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| 1 | ### Eclipse Workspace Patch 1.0 | |
| 2 | #P L2jSanne_GameServer | |
| 3 | Index: head-src/com/l2jfrozen/Config.java | |
| 4 | =================================================================== | |
| 5 | --- head-src/com/l2jfrozen/Config.java (revision 52) | |
| 6 | +++ head-src/com/l2jfrozen/Config.java (working copy) | |
| 7 | @@ -3108,6 +3108,11 @@ | |
| 8 | public static int AUGMENTATION_MID_SKILL_CHANCE; | |
| 9 | public static int AUGMENTATION_HIGH_SKILL_CHANCE; | |
| 10 | public static int AUGMENTATION_TOP_SKILL_CHANCE; | |
| 11 | + // Augment Vip Chance | |
| 12 | + public static int AUGMENTATION_VIP_NG_SKILL_CHANCE; | |
| 13 | + public static int AUGMENTATION_VIP_MID_SKILL_CHANCE; | |
| 14 | + public static int AUGMENTATION_VIP_HIGH_SKILL_CHANCE; | |
| 15 | + public static int AUGMENTATION_VIP_TOP_SKILL_CHANCE; | |
| 16 | public static int AUGMENTATION_BASESTAT_CHANCE; | |
| 17 | // Augment glow | |
| 18 | public static int AUGMENTATION_NG_GLOW_CHANCE; | |
| 19 | @@ -3410,8 +3415,15 @@ | |
| 20 | AUGMENTATION_MID_SKILL_CHANCE = Integer.parseInt(ENCHANTSetting.getProperty("AugmentationMidSkillChance", "30"));
| |
| 21 | AUGMENTATION_HIGH_SKILL_CHANCE = Integer.parseInt(ENCHANTSetting.getProperty("AugmentationHighSkillChance", "45"));
| |
| 22 | AUGMENTATION_TOP_SKILL_CHANCE = Integer.parseInt(ENCHANTSetting.getProperty("AugmentationTopSkillChance", "60"));
| |
| 23 | + | |
| 24 | + /** augmentation Vip chance **/ | |
| 25 | + AUGMENTATION_VIP_NG_SKILL_CHANCE = Integer.parseInt(ENCHANTSetting.getProperty("AugmentationVIPNGSkillChance", "15"));
| |
| 26 | + AUGMENTATION_VIP_MID_SKILL_CHANCE = Integer.parseInt(ENCHANTSetting.getProperty("AugmentationVIPMidSkillChance", "30"));
| |
| 27 | + AUGMENTATION_VIP_HIGH_SKILL_CHANCE = Integer.parseInt(ENCHANTSetting.getProperty("AugmentationVIPHighSkillChance", "45"));
| |
| 28 | + AUGMENTATION_VIP_TOP_SKILL_CHANCE = Integer.parseInt(ENCHANTSetting.getProperty("AugmentationVIPTopSkillChance", "60"));
| |
| 29 | AUGMENTATION_BASESTAT_CHANCE = Integer.parseInt(ENCHANTSetting.getProperty("AugmentationBaseStatChance", "1"));
| |
| 30 | ||
| 31 | + | |
| 32 | /** augmentation glow **/ | |
| 33 | AUGMENTATION_NG_GLOW_CHANCE = Integer.parseInt(ENCHANTSetting.getProperty("AugmentationNGGlowChance", "0"));
| |
| 34 | AUGMENTATION_MID_GLOW_CHANCE = Integer.parseInt(ENCHANTSetting.getProperty("AugmentationMidGlowChance", "40"));
| |
| 35 | @@ -5199,6 +5211,22 @@ | |
| 36 | {
| |
| 37 | AUGMENTATION_TOP_SKILL_CHANCE = Integer.parseInt(pValue); | |
| 38 | } | |
| 39 | + else if(pName.equalsIgnoreCase("AugmentationVIPNGSkillChance"))
| |
| 40 | + {
| |
| 41 | + AUGMENTATION_VIP_NG_SKILL_CHANCE = Integer.parseInt(pValue); | |
| 42 | + } | |
| 43 | + else if(pName.equalsIgnoreCase("AugmentationVIPMidSkillChance"))
| |
| 44 | + {
| |
| 45 | + AUGMENTATION_VIP_MID_SKILL_CHANCE = Integer.parseInt(pValue); | |
| 46 | + } | |
| 47 | + else if(pName.equalsIgnoreCase("AugmentationVIPHighSkillChance"))
| |
| 48 | + {
| |
| 49 | + AUGMENTATION_VIP_HIGH_SKILL_CHANCE = Integer.parseInt(pValue); | |
| 50 | + } | |
| 51 | + else if(pName.equalsIgnoreCase("AugmentationVIPTopSkillChance"))
| |
| 52 | + {
| |
| 53 | + AUGMENTATION_VIP_TOP_SKILL_CHANCE = Integer.parseInt(pValue); | |
| 54 | + } | |
| 55 | else if(pName.equalsIgnoreCase("AugmentationBaseStatChance"))
| |
| 56 | {
| |
| 57 | AUGMENTATION_BASESTAT_CHANCE = Integer.parseInt(pValue); | |
| 58 | Index: config/head/enchant.properties | |
| 59 | =================================================================== | |
| 60 | --- config/head/enchant.properties (revision 50) | |
| 61 | +++ config/head/enchant.properties (working copy) | |
| 62 | @@ -87,6 +87,13 @@ | |
| 63 | AugmentationMidSkillChance = 30 | |
| 64 | AugmentationHighSkillChance = 45 | |
| 65 | AugmentationTopSkillChance = 60 | |
| 66 | +# -------------------------- | |
| 67 | +# Augmentation Vip Chance - | |
| 68 | +# -------------------------- | |
| 69 | +AugmentationVIPNGSkillChance = 15 | |
| 70 | +AugmentationVIPMidSkillChance = 30 | |
| 71 | +AugmentationVIPHighSkillChance = 45 | |
| 72 | +AugmentationVIPTopSkillChance = 60 | |
| 73 | # Chance to get a base stat | |
| 74 | # Default: 1 | |
| 75 | AugmentationBaseStatChance = 1 | |
| 76 | Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestRefine.java | |
| 77 | =================================================================== | |
| 78 | --- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestRefine.java (revision 50) | |
| 79 | +++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestRefine.java (working copy) | |
| 80 | @@ -253,7 +253,7 @@ | |
| 81 | player.destroyItem("RequestRefine", _gemstoneItemObjId, modifyGemstoneCount, null, false);
| |
| 82 | ||
| 83 | // generate augmentation | |
| 84 | - targetItem.setAugmentation(AugmentationData.getInstance().generateRandomAugmentation(targetItem, lifeStoneLevel, lifeStoneGrade)); | |
| 85 | + targetItem.setAugmentation(AugmentationData.getInstance().generateRandomAugmentation(player, targetItem, lifeStoneLevel, lifeStoneGrade)); | |
| 86 | ||
| 87 | // finish and send the inventory update packet | |
| 88 | InventoryUpdate iu = new InventoryUpdate(); | |
| 89 | Index: head-src/com/l2jfrozen/gameserver/datatables/xml/AugmentationData.java | |
| 90 | =================================================================== | |
| 91 | --- head-src/com/l2jfrozen/gameserver/datatables/xml/AugmentationData.java (revision 50) | |
| 92 | +++ head-src/com/l2jfrozen/gameserver/datatables/xml/AugmentationData.java (working copy) | |
| 93 | @@ -38,6 +38,7 @@ | |
| 94 | import com.l2jfrozen.gameserver.model.L2Augmentation; | |
| 95 | import com.l2jfrozen.gameserver.model.L2Skill; | |
| 96 | import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance; | |
| 97 | +import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; | |
| 98 | import com.l2jfrozen.gameserver.skills.Stats; | |
| 99 | import com.l2jfrozen.util.random.Rnd; | |
| 100 | ||
| 101 | @@ -443,12 +444,13 @@ | |
| 102 | /** | |
| 103 | * Generate a new random augmentation | |
| 104 | * | |
| 105 | + * @param player | |
| 106 | * @param item | |
| 107 | * @param lifeStoneLevel | |
| 108 | * @param lifeStoneGrade | |
| 109 | * @return L2Augmentation | |
| 110 | */ | |
| 111 | - public L2Augmentation generateRandomAugmentation(L2ItemInstance item, int lifeStoneLevel, int lifeStoneGrade) | |
| 112 | + public L2Augmentation generateRandomAugmentation(L2PcInstance player, L2ItemInstance item, int lifeStoneLevel, int lifeStoneGrade) | |
| 113 | {
| |
| 114 | // Note that stat12 stands for stat 1 AND 2 (same for stat34 ;p ) | |
| 115 | // this is because a value can contain up to 2 stat modifications | |
| 116 | @@ -466,7 +468,10 @@ | |
| 117 | switch(lifeStoneGrade) | |
| 118 | {
| |
| 119 | case 0: | |
| 120 | - skill_Chance = Config.AUGMENTATION_NG_SKILL_CHANCE; | |
| 121 | + if(player.isVip()) | |
| 122 | + skill_Chance = Config.AUGMENTATION_VIP_NG_SKILL_CHANCE; | |
| 123 | + else | |
| 124 | + skill_Chance = Config.AUGMENTATION_NG_SKILL_CHANCE; | |
| 125 | ||
| 126 | if(Rnd.get(1, 100) <= Config.AUGMENTATION_NG_GLOW_CHANCE) | |
| 127 | {
| |
| 128 | @@ -475,8 +480,12 @@ | |
| 129 | break; | |
| 130 | ||
| 131 | case 1: | |
| 132 | - skill_Chance = Config.AUGMENTATION_MID_SKILL_CHANCE; | |
| 133 | + if(player.isVip()) | |
| 134 | + skill_Chance = Config.AUGMENTATION_VIP_MID_SKILL_CHANCE; | |
| 135 | + else | |
| 136 | + skill_Chance = Config.AUGMENTATION_MID_SKILL_CHANCE; | |
| 137 | ||
| 138 | + | |
| 139 | if(Rnd.get(1, 100) <= Config.AUGMENTATION_MID_GLOW_CHANCE) | |
| 140 | {
| |
| 141 | generateGlow = true; | |
| 142 | @@ -484,8 +493,12 @@ | |
| 143 | break; | |
| 144 | ||
| 145 | case 2: | |
| 146 | - skill_Chance = Config.AUGMENTATION_HIGH_SKILL_CHANCE; | |
| 147 | + if(player.isVip()) | |
| 148 | + skill_Chance = Config.AUGMENTATION_VIP_HIGH_SKILL_CHANCE; | |
| 149 | + else | |
| 150 | + skill_Chance = Config.AUGMENTATION_HIGH_SKILL_CHANCE; | |
| 151 | ||
| 152 | + | |
| 153 | if(Rnd.get(1, 100) <= Config.AUGMENTATION_HIGH_GLOW_CHANCE) | |
| 154 | {
| |
| 155 | generateGlow = true; | |
| 156 | @@ -493,8 +506,12 @@ | |
| 157 | break; | |
| 158 | ||
| 159 | case 3: | |
| 160 | - skill_Chance = Config.AUGMENTATION_TOP_SKILL_CHANCE; | |
| 161 | + if(player.isVip()) | |
| 162 | + skill_Chance = Config.AUGMENTATION_VIP_TOP_SKILL_CHANCE; | |
| 163 | + else | |
| 164 | + skill_Chance = Config.AUGMENTATION_TOP_SKILL_CHANCE; | |
| 165 | ||
| 166 | + | |
| 167 | if(Rnd.get(1, 100) <= Config.AUGMENTATION_TOP_GLOW_CHANCE) | |
| 168 | {
| |
| 169 | generateGlow = true; |