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| 1 | _G.HeadSize = 40 | |
| 2 | _G.HeadOffset = 20 | |
| 3 | _G.Enabled = true | |
| 4 | game:service'RunService'.Stepped:connect(function() | |
| 5 | if _G.Enabled then | |
| 6 | for i,v in pairs(game:service'Players':GetPlayers()) do | |
| 7 | if v.TeamColor ~= game:service'Players'.LocalPlayer.TeamColor then | |
| 8 | --if v.Name ~= game:service'Players'.LocalPlayer.Name then | |
| 9 | pcall(function() | |
| 10 | v.Character.Head.CanCollide = false | |
| 11 | v.Character.Head.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize) | |
| 12 | v.Character.Head.CFrame = v.Character.Torso.CFrame * CFrame.new(0,_G.HeadOffset,0) | |
| 13 | end) | |
| 14 | --end | |
| 15 | end | |
| 16 | end | |
| 17 | end | |
| 18 | end) |