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| 1 | - | --Script made by Mönster of Ac-web |
| 1 | + | --[[ |
| 2 | - | --Support from Crow |
| 2 | + | Script made by Mönster of Ac-web |
| 3 | Support from Crow | |
| 4 | ||
| 5 | - | if (pUnit:IsInGroup() == true) and (pUnit:IsGroupFull() == true) then --Will this stuff work? :P |
| 5 | + | Fixed by Rochet2 |
| 6 | - | pUnit:GossipCreateMenu(100, pPlayer, 0) |
| 6 | + | |
| 7 | - | pUnit:GossipMenuAddItem(6, "Convert my group to Raid!", 1, 0) |
| 7 | + | Notes: |
| 8 | - | pUnit:GossipMenuAddItem(6, "Nevermind, Sorry.", 2, 0) |
| 8 | + | You are mixing pUnit and pPlayer in places where you should use pPlayer |
| 9 | - | pUnit:GossipSendMenu(pPlayer) |
| 9 | + | You are doing the compairing statements wrong: if(intid = 1) then; You should use == instead of = |
| 10 | - | else |
| 10 | + | Gossip does not need to be completed if a gossip menu is not created (on gossip hello) |
| 11 | - | pPlayer:GossipComplete() |
| 11 | + | It is good practice not to write: if (pPlayer:IsInGroup() == true); But if (pPlayer:IsInGroup()) instead |
| 12 | - | end |
| 12 | + | |
| 13 | - | end |
| 13 | + | Identation would be good to be in order |
| 14 | - | |
| 14 | + | ]] |
| 15 | ||
| 16 | - | if (intid = 1) then |
| 16 | + | |
| 17 | - | pUnit:ExpandToRaid() --Forcably converts to raid. |
| 17 | + | if (pPlayer:IsInGroup() and pPlayer:IsGroupFull()) then |
| 18 | - | pPlayer:GossipComplete() |
| 18 | + | pUnit:GossipCreateMenu(100, pPlayer, 0) |
| 19 | - | end |
| 19 | + | pUnit:GossipMenuAddItem(6, "Convert my group to Raid!", 1, 0) |
| 20 | - | if (intid = 2) then |
| 20 | + | pUnit:GossipMenuAddItem(6, "Nevermind, Sorry.", 2, 0) |
| 21 | - | pPlayer:GossipComplete() |
| 21 | + | pUnit:GossipSendMenu(pPlayer) |
| 22 | - | end |
| 22 | + | end |
| 23 | end | |
| 24 | ||
| 25 | function RaidGroup_OnGossipSelect(pUnit, event, pPlayer, id, intid, code) | |
| 26 | if (intid == 1) then | |
| 27 | pPlayer:ExpandToRaid() -- Force group to raid | |
| 28 | end | |
| 29 | pPlayer:GossipComplete() | |
| 30 | end | |
| 31 | ||
| 32 | RegisterUnitGossipEvent(90091, 1, RaidGroup) | |
| 33 | RegisterUnitGossipEvent(90091, 2, RaidGroup_OnGossipSelect) |