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| 1 | - | --[[ |
| 1 | + | local player = game.Players.boshadog |
| 2 | - | Script Version 1.4 |
| 2 | + | local char = player.Character |
| 3 | - | |
| 3 | + | -- Body parts |
| 4 | - | Wand generation A3000, A.K.A. Wanda, was used by novice warlocks and witches to practice/use magic. |
| 4 | + | local torso = char.Torso |
| 5 | - | It was developed by the UMTAWC (United Magical Theory And Wizardry Comittee, abbreviation pronounced "um-talk") |
| 5 | + | -- Tool declarations |
| 6 | - | Wood carved and infused with magic properties by DarkShadow6 |
| 6 | + | local mouseDown = false |
| 7 | - | --]] |
| 7 | + | local keysDown = {}
|
| 8 | - | --http://www.roblox.com/Asset/?id=22968437 |
| 8 | + | local raisingAir = false |
| 9 | - | |
| 9 | + | local raisingTower = false |
| 10 | - | if script == nil then return end |
| 10 | + | local ra1singTower = false |
| 11 | - | |
| 11 | + | local groundAttack = false |
| 12 | - | |
| 12 | + | local Lightbendd = false |
| 13 | - | Player = game.Players.LocalPlayer |
| 13 | + | local AvatarField = false |
| 14 | - | Char = Player.Character |
| 14 | + | local lastTower = nil |
| 15 | - | animate = Char:findFirstChild("Animate")
|
| 15 | + | local raisingTow3r = false |
| 16 | - | if animate then |
| 16 | + | local disabled = {}
|
| 17 | - | animate:Destroy() |
| 17 | + | local frames = {}
|
| 18 | local parts = {}
| |
| 19 | - | Name = "Wanda" |
| 19 | + | -- Main |
| 20 | - | selected = false |
| 20 | + | function main(mouse) |
| 21 | - | Button1Down = false |
| 21 | + | while true do wait(1/30) |
| 22 | - | canFire = true |
| 22 | + | local look = CFrame.new(torso.Position, torso.Position + mouse.Hit.lookVector) |
| 23 | - | spell = 0 |
| 23 | + | |
| 24 | - | spellHotkey1 = 0 |
| 24 | + | -- Reset parts |
| 25 | - | spellHotkey2 = 0 |
| 25 | + | parts = {}
|
| 26 | - | spellHotkey3 = 0 |
| 26 | + | |
| 27 | - | spellHotkey1Delay = 0 |
| 27 | + | -- Get parts |
| 28 | - | spellHotkey2Delay = 0 |
| 28 | + | for x = -20, 20, 10 do |
| 29 | - | spellHotkey3Delay = 0 |
| 29 | + | for y = -20, 20, 10 do |
| 30 | - | spellText = "None" |
| 30 | + | for z = -30, -10, 10 do |
| 31 | - | power = 1000000 |
| 31 | + | local pos = look * Vector3.new(x, y, z) |
| 32 | - | |
| 32 | + | getPartsInRegion3( |
| 33 | - | |
| 33 | + | Region3.new( |
| 34 | - | spellGui = Instance.new("ScreenGui")
|
| 34 | + | pos + Vector3.new(1,1,1)*-9, |
| 35 | - | spellGui.Name = Name |
| 35 | + | pos + Vector3.new(1,1,1)* 9 |
| 36 | - | local frame = Instance.new("Frame")
|
| 36 | + | ), |
| 37 | - | frame.Name = "Frame" |
| 37 | + | parts |
| 38 | - | frame.Size = UDim2.new(0, 165, 0, 60) |
| 38 | + | ) |
| 39 | - | frame.Position = UDim2.new(0, 0, 1, -60) |
| 39 | + | end |
| 40 | - | frame.BackgroundColor3 = Color3.new(1, 1, 1) |
| 40 | + | end |
| 41 | - | frame.BorderColor3 = Color3.new(0, 0, 0) |
| 41 | + | end |
| 42 | - | frame.Parent = spellGui |
| 42 | + | |
| 43 | - | local label = Instance.new("TextLabel")
|
| 43 | + | -- Mouse down |
| 44 | - | label.Name = "Weapon" |
| 44 | + | if mouseDown then |
| 45 | - | label.Text = "Weapon: " ..Name |
| 45 | + | -- Create dif and bodies |
| 46 | - | label.Size = UDim2.new(1, 0, 0, 20) |
| 46 | + | for _, part in pairs(parts) do |
| 47 | - | label.Position = UDim2.new(0, 0, 0, 0) |
| 47 | + | if part.Name == "Air" and not disabled[part] then |
| 48 | - | label.BackgroundColor3 = Color3.new(1, 0, 0) |
| 48 | + | if not frames[part] and part ~= lastTower then |
| 49 | - | label.BorderColor3 = Color3.new(0, 0, 0) |
| 49 | + | frames[part] = look:toObjectSpace(part.CFrame) |
| 50 | - | label.Parent = frame |
| 50 | + | |
| 51 | - | local label = Instance.new("TextLabel")
|
| 51 | + | part:ClearAllChildren() |
| 52 | - | label.Name = "SpellPrefix" |
| 52 | + | part.Anchored = false |
| 53 | - | label.Text = " Spell:" |
| 53 | + | |
| 54 | - | label.TextXAlignment = "Left" |
| 54 | + | -- Create bodies |
| 55 | - | label.Size = UDim2.new(1, 0, 0, 20) |
| 55 | + | createBody("Position", part)
|
| 56 | - | label.Position = UDim2.new(0, 0, 0, 20) |
| 56 | + | createBody("Gyro", part)
|
| 57 | - | label.BackgroundColor3 = Color3.new(1, 1, 1) |
| 57 | + | end |
| 58 | - | label.BorderColor3 = Color3.new(0, 0, 0) |
| 58 | + | end |
| 59 | - | label.Parent = frame |
| 59 | + | end |
| 60 | - | local label = Instance.new("TextLabel")
|
| 60 | + | |
| 61 | - | label.Name = "Spell" |
| 61 | + | -- Move bodies |
| 62 | - | label.Text = "None" |
| 62 | + | for part in pairs(frames) do |
| 63 | - | label.TextXAlignment = "Right" |
| 63 | + | local bodyPos = part:FindFirstChild("BodyPosition")
|
| 64 | - | label.Size = UDim2.new(1, 0, 0, 20) |
| 64 | + | local bodyGyr = part:FindFirstChild("BodyGyro")
|
| 65 | - | label.Position = UDim2.new(0, -10, 0, 20) |
| 65 | + | |
| 66 | - | label.BackgroundTransparency = 1 |
| 66 | + | -- Bodies exist |
| 67 | - | label.BorderSizePixel = 0 |
| 67 | + | if bodyPos and bodyGyr then |
| 68 | - | label.Parent = frame |
| 68 | + | local dif = look * frames[part] |
| 69 | - | local label = Instance.new("TextLabel")
|
| 69 | + | |
| 70 | - | label.Name = "PowerPrefix" |
| 70 | + | bodyPos.position = dif.p |
| 71 | - | label.Text = " Power:" |
| 71 | + | bodyGyr.cframe = dif |
| 72 | - | label.TextXAlignment = "Left" |
| 72 | + | else |
| 73 | - | label.Size = UDim2.new(1, 0, 0, 20) |
| 73 | + | frames[part] = nil |
| 74 | - | label.Position = UDim2.new(0, 0, 0, 40) |
| 74 | + | end |
| 75 | - | label.BackgroundColor3 = Color3.new(1, 1, 1) |
| 75 | + | end |
| 76 | - | label.BorderColor3 = Color3.new(0, 0, 0) |
| 76 | + | else |
| 77 | - | label.Parent = frame |
| 77 | + | for part in pairs(frames) do |
| 78 | - | local label = Instance.new("TextLabel")
|
| 78 | + | if part.Name == "Air" then |
| 79 | - | label.Name = "Power" |
| 79 | + | frames[part] = nil |
| 80 | - | label.Text = "100" |
| 80 | + | |
| 81 | - | label.TextXAlignment = "Right" |
| 81 | + | part:ClearAllChildren() |
| 82 | - | label.Size = UDim2.new(1, 0, 0, 20) |
| 82 | + | end |
| 83 | - | label.Position = UDim2.new(0, -10, 0, 40) |
| 83 | + | end |
| 84 | - | label.BackgroundTransparency = 1 |
| 84 | + | end |
| 85 | - | label.BorderSizePixel = 0 |
| 85 | + | end |
| 86 | - | label.Parent = frame |
| 86 | + | |
| 87 | - | |
| 87 | + | -- On key change |
| 88 | - | |
| 88 | + | function onKeyChange(mouse, key, state) |
| 89 | - | function updateGui(format) |
| 89 | + | -- Raise Air |
| 90 | - | if selected == false then return end |
| 90 | + | if key == "e" and state and not raisingAir then |
| 91 | - | if Player:FindFirstChild("PlayerGui") == nil then Instance.new("PlayerGui").Parent = Player end
|
| 91 | + | raisingAir = true |
| 92 | - | if Player.PlayerGui:FindFirstChild(Name) == nil then |
| 92 | + | while keysDown[key] do |
| 93 | - | spellGui:Clone().Parent = Player.PlayerGui |
| 93 | + | local torsoY = torso.Position.y + 5 |
| 94 | - | end |
| 94 | + | local pos = planeY(torso.Position, 0.4 - 4/2) |
| 95 | - | Player.PlayerGui[Name].Frame.Spell.Text = spellText |
| 95 | + | local dir = planeY(mouse.Hit.lookVector).unit |
| 96 | - | if power <= 0 then |
| 96 | + | local frame = CFrame.new(pos, pos + dir) * CFrame.new(r(-10, 10), 0, r(-20, -5)) |
| 97 | - | Player.PlayerGui[Name].Frame.Power.Text = "OVERHEAT (" ..math.abs(power).. ")"
|
| 97 | + | |
| 98 | - | else |
| 98 | + | -- Create Air part |
| 99 | - | Player.PlayerGui[Name].Frame.Power.Text = power |
| 99 | + | local part = createAir(workspace) |
| 100 | - | end |
| 100 | + | part.Anchored = true |
| 101 | part.Size = Vector3.new(20, 5, 5) | |
| 102 | - | |
| 102 | + | disabled[part] = true |
| 103 | - | |
| 103 | + | |
| 104 | - | function updateSpellText() |
| 104 | + | -- Raise Air |
| 105 | - | if spell == 1 then |
| 105 | + | for i = 1, 4 do i = i/4 |
| 106 | - | spellText = "Arefu Slash (1P)" |
| 106 | + | part.CFrame = frame * CFrame.new(0, (torsoY - frame.y)*i, 0) |
| 107 | - | elseif spell == 2 then |
| 107 | + | wait(1/30) |
| 108 | - | spellText = "Arefu Metoria (50P)" |
| 108 | + | if not part.Anchored then |
| 109 | - | elseif spell == 3 then |
| 109 | + | break |
| 110 | - | spellText = "Eccrando Bolt (25P)" |
| 110 | + | end |
| 111 | - | elseif spell == 4 then |
| 111 | + | end |
| 112 | - | spellText = "Eccrando Strike (~60P)" |
| 112 | + | |
| 113 | - | elseif spell == 5 then |
| 113 | + | disabled[part] = nil |
| 114 | - | spellText = "Thius Dae (1P/2ms)" |
| 114 | + | part.Anchored = false |
| 115 | - | elseif spell == 6 then |
| 115 | + | |
| 116 | - | spellText = "Thius Heed (1P/2ms)" |
| 116 | + | wait(1/10) |
| 117 | - | elseif spell == 7 then |
| 117 | + | end |
| 118 | - | spellText = "Combuscus Phore (75P)" |
| 118 | + | raisingAir = false |
| 119 | - | elseif spell == 8 then |
| 119 | + | |
| 120 | - | spellText = "Combuscus Burn (10P)" |
| 120 | + | -- Push Air |
| 121 | - | elseif spell == 9 then |
| 121 | + | elseif key == "f" and state then |
| 122 | - | spellText = "Combuscus Vortex (50P)" |
| 122 | + | for _, part in pairs(parts) do |
| 123 | - | elseif spell == 10 then |
| 123 | + | if part.Name == "Air" and part ~= lastTower then |
| 124 | - | spellText = "C. Phore Nexus (100P)" |
| 124 | + | part:ClearAllChildren() |
| 125 | - | elseif spell == 11 then |
| 125 | + | part.Anchored = false |
| 126 | - | spellText = "Kanamla Cysis (2P/1sec)" |
| 126 | + | |
| 127 | - | elseif spell == 12 then |
| 127 | + | -- Add force |
| 128 | - | spellText = "Kanamla Tepidift (50P)" |
| 128 | + | local bodyForce = createBody("Force", part)
|
| 129 | - | elseif spell == 13 then |
| 129 | + | bodyForce.force = mouse.Hit.lookVector*2.5e4 * part:GetMass() |
| 130 | - | spellText = "Kanamla Jump (5P)" |
| 130 | + | |
| 131 | - | elseif spell == 14 then |
| 131 | + | game.Debris:AddItem(bodyForce, 1/30) |
| 132 | - | spellText = "Candora Hide (2P/1sec)" |
| 132 | + | |
| 133 | - | elseif spell == 15 then |
| 133 | + | -- Disable part |
| 134 | - | spellText = "Duraen Control (1P/?ms)" |
| 134 | + | disabled[part] = true |
| 135 | - | elseif spell == 16 then |
| 135 | + | delay(1, function() |
| 136 | - | spellText = "Duraen Switch (?P)" |
| 136 | + | disabled[part] = nil |
| 137 | - | else |
| 137 | + | end) |
| 138 | - | spellText = "None" |
| 138 | + | end |
| 139 | - | end |
| 139 | + | end |
| 140 | if key == "c" and state and not Lightbendd then | |
| 141 | - | |
| 141 | + | Lightbendd = true |
| 142 | - | |
| 142 | + | local Shoot = true |
| 143 | - | function makeParts(format) |
| 143 | + | function Click(Target) |
| 144 | - | local model = Instance.new("Model")
|
| 144 | + | if(Target.Target.Parent:findFirstChild("Humanoid")~=nil)then
|
| 145 | - | model.Name = Name |
| 145 | + | Target.Target.Parent.Humanoid.Health = 0 |
| 146 | - | model.Parent = Player.Character |
| 146 | + | end |
| 147 | - | local pm = Instance.new("Part")
|
| 147 | + | local P = Instance.new("Part")
|
| 148 | - | pm.Name = "Handle" |
| 148 | + | P.Name = "Lightning Bending" |
| 149 | - | pm.FormFactor = "Custom" |
| 149 | + | local Place0 = script.Parent.Parent.Parent.Character["Left Arm"].CFrame |
| 150 | - | pm.Size = Vector3.new(1, 1, 1) |
| 150 | + | P.formFactor = 0 |
| 151 | - | pm.BrickColor = BrickColor.new("Reddish brown")
|
| 151 | + | P.Size = Vector3.new(1,1,(Place0.p - Target.Hit.p).magnitude) |
| 152 | - | pm.Locked = true |
| 152 | + | P.CFrame = CFrame.new((Place0.p + Target.Hit.p)/2,Place0.p) |
| 153 | - | pm.TopSurface = 0 |
| 153 | + | P.Parent = game.Workspace |
| 154 | - | pm.BottomSurface = 0 |
| 154 | + | P.Color = Color3.new(0,0,7) |
| 155 | - | pm.Parent = model |
| 155 | + | P.Transparency = 0.5 |
| 156 | - | local m = Instance.new("SpecialMesh")
|
| 156 | + | P.Reflectance = 0.5 |
| 157 | - | m.MeshType = "Head" |
| 157 | + | P.Anchored = true |
| 158 | - | m.Scale = Vector3.new(0.3, 2, 0.3) |
| 158 | + | P.CanCollide = false |
| 159 | - | m.Parent = pm |
| 159 | + | local E = Instance.new("Explosion")
|
| 160 | - | if format ~= nil then |
| 160 | + | E.Position = Target.Hit.p |
| 161 | - | local w = Instance.new("Weld")
|
| 161 | + | E.Parent = game.Workspace |
| 162 | - | w.Part0 = pm |
| 162 | + | for i = 1,10 do |
| 163 | - | if format == "hand" then |
| 163 | + | P.Transparency = 0.5+(i*0.05) |
| 164 | - | w.Part1 = Player.Character:FindFirstChild("Right Arm")
|
| 164 | + | P.Reflectance = i*0.05 |
| 165 | - | w.C0 = CFrame.new(0, -0.75, 0.9) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) |
| 165 | + | wait(0.0) |
| 166 | - | w.C1 = CFrame.new() |
| 166 | + | end |
| 167 | - | w.Parent = pm |
| 167 | + | P:Rremove() |
| 168 | - | elseif format == "holster" then |
| 168 | + | end |
| 169 | - | w.Part1 = Player.Character:FindFirstChild("Right Leg")
|
| 169 | + | function Select(Mouse) |
| 170 | - | w.C0 = CFrame.new(0, 0.1, -0.55) * CFrame.fromEulerAnglesXYZ(0, 0, 0) |
| 170 | + | local Arm = script.Parent.Parent.Parent.Character:findFirstChild("Left Arm")
|
| 171 | - | w.C1 = CFrame.new() |
| 171 | + | if(Arm==nil)then |
| 172 | - | w.Parent = pm |
| 172 | + | script.Parent:Remove() |
| 173 | - | model.Name = Name.. " (Holstered)" |
| 173 | + | script:Remove() |
| 174 | - | else |
| 174 | + | end |
| 175 | - | print("Error: Incorrect format string!")
|
| 175 | + | Selected = true |
| 176 | - | end |
| 176 | + | local Torso = script.Parent.Parent.Parent.Character:findFirstChild("Torso")
|
| 177 | - | end |
| 177 | + | if(Torso==nil)then |
| 178 | - | local s = Instance.new("Sound")
|
| 178 | + | script.Parent:Remove() |
| 179 | - | s.Name = "Shine" |
| 179 | + | script:Remove() |
| 180 | - | s.SoundId = "http://www.roblox.com/Asset/?id=2101144" |
| 180 | + | end |
| 181 | - | s.Volume = 1 |
| 181 | + | local ArmWeld = Torso:findFirstChild("Left Shoulder")
|
| 182 | - | s.Pitch = 1 |
| 182 | + | if(ArmWeld~=nil)then |
| 183 | - | s.Looped = false |
| 183 | + | ArmWeld.Parent = nil |
| 184 | - | s.Parent = pm |
| 184 | + | end |
| 185 | - | local s = Instance.new("Sound")
|
| 185 | + | Mouse.Button1Down:connect(function()Click(Mouse)end) |
| 186 | - | s.Name = "Bolt" |
| 186 | + | Arm.Anchored = true |
| 187 | - | s.SoundId = "http://www.roblox.com/Asset/?id=2974000" |
| 187 | + | while Selected do |
| 188 | - | s.Volume = 1 |
| 188 | + | local Place0 = script.Parent.Parent.Parent.Character.Torso.CFrame |
| 189 | - | s.Pitch = 1 |
| 189 | + | Place0 = Place0 + ((Place0 * CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)).lookVector * 0.5) + (Place0 * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)).lookVector |
| 190 | - | s.Looped = false |
| 190 | + | local Place1 = Place0 + ((Place0.p-Mouse.Hit.p).unit * -2) |
| 191 | - | s.Parent = pm |
| 191 | + | Arm.CFrame = CFrame.new((Place0.p + Place1.p)/2,Place0.p) * CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0) |
| 192 | - | local s = Instance.new("Sound")
|
| 192 | + | wait() |
| 193 | - | s.Name = "Impact1" |
| 193 | + | end |
| 194 | - | s.SoundId = "http://www.roblox.com/Asset/?id=10209596" |
| 194 | + | Arm.Anchored = false |
| 195 | - | s.Volume = 1 |
| 195 | + | if(ArmWeld~=nil)then |
| 196 | - | s.Pitch = 1 |
| 196 | + | ArmWeld.Parent = Torso |
| 197 | - | s.Looped = false |
| 197 | + | end |
| 198 | - | s.Parent = pm |
| 198 | + | end |
| 199 | - | local s = Instance.new("Sound")
|
| 199 | + | function Deselect() |
| 200 | - | s.Name = "Charge1" |
| 200 | + | Selected = false |
| 201 | - | s.SoundId = "http://www.roblox.com/Asset/?id=1369158" |
| 201 | + | end |
| 202 | - | s.Volume = 1 |
| 202 | + | script.Parent.Selected:connect(Select) |
| 203 | - | s.Pitch = 1 |
| 203 | + | script.Parent.Deselected:connect(Deselect) |
| 204 | - | s.Looped = false |
| 204 | + | |
| 205 | - | s.Parent = pm |
| 205 | + | |
| 206 | - | local s = Instance.new("Sound")
|
| 206 | + | elseif key == "k" and state and not ra1singTower then |
| 207 | - | s.Name = "Charge2" |
| 207 | + | ra1singTower = false |
| 208 | - | s.SoundId = "http://www.roblox.com/Asset/?id=2101137" |
| 208 | + | lastTower = nil |
| 209 | - | s.Volume = 1 |
| 209 | + | if torso.Position.y - 5/2 < 20.4 then |
| 210 | - | s.Pitch = 1 |
| 210 | + | local part = createAir(workspace) |
| 211 | - | s.Looped = false |
| 211 | + | part.Anchored = true |
| 212 | - | s.Parent = pm |
| 212 | + | disabled[part] = true |
| 213 | - | local s = Instance.new("Sound")
|
| 213 | + | |
| 214 | - | s.Name = "Charge3" |
| 214 | + | for i = 100, 50, 1 do |
| 215 | - | s.SoundId = "http://www.roblox.com/Asset/?id=2785493" |
| 215 | + | part.Size = Vector3.new(19, i, 10) |
| 216 | - | s.Volume = 1 |
| 216 | + | part.CFrame = CFrame.new(torso.Position.x, 0.4 + part.Size.y/2, torso.Position.z) |
| 217 | - | s.Pitch = 1 |
| 217 | + | torso.CFrame = (torso.CFrame - torso.CFrame.p) + Vector3.new(torso.Position.x, part.Position.y + part.Size.y/2 + 5/2, torso.Position.z) |
| 218 | - | s.Looped = false |
| 218 | + | wait(1/30) |
| 219 | - | s.Parent = pm |
| 219 | + | end |
| 220 | - | local s = Instance.new("Sound")
|
| 220 | + | |
| 221 | - | s.Name = "Charge4" |
| 221 | + | lastTower = part |
| 222 | - | s.SoundId = "http://www.roblox.com/Asset/?id=35275769" |
| 222 | + | |
| 223 | - | s.Volume = 1 |
| 223 | + | disabled[part] = nil |
| 224 | - | s.Pitch = 1 |
| 224 | + | part.Anchored = false |
| 225 | - | s.Looped = false |
| 225 | + | end |
| 226 | - | s.Parent = pm |
| 226 | + | ra1singTower = false |
| 227 | - | local s = Instance.new("Sound")
|
| 227 | + | |
| 228 | - | s.Name = "Fire1" |
| 228 | + | -- Avatar field |
| 229 | - | s.SoundId = "http://www.roblox.com/Asset/?id=10209268" |
| 229 | + | elseif key == "h" and state and not AvatarField then |
| 230 | - | s.Volume = 1 |
| 230 | + | AvatarField = true |
| 231 | - | s.Pitch = 1 |
| 231 | + | local player = game.Players.LocalPlayer |
| 232 | - | s.Looped = false |
| 232 | + | local e = Instance.new("Part")
|
| 233 | - | s.Parent = pm |
| 233 | + | e.Name = "Field" |
| 234 | - | local s = Instance.new("Sound")
|
| 234 | + | e.Anchored = true |
| 235 | - | s.Name = "Fire2" |
| 235 | + | e.CanCollide = false |
| 236 | - | s.SoundId = "http://www.roblox.com/Asset/?id=13775466" |
| 236 | + | e.FormFactor = "Symmetric" |
| 237 | - | s.Volume = 1 |
| 237 | + | local range = 30 |
| 238 | - | s.Pitch = 1 |
| 238 | + | e.Size = Vector3.new(range,1,range) |
| 239 | - | s.Looped = false |
| 239 | + | e.BrickColor = BrickColor.new("Bright blue")
|
| 240 | - | s.Parent = pm |
| 240 | + | e.Transparency = 0.5 |
| 241 | - | local s = Instance.new("Sound")
|
| 241 | + | e.TopSurface, e.BottomSurface = "Smooth", "Smooth" |
| 242 | - | s.Name = "Fire3" |
| 242 | + | Instance.new("CylinderMesh", e)
|
| 243 | - | s.SoundId = "http://www.roblox.com/Asset/?id=2767090" |
| 243 | + | local eRep = e:clone() |
| 244 | - | s.Volume = 1 |
| 244 | + | local E = e:clone() |
| 245 | - | s.Pitch = 1 |
| 245 | + | E.Transparency = 1 |
| 246 | - | s.Looped = false |
| 246 | + | E.Shape = "Ball" |
| 247 | - | s.Parent = pm |
| 247 | + | E.Size = Vector3.new(10,10,10) |
| 248 | - | local s = Instance.new("Sound")
|
| 248 | + | E.Mesh:Destroy() |
| 249 | - | s.Name = "Fire4" |
| 249 | + | E.Parent = e |
| 250 | - | s.SoundId = "http://www.roblox.com/Asset/?id=2800815" |
| 250 | + | local E2 = E:clone() |
| 251 | - | s.Volume = 1 |
| 251 | + | E2.Transparency = 1 |
| 252 | - | s.Pitch = 1 |
| 252 | + | E2.Size = Vector3.new(range,range,range) |
| 253 | - | s.Looped = false |
| 253 | + | local E2Rep = E2:clone() |
| 254 | - | s.Parent = pm |
| 254 | + | E2.Parent = E |
| 255 | - | local s = Instance.new("Sound")
|
| 255 | + | local ERep = E:clone() |
| 256 | - | s.Name = "Fire5" |
| 256 | + | local close1, dist1 = Vector3.new(0,0,0), math.huge |
| 257 | - | s.SoundId = "http://www.roblox.com/Asset/?id=2974249" |
| 257 | + | local df = Instance.new("IntValue", player.Character)
|
| 258 | - | s.Volume = 1 |
| 258 | + | df.Name = "Avatar State" |
| 259 | - | s.Pitch = 1 |
| 259 | + | function Get(place, p) |
| 260 | - | s.Looped = false |
| 260 | + | for _, v in ipairs(place:GetChildren()) do |
| 261 | - | s.Parent = pm |
| 261 | + | local vPar = v.Parent |
| 262 | - | local p = Instance.new("Part")
|
| 262 | + | if v:IsA("BasePart") and v.Name ~= "Base" and v.Name ~= "Terrain" and not v.Name:find(player.Name) and v.Name ~= "NoDestroy" then
|
| 263 | - | p.Name = "Source" |
| 263 | + | local dist = (v.Position - e.Position).magnitude |
| 264 | - | p.FormFactor = "Custom" |
| 264 | + | local closest = dist |
| 265 | - | p.Size = Vector3.new(1, 1, 1) |
| 265 | + | local distf = ((v.Position + (v.CFrame*CFrame.Angles(0,math.deg(0),0).lookVector) * v.Size.X/2) - e.Position).magnitude |
| 266 | - | p.Transparency = 1 |
| 266 | + | local distb = ((v.Position + (v.CFrame*CFrame.Angles(0,math.deg(180),0)).lookVector * v.Size.Z/2) - e.Position).magnitude |
| 267 | - | p.BrickColor = BrickColor.new("Really black")
|
| 267 | + | local distt = ((v.Position + (v.CFrame*CFrame.Angles(math.deg(90),0,0)).lookVector * v.Size.Y/2) - e.Position).magnitude |
| 268 | - | p.CanCollide = false |
| 268 | + | local distB = ((v.Position + (v.CFrame*CFrame.Angles(math.deg(-90),0,0)).lookVector * v.Size.Y/2) - e.Position).magnitude |
| 269 | - | p.Locked = true |
| 269 | + | local distl = ((v.Position + (v.CFrame*CFrame.Angles(0,math.deg(90),0)).lookVector * v.Size.X/2) - e.Position).magnitude |
| 270 | - | p.TopSurface = 0 |
| 270 | + | local distr = ((v.Position + (v.CFrame*CFrame.Angles(0,math.deg(-90),0)).lookVector * v.Size.X/2) - e.Position).magnitude |
| 271 | - | p.BottomSurface = 0 |
| 271 | + | local dists = {distf, distb, distt, distB, distl, distr}
|
| 272 | - | p.Parent = model |
| 272 | + | for index, var in ipairs(dists) do |
| 273 | - | local m = Instance.new("SpecialMesh")
|
| 273 | + | if var < closest then |
| 274 | - | m.MeshType = "Sphere" |
| 274 | + | closest = var |
| 275 | - | m.Scale = Vector3.new(1, 1, 1) |
| 275 | + | end |
| 276 | - | m.Parent = p |
| 276 | + | end |
| 277 | - | local w = Instance.new("Weld")
|
| 277 | + | if closest < dist1 then |
| 278 | - | w.Part0 = p |
| 278 | + | close1, dist1 = v.Position, closest |
| 279 | - | w.Part1 = pm |
| 279 | + | end |
| 280 | - | w.C0 = CFrame.new() |
| 280 | + | if closest <= range/2 then |
| 281 | - | w.C1 = CFrame.new(0, 1, 0) |
| 281 | + | if game.Players:playerFromCharacter(v.Parent) then |
| 282 | - | w.Parent = p |
| 282 | + | pcall(function() |
| 283 | - | local f = Instance.new("Fire")
|
| 283 | + | local p = game.Players:playerFromCharacter(v.Parent) |
| 284 | - | f.Enabled = false |
| 284 | + | if not p.Character:findFirstChild("Darkfield") then
|
| 285 | - | f.Name = "Fire" |
| 285 | + | local T = p.Character:findFirstChild("Torso")
|
| 286 | - | f.Heat = 0 |
| 286 | + | T.CFrame = T.CFrame + CFrame.new(e.Position, T.Position).lookVector |
| 287 | - | f.Size = 1 |
| 287 | + | else |
| 288 | - | f.Parent = p |
| 288 | + | local m = Instance.new("SpecialMesh", E2)
|
| 289 | m.MeshType = "Sphere" | |
| 290 | - | |
| 290 | + | E2.Reflectance = 1000 |
| 291 | - | |
| 291 | + | E2.BrickColor = BrickColor.new("Institutional white")
|
| 292 | - | function removeParts(format) |
| 292 | + | E2.Transparency = 0 |
| 293 | - | if format == "hand" then |
| 293 | + | m.Scale = Vector3.new(math.random(-10,10)/10, math.random(-10,10)/10, math.random(-10,10)/10) |
| 294 | - | if Player.Character:FindFirstChild(Name) ~= nil then |
| 294 | + | end |
| 295 | - | Player.Character[Name]:Remove() |
| 295 | + | end) |
| 296 | - | end |
| 296 | + | end |
| 297 | - | elseif format == "holster" then |
| 297 | + | local T = player.Character.Torso |
| 298 | - | if Player.Character:FindFirstChild(Name.. " (Holstered)") ~= nil then |
| 298 | + | pcall(function() |
| 299 | - | Player.Character[Name.. " (Holstered)"]:Remove() |
| 299 | + | if v.Name ~= "Field" and v.Name ~= "Handle" then |
| 300 | - | end |
| 300 | + | v.Anchored = false |
| 301 | - | end |
| 301 | + | v.Velocity = v.Velocity + CFrame.new(T.Position, v.Position).lookVector * 50 / math.sqrt((v.Position - T.Position).magnitude) |
| 302 | end | |
| 303 | - | |
| 303 | + | end) |
| 304 | - | |
| 304 | + | for X, Y in ipairs(v:GetChildren()) do |
| 305 | - | function SetAngle(Joint, Angle, Character) |
| 305 | + | if Y.ClassName:find("Body") then
|
| 306 | - | if Character == nil then return false end |
| 306 | + | pcall(function() Y.force = -Y.force end) |
| 307 | - | local Joints = {
|
| 307 | + | local vel = Vector3.new() |
| 308 | - | Character.Torso:FindFirstChild("Right Shoulder 2"),
|
| 308 | + | pcall(function() vel = -Y.velocity end) |
| 309 | - | Character.Torso:FindFirstChild("Left Shoulder 2"),
|
| 309 | + | pcall(function() Y.velocity = vel end) |
| 310 | - | Character.Torso:FindFirstChild("Right Hip 2"),
|
| 310 | + | local pos = Vector3.new() |
| 311 | - | Character.Torso:FindFirstChild("Left Hip 2")
|
| 311 | + | pcall(function() pos = pos + CFrame.new(T.Position, v.Position).lookVector end) |
| 312 | - | } |
| 312 | + | pcall(function() Y.position = pos end) |
| 313 | - | if Joints[Joint] == nil then return false end |
| 313 | + | wait() |
| 314 | - | if Joint == 1 or Joint == 3 then |
| 314 | + | pcall(function() if Y.ClassName == "BodyVelocity" then if Y.velocity ~= vel then Y.maxForce = Vector3.new(0,0,0) end end end) |
| 315 | - | Joints[Joint].DesiredAngle = Angle |
| 315 | + | pcall(function() if Y.ClassName == "BodyPosition" then if Y.position ~= pos then Y.maxForce = Vector3.new(0,0,0) end end end) |
| 316 | - | end |
| 316 | + | pcall(function() Y.maxTorque = Vector3.new(0,0,0) end) |
| 317 | - | if Joint == 2 or Joint == 4 then |
| 317 | + | end |
| 318 | - | Joints[Joint].DesiredAngle = -Angle |
| 318 | + | end |
| 319 | - | end |
| 319 | + | end |
| 320 | end | |
| 321 | - | |
| 321 | + | if v.Name ~= player.Name then |
| 322 | - | |
| 322 | + | Get(v, game.Players:playerFromCharacter(v) or p) |
| 323 | - | function ForceAngle(Joint, Angle, Character) |
| 323 | + | end |
| 324 | - | if Character == nil then return false end |
| 324 | + | end |
| 325 | - | local Joints = {
|
| 325 | + | |
| 326 | - | Character.Torso:FindFirstChild("Right Shoulder 2"),
|
| 326 | + | local char = player.Character |
| 327 | - | Character.Torso:FindFirstChild("Left Shoulder 2"),
|
| 327 | + | Delay(0, function() |
| 328 | - | Character.Torso:FindFirstChild("Right Hip 2"),
|
| 328 | + | while player.Character == char do |
| 329 | - | Character.Torso:FindFirstChild("Left Hip 2")
|
| 329 | + | if math.random(1, 10) == 1 then |
| 330 | - | } |
| 330 | + | for _, v in ipairs(player.Character:GetChildren()) do |
| 331 | - | if Joints[Joint] == nil then return false end |
| 331 | + | if v.Name == "Field" then |
| 332 | - | if Joint == 1 or Joint == 3 then |
| 332 | + | v:Destroy() |
| 333 | - | Joints[Joint].DesiredAngle = Angle |
| 333 | + | end |
| 334 | - | Joints[Joint].CurrentAngle = Angle |
| 334 | + | end |
| 335 | - | end |
| 335 | + | local trans = e.Transparency |
| 336 | - | if Joint == 2 or Joint == 4 then |
| 336 | + | if e then |
| 337 | - | Joints[Joint].DesiredAngle = -Angle |
| 337 | + | e:Destroy() |
| 338 | - | Joints[Joint].CurrentAngle = -Angle |
| 338 | + | end |
| 339 | - | end |
| 339 | + | e = eRep |
| 340 | eRep = e:clone() | |
| 341 | - | |
| 341 | + | e.Parent = player.Character |
| 342 | - | |
| 342 | + | if E then |
| 343 | - | function SetSpeed(Joint, Speed, Character) |
| 343 | + | E:Destroy() |
| 344 | - | if Character == nil then return false end |
| 344 | + | end |
| 345 | - | local Joints = {
|
| 345 | + | E = ERep |
| 346 | - | Character.Torso:FindFirstChild("Right Shoulder 2"),
|
| 346 | + | ERep = E:clone() |
| 347 | - | Character.Torso:FindFirstChild("Left Shoulder 2"),
|
| 347 | + | E.Parent = e |
| 348 | - | Character.Torso:FindFirstChild("Right Hip 2"),
|
| 348 | + | E2 = E2Rep |
| 349 | - | Character.Torso:FindFirstChild("Left Hip 2")
|
| 349 | + | E2Rep = E2:clone() |
| 350 | - | } |
| 350 | + | E2.Parent = E |
| 351 | - | if Joints[Joint] == nil then return false end |
| 351 | + | E2.Transparency = .1 + .1*math.min(math.max(dist1-range/2, 0)/(range/2), 1) |
| 352 | - | Joints[Joint].MaxVelocity = Speed |
| 352 | + | end |
| 353 | e.CFrame = player.Character.Torso.CFrame - Vector3.new(0,3,0) | |
| 354 | - | |
| 354 | + | E.CFrame = player.Character.Torso.CFrame |
| 355 | - | |
| 355 | + | E2.CFrame = e.CFrame |
| 356 | - | function DisableLimb(Limb, Character) |
| 356 | + | close1, dist1 = Vector3.new(0,0,0), math.huge |
| 357 | - | if Character == nil then return false end |
| 357 | + | Get(workspace) |
| 358 | - | if Character:FindFirstChild("Torso") == nil then return false end
|
| 358 | + | wait(1/30) |
| 359 | - | local Joints = {
|
| 359 | + | E2.Transparency = .6 + .4*math.min(math.max(dist1-range/2, 0)/(range/2), 1) |
| 360 | - | Character.Torso:FindFirstChild("Right Shoulder"),
|
| 360 | + | AvatarField = false |
| 361 | - | Character.Torso:FindFirstChild("Left Shoulder"),
|
| 361 | + | end |
| 362 | - | Character.Torso:FindFirstChild("Right Hip"),
|
| 362 | + | end) |
| 363 | - | Character.Torso:FindFirstChild("Left Hip")
|
| 363 | + | elseif key == "t" and state and not raisingTow3r then |
| 364 | - | } |
| 364 | + | raisingTow3r = false |
| 365 | - | local Limbs = {
|
| 365 | + | lastTower = nil |
| 366 | - | Character:FindFirstChild("Right Arm"),
|
| 366 | + | if torso.Position.y - 5/2 < 20.4 then |
| 367 | - | Character:FindFirstChild("Left Arm"),
|
| 367 | + | local part = createAir(workspace) |
| 368 | - | Character:FindFirstChild("Right Leg"),
|
| 368 | + | part.Anchored = true |
| 369 | - | Character:FindFirstChild("Left Leg")
|
| 369 | + | disabled[part] = true |
| 370 | - | } |
| 370 | + | |
| 371 | - | if Joints[Limb] == nil then return false end |
| 371 | + | for i = 0, 20, 4 do |
| 372 | - | if Limbs[Limb] == nil then return false end |
| 372 | + | part.Size = Vector3.new(9, i, 9) |
| 373 | - | local Joint = Instance.new("Motor")
|
| 373 | + | part.CFrame = CFrame.new(torso.Position.x, 0.4 + part.Size.y/2, torso.Position.z) |
| 374 | - | Joint.Parent = Character.Torso |
| 374 | + | torso.CFrame = (torso.CFrame - torso.CFrame.p) + Vector3.new(torso.Position.x, part.Position.y + part.Size.y/2 + 5/2, torso.Position.z) |
| 375 | - | Joint.Part0 = Character.Torso |
| 375 | + | wait(1/30) |
| 376 | - | Joint.Part1 = Limbs[Limb] |
| 376 | + | end |
| 377 | - | if Limb == 1 then |
| 377 | + | |
| 378 | - | Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) |
| 378 | + | lastTower = part |
| 379 | - | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) |
| 379 | + | |
| 380 | - | Joint.Name = "Right Shoulder 2" |
| 380 | + | disabled[part] = nil |
| 381 | - | elseif Limb == 2 then |
| 381 | + | part.Anchored = false |
| 382 | - | Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) |
| 382 | + | end |
| 383 | - | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) |
| 383 | + | raisingTow3r = false |
| 384 | - | Joint.Name = "Left Shoulder 2" |
| 384 | + | -- Break Air |
| 385 | - | elseif Limb == 3 then |
| 385 | + | elseif key == "b" and state then |
| 386 | - | Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) |
| 386 | + | for part in pairs(frames) do |
| 387 | - | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) |
| 387 | + | if part.Size == Vector3.new(4, 4, 4) then |
| 388 | - | Joint.Name = "Right Hip 2" |
| 388 | + | for x = -1, 1, 2 do |
| 389 | - | elseif Limb == 4 then |
| 389 | + | for y = -1, 1, 2 do |
| 390 | - | Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) |
| 390 | + | for z = -1, 1, 2 do |
| 391 | - | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) |
| 391 | + | local oPart = createAir(workspace) |
| 392 | - | Joint.Name = "Left Hip 2" |
| 392 | + | oPart.Size = Vector3.new(2, 2, 2) |
| 393 | - | end |
| 393 | + | oPart.CFrame = part.CFrame * CFrame.new(x*1.1, y*1.1, z*1.1) |
| 394 | - | Joint.MaxVelocity = Joints[Limb].MaxVelocity |
| 394 | + | end |
| 395 | - | Joint.CurrentAngle = Joints[Limb].CurrentAngle |
| 395 | + | end |
| 396 | - | Joint.DesiredAngle = Joints[Limb].DesiredAngle |
| 396 | + | end |
| 397 | - | Joints[Limb]:Remove() |
| 397 | + | part:Destroy() |
| 398 | end | |
| 399 | - | |
| 399 | + | end |
| 400 | - | |
| 400 | + | |
| 401 | - | function ResetLimbCFrame(Limb, Character) |
| 401 | + | |
| 402 | - | if Character == nil then return false end |
| 402 | + | elseif key == "r" and state and not raisingTower then |
| 403 | - | if Character.Parent == nil then return false end |
| 403 | + | raisingTower = false |
| 404 | - | if Character:FindFirstChild("Torso") == nil then return false end
|
| 404 | + | lastTower = nil |
| 405 | - | local Joints = {
|
| 405 | + | if torso.Position.y - 5/2 < 20.4 then |
| 406 | - | Character.Torso:FindFirstChild("Right Shoulder 2"),
|
| 406 | + | local part = createAir(workspace) |
| 407 | - | Character.Torso:FindFirstChild("Left Shoulder 2"),
|
| 407 | + | part.Anchored = true |
| 408 | - | Character.Torso:FindFirstChild("Right Hip 2"),
|
| 408 | + | disabled[part] = true |
| 409 | - | Character.Torso:FindFirstChild("Left Hip 2")
|
| 409 | + | |
| 410 | - | } |
| 410 | + | for i = 0, 40, 4 do |
| 411 | - | local Limbs = {
|
| 411 | + | part.Size = Vector3.new(5, i, 30) |
| 412 | - | Character:FindFirstChild("Right Arm"),
|
| 412 | + | part.CFrame = CFrame.new(torso.Position.x, 0.4 + part.Size.y/2, torso.Position.z) |
| 413 | - | Character:FindFirstChild("Left Arm"),
|
| 413 | + | torso.CFrame = (torso.CFrame - torso.CFrame.p) + Vector3.new(torso.Position.x, part.Position.y + part.Size.y/2 + 5/2, torso.Position.z) |
| 414 | - | Character:FindFirstChild("Right Leg"),
|
| 414 | + | wait(1/30) |
| 415 | - | Character:FindFirstChild("Left Leg")
|
| 415 | + | end |
| 416 | - | } |
| 416 | + | |
| 417 | - | if Joints[Limb] == nil then return false end |
| 417 | + | lastTower = part |
| 418 | - | if Limbs[Limb] == nil then return false end |
| 418 | + | |
| 419 | - | if Limb == 1 then |
| 419 | + | disabled[part] = nil |
| 420 | - | Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) |
| 420 | + | part.Anchored = false |
| 421 | - | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) |
| 421 | + | end |
| 422 | - | elseif Limb == 2 then |
| 422 | + | raisingTower = false |
| 423 | - | Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) |
| 423 | + | |
| 424 | - | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) |
| 424 | + | |
| 425 | - | elseif Limb == 3 then |
| 425 | + | -- Ground attack |
| 426 | - | Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) |
| 426 | + | elseif key == "g" and state and not groundAttack then |
| 427 | - | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) |
| 427 | + | groundAttack = true |
| 428 | - | elseif Limb == 4 then |
| 428 | + | delay(1, function() |
| 429 | - | Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) |
| 429 | + | groundAttack = false |
| 430 | - | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) |
| 430 | + | end) |
| 431 | - | end |
| 431 | + | |
| 432 | local dir = planeY(mouse.Hit.p - torso.Position).unit | |
| 433 | - | |
| 433 | + | local pos = planeY(torso.Position, 0.8 + 5) + dir*13 |
| 434 | - | |
| 434 | + | |
| 435 | - | function EnableLimb(Limb, Character) |
| 435 | + | local ground = {}
|
| 436 | - | if Character == nil then return false end |
| 436 | + | |
| 437 | - | if Character:FindFirstChild("Torso") == nil then return false end
|
| 437 | + | delay(20, function() |
| 438 | - | local Joints = {
|
| 438 | + | for i = 1, 30 do |
| 439 | - | Character.Torso:FindFirstChild("Right Shoulder 2"),
|
| 439 | + | for _, part in pairs(ground) do |
| 440 | - | Character.Torso:FindFirstChild("Left Shoulder 2"),
|
| 440 | + | if part.Anchored then |
| 441 | - | Character.Torso:FindFirstChild("Right Hip 2"),
|
| 441 | + | part.CFrame = part.CFrame + Vector3.new(0, -1/7, 0) |
| 442 | - | Character.Torso:FindFirstChild("Left Hip 2")
|
| 442 | + | end |
| 443 | - | } |
| 443 | + | end |
| 444 | - | local Limbs = {
|
| 444 | + | wait(1/80) |
| 445 | - | Character:FindFirstChild("Right Arm"),
|
| 445 | + | end |
| 446 | - | Character:FindFirstChild("Left Arm"),
|
| 446 | + | for _, part in pairs(ground) do |
| 447 | - | Character:FindFirstChild("Right Leg"),
|
| 447 | + | if part.Anchored then |
| 448 | - | Character:FindFirstChild("Left Leg")
|
| 448 | + | part:Destroy() |
| 449 | - | } |
| 449 | + | end |
| 450 | - | if Joints[Limb] == nil then return false end |
| 450 | + | end |
| 451 | - | if Limbs[Limb] == nil then return false end |
| 451 | + | end) |
| 452 | - | if Limb == 1 then |
| 452 | + | |
| 453 | - | Joints[Limb].Name = "Right Shoulder" |
| 453 | + | for i = 1, 13 do |
| 454 | - | elseif Limb == 2 then |
| 454 | + | local hit, pos2 = rayCast(pos, dir*5, {char})
|
| 455 | - | Joints[Limb].Name = "Left Shoulder" |
| 455 | + | |
| 456 | - | elseif Limb == 3 then |
| 456 | + | local part = createAir(workspace) |
| 457 | - | Joints[Limb].Name = "Right Hip" |
| 457 | + | part.Anchored = true |
| 458 | - | elseif Limb == 4 then |
| 458 | + | part.Size = Vector3.new(10, 20, 10) |
| 459 | - | Joints[Limb].Name = "Left Hip" |
| 459 | + | part.CFrame = CFrame.new(pos2, pos2 + dir) * CFrame.Angles(math.rad(-50), 0, 0) + Vector3.new(0, -0, 0) |
| 460 | - | end |
| 460 | + | |
| 461 | - | Animate = Character:FindFirstChild("Animate")
|
| 461 | + | ground[#ground + 3] = part |
| 462 | - | if Animate == nil then return false end |
| 462 | + | |
| 463 | - | Animate = Animate:Clone() |
| 463 | + | -- Add force |
| 464 | - | Character.Animate:Remove() |
| 464 | + | if hit then |
| 465 | - | Animate.Parent = Character |
| 465 | + | local mass = hit:GetMass() |
| 466 | ||
| 467 | - | |
| 467 | + | -- Hit player |
| 468 | - | |
| 468 | + | for _, oPlayer in pairs(game.Players:GetPlayers()) do |
| 469 | - | function Weld(x, y) |
| 469 | + | if oPlayer.Character and oPlayer.Character:FindFirstChild("Torso") and hit:IsDescendantOf(oPlayer.Character) then
|
| 470 | - | local weld = Instance.new("Weld")
|
| 470 | + | hit = oPlayer.Character.Torso |
| 471 | - | weld.Part0 = x |
| 471 | + | mass = 90 |
| 472 | - | weld.Part1 = y |
| 472 | + | end |
| 473 | - | CJ = CFrame.new(x.Position) |
| 473 | + | end |
| 474 | - | C0 = x.CFrame:inverse() * CJ |
| 474 | + | |
| 475 | - | C1 = y.CFrame:inverse() * CJ |
| 475 | + | if hit.Name ~= "Torso" then |
| 476 | - | weld.C0 = C0 |
| 476 | + | hit:ClearAllChildren() |
| 477 | - | weld.C1 = C1 |
| 477 | + | end |
| 478 | - | weld.Parent = x |
| 478 | + | hit.Anchored = false |
| 479 | ||
| 480 | - | |
| 480 | + | -- Add force |
| 481 | - | |
| 481 | + | local bodyForce = createBody("Force", hit)
|
| 482 | - | function tagHumanoid(humanoid) |
| 482 | + | bodyForce.force = (dir + Vector3.new(0, 0.9, 0)).unit*1e4 * mass |
| 483 | - | local tag = Instance.new("ObjectValue")
|
| 483 | + | |
| 484 | - | tag.Name = "creator" |
| 484 | + | game.Debris:AddItem(bodyForce, 1/30) |
| 485 | - | tag.Value = Player |
| 485 | + | break |
| 486 | - | tag.Parent = humanoid |
| 486 | + | end |
| 487 | - | local tag = Instance.new("StringValue")
|
| 487 | + | |
| 488 | - | tag.Name = "creatorType1" |
| 488 | + | pos = pos2 |
| 489 | - | tag.Value = Name |
| 489 | + | wait(1/20) |
| 490 | - | tag.Parent = humanoid |
| 490 | + | end |
| 491 | - | local tag = Instance.new("StringValue")
|
| 491 | + | end |
| 492 | - | tag.Name = "creatorType2" |
| 492 | + | |
| 493 | - | tag.Value = "killed with magic" |
| 493 | + | --- CORE CODE BELOW --- CORE CODE BELOW --- CORE CODE BELOW --- |
| 494 | - | tag.Parent = humanoid |
| 494 | + | --- CORE CODE BELOW --- CORE CODE BELOW --- CORE CODE BELOW --- |
| 495 | --- CORE CODE BELOW --- CORE CODE BELOW --- CORE CODE BELOW --- | |
| 496 | - | |
| 496 | + | -- Clear old tool |
| 497 | - | |
| 497 | + | player.Backpack:ClearAllChildren() |
| 498 | - | function untagHumanoid(humanoid) |
| 498 | + | -- Create tool |
| 499 | - | if humanoid ~= nil then |
| 499 | + | local tool = Instance.new("HopperBin")
|
| 500 | - | local tag = humanoid:FindFirstChild("creator")
|
| 500 | + | tool.Parent = player.Backpack |
| 501 | - | if tag ~= nil then |
| 501 | + | tool.Name = "Air Bending" |
| 502 | - | tag:Remove() |
| 502 | + | -- Tool selected |
| 503 | - | end |
| 503 | + | tool.Selected:connect(function(mouse) |
| 504 | - | local tag = humanoid:FindFirstChild("creatorType1")
|
| 504 | + | mouse.Icon = "rbxasset://textures\\GunCursor.png" |
| 505 | - | if tag ~= nil then |
| 505 | + | |
| 506 | - | tag:Remove() |
| 506 | + | -- Mouse events |
| 507 | - | end |
| 507 | + | mouse.Button1Down:connect(function() |
| 508 | - | local tag = humanoid:FindFirstChild("creatorType2")
|
| 508 | + | mouseDown = true |
| 509 | - | if tag ~= nil then |
| 509 | + | end) |
| 510 | - | tag:Remove() |
| 510 | + | mouse.Button1Up:connect(function() |
| 511 | - | end |
| 511 | + | mouseDown = false |
| 512 | - | end |
| 512 | + | end) |
| 513 | mouse.KeyDown:connect(function(key) | |
| 514 | - | |
| 514 | + | keysDown[key:lower()] = true |
| 515 | - | |
| 515 | + | onKeyChange(mouse, key:lower(), true) |
| 516 | - | function onButton1Down(mouse) |
| 516 | + | end) |
| 517 | - | if selected == false or canFire == false or power <= 0 then return end |
| 517 | + | mouse.KeyUp:connect(function(key) |
| 518 | - | if Player.Character == nil then return end |
| 518 | + | keysDown[key:lower()] = false |
| 519 | - | if Player.Character:FindFirstChild("Humanoid") == nil then return end
|
| 519 | + | onKeyChange(mouse, key:lower(), false) |
| 520 | - | if Player.Character.Humanoid.Health <= 0 then return end |
| 520 | + | end) |
| 521 | - | if Player.Character:FindFirstChild(Name) == nil then return end |
| 521 | + | |
| 522 | - | if Player.Character[Name]:FindFirstChild("Handle") == nil then return end
|
| 522 | + | -- Call main |
| 523 | - | if Player.Character[Name]:FindFirstChild("Source") == nil then return end
|
| 523 | + | main(mouse) |
| 524 | - | if mouse == nil then return end |
| 524 | + | end) |
| 525 | - | Button1Down = true |
| 525 | + | --- LIBRARY BELOW --- LIBRARY BELOW --- LIBRARY BELOW --- |
| 526 | - | if spell == 1 then |
| 526 | + | --- LIBRARY BELOW --- LIBRARY BELOW --- LIBRARY BELOW --- |
| 527 | - | --Arefu Slash, projectile class. Uses hardened air particles to create razor-sharp projectiles. |
| 527 | + | --- LIBRARY BELOW --- LIBRARY BELOW --- LIBRARY BELOW --- |
| 528 | - | canFire = false |
| 528 | + | -- Ray cast |
| 529 | - | Player.Character[Name].Source.Mesh.MeshType = "Sphere" |
| 529 | + | function rayCast(pos, dir, ignore) |
| 530 | - | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) |
| 530 | + | return workspace:FindPartOnRayWithIgnoreList(Ray.new(pos, dir), ignore) |
| 531 | - | Player.Character[Name].Source.Transparency = 0.25 |
| 531 | + | |
| 532 | - | Player.Character[Name].Source.BrickColor = BrickColor.new("Bright green")
|
| 532 | + | -- Create body |
| 533 | - | Player.Character[Name].Source.Fire.Enabled = true |
| 533 | + | function createBody(type, path) |
| 534 | - | Player.Character[Name].Source.Fire.Heat = math.random(5, 10) |
| 534 | + | local body = Instance.new("Body" .. type)
|
| 535 | - | Player.Character[Name].Source.Fire.Size = math.random(5, 10) |
| 535 | + | if type == "Gyro" then |
| 536 | - | Player.Character[Name].Source.Fire.Color = Color3.new(0, 1, 0) |
| 536 | + | body.maxTorque = Vector3.new(math.huge, math.huge, math.huge) |
| 537 | - | Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(1, 1, 1) |
| 537 | + | elseif type ~= "Force" then |
| 538 | - | while Button1Down == true do |
| 538 | + | body.maxForce = Vector3.new(math.huge, math.huge, math.huge) |
| 539 | - | if power <= 0 then break end |
| 539 | + | end |
| 540 | - | coroutine.resume(coroutine.create(function() |
| 540 | + | body.Parent = path |
| 541 | - | for i = 0, 1, 0.1 do |
| 541 | + | return body |
| 542 | - | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(i, i, i) * 5) + Vector3.new(1, 1, 1) |
| 542 | + | |
| 543 | - | Player.Character[Name].Source.Transparency = i |
| 543 | + | -- Get parts in region 3 |
| 544 | - | wait() |
| 544 | + | function getPartsInRegion3(region, parts) |
| 545 | - | end |
| 545 | + | repeat |
| 546 | - | Player.Character[Name].Source.Transparency = 1 |
| 546 | + | local regParts = workspace:FindPartsInRegion3WithIgnoreList(region, parts, 100) |
| 547 | - | Player.Character[Name].Source.Fire.Enabled = false |
| 547 | + | for i, part in pairs(regParts) do |
| 548 | - | end)) |
| 548 | + | parts[#parts + 1] = part |
| 549 | - | Player.Character[Name].Handle.Fire2.Looped = false |
| 549 | + | end |
| 550 | - | Player.Character[Name].Handle.Fire2.Volume = 1 |
| 550 | + | until #regParts < 100 |
| 551 | - | Player.Character[Name].Handle.Fire2.Pitch = 1 |
| 551 | + | |
| 552 | - | Player.Character[Name].Handle.Fire2:Play() |
| 552 | + | -- Random |
| 553 | - | power = power - 1 |
| 553 | + | function r(min, max) |
| 554 | - | local air = Instance.new("Part")
|
| 554 | + | return math.random()*(max - min) + min |
| 555 | - | air.Name = "Air" |
| 555 | + | |
| 556 | - | air.FormFactor = "Custom" |
| 556 | + | -- Plane y |
| 557 | - | air.Size = Vector3.new(1, 1, 2) |
| 557 | + | function planeY(v, y) |
| 558 | - | air.TopSurface = "Smooth" |
| 558 | + | return Vector3.new(v.x, y or 0, v.z) |
| 559 | - | air.BottomSurface = "Smooth" |
| 559 | + | |
| 560 | - | air.BrickColor = BrickColor.new("Institutional white")
|
| 560 | + | -- Create Air |
| 561 | - | air.CanCollide = false |
| 561 | + | function createAir(path) |
| 562 | - | air.Anchored = true |
| 562 | + | local part = createPart("Air", path)
|
| 563 | - | air.Transparency = math.random(0, 5) / 10 |
| 563 | + | part.BrickColor = BrickColor.new("Brown")
|
| 564 | - | air.CFrame = CFrame.new(mouse.Hit.p + Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)), mouse.Hit.p) |
| 564 | + | part.Material = "Slate" |
| 565 | - | air.Parent = Workspace |
| 565 | + | part.Parent = path |
| 566 | - | air:BreakJoints() |
| 566 | + | return part |
| 567 | - | local m = Instance.new("SpecialMesh")
|
| 567 | + | |
| 568 | - | m.MeshType = "Sphere" |
| 568 | + | function createWater(path) |
| 569 | - | m.Scale = Vector3.new(0.5, 0.5, 1) |
| 569 | + | local part = createPart("Water", path)
|
| 570 | - | m.Parent = air |
| 570 | + | part.BrickColor = BrickColor.new("Bright blue")
|
| 571 | - | coroutine.resume(coroutine.create(function() |
| 571 | + | part.Material = "Ice" |
| 572 | - | while air.Parent ~= nil do |
| 572 | + | part.Parent = path |
| 573 | - | air.CFrame = CFrame.new(air.Position + (air.CFrame.lookVector * 5)) * CFrame.fromEulerAnglesXYZ(air.CFrame:toEulerAnglesXYZ()) |
| 573 | + | return part |
| 574 | - | for _, model in pairs(Workspace:GetChildren()) do |
| 574 | + | |
| 575 | - | if model.ClassName == "Part" then |
| 575 | + | -- Create part |
| 576 | - | if (air.Position - model.Position).magnitude <= 5 and model.Anchored == false then |
| 576 | + | function createPart(name, path) |
| 577 | - | model.Velocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) |
| 577 | + | local part = Instance.new("Part")
|
| 578 | - | if math.random(1, 10) == 1 then model:BreakJoints() end |
| 578 | + | part.FormFactor = "Symmetric" |
| 579 | - | air:Remove() |
| 579 | + | part.BottomSurface = "Smooth" |
| 580 | - | return |
| 580 | + | part.TopSurface = "Smooth" |
| 581 | - | end |
| 581 | + | part.Size = Vector3.new(9, 7, 8) |
| 582 | - | elseif model.ClassName == "Model" and model ~= Player.Character then |
| 582 | + | part.Name = name |
| 583 | - | for _, x in pairs(model:GetChildren()) do |
| 583 | + | part.Parent = path |
| 584 | - | if x.ClassName == "Part" then |
| 584 | + | return part |
| 585 | - | if (air.Position - x.Position).magnitude <= 5 and x.Anchored == false then |
| 585 | + | |
| 586 | - | x.Velocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) |
| 586 | + | local player=game.Players.LocalPlayer |
| 587 | - | if math.random(1, 10) == 1 then x:BreakJoints() end |
| 587 | + | local character=player.Character |
| 588 | - | if model:FindFirstChild("Humanoid") ~= nil then
|
| 588 | + | local head=character["Head"] |
| 589 | - | model.Humanoid:TakeDamage(5) |
| 589 | + | local torso=character["Torso"] |
| 590 | - | model.Humanoid.Sit = true |
| 590 | + | local humanoid=character["Humanoid"] |
| 591 | - | end |
| 591 | + | local arm={left=character["Left Arm"], right=character["Right Arm"]}
|
| 592 | - | air:Remove() |
| 592 | + | local add={
|
| 593 | - | return |
| 593 | + | part=function(parent,anchored,cancollide,color,shape,t,size,cframe) |
| 594 | - | end |
| 594 | + | local p=Instance.new("Part")
|
| 595 | - | end |
| 595 | + | p.Parent=parent |
| 596 | - | end |
| 596 | + | p.TopSurface="Smooth" |
| 597 | - | end |
| 597 | + | p.BottomSurface="Smooth" |
| 598 | - | end |
| 598 | + | p.FormFactor="Custom" |
| 599 | - | local shock = Instance.new("Part")
|
| 599 | + | p.Anchored=anchored |
| 600 | - | shock.FormFactor = "Custom" |
| 600 | + | p.CanCollide=cancollide |
| 601 | - | shock.Size = Vector3.new(1, 1, 1) |
| 601 | + | p.BrickColor=BrickColor.new(color) |
| 602 | - | shock.BrickColor = BrickColor.new("Institutional white")
|
| 602 | + | p.Shape=shape |
| 603 | - | shock.Anchored = true |
| 603 | + | p.Transparency=t |
| 604 | - | shock.Name = "Shock Ring" |
| 604 | + | p.Size=size |
| 605 | - | shock.CanCollide = false |
| 605 | + | p.CFrame=cframe |
| 606 | - | shock.Parent = Workspace |
| 606 | + | return p |
| 607 | - | local mesh = Instance.new("SpecialMesh")
|
| 607 | + | end, |
| 608 | - | mesh.MeshType = "FileMesh" |
| 608 | + | weld=function(parent,part1,cframe) |
| 609 | - | mesh.MeshId = "http://www.roblox.com/Asset/?id=20329976" |
| 609 | + | local w=Instance.new("Weld")
|
| 610 | - | mesh.Scale = Vector3.new(1, 1, 1) |
| 610 | + | w.Parent=parent |
| 611 | - | mesh.Parent = shock |
| 611 | + | w.Part0=parent |
| 612 | - | shock.CFrame = CFrame.new(air.Position + (air.CFrame.lookVector * 10), air.Position + (air.CFrame.lookVector * 50)) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) |
| 612 | + | w.Part1=part1 |
| 613 | - | coroutine.resume(coroutine.create(function() |
| 613 | + | w.C1=cframe |
| 614 | - | for i = 0, 10 do |
| 614 | + | return w |
| 615 | - | shock.Mesh.Scale = Vector3.new(i / 5, i, i / 5) |
| 615 | + | end, |
| 616 | - | shock.Transparency = i / 10 |
| 616 | + | mesh=function(ins,parent,scale) |
| 617 | - | wait() |
| 617 | + | local m=Instance.new(ins) |
| 618 | - | end |
| 618 | + | m.Parent=parent |
| 619 | - | shock:Remove() |
| 619 | + | m.Scale=scale |
| 620 | - | end)) |
| 620 | + | return m |
| 621 | - | wait() |
| 621 | + | end, |
| 622 | - | end |
| 622 | + | sound=function(parent,volume,id) |
| 623 | - | end)) |
| 623 | + | local s=Instance.new("Sound")
|
| 624 | - | coroutine.resume(coroutine.create(function(part) |
| 624 | + | s.Parent=parent |
| 625 | - | wait(10) |
| 625 | + | s.Volume=volume |
| 626 | - | part:Remove() |
| 626 | + | s.SoundId=id |
| 627 | - | end), air) |
| 627 | + | return s |
| 628 | - | wait() |
| 628 | + | end, |
| 629 | - | end |
| 629 | + | model=function(parent,name) |
| 630 | - | canFire = true |
| 630 | + | local m=Instance.new("Model")
|
| 631 | - | elseif spell == 2 then |
| 631 | + | m.Parent=parent |
| 632 | - | --Arefu Metoria, projectile class. Uses meteors. |
| 632 | + | m.Name=name |
| 633 | - | local position, target = mouse.Hit.p, mouse.Target |
| 633 | + | return m |
| 634 | - | if target == nil then return end |
| 634 | + | end, |
| 635 | - | if target.Parent == nil then return end |
| 635 | + | bg=function(parent,cframe) |
| 636 | - | canFire = false |
| 636 | + | local g=Instance.new("BodyGyro")
|
| 637 | - | power = power - 50 |
| 637 | + | g.Parent=parent |
| 638 | - | local offset = position - target.Position |
| 638 | + | g.maxTorque=Vector3.new(math.huge,math.huge,math.huge) |
| 639 | - | local size = math.random(10, 30) |
| 639 | + | g.cframe=cframe |
| 640 | - | Player.Character[Name].Source.Mesh.MeshType = "Sphere" |
| 640 | + | return g |
| 641 | - | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) |
| 641 | + | end, |
| 642 | - | Player.Character[Name].Source.Transparency = 0 |
| 642 | + | bav=function(parent,angular) |
| 643 | - | Player.Character[Name].Source.BrickColor = BrickColor.new("Bright green")
|
| 643 | + | local av=Instance.new("BodyAngularVelocity")
|
| 644 | - | Player.Character[Name].Handle.Charge2.Looped = false |
| 644 | + | av.maxTorque=Vector3.new(math.huge,math.huge,math.huge) |
| 645 | - | Player.Character[Name].Handle.Charge2.Volume = 1 |
| 645 | + | av.Parent=parent |
| 646 | - | Player.Character[Name].Handle.Charge2.Pitch = 0.35 |
| 646 | + | av.angularvelocity=angular |
| 647 | - | Player.Character[Name].Handle.Charge2:Play() |
| 647 | + | return av |
| 648 | - | local beam = Instance.new("Part")
|
| 648 | + | end, |
| 649 | - | beam.BrickColor = BrickColor.new("Bright green")
|
| 649 | + | bp=function(parent,pos) |
| 650 | - | beam.TopSurface = 0 |
| 650 | + | local p=Instance.new("BodyPosition")
|
| 651 | - | beam.BottomSurface = 0 |
| 651 | + | p.Parent=parent |
| 652 | - | beam.Size = Vector3.new(1, 1, 1) |
| 652 | + | p.maxForce=Vector3.new(0,math.huge,0) |
| 653 | - | beam.Transparency = 0.5 |
| 653 | + | p.position=pos |
| 654 | - | beam.Anchored = true |
| 654 | + | return p |
| 655 | - | beam.CanCollide = false |
| 655 | + | end, |
| 656 | - | beam.CFrame = CFrame.new(position) |
| 656 | + | bf=function(parent,force) |
| 657 | - | beam.Parent = Workspace |
| 657 | + | local f=Instance.new("BodyForce")
|
| 658 | - | local mesh = Instance.new("CylinderMesh")
|
| 658 | + | f.Parent=parent |
| 659 | - | mesh.Parent = beam |
| 659 | + | f.force=force |
| 660 | - | for i = 0, 60, 1 do |
| 660 | + | return f |
| 661 | - | local shine = Instance.new("Part")
|
| 661 | + | end, |
| 662 | - | shine.Name = "Shine" |
| 662 | + | humanoid=function(parent,maxhealth) |
| 663 | - | shine.FormFactor = "Custom" |
| 663 | + | local h=Instance.new("Humanoid")
|
| 664 | - | shine.Shape = "Ball" |
| 664 | + | h.Parent=parent |
| 665 | - | shine.CanCollide = false |
| 665 | + | h.MaxHealth=maxhealth |
| 666 | - | shine.BrickColor = BrickColor.new("Bright green")
|
| 666 | + | return h |
| 667 | - | shine.TopSurface = 0 |
| 667 | + | |
| 668 | - | shine.BottomSurface = 0 |
| 668 | + | } |
| 669 | - | shine.Size = Vector3.new(1, 1, 1) |
| 669 | + | local c=function(f)coroutine.resume(coroutine.create(f))end |
| 670 | - | shine.Transparency = 0.25 |
| 670 | + | local trailDeb=false |
| 671 | - | shine.CFrame = CFrame.new(Player.Character[Name].Source.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))) |
| 671 | + | local things=add.model(character,"Water Bending") |
| 672 | - | shine.Parent = Workspace |
| 672 | + | |
| 673 | - | local force = Instance.new("BodyPosition")
|
| 673 | + | function computePos(pos1,pos2) |
| 674 | - | force.D = 7000 |
| 674 | + | local pos3=Vector3.new(pos2.x,pos1.y,pos2.z) |
| 675 | - | force.P = 100000 |
| 675 | + | return CFrame.new(pos1,pos3) |
| 676 | - | force.maxForce = Vector3.new(math.huge, math.huge, math.huge) |
| 676 | + | |
| 677 | - | force.position = Player.Character[Name].Source.Position |
| 677 | + | |
| 678 | - | force.Parent = shine |
| 678 | + | local touchDeb=false |
| 679 | - | coroutine.resume(coroutine.create(function(part1, part2) for i = 0, 10 do if part1 ~= nil and part2 ~= nil then part1.BodyPosition.position = part2.Position wait() end end part1:Remove() end), shine, Player.Character[Name].Source) |
| 679 | + | function touch(hit) |
| 680 | - | mesh.Scale = Vector3.new(size * (i / 60), 10000, size * (i / 60)) |
| 680 | + | local human=hit.Parent:findFirstChild("Humanoid")
|
| 681 | - | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 10, i / 10, i / 10) |
| 681 | + | local torso=hit.Parent:findFirstChild("Torso")
|
| 682 | - | Player.Character[Name].Source.Transparency = Player.Character[Name].Source.Transparency - 0.015 |
| 682 | + | if human and torso and human~=humanoid then |
| 683 | - | wait() |
| 683 | + | local damage=math.random(5,10) |
| 684 | - | end |
| 684 | + | c(function() |
| 685 | - | for i = 0, 10 do |
| 685 | + | human:TakeDamage(damage) |
| 686 | - | beam.Transparency = beam.Transparency + 0.1 |
| 686 | + | human.PlatformStand=true |
| 687 | - | Player.Character[Name].Source.Transparency = Player.Character[Name].Source.Transparency + 0.1 |
| 687 | + | torso.Velocity=torso.CFrame.lookVector*-150 |
| 688 | - | wait() |
| 688 | + | torso.RotVelocity=Vector3.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) |
| 689 | - | end |
| 689 | + | wait(1) |
| 690 | - | if beam ~= nil then beam:Remove() end |
| 690 | + | human.PlatformStand=false |
| 691 | - | Player.Character[Name].Source.Transparency = 1 |
| 691 | + | torso.Velocity=Vector3.new(0,0,0) |
| 692 | - | canFire = true |
| 692 | + | torso.RotVelocity=Vector3.new(0,0,0) |
| 693 | - | local meteor = Instance.new("Part")
|
| 693 | + | end) |
| 694 | - | meteor.BrickColor = BrickColor.new("Bright red")
|
| 694 | + | end |
| 695 | - | meteor.Name = "Meteor" |
| 695 | + | |
| 696 | - | meteor.CanCollide = true |
| 696 | + | |
| 697 | - | meteor.Locked = true |
| 697 | + | function trail(pos) |
| 698 | - | meteor.FormFactor = "Custom" |
| 698 | + | trailDeb=true |
| 699 | - | meteor.Shape = "Ball" |
| 699 | + | old=pos.Position |
| 700 | - | meteor.Size = Vector3.new(size, size, size) |
| 700 | + | c(function() |
| 701 | - | meteor.RotVelocity = Vector3.new(math.random(-1000, 1000), math.random(-1000, 1000), math.random(-1000, 1000)) |
| 701 | + | while trailDeb==true do |
| 702 | - | meteor.Parent = Workspace |
| 702 | + | wait() |
| 703 | - | meteor:BreakJoints() |
| 703 | + | new=pos.Position |
| 704 | - | local fire = Instance.new("Fire")
|
| 704 | + | local magnitude=(old-new).magnitude |
| 705 | - | fire.Heat = 0 |
| 705 | + | local line=add.part(things,true,false,"White","Block",0,Vector3.new(9,14,9) ,CFrame.new(old,new)*CFrame.Angles(0,0,-magnitude/2)) |
| 706 | - | fire.Size = 50 |
| 706 | + | old=new |
| 707 | - | fire.Parent = meteor |
| 707 | + | c(function() |
| 708 | - | local smoke = Instance.new("Smoke")
|
| 708 | + | for i=.2,1,.2 do |
| 709 | - | smoke.RiseVelocity = 0 |
| 709 | + | wait() |
| 710 | - | smoke.Size = size + 3 |
| 710 | + | line.Transparency=i |
| 711 | - | smoke.Color = Color3.new(50 / 255, 50 / 255, 50 / 255) |
| 711 | + | end |
| 712 | - | smoke.Opacity = 0.5 |
| 712 | + | line:remove() |
| 713 | - | smoke.Parent = meteor |
| 713 | + | end) |
| 714 | - | local mesh = Instance.new("SpecialMesh")
|
| 714 | + | line.Touched:connect(touch) |
| 715 | - | mesh.MeshType = "FileMesh" |
| 715 | + | end |
| 716 | - | mesh.MeshId = "http://www.roblox.com/Asset/?id=1290033" |
| 716 | + | end) |
| 717 | - | mesh.TextureId = "http://www.roblox.com/Asset/?id=1290030" |
| 717 | + | |
| 718 | - | mesh.Scale = meteor.Size / 1.5 |
| 718 | + | local pathDeb=false |
| 719 | - | mesh.VertexColor = Vector3.new(1, 0, 0) |
| 719 | + | local pathPart=nil |
| 720 | - | mesh.Parent = meteor |
| 720 | + | local bPosition=10 |
| 721 | - | for i = 5000, 0, -100 do |
| 721 | + | function path() |
| 722 | - | meteor.CFrame = CFrame.new((target.Position + offset) + Vector3.new(0, i, 0)) |
| 722 | + | pathDeb=true |
| 723 | - | meteor.Velocity = Vector3.new(0, 0, 0) |
| 723 | + | pathPart=add.part(things,true,true,"White","Block",0,Vector3.new(4,4,4),CFrame.new()) |
| 724 | - | wait() |
| 724 | + | local bp=add.bp(torso,torso.Position+Vector3.new(0,bPosition,0)) |
| 725 | - | end |
| 725 | + | while pathDeb==true do |
| 726 | - | meteor.CFrame = CFrame.new((target.Position + offset) + Vector3.new(0, size / 2, 0)) |
| 726 | + | wait() |
| 727 | - | delay(0.1, function() Weld(target, meteor) meteor.Velocity = Vector3.new(0, 0, 0) end) |
| 727 | + | pathPart.CFrame=torso.CFrame*CFrame.new(0,-4,0) |
| 728 | - | meteor.Anchored = true |
| 728 | + | pathPart.Transparency = 0.6 |
| 729 | - | local s = Instance.new("Sound")
|
| 729 | + | Mesh = Instance.new("SpecialMesh")
|
| 730 | - | s.SoundId = "rbxasset://sounds\\Launching rocket.wav" |
| 730 | + | pathPart.Transparency = 0.40000000596046 |
| 731 | - | s.Pitch = (30 - size) / 25 |
| 731 | + | Mesh.Parent = pathPart |
| 732 | - | s.Parent = Workspace |
| 732 | + | Mesh.MeshType = Enum.MeshType.Sphere |
| 733 | - | s:Play() |
| 733 | + | end |
| 734 | - | local shards = {}
|
| 734 | + | |
| 735 | - | for i = 0, math.random(10, 30) do |
| 735 | + | --Armz |
| 736 | - | local shard = Instance.new("Part")
|
| 736 | + | local fakeArm={left=add.part(things,false,false,"Brown","Block",1,Vector3.new(1,1,1),CFrame.new()), right=add.part(things,false,false,"Brown","Block",1,Vector3.new(1,1,1),CFrame.new())}
|
| 737 | - | shard.Name = "Ground Shard" |
| 737 | + | local water={left=add.part(things,false,false,"Bright blue","Ball",1,Vector3.new(1,1,1),CFrame.new()), right=add.part(things,false,false,"White","Ball",1,Vector3.new(1,1,1),CFrame.new())}
|
| 738 | - | shard.Anchored = true |
| 738 | + | --Weldz |
| 739 | - | shard.Locked = true |
| 739 | + | local connectArmWeld={left=add.weld(torso,fakeArm.left,CFrame.new(1.5,-.5,0)), right=add.weld(torso,fakeArm.right,CFrame.new(-1.5,-.5,0))}
|
| 740 | - | shard.BrickColor = target.BrickColor |
| 740 | + | local armWeld={left=add.weld(fakeArm.left,arm.left,CFrame.new(0,0.5,0)), right=add.weld(fakeArm.right,arm.right,CFrame.new(0,0.5,0))}
|
| 741 | - | shard.Size = Vector3.new(size + 10, 2, size) |
| 741 | + | local waterWeld={left=add.weld(water.left,arm.left,CFrame.new(0,-2,0)), right=add.weld(water.right,arm.right,CFrame.new(0,-2,0))}
|
| 742 | - | shard.CFrame = CFrame.new(meteor.Position - Vector3.new(0, size / 2, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(math.random(0, 360)), math.rad(math.random(0, 25))) |
| 742 | + | |
| 743 | - | shard.Parent = Workspace |
| 743 | + | local anim={
|
| 744 | - | table.insert(shards, shard) |
| 744 | + | equip=function() |
| 745 | - | end |
| 745 | + | for i=.2,1,.2 do |
| 746 | - | local new = Instance.new("Part")
|
| 746 | + | wait() |
| 747 | - | new.Name = "Meteor" |
| 747 | + | armWeld.left.C0=CFrame.Angles(math.rad(90)*i,0,math.rad(45)*i) |
| 748 | - | new.Transparency = 1 |
| 748 | + | armWeld.right.C0=CFrame.Angles(math.rad(135)*i,0,0) |
| 749 | - | new.CanCollide = false |
| 749 | + | end |
| 750 | - | new.Anchored = true |
| 750 | + | end, |
| 751 | - | new.CFrame = CFrame.new(meteor.Position) |
| 751 | + | watersh00t=function(mouse) |
| 752 | - | new.Parent = Workspace |
| 752 | + | torso.CFrame=computePos(torso.CFrame.p,mouse.Hit.p) |
| 753 | - | local fire = Instance.new("Fire")
|
| 753 | + | trail(water.right) |
| 754 | - | fire.Heat = 50 |
| 754 | + | trail(water.left) |
| 755 | - | fire.Size = 50 |
| 755 | + | local waterbull=add.part(things,false,false,"White","Ball",0,Vector3.new(30,5,20),CFrame.new((torso.CFrame+torso.CFrame.lookVector*5).p,mouse.hit.p)) |
| 756 | - | fire.Parent = new |
| 756 | + | waterbull.Touched:connect(touch) |
| 757 | - | meteor.Fire:Remove() |
| 757 | + | waterbull.Velocity=waterbull.CFrame.lookVector*150 |
| 758 | - | local shock = Instance.new("Part")
|
| 758 | + | trail(waterbull) |
| 759 | - | shock.FormFactor = "Custom" |
| 759 | + | local bf=add.bf(waterbull,Vector3.new(0,waterbull:GetMass()*200.3,1)) |
| 760 | - | shock.Size = Vector3.new(1, 1, 1) |
| 760 | + | for i=.8,1,.2 do |
| 761 | - | shock.BrickColor = BrickColor.new("Institutional white")
|
| 761 | + | wait() |
| 762 | - | shock.Anchored = true |
| 762 | + | armWeld.left.C0=CFrame.Angles(math.rad(90)*i,0,math.rad(55)*i) |
| 763 | - | shock.Name = "Shock Ring" |
| 763 | + | armWeld.right.C0=CFrame.Angles(math.rad(90)*i,0,-math.rad(60)*i) |
| 764 | - | shock.CanCollide = false |
| 764 | + | waterWeld.left.C1=CFrame.new(5,-7+(-10*i),0) |
| 765 | - | shock.Parent = Workspace |
| 765 | + | waterWeld.right.C1=CFrame.new(1,-3+(-10*i),0) |
| 766 | - | local mesh = Instance.new("SpecialMesh")
|
| 766 | + | end |
| 767 | - | mesh.MeshType = "FileMesh" |
| 767 | + | wait(.2) |
| 768 | - | mesh.MeshId = "http://www.roblox.com/Asset/?id=3270017" |
| 768 | + | for i=9,0,-.2 do |
| 769 | - | mesh.Parent = shock |
| 769 | + | wait() |
| 770 | - | local tilt1 = math.random(-10, 10) |
| 770 | + | armWeld.left.C0=CFrame.Angles(math.rad(90)*i,0,math.rad(45)*i) |
| 771 | - | local tilt2 = math.random(-10, 10) |
| 771 | + | armWeld.right.C0=CFrame.Angles(math.rad(90)*i,0,-math.rad(45)*i) |
| 772 | - | local tiltChance = math.random(1, 3) |
| 772 | + | waterWeld.left.C1=CFrame.new(0,-2+(-10*i),0) |
| 773 | - | for i = 0, 50 do |
| 773 | + | waterWeld.right.C1=CFrame.new(0,-2+(-10*i),0) |
| 774 | - | shock.Mesh.Scale = Vector3.new(i, i, i) |
| 774 | + | end |
| 775 | - | if tiltChance == 1 then |
| 775 | + | game.Debris:AddItem(waterbull,5) |
| 776 | - | shock.CFrame = CFrame.new(meteor.Position - Vector3.new(0, meteor.Size.y / 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + tilt1), 0, 0) |
| 776 | + | trailDeb=false |
| 777 | - | elseif tiltChance == 2 then |
| 777 | + | end, |
| 778 | - | shock.CFrame = CFrame.new(meteor.Position - Vector3.new(0, meteor.Size.y / 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(tilt2), 0) |
| 778 | + | watershoot=function(mouse) |
| 779 | - | elseif tiltChance == 3 then |
| 779 | + | torso.CFrame=computePos(torso.CFrame.p,mouse.Hit.p) |
| 780 | - | shock.CFrame = CFrame.new(meteor.Position - Vector3.new(0, meteor.Size.y / 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + tilt1), math.rad(tilt2), 0) |
| 780 | + | trail(water.left) |
| 781 | - | end |
| 781 | + | trail(water.right) |
| 782 | - | wait() |
| 782 | + | local waterbull=add.part(things,false,false,"White","Ball",0,Vector3.new(6,6,6),CFrame.new((torso.CFrame+torso.CFrame.lookVector*5).p,mouse.hit.p)) |
| 783 | - | end |
| 783 | + | waterbull.Touched:connect(touch) |
| 784 | - | for i = 0, 1, 0.1 do |
| 784 | + | waterbull.Velocity=waterbull.CFrame.lookVector*150 |
| 785 | - | shock.Transparency = i |
| 785 | + | trail(waterbull) |
| 786 | - | wait() |
| 786 | + | local bf=add.bf(waterbull,Vector3.new(0,waterbull:GetMass()*196.2,0)) |
| 787 | - | end |
| 787 | + | for i=.2,1,.2 do |
| 788 | - | shock:Remove() |
| 788 | + | wait() |
| 789 | - | wait(math.random(1, 10)) |
| 789 | + | armWeld.left.C0=CFrame.Angles(math.rad(90)*i,0,math.rad(45)*i) |
| 790 | - | if new ~= nil then new:Remove() end |
| 790 | + | armWeld.right.C0=CFrame.Angles(math.rad(90)*i,0,-math.rad(45)*i) |
| 791 | - | if meteor == nil then return end |
| 791 | + | waterWeld.left.C1=CFrame.new(0,-2+(-10*i),0) |
| 792 | - | local e = Instance.new("Explosion")
|
| 792 | + | waterWeld.right.C1=CFrame.new(0,-2+(-10*i),0) |
| 793 | - | e.BlastPressure = 100000 |
| 793 | + | end |
| 794 | - | e.Position = meteor.Position |
| 794 | + | wait(.2) |
| 795 | - | e.BlastRadius = meteor.Size.y * 2 |
| 795 | + | for i=6,0,-.2 do |
| 796 | - | e.Parent = Workspace |
| 796 | + | wait() |
| 797 | - | local s = Instance.new("Sound")
|
| 797 | + | armWeld.left.C0=CFrame.Angles(math.rad(90)*i,0,math.rad(45)*i) |
| 798 | - | s.Name = "Explosion" |
| 798 | + | armWeld.right.C0=CFrame.Angles(math.rad(90)*i,0,-math.rad(45)*i) |
| 799 | - | s.Pitch = (30 - size) / 20 |
| 799 | + | waterWeld.left.C1=CFrame.new(0,-2+(-10*i),0) |
| 800 | - | s.SoundId = "http://www.roblox.com/Asset/?id=2101148" |
| 800 | + | waterWeld.right.C1=CFrame.new(0,-2+(-10*i),0) |
| 801 | - | s.Parent = Workspace |
| 801 | + | end |
| 802 | - | s:Play() |
| 802 | + | game.Debris:AddItem(waterbull,9) |
| 803 | - | for i = 0, math.random(2, 10) do |
| 803 | + | trailDeb=false |
| 804 | - | local size = math.random(1, 5) |
| 804 | + | end, |
| 805 | - | local new = meteor:Clone() |
| 805 | + | waterRaise=function(mouse) |
| 806 | - | if new:FindFirstChild("Weld") ~= nil then new.Weld:Remove() end
|
| 806 | + | torso.CFrame=computePos(torso.CFrame.p,mouse.Hit.p) |
| 807 | - | new.Size = Vector3.new(size, size, size) |
| 807 | + | trail(water.left) |
| 808 | - | new.Mesh.Scale = Vector3.new(size, size, size) |
| 808 | + | trail(water.right) |
| 809 | - | new.CanCollide = false |
| 809 | + | for i=.5,1,.2 do |
| 810 | - | new.Anchored = false |
| 810 | + | wait() |
| 811 | - | new.CFrame = CFrame.new(meteor.Position + Vector3.new(math.random(-meteor.Size.x / 2, meteor.Size.x / 2), math.random(-meteor.Size.y / 2, meteor.Size.y / 2), math.random(-meteor.Size.z / 2, meteor.Size.z / 2))) * CFrame.fromEulerAnglesXYZ(math.random(0, 360), math.random(0, 360), math.random(0, 360)) |
| 811 | + | armWeld.left.C0=CFrame.Angles(math.rad(135)*i,0,-math.rad(5)*i) |
| 812 | - | new.Velocity = Vector3.new(math.random(-100, 100), math.random(10, 250), math.random(-100, 100)) |
| 812 | + | armWeld.right.C0=CFrame.Angles(math.rad(135)*i,0,math.rad(5)*i) |
| 813 | - | new.RotVelocity = Vector3.new(math.random(-500, 500), math.random(-500, 500), math.random(-500, 500)) |
| 813 | + | waterWeld.left.C1=CFrame.new(0,-2+(-10*i),0) |
| 814 | - | new.Smoke:Remove() |
| 814 | + | waterWeld.right.C1=CFrame.new(0,-2+(-10*i),0) |
| 815 | - | new.Parent = Workspace |
| 815 | + | end |
| 816 | - | end |
| 816 | + | wait(.2) |
| 817 | - | for i = 1, #shards do |
| 817 | + | for i=9,0,-.2 do |
| 818 | - | if shards[i] ~= nil then |
| 818 | + | wait() |
| 819 | - | if math.random(1, 2) == 1 then |
| 819 | + | armWeld.left.C0=CFrame.Angles(math.rad(135)*i,0,-math.rad(5)*i) |
| 820 | - | shards[i]:Remove() |
| 820 | + | armWeld.right.C0=CFrame.Angles(math.rad(135)*i,0,math.rad(5)*i) |
| 821 | - | else |
| 821 | + | waterWeld.left.C1=CFrame.new(0,-2+(-math.random(10,12)*i),0) |
| 822 | - | shards[i].CanCollide = false |
| 822 | + | waterWeld.right.C1=CFrame.new(0,-2+(-math.random(10,12)*i),0) |
| 823 | - | shards[i].Anchored = false |
| 823 | + | end |
| 824 | - | shards[i].RotVelocity = Vector3.new(math.random(-500, 500), math.random(-500, 500), math.random(-500, 500)) |
| 824 | + | trailDeb=false |
| 825 | - | shards[i].Velocity = Vector3.new(math.random(-100, 100), math.random(10, 250), math.random(-100, 100)) |
| 825 | + | end, |
| 826 | - | end |
| 826 | + | waterSpin=function() |
| 827 | - | end |
| 827 | + | trail(water.left) |
| 828 | - | end |
| 828 | + | trail(water.right) |
| 829 | - | meteor:Remove() |
| 829 | + | local bg=add.bg(torso,torso.CFrame) |
| 830 | - | elseif spell == 3 then |
| 830 | + | for i=.2,1,.2 do |
| 831 | - | --Eccrando Bolt, energy class. Fires a charged bolt of energy gathered in your wand. |
| 831 | + | wait() |
| 832 | - | canFire = false |
| 832 | + | armWeld.left.C0=CFrame.Angles(math.rad(90)*i,0,-math.rad(90)*i) |
| 833 | - | Player.Character[Name].Source.Mesh.MeshType = "Sphere" |
| 833 | + | armWeld.right.C0=CFrame.Angles(math.rad(90)*i,0,math.rad(90)*i) |
| 834 | - | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) |
| 834 | + | waterWeld.left.C1=CFrame.new(0,-2+(-math.random(5,8)*i),0) |
| 835 | - | Player.Character[Name].Source.Transparency = 0 |
| 835 | + | waterWeld.right.C1=CFrame.new(0,-2+(-math.random(5,8)*i),0) |
| 836 | - | Player.Character[Name].Source.BrickColor = BrickColor.new("New Yeller")
|
| 836 | + | end |
| 837 | - | Player.Character[Name].Handle.Charge1.Looped = false |
| 837 | + | local bav=add.bav(torso,Vector3.new(0,75,0)) |
| 838 | - | Player.Character[Name].Handle.Charge1.Volume = 1 |
| 838 | + | wait(3) |
| 839 | - | Player.Character[Name].Handle.Charge1.Pitch = 1 |
| 839 | + | for i=1,0,-.2 do |
| 840 | - | Player.Character[Name].Handle.Charge1:Play() |
| 840 | + | wait() |
| 841 | - | for i = 0, 10 do |
| 841 | + | armWeld.left.C0=CFrame.Angles(math.rad(90)*i,0,-math.rad(90)*i) |
| 842 | - | local shine = Instance.new("Part")
|
| 842 | + | armWeld.right.C0=CFrame.Angles(math.rad(90)*i,0,math.rad(90)*i) |
| 843 | - | shine.Name = "Shine" |
| 843 | + | waterWeld.left.C1=CFrame.new(0,-2+(-5*i),0) |
| 844 | - | shine.FormFactor = "Custom" |
| 844 | + | waterWeld.right.C1=CFrame.new(0,-2+(-5*i),0) |
| 845 | - | shine.Shape = "Ball" |
| 845 | + | end |
| 846 | - | shine.CanCollide = false |
| 846 | + | bg:remove() |
| 847 | - | shine.BrickColor = BrickColor.new("New Yeller")
|
| 847 | + | bav:remove() |
| 848 | - | shine.TopSurface = 0 |
| 848 | + | trailDeb=false |
| 849 | - | shine.BottomSurface = 0 |
| 849 | + | end, |
| 850 | - | shine.Size = Vector3.new(1, 1, 1) |
| 850 | + | bend=function(mouse) |
| 851 | - | shine.Transparency = 0.25 |
| 851 | + | torso.CFrame=computePos(torso.CFrame.p,mouse.Hit.p) |
| 852 | - | shine.CFrame = CFrame.new(Player.Character[Name].Source.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))) |
| 852 | + | trail(water.left) |
| 853 | - | shine.Parent = Workspace |
| 853 | + | trail(water.right) |
| 854 | - | local force = Instance.new("BodyPosition")
|
| 854 | + | for i=.2,1,.2 do |
| 855 | - | force.D = 7000 |
| 855 | + | wait() |
| 856 | - | force.P = 100000 |
| 856 | + | armWeld.left.C0=CFrame.Angles(math.rad(90)*i,0,math.rad(90)*i) |
| 857 | - | force.maxForce = Vector3.new(math.huge, math.huge, math.huge) |
| 857 | + | armWeld.right.C0=CFrame.Angles(math.rad(90)*i,0,-math.rad(90)*i) |
| 858 | - | force.position = Player.Character[Name].Source.Position |
| 858 | + | waterWeld.left.C1=CFrame.new(0,-2+(-10*i),0) |
| 859 | - | force.Parent = shine |
| 859 | + | waterWeld.right.C1=CFrame.new(0,-2+(-10*i),0) |
| 860 | - | coroutine.resume(coroutine.create(function(part1, part2) for i = 0, 10 do if part1 ~= nil and part2 ~= nil then part1.BodyPosition.position = part2.Position wait() end end part1:Remove() end), shine, Player.Character[Name].Source) |
| 860 | + | end |
| 861 | - | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 7.5, i / 7.5, i / 7.5) |
| 861 | + | wait(.2) |
| 862 | - | wait() |
| 862 | + | for i=4,0,-.2 do |
| 863 | - | power = power - 1 |
| 863 | + | wait() |
| 864 | - | end |
| 864 | + | armWeld.left.C0=CFrame.Angles(math.rad(90)*i,0,math.rad(45)*i) |
| 865 | - | for i = 10, 20 do |
| 865 | + | armWeld.right.C0=CFrame.Angles(math.rad(90)*i,0,-math.rad(45)*i) |
| 866 | - | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 7.5, i / 7.5, i / 7.5) |
| 866 | + | waterWeld.left.C1=CFrame.new(0,-2+(-15*i),0) |
| 867 | - | power = power - 1 |
| 867 | + | waterWeld.right.C1=CFrame.new(0,-2+(-15*i),0) |
| 868 | - | wait() |
| 868 | + | end |
| 869 | - | end |
| 869 | + | trailDeb=false |
| 870 | - | local first = true |
| 870 | + | end, |
| 871 | - | while Button1Down == true or first == true do |
| 871 | + | watershoot2=function(mouse) |
| 872 | - | first = false |
| 872 | + | torso.CFrame=computePos(torso.CFrame.p,mouse.Hit.p) |
| 873 | - | if power < 0 then break end |
| 873 | + | trail(water.left) |
| 874 | - | power = power - 5 |
| 874 | + | trail(water.right) |
| 875 | - | if Player.Character == nil then break end |
| 875 | + | for i=1,40 do |
| 876 | - | if Player.Character:FindFirstChild("Humanoid") == nil then break end
|
| 876 | + | local waterbull=add.part(things,false,false,"Bright blue","Ball",0,Vector3.new(8,8,8),torso.CFrame*CFrame.Angles(0,math.rad(9)*i,0)) |
| 877 | - | if Player.Character.Humanoid.Health <= 0 then break end |
| 877 | + | waterbull.Velocity=waterbull.CFrame.lookVector*100 |
| 878 | - | if Player.Character:FindFirstChild(Name) == nil then break end |
| 878 | + | trail(waterbull) |
| 879 | - | if Player.Character[Name]:FindFirstChild("Handle") == nil then break end
|
| 879 | + | local bf=add.bf(waterbull,Vector3.new(0,waterbull:GetMass()*196.2,0)) |
| 880 | - | if Player.Character[Name]:FindFirstChild("Source") == nil then break end
|
| 880 | + | game.Debris:AddItem(waterbull,5) |
| 881 | - | if selected == false then break end |
| 881 | + | waterbull.Touched:connect(touch) |
| 882 | - | Player.Character[Name].Handle.Fire1.Looped = false |
| 882 | + | end |
| 883 | - | Player.Character[Name].Handle.Fire1.Volume = 1 |
| 883 | + | for i=.2,1,.2 do |
| 884 | - | Player.Character[Name].Handle.Fire1.Pitch = 1 |
| 884 | + | wait() |
| 885 | - | Player.Character[Name].Handle.Fire1:Play() |
| 885 | + | armWeld.left.C0=CFrame.Angles(math.rad(90)*i,0,math.rad(90)*i) |
| 886 | - | local position = mouse.Hit.p |
| 886 | + | armWeld.right.C0=CFrame.Angles(math.rad(90)*i,0,-math.rad(90)*i) |
| 887 | - | local e = Instance.new("Explosion")
|
| 887 | + | waterWeld.left.C1=CFrame.new(0,-2+(-10*i),0) |
| 888 | - | e.BlastPressure = 500000 |
| 888 | + | waterWeld.right.C1=CFrame.new(0,-2+(-10*i),0) |
| 889 | - | e.BlastRadius = 10 |
| 889 | + | end |
| 890 | - | e.Position = position |
| 890 | + | wait(.2) |
| 891 | - | e.Parent = Workspace |
| 891 | + | for i=1,0,-.2 do |
| 892 | - | for i = 1, math.random(5, 25) do |
| 892 | + | wait() |
| 893 | - | local shine = Instance.new("Part")
|
| 893 | + | armWeld.left.C0=CFrame.Angles(math.rad(90)*i,0,math.rad(90)*i) |
| 894 | - | shine.Name = "Shine" |
| 894 | + | armWeld.right.C0=CFrame.Angles(math.rad(90)*i,0,-math.rad(90)*i) |
| 895 | - | shine.FormFactor = "Custom" |
| 895 | + | waterWeld.left.C1=CFrame.new(0,-2+(-10*i),0) |
| 896 | - | shine.Shape = "Block" |
| 896 | + | waterWeld.right.C1=CFrame.new(0,-2+(-10*i),0) |
| 897 | - | shine.CanCollide = false |
| 897 | + | end |
| 898 | - | shine.Anchored = true |
| 898 | + | trailDeb=false |
| 899 | - | shine.BrickColor = BrickColor.new("New Yeller")
|
| 899 | + | end, |
| 900 | - | shine.TopSurface = 0 |
| 900 | + | AvatarSpecial=function(mouse) |
| 901 | - | shine.BottomSurface = 0 |
| 901 | + | torso.CFrame=computePos(torso.CFrame.p,mouse.Hit.p) |
| 902 | - | shine.Size = Vector3.new(1, 1, 1) |
| 902 | + | trail(water.left) |
| 903 | - | shine.Transparency = 0.25 |
| 903 | + | trail(water.right) |
| 904 | - | shine.CFrame = CFrame.new(mouse.Hit.p) |
| 904 | + | for i=1,40 do |
| 905 | - | shine.Parent = Workspace |
| 905 | + | local waterbull=add.part(things,false,false,"Brown","Ball",0,Vector3.new(10,20,30),torso.CFrame*CFrame.Angles(0,math.rad(9)*i,0)) |
| 906 | - | local mesh = Instance.new("SpecialMesh")
|
| 906 | + | waterbull.Velocity=waterbull.CFrame.lookVector*100 |
| 907 | - | mesh.MeshType = "Brick" |
| 907 | + | trail(waterbull) |
| 908 | - | local random = math.random(3, 10) / 10 |
| 908 | + | local bf=add.bf(waterbull,Vector3.new(0,waterbull:GetMass()*196.2,0)) |
| 909 | - | mesh.Scale = Vector3.new(random, random, random) |
| 909 | + | game.Debris:AddItem(waterbull,5) |
| 910 | - | mesh.Parent = shine |
| 910 | + | waterbull.Touched:connect(touch) |
| 911 | - | coroutine.resume(coroutine.create(function(part) |
| 911 | + | end |
| 912 | - | for i = 0.25 * 25, 25 do |
| 912 | + | for i=.2,1,.2 do |
| 913 | - | part.Transparency = i / 25 |
| 913 | + | wait() |
| 914 | - | part.CFrame = CFrame.new(part.Position + Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10)) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) |
| 914 | + | armWeld.left.C0=CFrame.Angles(math.rad(90)*i,0,math.rad(90)*i) |
| 915 | - | wait(math.random(1, 5) / 100) |
| 915 | + | armWeld.right.C0=CFrame.Angles(math.rad(90)*i,0,-math.rad(90)*i) |
| 916 | - | end |
| 916 | + | waterWeld.left.C1=CFrame.new(0,-2+(-10*i),0) |
| 917 | - | part:Remove() |
| 917 | + | waterWeld.right.C1=CFrame.new(0,-2+(-10*i),0) |
| 918 | - | end), shine) |
| 918 | + | end |
| 919 | - | end |
| 919 | + | wait(.2) |
| 920 | - | for i = 1, math.random(2, 5) do |
| 920 | + | for i=1,0,-.2 do |
| 921 | - | local shine = Instance.new("Part")
|
| 921 | + | wait() |
| 922 | - | shine.Name = "Shine" |
| 922 | + | armWeld.left.C0=CFrame.Angles(math.rad(90)*i,0,math.rad(90)*i) |
| 923 | - | shine.FormFactor = "Custom" |
| 923 | + | armWeld.right.C0=CFrame.Angles(math.rad(90)*i,0,-math.rad(90)*i) |
| 924 | - | shine.Shape = "Block" |
| 924 | + | waterWeld.left.C1=CFrame.new(0,-2+(-10*i),0) |
| 925 | - | shine.CanCollide = false |
| 925 | + | waterWeld.right.C1=CFrame.new(0,-2+(-10*i),0) |
| 926 | - | shine.Anchored = true |
| 926 | + | end |
| 927 | - | shine.BrickColor = BrickColor.new("New Yeller")
|
| 927 | + | trailDeb=false |
| 928 | - | shine.TopSurface = 0 |
| 928 | + | end, |
| 929 | - | shine.BottomSurface = 0 |
| 929 | + | waterbending2=function(mouse) |
| 930 | - | shine.Size = Vector3.new(1, 1, 1) |
| 930 | + | torso.CFrame=computePos(torso.CFrame.p,mouse.Hit.p) |
| 931 | - | shine.Transparency = 0.25 |
| 931 | + | trail(water.left) |
| 932 | - | shine.CFrame = CFrame.new(mouse.Hit.p + Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10)) |
| 932 | + | trail(water.right) |
| 933 | - | shine.Parent = Workspace |
| 933 | + | for i=1,40 do |
| 934 | - | local mesh = Instance.new("SpecialMesh")
|
| 934 | + | local waterbull=add.part(things,false,false,"Bright blue","Ball",0,Vector3.new(50,20,40),torso.CFrame*CFrame.Angles(0,math.rad(9)*i,0)) |
| 935 | - | mesh.MeshType = "Sphere" |
| 935 | + | waterbull.Velocity=waterbull.CFrame.lookVector*100 |
| 936 | - | local random = math.random(3, 10) / 10 |
| 936 | + | trail(waterbull) |
| 937 | - | mesh.Scale = Vector3.new(random, random, random) |
| 937 | + | local bf=add.bf(waterbull,Vector3.new(0,waterbull:GetMass()*196.2,0)) |
| 938 | - | mesh.Parent = shine |
| 938 | + | game.Debris:AddItem(waterbull,5) |
| 939 | - | coroutine.resume(coroutine.create(function(part) |
| 939 | + | waterbull.Touched:connect(touch) |
| 940 | - | for i = 0.25, 1, 0.05 do |
| 940 | + | end |
| 941 | - | part.Transparency = i |
| 941 | + | for i=.6,1,.2 do |
| 942 | - | part.Mesh.Scale = part.Mesh.Scale + Vector3.new(1, 1, 1) |
| 942 | + | wait() |
| 943 | - | wait() |
| 943 | + | armWeld.left.C0=CFrame.Angles(math.rad(90)*i ,0,math.rad(90)*i) |
| 944 | - | end |
| 944 | + | armWeld.right.C0=CFrame.Angles(math.rad(90)*i,0,-math.rad(90)*i) |
| 945 | - | part:Remove() |
| 945 | + | waterWeld.left.C1=CFrame.new(0,-2+(-10*i),0) |
| 946 | - | end), shine) |
| 946 | + | waterWeld.right.C1=CFrame.new(0,-2+(-10*i),0) |
| 947 | - | end |
| 947 | + | end |
| 948 | - | local trail = Instance.new("Part")
|
| 948 | + | wait(.2) |
| 949 | - | trail.BrickColor = BrickColor.new("New Yeller")
|
| 949 | + | for i=1,0,-.2 do |
| 950 | - | trail.TopSurface = 0 |
| 950 | + | wait() |
| 951 | - | trail.BottomSurface = 0 |
| 951 | + | armWeld.left.C0=CFrame.Angles(math.rad(90)*i,0,math.rad(90)*i) |
| 952 | - | trail.Size = Vector3.new(1, 1, 1) |
| 952 | + | armWeld.right.C0=CFrame.Angles(math.rad(90)*i,0,-math.rad(90)*i) |
| 953 | - | trail.Transparency = 0.4 |
| 953 | + | waterWeld.left.C1=CFrame.new(0,-2+(-10*i),0) |
| 954 | - | trail.Anchored = true |
| 954 | + | waterWeld.right.C1=CFrame.new(0,-2+(-10*i),0) |
| 955 | - | trail.CanCollide = false |
| 955 | + | end |
| 956 | - | trail.CFrame = CFrame.new((Player.Character[Name].Source.Position + position) / 2, position) |
| 956 | + | trailDeb=false |
| 957 | - | trail.Parent = Workspace |
| 957 | + | end, |
| 958 | - | local mesh = Instance.new("SpecialMesh")
|
| 958 | + | waterBack=function(mouse) |
| 959 | - | mesh.MeshType = "Brick" |
| 959 | + | torso.CFrame=computePos(torso.CFrame.p,mouse.Hit.p) |
| 960 | - | mesh.Scale = Vector3.new(math.random(2, 5) / 10, math.random(2, 5) / 10, (position - Player.Character[Name].Source.Position).magnitude) |
| 960 | + | trail(water.left) |
| 961 | - | mesh.Parent = trail |
| 961 | + | trail(water.right) |
| 962 | - | coroutine.resume(coroutine.create(function(part) wait(0.1) for i = 1, 10 do part.Transparency = part.Transparency + 0.1 wait(0.1) end part:Remove() end), trail) |
| 962 | + | for i=.2,1,.2 do |
| 963 | - | coroutine.resume(coroutine.create(function() |
| 963 | + | wait() |
| 964 | - | for i = 10, 0, -1 do |
| 964 | + | armWeld.left.C0=CFrame.Angles(math.rad(90)*i,0,0) |
| 965 | - | Player.Character[Name].Source.Transparency = (10 - i) / 10 |
| 965 | + | armWeld.right.C0=CFrame.Angles(math.rad(90)*i,0,0) |
| 966 | - | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 1.5, i / 1.5, i / 1.5) |
| 966 | + | waterWeld.left.C1=CFrame.new(0,-2+(-20*i),0) |
| 967 | - | wait() |
| 967 | + | waterWeld.right.C1=CFrame.new(0,-2+(-20*i),0) |
| 968 | - | end |
| 968 | + | end |
| 969 | - | end)) |
| 969 | + | wait(.2) |
| 970 | - | wait(0.3) |
| 970 | + | for i=1,0,-.2 do |
| 971 | - | end |
| 971 | + | wait() |
| 972 | - | Player.Character[Name].Source.Transparency = 1 |
| 972 | + | armWeld.left.C0=CFrame.Angles(math.rad(90)*i,0,0) |
| 973 | - | canFire = true |
| 973 | + | armWeld.right.C0=CFrame.Angles(math.rad(90)*i,0,0) |
| 974 | - | elseif spell == 4 then |
| 974 | + | waterWeld.left.C1=CFrame.new(0,-2+(-20*i),0) |
| 975 | - | --Eccrando Strike, energy class. Use the clouds to your advantage and fire bolts of lightning at the ground. |
| 975 | + | waterWeld.right.C1=CFrame.new(0,-2+(-20*i),0) |
| 976 | - | while Button1Down == true do |
| 976 | + | end |
| 977 | - | if Player.Character == nil then break end |
| 977 | + | trailDeb=false |
| 978 | - | if Player.Character:FindFirstChild("Humanoid") == nil then break end
|
| 978 | + | end, |
| 979 | - | if Player.Character.Humanoid.Health <= 0 then break end |
| 979 | + | waterForward=function(mouse) |
| 980 | - | if Player.Character:FindFirstChild(Name) == nil then break end |
| 980 | + | torso.CFrame=computePos(torso.CFrame.p,mouse.Hit.p) |
| 981 | - | if Player.Character[Name]:FindFirstChild("Handle") == nil then break end
|
| 981 | + | torso.Anchored=true |
| 982 | - | if Player.Character[Name]:FindFirstChild("Source") == nil then break end
|
| 982 | + | for i=.2,1,.2 do |
| 983 | - | if selected == false then break end |
| 983 | + | wait() |
| 984 | - | while power <= 25 and Button1Down == true do |
| 984 | + | armWeld.left.C0=CFrame.Angles(math.rad(135)*i,0,-math.rad(5)*i) |
| 985 | - | wait() |
| 985 | + | armWeld.right.C0=CFrame.Angles(math.rad(135)*i,0,math.rad(5)*i) |
| 986 | - | end |
| 986 | + | end |
| 987 | - | if power <= 0 then break end |
| 987 | + | for i=1,20 do |
| 988 | - | canFire = false |
| 988 | + | wait() |
| 989 | - | Player.Character[Name].Source.Mesh.MeshType = "Sphere" |
| 989 | + | local waterblock=add.part(things,false,false,"Bright blue","Block",0,Vector3.new(9,7,9),torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(math.rad(45),0,0)+torso.CFrame.lookVector*2*i) |
| 990 | - | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) |
| 990 | + | trail(waterblock) |
| 991 | - | Player.Character[Name].Source.Transparency = 0 |
| 991 | + | game.Debris:AddItem(waterblock,1) |
| 992 | - | Player.Character[Name].Source.BrickColor = BrickColor.new("New Yeller")
|
| 992 | + | waterblock.Touched:connect(touch) |
| 993 | - | Player.Character[Name].Handle.Charge1.Looped = false |
| 993 | + | end |
| 994 | - | Player.Character[Name].Handle.Charge1.Volume = 1 |
| 994 | + | wait(.2) |
| 995 | - | Player.Character[Name].Handle.Charge1.Pitch = 0.4 |
| 995 | + | torso.Anchored=false |
| 996 | - | Player.Character[Name].Handle.Charge1:Play() |
| 996 | + | for i=1,0,-.2 do |
| 997 | - | for i = 0, 50 do |
| 997 | + | wait() |
| 998 | - | local shine = Instance.new("Part")
|
| 998 | + | armWeld.left.C0=CFrame.Angles(math.rad(135)*i,0,-math.rad(5)*i) |
| 999 | - | shine.Name = "Shine" |
| 999 | + | armWeld.right.C0=CFrame.Angles(math.rad(135)*i,0,math.rad(5)*i) |
| 1000 | - | shine.FormFactor = "Custom" |
| 1000 | + | end |
| 1001 | - | shine.Shape = "Ball" |
| 1001 | + | trailDeb=false |
| 1002 | - | shine.CanCollide = false |
| 1002 | + | |
| 1003 | - | shine.BrickColor = BrickColor.new("New Yeller")
|
| 1003 | + | } |
| 1004 | - | shine.TopSurface = 0 |
| 1004 | + | |
| 1005 | - | shine.BottomSurface = 0 |
| 1005 | + | function getTouched() |
| 1006 | - | shine.Size = Vector3.new(1, 1, 1) |
| 1006 | + | for i,v in pairs(things:GetChildren()) do |
| 1007 | - | shine.Transparency = 0.25 |
| 1007 | + | v.Touched:connect(touch) |
| 1008 | - | shine.CFrame = CFrame.new(Player.Character[Name].Source.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))) |
| 1008 | + | end |
| 1009 | - | shine.Parent = Workspace |
| 1009 | + | |
| 1010 | - | local force = Instance.new("BodyPosition")
|
| 1010 | + | |
| 1011 | - | force.D = 7000 |
| 1011 | + | local deb=false |
| 1012 | - | force.P = 100000 |
| 1012 | + | local buttonDeb=false |
| 1013 | - | force.maxForce = Vector3.new(math.huge, math.huge, math.huge) |
| 1013 | + | local bin=Instance.new("HopperBin")
|
| 1014 | - | force.position = Player.Character[Name].Source.Position |
| 1014 | + | bin.Parent=player.Backpack |
| 1015 | - | force.Parent = shine |
| 1015 | + | bin.Name="Avatar State" |
| 1016 | - | coroutine.resume(coroutine.create(function(part1, part2) for i = 0, 10 do if part1 ~= nil and part2 ~= nil then part1.BodyPosition.position = part2.Position wait() end end part1:Remove() end), shine, Player.Character[Name].Source) |
| 1016 | + | bin.Selected:connect(function(mouse) |
| 1017 | - | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 7.5, i / 7.5, i / 7.5) |
| 1017 | + | bin:remove() |
| 1018 | - | power = power - 1 |
| 1018 | + | anim.equip() |
| 1019 | - | wait() |
| 1019 | + | mouse.Button1Down:connect(function() |
| 1020 | - | end |
| 1020 | + | if deb==false then |
| 1021 | - | power = power - 10 |
| 1021 | + | deb=true |
| 1022 | - | if math.random(1, 2) == 1 then id = "Thunder" else id = "Lightning" end |
| 1022 | + | getTouched() |
| 1023 | - | local s = Instance.new("Sound")
|
| 1023 | + | anim.watershoot(mouse) |
| 1024 | - | s.Volume = math.random(10, 50) / 10 |
| 1024 | + | anim.equip() |
| 1025 | - | s.SoundId = "rbxasset://sounds\\Halloween" ..id.. ".wav" |
| 1025 | + | deb=false |
| 1026 | - | s.Pitch = math.random(9, 11) / 10 |
| 1026 | + | end |
| 1027 | - | s.Parent = Workspace |
| 1027 | + | end) |
| 1028 | - | s:Play() |
| 1028 | + | mouse.KeyDown:connect(function(key) |
| 1029 | - | if math.random(1, 2) == 1 then id = "Thunder" else id = "Lightning" end |
| 1029 | + | if key=="q" and deb==false then |
| 1030 | - | local s = Instance.new("Sound")
|
| 1030 | + | deb=true |
| 1031 | - | s.Volume = math.random(1, 10) / 10 |
| 1031 | + | getTouched() |
| 1032 | - | s.SoundId = "rbxasset://sounds\\Halloween" ..id.. ".wav" |
| 1032 | + | anim.waterRaise(mouse) |
| 1033 | - | s.Pitch = math.random(1, 30) / 10 |
| 1033 | + | anim.equip() |
| 1034 | - | s.Parent = Workspace |
| 1034 | + | deb=false |
| 1035 | - | s:Play() |
| 1035 | + | end |
| 1036 | - | if selected == false then break end |
| 1036 | + | if key=="e" and deb==false then |
| 1037 | - | local e = Instance.new("Explosion")
|
| 1037 | + | deb=true |
| 1038 | - | e.BlastPressure = 1000000 |
| 1038 | + | getTouched() |
| 1039 | - | e.BlastRadius = 25 |
| 1039 | + | anim.waterSpin() |
| 1040 | - | e.Position = mouse.Hit.p |
| 1040 | + | anim.equip() |
| 1041 | - | e.Parent = Workspace |
| 1041 | + | deb=false |
| 1042 | - | local pos = (mouse.Hit.p + Vector3.new(math.random(-100, 100), 1000, math.random(-100, 100))) |
| 1042 | + | end |
| 1043 | - | local trail = Instance.new("Part")
|
| 1043 | + | if key=="r" and deb==false then |
| 1044 | - | trail.BrickColor = BrickColor.new("New Yeller")
|
| 1044 | + | deb=true |
| 1045 | - | trail.TopSurface = 0 |
| 1045 | + | getTouched() |
| 1046 | - | trail.BottomSurface = 0 |
| 1046 | + | anim.bend(mouse) |
| 1047 | - | trail.Size = Vector3.new(1, 1, 1) |
| 1047 | + | anim.equip() |
| 1048 | - | trail.Transparency = 0.4 |
| 1048 | + | deb=false |
| 1049 | - | trail.Anchored = true |
| 1049 | + | end |
| 1050 | - | trail.CanCollide = false |
| 1050 | + | if key=="f" and deb==false then |
| 1051 | - | trail.CFrame = CFrame.new((pos + mouse.Hit.p) / 2, mouse.Hit.p) |
| 1051 | + | deb=true |
| 1052 | - | trail.Parent = Workspace |
| 1052 | + | getTouched() |
| 1053 | - | local mesh = Instance.new("SpecialMesh")
|
| 1053 | + | anim.watershoot2(mouse) |
| 1054 | - | mesh.MeshType = "Brick" |
| 1054 | + | anim.equip() |
| 1055 | - | mesh.Scale = Vector3.new(math.random(40, 50) / 10, math.random(40, 50) / 10, (mouse.Hit.p - pos).magnitude + 10) |
| 1055 | + | deb=false |
| 1056 | - | mesh.Parent = trail |
| 1056 | + | end |
| 1057 | - | coroutine.resume(coroutine.create(function(part) wait(0.1) for i = 1, 10 do part.Transparency = part.Transparency + 0.1 wait(0.1) end part:Remove() end), trail) |
| 1057 | + | if key=="c" and deb==false then |
| 1058 | - | for i = 10, 0, -1 do |
| 1058 | + | deb=true |
| 1059 | - | Player.Character[Name].Source.Transparency = Player.Character[Name].Source.Transparency + 0.1 |
| 1059 | + | getTouched() |
| 1060 | - | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 1.5, i / 1.5, i / 1.5) |
| 1060 | + | anim.AvatarSpecial(mouse) |
| 1061 | - | wait() |
| 1061 | + | anim.equip() |
| 1062 | - | end |
| 1062 | + | deb=false |
| 1063 | - | Player.Character[Name].Source.Transparency = 1 |
| 1063 | + | end |
| 1064 | - | wait(0.1) |
| 1064 | + | if key=="v" and deb==false then |
| 1065 | - | canFire = true |
| 1065 | + | deb=true |
| 1066 | - | end |
| 1066 | + | getTouched() |
| 1067 | - | elseif spell == 5 then |
| 1067 | + | anim.waterbending2(mouse) |
| 1068 | - | --Thius Dae, health-based class. Seep life from your enemies to save yourself. Works as a general defense against multiple enemies. |
| 1068 | + | anim.equip() |
| 1069 | - | canFire = false |
| 1069 | + | deb=false |
| 1070 | - | Player.Character[Name].Source.Mesh.MeshType = "Brick" |
| 1070 | + | end |
| 1071 | - | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) |
| 1071 | + | if key=="p" and deb==false then |
| 1072 | - | Player.Character[Name].Source.Transparency = 0.25 |
| 1072 | + | deb=true |
| 1073 | - | Player.Character[Name].Source.BrickColor = BrickColor.new("Really black")
|
| 1073 | + | getTouched() |
| 1074 | - | Player.Character[Name].Handle.Charge4.Looped = true |
| 1074 | + | anim.watersh00t(mouse) |
| 1075 | - | Player.Character[Name].Handle.Charge4.Volume = 1 |
| 1075 | + | anim.equip() |
| 1076 | - | Player.Character[Name].Handle.Charge4.Pitch = 1 |
| 1076 | + | deb=false |
| 1077 | - | Player.Character[Name].Handle.Charge4:Play() |
| 1077 | + | end |
| 1078 | - | for i = 0, 10 do |
| 1078 | + | if key=="g" and deb==false then |
| 1079 | - | Player.Character[Name].Source.Mesh.Scale = Player.Character[Name].Source.Mesh.Scale * 1.11 |
| 1079 | + | deb=true |
| 1080 | - | Player.Character[Name].Source.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) |
| 1080 | + | getTouched() |
| 1081 | - | wait() |
| 1081 | + | anim.waterBack(mouse) |
| 1082 | - | end |
| 1082 | + | anim.equip() |
| 1083 | - | for i = 0, math.huge, 0.1 do |
| 1083 | + | deb=false |
| 1084 | - | if Button1Down == false then break end |
| 1084 | + | end |
| 1085 | - | if Player.Character == nil then break end |
| 1085 | + | if key=="h" and deb==false then |
| 1086 | - | if Player.Character:FindFirstChild("Humanoid") == nil then break end
|
| 1086 | + | deb=true |
| 1087 | - | if Player.Character.Humanoid.Health <= 0 then break end |
| 1087 | + | getTouched() |
| 1088 | - | if Player.Character:FindFirstChild(Name) == nil then break end |
| 1088 | + | anim.waterForward(mouse) |
| 1089 | - | if Player.Character[Name]:FindFirstChild("Handle") == nil then break end
|
| 1089 | + | anim.equip() |
| 1090 | - | if Player.Character[Name]:FindFirstChild("Source") == nil then break end
|
| 1090 | + | deb=false |
| 1091 | - | if power <= 0 then break end |
| 1091 | + | end |
| 1092 | - | local endstr = string.sub(tostring(i), string.len(tostring(i)), string.len(tostring(i))) |
| 1092 | + | if key=="z" and buttonDeb==false then |
| 1093 | - | if endstr == "0" or endstr == "2" or endstr == "4" or endstr == "6" or endstr == "8" then |
| 1093 | + | buttonDeb=true |
| 1094 | - | power = power - 1 |
| 1094 | + | getTouched() |
| 1095 | - | end |
| 1095 | + | path() |
| 1096 | - | Player.Character[Name].Source.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) |
| 1096 | + | end |
| 1097 | - | Player.Character[Name].Source.Mesh.Scale = Vector3.new(math.sin(i) + 3, math.sin(i) + 3, math.sin(i) + 3) |
| 1097 | + | if key=="z" and buttonDeb==true then |
| 1098 | - | local shine = Instance.new("Part")
|
| 1098 | + | buttonDeb=false |
| 1099 | - | shine.Name = "Shine" |
| 1099 | + | pathPart:remove() torso["BodyPosition"]:remove() |
| 1100 | - | shine.FormFactor = "Custom" |
| 1100 | + | end |
| 1101 | - | shine.Shape = "Block" |
| 1101 | + | end) |
| 1102 | - | shine.CanCollide = false |
| 1102 | + | end) |
| 1103 | - | shine.Anchored = true |
| 1103 | + | --mediafire gtfo password |