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1-
--[[FN Five-SeveN Handgun. Developed by Fabrique National Herstal as a counterpart sidearm for 
1+
local Player, Character, Mouse  = game:service("Players").LocalPlayer, game:GetService("Players").LocalPlayer.Character, game:GetService("Players").LocalPlayer:GetMouse();
2-
the FN P90. Uses the PDW 5.7x28mm round, which can still, when fired from a pistol, approach 
2+
local Torso = Character:FindFirstChild("Torso")
3-
rifle speeds.--]]
3+
local rootPart = Character:FindFirstChild("HumanoidRootPart")
4-
if script == nil then return end
4+
local Humanoid = Character:FindFirstChild("Humanoid")
5-
Player = game.Players.LocalPlayer
5+
local Head = Character:FindFirstChild("Head")
6-
Char = Player.Character
6+
local Right_Arm = Character:FindFirstChild("Right Arm")
7-
animate = Char:findFirstChild("Animate")
7+
local Left_Arm = Character:FindFirstChild("Left Arm")
8-
if animate then
8+
local Right_Leg = Character:FindFirstChild("Right Leg")
9-
animate:Destroy()
9+
local Left_Leg = Character:FindFirstChild("Left Leg")
10-
Name = "FN 5.7 FiveSeveN"
10+
local Right_Shoulder = Torso:FindFirstChild("Right Shoulder")
11-
MC = BrickColor.new("Really blue")
11+
local Left_Shoulder = Torso:FindFirstChild("Left Shoulder")
12-
GC = BrickColor.new("Bright orange")
12+
local Right_Hip = Torso:FindFirstChild("Right Hip")
13-
SC = BrickColor.new("Camo")
13+
local Left_Hip = Torso:FindFirstChild("Left Hip")
14-
Spread = 90000
14+
local Neck = Torso:FindFirstChild("Neck")
15-
MR = 0.01
15+
local rootPart = Character:FindFirstChild("HumanoidRootPart")
16-
MagSize = 10000
16+
local rootJoint = rootPart:FindFirstChild("RootJoint")
17-
Chamber = 1
17+
local CurrentIdle = "Idling1"
18-
canHit = false
18+
local Degree = 0.0175438596491228
19-
melee = true
19+
local canremove = false
20-
selected = false
20+
local debounce = false
21-
canDual = true
21+
local UIService=game:GetService'UserInputService'
22-
dual = true
22+
_G.SongName = math.random(1,9025232)
23-
Button1Down = false
23+
sin = math.sin
24-
damage = 1
24+
Right_Leg.FormFactor 		= "Custom";
25-
canFire = true
25+
Left_Leg.FormFactor			= "Custom";
26-
canFire2 = false
26+
rootPart.Archivable 		= true;
27-
readyTime = 0.1
27+
rootJoint.Archivable 		= true;
28-
automatic = false
28+
c_new						= CFrame.new;
29-
burst = false
29+
c_angles					= CFrame.Angles;
30-
burstCount = 3
30+
i_new = Instance.new
31-
burstCountMax = 3
31+
Humanoid:ClearAllChildren();
32-
canSilence = true
32+
local isAttacking = false
33-
silenced = false
33+
local isSprinting = false
34-
canZoom = false
34+
local Animations = false
35-
zoom = false
35+
local Angle = 0
36-
switchToSingle = true
36+
local Axis = 0
37-
switchToBurst = false
37+
local angleSpeed = 1
38-
switchToAutomatic = false
38+
local axisSpeed = angleSpeed
39-
ammoGui = Instance.new("ScreenGui")
39+
local currentAnim
40-
ammoGui.Name = Name
40+
local levetatingheight = 3
41-
local frame = Instance.new("Frame")
41+
local WalkType = "Ground"
42-
frame.Name = "Frame"
42+
43-
frame.Size = UDim2.new(0, 165, 0, 60)
43+
function Sound(parent,loop,vol,id)
44-
frame.Position = UDim2.new(0, 0, 1, -400)
44+
	local s =  Instance.new('Sound',parent)
45-
frame.BackgroundColor3 = Color3.new(1, 1, 1)
45+
	s.Looped = loop
46-
frame.BorderColor3 = Color3.new(0, 0, 0)
46+
	s.Volume = vol
47-
frame.Parent = ammoGui
47+
	s.MaxDistance=200
48-
local label = Instance.new("TextLabel")
48+
	s.EmitterSize=20
49-
label.Name = "Weapon"
49+
	s.SoundId = 'rbxassetid://'..tostring(id)
50-
label.Text = "Weapon: " ..Name
50+
	s:Play()
51-
label.Size = UDim2.new(1, 0, 0, 20)
51+
	if loop == false then
52-
label.Position = UDim2.new(0, 0, 0, 0)
52+
		wait(s.TimeLength)
53-
label.BackgroundColor3 = Color3.new(1, 0, 0)
53+
		s:Destroy()
54-
label.BorderColor3 = Color3.new(0, 0, 0)
54+
	end
55-
label.Parent = frame
55+
56-
local label = Instance.new("TextLabel")
56+
57-
label.Name = "MagazinePrefix"
57+
Sound(rootPart,true,1,1316241687)
58-
label.Text = "    Magazine:"
58+
59-
label.TextXAlignment = "Left"
59+
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
60-
label.Size = UDim2.new(1, 0, 0, 20)
60+
	wld = Instance.new("Weld", wp1)
61-
label.Position = UDim2.new(0, 0, 0, 20)
61+
	wld.Part0 = wp0
62-
label.BackgroundColor3 = Color3.new(1, 1, 1)
62+
	wld.Part1 = wp1
63-
label.BorderColor3 = Color3.new(0, 0, 0)
63+
	wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
64-
label.Parent = frame
64+
	return wld
65-
local label = Instance.new("TextLabel")
65+
66-
label.Name = "Magazine"
66+
67-
label.Text = "0/0"
67+
function noOutline(part)
68-
label.TextXAlignment = "Right"
68+
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
69-
label.Size = UDim2.new(1, 0, 0, 20)
69+
70-
label.Position = UDim2.new(0, -10, 0, 20)
70+
71-
label.BackgroundTransparency = 1
71+
local function Part(Name,Color, Material, Transparency,Shape, Size, CFrame,CanCollide,Anchored,parent)
72-
label.BorderSizePixel = 0
72+
	local partie = i_new("Part",parent)
73-
label.Parent = frame
73+
	partie.Name=Name
74-
local label = Instance.new("TextLabel")
74+
	partie.BrickColor = BrickColor.new(Color)
75-
label.Name = "AmmoPrefix"
75+
	partie.Material = Material
76-
label.Text = "    5.7x28mm:"
76+
	partie.Shape = Shape
77-
label.TextXAlignment = "Left"
77+
	partie.Transparency = Transparency
78-
label.Size = UDim2.new(1, 0, 0, 20)
78+
	partie.Size = Size
79-
label.Position = UDim2.new(0, 0, 0, 40)
79+
	partie.CFrame = CFrame
80-
label.BackgroundColor3 = Color3.new(1, 1, 1)
80+
	partie.CanCollide = CanCollide
81-
label.BorderColor3 = Color3.new(0, 0, 0)
81+
	partie.Anchored = Anchored
82-
label.Parent = frame
82+
	return partie
83-
local label = Instance.new("TextLabel")
83+
84-
label.Name = "Ammo"
84+
	
85-
label.Text = "0/0"
85+
86-
label.TextXAlignment = "Right"
86+
87-
label.Size = UDim2.new(1, 0, 0, 20)
87+
function swait(num)
88-
label.Position = UDim2.new(0, -10, 0, 40)
88+
	if num == 0 or num == nil then
89-
label.BackgroundTransparency = 1
89+
		game:GetService("RunService").Stepped:wait(0)
90-
label.BorderSizePixel = 0
90+
	else
91-
label.Parent = frame
91+
		for i = 0, num do
92-
function updateGui()
92+
			game:GetService("RunService").Stepped:wait(0)
93-
        if selected == false then return end
93+
		end
94-
        if Player:FindFirstChild("PlayerGui") == nil then Instance.new("PlayerGui").Parent = Player end
94+
	end
95-
        if Player.PlayerGui:FindFirstChild(Name) == nil then
95+
96-
                ammoGui:Clone().Parent = Player.PlayerGui
96+
97-
        end
97+
function mesh(Mesh, part, meshtype, meshid, offset, scale)
98-
        Player.PlayerGui[Name].Frame.Magazine.Text = tostring(magazine.Value).. "/" ..tostring(magazineMax.Value)
98+
	local mesh = i_new(Mesh)
99-
        Player.PlayerGui[Name].Frame.Ammo.Text = tostring(ammo.Value).. "/" ..tostring(ammoMax.Value)
99+
	mesh.Parent = part
100
	if Mesh == "SpecialMesh" then
101-
function makeParts(format)
101+
		mesh.MeshType = meshtype
102-
        local model = Instance.new("Model")
102+
		mesh.MeshId = meshid
103-
        model.Name = Name
103+
	end
104-
        local pm2 = Instance.new("Part")
104+
	mesh.Offset = offset
105-
        pm2.Name = "WeldPoint"
105+
	mesh.Scale = scale
106-
        pm2.formFactor = "Symmetric"
106+
	return mesh
107-
        pm2.Size = Vector3.new(1, 1, 1)
107+
108-
        pm2.BrickColor = MC
108+
109-
        pm2.Reflectance = MR
109+
function rayCast(Pos, Dir, Max, Ignore) -- Origin Position, Direction, MaxDistance, IgnoreDescendants
110-
        pm2.CanCollide = false
110+
	return game:GetService("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
111-
        pm2.Transparency = 1
111+
112-
        pm2.Locked = true
112+
113-
        pm2.TopSurface = 0
113+
function QuaternionFromCFrame(cf) 
114-
        pm2.BottomSurface = 0
114+
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
115-
        pm2.Parent = model
115+
	local trace = m00 + m11 + m22 
116-
        local m = Instance.new("SpecialMesh")
116+
	if trace > 0 then 
117-
        m.MeshType = "Brick"
117+
		local s = math.sqrt(1 + trace) 
118-
        m.Scale = Vector3.new(0.3, 0.8, 0.4)
118+
		local recip = 0.5/s 
119-
        m.Parent = pm2
119+
		return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
120-
        if format ~= nil then
120+
	else 
121-
                local w = Instance.new("Weld")
121+
		local i = 0 
122-
                w.Part0 = pm2
122+
		if m11 > m00 then
123-
                if format == "RightHand" then
123+
			i = 1
124-
                        w.Part1 = Player.Character:FindFirstChild("Right Arm")
124+
		end
125-
                        w.C0 = CFrame.new(0, 0.9, 0.68)
125+
		if m22 > (i == 0 and m00 or m11) then 
126-
                        w.C1 = CFrame.new()
126+
			i = 2 
127-
                elseif format == "LeftHand" then
127+
		end 
128-
                        w.Part1 = Player.Character:FindFirstChild("Left Arm")
128+
		if i == 0 then 
129-
                        w.C0 = CFrame.new(0, 0.9, 0.68)
129+
			local s = math.sqrt(m00-m11-m22+1) 
130-
                        w.C1 = CFrame.new()
130+
			local recip = 0.5/s 
131-
                        model.Name = Name.. " (Left)"
131+
			return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
132-
                elseif format == "RightHolster" then
132+
		elseif i == 1 then 
133-
                        w.Part1 = Player.Character:FindFirstChild("Right Leg")
133+
			local s = math.sqrt(m11-m22-m00+1) 
134-
                        w.C0 = CFrame.new(-0.65, -0.25, 0) * CFrame.fromEulerAnglesXYZ(math.rad(25), 0, 0)
134+
			local recip = 0.5/s 
135-
                        w.C1 = CFrame.new()
135+
			return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
136-
                        model.Name = Name.. " (Holstered)"
136+
		elseif i == 2 then 
137-
                elseif format == "LeftHolster" then
137+
			local s = math.sqrt(m22-m00-m11+1) 
138-
                        w.Part1 = Player.Character:FindFirstChild("Left Leg")
138+
			local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
139-
                        w.C0 = CFrame.new(0.65, -0.25, 0) * CFrame.fromEulerAnglesXYZ(math.rad(25), 0, 0)
139+
		end 
140-
                        w.C1 = CFrame.new()
140+
	end 
141-
                        model.Name = Name.. " (Holstered, Left)"
141+
142-
                end
142+
 
143-
                w.Parent = pm2
143+
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
144-
                model.Parent = Player.Character
144+
	local xs, ys, zs = x + x, y + y, z + z 
145-
        end
145+
	local wx, wy, wz = w*xs, w*ys, w*zs 
146-
        local pm = Instance.new("Part")
146+
	local xx = x*xs 
147-
        pm.Name = "Handle"
147+
	local xy = x*ys 
148-
        pm.formFactor = "Symmetric"
148+
	local xz = x*zs 
149-
        pm.Size = Vector3.new(1, 1, 1)
149+
	local yy = y*ys 
150-
        pm.CanCollide = false
150+
	local yz = y*zs 
151-
        pm.Transparency = 1
151+
	local zz = z*zs 
152-
        pm.Locked = true
152+
	return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
153-
        pm.TopSurface = 0
153+
154-
        pm.BottomSurface = 0
154+
 
155-
        pm.Parent = model
155+
function QuaternionSlerp(a, b, t) 
156-
        local w = Instance.new("Weld")
156+
	local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
157-
        w.Part0 = pm
157+
	local startInterp, finishInterp; 
158-
        w.Part1 = pm2
158+
	if cosTheta >= 0.0001 then 
159-
        w.C0 = CFrame.new()
159+
		if (1 - cosTheta) > 0.0001 then 
160-
        w.C1 = CFrame.new()
160+
			local theta = math.acos(cosTheta) 
161-
        w.Parent = pm
161+
			local invSinTheta = 1/math.sin(theta) 
162-
        local s = Instance.new("Sound")
162+
			startInterp = math.sin((1-t)*theta)*invSinTheta 
163-
        s.Name = "Melee"
163+
			finishInterp = math.sin(t*theta)*invSinTheta  
164-
        s.SoundId = "rbxasset://sounds/swordslash.wav"
164+
		else 
165-
        s.Volume = 1
165+
			startInterp = 1-t 
166-
        s.Pitch = 2
166+
			finishInterp = t 
167-
        s.Looped = false
167+
		end 
168-
        s.Parent = pm
168+
	else 
169-
        local s = Instance.new("Sound")
169+
		if (1+cosTheta) > 0.0001 then 
170-
        s.Name = "Impact"
170+
			local theta = math.acos(-cosTheta) 
171-
        s.SoundId = "http://www.roblox.com/Asset/?id=46153268"
171+
			local invSinTheta = 1/math.sin(theta) 
172-
        s.Volume = 0.5
172+
			startInterp = math.sin((t-1)*theta)*invSinTheta 
173-
        s.Pitch = 1
173+
			finishInterp = math.sin(t*theta)*invSinTheta 
174-
        s.Looped = false
174+
		else 
175-
        s.Parent = pm                
175+
			startInterp = t-1 
176-
        local s = Instance.new("Sound")
176+
			finishInterp = t 
177-
        s.Name = "Fire"
177+
		end 
178-
        s.SoundId = "http://www.roblox.com/Asset/?id=131139535"
178+
	end 
179-
        s.Volume = 1
179+
	return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
180-
        s.Pitch = 3
180+
181-
        s.Looped = false
181+
182-
        s.Parent = pm
182+
function clerp(a, b, t) 
183-
        local s = Instance.new("Sound")
183+
	local qa = {QuaternionFromCFrame(a)}
184-
        s.Name = "Fire2"
184+
	local qb = {QuaternionFromCFrame(b)} 
185-
        s.SoundId = "http://roblox.com/asset/?id=131257506"
185+
	local ax, ay, az = a.x, a.y, a.z 
186-
        s.Volume = 1
186+
	local bx, by, bz = b.x, b.y, b.z
187-
        s.Pitch = 3
187+
	local _t = 1-t
188-
        s.Looped = false
188+
	return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
189-
        s.Parent = pm        
189+
190-
        local s = Instance.new("Sound")
190+
191-
        s.Name = "Reload"
191+
swait()
192-
        s.SoundId = "http://www.roblox.com/Asset/?id=155729479"
192+
LA_Weld = newWeld(Torso, Left_Arm, -1.5, 0.5, 0)
193-
        s.Volume = 1
193+
Left_Arm.Weld.C1 = CFrame.new(0, 0.5, 0)
194-
        s.Pitch = 3
194+
RA_Weld = newWeld(Torso, Right_Arm, 1.5, 0.5, 0)
195-
        s.Looped = false
195+
Right_Arm.Weld.C1 = CFrame.new(0, 0.5, 0)
196-
        s.Parent = pm
196+
LL_Weld = newWeld(Torso, Left_Leg, -0.5, -1, 0)
197-
        local s = Instance.new("Sound")
197+
Left_Leg.Weld.C1 = CFrame.new(0, 1, 0) -- Left_Leg.Weld.C1 = CFrame.new(0, 1, 0.15)
198-
        s.Name = "Empty"
198+
RL_Weld = newWeld(Torso, Right_Leg, 0.5, -1, 0)
199-
        s.SoundId = "http://www.roblox.com/asset/?id=132464034"
199+
Right_Leg.Weld.C1 = CFrame.new(0, 1, 0) -- Right_Leg.Weld.C1 = CFrame.new(0, 1, 0.15)
200-
        s.Volume = 1
200+
Torso_Weld = newWeld(rootPart, Torso, 0, -1, 0)
201-
        s.Pitch = 5
201+
Torso.Weld.C1 = CFrame.new(0, -1, 0)
202-
        s.Looped = false
202+
Head_Weld = newWeld(Torso, Head, 0, 1.5, 0)
203-
        s.Parent = pm
203+
204-
        local s = Instance.new("Sound")
204+
for i,v in pairs(Character:GetChildren()) do
205-
        s.Name = "Lock"
205+
	if v:IsA('Accoutrement') or v:IsA('Shirt') or v:IsA('Pants') then
206-
        s.SoundId = "http://www.roblox.com/Asset/?id=132572980"
206+
		v:Destroy()
207-
        s.Volume = 1
207+
	elseif v:IsA('Part') and v.Name=='Head' then
208-
        s.Pitch = 3
208+
		v.face:Destroy()
209-
        s.Looped = false
209+
	end
210-
        s.Parent = pm
210+
211-
        local s = Instance.new("Sound")
211+
212-
        s.Name = "Release"
212+
Character['Body Colors'].HeadColor=BrickColor.new('Really black')
213-
        s.SoundId = "http://www.roblox.com/Asset/?id=155729479"
213+
Character['Body Colors'].TorsoColor=BrickColor.new('Really black')
214-
        s.Volume = 1
214+
Character['Body Colors'].RightArmColor=BrickColor.new('Really black')
215-
        s.Pitch = 4
215+
Character['Body Colors'].LeftArmColor=BrickColor.new('Really black')
216-
        s.Looped = false
216+
Character['Body Colors'].RightLegColor=BrickColor.new('Really black')
217-
        s.Parent = pm
217+
Character['Body Colors'].LeftLegColor=BrickColor.new('Really black')
218-
        local s = Instance.new("Sound")
218+
219-
        s.Name = "Switch"
219+
Humanoid.DisplayDistanceType='None'
220-
        s.SoundId = "http://www.roblox.com/asset/?id=2697295"
220+
221-
        s.Volume = 1
221+
--Part(Name,Color, Material, Transparency,Shape, Size, CFrame,CanCollide,Anchored,parent)
222-
        s.Pitch = 10
222+
--newWeld(wp0, wp1, wc0x, wc0y, wc0z)
223-
        s.Looped = false
223+
local REye=Part('REye','Royal purple','Neon',0,'Ball',Vector3.new(.1,.1,.1),CFrame.new(0,0,0),false,false,Character)
224-
        s.Parent = pm
224+
newWeld(Head,REye,.2,.225,-.5)
225-
        local p = Instance.new("Part")
225+
local REGlow=Instance.new('SurfaceLight')
226-
        p.Name = "ShellOut"
226+
REGlow.Color=Color3.fromRGB(170,85,255)
227-
        p.formFactor = "Symmetric"
227+
REGlow.Range=6
228-
        p.Size = Vector3.new(1, 1, 1)
228+
REGlow.Brightness=10
229-
        p.Transparency = 1
229+
REGlow.Parent=REye
230-
        p.Locked = true
230+
local Glow=Instance.new('ParticleEmitter')
231-
        p.CanCollide = false
231+
Glow.Color=ColorSequence.new(Color3.fromRGB(170,85,255),Color3.fromRGB(170,85,255))
232-
        p.TopSurface = 0
232+
Glow.Texture='rbxassetid://242292318'
233-
        p.BottomSurface = 0
233+
Glow.Transparency=NumberSequence.new(.9)
234-
        p.Parent = model
234+
Glow.Size=NumberSequence.new(.225)
235-
        local w = Instance.new("Weld")
235+
Glow.Acceleration=Vector3.new(45,30,0)
236-
        w.Part0 = p
236+
Glow.LockedToPart=true
237-
        w.Part1 = pm
237+
Glow.Lifetime=NumberRange.new(.25,.25)
238-
        w.C0 = CFrame.new(0.5, 0, 0.5) * CFrame.fromEulerAnglesXYZ(0, math.rad(45), 0)
238+
Glow.Rate=1000
239-
        w.C1 = CFrame.new()
239+
Glow.EmissionDirection='Bottom'
240-
        w.Parent = p
240+
Glow.Speed=NumberRange.new(1,1)
241-
        local p = Instance.new("Part")
241+
Glow.ZOffset=2
242-
        p.Name = "Grip"
242+
Glow.Parent=REye
243-
        p.formFactor = "Symmetric"
243+
local LEye=Part('LEye','Royal purple','Neon',0,'Ball',Vector3.new(.1,.1,.1),CFrame.new(0,0,0),false,false,Character)
244-
        p.Size = Vector3.new(1, 1, 1)
244+
newWeld(Head,LEye,-.2,.225,-.5)
245-
        p.BrickColor = GC
245+
local LEGlow=Instance.new('SurfaceLight')
246-
        p.Reflectance = MR
246+
LEGlow.Color=Color3.fromRGB(170,85,255)
247-
        p.CanCollide = false
247+
LEGlow.Range=6
248-
        p.Locked = true
248+
LEGlow.Brightness=10
249-
        p.TopSurface = 0
249+
LEGlow.Parent=LEye
250-
        p.BottomSurface = 0
250+
local Glow2=Instance.new('ParticleEmitter')
251-
        p.Parent = model
251+
Glow2.Color=ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,0))
252-
        local m = Instance.new("SpecialMesh")
252+
Glow2.Texture='rbxassetid://242292318'
253-
        m.MeshType = "Brick"
253+
Glow2.Transparency=NumberSequence.new(.988)
254-
        m.Scale = Vector3.new(0.261, 0.42, 0.7)
254+
Glow2.Size=NumberSequence.new(5)
255-
        m.Parent = p
255+
Glow2.LockedToPart=false
256-
        local w = Instance.new("Weld")
256+
Glow2.Lifetime=NumberRange.new(.5,.5)
257-
        w.Part0 = p
257+
Glow2.Rate=1000
258-
        w.Part1 = pm
258+
Glow2.EmissionDirection='Top'
259-
        w.C0 = CFrame.new(0, -0.022, -0.4) * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0)
259+
Glow2.Speed=NumberRange.new(1,1)
260-
        w.C1 = CFrame.new()
260+
Glow2.VelocitySpread=Vector3.new(0,0,60)
261-
        w.Parent = p
261+
Glow2.ZOffset=1
262-
        local p = Instance.new("Part")
262+
Glow2.Parent=Torso
263-
        p.Name = "Magazine"
263+
264-
        p.formFactor = "Symmetric"
264+
sine = 0
265-
        p.Size = Vector3.new(1, 1, 1)
265+
change = 1
266-
        p.BrickColor = MC
266+
sprint=false
267-
        p.Reflectance = MR
267+
local punches={
268-
        p.CanCollide = false
268+
	a=false,
269-
        p.Locked = true
269+
	b=false,
270-
        p.TopSurface = 0
270+
	c=false
271-
        p.BottomSurface = 0
271+
}
272-
        p.Parent = model
272+
273-
        local m = Instance.new("SpecialMesh")
273+
UIService.InputBegan:connect(function(Input,GUIProcessed)
274-
        m.MeshType = "Brick"
274+
	if not GUIProcessed and Input.UserInputType==Enum.UserInputType.MouseButton1 then
275-
        m.Scale = Vector3.new(0.24, 0.38, 0.74)
275+
		if punches.a==false then
276-
        m.Parent = p
276+
			punches.a=true wait(.4) punches.a=false
277-
        local w = Instance.new("Weld")
277+
		else
278-
        w.Part0 = p
278+
			punches.a=true
279-
        w.Part1 = pm
279+
			print('a ',punches.a)
280-
        w.C0 = CFrame.new(0, -0.02, -0.42) * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0)
280+
			if punches.b==false then
281-
        w.C1 = CFrame.new()
281+
				punches.b=true wait(.4) punches.b=false
282-
        w.Parent = p
282+
			else
283-
        local p = Instance.new("Part")
283+
				punches.b=true
284-
        p.Name = "Rail"
284+
				print('b ',punches.b)
285-
        p.CanCollide = false
285+
				if punches.c==false then
286-
        p.formFactor = "Symmetric"
286+
					punches.c=true wait(.4) punches.c=false
287-
        p.Size = Vector3.new(1, 1, 1)
287+
				else
288-
        p.BrickColor = GC
288+
					punches.c=true
289-
        p.Reflectance = MR
289+
					print('c ',punches.c)
290-
        p.Locked = true
290+
					print('a ',punches.a,'b ',punches.b,'c ',punches.c)
291-
        p.TopSurface = 0
291+
				end
292-
        p.BottomSurface = 0
292+
			end
293-
        p.Parent = model
293+
		end
294-
        local m = Instance.new("BlockMesh")
294+
	elseif not GUIProcessed and Input.KeyCode==Enum.KeyCode.LeftShift then
295-
        m.Scale = Vector3.new(0.15, 0.05, 0.1)
295+
		sprint=true
296-
        m.Parent = p
296+
	end
297-
        local w = Instance.new("Weld")
297+
end)
298-
        w.Part0 = p
298+
299-
        w.Part1 = pm
299+
UIService.InputEnded:connect(function(Input,GUIProcessed)
300-
        w.C0 = CFrame.new(0, 0.55, -0.08)
300+
	if not GUIProcessed and Input.KeyCode==Enum.KeyCode.LeftShift then
301-
        w.C1 = CFrame.new()
301+
		sprint=false
302-
        w.Parent = p
302+
	end
303-
        local p = Instance.new("Part")
303+
end)
304-
        p.Name = "Rail"
304+
305-
        p.CanCollide = false
305+
game:GetService("RunService").RenderStepped:connect(function()
306-
        p.formFactor = "Symmetric"
306+
	Angle = (Angle % 100) + angleSpeed/10
307-
        p.Size = Vector3.new(1, 1, 1)
307+
	Axis = (Axis % 100) + axisSpeed/10
308-
        p.BrickColor = GC
308+
	walkingMagnitude = Vector3.new(rootPart.Velocity.X, 0, rootPart.Velocity.Z).magnitude
309-
        p.Reflectance = MR
309+
	jumpVel = Torso.Velocity.Y
310-
        p.Locked = true
310+
	sine = change + sine
311-
        p.TopSurface = 0
311+
312-
        p.BottomSurface = 0
312+
	if(Humanoid.Jump) and jumpVel > 1 then
313-
        p.Parent = model
313+
		currentAnim = "Jumping"
314-
        local m = Instance.new("BlockMesh")
314+
	elseif walkingMagnitude < 2 then
315-
        m.Scale = Vector3.new(0.15, 0.05, 0.1)
315+
		currentAnim = "Idling"
316-
        m.Parent = p
316+
	elseif isSprinting == true then
317-
        local w = Instance.new("Weld")
317+
		currentAnim = "Sprinting"
318-
        w.Part0 = p
318+
	elseif walkingMagnitude > 2 then
319-
        w.Part1 = pm
319+
		currentAnim = "Walking"
320-
        w.C0 = CFrame.new(0, 0.65, -0.08)
320+
	elseif isAttacking == true then
321-
        w.C1 = CFrame.new()
321+
		currentAnim = "Attacking"
322-
        w.Parent = p
322+
	end
323-
        local p = Instance.new("Part")
323+
324-
        p.Name = "Rail"
324+
	if currentAnim == "Jumping" and Animations == false then
325-
        p.CanCollide = false
325+
		angleSpeed = 2
326-
        p.formFactor = "Symmetric"
326+
		axisSpeed = 2
327-
        p.Size = Vector3.new(1, 1, 1)
327+
		RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
328-
        p.BrickColor = GC
328+
		LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
329-
        p.Reflectance = MR
329+
		LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
330-
        p.Locked = true
330+
		RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
331-
        p.TopSurface = 0
331+
		Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
332-
        p.BottomSurface = 0
332+
		Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)	
333-
        p.Parent = model
333+
	elseif currentAnim == "Idling" and Animations == false then
334-
        local m = Instance.new("BlockMesh")
334+
		angleSpeed = 1
335-
        m.Scale = Vector3.new(0.15, 0.05, 0.1)
335+
		axisSpeed = 1
336-
        m.Parent = p
336+
		change = 0.5
337-
        local w = Instance.new("Weld")
337+
		RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, .5, 0) * c_angles(math.rad(45), math.rad(-3), math.rad(-10)), 0.15)
338-
        w.Part0 = p
338+
		LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(45), math.rad(5), math.rad(20)), 0.15)
339-
        w.Part1 = pm
339+
		LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(85), math.rad(0), math.rad(-20)), 0.15)
340-
        w.C0 = CFrame.new(0, 0.75, -0.08)
340+
		RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(85), math.rad(0), math.rad(30)), 0.15)
341-
        w.C1 = CFrame.new()
341+
		Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -2.5, 0) * c_angles(math.rad(10), math.rad(0), math.rad(0)), 0.15)
342-
        w.Parent = p        
342+
		Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
343-
        local p = Instance.new("Part")
343+
	elseif currentAnim == "Walking" and Animations == false then
344-
        p.Name = "Trigger"
344+
		if sprint==false then
345-
        p.formFactor = "Symmetric"
345+
			angleSpeed = 1
346-
        p.Size = Vector3.new(1, 1, 1)
346+
			axisSpeed = 1
347-
        p.BrickColor = BrickColor.new("Black")
347+
			Humanoid.WalkSpeed = 16
348-
        p.Reflectance = MR
348+
			RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), -math.sin((rootPart.RotVelocity.X/5))/2, math.sin((-rootPart.RotVelocity.Y/5))/2), 0.15)
349-
        p.CanCollide = false
349+
			LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.sin((rootPart.RotVelocity.X/5))/2, -math.sin((-rootPart.RotVelocity.Y/5))/2), 0.15)
350-
        p.Locked = true
350+
			LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.sin(sine/2)/1.5, math.sin((rootPart.RotVelocity.Y/5))/2, -math.sin((rootPart.RotVelocity.Y/5))/2), 0.15)
351-
        p.TopSurface = 0
351+
			RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(-math.sin(sine/2)/1.5, -math.sin((rootPart.RotVelocity.Y/5))/2, math.sin((-rootPart.RotVelocity.Y/5))/2), 0.15)
352-
        p.BottomSurface = 0
352+
			Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.sin((rootPart.RotVelocity.Y/30))/2), 0.15)
353-
        p.Parent = model
353+
			Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.sin((rootPart.RotVelocity.Y/2.5))/2, math.rad(0)), 0.15)	
354-
        local m = Instance.new("BlockMesh")
354+
		else
355-
        m.Scale = Vector3.new(0.1, 0.4, 0.16)
355+
			angleSpeed = 10
356-
        m.Parent = p
356+
			axisSpeed = 10
357-
        local w = Instance.new("Weld")
357+
			Humanoid.WalkSpeed = 60
358-
        w.Part0 = p
358+
			RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-40)+(-math.sin(sine/20)/5), -math.sin((rootPart.RotVelocity.X/3))/2, math.sin((-rootPart.RotVelocity.Y/3))/2), 0.15)
359-
        w.Part1 = pm
359+
			LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-40)+(-math.sin(sine/20)/5), math.sin((rootPart.RotVelocity.X/3))/2, -math.sin((-rootPart.RotVelocity.Y/3))/2), 0.15)
360-
        w.C0 = CFrame.new(0, 0.06, -0.25)
360+
			LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.sin(sine/1)/1, math.sin((rootPart.RotVelocity.Y/3))/2, -math.sin((rootPart.RotVelocity.Y/3))/2), 0.15)
361-
        w.C1 = CFrame.new()
361+
			RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(-math.sin(sine/1)/1, -math.sin((rootPart.RotVelocity.Y/3))/2, math.sin((-rootPart.RotVelocity.Y/3))/2), 0.15)
362-
        w.Parent = p
362+
			Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.sin((rootPart.RotVelocity.Y/15))/2), 0.15)
363-
        local p = Instance.new("Part")
363+
			Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.sin((rootPart.RotVelocity.Y/1))/2, math.rad(0)), 0.15)	
364-
        p.Name = "TriggerGuard"
364+
		end
365-
        p.formFactor = "Symmetric"
365+
	end
366-
        p.Size = Vector3.new(1, 1, 1)
366+
end)
367-
        p.BrickColor = GC
367+
function chatfunc(text)
368-
        p.CanCollide = false
368+
local chat = coroutine.wrap(function()
369-
        p.Locked = true
369+
if chara:FindFirstChild("TalkingBillBoard")~= nil then
370-
        p.TopSurface = 0
370+
chara:FindFirstChild("TalkingBillBoard"):destroy()
371-
        p.BottomSurface = 0
371+
372-
        p.Parent = model
372+
local naeeym2 = Instance.new("BillboardGui",chara)
373-
        local m = Instance.new("SpecialMesh")
373+
naeeym2.Size = UDim2.new(0,100,0,40)
374-
        m.MeshType = "FileMesh"
374+
naeeym2.StudsOffset = Vector3.new(0,3,0)
375-
        m.MeshId = "http://www.roblox.com/asset/?id=3270017"
375+
naeeym2.Adornee = chara.Head
376-
        m.Scale = Vector3.new(0.34, 0.34, 0.8)
376+
naeeym2.Name = "TalkingBillBoard"
377-
        m.Parent = p
377+
local tecks2 = Instance.new("TextLabel",naeeym2)
378-
        local w = Instance.new("Weld")
378+
tecks2.BackgroundTransparency = 1
379-
        w.Part0 = p
379+
tecks2.BorderSizePixel = 0
380-
        w.Part1 = pm
380+
tecks2.Text = ""
381-
        w.C0 = CFrame.new(-0.25, 0.18, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
381+
tecks2.Font = "Fantasy"
382-
        w.C1 = CFrame.new()
382+
tecks2.FontSize = "Size24"
383-
        w.Parent = p                
383+
tecks2.TextStrokeTransparency = 0
384-
        local p = Instance.new("Part")
384+
tecks2.TextColor3 = Color3.new(.6,0,0)
385-
        p.Name = "Base"
385+
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
386-
        p.CanCollide = false
386+
tecks2.Size = UDim2.new(1,0,0.5,0)
387-
        p.formFactor = "Symmetric"
387+
local shk = coroutine.wrap(function()
388-
        p.Size = Vector3.new(1, 1, 1)
388+
while tecks2 ~= nil do
389-
        p.BrickColor = GC
389+
wait(.05)
390-
        p.Reflectance = MR
390+
tecks2.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
391-
        p.Locked = true
391+
392-
        p.TopSurface = 0
392+
end)
393-
        p.BottomSurface = 0
393+
shk()
394-
        p.Parent = model
394+
for i = 1,string.len(text),1 do
395-
        local m = Instance.new("SpecialMesh")
395+
tecks2.Text = string.sub(text,1,i)
396-
        m.MeshType = "Brick"
396+
wait(0.01)
397-
        m.Scale = Vector3.new(0.261, 0.9, 0.248)
397+
398-
        m.Parent = p
398+
wait(1)
399-
        local w = Instance.new("Weld")
399+
for i = 1, 5 do
400-
        w.Part0 = p
400+
wait(.01)
401-
        w.Part1 = pm
401+
tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0)
402-
        w.C0 = CFrame.new(0, 0.045, -0.066)
402+
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2
403-
        w.C1 = CFrame.new()
403+
tecks2.TextTransparency = tecks2.TextTransparency + .2
404-
        w.Parent = p
404+
405-
        local p = Instance.new("Part")
405+
naeeym2:Destroy()
406-
        p.Name = "Base"
406+
end)
407-
        p.CanCollide = false
407+
chat()
408-
        p.formFactor = "Symmetric"
408+
409-
        p.Size = Vector3.new(1, 1, 1)
409+
 
410-
        p.BrickColor = GC
410+
function onChatted(msg)
411-
        p.Reflectance = MR
411+
chatfunc(msg)
412-
        p.Locked = true
412+
413-
        p.TopSurface = 0
413+
player.Chatted:connect(onChatted)