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| 1 | #ifndef _FIREFLY3D | |
| 2 | #define _FIREFLY3D | |
| 3 | ||
| 4 | #include "fixed.h" | |
| 5 | - | #include "includes.h" |
| 5 | + | #include "MonochromeLib.h" |
| 6 | ||
| 7 | /** DEFINES **/ | |
| 8 | ||
| 9 | #define FIREFLY3D_SCREEN_WIDTH 128 | |
| 10 | #define FIREFLY3D_SCREEN_HEIGHT 64 | |
| 11 | ||
| 12 | ||
| 13 | /** STUCTRURES **/ | |
| 14 | ||
| 15 | typedef struct | |
| 16 | {
| |
| 17 | int x, y, z; | |
| 18 | char color; | |
| 19 | } Point_3D; | |
| 20 | ||
| 21 | typedef struct | |
| 22 | {
| |
| 23 | Point_3D* points[2]; | |
| 24 | char color; | |
| 25 | } Line_3D; | |
| 26 | ||
| 27 | typedef struct | |
| 28 | {
| |
| 29 | Line_3D* lines[3]; | |
| 30 | char color; | |
| 31 | } Face_3D; | |
| 32 | ||
| 33 | typedef struct | |
| 34 | {
| |
| 35 | int nbFaces; | |
| 36 | Face_3D** faces; | |
| 37 | } Object_3D; | |
| 38 | ||
| 39 | typedef struct | |
| 40 | {
| |
| 41 | int x, y, z; | |
| 42 | } Translation_vector; | |
| 43 | ||
| 44 | typedef struct | |
| 45 | {
| |
| 46 | fix x, y, z; | |
| 47 | } Rotation_vector; | |
| 48 | ||
| 49 | typedef struct | |
| 50 | {
| |
| 51 | int focal_length; | |
| 52 | Point_3D position; | |
| 53 | Rotation_vector orientation; | |
| 54 | } Camera_3D; | |
| 55 | ||
| 56 | ||
| 57 | /** FUNCTIONS **/ | |
| 58 | ||
| 59 | void FF_translate_point(Point_3D* point, Translation_vector translation); | |
| 60 | void FF_rotation_point(Point_3D* point, Point_3D rotation_center, Rotation_vector rotation); | |
| 61 | ||
| 62 | void FF_place_point_3D(Point_3D* point, int x, int y, int z, int color); | |
| 63 | Point_3D* FF_new_point_3D(int x, int y, int z, int color); | |
| 64 | ||
| 65 | void FF_alloc_line_3D(Line_3D* line, Point_3D* point_0, Point_3D* point_1, int color); | |
| 66 | ||
| 67 | void FF_alloc_face_3D(Face_3D* face, Line_3D* line_0, Line_3D* line_1, Line_3D* line_2, int color); | |
| 68 | ||
| 69 | void FF_draw_point_fixed_camera(Point_3D point, int focale); | |
| 70 | void FF_draw_line_fixed_camera(Line_3D line, int focale); | |
| 71 | void FF_draw_face_fixed_camera(Face_3D face, int focale); | |
| 72 | ||
| 73 | #endif |