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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 3 | local RealPlayer = Player | |
| 4 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
| |
| 5 | ||
| 6 | --Getting the player, character and mouse | |
| 7 | local plr = game.Players.LocalPlayer | |
| 8 | local char = plr.Character | |
| 9 | local Mouse = plr:GetMouse() | |
| 10 | local mtarget | |
| 11 | --Making the tool | |
| 12 | local gun = Instance.new("Tool",plr.Backpack)
| |
| 13 | gun.Name = "weapon" | |
| 14 | gun.GripPos = Vector3.new(0, -1.315, -0.253) | |
| 15 | gun.GripUp = Vector3.new(0, -0, 1) | |
| 16 | local handle = Instance.new("Part",gun)
| |
| 17 | handle.Name = "Handle" | |
| 18 | handle.Size = Vector3.new(0.3, 4.9, 0.8) | |
| 19 | local mesh = Instance.new("SpecialMesh",handle)
| |
| 20 | mesh.MeshId = "http://www.roblox.com/asset/?id=42583419" | |
| 21 | mesh.MeshType = "FileMesh" | |
| 22 | mesh.Scale = Vector3.new(1.5, 1.5, 1.5) | |
| 23 | mesh.TextureId = "http://www.roblox.com/asset/?id=42584198" | |
| 24 | local bullet = Instance.new("Model",gun)
| |
| 25 | bullet.Name = "bullet" | |
| 26 | local p1 = Instance.new("Part",bullet)
| |
| 27 | p1.Shape = "Ball" | |
| 28 | p1.Name = "p1" | |
| 29 | p1.Size = Vector3.new(0.9, 0.9, 0.9) | |
| 30 | p1.Material = "Neon" | |
| 31 | p1.BrickColor = BrickColor.new("Really blue")
| |
| 32 | p1.Transparency = 1 | |
| 33 | p1.CanCollide = false | |
| 34 | p1.BottomSurface = "Smooth" | |
| 35 | p1.TopSurface = "Smooth" | |
| 36 | local p2 = Instance.new("Part",bullet)
| |
| 37 | p2.Shape = "Ball" | |
| 38 | p2.Name = "p2" | |
| 39 | p2.Size = Vector3.new(1, 1, 1) | |
| 40 | p2.Material = "Plastic" | |
| 41 | p2.BrickColor = BrickColor.new("Institutional white")
| |
| 42 | p2.Transparency = 1 | |
| 43 | p2.CanCollide = false | |
| 44 | p2.BottomSurface = "Smooth" | |
| 45 | p2.TopSurface = "Smooth" | |
| 46 | local shoot = Instance.new("Sound",handle)
| |
| 47 | shoot.SoundId = "rbxassetid://2344851316" | |
| 48 | shoot.Volume = 1 | |
| 49 | local canshoot = false | |
| 50 | --Making the welds | |
| 51 | local w1 = Instance.new("Weld",p1)
| |
| 52 | w1.Part0 = p1 | |
| 53 | w1.Part1 = handle | |
| 54 | w1.C0 = CFrame.new(0, 0, 0, 1, 1.19208686e-07, -2.72848411e-12, 1.19208686e-07, 1, 1.15107923e-12, -2.72848411e-12, 1.15107923e-12, 1) | |
| 55 | w1.C1 = CFrame.new(-0.0999778807, 3.69987226, 0.299981654, 1, 1.19208686e-07, -2.72848411e-12, 1.19208686e-07, 1, 1.15107923e-12, -2.72848411e-12, 1.15107923e-12, 1) | |
| 56 | w1.Name = "hWeld" | |
| 57 | local w2 = Instance.new("Weld",p1)
| |
| 58 | w2.Part0 = p1 | |
| 59 | w2.Part1 = p2 | |
| 60 | w2.C0 = CFrame.new(0.299996376, -5.29999924, 1.5, 0.999998569, 5.96042923e-07, -1.36423997e-11, 5.96043094e-07, 1, 5.75538922e-12, -1.36423997e-11, 5.75538749e-12, 0.999998569) | |
| 61 | w2.C1 = CFrame.new(0.300022125, -5.30012798, 1.49998176, 1, 1.19208686e-07, -2.72848411e-12, 1.19208686e-07, 1, 1.15107923e-12, -2.72848411e-12, 1.15107923e-12, 1) | |
| 62 | --Functions | |
| 63 | gun.Equipped:connect(function() | |
| 64 | local weld = Instance.new("Weld",char)
| |
| 65 | weld.Name = "Weld" | |
| 66 | weld.Part0 = char.Torso | |
| 67 | weld.Part1 = char["Left Arm"] | |
| 68 | weld.C1 = CFrame.new(0.199999988, 0.699999988, 0, 0.642787516, 7.6651645e-09, -0.766044438, 0.766044438, 9.13498788e-09, 0.642787516, 1.19248806e-08, -0.99999994, -5.21253064e-16) | |
| 69 | weld.C0 = CFrame.new(-1, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08) | |
| 70 | local weld2 = Instance.new("Weld",char)
| |
| 71 | weld2.Part0 = char.Torso | |
| 72 | weld2.Part1 = char["Right Arm"] | |
| 73 | weld2.C1 = CFrame.new(0, 0.49999997, 0, -4.37113847e-08, 0, 0.99999994, -1, -4.37113847e-08, -4.37113883e-08, 4.37113883e-08, -0.99999994, 1.91068547e-15) | |
| 74 | weld2.C0 = CFrame.new(1, 0.5, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08) | |
| 75 | weld2.Name = "Weld2" | |
| 76 | canshoot = true | |
| 77 | end) | |
| 78 | ||
| 79 | gun.Unequipped:connect(function() | |
| 80 | char.Weld:Destroy() | |
| 81 | char.Weld2:Destroy() | |
| 82 | canshoot = false | |
| 83 | end) | |
| 84 | ||
| 85 | ||
| 86 | function clickObj() | |
| 87 | if canshoot == true then | |
| 88 | mtarget = Mouse.Target | |
| 89 | if mtarget then | |
| 90 | shoot:Play() | |
| 91 | local bulc = bullet:Clone() | |
| 92 | bulc.Parent = game.Workspace | |
| 93 | bulc.p1.Transparency = 0.5 | |
| 94 | bulc.p2.Transparency = 0.5 | |
| 95 | bulc.p1.hWeld:Destroy() | |
| 96 | bulc.p2.CanCollide = true | |
| 97 | local bv = Instance.new("BodyVelocity")
| |
| 98 | bv.Parent = bulc.p2 | |
| 99 | bv.velocity = ((char.Humanoid.TargetPoint - bulc.p2.Position).unit) * 50 | |
| 100 | ||
| 101 | function onTouched(brick) | |
| 102 | local humn = brick.Parent:FindFirstChildOfClass("Humanoid")
| |
| 103 | if humn then | |
| 104 | if humn.Parent ~= char then | |
| 105 | if humn.Name ~= "killed" then | |
| 106 | local par = humn.Parent | |
| 107 | ||
| 108 | for i,v in pairs(par:GetChildren()) do | |
| 109 | if v.ClassName == "Script" or v.ClassName == "LocalScript" or v.ClassName == "ModuleScript" or v.ClassName == "CharacterMesh" then | |
| 110 | v:Destroy() | |
| 111 | end | |
| 112 | end | |
| 113 | ||
| 114 | par.Torso["Right Hip"].Part1 = nil | |
| 115 | par.Torso["Left Hip"].Part1 = nil | |
| 116 | par.Torso["Right Shoulder"].Part1 = nil | |
| 117 | par.Torso["Left Shoulder"].Part1 = nil | |
| 118 | ||
| 119 | for i,v in pairs(par:GetChildren()) do | |
| 120 | if v.ClassName == "Part" then | |
| 121 | v.BrickColor = BrickColor.new("Institutional white")
| |
| 122 | v.Material = "Neon" | |
| 123 | if v.Name == "limb" then | |
| 124 | v:Destroy() | |
| 125 | end | |
| 126 | end | |
| 127 | end | |
| 128 | ||
| 129 | for i,v in pairs(par.Head:GetChildren()) do | |
| 130 | if v.ClassName == "Decal" then | |
| 131 | v:Destroy() | |
| 132 | end | |
| 133 | end | |
| 134 | ||
| 135 | for i,v in pairs(par.Head:GetChildren()) do | |
| 136 | if v.ClassName == "Part" then | |
| 137 | v.Anchored = false | |
| 138 | end | |
| 139 | end | |
| 140 | ||
| 141 | for i,v in pairs(par:GetChildren()) do | |
| 142 | if v.ClassName == "Hat" or v.ClassName == "Accessory" then | |
| 143 | v.Handle.BrickColor = BrickColor.new("Institutional white")
| |
| 144 | v.Handle.Material = "Neon" | |
| 145 | for i,v in pairs(v.Handle:GetChildren()) do | |
| 146 | if v.ClassName == "SpecialMesh" then | |
| 147 | v.TextureId = "" | |
| 148 | end | |
| 149 | end | |
| 150 | end | |
| 151 | end | |
| 152 | ||
| 153 | humn.Name = "killed" | |
| 154 | ||
| 155 | local bp = Instance.new("BodyPosition",par["Right Arm"])
| |
| 156 | bp.Position = par["Right Arm"].Position | |
| 157 | bp.Position = bp.Position + Vector3.new(0,8,0) | |
| 158 | ||
| 159 | local bp = Instance.new("BodyPosition",par["Left Leg"])
| |
| 160 | bp.Position = par["Left Leg"].Position | |
| 161 | bp.Position = bp.Position + Vector3.new(0,4,0) | |
| 162 | ||
| 163 | local bp = Instance.new("BodyPosition",par.Torso)
| |
| 164 | bp.Position = par.Torso.Position | |
| 165 | bp.Position = bp.Position + Vector3.new(0,2,0) | |
| 166 | ||
| 167 | local bp = Instance.new("BodyPosition",par["Left Arm"])
| |
| 168 | bp.Position = par["Left Arm"].Position | |
| 169 | bp.Position = bp.Position + Vector3.new(0,2,0) | |
| 170 | ||
| 171 | local bp = Instance.new("BodyPosition",par["Right Leg"])
| |
| 172 | bp.Position = par["Right Leg"].Position | |
| 173 | bp.Position = bp.Position + Vector3.new(0,2,0) | |
| 174 | ||
| 175 | local rac = Instance.new("Part",par)
| |
| 176 | rac.Size = Vector3.new(1,1,1) | |
| 177 | rac.Position = par["Right Arm"].Position | |
| 178 | rac.Name = "limb" | |
| 179 | rac.Transparency = 1 | |
| 180 | local w = Instance.new("Weld",rac)
| |
| 181 | w.Part0 = par["Right Arm"] | |
| 182 | w.Part1 = rac | |
| 183 | w.C0 = CFrame.new(0,-0.5,0) | |
| 184 | ||
| 185 | local lac = Instance.new("Part",par)
| |
| 186 | lac.Size = Vector3.new(1,1,1) | |
| 187 | lac.Position = par["Left Arm"].Position | |
| 188 | lac.Name = "limb" | |
| 189 | lac.Transparency = 1 | |
| 190 | local w = Instance.new("Weld",lac)
| |
| 191 | w.Part0 = par["Left Arm"] | |
| 192 | w.Part1 = lac | |
| 193 | w.C0 = CFrame.new(0,-0.5,0) | |
| 194 | ||
| 195 | local rlc = Instance.new("Part",par)
| |
| 196 | rlc.Size = Vector3.new(1,1,1) | |
| 197 | rlc.Position = par["Right Leg"].Position | |
| 198 | rlc.Name = "limb" | |
| 199 | rlc.Transparency = 1 | |
| 200 | local w = Instance.new("Weld",rlc)
| |
| 201 | w.Part0 = par["Right Leg"] | |
| 202 | w.Part1 = rlc | |
| 203 | w.C0 = CFrame.new(0,-0.5,0) | |
| 204 | ||
| 205 | local llc = Instance.new("Part",par)
| |
| 206 | llc.Size = Vector3.new(1,1,1) | |
| 207 | llc.Position = par["Right Leg"].Position | |
| 208 | llc.Name = "limb" | |
| 209 | llc.Transparency = 1 | |
| 210 | local w = Instance.new("Weld",llc)
| |
| 211 | w.Part0 = par["Left Leg"] | |
| 212 | w.Part1 = llc | |
| 213 | w.C0 = CFrame.new(0,-0.5,0) | |
| 214 | ||
| 215 | local Joint = Instance.new("Glue")
| |
| 216 | Joint.Name = "RightShoulder" | |
| 217 | Joint.Part0 = par.Torso | |
| 218 | Joint.Part1 = par["Right Arm"] | |
| 219 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 220 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 221 | Joint.Parent = par.Torso | |
| 222 | ||
| 223 | local Joint = Instance.new("Glue")
| |
| 224 | Joint.Name = "LeftShoulder" | |
| 225 | Joint.Part0 = par.Torso | |
| 226 | Joint.Part1 = par["Left Arm"] | |
| 227 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 228 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 229 | Joint.Parent = par.Torso | |
| 230 | ||
| 231 | local Joint = Instance.new("Glue")
| |
| 232 | Joint.Name = "RightHip" | |
| 233 | Joint.Part0 = par.Torso | |
| 234 | Joint.Part1 = par["Right Leg"] | |
| 235 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 236 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 237 | Joint.Parent = par.Torso | |
| 238 | ||
| 239 | local Joint = Instance.new("Glue")
| |
| 240 | Joint.Name = "LeftHip" | |
| 241 | Joint.Part0 = par.Torso | |
| 242 | Joint.Part1 = par["Left Leg"] | |
| 243 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 244 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 245 | Joint.Parent = par.Torso | |
| 246 | ||
| 247 | humn.PlatformStand = true | |
| 248 | wait(4.5) | |
| 249 | for i,v in pairs(par:GetChildren()) do | |
| 250 | if v.ClassName == "Part" then | |
| 251 | local w1 = Instance.new("WedgePart",workspace)
| |
| 252 | w1.Size = Vector3.new(0.5,0.5,0.5) | |
| 253 | w1.Position = v.Position | |
| 254 | w1.Material = "Neon" | |
| 255 | local w2 = Instance.new("WedgePart",workspace)
| |
| 256 | w2.Size = Vector3.new(0.5,0.5,0.5) | |
| 257 | w2.Position = v.Position | |
| 258 | w2.Material = "Neon" | |
| 259 | v:Destroy() | |
| 260 | end | |
| 261 | end | |
| 262 | end | |
| 263 | bulc:Destroy() | |
| 264 | end | |
| 265 | end | |
| 266 | end | |
| 267 | bulc.p2.Touched:connect(onTouched) | |
| 268 | end | |
| 269 | end | |
| 270 | end | |
| 271 | Mouse.Button1Down:connect(clickObj) |