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| 1 | print([[ | |
| 2 | ___________________________________ | |
| 3 | ||
| 4 | Booty Offender // A Kyutatsuki13's script | |
| 5 | Build 0001 | |
| 6 | Credit to Ethanhong that gave me this idea ;) | |
| 7 | https://discord.gg/DueqyJ8 | |
| 8 | ||
| 9 | ___________________________________ | |
| 10 | ]]) | |
| 11 | -- This script has been converted to FE by iPxter | |
| 12 | ||
| 13 | ||
| 14 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 15 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 16 | do | |
| 17 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 18 | script.Parent = Player.Character | |
| 19 | ||
| 20 | --RemoteEvent for communicating | |
| 21 | local Event = Instance.new("RemoteEvent")
| |
| 22 | Event.Name = "UserInput_Event" | |
| 23 | ||
| 24 | --Fake event to make stuff like Mouse.KeyDown work | |
| 25 | local function fakeEvent() | |
| 26 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 27 | t.connect = t.Connect | |
| 28 | return t | |
| 29 | end | |
| 30 | ||
| 31 | --Creating fake input objects with fake variables | |
| 32 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 33 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 34 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 35 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 36 | end} | |
| 37 | --Merged 2 functions into one by checking amount of arguments | |
| 38 | CAS.UnbindAction = CAS.BindAction | |
| 39 | ||
| 40 | --This function will trigger the events that have been :Connect()'ed | |
| 41 | local function te(self,ev,...) | |
| 42 | local t = m[ev] | |
| 43 | if t and t._fakeEvent and t.Function then | |
| 44 | t.Function(...) | |
| 45 | end | |
| 46 | end | |
| 47 | m.TrigEvent = te | |
| 48 | UIS.TrigEvent = te | |
| 49 | ||
| 50 | Event.OnServerEvent:Connect(function(plr,io) | |
| 51 | if plr~=Player then return end | |
| 52 | if io.isMouse then | |
| 53 | m.Target = io.Target | |
| 54 | m.Hit = io.Hit | |
| 55 | else | |
| 56 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 57 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 58 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 59 | end | |
| 60 | for _,t in pairs(CAS.Actions) do | |
| 61 | for _,k in pairs(t.Keys) do | |
| 62 | if k==io.KeyCode then | |
| 63 | t.Function(t.Name,io.UserInputState,io) | |
| 64 | end | |
| 65 | end | |
| 66 | end | |
| 67 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 68 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 69 | end | |
| 70 | end) | |
| 71 | Event.Parent = NLS([==[ | |
| 72 | local Player = game:GetService("Players").LocalPlayer
| |
| 73 | local Event = script:WaitForChild("UserInput_Event")
| |
| 74 | ||
| 75 | local UIS = game:GetService("UserInputService")
| |
| 76 | local input = function(io,a) | |
| 77 | if a then return end | |
| 78 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 79 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 80 | end | |
| 81 | UIS.InputBegan:Connect(input) | |
| 82 | UIS.InputEnded:Connect(input) | |
| 83 | ||
| 84 | - | local Mouse = Player:GetMouse() |
| 84 | + | Local mouse = Player:GetMouse() |
| 85 | local h,t | |
| 86 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 87 | --If player is not moving their mouse, client won't fire events | |
| 88 | while wait(1/30) do | |
| 89 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 90 | h,t=Mouse.Hit,Mouse.Target | |
| 91 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 92 | end | |
| 93 | end]==],Player.Character) | |
| 94 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 95 | end | |
| 96 | ||
| 97 | - | warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
|
| 97 | + | warn("You're whitelisted, "..owner.." :)")
|
| 98 | ||
| 99 | local p = owner | |
| 100 | local char = p.Character | |
| 101 | local larm = char:WaitForChild("Left Arm")
| |
| 102 | local rarm = char:WaitForChild("Right Arm")
| |
| 103 | local lleg = char:WaitForChild("Left Leg")
| |
| 104 | local rleg = char:WaitForChild("Right Leg")
| |
| 105 | local hed = char:WaitForChild("Head")
| |
| 106 | local torso = char:WaitForChild("Torso")
| |
| 107 | local root = char:WaitForChild("HumanoidRootPart")
| |
| 108 | local hum = char:FindFirstChildOfClass("Humanoid")
| |
| 109 | local debris = game:GetService("Debris")
| |
| 110 | local input = game:GetService("UserInputService")
| |
| 111 | local run = game:GetService("RunService")
| |
| 112 | local rs = run.RenderStepped | |
| 113 | local wingpose = "Idle" | |
| 114 | local DebrisModel = Instance.new("Model",char)
| |
| 115 | DebrisModel.Name = "Debris" | |
| 116 | repeat rs:wait() until p.CharacterAppearanceLoaded | |
| 117 | ||
| 118 | noidle = false | |
| 119 | shift = false | |
| 120 | control = false | |
| 121 | ||
| 122 | ---------------------------------------------------------------------------- | |
| 123 | ||
| 124 | function rswait(value) | |
| 125 | if value ~= nil and value ~= 0 then | |
| 126 | for i=1,value do | |
| 127 | rs:wait() | |
| 128 | end | |
| 129 | else | |
| 130 | rs:wait() | |
| 131 | end | |
| 132 | end | |
| 133 | ||
| 134 | ---------------------------------------------------------------------------- | |
| 135 | ||
| 136 | local timeposition = 0 | |
| 137 | ||
| 138 | function music(id) | |
| 139 | if id == "Stop" then | |
| 140 | if not torso:FindFirstChild("MusicRuin") then
| |
| 141 | soundz = Instance.new("Sound",torso)
| |
| 142 | end | |
| 143 | soundz:Stop() | |
| 144 | else | |
| 145 | if not torso:FindFirstChild("MusicRuin") then
| |
| 146 | soundz = Instance.new("Sound",torso)
| |
| 147 | for i=1,2 do | |
| 148 | local equalizer = Instance.new("EqualizerSoundEffect",soundz)
| |
| 149 | equalizer.HighGain = 6 | |
| 150 | equalizer.MidGain = 0 | |
| 151 | equalizer.LowGain = 6 | |
| 152 | end | |
| 153 | end | |
| 154 | soundz.Volume = 10 | |
| 155 | soundz.Name = "MusicRuin" | |
| 156 | soundz.Looped = true | |
| 157 | soundz.PlaybackSpeed = 1 | |
| 158 | soundz.SoundId = "rbxassetid://"..id | |
| 159 | soundz:Stop() | |
| 160 | soundz:Play() | |
| 161 | end | |
| 162 | end | |
| 163 | ||
| 164 | ---------------------------------------------------------------------------- | |
| 165 | ||
| 166 | function lerp(a, b, t) | |
| 167 | return a + (b - a)*t | |
| 168 | end | |
| 169 | ||
| 170 | ---------------------------------------------------------------------------- | |
| 171 | ||
| 172 | function Lerp(c1,c2,al) | |
| 173 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
| |
| 174 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
| |
| 175 | for i,v in pairs(com1) do | |
| 176 | com1[i] = v+(com2[i]-v)*al | |
| 177 | end | |
| 178 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
| 179 | end | |
| 180 | ||
| 181 | ---------------------------------------------------------------------------- | |
| 182 | ||
| 183 | function slerp(a, b, t) | |
| 184 | dot = a:Dot(b) | |
| 185 | if dot > 0.99999 or dot < -0.99999 then | |
| 186 | return t <= 0.5 and a or b | |
| 187 | else | |
| 188 | r = math.acos(dot) | |
| 189 | return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) | |
| 190 | end | |
| 191 | end | |
| 192 | ||
| 193 | ---------------------------------------------------------------------------- | |
| 194 | ||
| 195 | function clerp(c1,c2,al) | |
| 196 | ||
| 197 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
| |
| 198 | ||
| 199 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
| |
| 200 | ||
| 201 | for i,v in pairs(com1) do | |
| 202 | ||
| 203 | com1[i] = lerp(v,com2[i],al) | |
| 204 | ||
| 205 | end | |
| 206 | ||
| 207 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
| 208 | ||
| 209 | end | |
| 210 | ||
| 211 | ---------------------------------------------------------------------------- | |
| 212 | mouse.KeyDown:connect(function(key) | |
| 213 | if attack == false then | |
| 214 | if key == 'z' then | |
| 215 | BURN_IN_HELL() | |
| 216 | elseif key == 'x' then | |
| 217 | Destruction() | |
| 218 | elseif key == 'c' then | |
| 219 | ||
| 220 | elseif key == 't' then | |
| 221 | chatfunc("o yes, give it to me", BrickColor.new("Really red").Color)
| |
| 222 | CreateSound("335013824", hed, 500, 1)
| |
| 223 | end | |
| 224 | end | |
| 225 | end) | |
| 226 | ||
| 227 | function findAllNearestTorso(pos,dist) | |
| 228 | local list = workspace:children() | |
| 229 | local torso = {}
| |
| 230 | local temp = nil | |
| 231 | local human = nil | |
| 232 | local temp2 = nil | |
| 233 | for x = 1, #list do | |
| 234 | temp2 = list[x] | |
| 235 | if (temp2.className == "Model") and (temp2 ~= char) then | |
| 236 | temp = temp2:findFirstChild("Torso")
| |
| 237 | human = temp2:findFirstChildOfClass("Humanoid")
| |
| 238 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 239 | if (temp.Position - pos).magnitude < dist then | |
| 240 | table.insert(torso,temp) | |
| 241 | dist = (temp.Position - pos).magnitude | |
| 242 | end | |
| 243 | end | |
| 244 | end | |
| 245 | end | |
| 246 | return torso | |
| 247 | end | |
| 248 | ||
| 249 | ---------------------------------------------------------------------------- | |
| 250 | ||
| 251 | function checkIfNotPlayer(model) | |
| 252 | if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then | |
| 253 | return true | |
| 254 | else | |
| 255 | return false | |
| 256 | end | |
| 257 | end | |
| 258 | ||
| 259 | ---------------------------------------------------------------------------- | |
| 260 | ||
| 261 | function newWeld(wp0, wp1, wc0x, wc0y, wc0z) | |
| 262 | ||
| 263 | local wld = Instance.new("Weld", wp1)
| |
| 264 | ||
| 265 | wld.Part0 = wp0 | |
| 266 | ||
| 267 | wld.Part1 = wp1 | |
| 268 | ||
| 269 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
| 270 | ||
| 271 | return wld | |
| 272 | ||
| 273 | end | |
| 274 | ||
| 275 | function weld(model) | |
| 276 | local parts,last = {}
| |
| 277 | local function scan(parent) | |
| 278 | for _,v in pairs(parent:GetChildren()) do | |
| 279 | if (v:IsA("BasePart")) then
| |
| 280 | if (last) then | |
| 281 | local w = Instance.new("Weld")
| |
| 282 | w.Name = ("%s_Weld"):format(v.Name)
| |
| 283 | w.Part0,w.Part1 = last,v | |
| 284 | w.C0 = last.CFrame:inverse() | |
| 285 | w.C1 = v.CFrame:inverse() | |
| 286 | w.Parent = last | |
| 287 | end | |
| 288 | last = v | |
| 289 | table.insert(parts,v) | |
| 290 | end | |
| 291 | scan(v) | |
| 292 | end | |
| 293 | end | |
| 294 | scan(model) | |
| 295 | for _,v in pairs(parts) do | |
| 296 | v.Anchored = false | |
| 297 | v.Locked = true | |
| 298 | v.Anchored = false | |
| 299 | v.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 300 | v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 301 | v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 302 | v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 303 | v.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 304 | v.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 305 | v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0) | |
| 306 | end | |
| 307 | end | |
| 308 | ||
| 309 | ---------------------------------------------------------------------------- | |
| 310 | ||
| 311 | function calculate(part,asd) | |
| 312 | local Head = hed | |
| 313 | local RightShoulder = asd | |
| 314 | local RightArm = part | |
| 315 | local MousePosition = mouse.Hit.p | |
| 316 | local ToMouse = (MousePosition - Head.Position).unit | |
| 317 | local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0))) | |
| 318 | local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0))) | |
| 319 | local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit | |
| 320 | local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit | |
| 321 | local LateralAngle = math.acos(ToMouseRightArm:Dot(Look)) | |
| 322 | if tostring(LateralAngle) == "-1.#IND" then | |
| 323 | LateralAngle = 0 | |
| 324 | end | |
| 325 | local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm) | |
| 326 | if LateralAngle > (math.pi / 2) then | |
| 327 | LateralAngle = (math.pi / 2) | |
| 328 | local Torso = root | |
| 329 | local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p) | |
| 330 | if Point.Z > 0 then | |
| 331 | if Point.X > -0 and RightArm == rarm then | |
| 332 | Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0) | |
| 333 | elseif Point.X < 0 and RightArm == rarm then | |
| 334 | Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0) | |
| 335 | end | |
| 336 | end | |
| 337 | end | |
| 338 | if Cross.Y < 0 then | |
| 339 | LateralAngle = -LateralAngle | |
| 340 | end | |
| 341 | return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2)) | |
| 342 | end | |
| 343 | ||
| 344 | ---------------------------------------------------------------------------- | |
| 345 | ||
| 346 | function sound(id,position,vol,pitch,start,finish) | |
| 347 | coroutine.resume(coroutine.create(function() | |
| 348 | ||
| 349 | local part = Instance.new("Part",workspace)
| |
| 350 | part.Position = position | |
| 351 | part.Size = Vector3.new(0,0,0) | |
| 352 | part.CanCollide = false | |
| 353 | part.Transparency = 1 | |
| 354 | ||
| 355 | local sound = Instance.new("Sound",part)
| |
| 356 | ||
| 357 | sound.SoundId = "rbxassetid://"..id | |
| 358 | ||
| 359 | repeat rs:wait() until sound.IsLoaded | |
| 360 | ||
| 361 | if vol ~= nil then | |
| 362 | sound.Volume = vol | |
| 363 | end | |
| 364 | ||
| 365 | if pitch ~= nil then | |
| 366 | sound.PlaybackSpeed = pitch | |
| 367 | end | |
| 368 | ||
| 369 | if start ~= nil then | |
| 370 | sound.TimePosition = start | |
| 371 | end | |
| 372 | ||
| 373 | if finish ~= nil then | |
| 374 | debris:AddItem(part,finish-start) | |
| 375 | else | |
| 376 | debris:AddItem(part,sound.TimeLength) | |
| 377 | end | |
| 378 | ||
| 379 | sound:Play() | |
| 380 | ||
| 381 | return sound | |
| 382 | ||
| 383 | end)) | |
| 384 | end | |
| 385 | ||
| 386 | ---------------------------------------------------------------------------- | |
| 387 | ||
| 388 | function computeDirection(vec) | |
| 389 | - | plr = game:GetService("Players").LocalPlayer
|
| 389 | + | |
| 390 | local invSqrt = 1 / math.sqrt(lenSquared) | |
| 391 | return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt) | |
| 392 | end | |
| 393 | ||
| 394 | ---------------------------------------------------------------------------- | |
| 395 | ||
| 396 | local shaking = 0 | |
| 397 | function shake(num) if num > shaking then shaking = num end end | |
| 398 | game:GetService("RunService").RenderStepped:connect(function()
| |
| 399 | hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100) | |
| 400 | if shaking > 0 then shaking = shaking - 1 else shaking = 0 end | |
| 401 | end) | |
| 402 | ||
| 403 | DebrisModel = Instance.new("Model",plr.Character)
| |
| 404 | DebrisModel.Name = "DebrisModel" | |
| 405 | ||
| 406 | function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration) | |
| 407 | ||
| 408 | local part = Instance.new("Part",DebrisModel)
| |
| 409 | part.Anchored = true | |
| 410 | part.CanCollide = false | |
| 411 | part.Size = Vector3.new(1,1,1) | |
| 412 | part.Transparency = transparency | |
| 413 | part.Material = material | |
| 414 | part.Color = color | |
| 415 | part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z)) | |
| 416 | ||
| 417 | local partmesh = Instance.new("SpecialMesh",part)
| |
| 418 | if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end | |
| 419 | partmesh.Scale = size | |
| 420 | ||
| 421 | local pvalue = Instance.new("Vector3Value",part)
| |
| 422 | pvalue.Name = "Position" | |
| 423 | pvalue.Value = positionchange | |
| 424 | ||
| 425 | local svalue = Instance.new("Vector3Value",part)
| |
| 426 | svalue.Name = "Size" | |
| 427 | svalue.Value = sizechange | |
| 428 | ||
| 429 | local rvalue = Instance.new("Vector3Value",part)
| |
| 430 | rvalue.Name = "Rotation" | |
| 431 | rvalue.Value = rotationchange | |
| 432 | ||
| 433 | local tvalue = Instance.new("NumberValue",part)
| |
| 434 | tvalue.Name = "Transparency" | |
| 435 | tvalue.Value = transparencychange | |
| 436 | ||
| 437 | local avalue = Instance.new("NumberValue",part)
| |
| 438 | avalue.Name = "Acceleration" | |
| 439 | avalue.Value = acceleration | |
| 440 | ||
| 441 | part.Name = "EFFECT" | |
| 442 | ||
| 443 | return part | |
| 444 | ||
| 445 | end | |
| 446 | ||
| 447 | game:GetService("RunService").RenderStepped:connect(function()
| |
| 448 | coroutine.resume(coroutine.create(function() | |
| 449 | ||
| 450 | for i, v in pairs(DebrisModel:GetChildren()) do | |
| 451 | if v:isA("BasePart") then
| |
| 452 | v.LocalTransparencyModifier = 0 | |
| 453 | end | |
| 454 | end | |
| 455 | ||
| 456 | if not plr.Character:FindFirstChild("DebrisModel") then
| |
| 457 | DebrisModel = Instance.new("Model",plr.Character)
| |
| 458 | DebrisModel.Name = "DebrisModel" | |
| 459 | end | |
| 460 | ||
| 461 | for i,v in pairs(DebrisModel:GetChildren()) do | |
| 462 | if v:IsA("BasePart") and v.Name == "EFFECT" then
| |
| 463 | local pvalue = v:FindFirstChild("Position").Value
| |
| 464 | local svalue = v:FindFirstChild("Size").Value
| |
| 465 | local rvalue = v:FindFirstChild("Rotation").Value
| |
| 466 | local tvalue = v:FindFirstChild("Transparency").Value
| |
| 467 | local avalue = v:FindFirstChild("Acceleration").Value
| |
| 468 | local mesh = v:FindFirstChild("Mesh")
| |
| 469 | mesh.Scale = mesh.Scale + svalue | |
| 470 | v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
| |
| 471 | v.Transparency = v.Transparency + tvalue | |
| 472 | v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z)) | |
| 473 | if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then | |
| 474 | v:Destroy() | |
| 475 | end | |
| 476 | end | |
| 477 | end | |
| 478 | ||
| 479 | end)) | |
| 480 | end) | |
| 481 | ||
| 482 | local wsback = 0 | |
| 483 | local frozen = false | |
| 484 | function freeze() | |
| 485 | if frozen == false then | |
| 486 | frozen = true | |
| 487 | wsback = hum.WalkSpeed | |
| 488 | hum.WalkSpeed = 1 | |
| 489 | else | |
| 490 | frozen = false | |
| 491 | hum.WalkSpeed = wsback | |
| 492 | end | |
| 493 | end | |
| 494 | hum.WalkSpeed = 25 | |
| 495 | ||
| 496 | function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) | |
| 497 | local magz = (Part0 - Part1).magnitude | |
| 498 | local curpos = Part0 | |
| 499 | local trz = {-Offset,Offset}
| |
| 500 | for i=1,Times do | |
| 501 | local li = Instance.new("Part", DebrisModel)
| |
| 502 | li.TopSurface =0 | |
| 503 | li.Material = Enum.Material.Neon | |
| 504 | li.BottomSurface = 0 | |
| 505 | li.Anchored = true | |
| 506 | li.Locked = true | |
| 507 | li.Transparency = Trans or 0.4 | |
| 508 | li.Color = Color | |
| 509 | li.formFactor = "Custom" | |
| 510 | li.CanCollide = false | |
| 511 | li.Size = Vector3.new(Thickness,Thickness,magz/Times) | |
| 512 | local lim = Instance.new("BlockMesh",li)
| |
| 513 | local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) | |
| 514 | local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet | |
| 515 | if Times == i then | |
| 516 | local magz2 = (curpos - Part1).magnitude | |
| 517 | li.Size = Vector3.new(Thickness,Thickness,magz2) | |
| 518 | li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2) | |
| 519 | else | |
| 520 | li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2) | |
| 521 | end | |
| 522 | curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p | |
| 523 | li.Name = "LIGHTNING" | |
| 524 | end | |
| 525 | end | |
| 526 | ||
| 527 | ---------------------------------------------------------------------------- | |
| 528 | skin_color = BrickColor.new("Light orange")
| |
| 529 | --p:ClearCharacterAppearance() | |
| 530 | --hed:WaitForChild("face"):Destroy()
| |
| 531 | hed:WaitForChild("face").Texture = "rbxassetid://407320095"
| |
| 532 | ---------------------------------------------------------------------------- | |
| 533 | local size = 1 | |
| 534 | ||
| 535 | newWeld(torso, larm, -1.5, 0.5, 0) | |
| 536 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
| 537 | newWeld(torso, rarm, 1.5, 0.5, 0) | |
| 538 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
| 539 | newWeld(torso, hed, 0, 1.5, 0) | |
| 540 | newWeld(torso, lleg, -0.5, -1, 0) | |
| 541 | lleg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 542 | newWeld(torso, rleg, 0.5, -1, 0) | |
| 543 | rleg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 544 | newWeld(root, torso, 0, -1, 0) | |
| 545 | torso.Weld.C1 = CFrame.new(0, -1, 0) | |
| 546 | ||
| 547 | emitters={}
| |
| 548 | ||
| 549 | ---------------------------------------------------------------------------------------- | |
| 550 | music(171625182) | |
| 551 | velocityYFall=0 | |
| 552 | velocityYFall2=0 | |
| 553 | velocityYFall3=0 | |
| 554 | velocityYFall4=0 | |
| 555 | neckrotY=0 | |
| 556 | neckrotY2=0 | |
| 557 | torsorotY=0 | |
| 558 | torsorotY2=0 | |
| 559 | torsoY=0 | |
| 560 | torsoY2=0 | |
| 561 | colored = 0 | |
| 562 | sine = 0 | |
| 563 | change=0.4 | |
| 564 | movement=10 | |
| 565 | timeranim=0 | |
| 566 | running = false | |
| 567 | jumped = false | |
| 568 | icolor=1 | |
| 569 | imode=false | |
| 570 | ||
| 571 | didjump = false | |
| 572 | jumppower = 0 | |
| 573 | debounceimpact = false | |
| 574 | ||
| 575 | function jumpimpact() | |
| 576 | if debounceimpact == false then | |
| 577 | debounceimpact = true | |
| 578 | if jumppower < -150 then jumppower = -150 end | |
| 579 | shake(-jumppower/5) | |
| 580 | for i=1,-jumppower/20 do rs:wait() | |
| 581 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05) | |
| 582 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05) | |
| 583 | end | |
| 584 | debounceimpact = false | |
| 585 | end | |
| 586 | end | |
| 587 | ||
| 588 | max = 0 | |
| 589 | ||
| 590 | rs:connect(function() | |
| 591 | ||
| 592 | for i,v in pairs(DebrisModel:GetChildren()) do | |
| 593 | if v.Name == "LIGHTNING" then | |
| 594 | local vm = v:FindFirstChildOfClass("BlockMesh")
| |
| 595 | vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0) | |
| 596 | if vm.Scale.X <= 0 then | |
| 597 | v:Destroy() | |
| 598 | end | |
| 599 | end | |
| 600 | end | |
| 601 | ||
| 602 | if p.Character.Parent == nil then | |
| 603 | local model = Instance.new("Model")
| |
| 604 | model.Name = p.Name | |
| 605 | p.Character = model | |
| 606 | for i,v in pairs(char:GetChildren()) do | |
| 607 | v.Parent = p.Character | |
| 608 | end | |
| 609 | end | |
| 610 | ||
| 611 | char = p.Character | |
| 612 | if p.Character.Parent ~= workspace then | |
| 613 | p.Character.Parent = workspace | |
| 614 | end | |
| 615 | for i,v in pairs(char:GetChildren()) do | |
| 616 | if v:IsA("Accoutrement") then
| |
| 617 | if v.Handle:FindFirstChild("Mesh") then
| |
| 618 | v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
| |
| 619 | v.Handle.Transparency = 0 | |
| 620 | end | |
| 621 | elseif v:IsA("BasePart") then
| |
| 622 | v.Anchored = false | |
| 623 | if v:FindFirstChildOfClass("BodyPosition") then
| |
| 624 | v:FindFirstChildOfClass("BodyPosition"):Destroy()
| |
| 625 | end | |
| 626 | if v:FindFirstChildOfClass("BodyVelocity") then
| |
| 627 | v:FindFirstChildOfClass("BodyVelocity"):Destroy()
| |
| 628 | end | |
| 629 | if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
| |
| 630 | v:FindFirstChildOfClass("BodyGyro"):Destroy()
| |
| 631 | end | |
| 632 | if v:FindFirstChild("Mesh") then
| |
| 633 | v:FindFirstChild("Mesh").Offset = Vector3.new()
| |
| 634 | end | |
| 635 | if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then | |
| 636 | local force = Instance.new("Part",DebrisModel)
| |
| 637 | force.Name = v.Name.."FORCEFIELD" | |
| 638 | if v ~= hed then | |
| 639 | force.Size = v.Size+(Vector3.new(1,1,1)*0.2) | |
| 640 | else | |
| 641 | force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2) | |
| 642 | end | |
| 643 | force.CanCollide = false | |
| 644 | force.Transparency = 1 | |
| 645 | force.Color = Color3.new(0,1,1) | |
| 646 | force.Material = Enum.Material.Neon | |
| 647 | newWeld(v,force,0,0,0) | |
| 648 | else | |
| 649 | if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
| |
| 650 | newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0) | |
| 651 | end | |
| 652 | end | |
| 653 | if v.Name ~= "HumanoidRootPart" then | |
| 654 | v.Transparency = 0 | |
| 655 | else | |
| 656 | v.Transparency = 1 | |
| 657 | end | |
| 658 | end | |
| 659 | end | |
| 660 | ||
| 661 | if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then | |
| 662 | velocityYFall = root.Velocity.Y/1.5 | |
| 663 | else | |
| 664 | if -root.Velocity.Y/1.5 < -5 then | |
| 665 | velocityYFall = 5 | |
| 666 | elseif -root.Velocity.Y/1.5 > 150 then | |
| 667 | velocityYFall = -150 | |
| 668 | end | |
| 669 | end | |
| 670 | ||
| 671 | if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then | |
| 672 | velocityYFall2 = root.Velocity.Y/180 | |
| 673 | else | |
| 674 | if -root.Velocity.Y/180 < 0 then | |
| 675 | velocityYFall2 = 0 | |
| 676 | elseif -root.Velocity.Y/180 > 1.2 then | |
| 677 | velocityYFall2 = -1.2 | |
| 678 | end | |
| 679 | end | |
| 680 | ||
| 681 | if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then | |
| 682 | velocityYFall3 = root.Velocity.Y/1.5 | |
| 683 | else | |
| 684 | if -root.Velocity.Y/1.5 < -5 then | |
| 685 | velocityYFall3 = 5 | |
| 686 | elseif -root.Velocity.Y/1.5 > 50 then | |
| 687 | velocityYFall3 = -50 | |
| 688 | end | |
| 689 | end | |
| 690 | ||
| 691 | if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then | |
| 692 | velocityYFall4 = root.Velocity.Y/1.5 | |
| 693 | else | |
| 694 | if -root.Velocity.Y/180 < -5 then | |
| 695 | velocityYFall4 = 5 | |
| 696 | elseif -root.Velocity.Y/180 > 50 then | |
| 697 | velocityYFall4 = -50 | |
| 698 | end | |
| 699 | end | |
| 700 | ||
| 701 | if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then | |
| 702 | neckrotY = root.RotVelocity.Y/6 | |
| 703 | else | |
| 704 | if root.RotVelocity.Y/6 < -1 then | |
| 705 | neckrotY = -1 | |
| 706 | elseif root.RotVelocity.Y/6 > 1 then | |
| 707 | neckrotY = 1 | |
| 708 | end | |
| 709 | end | |
| 710 | ||
| 711 | if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then | |
| 712 | neckrotY2 = root.RotVelocity.Y/8 | |
| 713 | else | |
| 714 | if root.RotVelocity.Y/8 < -0.6 then | |
| 715 | neckrotY2 = -0.6 | |
| 716 | elseif root.RotVelocity.Y/8 > 0.6 then | |
| 717 | neckrotY2 = 0.6 | |
| 718 | end | |
| 719 | end | |
| 720 | ||
| 721 | if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then | |
| 722 | torsorotY = root.RotVelocity.Y/6 | |
| 723 | else | |
| 724 | if root.RotVelocity.Y/6 < -0.2 then | |
| 725 | torsorotY = -0.2 | |
| 726 | elseif root.RotVelocity.Y/6 > 0.2 then | |
| 727 | torsorotY = 0.2 | |
| 728 | end | |
| 729 | end | |
| 730 | ||
| 731 | if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then | |
| 732 | torsorotY2 = root.RotVelocity.Y/8 | |
| 733 | else | |
| 734 | if root.RotVelocity.Y/8 < -0.2 then | |
| 735 | torsorotY2 = -0.2 | |
| 736 | elseif root.RotVelocity.Y/8 > 0.2 then | |
| 737 | torsorotY2 = 0.2 | |
| 738 | end | |
| 739 | end | |
| 740 | ||
| 741 | torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20 | |
| 742 | torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36 | |
| 743 | ||
| 744 | local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4, 0)) | |
| 745 | local part1, endPoint = workspace:FindPartOnRay(ray1, char) | |
| 746 | ||
| 747 | local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4, 0)) | |
| 748 | local part2, endPoint = workspace:FindPartOnRay(ray2, char) | |
| 749 | ||
| 750 | local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4, 0)) | |
| 751 | local part3, endPoint = workspace:FindPartOnRay(ray3, char) | |
| 752 | ||
| 753 | local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4, 0)) | |
| 754 | local part4, endPoint = workspace:FindPartOnRay(ray4, char) | |
| 755 | ||
| 756 | local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4, 0)) | |
| 757 | local part5, endPoint = workspace:FindPartOnRay(ray5, char) | |
| 758 | ||
| 759 | local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4, 0)) | |
| 760 | local part6, endPoint = workspace:FindPartOnRay(ray6, char) | |
| 761 | ||
| 762 | local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0)) | |
| 763 | local part7, endPoint = workspace:FindPartOnRay(ray7, char) | |
| 764 | ||
| 765 | local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0)) | |
| 766 | local part8, endPoint = workspace:FindPartOnRay(ray8, char) | |
| 767 | ||
| 768 | local ray = Ray.new(root.Position,Vector3.new(0, -6, 0)) | |
| 769 | local part, endPoint = workspace:FindPartOnRay(ray, char) | |
| 770 | ||
| 771 | if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false else endPoint = 0 jumped = true end | |
| 772 | ||
| 773 | local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0)) | |
| 774 | local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char) | |
| 775 | ||
| 776 | local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0)) | |
| 777 | local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char) | |
| 778 | ||
| 779 | if hum.Health > 0 and noidle == false then | |
| 780 | if hum.Sit == false then | |
| 781 | if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then | |
| 782 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4) | |
| 783 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/5)*math.cos(sine/4)), 0.1) | |
| 784 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) | |
| 785 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) | |
| 786 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5+(change*2)*math.sin(sine/2), 0) * CFrame.Angles(math.rad(30+(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-20*math.sin(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1) | |
| 787 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) | |
| 788 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) | |
| 789 | elseif jumped == true then | |
| 790 | didjump = true | |
| 791 | jumppower = root.Velocity.Y | |
| 792 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4) | |
| 793 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.1) | |
| 794 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1) | |
| 795 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1) | |
| 796 | torso.Weld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(math.random(-90,90)),math.rad(0), math.rad(math.random(-180,180))) | |
| 797 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1) | |
| 798 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1) | |
| 799 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then | |
| 800 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4) | |
| 801 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(0+50*math.sin(sine/4)),0,0), 0.1) | |
| 802 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(-5-5*math.sin(sine/8)),math.rad(-6+2*math.cos(sine/8))), 0.2) | |
| 803 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(5+5*math.sin(sine/8)),math.rad(6-2*math.cos(sine/8))), 0.2) | |
| 804 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-hum.HipHeight, 0+2*math.cos(sine/4)) * CFrame.Angles(math.rad(0-80*math.cos(sine/4)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1) | |
| 805 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(10),math.rad(-5+1*math.cos(sine/16))), 0.1) | |
| 806 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(-10),math.rad(5+1*math.cos(sine/16))), 0.1) | |
| 807 | end | |
| 808 | ||
| 809 | else | |
| 810 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4) | |
| 811 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.sin(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1) | |
| 812 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2) | |
| 813 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2) | |
| 814 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.4-(0.1)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1) | |
| 815 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(4),math.rad(-2+1*math.cos(sine/32))), 0.2) | |
| 816 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(-4),math.rad(2+1*math.cos(sine/32))), 0.2) | |
| 817 | end | |
| 818 | ||
| 819 | end | |
| 820 | if didjump == true and jumped == false and jumppower < 0 then | |
| 821 | didjump = false | |
| 822 | jumpimpact() | |
| 823 | end | |
| 824 | ||
| 825 | sine = sine + change | |
| 826 | hum.Health = math.huge | |
| 827 | hum.MaxHealth = math.huge | |
| 828 | end) |