SHOW:
|
|
- or go back to the newest paste.
| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 3 | local RealPlayer = Player | |
| 4 | do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
| |
| 5 | script.Parent = InternalData.RealOwner.Character | |
| 6 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
| |
| 7 | local function createObject (connections, index) | |
| 8 | local proxy = newproxy (true);local meta = getmetatable (proxy); | |
| 9 | local runbind = function (self, i, ...) connections[i]:Fire (...); end; | |
| 10 | while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
| |
| 11 | meta.__index = function (self, i) | |
| 12 | if (i == 'TriggerEvent') then return runbind end; | |
| 13 | return connections[i] and connections[i].Event or index[i]; | |
| 14 | end; | |
| 15 | meta.__newindex = index;meta.__metatable = false;return proxy | |
| 16 | end; | |
| 17 | local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
| |
| 18 | local UserInputService = createObject({"InputBegan","InputEnded"},{})
| |
| 19 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 20 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 21 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 22 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 23 | if FiredBy ~= InternalData.RealOwner then return end | |
| 24 | if Input.MouseEvent then | |
| 25 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
| 26 | elseif Input.Sound then | |
| 27 | if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end | |
| 28 | else | |
| 29 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 30 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end | |
| 31 | for _,Action in pairs(ContextActionService.Actions) do | |
| 32 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
| 33 | end | |
| 34 | Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 35 | end | |
| 36 | end) | |
| 37 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
| 38 | Event.Parent = NLS([[ | |
| 39 | local Player = owner; | |
| 40 | local Sounds = {};
| |
| 41 | local Event = script:WaitForChild("UserInput");
| |
| 42 | local UserInputService = game:GetService("UserInputService");
| |
| 43 | local Mouse = Player:GetMouse(); | |
| 44 | local Input = function(Input,gameProcessedEvent) | |
| 45 | if gameProcessedEvent then return end | |
| 46 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 47 | end | |
| 48 | Event.OnClientEvent:connect(function(Args) | |
| 49 | if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end | |
| 50 | end) | |
| 51 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
| 52 | local Hit,Target | |
| 53 | while wait(1/30) do | |
| 54 | for x,Sound in pairs(Sounds) do | |
| 55 | if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
| |
| 56 | end | |
| 57 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 58 | Hit = Mouse.Hit;Target = Mouse.Target; | |
| 59 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 60 | end | |
| 61 | end | |
| 62 | ]],InternalData.RealOwner.Character) | |
| 63 | end | |
| 64 | InternalData.NewOwner = setmetatable({},{
| |
| 65 | __index = function (self,Index) | |
| 66 | local Type = type(InternalData.RealOwner[Index]) | |
| 67 | if Type == "function" then | |
| 68 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 69 | return function (self)return InternalData["Mouse"] end | |
| 70 | end | |
| 71 | return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end | |
| 72 | elseif Index == "FakePlayer" then | |
| 73 | return true | |
| 74 | end | |
| 75 | return InternalData.RealOwner[Index] | |
| 76 | end; | |
| 77 | __tostring = function(self) return tostring(InternalData.RealOwner) end | |
| 78 | }) | |
| 79 | --LoadLibrary("RbxUtility").Create
| |
| 80 | InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library) | |
| 81 | if Library == "RbxUtility" then | |
| 82 | return setmetatable({},{
| |
| 83 | __tostring = function() return "RbxUtility" end; | |
| 84 | __index = function(self, Index) | |
| 85 | if Index:lower() == "create" then | |
| 86 | return function(Type) | |
| 87 | return function(Data) | |
| 88 | Data = Data or {}
| |
| 89 | local Inst = Instance.new(Type) | |
| 90 | for x,y in pairs(Data) do | |
| 91 | if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end | |
| 92 | if y == owner then y = InternalData.RealOwner end | |
| 93 | Inst[x] = y | |
| 94 | end | |
| 95 | return Inst | |
| 96 | end | |
| 97 | end | |
| 98 | end | |
| 99 | return InternalData.LoadLibrary(Library)[Index] | |
| 100 | end | |
| 101 | }) | |
| 102 | end | |
| 103 | return InternalData.LoadLibrary(Library) | |
| 104 | end | |
| 105 | InternalData.RealInstance = Instance;Instance = setmetatable({},{
| |
| 106 | __index = function (self,Index) | |
| 107 | if Index:lower() == 'new' then | |
| 108 | return function (Type, Parent) | |
| 109 | if Parent == owner then Parent = InternalData.RealOwner end | |
| 110 | if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end | |
| 111 | local Real = InternalData.RealInstance.new(Type,Parent) | |
| 112 | if not Type then return end | |
| 113 | if Type == "BillboardGui" then | |
| 114 | local ToReturn = setmetatable({},{
| |
| 115 | __index = function (self,Index) | |
| 116 | if type(Real[Index]) == "function" then | |
| 117 | if Index:lower() == "clone" then | |
| 118 | return function (self) | |
| 119 | local Real = Real:Clone() | |
| 120 | local ToReturn = setmetatable({RealObject = Real},{
| |
| 121 | __index = function (self,Index) | |
| 122 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
| 123 | return Real[Index] | |
| 124 | end; | |
| 125 | __newindex = function (self,Index,Value) | |
| 126 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 127 | if Value == owner then Value = InternalData.RealOwner end | |
| 128 | Real[Index] = Value | |
| 129 | end; | |
| 130 | __tostring = function(self) return tostring(Real) end; | |
| 131 | }) | |
| 132 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 133 | end | |
| 134 | end | |
| 135 | return function (self,...) return Real[Index](Real,...)end | |
| 136 | end | |
| 137 | return Real[Index] | |
| 138 | end; | |
| 139 | __newindex = function (self,Index,Value) | |
| 140 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 141 | if Value == owner then Value = InternalData.RealOwner end | |
| 142 | Real[Index] = Value | |
| 143 | end; | |
| 144 | __tostring = function(self) return tostring(Real) end; | |
| 145 | }) | |
| 146 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 147 | elseif Type:lower() == "sound" then | |
| 148 | Real.Parent = owner.Character; | |
| 149 | local ToReturn = setmetatable({RealObject = Real},{
| |
| 150 | __index = function (self,Index) | |
| 151 | if Index:lower() == "playbackloudness" then | |
| 152 | return InternalData.SoundLoudness[Real] or 0 | |
| 153 | elseif type(Real[Index]) == "function" then | |
| 154 | if Index:lower() == "clone" then | |
| 155 | return function (self) | |
| 156 | local Real = Real:Clone() | |
| 157 | local ToReturn = setmetatable({},{
| |
| 158 | __index = function (self,Index) | |
| 159 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
| 160 | return Real[Index] | |
| 161 | end; | |
| 162 | __newindex = function (self,Index,Value) | |
| 163 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 164 | if Value == owner then Value = InternalData.RealOwner end | |
| 165 | Real[Index] = Value | |
| 166 | end; | |
| 167 | __tostring = function(self) return tostring(Real) end; | |
| 168 | }) | |
| 169 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 170 | end | |
| 171 | end | |
| 172 | return function (self,...) return Real[Index](Real,...)end | |
| 173 | end | |
| 174 | return Real[Index] | |
| 175 | end; | |
| 176 | __newindex = function (self,Index,Value) | |
| 177 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 178 | if Value == owner then Value = InternalData.RealOwner end | |
| 179 | Real[Index] = Value | |
| 180 | end; | |
| 181 | __tostring = function(self) return tostring(Real) end; | |
| 182 | }) | |
| 183 | InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
| |
| 184 | else | |
| 185 | local ToReturn = setmetatable({RealObject = Real},{
| |
| 186 | __index = function (self,Index) | |
| 187 | if type(Real[Index]) == "function" then | |
| 188 | if Index:lower() == "clone" then | |
| 189 | return function (self) | |
| 190 | local Real = Real:Clone() | |
| 191 | local ToReturn = setmetatable({},{
| |
| 192 | __index = function (self,Index) | |
| 193 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
| 194 | return Real[Index] | |
| 195 | end; | |
| 196 | __newindex = function (self,Index,Value) | |
| 197 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 198 | if Value == owner then Value = InternalData.RealOwner end | |
| 199 | Real[Index] = Value | |
| 200 | end; | |
| 201 | __tostring = function(self) return tostring(Real) end; | |
| 202 | }) | |
| 203 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 204 | end | |
| 205 | end | |
| 206 | return function (self,...) return Real[Index](Real,...)end | |
| 207 | end | |
| 208 | return Real[Index] | |
| 209 | end; | |
| 210 | __newindex = function (self,Index,Value) | |
| 211 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 212 | if Value == owner then Value = InternalData.RealOwner end | |
| 213 | Real[Index] = Value | |
| 214 | end; | |
| 215 | __tostring = function(self) return tostring(Real) end; | |
| 216 | }) | |
| 217 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 218 | end | |
| 219 | end | |
| 220 | end | |
| 221 | return InternalData.RealInstance[Index] | |
| 222 | end; | |
| 223 | __tostring = function(self) return tostring(InternalData.RealInstance) end; | |
| 224 | }); | |
| 225 | InternalData.RealGame = game;game = setmetatable({},{
| |
| 226 | __index = function (self,Index) | |
| 227 | if InternalData.RealGame[Index] then | |
| 228 | local Type = type(InternalData.RealGame[Index]) | |
| 229 | if Type == "function" then | |
| 230 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 231 | return function (self,Service) | |
| 232 | local FakeServices = {
| |
| 233 | ["players"] = function() | |
| 234 | return setmetatable({},{
| |
| 235 | __index = function (self2,Index2) | |
| 236 | local RealService = InternalData.RealGame:GetService(Service) | |
| 237 | local Type2 = type(RealService[Index2]) | |
| 238 | if Type2 == "function" then | |
| 239 | return function (self,...) return RealService[Index2](RealService,...)end | |
| 240 | else | |
| 241 | if Index2:lower() == "localplayer" then return InternalData.NewOwner end | |
| 242 | return RealService[Index2] | |
| 243 | end | |
| 244 | end; | |
| 245 | __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end | |
| 246 | }) | |
| 247 | end; | |
| 248 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
| 249 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
| 250 | ["debris"] = function() | |
| 251 | return setmetatable({},{
| |
| 252 | __index = function(self2,Index2) | |
| 253 | local RealService = InternalData.RealGame:GetService(Service) | |
| 254 | local Type2 = type(RealService[Index2]) | |
| 255 | if Type2 == "function" then | |
| 256 | if Index2:lower() == "additem" then | |
| 257 | return function (self,Item,Time) | |
| 258 | if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end | |
| 259 | return RealService:AddItem(Item,Time) | |
| 260 | end | |
| 261 | end | |
| 262 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 263 | end | |
| 264 | return RealService[Index2] | |
| 265 | end; | |
| 266 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
| |
| 267 | }) | |
| 268 | end; | |
| 269 | ["runservice"] = function() | |
| 270 | return setmetatable({},{
| |
| 271 | __index = function(self2,Index2) | |
| 272 | local RealService = InternalData.RealGame:GetService(Service) | |
| 273 | local Type2 = type(RealService[Index2]) | |
| 274 | if Type2 == "function" then | |
| 275 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 276 | else | |
| 277 | local RunServices = {
| |
| 278 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
| |
| 279 | ["renderstepped"] = function() return RealService["Stepped"] end | |
| 280 | } | |
| 281 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
| 282 | return RealService[Index2] | |
| 283 | end | |
| 284 | end; | |
| 285 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
| |
| 286 | }) | |
| 287 | end | |
| 288 | } | |
| 289 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
| 290 | return InternalData.RealGame:GetService(Service) | |
| 291 | end | |
| 292 | end | |
| 293 | return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end | |
| 294 | else | |
| 295 | if game:GetService(Index) then return game:GetService(Index) end | |
| 296 | return InternalData.RealGame[Index] | |
| 297 | end | |
| 298 | end | |
| 299 | return nil | |
| 300 | end; | |
| 301 | __tostring = function(self) return tostring(InternalData.game) end | |
| 302 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
| |
| 303 | ||
| 304 | wait(0) | |
| 305 | Player = game.Players.LocalPlayer | |
| 306 | ||
| 307 | local count = 0 | |
| 308 | local countspeed = 1 | |
| 309 | local sine = 0 | |
| 310 | local sinespeed = 1 | |
| 311 | local angle = nil | |
| 312 | local global_wait = 0 | |
| 313 | local showtag = false | |
| 314 | ||
| 315 | ||
| 316 | --dance booleans-- | |
| 317 | local jerk = false | |
| 318 | local party = false | |
| 319 | local canttouch = false | |
| 320 | local happy = false | |
| 321 | local spin = false | |
| 322 | local thriller = false | |
| 323 | local barrel = false | |
| 324 | local sax = false | |
| 325 | local spooky = false | |
| 326 | local stride = false | |
| 327 | local shuffle = false | |
| 328 | local rock = false | |
| 329 | local gagnam = false | |
| 330 | local snoop = false | |
| 331 | local darude = false | |
| 332 | local taco = false | |
| 333 | ------------------ | |
| 334 | --dance accessory-- | |
| 335 | local barrelbrick = nil | |
| 336 | local saxtool = nil | |
| 337 | ------------------- | |
| 338 | --custom animate-- | |
| 339 | local walk = false | |
| 340 | local jump = false | |
| 341 | local sit = false | |
| 342 | local run = false | |
| 343 | ------------------ | |
| 344 | --walk keys-- | |
| 345 | local W = false | |
| 346 | local A = false | |
| 347 | local S = false | |
| 348 | local D = false | |
| 349 | ------------- | |
| 350 | local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
| |
| 351 | local miniweld = nil | |
| 352 | local rootpart = nil | |
| 353 | ||
| 354 | local Mouse = nil | |
| 355 | local Animate = nil | |
| 356 | local Music = nil | |
| 357 | local Asset = "http://www.roblox.com/asset/?id=" | |
| 358 | local Animating = nil | |
| 359 | local humanoid = nil | |
| 360 | local face = nil | |
| 361 | ||
| 362 | local head = nil | |
| 363 | local torso = nil | |
| 364 | local ra = nil | |
| 365 | local la = nil | |
| 366 | local rl = nil | |
| 367 | local ll = nil | |
| 368 | local rs = nil | |
| 369 | local ls = nil | |
| 370 | local rh = nil | |
| 371 | local lh = nil | |
| 372 | local neck = nil | |
| 373 | local rj = nil | |
| 374 | ||
| 375 | local char = nil | |
| 376 | local Hat1 = nil | |
| 377 | local Hat2 = nil | |
| 378 | local a,b = nil | |
| 379 | ||
| 380 | ----------musics----------------- | |
| 381 | local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil | |
| 382 | --------------------------------- | |
| 383 | ||
| 384 | local mesh,meshids,textureids,w | |
| 385 | ||
| 386 | function fm(parent,meshid,x,y,z,meshtexture) | |
| 387 | if meshid == "cylinder" then | |
| 388 | mesh = Instance.new("CylinderMesh",parent)
| |
| 389 | mesh.Scale = Vector3.new(x,y,z) | |
| 390 | return mesh | |
| 391 | else | |
| 392 | mesh = Instance.new("SpecialMesh",parent)
| |
| 393 | if meshid ~= "sphere" then | |
| 394 | if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else | |
| 395 | mesh.MeshId = "rbxassetid://"..meshids[meshid] | |
| 396 | end | |
| 397 | else mesh.MeshType = 3 end | |
| 398 | mesh.Scale = Vector3.new(x,y,z) | |
| 399 | if meshtexture ~= nil then | |
| 400 | if type(meshtexture) == "number" then | |
| 401 | mesh.TextureId = "rbxassetid://"..meshtexture | |
| 402 | else | |
| 403 | mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end | |
| 404 | end | |
| 405 | return mesh | |
| 406 | end | |
| 407 | end | |
| 408 | ||
| 409 | function P(x,y,z,color,transparency,cancollide,anchored,parent,typee) | |
| 410 | if typee ~= nil then | |
| 411 | c = Instance.new("WedgePart",m)
| |
| 412 | else | |
| 413 | c = Instance.new("Part",m)
| |
| 414 | end | |
| 415 | c.TopSurface,c.BottomSurface = 0,0 | |
| 416 | c.Locked = true | |
| 417 | c.formFactor = "Custom" | |
| 418 | c.Size = Vector3.new(x,y,z) | |
| 419 | if color ~= "random" then | |
| 420 | c.BrickColor = BrickColor.new(color) | |
| 421 | else | |
| 422 | c.BrickColor = BrickColor:random() | |
| 423 | end | |
| 424 | c.Transparency = transparency | |
| 425 | c.CanCollide = cancollide | |
| 426 | if anchored ~= nil then | |
| 427 | c.Anchored = anchored | |
| 428 | end | |
| 429 | if parent ~= nil then | |
| 430 | c.Parent = parent | |
| 431 | end | |
| 432 | return c | |
| 433 | end | |
| 434 | ||
| 435 | function We(part0,part1,x,y,z,rx,ry,rz,parent) | |
| 436 | w = Instance.new("Motor",m)
| |
| 437 | if parent ~= nil then w.Parent = parent end | |
| 438 | w.Part0,w.Part1 = part0,part1 | |
| 439 | w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz) | |
| 440 | return w | |
| 441 | end | |
| 442 | ||
| 443 | function SetAnimation(id,humanoid) | |
| 444 | if Animating ~= nil then | |
| 445 | Animating:Stop() | |
| 446 | end | |
| 447 | Animate.AnimationId = Asset .. id | |
| 448 | Animating = humanoid:LoadAnimation(Animate) | |
| 449 | Animating:Play() | |
| 450 | end | |
| 451 | ||
| 452 | function AnimationStop() | |
| 453 | jerk = false | |
| 454 | party = false | |
| 455 | canttouch = false | |
| 456 | happy = false | |
| 457 | spin = false | |
| 458 | thriller = false | |
| 459 | barrel = false | |
| 460 | sax = false | |
| 461 | spooky = false | |
| 462 | stride = false | |
| 463 | shuffle = false | |
| 464 | rock = false | |
| 465 | gagnam = false | |
| 466 | snoop = false | |
| 467 | darude = false | |
| 468 | taco = false | |
| 469 | if barrelbrick ~= nil then | |
| 470 | barrelbrick:Remove() | |
| 471 | barrelbrick = nil | |
| 472 | end | |
| 473 | if saxtool ~= nil then | |
| 474 | saxtool:Remove() | |
| 475 | saxtool = nil | |
| 476 | end | |
| 477 | if sandstorm ~= nil then | |
| 478 | sandstorm:Remove() | |
| 479 | sandstorm = nil | |
| 480 | end | |
| 481 | end | |
| 482 | ||
| 483 | local Musical | |
| 484 | function SetMusic(id,volume) | |
| 485 | Musical = Instance.new("Sound",char.Head)
| |
| 486 | if volume == nil then | |
| 487 | Musical.Volume = 1 | |
| 488 | else | |
| 489 | Musical.Volume = volume | |
| 490 | end | |
| 491 | Musical.Looped = true | |
| 492 | Musical.SoundId = Asset .. id | |
| 493 | return Musical | |
| 494 | end | |
| 495 | ||
| 496 | function GenerateGui() | |
| 497 | a=Instance.new("ScreenGui")
| |
| 498 | a.Name = "Memer" | |
| 499 | b=Instance.new("ImageLabel",a)
| |
| 500 | b.BackgroundTransparency = 1 | |
| 501 | b.Size = UDim2.new(0,250,0,100) | |
| 502 | b.Position = UDim2.new(0,0,1,0) | |
| 503 | b.Image = Asset .. "http://www.roblox.com/asset/?id=534247804" | |
| 504 | b.Name = "Logo" | |
| 505 | c=Instance.new("Sound",a)
| |
| 506 | c.Name = "Intro" | |
| 507 | c.Volume = 1 | |
| 508 | c.SoundId = Asset .. "rbxassetid://533871935" | |
| 509 | c.Looped = false | |
| 510 | return a | |
| 511 | end | |
| 512 | ||
| 513 | function Generate(player) | |
| 514 | char = player.Character | |
| 515 | Hat1 = P(1,1,1,'Bright violet ',0,false,false) | |
| 516 | Hat2 = P(1,1,1,'Bright violet ',0,false,false) | |
| 517 | wait() | |
| 518 | a=fm(Hat1,0,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1) | |
| 519 | b=fm(Hat2,0,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1) | |
| 520 | wait() | |
| 521 | if char:FindFirstChild("Head") then
| |
| 522 | We(Hat1,char.Head,0,0.25,-0.135,0,0,0) | |
| 523 | We(Hat2,char.Head,0,0.8,0,0,0,0) | |
| 524 | if char.Head:FindFirstChild("face") ~= nil then
| |
| 525 | face = char.Head:FindFirstChild("face")
| |
| 526 | face.Texture = "rbxasset://textures/face.png" | |
| 527 | end | |
| 528 | c=char.Head:clone() | |
| 529 | c.Name = "FalseHead" | |
| 530 | c.CanCollide = false | |
| 531 | c.Parent = char | |
| 532 | We(c,char.Head,0,0,0,0,0,0) | |
| 533 | char.Head.Transparency = 1 | |
| 534 | for i,v in pairs(char:GetChildren()) do | |
| 535 | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then | |
| 536 | v:Remove() | |
| 537 | end | |
| 538 | if v.ClassName == "BodyColors" then | |
| 539 | v.HeadColor = BrickColor.new("Bright yellow")
| |
| 540 | v.LeftArmColor = BrickColor.new("Bright yellow")
| |
| 541 | v.LeftLegColor = BrickColor.new("Br. yellowish green")
| |
| 542 | v.RightArmColor = BrickColor.new("Bright yellow")
| |
| 543 | v.RightLegColor = BrickColor.new("Br. yellowish green")
| |
| 544 | v.TorsoColor = BrickColor.new("Bright Blue")
| |
| 545 | end | |
| 546 | if v.ClassName == "Part" then | |
| 547 | if v.Name == "Head" or v.Name == "FalseHead" then | |
| 548 | v.BrickColor = BrickColor.new("Bright yellow")
| |
| 549 | else | |
| 550 | v.BrickColor = BrickColor.new("Bright yellow")
| |
| 551 | end | |
| 552 | end | |
| 553 | end | |
| 554 | ||
| 555 | local p = game.Players.LocalPlayer | |
| 556 | local char = p.Character | |
| 557 | ||
| 558 | shirt = Instance.new("Shirt", char)
| |
| 559 | shirt.Name = "Shirt" | |
| 560 | pants = Instance.new("Pants", char)
| |
| 561 | pants.Name = "Pants" | |
| 562 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=638410890" | |
| 563 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=247266984" | |
| 564 | ||
| 565 | for i,v in pairs(char:children()) do | |
| 566 | if v:IsA("Accessory") then
| |
| 567 | v:Destroy() | |
| 568 | end | |
| 569 | end | |
| 570 | char["Body Colors"].HeadColor = BrickColor.new("Pastel brown")
| |
| 571 | char["Body Colors"].TorsoColor = BrickColor.new("Pastel brown")
| |
| 572 | char["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown")
| |
| 573 | char["Body Colors"].RightArmColor = BrickColor.new("Pastel brown")
| |
| 574 | Hair99 = Instance.new("Part")
| |
| 575 | ||
| 576 | Hair99.Parent = p.Character | |
| 577 | Hair99.Name = "Hair" | |
| 578 | Hair99.formFactor = "Symmetric" | |
| 579 | Hair99.Size = Vector3.new(1, 1, 1) | |
| 580 | Hair99.CFrame = p.Character.Head.CFrame | |
| 581 | Hair99:BreakJoints() | |
| 582 | Hair99.CanCollide = false | |
| 583 | Hair99.TopSurface = "Smooth" | |
| 584 | Hair99.BottomSurface = "Smooth" | |
| 585 | Hair99.BrickColor = BrickColor.new("New Yeller")
| |
| 586 | Hair99.Transparency = 1 | |
| 587 | ||
| 588 | Weld = Instance.new("Weld")
| |
| 589 | Weld.Part0 = p.Character.Head | |
| 590 | Weld.Part1 = Hair99 | |
| 591 | Weld.Parent = p.Character.Head | |
| 592 | Weld.C0 = CFrame.new(0, 0.26, 0.06)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 593 | ||
| 594 | Hair7 = Instance.new("Part")
| |
| 595 | Hair7.Parent = p.Character | |
| 596 | Hair7.Name = "Hair" | |
| 597 | Hair7.CanCollide = false | |
| 598 | Hair7.Locked = true | |
| 599 | Hair7.TopSurface = "Smooth" | |
| 600 | Hair7.BottomSurface = "Smooth" | |
| 601 | Hair7.formFactor = "Symmetric" | |
| 602 | Hair7.Material = "Metal" | |
| 603 | Hair7.BrickColor = BrickColor.new("Really black")
| |
| 604 | Hair7.CFrame = p.Character.Torso.CFrame | |
| 605 | Hair7.Size = Vector3.new(1, 1, 1) | |
| 606 | Hair7.Transparency = 0 | |
| 607 | ||
| 608 | Weld1 = Instance.new("Weld")
| |
| 609 | Weld1.Parent = p.Character.Head | |
| 610 | Weld1.Part0 = p.Character.Head | |
| 611 | Weld1.Part1 = Hair7 | |
| 612 | Weld1.C0 = CFrame.new(0, 1, 0) | |
| 613 | ||
| 614 | Mesh = Instance.new("SpecialMesh")
| |
| 615 | Mesh.Offset = Vector3.new(0.2, -0.2, 0.2) | |
| 616 | Mesh.Parent = Hair7 | |
| 617 | Mesh.Scale = Vector3.new(1.2, 1.2, 1.2) | |
| 618 | Mesh.MeshType = "FileMesh" | |
| 619 | Mesh.MeshId = "http://www.roblox.com/asset/?id=476757756" | |
| 620 | Mesh.TextureId = "" | |
| 621 | ----------musics--------------- | |
| 622 | M1=SetMusic(142524640) | |
| 623 | M1.Volume = 50 | |
| 624 | M2=SetMusic(663760008) | |
| 625 | M2.Volume = 50 | |
| 626 | M3=SetMusic(148047526) | |
| 627 | M3.Volume = 50 | |
| 628 | M4=SetMusic(518673637) | |
| 629 | M4.Volume = 50 | |
| 630 | M5=SetMusic(194380361) | |
| 631 | M5.Volume = 50 | |
| 632 | M6=SetMusic(540190383) | |
| 633 | M6.Volume = 50 | |
| 634 | M7=SetMusic(253827644) | |
| 635 | M7.Volume = 50 | |
| 636 | M8=SetMusic(534878097) | |
| 637 | M8.Volume = 50 | |
| 638 | M9=SetMusic(178297940) | |
| 639 | M9.Volume = 50 | |
| 640 | M10=SetMusic(241814102) | |
| 641 | M10.Volume = 50 | |
| 642 | M11=SetMusic(533874013) | |
| 643 | M11.Volume = 50 | |
| 644 | M12=SetMusic(316168561) | |
| 645 | M12.Volume = 50 | |
| 646 | M13=SetMusic(142300879) | |
| 647 | M13.Volume = 50 | |
| 648 | M14=SetMusic(684159363) | |
| 649 | M14.Volume = 50 | |
| 650 | M15=SetMusic(787297457) | |
| 651 | M15.Volume = 50 | |
| 652 | M16=SetMusic(597084853) | |
| 653 | M16.Volume = 50 | |
| 654 | boi=SetMusic(597084853) | |
| 655 | ------------------------------- | |
| 656 | ||
| 657 | if char:FindFirstChild("HumanoidRootPart") ~= nil then
| |
| 658 | rootpart = char:FindFirstChild("HumanoidRootPart")
| |
| 659 | end | |
| 660 | if showtag == true then | |
| 661 | local bbg = Instance.new("BillboardGui",c)
| |
| 662 | bbg.Adornee = c | |
| 663 | bbg.Name = "satuttava" | |
| 664 | bbg.Size = UDim2.new(6,0,2,0) | |
| 665 | bbg.StudsOffset = Vector3.new(0,2,0) | |
| 666 | local box = Instance.new("TextLabel",bbg)
| |
| 667 | box.Size = UDim2.new(1,0,1,0) | |
| 668 | box.BackgroundColor = BrickColor.new("White")
| |
| 669 | box.TextColor3 = Color3.new(255,0,0) | |
| 670 | box.TextStrokeTransparency = 0.5 | |
| 671 | box.Font = "Arcade" | |
| 672 | box.Text = Player.Name | |
| 673 | box.BackgroundTransparency = 1 | |
| 674 | box.Position = UDim2.new(0,0,0,0) | |
| 675 | box.TextScaled = true | |
| 676 | end | |
| 677 | if char:FindFirstChild("Humanoid") ~= nil then
| |
| 678 | char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
| |
| 679 | wait() | |
| 680 | char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
| |
| 681 | --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
| |
| 682 | humanoid = char:FindFirstChild("Humanoid")
| |
| 683 | if humanoid:FindFirstChild("Animator") ~= nil then
| |
| 684 | humanoid:FindFirstChild("Animator"):Remove()
| |
| 685 | --Instance.new("Animator",humanoid)
| |
| 686 | end | |
| 687 | if char:FindFirstChild("Animate") ~= nil then
| |
| 688 | char:FindFirstChild("Animate"):Remove()
| |
| 689 | end | |
| 690 | end | |
| 691 | Mouse = player:GetMouse() | |
| 692 | Music = Instance.new("Sound",char.Head)
| |
| 693 | Music.Volume = 1 | |
| 694 | Music.Looped = true | |
| 695 | Music.SoundId = Asset | |
| 696 | Animate = Instance.new("Animation",char.Head)
| |
| 697 | Animate.AnimationId = Asset | |
| 698 | ||
| 699 | ||
| 700 | ||
| 701 | head = char:FindFirstChild("Head")
| |
| 702 | torso = char:FindFirstChild("Torso")
| |
| 703 | ra = char:findFirstChild("Right Arm")
| |
| 704 | la = char:findFirstChild("Left Arm")
| |
| 705 | rl = char:findFirstChild("Right Leg")
| |
| 706 | ll = char:findFirstChild("Left Leg")
| |
| 707 | rs = torso:findFirstChild("Right Shoulder")
| |
| 708 | ls = torso:findFirstChild("Left Shoulder")
| |
| 709 | rh = torso:findFirstChild("Right Hip")
| |
| 710 | lh = torso:findFirstChild("Left Hip")
| |
| 711 | neck = torso:findFirstChild("Neck")
| |
| 712 | rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
| |
| 713 | ||
| 714 | state = humanoid:GetState() | |
| 715 | local ca = nil | |
| 716 | ca=GenerateGui() | |
| 717 | ca.Parent = player.PlayerGui | |
| 718 | if ca:FindFirstChild("Logo") ~= nil then
| |
| 719 | ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
| |
| 720 | if ca:FindFirstChild("Intro") ~= nil then
| |
| 721 | ca:FindFirstChild("Intro"):Play()
| |
| 722 | coroutine.resume(coroutine.create(function() | |
| 723 | for i=0,30 do | |
| 724 | ca:FindFirstChild("Intro").Volume = 1/(i/2)
| |
| 725 | wait(0.5) | |
| 726 | if i >= 30 then | |
| 727 | break | |
| 728 | end | |
| 729 | end | |
| 730 | end)) | |
| 731 | end | |
| 732 | end | |
| 733 | ||
| 734 | if humanoid ~= nil then | |
| 735 | humanoid.Changed:connect(function(pro) | |
| 736 | if pro == "MoveDirection" or pro == "Jump" then | |
| 737 | if Music.IsPlaying == true then | |
| 738 | AnimationStop() | |
| 739 | end | |
| 740 | end | |
| 741 | end) | |
| 742 | humanoid.Died:connect(function() | |
| 743 | AnimationStop() | |
| 744 | end) | |
| 745 | ||
| 746 | Mouse.KeyUp:connect(function(key) | |
| 747 | if key == "w" then | |
| 748 | W = false | |
| 749 | end | |
| 750 | if key == "a" then | |
| 751 | A = false | |
| 752 | end | |
| 753 | if key == "s" then | |
| 754 | S = false | |
| 755 | end | |
| 756 | if key == "d" then | |
| 757 | D = false | |
| 758 | end | |
| 759 | if string.byte(key) == 48 then | |
| 760 | run = false | |
| 761 | end | |
| 762 | end) | |
| 763 | ||
| 764 | Mouse.KeyDown:connect(function(key) | |
| 765 | if key == "w" then | |
| 766 | W = true | |
| 767 | AnimationStop() | |
| 768 | end | |
| 769 | if key == "a" then | |
| 770 | A = true | |
| 771 | AnimationStop() | |
| 772 | end | |
| 773 | if key == "s" then | |
| 774 | S = true | |
| 775 | AnimationStop() | |
| 776 | end | |
| 777 | if key == "d" then | |
| 778 | D = true | |
| 779 | AnimationStop() | |
| 780 | end | |
| 781 | end) | |
| 782 | ||
| 783 | ||
| 784 | ||
| 785 | Mouse.KeyDown:connect(function(key) | |
| 786 | KeyUsed(key) | |
| 787 | end) | |
| 788 | end | |
| 789 | end | |
| 790 | print'fuck you!' | |
| 791 | end | |
| 792 | ||
| 793 | function KeyUsed(key) | |
| 794 | if humanoid ~= nil then | |
| 795 | if humanoid.Health > 0 then | |
| 796 | if string.byte(key) == 32 then | |
| 797 | jump = true | |
| 798 | AnimationStop() | |
| 799 | --sit = false | |
| 800 | end | |
| 801 | if string.byte(key) == 50 then | |
| 802 | AnimationStop() | |
| 803 | if sit == true then | |
| 804 | sit = false | |
| 805 | else | |
| 806 | sit = true | |
| 807 | end | |
| 808 | end | |
| 809 | if string.byte(key) == 48 then | |
| 810 | run = true | |
| 811 | end | |
| 812 | if W == false and A == false and S == false and D == false and jump == false and sit == false then | |
| 813 | if key == "Q" or key == "q" then | |
| 814 | AnimationStop() | |
| 815 | canttouch = true | |
| 816 | M1:Play() | |
| 817 | end | |
| 818 | if key == "E" or key == "e" then | |
| 819 | AnimationStop() | |
| 820 | party = true | |
| 821 | M2:Play() | |
| 822 | end | |
| 823 | if key == "R" or key == "r" then | |
| 824 | AnimationStop() | |
| 825 | jerk = true | |
| 826 | M3:Play() | |
| 827 | end | |
| 828 | if key == "T" or key == "t" then | |
| 829 | AnimationStop() | |
| 830 | happy = true | |
| 831 | M4:Play() | |
| 832 | end | |
| 833 | if key == "Y" or key == "y" then | |
| 834 | AnimationStop() | |
| 835 | spin = true | |
| 836 | M5:Play() | |
| 837 | end | |
| 838 | if key == "U" or key == "u" then | |
| 839 | AnimationStop() | |
| 840 | thriller = true | |
| 841 | M6:Play() | |
| 842 | end | |
| 843 | if key == "F" or key == "f" then | |
| 844 | AnimationStop() | |
| 845 | barrel = true | |
| 846 | M7:Play() | |
| 847 | if barrelbrick == nil and barrel == true then | |
| 848 | barrelbrick = P(2,2,1,'Black',0,false,false) | |
| 849 | a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1) | |
| 850 | We(barrelbrick,char.Torso,0,-0.2,0,0,0,0) | |
| 851 | end | |
| 852 | end | |
| 853 | if key == "P" or key == "p" then | |
| 854 | AnimationStop() | |
| 855 | sax = true | |
| 856 | M8:Play() | |
| 857 | if saxtool == nil and sax == true then | |
| 858 | saxtool = P(1,2,2,'Black',0,false,false) | |
| 859 | a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1) | |
| 860 | b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
| |
| 861 | b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8) | |
| 862 | end | |
| 863 | end | |
| 864 | if key == "G" or key == "g" then | |
| 865 | AnimationStop() | |
| 866 | spooky = true | |
| 867 | M9:Play() | |
| 868 | end | |
| 869 | if key == "H" or key == "h" then | |
| 870 | AnimationStop() | |
| 871 | stride = true | |
| 872 | M10:Play() | |
| 873 | end | |
| 874 | if key == "J" or key == "j" then | |
| 875 | AnimationStop() | |
| 876 | shuffle = true | |
| 877 | M11:Play() | |
| 878 | end | |
| 879 | if key == "K" or key == "k" then | |
| 880 | AnimationStop() | |
| 881 | rock = true | |
| 882 | M12:Play() | |
| 883 | end | |
| 884 | if key == "L" or key == "l" then | |
| 885 | AnimationStop() | |
| 886 | gagnam = true | |
| 887 | M13:Play() | |
| 888 | end | |
| 889 | if key == "Z" or key == "z" then | |
| 890 | AnimationStop() | |
| 891 | snoop = true | |
| 892 | M14:Play() | |
| 893 | end | |
| 894 | if key == "X" or key == "x" then | |
| 895 | AnimationStop() | |
| 896 | darude = true | |
| 897 | M15:Play() | |
| 898 | if sandstorm == nil and darude == true then | |
| 899 | sandstorm = P(1,1,1,'Black',0,false,false) | |
| 900 | sandstorm.Transparency = 1 | |
| 901 | a=Instance.new("Smoke",sandstorm)
| |
| 902 | a.Color = Color3.new(255/255,255/255,175/255) | |
| 903 | a.Size = 0.4 | |
| 904 | a.RiseVelocity = 3 | |
| 905 | a.Opacity = 0.75 | |
| 906 | b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
| |
| 907 | b.C1 = CFrame.new(0, -2, 0) | |
| 908 | end | |
| 909 | end | |
| 910 | if key == "C" or key == "c" then | |
| 911 | AnimationStop() | |
| 912 | taco = true | |
| 913 | M16:Play() | |
| 914 | boi:Stop() | |
| 915 | end | |
| 916 | end | |
| 917 | end | |
| 918 | end | |
| 919 | end | |
| 920 | ||
| 921 | Generate(Player) | |
| 922 | ||
| 923 | game:service'RunService'.Stepped:connect(function() | |
| 924 | count = (count % 100) + countspeed | |
| 925 | angle = math.pi * math.sin(math.pi*2/100*count) | |
| 926 | countspeed = 1 | |
| 927 | ||
| 928 | state = humanoid:GetState() | |
| 929 | if state ~= Enum.HumanoidStateType.Freefall then | |
| 930 | jump = false | |
| 931 | else | |
| 932 | jump = true | |
| 933 | sit = false | |
| 934 | AnimationStop() | |
| 935 | end | |
| 936 | ||
| 937 | local mesh1anan = Instance.new("SpecialMesh")
| |
| 938 | mesh1anan.MeshType = Enum.MeshType.FileMesh | |
| 939 | mesh1anan.Scale = Vector3.new(0.3,0.3,0.3) | |
| 940 | mesh1anan.MeshId = "http://www.roblox.com/asset/?id=430210147" | |
| 941 | mesh1anan.TextureId = "http://www.roblox.com/asset/?id=430210159" | |
| 942 | mesh1anan.Scale = Vector3.new(0.1,0.1,0.1) | |
| 943 | ||
| 944 | if taco == true then | |
| 945 | if char ~= nil then | |
| 946 | local locationanan = char:GetModelCFrame() | |
| 947 | local tacoa = Instance.new("Part")
| |
| 948 | tacoa.CanCollide = false | |
| 949 | tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi) | |
| 950 | local meshanananan = mesh1anan:clone() | |
| 951 | meshanananan.Parent = tacoa | |
| 952 | tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250) | |
| 953 | tacoa.Parent = workspace | |
| 954 | game:GetService("Debris"):AddItem(tacoa,4)
| |
| 955 | end | |
| 956 | end | |
| 957 | ||
| 958 | ||
| 959 | ||
| 960 | ||
| 961 | if canttouch == false then | |
| 962 | M1:Stop() | |
| 963 | end | |
| 964 | if party == false then | |
| 965 | M2:Stop() | |
| 966 | end | |
| 967 | if jerk == false then | |
| 968 | M3:Stop() | |
| 969 | end | |
| 970 | if happy == false then | |
| 971 | M4:Stop() | |
| 972 | end | |
| 973 | if spin == false then | |
| 974 | M5:Stop() | |
| 975 | end | |
| 976 | if thriller == false then | |
| 977 | M6:Stop() | |
| 978 | end | |
| 979 | if barrel == false then | |
| 980 | M7:Stop() | |
| 981 | end | |
| 982 | if sax == false then | |
| 983 | M8:Stop() | |
| 984 | end | |
| 985 | if spooky == false then | |
| 986 | M9:Stop() | |
| 987 | end | |
| 988 | if stride == false then | |
| 989 | M10:Stop() | |
| 990 | end | |
| 991 | if shuffle == false then | |
| 992 | M11:Stop() | |
| 993 | end | |
| 994 | if rock == false then | |
| 995 | M12:Stop() | |
| 996 | end | |
| 997 | if gagnam == false then | |
| 998 | M13:Stop() | |
| 999 | end | |
| 1000 | if snoop == false then | |
| 1001 | M14:Stop() | |
| 1002 | end | |
| 1003 | if darude == false then | |
| 1004 | M15:Stop() | |
| 1005 | end | |
| 1006 | if taco == false then | |
| 1007 | M16:Stop() | |
| 1008 | boi:Stop() | |
| 1009 | end | |
| 1010 | ||
| 1011 | if run == true and sit == false then | |
| 1012 | humanoid.WalkSpeed = 25 | |
| 1013 | elseif sit == true then | |
| 1014 | humanoid.WalkSpeed = 0 | |
| 1015 | else | |
| 1016 | humanoid.WalkSpeed = 16 | |
| 1017 | end | |
| 1018 | ||
| 1019 | if global_wait == 380 then global_wait = 0 end | |
| 1020 | ||
| 1021 | if (W == false or A == false or S == false or D == false) and jump == false and sit == false then | |
| 1022 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75) | |
| 1023 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75) | |
| 1024 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75) | |
| 1025 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75) | |
| 1026 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0) | |
| 1027 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
| 1028 | end | |
| 1029 | ||
| 1030 | ||
| 1031 | if (W == false or A == false or S == false or D == false) and jump == false and sit == true then | |
| 1032 | local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0)) | |
| 1033 | local hitz,enz = workspace:FindPartOnRay(ray, char) | |
| 1034 | if hitz then | |
| 1035 | if rootpart:FindFirstChild("Weld") == nil then
| |
| 1036 | miniweld = Instance.new("Weld", rootpart)
| |
| 1037 | miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame) | |
| 1038 | miniweld.Part0 = hitz | |
| 1039 | miniweld.Part1 = rootpart | |
| 1040 | humanoid.PlatformStand = true | |
| 1041 | end | |
| 1042 | end | |
| 1043 | else | |
| 1044 | if rootpart:FindFirstChild("Weld") ~= nil then
| |
| 1045 | rootpart:FindFirstChild("Weld"):Destroy()
| |
| 1046 | humanoid.PlatformStand = false | |
| 1047 | end | |
| 1048 | end | |
| 1049 | ||
| 1050 | if (W == false or A == false or S == false or D == false) and jump == false and sit == true then | |
| 1051 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15) | |
| 1052 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15) | |
| 1053 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15) | |
| 1054 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15) | |
| 1055 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0) | |
| 1056 | rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0) | |
| 1057 | end | |
| 1058 | ||
| 1059 | if jump == true and sit == false then | |
| 1060 | countspeed = 2 | |
| 1061 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12) | |
| 1062 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12) | |
| 1063 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12) | |
| 1064 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12) | |
| 1065 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0) | |
| 1066 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0) | |
| 1067 | end | |
| 1068 | ||
| 1069 | if (W == true or A == true or S == true or D == true) and jump == false and sit == false then | |
| 1070 | if run == true then | |
| 1071 | countspeed = 4 | |
| 1072 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3) | |
| 1073 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3) | |
| 1074 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5) | |
| 1075 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5) | |
| 1076 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0) | |
| 1077 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0) | |
| 1078 | else | |
| 1079 | countspeed = 2 | |
| 1080 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4) | |
| 1081 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4) | |
| 1082 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6) | |
| 1083 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6) | |
| 1084 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0) | |
| 1085 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0) | |
| 1086 | end | |
| 1087 | end | |
| 1088 | ||
| 1089 | if W == false and A == false and S == false and D == false and jump == false and sit == false then | |
| 1090 | if jerk == true and jump == false and sit == false then | |
| 1091 | countspeed = 2 | |
| 1092 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4) | |
| 1093 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4) | |
| 1094 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15)) | |
| 1095 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15)) | |
| 1096 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0) | |
| 1097 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0) | |
| 1098 | elseif party == true and jump == false and sit == false then | |
| 1099 | countspeed = 4 | |
| 1100 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15) | |
| 1101 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15) | |
| 1102 | ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10) | |
| 1103 | rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10) | |
| 1104 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0) | |
| 1105 | rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
| 1106 | elseif canttouch == true and jump == false and sit == false then | |
| 1107 | countspeed = 2 | |
| 1108 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12) | |
| 1109 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12) | |
| 1110 | lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8) | |
| 1111 | rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8) | |
| 1112 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0) | |
| 1113 | rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
| 1114 | elseif happy == true and jump == false and sit == false then | |
| 1115 | countspeed = 4 | |
| 1116 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8) | |
| 1117 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8) | |
| 1118 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10) | |
| 1119 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10) | |
| 1120 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15) | |
| 1121 | rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
| 1122 | elseif spin == true and jump == false and sit == false then | |
| 1123 | global_wait = (global_wait % 360) + 4 | |
| 1124 | countspeed = 4 | |
| 1125 | ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10) | |
| 1126 | rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10) | |
| 1127 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10) | |
| 1128 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10) | |
| 1129 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
| 1130 | rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4)) | |
| 1131 | elseif thriller == true and jump == false and sit == false then | |
| 1132 | countspeed = 2 | |
| 1133 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15) | |
| 1134 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15) | |
| 1135 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15) | |
| 1136 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15) | |
| 1137 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0) | |
| 1138 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50) | |
| 1139 | elseif barrel == true and jump == false and sit == false then | |
| 1140 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi) | |
| 1141 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi) | |
| 1142 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0) | |
| 1143 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0) | |
| 1144 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
| 1145 | rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle) | |
| 1146 | elseif sax == true and jump == false and sit == false then | |
| 1147 | countspeed = 2 | |
| 1148 | ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30)) | |
| 1149 | rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30)) | |
| 1150 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30)) | |
| 1151 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30)) | |
| 1152 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
| 1153 | rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0) | |
| 1154 | elseif spooky == true and jump == false and sit == false then | |
| 1155 | countspeed = 3 | |
| 1156 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5) | |
| 1157 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5) | |
| 1158 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16) | |
| 1159 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16) | |
| 1160 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/12, math.pi, 0) | |
| 1161 | rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0) | |
| 1162 | elseif stride == true and jump == false and sit == false then | |
| 1163 | countspeed = 2.5 | |
| 1164 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8) | |
| 1165 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8) | |
| 1166 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16) | |
| 1167 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16) | |
| 1168 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
| 1169 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0) | |
| 1170 | elseif shuffle == true and jump == false and sit == false then | |
| 1171 | countspeed = 2 | |
| 1172 | ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5) | |
| 1173 | rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5) | |
| 1174 | lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15) | |
| 1175 | rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15) | |
| 1176 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0) | |
| 1177 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0) | |
| 1178 | elseif rock == true and jump == false and sit == false then | |
| 1179 | countspeed = 4 | |
| 1180 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2) | |
| 1181 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2) | |
| 1182 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32) | |
| 1183 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32) | |
| 1184 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
| 1185 | rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
| 1186 | elseif gagnam == true and jump == false and sit == false then | |
| 1187 | countspeed = 5 | |
| 1188 | ls.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20) | |
| 1189 | rs.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20) | |
| 1190 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0) | |
| 1191 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0) | |
| 1192 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0) | |
| 1193 | rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
| 1194 | elseif snoop == true and jump == false and sit == false then | |
| 1195 | countspeed = 2 | |
| 1196 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4) | |
| 1197 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4) | |
| 1198 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4) | |
| 1199 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4) | |
| 1200 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0) | |
| 1201 | rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0) | |
| 1202 | elseif darude == true and jump == false and sit == false then | |
| 1203 | countspeed = 3 | |
| 1204 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5) | |
| 1205 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3) | |
| 1206 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3) | |
| 1207 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5) | |
| 1208 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
| 1209 | rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0) | |
| 1210 | elseif taco == true and jump == false and sit == false then | |
| 1211 | countspeed = 20 | |
| 1212 | global_wait = (global_wait % 360) + 4 | |
| 1213 | ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi) | |
| 1214 | rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi) | |
| 1215 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16) | |
| 1216 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16) | |
| 1217 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0) | |
| 1218 | rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4)) | |
| 1219 | end | |
| 1220 | end | |
| 1221 | end) |