1223
particles.Rate = 70
1224
particles.Texture = "rbxassetid://56561915"
1225
particles.Lifetime = NumberRange.new(2, 2)
1226
particles.RotSpeed = NumberRange.new(100, 100)
1227
particles.Speed = NumberRange.new(1, 1)
1228
local offset = Vector3.new(-0.11, 0.23, -0.5)
1229
local weld = Instance.new("Weld", c.Head)
1230
weld.Part0 = c.Head
1231
weld.Part1 = efxBlock
1232
weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40), math.rad(50), math.rad(40))
1233
efxBlock.Parent = c
1234
efxBlock2 = Instance.new("Part", c)
1235
efxBlock2.CanCollide = false
1236
efxBlock2.BrickColor = BrickColor.new(color)
1237
efxBlock2.Material = "Neon"
1238
efxBlock2.FormFactor = "Custom"
1239
efxBlock2.Transparency = 0.3
1240
efxBlock2.Size = Vector3.new(0.25, 0.25, 0.25)
1241
local mesh2 = Instance.new("SpecialMesh", efxBlock2)
1242
mesh2.MeshType = Enum.MeshType.Sphere
1243
mesh2.Scale = Vector3.new(1, 1, 1)
1244
local particles2 = Instance.new("ParticleEmitter", efxBlock2)
1245
particles2.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0))
1246
particles2.LightEmission = 0.9
1247
particles2.Size = Size
1248
particles2.Name = "Fire"
1249
particles2.Transparency = Transparency
1250
particles2.LockedToPart = false
1251
particles2.VelocityInheritance = 0.5
1252
particles2.LockedToPart = false
1253
particles2.Rate = 70
1254
particles2.Texture = "rbxassetid://56561915"
1255
particles2.Lifetime = NumberRange.new(2, 2)
1256
particles2.RotSpeed = NumberRange.new(100, 100)
1257
particles2.Speed = NumberRange.new(1, 1)
1258
local offset = Vector3.new(0.11, 0.23, -0.5)
1259
local weld2 = Instance.new("Weld", c.Head)
1260
weld2.Part0 = c.Head
1261
weld2.Part1 = efxBlock2
1262
weld2.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(40), math.rad(50), math.rad(-40))
1263
efxBlock2.Parent = c
1264
1265
local HBill = Instance.new("BillboardGui",hed)
1266
local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
1267
local HName = Instance.new("TextLabel")
1268
HBill.Size = UDim2.new(15,0,2.2,0)
1269
HBill.Name = "Health Display"
1270
HBill.StudsOffset = Vector3.new(3.675,2,0)
1271
HBill.AlwaysOnTop = true
1272
HBill.Enabled = true
1273
HMain.BackgroundColor3 = Color3.new(0, 0, 0)
1274
HMain.BackgroundTransparency = 1
1275
HMain.Size = UDim2.new(.5,0,.5,0)
1276
HName.Parent = HMain
1277
HName.BackgroundTransparency = 1
1278
HName.BackgroundColor3 = Color3.new(255,255,255)
1279
HName.BorderColor3 = Color3.new(0,0,0)
1280
HName.BorderSizePixel = 2
1281
HName.Size = UDim2.new(1,0,.75,0)
1282
HName.Font = "Highway"
1283
HName.Text = "13"
1284
HName.TextScaled = true
1285
HName.TextColor3 = Color3.new(255,255,255)
1286
HName.TextStrokeColor3 = Color3.new(0,0,0)
1287
HName.TextStrokeTransparency = 0
1288
HName.TextYAlignment = "Bottom"
1289
1290
1291
1292
1293
moosick2:Play()
1294
A13=true
1295
attack=false
1296
	end
1297
	if key == "t" and A13==true and attack==false then
1298
		taunt:Play()
1299
	end
1300
	if key == "e" and A13==true and attack==false then
1301
			laugh:Play()
1302
	end
1303
	if key == "c" and A13==true and attack==false then
1304
  KABOOM()
1305
    end
1306
end)
1307
1308
1309
1310
function attackone()
1311
	attack=true
1312
for i = 0,1.5,0.1 do
1313
	swait()
1314
	tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1315
	rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1)*angles(math.rad(0),math.rad(0),math.rad(-75)),0.15)
1316
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-30), math.rad(-25)),.2)
1317
	RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .3) * angles(math.rad(20), math.rad(-30), math.rad(30)),.2)
1318
end
1319
local con = ra.Touched:connect(function(hit)
1320
		Damage(ra, hit, 15, 25, math.random(1, 5), "Normal", root, .2, "rbxassetid://146163522", 1)
1321
end)
1322
1323
for i = 0,2,0.1 do
1324
swait()
1325
rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1)*angles(math.rad(0),math.rad(0),math.rad(75)),0.15)
1326
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.3) * angles(math.rad(35), math.rad(-90), math.rad(-90)),.2)
1327
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-55), math.rad(-0)),.2)
1328
1329
end
1330
con:Disconnect()
1331
attack=false
1332
end
1333
1334
1335
function attacktwo()
1336
	attack=true
1337
	for i = 0,1.5,0.1 do
1338
		swait()
1339
		tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1340
		rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-55)),0.15)
1341
		RW.C0=clerp(RW.C0,cf(1.5,.5,0)*angles(math.rad(0),math.rad(0),math.rad(55)),.3)
1342
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(-0), math.rad(-55)),.2)
1343
			RH.C0=clerp(RH.C0,cf(1,-0.9-0.1,0)*angles(math.rad(-9.5),math.rad(90),math.rad(-0))*angles(math.rad(-5.5),math.rad(0),math.rad(0)),0.15)
1344
LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1,0)*angles(math.rad(-8.5),math.rad(-90),math.rad(-0))*angles(math.rad(-7.5),math.rad(0),math.rad(0)),0.15)
1345
	end
1346
	local con = ra.Touched:connect(function(hit)
1347
		Damage(ra, hit, 25, 34, math.random(1, 5), "Normal", root, .2, "rbxassetid://146163522", 1)
1348
	end)
1349
	
1350
	for i = 0,2,0.1 do 
1351
		swait()
1352
		tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-75)),.3)
1353
		rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.15)
1354
		RW.C0=clerp(RW.C0,cf(1.5,.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.3)
1355
		
1356
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(55), math.rad(-0), math.rad(-25)),.2)
1357
	end
1358
	attack=false
1359
	con:Disconnect()
1360
end
1361
1362
function attackthree()
1363
attack = true
1364
for i = 0,1.5,0.1 do
1365
	swait()
1366
	tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1367
	rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1)*angles(math.rad(0),math.rad(0),math.rad(75)),0.15)
1368
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-30), math.rad(-25)),.2)
1369
	RH.C0=clerp(RH.C0,cf(1,-0.9-0.1,0)*angles(math.rad(-5.5),math.rad(90),math.rad(-0))*angles(math.rad(-6.5),math.rad(0),math.rad(0)),0.15)
1370
LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1,0)*angles(math.rad(-5.5),math.rad(-90),math.rad(-0))*angles(math.rad(-9.5),math.rad(0),math.rad(0)),0.15)
1371
end
1372
local con = la.Touched:connect(function(hit)
1373
		Damage(la, hit, 15, 25, math.random(1, 5), "Normal", root, .2, "rbxassetid://146163522", 1)
1374
end)
1375
1376
for i = 0,2,0.1 do
1377
swait()
1378
rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1)*angles(math.rad(0),math.rad(0),math.rad(-75)),0.15)
1379
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
1380
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-90), math.rad(-90)),.2)
1381
1382
end
1383
	
1384
con:disconnect()
1385
attack = false
1386
end
1387
1388
function attackfour()
1389
	attack=true
1390
	local con = rl.Touched:connect(function(hit)
1391
		Damage(rl, hit, 15, 25, math.random(1, 5), "Knockdown", root, .2, "rbxassetid://146163522", 1)
1392
	end)
1393
	
1394
	for i = 0,2,0.1 do
1395
		swait()
1396
		rootj.C0=clerp(rootj.C0,RootCF*cf(0,-4,0.1+0.1)*angles(math.rad(-55),math.rad(0),math.rad(0)),0.15)
1397
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)),.2)
1398
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(-90), math.rad(-0), math.rad(-0)),.2)
1399
	RH.C0=clerp(RH.C0,cf(1,-0.9-0.1,0)*angles(math.rad(-5.5),math.rad(90),math.rad(0))*angles(math.rad(-0),math.rad(0),math.rad(10)),0.15)
1400
LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1,0)*angles(math.rad(-5.5),math.rad(-90),math.rad(-0))*angles(math.rad(9.5),math.rad(0),math.rad(50)),0.15)
1401
	end
1402
	con:Disconnect()
1403
	attack=false
1404
end
1405
1406
attacktype=1
1407
mouse.Button1Down:connect(function()
1408
 if attack==false and A13==true then
1409
                if attacktype==1 then
1410
                        attack=true
1411
                        attacktype=2
1412
                        attackone()
1413
                elseif attacktype==2 then
1414
                        attack=true
1415
                        attacktype=3
1416
                        attacktwo()
1417
                elseif attacktype==3 then
1418
                        attack=true
1419
                        attacktype=4
1420
                        attackthree()
1421
                elseif attacktype==4 then
1422
                        attack=true
1423
                        attacktype=1
1424
                        attackfour()
1425
                end
1426
        end
1427
end)
1428
1429
1430
1431
1432
function CSound(Id, Parent, Vol, Pitch)
1433
	coroutine.resume(coroutine.create(function()
1434
		local Sound = Instance.new("Sound", Parent)
1435
		Sound.Volume = Vol
1436
		Sound.Pitch = Pitch
1437
		Sound.SoundId = "http://www.roblox.com/asset/?id="..Id
1438
		swait()
1439
		Sound:play()
1440
		game:GetService("Debris"):AddItem(CSound, 10)
1441
	end))
1442
end
1443
1444
1445
local idle=0
1446
local sine = 0
1447
local change = 1
1448
local val = 0
1449
toim = 0
1450
hum.Animator.Parent = nil
1451
idleanim=.4
1452
while true do
1453
swait()
1454
sine = sine + change
1455
local torvel=(root.Velocity*Vector3.new(1,0,1)).magnitude 
1456
local velderp=root.Velocity.y
1457
hitfloor,posfloor=rayCast(root.Position,(CFrame.new(root.Position,root.Position - Vector3.new(0,1,0))).lookVector,4,char)
1458
if equipped==true or equipped==false then
1459
if attack==false then
1460
idle=idle+1
1461
else
1462
idle=0
1463
end
1464
if root.Velocity.y > 1 and hitfloor==nil then 
1465
Anim="Jump"
1466
if attack==false then
1467
rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1468
tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1469
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), 0.3)
1470
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
1471
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
1472
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3)
1473
end
1474
elseif root.Velocity.y < -1 and hitfloor==nil then 
1475
Anim="Fall"
1476
if attack==false then
1477
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
1478
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3)
1479
rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1480
tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.3)
1481
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
1482
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-0), math.rad(0), math.rad(-90)), 0.3)
1483
end
1484
elseif torvel<1 and hitfloor~=nil then
1485
Anim="Idle"
1486
change = .5
1487
if attack==false and A13 ==false then
1488
rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
1489
tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(5.5*math.sin(sine/20)),math.rad(0),math.rad(0)),.3)
1490
RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*angles(math.rad(-2.5),math.rad(90),math.rad(-10))*angles(math.rad(-8.5),math.rad(0),math.rad(0)),0.15)
1491
LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*angles(math.rad(-2.5),math.rad(-90),math.rad(-10))*angles(math.rad(-7.5),math.rad(0),math.rad(0)),0.15)
1492
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(0 - 1 * math.cos(sine / 25)), math.rad(-7), math.rad(10)), 0.1)
1493
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(0 - 1 * math.cos(sine / 25)), math.rad(-7), math.rad(-10)), 0.1)
1494
elseif attack==false and A13==true then
1495
rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
1496
tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(5.5*math.sin(sine/20)),math.rad(25),math.rad(0)),.3)
1497
RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*angles(math.rad(-2.5),math.rad(90),math.rad(-0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
1498
LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*angles(math.rad(-2.5),math.rad(-90),math.rad(-0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
1499
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(0 - 1 * math.cos(sine / 25)), math.rad(-7), math.rad(5)), 0.1)
1500
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(0 - 1 * math.cos(sine / 25)), math.rad(-7), math.rad(-5)), 0.1)
1501
end
1502
elseif torvel>2 and torvel<22 and hitfloor~=nil then
1503
Anim="Walk"
1504
change = .6
1505
if attack==false and A13 ==false then
1506
rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(5-2.5*math.cos(sine/3.5)),math.rad(0),math.rad(10*math.cos(sine/7))),0.15)
1507
tors.Neck.C0 = clerp(tors.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1508
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40) * math.cos(sine / 7), math.rad(0), math.rad(5)), 0.3)
1509
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40) * math.cos(sine / 7), math.rad(0), math.rad(-5)), 0.3)
1510
RH.C0=clerp(RH.C0,cf(1,-0.925-0.5*math.cos(sine/7)/2,0.5*math.cos(sine/7)/2)*angles(math.rad(-5-15*math.cos(sine/7))+ -math.sin(sine/7)/1.5,math.rad(90-10*math.cos(sine/7)),math.rad(0)),0.15)
1511
LH.C0=clerp(LH.C0,cf(-1,-0.925+0.5*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/2)*angles(math.rad(-5+15*math.cos(sine/7))+ math.sin(sine/7)/1.5,math.rad(-90-10*math.cos(sine/7)),math.rad(0)),0.15)
1512
elseif attack==false and A13==true then
1513
rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(5-2.5*math.cos(sine/3.5)),math.rad(0),math.rad(10*math.cos(sine/7))),0.15)
1514
tors.Neck.C0 = clerp(tors.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-5.5*math.sin(sine/20)), math.rad(25), math.rad(0)), 0.3)
1515
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40) * math.cos(sine / 7), math.rad(0), math.rad(5)), 0.3)
1516
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.05, 0) * angles(math.rad(115 + 4), math.rad(45), math.rad(50)), 0.1)
1517
RH.C0=clerp(RH.C0,cf(1,-0.925-0.5*math.cos(sine/7)/2,0.5*math.cos(sine/7)/2)*angles(math.rad(-5-15*math.cos(sine/7))+ -math.sin(sine/7)/1.5,math.rad(90-10*math.cos(sine/7)),math.rad(0)),0.15)
1518
LH.C0=clerp(LH.C0,cf(-1,-0.925+0.5*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/2)*angles(math.rad(-55+15*math.cos(sine/7))+ math.sin(sine/7)/1.5,math.rad(-90-10*math.cos(sine/7)),math.rad(0)),0.15)
1519
end
1520
elseif torvel>=22 and hitfloor~=nil then
1521
Anim="Run"
1522
change = 2
1523
rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(25),math.rad(0),math.rad(10*math.cos(sine/7))),0.15)
1524
tors.Neck.C0 = clerp(tors.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1525
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(55), math.rad(-55), math.rad(90)), 0.3)
1526
LW.C0=clerp(LW.C0,cf(-0.85,0.5 + 0.1 * math.cos(sine / 60),-0.65)*angles(math.rad(40),math.rad(0),math.rad(90 + 2.5)),.3)
1527
RH.C0=clerp(RH.C0,cf(1,-0.925-0.5*math.cos(sine/7)/2,0.5*math.cos(sine/7)/1)*angles(math.rad(-5-15*math.cos(sine/7))+ -math.sin(sine/7)/1,math.rad(90-10*math.cos(sine/7)),math.rad(0)),0.15)
1528
LH.C0=clerp(LH.C0,cf(-1,-0.925+0.5*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/1)*angles(math.rad(-5+15*math.cos(sine/7))+ math.sin(sine/7)/1,math.rad(-90-10*math.cos(sine/7)),math.rad(0)),0.15)
1529
1530
end
1531
end
1532
if 0 < #Effects then
1533
    for e = 1, #Effects do
1534
      if Effects[e] ~= nil then
1535
        local Thing = Effects[e]
1536
        if Thing ~= nil then
1537
          local Part = Thing[1]
1538
          local Mode = Thing[2]
1539
          local Delay = Thing[3]
1540
          local IncX = Thing[4]
1541
          local IncY = Thing[5]
1542
          local IncZ = Thing[6]
1543
          if 1 >= Thing[1].Transparency then
1544
            if Thing[2] == "Block1" then
1545
              Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1546
              local Mesh = Thing[1].Mesh
1547
              Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1548
              Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1549
            elseif Thing[2] == "Block2" then
1550
              Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
1551
              local Mesh = Thing[7]
1552
              Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1553
              Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1554
            elseif Thing[2] == "Block3" then
1555
              Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
1556
              local Mesh = Thing[7]
1557
              Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1558
              Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1559
            elseif Thing[2] == "Cylinder" then
1560
              local Mesh = Thing[1].Mesh
1561
              Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1562
              Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1563
            elseif Thing[2] == "Blood" then
1564
              local Mesh = Thing[7]
1565
              Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
1566
              Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1567
              Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1568
            elseif Thing[2] == "Elec" then
1569
              local Mesh = Thing[1].Mesh
1570
              Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
1571
              Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1572
            elseif Thing[2] == "Disappear" then
1573
              Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1574
            elseif Thing[2] == "Shatter" then
1575
              Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1576
              Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
1577
              Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
1578
              Thing[6] = Thing[6] + Thing[5]
1579
            end
1580
          else
1581
            Part.Parent = nil
1582
            table.remove(Effects, e)
1583
          end
1584
        end
1585
      end
1586
    end
1587
  end
1588
end