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| 1 | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
| |
| 2 | print("FE Compatibility: by WaverlyCole & Mokiros")
| |
| 3 | InternalData = {}
| |
| 4 | do | |
| 5 | script.Parent = owner.Character | |
| 6 | local Event = Instance.new("RemoteEvent")
| |
| 7 | Event.Name = "UserInput" | |
| 8 | local function NewFakeEvent() | |
| 9 | local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
| |
| 10 | return Fake | |
| 11 | end | |
| 12 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 13 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 14 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 15 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 16 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 17 | local function TriggerEvent(self,Event,...) | |
| 18 | local Trigger = Mouse[Event] | |
| 19 | if Trigger and Trigger.fakeEvent and Trigger.Function then | |
| 20 | Trigger.Function(...) | |
| 21 | end | |
| 22 | end | |
| 23 | Mouse.TrigEvent = TriggerEvent | |
| 24 | UserInputService.TrigEvent = TriggerEvent | |
| 25 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 26 | if FiredBy.Name ~= owner.Name then end | |
| 27 | if Input.MouseEvent then | |
| 28 | Mouse.Target = Input.Target | |
| 29 | Mouse.Hit = Input.Hit | |
| 30 | else | |
| 31 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 32 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 33 | return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") | |
| 34 | end | |
| 35 | for _,Action in pairs(ContextActionService.Actions) do | |
| 36 | for _,Key in pairs(Action.Keys) do | |
| 37 | if Key==Input.KeyCode then | |
| 38 | Action.Function(Action.Name,Input.UserInputState,Input) | |
| 39 | end | |
| 40 | end | |
| 41 | end | |
| 42 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 43 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 44 | end | |
| 45 | end) | |
| 46 | InternalData["Mouse"] = Mouse | |
| 47 | InternalData["ContextActionService"] = ContextActionService | |
| 48 | InternalData["UserInputService"] = UserInputService | |
| 49 | Event.Parent = NLS([[ | |
| 50 | local Player = owner | |
| 51 | local Event = script:WaitForChild("UserInput")
| |
| 52 | local UserInputService = game:GetService("UserInputService")
| |
| 53 | local Mouse = Player:GetMouse() | |
| 54 | local Input = function(Input,gameProcessedEvent) | |
| 55 | if gameProcessedEvent then return end | |
| 56 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 57 | end | |
| 58 | UserInputService.InputBegan:Connect(Input) | |
| 59 | UserInputService.InputEnded:Connect(Input) | |
| 60 | local Hit,Target | |
| 61 | while wait(1/30) do | |
| 62 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 63 | Hit,Target = Mouse.Hit,Mouse.Target | |
| 64 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 65 | end | |
| 66 | end | |
| 67 | ]],owner.Character) | |
| 68 | end | |
| 69 | RealGame = game;game = setmetatable({},{
| |
| 70 | __index = function (self,Index) | |
| 71 | local Sandbox = function (Thing) | |
| 72 | if Thing:IsA("Player") then
| |
| 73 | local RealPlayer = Thing | |
| 74 | return setmetatable({},{
| |
| 75 | __index = function (self,Index) | |
| 76 | local Type = type(RealPlayer[Index]) | |
| 77 | if Type == "function" then | |
| 78 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 79 | return function (self) | |
| 80 | return InternalData["Mouse"] | |
| 81 | end | |
| 82 | end | |
| 83 | return function (self,...) | |
| 84 | return RealPlayer[Index](RealPlayer,...) | |
| 85 | end | |
| 86 | else | |
| 87 | if Index == "PlrObj" then | |
| 88 | return RealPlayer | |
| 89 | end | |
| 90 | return RealPlayer[Index] | |
| 91 | end | |
| 92 | end; | |
| 93 | __tostring = function(self) | |
| 94 | return RealPlayer.Name | |
| 95 | end | |
| 96 | }) | |
| 97 | end | |
| 98 | end | |
| 99 | if RealGame[Index] then | |
| 100 | local Type = type(RealGame[Index]) | |
| 101 | if Type == "function" then | |
| 102 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 103 | return function (self,Service) | |
| 104 | if Service:lower() == "players" then | |
| 105 | return setmetatable({},{
| |
| 106 | __index = function (self2,Index2) | |
| 107 | local RealService = RealGame:GetService(Service) | |
| 108 | local Type2 = type(Index2) | |
| 109 | if Type2 == "function" then | |
| 110 | return function (self,...) | |
| 111 | return RealService[Index2](RealService,...) | |
| 112 | end | |
| 113 | else | |
| 114 | if Index2:lower() == "localplayer" then | |
| 115 | return Sandbox(owner) | |
| 116 | end | |
| 117 | return RealService[Index2] | |
| 118 | end | |
| 119 | end; | |
| 120 | __tostring = function(self) | |
| 121 | return RealGame:GetService(Service).Name | |
| 122 | end | |
| 123 | }) | |
| 124 | elseif Service:lower() == "contextactionservice" then | |
| 125 | return InternalData["ContextActionService"] | |
| 126 | elseif Service:lower() == "contextactionservice" then | |
| 127 | return InternalData["UserInputService"] | |
| 128 | elseif Service:lower() == "runservice" then | |
| 129 | return setmetatable({},{
| |
| 130 | __index = function(self2,Index2) | |
| 131 | local RealService = RealGame:GetService(Service) | |
| 132 | local Type2 = type(Index2) | |
| 133 | if Type2 == "function" then | |
| 134 | return function (self,...) | |
| 135 | return RealService[Index2](RealService,...) | |
| 136 | end | |
| 137 | else | |
| 138 | if Index2:lower() == "bindtorenderstep" then | |
| 139 | return function (self,Name,Priority,Function) | |
| 140 | return RealGame:GetService("RunService").Stepped:Connect(Function)
| |
| 141 | end | |
| 142 | end | |
| 143 | if Index2:lower() == "renderstepped" then | |
| 144 | return RealService["Stepped"] | |
| 145 | end | |
| 146 | return RealService[Index2] | |
| 147 | end | |
| 148 | end | |
| 149 | }) | |
| 150 | else | |
| 151 | return RealGame:GetService(Service) | |
| 152 | end | |
| 153 | end | |
| 154 | end | |
| 155 | return function (self,...) | |
| 156 | return RealGame[Index](RealGame,...) | |
| 157 | end | |
| 158 | else | |
| 159 | if game:GetService(Index) then | |
| 160 | return game:GetService(Index) | |
| 161 | end | |
| 162 | return RealGame[Index] | |
| 163 | end | |
| 164 | else | |
| 165 | return nil | |
| 166 | end | |
| 167 | end | |
| 168 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
| |
| 169 | print("Complete! Running...")
| |
| 170 | ||
| 171 | ||
| 172 | --//Paste script below this line. | |
| 173 | ||
| 174 | local Services = setmetatable({},{__index = function(t,i)
| |
| 175 | return game:service(i) or nil | |
| 176 | end}) | |
| 177 | local Player = Services.Players.LocalPlayer | |
| 178 | local Mouse = Player:GetMouse() | |
| 179 | local Character = Player.Character | |
| 180 | local Human = Character:findFirstChild("Humanoid")
| |
| 181 | local Backpack = Player:WaitForChild("Backpack")
| |
| 182 | local Mouse = Player:GetMouse() | |
| 183 | local Count = false | |
| 184 | local Breathing = 0 | |
| 185 | local Transition = false | |
| 186 | local Stance = "Standby" | |
| 187 | ScriptData = {
| |
| 188 | Colors = {
| |
| 189 | Base = "Really black", | |
| 190 | Trim = "Burnt Sienna", | |
| 191 | }, | |
| 192 | Surfaces = {
| |
| 193 | "Top", | |
| 194 | "Bottom", | |
| 195 | "Left", | |
| 196 | "Right", | |
| 197 | "Front", | |
| 198 | "Back", | |
| 199 | }, | |
| 200 | Rotation = 0, | |
| 201 | Rotors = {},
| |
| 202 | Keys = {
| |
| 203 | W = false, | |
| 204 | A = false, | |
| 205 | S = false, | |
| 206 | D = false, | |
| 207 | Space = false, | |
| 208 | }, | |
| 209 | Lift = 2, --Studs off ground | |
| 210 | TurnAngle = 0, | |
| 211 | Last = 0, | |
| 212 | Acceleration = 0, | |
| 213 | } | |
| 214 | ||
| 215 | for _,v in pairs(Character:children()) do | |
| 216 | if v.Name == "Hover" then | |
| 217 | v:Destroy() | |
| 218 | end | |
| 219 | end | |
| 220 | local MainModel = Instance.new("Model",Character)
| |
| 221 | MainModel.Name = "Hover" | |
| 222 | ||
| 223 | local function CreatePart(StringName,ObjectParent,VectorX,VectorY,VectorZ,StringColor,StringMaterial) | |
| 224 | local New_Part = Instance.new("Part",ObjectParent)
| |
| 225 | New_Part.Name = StringName | |
| 226 | New_Part.formFactor = 3 | |
| 227 | New_Part.Anchored = false | |
| 228 | New_Part.CanCollide = false | |
| 229 | New_Part.Locked = true | |
| 230 | New_Part.BrickColor = BrickColor.new(StringColor) | |
| 231 | New_Part.Size = Vector3.new(VectorX,VectorY,VectorZ) | |
| 232 | New_Part.Material = StringMaterial | |
| 233 | for _,S in pairs(ScriptData.Surfaces) do | |
| 234 | New_Part[S.."Surface"] = 10 | |
| 235 | end | |
| 236 | New_Part:BreakJoints() | |
| 237 | Instance.new("BlockMesh",New_Part).Name = "Mesh"
| |
| 238 | return New_Part | |
| 239 | end | |
| 240 | ||
| 241 | local function UD(a,b) | |
| 242 | return UDim2.new(a,0,b,0) | |
| 243 | end | |
| 244 | ||
| 245 | local function Thread(_F) | |
| 246 | return coroutine.resume(coroutine.create(_F)) | |
| 247 | end | |
| 248 | ||
| 249 | local function CreateWeld(StringName,ObjectParent,Part1,Part0,CFrame1,CFrame0) | |
| 250 | local New_Weld = Instance.new("Weld",ObjectParent)
| |
| 251 | New_Weld.Name = StringName | |
| 252 | New_Weld.Part1 = Part1 | |
| 253 | New_Weld.Part0 = Part0 | |
| 254 | New_Weld.C1 = CFrame0 | |
| 255 | New_Weld.C0 = CFrame1 | |
| 256 | return New_Weld | |
| 257 | end | |
| 258 | ||
| 259 | local function lerp(a, b, c) | |
| 260 | return a+(b-a)*c | |
| 261 | end | |
| 262 | ||
| 263 | local function AnimLerp(c1, c2, al) | |
| 264 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
| |
| 265 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
| |
| 266 | for i,v in pairs(com1) do | |
| 267 | com1[i] = lerp(v,com2[i],al) | |
| 268 | end | |
| 269 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
| 270 | end | |
| 271 | ||
| 272 | local Stance = "None" | |
| 273 | ||
| 274 | local Head = Character:findFirstChild("Head")
| |
| 275 | local Torso = Character:findFirstChild("Torso")
| |
| 276 | local Root = Character:findFirstChild("HumanoidRootPart")
| |
| 277 | local MotorHolder = Instance.new("Model",MainModel)
| |
| 278 | MotorHolder.Name = "Motors" | |
| 279 | local Sides = {"Left","Right"}
| |
| 280 | local Arms = {Character["Left Arm"],Character["Right Arm"]}
| |
| 281 | local Legs = {Character["Left Leg"],Character["Right Leg"]}
| |
| 282 | local Welds = {
| |
| 283 | ArmW = {
| |
| 284 | Left = Instance.new("Weld",MotorHolder);
| |
| 285 | Right = Instance.new("Weld",MotorHolder);
| |
| 286 | }; | |
| 287 | LegW = {
| |
| 288 | Left = Instance.new("Weld",MotorHolder);
| |
| 289 | Right = Instance.new("Weld",MotorHolder);
| |
| 290 | }; | |
| 291 | HeadW = {
| |
| 292 | Middle = Instance.new("Weld",MotorHolder);
| |
| 293 | }; | |
| 294 | } | |
| 295 | local RWelds = {
| |
| 296 | ArmW = {
| |
| 297 | Left = Torso["Left Shoulder"]; | |
| 298 | Right = Torso["Right Shoulder"]; | |
| 299 | }; | |
| 300 | LegW = {
| |
| 301 | Left = Torso["Left Hip"]; | |
| 302 | Right = Torso["Right Hip"]; | |
| 303 | }; | |
| 304 | HeadW = {
| |
| 305 | Middle = Torso["Neck"]; | |
| 306 | }; | |
| 307 | } | |
| 308 | local LA,RA = Welds.ArmW.Left,Welds.ArmW.Right | |
| 309 | local LL,LR = Welds.LegW.Left,Welds.LegW.Right | |
| 310 | local HD = Welds.HeadW.Middle | |
| 311 | local LAD = CFrame.new(-1.5,0.5,0) | |
| 312 | local RAD = CFrame.new(1.5,0.5,0) | |
| 313 | local HDD = CFrame.new(0,-0.8,0) | |
| 314 | Welds.ArmW.Left.C1,Welds.ArmW.Left.C0,Welds.ArmW.Left.Part0 = CFrame.new(0, 0.5, 0),CFrame.new(-1.5, 0.5, 0),Torso | |
| 315 | Welds.ArmW.Right.C1,Welds.ArmW.Right.C0,Welds.ArmW.Right.Part0 = CFrame.new(0, 0.5, 0),CFrame.new(1.5, 0.5, 0),Torso | |
| 316 | Welds.LegW.Left.C1,Welds.LegW.Left.Part0 = CFrame.new(.5,2,0),Torso | |
| 317 | Welds.LegW.Right.C1,Welds.LegW.Right.Part0 = CFrame.new(-.5,2,0),Torso | |
| 318 | Welds.HeadW.Middle.C1,Welds.HeadW.Middle.Part0 = CFrame.new(0,-1.5,0),Torso | |
| 319 | local _Arm = function(side,tf) | |
| 320 | local Arm = nil | |
| 321 | local Weld = nil | |
| 322 | local RWeld = nil | |
| 323 | for _,S in pairs(Sides) do | |
| 324 | if side:lower() == S:lower() then | |
| 325 | for _,A in pairs(Arms) do | |
| 326 | if A.Name:lower():find(side:lower()) then | |
| 327 | Arm = A | |
| 328 | Weld = Welds.ArmW[S] | |
| 329 | RWeld = RWelds.ArmW[S] | |
| 330 | end | |
| 331 | end | |
| 332 | end | |
| 333 | end | |
| 334 | if Arm and Weld and RWeld then | |
| 335 | if tf then | |
| 336 | Weld.Part1 = Arm | |
| 337 | RWeld.Part1 = nil | |
| 338 | elseif not tf then | |
| 339 | Weld.Part1 = nil | |
| 340 | RWeld.Part1 = Arm | |
| 341 | else | |
| 342 | print("Error")
| |
| 343 | end | |
| 344 | end | |
| 345 | end | |
| 346 | ||
| 347 | local _Leg = function(side,tf) | |
| 348 | local Leg = nil | |
| 349 | local Weld = nil | |
| 350 | local RWeld = nil | |
| 351 | for _,S in pairs(Sides) do | |
| 352 | if side:lower() == S:lower() then | |
| 353 | for _,A in pairs(Legs) do | |
| 354 | if A.Name:lower():find(side:lower()) then | |
| 355 | Leg = A | |
| 356 | Weld = Welds.LegW[S] | |
| 357 | RWeld = RWelds.LegW[S] | |
| 358 | end | |
| 359 | end | |
| 360 | end | |
| 361 | end | |
| 362 | if Leg and Weld and RWeld then | |
| 363 | if tf then | |
| 364 | Weld.Part1 = Leg | |
| 365 | RWeld.Part1 = nil | |
| 366 | elseif not tf then | |
| 367 | Weld.Part1 = nil | |
| 368 | RWeld.Part1 = Leg | |
| 369 | else | |
| 370 | print("Error")
| |
| 371 | end | |
| 372 | end | |
| 373 | end | |
| 374 | ||
| 375 | local _Head = function(tf) | |
| 376 | local Head = nil | |
| 377 | local Weld = nil | |
| 378 | local RWeld = nil | |
| 379 | Head = Character["Head"] | |
| 380 | Weld = Welds.HeadW.Middle | |
| 381 | RWeld = RWelds.HeadW.Middle | |
| 382 | if Head and Weld and RWeld then | |
| 383 | if tf then | |
| 384 | Weld.Part1 = Head | |
| 385 | RWeld.Part1 = nil | |
| 386 | elseif not tf then | |
| 387 | Weld.Part1 = nil | |
| 388 | RWeld.Part1 = Head | |
| 389 | else | |
| 390 | print("Error")
| |
| 391 | end | |
| 392 | end | |
| 393 | end | |
| 394 | ||
| 395 | local function Round(Number) | |
| 396 | return math.floor(Number+.5) | |
| 397 | end | |
| 398 | ||
| 399 | --[[Hover Creation]]-- | |
| 400 | local Board = CreatePart("Part",MainModel,1.5,0.25,4,ScriptData.Colors.Base,"SmoothPlastic")
| |
| 401 | local BoardEdge = CreatePart("Part",MainModel,1.505,0.2,3.995,ScriptData.Colors.Trim,"Neon")
| |
| 402 | local BEW = CreateWeld("Weld",BoardEdge,BoardEdge,Board,CFrame.new(0,0,0),CFrame.Angles(0,0,0))
| |
| 403 | -- | |
| 404 | -- | |
| 405 | local PointA = CreatePart("Part",MainModel,0.2,0.2,0.2,ScriptData.Colors.Base,"SmoothPlastic")
| |
| 406 | PointA.Transparency = 1 | |
| 407 | PointA.CanCollide = false | |
| 408 | local PW = CreateWeld("Weld",PointA,PointA,Board,CFrame.new(0,-0.1,3),CFrame.Angles(math.rad(90),0,0))
| |
| 409 | local PointB = CreatePart("Part",MainModel,0.2,0.2,0.2,ScriptData.Colors.Base,"SmoothPlastic")
| |
| 410 | PointB.Transparency = 1 | |
| 411 | PointB.CanCollide = false | |
| 412 | local PWB = CreateWeld("Weld",PointB,PointB,Board,CFrame.new(0,-0.1,-3),CFrame.Angles(math.rad(90),0,0))
| |
| 413 | -- | |
| 414 | -- | |
| 415 | local BodyPos = Instance.new("BodyPosition",Board)
| |
| 416 | BodyPos.maxForce = Vector3.new(1e5,1e5,1e5) | |
| 417 | local Tilt = Instance.new("BodyGyro",Board)
| |
| 418 | Tilt.maxTorque = Vector3.new(1,1,1)/0 | |
| 419 | local Push = Instance.new("BodyForce",Board)
| |
| 420 | Push.force = Vector3.new() | |
| 421 | --[[Player Welding]]-- | |
| 422 | ||
| 423 | if Torso and Human and Board then | |
| 424 | Human.PlatformStand = true | |
| 425 | Torso.CFrame = Torso.CFrame*CFrame.new(0,2,0) | |
| 426 | local TtBW = CreateWeld("Weld",Torso,Torso,Board,CFrame.new(0,3,0),CFrame.Angles(0,math.rad(90),0))
| |
| 427 | end | |
| 428 | ||
| 429 | local function HoverPiece(CF,CFA) | |
| 430 | local Center = CreatePart("Part",MainModel,0.4,0.2,0.4,"Black","SmoothPlastic")
| |
| 431 | Center:ClearAllChildren() | |
| 432 | Instance.new("CylinderMesh",Center).Scale = Vector3.new(1,1,1)
| |
| 433 | local Emitter = Instance.new("ParticleEmitter", Center)
| |
| 434 | Emitter.Enabled = true | |
| 435 | Emitter.Name = "Realism" | |
| 436 | Emitter.Acceleration = Vector3.new(0.5,0.5,0.5) | |
| 437 | Emitter.Transparency = NumberSequence.new(0.5,0.8) | |
| 438 | Emitter.Rate = NumberRange.new(1) | |
| 439 | local PW1 = CreateWeld("Weld",Center,Center,Board,CF,CFA)
| |
| 440 | local Spin = Center:Clone() | |
| 441 | Spin.Parent = MainModel | |
| 442 | Spin.Size = Vector3.new(1,1,1) | |
| 443 | Spin.Transparency = 1 | |
| 444 | local SPW = CreateWeld("Weld",Spin,Spin,Center,CFrame.new(0,0,0),CFrame.Angles(0,0,0))
| |
| 445 | table.insert(ScriptData.Rotors, SPW) | |
| 446 | for i=0,360,45 do | |
| 447 | local Part = CreatePart("Part",MainModel,1,0.25,0.25,ScriptData.Colors.Base,"SmoothPlastic")
| |
| 448 | local PW2 = CreateWeld("Weld",Part,Part,Center,CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,1.08),CFrame.Angles(0,0,0))
| |
| 449 | local Edge = CreatePart("Part",MainModel,1,0.2,0.2,ScriptData.Colors.Trim,"Neon")
| |
| 450 | local EW = CreateWeld("Weld",Edge,Edge,Part,CFrame.new(0,0,0.05),CFrame.Angles(0,0,0))
| |
| 451 | end | |
| 452 | for i=0,360,45 do | |
| 453 | local Rotor = CreatePart("Part",MainModel,2,0.2,0.25,"Burnt Sienna","SmoothPlastic")
| |
| 454 | Rotor:findFirstChild("Mesh").Scale = Vector3.new(1,0.125,1)
| |
| 455 | local RW = CreateWeld("Weld",Rotor,Rotor,Spin,CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,0.2),CFrame.Angles(math.rad(-20),0,0))
| |
| 456 | end | |
| 457 | end | |
| 458 | ||
| 459 | HoverPiece(CFrame.new(0,0,-2.9),CFrame.Angles(0,0,0)) | |
| 460 | HoverPiece(CFrame.new(0,0,2.9),CFrame.Angles(0,0,0)) | |
| 461 | ||
| 462 | Services.RunService.Stepped:connect(function() | |
| 463 | pcall(function() | |
| 464 | for _,v in pairs(ScriptData.Rotors) do | |
| 465 | if v and v.Parent then | |
| 466 | v.C0 = v.C0 * CFrame.Angles(0,math.rad(10),0) | |
| 467 | end | |
| 468 | end | |
| 469 | end) | |
| 470 | a,b = ypcall(function() | |
| 471 | if Board and Torso and BodyPos and Tilt and PointA and PointB then | |
| 472 | local Rays = Ray.new(PointA.CFrame.p,PointA.CFrame.lookVector*(ScriptData.Lift + 4 + (ScriptData.Keys.Space==true and 5 or 0))) | |
| 473 | local Object,Pos = Services.Workspace:findPartOnRay(Rays,Character) | |
| 474 | local Rays2 = Ray.new(PointB.CFrame.p,PointB.CFrame.lookVector*(ScriptData.Lift + 4 + (ScriptData.Keys.Space==true and 5 or 0))) | |
| 475 | local Object2,Pos2 = Services.Workspace:findPartOnRay(Rays2,Character) | |
| 476 | local Left,Right,Front,Back,Space,Accept = 0,0,0,0,0,0 | |
| 477 | local Face = Board.CFrame.lookVector | |
| 478 | ||
| 479 | if ScriptData.Keys.A==true then | |
| 480 | Left = 1 | |
| 481 | elseif ScriptData.Keys.D==true then | |
| 482 | Right = -1 | |
| 483 | end | |
| 484 | if ScriptData.Keys.Space==true then | |
| 485 | Space = 5 | |
| 486 | else | |
| 487 | Space = 0 | |
| 488 | end | |
| 489 | if ScriptData.Keys.S==true then | |
| 490 | Back,ScriptData.Last = -2,-1 | |
| 491 | ScriptData.Acceleration = ScriptData.Acceleration >=8 and 8 or ScriptData.Acceleration + 0.1 | |
| 492 | elseif ScriptData.Keys.W==true then | |
| 493 | Front,ScriptData.Last = 2,1 | |
| 494 | ScriptData.Acceleration = ScriptData.Acceleration >=8 and 8 or ScriptData.Acceleration + 0.1 | |
| 495 | elseif ScriptData.Acceleration ~= 0 and not ScriptData.Keys.S==true and not ScriptData.Keys.W==true then | |
| 496 | ScriptData.Acceleration = ScriptData.Acceleration>0 and ScriptData.Acceleration - 0.1 or 0 | |
| 497 | Accept = ScriptData.Last | |
| 498 | end | |
| 499 | ||
| 500 | ScriptData.TurnAngle = ScriptData.TurnAngle - math.pi*(Left+Right)/32 | |
| 501 | Tilt.cframe = CFrame.new()*CFrame.Angles(0,-ScriptData.TurnAngle,((Left+Right)/2))*CFrame.Angles(-((Front+Back)/5),0,0) | |
| 502 | ||
| 503 | if Object and Object:IsA("BasePart") or Object2 and Object2:IsA("BasePart") then
| |
| 504 | local A = 0 | |
| 505 | local B = 0 | |
| 506 | ||
| 507 | if Object then | |
| 508 | A = Object.CFrame.Y + Object.Size.Y/2 | |
| 509 | end | |
| 510 | if Object2 then | |
| 511 | B = Object2.CFrame.Y + Object2.Size.Y/2 | |
| 512 | end | |
| 513 | BodyPos.maxForce = Vector3.new(1e5,1e5,1e5) | |
| 514 | BodyPos.position = Vector3.new(Board.CFrame.X,(((A+B)/2)+ScriptData.Lift)+Space,Board.CFrame.Z) + Vector3.new(Face.X,0,Face.Z)*ScriptData.Acceleration*(Front+Back+Accept) | |
| 515 | else | |
| 516 | BodyPos.maxForce = Vector3.new(1e5,0,1e5) | |
| 517 | BodyPos.position = Vector3.new(Board.CFrame.X,Board.CFrame.Y,Board.CFrame.Z) + Vector3.new(Face.X,Space,Face.Z)*ScriptData.Acceleration*(Front+Back+Accept) | |
| 518 | end | |
| 519 | end | |
| 520 | end) | |
| 521 | if not a then | |
| 522 | print("E: "..b)
| |
| 523 | end | |
| 524 | end) | |
| 525 | ||
| 526 | Thread(function() | |
| 527 | while true do | |
| 528 | for i = 0,10,0.1 do | |
| 529 | ScriptData.Lift = ScriptData.Lift + (math.sin(math.pi*2/10*i)*0.1) | |
| 530 | wait(0.02) | |
| 531 | end | |
| 532 | end | |
| 533 | end) | |
| 534 | ||
| 535 | Mouse.KeyDown:connect(function(Key) | |
| 536 | if Key == "w" then | |
| 537 | ScriptData.Keys.W = true | |
| 538 | end | |
| 539 | if Key == "a" then | |
| 540 | ScriptData.Keys.A = true | |
| 541 | end | |
| 542 | if Key == "s" then | |
| 543 | ScriptData.Keys.S = true | |
| 544 | end | |
| 545 | if Key == "d" then | |
| 546 | ScriptData.Keys.D = true | |
| 547 | end | |
| 548 | if Key:byte() == 32 then | |
| 549 | ScriptData.Keys.Space = true | |
| 550 | end | |
| 551 | end) | |
| 552 | ||
| 553 | Mouse.KeyUp:connect(function(Key) | |
| 554 | if Key == "w" then | |
| 555 | ScriptData.Keys.W = false | |
| 556 | end | |
| 557 | if Key == "a" then | |
| 558 | ScriptData.Keys.A = false | |
| 559 | end | |
| 560 | if Key == "s" then | |
| 561 | ScriptData.Keys.S = false | |
| 562 | end | |
| 563 | if Key == "d" then | |
| 564 | ScriptData.Keys.D = false | |
| 565 | end | |
| 566 | if Key:byte() == 32 then | |
| 567 | ScriptData.Keys.Space = false | |
| 568 | end | |
| 569 | end) | |
| 570 | ||
| 571 | _Arm("Left", true)
| |
| 572 | _Arm("Right", true)
| |
| 573 | _Leg("Left", true)
| |
| 574 | _Leg("Right", true)
| |
| 575 | _Head(true) | |
| 576 | ||
| 577 | Services.RunService.RenderStepped:connect(function() | |
| 578 | if Transition then | |
| 579 | if Breathing >= 1 then | |
| 580 | Transition = false | |
| 581 | end | |
| 582 | Breathing = Breathing + 1/100 | |
| 583 | else | |
| 584 | if Breathing <= 0 then | |
| 585 | Transition = true | |
| 586 | end | |
| 587 | Breathing = Breathing - 1/100 | |
| 588 | end | |
| 589 | ||
| 590 | if Stance == "None" then | |
| 591 | LA.C0 = LAD * CFrame.Angles(math.rad(10*Breathing),0,math.rad(-20)) | |
| 592 | RA.C0 = RAD * CFrame.Angles(math.rad(-10*Breathing),0,math.rad(20)) | |
| 593 | LL.C0 = CFrame.new() * CFrame.Angles(0,0,math.rad(-5)) | |
| 594 | LR.C0 = CFrame.new() * CFrame.Angles(0,0,math.rad(5)) | |
| 595 | end | |
| 596 | end) |