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1 | - | Well, somehow it appears you are destined to do something great, otherwise you'd probably be dead before this even began. You are driven by some reason to make ends meet, or to make ends tear in the end of the world, or perhaps even conquer the end over all the odds, and maybe even the world. In the wide world of Amaranth currently, there is quite the number of events all piling up to bring about the end of time, and as a mercenary, you're up for hire, and plenty of people need your assistance! Currently, you folk are in the province of Oakran, helping the Holy Knights hunt down an unholy abomination that has been plaguing the city of Ysmirath from the woods and corrupting the beasts within. Large cracks have appeared in the ground, covered in an odd dark purple liquid that seens to be corrupting the land. |
1 | + | Name: Diedre (Can't remember real name) |
2 | ||
3 | Race: Human | |
4 | - | Name: (What's your name?) |
4 | + | |
5 | Magic: Necromancy/Ice | |
6 | - | Race: (What are you? |
6 | + | |
7 | Religion: N/A. Diedre believes that gods are simply beings that are able to be reached just like any other person. | |
8 | - | Religion: (Who's your holy/unholy lord, if any?) |
8 | + | |
9 | Equipment: A set of full plate armour with vembraces and lamellar shoulderguards. She wears a hooded black mantle and a leather collar to hide the stitches attaching the head to her body. | |
10 | - | Magic: (Do you have epic mind powers?) |
10 | + | |
11 | Whipsword | |
12 | - | Equipment: (Talk to DM) |
12 | + | |
13 | Grimoire of her research, strapped at her hip. | |
14 | - | Artifact: (None unless DM gives consent, but you can come up with your own and suggest.) |
14 | + | |
15 | Artifact: N?A | |
16 | - | Age: (Dependant on Race) |
16 | + | |
17 | Age: 32. 90 years since death. (122) | |
18 | - | What is your goal?: |
18 | + | |
19 | Personality: Diedre can't even remember her own name, let alone anything else(Tyrel is just a name she liked and made up) Everything past her death was a pretty big blur, with even the most important parts of her past too vague and obscure to remember. Fortunately, the memories past her revival are able to stay with her through thick and thin, albeit, she does have a nasty habit of forgetting things she doesn't care too much about. She's a scholar at heart, and seeks to continue her research even after death. | |
20 | - | Appearance: (what do you look like) |
20 | + | |
21 | Diedre is obsessed with death. Like, really obsessed. Extremely obsessed. There is absolutely nothing in the world that fascinates her more than the concept of the afterlife, something she seeks to both cheat and find out at the same time. | |
22 | - | Backstory: (what is your life story?) |
22 | + | |
23 | ||
24 | - | Location: Ysmirath, Oakran. |
24 | + | What is your goal?: To become a God. |
25 | ||
26 | - | Skills (you have 100 points) |
26 | + | Appearance: Diedre's feature that discerns her from the living is the incredibly pale skin she has, as well as the darkened circles found around her dull green eyes. A messy mop of carrot coloured hair falls past her shoulders, surprisingly still attached to her scalp given the fact she's 'dead'. Diedre stands at a good 5'9 in height, average build with a modest bust size. |
27 | - | Wisdom: 0 (How effective your spells are) |
27 | + | |
28 | - | Intelligence: 0 (How many spell uses you have and general knowledge check) |
28 | + | Backstory: Diedre's past life is actually pretty different from what she think it is. In life, she was an undertaker; a family trade she was dragged into when she married her husband, who acted as both a torturer and executioner. Humble life in humble beginnings, shoveling dirt and making sure dead people looked pretty before sending them off six feet below. |
29 | - | Vitality: 0 (How durable you are) |
29 | + | |
30 | - | Faith: 0 (How much your god loves you) |
30 | + | Diedre didn't know her husband was a warlock. Fortunately for him though, when she did find out, she was actually willing to support him, not dump his ass on the curb for the horrendous sacrifices he required to perform his magic. One day, Diedre decided to help him however...and that's where things went wrong! A gigantic arcane explosion burst from the pocket dimension that Diedre's husband had opened, ripping apart him and blasting her head clean off. The arcane energies were quite chaotic however, and instead transferred her husband's energy, and portions of his memories into her. After about two hours of laying lifeless on the ground, Diedre looked around in confusion. Her body grabbed her head, popped it straight back on, and looked through the papers and research her husband left behind. |
31 | - | Endurance: 0 (How long until you tire.) |
31 | + | |
32 | - | Strength: 0 (How strong you are) |
32 | + | Looking over the research, Diedre came to a conclusion: She was working with arcane magicks and managed to (half) successfully raise herself from the dead, allowing for her to continue her research on for an eternity! With no memories of the family, she immediately walked straight out, grabbed hold of his books, and walked off. |
33 | - | Dexterity: 0 (How fast and agile you are, along with stealth) |
33 | + | |
34 | - | Luck: 0 (Charisma, random chance, better loot) |
34 | + | |
35 | Location: Wherever alpha's at | |
36 | ||
37 | Skills (You get 10 points) (This is only to give me an idea of what your character excels in, and will be put into an actual system, and used. There are advantages and disadvantages to everything, so be careful :^) | |
38 | ||
39 | Magic:7 | |
40 | ||
41 | Intelligence:3 | |
42 | ||
43 | Strength:0 | |
44 | ||
45 | Dexterity: 0 | |
46 | ||
47 | Charisma: 0 | |
48 | ||
49 | Luck:0 |