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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER ||-- | |
3 | --|| Fixed by basstracker1970 ||-- | |
4 | --\\====================================================//-- | |
5 | ||
6 | ||
7 | function sandbox(var,func) | |
8 | local env = getfenv(func) | |
9 | local newenv = setmetatable({},{ | |
10 | __index = function(self,k) | |
11 | if k=="script" then | |
12 | return var | |
13 | else | |
14 | return env[k] | |
15 | end | |
16 | end, | |
17 | }) | |
18 | setfenv(func,newenv) | |
19 | return func | |
20 | end | |
21 | cors = {} | |
22 | mas = Instance.new("Model",game:GetService("Lighting")) | |
23 | Model0 = Instance.new("Model") | |
24 | Part1 = Instance.new("Part") | |
25 | SpecialMesh2 = Instance.new("SpecialMesh") | |
26 | Weld3 = Instance.new("Weld") | |
27 | Weld4 = Instance.new("Weld") | |
28 | Weld5 = Instance.new("Weld") | |
29 | Weld6 = Instance.new("Weld") | |
30 | Weld7 = Instance.new("Weld") | |
31 | Weld8 = Instance.new("Weld") | |
32 | Weld9 = Instance.new("Weld") | |
33 | Weld10 = Instance.new("Weld") | |
34 | Weld11 = Instance.new("Weld") | |
35 | Weld12 = Instance.new("Weld") | |
36 | Weld13 = Instance.new("Weld") | |
37 | Weld14 = Instance.new("Weld") | |
38 | Weld15 = Instance.new("Weld") | |
39 | Weld16 = Instance.new("Weld") | |
40 | Weld17 = Instance.new("Weld") | |
41 | Weld18 = Instance.new("Weld") | |
42 | Weld19 = Instance.new("Weld") | |
43 | Weld20 = Instance.new("Weld") | |
44 | Weld21 = Instance.new("Weld") | |
45 | Weld22 = Instance.new("Weld") | |
46 | Weld23 = Instance.new("Weld") | |
47 | Weld24 = Instance.new("Weld") | |
48 | Weld25 = Instance.new("Weld") | |
49 | Weld26 = Instance.new("Weld") | |
50 | Weld27 = Instance.new("Weld") | |
51 | Weld28 = Instance.new("Weld") | |
52 | Weld29 = Instance.new("Weld") | |
53 | Weld30 = Instance.new("Weld") | |
54 | Weld31 = Instance.new("Weld") | |
55 | Weld32 = Instance.new("Weld") | |
56 | Weld33 = Instance.new("Weld") | |
57 | Weld34 = Instance.new("Weld") | |
58 | Weld35 = Instance.new("Weld") | |
59 | Weld36 = Instance.new("Weld") | |
60 | Weld37 = Instance.new("Weld") | |
61 | Weld38 = Instance.new("Weld") | |
62 | Weld39 = Instance.new("Weld") | |
63 | Weld40 = Instance.new("Weld") | |
64 | Weld41 = Instance.new("Weld") | |
65 | Sound42 = Instance.new("Sound") | |
66 | Sound43 = Instance.new("Sound") | |
67 | Sound44 = Instance.new("Sound") | |
68 | Weld45 = Instance.new("Weld") | |
69 | Weld46 = Instance.new("Weld") | |
70 | Weld47 = Instance.new("Weld") | |
71 | Weld48 = Instance.new("Weld") | |
72 | Weld49 = Instance.new("Weld") | |
73 | Weld50 = Instance.new("Weld") | |
74 | Weld51 = Instance.new("Weld") | |
75 | Weld52 = Instance.new("Weld") | |
76 | Weld53 = Instance.new("Weld") | |
77 | Weld54 = Instance.new("Weld") | |
78 | Weld55 = Instance.new("Weld") | |
79 | Weld56 = Instance.new("Weld") | |
80 | Weld57 = Instance.new("Weld") | |
81 | Weld58 = Instance.new("Weld") | |
82 | Weld59 = Instance.new("Weld") | |
83 | Weld60 = Instance.new("Weld") | |
84 | Sound61 = Instance.new("Sound") | |
85 | Sound62 = Instance.new("Sound") | |
86 | Sound63 = Instance.new("Sound") | |
87 | Weld64 = Instance.new("Weld") | |
88 | Weld65 = Instance.new("Weld") | |
89 | Weld66 = Instance.new("Weld") | |
90 | Weld67 = Instance.new("Weld") | |
91 | Weld68 = Instance.new("Weld") | |
92 | Weld69 = Instance.new("Weld") | |
93 | Weld70 = Instance.new("Weld") | |
94 | Weld71 = Instance.new("Weld") | |
95 | Weld72 = Instance.new("Weld") | |
96 | Weld73 = Instance.new("Weld") | |
97 | Weld74 = Instance.new("Weld") | |
98 | Sound75 = Instance.new("Sound") | |
99 | Sound76 = Instance.new("Sound") | |
100 | Sound77 = Instance.new("Sound") | |
101 | Weld78 = Instance.new("Weld") | |
102 | Weld79 = Instance.new("Weld") | |
103 | Weld80 = Instance.new("Weld") | |
104 | Weld81 = Instance.new("Weld") | |
105 | Weld82 = Instance.new("Weld") | |
106 | Weld83 = Instance.new("Weld") | |
107 | Weld84 = Instance.new("Weld") | |
108 | Weld85 = Instance.new("Weld") | |
109 | Weld86 = Instance.new("Weld") | |
110 | Weld87 = Instance.new("Weld") | |
111 | Weld88 = Instance.new("Weld") | |
112 | Weld89 = Instance.new("Weld") | |
113 | Weld90 = Instance.new("Weld") | |
114 | Weld91 = Instance.new("Weld") | |
115 | Weld92 = Instance.new("Weld") | |
116 | Weld93 = Instance.new("Weld") | |
117 | Weld94 = Instance.new("Weld") | |
118 | Weld95 = Instance.new("Weld") | |
119 | Weld96 = Instance.new("Weld") | |
120 | Weld97 = Instance.new("Weld") | |
121 | Weld98 = Instance.new("Weld") | |
122 | Weld99 = Instance.new("Weld") | |
123 | Weld100 = Instance.new("Weld") | |
124 | Weld101 = Instance.new("Weld") | |
125 | Weld102 = Instance.new("Weld") | |
126 | Weld103 = Instance.new("Weld") | |
127 | Weld104 = Instance.new("Weld") | |
128 | Weld105 = Instance.new("Weld") | |
129 | Weld106 = Instance.new("Weld") | |
130 | Weld107 = Instance.new("Weld") | |
131 | Weld108 = Instance.new("Weld") | |
132 | Weld109 = Instance.new("Weld") | |
133 | Weld110 = Instance.new("Weld") | |
134 | Weld111 = Instance.new("Weld") | |
135 | Weld112 = Instance.new("Weld") | |
136 | Weld113 = Instance.new("Weld") | |
137 | Weld114 = Instance.new("Weld") | |
138 | Weld115 = Instance.new("Weld") | |
139 | Weld116 = Instance.new("Weld") | |
140 | Weld117 = Instance.new("Weld") | |
141 | Weld118 = Instance.new("Weld") | |
142 | Weld119 = Instance.new("Weld") | |
143 | Weld120 = Instance.new("Weld") | |
144 | Weld121 = Instance.new("Weld") | |
145 | Weld122 = Instance.new("Weld") | |
146 | Weld123 = Instance.new("Weld") | |
147 | Weld124 = Instance.new("Weld") | |
148 | Weld125 = Instance.new("Weld") | |
149 | Weld126 = Instance.new("Weld") | |
150 | Weld127 = Instance.new("Weld") | |
151 | Weld128 = Instance.new("Weld") | |
152 | Weld129 = Instance.new("Weld") | |
153 | Weld130 = Instance.new("Weld") | |
154 | Weld131 = Instance.new("Weld") | |
155 | Weld132 = Instance.new("Weld") | |
156 | Weld133 = Instance.new("Weld") | |
157 | Weld134 = Instance.new("Weld") | |
158 | Weld135 = Instance.new("Weld") | |
159 | Weld136 = Instance.new("Weld") | |
160 | Weld137 = Instance.new("Weld") | |
161 | Weld138 = Instance.new("Weld") | |
162 | Weld139 = Instance.new("Weld") | |
163 | Weld140 = Instance.new("Weld") | |
164 | Weld141 = Instance.new("Weld") | |
165 | Weld142 = Instance.new("Weld") | |
166 | Weld143 = Instance.new("Weld") | |
167 | Weld144 = Instance.new("Weld") | |
168 | Weld145 = Instance.new("Weld") | |
169 | Weld146 = Instance.new("Weld") | |
170 | Weld147 = Instance.new("Weld") | |
171 | Weld148 = Instance.new("Weld") | |
172 | Weld149 = Instance.new("Weld") | |
173 | Weld150 = Instance.new("Weld") | |
174 | Weld151 = Instance.new("Weld") | |
175 | Weld152 = Instance.new("Weld") | |
176 | Weld153 = Instance.new("Weld") | |
177 | Weld154 = Instance.new("Weld") | |
178 | Weld155 = Instance.new("Weld") | |
179 | Weld156 = Instance.new("Weld") | |
180 | Weld157 = Instance.new("Weld") | |
181 | Weld158 = Instance.new("Weld") | |
182 | Weld159 = Instance.new("Weld") | |
183 | Weld160 = Instance.new("Weld") | |
184 | Weld161 = Instance.new("Weld") | |
185 | Weld162 = Instance.new("Weld") | |
186 | Sound163 = Instance.new("Sound") | |
187 | Sound164 = Instance.new("Sound") | |
188 | Sound165 = Instance.new("Sound") | |
189 | Weld166 = Instance.new("Weld") | |
190 | Weld167 = Instance.new("Weld") | |
191 | Weld168 = Instance.new("Weld") | |
192 | Weld169 = Instance.new("Weld") | |
193 | Weld170 = Instance.new("Weld") | |
194 | Weld171 = Instance.new("Weld") | |
195 | Weld172 = Instance.new("Weld") | |
196 | Weld173 = Instance.new("Weld") | |
197 | Weld174 = Instance.new("Weld") | |
198 | Weld175 = Instance.new("Weld") | |
199 | Weld176 = Instance.new("Weld") | |
200 | Weld177 = Instance.new("Weld") | |
201 | Weld178 = Instance.new("Weld") | |
202 | Weld179 = Instance.new("Weld") | |
203 | Weld180 = Instance.new("Weld") | |
204 | Weld181 = Instance.new("Weld") | |
205 | Weld182 = Instance.new("Weld") | |
206 | Weld183 = Instance.new("Weld") | |
207 | Weld184 = Instance.new("Weld") | |
208 | Weld185 = Instance.new("Weld") | |
209 | Weld186 = Instance.new("Weld") | |
210 | Script187 = Instance.new("Script") | |
211 | Model0.Name = "Rapier" | |
212 | Model0.Parent = mas | |
213 | Part1.Name = "Handle" | |
214 | Part1.Parent = Model0 | |
215 | Part1.CFrame = CFrame.new(0.202646032, 3.36654663, -7.82092524, 0.990507126, 0.0281016827, 0.13455835, 0.0201810021, -0.998002112, 0.0598707832, 0.135972008, -0.0565869138, -0.98909533) | |
216 | Part1.Orientation = Vector3.new(-3.42999983, 172.25, 178.839996) | |
217 | Part1.Position = Vector3.new(0.202646032, 3.36654663, -7.82092524) | |
218 | Part1.Rotation = Vector3.new(-176.539993, 7.73000002, -1.63) | |
219 | Part1.Color = Color3.new(0.898039, 0.894118, 0.87451) | |
220 | Part1.Size = Vector3.new(1, 1, 1) | |
221 | Part1.BottomSurface = Enum.SurfaceType.Smooth | |
222 | Part1.BrickColor = BrickColor.new("Light stone grey") | |
223 | Part1.Reflectance = 0.20000000298023 | |
224 | Part1.TopSurface = Enum.SurfaceType.Smooth | |
225 | Part1.brickColor = BrickColor.new("Light stone grey") | |
226 | Part1.FormFactor = Enum.FormFactor.Symmetric | |
227 | Part1.formFactor = Enum.FormFactor.Symmetric | |
228 | SpecialMesh2.Parent = Part1 | |
229 | SpecialMesh2.MeshId = "http://www.roblox.com/asset/?id=10908449" | |
230 | SpecialMesh2.Scale = Vector3.new(1.5, 1.5, 1.5) | |
231 | SpecialMesh2.TextureId = "http://www.roblox.com/asset/?id=10908412" | |
232 | SpecialMesh2.MeshType = Enum.MeshType.FileMesh | |
233 | Weld3.Parent = Part1 | |
234 | Weld3.C0 = CFrame.new(0, 0, 0, 0.290616423, -8.739021e-05, -0.956838787, -0.831214249, -0.495348305, -0.252416015, -0.473947048, 0.868695915, -0.144029185) | |
235 | Weld3.C1 = CFrame.new(0, 0, 0, 0.290616423, -8.739021e-05, -0.956838787, -0.831214249, -0.495348305, -0.252416015, -0.473947048, 0.868695915, -0.144029185) | |
236 | Weld3.Part0 = Part1 | |
237 | Weld3.Part1 = Part1 | |
238 | Weld3.part1 = Part1 | |
239 | Weld4.Parent = Part1 | |
240 | Weld4.Part0 = Part1 | |
241 | Weld4.Part1 = Part1 | |
242 | Weld4.part1 = Part1 | |
243 | Weld5.Parent = Part1 | |
244 | Weld5.C0 = CFrame.new(0, 0, 0, 0.990103722, -0.128245875, 0.0569859445, 0.102331161, 0.937643528, 0.332194179, -0.0960350558, -0.323075294, 0.941487908) | |
245 | Weld5.C1 = CFrame.new(0, 0, 0, 0.990103722, -0.128245875, 0.0569859445, 0.102331161, 0.937643528, 0.332194179, -0.0960350558, -0.323075294, 0.941487908) | |
246 | Weld5.Part0 = Part1 | |
247 | Weld5.Part1 = Part1 | |
248 | Weld5.part1 = Part1 | |
249 | Weld6.Parent = Part1 | |
250 | Weld6.C0 = CFrame.new(0, 0, 0, 0.822952032, -0.128245875, -0.553446293, 0.282408684, 0.937643528, 0.202657267, 0.492945373, -0.323075294, 0.807853341) | |
251 | Weld6.C1 = CFrame.new(0, 0, 0, 0.822952032, -0.128245875, -0.553446293, 0.282408684, 0.937643528, 0.202657267, 0.492945373, -0.323075294, 0.807853341) | |
252 | Weld6.Part0 = Part1 | |
253 | Weld6.Part1 = Part1 | |
254 | Weld6.part1 = Part1 | |
255 | Weld7.Parent = Part1 | |
256 | Weld7.C0 = CFrame.new(0, 0, 0, 0.685459137, -0.128245875, 0.716727793, -0.151625156, 0.937643528, 0.312785029, -0.712148607, -0.323075294, 0.623270988) | |
257 | Weld7.C1 = CFrame.new(0, 0, 0, 0.685459137, -0.128245875, 0.716727793, -0.151625156, 0.937643528, 0.312785029, -0.712148607, -0.323075294, 0.623270988) | |
258 | Weld7.Part0 = Part1 | |
259 | Weld7.Part1 = Part1 | |
260 | Weld7.part1 = Part1 | |
261 | Weld8.Parent = Part1 | |
262 | Weld8.C0 = CFrame.new(0, 0, 0, 0.856658936, -2.49646121e-07, 0.51587534, 0.514873564, 0.0623709485, -0.854995608, -0.0321766064, 0.998056471, 0.0534318164) | |
263 | Weld8.C1 = CFrame.new(0, 0, 0, 0.856658936, -2.49646121e-07, 0.51587534, 0.514873564, 0.0623709485, -0.854995608, -0.0321766064, 0.998056471, 0.0534318164) | |
264 | Weld8.Part0 = Part1 | |
265 | Weld8.Part1 = Part1 | |
266 | Weld8.part1 = Part1 | |
267 | Weld9.Parent = Part1 | |
268 | Weld9.C0 = CFrame.new(0, 0, 0, 0.856658936, -2.49646121e-07, 0.51587534, 0.514873564, 0.0623709485, -0.854995608, -0.0321766064, 0.998056471, 0.0534318164) | |
269 | Weld9.C1 = CFrame.new(0, 0, 0, 0.856658936, -2.49646121e-07, 0.51587534, 0.514873564, 0.0623709485, -0.854995608, -0.0321766064, 0.998056471, 0.0534318164) | |
270 | Weld9.Part0 = Part1 | |
271 | Weld9.Part1 = Part1 | |
272 | Weld9.part1 = Part1 | |
273 | Weld10.Parent = Part1 | |
274 | Weld10.C0 = CFrame.new(0, 0, 0, 0.875001132, -4.12239331e-07, -0.484107822, -0.482167155, 0.0895481035, -0.871492922, 0.0433518402, 0.995987296, 0.0783570632) | |
275 | Weld10.C1 = CFrame.new(0, 0, 0, 0.875001132, -4.12239331e-07, -0.484107822, -0.482167155, 0.0895481035, -0.871492922, 0.0433518402, 0.995987296, 0.0783570632) | |
276 | Weld10.Part0 = Part1 | |
277 | Weld10.Part1 = Part1 | |
278 | Weld10.part1 = Part1 | |
279 | Weld11.Parent = Part1 | |
280 | Weld11.C0 = CFrame.new(0, 0, 0, 0.875006616, -1.10757572e-08, -0.484111011, -0.482166052, 0.0895487741, -0.871491194, 0.0433515571, 0.995982409, 0.0783557594) | |
281 | Weld11.C1 = CFrame.new(0, 0, 0, 0.875006616, -1.10757572e-08, -0.484111011, -0.482166052, 0.0895487741, -0.871491194, 0.0433515571, 0.995982409, 0.0783557594) | |
282 | Weld11.Part0 = Part1 | |
283 | Weld11.Part1 = Part1 | |
284 | Weld11.part1 = Part1 | |
285 | Weld12.Parent = Part1 | |
286 | Weld12.C0 = CFrame.new(0, 0, 0, 0.856662393, -1.10757572e-08, 0.515877306, 0.514872909, 0.0623714365, -0.854994476, -0.0321760029, 0.998053014, 0.0534312725) | |
287 | Weld12.C1 = CFrame.new(0, 0, 0, 0.856662393, -1.10757572e-08, 0.515877306, 0.514872909, 0.0623714365, -0.854994476, -0.0321760029, 0.998053014, 0.0534312725) | |
288 | Weld12.Part0 = Part1 | |
289 | Weld12.Part1 = Part1 | |
290 | Weld12.part1 = Part1 | |
291 | Weld13.Parent = Part1 | |
292 | Weld13.C0 = CFrame.new(0, 0, 0, 0.685459137, -0.128245875, 0.716727793, -0.151625156, 0.937643528, 0.312785029, -0.712148607, -0.323075294, 0.623270988) | |
293 | Weld13.C1 = CFrame.new(0, 0, 0, 0.685459137, -0.128245875, 0.716727793, -0.151625156, 0.937643528, 0.312785029, -0.712148607, -0.323075294, 0.623270988) | |
294 | Weld13.Part0 = Part1 | |
295 | Weld13.Part1 = Part1 | |
296 | Weld13.part1 = Part1 | |
297 | Weld14.Parent = Part1 | |
298 | Weld14.C0 = CFrame.new(0, 0, 0, 0.274973929, -1.10757572e-08, 0.96145165, 0.959167898, 0.0688835606, -0.274320781, -0.0662282109, 0.997624695, 0.0189411938) | |
299 | Weld14.C1 = CFrame.new(0, 0, 0, 0.274973929, -1.10757572e-08, 0.96145165, 0.959167898, 0.0688835606, -0.274320781, -0.0662282109, 0.997624695, 0.0189411938) | |
300 | Weld14.Part0 = Part1 | |
301 | Weld14.Part1 = Part1 | |
302 | Weld14.part1 = Part1 | |
303 | Weld15.Parent = Part1 | |
304 | Weld15.C0 = CFrame.new(0, 0, 0, 0.994217217, -1.01136436e-06, -0.107294552, -8.54780301e-05, 1.00000262, -0.000796833832, 0.107295118, 0.00079890521, 0.994233847) | |
305 | Weld15.C1 = CFrame.new(0, 0, 0, 0.994217217, -1.01136436e-06, -0.107294552, -8.54780301e-05, 1.00000262, -0.000796833832, 0.107295118, 0.00079890521, 0.994233847) | |
306 | Weld15.Part0 = Part1 | |
307 | Weld15.Part1 = Part1 | |
308 | Weld15.part1 = Part1 | |
309 | Weld16.Parent = Part1 | |
310 | Weld16.C0 = CFrame.new(0, 0, 0, 0.54425329, -0.128245875, -0.829060555, 0.338868231, 0.937643528, 0.0774144232, 0.767435133, -0.323075294, 0.553774059) | |
311 | Weld16.C1 = CFrame.new(0, 0, 0, 0.54425329, -0.128245875, -0.829060555, 0.338868231, 0.937643528, 0.0774144232, 0.767435133, -0.323075294, 0.553774059) | |
312 | Weld16.Part0 = Part1 | |
313 | Weld16.Part1 = Part1 | |
314 | Weld16.part1 = Part1 | |
315 | Weld17.Parent = Part1 | |
316 | Weld17.C0 = CFrame.new(0, 0, 0, 0.822951794, -0.128245905, -0.553445995, 0.282408595, 0.937643588, 0.202657223, 0.492945224, -0.323075235, 0.807852924) | |
317 | Weld17.C1 = CFrame.new(0, 0, 0, 0.822951794, -0.128245905, -0.553445995, 0.282408595, 0.937643588, 0.202657223, 0.492945224, -0.323075235, 0.807852924) | |
318 | Weld17.Part0 = Part1 | |
319 | Weld17.Part1 = Part1 | |
320 | Weld17.part1 = Part1 | |
321 | Weld18.Parent = Part1 | |
322 | Weld18.C0 = CFrame.new(0, 0, 0, 0.274973541, 2.22483241e-08, 0.961450219, 0.959168613, 0.0688832477, -0.27432093, -0.0662286505, 0.997626364, 0.0189413503) | |
323 | Weld18.C1 = CFrame.new(0, 0, 0, 0.274973541, 2.22483241e-08, 0.961450219, 0.959168613, 0.0688832477, -0.27432093, -0.0662286505, 0.997626364, 0.0189413503) | |
324 | Weld18.Part0 = Part1 | |
325 | Weld18.Part1 = Part1 | |
326 | Weld18.part1 = Part1 | |
327 | Weld19.Parent = Part1 | |
328 | Weld19.C0 = CFrame.new(0, 0, 0, 0.54425329, -0.128245875, -0.829060555, 0.338868231, 0.937643528, 0.0774144232, 0.767435133, -0.323075294, 0.553774059) | |
329 | Weld19.C1 = CFrame.new(0, 0, 0, 0.54425329, -0.128245875, -0.829060555, 0.338868231, 0.937643528, 0.0774144232, 0.767435133, -0.323075294, 0.553774059) | |
330 | Weld19.Part0 = Part1 | |
331 | Weld19.Part1 = Part1 | |
332 | Weld19.part1 = Part1 | |
333 | Weld20.Parent = Part1 | |
334 | Weld20.C0 = CFrame.new(0, 0, 0, 0.994227231, -1.10757563e-08, -0.107293174, -8.54368918e-05, 0.999999642, -0.000791800267, 0.107293151, 0.000796396344, 0.994226992) | |
335 | Weld20.C1 = CFrame.new(0, 0, 0, 0.994227231, -1.10757563e-08, -0.107293174, -8.54368918e-05, 0.999999642, -0.000791800267, 0.107293151, 0.000796396344, 0.994226992) | |
336 | Weld20.Part0 = Part1 | |
337 | Weld20.Part1 = Part1 | |
338 | Weld20.part1 = Part1 | |
339 | Weld21.Parent = Part1 | |
340 | Weld21.C0 = CFrame.new(0, 0, 0, 0.994227231, -1.10757563e-08, -0.107293174, -8.54368918e-05, 0.999999642, -0.000791800267, 0.107293151, 0.000796396344, 0.994226992) | |
341 | Weld21.C1 = CFrame.new(0, 0, 0, 0.994227231, -1.10757563e-08, -0.107293174, -8.54368918e-05, 0.999999642, -0.000791800267, 0.107293151, 0.000796396344, 0.994226992) | |
342 | Weld21.Part0 = Part1 | |
343 | Weld21.Part1 = Part1 | |
344 | Weld21.part1 = Part1 | |
345 | Weld22.Parent = Part1 | |
346 | Weld22.C0 = CFrame.new(0, 0, 0, 0.274973929, -1.10757572e-08, 0.96145165, 0.959167898, 0.0688835606, -0.274320781, -0.0662282109, 0.997624695, 0.0189411938) | |
347 | Weld22.C1 = CFrame.new(0, 0, 0, 0.274973929, -1.10757572e-08, 0.96145165, 0.959167898, 0.0688835606, -0.274320781, -0.0662282109, 0.997624695, 0.0189411938) | |
348 | Weld22.Part0 = Part1 | |
349 | Weld22.Part1 = Part1 | |
350 | Weld22.part1 = Part1 | |
351 | Weld23.Parent = Part1 | |
352 | Weld23.C0 = CFrame.new(0, 0, 0, 0.822952032, -0.128245875, -0.553446293, 0.282408684, 0.937643528, 0.202657267, 0.492945373, -0.323075294, 0.807853341) | |
353 | Weld23.C1 = CFrame.new(0, 0, 0, 0.822952032, -0.128245875, -0.553446293, 0.282408684, 0.937643528, 0.202657267, 0.492945373, -0.323075294, 0.807853341) | |
354 | Weld23.Part0 = Part1 | |
355 | Weld23.Part1 = Part1 | |
356 | Weld23.part1 = Part1 | |
357 | Weld24.Parent = Part1 | |
358 | Weld24.C0 = CFrame.new(0, 0, 0, 0.856662393, -1.10757572e-08, 0.515877306, 0.514872909, 0.0623714365, -0.854994476, -0.0321760029, 0.998053014, 0.0534312725) | |
359 | Weld24.C1 = CFrame.new(0, 0, 0, 0.856662393, -1.10757572e-08, 0.515877306, 0.514872909, 0.0623714365, -0.854994476, -0.0321760029, 0.998053014, 0.0534312725) | |
360 | Weld24.Part0 = Part1 | |
361 | Weld24.Part1 = Part1 | |
362 | Weld24.part1 = Part1 | |
363 | Weld25.Parent = Part1 | |
364 | Weld25.C0 = CFrame.new(0, 0, 0, 0.274973541, 2.22483241e-08, 0.961450219, 0.959168613, 0.0688832477, -0.27432093, -0.0662286505, 0.997626364, 0.0189413503) | |
365 | Weld25.C1 = CFrame.new(0, 0, 0, 0.274973541, 2.22483241e-08, 0.961450219, 0.959168613, 0.0688832477, -0.27432093, -0.0662286505, 0.997626364, 0.0189413503) | |
366 | Weld25.Part0 = Part1 | |
367 | Weld25.Part1 = Part1 | |
368 | Weld25.part1 = Part1 | |
369 | Weld26.Parent = Part1 | |
370 | Weld26.C0 = CFrame.new(0, 0, 0, 0.990103722, -0.128245875, 0.0569859445, 0.102331161, 0.937643528, 0.332194179, -0.0960350558, -0.323075294, 0.941487908) | |
371 | Weld26.C1 = CFrame.new(0, 0, 0, 0.990103722, -0.128245875, 0.0569859445, 0.102331161, 0.937643528, 0.332194179, -0.0960350558, -0.323075294, 0.941487908) | |
372 | Weld26.Part0 = Part1 | |
373 | Weld26.Part1 = Part1 | |
374 | Weld26.part1 = Part1 | |
375 | Weld27.Parent = Part1 | |
376 | Weld27.C0 = CFrame.new(0, 0, 0, 0.999192595, 0.00518830493, -0.0398404822, -0.00507195201, 0.999982595, 0.0030209939, 0.039855402, -0.00281648501, 0.999201655) | |
377 | Weld27.C1 = CFrame.new(0, 0, 0, 0.999192595, 0.00518830493, -0.0398404822, -0.00507195201, 0.999982595, 0.0030209939, 0.039855402, -0.00281648501, 0.999201655) | |
378 | Weld27.Part0 = Part1 | |
379 | Weld27.Part1 = Part1 | |
380 | Weld27.part1 = Part1 | |
381 | Weld28.Parent = Part1 | |
382 | Weld28.C0 = CFrame.new(0, 0, 0, 0.290616751, -8.73235622e-05, -0.956839502, -0.831213951, -0.495348036, -0.252415836, -0.473946542, 0.868694663, -0.144029036) | |
383 | Weld28.C1 = CFrame.new(0, 0, 0, 0.290616751, -8.73235622e-05, -0.956839502, -0.831213951, -0.495348036, -0.252415836, -0.473946542, 0.868694663, -0.144029036) | |
384 | Weld28.Part0 = Part1 | |
385 | Weld28.Part1 = Part1 | |
386 | Weld28.part1 = Part1 | |
387 | Weld29.Parent = Part1 | |
388 | Weld29.C0 = CFrame.new(0, 0, 0, 0.290616751, -8.73235622e-05, -0.956839502, -0.831213951, -0.495348036, -0.252415836, -0.473946542, 0.868694663, -0.144029036) | |
389 | Weld29.C1 = CFrame.new(0, 0, 0, 0.290616751, -8.73235622e-05, -0.956839502, -0.831213951, -0.495348036, -0.252415836, -0.473946542, 0.868694663, -0.144029036) | |
390 | Weld29.Part0 = Part1 | |
391 | Weld29.Part1 = Part1 | |
392 | Weld29.part1 = Part1 | |
393 | Weld30.Parent = Part1 | |
394 | Weld30.C0 = CFrame.new(0, 0, 0, 0.290616542, -8.73581739e-05, -0.956839025, -0.83121413, -0.495348215, -0.252415955, -0.473946869, 0.868695498, -0.144029126) | |
395 | Weld30.C1 = CFrame.new(0, 0, 0, 0.290616542, -8.73581739e-05, -0.956839025, -0.83121413, -0.495348215, -0.252415955, -0.473946869, 0.868695498, -0.144029126) | |
396 | Weld30.Part0 = Part1 | |
397 | Weld30.Part1 = Part1 | |
398 | Weld30.part1 = Part1 | |
399 | Weld31.Parent = Part1 | |
400 | Weld31.C0 = CFrame.new(0, 0, 0, -0.370344341, -0.128360048, -0.919983029, 0.256851196, 0.937639713, -0.234220415, 0.892677069, -0.323040932, -0.314280093) | |
401 | Weld31.C1 = CFrame.new(0, 0, 0, -0.370344341, -0.128360048, -0.919983029, 0.256851196, 0.937639713, -0.234220415, 0.892677069, -0.323040932, -0.314280093) | |
402 | Weld31.Part0 = Part1 | |
403 | Weld31.Part1 = Part1 | |
404 | Weld31.part1 = Part1 | |
405 | Weld32.Parent = Part1 | |
406 | Weld32.C0 = CFrame.new(0, 0, 0, -0.370344341, -0.128360048, -0.919983029, 0.256851196, 0.937639713, -0.234220415, 0.892677069, -0.323040932, -0.314280093) | |
407 | Weld32.C1 = CFrame.new(0, 0, 0, -0.370344341, -0.128360048, -0.919983029, 0.256851196, 0.937639713, -0.234220415, 0.892677069, -0.323040932, -0.314280093) | |
408 | Weld32.Part0 = Part1 | |
409 | Weld32.Part1 = Part1 | |
410 | Weld32.part1 = Part1 | |
411 | Weld33.Parent = Part1 | |
412 | Weld33.C0 = CFrame.new(0, 0, 0, 0.875003159, -1.44471312e-06, -0.484117419, -0.48217243, 0.0895469338, -0.871487916, 0.0433524922, 0.995982587, 0.0783531442) | |
413 | Weld33.C1 = CFrame.new(0, 0, 0, 0.875003159, -1.44471312e-06, -0.484117419, -0.48217243, 0.0895469338, -0.871487916, 0.0433524922, 0.995982587, 0.0783531442) | |
414 | Weld33.Part0 = Part1 | |
415 | Weld33.Part1 = Part1 | |
416 | Weld33.part1 = Part1 | |
417 | Weld34.Parent = Part1 | |
418 | Weld34.C0 = CFrame.new(0, 0, 0, 0.994217217, -1.01136436e-06, -0.107294552, -8.54780301e-05, 1.00000262, -0.000796833832, 0.107295118, 0.00079890521, 0.994233847) | |
419 | Weld34.C1 = CFrame.new(0, 0, 0, 0.994217217, -1.01136436e-06, -0.107294552, -8.54780301e-05, 1.00000262, -0.000796833832, 0.107295118, 0.00079890521, 0.994233847) | |
420 | Weld34.Part0 = Part1 | |
421 | Weld34.Part1 = Part1 | |
422 | Weld34.part1 = Part1 | |
423 | Weld35.Parent = Part1 | |
424 | Weld35.C0 = CFrame.new(0, 0, 0, 0.00656921091, 0.998354316, -0.0569467619, -0.0019364676, 0.0569601879, 0.998374462, 0.999975085, -0.00644774549, 0.00230689999) | |
425 | Weld35.C1 = CFrame.new(0, 0, 0, 0.00656921091, 0.998354316, -0.0569467619, -0.0019364676, 0.0569601879, 0.998374462, 0.999975085, -0.00644774549, 0.00230689999) | |
426 | Weld35.Part0 = Part1 | |
427 | Weld35.Part1 = Part1 | |
428 | Weld35.part1 = Part1 | |
429 | Weld36.Parent = Part1 | |
430 | Weld36.C0 = CFrame.new(0, 0, 0, 0.875006616, -1.10757572e-08, -0.484111011, -0.482166052, 0.0895487741, -0.871491194, 0.0433515571, 0.995982409, 0.0783557594) | |
431 | Weld36.C1 = CFrame.new(0, 0, 0, 0.875006616, -1.10757572e-08, -0.484111011, -0.482166052, 0.0895487741, -0.871491194, 0.0433515571, 0.995982409, 0.0783557594) | |
432 | Weld36.Part0 = Part1 | |
433 | Weld36.Part1 = Part1 | |
434 | Weld36.part1 = Part1 | |
435 | Weld37.Parent = Part1 | |
436 | Weld37.C0 = CFrame.new(0, 0, 0, -0.939604878, -1.0535121e-05, -0.342261046, -0.342261076, 3.40938568e-05, 0.939604878, 1.75833702e-06, 1, -3.56435776e-05) | |
437 | Weld37.C1 = CFrame.new(0, 0, 0, -0.939604878, -1.0535121e-05, -0.342261046, -0.342261076, 3.40938568e-05, 0.939604878, 1.75833702e-06, 1, -3.56435776e-05) | |
438 | Weld37.Part0 = Part1 | |
439 | Weld37.Part1 = Part1 | |
440 | Weld37.part1 = Part1 | |
441 | Weld38.Parent = Part1 | |
442 | Weld38.C0 = CFrame.new(0, 0, 0, -0.202109009, -6.94435727e-15, -0.979362965, -0.971530139, 0.126220986, 0.200492561, 0.123616159, 0.99200213, -0.0255103987) | |
443 | Weld38.C1 = CFrame.new(0, 0, 0, -0.202109009, -6.94435727e-15, -0.979362965, -0.971530139, 0.126220986, 0.200492561, 0.123616159, 0.99200213, -0.0255103987) | |
444 | Weld38.Part0 = Part1 | |
445 | Weld38.Part1 = Part1 | |
446 | Weld38.part1 = Part1 | |
447 | Weld39.Parent = Part1 | |
448 | Weld39.C0 = CFrame.new(0, 0, 0, -0.202109009, -6.94435727e-15, -0.979362965, -0.971530139, 0.126220986, 0.200492561, 0.123616159, 0.99200213, -0.0255103987) | |
449 | Weld39.C1 = CFrame.new(0, 0, 0, -0.202109009, -6.94435727e-15, -0.979362965, -0.971530139, 0.126220986, 0.200492561, 0.123616159, 0.99200213, -0.0255103987) | |
450 | Weld39.Part0 = Part1 | |
451 | Weld39.Part1 = Part1 | |
452 | Weld39.part1 = Part1 | |
453 | Weld40.Parent = Part1 | |
454 | Weld40.C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
455 | Weld40.C1 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
456 | Weld40.Part0 = Part1 | |
457 | Weld40.Part1 = Part1 | |
458 | Weld40.part1 = Part1 | |
459 | Weld41.Parent = Part1 | |
460 | Weld41.C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
461 | Weld41.C1 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
462 | Weld41.Part0 = Part1 | |
463 | Weld41.Part1 = Part1 | |
464 | Weld41.part1 = Part1 | |
465 | Sound42.Parent = Part1 | |
466 | Sound42.SoundId = "rbxasset://sounds/swordslash.wav" | |
467 | Sound42.Volume = 0.69999998807907 | |
468 | Sound43.Parent = Part1 | |
469 | Sound43.SoundId = "rbxasset://sounds/swordlunge.wav" | |
470 | Sound43.Volume = 0.60000002384186 | |
471 | Sound44.Parent = Part1 | |
472 | Sound44.SoundId = "rbxasset://sounds/unsheath.wav" | |
473 | Sound44.Volume = 1 | |
474 | Weld45.Parent = Part1 | |
475 | Weld45.C0 = CFrame.new(0, 0, 0, 0.000308215618, -0.999999881, 3.57627869e-05, -0.864767671, -0.000284314156, -0.502171814, 0.502171814, 0.000123798847, -0.864767671) | |
476 | Weld45.C1 = CFrame.new(0, 0, 0, 0.000308215618, -0.999999881, 3.57627869e-05, -0.864767671, -0.000284314156, -0.502171814, 0.502171814, 0.000123798847, -0.864767671) | |
477 | Weld45.Part0 = Part1 | |
478 | Weld45.Part1 = Part1 | |
479 | Weld45.part1 = Part1 | |
480 | Weld46.Parent = Part1 | |
481 | Weld46.C0 = CFrame.new(0, 0, 0, 0.89452827, -6.94435727e-15, -0.447011828, -0.416111708, 0.365340203, -0.83269316, 0.163311392, 0.93087405, 0.326807141) | |
482 | Weld46.C1 = CFrame.new(0, 0, 0, 0.89452827, -6.94435727e-15, -0.447011828, -0.416111708, 0.365340203, -0.83269316, 0.163311392, 0.93087405, 0.326807141) | |
483 | Weld46.Part0 = Part1 | |
484 | Weld46.Part1 = Part1 | |
485 | Weld46.part1 = Part1 | |
486 | Weld47.Parent = Part1 | |
487 | Weld47.C0 = CFrame.new(0, 0, 0, 0.89452827, -6.94435727e-15, -0.447011828, -0.416111708, 0.365340203, -0.83269316, 0.163311392, 0.93087405, 0.326807141) | |
488 | Weld47.C1 = CFrame.new(0, 0, 0, 0.89452827, -6.94435727e-15, -0.447011828, -0.416111708, 0.365340203, -0.83269316, 0.163311392, 0.93087405, 0.326807141) | |
489 | Weld47.Part0 = Part1 | |
490 | Weld47.Part1 = Part1 | |
491 | Weld47.part1 = Part1 | |
492 | Weld48.Parent = Part1 | |
493 | Weld48.C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
494 | Weld48.C1 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
495 | Weld48.Part0 = Part1 | |
496 | Weld48.Part1 = Part1 | |
497 | Weld48.part1 = Part1 | |
498 | Weld49.Parent = Part1 | |
499 | Weld49.C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
500 | Weld49.C1 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
501 | Weld49.Part0 = Part1 | |
502 | Weld49.Part1 = Part1 | |
503 | Weld49.part1 = Part1 | |
504 | Weld50.Parent = Part1 | |
505 | Weld50.C0 = CFrame.new(0, 0, 0, -0.000985741615, 0.999999344, -0.000213876367, -0.872786939, -0.000964641571, -0.488100141, -0.488100111, -0.00029450655, 0.872787595) | |
506 | Weld50.C1 = CFrame.new(0, 0, 0, -0.000985741615, 0.999999344, -0.000213876367, -0.872786939, -0.000964641571, -0.488100141, -0.488100111, -0.00029450655, 0.872787595) | |
507 | Weld50.Part0 = Part1 | |
508 | Weld50.Part1 = Part1 | |
509 | Weld50.part1 = Part1 | |
510 | Weld51.Parent = Part1 | |
511 | Weld51.C0 = CFrame.new(0, 0, 0, 0.658296287, -6.94435727e-15, 0.752759099, 0.747445047, 0.118612789, -0.653649092, -0.0892868564, 0.992940605, 0.0780823603) | |
512 | Weld51.C1 = CFrame.new(0, 0, 0, 0.658296287, -6.94435727e-15, 0.752759099, 0.747445047, 0.118612789, -0.653649092, -0.0892868564, 0.992940605, 0.0780823603) | |
513 | Weld51.Part0 = Part1 | |
514 | Weld51.Part1 = Part1 | |
515 | Weld51.part1 = Part1 | |
516 | Weld52.Parent = Part1 | |
517 | Weld52.C0 = CFrame.new(0, 0, 0, 0.658296287, -6.94435727e-15, 0.752759099, 0.747445047, 0.118612789, -0.653649092, -0.0892868564, 0.992940605, 0.0780823603) | |
518 | Weld52.C1 = CFrame.new(0, 0, 0, 0.658296287, -6.94435727e-15, 0.752759099, 0.747445047, 0.118612789, -0.653649092, -0.0892868564, 0.992940605, 0.0780823603) | |
519 | Weld52.Part0 = Part1 | |
520 | Weld52.Part1 = Part1 | |
521 | Weld52.part1 = Part1 | |
522 | Weld53.Parent = Part1 | |
523 | Weld53.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
524 | Weld53.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
525 | Weld53.Part0 = Part1 | |
526 | Weld53.Part1 = Part1 | |
527 | Weld53.part1 = Part1 | |
528 | Weld54.Parent = Part1 | |
529 | Weld54.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
530 | Weld54.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
531 | Weld54.Part0 = Part1 | |
532 | Weld54.Part1 = Part1 | |
533 | Weld54.part1 = Part1 | |
534 | Weld55.Parent = Part1 | |
535 | Weld55.C0 = CFrame.new(0, 0, 0, -0.476225853, 0.000785261393, 0.879322767, -0.879323006, -0.000770807266, -0.476225227, 0.000303775072, -0.999999404, 0.00105750561) | |
536 | Weld55.C1 = CFrame.new(0, 0, 0, -0.476225853, 0.000785261393, 0.879322767, -0.879323006, -0.000770807266, -0.476225227, 0.000303775072, -0.999999404, 0.00105750561) | |
537 | Weld55.Part0 = Part1 | |
538 | Weld55.Part1 = Part1 | |
539 | Weld55.part1 = Part1 | |
540 | Weld56.Parent = Part1 | |
541 | Weld56.C0 = CFrame.new(0, 0, 0, -0.792878985, -6.94435727e-15, 0.609379411, 0.571999848, 0.344845116, 0.744243503, -0.21014151, 0.938659608, -0.273420453) | |
542 | Weld56.C1 = CFrame.new(0, 0, 0, -0.792878985, -6.94435727e-15, 0.609379411, 0.571999848, 0.344845116, 0.744243503, -0.21014151, 0.938659608, -0.273420453) | |
543 | Weld56.Part0 = Part1 | |
544 | Weld56.Part1 = Part1 | |
545 | Weld56.part1 = Part1 | |
546 | Weld57.Parent = Part1 | |
547 | Weld57.C0 = CFrame.new(0, 0, 0, -0.792878985, -6.94435727e-15, 0.609379411, 0.571999848, 0.344845116, 0.744243503, -0.21014151, 0.938659608, -0.273420453) | |
548 | Weld57.C1 = CFrame.new(0, 0, 0, -0.792878985, -6.94435727e-15, 0.609379411, 0.571999848, 0.344845116, 0.744243503, -0.21014151, 0.938659608, -0.273420453) | |
549 | Weld57.Part0 = Part1 | |
550 | Weld57.Part1 = Part1 | |
551 | Weld57.part1 = Part1 | |
552 | Weld58.Parent = Part1 | |
553 | Weld58.C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
554 | Weld58.C1 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
555 | Weld58.Part0 = Part1 | |
556 | Weld58.Part1 = Part1 | |
557 | Weld58.part1 = Part1 | |
558 | Weld59.Parent = Part1 | |
559 | Weld59.C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
560 | Weld59.C1 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
561 | Weld59.Part0 = Part1 | |
562 | Weld59.Part1 = Part1 | |
563 | Weld59.part1 = Part1 | |
564 | Weld60.Parent = Part1 | |
565 | Weld60.C0 = CFrame.new(0, 0, 0, -0.000125169754, 1, -0.000284016132, -0.876525998, -0.000246405602, -0.481354535, -0.481354594, 0.00018876791, 0.876525939) | |
566 | Weld60.C1 = CFrame.new(0, 0, 0, -0.000125169754, 1, -0.000284016132, -0.876525998, -0.000246405602, -0.481354535, -0.481354594, 0.00018876791, 0.876525939) | |
567 | Weld60.Part0 = Part1 | |
568 | Weld60.Part1 = Part1 | |
569 | Weld60.part1 = Part1 | |
570 | Sound61.Parent = Part1 | |
571 | Sound61.SoundId = "rbxasset://sounds/swordslash.wav" | |
572 | Sound61.Volume = 0.69999998807907 | |
573 | Sound62.Parent = Part1 | |
574 | Sound62.SoundId = "rbxasset://sounds/swordlunge.wav" | |
575 | Sound62.Volume = 0.60000002384186 | |
576 | Sound63.Parent = Part1 | |
577 | Sound63.SoundId = "rbxasset://sounds/unsheath.wav" | |
578 | Sound63.Volume = 1 | |
579 | Weld64.Parent = Part1 | |
580 | Weld64.C0 = CFrame.new(0, 0, 0, -1, -1.74484535e-17, 1.43229587e-22, -1.74484535e-17, 1, 1.74489201e-17, -1.43229587e-22, 1.74489201e-17, -1) | |
581 | Weld64.C1 = CFrame.new(0, 0, 0, -1, -1.74484535e-17, 1.43229587e-22, -1.74484535e-17, 1, 1.74489201e-17, -1.43229587e-22, 1.74489201e-17, -1) | |
582 | Weld64.Part0 = Part1 | |
583 | Weld64.Part1 = Part1 | |
584 | Weld64.part1 = Part1 | |
585 | Weld65.Parent = Part1 | |
586 | Weld65.C0 = CFrame.new(0, 0, 0, 0.998317063, 8.30148839e-09, 0.0579893291, 0.0551314615, 0.310058475, -0.949117422, -0.0179800913, 0.950717449, 0.309536666) | |
587 | Weld65.C1 = CFrame.new(0, 0, 0, 0.998317063, 8.30148839e-09, 0.0579893291, 0.0551314615, 0.310058475, -0.949117422, -0.0179800913, 0.950717449, 0.309536666) | |
588 | Weld65.Part0 = Part1 | |
589 | Weld65.Part1 = Part1 | |
590 | Weld65.part1 = Part1 | |
591 | Weld66.Parent = Part1 | |
592 | Weld66.C0 = CFrame.new(0, 0, 0, 0.998317063, 8.30148839e-09, 0.0579893291, 0.0551314615, 0.310058475, -0.949117422, -0.0179800913, 0.950717449, 0.309536666) | |
593 | Weld66.C1 = CFrame.new(0, 0, 0, 0.998317063, 8.30148839e-09, 0.0579893291, 0.0551314615, 0.310058475, -0.949117422, -0.0179800913, 0.950717449, 0.309536666) | |
594 | Weld66.Part0 = Part1 | |
595 | Weld66.Part1 = Part1 | |
596 | Weld66.part1 = Part1 | |
597 | Weld67.Parent = Part1 | |
598 | Weld67.C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
599 | Weld67.C1 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
600 | Weld67.Part0 = Part1 | |
601 | Weld67.Part1 = Part1 | |
602 | Weld67.part1 = Part1 | |
603 | Weld68.Parent = Part1 | |
604 | Weld68.C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
605 | Weld68.C1 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
606 | Weld68.Part0 = Part1 | |
607 | Weld68.Part1 = Part1 | |
608 | Weld68.part1 = Part1 | |
609 | Weld69.Parent = Part1 | |
610 | Weld69.C0 = CFrame.new(0, 0, 0, -0.95026207, 3.77200937e-10, 0.311451614, 0.265186638, -0.524429798, 0.809104204, 0.163334504, 0.851453722, 0.498345733) | |
611 | Weld69.C1 = CFrame.new(0, 0, 0, -0.95026207, 3.77200937e-10, 0.311451614, 0.265186638, -0.524429798, 0.809104204, 0.163334504, 0.851453722, 0.498345733) | |
612 | Weld69.Part0 = Part1 | |
613 | Weld69.Part1 = Part1 | |
614 | Weld69.part1 = Part1 | |
615 | Weld70.Parent = Part1 | |
616 | Weld70.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
617 | Weld70.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
618 | Weld70.Part0 = Part1 | |
619 | Weld70.Part1 = Part1 | |
620 | Weld70.part1 = Part1 | |
621 | Weld71.Parent = Part1 | |
622 | Weld71.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
623 | Weld71.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
624 | Weld71.Part0 = Part1 | |
625 | Weld71.Part1 = Part1 | |
626 | Weld71.part1 = Part1 | |
627 | Weld72.Parent = Part1 | |
628 | Weld72.C0 = CFrame.new(0, 0, 0, 0.000194847584, -1, 9.84072685e-05, -0.87132144, -0.000218153, -0.490712702, 0.490712702, 9.90927219e-06, -0.871321559) | |
629 | Weld72.C1 = CFrame.new(0, 0, 0, 0.000194847584, -1, 9.84072685e-05, -0.87132144, -0.000218153, -0.490712702, 0.490712702, 9.90927219e-06, -0.871321559) | |
630 | Weld72.Part0 = Part1 | |
631 | Weld72.Part1 = Part1 | |
632 | Weld72.part1 = Part1 | |
633 | Weld73.Parent = Part1 | |
634 | Weld73.C0 = CFrame.new(0, 0, 0, -0.95026207, 3.77200937e-10, 0.311451614, 0.265186638, -0.524429798, 0.809104204, 0.163334504, 0.851453722, 0.498345733) | |
635 | Weld73.C1 = CFrame.new(0, 0, 0, -0.95026207, 3.77200937e-10, 0.311451614, 0.265186638, -0.524429798, 0.809104204, 0.163334504, 0.851453722, 0.498345733) | |
636 | Weld73.Part0 = Part1 | |
637 | Weld73.Part1 = Part1 | |
638 | Weld73.part1 = Part1 | |
639 | Weld74.Parent = Part1 | |
640 | Weld74.C0 = CFrame.new(0, 0, 0, 1, 1.74484535e-17, -1.43218884e-22, -1.74484535e-17, 1, 1.74489201e-17, 1.43218884e-22, -1.74489201e-17, 1) | |
641 | Weld74.C1 = CFrame.new(0, 0, 0, 1, 1.74484535e-17, -1.43218884e-22, -1.74484535e-17, 1, 1.74489201e-17, 1.43218884e-22, -1.74489201e-17, 1) | |
642 | Weld74.Part0 = Part1 | |
643 | Weld74.Part1 = Part1 | |
644 | Weld74.part1 = Part1 | |
645 | Sound75.Parent = Part1 | |
646 | Sound75.SoundId = "rbxasset://sounds/swordslash.wav" | |
647 | Sound75.Volume = 0.69999998807907 | |
648 | Sound76.Parent = Part1 | |
649 | Sound76.SoundId = "rbxasset://sounds/swordlunge.wav" | |
650 | Sound76.Volume = 0.60000002384186 | |
651 | Sound77.Parent = Part1 | |
652 | Sound77.SoundId = "rbxasset://sounds/unsheath.wav" | |
653 | Sound77.Volume = 1 | |
654 | Weld78.Parent = Part1 | |
655 | Weld78.C0 = CFrame.new(0, 0, 0, -0.999017596, -1.51885615e-10, 0.0443283617, 0.0413285457, 0.361615628, 0.931411445, -0.0160298273, 0.932327211, -0.361260414) | |
656 | Weld78.C1 = CFrame.new(0, 0, 0, -0.999017596, -1.51885615e-10, 0.0443283617, 0.0413285457, 0.361615628, 0.931411445, -0.0160298273, 0.932327211, -0.361260414) | |
657 | Weld78.Part0 = Part1 | |
658 | Weld78.Part1 = Part1 | |
659 | Weld78.part1 = Part1 | |
660 | Weld79.Parent = Part1 | |
661 | Weld79.C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
662 | Weld79.C1 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
663 | Weld79.Part0 = Part1 | |
664 | Weld79.Part1 = Part1 | |
665 | Weld79.part1 = Part1 | |
666 | Weld80.Parent = Part1 | |
667 | Weld80.C0 = CFrame.new(0, 0, 0, 1, 1.74484535e-17, -1.43232793e-22, -1.74484535e-17, 1, 1.74489201e-17, 1.43232793e-22, -1.74489201e-17, 1) | |
668 | Weld80.C1 = CFrame.new(0, 0, 0, 1, 1.74484535e-17, -1.43232793e-22, -1.74484535e-17, 1, 1.74489201e-17, 1.43232793e-22, -1.74489201e-17, 1) | |
669 | Weld80.Part0 = Part1 | |
670 | Weld80.Part1 = Part1 | |
671 | Weld80.part1 = Part1 | |
672 | Weld81.Parent = Part1 | |
673 | Weld81.C0 = CFrame.new(0, 0, 0, 0.547907948, 2.3470502e-08, 0.836538315, 0.821942568, 0.185986862, -0.538348198, -0.155585155, 0.98255223, 0.101903655) | |
674 | Weld81.C1 = CFrame.new(0, 0, 0, 0.547907948, 2.3470502e-08, 0.836538315, 0.821942568, 0.185986862, -0.538348198, -0.155585155, 0.98255223, 0.101903655) | |
675 | Weld81.Part0 = Part1 | |
676 | Weld81.Part1 = Part1 | |
677 | Weld81.part1 = Part1 | |
678 | Weld82.Parent = Part1 | |
679 | Weld82.C0 = CFrame.new(0, 0, 0, 0.547907948, 2.3470502e-08, 0.836538315, 0.821942568, 0.185986862, -0.538348198, -0.155585155, 0.98255223, 0.101903655) | |
680 | Weld82.C1 = CFrame.new(0, 0, 0, 0.547907948, 2.3470502e-08, 0.836538315, 0.821942568, 0.185986862, -0.538348198, -0.155585155, 0.98255223, 0.101903655) | |
681 | Weld82.Part0 = Part1 | |
682 | Weld82.Part1 = Part1 | |
683 | Weld82.part1 = Part1 | |
684 | Weld83.Parent = Part1 | |
685 | Weld83.C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
686 | Weld83.C1 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
687 | Weld83.Part0 = Part1 | |
688 | Weld83.Part1 = Part1 | |
689 | Weld83.part1 = Part1 | |
690 | Weld84.Parent = Part1 | |
691 | Weld84.C0 = CFrame.new(0, 0, 0, 1.78813934e-07, 3.48977376e-17, -0.999999881, -3.48972611e-17, 1, 3.48977343e-17, 0.999999881, 3.48972578e-17, 1.78813934e-07) | |
692 | Weld84.C1 = CFrame.new(0, 0, 0, 1.78813934e-07, 3.48977376e-17, -0.999999881, -3.48972611e-17, 1, 3.48977343e-17, 0.999999881, 3.48972578e-17, 1.78813934e-07) | |
693 | Weld84.Part0 = Part1 | |
694 | Weld84.Part1 = Part1 | |
695 | Weld84.part1 = Part1 | |
696 | Weld85.Parent = Part1 | |
697 | Weld85.C0 = CFrame.new(0, 0, 0, -0.999017119, -5.07820445e-16, 0.0443283394, 0.0384689793, 0.496880323, 0.866966128, -0.0220258795, 0.867819071, -0.496391952) | |
698 | Weld85.C1 = CFrame.new(0, 0, 0, -0.999017119, -5.07820445e-16, 0.0443283394, 0.0384689793, 0.496880323, 0.866966128, -0.0220258795, 0.867819071, -0.496391952) | |
699 | Weld85.Part0 = Part1 | |
700 | Weld85.Part1 = Part1 | |
701 | Weld85.part1 = Part1 | |
702 | Weld86.Parent = Part1 | |
703 | Weld86.C0 = CFrame.new(0, 0, 0, -0.45012486, 0.000362138904, -0.892965436, -0.824722707, -0.383580714, 0.415569693, -0.342373788, 0.923507333, 0.172957912) | |
704 | Weld86.C1 = CFrame.new(0, 0, 0, -0.45012486, 0.000362138904, -0.892965436, -0.824722707, -0.383580714, 0.415569693, -0.342373788, 0.923507333, 0.172957912) | |
705 | Weld86.Part0 = Part1 | |
706 | Weld86.Part1 = Part1 | |
707 | Weld86.part1 = Part1 | |
708 | Weld87.Parent = Part1 | |
709 | Weld87.C0 = CFrame.new(0, 0, 0, -0.45012486, 0.000362138904, -0.892965436, -0.824722707, -0.383580714, 0.415569693, -0.342373788, 0.923507333, 0.172957912) | |
710 | Weld87.C1 = CFrame.new(0, 0, 0, -0.45012486, 0.000362138904, -0.892965436, -0.824722707, -0.383580714, 0.415569693, -0.342373788, 0.923507333, 0.172957912) | |
711 | Weld87.Part0 = Part1 | |
712 | Weld87.Part1 = Part1 | |
713 | Weld87.part1 = Part1 | |
714 | Weld88.Parent = Part1 | |
715 | Weld88.C0 = CFrame.new(0, 0, 0, -0.123991884, -2.35005814e-06, -0.992281914, -0.000802325201, 0.999999166, 9.86903469e-05, 0.992282867, 0.00080753665, -0.123991616) | |
716 | Weld88.C1 = CFrame.new(0, 0, 0, -0.123991884, -2.35005814e-06, -0.992281914, -0.000802325201, 0.999999166, 9.86903469e-05, 0.992282867, 0.00080753665, -0.123991616) | |
717 | Weld88.Part0 = Part1 | |
718 | Weld88.Part1 = Part1 | |
719 | Weld88.part1 = Part1 | |
720 | Weld89.Parent = Part1 | |
721 | Weld89.C0 = CFrame.new(0, 0, 0, -0.123991884, -2.7486567e-06, -0.992280364, -0.000802689232, 0.999998629, 9.9137389e-05, 0.992282689, 0.000807119417, -0.1239914) | |
722 | Weld89.C1 = CFrame.new(0, 0, 0, -0.123991884, -2.7486567e-06, -0.992280364, -0.000802689232, 0.999998629, 9.9137389e-05, 0.992282689, 0.000807119417, -0.1239914) | |
723 | Weld89.Part0 = Part1 | |
724 | Weld89.Part1 = Part1 | |
725 | Weld89.part1 = Part1 | |
726 | Weld90.Parent = Part1 | |
727 | Weld90.C0 = CFrame.new(0, 0, 0, -0.16461575, -0.000389033434, -0.986353993, -0.00331029436, 0.999993205, 0.00016007293, 0.986351848, 0.00328940246, -0.164615825) | |
728 | Weld90.C1 = CFrame.new(0, 0, 0, -0.16461575, -0.000389033434, -0.986353993, -0.00331029436, 0.999993205, 0.00016007293, 0.986351848, 0.00328940246, -0.164615825) | |
729 | Weld90.Part0 = Part1 | |
730 | Weld90.Part1 = Part1 | |
731 | Weld90.part1 = Part1 | |
732 | Weld91.Parent = Part1 | |
733 | Weld91.C0 = CFrame.new(0, 0, 0, -0.123991832, -1.95146481e-06, -0.992283046, -0.000801960996, 0.999999642, 9.82432903e-05, 0.992282808, 0.000807953882, -0.123991802) | |
734 | Weld91.C1 = CFrame.new(0, 0, 0, -0.123991832, -1.95146481e-06, -0.992283046, -0.000801960996, 0.999999642, 9.82432903e-05, 0.992282808, 0.000807953882, -0.123991802) | |
735 | Weld91.Part0 = Part1 | |
736 | Weld91.Part1 = Part1 | |
737 | Weld91.part1 = Part1 | |
738 | Weld92.Parent = Part1 | |
739 | Weld92.C0 = CFrame.new(0, 0, 0, -0.123991832, -1.95146481e-06, -0.992283046, -0.000801960996, 0.999999642, 9.82432903e-05, 0.992282808, 0.000807953882, -0.123991802) | |
740 | Weld92.C1 = CFrame.new(0, 0, 0, -0.123991832, -1.95146481e-06, -0.992283046, -0.000801960996, 0.999999642, 9.82432903e-05, 0.992282808, 0.000807953882, -0.123991802) | |
741 | Weld92.Part0 = Part1 | |
742 | Weld92.Part1 = Part1 | |
743 | Weld92.part1 = Part1 | |
744 | Weld93.Parent = Part1 | |
745 | Weld93.C0 = CFrame.new(0, 0, 0, -0.123991519, -3.94532344e-06, -0.992274404, -0.000803780102, 0.999996781, 0.000100479359, 0.99228096, 0.000805867719, -0.123990804) | |
746 | Weld93.C1 = CFrame.new(0, 0, 0, -0.123991519, -3.94532344e-06, -0.992274404, -0.000803780102, 0.999996781, 0.000100479359, 0.99228096, 0.000805867719, -0.123990804) | |
747 | Weld93.Part0 = Part1 | |
748 | Weld93.Part1 = Part1 | |
749 | Weld93.part1 = Part1 | |
750 | Weld94.Parent = Part1 | |
751 | Weld94.C0 = CFrame.new(0, 0, 0, -0.123992808, -5.9392305e-06, -0.992278576, -0.000806343975, 0.999998212, 9.67821979e-05, 0.992281735, 0.0008100376, -0.123992436) | |
752 | Weld94.C1 = CFrame.new(0, 0, 0, -0.123992808, -5.9392305e-06, -0.992278576, -0.000806343975, 0.999998212, 9.67821979e-05, 0.992281735, 0.0008100376, -0.123992436) | |
753 | Weld94.Part0 = Part1 | |
754 | Weld94.Part1 = Part1 | |
755 | Weld94.part1 = Part1 | |
756 | Weld95.Parent = Part1 | |
757 | Weld95.C0 = CFrame.new(0, 0, 0, -0.35533756, 0.485281378, -0.79888618, 0.20454523, 0.87432301, 0.440130353, 0.912080169, -0.00701799709, -0.409946412) | |
758 | Weld95.C1 = CFrame.new(0, 0, 0, -0.35533756, 0.485281378, -0.79888618, 0.20454523, 0.87432301, 0.440130353, 0.912080169, -0.00701799709, -0.409946412) | |
759 | Weld95.Part0 = Part1 | |
760 | Weld95.Part1 = Part1 | |
761 | Weld95.part1 = Part1 | |
762 | Weld96.Parent = Part1 | |
763 | Weld96.C0 = CFrame.new(0, 0, 0, -0.123993516, -2.87185884e-08, -0.992283046, -0.991998374, -0.0239526667, 0.123957947, -0.0237678289, 0.999713123, 0.00296994695) | |
764 | Weld96.C1 = CFrame.new(0, 0, 0, -0.123993516, -2.87185884e-08, -0.992283046, -0.991998374, -0.0239526667, 0.123957947, -0.0237678289, 0.999713123, 0.00296994695) | |
765 | Weld96.Part0 = Part1 | |
766 | Weld96.Part1 = Part1 | |
767 | Weld96.part1 = Part1 | |
768 | Weld97.Parent = Part1 | |
769 | Weld97.C0 = CFrame.new(0, 0, 0, -0.123993516, -2.87185884e-08, -0.992283046, -0.991998374, -0.0239526667, 0.123957947, -0.0237678289, 0.999713123, 0.00296994695) | |
770 | Weld97.C1 = CFrame.new(0, 0, 0, -0.123993516, -2.87185884e-08, -0.992283046, -0.991998374, -0.0239526667, 0.123957947, -0.0237678289, 0.999713123, 0.00296994695) | |
771 | Weld97.Part0 = Part1 | |
772 | Weld97.Part1 = Part1 | |
773 | Weld97.part1 = Part1 | |
774 | Weld98.Parent = Part1 | |
775 | Weld98.C0 = CFrame.new(0, 0, 0, -0.1239933, -4.90101502e-06, -0.992283165, -0.000793836487, 0.999999762, 9.42567494e-05, 0.992282808, 0.000799397705, -0.123993255) | |
776 | Weld98.C1 = CFrame.new(0, 0, 0, -0.1239933, -4.90101502e-06, -0.992283165, -0.000793836487, 0.999999762, 9.42567494e-05, 0.992282808, 0.000799397705, -0.123993255) | |
777 | Weld98.Part0 = Part1 | |
778 | Weld98.Part1 = Part1 | |
779 | Weld98.part1 = Part1 | |
780 | Weld99.Parent = Part1 | |
781 | Weld99.C0 = CFrame.new(0, 0, 0, -0.123995356, -7.96369204e-06, -0.99227351, -0.000799023255, 0.999996841, 9.58325982e-05, 0.992280185, 0.000800506445, -0.123994678) | |
782 | Weld99.C1 = CFrame.new(0, 0, 0, -0.123995356, -7.96369204e-06, -0.99227351, -0.000799023255, 0.999996841, 9.58325982e-05, 0.992280185, 0.000800506445, -0.123994678) | |
783 | Weld99.Part0 = Part1 | |
784 | Weld99.Part1 = Part1 | |
785 | Weld99.part1 = Part1 | |
786 | Weld100.Parent = Part1 | |
787 | Weld100.C0 = CFrame.new(0, 0, 0, -0.164106652, -0.000301362423, -0.986442447, -0.00402689166, 0.999991834, 0.000364420732, 0.986434281, 0.00403210102, -0.164106458) | |
788 | Weld100.C1 = CFrame.new(0, 0, 0, -0.164106652, -0.000301362423, -0.986442447, -0.00402689166, 0.999991834, 0.000364420732, 0.986434281, 0.00403210102, -0.164106458) | |
789 | Weld100.Part0 = Part1 | |
790 | Weld100.Part1 = Part1 | |
791 | Weld100.part1 = Part1 | |
792 | Weld101.Parent = Part1 | |
793 | Weld101.C0 = CFrame.new(0, 0, 0, -0.123996362, 7.28161888e-12, -0.99228251, -0.000790129299, 0.999999642, 9.87351523e-05, 0.992282271, 0.000796274515, -0.123996332) | |
794 | Weld101.C1 = CFrame.new(0, 0, 0, -0.123996362, 7.28161888e-12, -0.99228251, -0.000790129299, 0.999999642, 9.87351523e-05, 0.992282271, 0.000796274515, -0.123996332) | |
795 | Weld101.Part0 = Part1 | |
796 | Weld101.Part1 = Part1 | |
797 | Weld101.part1 = Part1 | |
798 | Weld102.Parent = Part1 | |
799 | Weld102.C0 = CFrame.new(0, 0, 0, -0.123996362, 7.28161888e-12, -0.99228251, -0.000790129299, 0.999999642, 9.87351523e-05, 0.992282271, 0.000796274515, -0.123996332) | |
800 | Weld102.C1 = CFrame.new(0, 0, 0, -0.123996362, 7.28161888e-12, -0.99228251, -0.000790129299, 0.999999642, 9.87351523e-05, 0.992282271, 0.000796274515, -0.123996332) | |
801 | Weld102.Part0 = Part1 | |
802 | Weld102.Part1 = Part1 | |
803 | Weld102.part1 = Part1 | |
804 | Weld103.Parent = Part1 | |
805 | Weld103.C0 = CFrame.new(0, 0, 0, 0.989840865, -8.03083822e-10, 0.14216736, 0.00011320351, 0.999999166, -0.000788184581, -0.142167538, 0.000796274864, 0.989840746) | |
806 | Weld103.C1 = CFrame.new(0, 0, 0, 0.989840865, -8.03083822e-10, 0.14216736, 0.00011320351, 0.999999166, -0.000788184581, -0.142167538, 0.000796274864, 0.989840746) | |
807 | Weld103.Part0 = Part1 | |
808 | Weld103.Part1 = Part1 | |
809 | Weld103.part1 = Part1 | |
810 | Weld104.Parent = Part1 | |
811 | Weld104.C0 = CFrame.new(0, 0, 0, 0.989839017, -1.63254299e-09, 0.142166972, 0.000113202484, 0.999998569, -0.00078818266, -0.142167419, 0.000796275213, 0.989839137) | |
812 | Weld104.C1 = CFrame.new(0, 0, 0, 0.989839017, -1.63254299e-09, 0.142166972, 0.000113202484, 0.999998569, -0.00078818266, -0.142167419, 0.000796275213, 0.989839137) | |
813 | Weld104.Part0 = Part1 | |
814 | Weld104.Part1 = Part1 | |
815 | Weld104.part1 = Part1 | |
816 | Weld105.Parent = Part1 | |
817 | Weld105.C0 = CFrame.new(0, 0, 0, -0.466290861, -1.11238942e-05, 0.88462621, 0.000472712913, 0.99999845, 0.000261739886, -0.884626389, 0.000540230249, -0.466291487) | |
818 | Weld105.C1 = CFrame.new(0, 0, 0, -0.466290861, -1.11238942e-05, 0.88462621, 0.000472712913, 0.99999845, 0.000261739886, -0.884626389, 0.000540230249, -0.466291487) | |
819 | Weld105.Part0 = Part1 | |
820 | Weld105.Part1 = Part1 | |
821 | Weld105.part1 = Part1 | |
822 | Weld106.Parent = Part1 | |
823 | Weld106.C0 = CFrame.new(0, 0, 0, -0.983853459, 0.000273275276, 0.178975552, 0.167480364, -0.351201475, 0.921199024, 0.0631082207, 0.93629986, 0.345485002) | |
824 | Weld106.C1 = CFrame.new(0, 0, 0, -0.983853459, 0.000273275276, 0.178975552, 0.167480364, -0.351201475, 0.921199024, 0.0631082207, 0.93629986, 0.345485002) | |
825 | Weld106.Part0 = Part1 | |
826 | Weld106.Part1 = Part1 | |
827 | Weld106.part1 = Part1 | |
828 | Weld107.Parent = Part1 | |
829 | Weld107.C0 = CFrame.new(0, 0, 0, -0.983853459, 0.000273275276, 0.178975552, 0.167480364, -0.351201475, 0.921199024, 0.0631082207, 0.93629986, 0.345485002) | |
830 | Weld107.C1 = CFrame.new(0, 0, 0, -0.983853459, 0.000273275276, 0.178975552, 0.167480364, -0.351201475, 0.921199024, 0.0631082207, 0.93629986, 0.345485002) | |
831 | Weld107.Part0 = Part1 | |
832 | Weld107.Part1 = Part1 | |
833 | Weld107.part1 = Part1 | |
834 | Weld108.Parent = Part1 | |
835 | Weld108.C0 = CFrame.new(0, 0, 0, -0.983967245, -1.10869564e-06, 0.178349257, 0.000141768061, 0.999999762, 0.000788362348, -0.178349197, 0.000801007031, -0.983966947) | |
836 | Weld108.C1 = CFrame.new(0, 0, 0, -0.983967245, -1.10869564e-06, 0.178349257, 0.000141768061, 0.999999762, 0.000788362348, -0.178349197, 0.000801007031, -0.983966947) | |
837 | Weld108.Part0 = Part1 | |
838 | Weld108.Part1 = Part1 | |
839 | Weld108.part1 = Part1 | |
840 | Weld109.Parent = Part1 | |
841 | Weld109.C0 = CFrame.new(0, 0, 0, -0.983962059, -1.28545889e-06, 0.178349435, 0.000141723969, 0.999997795, 0.000788892154, -0.178349048, 0.000801339804, -0.983962595) | |
842 | Weld109.C1 = CFrame.new(0, 0, 0, -0.983962059, -1.28545889e-06, 0.178349435, 0.000141723969, 0.999997795, 0.000788892154, -0.178349048, 0.000801339804, -0.983962595) | |
843 | Weld109.Part0 = Part1 | |
844 | Weld109.Part1 = Part1 | |
845 | Weld109.part1 = Part1 | |
846 | Weld110.Parent = Part1 | |
847 | Weld110.C0 = CFrame.new(0, 0, 0, -0.975813389, -0.000690332265, 0.218604222, 0.000232639679, 0.999991179, 0.00419634627, -0.218605205, 0.00414570747, -0.975804627) | |
848 | Weld110.C1 = CFrame.new(0, 0, 0, -0.975813389, -0.000690332265, 0.218604222, 0.000232639679, 0.999991179, 0.00419634627, -0.218605205, 0.00414570747, -0.975804627) | |
849 | Weld110.Part0 = Part1 | |
850 | Weld110.Part1 = Part1 | |
851 | Weld110.part1 = Part1 | |
852 | Weld111.Parent = Part1 | |
853 | Weld111.C0 = CFrame.new(0, 0, 0, -0.983967066, -1.20872676e-06, 0.178349391, 0.000141697863, 0.999999642, 0.000788535108, -0.178349346, 0.000801164482, -0.983966827) | |
854 | Weld111.C1 = CFrame.new(0, 0, 0, -0.983967066, -1.20872676e-06, 0.178349391, 0.000141697863, 0.999999642, 0.000788535108, -0.178349346, 0.000801164482, -0.983966827) | |
855 | Weld111.Part0 = Part1 | |
856 | Weld111.Part1 = Part1 | |
857 | Weld111.part1 = Part1 | |
858 | Weld112.Parent = Part1 | |
859 | Weld112.C0 = CFrame.new(0, 0, 0, -0.983967066, -1.20872676e-06, 0.178349391, 0.000141697863, 0.999999642, 0.000788535108, -0.178349346, 0.000801164482, -0.983966827) | |
860 | Weld112.C1 = CFrame.new(0, 0, 0, -0.983967066, -1.20872676e-06, 0.178349391, 0.000141697863, 0.999999642, 0.000788535108, -0.178349346, 0.000801164482, -0.983966827) | |
861 | Weld112.Part0 = Part1 | |
862 | Weld112.Part1 = Part1 | |
863 | Weld112.part1 = Part1 | |
864 | Weld113.Parent = Part1 | |
865 | Weld113.C0 = CFrame.new(0, 0, 0, -0.983966112, -1.2088376e-06, 0.178349197, 0.000141697819, 0.999999404, 0.000788534118, -0.178349316, 0.000801165123, -0.983966708) | |
866 | Weld113.C1 = CFrame.new(0, 0, 0, -0.983966112, -1.2088376e-06, 0.178349197, 0.000141697819, 0.999999404, 0.000788534118, -0.178349316, 0.000801165123, -0.983966708) | |
867 | Weld113.Part0 = Part1 | |
868 | Weld113.Part1 = Part1 | |
869 | Weld113.part1 = Part1 | |
870 | Weld114.Parent = Part1 | |
871 | Weld114.C0 = CFrame.new(0, 0, 0, -0.98396486, -1.20896493e-06, 0.178348958, 0.000141697776, 0.999999106, 0.000788533012, -0.178349271, 0.000801165763, -0.98396647) | |
872 | Weld114.C1 = CFrame.new(0, 0, 0, -0.98396486, -1.20896493e-06, 0.178348958, 0.000141697776, 0.999999106, 0.000788533012, -0.178349271, 0.000801165763, -0.98396647) | |
873 | Weld114.Part0 = Part1 | |
874 | Weld114.Part1 = Part1 | |
875 | Weld114.part1 = Part1 | |
876 | Weld115.Parent = Part1 | |
877 | Weld115.C0 = CFrame.new(0, 0, 0, -0.901237607, -0.105664685, 0.420237243, -0.0731370226, 0.992991567, 0.0928291976, -0.427102268, 0.0529264435, -0.902652264) | |
878 | Weld115.C1 = CFrame.new(0, 0, 0, -0.901237607, -0.105664685, 0.420237243, -0.0731370226, 0.992991567, 0.0928291976, -0.427102268, 0.0529264435, -0.902652264) | |
879 | Weld115.Part0 = Part1 | |
880 | Weld115.Part1 = Part1 | |
881 | Weld115.part1 = Part1 | |
882 | Weld116.Parent = Part1 | |
883 | Weld116.C0 = CFrame.new(0, 0, 0, -0.983966947, -2.73866107e-07, 0.17835094, 0.166281432, 0.361614525, 0.917379618, -0.0644945428, 0.932327688, -0.355816692) | |
884 | Weld116.C1 = CFrame.new(0, 0, 0, -0.983966947, -2.73866107e-07, 0.17835094, 0.166281432, 0.361614525, 0.917379618, -0.0644945428, 0.932327688, -0.355816692) | |
885 | Weld116.Part0 = Part1 | |
886 | Weld116.Part1 = Part1 | |
887 | Weld116.part1 = Part1 | |
888 | Weld117.Parent = Part1 | |
889 | Weld117.C0 = CFrame.new(0, 0, 0, -0.983966947, -2.73866107e-07, 0.17835094, 0.166281432, 0.361614525, 0.917379618, -0.0644945428, 0.932327688, -0.355816692) | |
890 | Weld117.C1 = CFrame.new(0, 0, 0, -0.983966947, -2.73866107e-07, 0.17835094, 0.166281432, 0.361614525, 0.917379618, -0.0644945428, 0.932327688, -0.355816692) | |
891 | Weld117.Part0 = Part1 | |
892 | Weld117.Part1 = Part1 | |
893 | Weld117.part1 = Part1 | |
894 | Weld118.Parent = Part1 | |
895 | Weld118.C0 = CFrame.new(0, 0, 0, -0.983960271, -2.29410944e-07, 0.178349599, 0.166281268, 0.361614019, 0.917378187, -0.0644945279, 0.932326436, -0.355816126) | |
896 | Weld118.C1 = CFrame.new(0, 0, 0, -0.983960271, -2.29410944e-07, 0.178349599, 0.166281268, 0.361614019, 0.917378187, -0.0644945279, 0.932326436, -0.355816126) | |
897 | Weld118.Part0 = Part1 | |
898 | Weld118.Part1 = Part1 | |
899 | Weld118.part1 = Part1 | |
900 | Weld119.Parent = Part1 | |
901 | Weld119.C0 = CFrame.new(0, 0, 0, -0.983963668, -1.84900273e-07, 0.178350061, 0.166281164, 0.361614347, 0.917378783, -0.0644944161, 0.932327032, -0.355816513) | |
902 | Weld119.C1 = CFrame.new(0, 0, 0, -0.983963668, -1.84900273e-07, 0.178350061, 0.166281164, 0.361614347, 0.917378783, -0.0644944161, 0.932327032, -0.355816513) | |
903 | Weld119.Part0 = Part1 | |
904 | Weld119.Part1 = Part1 | |
905 | Weld119.part1 = Part1 | |
906 | Weld120.Parent = Part1 | |
907 | Weld120.C0 = CFrame.new(0, 0, 0, -0.999913335, 0.000340025756, 0.0126394508, 0.00245923596, 0.98578012, 0.168012246, -0.0124028595, 0.168030128, -0.985702336) | |
908 | Weld120.C1 = CFrame.new(0, 0, 0, -0.999913335, 0.000340025756, 0.0126394508, 0.00245923596, 0.98578012, 0.168012246, -0.0124028595, 0.168030128, -0.985702336) | |
909 | Weld120.Part0 = Part1 | |
910 | Weld120.Part1 = Part1 | |
911 | Weld120.part1 = Part1 | |
912 | Weld121.Parent = Part1 | |
913 | Weld121.C0 = CFrame.new(0, 0, 0, 0.82828325, 8.78265109e-06, 0.560309589, 0.559994459, 0.0335195065, -0.827817976, -0.0187885724, 0.999438047, 0.0277587269) | |
914 | Weld121.C1 = CFrame.new(0, 0, 0, 0.82828325, 8.78265109e-06, 0.560309589, 0.559994459, 0.0335195065, -0.827817976, -0.0187885724, 0.999438047, 0.0277587269) | |
915 | Weld121.Part0 = Part1 | |
916 | Weld121.Part1 = Part1 | |
917 | Weld121.part1 = Part1 | |
918 | Weld122.Parent = Part1 | |
919 | Weld122.C0 = CFrame.new(0, 0, 0, 0.82828325, 8.78265109e-06, 0.560309589, 0.559994459, 0.0335195065, -0.827817976, -0.0187885724, 0.999438047, 0.0277587269) | |
920 | Weld122.C1 = CFrame.new(0, 0, 0, 0.82828325, 8.78265109e-06, 0.560309589, 0.559994459, 0.0335195065, -0.827817976, -0.0187885724, 0.999438047, 0.0277587269) | |
921 | Weld122.Part0 = Part1 | |
922 | Weld122.Part1 = Part1 | |
923 | Weld122.part1 = Part1 | |
924 | Weld123.Parent = Part1 | |
925 | Weld123.C0 = CFrame.new(0, 0, 0, 0.826066792, 1.93587965e-07, 0.563572347, 0.000448480278, 0.999999762, -0.000657711935, -0.563572168, 0.000796065025, 0.826066494) | |
926 | Weld123.C1 = CFrame.new(0, 0, 0, 0.826066792, 1.93587965e-07, 0.563572347, 0.000448480278, 0.999999762, -0.000657711935, -0.563572168, 0.000796065025, 0.826066494) | |
927 | Weld123.Part0 = Part1 | |
928 | Weld123.Part1 = Part1 | |
929 | Weld123.part1 = Part1 | |
930 | Weld124.Parent = Part1 | |
931 | Weld124.C0 = CFrame.new(0, 0, 0, 0.826063514, -3.54459189e-07, 0.563564897, 0.000448619394, 0.999997735, -0.000657222699, -0.563567519, 0.000795937143, 0.826067746) | |
932 | Weld124.C1 = CFrame.new(0, 0, 0, 0.826063514, -3.54459189e-07, 0.563564897, 0.000448619394, 0.999997735, -0.000657222699, -0.563567519, 0.000795937143, 0.826067746) | |
933 | Weld124.Part0 = Part1 | |
934 | Weld124.Part1 = Part1 | |
935 | Weld124.part1 = Part1 | |
936 | Weld125.Parent = Part1 | |
937 | Weld125.C0 = CFrame.new(0, 0, 0, 0.848521411, -0.000689654902, 0.529160559, 0.00277845142, 0.999991119, -0.00315202447, -0.529153645, 0.00414480781, 0.848515809) | |
938 | Weld125.C1 = CFrame.new(0, 0, 0, 0.848521411, -0.000689654902, 0.529160559, 0.00277845142, 0.999991119, -0.00315202447, -0.529153645, 0.00414480781, 0.848515809) | |
939 | Weld125.Part0 = Part1 | |
940 | Weld125.Part1 = Part1 | |
941 | Weld125.part1 = Part1 | |
942 | Weld126.Parent = Part1 | |
943 | Weld126.C0 = CFrame.new(0, 0, 0, 0.826069295, -4.68192098e-08, 0.563568294, 0.000448715698, 0.999999642, -0.000657637138, -0.563568175, 0.000796135922, 0.826069117) | |
944 | Weld126.C1 = CFrame.new(0, 0, 0, 0.826069295, -4.68192098e-08, 0.563568294, 0.000448715698, 0.999999642, -0.000657637138, -0.563568175, 0.000796135922, 0.826069117) | |
945 | Weld126.Part0 = Part1 | |
946 | Weld126.Part1 = Part1 | |
947 | Weld126.part1 = Part1 | |
948 | Weld127.Parent = Part1 | |
949 | Weld127.C0 = CFrame.new(0, 0, 0, 0.826069295, -4.68192098e-08, 0.563568294, 0.000448715698, 0.999999642, -0.000657637138, -0.563568175, 0.000796135922, 0.826069117) | |
950 | Weld127.C1 = CFrame.new(0, 0, 0, 0.826069295, -4.68192098e-08, 0.563568294, 0.000448715698, 0.999999642, -0.000657637138, -0.563568175, 0.000796135922, 0.826069117) | |
951 | Weld127.Part0 = Part1 | |
952 | Weld127.Part1 = Part1 | |
953 | Weld127.part1 = Part1 | |
954 | Weld128.Parent = Part1 | |
955 | Weld128.C0 = CFrame.new(0, 0, 0, 0.826068342, -4.72000465e-08, 0.563567579, 0.000448714592, 0.999999046, -0.000657636207, -0.563567579, 0.000796136097, 0.826068282) | |
956 | Weld128.C1 = CFrame.new(0, 0, 0, 0.826068342, -4.72000465e-08, 0.563567579, 0.000448714592, 0.999999046, -0.000657636207, -0.563567579, 0.000796136097, 0.826068282) | |
957 | Weld128.Part0 = Part1 | |
958 | Weld128.Part1 = Part1 | |
959 | Weld128.part1 = Part1 | |
960 | Weld129.Parent = Part1 | |
961 | Weld129.C0 = CFrame.new(0, 0, 0, 0.82606715, -4.75956767e-08, 0.563566685, 0.000448713428, 0.999998331, -0.000657635217, -0.563566923, 0.000796136155, 0.826067328) | |
962 | Weld129.C1 = CFrame.new(0, 0, 0, 0.82606715, -4.75956767e-08, 0.563566685, 0.000448713428, 0.999998331, -0.000657635217, -0.563566923, 0.000796136155, 0.826067328) | |
963 | Weld129.Part0 = Part1 | |
964 | Weld129.Part1 = Part1 | |
965 | Weld129.part1 = Part1 | |
966 | Weld130.Parent = Part1 | |
967 | Weld130.C0 = CFrame.new(0, 0, 0, 0.936519504, -0.109498672, 0.333067834, 0.120301582, 0.992664099, -0.0119176283, -0.329320401, 0.0512298197, 0.942824423) | |
968 | Weld130.C1 = CFrame.new(0, 0, 0, 0.936519504, -0.109498672, 0.333067834, 0.120301582, 0.992664099, -0.0119176283, -0.329320401, 0.0512298197, 0.942824423) | |
969 | Weld130.Part0 = Part1 | |
970 | Weld130.Part1 = Part1 | |
971 | Weld130.part1 = Part1 | |
972 | Weld131.Parent = Part1 | |
973 | Weld131.C0 = CFrame.new(0, 0, 0, 0.826070368, -1.18498029e-08, 0.563566983, 0.384477258, 0.731145918, -0.563562572, -0.412049711, 0.682221055, 0.603977978) | |
974 | Weld131.C1 = CFrame.new(0, 0, 0, 0.826070368, -1.18498029e-08, 0.563566983, 0.384477258, 0.731145918, -0.563562572, -0.412049711, 0.682221055, 0.603977978) | |
975 | Weld131.Part0 = Part1 | |
976 | Weld131.Part1 = Part1 | |
977 | Weld131.part1 = Part1 | |
978 | Weld132.Parent = Part1 | |
979 | Weld132.C0 = CFrame.new(0, 0, 0, 0.826070368, -1.18498029e-08, 0.563566983, 0.384477258, 0.731145918, -0.563562572, -0.412049711, 0.682221055, 0.603977978) | |
980 | Weld132.C1 = CFrame.new(0, 0, 0, 0.826070368, -1.18498029e-08, 0.563566983, 0.384477258, 0.731145918, -0.563562572, -0.412049711, 0.682221055, 0.603977978) | |
981 | Weld132.Part0 = Part1 | |
982 | Weld132.Part1 = Part1 | |
983 | Weld132.part1 = Part1 | |
984 | Weld133.Parent = Part1 | |
985 | Weld133.C0 = CFrame.new(0, 0, 0, 0.826064408, -4.22651283e-08, 0.56356293, 0.000448700448, 0.999995708, -0.000657774974, -0.563563347, 0.000796299195, 0.826065004) | |
986 | Weld133.C1 = CFrame.new(0, 0, 0, 0.826064408, -4.22651283e-08, 0.56356293, 0.000448700448, 0.999995708, -0.000657774974, -0.563563347, 0.000796299195, 0.826065004) | |
987 | Weld133.Part0 = Part1 | |
988 | Weld133.Part1 = Part1 | |
989 | Weld133.part1 = Part1 | |
990 | Weld134.Parent = Part1 | |
991 | Weld134.C0 = CFrame.new(0, 0, 0, 0.826067328, -8.44602255e-08, 0.563564897, 0.000448754145, 0.999997616, -0.000657704019, -0.563565075, 0.00079624186, 0.826067567) | |
992 | Weld134.C1 = CFrame.new(0, 0, 0, 0.826067328, -8.44602255e-08, 0.563564897, 0.000448754145, 0.999997616, -0.000657704019, -0.563565075, 0.00079624186, 0.826067567) | |
993 | Weld134.Part0 = Part1 | |
994 | Weld134.Part1 = Part1 | |
995 | Weld134.part1 = Part1 | |
996 | Weld135.Parent = Part1 | |
997 | Weld135.C0 = CFrame.new(0, 0, 0, 0.937958717, -0.135869533, 0.318995625, 0.151644871, 0.988114119, -0.0250227023, -0.311805844, 0.0718447417, 0.947419167) | |
998 | Weld135.C1 = CFrame.new(0, 0, 0, 0.937958717, -0.135869533, 0.318995625, 0.151644871, 0.988114119, -0.0250227023, -0.311805844, 0.0718447417, 0.947419167) | |
999 | Weld135.Part0 = Part1 | |
1000 | Weld135.Part1 = Part1 | |
1001 | Weld135.part1 = Part1 | |
1002 | Weld136.Parent = Part1 | |
1003 | Weld136.C0 = CFrame.new(0, 0, 0, 0.826071918, -1.27576838e-11, 0.563564718, 0.489072204, 0.496880323, -0.716880977, -0.28002423, 0.867819071, 0.410458893) | |
1004 | Weld136.C1 = CFrame.new(0, 0, 0, 0.826071918, -1.27576838e-11, 0.563564718, 0.489072204, 0.496880323, -0.716880977, -0.28002423, 0.867819071, 0.410458893) | |
1005 | Weld136.Part0 = Part1 | |
1006 | Weld136.Part1 = Part1 | |
1007 | Weld136.part1 = Part1 | |
1008 | Weld137.Parent = Part1 | |
1009 | Weld137.C0 = CFrame.new(0, 0, 0, 0.826071918, -1.27576838e-11, 0.563564718, 0.489072204, 0.496880323, -0.716880977, -0.28002423, 0.867819071, 0.410458893) | |
1010 | Weld137.C1 = CFrame.new(0, 0, 0, 0.826071918, -1.27576838e-11, 0.563564718, 0.489072204, 0.496880323, -0.716880977, -0.28002423, 0.867819071, 0.410458893) | |
1011 | Weld137.Part0 = Part1 | |
1012 | Weld137.Part1 = Part1 | |
1013 | Weld137.part1 = Part1 | |
1014 | Weld138.Parent = Part1 | |
1015 | Weld138.C0 = CFrame.new(0, 0, 0, -0.273534834, -1.57573453e-07, -0.961862087, -0.000765858858, 0.999999762, 0.000217631517, 0.961861789, 0.000796180451, -0.273534775) | |
1016 | Weld138.C1 = CFrame.new(0, 0, 0, -0.273534834, -1.57573453e-07, -0.961862087, -0.000765858858, 0.999999762, 0.000217631517, 0.961861789, 0.000796180451, -0.273534775) | |
1017 | Weld138.Part0 = Part1 | |
1018 | Weld138.Part1 = Part1 | |
1019 | Weld138.part1 = Part1 | |
1020 | Weld139.Parent = Part1 | |
1021 | Weld139.C0 = CFrame.new(0, 0, 0, -0.273533314, -3.66771928e-07, -0.961854637, -0.000765952398, 0.99999547, 0.000217631823, 0.96185559, 0.00079626916, -0.273533642) | |
1022 | Weld139.C1 = CFrame.new(0, 0, 0, -0.273533314, -3.66771928e-07, -0.961854637, -0.000765952398, 0.99999547, 0.000217631823, 0.96185559, 0.00079626916, -0.273533642) | |
1023 | Weld139.Part0 = Part1 | |
1024 | Weld139.Part1 = Part1 | |
1025 | Weld139.part1 = Part1 | |
1026 | Weld140.Parent = Part1 | |
1027 | Weld140.C0 = CFrame.new(0, 0, 0, -0.976150692, 0.00234776596, 0.217081636, 0.0459759161, 0.979496181, 0.196146473, -0.212170139, 0.201449037, -0.956243694) | |
1028 | Weld140.C1 = CFrame.new(0, 0, 0, -0.976150692, 0.00234776596, 0.217081636, 0.0459759161, 0.979496181, 0.196146473, -0.212170139, 0.201449037, -0.956243694) | |
1029 | Weld140.Part0 = Part1 | |
1030 | Weld140.Part1 = Part1 | |
1031 | Weld140.part1 = Part1 | |
1032 | Weld141.Parent = Part1 | |
1033 | Weld141.C0 = CFrame.new(0, 0, 0, 0.993074358, 4.37335693e-05, -0.117487289, 0.0246035382, 0.977749527, 0.208328098, 0.114882246, -0.20977591, 0.970976889) | |
1034 | Weld141.C1 = CFrame.new(0, 0, 0, 0.993074358, 4.37335693e-05, -0.117487289, 0.0246035382, 0.977749527, 0.208328098, 0.114882246, -0.20977591, 0.970976889) | |
1035 | Weld141.Part0 = Part1 | |
1036 | Weld141.Part1 = Part1 | |
1037 | Weld141.part1 = Part1 | |
1038 | Weld142.Parent = Part1 | |
1039 | Weld142.C0 = CFrame.new(0, 0, 0, 0.993074358, 4.37335693e-05, -0.117487289, 0.0246035382, 0.977749527, 0.208328098, 0.114882246, -0.20977591, 0.970976889) | |
1040 | Weld142.C1 = CFrame.new(0, 0, 0, 0.993074358, 4.37335693e-05, -0.117487289, 0.0246035382, 0.977749527, 0.208328098, 0.114882246, -0.20977591, 0.970976889) | |
1041 | Weld142.Part0 = Part1 | |
1042 | Weld142.Part1 = Part1 | |
1043 | Weld142.part1 = Part1 | |
1044 | Weld143.Parent = Part1 | |
1045 | Weld143.C0 = CFrame.new(0, 0, 0, 0.993057072, 6.15434146e-07, -0.117634431, -9.43589039e-05, 1.00000012, -0.000791348168, 0.117634431, 0.000796923297, 0.993056118) | |
1046 | Weld143.C1 = CFrame.new(0, 0, 0, 0.993057072, 6.15434146e-07, -0.117634431, -9.43589039e-05, 1.00000012, -0.000791348168, 0.117634431, 0.000796923297, 0.993056118) | |
1047 | Weld143.Part0 = Part1 | |
1048 | Weld143.Part1 = Part1 | |
1049 | Weld143.part1 = Part1 | |
1050 | Weld144.Parent = Part1 | |
1051 | Weld144.C0 = CFrame.new(0, 0, 0, 0.993057072, 6.16196303e-07, -0.117634386, -9.43599516e-05, 1.00000048, -0.000791363127, 0.117634416, 0.000796907989, 0.993055522) | |
1052 | Weld144.C1 = CFrame.new(0, 0, 0, 0.993057072, 6.16196303e-07, -0.117634386, -9.43599516e-05, 1.00000048, -0.000791363127, 0.117634416, 0.000796907989, 0.993055522) | |
1053 | Weld144.Part0 = Part1 | |
1054 | Weld144.Part1 = Part1 | |
1055 | Weld144.part1 = Part1 | |
1056 | Weld145.Parent = Part1 | |
1057 | Weld145.C0 = CFrame.new(0, 0, 0, 0.987271845, 0.00712317461, -0.158883139, -0.00832236093, 0.99994266, -0.00688348711, 0.158824846, 0.00811806414, 0.987271905) | |
1058 | Weld145.C1 = CFrame.new(0, 0, 0, 0.987271845, 0.00712317461, -0.158883139, -0.00832236093, 0.99994266, -0.00688348711, 0.158824846, 0.00811806414, 0.987271905) | |
1059 | Weld145.Part0 = Part1 | |
1060 | Weld145.Part1 = Part1 | |
1061 | Weld145.part1 = Part1 | |
1062 | Weld146.Parent = Part1 | |
1063 | Weld146.C0 = CFrame.new(0, 0, 0, 0.993056834, 6.14665794e-07, -0.11763446, -9.43578416e-05, 0.999999642, -0.000791332975, 0.117634431, 0.00079693849, 0.993056595) | |
1064 | Weld146.C1 = CFrame.new(0, 0, 0, 0.993056834, 6.14665794e-07, -0.11763446, -9.43578416e-05, 0.999999642, -0.000791332975, 0.117634431, 0.00079693849, 0.993056595) | |
1065 | Weld146.Part0 = Part1 | |
1066 | Weld146.Part1 = Part1 | |
1067 | Weld146.part1 = Part1 | |
1068 | Weld147.Parent = Part1 | |
1069 | Weld147.C0 = CFrame.new(0, 0, 0, 0.993056834, 6.14665794e-07, -0.11763446, -9.43578416e-05, 0.999999642, -0.000791332975, 0.117634431, 0.00079693849, 0.993056595) | |
1070 | Weld147.C1 = CFrame.new(0, 0, 0, 0.993056834, 6.14665794e-07, -0.11763446, -9.43578416e-05, 0.999999642, -0.000791332975, 0.117634431, 0.00079693849, 0.993056595) | |
1071 | Weld147.Part0 = Part1 | |
1072 | Weld147.Part1 = Part1 | |
1073 | Weld147.part1 = Part1 | |
1074 | Weld148.Parent = Part1 | |
1075 | Weld148.C0 = CFrame.new(0, 0, 0, 0.993056118, 6.18597369e-07, -0.11763414, -9.43626583e-05, 1.00000107, -0.00079140556, 0.117634267, 0.000796864217, 0.993053079) | |
1076 | Weld148.C1 = CFrame.new(0, 0, 0, 0.993056118, 6.18597369e-07, -0.11763414, -9.43626583e-05, 1.00000107, -0.00079140556, 0.117634267, 0.000796864217, 0.993053079) | |
1077 | Weld148.Part0 = Part1 | |
1078 | Weld148.Part1 = Part1 | |
1079 | Weld148.part1 = Part1 | |
1080 | Weld149.Parent = Part1 | |
1081 | Weld149.C0 = CFrame.new(0, 0, 0, 0.993055165, 6.22528205e-07, -0.11763379, -9.43674604e-05, 1.00000238, -0.000791477971, 0.117634065, 0.000796789769, 0.993049443) | |
1082 | Weld149.C1 = CFrame.new(0, 0, 0, 0.993055165, 6.22528205e-07, -0.11763379, -9.43674604e-05, 1.00000238, -0.000791477971, 0.117634065, 0.000796789769, 0.993049443) | |
1083 | Weld149.Part0 = Part1 | |
1084 | Weld149.Part1 = Part1 | |
1085 | Weld149.part1 = Part1 | |
1086 | Weld150.Parent = Part1 | |
1087 | Weld150.C0 = CFrame.new(0, 0, 0, 0.922755837, -0.116254933, -0.36742571, 0.0896914527, 0.992021859, -0.0886277929, 0.374795049, 0.0488258824, 0.92581135) | |
1088 | Weld150.C1 = CFrame.new(0, 0, 0, 0.922755837, -0.116254933, -0.36742571, 0.0896914527, 0.992021859, -0.0886277929, 0.374795049, 0.0488258824, 0.92581135) | |
1089 | Weld150.Part0 = Part1 | |
1090 | Weld150.Part1 = Part1 | |
1091 | Weld150.part1 = Part1 | |
1092 | Weld151.Parent = Part1 | |
1093 | Weld151.C0 = CFrame.new(0, 0, 0, 0.993056893, 1.51252564e-07, -0.117635205, -0.0802533403, 0.731145799, -0.677484453, 0.0860083774, 0.682221174, 0.726069391) | |
1094 | Weld151.C1 = CFrame.new(0, 0, 0, 0.993056893, 1.51252564e-07, -0.117635205, -0.0802533403, 0.731145799, -0.677484453, 0.0860083774, 0.682221174, 0.726069391) | |
1095 | Weld151.Part0 = Part1 | |
1096 | Weld151.Part1 = Part1 | |
1097 | Weld151.part1 = Part1 | |
1098 | Weld152.Parent = Part1 | |
1099 | Weld152.C0 = CFrame.new(0, 0, 0, 0.993056893, 1.51252564e-07, -0.117635205, -0.0802533403, 0.731145799, -0.677484453, 0.0860083774, 0.682221174, 0.726069391) | |
1100 | Weld152.C1 = CFrame.new(0, 0, 0, 0.993056893, 1.51252564e-07, -0.117635205, -0.0802533403, 0.731145799, -0.677484453, 0.0860083774, 0.682221174, 0.726069391) | |
1101 | Weld152.Part0 = Part1 | |
1102 | Weld152.Part1 = Part1 | |
1103 | Weld152.part1 = Part1 | |
1104 | Weld153.Parent = Part1 | |
1105 | Weld153.C0 = CFrame.new(0, 0, 0, -0.910890996, -4.54157032e-07, -0.412647158, -0.000328823691, 0.999999762, 0.000724755693, 0.412647009, 0.00079586159, -0.910890758) | |
1106 | Weld153.C1 = CFrame.new(0, 0, 0, -0.910890996, -4.54157032e-07, -0.412647158, -0.000328823691, 0.999999762, 0.000724755693, 0.412647009, 0.00079586159, -0.910890758) | |
1107 | Weld153.Part0 = Part1 | |
1108 | Weld153.Part1 = Part1 | |
1109 | Weld153.part1 = Part1 | |
1110 | Weld154.Parent = Part1 | |
1111 | Weld154.C0 = CFrame.new(0, 0, 0, -0.910885274, -2.29665602e-08, -0.412653595, -0.000329089264, 1.00000298, 0.000726402155, 0.412649632, 0.00079686509, -0.910879433) | |
1112 | Weld154.C1 = CFrame.new(0, 0, 0, -0.910885274, -2.29665602e-08, -0.412653595, -0.000329089264, 1.00000298, 0.000726402155, 0.412649632, 0.00079686509, -0.910879433) | |
1113 | Weld154.Part0 = Part1 | |
1114 | Weld154.Part1 = Part1 | |
1115 | Weld154.part1 = Part1 | |
1116 | Weld155.Parent = Part1 | |
1117 | Weld155.C0 = CFrame.new(0, 0, 0, -0.979415357, -0.136731565, -0.148491457, -0.145338789, 0.988182783, 0.0486983694, 0.140078098, 0.0692775026, -0.987713754) | |
1118 | Weld155.C1 = CFrame.new(0, 0, 0, -0.979415357, -0.136731565, -0.148491457, -0.145338789, 0.988182783, 0.0486983694, 0.140078098, 0.0692775026, -0.987713754) | |
1119 | Weld155.Part0 = Part1 | |
1120 | Weld155.Part1 = Part1 | |
1121 | Weld155.part1 = Part1 | |
1122 | Weld156.Parent = Part1 | |
1123 | Weld156.C0 = CFrame.new(0, 0, 0, -0.910889506, 1.61594418e-10, -0.412650108, -0.35810563, 0.496880323, 0.790487289, 0.205037713, 0.867819071, -0.452603072) | |
1124 | Weld156.C1 = CFrame.new(0, 0, 0, -0.910889506, 1.61594418e-10, -0.412650108, -0.35810563, 0.496880323, 0.790487289, 0.205037713, 0.867819071, -0.452603072) | |
1125 | Weld156.Part0 = Part1 | |
1126 | Weld156.Part1 = Part1 | |
1127 | Weld156.part1 = Part1 | |
1128 | Weld157.Parent = Part1 | |
1129 | Weld157.C0 = CFrame.new(0, 0, 0, -0.910889506, 1.61594418e-10, -0.412650108, -0.35810563, 0.496880323, 0.790487289, 0.205037713, 0.867819071, -0.452603072) | |
1130 | Weld157.C1 = CFrame.new(0, 0, 0, -0.910889506, 1.61594418e-10, -0.412650108, -0.35810563, 0.496880323, 0.790487289, 0.205037713, 0.867819071, -0.452603072) | |
1131 | Weld157.Part0 = Part1 | |
1132 | Weld157.Part1 = Part1 | |
1133 | Weld157.part1 = Part1 | |
1134 | Weld158.Parent = Part1 | |
1135 | Weld158.C0 = CFrame.new(0, 0, 0, -0.939845324, -1.23964128e-07, 0.34159565, 0.000271998433, 0.999999046, 0.00074799679, -0.341595799, 0.000796631153, -0.939845443) | |
1136 | Weld158.C1 = CFrame.new(0, 0, 0, -0.939845324, -1.23964128e-07, 0.34159565, 0.000271998433, 0.999999046, 0.00074799679, -0.341595799, 0.000796631153, -0.939845443) | |
1137 | Weld158.Part0 = Part1 | |
1138 | Weld158.Part1 = Part1 | |
1139 | Weld158.part1 = Part1 | |
1140 | Weld159.Parent = Part1 | |
1141 | Weld159.C0 = CFrame.new(0, 0, 0, -0.939843655, -2.47870958e-07, 0.341594994, 0.000271992525, 0.999998331, 0.000747617625, -0.341595411, 0.000796987908, -0.939844191) | |
1142 | Weld159.C1 = CFrame.new(0, 0, 0, -0.939843655, -2.47870958e-07, 0.341594994, 0.000271992525, 0.999998331, 0.000747617625, -0.341595411, 0.000796987908, -0.939844191) | |
1143 | Weld159.Part0 = Part1 | |
1144 | Weld159.Part1 = Part1 | |
1145 | Weld159.part1 = Part1 | |
1146 | Weld160.Parent = Part1 | |
1147 | Weld160.C0 = CFrame.new(0, 0, 0, -0.000165572055, 0.999995589, 9.93845824e-05, -0.0316150486, -0.000105188883, 0.999498367, 0.999496937, 0.000162640077, 0.0316168815) | |
1148 | Weld160.C1 = CFrame.new(0, 0, 0, -0.000165572055, 0.999995589, 9.93845824e-05, -0.0316150486, -0.000105188883, 0.999498367, 0.999496937, 0.000162640077, 0.0316168815) | |
1149 | Weld160.Part0 = Part1 | |
1150 | Weld160.Part1 = Part1 | |
1151 | Weld160.part1 = Part1 | |
1152 | Weld161.Parent = Part1 | |
1153 | Weld161.C0 = CFrame.new(0, 0, 0, -0.999017119, -5.07820445e-16, 0.0443283394, 0.0384689793, 0.496880323, 0.866966128, -0.0220258795, 0.867819071, -0.496391952) | |
1154 | Weld161.C1 = CFrame.new(0, 0, 0, -0.999017119, -5.07820445e-16, 0.0443283394, 0.0384689793, 0.496880323, 0.866966128, -0.0220258795, 0.867819071, -0.496391952) | |
1155 | Weld161.Part0 = Part1 | |
1156 | Weld161.Part1 = Part1 | |
1157 | Weld161.part1 = Part1 | |
1158 | Weld162.Parent = Part1 | |
1159 | Weld162.C0 = CFrame.new(0, 0, 0, -0.999017596, -1.51885615e-10, 0.0443283617, 0.0413285457, 0.361615628, 0.931411445, -0.0160298273, 0.932327211, -0.361260414) | |
1160 | Weld162.C1 = CFrame.new(0, 0, 0, -0.999017596, -1.51885615e-10, 0.0443283617, 0.0413285457, 0.361615628, 0.931411445, -0.0160298273, 0.932327211, -0.361260414) | |
1161 | Weld162.Part0 = Part1 | |
1162 | Weld162.Part1 = Part1 | |
1163 | Weld162.part1 = Part1 | |
1164 | Sound163.Parent = Part1 | |
1165 | Sound163.SoundId = "rbxasset://sounds/swordslash.wav" | |
1166 | Sound163.Volume = 0.69999998807907 | |
1167 | Sound164.Parent = Part1 | |
1168 | Sound164.SoundId = "rbxasset://sounds/swordlunge.wav" | |
1169 | Sound164.Volume = 0.60000002384186 | |
1170 | Sound165.Parent = Part1 | |
1171 | Sound165.SoundId = "rbxasset://sounds/unsheath.wav" | |
1172 | Sound165.Volume = 1 | |
1173 | Weld166.Parent = Part1 | |
1174 | Weld166.C0 = CFrame.new(0, 0, 0, -7.3600529e-07, 0.999995589, -3.06771617e-05, -0.000656335033, 3.01156997e-05, 0.999997914, 0.999996662, 1.0545283e-06, 0.000658212346) | |
1175 | Weld166.C1 = CFrame.new(0, 0, 0, -7.3600529e-07, 0.999995589, -3.06771617e-05, -0.000656335033, 3.01156997e-05, 0.999997914, 0.999996662, 1.0545283e-06, 0.000658212346) | |
1176 | Weld166.Part0 = Part1 | |
1177 | Weld166.Part1 = Part1 | |
1178 | Weld166.part1 = Part1 | |
1179 | Weld167.Parent = Part1 | |
1180 | Weld167.C0 = CFrame.new(0, 0, 0, 0.695630431, -8.3013623e-07, 0.718399525, -0.71839875, 0.00159203587, 0.695629656, -0.00114429544, -0.999998748, 0.00110687246) | |
1181 | Weld167.C1 = CFrame.new(0, 0, 0, 0.695630431, -8.3013623e-07, 0.718399525, -0.71839875, 0.00159203587, 0.695629656, -0.00114429544, -0.999998748, 0.00110687246) | |
1182 | Weld167.Part0 = Part1 | |
1183 | Weld167.Part1 = Part1 | |
1184 | Weld167.part1 = Part1 | |
1185 | Weld168.Parent = Part1 | |
1186 | Weld168.C0 = CFrame.new(0, 0, 0, 0.695630431, -8.3013623e-07, 0.718399525, -0.71839875, 0.00159203587, 0.695629656, -0.00114429544, -0.999998748, 0.00110687246) | |
1187 | Weld168.C1 = CFrame.new(0, 0, 0, 0.695630431, -8.3013623e-07, 0.718399525, -0.71839875, 0.00159203587, 0.695629656, -0.00114429544, -0.999998748, 0.00110687246) | |
1188 | Weld168.Part0 = Part1 | |
1189 | Weld168.Part1 = Part1 | |
1190 | Weld168.part1 = Part1 | |
1191 | Weld169.Parent = Part1 | |
1192 | Weld169.C0 = CFrame.new(0, 0, 0, -0.999007881, -6.61647391e-07, 0.0443199985, 3.58730686e-05, 0.999995828, 0.000793672574, -0.0443205722, 0.000798057998, -0.999010921) | |
1193 | Weld169.C1 = CFrame.new(0, 0, 0, -0.999007881, -6.61647391e-07, 0.0443199985, 3.58730686e-05, 0.999995828, 0.000793672574, -0.0443205722, 0.000798057998, -0.999010921) | |
1194 | Weld169.Part0 = Part1 | |
1195 | Weld169.Part1 = Part1 | |
1196 | Weld169.part1 = Part1 | |
1197 | Weld170.Parent = Part1 | |
1198 | Weld170.C0 = CFrame.new(0, 0, 0, -0.999007881, -6.61647391e-07, 0.0443199985, 3.58730686e-05, 0.999995828, 0.000793672574, -0.0443205722, 0.000798057998, -0.999010921) | |
1199 | Weld170.C1 = CFrame.new(0, 0, 0, -0.999007881, -6.61647391e-07, 0.0443199985, 3.58730686e-05, 0.999995828, 0.000793672574, -0.0443205722, 0.000798057998, -0.999010921) | |
1200 | Weld170.Part0 = Part1 | |
1201 | Weld170.Part1 = Part1 | |
1202 | Weld170.part1 = Part1 | |
1203 | Weld171.Parent = Part1 | |
1204 | Weld171.C0 = CFrame.new(0, 0, 0, -0.996354997, -0.000675543211, 0.0853011534, -0.000318507897, 0.999991119, 0.0041991258, -0.0853032395, 0.00415665098, -0.996346414) | |
1205 | Weld171.C1 = CFrame.new(0, 0, 0, -0.996354997, -0.000675543211, 0.0853011534, -0.000318507897, 0.999991119, 0.0041991258, -0.0853032395, 0.00415665098, -0.996346414) | |
1206 | Weld171.Part0 = Part1 | |
1207 | Weld171.Part1 = Part1 | |
1208 | Weld171.part1 = Part1 | |
1209 | Weld172.Parent = Part1 | |
1210 | Weld172.C0 = CFrame.new(0, 0, 0, -0.999017239, -3.95356768e-11, 0.0443206355, 3.52913448e-05, 0.999999642, 0.000795491796, -0.0443206243, 0.000796274224, -0.999017) | |
1211 | Weld172.C1 = CFrame.new(0, 0, 0, -0.999017239, -3.95356768e-11, 0.0443206355, 3.52913448e-05, 0.999999642, 0.000795491796, -0.0443206243, 0.000796274224, -0.999017) | |
1212 | Weld172.Part0 = Part1 | |
1213 | Weld172.Part1 = Part1 | |
1214 | Weld172.part1 = Part1 | |
1215 | Weld173.Parent = Part1 | |
1216 | Weld173.C0 = CFrame.new(0, 0, 0, -0.999017239, -3.95356768e-11, 0.0443206355, 3.52913448e-05, 0.999999642, 0.000795491796, -0.0443206243, 0.000796274224, -0.999017) | |
1217 | Weld173.C1 = CFrame.new(0, 0, 0, -0.999017239, -3.95356768e-11, 0.0443206355, 3.52913448e-05, 0.999999642, 0.000795491796, -0.0443206243, 0.000796274224, -0.999017) | |
1218 | Weld173.Part0 = Part1 | |
1219 | Weld173.Part1 = Part1 | |
1220 | Weld173.part1 = Part1 | |
1221 | Weld174.Parent = Part1 | |
1222 | Weld174.C0 = CFrame.new(0, 0, 0, -0.999016643, -6.73026079e-11, 0.0443205982, 3.52914067e-05, 0.999999404, 0.000795492495, -0.0443206206, 0.000796273176, -0.999016881) | |
1223 | Weld174.C1 = CFrame.new(0, 0, 0, -0.999016643, -6.73026079e-11, 0.0443205982, 3.52914067e-05, 0.999999404, 0.000795492495, -0.0443206206, 0.000796273176, -0.999016881) | |
1224 | Weld174.Part0 = Part1 | |
1225 | Weld174.Part1 = Part1 | |
1226 | Weld174.part1 = Part1 | |
1227 | Weld175.Parent = Part1 | |
1228 | Weld175.C0 = CFrame.new(0, 0, 0, -0.999016643, -6.73026079e-11, 0.0443205982, 3.52914067e-05, 0.999999404, 0.000795492495, -0.0443206206, 0.000796273176, -0.999016881) | |
1229 | Weld175.C1 = CFrame.new(0, 0, 0, -0.999016643, -6.73026079e-11, 0.0443205982, 3.52914067e-05, 0.999999404, 0.000795492495, -0.0443206206, 0.000796273176, -0.999016881) | |
1230 | Weld175.Part0 = Part1 | |
1231 | Weld175.Part1 = Part1 | |
1232 | Weld175.part1 = Part1 | |
1233 | Weld176.Parent = Part1 | |
1234 | Weld176.C0 = CFrame.new(0, 0, 0, -0.94774133, -0.111416101, 0.298949212, -0.0764675587, 0.989053726, 0.126192153, -0.309737086, 0.0967377201, -0.945887983) | |
1235 | Weld176.C1 = CFrame.new(0, 0, 0, -0.94774133, -0.111416101, 0.298949212, -0.0764675587, 0.989053726, 0.126192153, -0.309737086, 0.0967377201, -0.945887983) | |
1236 | Weld176.Part0 = Part1 | |
1237 | Weld176.Part1 = Part1 | |
1238 | Weld176.part1 = Part1 | |
1239 | Weld177.Parent = Part1 | |
1240 | Weld177.C0 = CFrame.new(0, 0, 0, -0.999017119, -9.72321616e-12, 0.0443230048, 0.0347413234, 0.620986164, 0.783051133, -0.0275239721, 0.783821523, -0.620375812) | |
1241 | Weld177.C1 = CFrame.new(0, 0, 0, -0.999017119, -9.72321616e-12, 0.0443230048, 0.0347413234, 0.620986164, 0.783051133, -0.0275239721, 0.783821523, -0.620375812) | |
1242 | Weld177.Part0 = Part1 | |
1243 | Weld177.Part1 = Part1 | |
1244 | Weld177.part1 = Part1 | |
1245 | Weld178.Parent = Part1 | |
1246 | Weld178.C0 = CFrame.new(0, 0, 0, -0.999017119, -9.72321616e-12, 0.0443230048, 0.0347413234, 0.620986164, 0.783051133, -0.0275239721, 0.783821523, -0.620375812) | |
1247 | Weld178.C1 = CFrame.new(0, 0, 0, -0.999017119, -9.72321616e-12, 0.0443230048, 0.0347413234, 0.620986164, 0.783051133, -0.0275239721, 0.783821523, -0.620375812) | |
1248 | Weld178.Part0 = Part1 | |
1249 | Weld178.Part1 = Part1 | |
1250 | Weld178.part1 = Part1 | |
1251 | Weld179.Parent = Part1 | |
1252 | Weld179.C0 = CFrame.new(0, 0, 0, -0.999014378, 1.38652467e-08, 0.0443228148, 3.52714997e-05, 0.99999845, 0.000795312633, -0.0443230234, 0.000796452514, -0.999015987) | |
1253 | Weld179.C1 = CFrame.new(0, 0, 0, -0.999014378, 1.38652467e-08, 0.0443228148, 3.52714997e-05, 0.99999845, 0.000795312633, -0.0443230234, 0.000796452514, -0.999015987) | |
1254 | Weld179.Part0 = Part1 | |
1255 | Weld179.Part1 = Part1 | |
1256 | Weld179.part1 = Part1 | |
1257 | Weld180.Parent = Part1 | |
1258 | Weld180.C0 = CFrame.new(0, 0, 0, -0.999014199, 6.39738573e-09, 0.044322826, 3.5272511e-05, 0.99999845, 0.000795312633, -0.0443229824, 0.000796452456, -0.999015927) | |
1259 | Weld180.C1 = CFrame.new(0, 0, 0, -0.999014199, 6.39738573e-09, 0.044322826, 3.5272511e-05, 0.99999845, 0.000795312633, -0.0443229824, 0.000796452456, -0.999015927) | |
1260 | Weld180.Part0 = Part1 | |
1261 | Weld180.Part1 = Part1 | |
1262 | Weld180.part1 = Part1 | |
1263 | Weld181.Parent = Part1 | |
1264 | Weld181.C0 = CFrame.new(0, 0, 0, -0.942176163, -0.130525887, 0.308638304, -0.100151613, 0.988605738, 0.112358749, -0.319789112, 0.0749520063, -0.944517672) | |
1265 | Weld181.C1 = CFrame.new(0, 0, 0, -0.942176163, -0.130525887, 0.308638304, -0.100151613, 0.988605738, 0.112358749, -0.319789112, 0.0749520063, -0.944517672) | |
1266 | Weld181.Part0 = Part1 | |
1267 | Weld181.Part1 = Part1 | |
1268 | Weld181.part1 = Part1 | |
1269 | Weld182.Parent = Part1 | |
1270 | Weld182.C0 = CFrame.new(0, 0, 0, -0.999017119, -6.01758498e-14, 0.0443254076, 0.0302397255, 0.731145918, 0.681550503, -0.0324083418, 0.682221055, -0.730427265) | |
1271 | Weld182.C1 = CFrame.new(0, 0, 0, -0.999017119, -6.01758498e-14, 0.0443254076, 0.0302397255, 0.731145918, 0.681550503, -0.0324083418, 0.682221055, -0.730427265) | |
1272 | Weld182.Part0 = Part1 | |
1273 | Weld182.Part1 = Part1 | |
1274 | Weld182.part1 = Part1 | |
1275 | Weld183.Parent = Part1 | |
1276 | Weld183.C0 = CFrame.new(0, 0, 0, -0.999017119, -6.01758498e-14, 0.0443254076, 0.0302397255, 0.731145918, 0.681550503, -0.0324083418, 0.682221055, -0.730427265) | |
1277 | Weld183.C1 = CFrame.new(0, 0, 0, -0.999017119, -6.01758498e-14, 0.0443254076, 0.0302397255, 0.731145918, 0.681550503, -0.0324083418, 0.682221055, -0.730427265) | |
1278 | Weld183.Part0 = Part1 | |
1279 | Weld183.Part1 = Part1 | |
1280 | Weld183.part1 = Part1 | |
1281 | Weld184.Parent = Part1 | |
1282 | Weld184.C0 = CFrame.new(0, 0, 0, -0.999007225, 3.50064511e-08, 0.044324819, 3.52245152e-05, 0.999995351, 0.000794685853, -0.0443253741, 0.000797075918, -0.999012887) | |
1283 | Weld184.C1 = CFrame.new(0, 0, 0, -0.999007225, 3.50064511e-08, 0.044324819, 3.52245152e-05, 0.999995351, 0.000794685853, -0.0443253741, 0.000797075918, -0.999012887) | |
1284 | Weld184.Part0 = Part1 | |
1285 | Weld184.Part1 = Part1 | |
1286 | Weld184.part1 = Part1 | |
1287 | Weld185.Parent = Part1 | |
1288 | Weld185.C0 = CFrame.new(0, 0, 0, -0.999007344, 3.31456249e-08, 0.0443248227, 3.52267671e-05, 0.99999547, 0.000794745574, -0.0443253778, 0.00079701643, -0.999013007) | |
1289 | Weld185.C1 = CFrame.new(0, 0, 0, -0.999007344, 3.31456249e-08, 0.0443248227, 3.52267671e-05, 0.99999547, 0.000794745574, -0.0443253778, 0.00079701643, -0.999013007) | |
1290 | Weld185.Part0 = Part1 | |
1291 | Weld185.Part1 = Part1 | |
1292 | Weld185.part1 = Part1 | |
1293 | Weld186.Parent = Part1 | |
1294 | Weld186.C0 = CFrame.new(0, 0, 0, -0.940778375, -0.162119314, 0.297747165, -0.137035906, 0.985152841, 0.103416212, -0.31009227, 0.0564896688, -0.949026763) | |
1295 | Weld186.C1 = CFrame.new(0, 0, 0, -0.940778375, -0.162119314, 0.297747165, -0.137035906, 0.985152841, 0.103416212, -0.31009227, 0.0564896688, -0.949026763) | |
1296 | Weld186.Part0 = Part1 | |
1297 | Weld186.Part1 = Part1 | |
1298 | Weld186.part1 = Part1 | |
1299 | Script187.Name = "qPerfectionWeld" | |
1300 | Script187.Parent = Model0 | |
1301 | table.insert(cors,sandbox(Script187,function() | |
1302 | -- Created by Quenty (@Quenty, follow me on twitter). | |
1303 | -- Should work with only ONE copy, seamlessly with weapons, trains, et cetera. | |
1304 | -- Parts should be ANCHORED before use. It will, however, store relatives values and so when tools are reparented, it'll fix them. | |
1305 | ||
1306 | --[[ INSTRUCTIONS | |
1307 | - Place in the model | |
1308 | - Make sure model is anchored | |
1309 | - That's it. It will weld the model and all children. | |
1310 | ||
1311 | THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED. | |
1312 | THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED. | |
1313 | THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED. | |
1314 | THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED. | |
1315 | THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED. | |
1316 | THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED. | |
1317 | THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED. | |
1318 | THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED. | |
1319 | ||
1320 | This script is designed to be used is a regular script. In a local script it will weld, but it will not attempt to handle ancestory changes. | |
1321 | ]] | |
1322 | ||
1323 | --[[ DOCUMENTATION | |
1324 | - Will work in tools. If ran more than once it will not create more than one weld. This is especially useful for tools that are dropped and then picked up again. | |
1325 | - Will work in PBS servers | |
1326 | - Will work as long as it starts out with the part anchored | |
1327 | - Stores the relative CFrame as a CFrame value | |
1328 | - Takes careful measure to reduce lag by not having a joint set off or affected by the parts offset from origin | |
1329 | - Utilizes a recursive algorith to find all parts in the model | |
1330 | - Will reweld on script reparent if the script is initially parented to a tool. | |
1331 | - Welds as fast as possible | |
1332 | ]] | |
1333 | ||
1334 | -- qPerfectionWeld.lua | |
1335 | -- Created 10/6/2014 | |
1336 | -- Author: Quenty | |
1337 | -- Version 1.0.3 | |
1338 | ||
1339 | -- Updated 10/14/2014 - Updated to 1.0.1 | |
1340 | --- Bug fix with existing ROBLOX welds ? Repro by asimo3089 | |
1341 | ||
1342 | -- Updated 10/14/2014 - Updated to 1.0.2 | |
1343 | --- Fixed bug fix. | |
1344 | ||
1345 | -- Updated 10/14/2014 - Updated to 1.0.3 | |
1346 | --- Now handles joints semi-acceptably. May be rather hacky with some joints. :/ | |
1347 | ||
1348 | local NEVER_BREAK_JOINTS = false -- If you set this to true it will never break joints (this can create some welding issues, but can save stuff like hinges). | |
1349 | ||
1350 | ||
1351 | local function CallOnChildren(Instance, FunctionToCall) | |
1352 | -- Calls a function on each of the children of a certain object, using recursion. | |
1353 | ||
1354 | FunctionToCall(Instance) | |
1355 | ||
1356 | for _, Child in next, Instance:GetChildren() do | |
1357 | CallOnChildren(Child, FunctionToCall) | |
1358 | end | |
1359 | end | |
1360 | ||
1361 | local function GetNearestParent(Instance, ClassName) | |
1362 | -- Returns the nearest parent of a certain class, or returns nil | |
1363 | ||
1364 | local Ancestor = Instance | |
1365 | repeat | |
1366 | Ancestor = Ancestor.Parent | |
1367 | if Ancestor == nil then | |
1368 | return nil | |
1369 | end | |
1370 | until Ancestor:IsA(ClassName) | |
1371 | ||
1372 | return Ancestor | |
1373 | end | |
1374 | ||
1375 | local function GetBricks(StartInstance) | |
1376 | local List = {} | |
1377 | ||
1378 | -- if StartInstance:IsA("BasePart") then | |
1379 | -- List[#List+1] = StartInstance | |
1380 | -- end | |
1381 | ||
1382 | CallOnChildren(StartInstance, function(Item) | |
1383 | if Item:IsA("BasePart") then | |
1384 | List[#List+1] = Item; | |
1385 | end | |
1386 | end) | |
1387 | ||
1388 | return List | |
1389 | end | |
1390 | ||
1391 | local function Modify(Instance, Values) | |
1392 | -- Modifies an Instance by using a table. | |
1393 | ||
1394 | assert(type(Values) == "table", "Values is not a table"); | |
1395 | ||
1396 | for Index, Value in next, Values do | |
1397 | if type(Index) == "number" then | |
1398 | Value.Parent = Instance | |
1399 | else | |
1400 | Instance[Index] = Value | |
1401 | end | |
1402 | end | |
1403 | return Instance | |
1404 | end | |
1405 | ||
1406 | local function Make(ClassType, Properties) | |
1407 | -- Using a syntax hack to create a nice way to Make new items. | |
1408 | ||
1409 | return Modify(Instance.new(ClassType), Properties) | |
1410 | end | |
1411 | ||
1412 | local Surfaces = {"TopSurface", "BottomSurface", "LeftSurface", "RightSurface", "FrontSurface", "BackSurface"} | |
1413 | local HingSurfaces = {"Hinge", "Motor", "SteppingMotor"} | |
1414 | ||
1415 | local function HasWheelJoint(Part) | |
1416 | for _, SurfaceName in pairs(Surfaces) do | |
1417 | for _, HingSurfaceName in pairs(HingSurfaces) do | |
1418 | if Part[SurfaceName].Name == HingSurfaceName then | |
1419 | return true | |
1420 | end | |
1421 | end | |
1422 | end | |
1423 | ||
1424 | return false | |
1425 | end | |
1426 | ||
1427 | local function ShouldBreakJoints(Part) | |
1428 | --- We do not want to break joints of wheels/hinges. This takes the utmost care to not do this. There are | |
1429 | -- definitely some edge cases. | |
1430 | ||
1431 | if NEVER_BREAK_JOINTS then | |
1432 | return false | |
1433 | end | |
1434 | ||
1435 | if HasWheelJoint(Part) then | |
1436 | return false | |
1437 | end | |
1438 | ||
1439 | local Connected = Part:GetConnectedParts() | |
1440 | ||
1441 | if #Connected == 1 then | |
1442 | return false | |
1443 | end | |
1444 | ||
1445 | for _, Item in pairs(Connected) do | |
1446 | if HasWheelJoint(Item) then | |
1447 | return false | |
1448 | elseif not Item:IsDescendantOf(script.Parent) then | |
1449 | return false | |
1450 | end | |
1451 | end | |
1452 | ||
1453 | return true | |
1454 | end | |
1455 | ||
1456 | local function WeldTogether(Part0, Part1, JointType, WeldParent) | |
1457 | --- Weld's 2 parts together | |
1458 | -- @param Part0 The first part | |
1459 | -- @param Part1 The second part (Dependent part most of the time). | |
1460 | -- @param [JointType] The type of joint. Defaults to weld. | |
1461 | -- @param [WeldParent] Parent of the weld, Defaults to Part0 (so GC is better). | |
1462 | -- @return The weld created. | |
1463 | ||
1464 | JointType = JointType or "Weld" | |
1465 | local RelativeValue = Part1:FindFirstChild("qRelativeCFrameWeldValue") | |
1466 | ||
1467 | local NewWeld = Part1:FindFirstChild("qCFrameWeldThingy") or Instance.new(JointType) | |
1468 | Modify(NewWeld, { | |
1469 | Name = "qCFrameWeldThingy"; | |
1470 | Part0 = Part0; | |
1471 | Part1 = Part1; | |
1472 | C0 = CFrame.new();--Part0.CFrame:inverse(); | |
1473 | C1 = RelativeValue and RelativeValue.Value or Part1.CFrame:toObjectSpace(Part0.CFrame); --Part1.CFrame:inverse() * Part0.CFrame;-- Part1.CFrame:inverse(); | |
1474 | Parent = Part1; | |
1475 | }) | |
1476 | ||
1477 | if not RelativeValue then | |
1478 | RelativeValue = Make("CFrameValue", { | |
1479 | Parent = Part1; | |
1480 | Name = "qRelativeCFrameWeldValue"; | |
1481 | Archivable = true; | |
1482 | Value = NewWeld.C1; | |
1483 | }) | |
1484 | end | |
1485 | ||
1486 | return NewWeld | |
1487 | end | |
1488 | ||
1489 | local function WeldParts(Parts, MainPart, JointType, DoNotUnanchor) | |
1490 | -- @param Parts The Parts to weld. Should be anchored to prevent really horrible results. | |
1491 | -- @param MainPart The part to weld the model to (can be in the model). | |
1492 | -- @param [JointType] The type of joint. Defaults to weld. | |
1493 | -- @parm DoNotUnanchor Boolean, if true, will not unachor the model after cmopletion. | |
1494 | ||
1495 | for _, Part in pairs(Parts) do | |
1496 | if ShouldBreakJoints(Part) then | |
1497 | Part:BreakJoints() | |
1498 | end | |
1499 | end | |
1500 | ||
1501 | for _, Part in pairs(Parts) do | |
1502 | if Part ~= MainPart then | |
1503 | WeldTogether(MainPart, Part, JointType, MainPart) | |
1504 | end | |
1505 | end | |
1506 | ||
1507 | if not DoNotUnanchor then | |
1508 | for _, Part in pairs(Parts) do | |
1509 | Part.Anchored = false | |
1510 | end | |
1511 | MainPart.Anchored = false | |
1512 | end | |
1513 | end | |
1514 | ||
1515 | local function PerfectionWeld() | |
1516 | local Tool = GetNearestParent(script, "Tool") | |
1517 | ||
1518 | local Parts = GetBricks(script.Parent) | |
1519 | local PrimaryPart = Tool and Tool:FindFirstChild("Handle") and Tool.Handle:IsA("BasePart") and Tool.Handle or script.Parent:IsA("Model") and script.Parent.PrimaryPart or Parts[1] | |
1520 | ||
1521 | if PrimaryPart then | |
1522 | WeldParts(Parts, PrimaryPart, "Weld", false) | |
1523 | else | |
1524 | warn("qWeld - Unable to weld part") | |
1525 | end | |
1526 | ||
1527 | return Tool | |
1528 | end | |
1529 | ||
1530 | local Tool = PerfectionWeld() | |
1531 | ||
1532 | ||
1533 | if Tool and script.ClassName == "Script" then | |
1534 | --- Don't bother with local scripts | |
1535 | ||
1536 | script.Parent.AncestryChanged:connect(function() | |
1537 | PerfectionWeld() | |
1538 | end) | |
1539 | end | |
1540 | ||
1541 | -- Created by Quenty (@Quenty, follow me on twitter). | |
1542 | ||
1543 | end)) | |
1544 | for i,v in pairs(mas:GetChildren()) do | |
1545 | v.Parent = script | |
1546 | pcall(function() v:MakeJoints() end) | |
1547 | end | |
1548 | mas:Destroy() | |
1549 | for i,v in pairs(cors) do | |
1550 | spawn(function() | |
1551 | pcall(v) | |
1552 | end) | |
1553 | end | |
1554 | ||
1555 | wait(1) | |
1556 | ||
1557 | ||
1558 | ||
1559 | --Converted with ttyyuu12345's model to script plugin v4 | |
1560 | function sandbox(var,func) | |
1561 | local env = getfenv(func) | |
1562 | local newenv = setmetatable({},{ | |
1563 | __index = function(self,k) | |
1564 | if k=="script" then | |
1565 | return var | |
1566 | else | |
1567 | return env[k] | |
1568 | end | |
1569 | end, | |
1570 | }) | |
1571 | setfenv(func,newenv) | |
1572 | return func | |
1573 | end | |
1574 | cors = {} | |
1575 | mas = Instance.new("Model",game:GetService("Lighting")) | |
1576 | Model0 = Instance.new("Model") | |
1577 | Part1 = Instance.new("Part") | |
1578 | SpecialMesh2 = Instance.new("SpecialMesh") | |
1579 | Model0.Name = "Gun" | |
1580 | Model0.Parent = mas | |
1581 | Part1.Name = "Handle" | |
1582 | Part1.Parent = Model0 | |
1583 | Part1.CFrame = CFrame.new(41.3899994, 0.500001013, 73.5299988, 0, 0, -0.999999523, -0.999999523, 0, 0, 0, 1, 0) | |
1584 | Part1.Orientation = Vector3.new(0, -90, -90) | |
1585 | Part1.Position = Vector3.new(41.3899994, 0.500001013, 73.5299988) | |
1586 | Part1.Rotation = Vector3.new(0, -89.9399948, 0) | |
1587 | Part1.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1588 | Part1.Size = Vector3.new(0.200000003, 1.70000005, 1.39999998) | |
1589 | Part1.Anchored = true | |
1590 | Part1.BottomSurface = Enum.SurfaceType.Smooth | |
1591 | Part1.BrickColor = BrickColor.new("Dark stone grey") | |
1592 | Part1.TopSurface = Enum.SurfaceType.Smooth | |
1593 | Part1.brickColor = BrickColor.new("Dark stone grey") | |
1594 | Part1.FormFactor = Enum.FormFactor.Custom | |
1595 | Part1.formFactor = Enum.FormFactor.Custom | |
1596 | SpecialMesh2.Parent = Part1 | |
1597 | SpecialMesh2.MeshId = "http://www.roblox.com/asset/?id=72012794" | |
1598 | SpecialMesh2.Scale = Vector3.new(0.600000024, 0.600000024, 0.600000024) | |
1599 | SpecialMesh2.VertexColor = Vector3.new(2, 2, 2) | |
1600 | SpecialMesh2.TextureId = "http://www.roblox.com/asset/?id=72012761" | |
1601 | SpecialMesh2.MeshType = Enum.MeshType.FileMesh | |
1602 | for i,v in pairs(mas:GetChildren()) do | |
1603 | v.Parent = script | |
1604 | pcall(function() v:MakeJoints() end) | |
1605 | end | |
1606 | mas:Destroy() | |
1607 | for i,v in pairs(cors) do | |
1608 | spawn(function() | |
1609 | pcall(v) | |
1610 | end) | |
1611 | end | |
1612 | ||
1613 | ||
1614 | wait(1) | |
1615 | ||
1616 | Player = game.Players.LocalPlayer | |
1617 | PlayerGui = Player.PlayerGui | |
1618 | Cam = workspace.CurrentCamera | |
1619 | Backpack = Player.Backpack | |
1620 | Character = Player.Character | |
1621 | Humanoid = Character.Humanoid | |
1622 | Mouse = Player:GetMouse() | |
1623 | RootPart = Character["HumanoidRootPart"] | |
1624 | Torso = Character["Torso"] | |
1625 | Head = Character["Head"] | |
1626 | RightArm = Character["Right Arm"] | |
1627 | LeftArm = Character["Left Arm"] | |
1628 | RightLeg = Character["Right Leg"] | |
1629 | LeftLeg = Character["Left Leg"] | |
1630 | RootJoint = RootPart["RootJoint"] | |
1631 | Neck = Torso["Neck"] | |
1632 | RightShoulder = Torso["Right Shoulder"] | |
1633 | LeftShoulder = Torso["Left Shoulder"] | |
1634 | RightHip = Torso["Right Hip"] | |
1635 | LeftHip = Torso["Left Hip"] | |
1636 | local sick = Instance.new("Sound",Torso) | |
1637 | ||
1638 | IT = Instance.new | |
1639 | CF = CFrame.new | |
1640 | VT = Vector3.new | |
1641 | RAD = math.rad | |
1642 | C3 = Color3.new | |
1643 | UD2 = UDim2.new | |
1644 | BRICKC = BrickColor.new | |
1645 | ANGLES = CFrame.Angles | |
1646 | EULER = CFrame.fromEulerAnglesXYZ | |
1647 | COS = math.cos | |
1648 | ACOS = math.acos | |
1649 | SIN = math.sin | |
1650 | ASIN = math.asin | |
1651 | ABS = math.abs | |
1652 | MRANDOM = math.random | |
1653 | FLOOR = math.floor | |
1654 | ||
1655 | --//=================================\\ | |
1656 | --|| USEFUL VALUES | |
1657 | --\\=================================// | |
1658 | ||
1659 | Animation_Speed = 3 | |
1660 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
1661 | local Speed = 16 | |
1662 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1663 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1664 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
1665 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
1666 | local DAMAGEMULTIPLIER = 1 | |
1667 | local ANIM = "Idle" | |
1668 | local ATTACK = false | |
1669 | local EQUIPPED = false | |
1670 | local HOLD = false | |
1671 | local COMBO = 1 | |
1672 | local Rooted = false | |
1673 | local SINE = 0 | |
1674 | local KEYHOLD = false | |
1675 | local CHANGE = 2 / Animation_Speed | |
1676 | local WALKINGANIM = false | |
1677 | local VALUE1 = false | |
1678 | local VALUE2 = false | |
1679 | local JUMPING = false | |
1680 | local ROBLOXIDLEANIMATION = IT("Animation") | |
1681 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
1682 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
1683 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
1684 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
1685 | WEAPONGUI.Name = "Weapon GUI" | |
1686 | --local WEAPONGUI = script.RapierGui | |
1687 | WEAPONGUI.Parent = PlayerGui | |
1688 | local Effects = IT("Folder", Character) | |
1689 | Effects.Name = "Effects" | |
1690 | local ANIMATOR = Humanoid.Animator | |
1691 | local ANIMATE = Character.Animate | |
1692 | local UNANCHOR = true | |
1693 | local FORM = "Base" | |
1694 | local BASESONG = {ID = 196589513, PITCH = 1, VOLUME = 1} | |
1695 | local JUSTICESONG = {ID = 248797953, PITCH = 1, VOLUME = 2} | |
1696 | local DEMONSONG = {ID = 196588464, PITCH = 0.7, VOLUME = 3} | |
1697 | local PLAYINGSONG = BASESONG | |
1698 | local DECALTRANS = 1 | |
1699 | local VOLUME = 1 | |
1700 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
1701 | ||
1702 | local PENTAGRAM = nil | |
1703 | local HELDGUN = nil | |
1704 | local WING = nil | |
1705 | local WINGWELD = nil | |
1706 | ||
1707 | --//=================================\\ | |
1708 | --\\=================================// | |
1709 | ||
1710 | ||
1711 | --//=================================\\ | |
1712 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
1713 | --\\=================================// | |
1714 | ||
1715 | ArtificialHB = Instance.new("BindableEvent", script) | |
1716 | ArtificialHB.Name = "ArtificialHB" | |
1717 | ||
1718 | script:WaitForChild("ArtificialHB") | |
1719 | ||
1720 | frame = Frame_Speed | |
1721 | tf = 0 | |
1722 | allowframeloss = false | |
1723 | tossremainder = false | |
1724 | lastframe = tick() | |
1725 | script.ArtificialHB:Fire() | |
1726 | ||
1727 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
1728 | tf = tf + s | |
1729 | if tf >= frame then | |
1730 | if allowframeloss then | |
1731 | script.ArtificialHB:Fire() | |
1732 | lastframe = tick() | |
1733 | else | |
1734 | for i = 1, math.floor(tf / frame) do | |
1735 | script.ArtificialHB:Fire() | |
1736 | end | |
1737 | lastframe = tick() | |
1738 | end | |
1739 | if tossremainder then | |
1740 | tf = 0 | |
1741 | else | |
1742 | tf = tf - frame * math.floor(tf / frame) | |
1743 | end | |
1744 | end | |
1745 | end) | |
1746 | ||
1747 | --//=================================\\ | |
1748 | --\\=================================// | |
1749 | ||
1750 | --//=================================\\ | |
1751 | --|| SOME FUNCTIONS | |
1752 | --\\=================================// | |
1753 | ||
1754 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
1755 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
1756 | end | |
1757 | ||
1758 | function PositiveAngle(NUMBER) | |
1759 | if NUMBER >= 0 then | |
1760 | NUMBER = 0 | |
1761 | end | |
1762 | return NUMBER | |
1763 | end | |
1764 | ||
1765 | function NegativeAngle(NUMBER) | |
1766 | if NUMBER <= 0 then | |
1767 | NUMBER = 0 | |
1768 | end | |
1769 | return NUMBER | |
1770 | end | |
1771 | ||
1772 | function Swait(NUMBER) | |
1773 | if NUMBER == 0 or NUMBER == nil then | |
1774 | ArtificialHB.Event:wait() | |
1775 | else | |
1776 | for i = 1, NUMBER do | |
1777 | ArtificialHB.Event:wait() | |
1778 | end | |
1779 | end | |
1780 | end | |
1781 | ||
1782 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
1783 | local NEWMESH = IT(MESH) | |
1784 | if MESH == "SpecialMesh" then | |
1785 | NEWMESH.MeshType = MESHTYPE | |
1786 | if MESHID ~= "nil" and MESHID ~= "" then | |
1787 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
1788 | end | |
1789 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
1790 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
1791 | end | |
1792 | end | |
1793 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
1794 | NEWMESH.Scale = SCALE | |
1795 | NEWMESH.Parent = PARENT | |
1796 | return NEWMESH | |
1797 | end | |
1798 | ||
1799 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
1800 | local NEWPART = IT("Part") | |
1801 | NEWPART.formFactor = FORMFACTOR | |
1802 | NEWPART.Reflectance = REFLECTANCE | |
1803 | NEWPART.Transparency = TRANSPARENCY | |
1804 | NEWPART.CanCollide = false | |
1805 | NEWPART.Locked = true | |
1806 | NEWPART.Anchored = true | |
1807 | if ANCHOR == false then | |
1808 | NEWPART.Anchored = false | |
1809 | end | |
1810 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
1811 | NEWPART.Name = NAME | |
1812 | NEWPART.Size = SIZE | |
1813 | NEWPART.Position = Torso.Position | |
1814 | NEWPART.Material = MATERIAL | |
1815 | NEWPART:BreakJoints() | |
1816 | NEWPART.Parent = PARENT | |
1817 | return NEWPART | |
1818 | end | |
1819 | ||
1820 | local function weldBetween(a, b) | |
1821 | local weldd = Instance.new("ManualWeld") | |
1822 | weldd.Part0 = a | |
1823 | weldd.Part1 = b | |
1824 | weldd.C0 = CFrame.new() | |
1825 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
1826 | weldd.Parent = a | |
1827 | return weldd | |
1828 | end | |
1829 | ||
1830 | ||
1831 | function QuaternionFromCFrame(cf) | |
1832 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1833 | local trace = m00 + m11 + m22 | |
1834 | if trace > 0 then | |
1835 | local s = math.sqrt(1 + trace) | |
1836 | local recip = 0.5 / s | |
1837 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1838 | else | |
1839 | local i = 0 | |
1840 | if m11 > m00 then | |
1841 | i = 1 | |
1842 | end | |
1843 | if m22 > (i == 0 and m00 or m11) then | |
1844 | i = 2 | |
1845 | end | |
1846 | if i == 0 then | |
1847 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1848 | local recip = 0.5 / s | |
1849 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1850 | elseif i == 1 then | |
1851 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1852 | local recip = 0.5 / s | |
1853 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1854 | elseif i == 2 then | |
1855 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1856 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1857 | end | |
1858 | end | |
1859 | end | |
1860 | ||
1861 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1862 | local xs, ys, zs = x + x, y + y, z + z | |
1863 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1864 | local xx = x * xs | |
1865 | local xy = x * ys | |
1866 | local xz = x * zs | |
1867 | local yy = y * ys | |
1868 | local yz = y * zs | |
1869 | local zz = z * zs | |
1870 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1871 | end | |
1872 | ||
1873 | function QuaternionSlerp(a, b, t) | |
1874 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1875 | local startInterp, finishInterp; | |
1876 | if cosTheta >= 0.0001 then | |
1877 | if (1 - cosTheta) > 0.0001 then | |
1878 | local theta = ACOS(cosTheta) | |
1879 | local invSinTheta = 1 / SIN(theta) | |
1880 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
1881 | finishInterp = SIN(t * theta) * invSinTheta | |
1882 | else | |
1883 | startInterp = 1 - t | |
1884 | finishInterp = t | |
1885 | end | |
1886 | else | |
1887 | if (1 + cosTheta) > 0.0001 then | |
1888 | local theta = ACOS(-cosTheta) | |
1889 | local invSinTheta = 1 / SIN(theta) | |
1890 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
1891 | finishInterp = SIN(t * theta) * invSinTheta | |
1892 | else | |
1893 | startInterp = t - 1 | |
1894 | finishInterp = t | |
1895 | end | |
1896 | end | |
1897 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1898 | end | |
1899 | ||
1900 | function Clerp(a, b, t) | |
1901 | local qa = {QuaternionFromCFrame(a)} | |
1902 | local qb = {QuaternionFromCFrame(b)} | |
1903 | local ax, ay, az = a.x, a.y, a.z | |
1904 | local bx, by, bz = b.x, b.y, b.z | |
1905 | local _t = 1 - t | |
1906 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1907 | end | |
1908 | ||
1909 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
1910 | local frame = IT("Frame") | |
1911 | frame.BackgroundTransparency = TRANSPARENCY | |
1912 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
1913 | frame.Position = POSITION | |
1914 | frame.Size = SIZE | |
1915 | frame.BackgroundColor3 = COLOR | |
1916 | frame.BorderColor3 = BORDERCOLOR | |
1917 | frame.Name = NAME | |
1918 | frame.Parent = PARENT | |
1919 | return frame | |
1920 | end | |
1921 | ||
1922 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
1923 | local label = IT("TextLabel") | |
1924 | label.BackgroundTransparency = 1 | |
1925 | label.Size = UD2(1, 0, 1, 0) | |
1926 | label.Position = UD2(0, 0, 0, 0) | |
1927 | label.TextColor3 = TEXTCOLOR | |
1928 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
1929 | label.TextTransparency = TRANSPARENCY | |
1930 | label.FontSize = TEXTFONTSIZE | |
1931 | label.Font = TEXTFONT | |
1932 | label.BorderSizePixel = BORDERSIZEPIXEL | |
1933 | label.TextScaled = false | |
1934 | label.Text = TEXT | |
1935 | label.Name = NAME | |
1936 | label.Parent = PARENT | |
1937 | return label | |
1938 | end | |
1939 | ||
1940 | function NoOutlines(PART) | |
1941 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
1942 | end | |
1943 | ||
1944 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1945 | local NEWWELD = IT(TYPE) | |
1946 | NEWWELD.Part0 = PART0 | |
1947 | NEWWELD.Part1 = PART1 | |
1948 | NEWWELD.C0 = C0 | |
1949 | NEWWELD.C1 = C1 | |
1950 | NEWWELD.Parent = PARENT | |
1951 | return NEWWELD | |
1952 | end | |
1953 | ||
1954 | local S = IT("Sound") | |
1955 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
1956 | local NEWSOUND = nil | |
1957 | coroutine.resume(coroutine.create(function() | |
1958 | NEWSOUND = S:Clone() | |
1959 | NEWSOUND.Parent = PARENT | |
1960 | NEWSOUND.Volume = VOLUME | |
1961 | NEWSOUND.Pitch = PITCH | |
1962 | NEWSOUND.SoundId = "rbxassetid://"..ID | |
1963 | NEWSOUND:play() | |
1964 | if DOESLOOP == true then | |
1965 | NEWSOUND.Looped = true | |
1966 | else | |
1967 | repeat wait(1) until NEWSOUND.Playing == false | |
1968 | NEWSOUND:remove() | |
1969 | end | |
1970 | end)) | |
1971 | return NEWSOUND | |
1972 | end | |
1973 | ||
1974 | function CFrameFromTopBack(at, top, back) | |
1975 | local right = top:Cross(back) | |
1976 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1977 | end | |
1978 | ||
1979 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1980 | function WACKYEFFECT(Table) | |
1981 | local TYPE = (Table.EffectType or "Sphere") | |
1982 | local SIZE = (Table.Size or VT(1,1,1)) | |
1983 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
1984 | local TRANSPARENCY = (Table.Transparency or 0) | |
1985 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
1986 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
1987 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
1988 | local ROTATION1 = (Table.RotationX or 0) | |
1989 | local ROTATION2 = (Table.RotationY or 0) | |
1990 | local ROTATION3 = (Table.RotationZ or 0) | |
1991 | local MATERIAL = (Table.Material or "Neon") | |
1992 | local COLOR = (Table.Color or C3(1,1,1)) | |
1993 | local TIME = (Table.Time or 45) | |
1994 | local SOUNDID = (Table.SoundID or nil) | |
1995 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
1996 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
1997 | coroutine.resume(coroutine.create(function() | |
1998 | local PLAYSSOUND = false | |
1999 | local SOUND = nil | |
2000 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
2001 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
2002 | PLAYSSOUND = true | |
2003 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
2004 | end | |
2005 | EFFECT.Color = COLOR | |
2006 | local MSH = nil | |
2007 | if TYPE == "Sphere" then | |
2008 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
2009 | elseif TYPE == "Block" then | |
2010 | MSH = IT("BlockMesh",EFFECT) | |
2011 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
2012 | elseif TYPE == "Wave" then | |
2013 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
2014 | elseif TYPE == "Ring" then | |
2015 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
2016 | elseif TYPE == "Slash" then | |
2017 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
2018 | elseif TYPE == "Round Slash" then | |
2019 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
2020 | elseif TYPE == "Swirl" then | |
2021 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
2022 | elseif TYPE == "Skull" then | |
2023 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
2024 | elseif TYPE == "Crystal" then | |
2025 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
2026 | end | |
2027 | if MSH ~= nil then | |
2028 | local MOVESPEED = nil | |
2029 | if MOVEDIRECTION ~= nil then | |
2030 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
2031 | end | |
2032 | local GROWTH = SIZE - ENDSIZE | |
2033 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
2034 | if TYPE == "Block" then | |
2035 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
2036 | else | |
2037 | EFFECT.CFrame = CFRAME | |
2038 | end | |
2039 | for LOOP = 1, TIME+1 do | |
2040 | Swait() | |
2041 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
2042 | if TYPE == "Wave" then | |
2043 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
2044 | end | |
2045 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
2046 | if TYPE == "Block" then | |
2047 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
2048 | else | |
2049 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
2050 | end | |
2051 | if MOVEDIRECTION ~= nil then | |
2052 | local ORI = EFFECT.Orientation | |
2053 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
2054 | EFFECT.Orientation = ORI | |
2055 | end | |
2056 | end | |
2057 | if PLAYSSOUND == false then | |
2058 | EFFECT:remove() | |
2059 | else | |
2060 | repeat Swait() until SOUND.Playing == false | |
2061 | EFFECT:remove() | |
2062 | end | |
2063 | else | |
2064 | if PLAYSSOUND == false then | |
2065 | EFFECT:remove() | |
2066 | else | |
2067 | repeat Swait() until SOUND.Playing == false | |
2068 | EFFECT:remove() | |
2069 | end | |
2070 | end | |
2071 | end)) | |
2072 | end | |
2073 | ||
2074 | function MakeForm(PART,TYPE) | |
2075 | if TYPE == "Cyl" then | |
2076 | local MSH = IT("CylinderMesh",PART) | |
2077 | elseif TYPE == "Ball" then | |
2078 | local MSH = IT("SpecialMesh",PART) | |
2079 | MSH.MeshType = "Sphere" | |
2080 | elseif TYPE == "Wedge" then | |
2081 | local MSH = IT("SpecialMesh",PART) | |
2082 | MSH.MeshType = "Wedge" | |
2083 | end | |
2084 | end | |
2085 | ||
2086 | Debris = game:GetService("Debris") | |
2087 | ||
2088 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
2089 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
2090 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
2091 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore) | |
2092 | end | |
2093 | ||
2094 | function turnto(position) | |
2095 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
2096 | end | |
2097 | ||
2098 | local Decal = IT("Decal") | |
2099 | function SpawnBulletHole(POSITION) | |
2100 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2)) | |
2101 | local decal = Decal:Clone() | |
2102 | decal.Parent = O1 | |
2103 | decal.Face = "Top" | |
2104 | decal.Texture = "http://www.roblox.com/asset/?id=130624105" | |
2105 | local decal2 = Decal:Clone() | |
2106 | decal2.Parent = O1 | |
2107 | decal2.Face = "Bottom" | |
2108 | decal2.Texture = "http://www.roblox.com/asset/?id=130624105" | |
2109 | O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0)) | |
2110 | Debris:AddItem(O1,5) | |
2111 | end | |
2112 | ||
2113 | function SpawnTrail(FROM,TO) | |
2114 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0)) | |
2115 | MakeForm(TRAIL,"Cyl") | |
2116 | local DIST = (FROM - TO).Magnitude | |
2117 | TRAIL.Size = VT(0.1,DIST,0.1) | |
2118 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
2119 | coroutine.resume(coroutine.create(function() | |
2120 | for i = 1, 5 do | |
2121 | Swait() | |
2122 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
2123 | end | |
2124 | TRAIL:remove() | |
2125 | end)) | |
2126 | end | |
2127 | ||
2128 | function BulletDetection(FROM,TO) | |
2129 | local DIRECTION = CF(FROM,TO).lookVector | |
2130 | local AIMHIT,AIMPOS,NORMAL = Raycast(FROM, DIRECTION, 2000, Character) | |
2131 | SpawnTrail(FROM,AIMPOS) | |
2132 | coroutine.resume(coroutine.create(function() | |
2133 | if AIMHIT ~= nil then | |
2134 | if AIMHIT.Parent ~= Character then | |
2135 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
2136 | if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then | |
2137 | ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT) | |
2138 | elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then | |
2139 | if AIMHIT.Parent.ClassName == "Accessory" then | |
2140 | if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then | |
2141 | AIMHIT.Parent.Parent:BreakJoints() | |
2142 | if AIMHIT.Parent.Parent:FindFirstChild("Head") then | |
2143 | AIMHIT.Parent.Parent.Head:remove() | |
2144 | for i = 1, 3 do | |
2145 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = CF(AIMHIT.Parent.Parent.Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = 180083298, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 3}) | |
2146 | end | |
2147 | end | |
2148 | else | |
2149 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],AIMHIT,6,MRANDOM(8,12)/10,false) | |
2150 | ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),15,AIMHIT) | |
2151 | end | |
2152 | elseif AIMHIT.Name == "Head" then | |
2153 | for i = 1, 3 do | |
2154 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = CF(AIMHIT.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = 180083298, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 3}) | |
2155 | end | |
2156 | AIMHIT.Parent:BreakJoints() | |
2157 | AIMHIT:remove() | |
2158 | end | |
2159 | end | |
2160 | else | |
2161 | SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))) | |
2162 | end | |
2163 | end | |
2164 | end | |
2165 | end)) | |
2166 | return AIMHIT,AIMPOS,NORMAL | |
2167 | end | |
2168 | ||
2169 | function CharacterFade(COLOR,TIMER) | |
2170 | coroutine.resume(coroutine.create(function() | |
2171 | local FADE = IT("Model",Effects) | |
2172 | for _, c in pairs(Character:GetChildren()) do | |
2173 | if c.ClassName == "Part" and c ~= RootPart then | |
2174 | local FADER = c:Clone() | |
2175 | FADER.Color = COLOR | |
2176 | FADER.CFrame = c.CFrame | |
2177 | FADER.Parent = FADE | |
2178 | FADER.Anchored = true | |
2179 | FADER.Transparency = 0.25 | |
2180 | FADER:BreakJoints() | |
2181 | FADER.Material = "Neon" | |
2182 | FADER:ClearAllChildren() | |
2183 | if FADER.Name == "Head" then | |
2184 | FADER.Size = VT(1,1,1) | |
2185 | end | |
2186 | end | |
2187 | end | |
2188 | local TRANS = 0.75/TIMER | |
2189 | for i = 1, TIMER do | |
2190 | Swait() | |
2191 | for _, c in pairs(FADE:GetChildren()) do | |
2192 | if c.ClassName == "Part" then | |
2193 | c.Transparency = c.Transparency + TRANS | |
2194 | end | |
2195 | end | |
2196 | end | |
2197 | FADE:remove() | |
2198 | end)) | |
2199 | end | |
2200 | ||
2201 | --//=================================\\ | |
2202 | --|| WEAPON CREATION | |
2203 | --\\=================================// | |
2204 | ||
2205 | local Rapier = script.Rapier | |
2206 | ---ROCKSPIKE.Parent = nil | |
2207 | ---ROCKSPIKE.Transparency = 0 | |
2208 | ---ROCKSPIKE.CanCollide = true | |
2209 | ---local Shaker = script.CamShake | |
2210 | ---Shaker.Parent = nil | |
2211 | local Rapier = script.Rapier | |
2212 | local BLADE = Rapier.Handle | |
2213 | local HANDLE = Rapier.Handle | |
2214 | ---local TRAIL = BLADE.Trail | |
2215 | local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0)) | |
2216 | local GUN = script.Gun | |
2217 | ---GUN.Parent = nil | |
2218 | ---GUN.Transparency = 0 | |
2219 | ---local WINGC = script.Wing | |
2220 | ---WINGC.Parent = nil | |
2221 | ----local PICKS = script.Toothpick | |
2222 | ---PICKS.Parent = nil | |
2223 | if Player.Name == "die322" then | |
2224 | ---ocal PICK = PICKS:Clone() | |
2225 | CreateWeldOrSnapOrMotor("Weld", Head, Head,CF(-0.15,-0.27,-0.9)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(85),RAD(0),RAD(-110))*ANGLES(RAD(80),RAD(0),RAD(0)), CF(0,0,0)) | |
2226 | ---PICK.Anchored = false | |
2227 | ---PICK.Transparency = 0 | |
2228 | ---PICK.Parent = Rapier | |
2229 | end | |
2230 | ----local CROSS = script.Cross | |
2231 | ---CROSS.Parent = nil | |
2232 | ||
2233 | --COLORS-- | |
2234 | ||
2235 | local GOLDCOLOR1 = 248 | |
2236 | local GOLDCOLOR2 = 217 | |
2237 | local GOLDCOLOR3 = 109 | |
2238 | ||
2239 | local BOPCOLOR1 = 253 | |
2240 | local BOPCOLOR2 = 234 | |
2241 | local BOPCOLOR3 = 141 | |
2242 | ||
2243 | local PURPLECOLOR1 = 89 | |
2244 | local PURPLECOLOR2 = 34 | |
2245 | local PURPLECOLOR3 = 89 | |
2246 | ||
2247 | ---------- | |
2248 | ||
2249 | function SetTrailColor(COLOR) | |
2250 | ----TRAIL.Color = ColorSequence.new(COLOR) | |
2251 | end | |
2252 | ||
2253 | for _, c in pairs(Rapier:GetChildren()) do | |
2254 | if c:IsA("BasePart") then | |
2255 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2256 | c.Anchored = false | |
2257 | end | |
2258 | end | |
2259 | ||
2260 | local RAPIERCLONE = Rapier:Clone() | |
2261 | RAPIERCLONE.Parent = nil | |
2262 | ||
2263 | Rapier.Parent = Character | |
2264 | ||
2265 | local SKILLTEXTCOLOR = BRICKC"Cork".Color | |
2266 | local SKILLFONT = "Fantasy" | |
2267 | local SKILLTEXTSIZE = 7 | |
2268 | ||
2269 | Player.CharacterAdded:Connect(function(char) | |
2270 | Character = char | |
2271 | Humanoid = Character.Humanoid | |
2272 | RootPart = Character["HumanoidRootPart"] | |
2273 | Torso = Character["Torso"] | |
2274 | Head = Character["Head"] | |
2275 | RightArm = Character["Right Arm"] | |
2276 | LeftArm = Character["Left Arm"] | |
2277 | RightLeg = Character["Right Leg"] | |
2278 | LeftLeg = Character["Left Leg"] | |
2279 | RootJoint = RootPart["RootJoint"] | |
2280 | Neck = Torso["Neck"] | |
2281 | RightShoulder = Torso["Right Shoulder"] | |
2282 | LeftShoulder = Torso["Left Shoulder"] | |
2283 | RightHip = Torso["Right Hip"] | |
2284 | LeftHip = Torso["Left Hip"] | |
2285 | local Rapier = RAPIERCLONE:Clone() | |
2286 | Rapier.Parent = Character | |
2287 | local BLADE = Rapier.Blade | |
2288 | local HANDLE = Rapier.Handle | |
2289 | local TRAIL = BLADE.Trail | |
2290 | local ANIMATOR = Humanoid.Animator | |
2291 | local ANIMATE = Character.Animate | |
2292 | GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0)) | |
2293 | end) | |
2294 | ||
2295 | Humanoid.Died:connect(function() | |
2296 | Character = nil | |
2297 | end) | |
2298 | ||
2299 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
2300 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
2301 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
2302 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
2303 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
2304 | ||
2305 | - | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") |
2305 | + | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Counter", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") |
2306 | - | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") |
2306 | + | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] QuickSwipes [Demon gun", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") |
2307 | - | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") |
2307 | + | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] JumpStrike", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") |
2308 | - | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") |
2308 | + | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] RockFlair", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") |
2309 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
2310 | ||
2311 | --//=================================\\ | |
2312 | --|| DAMAGING | |
2313 | --\\=================================// | |
2314 | ||
2315 | function ApplyDamage(Humanoid,Damage,TorsoPart,Stuns) | |
2316 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
2317 | defence.Name = ("HitBy"..Player.Name) | |
2318 | game:GetService("Debris"):AddItem(defence, 0.001) | |
2319 | Damage = Damage * DAMAGEMULTIPLIER | |
2320 | if Humanoid.Health ~= 0 then | |
2321 | local CritChance = MRANDOM(1,100) | |
2322 | if Damage > Humanoid.Health then | |
2323 | Damage = math.ceil(Humanoid.Health) | |
2324 | if Damage == 0 then | |
2325 | Damage = 0.1 | |
2326 | end | |
2327 | end | |
2328 | Humanoid.MaxHealth = 100 | |
2329 | if Humanoid.Health > 100 then | |
2330 | Humanoid.Health = 100 - Damage | |
2331 | end | |
2332 | if Stuns == true and Humanoid.PlatformStand == false then | |
2333 | coroutine.resume(coroutine.create(function() | |
2334 | for _, c in pairs(Humanoid.Parent:GetChildren()) do | |
2335 | if c.ClassName == "LocalScript" and c.Name ~= "Animate" then | |
2336 | c:remove() | |
2337 | end | |
2338 | end | |
2339 | Humanoid.PlatformStand = true | |
2340 | wait(5) | |
2341 | Humanoid.PlatformStand = false | |
2342 | end)) | |
2343 | end | |
2344 | Humanoid.Health = Humanoid.Health - Damage | |
2345 | end | |
2346 | end | |
2347 | ||
2348 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,ISMELEE,DOESCAMSHAKE,CAMVALUES,CANSTUN,INSTAKILL) | |
2349 | local CHILDREN = workspace:GetDescendants() | |
2350 | for index, CHILD in pairs(CHILDREN) do | |
2351 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2352 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2353 | if HUM then | |
2354 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2355 | if TORSO then | |
2356 | if (TORSO.Position - POSITION).Magnitude <= RANGE + TORSO.Size.Magnitude/2 then | |
2357 | if ISMELEE == true then | |
2358 | for i = 1, 3 do | |
2359 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0.1,25,0.1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
2360 | end | |
2361 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,2,MRANDOM(8,12)/10,false) | |
2362 | end | |
2363 | if INSTAKILL == true then | |
2364 | CHILD:BreakJoints() | |
2365 | else | |
2366 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
2367 | ApplyDamage(HUM,DMG,TORSO,CANSTUN) | |
2368 | end | |
2369 | if DOESCAMSHAKE == true then | |
2370 | --- local CAMSHAKER = Shaker:Clone() | |
2371 | ||
2372 | end | |
2373 | if FLING > 0 then | |
2374 | for _, c in pairs(CHILD:GetChildren()) do | |
2375 | if c:IsA("BasePart") then | |
2376 | local bv = Instance.new("BodyVelocity") | |
2377 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2378 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
2379 | bv.Parent = c | |
2380 | Debris:AddItem(bv,0.05) | |
2381 | end | |
2382 | end | |
2383 | end | |
2384 | end | |
2385 | end | |
2386 | end | |
2387 | end | |
2388 | end | |
2389 | end | |
2390 | ||
2391 | function APPLYMELEE(MINDMG,MAXDMG,CANSTUN) | |
2392 | local HITS = {} | |
2393 | local TOUCH = BLADE.Touched:Connect(function(hit) | |
2394 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
2395 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
2396 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
2397 | if TORSO and HUM.Health > 0 then | |
2398 | local PASS = true | |
2399 | for i = 1, #HITS do | |
2400 | if HITS[i] == hit.Parent then | |
2401 | PASS = false | |
2402 | end | |
2403 | end | |
2404 | table.insert(HITS,hit.Parent) | |
2405 | if PASS == true then | |
2406 | for i = 1, 3 do | |
2407 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
2408 | end | |
2409 | ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG),TORSO,CANSTUN) | |
2410 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,2,MRANDOM(8,12)/10,false) | |
2411 | end | |
2412 | end | |
2413 | end | |
2414 | end) | |
2415 | return TOUCH | |
2416 | end | |
2417 | ||
2418 | --//=================================\\ | |
2419 | --|| ATTACK FUNCTIONS AND STUFF | |
2420 | --\\=================================// | |
2421 | ||
2422 | function JumpAct(Strength) | |
2423 | Rooted = true | |
2424 | ATTACK = true | |
2425 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2426 | Swait() | |
2427 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2428 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2429 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2430 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2431 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2432 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2433 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.2, -0.1) * ANGLES(RAD(-70), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2434 | end | |
2435 | local bv = Instance.new("BodyVelocity") | |
2436 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2437 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-0.3).p).lookVector*Strength | |
2438 | bv.Parent = RootPart | |
2439 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2440 | Swait() | |
2441 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2442 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2443 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2444 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2445 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2446 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(5), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2447 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
2448 | end | |
2449 | bv:remove() | |
2450 | Rooted = false | |
2451 | ATTACK = false | |
2452 | end | |
2453 | ||
2454 | --//=================================\\ | |
2455 | --|| BASEMODE | |
2456 | --\\=================================// | |
2457 | ||
2458 | function ClickSwipes() | |
2459 | ATTACK = true | |
2460 | Rooted = false | |
2461 | COMBO = 1 | |
2462 | --- | |
2463 | repeat | |
2464 | if COMBO == 1 then | |
2465 | COMBO = 2 | |
2466 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2467 | Swait() | |
2468 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed) | |
2469 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2470 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2471 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2472 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2473 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2474 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2475 | end | |
2476 | CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false) | |
2477 | local TOUCH = APPLYMELEE(4,8,false) | |
2478 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2479 | Swait() | |
2480 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed) | |
2481 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2482 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2483 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2484 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2485 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2486 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2487 | end | |
2488 | TOUCH:disconnect() | |
2489 | elseif COMBO == 2 then | |
2490 | COMBO = 1 | |
2491 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2492 | Swait() | |
2493 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2494 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2495 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2496 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2497 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2498 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2499 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2500 | end | |
2501 | CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false) | |
2502 | local TOUCH = APPLYMELEE(4,8,false) | |
2503 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2504 | Swait() | |
2505 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2506 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2507 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2508 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2509 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2510 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2511 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2512 | end | |
2513 | TOUCH:disconnect() | |
2514 | end | |
2515 | until HOLD == false | |
2516 | ||
2517 | if COMBO == 2 then | |
2518 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2519 | Swait() | |
2520 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed) | |
2521 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2522 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2523 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2524 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2525 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2526 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2527 | end | |
2528 | elseif COMBO == 1 then | |
2529 | for i=0, 1, 0.1 / Animation_Speed do | |
2530 | Swait() | |
2531 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2532 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2533 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2534 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2535 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2536 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2537 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2538 | end | |
2539 | end | |
2540 | ATTACK = false | |
2541 | Rooted = false | |
2542 | end | |
2543 | ||
2544 | function Counter() | |
2545 | ATTACK = true | |
2546 | Rooted = true | |
2547 | local COUNTER = false | |
2548 | local COUNTERPHYSICS = Humanoid.HealthChanged:connect(function() | |
2549 | COUNTER = true | |
2550 | end) | |
2551 | for i=0, 1.5, 0.1 / Animation_Speed do | |
2552 | Swait() | |
2553 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(95), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2554 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
2555 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1 / Animation_Speed) | |
2556 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2557 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2558 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2559 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2560 | end | |
2561 | local BUSY = true | |
2562 | local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY) | |
2563 | BUSY = false | |
2564 | end) | |
2565 | for i=0, 8, 0.1 / Animation_Speed do | |
2566 | Swait() | |
2567 | if BUSY == false or COUNTER == true then | |
2568 | break | |
2569 | end | |
2570 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(95), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2571 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
2572 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1 / Animation_Speed) | |
2573 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2574 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2575 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2576 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2577 | end | |
2578 | KEYDOWN:disconnect() | |
2579 | COUNTERPHYSICS:disconnect() | |
2580 | if COUNTER == true then | |
2581 | ||
2582 | for i=0, 0.1, 0.1 / Animation_Speed do | |
2583 | Swait() | |
2584 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2585 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
2586 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2587 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(140), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2588 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2589 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2590 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2591 | end | |
2592 | CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false) | |
2593 | CreateSound(1447872444,BLADE,4,MRANDOM(9,11)/10,false) | |
2594 | ApplyAoE(Torso.CFrame*CF(0,0,-0.5).p,7,12,22,15,true,true,{SHAKE = 1, TIMER = 15, DOESFADE = true},true,false) | |
2595 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2596 | Swait() | |
2597 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2598 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2599 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2600 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2601 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2602 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(92), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2603 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2604 | end | |
2605 | ||
2606 | end | |
2607 | ATTACK = false | |
2608 | Rooted = false | |
2609 | end | |
2610 | ||
2611 | function QuickSwipes() | |
2612 | ATTACK = true | |
2613 | Rooted = false | |
2614 | COMBO = 1 | |
2615 | ||
2616 | for i = 1, 12 do | |
2617 | if COMBO == 1 then | |
2618 | COMBO = 2 | |
2619 | for i=0, 0.1, 0.1 / Animation_Speed do | |
2620 | Swait() | |
2621 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed) | |
2622 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2623 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2624 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2625 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2626 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2627 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2628 | end | |
2629 | CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false) | |
2630 | local TOUCH = APPLYMELEE(4,8,false) | |
2631 | for i=0, 0.4, 0.1 / Animation_Speed do | |
2632 | Swait() | |
2633 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed) | |
2634 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2635 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2636 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2637 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2638 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2639 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2640 | end | |
2641 | TOUCH:disconnect() | |
2642 | elseif COMBO == 2 then | |
2643 | COMBO = 1 | |
2644 | for i=0, 0.1, 0.1 / Animation_Speed do | |
2645 | Swait() | |
2646 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2647 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2648 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2649 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2650 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2651 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2652 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2653 | end | |
2654 | CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false) | |
2655 | local TOUCH = APPLYMELEE(4,8,false) | |
2656 | for i=0, 0.4, 0.1 / Animation_Speed do | |
2657 | Swait() | |
2658 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2659 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2660 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2661 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2662 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2663 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2664 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2665 | end | |
2666 | TOUCH:disconnect() | |
2667 | end | |
2668 | end | |
2669 | Rooted = true | |
2670 | for i=0, 0.4, 0.1 / Animation_Speed do | |
2671 | Swait() | |
2672 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2673 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
2674 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2675 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-65)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2676 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2677 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2678 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2679 | end | |
2680 | ||
2681 | for i = 1, 7 do | |
2682 | CharacterFade(C3(1,1,1),25+(i*3)) | |
2683 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-5) | |
2684 | ApplyAoE(RootPart.Position,6,7,15,12,true,true,{SHAKE = 1, TIMER = 15, DOESFADE = true},false,false) | |
2685 | end | |
2686 | CreateSound(143501853,BLADE,10,MRANDOM(8,13)/10,false) | |
2687 | for i=0, 2, 0.1 / Animation_Speed do | |
2688 | Swait() | |
2689 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed) | |
2690 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-45)), 3 / Animation_Speed) | |
2691 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 3 / Animation_Speed) | |
2692 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
2693 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
2694 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
2695 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 3 / Animation_Speed) | |
2696 | end | |
2697 | ATTACK = false | |
2698 | Rooted = false | |
2699 | end | |
2700 | ||
2701 | function JumpStrike() | |
2702 | ATTACK = true | |
2703 | Rooted = false | |
2704 | Speed = 150 | |
2705 | local bv = Instance.new("BodyVelocity") | |
2706 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2707 | bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector*75 | |
2708 | bv.Parent = RootPart | |
2709 | ||
2710 | SetTrailColor(C3(1,0,0)) | |
2711 | local LOOP = CreateSound(120745021,BLADE,2,1.4,true) | |
2712 | for i=1, 3, 0.1 / Animation_Speed do | |
2713 | Swait() | |
2714 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2715 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(i*1000)), 1 / Animation_Speed) | |
2716 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2717 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2718 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2719 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2720 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2721 | end | |
2722 | LOOP:remove() | |
2723 | for i=0, 1.3, 0.1 / Animation_Speed do | |
2724 | Swait() | |
2725 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2726 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2727 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2728 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(135), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2729 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2730 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2731 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2732 | end | |
2733 | bv:remove() | |
2734 | local LANDED = nil | |
2735 | local FINISHEDLANDING = nil | |
2736 | local HITPOS = nil | |
2737 | coroutine.resume(coroutine.create(function() | |
2738 | local LOOP = 0 | |
2739 | for i = 1, 25 do | |
2740 | Swait() | |
2741 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
2742 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*45), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
2743 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2744 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2745 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2746 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
2747 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
2748 | end | |
2749 | repeat | |
2750 | Swait() | |
2751 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2752 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(150), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2753 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2754 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(135), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2755 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2756 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2757 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2758 | until FINISHEDLANDING ~= nil | |
2759 | end)) | |
2760 | while wait() do | |
2761 | FINISHEDLANDING,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character) | |
2762 | if FINISHEDLANDING ~= nil then | |
2763 | break | |
2764 | end | |
2765 | end | |
2766 | Rooted = true | |
2767 | Speed = 16 | |
2768 | local bv = Instance.new("BodyVelocity") | |
2769 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2770 | bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector*45 | |
2771 | bv.Parent = RootPart | |
2772 | coroutine.resume(coroutine.create(function() | |
2773 | ApplyAoE(HITPOS,15,25,35,12,false,true,{SHAKE = 2, TIMER = 7, DOESFADE = true},false,false) | |
2774 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1368637781, SoundPitch = 1.3, SoundVolume = 4}) | |
2775 | for i = 1, 14 do | |
2776 | wait(0.15) | |
2777 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0+((i/14)-(1/14)), Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2778 | end | |
2779 | end)) | |
2780 | ||
2781 | for i = 1, 25 do | |
2782 | Swait() | |
2783 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
2784 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*25), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
2785 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2786 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2787 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2788 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
2789 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
2790 | end | |
2791 | bv:remove() | |
2792 | ATTACK = false | |
2793 | Rooted = false | |
2794 | SetTrailColor(C3(1,1,1)) | |
2795 | end | |
2796 | ||
2797 | function RockFlair() | |
2798 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character) | |
2799 | if HITFLOOR then | |
2800 | ATTACK = true | |
2801 | Rooted = true | |
2802 | for i=1, 3, 0.1 / Animation_Speed do | |
2803 | Swait() | |
2804 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(i*700), RAD(75), RAD(0)), 1 / Animation_Speed) | |
2805 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2806 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2807 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(130)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2808 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2809 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2810 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2811 | end | |
2812 | local HITS = {} | |
2813 | local POS = RootPart.Position | |
2814 | coroutine.resume(coroutine.create(function() | |
2815 | local ROCKFOLDER = IT("Folder",Character) | |
2816 | ROCKFOLDER.Name = "Rocks" | |
2817 | local ROCKS = 25 | |
2818 | for i = 1, ROCKS do | |
2819 | local ROCK = ROCKSPIKE:Clone() | |
2820 | ROCK.Parent = ROCKFOLDER | |
2821 | ROCK.Size = ROCK.Size*1.2 | |
2822 | ROCK.CFrame = CF(RootPart.Position-VT(0,15,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * ANGLES(RAD(50), RAD(0), RAD(0)) | |
2823 | end | |
2824 | local CENTER = CreatePart(3, ROCKFOLDER, "Concrete", 0, 1, "Mid gray", "Part", VT(0,0,0)) | |
2825 | local ROCKSOUND = CreateSound(292536356,CENTER,3,1,true) | |
2826 | coroutine.resume(coroutine.create(function() | |
2827 | wait(0.2) | |
2828 | for i = 1, 25 do | |
2829 | Swait() | |
2830 | ROCKSOUND.Volume = ROCKSOUND.Volume - 3/25 | |
2831 | end | |
2832 | CENTER:remove() | |
2833 | end)) | |
2834 | coroutine.resume(coroutine.create(function() | |
2835 | wait(0.3) | |
2836 | ApplyAoE(POS,20,25,35,0,true,true,{SHAKE = 1, TIMER = 25, DOESFADE = true},false,false) | |
2837 | end)) | |
2838 | for i = 1, 35 do | |
2839 | Swait() | |
2840 | for _, c in pairs(ROCKFOLDER:GetChildren()) do | |
2841 | c.CFrame = c.CFrame*CF(0,(1-(i/35))*0.6,0) | |
2842 | end | |
2843 | end | |
2844 | wait(4) | |
2845 | for i = 1, 70 do | |
2846 | Swait() | |
2847 | for _, c in pairs(ROCKFOLDER:GetChildren()) do | |
2848 | c.CanCollide = false | |
2849 | c.Transparency = c.Transparency + 1/70 | |
2850 | end | |
2851 | end | |
2852 | ROCKFOLDER:remove() | |
2853 | end)) | |
2854 | for i=0, 1.5, 0.1 / Animation_Speed do | |
2855 | Swait() | |
2856 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2857 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
2858 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
2859 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2860 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2861 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2862 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2863 | end | |
2864 | ATTACK = false | |
2865 | Rooted = false | |
2866 | end | |
2867 | end | |
2868 | ||
2869 | --//=================================\\ | |
2870 | --|| JUSTICE MODE | |
2871 | --\\=================================// | |
2872 | ||
2873 | ||
2874 | ||
2875 | --//=================================\\ | |
2876 | --|| DEMON MODE | |
2877 | --\\=================================// | |
2878 | ||
2879 | function ChangeToDemon() | |
2880 | SetTrailColor(BRICKC"Mulberry".Color) | |
2881 | ATTACK = true | |
2882 | Rooted = true | |
2883 | Speed = 12 | |
2884 | local STARTUP = false | |
2885 | coroutine.resume(coroutine.create(function() | |
2886 | repeat | |
2887 | Swait() | |
2888 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2889 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2890 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2891 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2892 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2893 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2894 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2895 | until STARTUP == true | |
2896 | end)) | |
2897 | --- local FLOATINGCROSS = CROSS:Clone() | |
2898 | ---FLOATINGCROSS.Parent = Effects | |
2899 | ---FLOATINGCROSS.CFrame = RootPart.CFrame*CF(0,12,0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
2900 | local HUMM = CreateSound(139100774,6,1,false) | |
2901 | for i = 1, 145 do | |
2902 | Swait() | |
2903 | VOLUME = VOLUME - 1/145 | |
2904 | ---FLOATINGCROSS.Transparency = FLOATINGCROSS.Transparency - 1/145 | |
2905 | end | |
2906 | wait(3) | |
2907 | HUMM:Stop() | |
2908 | CreateSound(138122923,6,1,false) | |
2909 | ---FLOATINGCROSS.Material = "Granite" | |
2910 | ---FLOATINGCROSS.Color = C3(1/255,1/255,1/255) | |
2911 | ---FLOATINGCROSS.CFrame = FLOATINGCROSS.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)) | |
2912 | wait(1) | |
2913 | local HUMM = CreateSound(472006887,6,1,false) | |
2914 | STARTUP = true | |
2915 | for i = 1, 45 do | |
2916 | Swait() | |
2917 | Humanoid.HipHeight = i/45 | |
2918 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2919 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2920 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2921 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2922 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2923 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2924 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2925 | end | |
2926 | PENTAGRAM = CreatePart(3, Rapier, "Concrete", 0, 1, "Mid gray", "Part", VT(15,0.4,15)) | |
2927 | local DECAL = IT("Decal",PENTAGRAM) | |
2928 | DECAL.Face = "Top" | |
2929 | DECAL.Color3 = BRICKC"Mulberry".Color | |
2930 | DECAL.Texture = "http://www.roblox.com/asset/?id=32174313" | |
2931 | local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4+Humanoid.HipHeight, {Torso,RootPart,RightLeg,LeftLeg,Effects}) | |
2932 | PENTAGRAM.CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(SINE), RAD(0)) | |
2933 | HELDGUN = GUN:Clone() | |
2934 | local weld = Instance.new("Weld",HELDGUN) | |
2935 | weld.Part0 = HELDGUN.Handle | |
2936 | weld.Part1 = Player.Character["Left Arm"] | |
2937 | ||
2938 | --- CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HELDGUN, CF(0,-1.75,-0.25)*ANGLES(RAD(-90),RAD(0),RAD(0)), CF(0,0,0)) | |
2939 | HELDGUN.Parent = Rapier | |
2940 | HELDGUN.Handle.Transparency = 1 | |
2941 | HELDGUN.Handle.Anchored = false | |
2942 | ----WING = WINGC:Clone() | |
2943 | ---WING.Transparency = 1 | |
2944 | ---WING.Color = C3(3,3,3) | |
2945 | ---WING.Anchored = false | |
2946 | ---WINGWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, WING, CF(2.7,2,2.8)*ANGLES(RAD(0),RAD(-50),RAD(0)), CF(0,0,0)) | |
2947 | ---WING.Parent = Rapier | |
2948 | local CHANGE1 = GOLDCOLOR1 - PURPLECOLOR1 | |
2949 | local CHANGE2 = GOLDCOLOR2 - PURPLECOLOR2 | |
2950 | local CHANGE3 = GOLDCOLOR3 - PURPLECOLOR3 | |
2951 | print(CHANGE1.."/"..CHANGE2.."/"..CHANGE3) | |
2952 | local SHADE = IT("Model",Character) | |
2953 | SHADE.Name = "EyeShade" | |
2954 | for i = 1, 16 do | |
2955 | local FACE = CreatePart(3, SHADE, "Fabric", 0, 1+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
2956 | FACE.Color = C3(0,0,0) | |
2957 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
2958 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0)) | |
2959 | end | |
2960 | for i = 1, 45 do | |
2961 | wait() | |
2962 | for _, c in pairs(Rapier:GetChildren()) do | |
2963 | if c.Name == "Gold" then | |
2964 | c.Color = C3((GOLDCOLOR1 - (CHANGE1/45)*i)/255,(GOLDCOLOR2 - (CHANGE2/45)*i)/255,(GOLDCOLOR3 - (CHANGE3/45)*i)/255) | |
2965 | end | |
2966 | end | |
2967 | DECALTRANS = DECALTRANS - 1/45 | |
2968 | PENTAGRAM.Anchored = true | |
2969 | HELDGUN.Handle.Transparency = HELDGUN.Handle.Transparency - 1/45 | |
2970 | ---WING.Transparency = WING.Transparency - 1/45 | |
2971 | for _, c in pairs(SHADE:GetChildren()) do | |
2972 | c.Transparency = c.Transparency - 1/45 | |
2973 | end | |
2974 | end | |
2975 | HELDGUN.Handle.Transparency = 0 | |
2976 | for _, c in pairs(Character:GetChildren()) do | |
2977 | if c:IsA("BasePart") and c ~= "RootPart" then | |
2978 | --- local AURA = script.DemonAura:Clone() | |
2979 | ---AURA.Parent = c | |
2980 | ---AURA.Enabled = true | |
2981 | end | |
2982 | end | |
2983 | coroutine.resume(coroutine.create(function() | |
2984 | for i = 1, 145 do | |
2985 | Swait() | |
2986 | --FLOATINGCROSS.Transparency = FLOATINGCROSS.Transparency + 1/145 | |
2987 | HUMM.Volume = HUMM.Volume - 6/145 | |
2988 | end | |
2989 | ---FLOATINGCROSS:remove() | |
2990 | end)) | |
2991 | VOLUME = 1 | |
2992 | ---local AURA = script.DemonAura:Clone() | |
2993 | ---AURA.Parent = BLADE | |
2994 | ---AURA.Enabled = true | |
2995 | FORM = "Demon" | |
2996 | PLAYINGSONG = DEMONSONG | |
2997 | ATTACK = false | |
2998 | Rooted = false | |
2999 | end | |
3000 | ||
3001 | function ClickSwipes_Demon() | |
3002 | ATTACK = true | |
3003 | Rooted = false | |
3004 | COMBO = 1 | |
3005 | ||
3006 | repeat | |
3007 | if COMBO == 1 then | |
3008 | COMBO = 2 | |
3009 | for i=0, 0.3, 0.1 / Animation_Speed do | |
3010 | Swait() | |
3011 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed) | |
3012 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3013 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed) | |
3014 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3015 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
3016 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3017 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3018 | end | |
3019 | CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false) | |
3020 | local TOUCH = APPLYMELEE(8,12,false) | |
3021 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3022 | Swait() | |
3023 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed) | |
3024 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
3025 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed) | |
3026 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3027 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
3028 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3029 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3030 | end | |
3031 | TOUCH:disconnect() | |
3032 | elseif COMBO == 2 then | |
3033 | COMBO = 1 | |
3034 | for i=0, 0.3, 0.1 / Animation_Speed do | |
3035 | Swait() | |
3036 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3037 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3038 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed) | |
3039 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3040 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
3041 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3042 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3043 | end | |
3044 | CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false) | |
3045 | local TOUCH = APPLYMELEE(8,12,false) | |
3046 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3047 | Swait() | |
3048 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3049 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
3050 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed) | |
3051 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3052 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
3053 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3054 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3055 | end | |
3056 | TOUCH:disconnect() | |
3057 | end | |
3058 | until HOLD == false | |
3059 | ||
3060 | if COMBO == 2 then | |
3061 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3062 | Swait() | |
3063 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed) | |
3064 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
3065 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed) | |
3066 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3067 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
3068 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3069 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3070 | end | |
3071 | elseif COMBO == 1 then | |
3072 | for i=0, 1, 0.1 / Animation_Speed do | |
3073 | Swait() | |
3074 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3075 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
3076 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed) | |
3077 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3078 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
3079 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3080 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3081 | end | |
3082 | end | |
3083 | ATTACK = false | |
3084 | Rooted = false | |
3085 | end | |
3086 | ||
3087 | function Counter_Demon() | |
3088 | ATTACK = true | |
3089 | Rooted = true | |
3090 | local COUNTER = false | |
3091 | local COUNTERPHYSICS = Humanoid.HealthChanged:connect(function() | |
3092 | COUNTER = true | |
3093 | end) | |
3094 | for i=0, 1.5, 0.1 / Animation_Speed do | |
3095 | Swait() | |
3096 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1 / Animation_Speed) | |
3097 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
3098 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-75)), 1 / Animation_Speed) | |
3099 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.25) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3100 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
3101 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3102 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3103 | end | |
3104 | local BUSY = true | |
3105 | local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY) | |
3106 | BUSY = false | |
3107 | end) | |
3108 | for i=0, 8, 0.1 / Animation_Speed do | |
3109 | Swait() | |
3110 | if BUSY == false or COUNTER == true then | |
3111 | break | |
3112 | end | |
3113 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1 / Animation_Speed) | |
3114 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
3115 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-75)), 1 / Animation_Speed) | |
3116 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.25) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3117 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
3118 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3119 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3120 | end | |
3121 | KEYDOWN:disconnect() | |
3122 | COUNTERPHYSICS:disconnect() | |
3123 | if COUNTER == true then | |
3124 | ||
3125 | for i=0, 0.1, 0.1 / Animation_Speed do | |
3126 | Swait() | |
3127 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3128 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
3129 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
3130 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(140), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3131 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
3132 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3133 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3134 | end | |
3135 | CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false) | |
3136 | CreateSound(1447872444,BLADE,4,MRANDOM(9,11)/10,false) | |
3137 | ApplyAoE(Torso.CFrame*CF(0,0,-0.5).p,7,99,99,45,true,true,{SHAKE = 7, TIMER = 15, DOESFADE = true},true,false) | |
3138 | for i=0, 0.3, 0.1 / Animation_Speed do | |
3139 | Swait() | |
3140 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3141 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
3142 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
3143 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3144 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
3145 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(92), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3146 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3147 | end | |
3148 | ||
3149 | end | |
3150 | ATTACK = false | |
3151 | Rooted = false | |
3152 | end | |
3153 | ||
3154 | function Gun_Demon() | |
3155 | ATTACK = true | |
3156 | Rooted = false | |
3157 | local FIRING = false | |
3158 | local DONE = false | |
3159 | local GYRO = IT("BodyGyro",RootPart) | |
3160 | GYRO.D = 10 | |
3161 | GYRO.P = 2000 | |
3162 | GYRO.MaxTorque = VT(0,4000000,0) | |
3163 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3164 | local GUNOFFSET = CF(0, 0.525, -1.068) | |
3165 | local AMMO = 6 | |
3166 | coroutine.resume(coroutine.create(function() | |
3167 | repeat | |
3168 | Swait() | |
3169 | if FIRING == false then | |
3170 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3171 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
3172 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3173 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed) | |
3174 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3175 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3176 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3177 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3178 | end | |
3179 | until DONE == true | |
3180 | end)) | |
3181 | local CLICK = Mouse.Button1Down:connect(function() | |
3182 | if FIRING == false then | |
3183 | FIRING = true | |
3184 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.4,0.4,0), Size2 = VT(0.5,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = HELDGUN.Handle.CFrame*GUNOFFSET, MoveToPos = HELDGUN.Handle.CFrame*GUNOFFSET*CF(0,0,-1).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 4}) | |
3185 | BulletDetection(HELDGUN.Handle.CFrame*GUNOFFSET.p,Mouse.Hit.p) | |
3186 | CreateSound(408950203,HELDGUN.Handle,3,MRANDOM(8,13)/10,false) | |
3187 | for i=0, 0.2, 0.1 / Animation_Speed do | |
3188 | Swait() | |
3189 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
3190 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3191 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed) | |
3192 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3193 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.2) * ANGLES(RAD(100), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3194 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3195 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3196 | end | |
3197 | AMMO = AMMO - 1 | |
3198 | FIRING = false | |
3199 | end | |
3200 | end) | |
3201 | local BUTTON = Mouse.KeyDown:connect(function(NEWKEY) | |
3202 | if NEWKEY == "b" then | |
3203 | DONE = true | |
3204 | end | |
3205 | end) | |
3206 | repeat wait() until (DONE == true and FIRING == false) or AMMO == 0 | |
3207 | DONE = true | |
3208 | CLICK:disconnect() | |
3209 | BUTTON:disconnect() | |
3210 | GYRO:remove() | |
3211 | ATTACK = false | |
3212 | Rooted = false | |
3213 | end | |
3214 | ||
3215 | function Teleport_Demon() | |
3216 | local POS = Mouse.Hit.p | |
3217 | local DISTANCE = (POS - RootPart.Position).Magnitude | |
3218 | local HIT,TPPOS = CastProperRay(RootPart.Position,POS,DISTANCE,Character) | |
3219 | local HASHITTARGET = false | |
3220 | CharacterFade(BRICKC"Mulberry".Color,35) | |
3221 | CreateSound(743521450,Torso,6,MRANDOM(8,13)/10,false) | |
3222 | if HIT ~= nil then | |
3223 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
3224 | local HUM = HIT.Parent:FindFirstChildOfClass("Humanoid") | |
3225 | local ROOT = HIT.Parent:FindFirstChild("HumanoidRootPart") or HIT.Parent:FindFirstChild("Torso") or HIT.Parent:FindFirstChild("UpperTorso") | |
3226 | local TORSO = HIT.Parent:FindFirstChild("Torso") or HIT.Parent:FindFirstChild("UpperTorso") | |
3227 | if ROOT and HUM.Health > 0 then | |
3228 | HASHITTARGET = true | |
3229 | ATTACK = true | |
3230 | Rooted = true | |
3231 | HUM.WalkSpeed = 0 | |
3232 | RootPart.CFrame = ROOT.CFrame*CF(0,0,4) | |
3233 | for i=0, 1, 0.1 / Animation_Speed do | |
3234 | Swait() | |
3235 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3236 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3237 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed) | |
3238 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3239 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
3240 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3241 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3242 | end | |
3243 | local HITTARGET = nil | |
3244 | coroutine.resume(coroutine.create(function() | |
3245 | repeat | |
3246 | Swait() | |
3247 | if HITTARGET ~= nil then | |
3248 | HITTARGET.Anchored = true | |
3249 | HITTARGET.CFrame = BLADE.CFrame * ANGLES(RAD(0), RAD(0), RAD(-90)) | |
3250 | end | |
3251 | until ATTACK == false | |
3252 | end)) | |
3253 | CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false) | |
3254 | if (BLADE.Position - ROOT.Position).Magnitude < 7 then | |
3255 | HITTARGET = TORSO | |
3256 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,3,MRANDOM(8,13)/10,false) | |
3257 | end | |
3258 | for i=0, 1, 0.1 / Animation_Speed do | |
3259 | Swait() | |
3260 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3261 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
3262 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed) | |
3263 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3264 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
3265 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3266 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3267 | end | |
3268 | if HITTARGET then | |
3269 | local BODY = HITTARGET.Parent | |
3270 | local FIRES = {} | |
3271 | for i = 1, 25 do | |
3272 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(HITTARGET.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BRICKC"Mulberry".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2}) | |
3273 | end | |
3274 | CreateSound(461105534,HITTARGET,5,MRANDOM(8,13)/10,false) | |
3275 | HUM.PlatformStand = true | |
3276 | coroutine.resume(coroutine.create(function() | |
3277 | for _, c in pairs(BODY:GetChildren()) do | |
3278 | if c:IsA("BasePart") and c.Name ~= "HumanoidRootPart" then | |
3279 | local FIRE = script.DemonFire_In:Clone() | |
3280 | FIRE.Parent = c | |
3281 | FIRE.Enabled = true | |
3282 | table.insert(FIRES,FIRE) | |
3283 | local FIRE = script.DemonFire_Out:Clone() | |
3284 | FIRE.Parent = c | |
3285 | FIRE.Enabled = true | |
3286 | table.insert(FIRES,FIRE) | |
3287 | end | |
3288 | end | |
3289 | coroutine.resume(coroutine.create(function() | |
3290 | for i = 1, 35 do | |
3291 | Swait() | |
3292 | for _, c in pairs(BODY:GetChildren()) do | |
3293 | if c:IsA("BasePart") then | |
3294 | c.Transparency = c.Transparency + 1/35 | |
3295 | local ASH = c:Clone() | |
3296 | ASH:ClearAllChildren() | |
3297 | ASH.Parent = workspace | |
3298 | ASH.Size = c.Size * 0.2 | |
3299 | ASH.Color = C3(0,0,0) | |
3300 | ASH.Transparency = 0 | |
3301 | ASH.Material = "Slate" | |
3302 | ASH.Name = "Ashes" | |
3303 | ASH.Anchored = false | |
3304 | if ASH.ClassName == "MeshPart" then | |
3305 | ASH.TextureID = "" | |
3306 | end | |
3307 | Debris:AddItem(ASH,2.5) | |
3308 | elseif c.ClassName == "Decal" then | |
3309 | c.Transparency = c.Transparency + 1/35 | |
3310 | end | |
3311 | end | |
3312 | end | |
3313 | BODY:BreakJoints() | |
3314 | wait(0.5) | |
3315 | for i = 1, #FIRES do | |
3316 | FIRES[i].Enabled = false | |
3317 | end | |
3318 | end)) | |
3319 | wait(0.2) | |
3320 | HITTARGET.Anchored = false | |
3321 | HITTARGET = nil | |
3322 | end)) | |
3323 | wait(0.5) | |
3324 | end | |
3325 | HUM.WalkSpeed = 16 | |
3326 | ATTACK = false | |
3327 | Rooted = false | |
3328 | end | |
3329 | end | |
3330 | end | |
3331 | if HASHITTARGET == false then | |
3332 | local ORI = RootPart.Orientation | |
3333 | RootPart.CFrame = CF(TPPOS+VT(0,6,0)) | |
3334 | RootPart.Orientation = ORI | |
3335 | RootJoint.Parent = RootPart | |
3336 | end | |
3337 | end | |
3338 | ||
3339 | function RockFlair_Demon() | |
3340 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character) | |
3341 | if HITFLOOR then | |
3342 | ATTACK = true | |
3343 | Rooted = true | |
3344 | for i=1, 3, 0.1 / Animation_Speed do | |
3345 | Swait() | |
3346 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(i*700), RAD(75), RAD(0)), 1 / Animation_Speed) | |
3347 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3348 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(25), RAD(0)), 1 / Animation_Speed) | |
3349 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(130)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3350 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3351 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3352 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3353 | end | |
3354 | local HITS = {} | |
3355 | local POS = RootPart.Position | |
3356 | coroutine.resume(coroutine.create(function() | |
3357 | local ROCKFOLDER = IT("Folder",Character) | |
3358 | ROCKFOLDER.Name = "Rocks" | |
3359 | local ROCKS = 25 | |
3360 | for i = 1, ROCKS do | |
3361 | local ROCK = ROCKSPIKE:Clone() | |
3362 | ROCK.Parent = ROCKFOLDER | |
3363 | ROCK.Size = ROCK.Size*3 | |
3364 | ROCK.Color = C3(0,0,0) | |
3365 | ROCK.Material = "Granite" | |
3366 | ROCK.CFrame = CF(RootPart.Position-VT(0,32,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * CF(0,0,7) * ANGLES(RAD(40), RAD(0), RAD(0)) | |
3367 | local ROCK = ROCKSPIKE:Clone() | |
3368 | ROCK.Parent = ROCKFOLDER | |
3369 | ROCK.Size = ROCK.Size*1.2 | |
3370 | ROCK.Color = C3(0,0,0) | |
3371 | ROCK.Material = "Granite" | |
3372 | ROCK.CFrame = CF(RootPart.Position-VT(0,17,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * CF(0,0,0) * ANGLES(RAD(50), RAD(0), RAD(0)) | |
3373 | end | |
3374 | local CENTER = CreatePart(3, ROCKFOLDER, "Concrete", 0, 1, "Mid gray", "Part", VT(0,0,0)) | |
3375 | local ROCKSOUND = CreateSound(292536356,CENTER,3,1,true) | |
3376 | coroutine.resume(coroutine.create(function() | |
3377 | wait(0.2) | |
3378 | for i = 1, 25 do | |
3379 | Swait() | |
3380 | ROCKSOUND.Volume = ROCKSOUND.Volume - 3/25 | |
3381 | end | |
3382 | CENTER:remove() | |
3383 | end)) | |
3384 | coroutine.resume(coroutine.create(function() | |
3385 | wait(0.3) | |
3386 | ApplyAoE(POS,40,25,35,0,true,false,{SHAKE = 1, TIMER = 25, DOESFADE = true},true,false) | |
3387 | ApplyAoE(POS,20,25,35,0,true,true,{SHAKE = 2, TIMER = 35, DOESFADE = true},false,false) | |
3388 | end)) | |
3389 | for i = 1, 35 do | |
3390 | Swait() | |
3391 | for _, c in pairs(ROCKFOLDER:GetChildren()) do | |
3392 | c.CFrame = c.CFrame*CF(0,(1-(i/35))*0.6,0) | |
3393 | end | |
3394 | end | |
3395 | wait(4) | |
3396 | for i = 1, 70 do | |
3397 | Swait() | |
3398 | for _, c in pairs(ROCKFOLDER:GetChildren()) do | |
3399 | c.CanCollide = false | |
3400 | c.Transparency = c.Transparency + 1/70 | |
3401 | end | |
3402 | end | |
3403 | ROCKFOLDER:remove() | |
3404 | end)) | |
3405 | for i=0, 1.5, 0.1 / Animation_Speed do | |
3406 | Swait() | |
3407 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3408 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
3409 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed) | |
3410 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3411 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3412 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3413 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3414 | end | |
3415 | ATTACK = false | |
3416 | Rooted = false | |
3417 | end | |
3418 | end | |
3419 | ||
3420 | --//=================================\\ | |
3421 | --|| TAUNTS | |
3422 | --\\=================================// | |
3423 | ||
3424 | function Taunt_Demon() | |
3425 | ATTACK = true | |
3426 | Rooted = false | |
3427 | local TAUNT = CreateSound(159882635,Head,10,0.86,false) | |
3428 | repeat | |
3429 | Swait() | |
3430 | TAUNT.Parent = Head | |
3431 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
3432 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.3 / Animation_Speed) | |
3433 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(45)), 1 / Animation_Speed) | |
3434 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3435 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-170), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3436 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3437 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3438 | until TAUNT.Playing == false | |
3439 | ATTACK = false | |
3440 | Rooted = false | |
3441 | end | |
3442 | ||
3443 | --//=================================\\ | |
3444 | --|| ASSIGN THINGS TO KEYS | |
3445 | --\\=================================// | |
3446 | ||
3447 | function MouseDown(Mouse) | |
3448 | HOLD = true | |
3449 | if ATTACK == false then | |
3450 | if FORM == "Base" then | |
3451 | ClickSwipes() | |
3452 | elseif FORM == "Justice" then | |
3453 | elseif FORM == "Demon" then | |
3454 | ClickSwipes_Demon() | |
3455 | end | |
3456 | end | |
3457 | end | |
3458 | ||
3459 | function MouseUp(Mouse) | |
3460 | HOLD = false | |
3461 | end | |
3462 | ||
3463 | function KeyDown(Key) | |
3464 | KEYHOLD = true | |
3465 | ||
3466 | if Key == "]" and ATTACK == false and FORM ~= "Demon" then | |
3467 | ChangeToDemon() | |
3468 | end | |
3469 | ||
3470 | if FORM == "Base" then | |
3471 | ||
3472 | if Key == "z" and ATTACK == false then | |
3473 | Counter() | |
3474 | end | |
3475 | ||
3476 | if Key == "b" and ATTACK == false then | |
3477 | QuickSwipes() | |
3478 | end | |
3479 | ||
3480 | if Key == "c" and ATTACK == false then | |
3481 | JumpStrike() | |
3482 | end | |
3483 | ||
3484 | if Key == "v" and ATTACK == false then | |
3485 | RockFlair() | |
3486 | end | |
3487 | ||
3488 | if Key == ";" and ATTACK == false then | |
3489 | end | |
3490 | ||
3491 | if Key == "[" and ATTACK == false then | |
3492 | end | |
3493 | ||
3494 | elseif FORM == "Justice" then | |
3495 | ||
3496 | elseif FORM == "Demon" then | |
3497 | ||
3498 | if Key == "t" and ATTACK == false then | |
3499 | Taunt_Demon()() | |
3500 | end | |
3501 | ||
3502 | if Key == "z" and ATTACK == false then | |
3503 | Counter_Demon() | |
3504 | end | |
3505 | ||
3506 | if Key == "b" and ATTACK == false then | |
3507 | Gun_Demon() | |
3508 | end | |
3509 | ||
3510 | if Key == "c" and ATTACK == false then | |
3511 | Teleport_Demon() | |
3512 | end | |
3513 | ||
3514 | if Key == "v" and ATTACK == false then | |
3515 | RockFlair_Demon() | |
3516 | end | |
3517 | ||
3518 | end | |
3519 | end | |
3520 | ||
3521 | function KeyUp(Key) | |
3522 | KEYHOLD = false | |
3523 | end | |
3524 | ||
3525 | Mouse.Button1Down:connect(function(NEWKEY) | |
3526 | MouseDown(NEWKEY) | |
3527 | end) | |
3528 | Mouse.Button1Up:connect(function(NEWKEY) | |
3529 | MouseUp(NEWKEY) | |
3530 | end) | |
3531 | Mouse.KeyDown:connect(function(NEWKEY) | |
3532 | KeyDown(NEWKEY) | |
3533 | end) | |
3534 | Mouse.KeyUp:connect(function(NEWKEY) | |
3535 | KeyUp(NEWKEY) | |
3536 | end) | |
3537 | ||
3538 | --//=================================\\ | |
3539 | --\\=================================// | |
3540 | ||
3541 | function unanchor() | |
3542 | if UNANCHOR == true then | |
3543 | RootPart.Anchored = false | |
3544 | end | |
3545 | g = Character:GetChildren() | |
3546 | for i = 1, #g do | |
3547 | if g[i].ClassName == "Part" and g[i] ~= RootPart and g[i] ~= PENTAGRAM then | |
3548 | g[i].Anchored = false | |
3549 | end | |
3550 | end | |
3551 | g = Rapier:GetChildren() | |
3552 | for i = 1, #g do | |
3553 | if g[i]:IsA("BasePart") and g[i] ~= PENTAGRAM then | |
3554 | g[i].Anchored = false | |
3555 | end | |
3556 | end | |
3557 | end | |
3558 | ||
3559 | --//=================================\\ | |
3560 | --|| WRAP THE WHOLE SCRIPT UP | |
3561 | --\\=================================// | |
3562 | ||
3563 | Humanoid.Changed:connect(function(Jump) | |
3564 | if Jump == "Jump" then | |
3565 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
3566 | if ATTACK == false and Disable_Jump == false and JUMPING == false and HITFLOOR and FORM ~= "Demon" then | |
3567 | Humanoid.Jump = false | |
3568 | JUMPING = true | |
3569 | JumpAct(45) | |
3570 | JUMPING = false | |
3571 | elseif Disable_Jump == true then | |
3572 | Humanoid.Jump = false | |
3573 | end | |
3574 | end | |
3575 | end) | |
3576 | ||
3577 | while true do | |
3578 | Swait() | |
3579 | script.Parent = WEAPONGUI | |
3580 | if Character then | |
3581 | ANIMATE.Parent = nil | |
3582 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
3583 | v:Stop(); | |
3584 | end | |
3585 | SINE = SINE + CHANGE | |
3586 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
3587 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
3588 | local IGNORE = {} | |
3589 | if PENTAGRAM then | |
3590 | IGNORE = {Head,RightArm,LeftArm,Torso,RootPart,RightLeg,LeftLeg,Effects,Rapier,PENTAGRAM} | |
3591 | else | |
3592 | IGNORE = {Head,RightArm,LeftArm,Torso,RootPart,RightLeg,LeftLeg,Effects,Rapier} | |
3593 | end | |
3594 | local HITFLOOR,HITPOS,NORMAL = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4+Humanoid.HipHeight, IGNORE) | |
3595 | local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16) | |
3596 | if ANIM == "Walk" and TORSOVELOCITY > 1 and FORM ~= "Demon" then | |
3597 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3598 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3599 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3600 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3601 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FORM == "Demon" then | |
3602 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3603 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3604 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3605 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3606 | end | |
3607 | if FORM ~= "Demon" then | |
3608 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
3609 | ANIM = "Jump" | |
3610 | if ATTACK == false then | |
3611 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3612 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3613 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3614 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3615 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3616 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(5), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3617 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
3618 | end | |
3619 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
3620 | ANIM = "Fall" | |
3621 | if ATTACK == false then | |
3622 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3623 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3624 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3625 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3626 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3627 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3628 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
3629 | end | |
3630 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
3631 | ANIM = "Idle" | |
3632 | if ATTACK == false then | |
3633 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
3634 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
3635 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3636 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
3637 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
3638 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
3639 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
3640 | end | |
3641 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
3642 | ANIM = "Walk" | |
3643 | if ATTACK == false then | |
3644 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3645 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3646 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3647 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3648 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3649 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3650 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3651 | end | |
3652 | end | |
3653 | else | |
3654 | if ATTACK == false then | |
3655 | if TORSOVELOCITY < 1 then | |
3656 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
3657 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
3658 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
3659 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
3660 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
3661 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
3662 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
3663 | elseif TORSOVELOCITY > 1 then | |
3664 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0.3, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
3665 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(25-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
3666 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
3667 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
3668 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-35), RAD(15), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
3669 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
3670 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
3671 | end | |
3672 | end | |
3673 | end | |
3674 | if WING then | |
3675 | WING.Parent = Rapier | |
3676 | WING.Color = C3((3 - 3 * COS(SINE / 3))/255,(3 - 3 * COS(SINE / 3))/255,(3 - 3 * COS(SINE / 3))/255) | |
3677 | end | |
3678 | if WINGWELD then | |
3679 | WINGWELD.C0 = Clerp(WINGWELD.C0,CF(2.7 - 0.4 * COS(SINE / 3),2,2.8)*ANGLES(RAD(0),RAD(-50),RAD(0)) * ANGLES(RAD(10 * COS(SINE / 3)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
3680 | end | |
3681 | unanchor() | |
3682 | --Humanoid.MaxHealth = "inf" | |
3683 | --Humanoid.Health = "inf" | |
3684 | Humanoid.MaxHealth = 9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999 | |
3685 | Humanoid.Health = 9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999 | |
3686 | if Rooted == false then | |
3687 | Disable_Jump = false | |
3688 | Humanoid.WalkSpeed = Speed | |
3689 | elseif Rooted == true then | |
3690 | Disable_Jump = true | |
3691 | Humanoid.WalkSpeed = 0 | |
3692 | end | |
3693 | if sick.SoundId ~= "rbxassetid://"..PLAYINGSONG.ID then | |
3694 | sick:Play() | |
3695 | end | |
3696 | sick.SoundId = "rbxassetid://"..PLAYINGSONG.ID | |
3697 | sick.Looped = true | |
3698 | sick.Pitch = PLAYINGSONG.PITCH | |
3699 | sick.Volume = PLAYINGSONG.VOLUME*VOLUME | |
3700 | sick.Parent = Torso | |
3701 | sick.Playing = true | |
3702 | Humanoid.Name = Player.Name | |
3703 | if PENTAGRAM then | |
3704 | PENTAGRAM.Parent = Rapier | |
3705 | PENTAGRAM.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(-90), RAD(SINE), RAD(0)) | |
3706 | local DECAL = PENTAGRAM:FindFirstChildOfClass("Decal") | |
3707 | if DECAL then | |
3708 | DECAL.Transparency = DECALTRANS + (0.1 + 0.1 * SIN(SINE / 48)) | |
3709 | end | |
3710 | end | |
3711 | end | |
3712 | end | |
3713 | ||
3714 | --//=================================\\ | |
3715 | --\\=================================// | |
3716 | ||
3717 | ||
3718 | ||
3719 | ||
3720 | ||
3721 | --//====================================================\\-- | |
3722 | --|| END OF SCRIPT | |
3723 | --\\====================================================//-- |