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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | function sandbox(var,func) | |
5 | local env = getfenv(func) | |
6 | local newenv = setmetatable({},{ | |
7 | __index = function(self,k) | |
8 | if k=="script" then | |
9 | return var | |
10 | else | |
11 | return env[k] | |
12 | end | |
13 | end, | |
14 | }) | |
15 | setfenv(func,newenv) | |
16 | return func | |
17 | end | |
18 | cors = {} | |
19 | mas = Instance.new("Model",game:GetService("Lighting")) | |
20 | Sky0 = Instance.new("Sky") | |
21 | Sky0.Parent = mas | |
22 | Sky0.CelestialBodiesShown = false | |
23 | Sky0.SkyboxBk = "rbxassetid://12064107" | |
24 | Sky0.SkyboxDn = "rbxassetid://12064152" | |
25 | Sky0.SkyboxFt = "rbxassetid://12064121" | |
26 | Sky0.SkyboxLf = "rbxassetid://12063984" | |
27 | Sky0.SkyboxRt = "rbxassetid://12064115" | |
28 | Sky0.SkyboxUp = "rbxassetid://12064131" | |
29 | for i,v in pairs(mas:GetChildren()) do | |
30 | v.Parent = game:GetService("Lighting") | |
31 | pcall(function() v:MakeJoints() end) | |
32 | end | |
33 | mas:Destroy() | |
34 | for i,v in pairs(cors) do | |
35 | spawn(function() | |
36 | pcall(v) | |
37 | end) | |
38 | end | |
39 | ||
40 | wait(0.2) | |
41 | ||
42 | - | Player = owner |
42 | + | Player = determivanoss |
43 | PlayerGui = Player.PlayerGui | |
44 | Cam = workspace.CurrentCamera | |
45 | Backpack = Player.Backpack | |
46 | Character = Player.Character | |
47 | Humanoid = Character.Humanoid | |
48 | RootPart = Character["HumanoidRootPart"] | |
49 | Torso = Character["Torso"] | |
50 | Head = Character["Head"] | |
51 | RightArm = Character["Right Arm"] | |
52 | LeftArm = Character["Left Arm"] | |
53 | RightLeg = Character["Right Leg"] | |
54 | LeftLeg = Character["Left Leg"] | |
55 | RootJoint = RootPart["RootJoint"] | |
56 | Neck = Torso["Neck"] | |
57 | RightShoulder = Torso["Right Shoulder"] | |
58 | LeftShoulder = Torso["Left Shoulder"] | |
59 | RightHip = Torso["Right Hip"] | |
60 | LeftHip = Torso["Left Hip"] | |
61 | local TIME = 0 | |
62 | local sick = Instance.new("Sound",Torso) | |
63 | ||
64 | IT = Instance.new | |
65 | CF = CFrame.new | |
66 | VT = Vector3.new | |
67 | RAD = math.rad | |
68 | C3 = Color3.new | |
69 | UD2 = UDim2.new | |
70 | BRICKC = BrickColor.new | |
71 | ANGLES = CFrame.Angles | |
72 | EULER = CFrame.fromEulerAnglesXYZ | |
73 | COS = math.cos | |
74 | ACOS = math.acos | |
75 | SIN = math.sin | |
76 | ASIN = math.asin | |
77 | ABS = math.abs | |
78 | MRANDOM = math.random | |
79 | FLOOR = math.floor | |
80 | ||
81 | --//=================================\\ | |
82 | --|| USEFUL VALUES | |
83 | --\\=================================// | |
84 | ||
85 | Animation_Speed = 3 | |
86 | local FORCERESET = false | |
87 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
88 | local Speed = 16 | |
89 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
90 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
91 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
92 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
93 | local DAMAGEMULTIPLIER = 1 | |
94 | local ANIM = "Idle" | |
95 | local ATTACK = false | |
96 | local EQUIPPED = false | |
97 | local HOLD = false | |
98 | local COMBO = 1 | |
99 | local Rooted = false | |
100 | local SINE = 0 | |
101 | local KEYHOLD = false | |
102 | local CHANGE = 2 / Animation_Speed | |
103 | local WALKINGANIM = false | |
104 | local VALUE1 = false | |
105 | local VALUE2 = false | |
106 | local ROBLOXIDLEANIMATION = IT("Animation") | |
107 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
108 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
109 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
110 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
111 | WEAPONGUI.Name = "BanishV3Gui" | |
112 | local Weapon = IT("Model") | |
113 | Weapon.Name = "Adds" | |
114 | local Effects = IT("Folder", Weapon) | |
115 | Effects.Name = "Effects" | |
116 | local Gun = IT("Model") | |
117 | Gun.Name = "Gun" | |
118 | local ANIMATOR = Humanoid.Animator | |
119 | local ANIMATE = Character:FindFirstChild("Animate") | |
120 | local UNANCHOR = true | |
121 | local TOBANISH = {} | |
122 | script.Parent = PlayerGui | |
123 | local Boost = false | |
124 | local Player_Size = 1 | |
125 | local SIZE = 1 | |
126 | local WHITELIST = {} | |
127 | local Milk = false | |
128 | local VIS = 243281095 | |
129 | local VOLUME = 1 | |
130 | local PITCH = 1 | |
131 | local INSTANT = false | |
132 | local INTRO = false | |
133 | local Chill = false | |
134 | local Mode = "idk" | |
135 | ||
136 | VIS = 1138145518 | |
137 | VOLUME = 1.5 | |
138 | PITCH = 1 | |
139 | ||
140 | --//=================================\\ | |
141 | --\\=================================// | |
142 | ||
143 | ||
144 | --//=================================\\ | |
145 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
146 | --\\=================================// | |
147 | ||
148 | ArtificialHB = Instance.new("BindableEvent", script) | |
149 | ArtificialHB.Name = "ArtificialHB" | |
150 | ||
151 | script:WaitForChild("ArtificialHB") | |
152 | ||
153 | frame = Frame_Speed | |
154 | tf = 0 | |
155 | allowframeloss = false | |
156 | tossremainder = false | |
157 | lastframe = tick() | |
158 | script.ArtificialHB:Fire() | |
159 | ||
160 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
161 | tf = tf + s | |
162 | if tf >= frame then | |
163 | if allowframeloss then | |
164 | script.ArtificialHB:Fire() | |
165 | lastframe = tick() | |
166 | else | |
167 | for i = 1, math.floor(tf / frame) do | |
168 | script.ArtificialHB:Fire() | |
169 | end | |
170 | lastframe = tick() | |
171 | end | |
172 | if tossremainder then | |
173 | tf = 0 | |
174 | else | |
175 | tf = tf - frame * math.floor(tf / frame) | |
176 | end | |
177 | end | |
178 | end) | |
179 | ||
180 | --//=================================\\ | |
181 | --\\=================================// | |
182 | ||
183 | --//=================================\\ | |
184 | --|| SOME FUNCTIONS | |
185 | --\\=================================// | |
186 | ||
187 | Debris = game:GetService("Debris") | |
188 | ||
189 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
190 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
191 | end | |
192 | ||
193 | function PositiveAngle(NUMBER) | |
194 | if NUMBER >= 0 then | |
195 | NUMBER = 0 | |
196 | end | |
197 | return NUMBER | |
198 | end | |
199 | ||
200 | function NegativeAngle(NUMBER) | |
201 | if NUMBER <= 0 then | |
202 | NUMBER = 0 | |
203 | end | |
204 | return NUMBER | |
205 | end | |
206 | ||
207 | function Swait(NUMBER) | |
208 | if NUMBER == 0 or NUMBER == nil then | |
209 | ArtificialHB.Event:wait() | |
210 | else | |
211 | for i = 1, NUMBER do | |
212 | ArtificialHB.Event:wait() | |
213 | end | |
214 | end | |
215 | end | |
216 | ||
217 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
218 | local NEWMESH = IT(MESH) | |
219 | if MESH == "SpecialMesh" then | |
220 | NEWMESH.MeshType = MESHTYPE | |
221 | if MESHID ~= "nil" and MESHID ~= "" then | |
222 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
223 | end | |
224 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
225 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
226 | end | |
227 | end | |
228 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
229 | NEWMESH.Scale = SCALE | |
230 | NEWMESH.Parent = PARENT | |
231 | return NEWMESH | |
232 | end | |
233 | ||
234 | local Create = LoadLibrary("RbxUtility").Create | |
235 | ||
236 | function RemoveOutlines(part) | |
237 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
238 | end | |
239 | ||
240 | CFuncs = { | |
241 | ["Part"] = { | |
242 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
243 | local Part = Create("Part"){ | |
244 | Parent = Parent, | |
245 | Reflectance = Reflectance, | |
246 | Transparency = Transparency, | |
247 | CanCollide = false, | |
248 | Locked = true, | |
249 | BrickColor = BrickColor.new(tostring(BColor)), | |
250 | Name = Name, | |
251 | Size = Size, | |
252 | Material = Material, | |
253 | } | |
254 | RemoveOutlines(Part) | |
255 | return Part | |
256 | end; | |
257 | }; | |
258 | ||
259 | ["Mesh"] = { | |
260 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
261 | local Msh = Create(Mesh){ | |
262 | Parent = Part, | |
263 | Offset = OffSet, | |
264 | Scale = Scale, | |
265 | } | |
266 | if Mesh == "SpecialMesh" then | |
267 | Msh.MeshType = MeshType | |
268 | Msh.MeshId = MeshId | |
269 | end | |
270 | return Msh | |
271 | end; | |
272 | }; | |
273 | ||
274 | ["Mesh"] = { | |
275 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
276 | local Msh = Create(Mesh){ | |
277 | Parent = Part, | |
278 | Offset = OffSet, | |
279 | Scale = Scale, | |
280 | } | |
281 | if Mesh == "SpecialMesh" then | |
282 | Msh.MeshType = MeshType | |
283 | Msh.MeshId = MeshId | |
284 | end | |
285 | return Msh | |
286 | end; | |
287 | }; | |
288 | ||
289 | ["Weld"] = { | |
290 | Create = function(Parent, Part0, Part1, C0, C1) | |
291 | local Weld = Create("Weld"){ | |
292 | Parent = Parent, | |
293 | Part0 = Part0, | |
294 | Part1 = Part1, | |
295 | C0 = C0, | |
296 | C1 = C1, | |
297 | } | |
298 | return Weld | |
299 | end; | |
300 | }; | |
301 | ||
302 | ["Sound"] = { | |
303 | Create = function(id, par, vol, pit) | |
304 | coroutine.resume(coroutine.create(function() | |
305 | local S = Create("Sound"){ | |
306 | Volume = vol, | |
307 | Name = "EffectSoundo", | |
308 | Pitch = pit or 1, | |
309 | SoundId = id, | |
310 | Parent = par or workspace, | |
311 | } | |
312 | wait() | |
313 | S:play() | |
314 | game:GetService("Debris"):AddItem(S, 10) | |
315 | end)) | |
316 | end; | |
317 | }; | |
318 | ||
319 | ["TimeSound"] = { | |
320 | Create = function(id, par, vol, pit, timepos) | |
321 | coroutine.resume(coroutine.create(function() | |
322 | local S = Create("Sound"){ | |
323 | Volume = vol, | |
324 | Name = "EffectSoundo", | |
325 | Pitch = pit or 1, | |
326 | SoundId = id, | |
327 | TimePosition = timepos, | |
328 | Parent = par or workspace, | |
329 | } | |
330 | wait() | |
331 | S:play() | |
332 | game:GetService("Debris"):AddItem(S, 10) | |
333 | end)) | |
334 | end; | |
335 | }; | |
336 | ["EchoSound"] = { | |
337 | Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl) | |
338 | coroutine.resume(coroutine.create(function() | |
339 | local Sas = Create("Sound"){ | |
340 | Volume = vol, | |
341 | Name = "EffectSoundo", | |
342 | Pitch = pit or 1, | |
343 | SoundId = id, | |
344 | TimePosition = timepos, | |
345 | Parent = par or workspace, | |
346 | } | |
347 | local E = Create("EchoSoundEffect"){ | |
348 | Delay = echodelay, | |
349 | Name = "Echo", | |
350 | Feedback = fedb, | |
351 | DryLevel = dryl, | |
352 | Parent = Sas, | |
353 | } | |
354 | wait() | |
355 | Sas:play() | |
356 | game:GetService("Debris"):AddItem(Sas, delays) | |
357 | end)) | |
358 | end; | |
359 | }; | |
360 | ||
361 | ["LongSound"] = { | |
362 | Create = function(id, par, vol, pit) | |
363 | coroutine.resume(coroutine.create(function() | |
364 | local S = Create("Sound"){ | |
365 | Volume = vol, | |
366 | Pitch = pit or 1, | |
367 | SoundId = id, | |
368 | Parent = par or workspace, | |
369 | } | |
370 | wait() | |
371 | S:play() | |
372 | game:GetService("Debris"):AddItem(S, 60) | |
373 | end)) | |
374 | end; | |
375 | }; | |
376 | ||
377 | ["ParticleEmitter"] = { | |
378 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
379 | local fp = Create("ParticleEmitter"){ | |
380 | Parent = Parent, | |
381 | Color = ColorSequence.new(Color1, Color2), | |
382 | LightEmission = LightEmission, | |
383 | Size = Size, | |
384 | Texture = Texture, | |
385 | Transparency = Transparency, | |
386 | ZOffset = ZOffset, | |
387 | Acceleration = Accel, | |
388 | Drag = Drag, | |
389 | LockedToPart = LockedToPart, | |
390 | VelocityInheritance = VelocityInheritance, | |
391 | EmissionDirection = EmissionDirection, | |
392 | Enabled = Enabled, | |
393 | Lifetime = LifeTime, | |
394 | Rate = Rate, | |
395 | Rotation = Rotation, | |
396 | RotSpeed = RotSpeed, | |
397 | Speed = Speed, | |
398 | VelocitySpread = VelocitySpread, | |
399 | } | |
400 | return fp | |
401 | end; | |
402 | }; | |
403 | ||
404 | CreateTemplate = { | |
405 | ||
406 | }; | |
407 | } | |
408 | ||
409 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
410 | local NEWPART = IT("Part") | |
411 | NEWPART.formFactor = FORMFACTOR | |
412 | NEWPART.Reflectance = REFLECTANCE | |
413 | NEWPART.Transparency = TRANSPARENCY | |
414 | NEWPART.CanCollide = false | |
415 | NEWPART.Locked = true | |
416 | NEWPART.Anchored = true | |
417 | if ANCHOR == false then | |
418 | NEWPART.Anchored = false | |
419 | end | |
420 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
421 | NEWPART.Name = NAME | |
422 | NEWPART.Size = SIZE | |
423 | NEWPART.Position = Torso.Position | |
424 | NEWPART.Material = MATERIAL | |
425 | NEWPART:BreakJoints() | |
426 | NEWPART.Parent = PARENT | |
427 | return NEWPART | |
428 | end | |
429 | ||
430 | local function weldBetween(a, b) | |
431 | local weldd = Instance.new("ManualWeld") | |
432 | weldd.Part0 = a | |
433 | weldd.Part1 = b | |
434 | weldd.C0 = CFrame.new() | |
435 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
436 | weldd.Parent = a | |
437 | return weldd | |
438 | end | |
439 | ||
440 | ||
441 | function QuaternionFromCFrame(cf) | |
442 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
443 | local trace = m00 + m11 + m22 | |
444 | if trace > 0 then | |
445 | local s = math.sqrt(1 + trace) | |
446 | local recip = 0.5 / s | |
447 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
448 | else | |
449 | local i = 0 | |
450 | if m11 > m00 then | |
451 | i = 1 | |
452 | end | |
453 | if m22 > (i == 0 and m00 or m11) then | |
454 | i = 2 | |
455 | end | |
456 | if i == 0 then | |
457 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
458 | local recip = 0.5 / s | |
459 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
460 | elseif i == 1 then | |
461 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
462 | local recip = 0.5 / s | |
463 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
464 | elseif i == 2 then | |
465 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
466 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
467 | end | |
468 | end | |
469 | end | |
470 | ||
471 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
472 | local xs, ys, zs = x + x, y + y, z + z | |
473 | local wx, wy, wz = w * xs, w * ys, w * zs | |
474 | local xx = x * xs | |
475 | local xy = x * ys | |
476 | local xz = x * zs | |
477 | local yy = y * ys | |
478 | local yz = y * zs | |
479 | local zz = z * zs | |
480 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
481 | end | |
482 | ||
483 | function QuaternionSlerp(a, b, t) | |
484 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
485 | local startInterp, finishInterp; | |
486 | if cosTheta >= 0.0001 then | |
487 | if (1 - cosTheta) > 0.0001 then | |
488 | local theta = ACOS(cosTheta) | |
489 | local invSinTheta = 1 / SIN(theta) | |
490 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
491 | finishInterp = SIN(t * theta) * invSinTheta | |
492 | else | |
493 | startInterp = 1 - t | |
494 | finishInterp = t | |
495 | end | |
496 | else | |
497 | if (1 + cosTheta) > 0.0001 then | |
498 | local theta = ACOS(-cosTheta) | |
499 | local invSinTheta = 1 / SIN(theta) | |
500 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
501 | finishInterp = SIN(t * theta) * invSinTheta | |
502 | else | |
503 | startInterp = t - 1 | |
504 | finishInterp = t | |
505 | end | |
506 | end | |
507 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
508 | end | |
509 | ||
510 | function Clerp(a, b, t) | |
511 | local qa = {QuaternionFromCFrame(a)} | |
512 | local qb = {QuaternionFromCFrame(b)} | |
513 | local ax, ay, az = a.x, a.y, a.z | |
514 | local bx, by, bz = b.x, b.y, b.z | |
515 | local _t = 1 - t | |
516 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
517 | end | |
518 | ||
519 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
520 | local frame = IT("Frame") | |
521 | frame.BackgroundTransparency = TRANSPARENCY | |
522 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
523 | frame.Position = POSITION | |
524 | frame.Size = SIZE | |
525 | frame.BackgroundColor3 = COLOR | |
526 | frame.BorderColor3 = BORDERCOLOR | |
527 | frame.Name = NAME | |
528 | frame.Parent = PARENT | |
529 | return frame | |
530 | end | |
531 | ||
532 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
533 | local label = IT("TextLabel") | |
534 | label.BackgroundTransparency = 1 | |
535 | label.Size = UD2(1, 0, 1, 0) | |
536 | label.Position = UD2(0, 0, 0, 0) | |
537 | label.TextColor3 = TEXTCOLOR | |
538 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
539 | label.TextTransparency = TRANSPARENCY | |
540 | label.FontSize = TEXTFONTSIZE | |
541 | label.Font = TEXTFONT | |
542 | label.BorderSizePixel = BORDERSIZEPIXEL | |
543 | label.TextScaled = false | |
544 | label.Text = TEXT | |
545 | label.Name = NAME | |
546 | label.Parent = PARENT | |
547 | return label | |
548 | end | |
549 | ||
550 | function NoOutlines(PART) | |
551 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
552 | end | |
553 | ||
554 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
555 | local NEWWELD = IT(TYPE) | |
556 | NEWWELD.Part0 = PART0 | |
557 | NEWWELD.Part1 = PART1 | |
558 | NEWWELD.C0 = C0 | |
559 | NEWWELD.C1 = C1 | |
560 | NEWWELD.Parent = PARENT | |
561 | return NEWWELD | |
562 | end | |
563 | ||
564 | local S = IT("Sound") | |
565 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
566 | local NEWSOUND = nil | |
567 | coroutine.resume(coroutine.create(function() | |
568 | NEWSOUND = S:Clone() | |
569 | NEWSOUND.Parent = PARENT | |
570 | NEWSOUND.Volume = VOLUME | |
571 | NEWSOUND.Pitch = PITCH | |
572 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
573 | NEWSOUND:play() | |
574 | if DOESLOOP == true then | |
575 | NEWSOUND.Looped = true | |
576 | else | |
577 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
578 | NEWSOUND:remove() | |
579 | end | |
580 | end)) | |
581 | return NEWSOUND | |
582 | end | |
583 | ||
584 | function CFrameFromTopBack(at, top, back) | |
585 | local right = top:Cross(back) | |
586 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
587 | end | |
588 | ||
589 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
590 | function WACKYEFFECT(Table) | |
591 | local TYPE = (Table.EffectType or "Sphere") | |
592 | local SIZE = (Table.Size or VT(1,1,1)) | |
593 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
594 | local TRANSPARENCY = (Table.Transparency or 0) | |
595 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
596 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
597 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
598 | local ROTATION1 = (Table.RotationX or 0) | |
599 | local ROTATION2 = (Table.RotationY or 0) | |
600 | local ROTATION3 = (Table.RotationZ or 0) | |
601 | local MATERIAL = (Table.Material or "Neon") | |
602 | local COLOR = (Table.Color or C3(1,1,1)) | |
603 | local TIME = (Table.Time or 45) | |
604 | local SOUNDID = (Table.SoundID or nil) | |
605 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
606 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
607 | coroutine.resume(coroutine.create(function() | |
608 | local PLAYSSOUND = false | |
609 | local SOUND = nil | |
610 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
611 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
612 | PLAYSSOUND = true | |
613 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
614 | end | |
615 | EFFECT.Color = COLOR | |
616 | local MSH = nil | |
617 | if TYPE == "Sphere" then | |
618 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
619 | elseif TYPE == "Block" then | |
620 | MSH = IT("BlockMesh",EFFECT) | |
621 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
622 | elseif TYPE == "Wave" then | |
623 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
624 | elseif TYPE == "Ring" then | |
625 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
626 | elseif TYPE == "Slash" then | |
627 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
628 | elseif TYPE == "Round Slash" then | |
629 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
630 | elseif TYPE == "Swirl" then | |
631 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
632 | elseif TYPE == "Skull" then | |
633 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
634 | elseif TYPE == "Crystal" then | |
635 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
636 | end | |
637 | if MSH ~= nil then | |
638 | local MOVESPEED = nil | |
639 | if MOVEDIRECTION ~= nil then | |
640 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
641 | end | |
642 | local GROWTH = SIZE - ENDSIZE | |
643 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
644 | if TYPE == "Block" then | |
645 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
646 | else | |
647 | EFFECT.CFrame = CFRAME | |
648 | end | |
649 | for LOOP = 1, TIME+1 do | |
650 | Swait() | |
651 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
652 | if TYPE == "Wave" then | |
653 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
654 | end | |
655 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
656 | if TYPE == "Block" then | |
657 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
658 | else | |
659 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
660 | end | |
661 | if MOVEDIRECTION ~= nil then | |
662 | local ORI = EFFECT.Orientation | |
663 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
664 | EFFECT.Orientation = ORI | |
665 | end | |
666 | end | |
667 | if PLAYSSOUND == false then | |
668 | EFFECT:remove() | |
669 | else | |
670 | SOUND.Stopped:Connect(function() | |
671 | EFFECT:remove() | |
672 | end) | |
673 | end | |
674 | else | |
675 | if PLAYSSOUND == false then | |
676 | EFFECT:remove() | |
677 | else | |
678 | repeat Swait() until SOUND.Playing == false | |
679 | EFFECT:remove() | |
680 | end | |
681 | end | |
682 | end)) | |
683 | end | |
684 | ||
685 | function MakeForm(PART,TYPE) | |
686 | if TYPE == "Cyl" then | |
687 | local MSH = IT("CylinderMesh",PART) | |
688 | elseif TYPE == "Ball" then | |
689 | local MSH = IT("SpecialMesh",PART) | |
690 | MSH.MeshType = "Sphere" | |
691 | elseif TYPE == "Wedge" then | |
692 | local MSH = IT("SpecialMesh",PART) | |
693 | MSH.MeshType = "Wedge" | |
694 | end | |
695 | end | |
696 | ||
697 | function SpawnTrail(FROM,TO,BIG) | |
698 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
699 | MakeForm(TRAIL,"Cyl") | |
700 | local DIST = (FROM - TO).Magnitude | |
701 | if BIG == true then | |
702 | TRAIL.Size = VT(0.5,DIST,0.5) | |
703 | else | |
704 | TRAIL.Size = VT(0.25,DIST,0.25) | |
705 | end | |
706 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
707 | coroutine.resume(coroutine.create(function() | |
708 | for i = 1, 5 do | |
709 | Swait() | |
710 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
711 | end | |
712 | TRAIL:remove() | |
713 | end)) | |
714 | end | |
715 | ||
716 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
717 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
718 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
719 | end | |
720 | ||
721 | function turnto(position) | |
722 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
723 | end | |
724 | ||
725 | function CreateParta(parent,transparency,reflectance,material,brickcolor) | |
726 | local p = Instance.new("Part") | |
727 | p.TopSurface = 0 | |
728 | p.BottomSurface = 0 | |
729 | p.Parent = parent | |
730 | p.Size = Vector3.new(0.1,0.1,0.1) | |
731 | p.Transparency = transparency | |
732 | p.Reflectance = reflectance | |
733 | p.CanCollide = false | |
734 | p.Locked = true | |
735 | p.BrickColor = brickcolor | |
736 | p.Material = material | |
737 | return p | |
738 | end | |
739 | ||
740 | function sphere(bonuspeed,type,pos,scale,value,color) | |
741 | local type = type | |
742 | local rng = Instance.new("Part", Character) | |
743 | rng.Anchored = true | |
744 | if ModeOfGlitch ~= 9 then | |
745 | rng.BrickColor = color | |
746 | elseif ModeOfGlitch == 9 then | |
747 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
748 | end | |
749 | rng.CanCollide = false | |
750 | rng.FormFactor = 3 | |
751 | rng.Name = "Ring" | |
752 | rng.Material = "Neon" | |
753 | rng.Size = Vector3.new(1, 1, 1) | |
754 | rng.Transparency = 0 | |
755 | rng.TopSurface = 0 | |
756 | rng.BottomSurface = 0 | |
757 | rng.CFrame = pos | |
758 | local rngm = Instance.new("SpecialMesh", rng) | |
759 | rngm.MeshType = "Sphere" | |
760 | rngm.Scale = scale | |
761 | if rainbowmode == true then | |
762 | rng.Color = Color3.new(r/255,g/255,b/255) | |
763 | end | |
764 | if ModeOfGlitch == 9 then | |
765 | coroutine.resume(coroutine.create(function() | |
766 | while true do | |
767 | Swait() | |
768 | if rng.Parent ~= nil then | |
769 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
770 | else | |
771 | break | |
772 | end | |
773 | end | |
774 | end)) | |
775 | end | |
776 | local scaler2 = 1 | |
777 | if type == "Add" then | |
778 | scaler2 = 1*value | |
779 | elseif type == "Divide" then | |
780 | scaler2 = 1/value | |
781 | end | |
782 | coroutine.resume(coroutine.create(function() | |
783 | for i = 0,10/bonuspeed,0.1 do | |
784 | Swait() | |
785 | if rainbowmode == true then | |
786 | rng.Color = Color3.new(r/255,g/255,b/255) | |
787 | end | |
788 | if type == "Add" then | |
789 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
790 | elseif type == "Divide" then | |
791 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
792 | end | |
793 | if chaosmode == true then | |
794 | rng.BrickColor = BrickColor.random() | |
795 | end | |
796 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
797 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) | |
798 | end | |
799 | rng:Destroy() | |
800 | end)) | |
801 | end | |
802 | ||
803 | function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color) | |
804 | local type = type | |
805 | local rng = Instance.new("Part", Character) | |
806 | rng.Anchored = true | |
807 | if ModeOfGlitch ~= 9 then | |
808 | rng.BrickColor = color | |
809 | elseif ModeOfGlitch == 9 then | |
810 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
811 | end | |
812 | rng.CanCollide = false | |
813 | rng.FormFactor = 3 | |
814 | rng.Name = "Ring" | |
815 | rng.Material = "Neon" | |
816 | rng.Size = Vector3.new(1, 1, 1) | |
817 | rng.Transparency = 0 | |
818 | rng.TopSurface = 0 | |
819 | rng.BottomSurface = 0 | |
820 | rng.CFrame = pos | |
821 | local rngm = Instance.new("SpecialMesh", rng) | |
822 | rngm.MeshType = "Sphere" | |
823 | rngm.Scale = scale | |
824 | local scaler2 = 1 | |
825 | local scaler2b = 1 | |
826 | local scaler2c = 1 | |
827 | if type == "Add" then | |
828 | scaler2 = 1*value | |
829 | scaler2b = 1*value2 | |
830 | scaler2c = 1*value3 | |
831 | elseif type == "Divide" then | |
832 | scaler2 = 1/value | |
833 | scaler2b = 1/value2 | |
834 | scaler2c = 1/value3 | |
835 | end | |
836 | if ModeOfGlitch == 9 then | |
837 | coroutine.resume(coroutine.create(function() | |
838 | while true do | |
839 | Swait() | |
840 | if rng.Parent ~= nil then | |
841 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
842 | else | |
843 | break | |
844 | end | |
845 | end | |
846 | end)) | |
847 | end | |
848 | coroutine.resume(coroutine.create(function() | |
849 | for i = 0,10/bonuspeed,0.1 do | |
850 | Swait() | |
851 | if type == "Add" then | |
852 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
853 | scaler2b = scaler2b - 0.01*value/bonuspeed | |
854 | scaler2c = scaler2c - 0.01*value/bonuspeed | |
855 | elseif type == "Divide" then | |
856 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
857 | scaler2b = scaler2b - 0.01/value*bonuspeed | |
858 | scaler2c = scaler2c - 0.01/value*bonuspeed | |
859 | end | |
860 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
861 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed) | |
862 | end | |
863 | rng:Destroy() | |
864 | end)) | |
865 | end | |
866 | ||
867 | function CreateMesh2(parent,meshtype,x1,y1,z1) | |
868 | local mesh = Instance.new("SpecialMesh",parent) | |
869 | mesh.MeshType = meshtype | |
870 | mesh.Scale = Vector3.new(x1*10,y1*10,z1*10) | |
871 | return mesh | |
872 | end | |
873 | ||
874 | function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
875 | local type = type | |
876 | local rng = Instance.new("Part", Character) | |
877 | rng.Anchored = true | |
878 | if ModeOfGlitch ~= 9 then | |
879 | rng.BrickColor = color | |
880 | elseif ModeOfGlitch == 9 then | |
881 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
882 | end | |
883 | rng.CanCollide = false | |
884 | rng.FormFactor = 3 | |
885 | rng.Name = "Ring" | |
886 | rng.Material = "Neon" | |
887 | rng.Size = Vector3.new(1, 1, 1) | |
888 | rng.Transparency = 0 | |
889 | rng.TopSurface = 0 | |
890 | rng.BottomSurface = 0 | |
891 | rng.CFrame = pos | |
892 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
893 | local rngm = Instance.new("SpecialMesh", rng) | |
894 | rngm.MeshType = "Sphere" | |
895 | rngm.Scale = VT(x1,y1,z1) | |
896 | if rainbowmode == true then | |
897 | rng.Color = Color3.new(r/255,g/255,b/255) | |
898 | end | |
899 | if ModeOfGlitch == 9 then | |
900 | coroutine.resume(coroutine.create(function() | |
901 | while true do | |
902 | Swait() | |
903 | if rng.Parent ~= nil then | |
904 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
905 | else | |
906 | break | |
907 | end | |
908 | end | |
909 | end)) | |
910 | end | |
911 | local scaler2 = 1 | |
912 | local speeder = FastSpeed | |
913 | if type == "Add" then | |
914 | scaler2 = 1*value | |
915 | elseif type == "Divide" then | |
916 | scaler2 = 1/value | |
917 | end | |
918 | coroutine.resume(coroutine.create(function() | |
919 | for i = 0,10/bonuspeed,0.1 do | |
920 | Swait() | |
921 | if rainbowmode == true then | |
922 | rng.Color = Color3.new(r/255,g/255,b/255) | |
923 | end | |
924 | if type == "Add" then | |
925 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
926 | elseif type == "Divide" then | |
927 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
928 | end | |
929 | if chaosmode == true then | |
930 | rng.BrickColor = BrickColor.random() | |
931 | end | |
932 | speeder = speeder - 0.01*FastSpeed*bonuspeed | |
933 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
934 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
935 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
936 | end | |
937 | rng:Destroy() | |
938 | end)) | |
939 | end | |
940 | ||
941 | function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
942 | local type = type | |
943 | local rng = Instance.new("Part", char) | |
944 | rng.Anchored = true | |
945 | if ModeOfGlitch ~= 9 then | |
946 | rng.BrickColor = color | |
947 | elseif ModeOfGlitch == 9 then | |
948 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
949 | end | |
950 | rng.CanCollide = false | |
951 | rng.FormFactor = 3 | |
952 | rng.Name = "Ring" | |
953 | rng.Material = "Neon" | |
954 | rng.Size = Vector3.new(1, 1, 1) | |
955 | rng.Transparency = 1 | |
956 | rng.TopSurface = 0 | |
957 | rng.BottomSurface = 0 | |
958 | rng.CFrame = pos | |
959 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
960 | local rngm = Instance.new("SpecialMesh", rng) | |
961 | rngm.MeshType = "Sphere" | |
962 | rngm.Scale = vt(x1,y1,z1) | |
963 | if rainbowmode == true then | |
964 | rng.Color = Color3.new(r/255,g/255,b/255) | |
965 | end | |
966 | if ModeOfGlitch == 9 then | |
967 | coroutine.resume(coroutine.create(function() | |
968 | while true do | |
969 | swait() | |
970 | if rng.Parent ~= nil then | |
971 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
972 | else | |
973 | break | |
974 | end | |
975 | end | |
976 | end)) | |
977 | end | |
978 | local scaler2 = 1 | |
979 | local speeder = FastSpeed | |
980 | if type == "Add" then | |
981 | scaler2 = 1*value | |
982 | elseif type == "Divide" then | |
983 | scaler2 = 1/value | |
984 | end | |
985 | coroutine.resume(coroutine.create(function() | |
986 | for i = 0,10/bonuspeed,0.1 do | |
987 | swait() | |
988 | if rainbowmode == true then | |
989 | rng.Color = Color3.new(r/255,g/255,b/255) | |
990 | end | |
991 | if type == "Add" then | |
992 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
993 | elseif type == "Divide" then | |
994 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
995 | end | |
996 | if chaosmode == true then | |
997 | rng.BrickColor = BrickColor.random() | |
998 | end | |
999 | speeder = speeder - 0.01*FastSpeed*bonuspeed | |
1000 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
1001 | rng.Transparency = rng.Transparency - 0.01*bonuspeed | |
1002 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
1003 | end | |
1004 | rng:Destroy() | |
1005 | end)) | |
1006 | end | |
1007 | ||
1008 | function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color) | |
1009 | local type = type | |
1010 | local rotenable = rotatingop | |
1011 | local rng = Instance.new("Part", Character) | |
1012 | rng.Anchored = true | |
1013 | rng.BrickColor = color | |
1014 | rng.CanCollide = false | |
1015 | rng.FormFactor = 3 | |
1016 | rng.Name = "Ring" | |
1017 | rng.Material = "Neon" | |
1018 | rng.Size = Vector3.new(1, 1, 1) | |
1019 | rng.Transparency = 0 | |
1020 | if typeoftrans == "In" then | |
1021 | rng.Transparency = 1 | |
1022 | end | |
1023 | rng.TopSurface = 0 | |
1024 | rng.BottomSurface = 0 | |
1025 | rng.CFrame = pos | |
1026 | local rngm = Instance.new("SpecialMesh", rng) | |
1027 | rngm.MeshType = "FileMesh" | |
1028 | if typeofshape == "Normal" then | |
1029 | rngm.MeshId = "rbxassetid://662586858" | |
1030 | elseif typeofshape == "Round" then | |
1031 | rngm.MeshId = "rbxassetid://662585058" | |
1032 | end | |
1033 | rngm.Scale = scale | |
1034 | local scaler2 = 1/10 | |
1035 | if type == "Add" then | |
1036 | scaler2 = 1*value/10 | |
1037 | elseif type == "Divide" then | |
1038 | scaler2 = 1/value/10 | |
1039 | end | |
1040 | local randomrot = math.random(1,2) | |
1041 | coroutine.resume(coroutine.create(function() | |
1042 | for i = 0,10/bonuspeed,0.1 do | |
1043 | Swait() | |
1044 | if type == "Add" then | |
1045 | scaler2 = scaler2 - 0.01*value/bonuspeed/10 | |
1046 | elseif type == "Divide" then | |
1047 | scaler2 = scaler2 - 0.01/value*bonuspeed/10 | |
1048 | end | |
1049 | if rotenable == true then | |
1050 | if randomrot == 1 then | |
1051 | rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0) | |
1052 | elseif randomrot == 2 then | |
1053 | rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0) | |
1054 | end | |
1055 | end | |
1056 | if typeoftrans == "Out" then | |
1057 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
1058 | elseif typeoftrans == "In" then | |
1059 | rng.Transparency = rng.Transparency - 0.01*bonuspeed | |
1060 | end | |
1061 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10) | |
1062 | end | |
1063 | rng:Destroy() | |
1064 | end)) | |
1065 | end | |
1066 | ||
1067 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
1068 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1069 | local mesh = IT("SpecialMesh",wave) | |
1070 | mesh.MeshType = "FileMesh" | |
1071 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
1072 | mesh.Scale = SIZE | |
1073 | mesh.Offset = VT(0,0,0) | |
1074 | wave.CFrame = CFRAME | |
1075 | coroutine.resume(coroutine.create(function(PART) | |
1076 | for i = 1, WAIT do | |
1077 | Swait() | |
1078 | mesh.Scale = mesh.Scale + GROW | |
1079 | if DOESROT == true then | |
1080 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1081 | end | |
1082 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1083 | if wave.Transparency > 0.99 then | |
1084 | wave:remove() | |
1085 | end | |
1086 | end | |
1087 | end)) | |
1088 | end | |
1089 | ||
1090 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
1091 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
1092 | local mesh = IT("SpecialMesh",wave) | |
1093 | mesh.MeshType = "Sphere" | |
1094 | mesh.Scale = SIZE | |
1095 | mesh.Offset = VT(0,0,0) | |
1096 | wave.CFrame = CFRAME | |
1097 | coroutine.resume(coroutine.create(function(PART) | |
1098 | for i = 1, WAIT do | |
1099 | Swait() | |
1100 | mesh.Scale = mesh.Scale + GROW | |
1101 | wave.Transparency = wave.Transparency + (1/WAIT) | |
1102 | if wave.Transparency > 0.99 then | |
1103 | wave:remove() | |
1104 | end | |
1105 | end | |
1106 | end)) | |
1107 | end | |
1108 | ||
1109 | ||
1110 | --//=================================\\ | |
1111 | --|| WEAPON CREATION | |
1112 | --\\=================================// | |
1113 | ||
1114 | function WarnFunc(text) | |
1115 | local chat = coroutine.wrap(function() | |
1116 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
1117 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
1118 | end | |
1119 | local Bill = Instance.new("BillboardGui",Character) | |
1120 | Bill.Size = UDim2.new(0,100,0,40) | |
1121 | Bill.StudsOffset = Vector3.new(0,35,0) | |
1122 | Bill.Adornee = Character.Head | |
1123 | Bill.Name = "TalkingBillBoard" | |
1124 | local Hehe = Instance.new("TextLabel",Bill) | |
1125 | Hehe.BackgroundTransparency = 1 | |
1126 | Hehe.BorderSizePixel = 0 | |
1127 | Hehe.Text = "" | |
1128 | Hehe.Font = "Antique" | |
1129 | Hehe.TextSize = 120 | |
1130 | Hehe.TextStrokeTransparency = 0 | |
1131 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
1132 | coroutine.resume(coroutine.create(function() | |
1133 | while Hehe ~= nil do | |
1134 | Swait() | |
1135 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
1136 | Hehe.Rotation = math.random(-5,5) | |
1137 | Hehe.TextColor3 = Color3.new(255,0,0) | |
1138 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
1139 | end | |
1140 | end)) | |
1141 | for i = 1,string.len(text),1 do | |
1142 | Swait() | |
1143 | Hehe.Text = string.sub(text,1,i) | |
1144 | end | |
1145 | Swait(90)--Re[math.random(1, 93)] | |
1146 | for i = 0, 1, .025 do | |
1147 | Swait() | |
1148 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
1149 | Hehe.TextStrokeTransparency = i | |
1150 | Hehe.TextTransparency = i | |
1151 | end | |
1152 | Bill:Destroy() | |
1153 | end) | |
1154 | chat() | |
1155 | end | |
1156 | ||
1157 | function chatfunc(text) | |
1158 | local chat = coroutine.wrap(function() | |
1159 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
1160 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
1161 | end | |
1162 | local Bill = Instance.new("BillboardGui",Character) | |
1163 | Bill.Size = UDim2.new(0,100,0,40) | |
1164 | Bill.StudsOffset = Vector3.new(0,3,0) | |
1165 | Bill.Adornee = Character.Head | |
1166 | Bill.Name = "TalkingBillBoard" | |
1167 | local Hehe = Instance.new("TextLabel",Bill) | |
1168 | Hehe.BackgroundTransparency = 1 | |
1169 | Hehe.BorderSizePixel = 0 | |
1170 | Hehe.Text = "" | |
1171 | Hehe.Font = "Bodoni" | |
1172 | Hehe.TextSize = 40 | |
1173 | Hehe.TextStrokeTransparency = 0 | |
1174 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
1175 | coroutine.resume(coroutine.create(function() | |
1176 | while Hehe ~= nil do | |
1177 | Swait() | |
1178 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
1179 | Hehe.Rotation = math.random(-2.5,2.5) | |
1180 | Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0) | |
1181 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
1182 | end | |
1183 | end)) | |
1184 | for i = 1,string.len(text),1 do | |
1185 | Swait() | |
1186 | Hehe.Text = string.sub(text,1,i) | |
1187 | end | |
1188 | Swait(90)--Re[math.random(1, 93)] | |
1189 | for i = 0, 1, .025 do | |
1190 | Swait() | |
1191 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
1192 | Hehe.TextStrokeTransparency = i | |
1193 | Hehe.TextTransparency = i | |
1194 | end | |
1195 | Bill:Destroy() | |
1196 | end) | |
1197 | chat() | |
1198 | end | |
1199 | ||
1200 | local Particle = IT("ParticleEmitter",nil) | |
1201 | Particle.Enabled = false | |
1202 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
1203 | Particle.LightEmission = 0.5 | |
1204 | Particle.Rate = 150 | |
1205 | Particle.ZOffset = 0.2 | |
1206 | Particle.Rotation = NumberRange.new(-180, 180) | |
1207 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
1208 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
1209 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
1210 | ||
1211 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
1212 | function ParticleEmitter(Table) | |
1213 | local PRTCL = Particle:Clone() | |
1214 | local Speed = Table.Speed or 5 | |
1215 | local Drag = Table.Drag or 0 | |
1216 | local Size1 = Table.Size1 or 1 | |
1217 | local Size2 = Table.Size2 or 5 | |
1218 | local Lifetime1 = Table.Lifetime1 or 1 | |
1219 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1220 | local Parent = Table.Parent or Torso | |
1221 | local Emit = Table.Emit or 100 | |
1222 | local Offset = Table.Offset or 360 | |
1223 | local Acel = Table.Acel or VT(0,0,0) | |
1224 | local Enabled = Table.Enabled or false | |
1225 | PRTCL.Parent = Parent | |
1226 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
1227 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1228 | PRTCL.Speed = NumberRange.new(Speed) | |
1229 | PRTCL.VelocitySpread = Offset | |
1230 | PRTCL.Drag = Drag | |
1231 | PRTCL.Acceleration = Acel | |
1232 | if Enabled == false then | |
1233 | PRTCL:Emit(Emit) | |
1234 | Debris:AddItem(PRTCL,Lifetime2) | |
1235 | else | |
1236 | PRTCL.Enabled = true | |
1237 | end | |
1238 | return PRTCL | |
1239 | end | |
1240 | ||
1241 | local Handle = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
1242 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1243 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1244 | MakeForm(Part,"Wedge") | |
1245 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1246 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
1247 | MakeForm(Part,"Wedge") | |
1248 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1249 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
1250 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1251 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
1252 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1253 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
1254 | MakeForm(Part,"Cyl") | |
1255 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1256 | for i = 1, 8 do | |
1257 | local Piece = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1258 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1259 | end | |
1260 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
1261 | MakeForm(Part,"Cyl") | |
1262 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1263 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
1264 | MakeForm(Part,"Ball") | |
1265 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1266 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
1267 | MakeForm(Part,"Wedge") | |
1268 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1269 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
1270 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1271 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
1272 | MakeForm(Part,"Cyl") | |
1273 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1274 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
1275 | MakeForm(Part,"Cyl") | |
1276 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1277 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
1278 | MakeForm(Part,"Cyl") | |
1279 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1280 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1281 | MakeForm(Part,"Wedge") | |
1282 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1283 | local LASTPART = Handle | |
1284 | for i = 1, 10 do | |
1285 | if LASTPART == Handle then | |
1286 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
1287 | LASTPART = Part | |
1288 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1289 | else | |
1290 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
1291 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1292 | LASTPART = Part | |
1293 | end | |
1294 | end | |
1295 | ||
1296 | local Barrel = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,4,0.15),false) | |
1297 | MakeForm(Barrel,"Cyl") | |
1298 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.85) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1299 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,2,0.25),false) | |
1300 | MakeForm(Part,"Cyl") | |
1301 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.2, 0), CF(0, 0, 0)) | |
1302 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
1303 | MakeForm(Part,"Wedge") | |
1304 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1305 | local Hole = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
1306 | MakeForm(Hole,"Cyl") | |
1307 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 2, 0), CF(0, 0, 0)) | |
1308 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
1309 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1310 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1311 | local Part = CreatePart(3, Gun, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
1312 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1313 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1314 | coroutine.resume(coroutine.create(function() | |
1315 | while wait() do | |
1316 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(sick.PlaybackLoudness/60 + 0.05)) | |
1317 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-sick.PlaybackLoudness/60 - 0.05)) | |
1318 | end | |
1319 | end)) | |
1320 | ||
1321 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1322 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1323 | ||
1324 | for _, c in pairs(Gun:GetDescendants()) do | |
1325 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1326 | c.Material = "Glass" | |
1327 | c.Color = C3(0,0,0) | |
1328 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1329 | c.Color = C3(1,0,0) | |
1330 | c.Material = "Neon" | |
1331 | end | |
1332 | end | |
1333 | ||
1334 | Weapon.Parent = Character | |
1335 | Gun.Parent = nil | |
1336 | ||
1337 | for _, c in pairs(Gun:GetChildren()) do | |
1338 | if c.ClassName == "Part" then | |
1339 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1340 | end | |
1341 | end | |
1342 | ||
1343 | for _, c in pairs(Weapon:GetChildren()) do | |
1344 | if c.ClassName == "Part" then | |
1345 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1346 | end | |
1347 | end | |
1348 | ||
1349 | local SKILLTEXTCOLOR = C3(1,0,0) | |
1350 | local SKILLFONT = "Antique" | |
1351 | local SKILLTEXTSIZE = 7 | |
1352 | ||
1353 | Humanoid.Died:connect(function() | |
1354 | ATTACK = true | |
1355 | end) | |
1356 | ||
1357 | local Text1 = "[Z]" | |
1358 | local Text2 = "[B]" | |
1359 | local Text3 = "[X]" | |
1360 | local Text4 = "[C]" | |
1361 | local Text5 = "[V]" | |
1362 | ||
1363 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1364 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1365 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1366 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1367 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1368 | ||
1369 | ||
1370 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, Text1, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
1371 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, Text2, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
1372 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, Text3, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
1373 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, Text4, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
1374 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, Text5, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
1375 | ||
1376 | ||
1377 | coroutine.resume(coroutine.create(function() | |
1378 | while true do | |
1379 | Swait() | |
1380 | SKILL1FRAME.Rotation = SKILL1FRAME.Rotation + 2 | |
1381 | SKILL2FRAME.Rotation = SKILL2FRAME.Rotation + 2 | |
1382 | SKILL3FRAME.Rotation = SKILL3FRAME.Rotation + 2 | |
1383 | SKILL4FRAME.Rotation = SKILL4FRAME.Rotation + 2 | |
1384 | SKILL5FRAME.Rotation = SKILL5FRAME.Rotation + 2 | |
1385 | Swait(5) | |
1386 | SKILL1FRAME.Rotation = SKILL1FRAME.Rotation - 2 | |
1387 | SKILL2FRAME.Rotation = SKILL2FRAME.Rotation - 2 | |
1388 | SKILL3FRAME.Rotation = SKILL3FRAME.Rotation - 2 | |
1389 | SKILL4FRAME.Rotation = SKILL4FRAME.Rotation - 2 | |
1390 | SKILL5FRAME.Rotation = SKILL5FRAME.Rotation - 2 | |
1391 | Swait(5) | |
1392 | end | |
1393 | end)) | |
1394 | ||
1395 | ||
1396 | function printbye(Name) | |
1397 | local MESSAGES = {"Banished ","Gotcha ","CREAM ","Die ","I got ","GoodBye ","Struggle ","BAN ","There is no coming back ","BadLuck.. ","I got you ","Just eat my CREAM! ","Hahaha "} | |
1398 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
1399 | end | |
1400 | ||
1401 | workspace.ChildAdded:connect(function(instance) | |
1402 | for BANISH = 1, #TOBANISH do | |
1403 | if TOBANISH[BANISH] ~= nil then | |
1404 | if instance.Name == TOBANISH[BANISH] then | |
1405 | coroutine.resume(coroutine.create(function() | |
1406 | printbye(instance.Name) | |
1407 | instance:ClearAllChildren() | |
1408 | Debris:AddItem(instance,0.0005) | |
1409 | end)) | |
1410 | end | |
1411 | end | |
1412 | end | |
1413 | end) | |
1414 | ||
1415 | --//=================================\\ | |
1416 | --|| DAMAGING | |
1417 | --\\=================================// | |
1418 | local EyeSizes={ | |
1419 | NumberSequenceKeypoint.new(0,1,0), | |
1420 | NumberSequenceKeypoint.new(1,0,0) | |
1421 | } | |
1422 | local EyeTrans={ | |
1423 | NumberSequenceKeypoint.new(0,0.8,0), | |
1424 | NumberSequenceKeypoint.new(1,1,0) | |
1425 | } | |
1426 | local PE=Instance.new("ParticleEmitter",nil) | |
1427 | PE.LightEmission=.8 | |
1428 | PE.Color = ColorSequence.new(BRICKC("Really red").Color) | |
1429 | PE.Size=NumberSequence.new(EyeSizes) | |
1430 | PE.Transparency=NumberSequence.new(EyeTrans) | |
1431 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
1432 | PE.Rotation=NumberRange.new(0,360) | |
1433 | PE.Rate=999 | |
1434 | PE.VelocitySpread = 10000 | |
1435 | PE.Acceleration = Vector3.new(0,0,0) | |
1436 | PE.Drag = 5 | |
1437 | PE.Speed = NumberRange.new(0,0,0) | |
1438 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
1439 | PE.ZOffset = -0 | |
1440 | PE.Name = "PE" | |
1441 | PE.Enabled = false | |
1442 | ||
1443 | function particles(art) | |
1444 | local PARTICLES = PE:Clone() | |
1445 | PARTICLES.Parent = art | |
1446 | end | |
1447 | ||
1448 | function Banish(Foe) | |
1449 | if Foe then | |
1450 | coroutine.resume(coroutine.create(function() | |
1451 | --if game.Players:FindFirstChild(Foe.Name) then | |
1452 | table.insert(TOBANISH,Foe.Name) | |
1453 | printbye(Foe.Name) | |
1454 | --end | |
1455 | Foe.Archivable = true | |
1456 | local CLONE = Foe:Clone() | |
1457 | Foe:Destroy() | |
1458 | CLONE.Parent = Effects | |
1459 | CLONE:BreakJoints() | |
1460 | local MATERIALS = {"Glass","Neon"} | |
1461 | for _, c in pairs(CLONE:GetDescendants()) do | |
1462 | if c:IsA("BasePart") then | |
1463 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1464 | CreateSound(340722848, c, 10, 1, false) | |
1465 | end | |
1466 | c.Anchored = true | |
1467 | c.Transparency = c.Transparency + 0.2 | |
1468 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1469 | c.Color = C3(1,0,0) | |
1470 | if c.ClassName == "MeshPart" then | |
1471 | c.TextureID = "" | |
1472 | end | |
1473 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1474 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1475 | end | |
1476 | if c:FindFirstChildOfClass("Decal") then | |
1477 | c:FindFirstChildOfClass("Decal"):remove() | |
1478 | end | |
1479 | c.Name = "Banished" | |
1480 | c.CanCollide = false | |
1481 | else | |
1482 | c:remove() | |
1483 | end | |
1484 | end | |
1485 | local A = false | |
1486 | for i = 1, 35 do | |
1487 | if A == false then | |
1488 | A = true | |
1489 | elseif A == true then | |
1490 | A = false | |
1491 | end | |
1492 | for _, c in pairs(CLONE:GetDescendants()) do | |
1493 | if c:IsA("BasePart") then | |
1494 | c.Anchored = true | |
1495 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1496 | c.Transparency = c.Transparency + 0.8/35 | |
1497 | if A == false then | |
1498 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1499 | elseif A == true then | |
1500 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1501 | end | |
1502 | end | |
1503 | end | |
1504 | Swait() | |
1505 | end | |
1506 | CLONE:remove() | |
1507 | end)) | |
1508 | end | |
1509 | end | |
1510 | ||
1511 | function BANISHAOE(POSITION,RANGE,ISBANISH) | |
1512 | local CHILDREN = workspace:GetDescendants() | |
1513 | for index, CHILD in pairs(CHILDREN) do | |
1514 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1515 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1516 | if HUM then | |
1517 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1518 | if TORSO then | |
1519 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1520 | if ISBANISH == true then | |
1521 | Banish(CHILD) | |
1522 | else | |
1523 | if ISBANISH == "Gravity" then | |
1524 | HUM.PlatformStand = true | |
1525 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1526 | local grav = Instance.new("BodyPosition",TORSO) | |
1527 | grav.D = 15 | |
1528 | grav.P = 20000 | |
1529 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1530 | grav.position = TORSO.Position | |
1531 | grav.Name = "V3BanishForce"..Player.Name | |
1532 | else | |
1533 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1534 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1535 | end | |
1536 | else | |
1537 | HUM.PlatformStand = false | |
1538 | end | |
1539 | end | |
1540 | elseif ISBANISH == "Gravity" then | |
1541 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1542 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1543 | HUM.PlatformStand = false | |
1544 | end | |
1545 | end | |
1546 | end | |
1547 | end | |
1548 | end | |
1549 | end | |
1550 | end | |
1551 | ||
1552 | ||
1553 | ||
1554 | function ManualDamage(Humanoid,Damage,TorsoPart) | |
1555 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1556 | defence.Name = ("HitBy"..Player.Name) | |
1557 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1558 | Damage = Damage * DAMAGEMULTIPLIER | |
1559 | if Humanoid.Health ~= 0 then | |
1560 | local CritChance = MRANDOM(1,100) | |
1561 | if Damage > Humanoid.Health then | |
1562 | Damage = math.ceil(Humanoid.Health) | |
1563 | if Damage == 0 then | |
1564 | Damage = 0.1 | |
1565 | end | |
1566 | end | |
1567 | Humanoid.Health = Humanoid.Health - Damage | |
1568 | end | |
1569 | end | |
1570 | ||
1571 | function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
1572 | local CHILDREN = workspace:GetDescendants() | |
1573 | for index, CHILD in pairs(CHILDREN) do | |
1574 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1575 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1576 | if HUM then | |
1577 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1578 | if TORSO then | |
1579 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1580 | if INSTAKILL == true then | |
1581 | CHILD:BreakJoints() | |
1582 | else | |
1583 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
1584 | ManualDamage(HUM,DMG,TORSO) | |
1585 | end | |
1586 | if FLING > 0 then | |
1587 | for _, c in pairs(CHILD:GetChildren()) do | |
1588 | if c:IsA("BasePart") then | |
1589 | local bv = Instance.new("BodyVelocity") | |
1590 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1591 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1592 | bv.Parent = c | |
1593 | Debris:AddItem(bv,0.05) | |
1594 | end | |
1595 | end | |
1596 | end | |
1597 | end | |
1598 | end | |
1599 | end | |
1600 | end | |
1601 | end | |
1602 | end | |
1603 | ||
1604 | function KillChildren(v) | |
1605 | v:BreakJoints() | |
1606 | for _, c in pairs(v:GetChildren()) do | |
1607 | if c:IsA("BasePart") then | |
1608 | if c.Transparency < 1 then | |
1609 | if c:FindFirstChildOfClass("Decal") then | |
1610 | c:FindFirstChildOfClass("Decal"):remove() | |
1611 | end | |
1612 | particles(c) | |
1613 | c.PE.Enabled = true | |
1614 | c.Parent = Effects | |
1615 | c.CanCollide = false | |
1616 | c.Material = "Neon" | |
1617 | c.Color = C3(1,0,0) | |
1618 | c.Transparency = 1 | |
1619 | local grav = Instance.new("BodyPosition",c) | |
1620 | grav.P = 20000 | |
1621 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1622 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
1623 | grav.Name = "GravityForce" | |
1624 | coroutine.resume(coroutine.create(function() | |
1625 | for i = 1, 20 do | |
1626 | Swait() | |
1627 | c.Transparency = c.Transparency + 1/20 | |
1628 | end | |
1629 | c.PE.Enabled = false | |
1630 | Debris:AddItem(c,2) | |
1631 | end)) | |
1632 | end | |
1633 | end | |
1634 | end | |
1635 | end | |
1636 | ||
1637 | function SmiteAoE(POSITION,RANGE) | |
1638 | local CHILDREN = workspace:GetDescendants() | |
1639 | for index, CHILD in pairs(CHILDREN) do | |
1640 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1641 | local LISTED = false | |
1642 | for LIST = 1, #WHITELIST do | |
1643 | if WHITELIST[LIST] ~= nil then | |
1644 | if CHILD.Name == WHITELIST[LIST] then | |
1645 | LISTED = true | |
1646 | end | |
1647 | end | |
1648 | end | |
1649 | if LISTED == false then | |
1650 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1651 | if HUM then | |
1652 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1653 | if TORSO then | |
1654 | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then | |
1655 | KillChildren(CHILD) | |
1656 | end | |
1657 | end | |
1658 | end | |
1659 | end | |
1660 | end | |
1661 | end | |
1662 | end | |
1663 | ||
1664 | function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
1665 | if hit.Parent == nil then | |
1666 | return | |
1667 | end | |
1668 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1669 | for _, v in pairs(hit.Parent:children()) do | |
1670 | if v:IsA("Humanoid") then | |
1671 | h = v | |
1672 | end | |
1673 | end | |
1674 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then | |
1675 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
1676 | return | |
1677 | end | |
1678 | local c = Create("ObjectValue")({ | |
1679 | Name = "creator", | |
1680 | Value = game:GetService("Players").determivanoss, | |
1681 | Parent = h | |
1682 | }) | |
1683 | game:GetService("Debris"):AddItem(c, 0.5) | |
1684 | if HitSound ~= nil and HitPitch ~= nil then | |
1685 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
1686 | end | |
1687 | local Damage = math.random(minim, maxim) | |
1688 | local blocked = false | |
1689 | local block = hit.Parent:findFirstChild("Block") | |
1690 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
1691 | blocked = true | |
1692 | block.Value = block.Value - 1 | |
1693 | print(block.Value) | |
1694 | end | |
1695 | if blocked == false then | |
1696 | HitHealth = h.Health | |
1697 | h.MaxHealth = 100 | |
1698 | h.Health = h.Health - Damage | |
1699 | if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then | |
1700 | print("gained kill") | |
1701 | end | |
1702 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
1703 | else | |
1704 | h.Health = h.Health - Damage / 2 | |
1705 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
1706 | end | |
1707 | if Type == "Knockdown" then | |
1708 | local hum = hit.Parent.Humanoid | |
1709 | hum.PlatformStand = true | |
1710 | coroutine.resume(coroutine.create(function(HHumanoid) | |
1711 | Swait(1) | |
1712 | HHumanoid.PlatformStand = false | |
1713 | end), hum) | |
1714 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
1715 | local bodvol = Create("BodyVelocity")({ | |
1716 | velocity = angle * knockback, | |
1717 | P = 5000, | |
1718 | maxForce = Vector3.new(8000, 8000, 8000), | |
1719 | Parent = hit | |
1720 | }) | |
1721 | local rl = Create("BodyAngularVelocity")({ | |
1722 | P = 3000, | |
1723 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
1724 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
1725 | Parent = hit | |
1726 | }) | |
1727 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
1728 | game:GetService("Debris"):AddItem(rl, 0.5) | |
1729 | elseif Type == "Normal" then | |
1730 | local vp = Create("BodyVelocity")({ | |
1731 | P = 500, | |
1732 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
1733 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
1734 | }) | |
1735 | if knockback > 0 then | |
1736 | vp.Parent = hit.Parent.Head | |
1737 | end | |
1738 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1739 | elseif Type == "Up" then | |
1740 | local bodyVelocity = Create("BodyVelocity")({ | |
1741 | velocity = Vector3.new(0, 20, 0), | |
1742 | P = 5000, | |
1743 | maxForce = Vector3.new(8000, 8000, 8000), | |
1744 | Parent = hit | |
1745 | }) | |
1746 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
1747 | local bodyVelocity = Create("BodyVelocity")({ | |
1748 | velocity = Vector3.new(0, 20, 0), | |
1749 | P = 5000, | |
1750 | maxForce = Vector3.new(8000, 8000, 8000), | |
1751 | Parent = hit | |
1752 | }) | |
1753 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
1754 | elseif Type == "Leech" then | |
1755 | local hum = hit.Parent.Humanoid | |
1756 | if hum ~= nil then | |
1757 | for i = 0, 2 do | |
1758 | Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02) | |
1759 | end | |
1760 | Humanoid.Health = Humanoid.Health + 10 | |
1761 | end | |
1762 | elseif Type == "UpKnock" then | |
1763 | local hum = hit.Parent.Humanoid | |
1764 | hum.PlatformStand = true | |
1765 | if hum ~= nil then | |
1766 | hitr = true | |
1767 | end | |
1768 | coroutine.resume(coroutine.create(function(HHumanoid) | |
1769 | Swait(5) | |
1770 | HHumanoid.PlatformStand = false | |
1771 | hitr = false | |
1772 | end), hum) | |
1773 | local bodyVelocity = Create("BodyVelocity")({ | |
1774 | velocity = Vector3.new(0, 20, 0), | |
1775 | P = 5000, | |
1776 | maxForce = Vector3.new(8000, 8000, 8000), | |
1777 | Parent = hit | |
1778 | }) | |
1779 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
1780 | local bodyVelocity = Create("BodyVelocity")({ | |
1781 | velocity = Vector3.new(0, 20, 0), | |
1782 | P = 5000, | |
1783 | maxForce = Vector3.new(8000, 8000, 8000), | |
1784 | Parent = hit | |
1785 | }) | |
1786 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
1787 | elseif Type == "Snare" then | |
1788 | local bp = Create("BodyPosition")({ | |
1789 | P = 2000, | |
1790 | D = 100, | |
1791 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1792 | position = hit.Parent.Torso.Position, | |
1793 | Parent = hit.Parent.Torso | |
1794 | }) | |
1795 | game:GetService("Debris"):AddItem(bp, 1) | |
1796 | elseif Type == "Slashnare" then | |
1797 | Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07) | |
1798 | for i = 1, math.random(4, 5) do | |
1799 | Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02) | |
1800 | end | |
1801 | local bp = Create("BodyPosition")({ | |
1802 | P = 2000, | |
1803 | D = 100, | |
1804 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1805 | position = hit.Parent.Torso.Position, | |
1806 | Parent = hit.Parent.Torso | |
1807 | }) | |
1808 | game:GetService("Debris"):AddItem(bp, 1) | |
1809 | elseif Type == "Spike" then | |
1810 | CreateBigIceSword(hit.Parent.Torso.CFrame) | |
1811 | local bp = Create("BodyPosition")({ | |
1812 | P = 2000, | |
1813 | D = 100, | |
1814 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1815 | position = hit.Parent.Torso.Position, | |
1816 | Parent = hit.Parent.Torso | |
1817 | }) | |
1818 | game:GetService("Debris"):AddItem(bp, 1) | |
1819 | elseif Type == "Freeze" then | |
1820 | local BodPos = Create("BodyPosition")({ | |
1821 | P = 50000, | |
1822 | D = 1000, | |
1823 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1824 | position = hit.Parent.Torso.Position, | |
1825 | Parent = hit.Parent.Torso | |
1826 | }) | |
1827 | local BodGy = Create("BodyGyro")({ | |
1828 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
1829 | P = 20000, | |
1830 | Parent = hit.Parent.Torso, | |
1831 | cframe = hit.Parent.Torso.CFrame | |
1832 | }) | |
1833 | hit.Parent.Torso.Anchored = true | |
1834 | coroutine.resume(coroutine.create(function(Part) | |
1835 | Swait(1.5) | |
1836 | Part.Anchored = false | |
1837 | end), hit.Parent.Torso) | |
1838 | game:GetService("Debris"):AddItem(BodPos, 3) | |
1839 | game:GetService("Debris"):AddItem(BodGy, 3) | |
1840 | end | |
1841 | local debounce = Create("BoolValue")({ | |
1842 | Name = "DebounceHit", | |
1843 | Parent = hit.Parent, | |
1844 | Value = true | |
1845 | }) | |
1846 | game:GetService("Debris"):AddItem(debounce, Delay) | |
1847 | c = Instance.new("ObjectValue") | |
1848 | c.Name = "creator" | |
1849 | c.Value = Player | |
1850 | c.Parent = h | |
1851 | game:GetService("Debris"):AddItem(c, 0.5) | |
1852 | end | |
1853 | end | |
1854 | function ShowDamage(Pos, Text, Time, Color) | |
1855 | local Rate = 0.03333333333333333 | |
1856 | local Pos = Pos or Vector3.new(0, 0, 0) | |
1857 | local Text = Text or "" | |
1858 | local Time = Time or 2 | |
1859 | local Color = Color or Color3.new(1, 0, 1) | |
1860 | local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
1861 | EffectPart.Anchored = true | |
1862 | local BillboardGui = Create("BillboardGui")({ | |
1863 | Size = UDim2.new(3, 0, 3, 0), | |
1864 | Adornee = EffectPart, | |
1865 | Parent = EffectPart | |
1866 | }) | |
1867 | local TextLabel = Create("TextLabel")({ | |
1868 | BackgroundTransparency = 1, | |
1869 | Size = UDim2.new(1, 0, 1, 0), | |
1870 | Text = Text, | |
1871 | TextColor3 = Color, | |
1872 | TextScaled = true, | |
1873 | Font = Enum.Font.ArialBold, | |
1874 | Parent = BillboardGui | |
1875 | }) | |
1876 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
1877 | EffectPart.Parent = game:GetService("Workspace") | |
1878 | delay(0, function() | |
1879 | local Frames = Time / Rate | |
1880 | for Frame = 1, Frames do | |
1881 | wait(Rate) | |
1882 | local Percent = Frame / Frames | |
1883 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
1884 | TextLabel.TextTransparency = Percent | |
1885 | end | |
1886 | if EffectPart and EffectPart.Parent then | |
1887 | EffectPart:Destroy() | |
1888 | end | |
1889 | end) | |
1890 | end | |
1891 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
1892 | for _, c in pairs(workspace:children()) do | |
1893 | local hum = c:findFirstChildOfClass("Humanoid") | |
1894 | if hum ~= nil then | |
1895 | local head = c:findFirstChild("Head") | |
1896 | if head ~= nil then | |
1897 | local targ = head.Position - Part.Position | |
1898 | local mag = targ.magnitude | |
1899 | if magni >= mag and c.Name ~= Player.Name then | |
1900 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1) | |
1901 | end | |
1902 | end | |
1903 | end | |
1904 | end | |
1905 | end | |
1906 | ||
1907 | function block(bonuspeed,type,pos,scale,value,value2,value3,color,color3) | |
1908 | local type = type | |
1909 | local rng = Instance.new("Part", char) | |
1910 | rng.Anchored = true | |
1911 | rng.BrickColor = color | |
1912 | rng.Color = color3 | |
1913 | rng.CanCollide = false | |
1914 | rng.FormFactor = 3 | |
1915 | rng.Name = "Ring" | |
1916 | rng.Material = "Neon" | |
1917 | rng.Size = Vector3.new(1, 1, 1) | |
1918 | rng.Transparency = 0 | |
1919 | rng.TopSurface = 0 | |
1920 | rng.BottomSurface = 0 | |
1921 | rng.CFrame = pos | |
1922 | local rngm = Instance.new("SpecialMesh", rng) | |
1923 | rngm.MeshType = "Brick" | |
1924 | rngm.Scale = scale | |
1925 | local scaler2 = 1 | |
1926 | local scaler2b = 1 | |
1927 | local scaler2c = 1 | |
1928 | if type == "Add" then | |
1929 | scaler2 = 1*value | |
1930 | scaler2b = 1*value2 | |
1931 | scaler2c = 1*value3 | |
1932 | elseif type == "Divide" then | |
1933 | scaler2 = 1/value | |
1934 | scaler2b = 1/value2 | |
1935 | scaler2c = 1/value3 | |
1936 | end | |
1937 | coroutine.resume(coroutine.create(function() | |
1938 | for i = 0,10/bonuspeed,0.1 do | |
1939 | swait() | |
1940 | if type == "Add" then | |
1941 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
1942 | scaler2b = scaler2b - 0.01*value/bonuspeed | |
1943 | scaler2c = scaler2c - 0.01*value/bonuspeed | |
1944 | elseif type == "Divide" then | |
1945 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
1946 | scaler2b = scaler2b - 0.01/value*bonuspeed | |
1947 | scaler2c = scaler2c - 0.01/value*bonuspeed | |
1948 | end | |
1949 | rng.CFrame = rng.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) | |
1950 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
1951 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed) | |
1952 | end | |
1953 | rng:Destroy() | |
1954 | end)) | |
1955 | end | |
1956 | ||
1957 | --//=================================\\ | |
1958 | --|| ATTACK FUNCTIONS AND STUFF | |
1959 | --\\=================================// | |
1960 | coroutine.resume(coroutine.create(function() | |
1961 | sick.TimePosition = 110 | |
1962 | end)) | |
1963 | ||
1964 | ||
1965 | function Intro() | |
1966 | ATTACK = true | |
1967 | Rooted = true | |
1968 | repeat | |
1969 | Swait() | |
1970 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1971 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1972 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
1973 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1974 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
1975 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
1976 | until sick.TimePosition > 115 | |
1977 | repeat | |
1978 | Swait() | |
1979 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8) | |
1980 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1981 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8) | |
1982 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8) | |
1983 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8) | |
1984 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed/8) | |
1985 | until sick.TimePosition > 117 | |
1986 | repeat | |
1987 | Swait() | |
1988 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) | |
1989 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1990 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5) | |
1991 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1992 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1993 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1994 | until sick.TimePosition >119 | |
1995 | Gun.Parent = Character | |
1996 | Text1 = "[Z]" | |
1997 | Text2 = "[B]" | |
1998 | Text3 = "[X]" | |
1999 | Text4 = "[C]" | |
2000 | Text5 = "[V] S H A T T E R" | |
2001 | for i = 1, 100 do | |
2002 | Swait() | |
2003 | for _, c in pairs(Character:GetChildren()) do | |
2004 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
2005 | c.Transparency = 0 | |
2006 | end | |
2007 | end | |
2008 | for _, c in pairs(Weapon:GetChildren()) do | |
2009 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
2010 | c.Transparency = 0 | |
2011 | end | |
2012 | end | |
2013 | for _, c in pairs(Weapon:GetDescendants()) do | |
2014 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
2015 | c.Material = "Glass" | |
2016 | c.Color = C3(0,0,0) | |
2017 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
2018 | c.Color = C3(1,0,0) | |
2019 | c.Material = "Neon" | |
2020 | end | |
2021 | end | |
2022 | end | |
2023 | TRANSFORMED = true | |
2024 | ATTACK = false | |
2025 | Rooted = false | |
2026 | end | |
2027 | ||
2028 | function Rifle_Bullet() | |
2029 | ATTACK = true | |
2030 | Rooted = false | |
2031 | for i=0, 0.4, 0.05 / Animation_Speed do | |
2032 | Swait() | |
2033 | turnto(Mouse.Hit.p) | |
2034 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed) | |
2035 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2036 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2037 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2038 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2039 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2040 | end | |
2041 | repeat | |
2042 | for i=0, 0.2, 0.05 / Animation_Speed do | |
2043 | Swait() | |
2044 | turnto(Mouse.Hit.p) | |
2045 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed) | |
2046 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.5 / Animation_Speed) | |
2047 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2048 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.6, -0.4) * ANGLES(RAD(170), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2049 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2050 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2051 | end | |
2052 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
2053 | SpawnTrail(Hole.Position,POS) | |
2054 | if HIT ~= nil then | |
2055 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
2056 | Banish(HIT.Parent) | |
2057 | end | |
2058 | end | |
2059 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2060 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2061 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2062 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2063 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
2064 | for i=0, 0.3, 0.05 / Animation_Speed do | |
2065 | Swait() | |
2066 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(60)), 0.5 / Animation_Speed) | |
2067 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.25 / Animation_Speed) | |
2068 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2069 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.6, -0.4) * ANGLES(RAD(172), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2070 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2071 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2072 | end | |
2073 | until KEYHOLD == false | |
2074 | ATTACK = false | |
2075 | Rooted = false | |
2076 | end | |
2077 | ||
2078 | function Cream_Strike_rlly() | |
2079 | ATTACK = true | |
2080 | Rooted = true | |
2081 | CreateSound(1368573150, RightArm, 3, 1.5) | |
2082 | for i=0, 2, 0.1 / Animation_Speed do | |
2083 | Swait() | |
2084 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2085 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed) | |
2086 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2087 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(0), RAD(27)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2088 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(165), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2089 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2090 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2091 | end | |
2092 | local POWER = 1 | |
2093 | repeat | |
2094 | Swait() | |
2095 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.01*POWER,0,0.01*POWER), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0}) | |
2096 | WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2097 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 16)) * ANGLES(RAD(-25), RAD(0), RAD(-30)), 0.15 / Animation_Speed) | |
2098 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 32)), RAD(0), RAD(30 + 10 * COS(SINE / 14))), 0.15 / Animation_Speed) | |
2099 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 + 5 * COS(SINE / 21)), RAD(0), RAD(28 + 5 * COS(SINE / 19))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2100 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 25), 0) * ANGLES(RAD(150 + 15 * COS(SINE / 53)), RAD(0), RAD(-15 + 5 * COS(SINE / 43))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2101 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 16), -0.01) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2102 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.1 * COS(SINE / 33), -0.6) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8 + 3 * COS(SINE / 30)), RAD(0), RAD(0 + 7 * COS(SINE / 64))), 0.15 / Animation_Speed) | |
2103 | POWER = POWER + 0.009 | |
2104 | if POWER >= 6 then | |
2105 | POWER = 6 | |
2106 | end | |
2107 | until KEYHOLD == false | |
2108 | BANISHAOE(Mouse.hit.Position,13*POWER,true) | |
2109 | ||
2110 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(20*POWER,9999,20*POWER), Size2 = VT(0,9999,0), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Mouse.Hit.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 0.9, SoundVolume = 15}) | |
2111 | WACKYEFFECT({Time = 60, EffectType = "Block", Size = VT(5*POWER,5*POWER,5*POWER), Size2 = VT(30*POWER,30*POWER,30*POWER), Transparency = 0, Transparency2 = 1, CFrame = CF(Mouse.Hit.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 0.9, SoundVolume = 15}) | |
2112 | for i=0, 1, 0.1 / Animation_Speed do | |
2113 | Swait() | |
2114 | WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2115 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.6 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2116 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2117 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2118 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2119 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2120 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2 - 0.05 * COS(SINE / 12), -0.6) * ANGLES(RAD(30), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2121 | end | |
2122 | ATTACK = false | |
2123 | Rooted = false | |
2124 | end | |
2125 | ||
2126 | local Cooldown1 = false | |
2127 | ||
2128 | function BulletRoller() | |
2129 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2130 | if HITFLOOR then | |
2131 | ATTACK = true | |
2132 | Rooted = true | |
2133 | local bv = Instance.new("BodyVelocity") | |
2134 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2135 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-4).p).lookVector*175 | |
2136 | bv.Parent = RootPart | |
2137 | local GYRO = IT("BodyGyro",RootPart) | |
2138 | GYRO.D = 2 | |
2139 | GYRO.P = 20000 | |
2140 | GYRO.MaxTorque = VT(0,4000000,0) | |
2141 | GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p) | |
2142 | CreateSound(145486992,Torso,10,0.85,false) | |
2143 | for i=0, 0.05, 0.1 / Animation_Speed do | |
2144 | Swait() | |
2145 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
2146 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed) | |
2147 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2148 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2149 | if ANIM == "Fall" or ANIM == "Jump" then | |
2150 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2151 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2152 | else | |
2153 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2154 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2155 | end | |
2156 | end | |
2157 | bv:Remove() | |
2158 | local E = 360/15 | |
2159 | for i = 1, 15 do | |
2160 | Swait() | |
2161 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
2162 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2163 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2164 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2165 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2166 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2167 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2168 | end | |
2169 | Cooldown1 = true | |
2170 | local LANDED = nil | |
2171 | local POS = nil | |
2172 | coroutine.resume(coroutine.create(function() | |
2173 | repeat | |
2174 | Swait() | |
2175 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2176 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2177 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2178 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2179 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2180 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2181 | until LANDED ~= nil | |
2182 | end)) | |
2183 | repeat | |
2184 | Swait() | |
2185 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character) | |
2186 | if HITFLOOR then | |
2187 | LANDED = HITFLOOR | |
2188 | POS = HITPOS | |
2189 | end | |
2190 | until LANDED ~= nil | |
2191 | GYRO:remove() | |
2192 | Swait(4) | |
2193 | ManualAoE(RootPart.Position,10,20,50,0,false) | |
2194 | CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false) | |
2195 | WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
2196 | for i = 0, 4 do | |
2197 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0.33,0), Size2 = VT(8,0.11,8), Transparency = 0.4, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-10,10), RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
2198 | end | |
2199 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2200 | Swait() | |
2201 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2202 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2203 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2204 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2205 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2206 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2207 | end | |
2208 | local AMMO = 0 | |
2209 | repeat | |
2210 | AMMO = AMMO + 1 | |
2211 | for i=0, 0.1, 0.05 / Animation_Speed do | |
2212 | Swait() | |
2213 | turnto(Mouse.Hit.p) | |
2214 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2215 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-75 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2216 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2217 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(179), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2218 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2219 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2220 | end | |
2221 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
2222 | SpawnTrail(Hole.Position,POS) | |
2223 | if HIT ~= nil then | |
2224 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
2225 | Banish(HIT.Parent) | |
2226 | end | |
2227 | end | |
2228 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2229 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2230 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2231 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2232 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
2233 | for i=0, 0.075, 0.05 / Animation_Speed do | |
2234 | Swait() | |
2235 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2236 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-85 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2237 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(190), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2238 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(190), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2239 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2240 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2241 | end | |
2242 | until AMMO == 5 | |
2243 | ATTACK = false | |
2244 | Rooted = false | |
2245 | wait(0.3) | |
2246 | Cooldown1 = false | |
2247 | end | |
2248 | end | |
2249 | ||
2250 | local Cooldown2 = false | |
2251 | ||
2252 | function SHATTER() | |
2253 | ATTACK = true | |
2254 | Rooted = true | |
2255 | Cooldown2 = true | |
2256 | local MAINRUINCOLOR = BrickColor.new("Really red") | |
2257 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2258 | Swait() | |
2259 | WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(4,4,4), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2260 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2261 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2262 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2263 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2264 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2265 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2266 | end | |
2267 | WarnFunc("S H A T T E R") | |
2268 | CFuncs["Sound"].Create("rbxassetid://1718412034", RootPart, 15, 1) | |
2269 | CFuncs["EchoSound"].Create("rbxassetid://1718412034", Character, 5, 1,0,10,0.15,0.5,1) | |
2270 | for i=0, 3, 0.1 / Animation_Speed do | |
2271 | Swait() | |
2272 | WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(MRANDOM(2,8),MRANDOM(2,8),MRANDOM(2,8)), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2273 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2274 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2275 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2276 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2277 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2278 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2279 | end | |
2280 | for i=0, 0.25, 0.1 / Animation_Speed do | |
2281 | Swait() | |
2282 | WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(MRANDOM(2,6),MRANDOM(2,6),MRANDOM(2,6)), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2283 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2284 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2285 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2286 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2287 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2288 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2289 | end | |
2290 | sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color) | |
2291 | sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),2,2,2,BrickColor.new("Maroon"),BrickColor.new("Really red").Color) | |
2292 | sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),4,4,4,BrickColor.new("Really red"),BrickColor.new("Maroon").Color) | |
2293 | sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),8,8,8,BrickColor.new("Maroon"),BrickColor.new("Really red").Color) | |
2294 | CFuncs["Sound"].Create("rbxassetid://1841058541", RootPart, 10,1) | |
2295 | CFuncs["Sound"].Create("rbxassetid://2095993595", Character, 5,0.8) | |
2296 | CFuncs["Sound"].Create("rbxassetid://1841058541", Character, 5,1) | |
2297 | Humanoid.CameraOffset = VT(0,0,0) | |
2298 | for i = 0, 24 do | |
2299 | slash(math.random(10,30)/10,5,true,"Round","Add","Out",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),VT(0.01,0.01,0.01),math.random(500,1500)/250,BrickColor.new("Maroon")) | |
2300 | end | |
2301 | local distam = 0 | |
2302 | coroutine.resume(coroutine.create(function() | |
2303 | for i = 0, 99 do | |
2304 | wait() | |
2305 | distam = distam + 1.5 | |
2306 | local xa = CreateParta(Character,1,1,"SmoothPlastic",BrickColor.new("Really red")) | |
2307 | xa.Anchored = true | |
2308 | xa.CFrame = RootPart.CFrame*CFrame.new(math.random(-distam,distam),math.random(-distam,distam),math.random(-distam,distam)) | |
2309 | game:GetService("Debris"):AddItem(xa, 5) | |
2310 | coroutine.resume(coroutine.create(function() | |
2311 | local eff = Instance.new("ParticleEmitter",xa) | |
2312 | eff.Texture = "rbxassetid://2092248396" | |
2313 | eff.LightEmission = 1 | |
2314 | eff.Color = ColorSequence.new(BrickColor.new("Maroon").Color) | |
2315 | eff.Rate = 500000 | |
2316 | eff.Lifetime = NumberRange.new(1,3) | |
2317 | eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)}) | |
2318 | eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)}) | |
2319 | eff.Speed = NumberRange.new(50,500) | |
2320 | eff.Drag = 5 | |
2321 | eff.Rotation = NumberRange.new(-500,500) | |
2322 | eff.VelocitySpread = 9000 | |
2323 | eff.RotSpeed = NumberRange.new(-50,50) | |
2324 | wait(0.25) | |
2325 | eff.Enabled = false | |
2326 | end)) | |
2327 | CFuncs["Sound"].Create("rbxassetid://675172759", xa, 7,math.random(100,200)/200) | |
2328 | sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Maroon"),BrickColor.new("Really red").Color) | |
2329 | sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color) | |
2330 | sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Maroon"),BrickColor.new("Really red").Color) | |
2331 | sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color) | |
2332 | sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Maroon"),BrickColor.new("Really red").Color) | |
2333 | sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color) | |
2334 | SmiteAoE(xa.Position, 30) | |
2335 | end | |
2336 | end)) | |
2337 | ATTACK = false | |
2338 | Rooted = false | |
2339 | wait(3) | |
2340 | Cooldown2 = false | |
2341 | end | |
2342 | ||
2343 | UnBanishTaunts = {"Don't do that or you will my cream again.","Ugh wrong key bur anyway you're free.","I'm sorry about that.","Forgive me please?","Don't abuse it again..","Such a shame...","Are you gonna stop now?!","My leg is hurt..","Woops?","Welp do whatever you want.","*sigh* just go away..","i'm bored."} | |
2344 | ||
2345 | function TakeOnMe() | |
2346 | Speed = 16 | |
2347 | local MEME = CreateSound(1171341451, Effects, 7, 1, false) | |
2348 | ATTACK = true | |
2349 | Rooted = false | |
2350 | VOLUME = 0 | |
2351 | local DANCE = true | |
2352 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
2353 | if NEWKEY == "p" then | |
2354 | DANCE = false | |
2355 | VOLUME = 2 | |
2356 | end | |
2357 | end) | |
2358 | local PLAYSONG = false | |
2359 | while true do | |
2360 | for i = 1, 15 do | |
2361 | Swait() | |
2362 | MEME.Parent = Effects | |
2363 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2364 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2365 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2366 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2367 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2368 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2369 | end | |
2370 | if DANCE == false then | |
2371 | break | |
2372 | end | |
2373 | for i = 1, 15 do | |
2374 | Swait() | |
2375 | MEME.Parent = Effects | |
2376 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2377 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
2378 | if MRANDOM(1,7) == 1 then | |
2379 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
2380 | end RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(150), RAD(65), RAD(85)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2381 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(65), RAD(85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2382 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2383 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2384 | end | |
2385 | end | |
2386 | PLAYSONG = true | |
2387 | KEY:Disconnect() | |
2388 | MEME:remove() | |
2389 | Speed = 25 | |
2390 | ATTACK = false | |
2391 | Rooted = false | |
2392 | end | |
2393 | ||
2394 | function AttackTemplate() | |
2395 | ATTACK = true | |
2396 | Rooted = false | |
2397 | for i=0, 1, 0.1 / Animation_Speed do | |
2398 | Swait() | |
2399 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2400 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2401 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2402 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2403 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2404 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2405 | end | |
2406 | ATTACK = false | |
2407 | Rooted = false | |
2408 | end | |
2409 | ||
2410 | function Taunt() | |
2411 | ATTACK = true | |
2412 | Rooted = true | |
2413 | local L = CreateSound(2162230624,Head,8,1.1,false) | |
2414 | L.EmitterSize = 25 | |
2415 | for i = 1, 20 do | |
2416 | Swait() | |
2417 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2418 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2419 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2420 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2421 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2422 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2423 | end | |
2424 | for i = 1, 40 do | |
2425 | Swait() | |
2426 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2427 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) | |
2428 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2429 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2430 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2431 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2432 | end | |
2433 | for i = 1, 60 do | |
2434 | Swait() | |
2435 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2436 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2437 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2438 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2439 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2440 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2441 | end | |
2442 | for i = 1, 60 do | |
2443 | Swait() | |
2444 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2445 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) | |
2446 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2447 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2448 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2449 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2450 | end | |
2451 | for i = 1, 90 do | |
2452 | Swait() | |
2453 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2454 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2455 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2456 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2457 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2458 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2459 | end | |
2460 | for i = 1, 72 do | |
2461 | Swait() | |
2462 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2463 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) | |
2464 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2465 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2466 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2467 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2468 | end | |
2469 | for i = 1, 96 do | |
2470 | Swait() | |
2471 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2472 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2473 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2474 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2475 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2476 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2477 | end | |
2478 | for i = 1, 98 do | |
2479 | Swait() | |
2480 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2481 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) | |
2482 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2483 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2484 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2485 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2486 | end | |
2487 | ATTACK = false | |
2488 | Rooted = false | |
2489 | end | |
2490 | ||
2491 | function MilkForm() | |
2492 | ATTACK = true | |
2493 | Rooted = true | |
2494 | VIS = 899090278 | |
2495 | VOLUME = 2 | |
2496 | PITCH = 0.96 | |
2497 | sick.TimePosition = 0 | |
2498 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2499 | Swait() | |
2500 | RootPart.CFrame = RootPart.CFrame * CF(0,25,0) | |
2501 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2502 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2503 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2504 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2505 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
2506 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) | |
2507 | end | |
2508 | UNANCHOR = false | |
2509 | RootPart.Anchored = true | |
2510 | CreateSound("1368598393", Effects, 10, 1) | |
2511 | for i=0, 3, 0.1 / Animation_Speed do | |
2512 | Swait() | |
2513 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
2514 | MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5)) | |
2515 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5)) | |
2516 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2517 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2518 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2519 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2520 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2521 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2522 | end | |
2523 | CreateSound("1368583274", Effects, 1, 1) | |
2524 | for i=0, 10, 0.1 / Animation_Speed do | |
2525 | Swait() | |
2526 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.1*i,0,0.1*i), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0}) | |
2527 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
2528 | MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55)) | |
2529 | MagicSphere(VT(0,0,0),60,CFRAME,"Really red",VT(0.07*i,0.07*i,0.07*i)) | |
2530 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55)) | |
2531 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2532 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2533 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2534 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2535 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2536 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2537 | end | |
2538 | CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0)) | |
2539 | CreateSound("1368605755", Effects, 10, 1) | |
2540 | CreateSound("1368637781", Effects, 10, 1) | |
2541 | MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5)) | |
2542 | for i=0, 1, 0.1 / Animation_Speed do | |
2543 | Swait() | |
2544 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2545 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2546 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2547 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2548 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed) | |
2549 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed) | |
2550 | end | |
2551 | Speed = 45 | |
2552 | Milk = true | |
2553 | UNANCHOR = true | |
2554 | RootPart.Anchored = false | |
2555 | ATTACK = false | |
2556 | Rooted = false | |
2557 | end | |
2558 | ||
2559 | function CreamForm() | |
2560 | ATTACK = true | |
2561 | Rooted = true | |
2562 | VIS = 1138145518 | |
2563 | VOLUME = 1.5 | |
2564 | PITCH = 1 | |
2565 | sick.TimePosition = 0 | |
2566 | Milk = false | |
2567 | for i=0, 2, 0.1 / Animation_Speed do | |
2568 | Swait() | |
2569 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.5) * ANGLES(RAD(25 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 0.2 / Animation_Speed) | |
2570 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2571 | if MRANDOM(1,7) == 1 then | |
2572 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
2573 | end | |
2574 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170 - 1 * COS(SINE / 1)), RAD(0), RAD(-20 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2575 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170 + 1 * COS(SINE / 1)), RAD(0), RAD(20 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2576 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed) | |
2577 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed) | |
2578 | end | |
2579 | Chill = false | |
2580 | Mode = "idk" | |
2581 | Speed = 16 | |
2582 | ATTACK = false | |
2583 | Rooted = false | |
2584 | end | |
2585 | ||
2586 | function CreamForm2() | |
2587 | ATTACK = true | |
2588 | Rooted = true | |
2589 | VIS = 1138145518 | |
2590 | VOLUME = 1.5 | |
2591 | PITCH = 1 | |
2592 | sick.TimePosition = 0 | |
2593 | Chill = false | |
2594 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(20,20,20), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0}) | |
2595 | Gun.Parent = Character | |
2596 | for i=0, 2, 0.1 / Animation_Speed do | |
2597 | Swait() | |
2598 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(25 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 0.2 / Animation_Speed) | |
2599 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2600 | if MRANDOM(1,7) == 1 then | |
2601 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
2602 | end | |
2603 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170 - 1 * COS(SINE / 1)), RAD(0), RAD(-20 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2604 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170 + 1 * COS(SINE / 1)), RAD(0), RAD(20 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2605 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2606 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0, -0.6) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2607 | end | |
2608 | Speed = 16 | |
2609 | ATTACK = false | |
2610 | Rooted = false | |
2611 | end | |
2612 | ||
2613 | local Cooldown4 = false | |
2614 | ||
2615 | function Booster() | |
2616 | ATTACK = true | |
2617 | Rooted = true | |
2618 | Cooldown4 = true | |
2619 | coroutine.resume(coroutine.create(function() | |
2620 | WACKYEFFECT({Time = 100, EffectType = "Sphere", Size = VT(60,9999,60), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 0.7, SoundVolume = 7}) | |
2621 | Swait(60) | |
2622 | WACKYEFFECT({Time = 80, EffectType = "Sphere", Size = VT(40,9999,40), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 0.8, SoundVolume = 7}) | |
2623 | Swait(30) | |
2624 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(20,9999,20), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 0.9, SoundVolume = 7}) | |
2625 | end)) | |
2626 | for i=0, 3.5, 0.1 / Animation_Speed do | |
2627 | Swait() | |
2628 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.5 - 0.5 * COS(SINE / 12)) * ANGLES(RAD(35 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 0.2 / Animation_Speed) | |
2629 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2630 | if MRANDOM(1,7) == 1 then | |
2631 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 0.2 / Animation_Speed) | |
2632 | end | |
2633 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(20 - 1 * COS(SINE / 1)), RAD(0), RAD(-89 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 0.7 / Animation_Speed) | |
2634 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(20 + 1 * COS(SINE / 1)), RAD(0), RAD(85 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 0.7 / Animation_Speed) | |
2635 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2636 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2637 | end | |
2638 | ||
2639 | for i=0, 1, 0.1 / Animation_Speed do | |
2640 | Swait() | |
2641 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.7 - 0.5 * COS(SINE / 12)) * ANGLES(RAD(-45 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 1 / Animation_Speed) | |
2642 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2643 | if MRANDOM(1,7) == 1 then | |
2644 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1 / Animation_Speed) | |
2645 | end | |
2646 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40 - 1 * COS(SINE / 1)), RAD(0), RAD(25 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2647 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 + 1 * COS(SINE / 1)), RAD(0), RAD(-35 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2648 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2649 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 01 / Animation_Speed) | |
2650 | end | |
2651 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(40,40,40), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 1, SoundVolume = 7}) | |
2652 | coroutine.resume(coroutine.create(function() | |
2653 | local eff = Instance.new("ParticleEmitter",RootPart) | |
2654 | eff.Texture = "rbxassetid://2092248396" | |
2655 | eff.LightEmission = 1 | |
2656 | eff.Color = ColorSequence.new(BrickColor.new("Maroon").Color) | |
2657 | eff.Rate = 500000 | |
2658 | eff.Lifetime = NumberRange.new(1,3) | |
2659 | eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)}) | |
2660 | eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)}) | |
2661 | eff.Speed = NumberRange.new(50,500) | |
2662 | eff.Drag = 5 | |
2663 | eff.Rotation = NumberRange.new(-500,500) | |
2664 | eff.VelocitySpread = 9000 | |
2665 | eff.RotSpeed = NumberRange.new(-50,50) | |
2666 | wait(0.25) | |
2667 | eff.Enabled = false | |
2668 | end)) | |
2669 | Speed = 90 | |
2670 | Boost = true | |
2671 | PITCH = 1 | |
2672 | ATTACK = false | |
2673 | Rooted = false | |
2674 | wait(45) | |
2675 | PITCH = 0.96 | |
2676 | Speed = 45 | |
2677 | Boost = false | |
2678 | wait(5) | |
2679 | Cooldown4 = false | |
2680 | end | |
2681 | ||
2682 | local Cooldown3 = false | |
2683 | ||
2684 | function AURORA() | |
2685 | ATTACK = true | |
2686 | Rooted = true | |
2687 | Cooldown3 = true | |
2688 | if Boost == false then | |
2689 | WarnFunc("A U R O R A") | |
2690 | elseif Boost == true then | |
2691 | WarnFunc("B A N I S H") | |
2692 | end | |
2693 | local bgui = Instance.new("BillboardGui",RootPart) | |
2694 | bgui.Size = UDim2.new(25, 0, 25, 0) | |
2695 | local imgc = Instance.new("ImageLabel",bgui) | |
2696 | imgc.BackgroundTransparency = 1 | |
2697 | imgc.ImageTransparency = 1 | |
2698 | imgc.Position = UDim2.new(-0.25,0,-0.25,0) | |
2699 | imgc.Size = UDim2.new(1,0,1,0) | |
2700 | imgc.Image = "rbxassetid://0" | |
2701 | imgc.ImageColor3 = Color3.new(99/255,95/255,98/255) | |
2702 | local imgc2 = imgc:Clone() | |
2703 | imgc2.Image = "rbxassetid://2076519836" | |
2704 | imgc2.Parent = bgui | |
2705 | imgc2.Position = UDim2.new(-1.5,0,-1.5,0) | |
2706 | imgc2.Size = UDim2.new(4,0,4,0) | |
2707 | imgc2.ImageColor3 = Color3.new(255/255,0/255,0/255) | |
2708 | ||
2709 | for i=0, 4, 0.1 / Animation_Speed do | |
2710 | Swait() | |
2711 | imgc2.ImageTransparency = imgc2.ImageTransparency - 0.01 | |
2712 | if Boost == false then | |
2713 | imgc2.Rotation = imgc2.Rotation - 20 | |
2714 | bgui.Size = bgui.Size + UDim2.new(0.25, 0, 0.25, 0) | |
2715 | elseif Boost == true then | |
2716 | imgc2.Rotation = imgc2.Rotation - 40 | |
2717 | bgui.Size = bgui.Size + UDim2.new(0.50, 0, 0.50, 0) | |
2718 | end | |
2719 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.7 - 0.1 * COS(SINE / 12)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2720 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2721 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2722 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2723 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-45 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2724 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 01 / Animation_Speed) | |
2725 | end | |
2726 | if Boost == false then | |
2727 | SmiteAoE(RootPart.Position,80) | |
2728 | elseif Boost == true then | |
2729 | BANISHAOE(RootPart.Position,80*2,true) | |
2730 | end | |
2731 | if Boost == false then | |
2732 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(150,150,150), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 1, SoundVolume = 7}) | |
2733 | elseif Boost == true then | |
2734 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(150*2,150*2,150*2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 1, SoundVolume = 15}) | |
2735 | end | |
2736 | for i=0, 0.75, 0.1 / Animation_Speed do | |
2737 | Swait() | |
2738 | if Boost == false then | |
2739 | bgui.Size = bgui.Size - UDim2.new(2.2, 0, 2.2, 0) | |
2740 | imgc2.Rotation = imgc2.Rotation + 35 | |
2741 | elseif Boost == true then | |
2742 | bgui.Size = bgui.Size - UDim2.new(4.4, 0, 4.4, 0) | |
2743 | imgc2.Rotation = imgc2.Rotation + 70 | |
2744 | end | |
2745 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.7 - 0.1 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2746 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2747 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(20), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2748 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(20), RAD(0), RAD(89)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2749 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-45 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2750 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 01 / Animation_Speed) | |
2751 | end | |
2752 | bgui:Destroy() | |
2753 | ATTACK = false | |
2754 | Rooted = false | |
2755 | wait(1) | |
2756 | Cooldown3 = false | |
2757 | end | |
2758 | ||
2759 | function Ground_Strike() | |
2760 | ATTACK = true | |
2761 | Rooted = false | |
2762 | Gun.Parent = nil | |
2763 | for i=0, 2, 0.1 / Animation_Speed do | |
2764 | Swait() | |
2765 | WACKYEFFECT({Time = 40, EffectType = "Block", Size = VT(4.5,4.5,4.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7}) | |
2766 | WACKYEFFECT({Time = 40, EffectType = "Slash", Size = VT(0.15,0.05,0.15), Size2 = VT(0.3,0.1,0.3), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7}) | |
2767 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 5 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2768 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2769 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2770 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.4) * ANGLES(RAD(20 + 4 * COS(SINE / 53)), RAD(0), RAD(84 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2771 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2772 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2773 | end | |
2774 | ||
2775 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2776 | Swait() | |
2777 | turnto(Mouse.Hit.p) | |
2778 | WACKYEFFECT({Time = 40, EffectType = "Block", Size = VT(4.5,4.5,4.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7}) | |
2779 | WACKYEFFECT({Time = 40, EffectType = "Slash", Size = VT(0.15,0.05,0.15), Size2 = VT(0.3,0.1,0.3), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7}) | |
2780 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 1.2 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2781 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2782 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2783 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.4) * ANGLES(RAD(20 + 4 * COS(SINE / 53)), RAD(0), RAD(87 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2784 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2785 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2786 | end | |
2787 | local Repos = 0 | |
2788 | CFuncs["Sound"].Create("rbxassetid://1368637781", RootPart, 3,1) | |
2789 | CFuncs["Sound"].Create("rbxassetid://763718160", RootPart, 4, 1.1) | |
2790 | CFuncs["Sound"].Create("rbxassetid://782353443", RootPart, 6, 1) | |
2791 | CFuncs["EchoSound"].Create("rbxassetid://824687369", RootPart, 10, 1,0,10,0.25,0.5,1) | |
2792 | CFuncs["EchoSound"].Create("rbxassetid://824687369", Character, 2, 1,0,10,0.25,0.5,1) | |
2793 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0.15,0.05,0.15), Size2 = VT(230,0.5,230), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.6,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7}) | |
2794 | for i = 0, 4 do | |
2795 | WACKYEFFECT({Time = 35, EffectType = "Slash", Size = VT(0.15,0.05,0.15), Size2 = VT(1.5,0.15,1.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.6,0) * ANGLES(RAD(0), RAD(MRANDOM(-90,90)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7}) | |
2796 | end | |
2797 | local Bonus = 1 | |
2798 | coroutine.resume(coroutine.create(function() | |
2799 | for i = 0, 28 do | |
2800 | Swait() | |
2801 | Bonus = Bonus + 0.05 | |
2802 | Repos = Repos + 1 | |
2803 | local xa = RootPart.CFrame*CFrame.new(0,-1,-Repos/0.1) | |
2804 | WACKYEFFECT({Time = 20, EffectType = "Sphere", Size = VT(30,0,30), Size2 = VT(12.5*Bonus,40*Bonus,12.5*Bonus)*2, Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,-Repos/0.1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.7,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7}) | |
2805 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(30*Bonus,10*Bonus,30*Bonus)*2, Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,-Repos/0.1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.45,0,0), SoundID = 192410089, SoundPitch = 1, SoundVolume = 7*Bonus}) | |
2806 | if Boost == false then | |
2807 | SmiteAoE(xa.Position,37) | |
2808 | elseif Boost == true then | |
2809 | BANISHAOE(xa.Position,37,true) | |
2810 | end | |
2811 | end | |
2812 | end)) | |
2813 | Gun.Parent = Character | |
2814 | for i=0, 2, 0.1 / Animation_Speed do | |
2815 | Swait() | |
2816 | turnto(Mouse.Hit.p) | |
2817 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 1.5 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2818 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2819 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2820 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20 + 4 * COS(SINE / 53)), RAD(-15), RAD(-21 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2821 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2822 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2823 | end | |
2824 | ATTACK = false | |
2825 | Rooted = false | |
2826 | end | |
2827 | ||
2828 | function Float_Bullet() | |
2829 | ATTACK = true | |
2830 | Rooted = false | |
2831 | for i=0, 0.4, 0.05 / Animation_Speed do | |
2832 | Swait() | |
2833 | turnto(Mouse.Hit.p) | |
2834 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.6 - 0.1 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed) | |
2835 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2836 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2837 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.4) * ANGLES(RAD(-50 + 4 * COS(SINE / 53)), RAD(0), RAD(30 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2838 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2839 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2840 | end | |
2841 | repeat | |
2842 | for i=0, 0.175, 0.05 / Animation_Speed do | |
2843 | Swait() | |
2844 | turnto(Mouse.Hit.p) | |
2845 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.6 - 0.1 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed) | |
2846 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.5 / Animation_Speed) | |
2847 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2848 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.4) * ANGLES(RAD(-50 + 4 * COS(SINE / 53)), RAD(0), RAD(30 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2849 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2850 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2851 | end | |
2852 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
2853 | SpawnTrail(Hole.Position,POS) | |
2854 | if HIT ~= nil then | |
2855 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
2856 | Banish(HIT.Parent) | |
2857 | end | |
2858 | end | |
2859 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2860 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2861 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2862 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2863 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
2864 | for i=0, 0.1, 0.05 / Animation_Speed do | |
2865 | Swait() | |
2866 | turnto(Mouse.Hit.p) | |
2867 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.6 - 0.1 * COS(SINE / 26)) * ANGLES(RAD(-5), RAD(0), RAD(60)), 0.5 / Animation_Speed) | |
2868 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.25 / Animation_Speed) | |
2869 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2870 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.4) * ANGLES(RAD(-50 + 4 * COS(SINE / 53)), RAD(0), RAD(30 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2871 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2872 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2873 | end | |
2874 | until KEYHOLD == false | |
2875 | ATTACK = false | |
2876 | Rooted = false | |
2877 | end | |
2878 | ||
2879 | ||
2880 | --//=================================\\ | |
2881 | --|| ASSIGN THINGS TO KEYS | |
2882 | --\\=================================// | |
2883 | ||
2884 | function MouseDown(Mouse) | |
2885 | if ATTACK == false then | |
2886 | end | |
2887 | end | |
2888 | ||
2889 | function MouseUp(Mouse) | |
2890 | HOLD = false | |
2891 | end | |
2892 | ||
2893 | function KeyDown(Key) | |
2894 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
2895 | KEYHOLD = true | |
2896 | if Key == "z" and ATTACK == false and Milk == false and Chill == false then | |
2897 | Rifle_Bullet()() | |
2898 | elseif Key == "z" and ATTACK == false and Milk == true then | |
2899 | Float_Bullet() | |
2900 | end | |
2901 | ||
2902 | if Key == "t" and ATTACK == false and Milk == false then | |
2903 | Taunt() | |
2904 | end | |
2905 | ||
2906 | if Key == "p" and ATTACK == false and Milk == false then | |
2907 | TakeOnMe() | |
2908 | end | |
2909 | ||
2910 | if Key == "e" and ATTACK == false and Milk == false and Chill == false then | |
2911 | Sky0.SkyboxBk = "rbxassetid://58372692" | |
2912 | Sky0.SkyboxDn = "rbxassetid://58372720" | |
2913 | Sky0.SkyboxFt = "rbxassetid://58372743" | |
2914 | Sky0.SkyboxLf = "rbxassetid://58372775" | |
2915 | Sky0.SkyboxRt = "rbxassetid://58372795" | |
2916 | Sky0.SkyboxUp = "rbxassetid://58372811" | |
2917 | Speed = 16 | |
2918 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(20,20,20), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0}) | |
2919 | VIS = 1305251774 | |
2920 | VOLUME = 1.5 | |
2921 | PITCH = 1.04 | |
2922 | sick.TimePosition = 0 | |
2923 | Mode = "Main" | |
2924 | Gun.Parent = nil | |
2925 | Chill = true | |
2926 | elseif Key == "e" and ATTACK == false and Boost == false and Milk == false and Chill == true then | |
2927 | Mode = "idk" | |
2928 | CreamForm2() | |
2929 | end | |
2930 | ||
2931 | if Key == "z" and ATTACK == false and Chill == true and Mode ~= "Main" then | |
2932 | game.Lighting.TimeOfDay = "12:00:00" | |
2933 | Speed = 16 | |
2934 | VIS = 1305251774 | |
2935 | VOLUME = 1.5 | |
2936 | PITCH = 1.04 | |
2937 | sick.TimePosition = 0 | |
2938 | Mode = "Main" | |
2939 | end | |
2940 | ||
2941 | if Key == "x" and ATTACK == false and Chill == true and Mode ~= "Lucid" then | |
2942 | game.Lighting.TimeOfDay = "18:30:00" | |
2943 | Speed = 18 | |
2944 | VIS = 892260150 | |
2945 | VOLUME = 1.5 | |
2946 | PITCH = 1.02 | |
2947 | sick.TimePosition = 3 | |
2948 | Mode = "Lucid" | |
2949 | end | |
2950 | ||
2951 | if Key == "q" and ATTACK == false and Milk == false and Chill == false then | |
2952 | MilkForm() | |
2953 | elseif Key == "q" and ATTACK == false and Boost == false and Milk == true then | |
2954 | CreamForm() | |
2955 | end | |
2956 | ||
2957 | if Key == "c" and Cooldown1 == false and ATTACK == false and Milk == false and Chill == false then | |
2958 | BulletRoller() | |
2959 | elseif Key == "c" and Boost == false and Cooldown4 == false and ATTACK == false and Milk == true then | |
2960 | Booster() | |
2961 | end | |
2962 | ||
2963 | if Key == "v" and Cooldown2 == false and ATTACK == false and Milk == false and Chill == false then | |
2964 | SHATTER() | |
2965 | elseif Key == "v" and Cooldown3 == false and ATTACK == false and Milk == true then | |
2966 | AURORA() | |
2967 | end | |
2968 | ||
2969 | if Key == "b" and ATTACK == false then | |
2970 | chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)]) | |
2971 | TOBANISH = {} | |
2972 | end | |
2973 | ||
2974 | if Key == "x" and ATTACK == false and Milk == false and Chill == false then | |
2975 | Cream_Strike_rlly() | |
2976 | elseif Key == "x" and ATTACK == false and Milk == true then | |
2977 | Ground_Strike() | |
2978 | end | |
2979 | end | |
2980 | end | |
2981 | ||
2982 | function KeyUp(Key) | |
2983 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
2984 | KEYHOLD = false | |
2985 | end | |
2986 | end | |
2987 | ||
2988 | Mouse.Button1Down:connect(function(NEWKEY) | |
2989 | MouseDown(NEWKEY) | |
2990 | end) | |
2991 | Mouse.Button1Up:connect(function(NEWKEY) | |
2992 | MouseUp(NEWKEY) | |
2993 | end) | |
2994 | Mouse.KeyDown:connect(function(NEWKEY) | |
2995 | KeyDown(NEWKEY) | |
2996 | end) | |
2997 | Mouse.KeyUp:connect(function(NEWKEY) | |
2998 | KeyUp(NEWKEY) | |
2999 | end) | |
3000 | ||
3001 | --//=================================\\ | |
3002 | --\\=================================// | |
3003 | ||
3004 | ||
3005 | function unanchor() | |
3006 | if UNANCHOR == true then | |
3007 | g = Character:GetChildren() | |
3008 | for i = 1, #g do | |
3009 | if g[i].ClassName == "Part" then | |
3010 | g[i].Anchored = false | |
3011 | end | |
3012 | end | |
3013 | end | |
3014 | end | |
3015 | ||
3016 | ||
3017 | --//=================================\\ | |
3018 | --|| WRAP THE WHOLE SCRIPT UP | |
3019 | --\\=================================// | |
3020 | ||
3021 | Humanoid.Changed:connect(function(Jump) | |
3022 | if Jump == "Jump" and (Disable_Jump == true) then | |
3023 | Humanoid.Jump = false | |
3024 | end | |
3025 | end) | |
3026 | ||
3027 | local CONNECT = nil | |
3028 | ||
3029 | coroutine.resume(coroutine.create(function() | |
3030 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
3031 | while true do | |
3032 | Swait() | |
3033 | if Milk == true and Boost == false then | |
3034 | sphereMK(2,-0.5,"Add",RootPart.CFrame*CFrame.new(math.random(-15,15),math.random(-10,5),math.random(-15,15))*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.5,0.5,5,-0.0075,BrickColor.new("Crimson"),0) | |
3035 | end | |
3036 | end | |
3037 | end)) | |
3038 | ||
3039 | coroutine.resume(coroutine.create(function() | |
3040 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
3041 | while true do | |
3042 | Swait() | |
3043 | if Milk == true and Boost == true then | |
3044 | sphereMK(2,-0.5,"Add",RootPart.CFrame*CFrame.new(math.random(-25,25),math.random(-10,5),math.random(-25,25))*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.5,0.5,5,-0.0075,BrickColor.new("Crimson"),0) | |
3045 | sphereMK(2,-0.5,"Add",RootPart.CFrame*CFrame.new(math.random(-25,25),math.random(10,15),math.random(-25,25))*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.25,0.25,5,0.0075,BrickColor.new("Crimson"),0) | |
3046 | end | |
3047 | end | |
3048 | end)) | |
3049 | ||
3050 | coroutine.resume(coroutine.create(function() | |
3051 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
3052 | while true do | |
3053 | Swait() | |
3054 | if Milk == true then | |
3055 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.08,0.25), Transparency = 0.2, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.85,0) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = MRANDOM(0,0.5), Material = "Neon", Color = C3(255/255,255/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3056 | Swait(5) | |
3057 | end | |
3058 | end | |
3059 | end)) | |
3060 | ||
3061 | coroutine.resume(coroutine.create(function() | |
3062 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
3063 | while true do | |
3064 | Swait() | |
3065 | if Milk == true and Boost == true then | |
3066 | WACKYEFFECT({Time = MRANDOM(10,35), EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.425,0.08,0.425), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.85,0) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = MRANDOM(0,0.5), Material = "Neon", Color = C3(MRANDOM(55,255)/255,0/255,0/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3067 | Swait(6) | |
3068 | end | |
3069 | end | |
3070 | end)) | |
3071 | ||
3072 | while true do | |
3073 | Swait() | |
3074 | ANIMATE.Parent = nil | |
3075 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
3076 | Humanoid = IT("Humanoid",Character) | |
3077 | end | |
3078 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
3079 | v:Stop(); | |
3080 | end | |
3081 | SINE = SINE + CHANGE | |
3082 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
3083 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
3084 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
3085 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
3086 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
3087 | if Milk == false or Chill == true then | |
3088 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3089 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3090 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3091 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3092 | elseif Milk == true then | |
3093 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3094 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3095 | end | |
3096 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
3097 | ||
3098 | if Milk == false or Chill == true then | |
3099 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3100 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3101 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3102 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3103 | elseif Milk == true then | |
3104 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3105 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3106 | end | |
3107 | end | |
3108 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
3109 | ||
3110 | ANIM = "Jump" | |
3111 | if ATTACK == false then | |
3112 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3113 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3114 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20))* RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
3115 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3116 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3117 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3118 | end | |
3119 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
3120 | ANIM = "Fall" | |
3121 | if ATTACK == false then | |
3122 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.5 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3123 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3124 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3125 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3126 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3127 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3128 | end | |
3129 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
3130 | ANIM = "Idle" | |
3131 | if ATTACK == false then | |
3132 | if Milk == false and Chill == false then | |
3133 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) | |
3134 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
3135 | if MRANDOM(1,7) == 1 then | |
3136 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
3137 | end | |
3138 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3139 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3140 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3141 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3142 | elseif Milk == true then | |
3143 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 1.65 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
3144 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
3145 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.4) * ANGLES(RAD(-60 - 4.8 * COS(SINE / 49)), RAD(0), RAD(-25 + 2 * COS(SINE / 19))) * RIGHTSHOULDERC0, 0.7 / Animation_Speed) | |
3146 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.4) * ANGLES(RAD(-50 + 4 * COS(SINE / 53)), RAD(0), RAD(30 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 0.7 / Animation_Speed) | |
3147 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
3148 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
3149 | elseif Chill == true and Mode == "Main" then | |
3150 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed*3) | |
3151 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
3152 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0 - 2 * COS(SINE / 63)), RAD(0), RAD(12 - 4 * COS(SINE / 53))) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
3153 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0 - 3 * COS(SINE / 56)), RAD(0), RAD(-12 - 6 * COS(SINE / 47))) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
3154 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
3155 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
3156 | elseif Chill == true and Mode == "Lucid" then | |
3157 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1 + 0.1 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed*3) | |
3158 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
3159 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
3160 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
3161 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9 - 0.1 * COS(SINE / 20), 0.025 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
3162 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.9 - 0.1 * COS(SINE / 20), 0.025 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-6.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
3163 | end | |
3164 | end | |
3165 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
3166 | ||
3167 | ANIM = "Walk" | |
3168 | if ATTACK == false then | |
3169 | if Milk == false and Chill == false then | |
3170 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3171 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3172 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, -0.15) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3173 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
3174 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
3175 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
3176 | elseif Milk == true then | |
3177 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 1.65 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(40), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
3178 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
3179 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-50 - 6 * COS(SINE / 49)), RAD(0), RAD(5 + 2 * COS(SINE / 19))) * RIGHTSHOULDERC0, 0.7 / Animation_Speed) | |
3180 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 + 8.5 * COS(SINE / 53)), RAD(0), RAD(-5 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 0.7 / Animation_Speed) | |
3181 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-20 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
3182 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
3183 | elseif Chill == true and Mode ~= "Lucid" then | |
3184 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3185 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3186 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3187 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
3188 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.6 / Animation_Speed) | |
3189 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.6 / Animation_Speed) | |
3190 | elseif Mode == "Lucid" then | |
3191 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.175 + 0.025 * COS(SINE / 3.5) + -SIN(SINE / 3.5) / 7) * ANGLES(RAD(4-2.5 * COS(SINE / 3.5)), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(5 * COS(SINE / 7))), 0.15) | |
3192 | Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(RAD(-2.5 * SIN(SINE / 20)), RAD(0), RAD(0) - Head.RotVelocity.Y / 15), 0.3) | |
3193 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0.15) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed) | |
3194 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0.15) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed) | |
3195 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
3196 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
3197 | end | |
3198 | end | |
3199 | end | |
3200 | unanchor() | |
3201 | Humanoid.MaxHealth = "inf" | |
3202 | Humanoid.Health = "inf" | |
3203 | if Rooted == false then | |
3204 | Disable_Jump = false | |
3205 | Humanoid.WalkSpeed = Speed | |
3206 | elseif Rooted == true then | |
3207 | Disable_Jump = true | |
3208 | Humanoid.WalkSpeed = 0 | |
3209 | end | |
3210 | ||
3211 | if INTRO == false and INSTANT == false then | |
3212 | INTRO = true | |
3213 | coroutine.resume(coroutine.create(function() | |
3214 | sick:Play() | |
3215 | Intro() | |
3216 | end)) | |
3217 | end | |
3218 | if INSTANT == true then | |
3219 | if TRANSFORMED == false then | |
3220 | sick.TimePosition = 119 | |
3221 | sick:Play() | |
3222 | Gun.Parent = Character | |
3223 | end | |
3224 | TRANSFORMED = true | |
3225 | end | |
3226 | sick.Parent = Character | |
3227 | sick.Volume = VOLUME | |
3228 | sick.Pitch = PITCH | |
3229 | sick.SoundId = "rbxassetid://"..VIS | |
3230 | sick.Name = "Dead" | |
3231 | sick.Looped = true | |
3232 | sick:Resume() | |
3233 | end | |
3234 | ||
3235 | --//=================================\\ | |
3236 | --\\=================================// | |
3237 | ||
3238 | ||
3239 | ||
3240 | ||
3241 | ||
3242 | --//====================================================\\-- | |
3243 | --|| END OF SCRIPT | |
3244 | --\\====================================================//-- |