SHOW:
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- or go back to the newest paste.
1 | --[[ | |
2 | StartHunting: | |
3 | walk | |
4 | through | |
5 | cave | |
6 | nodes | |
7 | CheckCap: | |
8 | GotoDepot: | |
9 | walk | |
10 | to | |
11 | depot | |
12 | nodes | |
13 | DepositItems: | |
14 | stand backwards one tile to clear windows | |
15 | WithdrawItems: | |
16 | GotoHunt: | |
17 | walk | |
18 | back | |
19 | to | |
20 | hunt | |
21 | ]] | |
22 | ||
23 | registerEventListener(WALKER_SELECTLABEL, "onWalkerSelectLabel") | |
24 | function onWalkerSelectLabel(labelName) | |
25 | if (labelName == 'CheckCap') then | |
26 | - | if (Self.Cap() < 720) then |
26 | + | if (Self.Cap() < 720) then |
27 | - | gotoLabel("GotoDepot") |
27 | + | gotoLabel("GotoDepot") |
28 | - | else |
28 | + | else |
29 | - | gotoLabel("StartHunting") |
29 | + | gotoLabel("StartHunting") |
30 | - | end |
30 | + | end |
31 | elseif (labelName == 'DepositItems') then | |
32 | -- itemid or {itemid, depot backpack} | |
33 | Self.DepositItems(3031, {3035, 0}) | |
34 | elseif (labelName == 'WithdrawItems') then | |
35 | -- slot, item1, item2, etc. (item can be a table like {itemid, backpack slot, count} or just itemid) | |
36 | Self.WithdrawItems(0, 3507, {3350, 1, 4}) | |
37 | gotoLabel("StartHunting") | |
38 | end | |
39 | end |