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| 1 | --Edit by 11momoy | |
| 2 | - | Character = game.Players.LocalPlayers.Character |
| 2 | + | Character = game.Players.jassm22.Character |
| 3 | Player = game.Players.LocalPlayer | |
| 4 | char = Character | |
| 5 | hum = Character.Humanoid | |
| 6 | Torso = Character.Torso | |
| 7 | Head = Character.Head | |
| 8 | ||
| 9 | char.Shirt.ShirtTemplate = "rbxassetid://772824951" | |
| 10 | char.Pants.PantsTemplate = "rbxassetid://772824951" | |
| 11 | ||
| 12 | ||
| 13 | local BC = char["Body Colors"] | |
| 14 | BC.HeadColor = BrickColor.new("Gray")
| |
| 15 | BC.LeftArmColor = BrickColor.new("Gray")
| |
| 16 | BC.LeftLegColor = BrickColor.new("Gray")
| |
| 17 | BC.RightArmColor = BrickColor.new("Gray")
| |
| 18 | BC.RightLegColor = BrickColor.new("Gray")
| |
| 19 | BC.TorsoColor = BrickColor.new("White")
| |
| 20 | ||
| 21 | char.Head.face.Texture = "rbxassetid://701379058" | |
| 22 | ||
| 23 | hum.MaxHealth = math.huge | |
| 24 | ||
| 25 | CV="Maroon" | |
| 26 | p = game.Players.LocalPlayer | |
| 27 | char = p.Character | |
| 28 | local txt = Instance.new("BillboardGui", char)
| |
| 29 | txt.Adornee = char .Head | |
| 30 | txt.Name = "_status" | |
| 31 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 32 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 33 | local text = Instance.new("TextLabel", txt)
| |
| 34 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 35 | text.FontSize = "Size24" | |
| 36 | text.TextScaled = true | |
| 37 | text.TextTransparency = 0 | |
| 38 | text.BackgroundTransparency = 1 | |
| 39 | text.TextTransparency = 0 | |
| 40 | text.TextStrokeTransparency = 0 | |
| 41 | text.Font = "Bodoni" | |
| 42 | text.TextStrokeColor3 = Color3.new(255,0,0) | |
| 43 | ||
| 44 | v=Instance.new("Part")
| |
| 45 | v.Name = "ColorBrick" | |
| 46 | v.Parent=p.Character | |
| 47 | v.FormFactor="Symmetric" | |
| 48 | v.Anchored=true | |
| 49 | v.CanCollide=false | |
| 50 | v.BottomSurface="Smooth" | |
| 51 | v.TopSurface="Smooth" | |
| 52 | v.Size=Vector3.new(10,5,3) | |
| 53 | v.Transparency=1 | |
| 54 | v.CFrame=char.Torso.CFrame | |
| 55 | v.BrickColor=BrickColor.new(CV) | |
| 56 | v.Transparency=1 | |
| 57 | text.TextColor3 = Color3.new(0,0,0) | |
| 58 | v.Shape="Block" | |
| 59 | text.Text = "\|BENDY|/ -XIII-" | |
| 60 | ||
| 61 | local dio = Instance.new("ColorCorrectionEffect", game.Lighting)
| |
| 62 | ||
| 63 | --691666497 real music | |
| 64 | --670607453 bendy and the ink machine | |
| 65 | --535846047 marshmello alone | |
| 66 | --510432947 troll | |
| 67 | ||
| 68 | ||
| 69 | for i,v in pairs(char:children()) do | |
| 70 | if v:IsA("Hat") then
| |
| 71 | v:Destroy() | |
| 72 | end | |
| 73 | end | |
| 74 | for i,v in pairs(char:children()) do | |
| 75 | if v:IsA("Accessory") then
| |
| 76 | v:Destroy() | |
| 77 | end | |
| 78 | end | |
| 79 | for i,v in pairs(char:children()) do | |
| 80 | if v:IsA("Hair") then
| |
| 81 | v:Destroy() | |
| 82 | end | |
| 83 | end | |
| 84 | --21057378 | |
| 85 | Reaper = Instance.new("Model")
| |
| 86 | Reaper.Parent = Player.Character | |
| 87 | Reaper.Name = "Reaper" | |
| 88 | rh = Instance.new("Part")
| |
| 89 | rh.Parent = Reaper | |
| 90 | rh.BrickColor = BrickColor.new("Really red")
| |
| 91 | rh.Locked = true | |
| 92 | rh.CanCollide = false | |
| 93 | mesh = Instance.new("SpecialMesh")
| |
| 94 | rh.formFactor = "Symmetric" | |
| 95 | mesh.MeshType = "FileMesh" | |
| 96 | mesh.MeshId = "http://www.roblox.com/asset/?id=187941748" | |
| 97 | mesh.TextureId = "http://www.roblox.com/asset/?id=187941774" | |
| 98 | mesh.Parent = rh | |
| 99 | local weld = Instance.new("Weld")
| |
| 100 | weld.Parent = rh | |
| 101 | rh.Transparency = 0 | |
| 102 | weld.Part0 = rh | |
| 103 | weld.Part1 = Player.Character.Head | |
| 104 | weld.C0 = CFrame.new(-0, -0.05, -0)*CFrame.Angles(0, 0, 0) | |
| 105 | ||
| 106 | local s = Instance.new("Sound",char)
| |
| 107 | s.SoundId = "http://www.roblox.com/asset/?id=763799656" | |
| 108 | s.Pitch = 1 | |
| 109 | s.Volume = 2 | |
| 110 | s.Looped = true | |
| 111 | wait(1) | |
| 112 | s:play() | |
| 113 | ||
| 114 | ||
| 115 | Reaper2 = Instance.new("Model")
| |
| 116 | Reaper2.Parent = Player.Character | |
| 117 | Reaper2.Name = "Reaper2" | |
| 118 | rh2 = Instance.new("Part")
| |
| 119 | rh2.Parent = Reaper2 | |
| 120 | rh2.BrickColor = BrickColor.new("Really red")
| |
| 121 | rh2.Locked = true | |
| 122 | rh2.CanCollide = false | |
| 123 | mesh2 = Instance.new("SpecialMesh")
| |
| 124 | rh2.formFactor = "Symmetric" | |
| 125 | mesh2.MeshType = "FileMesh" | |
| 126 | mesh2.MeshId = "http://www.roblox.com/asset/?id=16150814" | |
| 127 | mesh2.TextureId = "http://www.roblox.com/asset/?id=16150799" | |
| 128 | mesh2.Parent = rh2 | |
| 129 | local weld2 = Instance.new("Weld")
| |
| 130 | weld2.Parent = rh2 | |
| 131 | rh2.Transparency = 0 | |
| 132 | weld2.Part0 = rh2 | |
| 133 | weld2.Part1 = Player.Character.Head | |
| 134 | weld2.C0 = CFrame.new(-0, -0.05, -0)*CFrame.Angles(0, 0, 0) | |
| 135 | ||
| 136 | Reaper3 = Instance.new("Model")
| |
| 137 | Reaper3.Parent = Player.Character | |
| 138 | Reaper3.Name = "Reaper3" | |
| 139 | rh3 = Instance.new("Part")
| |
| 140 | rh3.Parent = Reaper3 | |
| 141 | rh3.BrickColor = BrickColor.new("Really red")
| |
| 142 | rh3.Locked = true | |
| 143 | rh3.CanCollide = false | |
| 144 | mesh3 = Instance.new("SpecialMesh")
| |
| 145 | rh3.formFactor = "Symmetric" | |
| 146 | mesh3.MeshType = "FileMesh" | |
| 147 | mesh3.MeshId = "http://www.roblox.com/asset/?id=696339842" | |
| 148 | mesh3.TextureId = "http://www.roblox.com/asset/?id=696339520" | |
| 149 | mesh3.Parent = rh3 | |
| 150 | local weld3 = Instance.new("Weld")
| |
| 151 | weld3.Parent = rh3 | |
| 152 | rh3.Transparency = 0 | |
| 153 | weld3.Part0 = rh3 | |
| 154 | weld3.Part1 = Player.Character.Torso | |
| 155 | weld3.C0 = CFrame.new(-0, -1, -0)*CFrame.Angles(0, 0, 0) | |
| 156 | ||
| 157 | ||
| 158 | ||
| 159 | Player = game:GetService("Players").LocalPlayer
| |
| 160 | Character = Player.Character | |
| 161 | PlayerGui = Player.PlayerGui | |
| 162 | Backpack = Player.Backpack | |
| 163 | Torso = Character.Torso | |
| 164 | Head = Character.Head | |
| 165 | Humanoid = Character.Humanoid | |
| 166 | sanic = Humanoid.WalkSpeed | |
| 167 | Face = Head.face | |
| 168 | LeftArm = Character["Left Arm"] | |
| 169 | LeftLeg = Character["Left Leg"] | |
| 170 | RightArm = Character["Right Arm"] | |
| 171 | RightLeg = Character["Right Leg"] | |
| 172 | LS = Torso["Left Shoulder"] | |
| 173 | LH = Torso["Left Hip"] | |
| 174 | RS = Torso["Right Shoulder"] | |
| 175 | RH = Torso["Right Hip"] | |
| 176 | Neck = Torso.Neck | |
| 177 | neck = Torso.Neck | |
| 178 | it = Instance.new | |
| 179 | vt = Vector3.new | |
| 180 | cf = CFrame.new | |
| 181 | euler = CFrame.fromEulerAnglesXYZ | |
| 182 | angles = CFrame.Angles | |
| 183 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 184 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 185 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 186 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 187 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 188 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 189 | RootPart = Character.HumanoidRootPart | |
| 190 | RootJoint = RootPart.RootJoint | |
| 191 | RootCF = euler(-1.57, 0, 3.14) | |
| 192 | attack = false | |
| 193 | attackdebounce = false | |
| 194 | MMouse = nil | |
| 195 | combo = 0 | |
| 196 | local hitfloor, posfloor = nil, nil | |
| 197 | local idle = 0 | |
| 198 | local Anim = "Idle" | |
| 199 | local Effects = {}
| |
| 200 | local Weapon = {}
| |
| 201 | local Welds = {}
| |
| 202 | local invisible = false | |
| 203 | local doing2 = false | |
| 204 | local doing4 = false | |
| 205 | local Marked = {}
| |
| 206 | local MarkedGUI = {}
| |
| 207 | local decreaseatk = 0 | |
| 208 | local decreasedef = 0 | |
| 209 | local decreasemvmt = 0 | |
| 210 | local pursuitnum = 0 | |
| 211 | local arcorb = false | |
| 212 | local move1 = "(Q)\nGround Shaker" | |
| 213 | local move2 = "(E)\nAstral Sphere" | |
| 214 | local move3 = "(R)\nAstral Beam" | |
| 215 | local move4 = "(F)\nForbidden Hand" | |
| 216 | local cooldowns = {}
| |
| 217 | local cooldown1 = 0 | |
| 218 | table.insert(cooldowns, cooldown1) | |
| 219 | local cooldown2 = 0 | |
| 220 | table.insert(cooldowns, cooldown2) | |
| 221 | local cooldown3 = 0 | |
| 222 | table.insert(cooldowns, cooldown3) | |
| 223 | local cooldown4 = 0 | |
| 224 | table.insert(cooldowns, cooldown4) | |
| 225 | local cooldownsadd = {}
| |
| 226 | local cooldownadd1 = 100 | |
| 227 | table.insert(cooldownsadd, cooldownadd1) | |
| 228 | local cooldownadd2 = 100 | |
| 229 | table.insert(cooldownsadd, cooldownadd2) | |
| 230 | local cooldownadd3 = 100 | |
| 231 | table.insert(cooldownsadd, cooldownadd3) | |
| 232 | local cooldownadd4 = 100 | |
| 233 | table.insert(cooldownsadd, cooldownadd4) | |
| 234 | local cooldownmax = 100 | |
| 235 | player = nil | |
| 236 | RSH = nil | |
| 237 | RW = Instance.new("Motor")
| |
| 238 | LW = Instance.new("Motor")
| |
| 239 | RW.Name = "Right Shoulder" | |
| 240 | LW.Name = "Left Shoulder" | |
| 241 | LH = Torso["Left Hip"] | |
| 242 | RH = Torso["Right Hip"] | |
| 243 | TorsoColor = Torso.BrickColor | |
| 244 | TorsoRed = TorsoColor.Color.r | |
| 245 | TorsoGreen = TorsoColor.Color.g | |
| 246 | TorsoBlue = TorsoColor.Color.b | |
| 247 | NewCol = BrickColor.new("Really red").Color
| |
| 248 | NewCol2 = BrickColor.new("Black").Color
| |
| 249 | if Player:findFirstChild("Color1") ~= nil then
| |
| 250 | NewCol = Player.Color1.Value | |
| 251 | end | |
| 252 | if Player:findFirstChild("Color2") ~= nil then
| |
| 253 | NewCol2 = Player.Color2.Value | |
| 254 | end | |
| 255 | print(BrickColor.new(NewCol)) | |
| 256 | local mdec = Instance.new("NumberValue", Decrease)
| |
| 257 | mdec.Name = "DecreaseDef" | |
| 258 | mdec.Value = 0.4 | |
| 259 | local mdec2 = Instance.new("NumberValue", Decrease)
| |
| 260 | mdec2.Name = "DecreaseMvmt" | |
| 261 | mdec2.Value = 0.1 | |
| 262 | if Character:findFirstChild("Effects", true) ~= nil then
| |
| 263 | Character:findFirstChild("Effects", true).Parent = nil
| |
| 264 | end | |
| 265 | local effects = it("Model", Character)
| |
| 266 | effects.Name = "Effects" | |
| 267 | local Animate = Humanoid.Animator | |
| 268 | local canjump = true | |
| 269 | removeControl = function() | |
| 270 | canjump = false | |
| 271 | end | |
| 272 | resumeControl = function() | |
| 273 | canjump = true | |
| 274 | end | |
| 275 | Player.Character.Humanoid.Changed:connect(function() | |
| 276 | if canjump == false then | |
| 277 | Player.Character.Humanoid.Jump = false | |
| 278 | end | |
| 279 | end) | |
| 280 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 281 | ArtificialHB.Name = "Heartbeat" | |
| 282 | ||
| 283 | script:WaitForChild("Heartbeat")
| |
| 284 | ||
| 285 | frame = 1 / 30 | |
| 286 | tf = 0 | |
| 287 | allowframeloss = true | |
| 288 | tossremainder = false | |
| 289 | lastframe = tick() | |
| 290 | script.Heartbeat:Fire() | |
| 291 | ||
| 292 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 293 | tf = tf + s | |
| 294 | if tf >= frame then | |
| 295 | if allowframeloss then | |
| 296 | script.Heartbeat:Fire() | |
| 297 | lastframe = tick() | |
| 298 | else | |
| 299 | for i = 1, math.floor(tf / frame) do | |
| 300 | script.Heartbeat:Fire() | |
| 301 | end | |
| 302 | lastframe = tick() | |
| 303 | end | |
| 304 | if tossremainder then | |
| 305 | tf = 0 | |
| 306 | else | |
| 307 | tf = tf - frame * math.floor(tf / frame) | |
| 308 | end | |
| 309 | end | |
| 310 | end) | |
| 311 | ||
| 312 | function swait(num) | |
| 313 | if num == 0 or num == nil then | |
| 314 | ArtificialHB.Event:wait() | |
| 315 | else | |
| 316 | for i = 0, num do | |
| 317 | ArtificialHB.Event:wait() | |
| 318 | end | |
| 319 | end | |
| 320 | end | |
| 321 | if Character:findFirstChild("Carnufico", true) ~= nil then
| |
| 322 | Character:findFirstChild("Carnufico", true).Parent = nil
| |
| 323 | end | |
| 324 | if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
| |
| 325 | Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
| |
| 326 | end | |
| 327 | if Character:findFirstChild("Stats", true) ~= nil then
| |
| 328 | Character:findFirstChild("Stats", true).Parent = nil
| |
| 329 | end | |
| 330 | local Stats = Instance.new("BoolValue")
| |
| 331 | Stats.Name = "Stats" | |
| 332 | Stats.Parent = Character | |
| 333 | local Atk = Instance.new("NumberValue")
| |
| 334 | Atk.Name = "Damage" | |
| 335 | Atk.Parent = Stats | |
| 336 | Atk.Value = 1 | |
| 337 | local Def = Instance.new("NumberValue")
| |
| 338 | Def.Name = "Defense" | |
| 339 | Def.Parent = Stats | |
| 340 | Def.Value = 1 | |
| 341 | local Mvmt = Instance.new("NumberValue")
| |
| 342 | Mvmt.Name = "Movement" | |
| 343 | Mvmt.Parent = Stats | |
| 344 | Mvmt.Value = 1 | |
| 345 | local Block = Instance.new("BoolValue")
| |
| 346 | Block.Name = "Block" | |
| 347 | Block.Parent = Stats | |
| 348 | Block.Value = false | |
| 349 | local Stun = Instance.new("NumberValue")
| |
| 350 | Stun.Name = "Stun" | |
| 351 | Stun.Parent = Stats | |
| 352 | Stun.Value = 0 | |
| 353 | local StunT = Instance.new("NumberValue")
| |
| 354 | StunT.Name = "StunThreshold" | |
| 355 | StunT.Parent = Stats | |
| 356 | StunT.Value = 100 | |
| 357 | local Rooted = Instance.new("BoolValue")
| |
| 358 | Rooted.Name = "Rooted" | |
| 359 | Rooted.Parent = Stats | |
| 360 | Rooted.Value = false | |
| 361 | local Stunned = Instance.new("BoolValue")
| |
| 362 | Stunned.Name = "Stunned" | |
| 363 | Stunned.Parent = Stats | |
| 364 | Stunned.Value = false | |
| 365 | local Stagger = Instance.new("BoolValue")
| |
| 366 | Stagger.Name = "Stagger" | |
| 367 | Stagger.Parent = Stats | |
| 368 | Stagger.Value = false | |
| 369 | local StaggerHit = Instance.new("BoolValue")
| |
| 370 | StaggerHit.Name = "StaggerHit" | |
| 371 | StaggerHit.Parent = Stats | |
| 372 | StaggerHit.Value = false | |
| 373 | local RecentEnemy = Instance.new("ObjectValue")
| |
| 374 | RecentEnemy.Name = "RecentEnemy" | |
| 375 | RecentEnemy.Parent = Stats | |
| 376 | RecentEnemy.Value = nil | |
| 377 | local Decrease = Instance.new("BoolValue")
| |
| 378 | Decrease.Name = "Decrease" | |
| 379 | Decrease.Parent = Stats | |
| 380 | Decrease.Value = false | |
| 381 | local mana = Instance.new("NumberValue")
| |
| 382 | mana.Name = "Mana" | |
| 383 | mana.Parent = Stats | |
| 384 | mana.Value = 0 | |
| 385 | local invisnum = Instance.new("NumberValue")
| |
| 386 | invisnum.Name = "Pursuit" | |
| 387 | invisnum.Parent = Stats | |
| 388 | invisnum.Value = 0 | |
| 389 | local isinvis = Instance.new("BoolValue")
| |
| 390 | isinvis.Name = "IsInvisible" | |
| 391 | isinvis.Parent = Stats | |
| 392 | isinvis.Value = false | |
| 393 | local passive = Instance.new("NumberValue", Decrease)
| |
| 394 | passive.Name = "DecreaseAtk" | |
| 395 | passive.Value = 0 | |
| 396 | local passive2 = Instance.new("NumberValue", nil)
| |
| 397 | passive2.Name = "DecreaseDef" | |
| 398 | passive2.Value = 0.2 | |
| 399 | local passive3 = Instance.new("NumberValue", nil)
| |
| 400 | passive3.Name = "DecreaseMvmt" | |
| 401 | passive3.Value = -0.2 | |
| 402 | NoOutline = function(Part) | |
| 403 | Part.TopSurface = 10 | |
| 404 | end | |
| 405 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
| 406 | local fp = it("Part")
| |
| 407 | fp.formFactor = formfactor | |
| 408 | fp.Parent = parent | |
| 409 | fp.Reflectance = reflectance | |
| 410 | fp.Transparency = transparency | |
| 411 | fp.CanCollide = false | |
| 412 | fp.Locked = true | |
| 413 | fp.BrickColor = brickcolor | |
| 414 | fp.Name = name | |
| 415 | fp.Size = size | |
| 416 | fp.Position = Torso.Position | |
| 417 | NoOutline(fp) | |
| 418 | fp.Material = "Neon" | |
| 419 | fp:BreakJoints() | |
| 420 | return fp | |
| 421 | end | |
| 422 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
| 423 | local mesh = it(Mesh) | |
| 424 | mesh.Parent = part | |
| 425 | if Mesh == "SpecialMesh" then | |
| 426 | mesh.MeshType = meshtype | |
| 427 | if meshid ~= "nil" then | |
| 428 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
| 429 | end | |
| 430 | end | |
| 431 | mesh.Offset = offset | |
| 432 | mesh.Scale = scale | |
| 433 | return mesh | |
| 434 | end | |
| 435 | weld = function(parent, part0, part1, c0) | |
| 436 | local weld = it("Motor")
| |
| 437 | weld.Parent = parent | |
| 438 | weld.Part0 = part0 | |
| 439 | weld.Part1 = part1 | |
| 440 | weld.C0 = c0 | |
| 441 | return weld | |
| 442 | end | |
| 443 | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) | |
| 444 | local gui = it(GuiType) | |
| 445 | gui.Parent = parent | |
| 446 | gui.Text = text | |
| 447 | gui.BackgroundTransparency = backtrans | |
| 448 | gui.BackgroundColor3 = backcol | |
| 449 | gui.SizeConstraint = "RelativeXY" | |
| 450 | gui.TextXAlignment = "Center" | |
| 451 | gui.TextYAlignment = "Center" | |
| 452 | gui.Position = pos | |
| 453 | gui.Size = size | |
| 454 | gui.Font = "SourceSansBold" | |
| 455 | gui.FontSize = "Size14" | |
| 456 | gui.TextWrapped = false | |
| 457 | gui.TextStrokeTransparency = 0 | |
| 458 | gui.TextColor = BrickColor.new("White")
| |
| 459 | return gui | |
| 460 | end | |
| 461 | local Color1 = Torso.BrickColor | |
| 462 | local fengui = it("GuiMain")
| |
| 463 | fengui.Parent = Player.PlayerGui | |
| 464 | fengui.Name = "WeaponGUI" | |
| 465 | local fenframe = it("Frame")
| |
| 466 | fenframe.Parent = fengui | |
| 467 | fenframe.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 468 | fenframe.BackgroundTransparency = 1 | |
| 469 | fenframe.BorderColor3 = Color3.new(17, 17, 17) | |
| 470 | fenframe.Size = UDim2.new(0.1, 0, 0.1, 0) | |
| 471 | fenframe.Position = UDim2.new(0.95, 0, 0.7, 0) | |
| 472 | local fenframe2 = it("Frame")
| |
| 473 | fenframe2.Parent = fengui | |
| 474 | fenframe2.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 475 | fenframe2.BackgroundTransparency = 1 | |
| 476 | fenframe2.BorderColor3 = Color3.new(17, 17, 17) | |
| 477 | fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0) | |
| 478 | fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0) | |
| 479 | local fenframe3 = it("Frame")
| |
| 480 | fenframe3.Parent = fengui | |
| 481 | fenframe3.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 482 | fenframe3.BackgroundTransparency = 1 | |
| 483 | fenframe3.BorderColor3 = Color3.new(17, 17, 17) | |
| 484 | fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0) | |
| 485 | fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0) | |
| 486 | fenframe3.Name = "MoveFrame" | |
| 487 | local fenframe4 = it("Frame")
| |
| 488 | fenframe4.Parent = fengui | |
| 489 | fenframe4.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 490 | fenframe4.BackgroundTransparency = 1 | |
| 491 | fenframe4.BorderColor3 = Color3.new(17, 17, 17) | |
| 492 | fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0) | |
| 493 | fenframe4.Position = UDim2.new(0, 0, 0.7, 0) | |
| 494 | local pressedf = false | |
| 495 | local fenframe5 = it("Frame")
| |
| 496 | fenframe5.Parent = fengui | |
| 497 | fenframe5.BackgroundColor3 = Color3.new(0, 0, 0) | |
| 498 | fenframe5.BackgroundTransparency = 1 | |
| 499 | fenframe5.BorderColor3 = Color3.new(0, 0, 0) | |
| 500 | fenframe5.Size = UDim2.new(1, 0, 1, 0) | |
| 501 | fenframe5.Position = UDim2.new(0, 0, 0, 0) | |
| 502 | fenframe5.ZIndex = 2 | |
| 503 | local tellbar = gui("TextLabel", fenframe5, "Z to go on a rampage.", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
| |
| 504 | tellbar.Font = "SourceSansBold" | |
| 505 | tellbar.TextScaled = true | |
| 506 | tellbar.TextTransparency = 1 | |
| 507 | tellbar.TextStrokeTransparency = 1 | |
| 508 | tellbar.ZIndex = 2 | |
| 509 | local fnumb = 0 | |
| 510 | local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
| |
| 511 | local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
| |
| 512 | local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
| |
| 513 | local fenbarblock1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.7, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
| |
| 514 | local fenbarblock2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(-0.7, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
| |
| 515 | local fenbarblock3 = gui("TextLabel", fenframe, "Pursuit(" .. invisnum.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(-0.7, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
| |
| 516 | local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
| |
| 517 | local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
| |
| 518 | local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
| |
| 519 | local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
| |
| 520 | local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 521 | local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
| |
| 522 | local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
| |
| 523 | local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
| |
| 524 | local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
| |
| 525 | local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 526 | fenbarmove1.ZIndex = 2 | |
| 527 | local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 528 | local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 529 | fenbarmove2.ZIndex = 2 | |
| 530 | local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 531 | local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 532 | fenbarmove3.ZIndex = 2 | |
| 533 | local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 534 | local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 535 | fenbarmove4.ZIndex = 2 | |
| 536 | local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 537 | local testpart = part(3, effects, 0, 1, BrickColor.new("Black"), "Handle", vt())
| |
| 538 | testpart.Anchored = true | |
| 539 | local scarfp2 = part(3, effects, 0, 1, BrickColor.new("Black"), "Handle", vt())
| |
| 540 | scarfp2.Anchored = true | |
| 541 | local modelzorz = Instance.new("Model")
| |
| 542 | modelzorz.Parent = Character | |
| 543 | modelzorz.Name = "Carnufico" | |
| 544 | local handle = part(3, modelzorz, 0, 0.5, BrickColor.new(NewCol), "Handle", vt()) | |
| 545 | local prt1 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol2), "Part01", vt()) | |
| 546 | local prt2 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part02", vt())
| |
| 547 | local prt3 = part(3, modelzorz, 0, 0, BrickColor.new("Medium stone grey"), "Part03", vt())
| |
| 548 | local prt4 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part04", vt())
| |
| 549 | local prt5 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part05", vt())
| |
| 550 | local prt6 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Part06", vt())
| |
| 551 | local prt7 = part(3, modelzorz, 0.5, 0, BrickColor.new("Really black"), "Part07", vt())
| |
| 552 | local prt8 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol), "Part07", vt()) | |
| 553 | local prt9 = part(3, modelzorz, 0.5, 0, BrickColor.new("Really black"), "Part09", vt())
| |
| 554 | local prt10 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol), "Part10", vt()) | |
| 555 | msh1 = mesh("CylinderMesh", prt1, "", "", vt(0, 0, 0), vt(2, 30, 2))
| |
| 556 | msh2 = mesh("SpecialMesh", prt2, "FileMesh", "4770583", vt(0, 0, 0), vt(1, 1, 1))
| |
| 557 | msh3 = mesh("CylinderMesh", prt3, "", "", vt(0, 0, 0), vt(3, 3, 3))
| |
| 558 | msh4 = mesh("SpecialMesh", prt4, "FileMesh", "14028428", vt(0, 0, 0), vt(1, 1, 1))
| |
| 559 | msh5 = mesh("SpecialMesh", prt5, "FileMesh", "14028428", vt(0, 0, 0), vt(1, 1, 1))
| |
| 560 | msh6 = mesh("SpecialMesh", prt6, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8, 1, 0.5))
| |
| 561 | msh7 = mesh("BlockMesh", prt7, "", "", vt(0, 0, 0), vt(1, 2, 2))
| |
| 562 | msh8 = mesh("BlockMesh", prt8, "", "", vt(0, 0, 0), vt(1, 1, 2))
| |
| 563 | msh9 = mesh("SpecialMesh", prt9, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 4))
| |
| 564 | msh10 = mesh("SpecialMesh", prt10, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 4))
| |
| 565 | local handlewld = weld(handle, handle, Torso, euler(-2, 1.57, 0) * cf(-1, -0.5, -0.6)) | |
| 566 | local wld1 = weld(prt1, prt1, handle, euler(0, 0, 0) * cf(0, 0, 0)) | |
| 567 | local wld2 = weld(prt1, prt2, prt1, euler(3.14, 0, 0) * cf(0, 3, 0)) | |
| 568 | local wld3 = weld(prt1, prt3, prt1, euler(0, 0, 0) * cf(0, -3.2, 0)) | |
| 569 | local wld4 = weld(prt1, prt4, prt3, euler(-1.57, 0, 1.57) * euler(0, -0.7, 0) * cf(-0.16, -0.2, -0.1)) | |
| 570 | local wld5 = weld(prt1, prt5, prt3, euler(-1.57, 0, -1.57) * euler(0, 0.7, 0) * cf(0.16, -0.2, -0.1)) | |
| 571 | local wld6 = weld(prt1, prt6, prt3, euler(0, 0, 0) * cf(0, -0.2, 0.1)) | |
| 572 | local wld7 = weld(prt1, prt7, prt6, euler(0, 0, 0) * cf(0, 0.2, 0.2)) | |
| 573 | local wld8 = weld(prt1, prt8, prt6, euler(0, 0, 0) * cf(0, -0.1, 0.2)) | |
| 574 | local wld9 = weld(prt1, prt9, prt7, euler(0, 0, 0) * cf(0, 0, 0.7)) | |
| 575 | local wld10 = weld(prt1, prt10, prt8, euler(0, 0, 0) * cf(0, -0.1, 0.7)) | |
| 576 | for i = 0, 2.355, 0.785 do | |
| 577 | local prt4 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part04", vt())
| |
| 578 | msh4 = mesh("SpecialMesh", prt4, "FileMesh", "14028428", vt(0, 0, 0), vt(1, 0.2, 0.2))
| |
| 579 | local wld4 = weld(prt1, prt4, prt3, euler(0, i, 0) * cf(0, 0.6, 0)) | |
| 580 | end | |
| 581 | oldprt = prt9 | |
| 582 | oldprt2 = prt10 | |
| 583 | cff = 0.1 | |
| 584 | eul = 0.02 | |
| 585 | siz = 0.99 | |
| 586 | for i = 1, 6 do | |
| 587 | local prt11 = part(3, modelzorz, 0.5, 0, BrickColor.new("Really black"), "Part11", vt())
| |
| 588 | msh11 = mesh("SpecialMesh", prt11, "Wedge", "nil", vt(0, 0, 0), vt(siz, 2, 6))
| |
| 589 | local wld11 = weld(prt1, prt11, oldprt, euler(0, 0, 0) * cf(0, 0, cff) * euler(eul, 0, 0)) | |
| 590 | if i < 4 then | |
| 591 | num = 6 | |
| 592 | if i == 3 then | |
| 593 | num = 6.8 | |
| 594 | end | |
| 595 | local prt12 = part(3, modelzorz, 0.5, 0, BrickColor.new("Black"), "Part12", vt())
| |
| 596 | msh12 = mesh("BlockMesh", prt12, "", "", vt(0, 0, 0), vt(siz / 2, 2, num))
| |
| 597 | local wld12 = weld(prt1, prt12, prt11, euler(0, 0, 0) * cf(0, 0, cff) * euler(eul, 0, 0)) | |
| 598 | end | |
| 599 | do | |
| 600 | do | |
| 601 | oldprt = prt11 | |
| 602 | cff = 0.6 | |
| 603 | eul = 0.15 | |
| 604 | siz = siz - 0.1 | |
| 605 | -- DECOMPILER ERROR at PC2070: LeaveBlock: unexpected jumping out DO_STMT | |
| 606 | ||
| 607 | end | |
| 608 | end | |
| 609 | end | |
| 610 | oldprt2 = prt10 | |
| 611 | cff = 0.1 | |
| 612 | eul = 0.02 | |
| 613 | siz = 0.99 | |
| 614 | for i = 1, 7 do | |
| 615 | local prt13 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol), "Part13", vt()) | |
| 616 | msh13 = mesh("SpecialMesh", prt13, "Wedge", "nil", vt(0, 0, 0), vt(siz, 2, 6))
| |
| 617 | local wld13 = weld(prt1, prt13, oldprt2, euler(0, 0, 0) * cf(0, 0, cff) * euler(eul, 0, 0)) | |
| 618 | oldprt2 = prt13 | |
| 619 | cff = 0.6 | |
| 620 | eul = 0.14 | |
| 621 | siz = siz - 0.1 | |
| 622 | end | |
| 623 | for _,c in pairs(modelzorz:children()) do | |
| 624 | table.insert(Weapon, c) | |
| 625 | end | |
| 626 | for _,c in pairs(prt1:children()) do | |
| 627 | if c.className == "Motor" then | |
| 628 | table.insert(Welds, c) | |
| 629 | end | |
| 630 | end | |
| 631 | local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt())
| |
| 632 | hitbox.Anchored = false | |
| 633 | local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0)) | |
| 634 | local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1))
| |
| 635 | hitbox2.Anchored = true | |
| 636 | local hitboxCF = cf(0, 0, 0) | |
| 637 | hboxpos = Instance.new("BodyPosition", nil)
| |
| 638 | hboxpos.P = 2000 | |
| 639 | hboxpos.D = 100 | |
| 640 | hboxpos.maxForce = Vector3.new(545000, 545000, 545000) | |
| 641 | hitboxweld = function() | |
| 642 | hbwld.Parent = modelzorz | |
| 643 | hbwld.Part0 = hitbox | |
| 644 | hbwld.Part1 = prt6 | |
| 645 | end | |
| 646 | modelzorz.Name = "Chakra Gauntlets" | |
| 647 | local rprt1 = part(3, modelzorz, 0, 1, BrickColor.new("Royal purple"), "Right Part01", vt())
| |
| 648 | local rprt2 = part(3, modelzorz, 0, 1, BrickColor.new("Royal purple"), "Right Part02", vt())
| |
| 649 | local rprt3 = part(3, modelzorz, 0.5, 1, BrickColor.new("White"), "Right Part03", vt())
| |
| 650 | local rprt4 = part(3, modelzorz, 0.5, 1, BrickColor.new("White"), "Right Part04", vt())
| |
| 651 | local rprt5 = part(3, modelzorz, 0, 1, BrickColor.new("Royal purple"), "Right Part05", vt())
| |
| 652 | local rprt6 = part(3, modelzorz, 0.5, 1, BrickColor.new("White"), "Right Part06", vt())
| |
| 653 | local lprt1 = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Left Part01", vt())
| |
| 654 | local lprt2 = part(3, modelzorz, 0, 1, BrickColor.new("Royal purple"), "Left Part02", vt())
| |
| 655 | local lprt3 = part(3, modelzorz, 0.5, 1, BrickColor.new("White"), "Left Part03", vt())
| |
| 656 | local lprt4 = part(3, modelzorz, 0.5, 1, BrickColor.new("White"), "Left Part04", vt())
| |
| 657 | local lprt5 = part(3, modelzorz, 0, 1, BrickColor.new("Royal purple"), "Left Part05", vt())
| |
| 658 | local lprt6 = part(3, modelzorz, 0.5, 1, BrickColor.new("White"), "Left Part06", vt())
| |
| 659 | local rmsh1 = mesh("SpecialMesh", rprt1, "FileMesh", "14028428", vt(0, 0, 0), vt(1.2, 1.2, 2))
| |
| 660 | local rmsh2 = mesh("CylinderMesh", rprt2, "", "", vt(0, 0, 0), vt(5, 2, 5))
| |
| 661 | local rmsh3 = mesh("SpecialMesh", rprt3, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 3, 6))
| |
| 662 | local rmsh4 = mesh("SpecialMesh", rprt4, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 1.5, 3))
| |
| 663 | local rmsh5 = mesh("CylinderMesh", rprt5, "", "", vt(0, 0, 0), vt(4, 2.1, 4))
| |
| 664 | local rmsh6 = mesh("SpecialMesh", rprt6, "FileMesh", "14028428", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
| |
| 665 | local lmsh1 = mesh("SpecialMesh", lprt1, "FileMesh", "14028428", vt(0, 0, 0), vt(1.2, 1.2, 2))
| |
| 666 | local lmsh2 = mesh("CylinderMesh", lprt2, "", "", vt(0, 0, 0), vt(5, 2, 5))
| |
| 667 | local lmsh3 = mesh("SpecialMesh", lprt3, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 3, 6))
| |
| 668 | local lmsh4 = mesh("SpecialMesh", lprt4, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 1.5, 3))
| |
| 669 | local lmsh5 = mesh("CylinderMesh", lprt5, "", "", vt(0, 0, 0), vt(4, 2.1, 4))
| |
| 670 | local lmsh6 = mesh("SpecialMesh", lprt6, "FileMesh", "14028428", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
| |
| 671 | local rwld1 = weld(lprt1, rprt1, RightArm, euler(1.57, 0, 0) * cf(0, 0.3, 0)) | |
| 672 | local rwld2 = weld(rprt1, rprt2, rprt1, euler(0, 0, 1.57) * cf(-0.6, 0, 0)) | |
| 673 | local rwld3 = weld(rprt1, rprt3, rprt2, euler(-0.2, 3.14, 1.57) * cf(-0.7, 0, -0.4)) | |
| 674 | local rwld4 = weld(rprt1, rprt4, rprt2, euler(-0.4, 3.14, -1.57) * cf(0.6, 0, -0.2)) | |
| 675 | local rwld5 = weld(rprt1, rprt5, rprt2, euler(0, 0, 0) * cf(0, 0, 0)) | |
| 676 | local rwld6 = weld(rprt1, rprt6, rprt2, euler(0, 0, 0.785) * cf(0, 0, 0.45)) | |
| 677 | local lwld1 = weld(lprt1, lprt1, LeftArm, euler(1.57, 0, 0) * cf(0, 0.3, 0)) | |
| 678 | local lwld2 = weld(rprt1, lprt2, lprt1, euler(0, 0, 1.57) * cf(0.6, 0, 0)) | |
| 679 | local lwld3 = weld(rprt1, lprt3, lprt2, euler(-0.2, 3.14, 1.57) * cf(-0.7, 0, -0.4)) | |
| 680 | local lwld4 = weld(rprt1, lprt4, lprt2, euler(-0.4, 3.14, -1.57) * cf(0.6, 0, -0.2)) | |
| 681 | local lwld5 = weld(rprt1, lprt5, lprt2, euler(0, 0, 0) * cf(0, 0, 0)) | |
| 682 | local lwld6 = weld(rprt1, lprt6, lprt2, euler(0, 0, 0.785) * cf(0, 0, 0.45)) | |
| 683 | for _,c in pairs(modelzorz:children()) do | |
| 684 | table.insert(Weapon, c) | |
| 685 | end | |
| 686 | for _,c in pairs(rprt1:children()) do | |
| 687 | if c.className == "Motor" then | |
| 688 | table.insert(Welds, c) | |
| 689 | end | |
| 690 | end | |
| 691 | oldprt2 = prt10 | |
| 692 | cff = 0.1 | |
| 693 | eul = 0.02 | |
| 694 | siz = 0.99 | |
| 695 | for i = 1, 7 do | |
| 696 | local prt13 = part(3, modelzorz, 0.5, 1, BrickColor.new(NewCol), "Part13", vt()) | |
| 697 | msh13 = mesh("SpecialMesh", prt13, "Wedge", "nil", vt(0, 0, 0), vt(siz, 2, 6))
| |
| 698 | local wld13 = weld(prt1, prt13, oldprt2, euler(0, 0, 0) * cf(0, 0, cff) * euler(eul, 0, 0)) | |
| 699 | oldprt2 = prt13 | |
| 700 | cff = 0.6 | |
| 701 | eul = 0.14 | |
| 702 | siz = siz - 0.1 | |
| 703 | end | |
| 704 | for _,c in pairs(modelzorz:children()) do | |
| 705 | table.insert(Weapon, c) | |
| 706 | end | |
| 707 | for _,c in pairs(prt1:children()) do | |
| 708 | if c.className == "Motor" then | |
| 709 | table.insert(Welds, c) | |
| 710 | end | |
| 711 | end | |
| 712 | local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt())
| |
| 713 | hitbox.Anchored = false | |
| 714 | local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0)) | |
| 715 | local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1))
| |
| 716 | hitbox2.Anchored = true | |
| 717 | local hitboxCF = cf(0, 0, 0) | |
| 718 | hboxpos = Instance.new("BodyPosition", nil)
| |
| 719 | hboxpos.P = 2000 | |
| 720 | hboxpos.D = 100 | |
| 721 | hboxpos.maxForce = Vector3.new(545000, 545000, 545000) | |
| 722 | hitboxweld = function() | |
| 723 | hbwld.Parent = modelzorz | |
| 724 | hbwld.Part0 = hitbox | |
| 725 | hbwld.Part1 = prt6 | |
| 726 | end | |
| 727 | if script.Parent.className ~= "HopperBin" then | |
| 728 | Tool = Instance.new("HopperBin")
| |
| 729 | Tool.Parent = Backpack | |
| 730 | Tool.Name = "Rampage" | |
| 731 | script.Parent = Tool | |
| 732 | end | |
| 733 | Bin = script.Parent | |
| 734 | if Bin.Name == "Galactic Magic" then | |
| 735 | Bin.Name = "Galactic Magic" | |
| 736 | end | |
| 737 | local bodvel = Instance.new("BodyVelocity")
| |
| 738 | local bg = Instance.new("BodyGyro")
| |
| 739 | so = function(id, par, vol, pit) | |
| 740 | local sou = Instance.new("Sound", par or workspace)
| |
| 741 | sou.Volume = vol | |
| 742 | sou.Pitch = pit or 1 | |
| 743 | sou.SoundId = "http://www.roblox.com/asset/?id=" .. id | |
| 744 | coroutine.resume(coroutine.create(function(Sound) | |
| 745 | swait() | |
| 746 | Sound:play() | |
| 747 | end), sou) | |
| 748 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 749 | end | |
| 750 | function clerp(a,b,t) | |
| 751 | local qa = {QuaternionFromCFrame(a)}
| |
| 752 | local qb = {QuaternionFromCFrame(b)}
| |
| 753 | local ax, ay, az = a.x, a.y, a.z | |
| 754 | local bx, by, bz = b.x, b.y, b.z | |
| 755 | local _t = 1-t | |
| 756 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 757 | end | |
| 758 | ||
| 759 | function QuaternionFromCFrame(cf) | |
| 760 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 761 | local trace = m00 + m11 + m22 | |
| 762 | if trace > 0 then | |
| 763 | local s = math.sqrt(1 + trace) | |
| 764 | local recip = 0.5/s | |
| 765 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 766 | else | |
| 767 | local i = 0 | |
| 768 | if m11 > m00 then | |
| 769 | i = 1 | |
| 770 | end | |
| 771 | if m22 > (i == 0 and m00 or m11) then | |
| 772 | i = 2 | |
| 773 | end | |
| 774 | if i == 0 then | |
| 775 | local s = math.sqrt(m00-m11-m22+1) | |
| 776 | local recip = 0.5/s | |
| 777 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 778 | elseif i == 1 then | |
| 779 | local s = math.sqrt(m11-m22-m00+1) | |
| 780 | local recip = 0.5/s | |
| 781 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 782 | elseif i == 2 then | |
| 783 | local s = math.sqrt(m22-m00-m11+1) | |
| 784 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 785 | end | |
| 786 | end | |
| 787 | end | |
| 788 | ||
| 789 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 790 | local xs, ys, zs = x + x, y + y, z + z | |
| 791 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 792 | local xx = x*xs | |
| 793 | local xy = x*ys | |
| 794 | local xz = x*zs | |
| 795 | local yy = y*ys | |
| 796 | local yz = y*zs | |
| 797 | local zz = z*zs | |
| 798 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 799 | end | |
| 800 | ||
| 801 | function QuaternionSlerp(a, b, t) | |
| 802 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 803 | local startInterp, finishInterp; | |
| 804 | if cosTheta >= 0.0001 then | |
| 805 | if (1 - cosTheta) > 0.0001 then | |
| 806 | local theta = math.acos(cosTheta) | |
| 807 | local invSinTheta = 1/math.sin(theta) | |
| 808 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 809 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 810 | else | |
| 811 | startInterp = 1-t | |
| 812 | finishInterp = t | |
| 813 | end | |
| 814 | else | |
| 815 | if (1+cosTheta) > 0.0001 then | |
| 816 | local theta = math.acos(-cosTheta) | |
| 817 | local invSinTheta = 1/math.sin(theta) | |
| 818 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 819 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 820 | else | |
| 821 | startInterp = t-1 | |
| 822 | finishInterp = t | |
| 823 | end | |
| 824 | end | |
| 825 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 826 | end | |
| 827 | hideanim = function() | |
| 828 | equipped = false | |
| 829 | for i = 0, 1, 0.5 do | |
| 830 | swait() | |
| 831 | handlewld.C0 = clerp(handlewld.C0, euler(0, -1.57, 0) * cf(0, 1, 0), 0.4) | |
| 832 | wld1.C0 = clerp(wld1.C0, cf(0, -1.5, 0) * euler(0.2, 0, 0.4), 0.4) | |
| 833 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4) | |
| 834 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4) | |
| 835 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(3, 0, 1), 0.4) | |
| 836 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 837 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4) | |
| 838 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 839 | end | |
| 840 | for i = 0, 1, 0.2 do | |
| 841 | swait() | |
| 842 | handlewld.C0 = clerp(handlewld.C0, euler(0, -1.57, 0) * cf(0, 1, 0), 0.4) | |
| 843 | wld1.C0 = clerp(wld1.C0, cf(0, -1.5, 0) * euler(0.2, 0, 0.4), 0.4) | |
| 844 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4) | |
| 845 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4) | |
| 846 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(4, 0, 1), 0.4) | |
| 847 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 848 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4) | |
| 849 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 850 | RH.C0 = clerp(RH.C0, RHC0, 0.4) | |
| 851 | LH.C0 = clerp(LH.C0, LHC0, 0.4) | |
| 852 | end | |
| 853 | mdec2.Parent = nil | |
| 854 | handlewld.Part1 = Torso | |
| 855 | handlewld.C0 = euler(-2, 1.57, 0) * cf(-1, -0.5, -0.6) | |
| 856 | wld1.C0 = euler(0, 0, 0) * cf(0, 0, 0) | |
| 857 | for i = 0, 1, 0.3 do | |
| 858 | swait() | |
| 859 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4) | |
| 860 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4) | |
| 861 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 862 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 863 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 864 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 865 | end | |
| 866 | mdec.Parent = Decrease | |
| 867 | end | |
| 868 | mdec.Parent = Decrease | |
| 869 | equipanim = function() | |
| 870 | equipped = true | |
| 871 | mdec.Parent = nil | |
| 872 | for i = 0, 1, 0.5 do | |
| 873 | swait() | |
| 874 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4) | |
| 875 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4) | |
| 876 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2, 0, 0.2), 0.4) | |
| 877 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 878 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4) | |
| 879 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 880 | end | |
| 881 | for i = 0, 1, 0.2 do | |
| 882 | swait() | |
| 883 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4) | |
| 884 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4) | |
| 885 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(4, 0, 1), 0.4) | |
| 886 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 887 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4) | |
| 888 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 889 | end | |
| 890 | mdec2.Parent = Decrease | |
| 891 | handlewld.Part1 = RightArm | |
| 892 | handlewld.C0 = euler(0, -1.57, 0) * cf(0, 1, 0) | |
| 893 | wld1.C0 = cf(0, -1.5, 0) * euler(0.2, 0, 0.4) | |
| 894 | end | |
| 895 | StaggerAnim = function() | |
| 896 | attack = true | |
| 897 | removeControl() | |
| 898 | if invisible == true then | |
| 899 | Clone(0.1) | |
| 900 | end | |
| 901 | for i = 1, math.random(2, 4) do | |
| 902 | ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
| |
| 903 | end | |
| 904 | for i = 0, 1, 0.35 do | |
| 905 | swait() | |
| 906 | if Rooted.Value == false then | |
| 907 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
| 908 | end | |
| 909 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3) | |
| 910 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3) | |
| 911 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3) | |
| 912 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 913 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3) | |
| 914 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 915 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3) | |
| 916 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
| 917 | end | |
| 918 | for i = 0, 1, 0.2 do | |
| 919 | swait() | |
| 920 | if Rooted.Value == false then | |
| 921 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
| 922 | end | |
| 923 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4) | |
| 924 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4) | |
| 925 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4) | |
| 926 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 927 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4) | |
| 928 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 929 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4) | |
| 930 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4) | |
| 931 | end | |
| 932 | for i = 0, 1, 0.1 do | |
| 933 | swait() | |
| 934 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3) | |
| 935 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3) | |
| 936 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3) | |
| 937 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 938 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3) | |
| 939 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 940 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3) | |
| 941 | LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
| 942 | end | |
| 943 | for i = 1, 50 do | |
| 944 | swait() | |
| 945 | if StunT.Value <= Stun.Value then | |
| 946 | break | |
| 947 | end | |
| 948 | end | |
| 949 | do | |
| 950 | resumeControl() | |
| 951 | combo = 0 | |
| 952 | attack = false | |
| 953 | end | |
| 954 | end | |
| 955 | StaggerHitt = function() | |
| 956 | attack = true | |
| 957 | if invisible == true then | |
| 958 | Clone(0.1) | |
| 959 | end | |
| 960 | for i = 1, math.random(2, 4) do | |
| 961 | ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
| |
| 962 | end | |
| 963 | for i = 0, 1, 0.1 do | |
| 964 | swait() | |
| 965 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3) | |
| 966 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3) | |
| 967 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.9) * euler(0, -0.7, 0), 0.3) | |
| 968 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 969 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3) | |
| 970 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 971 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3) | |
| 972 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
| 973 | end | |
| 974 | attack = false | |
| 975 | end | |
| 976 | StunAnim = function() | |
| 977 | attack = true | |
| 978 | removeControl() | |
| 979 | Stunned.Value = true | |
| 980 | showDamage(Character, "Stunned", "Interrupt") | |
| 981 | local dec = Instance.new("NumberValue", Decrease)
| |
| 982 | dec.Name = "DecreaseMvmt" | |
| 983 | dec.Value = 10 | |
| 984 | for i = 0, 1, 0.3 do | |
| 985 | swait() | |
| 986 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
| 987 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(1.57, 0, 0), 0.3) | |
| 988 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2) | |
| 989 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2) | |
| 990 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2) | |
| 991 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 992 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2) | |
| 993 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 994 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25) | |
| 995 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25) | |
| 996 | end | |
| 997 | for i = 0, 1, 0.3 do | |
| 998 | swait() | |
| 999 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
| 1000 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(1.57, 0, 0), 0.3) | |
| 1001 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2) | |
| 1002 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2) | |
| 1003 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
| 1004 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 1005 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2) | |
| 1006 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 1007 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25) | |
| 1008 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25) | |
| 1009 | end | |
| 1010 | for i = 0, 1, 0.3 do | |
| 1011 | swait() | |
| 1012 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2) | |
| 1013 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2) | |
| 1014 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
| 1015 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 1016 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2) | |
| 1017 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 1018 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25) | |
| 1019 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25) | |
| 1020 | end | |
| 1021 | local gairost = Instance.new("BodyGyro")
| |
| 1022 | gairost.Parent = RootPart | |
| 1023 | gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge | |
| 1024 | gairost.P = 20000 | |
| 1025 | gairost.cframe = cf(0, 0, 0) | |
| 1026 | for i = 0, 1, 0.1 do | |
| 1027 | swait() | |
| 1028 | if hitfloor ~= nil then | |
| 1029 | Torso.Velocity = vt(0, 0, 0) | |
| 1030 | end | |
| 1031 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3) | |
| 1032 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3) | |
| 1033 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3) | |
| 1034 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1035 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3) | |
| 1036 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1037 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3) | |
| 1038 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3) | |
| 1039 | end | |
| 1040 | for i = 1, 70 do | |
| 1041 | swait() | |
| 1042 | gairost.cframe = RootPart.CFrame | |
| 1043 | if hitfloor ~= nil then | |
| 1044 | Torso.Velocity = vt(0, 0, 0) | |
| 1045 | end | |
| 1046 | end | |
| 1047 | for i = 0, 1, 0.2 do | |
| 1048 | swait() | |
| 1049 | Stun.Value = 0 | |
| 1050 | gairost.cframe = RootPart.CFrame | |
| 1051 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3) | |
| 1052 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3) | |
| 1053 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3) | |
| 1054 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1055 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3) | |
| 1056 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1057 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3) | |
| 1058 | LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3) | |
| 1059 | end | |
| 1060 | resumeControl() | |
| 1061 | gairost.Parent = nil | |
| 1062 | dec.Parent = nil | |
| 1063 | Stun.Value = 0 | |
| 1064 | combo = 0 | |
| 1065 | Stunned.Value = false | |
| 1066 | attack = false | |
| 1067 | for i = 1, 10 do | |
| 1068 | swait() | |
| 1069 | Stun.Value = 0 | |
| 1070 | end | |
| 1071 | end | |
| 1072 | attackone = function() | |
| 1073 | attack = true | |
| 1074 | for i = 0, 1, 0.15 do | |
| 1075 | swait() | |
| 1076 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4) | |
| 1077 | wld1.C0 = clerp(wld1.C0, euler(0, -0.4, 0) * cf(0, -2, 0) * euler(1.8, 0, 0), 0.4) | |
| 1078 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.4, 0, 0), 0.4) | |
| 1079 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.4), 0.4) | |
| 1080 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -0.5) * euler(0, 1.8, 0), 0.4) | |
| 1081 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1082 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, -0.2) * euler(0.9, 0, -0.3) * euler(0, 1.57, 0), 0.4) | |
| 1083 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1084 | RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.5) * euler(0, 1.57, 0) * euler(0, -1.4, -0.1), 0.4) | |
| 1085 | LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.5) * euler(0, -1.57, 0) * euler(0, -1.4, 0.3), 0.4) | |
| 1086 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1087 | do | |
| 1088 | if StaggerHit.Value == true then | |
| 1089 | break | |
| 1090 | end | |
| 1091 | end | |
| 1092 | end | |
| 1093 | end | |
| 1094 | so("92597369", prt6, 1, 0.6)
| |
| 1095 | hbwld.Parent = nil | |
| 1096 | hboxpos.Parent = hitbox | |
| 1097 | hitbox.Parent = modelzorz | |
| 1098 | hitbox.Size = vt(3, 2, 7) | |
| 1099 | hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2) | |
| 1100 | hitbox.CFrame = hitboxCF | |
| 1101 | for i = 0, 1, 0.08 do | |
| 1102 | swait() | |
| 1103 | hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2) | |
| 1104 | hitbox.CFrame = hitboxCF | |
| 1105 | if i == 0.16 then | |
| 1106 | MagniDamage(hitbox, 4, 5, 10, math.random(5, 10), "Normal", RootPart, 0.5, 2, (math.random(5, 7)), nil, true) | |
| 1107 | end | |
| 1108 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.25) | |
| 1109 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, -2, 0) * euler(2.5, 0, 0), 0.25) | |
| 1110 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0, 0, 0), 0.25) | |
| 1111 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.25) | |
| 1112 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.4) * euler(0, 1.8, 0), 0.25) | |
| 1113 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1114 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -1), 0.25) | |
| 1115 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1116 | RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.3), 0.25) | |
| 1117 | LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0.1), 0.25) | |
| 1118 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1119 | do | |
| 1120 | if StaggerHit.Value == true then | |
| 1121 | break | |
| 1122 | end | |
| 1123 | end | |
| 1124 | end | |
| 1125 | end | |
| 1126 | hitbox.Parent = modelzorz | |
| 1127 | hitbox.Size = vt() | |
| 1128 | hitboxweld() | |
| 1129 | hboxpos.Parent = nil | |
| 1130 | attack = false | |
| 1131 | end | |
| 1132 | attacktwo = function() | |
| 1133 | attack = true | |
| 1134 | for i = 0, 1, 0.2 do | |
| 1135 | swait() | |
| 1136 | wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 3.14) * cf(0, 1, 0), 0.4) | |
| 1137 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.2, 0, 0), 0.4) | |
| 1138 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.7), 0.4) | |
| 1139 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -1) * euler(0, 1.2, 0), 0.4) | |
| 1140 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1141 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.8, 0, -0.4), 0.4) | |
| 1142 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1143 | RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.2) * euler(0, 1.57, 0) * euler(0, -0.7, 0), 0.4) | |
| 1144 | LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.2) * euler(0, -1.57, 0) * euler(0, -0.7, 0), 0.4) | |
| 1145 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1146 | do | |
| 1147 | if StaggerHit.Value == true then | |
| 1148 | break | |
| 1149 | end | |
| 1150 | -- DECOMPILER ERROR at PC201: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1151 | ||
| 1152 | -- DECOMPILER ERROR at PC201: LeaveBlock: unexpected jumping out IF_STMT | |
| 1153 | ||
| 1154 | end | |
| 1155 | end | |
| 1156 | end | |
| 1157 | so("199146359", prt9, 1, 1)
| |
| 1158 | hbwld.Parent = nil | |
| 1159 | hboxpos.Parent = hitbox | |
| 1160 | hitbox.Parent = modelzorz | |
| 1161 | hitbox.Size = vt(0.5, 7, 1) | |
| 1162 | hitboxCF = prt9.CFrame * cf(0, -1, 0.4) | |
| 1163 | hitbox.CFrame = hitboxCF | |
| 1164 | blcf = nil | |
| 1165 | scfr = nil | |
| 1166 | for i = 0, 1, 0.3 do | |
| 1167 | swait() | |
| 1168 | hitboxCF = prt9.CFrame * cf(0, -1, 0.4) | |
| 1169 | hitbox.CFrame = hitboxCF | |
| 1170 | MagniDamage(hitbox, 6, 5, 10, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(3, 8)), nil, true) | |
| 1171 | wld1.C0 = clerp(wld1.C0, euler(0.5, 0, 3.14) * cf(0, 1, 0.2), 0.4) | |
| 1172 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0, 0, 0), 0.4) | |
| 1173 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.5), 0.4) | |
| 1174 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.3, 0, 1) * euler(0, 1.6, 0), 0.4) | |
| 1175 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1176 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4) | |
| 1177 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1178 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0.5, 0), 0.4) | |
| 1179 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.5, 0), 0.4) | |
| 1180 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1181 | do | |
| 1182 | if StaggerHit.Value == true then | |
| 1183 | break | |
| 1184 | end | |
| 1185 | -- DECOMPILER ERROR at PC472: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1186 | ||
| 1187 | -- DECOMPILER ERROR at PC472: LeaveBlock: unexpected jumping out IF_STMT | |
| 1188 | ||
| 1189 | end | |
| 1190 | end | |
| 1191 | end | |
| 1192 | ||
| 1193 | do | |
| 1194 | for i = 0, 1, 0.2 do | |
| 1195 | swait() | |
| 1196 | hitboxCF = prt9.CFrame * cf(0, -1, 0.4) | |
| 1197 | hitbox.CFrame = hitboxCF | |
| 1198 | MagniDamage(hitbox, 6, 4, 6, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(3, 8)), nil, true) | |
| 1199 | wld1.C0 = clerp(wld1.C0, euler(0.3, 0, 3.14) * cf(0, 1, 0.2), 0.4) | |
| 1200 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4) | |
| 1201 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.5), 0.4) | |
| 1202 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 0.8) * euler(0, 1.3, 0), 0.4) | |
| 1203 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1204 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4) | |
| 1205 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1206 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0.5, 0), 0.4) | |
| 1207 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.5, 0), 0.4) | |
| 1208 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1209 | do | |
| 1210 | if StaggerHit.Value == true then | |
| 1211 | break | |
| 1212 | end | |
| 1213 | -- DECOMPILER ERROR at PC842: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1214 | ||
| 1215 | -- DECOMPILER ERROR at PC842: LeaveBlock: unexpected jumping out IF_STMT | |
| 1216 | ||
| 1217 | end | |
| 1218 | end | |
| 1219 | end | |
| 1220 | hitbox.Parent = modelzorz | |
| 1221 | hitbox.Size = vt() | |
| 1222 | hitboxweld() | |
| 1223 | hboxpos.Parent = nil | |
| 1224 | attack = false | |
| 1225 | end | |
| 1226 | end | |
| 1227 | attackthree = function() | |
| 1228 | attack = true | |
| 1229 | hboxpos.Parent = hitbox | |
| 1230 | hitbox.Parent = modelzorz | |
| 1231 | hitbox.Size = vt(3, 3, 0.5) | |
| 1232 | hitboxCF = prt1.CFrame * cf(0, -3.5, 0) | |
| 1233 | hitbox.CFrame = hitboxCF | |
| 1234 | doul = 0 | |
| 1235 | dosou = 4 | |
| 1236 | for i = 0, 1, 0.1 do | |
| 1237 | swait() | |
| 1238 | hitboxCF = prt1.CFrame * cf(0, -3.5, 0) | |
| 1239 | hitbox.CFrame = hitboxCF | |
| 1240 | MagniDamage(hitbox, 3, 3, 4, 0, "Normal", RootPart, 0.2, 1, (math.random(2, 3)), nil, nil, false) | |
| 1241 | hitboxCF = prt1.CFrame * cf(0, 3.5, 0) | |
| 1242 | hitbox.CFrame = hitboxCF | |
| 1243 | MagniDamage(hitbox, 3, 3, 4, 0, "Normal", RootPart, 0.2, 1, (math.random(2, 3)), nil, nil, false) | |
| 1244 | doul = doul + 1 | |
| 1245 | if dosou >= 4 then | |
| 1246 | dosou = 0 | |
| 1247 | so("199145146", handle, 1, 1.6)
| |
| 1248 | end | |
| 1249 | dosou = dosou + 1 | |
| 1250 | wld1.C1 = euler(0, doul, 0) | |
| 1251 | handlewld.C0 = clerp(handlewld.C0, euler(-0.8, 0, 0) * cf(0, 1, 0), 0.4) | |
| 1252 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(0, 1.57, 1.57), 0.4) | |
| 1253 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(-0.05, 0, 0), 0.4) | |
| 1254 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.1, 0, 0) * euler(0, 0, 1), 0.4) | |
| 1255 | RW.C0 = clerp(RW.C0, cf(0.5, 0.4, -0.5) * euler(1.8, 0, -1.2) * euler(0, -1.2, 0), 0.4) | |
| 1256 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1257 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.4, 0.3) * euler(1.7, 0, 0.6) * euler(0, 0, 0), 0.4) | |
| 1258 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1259 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0.4) * euler(0, 1.57, 0) * euler(0, -1, 0.2), 0.4) | |
| 1260 | LH.C0 = clerp(LH.C0, cf(-0.7, -0.9, -0.6) * euler(0, -1.57, 0) * euler(0, -1, 0.4), 0.4) | |
| 1261 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1262 | do | |
| 1263 | if StaggerHit.Value == true then | |
| 1264 | break | |
| 1265 | end | |
| 1266 | -- DECOMPILER ERROR at PC356: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1267 | ||
| 1268 | -- DECOMPILER ERROR at PC356: LeaveBlock: unexpected jumping out IF_STMT | |
| 1269 | ||
| 1270 | end | |
| 1271 | end | |
| 1272 | end | |
| 1273 | so("199145146", handle, 1, 1.2)
| |
| 1274 | for i = 0, 1, 0.1 do | |
| 1275 | swait() | |
| 1276 | hitboxCF = prt1.CFrame * cf(0, -3.5, 0) | |
| 1277 | hitbox.CFrame = hitboxCF | |
| 1278 | MagniDamage(hitbox, 3, 5, 7, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(4, 6)), nil, true, false) | |
| 1279 | handlewld.C0 = clerp(handlewld.C0, euler(0, 1.57, 0) * cf(0, 1, 0), 0.4) | |
| 1280 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(0, 1.57, 0.5), 0.4) | |
| 1281 | wld1.C1 = clerp(wld1.C1, euler(0, 0, 0), 0.4) | |
| 1282 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.2) * euler(-0.05, 0, 0), 0.4) | |
| 1283 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.7) * euler(0.3, 0, 0) * euler(0, 0, 1.2), 0.4) | |
| 1284 | RW.C0 = clerp(RW.C0, cf(1.5, 0.4, 0) * euler(2, 0, 0.8) * euler(0, -1.2, 0), 0.4) | |
| 1285 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1286 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.4, 0) * euler(0, 0, -0.6) * euler(0, 0, 0), 0.4) | |
| 1287 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1288 | RH.C0 = clerp(RH.C0, cf(1, -0.2, 0.2) * euler(0, 1.57, 0) * euler(0, -1.2, 0.1), 0.4) | |
| 1289 | LH.C0 = clerp(LH.C0, cf(-0.5, -0.9, -0.6) * euler(0, -1.57, 0) * euler(0, -1.2, 0.6), 0.4) | |
| 1290 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1291 | do | |
| 1292 | if StaggerHit.Value == true then | |
| 1293 | break | |
| 1294 | end | |
| 1295 | -- DECOMPILER ERROR at PC651: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1296 | ||
| 1297 | -- DECOMPILER ERROR at PC651: LeaveBlock: unexpected jumping out IF_STMT | |
| 1298 | ||
| 1299 | end | |
| 1300 | end | |
| 1301 | end | |
| 1302 | wld1.C1 = euler(0, 0, 0) | |
| 1303 | hitbox.Parent = modelzorz | |
| 1304 | hitbox.Size = vt() | |
| 1305 | hitboxweld() | |
| 1306 | hboxpos.Parent = nil | |
| 1307 | attack = false | |
| 1308 | end | |
| 1309 | attackfour = function() | |
| 1310 | attack = true | |
| 1311 | handlewld.Part1 = Torso | |
| 1312 | handlewld.C0 = euler(1.57, 0, 1.57) * cf(-3, 1, 0) | |
| 1313 | wld1.C1 = euler(0, 0, 0) | |
| 1314 | for i = 0, 1, 0.15 do | |
| 1315 | swait() | |
| 1316 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 1.57) * cf(0, -1, 0), 0.3) | |
| 1317 | wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, -7, 0) * euler(1, 0, 0), 0.3) | |
| 1318 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.4) * euler(0, 0, 0), 0.3) | |
| 1319 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.4), 0.3) | |
| 1320 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -1) * euler(0, 1.4, 0), 0.3) | |
| 1321 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1322 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.3) | |
| 1323 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1324 | RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.2) | |
| 1325 | LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.2) | |
| 1326 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1327 | do | |
| 1328 | if StaggerHit.Value == true then | |
| 1329 | break | |
| 1330 | end | |
| 1331 | -- DECOMPILER ERROR at PC248: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1332 | ||
| 1333 | -- DECOMPILER ERROR at PC248: LeaveBlock: unexpected jumping out IF_STMT | |
| 1334 | ||
| 1335 | end | |
| 1336 | end | |
| 1337 | end | |
| 1338 | so("199145841", prt12, 1, 0.8)
| |
| 1339 | hbwld.Parent = nil | |
| 1340 | hboxpos.Parent = hitbox | |
| 1341 | hitbox.Parent = modelzorz | |
| 1342 | hitbox.Size = vt(1, 7, 0.5) | |
| 1343 | hitboxCF = prt12.CFrame | |
| 1344 | hitbox.CFrame = hitboxCF | |
| 1345 | blcf = nil | |
| 1346 | scfr = nil | |
| 1347 | num = 0 | |
| 1348 | for i = 0, 1, 0.1 do | |
| 1349 | swait() | |
| 1350 | num = num + 0.6 | |
| 1351 | hitboxCF = prt12.CFrame | |
| 1352 | hitbox.CFrame = hitboxCF | |
| 1353 | MagniDamage(hitbox, 6, 4, 8, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(3, 6)), nil, true) | |
| 1354 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 1.57) * cf(0, -1, 0), 0.3) | |
| 1355 | wld1.C0 = euler(1, 0, 0) * cf(0, -4, 0) * euler(1 - num, 0, 0) | |
| 1356 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.4) | |
| 1357 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.2), 0.4) | |
| 1358 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.2) * euler(0, 1.7, 0), 0.4) | |
| 1359 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1360 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -1.3), 0.4) | |
| 1361 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1362 | RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.5) * euler(0, 1.57, 0) * euler(-0.1, 1.2, 0), 0.4) | |
| 1363 | LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.5) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.4) | |
| 1364 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1365 | do | |
| 1366 | if StaggerHit.Value == true then | |
| 1367 | break | |
| 1368 | end | |
| 1369 | -- DECOMPILER ERROR at PC532: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1370 | ||
| 1371 | -- DECOMPILER ERROR at PC532: LeaveBlock: unexpected jumping out IF_STMT | |
| 1372 | ||
| 1373 | end | |
| 1374 | end | |
| 1375 | end | |
| 1376 | hitbox.Parent = modelzorz | |
| 1377 | hitbox.Size = vt() | |
| 1378 | hitboxweld() | |
| 1379 | hboxpos.Parent = nil | |
| 1380 | handlewld.Part1 = RightArm | |
| 1381 | handlewld.C0 = euler(1.57, 0, 1.57) * cf(0, -1, 0) | |
| 1382 | wld1.C0 = euler(-1, 1.57, 0) * cf(0, -4, 0) * euler(0, 0, 0) | |
| 1383 | attack = false | |
| 1384 | end | |
| 1385 | ||
| 1386 | Invisibility = function() | |
| 1387 | if invisible == false then | |
| 1388 | so("2767090", Torso, 1, 1)
| |
| 1389 | MagicWave(BrickColor.new(NewCol), scarfp2.CFrame * euler(math.rad(180), 0, 0), 1, 1, 1, 0.5, 1.5, 0.5, 0.1) | |
| 1390 | MagicWave(BrickColor.new(NewCol), scarfp2.CFrame * euler(math.rad(180), 0, 0), 1, 1, 1, 1, 0.5, 1, 0.1) | |
| 1391 | MagicCircle(BrickColor.new(NewCol), prt6.CFrame * euler(-0.3, 0, 0), 0, 0, 0, 10, 10, 10, 0.05) | |
| 1392 | MagicCircle(BrickColor.new(NewCol), prt6.CFrame * euler(-0.3, 0, 0), 0, 0, 0, 5, 5, 5, 0.05) | |
| 1393 | invisnum.Value = invisnum.Value - 10 | |
| 1394 | for _,c in pairs(Decrease:children()) do | |
| 1395 | if c.Name == "DecreaseMvmt" and c:findFirstChild("Renegade") ~= nil then
| |
| 1396 | c.Parent = nil | |
| 1397 | end | |
| 1398 | end | |
| 1399 | d = Instance.new("NumberValue", Decrease)
| |
| 1400 | d.Name = "DecreaseAtk" | |
| 1401 | d.Value = -2999 | |
| 1402 | dur = Instance.new("NumberValue", d)
| |
| 1403 | dur.Name = "Duration" | |
| 1404 | dur.Value = 1000 | |
| 1405 | display = "+Damage" | |
| 1406 | showDamage(Character, display, "Debuff") | |
| 1407 | da = Instance.new("BoolValue", d)
| |
| 1408 | da.Name = "Renegade" | |
| 1409 | DecreaseStat(Character, "Defense", 0.1, 80) | |
| 1410 | invisible = true | |
| 1411 | isinvis.Value = true | |
| 1412 | passive3.Parent = Decrease | |
| 1413 | else | |
| 1414 | invisible = false | |
| 1415 | isinvis.Value = false | |
| 1416 | passive3.Parent = nil | |
| 1417 | end | |
| 1418 | end | |
| 1419 | ||
| 1420 | Runes = {"rbxassetid://0"}
| |
| 1421 | ContentProvider = game:GetService("ContentProvider")
| |
| 1422 | for _,v in pairs(Runes) do | |
| 1423 | ContentProvider:Preload(v) | |
| 1424 | end | |
| 1425 | do2 = function() | |
| 1426 | local ChatService = game:GetService("Chat")
| |
| 1427 | ||
| 1428 | neck.C0 = neck.C0 * CFrame.Angles(0,0,0) | |
| 1429 | ChatService:Chat(Head, "...", "Red") | |
| 1430 | wait(0) | |
| 1431 | if attack == true then | |
| 1432 | return | |
| 1433 | end | |
| 1434 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 1435 | return | |
| 1436 | end | |
| 1437 | if cooldownmax <= cooldowns[1] and mana.Value >= 0 then | |
| 1438 | deb = 0.2 | |
| 1439 | attack = true | |
| 1440 | cooldowns[1] = 100 | |
| 1441 | mana.Value = mana.Value - 20 | |
| 1442 | local orb = part(3, modelzorz, 0, 0.5, BrickColor.new(NewCol), "Effect", vt()) | |
| 1443 | do | |
| 1444 | swait() | |
| 1445 | local dec = Instance.new("NumberValue", Decrease)
| |
| 1446 | dec.Name = "DecreaseMvmt" | |
| 1447 | dec.Value = 0.2 | |
| 1448 | for i = 0, 1, 0.2 do | |
| 1449 | swait() | |
| 1450 | handlewld.C0 = clerp(handlewld.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3) | |
| 1451 | wld1.C0 = clerp(wld1.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3) | |
| 1452 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(0.2, 0, 0), 0.3) | |
| 1453 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.3) | |
| 1454 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 0.8), 0.3) | |
| 1455 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1456 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2.8, 0, 0.8), 0.3) | |
| 1457 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1458 | RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 0.6, -0.3), 0.3) | |
| 1459 | LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.3) | |
| 1460 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1461 | do | |
| 1462 | if StaggerHit.Value == true then | |
| 1463 | break | |
| 1464 | end | |
| 1465 | end | |
| 1466 | end | |
| 1467 | end | |
| 1468 | if Stagger.Value ~= true then --and StunT.Value > Stun.Value then | |
| 1469 | if StaggerHit.Value ~= true then | |
| 1470 | swait() | |
| 1471 | arcorb = true | |
| 1472 | orb.Anchored = true | |
| 1473 | orb.CFrame = RootPart.CFrame * cf(0, 0.5, -3) | |
| 1474 | so("200633529", orb, 1, 0.6)
| |
| 1475 | do | |
| 1476 | local msh = mesh("SpecialMesh", orb, "Sphere", "nil", vt(0, 0, 0), vt(10, 10, 10))
| |
| 1477 | ogui = Instance.new("BillboardGui")
| |
| 1478 | ogui.Parent = orb | |
| 1479 | ogui.Size = UDim2.new(5, 0, 5, 0) | |
| 1480 | oimg = Instance.new("ImageLabel")
| |
| 1481 | oimg.Parent = ogui | |
| 1482 | oimg.BackgroundTransparency = 1 | |
| 1483 | oimg.Size = UDim2.new(1, 0, 1, 0) | |
| 1484 | oimg.Image = Runes[math.random(1, #Runes)] | |
| 1485 | oimg.ImageColor3 = BrickColor.new(NewCol).Color | |
| 1486 | orbnum = 100 | |
| 1487 | while arcorb==true do | |
| 1488 | if arcorb == true then | |
| 1489 | swait() | |
| 1490 | end | |
| 1491 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1492 | if StaggerHit.Value == true then | |
| 1493 | break | |
| 1494 | end | |
| 1495 | orb.CFrame = RootPart.CFrame * cf(0, 0.5, -3) | |
| 1496 | MagicBlock(BrickColor.new(NewCol), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 2) | |
| 1497 | MagicCircle(BrickColor.new(NewCol), cf(orb.Position), 0, 0, 0, 1.25, 1.25, 1.25, 0.05) | |
| 1498 | MagicRing(BrickColor.new(NewCol2), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 10, 10, 1, -1, -1, 0, 0.1) | |
| 1499 | if orbnum < 0 or MMouse == nil then | |
| 1500 | arcorb = false | |
| 1501 | end | |
| 1502 | swait() | |
| 1503 | orbnum = orbnum - 1 | |
| 1504 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 1505 | arcorb = false | |
| 1506 | break | |
| 1507 | end | |
| 1508 | end | |
| 1509 | end | |
| 1510 | if MMouse.Hit.p ~= nil then | |
| 1511 | swait() | |
| 1512 | local MainPos = orb.Position | |
| 1513 | local MainPos2 = MMouse.Hit.p | |
| 1514 | local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2) | |
| 1515 | so("200633492", orb, 1, 0.75)
| |
| 1516 | coroutine.resume(coroutine.create(function(Pos1, Pos2, Look) | |
| 1517 | local num = 50 | |
| 1518 | repeat | |
| 1519 | swait() | |
| 1520 | local ohit, opos = rayCast(Pos1, Look.lookVector, 5, Character) | |
| 1521 | orb.CFrame = CFrame.new((Pos1 + opos) / 2, opos) | |
| 1522 | MagicBlock(BrickColor.new(NewCol), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 2) | |
| 1523 | MagicCircle(BrickColor.new(NewCol), cf(orb.Position), 150, 150, 150, -8, -8, -8, 0.05) | |
| 1524 | MagicRing(BrickColor.new(NewCol2), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 1, 10, 10, 0, 0.075) | |
| 1525 | Pos1 = Pos1 + Look.lookVector * 5 | |
| 1526 | orb.CFrame = CFrame.new(orb.Position, MMouse.Hit.p) | |
| 1527 | if ohit ~= nil then | |
| 1528 | num = 0 | |
| 1529 | end | |
| 1530 | num = num - 1 | |
| 1531 | until num <= 0 | |
| 1532 | local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
| |
| 1533 | ref.Anchored = true | |
| 1534 | ref.CFrame = cf(orb.Position) | |
| 1535 | so("165970126", ref, 10, 0.5)
| |
| 1536 | so("153832545", ref, 5, 1)
| |
| 1537 | game:GetService("Debris"):AddItem(ref, 0.5)
| |
| 1538 | MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 160, 160, 160, 120, 120, 120, 0.065) | |
| 1539 | MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 80, 80, 80, 80, 80, 80, 0.065) | |
| 1540 | MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 0, 1, 0, 80, 0, 80, 0.025) | |
| 1541 | MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 20, 20, 20, 0, 0.025) | |
| 1542 | MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 40, 40, 40, 0, 0.025) | |
| 1543 | MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 60, 60, 60, 0, 0.025) | |
| 1544 | MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 20, 20, 20, 0, 0.025) | |
| 1545 | MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 40, 40, 40, 0, 0.025) | |
| 1546 | MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 60, 60, 60, 0, 0.025) | |
| 1547 | MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 20, 20, 20, 0, 0.025) | |
| 1548 | MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 40, 40, 40, 0, 0.025) | |
| 1549 | MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 60, 60, 60, 0, 0.025) | |
| 1550 | MagicWave(BrickColor.new(NewCol), cf(ref.Position), 0, 10, 0, 25, 0, 25, 0.05) | |
| 1551 | for i = 1, 4 do | |
| 1552 | MagicBlock(BrickColor.new(NewCol), cf(ref.Position) * cf(math.random(-500, 500) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100), 0, 0, 0, 25, 25, 25, 0.05) | |
| 1553 | end | |
| 1554 | MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 70, 70, 70, 40, 40, 40, 0.065) | |
| 1555 | MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 1000, 1000, 1000, -50, -50, -50, 0.065) | |
| 1556 | MagniDamage(ref, 150, 10, 17, math.random(5, 10), "Normal", RootPart, 0.5, 2, (math.random(5, 7)), nil, true) | |
| 1557 | if isjugg == false then | |
| 1558 | end | |
| 1559 | orb.Parent = nil | |
| 1560 | end | |
| 1561 | ), MainPos, MainPos2, MouseLook) | |
| 1562 | end | |
| 1563 | do | |
| 1564 | dec.Parent = nil | |
| 1565 | swait() | |
| 1566 | attack = false | |
| 1567 | end | |
| 1568 | end | |
| 1569 | end | |
| 1570 | end | |
| 1571 | end | |
| 1572 | end | |
| 1573 | end | |
| 1574 | do1 = function() | |
| 1575 | local ChatService = game:GetService("Chat")
| |
| 1576 | ||
| 1577 | neck.C0 = neck.C0 * CFrame.Angles(0,0,0) | |
| 1578 | ChatService:Chat(Head, "...", "Red") | |
| 1579 | if attack == true then | |
| 1580 | return | |
| 1581 | end | |
| 1582 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 1583 | return | |
| 1584 | end | |
| 1585 | if cooldownmax <= cooldowns[1] and mana.Value >= 20 then | |
| 1586 | attack = true | |
| 1587 | cooldowns[3] = 0 | |
| 1588 | local dec = Instance.new("NumberValue", Decrease)
| |
| 1589 | dec.Name = "DecreaseMvmt" | |
| 1590 | dec.Value = 10 | |
| 1591 | for i = 0, 1, 0.1 do | |
| 1592 | swait() | |
| 1593 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3) | |
| 1594 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0), 0.3) | |
| 1595 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(2, 0, -1.2), 0.3) | |
| 1596 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1597 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.3, 0, 1), 0.3) | |
| 1598 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1599 | RH.C0 = clerp(RH.C0, cf(1.1, -1, 0) * euler(0, 1.57, -0.1), 0.2) | |
| 1600 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0.1), 0.2) | |
| 1601 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1602 | do | |
| 1603 | if StaggerHit.Value == true then | |
| 1604 | break | |
| 1605 | end | |
| 1606 | -- DECOMPILER ERROR at PC202: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1607 | ||
| 1608 | -- DECOMPILER ERROR at PC202: LeaveBlock: unexpected jumping out IF_STMT | |
| 1609 | ||
| 1610 | end | |
| 1611 | end | |
| 1612 | end | |
| 1613 | for i = 0, 1, 0.05 do | |
| 1614 | swait() | |
| 1615 | Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0), 0.2) | |
| 1616 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.2, 0, 0), 0.2) | |
| 1617 | RW.C0 = clerp(RW.C0, cf(1.2, 0.8, 0) * euler(2.5, 0, -0.3), 0.2) | |
| 1618 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 1619 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.8, 0) * euler(2.4, 0, 0.4), 0.2) | |
| 1620 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 1621 | RH.C0 = clerp(RH.C0, cf(1.1, -0.8, 0.2) * euler(0, 1.57, -0.2), 0.2) | |
| 1622 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0.3), 0.2) | |
| 1623 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1624 | do | |
| 1625 | if StaggerHit.Value == true then | |
| 1626 | break | |
| 1627 | end | |
| 1628 | -- DECOMPILER ERROR at PC366: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1629 | ||
| 1630 | -- DECOMPILER ERROR at PC366: LeaveBlock: unexpected jumping out IF_STMT | |
| 1631 | ||
| 1632 | end | |
| 1633 | end | |
| 1634 | end | |
| 1635 | so("200632136", lprt7, 1, 0.6)
| |
| 1636 | for i = 0, 1, 0.2 do | |
| 1637 | swait() | |
| 1638 | Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0), 0.4) | |
| 1639 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.2, 0, 0), 0.4) | |
| 1640 | RW.C0 = clerp(RW.C0, cf(1.2, 0.3, 0) * euler(0.8, 0, -0.4), 0.4) | |
| 1641 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1642 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.3, 0) * euler(0.8, 0, 0.4), 0.4) | |
| 1643 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1644 | RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.4) * euler(0, 1.57, -0.6) * euler(-0.2, 0, 0), 0.4) | |
| 1645 | LH.C0 = clerp(LH.C0, cf(-1, -0.4, -0.5) * euler(0, -1.57, 0.2), 0.4) | |
| 1646 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1647 | do | |
| 1648 | if StaggerHit.Value == true then | |
| 1649 | break | |
| 1650 | end | |
| 1651 | -- DECOMPILER ERROR at PC542: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1652 | ||
| 1653 | -- DECOMPILER ERROR at PC542: LeaveBlock: unexpected jumping out IF_STMT | |
| 1654 | ||
| 1655 | end | |
| 1656 | end | |
| 1657 | end | |
| 1658 | mana.Value = mana.Value - 20 | |
| 1659 | while hitfloor == nil do | |
| 1660 | if hitfloor == nil then | |
| 1661 | swait() | |
| 1662 | end | |
| 1663 | if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then | |
| 1664 | break | |
| 1665 | end | |
| 1666 | end | |
| 1667 | DecreaseStat(Character, "Defense", -0.4, 500) | |
| 1668 | so("200632561", Torso, 1, 0.6)
| |
| 1669 | so("200632561", Torso, 1, 0.4)
| |
| 1670 | for i = 1, 3 do | |
| 1671 | local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 1672 | ref.Anchored = true | |
| 1673 | ref.CFrame = RootPart.CFrame * cf(0, -2, -1.5) | |
| 1674 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 1675 | if i == 1 then | |
| 1676 | MagicCircle(BrickColor.new("Bright green"), cf(ref.Position) * cf(0, -1, 0), 1, 1, 1, 6, 6, 6, 0.1)
| |
| 1677 | MagicRing(BrickColor.new("Bright green"), cf(ref.Position) * cf(0, -1, 0) * euler(1.57, 0, 0), 1, 1, 1, 3, 3, 1, 0.05)
| |
| 1678 | end | |
| 1679 | local ref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 1680 | ref2.Anchored = true | |
| 1681 | ref2.CFrame = cf(ref.Position) | |
| 1682 | game:GetService("Debris"):AddItem(ref2, 1)
| |
| 1683 | for d = 1, 10 do | |
| 1684 | ref2.CFrame = cf(ref.Position) * euler(0, math.random(-50, 50), 0) * cf(math.random(-200, 200) / 100, 20, 7 * (i * 2) + math.random(-200, 200) / 100) | |
| 1685 | hitfloor2 = rayCast(ref2.Position, CFrame.new(ref2.Position, ref2.Position - Vector3.new(0, 1, 0)).lookVector, 70, Character) | |
| 1686 | if hitfloor2 ~= nil then | |
| 1687 | size = math.random(-200, 200) / 100 | |
| 1688 | local groundpart = part(3, workspace, 0, 0, hitfloor2.BrickColor, "Ground", vt(size, size, size)) | |
| 1689 | groundpart.Anchored = false | |
| 1690 | groundpart.Material = hitfloor2.Material | |
| 1691 | groundpart.CanCollide = true | |
| 1692 | groundpart.Velocity = vt(math.random(-20, 20), math.random(20, 80), math.random(-20, 20)) | |
| 1693 | groundpart.CFrame = cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1694 | game:GetService("Debris"):AddItem(groundpart, 5)
| |
| 1695 | end | |
| 1696 | end | |
| 1697 | MagicRing(BrickColor.new("Bright green"), cf(ref.Position) * cf(0, -1, 0) * euler(1.57, 0, 0), 20 * i, 20 * i, 1, 1, 1, 1 * i, 0.05)
| |
| 1698 | MagniDamage(ref, 15 * i, 13, 17, math.random(30, 60), "Normal", ref, 0, 1, (math.random(15, 20)), nil, nil, true) | |
| 1699 | swait(10) | |
| 1700 | end | |
| 1701 | do | |
| 1702 | for i = 0, 1, 0.2 do | |
| 1703 | swait() | |
| 1704 | Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0), 0.4) | |
| 1705 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.2, 0, 0), 0.4) | |
| 1706 | RW.C0 = clerp(RW.C0, cf(1.2, 0.3, 0) * euler(0.8, 0, -0.4), 0.4) | |
| 1707 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1708 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.3, 0) * euler(0.8, 0, 0.4), 0.4) | |
| 1709 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1710 | RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.4) * euler(0, 1.57, -0.6) * euler(-0.2, 0, 0), 0.4) | |
| 1711 | LH.C0 = clerp(LH.C0, cf(-1, -0.4, -0.5) * euler(0, -1.57, 0.2), 0.4) | |
| 1712 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1713 | do | |
| 1714 | if StaggerHit.Value == true then | |
| 1715 | break | |
| 1716 | end | |
| 1717 | -- DECOMPILER ERROR at PC1073: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1718 | ||
| 1719 | -- DECOMPILER ERROR at PC1073: LeaveBlock: unexpected jumping out IF_STMT | |
| 1720 | ||
| 1721 | end | |
| 1722 | end | |
| 1723 | end | |
| 1724 | dec.Parent = nil | |
| 1725 | attack = false | |
| 1726 | end | |
| 1727 | end | |
| 1728 | end | |
| 1729 | do3 = function() | |
| 1730 | local ChatService = game:GetService("Chat")
| |
| 1731 | ||
| 1732 | neck.C0 = neck.C0 * CFrame.Angles(0,0,0) | |
| 1733 | ChatService:Chat(Head, "...", "Red") | |
| 1734 | if attack == true then | |
| 1735 | return | |
| 1736 | end | |
| 1737 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 1738 | return | |
| 1739 | end | |
| 1740 | if cooldownmax <= cooldowns[3] and mana.Value >= 30 then | |
| 1741 | attack = true | |
| 1742 | cooldowns[3] = 0 | |
| 1743 | local doinvisatk = false | |
| 1744 | for i = 0, 1, 0.1 do | |
| 1745 | swait() | |
| 1746 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.2), 0.4) | |
| 1747 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.8, 0, 0.5), 0.4) | |
| 1748 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.5), 0.4) | |
| 1749 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1750 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.4) | |
| 1751 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1752 | RH.C0 = clerp(RH.C0, RHC0 * cf(0, 0, 0) * euler(0, -0.5, -0.5), 0.4) | |
| 1753 | LH.C0 = clerp(LH.C0, LHC0 * cf(-0.5, 1, 0) * euler(0.5, 0, -0.5), 0.4) | |
| 1754 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1755 | do | |
| 1756 | if StaggerHit.Value == true then | |
| 1757 | break | |
| 1758 | end | |
| 1759 | end | |
| 1760 | end | |
| 1761 | end | |
| 1762 | so("92597369", prt6, 0.6, 1)
| |
| 1763 | blcf = nil | |
| 1764 | scfr = nil | |
| 1765 | for i = 0, 1, 0.1 do | |
| 1766 | swait() | |
| 1767 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.2), 0.4) | |
| 1768 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.8, 0, 0.5), 0.4) | |
| 1769 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.5), 0.4) | |
| 1770 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1771 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.4) | |
| 1772 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1773 | RH.C0 = clerp(RH.C0, RHC0 * cf(0, 0, 0) * euler(0, -0.5, -0.5), 0.4) | |
| 1774 | LH.C0 = clerp(LH.C0, LHC0 * cf(-0.5, 1, 0) * euler(0.5, 0, -0.5), 0.4) | |
| 1775 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1776 | do | |
| 1777 | if StaggerHit.Value == true then | |
| 1778 | break | |
| 1779 | end | |
| 1780 | end | |
| 1781 | end | |
| 1782 | end | |
| 1783 | attack = false | |
| 1784 | CF = RootPart.CFrame * cf(0, 0, -30) | |
| 1785 | ref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 1786 | ref2.Anchored = true | |
| 1787 | ref2.CFrame = CF | |
| 1788 | game:GetService("Debris"):AddItem(ref2, 5)
| |
| 1789 | so("2101137", ref2, 5, 1)
| |
| 1790 | so("167115397", ref2, 5, 1)
| |
| 1791 | hitfloor2, posfloor2 = rayCast(ref2.Position, CFrame.new(ref2.Position, ref2.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character) | |
| 1792 | if hitfloor2 ~= nil then | |
| 1793 | mana.Value = mana.Value - 30 | |
| 1794 | ref2.CFrame = cf(posfloor2) | |
| 1795 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 800, 5, 800, 0, 0, 0, 0.05)
| |
| 1796 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 800, 10, 800, -40, 0, -40, 0.025)
| |
| 1797 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 800, 10, 800, -42, 1000, -42, 0.05)
| |
| 1798 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 1000, 10, 1000, -62, 1200, -62, 0.05)
| |
| 1799 | for i = 0, 1, 0.05 do | |
| 1800 | swait() | |
| 1801 | MagicBlock(BrickColor.new("White"), cf(posfloor2) * cf(math.random(-2000, 2000) / 100, math.random(0, 300) / 100, math.random(-2000, 2000) / 100), 15, 15, 15, -3, -3, -3, 0.1, 1)
| |
| 1802 | MagicBlock(BrickColor.new("White"), cf(posfloor2) * cf(math.random(-2000, 2000) / 100, math.random(0, 300) / 100, math.random(-2000, 2000) / 100), 3, 3, 3, 1, 1, 1, 0.1, 3)
| |
| 1803 | end | |
| 1804 | so("165969964", ref2, 10, 0.9)
| |
| 1805 | so("167115397", ref2, 10, 1)
| |
| 1806 | so("134854740", ref2, 5, 0.75)
| |
| 1807 | so("138186576", ref2, 8, 0.75)
| |
| 1808 | so("87767777", ref2, 10, 1)
| |
| 1809 | MagniDamage(ref2, 250, 12, 24, math.random(-50, -30), "Knockdown2", RootPart, 0, 1, (math.random(5, 10)), nil, nil, true) | |
| 1810 | MagicBlock(BrickColor.new("White"), cf(posfloor2), 2000, 2000, 2000, -100, -100, -100, 0.05, 1)
| |
| 1811 | MagicBlock(BrickColor.new("White"), cf(posfloor2), 2500, 2500, 2500, -150, -150, -150, 0.05, 1)
| |
| 1812 | MagicBlock(BrickColor.new("White"), cf(posfloor2), 3000, 3000, 3000, -200, -200, -200, 0.05, 1)
| |
| 1813 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 800, 2, 800, 150, 2, 150, 0.05)
| |
| 1814 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 800, 2, 800, 100, 4, 100, 0.05)
| |
| 1815 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 800, 2, 800, 50, 6, 50, 0.05)
| |
| 1816 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 100, 100, 100, 0.05)
| |
| 1817 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 200, 200, 200, 0.05)
| |
| 1818 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 300, 300, 300, 0.05)
| |
| 1819 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 400, 400, 400, 0.05)
| |
| 1820 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 800, 2, 800, 4, 350, 4, 0.005)
| |
| 1821 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 600, 2, 600, 4, 300, 4, 0.005)
| |
| 1822 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 400, 2, 400, 4, 250, 4, 0.005)
| |
| 1823 | end | |
| 1824 | end | |
| 1825 | end | |
| 1826 | do4 = function() | |
| 1827 | local ChatService = game:GetService("Chat")
| |
| 1828 | ||
| 1829 | neck.C0 = neck.C0 * CFrame.Angles(0,0,0) | |
| 1830 | ChatService:Chat(Head, "...", "Red") | |
| 1831 | if attack == true then | |
| 1832 | return | |
| 1833 | end | |
| 1834 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 1835 | return | |
| 1836 | end | |
| 1837 | if cooldownmax <= cooldowns[4] then | |
| 1838 | doing4 = true | |
| 1839 | attack = true | |
| 1840 | for i = 0, 1, 0.1 do | |
| 1841 | swait() | |
| 1842 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.2) * euler(0.2, 0, 0), 0.3) | |
| 1843 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.2), 0.45) | |
| 1844 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.2, 0, 1) * euler(0, 0, 0), 0.3) | |
| 1845 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1846 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -1.5) * euler(0, 0, 0), 0.3) | |
| 1847 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1848 | RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1.2, -0.1), 0.4) | |
| 1849 | LH.C0 = clerp(LH.C0, cf(-0.9, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1.2, 0.1), 0.4) | |
| 1850 | end | |
| 1851 | local dec = Instance.new("NumberValue", Decrease)
| |
| 1852 | dec.Name = "DecreaseMvmt" | |
| 1853 | dec.Value = 0 | |
| 1854 | local dec2 = Instance.new("NumberValue")
| |
| 1855 | hbwld.Parent = nil | |
| 1856 | hboxpos.Parent = hitbox | |
| 1857 | hitbox.Parent = modelzorz | |
| 1858 | hitbox.Size = vt(3, 5, 3) | |
| 1859 | hitboxCF = LeftArm.CFrame | |
| 1860 | hitbox.CFrame = hitboxCF | |
| 1861 | for i = 0, 1, 0.05 do | |
| 1862 | swait() | |
| 1863 | hitboxCF = LeftArm.CFrame | |
| 1864 | hitbox.CFrame = hitboxCF | |
| 1865 | MagniDamage(hitbox, 5, 5, 10, 1, "Normal", RootPart, 0, 2, (math.random(5, 10)), nil, true, false, nil, nil, nil) | |
| 1866 | Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 1.2) * euler(0.2, 0, 0), 0.4) | |
| 1867 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.57), 0.4) | |
| 1868 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.6, 0, 0.2) * euler(0, 0, 0), 0.4) | |
| 1869 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1870 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.2) * euler(0, -1, 0), 0.4) | |
| 1871 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1872 | RH.C0 = clerp(RH.C0, cf(0.6, -1, -0.4) * euler(0, 1.57, 0) * euler(0, 1.2, -0.1), 0.3) | |
| 1873 | LH.C0 = clerp(LH.C0, cf(-0.6, -0.9, 0.4) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.3) | |
| 1874 | if HitTarget ~= nil then | |
| 1875 | break | |
| 1876 | end | |
| 1877 | end | |
| 1878 | do | |
| 1879 | hitbox.Parent = modelzorz | |
| 1880 | hitbox.Size = vt() | |
| 1881 | hitboxweld() | |
| 1882 | hboxpos.Parent = nil | |
| 1883 | if HitTarget ~= nil then | |
| 1884 | dec.Value = 10 | |
| 1885 | if HitTarget:findFirstChild("Stats") ~= nil then
| |
| 1886 | dec2.Parent = HitTarget.Stats.Decrease | |
| 1887 | dec2.Name = "DecreaseMvmt" | |
| 1888 | dec2.Value = 10 | |
| 1889 | end | |
| 1890 | for i = 0, 1, 0.1 do | |
| 1891 | swait() | |
| 1892 | if HitTarget ~= nil then | |
| 1893 | RootPart.CFrame = cf(RootPart.Position, HitTarget.HumanoidRootPart.Position) | |
| 1894 | end | |
| 1895 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0), 0.4) | |
| 1896 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.1, 0, 0), 0.4) | |
| 1897 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1) * euler(0, 0, 0), 0.4) | |
| 1898 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1899 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -1) * euler(0, 0, 0), 0.4) | |
| 1900 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1901 | RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0.2), 0.3) | |
| 1902 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.5), 0.3) | |
| 1903 | end | |
| 1904 | for i = 0, 1, 0.3 do | |
| 1905 | swait() | |
| 1906 | if HitTarget ~= nil then | |
| 1907 | RootPart.CFrame = cf(RootPart.Position, HitTarget.HumanoidRootPart.Position) | |
| 1908 | end | |
| 1909 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0) * euler(0, 0, 0), 0.5) | |
| 1910 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -2, 0) * euler(-1.57, 0, 0), 0.5) | |
| 1911 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1.57) * euler(0, 0, 0), 0.5) | |
| 1912 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 1913 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -1.57) * euler(0, 0, 0), 0.5) | |
| 1914 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 1915 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.5) | |
| 1916 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 1), 0.5) | |
| 1917 | end | |
| 1918 | cooldowns[4] = 0 | |
| 1919 | mana.Value = mana.Value - 40 | |
| 1920 | dam = (Humanoid.MaxHealth - Humanoid.Health) / 5 + blood / 3 | |
| 1921 | dam2 = dam / 1.5 | |
| 1922 | print(dam2) | |
| 1923 | print(dam) | |
| 1924 | Damagefunc(HitTarget.Torso, dam2, dam, 50, "Knockdown2", RootPart, 1, 2, 50, nil, true, false) | |
| 1925 | so("206082327", HitTarget.Torso, 1, 1)
| |
| 1926 | so("199145534", HitTarget.Torso, 1, 0.8)
| |
| 1927 | blood = 0 | |
| 1928 | for i = 1, 2 do | |
| 1929 | MagicBlock(BrickColor.new("Really red"), cf(HitTarget.Torso.Position), 1, 1, 1, 5, 5, 5, 0.05, 1)
| |
| 1930 | MagicRing(BrickColor.new("Really red"), cf(HitTarget.Torso.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.01)
| |
| 1931 | end | |
| 1932 | MagicCircle(BrickColor.new("Really red"), cf(HitTarget.Torso.Position), 1, 1, 1, 2, 2, 2, 0.02)
| |
| 1933 | local num = 0 | |
| 1934 | local eul = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1935 | for i = 1, 6 do | |
| 1936 | MagicCircle2(BrickColor.new("Really red"), cf(HitTarget.Torso.Position) * eul * euler(num, 0, 0), 3, 20, 3, -0.02, 3, -0.02, 0.02, 1)
| |
| 1937 | MagicCircle2(BrickColor.new("Really red"), cf(HitTarget.Torso.Position) * eul * euler(0, 1.57, 0) * euler(num, 0, 0), 3, 20, 3, -0.02, 3, -0.02, 0.02, 1)
| |
| 1938 | num = num + 1.046 | |
| 1939 | end | |
| 1940 | if Rooted.Value == false then | |
| 1941 | Torso.Velocity = RootPart.CFrame.lookVector * -50 + vt(0, 1, 0) * 100 | |
| 1942 | end | |
| 1943 | for i = 0, 1, 0.2 do | |
| 1944 | swait() | |
| 1945 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0) * euler(0, 0, 0), 0.4) | |
| 1946 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(-4, 0, 0), 0.4) | |
| 1947 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1.57) * euler(0, 0, 0), 0.4) | |
| 1948 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1949 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -1.57) * euler(0, 0, 0), 0.4) | |
| 1950 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1951 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3) | |
| 1952 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 1), 0.3) | |
| 1953 | end | |
| 1954 | Stagger.Value = false | |
| 1955 | StaggerHit.Value = false | |
| 1956 | else | |
| 1957 | do | |
| 1958 | cooldowns[4] = 80 | |
| 1959 | dec2.Parent = nil | |
| 1960 | dec.Parent = nil | |
| 1961 | HitTarget = nil | |
| 1962 | doing4 = false | |
| 1963 | attack = false | |
| 1964 | end | |
| 1965 | end | |
| 1966 | end | |
| 1967 | end | |
| 1968 | end | |
| 1969 | DecreaseStat = function(Model, Stat, Amount, Duration, cangui) | |
| 1970 | if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
| |
| 1971 | Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount | |
| 1972 | d = Instance.new("NumberValue", Model.Stats.Decrease)
| |
| 1973 | dur = Instance.new("NumberValue", d)
| |
| 1974 | dur.Name = "Duration" | |
| 1975 | dur.Value = Duration | |
| 1976 | game:GetService("Debris"):AddItem(d, 20)
| |
| 1977 | if Stat == "Damage" then | |
| 1978 | d.Name = "DecreaseAtk" | |
| 1979 | else | |
| 1980 | if Stat == "Defense" then | |
| 1981 | d.Name = "DecreaseDef" | |
| 1982 | else | |
| 1983 | if Stat == "Movement" then | |
| 1984 | d.Name = "DecreaseMvmt" | |
| 1985 | end | |
| 1986 | end | |
| 1987 | end | |
| 1988 | if Model:findFirstChild("Torso") ~= nil then
| |
| 1989 | display = "" | |
| 1990 | if Stat == "Damage" then | |
| 1991 | if Amount > 0 then | |
| 1992 | display = "-Damage" | |
| 1993 | else | |
| 1994 | display = "+Damage" | |
| 1995 | end | |
| 1996 | else | |
| 1997 | if Stat == "Defense" then | |
| 1998 | if Amount > 0 then | |
| 1999 | display = "-Defense" | |
| 2000 | else | |
| 2001 | display = "+Defense" | |
| 2002 | end | |
| 2003 | else | |
| 2004 | if Stat == "Movement" then | |
| 2005 | if Amount > 0 then | |
| 2006 | display = "-Movement" | |
| 2007 | else | |
| 2008 | display = "+Movement" | |
| 2009 | end | |
| 2010 | end | |
| 2011 | end | |
| 2012 | end | |
| 2013 | if cangui ~= true then | |
| 2014 | showDamage(Model, display, "Debuff") | |
| 2015 | end | |
| 2016 | end | |
| 2017 | d.Value = Amount | |
| 2018 | end | |
| 2019 | end | |
| 2020 | GetDist = function(Part1, Part2, magni) | |
| 2021 | local targ = Part1.Position - Part2.Position | |
| 2022 | local mag = targ.magnitude | |
| 2023 | if mag <= magni then | |
| 2024 | return true | |
| 2025 | else | |
| 2026 | return false | |
| 2027 | end | |
| 2028 | end | |
| 2029 | MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
| 2030 | for _,c in pairs(workspace:children()) do | |
| 2031 | local hum = c:findFirstChild("Humanoid")
| |
| 2032 | if hum ~= nil then | |
| 2033 | local head = nil | |
| 2034 | for _,d in pairs(c:children()) do | |
| 2035 | if d.className == "Model" and ranged ~= true then | |
| 2036 | head = d:findFirstChild("Hitbox")
| |
| 2037 | if d.Parent == Character then | |
| 2038 | break | |
| 2039 | end | |
| 2040 | if head ~= nil then | |
| 2041 | local targ = head.Position - Part.Position | |
| 2042 | local mag = targ.magnitude | |
| 2043 | if mag <= magni and c.Name ~= Player.Name then | |
| 2044 | ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 2045 | ref.Anchored = true | |
| 2046 | ref.CFrame = cf(head.Position) | |
| 2047 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 2048 | hitnum = math.random(1, 5) | |
| 2049 | if hitnum == 1 then | |
| 2050 | so("199148971", ref, 1, 1)
| |
| 2051 | else | |
| 2052 | if hitnum == 2 then | |
| 2053 | so("199149025", ref, 1, 1)
| |
| 2054 | else | |
| 2055 | if hitnum == 3 then | |
| 2056 | so("199149072", ref, 1, 1)
| |
| 2057 | else | |
| 2058 | if hitnum == 4 then | |
| 2059 | so("199149109", ref, 1, 1)
| |
| 2060 | else | |
| 2061 | if hitnum == 5 then | |
| 2062 | so("199149119", ref, 1, 1)
| |
| 2063 | end | |
| 2064 | end | |
| 2065 | end | |
| 2066 | end | |
| 2067 | end | |
| 2068 | StaggerHit.Value = true | |
| 2069 | end | |
| 2070 | end | |
| 2071 | end | |
| 2072 | do | |
| 2073 | if d.className == "Part" and d.Name=="Torso" then | |
| 2074 | head = d | |
| 2075 | if head ~= nil then | |
| 2076 | local targ = head.Position - Part.Position | |
| 2077 | local mag = targ.magnitude | |
| 2078 | if mag <= magni and c.Name ~= Player.Name then | |
| 2079 | if stun == nil then | |
| 2080 | stun = math.random(5, 10) | |
| 2081 | end | |
| 2082 | local Rang = nil | |
| 2083 | if Ranged == false then | |
| 2084 | Rang = true | |
| 2085 | end | |
| 2086 | local stag = nil | |
| 2087 | if shbash == true then | |
| 2088 | stag = true | |
| 2089 | end | |
| 2090 | Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
| 2091 | end | |
| 2092 | end | |
| 2093 | end | |
| 2094 | do | |
| 2095 | -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out DO_STMT | |
| 2096 | ||
| 2097 | end | |
| 2098 | end | |
| 2099 | end | |
| 2100 | end | |
| 2101 | end | |
| 2102 | end | |
| 2103 | rayCast = function(Pos, Dir, Max, Ignore) | |
| 2104 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 2105 | end | |
| 2106 | local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0) | |
| 2107 | LastPoint = Point | |
| 2108 | effect = function(Color, Ref, LP, P1, returnn) | |
| 2109 | if LP == nil or P1 == nil then | |
| 2110 | return | |
| 2111 | end | |
| 2112 | local effectsmsh = Instance.new("CylinderMesh")
| |
| 2113 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
| 2114 | effectsmsh.Name = "Mesh" | |
| 2115 | local effectsg = Instance.new("Part")
| |
| 2116 | NoOutline(effectsg) | |
| 2117 | effectsg.formFactor = 3 | |
| 2118 | effectsg.CanCollide = false | |
| 2119 | effectsg.Name = "Eff" | |
| 2120 | effectsg.Locked = true | |
| 2121 | effectsg.Anchored = true | |
| 2122 | effectsg.Size = Vector3.new(0.5, 1, 0.5) | |
| 2123 | effectsg.Parent = workspace | |
| 2124 | effectsmsh.Parent = effectsg | |
| 2125 | effectsg.BrickColor = BrickColor.new(Color) | |
| 2126 | effectsg.Reflectance = Ref | |
| 2127 | local point1 = P1 | |
| 2128 | local mg = (LP.p - point1.p).magnitude | |
| 2129 | effectsg.Size = Vector3.new(0.5, mg, 0.5) | |
| 2130 | effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) | |
| 2131 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
| 2132 | game:GetService("Debris"):AddItem(effectsg, 2)
| |
| 2133 | if returnn then | |
| 2134 | return effectsg | |
| 2135 | end | |
| 2136 | if not returnn then | |
| 2137 | table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
| |
| 2138 | end | |
| 2139 | end | |
| 2140 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent) | |
| 2141 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 2142 | prt.Anchored = true | |
| 2143 | prt.CFrame = cframe | |
| 2144 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2145 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2146 | if Type == 1 or Type == nil then | |
| 2147 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
| |
| 2148 | else | |
| 2149 | if Type == 2 then | |
| 2150 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
| |
| 2151 | else | |
| 2152 | if Type == 3 then | |
| 2153 | table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0})
| |
| 2154 | end | |
| 2155 | end | |
| 2156 | end | |
| 2157 | end | |
| 2158 | MagicSkull = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe) | |
| 2159 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 2160 | prt.Anchored = true | |
| 2161 | prt.CFrame = cframe | |
| 2162 | msh = mesh("SpecialMesh", prt, "FileMesh", "14028428", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2163 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2164 | table.insert(Effects, {prt, "Skull", delay, x3, y3, z3, msh, goe})
| |
| 2165 | end | |
| 2166 | MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2167 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 2168 | prt.Anchored = true | |
| 2169 | prt.CFrame = cframe | |
| 2170 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2171 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2172 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2173 | end | |
| 2174 | MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2175 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
| 2176 | prt.Anchored = true | |
| 2177 | prt.CFrame = cframe * cf(x2, y2, z2) | |
| 2178 | local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2179 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2180 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2181 | end | |
| 2182 | MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push) | |
| 2183 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 2184 | prt.Anchored = true | |
| 2185 | prt.CFrame = cframe | |
| 2186 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2187 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2188 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push})
| |
| 2189 | end | |
| 2190 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2191 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 2192 | prt.Anchored = true | |
| 2193 | prt.CFrame = cframe | |
| 2194 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2195 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2196 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2197 | end | |
| 2198 | MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe) | |
| 2199 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 2200 | prt.Anchored = true | |
| 2201 | prt.CFrame = cframe | |
| 2202 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2203 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2204 | table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh, goe})
| |
| 2205 | end | |
| 2206 | MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2207 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 2208 | prt.Anchored = true | |
| 2209 | prt.CFrame = cframe | |
| 2210 | local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2211 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2212 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2213 | end | |
| 2214 | ClangEffect = function(brickcolor, cframe, duration, decrease, size, power) | |
| 2215 | local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()) | |
| 2216 | prt.Anchored = true | |
| 2217 | prt.CFrame = cframe | |
| 2218 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
| |
| 2219 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2220 | table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
| |
| 2221 | end | |
| 2222 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2223 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 2224 | prt.Anchored = true | |
| 2225 | prt.CFrame = cframe | |
| 2226 | local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2227 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2228 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2229 | end | |
| 2230 | MagicFire = function(brickcolor, cframe, x1, y1, z1, delay) | |
| 2231 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 2232 | prt.Anchored = true | |
| 2233 | prt.CFrame = cframe | |
| 2234 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2235 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2236 | table.insert(Effects, {prt, "Fire", delay, 1, 1, 1, msh})
| |
| 2237 | end | |
| 2238 | MagicFireWave = function(brickcolor, cframe, x1, y1, z1) | |
| 2239 | local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()) | |
| 2240 | prt.Anchored = true | |
| 2241 | prt.CFrame = cframe | |
| 2242 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2243 | d = Instance.new("Decal")
| |
| 2244 | d.Parent = prt | |
| 2245 | d.Texture = "http://www.roblox.com/asset/?id=26356434" | |
| 2246 | d.Face = "Top" | |
| 2247 | d = Instance.new("Decal")
| |
| 2248 | d.Parent = prt | |
| 2249 | d.Texture = "http://www.roblox.com/asset/?id=26356434" | |
| 2250 | d.Face = "Bottom" | |
| 2251 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2252 | table.insert(Effects, {prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh})
| |
| 2253 | end | |
| 2254 | ElecEffect = function(cff, x, y, z) | |
| 2255 | local prt = part(3, workspace, 0, 0, BrickColor.new("Bright red"), "Part", vt(1, 1, 1))
| |
| 2256 | prt.Anchored = true | |
| 2257 | prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
| 2258 | prt.CFrame = cf(prt.Position) | |
| 2259 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2260 | xval = math.random() / 3 | |
| 2261 | yval = math.random() / 3 | |
| 2262 | zval = math.random() / 3 | |
| 2263 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval))
| |
| 2264 | Effects[#Effects + 1] = {prt, "Elec", 0.2, x, y, z, xval, yval, zval, msh}
| |
| 2265 | end | |
| 2266 | CloneBody = function() | |
| 2267 | for _,v in pairs(Torso.Parent:children()) do | |
| 2268 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
| 2269 | local c = part(3, workspace, 0, 0.5, BrickColor.new("Really black"), "Effect", v.Size)
| |
| 2270 | c.Anchored = true | |
| 2271 | c.CFrame = v.CFrame | |
| 2272 | game:GetService("Debris"):AddItem(c, 5)
| |
| 2273 | if v.Name == "Head" then | |
| 2274 | cmsh = mesh("SpecialMesh", c, "Head", "nil", vt(0, 0, 0), v.Mesh.Scale)
| |
| 2275 | end | |
| 2276 | table.insert(Effects, {c, "Disappear", 0.05})
| |
| 2277 | end | |
| 2278 | end | |
| 2279 | end | |
| 2280 | Clone = function(duration) | |
| 2281 | for _,v in pairs(Torso.Parent:children()) do | |
| 2282 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
| 2283 | local c = part(3, workspace, 0, 0, BrickColor.new("Really black"), "Effect", v.Size)
| |
| 2284 | c.Anchored = true | |
| 2285 | c.CFrame = v.CFrame | |
| 2286 | game:GetService("Debris"):AddItem(c, 5)
| |
| 2287 | if v.Name == "Head" then | |
| 2288 | cmsh = mesh("SpecialMesh", c, "Head", "nil", vt(0, 0, 0), v.Mesh.Scale)
| |
| 2289 | end | |
| 2290 | table.insert(Effects, {c, "Disappear", duration})
| |
| 2291 | else | |
| 2292 | do | |
| 2293 | do | |
| 2294 | if v.className == "Hat" then | |
| 2295 | n = v.Handle:clone() | |
| 2296 | n:BreakJoints() | |
| 2297 | n.archivable = true | |
| 2298 | n.Anchored = true | |
| 2299 | n.CanCollide = false | |
| 2300 | n.Name = "Effect" | |
| 2301 | n.BrickColor = BrickColor.new("Really black")
| |
| 2302 | n.Parent = workspace | |
| 2303 | n.CFrame = v.Handle.CFrame | |
| 2304 | n.Transparency = 1 | |
| 2305 | n:BreakJoints() | |
| 2306 | table.insert(Effects, {n, "Disappear", duration})
| |
| 2307 | end | |
| 2308 | -- DECOMPILER ERROR at PC108: LeaveBlock: unexpected jumping out DO_STMT | |
| 2309 | ||
| 2310 | -- DECOMPILER ERROR at PC108: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
| 2311 | ||
| 2312 | -- DECOMPILER ERROR at PC108: LeaveBlock: unexpected jumping out IF_STMT | |
| 2313 | ||
| 2314 | end | |
| 2315 | end | |
| 2316 | end | |
| 2317 | end | |
| 2318 | for _,v in pairs(modelzorz:children()) do | |
| 2319 | if v.className == "Part" and v.Name ~= "Hitbox" and v.Name ~= "Hitbox2" then | |
| 2320 | n = v:clone() | |
| 2321 | for _,b in pairs(n:children()) do | |
| 2322 | if b.className == "Motor" then | |
| 2323 | b.Parent = nil | |
| 2324 | end | |
| 2325 | end | |
| 2326 | n.archivable = true | |
| 2327 | n.Anchored = true | |
| 2328 | n.CanCollide = false | |
| 2329 | n.Name = "Effect" | |
| 2330 | n.BrickColor = BrickColor.new("Really black")
| |
| 2331 | n.Parent = workspace | |
| 2332 | n.CFrame = v.CFrame | |
| 2333 | n.Transparency = 0 | |
| 2334 | n:BreakJoints() | |
| 2335 | table.insert(Effects, {n, "Disappear", duration})
| |
| 2336 | end | |
| 2337 | end | |
| 2338 | end | |
| 2339 | Cloak = function() | |
| 2340 | so("2767090", Torso, 1, 1)
| |
| 2341 | Face.Parent = nil | |
| 2342 | Clone(0.02) | |
| 2343 | for _,v in pairs(Torso.Parent:children()) do | |
| 2344 | do | |
| 2345 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
| 2346 | coroutine.resume(coroutine.create(function() | |
| 2347 | for i = 0, 1, 0.1 do | |
| 2348 | wait() | |
| 2349 | v.Transparency = v.Transparency + 0.1 | |
| 2350 | end | |
| 2351 | v.Transparency = 1 | |
| 2352 | end)) | |
| 2353 | end | |
| 2354 | if v.className == "Hat" then | |
| 2355 | do | |
| 2356 | hatp = v.Handle | |
| 2357 | coroutine.resume(coroutine.create(function(derp) | |
| 2358 | for i = 0, 1, 0.1 do | |
| 2359 | wait() | |
| 2360 | derp.Transparency = derp.Transparency + 0.1 | |
| 2361 | end | |
| 2362 | derp.Transparency = 1 | |
| 2363 | end), hatp) | |
| 2364 | -- DECOMPILER ERROR at PC45: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 2365 | ||
| 2366 | -- DECOMPILER ERROR at PC45: LeaveBlock: unexpected jumping out IF_STMT | |
| 2367 | ||
| 2368 | end | |
| 2369 | end | |
| 2370 | end | |
| 2371 | end | |
| 2372 | for _,v in pairs(modelzorz:children()) do | |
| 2373 | if v.className == "Part" and v.Name ~= "Hitbox" and v.Name ~= "Hitbox2" then | |
| 2374 | coroutine.resume(coroutine.create(function() | |
| 2375 | for i = 0, 1, 0.1 do | |
| 2376 | wait() | |
| 2377 | v.Transparency = v.Transparency + 0.1 | |
| 2378 | end | |
| 2379 | v.Transparency = 1 | |
| 2380 | end)) | |
| 2381 | end | |
| 2382 | end | |
| 2383 | end | |
| 2384 | UnCloak = function() | |
| 2385 | so("2767090", Torso, 1, 1.1)
| |
| 2386 | Face.Parent = Head | |
| 2387 | for _,v in pairs(Torso.Parent:children()) do | |
| 2388 | do | |
| 2389 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
| 2390 | coroutine.resume(coroutine.create(function() | |
| 2391 | for i = 0, 1, 0.1 do | |
| 2392 | wait() | |
| 2393 | v.Transparency = v.Transparency - 0.1 | |
| 2394 | end | |
| 2395 | v.Transparency = 0 | |
| 2396 | end)) | |
| 2397 | end | |
| 2398 | if v.className == "Hat" then | |
| 2399 | do | |
| 2400 | hatp = v.Handle | |
| 2401 | coroutine.resume(coroutine.create(function(derp) | |
| 2402 | for i = 0, 1, 0.1 do | |
| 2403 | wait() | |
| 2404 | derp.Transparency = derp.Transparency - 0.1 | |
| 2405 | end | |
| 2406 | derp.Transparency = 1 | |
| 2407 | end), hatp) | |
| 2408 | -- DECOMPILER ERROR at PC43: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 2409 | ||
| 2410 | -- DECOMPILER ERROR at PC43: LeaveBlock: unexpected jumping out IF_STMT | |
| 2411 | ||
| 2412 | end | |
| 2413 | end | |
| 2414 | end | |
| 2415 | end | |
| 2416 | for _,v in pairs(modelzorz:children()) do | |
| 2417 | if v.className == "Part" and v.Name ~= "Hitbox" and v.Name ~= "Hitbox2" then | |
| 2418 | coroutine.resume(coroutine.create(function() | |
| 2419 | for i = 0, 1, 0.1 do | |
| 2420 | wait() | |
| 2421 | v.Transparency = v.Transparency - 0.1 | |
| 2422 | end | |
| 2423 | for i = 0, 1, 0.3 do | |
| 2424 | wait() | |
| 2425 | v.Transparency = 0 | |
| 2426 | end | |
| 2427 | end)) | |
| 2428 | end | |
| 2429 | end | |
| 2430 | end | |
| 2431 | Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
| 2432 | if hit.Parent == nil then | |
| 2433 | return | |
| 2434 | end | |
| 2435 | if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then | |
| 2436 | ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 2437 | ref.Anchored = true | |
| 2438 | ref.CFrame = cf(hit.Position) | |
| 2439 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 2440 | hitnum = math.random(1, 5) | |
| 2441 | if hitnum == 1 then | |
| 2442 | so("199148971", ref, 1, 1)
| |
| 2443 | else | |
| 2444 | if hitnum == 2 then | |
| 2445 | so("199149025", ref, 1, 1)
| |
| 2446 | else | |
| 2447 | if hitnum == 3 then | |
| 2448 | so("199149072", ref, 1, 1)
| |
| 2449 | else | |
| 2450 | if hitnum == 4 then | |
| 2451 | so("199149109", ref, 1, 1)
| |
| 2452 | else | |
| 2453 | if hitnum == 5 then | |
| 2454 | so("199149119", ref, 1, 1)
| |
| 2455 | end | |
| 2456 | end | |
| 2457 | end | |
| 2458 | end | |
| 2459 | end | |
| 2460 | StaggerHit.Value = true | |
| 2461 | end | |
| 2462 | h = hit.Parent:FindFirstChild("Humanoid")
| |
| 2463 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 2464 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
| |
| 2465 | return | |
| 2466 | end | |
| 2467 | if Player.Neutral == false then | |
| 2468 | if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then
| |
| 2469 | return | |
| 2470 | end | |
| 2471 | if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then | |
| 2472 | return | |
| 2473 | end | |
| 2474 | end | |
| 2475 | c = Instance.new("ObjectValue")
| |
| 2476 | c.Name = "creator" | |
| 2477 | c.Value = game:service("Players").LocalPlayer
| |
| 2478 | c.Parent = h | |
| 2479 | RecentEnemy.Value = hit.Parent | |
| 2480 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 2481 | if doing4 == false then | |
| 2482 | minim = minim * Atk.Value | |
| 2483 | maxim = maxim * Atk.Value | |
| 2484 | end | |
| 2485 | Damage = 0 | |
| 2486 | if minim == maxim then | |
| 2487 | Damage = maxim | |
| 2488 | else | |
| 2489 | Damage = math.random(minim, maxim) | |
| 2490 | end | |
| 2491 | blocked = false | |
| 2492 | enblock = nil | |
| 2493 | Stats = hit.Parent:findFirstChild("Stats")
| |
| 2494 | if Stats == nil then | |
| 2495 | Character.Stats:Clone().Parent=hit.Parent | |
| 2496 | end | |
| 2497 | if Stats ~= nil then | |
| 2498 | Stats.Defense.Value=1 | |
| 2499 | invis = Stats:findFirstChild("Invisibility")
| |
| 2500 | if (ranged == false or ranged == nil) and invis ~= nil then | |
| 2501 | invis.Value = 0 | |
| 2502 | end | |
| 2503 | enblock = Stats:findFirstChild("Block")
| |
| 2504 | if enblock ~= nil and enblock.Value == true then | |
| 2505 | blocked = true | |
| 2506 | end | |
| 2507 | if Stats:findFirstChild("Defense") ~= nil then
| |
| 2508 | if doing2 ~= true and doing4 ~= true then | |
| 2509 | local divide = Stats.Defense.Value | |
| 2510 | Damage = Damage / divide | |
| 2511 | end | |
| 2512 | do | |
| 2513 | Damage = Damage | |
| 2514 | if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then | |
| 2515 | hitnum = math.random(1, 5) | |
| 2516 | if hitnum == 1 then | |
| 2517 | so("199149321", hit, 1, 1)
| |
| 2518 | else | |
| 2519 | if hitnum == 2 then | |
| 2520 | so("199149338", hit, 1, 1)
| |
| 2521 | else | |
| 2522 | if hitnum == 3 then | |
| 2523 | so("199149367", hit, 1, 1)
| |
| 2524 | else | |
| 2525 | if hitnum == 4 then | |
| 2526 | so("199149409", hit, 1, 1)
| |
| 2527 | else | |
| 2528 | if hitnum == 5 then | |
| 2529 | so("199149452", hit, 1, 1)
| |
| 2530 | end | |
| 2531 | end | |
| 2532 | end | |
| 2533 | end | |
| 2534 | end | |
| 2535 | else | |
| 2536 | if ranged == false or ranged == nil and blocked ~= true then | |
| 2537 | hitnum = math.random(1, 6) | |
| 2538 | if hitnum == 1 then | |
| 2539 | so("199149137", hit, 1, 1)
| |
| 2540 | else | |
| 2541 | if hitnum == 2 then | |
| 2542 | so("199149186", hit, 1, 1)
| |
| 2543 | else | |
| 2544 | if hitnum == 3 then | |
| 2545 | so("199149221", hit, 1, 1)
| |
| 2546 | else | |
| 2547 | if hitnum == 4 then | |
| 2548 | so("199149235", hit, 1, 1)
| |
| 2549 | else | |
| 2550 | if hitnum == 5 then | |
| 2551 | so("199149269", hit, 1, 1)
| |
| 2552 | else | |
| 2553 | if hitnum == 6 then | |
| 2554 | so("199149297", hit, 1, 1)
| |
| 2555 | end | |
| 2556 | end | |
| 2557 | end | |
| 2558 | end | |
| 2559 | end | |
| 2560 | end | |
| 2561 | end | |
| 2562 | end | |
| 2563 | if Damage <= 3 and staghit == true and ranged ~= true then | |
| 2564 | StaggerHit.Value = true | |
| 2565 | end | |
| 2566 | if Stats:findFirstChild("Stun") ~= nil then
| |
| 2567 | if blocked == true then | |
| 2568 | incstun = incstun / 2 | |
| 2569 | end | |
| 2570 | if Stats.Stun.Value < Stats.StunThreshold.Value then | |
| 2571 | Stats.Stun.Value = Stats.Stun.Value + incstun | |
| 2572 | end | |
| 2573 | end | |
| 2574 | if Stats:findFirstChild("Stagger") ~= nil and stagger == true then
| |
| 2575 | Stats.Stagger.Value = true | |
| 2576 | end | |
| 2577 | if blocked == true then | |
| 2578 | showDamage(hit.Parent, "Block", "Damage") | |
| 2579 | if ranged ~= true then | |
| 2580 | enblock.Value = false | |
| 2581 | Stagger.Value = true | |
| 2582 | hitnum = math.random(1, 2) | |
| 2583 | if hitnum == 1 then | |
| 2584 | so("199148933", hit, 1, 1)
| |
| 2585 | else | |
| 2586 | if hitnum == 2 then | |
| 2587 | so("199148947", hit, 1, 1)
| |
| 2588 | end | |
| 2589 | end | |
| 2590 | end | |
| 2591 | else | |
| 2592 | Damage = math.floor(Damage) | |
| 2593 | if hit.Parent:findFirstChild("Mark") == nil then
| |
| 2594 | d = it("BoolValue", hit.Parent)
| |
| 2595 | d.Name = "Mark" | |
| 2596 | b = it("NumberValue", d)
| |
| 2597 | b.Name = "MarkTime" | |
| 2598 | b.Value = 200 | |
| 2599 | v = it("NumberValue", d)
| |
| 2600 | v.Name = "MarkValue" | |
| 2601 | v.Value = 0 | |
| 2602 | if doing4 == true then | |
| 2603 | v.Value = 10 | |
| 2604 | end | |
| 2605 | sz = it("NumberValue", d)
| |
| 2606 | sz.Name = "MarkSize" | |
| 2607 | sz.Value = 5 | |
| 2608 | st = it("StringValue", d)
| |
| 2609 | st.Name = "MarkType" | |
| 2610 | st.Value = "Adjudicator" | |
| 2611 | local tehpart = hit.Parent:findFirstChild("HumanoidRootPart")
| |
| 2612 | if tehpart == nil then | |
| 2613 | tehpart = hit.Parent:findFirstChild("Torso")
| |
| 2614 | end | |
| 2615 | if hit.Parent.Name == "Neflhelm" then | |
| 2616 | tehpart = hit | |
| 2617 | end | |
| 2618 | if tehpart ~= nil then | |
| 2619 | markgui = it("BillboardGui", tehpart)
| |
| 2620 | markgui.Name = "Mark Gui" | |
| 2621 | markgui.Size = UDim2.new(7, 0, 7, 0) | |
| 2622 | markgui.StudsOffset = vt(0, 10, 0) | |
| 2623 | markgui.AlwaysOnTop = true | |
| 2624 | markscy = it("ImageLabel", markgui)
| |
| 2625 | markscy.Name = "Scythe" | |
| 2626 | markscy.BackgroundTransparency = 1 | |
| 2627 | markscy.Image = "rbxassetid://278007861" | |
| 2628 | markscy.ImageColor3 = Color3.new(1, 0, 0) | |
| 2629 | markscy.Size = UDim2.new(1, 0, 1, 0) | |
| 2630 | table.insert(MarkedGUI, {markgui, markscy})
| |
| 2631 | end | |
| 2632 | table.insert(Marked, {d, b, v, sz})
| |
| 2633 | else | |
| 2634 | mark = hit.Parent:findFirstChild("Mark")
| |
| 2635 | if mark:findFirstChild("MarkTime") ~= nil then
| |
| 2636 | mark.MarkTime.Value = 700 | |
| 2637 | end | |
| 2638 | if mark:findFirstChild("MarkValue") ~= nil then
| |
| 2639 | if mark.MarkValue.Value >= 10 then | |
| 2640 | if mark:findFirstChild("MarkTime") ~= nil then
| |
| 2641 | mark.MarkTime.Value = 400 | |
| 2642 | end | |
| 2643 | if mark.MarkType.Value == "Classic" then | |
| 2644 | mark.Parent = nil | |
| 2645 | Damage = Damage * 2 | |
| 2646 | print("double damage")
| |
| 2647 | if hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
| |
| 2648 | ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 2649 | ref.Anchored = true | |
| 2650 | ref.CFrame = hit.Parent.HumanoidRootPart.CFrame | |
| 2651 | game:GetService("Debris"):AddItem(ref, 5)
| |
| 2652 | local nr = NumberRange.new | |
| 2653 | local ns = NumberSequence.new | |
| 2654 | local cs = ColorSequence.new | |
| 2655 | local parti = it("ParticleEmitter")
| |
| 2656 | parti.Color = cs(NewCol, Color3.new(0, 0, 0)) | |
| 2657 | parti.LightEmission = 0 | |
| 2658 | parti.Size = ns(10) | |
| 2659 | parti.Texture = "http://www.roblox.com/asset/?id=243660364" | |
| 2660 | transseq = ns({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 2661 | parti.Transparency = transseq | |
| 2662 | parti.ZOffset = 1 | |
| 2663 | parti.Acceleration = vt(0, 0, 0) | |
| 2664 | parti.Lifetime = nr(1) | |
| 2665 | parti.Rate = 20 | |
| 2666 | parti.Rotation = nr(0, 360) | |
| 2667 | parti.Speed = nr(0) | |
| 2668 | parti.VelocitySpread = 0 | |
| 2669 | parti.Parent = ref | |
| 2670 | parti.Enabled = true | |
| 2671 | table.insert(Effects, {parti, "PartiEmi", 20})
| |
| 2672 | markscy = it("ImageLabel", markgui)
| |
| 2673 | markscy.Name = "Scythe" | |
| 2674 | markscy.BackgroundTransparency = 1 | |
| 2675 | markscy.Image = "rbxassetid://258927926" | |
| 2676 | markscy.ImageColor3 = Color3.new(1, 0, 0) | |
| 2677 | markscy.Size = UDim2.new(1, 0, 1, 0) | |
| 2678 | table.insert(Effects, {markgui, "AdjuEff", 10, markscy})
| |
| 2679 | end | |
| 2680 | elseif mark.MarkType.Value == "Adjudicator" and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
| |
| 2681 | da = math.random(1, 4) | |
| 2682 | inc = 1 | |
| 2683 | if doing2 == true then | |
| 2684 | inc = 2 | |
| 2685 | end | |
| 2686 | if da == 1 then | |
| 2687 | DecreaseStat(Character, "Damage", -math.random(6, 10) / 100 * inc, 150, true) | |
| 2688 | DecreaseStat(Character, "Movement", -math.random(2, 6) / 100 * inc, 200, true) | |
| 2689 | else | |
| 2690 | if da == 2 then | |
| 2691 | DecreaseStat(Character, "Defense", -math.random(2, 6) / 100 * inc, 150, true) | |
| 2692 | DecreaseStat(Character, "Movement", -math.random(2, 6) / 100 * inc, 200, true) | |
| 2693 | else | |
| 2694 | if da == 3 then | |
| 2695 | DecreaseStat(hit.Parent, "Damage", math.random(6, 10) / 100 * inc, 150, true) | |
| 2696 | DecreaseStat(hit.Parent, "Movement", math.random(1, 3) / 100 * inc, 200, true) | |
| 2697 | else | |
| 2698 | if da == 4 then | |
| 2699 | DecreaseStat(hit.Parent, "Defense", math.random(2, 6) / 100 * inc, 150, true) | |
| 2700 | DecreaseStat(hit.Parent, "Movement", math.random(1, 3) / 100 * inc, 200, true) | |
| 2701 | end | |
| 2702 | end | |
| 2703 | end | |
| 2704 | end | |
| 2705 | ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 2706 | ref.Anchored = true | |
| 2707 | ref.CFrame = hit.Parent.HumanoidRootPart.CFrame | |
| 2708 | game:GetService("Debris"):AddItem(ref, 5)
| |
| 2709 | markgui = it("BillboardGui", ref)
| |
| 2710 | markgui.Name = "Mark Gui" | |
| 2711 | markgui.Size = UDim2.new(7, 0, 7, 0) | |
| 2712 | markgui.StudsOffset = vt(0, 10, 0) | |
| 2713 | markgui.AlwaysOnTop = true | |
| 2714 | markscy = it("ImageLabel", markgui)
| |
| 2715 | markscy.Name = "Scythe" | |
| 2716 | markscy.BackgroundTransparency = 1 | |
| 2717 | markscy.Image = "rbxassetid://187884215" | |
| 2718 | markscy.ImageColor3 = Color3.new(1, 0, 0) | |
| 2719 | markscy.Size = UDim2.new(1, 0, 1, 0) | |
| 2720 | table.insert(Effects, {markgui, "AdjuEff", 10, markscy})
| |
| 2721 | end | |
| 2722 | elseif --[[mark.MarkType.Value ~= "Thanatos" or --]]doing4 == true then | |
| 2723 | mark.MarkValue.Value = 10 | |
| 2724 | else | |
| 2725 | mark.MarkValue.Value = mark.MarkValue.Value + 1 | |
| 2726 | end | |
| 2727 | end | |
| 2728 | if mark:findFirstChild("MarkSize") ~= nil then
| |
| 2729 | mark.MarkSize.Value = 5 | |
| 2730 | end | |
| 2731 | coroutine.resume(coroutine.create(function(Hum, Dam) | |
| 2732 | hit.Parent.Humanoid:TakeDamage(Damage) | |
| 2733 | end), h, Damage) | |
| 2734 | pursuitnum = 0 | |
| 2735 | if isinvis.Value == false then | |
| 2736 | invisnum.Value = math.floor(invisnum.Value + math.random(4, 8) + Damage / 5) | |
| 2737 | end | |
| 2738 | showDamage(hit.Parent, Damage, "Damage") | |
| 2739 | if DecreaseState ~= nil then | |
| 2740 | DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration) | |
| 2741 | end | |
| 2742 | if Type == "NormalDecreaseMvmt1" then | |
| 2743 | DecreaseStat(hit.Parent, "Movement", 0.1, 200) | |
| 2744 | end | |
| 2745 | if Type == "Knockdown" then | |
| 2746 | hum = hit.Parent.Humanoid | |
| 2747 | hum.PlatformStand = true | |
| 2748 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 2749 | swait(1) | |
| 2750 | HHumanoid.PlatformStand = false | |
| 2751 | end), hum) | |
| 2752 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
| 2753 | local bodvol = Instance.new("BodyVelocity")
| |
| 2754 | bodvol.velocity = angle * knockback | |
| 2755 | bodvol.P = 500 | |
| 2756 | bodvol.maxForce = Vector3.new(2000, 2000, 2000) | |
| 2757 | bodvol.Parent = hit | |
| 2758 | rl = Instance.new("BodyAngularVelocity")
| |
| 2759 | rl.P = 3000 | |
| 2760 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
| 2761 | rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
| 2762 | rl.Parent = hit | |
| 2763 | game:GetService("Debris"):AddItem(bodvol, 0.5)
| |
| 2764 | game:GetService("Debris"):AddItem(rl, 0.5)
| |
| 2765 | else | |
| 2766 | do | |
| 2767 | if Type == "Knockdown2" then | |
| 2768 | hum = hit.Parent.Humanoid | |
| 2769 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
| 2770 | local bodvol = Instance.new("BodyVelocity")
| |
| 2771 | bodvol.velocity = angle * knockback | |
| 2772 | bodvol.P = 500 | |
| 2773 | bodvol.maxForce = Vector3.new(2000, 2000, 2000) | |
| 2774 | bodvol.Parent = hit | |
| 2775 | game:GetService("Debris"):AddItem(bodvol, 0.5)
| |
| 2776 | else | |
| 2777 | do | |
| 2778 | if Type == "Normal" or Type == "NormalDecreaseMvmt1" then | |
| 2779 | vp = Instance.new("BodyVelocity")
| |
| 2780 | vp.P = 500 | |
| 2781 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 2782 | if KnockbackType == 1 then | |
| 2783 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
| 2784 | else | |
| 2785 | if KnockbackType == 2 then | |
| 2786 | vp.velocity = Property.CFrame.lookVector * knockback | |
| 2787 | end | |
| 2788 | end | |
| 2789 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 2790 | if knockback > 0 then | |
| 2791 | vp.Parent = hit.Parent.Torso | |
| 2792 | end | |
| 2793 | end | |
| 2794 | debounce = Instance.new("BoolValue")
| |
| 2795 | debounce.Name = "DebounceHit" | |
| 2796 | debounce.Parent = hit.Parent | |
| 2797 | debounce.Value = true | |
| 2798 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 2799 | c = Instance.new("ObjectValue")
| |
| 2800 | c.Name = "creator" | |
| 2801 | c.Value = Player | |
| 2802 | c.Parent = h | |
| 2803 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 2804 | CRIT = false | |
| 2805 | end | |
| 2806 | end | |
| 2807 | end | |
| 2808 | end | |
| 2809 | end | |
| 2810 | end | |
| 2811 | end | |
| 2812 | end | |
| 2813 | end | |
| 2814 | end | |
| 2815 | end | |
| 2816 | -- end | |
| 2817 | --end | |
| 2818 | --end | |
| 2819 | --end | |
| 2820 | --end | |
| 2821 | showDamage = function(Char, Dealt, Type) | |
| 2822 | m = Instance.new("Model")
| |
| 2823 | m.Name = "Effect" | |
| 2824 | c = Instance.new("Part")
| |
| 2825 | c.Transparency = 1 | |
| 2826 | c.Name = "Head" | |
| 2827 | c.TopSurface = 0 | |
| 2828 | c.BottomSurface = 0 | |
| 2829 | c.formFactor = "Plate" | |
| 2830 | c.Size = Vector3.new(1, 0.4, 1) | |
| 2831 | b = Instance.new("BillboardGui", c)
| |
| 2832 | b.Size = UDim2.new(5, 0, 5, 0) | |
| 2833 | b.AlwaysOnTop = true | |
| 2834 | damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
| |
| 2835 | if Type == "Damage" then | |
| 2836 | damgui.Font = "SourceSansBold" | |
| 2837 | if Dealt == "Block" then | |
| 2838 | damgui.TextColor3 = BrickColor.new("Bright blue").Color
| |
| 2839 | else | |
| 2840 | if Dealt < 3 then | |
| 2841 | damgui.TextColor3 = BrickColor.new("White").Color
| |
| 2842 | else | |
| 2843 | if Dealt >= 3 and Dealt < 20 then | |
| 2844 | damgui.TextColor3 = BrickColor.new("Cyan").Color
| |
| 2845 | else | |
| 2846 | damgui.TextColor3 = BrickColor.new("Royal purple").Color
| |
| 2847 | damgui.Font = "SourceSansBold" | |
| 2848 | end | |
| 2849 | end | |
| 2850 | end | |
| 2851 | else | |
| 2852 | if Type == "Debuff" then | |
| 2853 | damgui.TextColor3 = BrickColor.new("White").Color
| |
| 2854 | else | |
| 2855 | if Type == "Interrupt" then | |
| 2856 | damgui.TextColor3 = BrickColor.new("New Yeller").Color
| |
| 2857 | end | |
| 2858 | end | |
| 2859 | end | |
| 2860 | damgui.TextScaled = true | |
| 2861 | ms = Instance.new("CylinderMesh")
| |
| 2862 | ms.Scale = Vector3.new(0.8, 0.8, 0.8) | |
| 2863 | ms.Parent = c | |
| 2864 | c.Reflectance = 0 | |
| 2865 | Instance.new("BodyGyro").Parent = c
| |
| 2866 | c.Parent = m | |
| 2867 | if Char:findFirstChild("Head") ~= nil then
| |
| 2868 | c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
| 2869 | else | |
| 2870 | if Char.Parent:findFirstChild("Head") ~= nil then
| |
| 2871 | c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
| 2872 | end | |
| 2873 | end | |
| 2874 | f = Instance.new("BodyPosition")
| |
| 2875 | f.P = 2000 | |
| 2876 | f.D = 100 | |
| 2877 | f.maxForce = Vector3.new(545000, 545000, 545000) | |
| 2878 | if Type == "Damage" then | |
| 2879 | f.position = c.Position + Vector3.new(0, 3, 0) | |
| 2880 | else | |
| 2881 | if Type == "Debuff" or Type == "Interrupt" then | |
| 2882 | f.position = c.Position + Vector3.new(0, 5, 0) | |
| 2883 | end | |
| 2884 | end | |
| 2885 | f.Parent = c | |
| 2886 | game:GetService("Debris"):AddItem(m, 5)
| |
| 2887 | table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
| |
| 2888 | c.CanCollide = false | |
| 2889 | m.Parent = workspace | |
| 2890 | c.CanCollide = false | |
| 2891 | end | |
| 2892 | combo = 0 | |
| 2893 | ||
| 2894 | ob1d = function(mouse) | |
| 2895 | if arcorb == true then | |
| 2896 | arcorb = false | |
| 2897 | end | |
| 2898 | if attack == true or equipped == false then | |
| 2899 | return | |
| 2900 | end | |
| 2901 | deb = 0.5 | |
| 2902 | hold = true | |
| 2903 | if combo == 0 then | |
| 2904 | combo = 1 | |
| 2905 | attackone() | |
| 2906 | else | |
| 2907 | if combo == 1 then | |
| 2908 | combo = 2 | |
| 2909 | attacktwo() | |
| 2910 | else | |
| 2911 | if combo == 2 then | |
| 2912 | combo = 3 | |
| 2913 | attackthree() | |
| 2914 | else | |
| 2915 | if combo == 3 then | |
| 2916 | combo = 0 | |
| 2917 | attackfour() | |
| 2918 | end | |
| 2919 | end | |
| 2920 | end | |
| 2921 | end | |
| 2922 | coroutine.resume(coroutine.create(function() | |
| 2923 | for i = 1, 50 do | |
| 2924 | if attack == false then | |
| 2925 | swait() | |
| 2926 | end | |
| 2927 | end | |
| 2928 | if attack == false then | |
| 2929 | combo = 0 | |
| 2930 | end | |
| 2931 | end)) | |
| 2932 | end | |
| 2933 | ob1u = function(mouse) | |
| 2934 | hold = false | |
| 2935 | end | |
| 2936 | buttonhold = false | |
| 2937 | fenbarmove1.MouseButton1Click:connect(do1) | |
| 2938 | fenbarmove2.MouseButton1Click:connect(do2) | |
| 2939 | fenbarmove3.MouseButton1Click:connect(do3) | |
| 2940 | fenbarmove4.MouseButton1Click:connect(do4) | |
| 2941 | eul = 0 | |
| 2942 | equipped = false | |
| 2943 | key = function(key) | |
| 2944 | if attack == true then | |
| 2945 | return | |
| 2946 | end | |
| 2947 | if key == "z" then | |
| 2948 | pressedf = true | |
| 2949 | fnumb = 0 | |
| 2950 | attack = true | |
| 2951 | if equipped == false then | |
| 2952 | equipped = true | |
| 2953 | RSH = ch.Torso["Right Shoulder"] | |
| 2954 | LSH = ch.Torso["Left Shoulder"] | |
| 2955 | RSH.Parent = nil | |
| 2956 | LSH.Parent = nil | |
| 2957 | RW.Name = "Right Shoulder" | |
| 2958 | RW.Part0 = ch.Torso | |
| 2959 | RW.C0 = cf(1.5, 0.5, 0) | |
| 2960 | RW.C1 = cf(0, 0.5, 0) | |
| 2961 | RW.Part1 = ch["Right Arm"] | |
| 2962 | RW.Parent = ch.Torso | |
| 2963 | LW.Name = "Left Shoulder" | |
| 2964 | LW.Part0 = ch.Torso | |
| 2965 | LW.C0 = cf(-1.5, 0.5, 0) | |
| 2966 | LW.C1 = cf(0, 0.5, 0) | |
| 2967 | LW.Part1 = ch["Left Arm"] | |
| 2968 | LW.Parent = ch.Torso | |
| 2969 | Animate.Parent = nil | |
| 2970 | equipanim() | |
| 2971 | else | |
| 2972 | equipped = false | |
| 2973 | hideanim() | |
| 2974 | LH.C1 = LHC1 | |
| 2975 | RH.C1 = RHC1 | |
| 2976 | Animate.Parent = Humanoid | |
| 2977 | swait(0) | |
| 2978 | RW.Parent = nil | |
| 2979 | LW.Parent = nil | |
| 2980 | RSH.Parent = player.Character.Torso | |
| 2981 | LSH.Parent = player.Character.Torso | |
| 2982 | end | |
| 2983 | attack = false | |
| 2984 | end | |
| 2985 | if equipped == false then | |
| 2986 | return | |
| 2987 | end | |
| 2988 | if key == "x" and invisnum.Value > 5 then | |
| 2989 | Invisibility() | |
| 2990 | end | |
| 2991 | if key == "q" then | |
| 2992 | do1() | |
| 2993 | end | |
| 2994 | if key == "e" then | |
| 2995 | do2() | |
| 2996 | end | |
| 2997 | if key == "r" then | |
| 2998 | do3() | |
| 2999 | end | |
| 3000 | if key == "f" then | |
| 3001 | do4() | |
| 3002 | end | |
| 3003 | end | |
| 3004 | key2 = function(key) | |
| 3005 | end | |
| 3006 | s = function(mouse) | |
| 3007 | mouse.Button1Down:connect(function() | |
| 3008 | ob1d(mouse) | |
| 3009 | end) | |
| 3010 | mouse.Button1Up:connect(function() | |
| 3011 | ob1u(mouse) | |
| 3012 | end) | |
| 3013 | mouse.KeyDown:connect(key) | |
| 3014 | mouse.KeyUp:connect(key2) | |
| 3015 | player = Player | |
| 3016 | ch = Character | |
| 3017 | MMouse = mouse | |
| 3018 | end | |
| 3019 | ds = function(mouse) | |
| 3020 | end | |
| 3021 | Bin.Selected:connect(s) | |
| 3022 | Bin.Deselected:connect(ds) | |
| 3023 | print("Renegade loaded.")
| |
| 3024 | local mananum = 0 | |
| 3025 | local donum = 0 | |
| 3026 | local stunnum = 0 | |
| 3027 | local staggeranim = false | |
| 3028 | local stunanim = false | |
| 3029 | local Point, LastPoint = nil, nil | |
| 3030 | local passivenum = 100 | |
| 3031 | local pnum2 = 0 | |
| 3032 | local walk = 0 | |
| 3033 | local walkforw = true | |
| 3034 | local addpassive = 0 | |
| 3035 | local gashnum = 0 | |
| 3036 | while true do | |
| 3037 | swait() | |
| 3038 | if Humanoid.Health <= 0 then | |
| 3039 | attack = true | |
| 3040 | for i = 1, #Marked do | |
| 3041 | if MarkedGUI[i] ~= nil and MarkedGUI[i][1] ~= nil then | |
| 3042 | MarkedGUI[i][1].Parent = nil | |
| 3043 | end | |
| 3044 | table.remove(MarkedGUI, i) | |
| 3045 | table.remove(Marked, i) | |
| 3046 | end | |
| 3047 | resumeControl() | |
| 3048 | modelzorz.Parent = workspace | |
| 3049 | game:GetService("Debris"):AddItem(modelzorz, 30)
| |
| 3050 | for i = 1, #Weapon do | |
| 3051 | Weapon[i].Parent = modelzorz | |
| 3052 | Weapon[i].CanCollide = true | |
| 3053 | end | |
| 3054 | for i = 1, #Welds do | |
| 3055 | if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then | |
| 3056 | Welds[i].Parent = nil | |
| 3057 | else | |
| 3058 | Welds[i].Parent = prt1 | |
| 3059 | end | |
| 3060 | end | |
| 3061 | end | |
| 3062 | do | |
| 3063 | if fnumb < 21 then | |
| 3064 | fnumb = fnumb + 1 | |
| 3065 | if pressedf == false then | |
| 3066 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025 | |
| 3067 | tellbar.TextTransparency = tellbar.TextTransparency - 0.05 | |
| 3068 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05 | |
| 3069 | else | |
| 3070 | if fnumb == 20 then | |
| 3071 | fenframe5.Parent = nil | |
| 3072 | print("daigui")
| |
| 3073 | end | |
| 3074 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025 | |
| 3075 | tellbar.TextTransparency = tellbar.TextTransparency + 0.05 | |
| 3076 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05 | |
| 3077 | end | |
| 3078 | end | |
| 3079 | if hbwld.Parent == nil then | |
| 3080 | hitbox2.Name = "Hitbox2" | |
| 3081 | else | |
| 3082 | hitbox2.Name = "Hitbox2" | |
| 3083 | end | |
| 3084 | if hbwld.Parent == nil then | |
| 3085 | hitbox2.Name = "Hitbox" | |
| 3086 | else | |
| 3087 | hitbox2.Name = "Hitbox2" | |
| 3088 | end | |
| 3089 | if doing2 == true then | |
| 3090 | gashnum = gashnum + 1 | |
| 3091 | if (gashnum) % 10 == 0 then | |
| 3092 | if 0 < mana.Value then | |
| 3093 | mana.Value = mana.Value - -2 | |
| 3094 | else | |
| 3095 | do2() | |
| 3096 | end | |
| 3097 | end | |
| 3098 | MagicCircle(BrickColor.new(NewCol), prt6.CFrame * euler(-0.3, 0, 0), 0, 0, 0, 2, 2, 2, 0.05) | |
| 3099 | MagicBlock(BrickColor.new(NewCol), prt6.CFrame * euler(-0.3, 0, 0), 0, 0, 0, 1, 1, 1, 1, 0.025) | |
| 3100 | MagicBlock(BrickColor.new("Really black"), prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2) * cf(0, math.random(-100, 100) / 100, math.random(-200, 200) / 100), 0, 0, 0, 1, 1, 1, 1, 1)
| |
| 3101 | end | |
| 3102 | hitbox2.Parent = hitbox.Parent | |
| 3103 | hitbox2.Size = hitbox.Size | |
| 3104 | hitbox2.CFrame = hitboxCF | |
| 3105 | hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100) | |
| 3106 | hitbox.Transparency = 1 | |
| 3107 | hitbox2.Transparency = 1 | |
| 3108 | for i = 1, #Marked do | |
| 3109 | if Marked[i] ~= nil then | |
| 3110 | if Marked[i][1].Parent == nil then | |
| 3111 | MarkedGUI[i][1].Parent = nil | |
| 3112 | table.remove(MarkedGUI, i) | |
| 3113 | table.remove(Marked, i) | |
| 3114 | else | |
| 3115 | if MarkedGUI[i][1].Parent ~= nil then | |
| 3116 | MarkedGUI[i][1].Size = UDim2.new(7 + Marked[i][4].Value, 0, 7 + Marked[i][4].Value, 0) | |
| 3117 | if 0 < Marked[i][4].Value then | |
| 3118 | Marked[i][4].Value = Marked[i][4].Value - 1 | |
| 3119 | end | |
| 3120 | if MarkedGUI[i][2].Parent ~= nil then | |
| 3121 | if Marked[i][3].Value == 0 then | |
| 3122 | MarkedGUI[i][2].Image = "rbxassetid://203216041" | |
| 3123 | else | |
| 3124 | if Marked[i][3].Value == 1 then | |
| 3125 | MarkedGUI[i][2].Image = "rbxassetid://203216041" | |
| 3126 | else | |
| 3127 | if Marked[i][3].Value == 2 then | |
| 3128 | MarkedGUI[i][2].Image = "rbxassetid://203216041" | |
| 3129 | else | |
| 3130 | if Marked[i][3].Value == 3 then | |
| 3131 | MarkedGUI[i][2].Image = "rbxassetid://203216041" | |
| 3132 | else | |
| 3133 | if Marked[i][3].Value == 4 then | |
| 3134 | MarkedGUI[i][2].Image = "rbxassetid://203216041" | |
| 3135 | else | |
| 3136 | if Marked[i][3].Value == 5 then | |
| 3137 | MarkedGUI[i][2].Image = "rbxassetid://203216041" | |
| 3138 | else | |
| 3139 | if Marked[i][3].Value == 6 then | |
| 3140 | MarkedGUI[i][2].Image = "rbxassetid://203216041" | |
| 3141 | else | |
| 3142 | if Marked[i][3].Value == 7 then | |
| 3143 | MarkedGUI[i][2].Image = "rbxassetid://203216041" | |
| 3144 | else | |
| 3145 | if Marked[i][3].Value == 8 then | |
| 3146 | MarkedGUI[i][2].Image = "rbxassetid://203216041" | |
| 3147 | else | |
| 3148 | if Marked[i][3].Value == 9 then | |
| 3149 | MarkedGUI[i][2].Image = "rbxassetid://203216041" | |
| 3150 | else | |
| 3151 | if Marked[i][3].Value == 10 then | |
| 3152 | MarkedGUI[i][2].Image = "rbxassetid://203216041" | |
| 3153 | end | |
| 3154 | end | |
| 3155 | end | |
| 3156 | end | |
| 3157 | end | |
| 3158 | end | |
| 3159 | end | |
| 3160 | end | |
| 3161 | end | |
| 3162 | end | |
| 3163 | end | |
| 3164 | end | |
| 3165 | end | |
| 3166 | if Marked[i][2] ~= nil then | |
| 3167 | Marked[i][2].Value = Marked[i][2].Value - 1 | |
| 3168 | if Marked[i][2].Value <= 0 then | |
| 3169 | Marked[i][1].Parent = nil | |
| 3170 | MarkedGUI[i][1].Parent = nil | |
| 3171 | table.remove(MarkedGUI, i) | |
| 3172 | table.remove(Marked, i) | |
| 3173 | end | |
| 3174 | end | |
| 3175 | end | |
| 3176 | end | |
| 3177 | end | |
| 3178 | scarfp2.CFrame = cf(RootPart.Position, testpart.Position) * cf(0, 0, 0) | |
| 3179 | scarfp2.CFrame = scarfp2.CFrame + scarfp2.CFrame.lookVector * 0.5 | |
| 3180 | scarfp2.CFrame = scarfp2.CFrame * cf(0, 0, 0) * euler(1.57, 0, 0) | |
| 3181 | testpart.CFrame = cf(RootPart.Position - RootPart.Velocity) * cf(0, 1, 0) | |
| 3182 | if invisible == true then | |
| 3183 | addpassive = addpassive + 1 | |
| 3184 | for i = 1, 1 do | |
| 3185 | MagicCircle2(BrickColor.new("Black"), scarfp2.CFrame * euler(0, 0, math.rad(180)) * cf(math.random(-300, 300) / 100, math.random(-200, 200) / 100, math.random(-300, 300) / 100), 1.5, 10, 1.5, -0.2, 1, -0.2, 0.2)
| |
| 3186 | end | |
| 3187 | if 50 <= addpassive then | |
| 3188 | addpassive = 0 | |
| 3189 | for _,c in pairs(workspace:children()) do | |
| 3190 | local hum = (c:findFirstChild("Humanoid"))
| |
| 3191 | if hum ~= nil then | |
| 3192 | local head = nil | |
| 3193 | for _,d in pairs(c:children()) do | |
| 3194 | if d.Name == "HumanoidRootPart" then | |
| 3195 | local targ = d.Position - RootPart.Position | |
| 3196 | local mag = targ.magnitude | |
| 3197 | if mag <= 60 and c.Name ~= Player.Name then | |
| 3198 | mark = d.Parent:findFirstChild("Mark")
| |
| 3199 | if mark ~= nil then | |
| 3200 | if (mark:findFirstChild("MarkTime")) ~= nil then
| |
| 3201 | mark.MarkTime.Value = 500 | |
| 3202 | end | |
| 3203 | if (mark:findFirstChild("MarkValue")) ~= nil then
| |
| 3204 | if (mark:findFirstChild("MarkSize")) ~= nil then
| |
| 3205 | mark.MarkSize.Value = 5 | |
| 3206 | end | |
| 3207 | if mark.MarkValue.Value < 10 then | |
| 3208 | mark.MarkValue.Value = mark.MarkValue.Value + 1 | |
| 3209 | end | |
| 3210 | end | |
| 3211 | end | |
| 3212 | end | |
| 3213 | end | |
| 3214 | end | |
| 3215 | end | |
| 3216 | end | |
| 3217 | end | |
| 3218 | end | |
| 3219 | do | |
| 3220 | pursuitnum = pursuitnum + 1 | |
| 3221 | if 13 <= passivenum and 150 < pursuitnum and 0 < invisnum.Value then | |
| 3222 | invisnum.Value = invisnum.Value - 1 | |
| 3223 | passivenum = 0 | |
| 3224 | end | |
| 3225 | if 8 <= passivenum and invisible == true then | |
| 3226 | invisnum.Value = invisnum.Value - 1 | |
| 3227 | pursuitnum = 0 | |
| 3228 | passivenum = 0 | |
| 3229 | end | |
| 3230 | if 100 <= invisnum.Value then | |
| 3231 | invisnum.Value = 100 | |
| 3232 | end | |
| 3233 | if invisible == true and invisnum.Value <= 0 then | |
| 3234 | Invisibility() | |
| 3235 | end | |
| 3236 | passivenum = passivenum + 1 | |
| 3237 | if Stagger.Value == true and staggeranim == false then | |
| 3238 | coroutine.resume(coroutine.create(function() | |
| 3239 | staggeranim = true | |
| 3240 | while attack == true do | |
| 3241 | swait() | |
| 3242 | end | |
| 3243 | StaggerAnim() | |
| 3244 | StaggerHit.Value = false | |
| 3245 | Stagger.Value = false | |
| 3246 | staggeranim = false | |
| 3247 | end)) | |
| 3248 | end | |
| 3249 | if StaggerHit.Value == true and staggeranim == false then | |
| 3250 | coroutine.resume(coroutine.create(function() | |
| 3251 | staggeranim = true | |
| 3252 | while attack == true do | |
| 3253 | swait() | |
| 3254 | end | |
| 3255 | StaggerHitt() | |
| 3256 | StaggerHit.Value = false | |
| 3257 | Stagger.Value = false | |
| 3258 | staggeranim = false | |
| 3259 | end)) | |
| 3260 | end | |
| 3261 | if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then | |
| 3262 | Humanoid.WalkSpeed = 0 | |
| 3263 | else | |
| 3264 | Humanoid.WalkSpeed = 16 * Mvmt.Value | |
| 3265 | end | |
| 3266 | if StunT.Value <= Stun.Value and stunanim == false then | |
| 3267 | coroutine.resume(coroutine.create(function() | |
| 3268 | stunanim = true | |
| 3269 | while attack == true do | |
| 3270 | swait() | |
| 3271 | end | |
| 3272 | StunAnim() | |
| 3273 | Stun.Value = 0 | |
| 3274 | stunanim = false | |
| 3275 | end)) | |
| 3276 | end | |
| 3277 | local stunnum2 = 30 | |
| 3278 | if stunnum2 <= stunnum then | |
| 3279 | if 0 < Stun.Value then | |
| 3280 | Stun.Value = Stun.Value - 1 | |
| 3281 | end | |
| 3282 | stunnum = 0 | |
| 3283 | end | |
| 3284 | stunnum = stunnum + 1 | |
| 3285 | if 0.5 <= donum then | |
| 3286 | handidle = true | |
| 3287 | else | |
| 3288 | if donum <= 0 then | |
| 3289 | handidle = false | |
| 3290 | end | |
| 3291 | end | |
| 3292 | if handidle == false then | |
| 3293 | donum = donum + 0.003 | |
| 3294 | else | |
| 3295 | donum = donum - 0.003 | |
| 3296 | end | |
| 3297 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 3298 | local velderp = RootPart.Velocity.y | |
| 3299 | hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
| 3300 | if equipped == true then | |
| 3301 | if attack == false then | |
| 3302 | idle = idle + 1 | |
| 3303 | else | |
| 3304 | idle = 0 | |
| 3305 | end | |
| 3306 | if (500 <= idle and attack ~= false) or Anim == "Walk" then | |
| 3307 | if walkforw == true then | |
| 3308 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
| 3309 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
| 3310 | else | |
| 3311 | RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
| 3312 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
| 3313 | end | |
| 3314 | else | |
| 3315 | RH.C1 = clerp(RH.C1, RHC1, 0.2) | |
| 3316 | LH.C1 = clerp(LH.C1, LHC1, 0.2) | |
| 3317 | end | |
| 3318 | if 1 < RootPart.Velocity.y and hitfloor == nil then | |
| 3319 | Anim = "Jump" | |
| 3320 | if attack == false then | |
| 3321 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2) | |
| 3322 | wld1.C0 = clerp(wld1.C0, cf(0, -2, 0) * euler(0.3, 0, -0.1), 0.2) | |
| 3323 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2) | |
| 3324 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
| 3325 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.5), 0.2) | |
| 3326 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 3327 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -0.2), 0.2) | |
| 3328 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 3329 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
| 3330 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
| 3331 | end | |
| 3332 | else | |
| 3333 | if RootPart.Velocity.y < -1 and hitfloor == nil then | |
| 3334 | Anim = "Fall" | |
| 3335 | if attack == false then | |
| 3336 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2) | |
| 3337 | wld1.C0 = clerp(wld1.C0, cf(0, -2, 0) * euler(0.3, 0, -0.1), 0.2) | |
| 3338 | Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2) | |
| 3339 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
| 3340 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1), 0.2) | |
| 3341 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 3342 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2), 0.2) | |
| 3343 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 3344 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
| 3345 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
| 3346 | end | |
| 3347 | else | |
| 3348 | if torvel < 1 and hitfloor ~= nil then | |
| 3349 | Anim = "Idle" | |
| 3350 | if attack == false then | |
| 3351 | handlewld.C0 = clerp(handlewld.C0, euler(0, 1.57, 0) * cf(0, 1, 0), 0.2) | |
| 3352 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 1.3, 0) * euler(0, 0, 1.8), 0.2) | |
| 3353 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0, 0, 0), 0.15) | |
| 3354 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.2, 0, 0) * euler(0, 0, -1), 0.15) | |
| 3355 | RW.C0 = clerp(RW.C0, cf(1.3, 0.4, -0.3) * euler(0.4, 0, 0.1) * euler(0, 1.2, 0), 0.15) | |
| 3356 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) | |
| 3357 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, -0.3) * euler(1.2, 0, 0.2) * euler(0, 1.4, 0), 0.15) | |
| 3358 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) | |
| 3359 | RH.C0 = clerp(RH.C0, cf(0.9, -0.8, -0.6) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.2) | |
| 3360 | LH.C0 = clerp(LH.C0, cf(-0.9, -0.5, 0.4) * euler(0, -1.57, 0) * euler(0, 1, -0.1), 0.2) | |
| 3361 | end | |
| 3362 | else | |
| 3363 | if 2 < torvel and torvel < 30 and hitfloor ~= nil then | |
| 3364 | Anim = "Walk" | |
| 3365 | walk = walk + 1 | |
| 3366 | if 15 - 5 * Mvmt.Value <= walk then | |
| 3367 | walk = 0 | |
| 3368 | if walkforw == true then | |
| 3369 | walkforw = false | |
| 3370 | else | |
| 3371 | if walkforw == false then | |
| 3372 | walkforw = true | |
| 3373 | end | |
| 3374 | end | |
| 3375 | end | |
| 3376 | if attack == false then | |
| 3377 | if mode == "Sheathed" then | |
| 3378 | handlewld.Part1 = Torso | |
| 3379 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.3) | |
| 3380 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
| 3381 | Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0), 0.2) | |
| 3382 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.1, 0, 0), 0.2) | |
| 3383 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0.1) * euler(0, 0, 0), 0.2) | |
| 3384 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.1), 0.2) | |
| 3385 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2) | |
| 3386 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2) | |
| 3387 | else | |
| 3388 | handlewld.Part1 = RightArm | |
| 3389 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
| 3390 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.9, 0, 0), 0.3) | |
| 3391 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.1, 0, 0), 0.15) | |
| 3392 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.2, 0, 0) * euler(0, 0, -0.6), 0.15) | |
| 3393 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(0.8, 0, -0.2) * euler(0, -2.6, 0), 0.15) | |
| 3394 | LW.C0 = clerp(LW.C0, cf(-0.2, 0.4, -1) * euler(1.4, 0, 0.4) * euler(0, -2, 0), 0.15) | |
| 3395 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.3) * euler(0, 1.57, 0) * euler(-0.2, 0.6, 0) * euler(0, 0, 0.2), 0.2) | |
| 3396 | LH.C0 = clerp(LH.C0, cf(-1.3, -0.7, -0.1) * euler(0, -1.57, 0) * euler(0, 0.6, 0) * euler(0, 0, -0.2), 0.2) | |
| 3397 | end | |
| 3398 | end | |
| 3399 | else | |
| 3400 | end | |
| 3401 | end | |
| 3402 | end | |
| 3403 | end | |
| 3404 | end | |
| 3405 | if 0 < #Effects then | |
| 3406 | for e = 1, #Effects do | |
| 3407 | if Effects[e] ~= nil then | |
| 3408 | local Thing = Effects[e] | |
| 3409 | if Thing ~= nil then | |
| 3410 | local Part = Thing[1] | |
| 3411 | local Mode = Thing[2] | |
| 3412 | local Delay = Thing[3] | |
| 3413 | local IncX = Thing[4] | |
| 3414 | local IncY = Thing[5] | |
| 3415 | local IncZ = Thing[6] | |
| 3416 | if Thing[2] == "CylinderClang" then | |
| 3417 | if Thing[3] <= 1 then | |
| 3418 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 3419 | Thing[7] = Thing[1].CFrame | |
| 3420 | effect("New Yeller", 0, Thing[8], Thing[7])
| |
| 3421 | Thing[8] = Thing[7] | |
| 3422 | Thing[3] = Thing[3] + Thing[4] | |
| 3423 | else | |
| 3424 | Part.Parent = nil | |
| 3425 | table.remove(Effects, e) | |
| 3426 | end | |
| 3427 | end | |
| 3428 | if Thing[2] == "showDamage" then | |
| 3429 | if Thing[6] < Thing[5] then | |
| 3430 | Thing[6] = Thing[6] + 1 | |
| 3431 | else | |
| 3432 | if Thing[6] < Thing[7] then | |
| 3433 | Thing[4].position = Thing[4].position + vt(0, -0.2, 0) | |
| 3434 | Thing[6] = Thing[6] + 1 | |
| 3435 | else | |
| 3436 | if Thing[6] < Thing[8] then | |
| 3437 | Thing[6] = Thing[6] + 1 | |
| 3438 | else | |
| 3439 | if Thing[6] < Thing[9] then | |
| 3440 | Thing[6] = Thing[6] + 1 | |
| 3441 | Thing[4].position = Thing[4].position + vt(0, 0.2, 0) | |
| 3442 | Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1 | |
| 3443 | Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1 | |
| 3444 | else | |
| 3445 | Thing[1].Parent = nil | |
| 3446 | table.remove(Effects, e) | |
| 3447 | end | |
| 3448 | end | |
| 3449 | end | |
| 3450 | end | |
| 3451 | end | |
| 3452 | if Thing[2] == "PartiEmi" then | |
| 3453 | Thing[3] = Thing[3] - 1 | |
| 3454 | if Thing[3] <= 0 then | |
| 3455 | Thing[1].Enabled = false | |
| 3456 | table.remove(Effects, e) | |
| 3457 | end | |
| 3458 | end | |
| 3459 | if Thing[2] == "AdjuEff" then | |
| 3460 | if 0 < Thing[3] then | |
| 3461 | Thing[3] = Thing[3] - 1 | |
| 3462 | Thing[1].Size = Thing[1].Size + UDim2.new(0.2, 0, 0.2, 0) | |
| 3463 | Thing[1].StudsOffset = Thing[1].StudsOffset + vt(0, -0.2, 0) | |
| 3464 | Thing[4].ImageTransparency = Thing[4].ImageTransparency + 0.1 | |
| 3465 | else | |
| 3466 | Thing[1].Parent = nil | |
| 3467 | table.remove(Effects, e) | |
| 3468 | end | |
| 3469 | end | |
| 3470 | if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" and Thing[2] ~= "showDamage" and Thing[2] ~= "PartiEmi" and Thing[2] ~= "AdjuEff" then | |
| 3471 | if Thing[1].Transparency <= 1 then | |
| 3472 | if Thing[2] == "Block1" then | |
| 3473 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 3474 | Mesh = Thing[7] | |
| 3475 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 3476 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3477 | else | |
| 3478 | if Thing[2] == "Block2" then | |
| 3479 | Thing[1].CFrame = Thing[1].CFrame | |
| 3480 | Mesh = Thing[7] | |
| 3481 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 3482 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3483 | else | |
| 3484 | if Thing[2] == "Block3" then | |
| 3485 | Thing[9] = Thing[9] + 0.5 | |
| 3486 | Thing[1].CFrame = Thing[8] * cf(0, Thing[9], 0) | |
| 3487 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 3488 | Mesh = Thing[7] | |
| 3489 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 3490 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3491 | else | |
| 3492 | if Thing[2] == "Skull" then | |
| 3493 | Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8] / 2, -Thing[8]) | |
| 3494 | Mesh = Thing[7] | |
| 3495 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 3496 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3497 | else | |
| 3498 | if Thing[2] == "Cylinder" then | |
| 3499 | Mesh = Thing[7] | |
| 3500 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 3501 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3502 | else | |
| 3503 | if Thing[2] == "Cylinder2" then | |
| 3504 | Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0) | |
| 3505 | Mesh = Thing[7] | |
| 3506 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 3507 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3508 | else | |
| 3509 | if Thing[2] == "Blood" then | |
| 3510 | Mesh = Thing[7] | |
| 3511 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
| 3512 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 3513 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3514 | else | |
| 3515 | if Thing[2] == "Elec" then | |
| 3516 | Mesh = Thing[10] | |
| 3517 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
| 3518 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3519 | else | |
| 3520 | if Thing[2] == "Disappear" then | |
| 3521 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3522 | end | |
| 3523 | end | |
| 3524 | end | |
| 3525 | end | |
| 3526 | end | |
| 3527 | end | |
| 3528 | end | |
| 3529 | end | |
| 3530 | end | |
| 3531 | else | |
| 3532 | Part.Parent = nil | |
| 3533 | table.remove(Effects, e) | |
| 3534 | end | |
| 3535 | end | |
| 3536 | end | |
| 3537 | end | |
| 3538 | end | |
| 3539 | end | |
| 3540 | do | |
| 3541 | fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true) | |
| 3542 | fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
| |
| 3543 | fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0) | |
| 3544 | fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true) | |
| 3545 | fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
| |
| 3546 | fenbarblock2:TweenSize((UDim2.new(0.4, 0, -4 * invisnum.Value / 100, 0)), nil, 1, 0.4, true) | |
| 3547 | fenbarblock3.Text = "Burst(" .. invisnum.Value .. ")"
| |
| 3548 | fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
| 3549 | fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
| 3550 | fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
| 3551 | fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
| 3552 | for _,c in pairs(Decrease:children()) do | |
| 3553 | if (c:findFirstChild("Duration")) ~= nil then
| |
| 3554 | c.Duration.Value = c.Duration.Value - 1 | |
| 3555 | if c.Duration.Value <= 0 then | |
| 3556 | c.Parent = nil | |
| 3557 | end | |
| 3558 | end | |
| 3559 | if c.Name == "DecreaseAtk" then | |
| 3560 | decreaseatk = decreaseatk + c.Value | |
| 3561 | else | |
| 3562 | if c.Name == "DecreaseDef" then | |
| 3563 | decreasedef = decreasedef + c.Value | |
| 3564 | else | |
| 3565 | if c.Name == "DecreaseMvmt" then | |
| 3566 | decreasemvmt = decreasemvmt + c.Value | |
| 3567 | end | |
| 3568 | end | |
| 3569 | end | |
| 3570 | end | |
| 3571 | Atk.Value = math.huge - (decreaseatk) | |
| 3572 | if Atk.Value <= 0 then | |
| 3573 | Atk.Value = math.huge | |
| 3574 | end | |
| 3575 | Def.Value = math.huge - (decreasedef) | |
| 3576 | if Def.Value <= 0 then | |
| 3577 | Def.Value = math.huge | |
| 3578 | end | |
| 3579 | Mvmt.Value = 1 - (decreasemvmt) | |
| 3580 | if Mvmt.Value <= 0 then | |
| 3581 | Mvmt.Value = 0 | |
| 3582 | end | |
| 3583 | decreaseatk = 0 | |
| 3584 | decreasedef = 0 | |
| 3585 | decreasemvmt = 0 | |
| 3586 | AtkVal = Atk.Value * 100 | |
| 3587 | AtkVal = math.floor(AtkVal) | |
| 3588 | AtkVal = AtkVal / 100 | |
| 3589 | fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
| |
| 3590 | DefVal = Def.Value * 100 | |
| 3591 | DefVal = math.floor(DefVal) | |
| 3592 | DefVal = DefVal / 100 | |
| 3593 | fenbardef.Text = "Defense\n(" .. DefVal .. ")"
| |
| 3594 | MvmtVal = Mvmt.Value * 100 | |
| 3595 | MvmtVal = math.floor(MvmtVal) | |
| 3596 | MvmtVal = MvmtVal / 100 | |
| 3597 | if Rooted.Value == true then | |
| 3598 | MvmtVal = 0 | |
| 3599 | end | |
| 3600 | fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
| |
| 3601 | if StunT.Value <= Stun.Value then | |
| 3602 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true) | |
| 3603 | else | |
| 3604 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true) | |
| 3605 | end | |
| 3606 | fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
| |
| 3607 | if 100 <= mana.Value then | |
| 3608 | mana.Value = 100 | |
| 3609 | else | |
| 3610 | if mananum <= 12 then | |
| 3611 | mananum = mananum + 1 | |
| 3612 | else | |
| 3613 | mananum = 0 | |
| 3614 | mana.Value = mana.Value + 100 | |
| 3615 | end | |
| 3616 | end | |
| 3617 | for i = 1, #cooldowns do | |
| 3618 | if cooldownmax <= cooldowns[i] then | |
| 3619 | cooldowns[i] = cooldownmax | |
| 3620 | else | |
| 3621 | cooldowns[i] = cooldowns[i] + cooldownsadd[i] | |
| 3622 | end | |
| 3623 | end | |
| 3624 | -- DECOMPILER ERROR at PC6064: LeaveBlock: unexpected jumping out DO_STMT | |
| 3625 | handleorb = LeftArm | |
| 3626 | -- DECOMPILER ERROR at PC6064: LeaveBlock: unexpected jumping out DO_STMT | |
| 3627 | handlearm = LeftArm | |
| 3628 | handleorbo = LeftArm | |
| 3629 | -- DECOMPILER ERROR at PC6064: LeaveBlock: unexpected jumping out DO_STMT | |
| 3630 | prt12 = handle | |
| 3631 | ||
| 3632 | end | |
| 3633 | end | |
| 3634 | end | |
| 3635 | end |