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1 | Well, somehow it appears you are destined to do something great, otherwise you'd probably be dead before this even began. You are driven by some reason to make ends meet, or to make ends tear in the end of the world, or perhaps even conquer the end over all the odds, and maybe even the world. In the wide world of Amaranth currently, there is quite the number of events all piling up to bring about the end of time, and as a mercenary, you're up for hire, and plenty of people need your assistance! Currently, you folk are in the province of Oakran, helping the Holy Knights hunt down an unholy abomination that has been plaguing the city of Ysmirath from the woods and corrupting the beasts within. Large cracks have appeared in the ground, covered in an odd dark purple liquid that seens to be corrupting the land. | |
2 | ||
3 | ||
4 | - | Name: (What's your name?) |
4 | + | Name: Cthulhu(Real name)/ Dorian (Pyromancer Guise)/Father Greyfinger (Voodoo) |
5 | ||
6 | - | Race: (What are you? |
6 | + | Race: Elder God - You were once a primordial being before having your powers stripped... you can use your soul as a catalyst and weapon with a fifth of the backlash, and overtime the backlash heals. |
7 | ||
8 | - | Religion: (Who's your holy/unholy lord, if any?) |
8 | + | Mind Blast |
9 | ||
10 | - | Magic: (Do you have epic mind powers?) |
10 | + | Voodoo magic: Manipulate user's dreams and mind, turning it against them. |
11 | ||
12 | - | Equipment: (Talk to DM) |
12 | + | Skincrafting: Capable of skinning his victims and recrafting it into a wearable disguise. Each skin can be enchanted with one school of magic. |
13 | ||
14 | - | Artifact: (None unless DM gives consent, but you can come up with your own and suggest.) |
14 | + | Religion: Is a religion. |
15 | ||
16 | - | Age: (Dependant on Race) |
16 | + | Magic: Essentially everything. Can only cast voodoo in true form. |
17 | ||
18 | - | What is your goal?: |
18 | + | |
19 | ||
20 | - | Appearance: (what do you look like) |
20 | + | Equipment: Dorian's skin. (Comes with a red wool vest, white t-shirt, and trousers tucked into neat leather shoes.) |
21 | ||
22 | - | Backstory: (what is your life story?) |
22 | + | Greyfinger's Skin. (Comes with swaddling robes) |
23 | ||
24 | Artifact: He is the artifact! | |
25 | ||
26 | - | Skills (you have 100 points) |
26 | + | Age: OVER 10,000 YEARS OLD. Very old. Super old. Fucking, old. |
27 | - | Wisdom: 0 (How effective your spells are) |
27 | + | |
28 | - | Intelligence: 0 (How many spell uses you have and general knowledge check) |
28 | + | What is your goal?: To reclaim everything he's lost and then some. |
29 | - | Vitality: 0 (How durable you are) |
29 | + | |
30 | Appearance: Somewhat handsome man, with red hair. Bangs swept aside from his face, moderately tanned skin. 5'10 (Dorian) | |
31 | - | Endurance: 0 (How long until you tire.) |
31 | + | |
32 | - | Strength: 0 (How strong you are) |
32 | + | Father Greyfinger is a rather pale, emaciated man with rotted patches of flesh, smelling of dead fish. Always dresses in robes. |
33 | - | Dexterity: 0 (How fast and agile you are, along with stealth) |
33 | + | |
34 | - | Luck: 0 (Charisma, random chance, better loot) |
34 | + | Otherwise, Cthulhu is a beast of a creature with slimy green skin, a third, milky white eye on its forehead, and an octopus-like head complete with long, sucking tentacles. Sports a pair of large claws and rudimentary wings, and overall ripples with muscle. |
35 | ||
36 | Backstory: Long ago, there was a God named Cthulhu, along with several other primordial deities that lay claim to their own various lands. They set up a golden rule that prevented Cthulhu from directly interacting with their kind. Cthulhu didnt like that. | |
37 | ||
38 | Gods didnt like that Cthulhu didnt like that. | |
39 | ||
40 | Cue sleeping FOR OVER TEN THOUSAND YEARS | |
41 | ||
42 | After getting 'UNDER DA SEA" out of his head after TEN THOUSAND YEARS, Cthulhu managed to eventually resurface under a new guise, and now seeks to make his own personal army of loyal servants to help retake what he has lost. | |
43 | ||
44 | Location: Ysmirath, Oakran. | |
45 | ||
46 | ||
47 | Wisdom: 15 (How effective your spells are) | |
48 | Intelligence: 10 (How many spell uses you have and general knowledge check) | |
49 | Vitality: 5 (How durable you are) | |
50 | Faith: 0 (How much your god loves you) | |
51 | Endurance: 7 (How long until you tire.) | |
52 | Strength: 10 (How strong you are) | |
53 | Dexterity: 3 (How fast and agile you are, along with stealth) | |
54 | Luck: 5 (Charisma, random chance, better loot) |