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| 1 | - | plr=game.Players.NextFlame |
| 1 | + | plr=game.Players.mikee112 |
| 2 | char=plr.Character | |
| 3 | char.Humanoid.WalkSpeed=67 | |
| 4 | pcall(function() char.MainParts:Remove() end) | |
| 5 | bin=Instance.new("HopperBin",plr.Backpack)
| |
| 6 | bin.Name="Ice Cream's Revenge" | |
| 7 | script.Parent=bin | |
| 8 | attacking=false | |
| 9 | pcall(function() workspace.MainParts:Destroy() end) | |
| 10 | function makepart(name,parent,s1,s2,s3,color) | |
| 11 | p=Instance.new("Part",parent)
| |
| 12 | p.Name=name | |
| 13 | p.formFactor="Custom" | |
| 14 | p.Anchored=false | |
| 15 | p.Locked=true | |
| 16 | p.CanCollide=false | |
| 17 | p.Size=Vector3.new(s1,s2,s3) | |
| 18 | p.BrickColor=BrickColor.new(color) | |
| 19 | p:BreakJoints() | |
| 20 | return p | |
| 21 | end | |
| 22 | function cylinder(part) | |
| 23 | bm=Instance.new("CylinderMesh",part)
| |
| 24 | return bm | |
| 25 | end | |
| 26 | function blockmesh(part) | |
| 27 | bm=Instance.new("BlockMesh",part)
| |
| 28 | return bm | |
| 29 | end | |
| 30 | function specmesh(part,type,s1,s2,s3) | |
| 31 | spec=Instance.new("SpecialMesh",part)
| |
| 32 | spec.MeshType=type | |
| 33 | spec.Scale=Vector3.new(s1,s2,s3) | |
| 34 | return spec | |
| 35 | end | |
| 36 | - | chosen="Really black" |
| 36 | + | chosen="White" |
| 37 | main=Instance.new("Model",char)
| |
| 38 | main.Name="MainParts" | |
| 39 | handle = makepart("Handle",main,.2,2,.2,"Really black")
| |
| 40 | cylinder(handle) | |
| 41 | wd1=Instance.new("Weld",handle)
| |
| 42 | wd1.Part1=handle | |
| 43 | wd1.Part0=nil | |
| 44 | handlep = makepart("HandlePart",main,.22,0.02,.22,chosen)
| |
| 45 | cyl1 = cylinder(handlep) | |
| 46 | cyl1.Scale=Vector3.new(1,.5,1) | |
| 47 | w1=Instance.new("Weld",handlep)
| |
| 48 | w1.Part1=handle | |
| 49 | w1.Part0=handlep | |
| 50 | w1.C1=CFrame.new(0,1,0) * CFrame.Angles(0,0,0) | |
| 51 | handlep2 = makepart("HandlePart2",main,.25,.25,.25,chosen)
| |
| 52 | specmesh(hanelp2,"Sphere",1,1,1) | |
| 53 | w1=Instance.new("Weld",handlep2)
| |
| 54 | w1.Part1=handlep | |
| 55 | w1.Part0=handlep2 | |
| 56 | w1.C1=CFrame.new(0,.05,0) * CFrame.Angles(0,0,0) | |
| 57 | handlep3 = makepart("HandlePart3",main,.22,0.02,.22,chosen)
| |
| 58 | cyl1 = cylinder(handlep3) | |
| 59 | cyl1.Scale=Vector3.new(1,.3,1) | |
| 60 | w1=Instance.new("Weld",handlep3)
| |
| 61 | w1.Part1=handle | |
| 62 | w1.Part0=handlep3 | |
| 63 | w1.C1=CFrame.new(0,-.5,0) * CFrame.Angles(0,0,0) | |
| 64 | handlep4 = makepart("HandlePart4",main,.24,0.02,.24,chosen)
| |
| 65 | cyl1 = cylinder(handlep4) | |
| 66 | cyl1.Scale=Vector3.new(1,.3,1) | |
| 67 | w1=Instance.new("Weld",handlep4)
| |
| 68 | w1.Part1=handle | |
| 69 | w1.Part0=handlep4 | |
| 70 | w1.C1=CFrame.new(0,-.54,0) * CFrame.Angles(0,0,0) | |
| 71 | handlep5 = makepart("HandlePart5",main,.26,0.02,.26,chosen)
| |
| 72 | cyl1 = cylinder(handlep5) | |
| 73 | cyl1.Scale=Vector3.new(1,.3,1) | |
| 74 | w1=Instance.new("Weld",handlep5)
| |
| 75 | w1.Part1=handle | |
| 76 | w1.Part0=handlep5 | |
| 77 | w1.C1=CFrame.new(0,-.57,0) * CFrame.Angles(0,0,0) | |
| 78 | handlep6 = makepart("HandlePart6",main,.02,0.02,.02,chosen)
| |
| 79 | bm6=blockmesh(handlep6) | |
| 80 | bm6.Scale=Vector3.new(2,2.6,1.3) | |
| 81 | w1=Instance.new("Weld",handlep6)
| |
| 82 | w1.Part1=handle | |
| 83 | w1.Part0=handlep6 | |
| 84 | w1.C1=CFrame.new(0,-.84,0) * CFrame.Angles(0,0,0) | |
| 85 | handlep7 = makepart("HandlePart7",main,.02,0.02,.02,chosen)
| |
| 86 | bm7=blockmesh(handlep7) | |
| 87 | bm7.Scale=Vector3.new(3,1.6,1.3) | |
| 88 | w1=Instance.new("Weld",handlep7)
| |
| 89 | w1.Part1=handle | |
| 90 | w1.Part0=handlep7 | |
| 91 | w1.C1=CFrame.new(.5,-.84,0) * CFrame.Angles(0,0,0) | |
| 92 | handlep8 = makepart("HandlePart8",main,.02,0.02,.02,chosen)
| |
| 93 | bm8=blockmesh(handlep8) | |
| 94 | bm8.Scale=Vector3.new(3,1.6,1.3) | |
| 95 | w1=Instance.new("Weld",handlep8)
| |
| 96 | w1.Part1=handle | |
| 97 | w1.Part0=handlep8 | |
| 98 | w1.C1=CFrame.new(-.5,-.84,0) * CFrame.Angles(0,0,0) | |
| 99 | handlep11 = makepart("HandlePart11",main,.02,0.02,.02,"Really black")
| |
| 100 | bm11=blockmesh(handlep11) | |
| 101 | bm11.Scale=Vector3.new(1.4,1.4,1.61) | |
| 102 | w1=Instance.new("Weld",handlep11)
| |
| 103 | w1.Part1=handle | |
| 104 | w1.Part0=handlep11 | |
| 105 | w1.C1=CFrame.new(0,-.84,0) * CFrame.Angles(0,0,0) | |
| 106 | bladep1 = makepart("BladePart1",main,.02,4,.02,"Really black")
| |
| 107 | bp1=blockmesh(bladep1) | |
| 108 | bp1.Scale=Vector3.new(4,1,.5) | |
| 109 | w1=Instance.new("Weld",bladep1)
| |
| 110 | w1.Part1=handle | |
| 111 | w1.Part0=bladep1 | |
| 112 | w1.C1=CFrame.new(0,-3,0) * CFrame.Angles(0,0,0) | |
| 113 | bladep2 = makepart("BladePart2",main,.02,.02,.02,chosen)
| |
| 114 | bp2=specmesh(bladep2,"Wedge",.6,1,1) | |
| 115 | w1=Instance.new("Weld",bladep2)
| |
| 116 | w1.Part1=handle | |
| 117 | w1.Part0=bladep2 | |
| 118 | w1.C1=CFrame.new(-0.2,-4.6,0) | |
| 119 | w1.C0=CFrame.Angles(0,math.rad(90),0) | |
| 120 | bladep3 = makepart("BladePart3",main,.02,.02,.02,chosen)
| |
| 121 | bp3=specmesh(bladep3,"Wedge",.6,1,1) | |
| 122 | w1=Instance.new("Weld",bladep3)
| |
| 123 | w1.Part1=handle | |
| 124 | w1.Part0=bladep3 | |
| 125 | w1.C1=CFrame.new(0.2,-4.6,0) | |
| 126 | w1.C0=CFrame.Angles(0,math.rad(270),0) | |
| 127 | bladep4 = makepart("BladePart4",main,.02,.02,.02,chosen)
| |
| 128 | bp4=specmesh(bladep4,"Wedge",.6,1,1) | |
| 129 | w1=Instance.new("Weld",bladep4)
| |
| 130 | w1.Part1=handle | |
| 131 | w1.Part0=bladep4 | |
| 132 | w1.C1=CFrame.new(0.2,-4.3,0) | |
| 133 | w1.C0=CFrame.Angles(math.rad(90),math.rad(270),0) | |
| 134 | bladep5 = makepart("BladePart5",main,.02,.02,.02,chosen)
| |
| 135 | bp5=specmesh(bladep5,"Wedge",.6,1,1) | |
| 136 | w1=Instance.new("Weld",bladep5)
| |
| 137 | w1.Part1=handle | |
| 138 | w1.Part0=bladep5 | |
| 139 | w1.C1=CFrame.new(-0.2,-4.3,0) | |
| 140 | w1.C0=CFrame.Angles(math.rad(90),math.rad(90),0) | |
| 141 | bladep6 = makepart("BladePart6",main,.02,.02,.02,chosen)
| |
| 142 | bp6=cylinder(bladep6) | |
| 143 | bp6.Scale=Vector3.new(1,.6,1) | |
| 144 | w1=Instance.new("Weld",bladep6)
| |
| 145 | w1.Part1=handle | |
| 146 | w1.Part0=bladep6 | |
| 147 | w1.C1=CFrame.new(0,-4.45,0) | |
| 148 | w1.C0=CFrame.Angles(math.rad(90),0,math.rad(90)) | |
| 149 | bladep7 = makepart("BladePart7",main,.02,.02,.02,chosen)
| |
| 150 | bp7=blockmesh(bladep7) | |
| 151 | bp7.Scale=Vector3.new(.6,16.6,.6) | |
| 152 | w1=Instance.new("Weld",bladep7)
| |
| 153 | w1.Part1=handle | |
| 154 | w1.Part0=bladep7 | |
| 155 | w1.C1=CFrame.new(0,-2.72,0) | |
| 156 | bladep8 = makepart("BladePart8",main,.02,.02,.02,"red")
| |
| 157 | bp8=specmesh(bladep8,"Wedge",.51,2,3) | |
| 158 | w1=Instance.new("Weld",bladep8)
| |
| 159 | w1.Part1=handle | |
| 160 | w1.Part0=bladep8 | |
| 161 | w1.C1=CFrame.new(0.20,-5.3,0) | |
| 162 | w1.C0=CFrame.Angles(math.rad(90),math.rad(90),0) | |
| 163 | bladep9 = makepart("BladePart9",main,.02,.02,.02,"red")
| |
| 164 | bp9=specmesh(bladep9,"Wedge",.51,2,3) | |
| 165 | w1=Instance.new("Weld",bladep9)
| |
| 166 | w1.Part1=handle | |
| 167 | w1.Part0=bladep9 | |
| 168 | w1.C1=CFrame.new(-0.20,-5.3,0) | |
| 169 | w1.C0=CFrame.Angles(math.rad(90),math.rad(270),0) | |
| 170 | --[[ Ghost Sword ]] | |
| 171 | function ghost() | |
| 172 | main2=Instance.new("Model",char)
| |
| 173 | main2.Name="GhostMainParts" | |
| 174 | handleg = makepart("Handle",main2,.2,2,.2,"Really black")
| |
| 175 | cylinder(handleg) | |
| 176 | wd12=Instance.new("Weld",handleg)
| |
| 177 | wd12.Part1=handleg | |
| 178 | wd12.Name="Weldd" | |
| 179 | wd12.Part0=nil | |
| 180 | handlep = makepart("HandlePart",main2,.22,0.02,.22,chosen)
| |
| 181 | cyl1 = cylinder(handlep) | |
| 182 | cyl1.Scale=Vector3.new(1,.5,1) | |
| 183 | w1=Instance.new("Weld",handlep)
| |
| 184 | w1.Part1=handleg | |
| 185 | w1.Part0=handlep | |
| 186 | w1.C1=CFrame.new(0,1,0) * CFrame.Angles(0,0,0) | |
| 187 | handlep2 = makepart("HandlePart2",main2,.25,.25,.25,chosen)
| |
| 188 | specmesh(hanelp2,"Sphere",1,1,1) | |
| 189 | w1=Instance.new("Weld",handlep2)
| |
| 190 | w1.Part1=handlep | |
| 191 | w1.Part0=handlep2 | |
| 192 | w1.C1=CFrame.new(0,.05,0) * CFrame.Angles(0,0,0) | |
| 193 | handlep3 = makepart("HandlePart3",main2,.22,0.02,.22,chosen)
| |
| 194 | cyl1 = cylinder(handlep3) | |
| 195 | cyl1.Scale=Vector3.new(1,.3,1) | |
| 196 | w1=Instance.new("Weld",handlep3)
| |
| 197 | w1.Part1=handleg | |
| 198 | w1.Part0=handlep3 | |
| 199 | w1.C1=CFrame.new(0,-.5,0) * CFrame.Angles(0,0,0) | |
| 200 | handlep4 = makepart("HandlePart4",main2,.24,0.02,.24,chosen)
| |
| 201 | cyl1 = cylinder(handlep4) | |
| 202 | cyl1.Scale=Vector3.new(1,.3,1) | |
| 203 | w1=Instance.new("Weld",handlep4)
| |
| 204 | w1.Part1=handleg | |
| 205 | w1.Part0=handlep4 | |
| 206 | w1.C1=CFrame.new(0,-.54,0) * CFrame.Angles(0,0,0) | |
| 207 | handlep5 = makepart("HandlePart5",main2,.26,0.02,.26,chosen)
| |
| 208 | cyl1 = cylinder(handlep5) | |
| 209 | cyl1.Scale=Vector3.new(1,.3,1) | |
| 210 | w1=Instance.new("Weld",handlep5)
| |
| 211 | w1.Part1=handleg | |
| 212 | w1.Part0=handlep5 | |
| 213 | w1.C1=CFrame.new(0,-.57,0) * CFrame.Angles(0,0,0) | |
| 214 | handlep6 = makepart("HandlePart6",main2,.02,0.02,.02,chosen)
| |
| 215 | bm6=blockmesh(handlep6) | |
| 216 | bm6.Scale=Vector3.new(2,2.6,1.3) | |
| 217 | w1=Instance.new("Weld",handlep6)
| |
| 218 | w1.Part1=handleg | |
| 219 | w1.Part0=handlep6 | |
| 220 | w1.C1=CFrame.new(0,-.84,0) * CFrame.Angles(0,0,0) | |
| 221 | handlep7 = makepart("HandlePart7",main2,.02,0.02,.02,chosen)
| |
| 222 | bm7=blockmesh(handlep7) | |
| 223 | bm7.Scale=Vector3.new(3,1.6,1.3) | |
| 224 | w1=Instance.new("Weld",handlep7)
| |
| 225 | w1.Part1=handleg | |
| 226 | w1.Part0=handlep7 | |
| 227 | w1.C1=CFrame.new(.5,-.84,0) * CFrame.Angles(0,0,0) | |
| 228 | handlep8 = makepart("HandlePart8",main2,.02,0.02,.02,chosen)
| |
| 229 | bm8=blockmesh(handlep8) | |
| 230 | bm8.Scale=Vector3.new(3,1.6,1.3) | |
| 231 | w1=Instance.new("Weld",handlep8)
| |
| 232 | w1.Part1=handleg | |
| 233 | w1.Part0=handlep8 | |
| 234 | w1.C1=CFrame.new(-.5,-.84,0) * CFrame.Angles(0,0,0) | |
| 235 | handlep11 = makepart("HandlePart11",main2,.02,0.02,.02,"Really black")
| |
| 236 | bm11=blockmesh(handlep11) | |
| 237 | bm11.Scale=Vector3.new(1.4,1.4,1.61) | |
| 238 | w1=Instance.new("Weld",handlep11)
| |
| 239 | w1.Part1=handleg | |
| 240 | w1.Part0=handlep11 | |
| 241 | w1.C1=CFrame.new(0,-.84,0) * CFrame.Angles(0,0,0) | |
| 242 | bladep1 = makepart("BladePart1",main2,.02,4,.02,"red")
| |
| 243 | bp1=blockmesh(bladep1) | |
| 244 | bp1.Scale=Vector3.new(4,1,.5) | |
| 245 | w1=Instance.new("Weld",bladep1)
| |
| 246 | w1.Part1=handleg | |
| 247 | w1.Part0=bladep1 | |
| 248 | w1.C1=CFrame.new(0,-3,0) * CFrame.Angles(0,0,0) | |
| 249 | bladep2 = makepart("BladePart2",main2,.02,.02,.02,chosen)
| |
| 250 | bp2=specmesh(bladep2,"Wedge",.6,1,1) | |
| 251 | w1=Instance.new("Weld",bladep2)
| |
| 252 | w1.Part1=handleg | |
| 253 | w1.Part0=bladep2 | |
| 254 | w1.C1=CFrame.new(-0.2,-4.6,0) | |
| 255 | w1.C0=CFrame.Angles(0,math.rad(90),0) | |
| 256 | bladep3 = makepart("BladePart3",main2,.02,.02,.02,chosen)
| |
| 257 | bp3=specmesh(bladep3,"Wedge",.6,1,1) | |
| 258 | w1=Instance.new("Weld",bladep3)
| |
| 259 | w1.Part1=handleg | |
| 260 | w1.Part0=bladep3 | |
| 261 | w1.C1=CFrame.new(0.2,-4.6,0) | |
| 262 | w1.C0=CFrame.Angles(0,math.rad(270),0) | |
| 263 | bladep4 = makepart("BladePart4",main2,.02,.02,.02,chosen)
| |
| 264 | bp4=specmesh(bladep4,"Wedge",.6,1,1) | |
| 265 | w1=Instance.new("Weld",bladep4)
| |
| 266 | w1.Part1=handleg | |
| 267 | w1.Part0=bladep4 | |
| 268 | w1.C1=CFrame.new(0.2,-4.3,0) | |
| 269 | w1.C0=CFrame.Angles(math.rad(90),math.rad(270),0) | |
| 270 | bladep5 = makepart("BladePart5",main2,.02,.02,.02,chosen)
| |
| 271 | bp5=specmesh(bladep5,"Wedge",.6,1,1) | |
| 272 | w1=Instance.new("Weld",bladep5)
| |
| 273 | w1.Part1=handleg | |
| 274 | w1.Part0=bladep5 | |
| 275 | w1.C1=CFrame.new(-0.2,-4.3,0) | |
| 276 | w1.C0=CFrame.Angles(math.rad(90),math.rad(90),0) | |
| 277 | bladep6 = makepart("BladePart6",main2,.02,.02,.02,chosen)
| |
| 278 | bp6=cylinder(bladep6) | |
| 279 | bp6.Scale=Vector3.new(1,.6,1) | |
| 280 | w1=Instance.new("Weld",bladep6)
| |
| 281 | w1.Part1=handleg | |
| 282 | w1.Part0=bladep6 | |
| 283 | w1.C1=CFrame.new(0,-4.45,0) | |
| 284 | w1.C0=CFrame.Angles(math.rad(90),0,math.rad(90)) | |
| 285 | bladep7 = makepart("BladePart7",main2,.02,.02,.02,chosen)
| |
| 286 | bp7=blockmesh(bladep7) | |
| 287 | bp7.Scale=Vector3.new(.6,16.6,.6) | |
| 288 | w1=Instance.new("Weld",bladep7)
| |
| 289 | w1.Part1=handleg | |
| 290 | w1.Part0=bladep7 | |
| 291 | w1.C1=CFrame.new(0,-2.72,0) | |
| 292 | bladep8 = makepart("BladePart8",main2,.02,.02,.02,"red")
| |
| 293 | bp8=specmesh(bladep8,"Wedge",.51,2,3) | |
| 294 | w1=Instance.new("Weld",bladep8)
| |
| 295 | w1.Part1=handleg | |
| 296 | w1.Part0=bladep8 | |
| 297 | w1.C1=CFrame.new(0.20,-5.3,0) | |
| 298 | w1.C0=CFrame.Angles(math.rad(90),math.rad(90),0) | |
| 299 | bladep9 = makepart("BladePart9",main2,.02,.02,.02,"red")
| |
| 300 | bp9=specmesh(bladep9,"Wedge",.51,2,3) | |
| 301 | w1=Instance.new("Weld",bladep9)
| |
| 302 | w1.Part1=handleg | |
| 303 | w1.Part0=bladep9 | |
| 304 | w1.C1=CFrame.new(-0.20,-5.3,0) | |
| 305 | w1.C0=CFrame.Angles(math.rad(90),math.rad(270),0) | |
| 306 | return main2 | |
| 307 | end | |
| 308 | hold=false | |
| 309 | --[[Key/Mouse]] | |
| 310 | mode="normal" | |
| 311 | function select() | |
| 312 | mode="normal" | |
| 313 | equipanim() | |
| 314 | end | |
| 315 | function unselect() | |
| 316 | char.Humanoid.WalkSpeed=20 | |
| 317 | hideanim() | |
| 318 | end | |
| 319 | combo=0 | |
| 320 | bin.Selected:connect(function(mouse) | |
| 321 | select() | |
| 322 | mouse.Button1Down:connect(function() | |
| 323 | if combo==0 then | |
| 324 | slashanim() | |
| 325 | combo = 1 | |
| 326 | elseif combo==1 then | |
| 327 | slashanim2() | |
| 328 | combo = 0 | |
| 329 | end | |
| 330 | end) | |
| 331 | mouse.KeyDown:connect(function(key) | |
| 332 | hold=true | |
| 333 | if mode=="normal" then | |
| 334 | if key == "q" then | |
| 335 | move3() | |
| 336 | elseif key=="e" then | |
| 337 | move4() | |
| 338 | elseif key=="r" then | |
| 339 | move5() | |
| 340 | end | |
| 341 | end | |
| 342 | end) | |
| 343 | mouse.KeyUp:connect(function() | |
| 344 | hold=false | |
| 345 | end) | |
| 346 | end) | |
| 347 | bin.Deselected:connect(function() | |
| 348 | unselect() | |
| 349 | end) | |
| 350 | --[[DMG]] | |
| 351 | function damagesplat(dmg,hit) | |
| 352 | local mo = Instance.new("Model")
| |
| 353 | mo.Name = dmg | |
| 354 | local pa = Instance.new("Part",mo)
| |
| 355 | pa.formFactor = 3 | |
| 356 | pa.Size = Vector3.new(0.8,0.3,0.8) | |
| 357 | pa.BrickColor = BrickColor.new(chosen) | |
| 358 | pa.CanCollide=false | |
| 359 | pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0) | |
| 360 | pa.Name = "Head" | |
| 361 | cm=Instance.new("CylinderMesh",pa)
| |
| 362 | local hah = Instance.new("Humanoid")
| |
| 363 | hah.Parent = mo | |
| 364 | - | hah.MaxHealth = 0 |
| 364 | + | hah.MaxHealth = 99999 |
| 365 | - | hah.Health = 0 |
| 365 | + | hah.Health = 99999 |
| 366 | local bp = Instance.new("BodyPosition")
| |
| 367 | bp.P = 14000 | |
| 368 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 369 | bp.position = hit.Position + Vector3.new(0, 5, 0) | |
| 370 | coroutine.resume(coroutine.create(function() | |
| 371 | wait() | |
| 372 | mo.Parent = workspace | |
| 373 | bp.Parent = pa | |
| 374 | wait(1.4) | |
| 375 | mo:remove() | |
| 376 | end)) | |
| 377 | end | |
| 378 | con = nil | |
| 379 | con2 = nil | |
| 380 | hitd=0 | |
| 381 | hitd2=0 | |
| 382 | function OT(hit) | |
| 383 | if hit.Parent == nil then return end | |
| 384 | local hum = hit.Parent:findFirstChild("Humanoid")
| |
| 385 | local head = hit.Parent:findFirstChild("Head")
| |
| 386 | if hum ~= nil then | |
| 387 | - | dm=math.random(10000,10000) |
| 387 | + | dm=math.random(100,1000) |
| 388 | hum:TakeDamage(dm) | |
| 389 | if head ~= nil then | |
| 390 | damagesplat(dm,head) | |
| 391 | end | |
| 392 | end | |
| 393 | hitd=1 | |
| 394 | end | |
| 395 | function OT2(hit) | |
| 396 | if hit.Parent == nil then return end | |
| 397 | local hum = hit.Parent:findFirstChild("Humanoid")
| |
| 398 | local head = hit.Parent:findFirstChild("Head")
| |
| 399 | if hum ~= nil then | |
| 400 | - | dm=math.random(10000,10000) |
| 400 | + | dm=math.random(200,2000) |
| 401 | hum:TakeDamage(dm) | |
| 402 | if head ~= nil then | |
| 403 | damagesplat(dm,head) | |
| 404 | end | |
| 405 | end | |
| 406 | hitd2=1 | |
| 407 | end | |
| 408 | function dmgcnnct(p) | |
| 409 | con = p.Touched:connect(OT) | |
| 410 | end | |
| 411 | function dmgcnnct2(p) | |
| 412 | con2 = p.Touched:connect(OT2) | |
| 413 | end | |
| 414 | function dmgdc2() | |
| 415 | if con2 ~= nil then | |
| 416 | con2:disconnect() | |
| 417 | hitd2=0 | |
| 418 | end | |
| 419 | end | |
| 420 | function dmgdc() | |
| 421 | if con ~= nil then | |
| 422 | con:disconnect() | |
| 423 | hitd=0 | |
| 424 | end | |
| 425 | end | |
| 426 | --[[Anims]]-- | |
| 427 | RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
| |
| 428 | ch = char | |
| 429 | player=plr | |
| 430 | RSH, LSH , RHL, LHL = ch.Torso["Right Shoulder"], ch.Torso["Left Shoulder"] , ch.Torso["Right Hip"] , ch.Torso["Left Hip"] | |
| 431 | RW.Part0 = ch.Torso | |
| 432 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 433 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 434 | RW.Parent = main | |
| 435 | -- | |
| 436 | LW.Part0 = ch.Torso | |
| 437 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 438 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 439 | LW.Parent = main | |
| 440 | -- | |
| 441 | RWL.Part0 = ch.Torso | |
| 442 | RWL.C0 = CFrame.new(1, -1, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 443 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
| 444 | RWL.Parent = main | |
| 445 | -- | |
| 446 | LWL.Part0 = ch.Torso | |
| 447 | LWL.C0 = CFrame.new(-1, -1, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 448 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
| 449 | LWL.Parent = main | |
| 450 | function RWFunc() | |
| 451 | RW.Part1 = ch["Right Arm"] | |
| 452 | RSH.Part1 = nil | |
| 453 | end | |
| 454 | function LWFunc() | |
| 455 | LW.Part1 = ch["Left Arm"] | |
| 456 | LSH.Part1 = nil | |
| 457 | end | |
| 458 | function RWLFunc() | |
| 459 | RWL.Part1 = ch["Right Leg"] | |
| 460 | RHL.Part1 = nil | |
| 461 | ch["Right Leg"].Name = "RightLeg" | |
| 462 | RightLeg.CanCollide = false | |
| 463 | end | |
| 464 | function LWLFunc() | |
| 465 | LWL.Part1 = ch["Left Leg"] | |
| 466 | LHL.Part1 = nil | |
| 467 | ch["Left Leg"].Name = "LeftLeg" | |
| 468 | LeftLeg.CanCollide = true | |
| 469 | end | |
| 470 | function RWLRem() | |
| 471 | RightLeg.Name = "Right Leg" | |
| 472 | RWL.Part1 = nil | |
| 473 | RHL.Part1 = ch["Right Leg"] | |
| 474 | RightLeg.CanCollide = false | |
| 475 | end | |
| 476 | function LWLRem() | |
| 477 | LeftLeg.Name = "Left Leg" | |
| 478 | LWL.Part1 = nil | |
| 479 | LHL.Part1 = ch["Left Leg"] | |
| 480 | LeftLeg.CanCollide = false | |
| 481 | end | |
| 482 | function RWRem() | |
| 483 | RW.Part1 = nil | |
| 484 | RSH.Part1 = ch["Right Arm"] | |
| 485 | end | |
| 486 | function LWRem() | |
| 487 | LW.Part1 = nil | |
| 488 | LSH.Part1 = ch["Left Arm"] | |
| 489 | end | |
| 490 | local RAP = Instance.new("Part")
| |
| 491 | RAP.formFactor = 0 | |
| 492 | RAP.CanCollide = false | |
| 493 | RAP.Name = "RAPart" | |
| 494 | RAP.Locked = true | |
| 495 | RAP.Size = Vector3.new(1,1,1) | |
| 496 | RAP.Parent = main | |
| 497 | RAP.Transparency = 1 | |
| 498 | local w = Instance.new("Weld")
| |
| 499 | w.Parent = RAP | |
| 500 | w.Part0 = RAP | |
| 501 | w.Part1 = char["Right Arm"] | |
| 502 | w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 503 | w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 1, 0) | |
| 504 | local LAP = Instance.new("Part")
| |
| 505 | LAP.formFactor = 0 | |
| 506 | LAP.CanCollide = false | |
| 507 | LAP.Name = "LAPart" | |
| 508 | LAP.Locked = true | |
| 509 | LAP.Size = Vector3.new(1,1,1) | |
| 510 | LAP.Parent = main | |
| 511 | LAP.Transparency = 1 | |
| 512 | local ww = Instance.new("Weld")
| |
| 513 | ww.Parent = LAP | |
| 514 | ww.Part0 = LAP | |
| 515 | ww.Part1 = char["Left Arm"] | |
| 516 | ww.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 517 | ww.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 1, 0) | |
| 518 | function unequipweld() | |
| 519 | wd1.Part0 = char.Torso | |
| 520 | wd1.C1=CFrame.new(0,-1.5,-.6) * CFrame.Angles(0,0,.8) | |
| 521 | wd1.C0=CFrame.new(0,0,0) * CFrame.Angles(0,0,0) | |
| 522 | end | |
| 523 | unequipweld() | |
| 524 | function equipweld() | |
| 525 | wd1.Part0 = RAP | |
| 526 | wd1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 527 | wd1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90)) * CFrame.new(0, 0, 0.2) | |
| 528 | end | |
| 529 | function hideanim() | |
| 530 | RWFunc() | |
| 531 | for i = 0 , 1 , 0.2 do | |
| 532 | wait() | |
| 533 | RW.C0 = CFrame.new(1+0.5*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80+67*i), math.rad(45), math.rad(-45+90*i)) | |
| 534 | end | |
| 535 | for i = 0 , 1 , 0.15 do | |
| 536 | wait() | |
| 537 | RW.C0 = CFrame.new(1.5,0.5+0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(147+103*i), math.rad(45), math.rad(45-35*i)) | |
| 538 | end | |
| 539 | unequipweld() | |
| 540 | wait(0.1) | |
| 541 | for i = 0 , 1 , 0.1 do | |
| 542 | wait() | |
| 543 | RW.C0 = CFrame.new(1.5,1-0.5*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(250-250*i), math.rad(45-45*i), math.rad(10-10*i)) | |
| 544 | end | |
| 545 | RWRem() | |
| 546 | LWRem() | |
| 547 | end | |
| 548 | function equipanim() | |
| 549 | RWFunc() | |
| 550 | for i = 0 , 1 , 0.1 do | |
| 551 | wait(.05) | |
| 552 | RW.C0 = CFrame.new(1.5,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(250*i), math.rad(45*i), math.rad(-10*i)) | |
| 553 | end | |
| 554 | equipweld() | |
| 555 | for i = 0 , 1 , 0.2 do | |
| 556 | wait(.05) | |
| 557 | RW.C0 = CFrame.new(1.5,0.5+0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(250-102.5*i), math.rad(45), math.rad(-10+27.5*i)) | |
| 558 | end | |
| 559 | for i = 0 , 1 , 0.15 do | |
| 560 | wait(.05) | |
| 561 | RW.C0 = CFrame.new(1.5,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(147-67*i), math.rad(45), math.rad(17.5+27.5*i)) | |
| 562 | end | |
| 563 | for i = 0 , 1 , 0.1 do | |
| 564 | wait(.05) | |
| 565 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(35), math.rad(45-90*i)) | |
| 566 | end | |
| 567 | end | |
| 568 | function slashanim() | |
| 569 | RWFunc() | |
| 570 | if attacking==true then return end | |
| 571 | attacking=true | |
| 572 | for i = 0 , 1 , 0.1 do | |
| 573 | wait() | |
| 574 | RW.C0 = CFrame.new(1-0.5*i,0.5,-0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+10*i), math.rad(45+45*i), math.rad(-45+45*i)) | |
| 575 | RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45*i), math.rad(10*i), math.rad(0)) | |
| 576 | end | |
| 577 | dmgcnnct(bladep1) | |
| 578 | for i = 0 , 1 , 0.3 do | |
| 579 | wait() | |
| 580 | RW.C0 = CFrame.new(0.5+1*i,0.5,-1+1*i) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(0)) | |
| 581 | RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45+135*i), math.rad(10+35*i), math.rad(0)) | |
| 582 | end | |
| 583 | for i = 0 , 1 , 0.2 do | |
| 584 | wait() | |
| 585 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(0)) | |
| 586 | RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90+20*i), math.rad(45+5*i), math.rad(0)) | |
| 587 | end | |
| 588 | dmgdc() | |
| 589 | if mode=="normal" then | |
| 590 | wait(0.15) | |
| 591 | wait() | |
| 592 | for i = 0 , 1 , 0.1 do | |
| 593 | wait() | |
| 594 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-10*i), math.rad(90-45*i), math.rad(-45*i)) | |
| 595 | RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(110-110*i), math.rad(50-50*i), math.rad(0)) | |
| 596 | end | |
| 597 | end | |
| 598 | attacking=false | |
| 599 | end | |
| 600 | function test(f) | |
| 601 | local a,b=coroutine.resume(coroutine.create(f)) | |
| 602 | if not a then | |
| 603 | local h=Instance.new("Hint",workspace)
| |
| 604 | h.Text="LOCAL: "..b | |
| 605 | wait(10) | |
| 606 | h:remove() | |
| 607 | end | |
| 608 | end | |
| 609 | function slashanim2() | |
| 610 | test(function() | |
| 611 | RWFunc() | |
| 612 | LWFunc() | |
| 613 | if attacking==true then return end | |
| 614 | attacking=true | |
| 615 | for i=0,1,0.1 do | |
| 616 | wait() | |
| 617 | RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(0,0,math.rad(30*i)) | |
| 618 | LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(0,0,math.rad(-30*i)) | |
| 619 | end | |
| 620 | fake=ghost() | |
| 621 | fake.Handle.Weldd.Part0=LAP | |
| 622 | fake.Handle.Weldd.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 623 | fake.Handle.Weldd.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90)) * CFrame.new(0, 0, 0.2) | |
| 624 | for i,d in pairs(fake:GetChildren()) do | |
| 625 | d.Transparency=0.5 | |
| 626 | - | d.BrickColor=BrickColor.new("Really black")
|
| 626 | + | d.BrickColor=BrickColor.new("White")
|
| 627 | end | |
| 628 | for i=0,1,0.1 do | |
| 629 | wait() | |
| 630 | RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(0+120*i),0,math.rad(30)) | |
| 631 | LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(0+120*i),0,math.rad(-30)) | |
| 632 | end | |
| 633 | dmgcnnct(bladep1) | |
| 634 | dmgcnnct2(fake.BladePart1) | |
| 635 | for i=0,1,0.2 do | |
| 636 | wait() | |
| 637 | RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(120 - 120*i),0,math.rad(30 - 30*i)) | |
| 638 | LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(120 - 120*i),0,math.rad(-30 - -30*i)) | |
| 639 | end | |
| 640 | dmgdc() | |
| 641 | dmgdc2() | |
| 642 | for i=0,1,0.1 do | |
| 643 | wait() | |
| 644 | RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(0,0,math.rad(0 + 90*i)) | |
| 645 | LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(0,0,math.rad(-0 + -90*i)) | |
| 646 | end | |
| 647 | dmgcnnct(bladep1) | |
| 648 | dmgcnnct2(fake.BladePart1) | |
| 649 | for i=0,1,0.1 do | |
| 650 | wait() | |
| 651 | RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(0,math.rad(0 + 60*i),math.rad(90 + 0)) | |
| 652 | LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(-0 + -60*i),math.rad(-80 + -0)) | |
| 653 | end | |
| 654 | dmgdc() | |
| 655 | dmgdc2() | |
| 656 | for i=0,1,0.1 do | |
| 657 | wait() | |
| 658 | RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(0,math.rad(60 - 60*i),math.rad(90 + 0)) | |
| 659 | LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(-60 - -60*i),math.rad(-80 + -0)) | |
| 660 | end | |
| 661 | for i=0,1,0.1 do | |
| 662 | wait() | |
| 663 | RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(0,0,math.rad(90 - 90*i)) | |
| 664 | LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(0,0,math.rad(-90 - -90*i)) | |
| 665 | end | |
| 666 | fake:Remove() | |
| 667 | LWRem() | |
| 668 | for i = 0 , 1 , 0.1 do | |
| 669 | wait() | |
| 670 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80*i), math.rad(35*i), math.rad(-35 + -10*i)) | |
| 671 | end | |
| 672 | attacking=false | |
| 673 | end) | |
| 674 | end | |
| 675 | function move3() | |
| 676 | RWFunc() | |
| 677 | LWFunc() | |
| 678 | if attacking==true then return end | |
| 679 | attacking=true | |
| 680 | fake2=ghost() | |
| 681 | fake2.Handle.Weldd.Part0=LAP | |
| 682 | fake2.Handle.Weldd.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 683 | fake2.Handle.Weldd.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90)) * CFrame.new(0, 0, 0.2) | |
| 684 | for i,d in pairs(fake2:GetChildren()) do | |
| 685 | d.Transparency=0.5 | |
| 686 | - | d.BrickColor=BrickColor.new("Really black")
|
| 686 | + | d.BrickColor=BrickColor.new("White")
|
| 687 | end | |
| 688 | for i=0,1,0.1 do | |
| 689 | wait() | |
| 690 | RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(50+50*i),0,math.rad(40+43*i)) | |
| 691 | LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(50+50*i),0,math.rad(-40+-43*i)) | |
| 692 | wd1.C0 = CFrame.Angles(0,0,math.rad(90*i)) | |
| 693 | fake2.Handle.Weldd.C0 = CFrame.Angles(0,0,math.rad(90*i)) | |
| 694 | end | |
| 695 | dmgcnnct(bladep1) | |
| 696 | dmgcnnct2(fake2.BladePart1) | |
| 697 | local TorsCF = char.Torso.CFrame | |
| 698 | local bg = Instance.new("BodyGyro",char.Torso)
| |
| 699 | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 700 | bg.P = bg.p * 25 | |
| 701 | bg.cframe = TorsCF | |
| 702 | char.Humanoid.WalkSpeed=30 | |
| 703 | for i=0,50,0.2 do | |
| 704 | wait() | |
| 705 | bg.cframe = TorsCF * CFrame.Angles(0,math.rad(180+180*i),0) | |
| 706 | end | |
| 707 | char.Humanoid.WalkSpeed=20 | |
| 708 | game.Debris:AddItem(bg,0.02) | |
| 709 | dmgdc() | |
| 710 | dmgdc2() | |
| 711 | for i=0,1,0.1 do | |
| 712 | wait() | |
| 713 | RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(100 - 0*i),0,math.rad(-83 + 83*i)) | |
| 714 | LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(100 - 0*i),0,math.rad(-83 + 83*i)) | |
| 715 | end | |
| 716 | fake2:Remove() | |
| 717 | LWRem() | |
| 718 | for i=0,1,0.1 do | |
| 719 | wait() | |
| 720 | wd1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90*i), math.rad(90 + 0*i)) * CFrame.new(0, 0, 0.2) | |
| 721 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(100 + -20*i), math.rad(35*i), math.rad(-35 + -10*i)) | |
| 722 | end | |
| 723 | attacking=false | |
| 724 | end | |
| 725 | function move4() | |
| 726 | RWFunc() | |
| 727 | LWFunc() | |
| 728 | if attacking==true then return end | |
| 729 | attacking=true | |
| 730 | for i=0,1,0.1 do | |
| 731 | wait() | |
| 732 | RW.C0=CFrame.new(1.5,.5,0) * CFrame.Angles(0,math.rad(10 + 5*i),math.rad(50+50*i)) | |
| 733 | LW.C0=CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(80 + 0*i),math.rad(0+-50*i)) | |
| 734 | end | |
| 735 | for i=0,1,0.1 do | |
| 736 | wait() | |
| 737 | LW.C0=CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(80 + 0*i),math.rad(-50 + 150*i)) | |
| 738 | end | |
| 739 | function Burn(Part) | |
| 740 | if Part.Anchored == true and Part.Name == "Base" then return end | |
| 741 | if Part:IsDescendantOf(char) then return end | |
| 742 | if Part.Name =="Fireball" then return end | |
| 743 | local Fire = Instance.new("Fire")
| |
| 744 | Fire.Heat = 2 | |
| 745 | Fire.Size = 5 | |
| 746 | Fire.Parent = Part | |
| 747 | Part:BreakJoints() | |
| 748 | Part.BrickColor = BrickColor.new("White")
| |
| 749 | wait(2) | |
| 750 | game.Debris:AddItem(Part,0.02) | |
| 751 | end | |
| 752 | function Ignite(Part) | |
| 753 | if Part.Anchored == true and Part.Name == "Base" then return end | |
| 754 | if Part:IsDescendantOf(char) then return end | |
| 755 | if Part:FindFirstChild("Fire") == nil then
| |
| 756 | Part.Anchored = false | |
| 757 | local Fire = Instance.new("Fire")
| |
| 758 | Fire.Heat = 2 | |
| 759 | Fire.Size = 5 | |
| 760 | Fire.Parent = Part | |
| 761 | Part:BreakJoints() | |
| 762 | Part.Touched:connect(function(Hit) Burn(Hit) end) | |
| 763 | Part.BrickColor = BrickColor.new("White")
| |
| 764 | end | |
| 765 | end | |
| 766 | for i = 1, 150 do | |
| 767 | local Source = char.Torso | |
| 768 | local Fireball = Instance.new("Part", Workspace)
| |
| 769 | Fireball.Name = "Fireball" | |
| 770 | Fireball.CanCollide = false | |
| 771 | Fireball.TopSurface = 0 | |
| 772 | Fireball.BottomSurface = 0 | |
| 773 | Fireball.FormFactor = "Custom" | |
| 774 | Fireball.Shape = "Triangle" | |
| 775 | Fireball.Size = Vector3.new(5, 5, 5) | |
| 776 | Fireball.CFrame = Source.CFrame * CFrame.new(0, 0, -5) | |
| 777 | local Velocity = Instance.new("BodyVelocity")
| |
| 778 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 779 | Velocity.velocity = (Source.CFrame.lookVector * 50) + Vector3.new(math.random(-25,25), math.random(-10,10), math.random(-10,10)) | |
| 780 | Velocity.Parent = Fireball | |
| 781 | Ignite(Fireball) | |
| 782 | - | Fireball.BrickColor = BrickColor.new("Really black")
|
| 782 | + | Fireball.BrickColor = BrickColor.new("White")
|
| 783 | coroutine.wrap(function() wait(math.random(1, 9) / 10) for i = 0, 1, 0.1 do Fireball.Transparency = i wait() end Fireball.Fire.Enabled = false Fireball.Anchored = true wait(1) Fireball:Remove() end)() | |
| 784 | wait() | |
| 785 | end | |
| 786 | for i=0,1,0.1 do | |
| 787 | wait() | |
| 788 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(15+15+50*i), math.rad(35*i), math.rad(100-140*i)) | |
| 789 | LW.C0=CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(80 - 80*i),math.rad(100-100*i)) | |
| 790 | end | |
| 791 | LWRem() | |
| 792 | attacking=false | |
| 793 | end | |
| 794 | function move5() | |
| 795 | RWFunc() | |
| 796 | LWFunc() | |
| 797 | if attacking==true then return end | |
| 798 | attacking=true | |
| 799 | fake3=ghost() | |
| 800 | fake3.Handle.Weldd.Part0=LAP | |
| 801 | fake3.Handle.Weldd.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 802 | fake3.Handle.Weldd.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90)) * CFrame.new(0, 0, -0.2) | |
| 803 | for i,d in pairs(fake3:GetChildren()) do | |
| 804 | d.Transparency=0.5 | |
| 805 | - | d.BrickColor=BrickColor.new("Really black")
|
| 805 | + | d.BrickColor=BrickColor.new("White")
|
| 806 | end | |
| 807 | for i=0,1,0.1 do | |
| 808 | wait() | |
| 809 | RW.C0=CFrame.new(1.5,.5,0) * CFrame.Angles(0,math.rad(-50+-50*i),math.rad(30+30*i)) | |
| 810 | LW.C0=CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(50+50*i),math.rad(-30+-30*i)) | |
| 811 | end | |
| 812 | f=0 | |
| 813 | powermod=Instance.new("Model",char)
| |
| 814 | powermod.Name="PowerMode" | |
| 815 | for i=0,3,0.1 do | |
| 816 | f=f+1 | |
| 817 | wait() | |
| 818 | ball=Instance.new("Part",powermod)
| |
| 819 | ball.formFactor="Custom" | |
| 820 | ball.Shape="Ball" | |
| 821 | ball.TopSurface="Smooth" | |
| 822 | ball.BottomSurface="Smooth" | |
| 823 | ball.BrickColor=BrickColor.new(chosen) | |
| 824 | ball.Transparency=0.5 | |
| 825 | ball.Anchored=true | |
| 826 | ball.CanCollide=false | |
| 827 | ball.Size=Vector3.new(f,f,f) | |
| 828 | ball.CFrame=char.Torso.CFrame | |
| 829 | end | |
| 830 | wait(.1) | |
| 831 | powermod:Remove() | |
| 832 | function Burn(Part) | |
| 833 | if Part.Anchored == true and Part.Name == "Base" then return end | |
| 834 | if Part:IsDescendantOf(char) then return end | |
| 835 | if Part.Name =="Fireball" then return end | |
| 836 | local Fire = Instance.new("Fire")
| |
| 837 | Fire.Heat = 2 | |
| 838 | Fire.Size = 5 | |
| 839 | Fire.Parent = Part | |
| 840 | Part:BreakJoints() | |
| 841 | Part.BrickColor = BrickColor.new("White")
| |
| 842 | wait(2) | |
| 843 | game.Debris:AddItem(Part,0.02) | |
| 844 | end | |
| 845 | function Ignite(Part) | |
| 846 | if Part.Anchored == true and Part.Name == "Base" then return end | |
| 847 | if Part:IsDescendantOf(char) then return end | |
| 848 | if Part:FindFirstChild("Fire") == nil then
| |
| 849 | Part.Anchored = false | |
| 850 | local Fire = Instance.new("Fire")
| |
| 851 | Fire.Heat = 100 | |
| 852 | Fire.Size = 100 | |
| 853 | Fire.Parent = Part | |
| 854 | Part:BreakJoints() | |
| 855 | Part.Touched:connect(function(Hit) Burn(Hit) end) | |
| 856 | Part.BrickColor = BrickColor.new("Really black")
| |
| 857 | end | |
| 858 | end | |
| 859 | for i = 1, 250 do | |
| 860 | local Source = char.Torso | |
| 861 | local Fireball = Instance.new("Part", Workspace)
| |
| 862 | Fireball.Name = "Fireball" | |
| 863 | Fireball.CanCollide = false | |
| 864 | Fireball.TopSurface = 0 | |
| 865 | Fireball.BottomSurface = 0 | |
| 866 | Fireball.FormFactor = "Custom" | |
| 867 | Fireball.Shape = "Ball" | |
| 868 | - | Fireball.Size = Vector3.new(50, 50, 50) |
| 868 | + | Fireball.Size = Vector3.new(500, 500, 500) |
| 869 | Fireball.CFrame = Source.CFrame * CFrame.new(0, 0, -30) | |
| 870 | local Velocity = Instance.new("BodyVelocity")
| |
| 871 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 872 | Velocity.velocity = (Source.CFrame.lookVector * 250) + Vector3.new(math.random(-2,2), math.random(-2,2), math.random(-2,2)) | |
| 873 | Velocity.Parent = Fireball | |
| 874 | Ignite(Fireball) | |
| 875 | - | Fireball.BrickColor = BrickColor.new("Really black")
|
| 875 | + | Fireball.BrickColor = BrickColor.new("White")
|
| 876 | coroutine.wrap(function() wait(math.random(1, 9) / 10) for i = 0, 1, 0.1 do Fireball.Transparency = i wait() end Fireball.Fire.Enabled = false Fireball.Anchored = true wait(1) Fireball:Remove() end)() | |
| 877 | wait(0.02) | |
| 878 | end | |
| 879 | fake3:Remove() | |
| 880 | LWRem() | |
| 881 | attacking=false | |
| 882 | end | |
| 883 | function swordmode() | |
| 884 | RWFunc() | |
| 885 | char.Humanoid.WalkSpeed=20 | |
| 886 | bin.Name="Pheonix Sword" | |
| 887 | hitdeb=1 | |
| 888 | hitdeb=0 | |
| 889 | wd1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 890 | wd1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90)) * CFrame.new(0, 0, 0.2) | |
| 891 | for i = 0 , 1 , 0.1 do | |
| 892 | wait() | |
| 893 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(35), math.rad(45-90*i)) | |
| 894 | end | |
| 895 | mode="normal" | |
| 896 | end --[[Filterd, May Error]]-- --[[Filterd, May Error]]-- | |
| 897 | local function WaitForChild(parent, child) | |
| 898 | while not parent:FindFirstChild(child) do parent.ChildAdded:wait() end | |
| 899 | return parent[child] | |
| 900 | end | |
| 901 | ||
| 902 | local Tool = script.Parent | |
| 903 | local Handle = WaitForChild(Tool, "Handle") | |
| 904 | local SkullFire = WaitForChild(Tool, "SkullFire") | |
| 905 | local sword = script.Parent.Handle | |
| 906 | ||
| 907 | local radius = 1 | |
| 908 | local angle = math.random()*math.pi*2 | |
| 909 | ||
| 910 | local NUM_SKULLS = 100 -- heh heh | |
| 911 | ||
| 912 | local StormEye = Instance.new("Part")
| |
| 913 | StormEye.formFactor = "Custom" | |
| 914 | StormEye.Size = Vector3.new(3, 3, 3) | |
| 915 | StormEye.Transparency = 1 | |
| 916 | StormEye.CanCollide = false | |
| 917 | ||
| 918 | -- remove gravity from storm | |
| 919 | local newBF = Instance.new("BodyForce")
| |
| 920 | local stormMass = (NUM_SKULLS+1)*.2*.2*.2 + 27 | |
| 921 | newBF.force = Vector3.new(0, stormMass*196.2, 0) | |
| 922 | newBF.Parent = StormEye | |
| 923 | ||
| 924 | local skullPart = Instance.new("Part")
| |
| 925 | skullPart.formFactor = "Custom" | |
| 926 | skullPart.Size = Vector3.new(.2, .2, .2) | |
| 927 | skullPart.Transparency = 1 | |
| 928 | skullPart.BrickColor = BrickColor.new("Really black")
| |
| 929 | skullPart.CanCollide = false | |
| 930 | skullPart.Reflectance = 0 | |
| 931 | SkullFire:Clone().Parent = skullPart | |
| 932 | ||
| 933 | local skullMotor = Instance.new("Motor6D")
| |
| 934 | skullMotor.Part0 = StormEye -- Handle | |
| 935 | skullMotor.Part1 = skullPart | |
| 936 | skullMotor.MaxVelocity = .1 | |
| 937 | skullMotor.C0 = CFrame.Angles(math.pi/2, 0, 0) | |
| 938 | skullMotor.C1 = CFrame.Angles(math.pi/2, 0, 0) + radius*Vector3.new(math.sin(angle), 0, math.cos(angle)) | |
| 939 | ||
| 940 | local skullParts = {skullPart}
| |
| 941 | local skullMotors = {skullMotor}
| |
| 942 | ||
| 943 | local miniDebounce = false | |
| 944 | ||
| 945 | for i = 1, NUM_SKULLS do | |
| 946 | table.insert(skullParts, skullPart:Clone()) | |
| 947 | table.insert(skullMotors, skullMotor:Clone()) | |
| 948 | ||
| 949 | radius = math.sqrt(i) + 4 | |
| 950 | angle = math.random()*math.pi*2 | |
| 951 | skullMotors[i+1].Part1 = skullParts[i+1] | |
| 952 | skullMotors[i+1].C1 = CFrame.Angles(math.pi/2, 0, 0) + radius*Vector3.new(math.sin(angle), -math.sqrt(i)*2/radius, math.cos(angle)) | |
| 953 | skullMotors[i+1].Parent = skullParts[i+1] | |
| 954 | end | |
| 955 | ||
| 956 | ||
| 957 | local SlashSound = Instance.new("Sound")
| |
| 958 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 959 | SlashSound.Parent = sword | |
| 960 | - | SlashSound.Volume = .7 |
| 960 | + | SlashSound.Volume = .700 |
| 961 | ||
| 962 | local LungeSound = Instance.new("Sound")
| |
| 963 | LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav" | |
| 964 | LungeSound.Parent = sword | |
| 965 | - | LungeSound.Volume = .6 |
| 965 | + | LungeSound.Volume = .600 |
| 966 | ||
| 967 | local UnsheathSound = Instance.new("Sound")
| |
| 968 | UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
| 969 | UnsheathSound.Parent = sword | |
| 970 | - | UnsheathSound.Volume = 1 |
| 970 | + | UnsheathSound.Volume = 100 |
| 971 | ||
| 972 | local StormSound = Instance.new("Sound")
| |
| 973 | StormSound.SoundId = "http://www.roblox.com/asset/?id=101173442" | |
| 974 | StormSound.Parent = sword | |
| 975 | - | StormSound.Volume = 1 |
| 975 | + | StormSound.Volume = 100 |
| 976 | ||
| 977 | function DarkKill(character, humanoid, attacker) | |
| 978 | ||
| 979 | if (character:FindFirstChild("ForceField") ~= nil) then return end
| |
| 980 | ||
| 981 | local childs = character:GetChildren() | |
| 982 | ||
| 983 | local colors = {}
| |
| 984 | ||
| 985 | tagHumanoid(humanoid, attacker) | |
| 986 | humanoid.Health = 0 | |
| 987 | ||
| 988 | for i=1,#childs do | |
| 989 | if (childs[i].className == "Part") then | |
| 990 | colors[i] = childs[i].BrickColor | |
| 991 | childs[i].BrickColor = BrickColor.new(26) | |
| 992 | childs[i].CanCollide = true | |
| 993 | childs[i].Anchored = true | |
| 994 | end | |
| 995 | end | |
| 996 | ||
| 997 | wait(.25) | |
| 998 | ||
| 999 | for i=1,#childs do | |
| 1000 | if (childs[i].className == "Part") then | |
| 1001 | local b = Instance.new("BodyVelocity")
| |
| 1002 | b.velocity = Vector3.new(math.random() - .5, 0, math.random() - .5).unit * 80 | |
| 1003 | b.maxForce = Vector3.new(1e5,1e5,1e5) | |
| 1004 | b.Parent = childs[i] | |
| 1005 | end | |
| 1006 | end | |
| 1007 | ||
| 1008 | for i=1,#childs do | |
| 1009 | if (childs[i].className == "Part") then | |
| 1010 | childs[i].Anchored = false | |
| 1011 | end | |
| 1012 | end | |
| 1013 | ||
| 1014 | ||
| 1015 | ||
| 1016 | ||
| 1017 | ||
| 1018 | ||
| 1019 | ||
| 1020 | ||
| 1021 | end | |
| 1022 | ||
| 1023 | ||
| 1024 | ||
| 1025 | ||
| 1026 | local staffSpin = WaitForChild(Tool, "staffspin") | |
| 1027 | local spinSwing = nil | |
| 1028 | ||
| 1029 | local newBodyPosition = Instance.new("BodyPosition")
| |
| 1030 | newBodyPosition.P = 100000 | |
| 1031 | newBodyPosition.maxForce = Vector3.new(1, 1, 1)*newBodyPosition.P | |
| 1032 | newBodyPosition.Parent = StormEye | |
| 1033 | ||
| 1034 | local spinForce = Instance.new("BodyAngularVelocity")
| |
| 1035 | spinForce.P = 1000000 | |
| 1036 | spinForce.angularvelocity = Vector3.new(0,20,0) | |
| 1037 | spinForce.maxTorque = Vector3.new(spinForce.P,spinForce.P,spinForce.P) | |
| 1038 | ||
| 1039 | local stayUpright = Instance.new("BodyGyro")
| |
| 1040 | stayUpright.P = 1000000 | |
| 1041 | stayUpright.maxTorque = Vector3.new(1, 0, 1) * stayUpright.P | |
| 1042 | stayUpright.cframe = CFrame.new() | |
| 1043 | ||
| 1044 | - | local damage = 20 |
| 1044 | + | local damage = 50 |
| 1045 | - | slash_damage = 18 |
| 1045 | + | slash_damage = 100 |
| 1046 | - | lunge_damage = 36 |
| 1046 | + | lunge_damage = 200 |
| 1047 | ||
| 1048 | function blow(hit, damageToTake) | |
| 1049 | local hitParent = hit.Parent | |
| 1050 | if not hitParent then return end | |
| 1051 | ||
| 1052 | local humanoid = hitParent:findFirstChild("Humanoid")
| |
| 1053 | local vCharacter = Tool.Parent | |
| 1054 | local vPlayer = game.Players:playerFromCharacter(vCharacter) | |
| 1055 | local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
| |
| 1056 | if humanoid~=nil and humanoid ~= hum and hum ~= nil then | |
| 1057 | -- final check, make sure sword is in-hand | |
| 1058 | ||
| 1059 | local right_arm = vCharacter:FindFirstChild("Right Arm")
| |
| 1060 | if (right_arm ~= nil) then | |
| 1061 | local joint = right_arm:FindFirstChild("RightGrip")
| |
| 1062 | if (joint ~= nil and (joint.Part0 == Handle or joint.Part1 == Handle)) then | |
| 1063 | hum.Health = hum.Health + (damage * .4) | |
| 1064 | if humanoid.Health > damage then | |
| 1065 | tagHumanoid(humanoid, vPlayer) | |
| 1066 | humanoid:TakeDamage(damage) | |
| 1067 | else | |
| 1068 | DarkKill(humanoid.Parent, humanoid, vPlayer) | |
| 1069 | end | |
| 1070 | end | |
| 1071 | end | |
| 1072 | ||
| 1073 | ||
| 1074 | end | |
| 1075 | end | |
| 1076 | ||
| 1077 | for i = 1, #skullParts do | |
| 1078 | skullParts[i].Touched:connect(function(hitPart) blow(hitPart, 25) end) | |
| 1079 | end | |
| 1080 | ||
| 1081 | local debounce = false | |
| 1082 | local spinCount = 0 | |
| 1083 | ||
| 1084 | local spinDebounce = false | |
| 1085 | ||
| 1086 | function onSpin() | |
| 1087 | if debounce or spinDebounce then return end | |
| 1088 | local Torso = Tool.Parent:FindFirstChild("Torso")
| |
| 1089 | if not Torso then return end | |
| 1090 | spinDebounce = true | |
| 1091 | spinCount = spinCount + 1 | |
| 1092 | ||
| 1093 | if spinCount > 3 then | |
| 1094 | onWhirlwind() | |
| 1095 | spinCount = 0 | |
| 1096 | else | |
| 1097 | delay(3, function() spinCount = spinCount - 1 end) | |
| 1098 | ||
| 1099 | spinForce.Parent = Torso | |
| 1100 | stayUpright.Parent = Torso | |
| 1101 | spinSwing:Play() | |
| 1102 | wait(.5) | |
| 1103 | spinForce.Parent = nil | |
| 1104 | stayUpright.Parent = nil | |
| 1105 | end | |
| 1106 | spinDebounce = false | |
| 1107 | end | |
| 1108 | ||
| 1109 | function onWhirlwind() | |
| 1110 | if not Tool.Parent then return end | |
| 1111 | local Torso = Tool.Parent:FindFirstChild("Torso")
| |
| 1112 | local Humanoid = Tool.Parent:FindFirstChild("Humanoid")
| |
| 1113 | if debounce or not Torso or not Humanoid then return end | |
| 1114 | debounce = true | |
| 1115 | ||
| 1116 | spinForce.Parent = Torso | |
| 1117 | stayUpright.Parent = Torso | |
| 1118 | ||
| 1119 | StormSound:Play() | |
| 1120 | ||
| 1121 | for i = 1, #skullParts do | |
| 1122 | skullParts[i].Parent = StormEye | |
| 1123 | skullMotors[i].Parent = skullParts[i] | |
| 1124 | if math.random() > .5 then | |
| 1125 | skullMotors[i].DesiredAngle = skullMotors[i].CurrentAngle + 5000 | |
| 1126 | else | |
| 1127 | skullMotors[i].DesiredAngle = skullMotors[i].CurrentAngle - 5000 | |
| 1128 | end | |
| 1129 | skullMotors[i].MaxVelocity = .05+math.random()*.15 | |
| 1130 | end | |
| 1131 | ||
| 1132 | StormEye.CFrame = CFrame.new(Torso.CFrame.p) | |
| 1133 | --StormEye.Velocity = Torso.CFrame.lookVector * 25 | |
| 1134 | ||
| 1135 | newBodyPosition.position = Torso.CFrame.p - Vector3.new(0, 3, 0) | |
| 1136 | local timeWaited | |
| 1137 | ||
| 1138 | Humanoid.WalkSpeed = 8 | |
| 1139 | ||
| 1140 | delay(0, function() while skullMotors[1].Parent do timeWaited = wait(.01) Humanoid.WalkSpeed = Humanoid.WalkSpeed + timeWaited * 7 newBodyPosition.position = Torso.CFrame.p - Vector3.new(0, 3, 0) end Humanoid.WalkSpeed = 16 end) | |
| 1141 | ||
| 1142 | StormEye.Parent = workspace | |
| 1143 | for i = 1, 5 do wait(1) spinSwing:Play() end | |
| 1144 | ||
| 1145 | spinForce.Parent = nil | |
| 1146 | stayUpright.Parent = nil | |
| 1147 | ||
| 1148 | for i = 1, #skullMotors do | |
| 1149 | skullMotors[i].Parent = nil | |
| 1150 | skullParts[i].Velocity = 40*(skullParts[i].CFrame.p - Torso.CFrame.p).unit | |
| 1151 | end | |
| 1152 | ||
| 1153 | for i = 0, 30 do | |
| 1154 | end | |
| 1155 | StormEye.Parent = nil | |
| 1156 | ||
| 1157 | wait(3) | |
| 1158 | for i = 1, #skullMotors do | |
| 1159 | skullMotors[i].Parent = skullParts[i] | |
| 1160 | end | |
| 1161 | ||
| 1162 | debounce = false | |
| 1163 | end | |
| 1164 | ||
| 1165 | local leftSword = Handle:Clone() | |
| 1166 | leftSword.CanCollide = false | |
| 1167 | ||
| 1168 | local leftSwordWeld = Instance.new("ManualWeld")
| |
| 1169 | leftSwordWeld.Part1 = leftSword | |
| 1170 | leftSwordWeld.C0 = CFrame.new(0, -1, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0) | |
| 1171 | leftSwordWeld.C1 = CFrame.new(0, 0, -1.5, 0, 0, 1, 1, 0, 0, 0, 1, 0) | |
| 1172 | ||
| 1173 | local NewAnimateScript = WaitForChild(Tool, "NewAnimate") | |
| 1174 | ||
| 1175 | local Character = nil | |
| 1176 | ||
| 1177 | function swordUp() | |
| 1178 | Tool.GripForward = Vector3.new(-1,0,0) | |
| 1179 | Tool.GripRight = Vector3.new(0,1,0) | |
| 1180 | Tool.GripUp = Vector3.new(0,0,1) | |
| 1181 | ||
| 1182 | leftSwordWeld.C0 = CFrame.new(0, -1, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0) | |
| 1183 | leftSwordWeld.C1 = CFrame.new(0, 0, -1.5, 0, 0, 1, 1, 0, 0, 0, 1, 0) | |
| 1184 | end | |
| 1185 | ||
| 1186 | function swordOut() | |
| 1187 | Tool.GripForward = Vector3.new(0,0,1) | |
| 1188 | Tool.GripRight = Vector3.new(0,-1,0) | |
| 1189 | Tool.GripUp = Vector3.new(-1,0,0) | |
| 1190 | ||
| 1191 | leftSwordWeld.C0 = CFrame.new(0, -1, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0) | |
| 1192 | leftSwordWeld.C1 = CFrame.new(0, 0, -1.5, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
| 1193 | end | |
| 1194 | ||
| 1195 | local Mouse = nil | |
| 1196 | ||
| 1197 | function onKeyDown(key) | |
| 1198 | if key == "z" or key == "Z" then | |
| 1199 | if miniDebounce then | |
| 1200 | onSpin() | |
| 1201 | end | |
| 1202 | end | |
| 1203 | end | |
| 1204 | ||
| 1205 | function onEquipped(mouse) | |
| 1206 | if mouse then | |
| 1207 | Mouse = mouse | |
| 1208 | Mouse.KeyDown:connect(onKeyDown) | |
| 1209 | end | |
| 1210 | ||
| 1211 | Character = Tool.Parent | |
| 1212 | if not Character then return end | |
| 1213 | ||
| 1214 | local Humanoid = Character:FindFirstChild("Humanoid")
| |
| 1215 | if not Humanoid then return end | |
| 1216 | ||
| 1217 | spinSwing = Humanoid:LoadAnimation(staffSpin) | |
| 1218 | ||
| 1219 | local oldAnimateScript = Character:FindFirstChild("Animate")
| |
| 1220 | if oldAnimateScript then oldAnimateScript.Disabled = true end | |
| 1221 | ||
| 1222 | NewAnimateScript.Parent = Character | |
| 1223 | NewAnimateScript.Disabled = false | |
| 1224 | ||
| 1225 | UnsheathSound:Play() | |
| 1226 | ||
| 1227 | local LeftArm = Character:FindFirstChild("Left Arm")
| |
| 1228 | leftSwordWeld.Part0 = LeftArm | |
| 1229 | leftSword.Parent = Character | |
| 1230 | leftSwordWeld.Parent = leftSword | |
| 1231 | end | |
| 1232 | ||
| 1233 | function onUnequipped() | |
| 1234 | leftSwordWeld.Parent = nil | |
| 1235 | leftSword.Parent = nil | |
| 1236 | ||
| 1237 | NewAnimateScript.Disabled = true | |
| 1238 | NewAnimateScript.Parent = Tool | |
| 1239 | ||
| 1240 | local oldAnimateScript = Character:FindFirstChild("Animate")
| |
| 1241 | if oldAnimateScript then oldAnimateScript.Disabled = false end | |
| 1242 | end | |
| 1243 | ||
| 1244 | function tagHumanoid(humanoid, player) | |
| 1245 | local creator_tag = Instance.new("ObjectValue")
| |
| 1246 | creator_tag.Value = player | |
| 1247 | creator_tag.Name = "creator" | |
| 1248 | creator_tag.Parent = humanoid | |
| 1249 | game.Debris:AddItem(creator_tag, 1) | |
| 1250 | end | |
| 1251 | ||
| 1252 | function attack() | |
| 1253 | damage = slash_damage | |
| 1254 | SlashSound:play() | |
| 1255 | local anim = Instance.new("StringValue")
| |
| 1256 | anim.Name = "toolanim" | |
| 1257 | anim.Value = "Slash" | |
| 1258 | anim.Parent = Tool | |
| 1259 | end | |
| 1260 | ||
| 1261 | function lunge() | |
| 1262 | if miniDebounce then return end | |
| 1263 | miniDebounce = true | |
| 1264 | ||
| 1265 | LungeSound:Play() | |
| 1266 | ||
| 1267 | damage = lunge_damage | |
| 1268 | ||
| 1269 | local newAttack = Instance.new("StringValue")
| |
| 1270 | newAttack.Name = "toolanim" | |
| 1271 | newAttack.Value = "Lunge" | |
| 1272 | newAttack.Parent = Tool | |
| 1273 | ||
| 1274 | local force = Instance.new("BodyVelocity")
| |
| 1275 | force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 | |
| 1276 | force.Parent = Tool.Parent.Torso | |
| 1277 | wait(.25) | |
| 1278 | swordOut() | |
| 1279 | wait(.25) | |
| 1280 | force.Parent = nil | |
| 1281 | wait(.5) | |
| 1282 | swordUp() | |
| 1283 | ||
| 1284 | damage = slash_damage | |
| 1285 | ||
| 1286 | miniDebounce = false | |
| 1287 | end | |
| 1288 | ||
| 1289 | local r = game:GetService("RunService")
| |
| 1290 | ||
| 1291 | Tool.Enabled = true | |
| 1292 | local last_attack = 0 | |
| 1293 | function onActivated() | |
| 1294 | ||
| 1295 | if not Tool.Enabled then | |
| 1296 | return | |
| 1297 | end | |
| 1298 | ||
| 1299 | Tool.Enabled = false | |
| 1300 | ||
| 1301 | local humanoid = Character:FindFirstChild("Humanoid")
| |
| 1302 | if humanoid == nil then | |
| 1303 | print("Humanoid not found")
| |
| 1304 | return | |
| 1305 | end | |
| 1306 | ||
| 1307 | local t = r.Stepped:wait() | |
| 1308 | ||
| 1309 | if (t - last_attack < .2) then | |
| 1310 | lunge() | |
| 1311 | else | |
| 1312 | attack() | |
| 1313 | end | |
| 1314 | ||
| 1315 | last_attack = t | |
| 1316 | ||
| 1317 | Tool.Enabled = true | |
| 1318 | end | |
| 1319 | ||
| 1320 | Handle.Touched:connect(function(hitPart) blow(hitPart, damage) end) | |
| 1321 | leftSword.Touched:connect(function(hitPart) blow(hitPart, damage) end) | |
| 1322 | ||
| 1323 | Tool.Activated:connect(onActivated) | |
| 1324 | Tool.Equipped:connect(onEquipped) | |
| 1325 | Tool.Unequipped:connect(onUnequipped) |