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1 | //need convert this: | |
2 | - | struct CallbackAMX |
2 | + | |
3 | - | { |
3 | + | void OnPlayerClosestNodeIDChange(int playerid, int oldnode, int newnode) |
4 | - | bool PublicFound; |
4 | + | |
5 | - | cell AMX_address; |
5 | + | for (std::list<AMX *>::iterator a = rcp_amx_list.begin(); a != rcp_amx_list.end(); ++a) |
6 | - | cell * AMX_physical; |
6 | + | { |
7 | - | int POINTER; |
7 | + | if (!amx_FindPublic(* a, "OnPlayerClosestNodeIDChange", &GlobOnUpdateIndex)) |
8 | - | CallbackAMX() |
8 | + | { |
9 | amx_Push(* a, newnode); | |
10 | - | PublicFound = false; |
10 | + | amx_Push(* a, oldnode); |
11 | - | AMX_address = NULL; |
11 | + | amx_Push(* a, playerid); |
12 | - | AMX_physical = NULL; |
12 | + | amx_Exec(* a, NULL, GlobOnUpdateIndex); |
13 | - | POINTER = 0; |
13 | + | } |
14 | } | |
15 | - | }; |
15 | + | |
16 | ||
17 | - | struct Callbacks |
17 | + | //to this: |
18 | - | { |
18 | + | void OnPlayerClosestNodeIDChange(int playerid, int oldnode, int newnode) |
19 | - | CallbackAMX ClosestNodeIDChange; |
19 | + | |
20 | - | CallbackAMX GPSRouteCalculated; |
20 | + | for (std::map<AMX *,Callbacks>::iterator a = rcp_amxinfo.begin(); a != rcp_amxinfo.end(); ++a) |
21 | - | }; |
21 | + | { |
22 | //what should I do now to get Callbacks.something.something? | |
23 | - | std::map <AMX*, Callbacks> rcp_amxinfo; |
23 | + | if (!amx_FindPublic(*a, "OnPlayerClosestNodeIDChange", &GlobOnUpdateIndex)) |
24 | { | |
25 | - | PLUGIN_EXPORT int PLUGIN_CALL AmxLoad( AMX *amx ) |
25 | + | amx_Push(* a, newnode); |
26 | - | { |
26 | + | amx_Push(* a, oldnode); |
27 | - | Callbacks temp; |
27 | + | amx_Push(* a, playerid); |
28 | - | if (!amx_FindPublic(amx, "OnPlayerClosestNodeIDChange", &temp.ClosestNodeIDChange.POINTER)) |
28 | + | amx_Exec(* a, NULL, GlobOnUpdateIndex); |
29 | } | |
30 | - | temp.ClosestNodeIDChange.PublicFound = true; |
30 | + | } |
31 | } |