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--[[KillerDarkness0105's/Codex's Sonic script]]--
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3
4
5
wait(0.07)
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Player=game:GetService("Players").LocalPlayer
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Character=Player.Character
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PlayerGui=Player.PlayerGui
9
Backpack=Player.Backpack
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Torso=Character.Torso
11
Head=Character.Head
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Humanoid=Character.Humanoid
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LeftArm=Character["Left Arm"]
14
LeftLeg=Character["Left Leg"]
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RightArm=Character["Right Arm"]
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RightLeg=Character["Right Leg"]
17
LS=Torso["Left Shoulder"]
18
LH=Torso["Left Hip"]
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RS=Torso["Right Shoulder"]
20
RH=Torso["Right Hip"]
21
Face = Head.face
22
Neck=Torso.Neck
23
it=Instance.new
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attacktype=1
25
attacktype2=1
26
vt=Vector3.new
27
cf=CFrame.new
28
cn=CFrame.new
29
euler=CFrame.fromEulerAnglesXYZ
30
angles=CFrame.Angles
31
combo = 0
32
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
33
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
34
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
35
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
36
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
37
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
38
RootPart=Character.HumanoidRootPart
39
RootJoint=RootPart.RootJoint
40
RootCF=euler(-1.57,0,3.14)
41
attack = false
42
attackdebounce = false
43
trispeed=.2
44
attackmode='none'
45
local idle=0
46
local Anim="Idle"
47
stance = false
48
local ff = 2
49
noleg = false
50
evadecooldown = false
51
Humanoid.Animator.Parent = nil
52
equip = false
53
local Effects = {}
54
 attackspeed = 0.14 
55
 df = false
56
 Swing = 1
57
local sine = 0
58
local change = 1
59
local val = 0
60
local speed = 0
61
local rs = game:GetService("RunService").RenderStepped
62
cam = workspace.CurrentCamera
63
local RbxUtility = LoadLibrary("RbxUtility")
64
local Create = RbxUtility.Create
65
deb = game:GetService("Debris")
66
Face.Transparency = 0
67
--Face.Texture = "rbxassetid://176217905" --176217905
68
Humanoid.WalkSpeed = 64
69
local freefall = 0
70
Head.Running.SoundId = "rbxassetid://758199523"
71
Head.Running.Volume = 2
72
local boost = false
73
Humanoid.JumpPower = 88
74
local musicnum = 1
75
    
76
     local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10
77
local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit
78
 local GravPoint = RootPart.Velocity.y
79
 local NV = Vector3.new(0,0,0)
80
print("Move list")
81
print("---------")
82
print("Shift = Boost")
83
print("Ctrl = Mach Speed Boost")
84
print("Q = Left QuickStep, E  = Right QuickStep")
85
print("C = Slide, in air to stomp")
86
print("Jump Then Hold B near a wall to wallrun")
87
print("M to change music, if you're standing still you'll do a special animation!")
88
print("Space near a wall to walljump, away from a wall homing attack")
89
		music = Instance.new("Sound",PlayerGui)
90
		music.Volume = 1
91
		music.TimePosition = 0
92
		music.Pitch = 1
93
		music.SoundId = "rbxassetid://1251555494"
94
		music.Looped = true
95
		music:Play()
96
		
97
98
		boostsound = Instance.new("Sound",PlayerGui)
99
		boostsound.Volume = .6
100
		boostsound.TimePosition = 0
101
		boostsound.Pitch = 1
102
		boostsound.SoundId = "rbxassetid://924922553"
103
		boostsound.Looped = false
104
105
106
107
		stompsound = Instance.new("Sound",PlayerGui)
108
		stompsound.Volume = 2
109
		stompsound.TimePosition = 0
110
		stompsound.Pitch = 1
111
		stompsound.SoundId = "rbxassetid://1295424184"
112
		stompsound.Looped = false
113
114
115
116
			       so = function(id,par,vol,pit)
117
		coroutine.resume(coroutine.create(function()
118
		local sou = Instance.new("Sound",par or workspace)
119
		sou.Volume=vol
120
		sou.Pitch=pit or 1
121
		sou.SoundId=id
122
		sou:play()
123
		game:GetService("Debris"):AddItem(sou,8)
124
		end))
125
		end
126
		
127
		--save shoulders
128
		RSH, LSH=nil, nil
129
		--welds
130
		RW, LW=Instance.new("Weld"), Instance.new("Weld")
131
		RW.Name="Right Shoulder" LW.Name="Left Shoulder"
132
		LH=Torso["Left Hip"]
133
		RH=Torso["Right Hip"]
134
		TorsoColor=Torso.BrickColor
135
		function NoOutline(Part)
136
		Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
137
		end
138
		player=Player
139
		ch=Character
140
		RSH=ch.Torso["Right Shoulder"]
141
		LSH=ch.Torso["Left Shoulder"]
142
		--
143
		RSH.Parent=nil
144
		LSH.Parent=nil
145
		--
146
		RW.Name="Right Shoulder"
147
		RW.Part0=ch.Torso
148
		RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
149
		RW.C1=cf(0, 0.5, 0)
150
		RW.Part1=ch["Right Arm"]
151
		RW.Parent=ch.Torso
152
		--
153
		LW.Name="Left Shoulder"
154
		LW.Part0=ch.Torso
155
		LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
156
		LW.C1=cf(0, 0.5, 0)
157
		LW.Part1=ch["Left Arm"]
158
		LW.Parent=ch.Torso
159
		 
160
		 
161
		newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
162
		    local wld = Instance.new("Weld", wp1)
163
		    wld.Part0 = wp0
164
		    wld.Part1 = wp1
165
		    wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
166
		end
167
		 local rs = game:GetService("RunService").RenderStepped
168
		 
169
		newWeld(RootPart, Torso, 0, -1, 0)
170
		Torso.Weld.C1 = CFrame.new(0, -1, 0)
171
		newWeld(Torso, LeftLeg, -0.5, -1, 0)
172
		LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
173
		newWeld(Torso, RightLeg, 0.5, -1, 0)
174
		RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
175
		
176
		    Player=game:GetService('Players').LocalPlayer
177
		    Character=Player.Character
178
		    mouse=Player:GetMouse()
179
		    m=Instance.new('Model',Character)
180
		 
181
		 
182
		    local function weldBetween(a, b)
183
		        local weldd = Instance.new("ManualWeld")
184
		        weldd.Part0 = a
185
		        weldd.Part1 = b
186
		        weldd.C0 = CFrame.new()
187
		        weldd.C1 = b.CFrame:inverse() * a.CFrame
188
		        weldd.Parent = a
189
		        return weldd
190
		    end
191
		   
192
		    ArtificialHB = Instance.new("BindableEvent", script)
193
		ArtificialHB.Name = "Heartbeat"
194
		 
195
		script:WaitForChild("Heartbeat")
196
		 
197
		frame = 1 / 80
198
		tf = 0
199
		allowframeloss = false
200
		tossremainder = false
201
		lastframe = tick()
202
		script.Heartbeat:Fire()
203
		game:GetService("RunService").Heartbeat:connect(function(s, p)
204
		    tf = tf + s
205
		    if tf >= frame then
206
		        if allowframeloss then
207
		            script.Heartbeat:Fire()
208
		            lastframe = tick()
209
		        else
210
		            for i = 1, math.floor(tf / frame) do
211
		                script.Heartbeat:Fire()
212
		            end
213
		            lastframe = tick()
214
		        end
215
		        if tossremainder then
216
		            tf = 0
217
		        else
218
		            tf = tf - frame * math.floor(tf / frame)
219
		        end
220
		    end
221
		end)
222
		 
223
--[[]
224
		function swait(num)
225
		    if num == 0 or num == nil then
226
		        ArtificialHB.Event:wait()
227
		    else
228
		        for i = 0, num do
229
		            ArtificialHB.Event:wait()
230
		        end
231
		    end
232
	end
233
234
	]]
235
	
236
237
238
239
	function swait(num)
240
	if num == 0 or num == nil then
241
		game:service("RunService").Stepped:wait()
242
	else
243
		for i = 0, num do
244
			game:service("RunService").Stepped:wait()
245
		end
246
	end
247
end
248
249
		function RemoveOutlines(part)
250
		    part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
251
		end
252
		   
253
		
254
		part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
255
		  local fp = it("Part")
256
		  fp.formFactor = formfactor
257
		  fp.Parent = parent
258
		  fp.Reflectance = reflectance
259
		  fp.Transparency = transparency
260
		  fp.CanCollide = false
261
		  fp.Locked = true
262
		  fp.BrickColor = brickcolor
263
		  fp.Name = name
264
		  fp.Size = size
265
		  fp.Position = Torso.Position
266
		  NoOutline(fp)
267
		  if fp.BrickColor == BrickColor.new("Dark indigo") then
268
		    fp.Material = "Neon"
269
		  else
270
		    if fp.BrickColor == BrickColor.new("Really black") then
271
		      fp.BrickColor = BrickColor.new("Really black")
272
		      fp.Material = "Metal"
273
		    else
274
		      fp.Material = "Neon"
275
		    end
276
		  end
277
		  fp:BreakJoints()
278
		  return fp
279
		end
280
		
281
		mesh = function(Mesh, part, meshtype, meshid, offset, scale)
282
		  local mesh = it(Mesh)
283
		  mesh.Parent = part
284
		  if Mesh == "SpecialMesh" then
285
		    mesh.MeshType = meshtype
286
		    mesh.MeshId = meshid
287
		  end
288
		  mesh.Offset = offset
289
		  mesh.Scale = scale
290
		  return mesh
291
		end
292
		
293
		weld = function(parent, part0, part1, c0)
294
		  local weld = it("Weld")
295
		  weld.Parent = parent
296
		  weld.Part0 = part0
297
		  weld.Part1 = part1
298
		  weld.C0 = c0
299
		  return weld
300
		end
301
		
302
		F1 = Instance.new("Folder", Character)
303
		F1.Name = "Effects Folder"
304
		F2 = Instance.new("Folder", F1)
305
		F2.Name = "Effects"
306
		Triangle = function(a, b, c)
307
		end
308
		
309
		MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
310
		  local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt())
311
		  prt.Anchored = true
312
		  prt.CanCollide = false
313
		  prt.CFrame = cframe
314
		  prt.Name = "prt"
315
		  msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
316
		  game:GetService("Debris"):AddItem(prt, 5)
317
		  table.insert(Effects, {prt, "Block1", delay, x3, y3, z3})
318
		end
319
		
320
		
321
		
322
		MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
323
		  local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt())
324
		  prt.Anchored = true
325
		  prt.CanCollide = false
326
		  prt.CFrame = cframe
327
		  prt.Name = "prt"
328
		  local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
329
		  game:GetService("Debris"):AddItem(prt, 5)
330
		  table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3})
331
		end
332
		
333
		MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
334
		  local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt())
335
		  prt.Anchored = true
336
		  prt.CFrame = cframe
337
		  local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
338
		  game:GetService("Debris"):AddItem(prt, 5)
339
		  table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3})
340
		end
341
		
342
		MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
343
		  local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2))
344
		  prt.Anchored = true
345
		  prt.CFrame = cframe
346
		  msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
347
		  game:GetService("Debris"):AddItem(prt, 5)
348
		  Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3}
349
		end
350
		
351
		MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
352
		  local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2))
353
		  prt.Anchored = true
354
		  prt.CFrame = cframe
355
		  msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
356
		  game:GetService("Debris"):AddItem(prt, 5)
357
		  Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3}
358
		end
359
		
360
		MagicBlood = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
361
		  local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt())
362
		  prt.Anchored = true
363
		  prt.CFrame = cframe
364
		  local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
365
		  game:GetService("Debris"):AddItem(prt, 5)
366
		  table.insert(Effects, {prt, "Blood", delay, x3, y3, z3})
367
		end
368
		
369
		ElecEffect = function(cff, x, y, z)
370
		  local prt = part(3, F2, 0, 0, BrickColor.new("Dark indigo"), "Part", vt(1, 1, 1))
371
		  prt.Anchored = true
372
		  prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z))
373
		  prt.CFrame = cf(prt.Position)
374
		  game:GetService("Debris"):AddItem(prt, 2)
375
		  xval = math.random() / 2
376
		  yval = math.random() / 2
377
		  zval = math.random() / 2
378
		  msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval))
379
		  Effects[#Effects + 1] = {prt, "Elec", 0.1, x, y, z, xval, yval, zval}
380
		end
381
		
382
		function FindNearestTorso(Position, Distance, SinglePlayer)
383
			if SinglePlayer then
384
				return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
385
			end
386
			local List = {}
387
			for i, v in pairs(workspace:GetChildren()) do
388
				if v:IsA("Model") then
389
					if v:findFirstChild("Torso") then
390
						if v ~= Character then
391
							if (v.Torso.Position - Position).magnitude <= Distance then
392
								table.insert(List, v)
393
							end 
394
						end 
395
					end 
396
				end 
397
			end
398
			return List
399
		end
400
		
401
		
402
		function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
403
	local Part = Create("Part"){
404
		Parent = Parent,
405
		Reflectance = Reflectance,
406
		Transparency = Transparency,
407
		CanCollide = false,
408
		Locked = true,
409
		BrickColor = BrickColor.new(tostring(BColor)),
410
		Name = Name,
411
		Size = Size,
412
		Material = Material,
413
	}
414
	RemoveOutlines(Part)
415
	return Part
416
end
417
	
418
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
419
	local Msh = Create(Mesh){
420
		Parent = Part,
421
		Offset = OffSet,
422
		Scale = Scale,
423
	}
424
	if Mesh == "SpecialMesh" then
425
		Msh.MeshType = MeshType
426
		Msh.MeshId = MeshId
427
	end
428
	return Msh
429
end
430
		
431
		
432
		
433
function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
434
	local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
435
	prt.Anchored = true
436
	prt.CFrame = cframe
437
	local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
438
	game:GetService("Debris"):AddItem(prt, 10)
439
	if Type == 1 or Type == nil then
440
		table.insert(Effects, {
441
			prt,
442
			"Block1",
443
			delay,
444
			x3,
445
			y3,
446
			z3,
447
			msh
448
		})
449
	elseif Type == 2 then
450
		table.insert(Effects, {
451
			prt,
452
			"Block2",
453
			delay,
454
			x3,
455
			y3,
456
			z3,
457
			msh
458
		})
459
	end
460
end
461
462
function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
463
	local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
464
	prt.Anchored = true
465
	prt.CFrame = cframe
466
	local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
467
	game:GetService("Debris"):AddItem(prt, 10)
468
	table.insert(Effects, {
469
		prt,
470
		"Cylinder",
471
		delay,
472
		x3,
473
		y3,
474
		z3,
475
		msh
476
	})
477
end
478
479
function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay,material)
480
local prt=CreatePart(workspace,material,0,0,brickcolor,"Effect",vt(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
481
prt.Anchored=true
482
prt.CFrame=cframe
483
msh=CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
484
game:GetService("Debris"):AddItem(prt,2)
485
coroutine.resume(coroutine.create(function(Part,Mesh,num) 
486
for i=0,1,delay do
487
swait()
488
Part.Transparency=i
489
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
490
end
491
Part.Parent=nil
492
end),prt,msh,(math.random(0,1)+math.random())/5)
493
end
494
495
function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
496
	local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
497
	prt.Anchored = true
498
	prt.CFrame = cframe
499
	local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
500
	game:GetService("Debris"):AddItem(prt, 10)
501
	table.insert(Effects, {
502
		prt,
503
		"Cylinder",
504
		delay,
505
		x3,
506
		y3,
507
		z3,
508
		msh
509
	})
510
end
511
512
function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
513
	local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
514
	prt.Anchored = true
515
	prt.CFrame = cframe
516
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
517
	game:GetService("Debris"):AddItem(prt, 10)
518
	table.insert(Effects, {
519
		prt,
520
		"Cylinder",
521
		delay,
522
		x3,
523
		y3,
524
		z3,
525
		msh
526
	})
527
end
528
529
function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
530
	local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
531
	prt.Anchored = true
532
	prt.CFrame = cframe
533
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
534
	game:GetService("Debris"):AddItem(prt, 10)
535
	table.insert(Effects, {
536
		prt,
537
		"Cylinder",
538
		delay,
539
		x3,
540
		y3,
541
		z3,
542
		msh
543
	})
544
end
545
546
547
function MoonEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
548
	local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
549
	prt.Anchored = true
550
	prt.CFrame = cframe
551
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://259403370", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
552
	game:GetService("Debris"):AddItem(prt, 10)
553
	table.insert(Effects, {
554
		prt,
555
		"Cylinder",
556
		delay,
557
		x3,
558
		y3,
559
		z3,
560
		msh
561
	})
562
end
563
564
function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
565
	local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
566
	prt.Anchored = true
567
	prt.CFrame = cframe
568
	local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
569
	game:GetService("Debris"):AddItem(prt, 10)
570
	table.insert(Effects, {
571
		prt,
572
		"Cylinder",
573
		delay,
574
		x3,
575
		y3,
576
		z3,
577
		msh
578
	})
579
end
580
581
function BreakEffect(brickcolor, cframe, x1, y1, z1)
582
	local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
583
	prt.Anchored = true
584
	prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
585
	local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
586
	local num = math.random(10, 50) / 1000
587
	game:GetService("Debris"):AddItem(prt, 10)
588
	table.insert(Effects, {
589
		prt,
590
		"Shatter",
591
		num,
592
		prt.CFrame,
593
		math.random() - math.random(),
594
		0,
595
		math.random(50, 100) / 100
596
	})
597
end
598
		
599
		local lerp = function(a, b, t)
600
	return a * (1 - t) + b * t
601
end
602
		
603
		function clerp(a,b,t)
604
		local qa = {QuaternionFromCFrame(a)}
605
		local qb = {QuaternionFromCFrame(b)}
606
		local ax, ay, az = a.x, a.y, a.z
607
		local bx, by, bz = b.x, b.y, b.z
608
		local _t = 1-t
609
		return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
610
		end
611
		 
612
		function QuaternionFromCFrame(cf)
613
		local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
614
		local trace = m00 + m11 + m22
615
		if trace > 0 then
616
		local s = math.sqrt(1 + trace)
617
		local recip = 0.5/s
618
		return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
619
		else
620
		local i = 0
621
		if m11 > m00 then
622
		i = 1
623
		end
624
		if m22 > (i == 0 and m00 or m11) then
625
		i = 2
626
		end
627
		if i == 0 then
628
		local s = math.sqrt(m00-m11-m22+1)
629
		local recip = 0.5/s
630
		return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
631
		elseif i == 1 then
632
		local s = math.sqrt(m11-m22-m00+1)
633
		local recip = 0.5/s
634
		return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
635
		elseif i == 2 then
636
		local s = math.sqrt(m22-m00-m11+1)
637
		local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
638
		end
639
		end
640
		end
641
		
642
643
		function QuaternionToCFrame(px, py, pz, x, y, z, w)
644
		local xs, ys, zs = x + x, y + y, z + z
645
		local wx, wy, wz = w*xs, w*ys, w*zs
646
		local xx = x*xs
647
		local xy = x*ys
648
		local xz = x*zs
649
		local yy = y*ys
650
		local yz = y*zs
651
		local zz = z*zs
652
		return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
653
		end
654
		function QuaternionSlerp(a, b, t)
655
		local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
656
		local startInterp, finishInterp;
657
		if cosTheta >= 0.0001 then
658
		if (1 - cosTheta) > 0.0001 then
659
		local theta = math.acos(cosTheta)
660
		local invSinTheta = 1/math.sin(theta)
661
		startInterp = math.sin((1-t)*theta)*invSinTheta
662
		finishInterp = math.sin(t*theta)*invSinTheta  
663
		else
664
		startInterp = 1-t
665
		finishInterp = t
666
		end
667
		else
668
		if (1+cosTheta) > 0.0001 then
669
		local theta = math.acos(-cosTheta)
670
		local invSinTheta = 1/math.sin(theta)
671
		startInterp = math.sin((t-1)*theta)*invSinTheta
672
		finishInterp = math.sin(t*theta)*invSinTheta
673
		else
674
		startInterp = t-1
675
		finishInterp = t
676
		end
677
		end
678
		return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
679
		end
680
		 
681
		function weld5(part0, part1, c0, c1)
682
		    weeld=Instance.new("Weld", part0)
683
		    weeld.Part0=part0
684
		    weeld.Part1=part1
685
		    weeld.C0=c0
686
		    weeld.C1=c1
687
		    return weeld
688
		end
689
		 
690
		--Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
691
		 
692
		function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
693
		return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
694
	end
695
	
696
	
697
	
698
699
700
701
Character.Humanoid.MaxHealth = 120
702
Character.Humanoid.Health = 120
703
 
704
 local f = 0
705
 local b = Instance.new("BlurEffect",cam)
706
local    c = Instance.new('PointLight', Torso)
707
c.Range = 16
708
c.Color = Color3.new(0, 1,1)
709
c.Brightness = 1.5
710
 game:GetService("RunService"):BindToRenderStep("W0tT", 0, function()
711
712
b.Size = b.Size - 4
713
if boost == true then
714
c.Enabled = true
715
    cam.FieldOfView = lerp(cam.FieldOfView, 110, 0.5)
716
   -- cam.FieldOfView = 110
717
    freefall = 0
718
    Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,3),0.25)
719
 SphereEffect(BrickColor.new("Cyan"),RightLeg.CFrame*CFrame.new(0,-1,0)*angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),1.4,12,1.4,2.8,26,2.8,0.07)
720
  SphereEffect(BrickColor.new("Cyan"),LeftLeg.CFrame*CFrame.new(0,-1,0)*angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),1.4,12,1.4,2.8,26,2.8,0.07)
721
  if hitfloor ~= nil and Anim ~= "runIdle" then
722
  SpecialEffect(BrickColor.new("Cyan"),RootPart.CFrame*CFrame.new(0,-3.4,.78) ,2,2,2, 1.5,1.5,1.5,.09)
723
  end
724
end
725
if boost == false then
726
    cam.FieldOfView = lerp(cam.FieldOfView, 70, 0.076)
727
    --cam.FieldOfView = 70
728
    c.Enabled = false
729
end
730
end)
731
732
733
734
						 mouse.KeyDown:connect(function(key)
735
    if string.byte(key) == 48 then
736
        b.Size = 40
737
		Swing = 2
738
		freefall = 0
739
		
740
coroutine.resume(coroutine.create(function()
741
    for i = 0,1,0.1 do
742
        swait()
743
        Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8)),0.24)
744
end
745
end))
746
        Humanoid.WalkSpeed = 180
747
        RootPart.Velocity = RootPart.CFrame.lookVector*150
748
        RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-9.2) , 1, 1, 1, 8, 8, 8, 0.14,"Neon") 
749
        boost = true
750
        boostsound:Play()
751
end
752
end)
753
754
mouse.KeyUp:connect(function(key)
755
    if string.byte(key) == 48 then
756
		Swing = 1
757
        Humanoid.WalkSpeed = 64
758
        boost = false
759
        boostsound:Stop()
760
761
end
762
end)
763
764
765
766
767
						 mouse.KeyDown:connect(function(key)
768
    if string.byte(key) == 50 then
769
        b.Size = 40
770
        freefall = 0
771
		Swing = 2
772
		
773
coroutine.resume(coroutine.create(function()
774
    for i = 0,1,0.1 do
775
        swait()
776
        Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.35*2.8,0.35*2.8),math.random(-0.35*2.8,0.35*2.8),math.random(-0.35*2.8,0.35*2.8)),0.48)
777
end
778
end))
779
		
780
        Humanoid.WalkSpeed = 650
781
        RootPart.Velocity = RootPart.CFrame.lookVector*550
782
        RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-9.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon") 
783
        RingEffect(BrickColor.new("White"), RootPart.CFrame*CFrame.new(0,0,-11.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon") 
784
        RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-13.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon") 
785
        boost = true
786
        boostsound:Play()
787
end
788
end)
789
790
mouse.KeyUp:connect(function(key)
791
    if string.byte(key) == 50 then
792
		Swing = 1
793
        Humanoid.WalkSpeed = 64
794
        boost = false
795
        boostsound:Stop()
796
797
end
798
end)
799
800
801
local lastwall = nil
802
local jumped = false
803
804
805
806
		 
807
		 
808
		 
809
		 local vwall = false
810
		 
811
		 		 mouse.KeyDown:connect(function(key)
812
		     if key == 'b' and hitfloor == nil and attack == false then
813
	vrun()
814
end
815
 end)
816
 
817
 
818
 function vrun()
819
     		 	local ray = Ray.new(
820
		RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5
821
	)
822
	local hit, position, normal = workspace:FindPartOnRay(ray, character)
823
	
824
	if hit then
825
	    if hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.CanCollide == true then
826
	    vwall = true
827
	        local NV = Vector3.new(0,0,0)
828
	             local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10
829
local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit
830
 local GravPoint = RootPart.Velocity.y
831
		local velo = Instance.new("BodyVelocity",Torso)
832
		velo.MaxForce = Vector3.new(400000,400000,400000)
833
834
		attack = true
835
while vwall == true and ray and hit do
836
swait()
837
change = 0.84+ Humanoid.WalkSpeed/132
838
if Humanoid.WalkSpeed > 40 and Humanoid.WalkSpeed < 70 then
839
velo.Velocity =  Vector3.new(0,40,0)
840
end
841
if Humanoid.WalkSpeed > 70 and Humanoid.WalkSpeed < 200 then
842
		velo.Velocity =  Vector3.new(0,80,0)
843
		end
844
		if Humanoid.WalkSpeed > 200 then
845
		velo.Velocity =  Vector3.new(0,130,0)
846
		end
847
		 ray = Ray.new(
848
		RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5
849
	)
850
	hit, position, normal = workspace:FindPartOnRay(ray, character)
851
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/2), .6) * angles(math.rad(96), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1)
852
		Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+20*math.sin(sine/2)),math.rad(0),math.rad(0+5*math.sin(sine/4)) + RootPart.RotVelocity.Y / 13),.1)
853
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.1) * angles(math.rad(-90-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(15+2*math.sin(sine/4))- RootPart.RotVelocity.Y / 34),.15)
854
		LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.1)*angles(math.rad(-90-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-15+2*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34),.15)
855
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.28*math.cos(sine/4), 0-0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0+104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3+ Humanoid.WalkSpeed/272)
856
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.28*math.cos(sine/4),0+0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0-104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3+ Humanoid.WalkSpeed/272)
857
end
858
		velo:Destroy()
859
		wait(0.07)
860
861
if vwall == false then
862
863
 RootPart.Velocity = -RootPart.CFrame.lookVector*68 + Vector3.new(0,86,0)
864
865
--[[]
866
		for i = 0,5,0.2 do
867
rs:wait()
868
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 0) * CFrame.Angles(math.rad(0+100*i), math.rad(0), math.rad(0)), 0.2)
869
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.2)
870
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)),.2)
871
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)),.2)
872
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
873
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
874
end
875
]]
876
877
878
for i = 0,4,0.1 do
879
swait()
880
Humanoid.CameraOffset = Vector3.new(0,0,0)
881
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6)
882
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
883
RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
884
LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
885
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
886
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
887
end
888
889
 		attack = false
890
891
892
end
893
894
895
		if vwall == true then
896
 RootPart.Velocity = RootPart.CFrame.lookVector*38 + Vector3.new(0,86,0)
897
898
--[[]
899
		for i = 0,5,0.2 do
900
rs:wait()
901
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 0) * CFrame.Angles(math.rad(0+100*i), math.rad(0), math.rad(0)), 0.2)
902
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.2)
903
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)),.2)
904
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)),.2)
905
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
906
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
907
end
908
]]
909
910
911
for i = 0,4,0.15 do
912
swait()
913
Humanoid.CameraOffset = Vector3.new(0,0,0)
914
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0-260*i), math.rad(0), math.rad(0)), 0.6)
915
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
916
RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
917
LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
918
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
919
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
920
end
921
922
 		attack = false
923
924
end
925
926
927
end
928
end
929
end
930
 
931
 
932
933
 
934
 	 mouse.KeyUp:connect(function(key)
935
		     if key == 'b' and vwall == true then
936
	         vwall = false
937
	         end
938
	         end)
939
		 
940
941
942
		 
943
		 
944
function Ldash()
945
    
946
    
947
948
evadecooldown = true
949
attack = true
950
k = math.random(1,2) 
951
if k == 1 then
952
so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1)
953
else
954
 so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1)
955
 end
956
 
957
 
958
 
959
960
961
 --+173.8*i
962
for i = 0,.7,0.1 do
963
swait()
964
Head.Velocity = Head.CFrame.rightVector * -135
965
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2)
966
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-9),math.rad(-14)),.2)
967
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2) * angles(math.rad(27), math.rad(0), math.rad(30)),.2)
968
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(30)),.2)
969
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2)
970
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2)
971
end
972
973
attack = false
974
wait(0.08)
975
evadecooldown = false
976
 
977
 
978
end
979
980
981
982
983
984
function Rdash()
985
    
986
    
987
988
evadecooldown = true
989
attack = true
990
k = math.random(1,2) 
991
if k == 1 then
992
so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1)
993
else
994
 so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1)
995
 end
996
 
997
 
998
 
999
 
1000
1001
 --+173.8*i
1002
for i = 0,.7,0.1 do
1003
swait()
1004
Head.Velocity = Head.CFrame.rightVector * 135
1005
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2)
1006
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(9),math.rad(14)),.2)
1007
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-30)),.2)
1008
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * angles(math.rad(27), math.rad(0), math.rad(-30)),.2)
1009
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2)
1010
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2)
1011
end
1012
1013
attack = false
1014
wait(0.08)
1015
evadecooldown = false
1016
 
1017
 
1018
end
1019
local sliding = false
1020
1021
1022
function Slide()
1023
    
1024
     local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10
1025
     spd = spd + 30
1026
local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit
1027
 local GravPoint = RootPart.Velocity.y
1028
 if spd > 40 and hitfloor ~= nil then
1029
noleg = true
1030
1031
attack = true
1032
k = math.random(1,2) 
1033
if k == 1 then
1034
so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1)
1035
else
1036
 so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1)
1037
 end
1038
 
1039
 
1040
 
1041
1042
 
1043
 
1044
 
1045
1046
 
1047
 
1048
 local NV = Vector3.new(0,0,0)
1049
local bv = Instance.new("BodyVelocity", Torso)
1050
bv.maxForce = Vector3.new(1/0,1/0,1/0)
1051
bv.velocity = dir*spd
1052
	        local bg = Instance.new("BodyGyro", Torso)
1053
bg.maxTorque = Vector3.new(1/0,1/0,1/0)
1054
bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(math.pi/2.2,0.24,0)
1055
Head.Running.SoundId = "rbxassetid://1295468446"
1056
Head.Running.TimePosition = 0
1057
1058
Humanoid.PlatformStand = true
1059
while spd > 2 and hitfloor ~= nil and sliding == true do
1060
swait()
1061
spd = spd - 0.95
1062
bv.velocity = dir*spd + Vector3.new(0,0,0)
1063
bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(math.pi/2.2,0.24,0)
1064
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2.3, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(12)), 0.2)
1065
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(34),math.rad(0),math.rad(12)),.2)
1066
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(110), math.rad(0), math.rad(70)),.2)
1067
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(-60)),.2)
1068
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1069
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.56, -0.2) * CFrame.Angles(math.rad(-24), math.rad(0), math.rad(0)), 0.2)
1070
end
1071
bv:Destroy()
1072
bg:Destroy()
1073
Head.Running.SoundId = "rbxassetid://758199523"
1074
Head.Running.TimePosition = 0
1075
Humanoid.PlatformStand = false
1076
attack = false
1077
sliding = false
1078
wait(0.05)
1079
evadecooldown = false
1080
 
1081
 
1082
end
1083
end
1084
1085
function land()
1086
    attack = true
1087
   RootPart.Velocity = Vector3.new(0,0,0)
1088
    WaveEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,-1,0) , 1, 1, 1, 3, 0.8, 3, 0.06) 
1089
     so("http://www.roblox.com/asset/?id=1295424585", Torso, 3.5, 1)
1090
1091
coroutine.resume(coroutine.create(function()
1092
    for i = 0,1,0.1 do
1093
        swait()
1094
        Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*2.8,0.55*2.8),math.random(-0.55*2.8,0.55*2.8),math.random(-0.55*2.8,0.55*2.8)),0.44)
1095
        Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.5)
1096
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(7),math.rad(0),math.rad(0)),.5)
1097
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(87)),.5)
1098
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0) * angles(math.rad(0), math.rad(0), math.rad(-87)),.5)
1099
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, 0, -0.5) * CFrame.Angles(math.rad(16), math.rad(0), math.rad(0)), 0.5)
1100
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.14, 0.2) * CFrame.Angles(math.rad(-17), math.rad(0), math.rad(0)), 0.5)
1101
       
1102
end
1103
attack = false
1104
1105
1106
end))
1107
1108
1109
1110
end
1111
1112
1113
1114
1115
function stomp()
1116
    attack = true
1117
    stompsound:Play()
1118
    
1119
   while hitfloor == nil do 
1120
       swait()
1121
       b.Size = 12
1122
        WaveEffect(BrickColor.new("Cyan"), LeftLeg.CFrame*CFrame.new(0,-2.4,0) , 1, 1, 1, 0.8, 0.8, 0.8, 0.14) 
1123
       RootPart.Velocity = Vector3.new(0,RootPart.Velocity.y/1.6,0) +Vector3.new(0,-150,0)
1124
			       Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
1125
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(0+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07)
1126
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07)
1127
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07)
1128
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(60+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07)
1129
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(0+4*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1)
1130
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, .27+0.17*math.cos(sine/1.3), -0.56) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1)
1131
1132
end
1133
 stompsound:Stop()
1134
land()
1135
1136
1137
end
1138
1139
1140
function changemusic()
1141
    musicnum = musicnum + 1
1142
    music.TimePosition = 0
1143
    local osix = false
1144
    local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude
1145
    if musicnum > 14 then
1146
        musicnum = 1
1147
    end
1148
    if musicnum == 1 then
1149
        music.SoundId = "rbxassetid://179029173"
1150
    end
1151
    if musicnum == 2 then
1152
        music.SoundId = "rbxassetid://146443855"
1153
        end
1154
        if musicnum == 3 then
1155
           music.SoundId = "rbxassetid://1342408291" 
1156
          end
1157
          if musicnum == 4 then
1158
            music.SoundId = "rbxassetid://201219416"  
1159
        end
1160
        if musicnum == 5 then
1161
music.SoundId = "rbxassetid://1390472571" 
1162
end
1163
        if musicnum == 6 then
1164
            osix = true
1165
music.SoundId = "rbxassetid://249974783" 
1166
end
1167
if musicnum == 7 then
1168
    music.SoundId = "rbxassetid://1851880603"
1169
end
1170
if musicnum == 8 then
1171
 music.SoundId = "rbxassetid://412034984"
1172
end
1173
if musicnum == 9 then
1174
   music.SoundId = "rbxassetid://536915629"
1175
end
1176
if musicnum == 10 then
1177
music.SoundId = "rbxassetid://1200005861"
1178
end
1179
if musicnum == 11 then
1180
    music.SoundId = "rbxassetid://1055930631"
1181
end
1182
if musicnum == 12 then
1183
    music.SoundId = "rbxassetid://300269553"
1184
end
1185
if musicnum == 13 then
1186
    music.SoundId = "rbxassetid://199897052"
1187
end
1188
if musicnum == 14 then
1189
  music.SoundId = "rbxassetid://638115895"  
1190
end
1191
1192
if spd < 14 then
1193
Humanoid.Jump = true
1194
1195
if osix == false then
1196
so("rbxassetid://537371462",PlayerGui,2,1)
1197
end
1198
1199
1200
RootPart.Velocity = Vector3.new(0,102,0)
1201
attack = true
1202
wait(0.08)
1203
for i = 0,7,0.1 do
1204
    swait()
1205
    RootPart.Velocity = Vector3.new(0,2,0)
1206
Humanoid.CameraOffset = Vector3.new(0,0,0)
1207
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0-260*i), math.rad(0), math.rad(0)), 0.6)
1208
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
1209
RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
1210
LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
1211
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
1212
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
1213
1214
end
1215
b.Size = 40
1216
MoonEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,0) , 1, 1, 1, 8, 8, 8, 0.06) 
1217
1218
if osix == true then
1219
osix = false
1220
so("rbxassetid://156821036",PlayerGui,2,1)
1221
end
1222
1223
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)
1224
for i = 0,5,0.1 do
1225
    swait()
1226
RootPart.Velocity = Vector3.new(0,3.5,0)
1227
Humanoid.CameraOffset = Vector3.new(0,0,0)
1228
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.1*i, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.21)
1229
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(22-2*i),math.rad(0),math.rad(0)),.21)
1230
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.09*i, 0) * angles(math.rad(20-6*i), math.rad(0), math.rad(90+13*i)), 0.21)
1231
LW.C0 = clerp(LW.C0, CFrame.new(-1.0-0.12*i, 0.5, -0.4+0.05*i) * angles(math.rad(20+13*i), math.rad(0), math.rad(20-13*i)), 0.21)
1232
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(-22-4*i)), 0.21)
1233
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(22+4*i)), 0.21)
1234
end
1235
attack = false
1236
end
1237
end
1238
1239
1240
  mouse.KeyDown:connect(function(key)
1241
if key == 'q' and attack == false and evadecooldown == false then
1242
Ldash()
1243
end
1244
end)
1245
 
1246
 
1247
 
1248
   mouse.KeyDown:connect(function(key)
1249
if key == 'e' and attack == false and evadecooldown == false then
1250
Rdash()
1251
end
1252
end)
1253
1254
   mouse.KeyDown:connect(function(key)
1255
if key == 'c' and attack == false and evadecooldown == false and hitfloor ~= nil then
1256
     sliding = true
1257
Slide()
1258
end
1259
end)
1260
1261
   mouse.KeyDown:connect(function(key)
1262
if key == 'c' and attack == false and hitfloor == nil then
1263
     stomp()
1264
end
1265
end)
1266
1267
1268
local walljump = false
1269
1270
1271
function walljumpp()
1272
    	local ray = Ray.new(
1273
		Torso.CFrame.p, RootPart.CFrame.lookVector *5
1274
	)
1275
	local hit, position, normal = workspace:FindPartOnRay(ray, character)
1276
	
1277
	if hit then
1278
	    if  hit.Parent.Parent ~= Character and hit.Parent ~= Character then
1279
	    local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit
1280
	    GravPoint = 0
1281
 	    freefall = 0
1282
	    walljump = true 
1283
	    Humanoid.AutoRotate = false
1284
		local velo = Instance.new("BodyVelocity",Torso)
1285
		velo.MaxForce = Vector3.new(400000,400000,400000)
1286
		--game.Debris:AddItem(velo,0.1)
1287
		attack = true
1288
while hitfloor == nil and walljump == true and ray and hit  do
1289
swait()
1290
freefall = 0
1291
GravPoint = GravPoint - 0.36
1292
		 ray = Ray.new(
1293
		RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5
1294
	)
1295
	hit, position, normal = workspace:FindPartOnRay(ray, character)
1296
velo.Velocity = vt(0,GravPoint,0)
1297
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.9) * CFrame.Angles(math.rad(5), math.rad(90), math.rad(8)), 0.2)
1298
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(7),math.rad(0),math.rad(86)),.2)
1299
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(120)),.2)
1300
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),.2)
1301
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(14), math.rad(-12)), 0.2)
1302
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(23)), 0.2)
1303
end
1304
if walljump == false then
1305
    k = math.random(1,3) 
1306
if k == 1 then
1307
so("http://www.roblox.com/asset/?id=800121776", Head, 2.5, 1)
1308
else if k == 2 then
1309
 so("http://www.roblox.com/asset/?id=804889329", Head, 2.5, 1)
1310
else if k == 3 then
1311
     so("http://www.roblox.com/asset/?id=804907617", Head, 2.5, 1)
1312
     end
1313
     end
1314
end
1315
 
1316
    velo:Destroy()
1317
        attack = false
1318
    coroutine.resume(coroutine.create(function()
1319
    for i = 0,1,0.1 do
1320
        swait()
1321
Humanoid.CameraOffset = Vector3.new(0,0,0)
1322
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6)
1323
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
1324
RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
1325
LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
1326
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
1327
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
1328
end
1329
end))
1330
    
1331
    Humanoid.AutoRotate = true
1332
    RootPart.Velocity = RootPart.CFrame.lookVector * -137 + Vector3.new(0,136,0)
1333
    wait(0.07)
1334
     RootPart.CFrame = CFrame.new(RootPart.CFrame.p,-RootPart.CFrame.lookVector)
1335
end
1336
if walljump == true then
1337
 		attack = false
1338
walljump = false
1339
Humanoid.AutoRotate = true
1340
velo:Destroy()
1341
end
1342
end
1343
end
1344
end
1345
1346
    
1347
    local homed = nil
1348
    function home()
1349
        if walljump ~= true then
1350
        		    	for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 80)) do
1351
				if v:FindFirstChild('Head') then
1352
					Grabbed = true
1353
					homed = v
1354
				end
1355
			end
1356
    
1357
    if homed ~= nil and homed:FindFirstChildOfClass("Humanoid").Health > 1 and walljump == false then
1358
        					    so("http://www.roblox.com/asset/?id=162460823", Head, 1, .8)
1359
        					    	   local SBall = Instance.new("Part",Character)
1360
	SBall.Name = "Homing Ball"
1361
	SBall.CanCollide = false
1362
	SBall.Anchored = false
1363
	SBall.Transparency = 0.64
1364
	SBall.CFrame = CFrame.new(RootPart.CFrame.p)
1365
	SBall.BrickColor = BrickColor.new("Toothpaste")
1366
	SBall.Size = Vector3.new(1,1,1)
1367
	SBall.Material = "Neon"
1368
	SBallweld = Instance.new("Weld")
1369
SBallweld.Parent = SBall
1370
SBallweld.Part0 = RootPart
1371
SBallweld.Part1 = SBall
1372
SBallweld.C1 = CFrame.new(0, 1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
1373
        SBallweld.Part0 = RootPart
1374
	local SBallmesh = Instance.new("SpecialMesh",SBall)
1375
	SBallmesh.MeshType = "Sphere"
1376
	SBallmesh.Scale = Vector3.new(6,6,6)
1377
        	trail = Instance.new("Trail", Character)
1378
a2 = Instance.new("Attachment", Torso) a2.Position = Vector3.new(0,2,0)
1379
a3 = Instance.new("Attachment", Torso)a3.Position = Vector3.new(0,-2.5,0)
1380
trail.Texture = "rbxassetid://0"
1381
trail.Attachment0 = a2
1382
trail.Attachment1 = a3
1383
trail.Lifetime  =  0.353
1384
trail.MinLength = 0.03
1385
trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,1)})
1386
trail.Color = ColorSequence.new(Color3.new(0,1,1), Color3.new(0, 0,0))
1387
trail.LightEmission = 4.8
1388
trail.TextureLength = 0.034
1389
        trail.Enabled = true
1390
 attack = true
1391
	local position = Instance.new("BodyPosition",Torso)
1392
	position.P = 68350
1393
	position.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1394
	
1395
        while homed ~= nil and (homed.Torso.Position-RootPart.Position).magnitude > 8 do
1396
        swait()
1397
        SBall.CFrame = CFrame.new(RootPart.CFrame.p)
1398
    Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+420*math.abs(sine/3.2)), math.rad(0), math.rad(0)), 0.6)
1399
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
1400
RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
1401
LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
1402
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
1403
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
1404
    position.Position = homed.Torso.Position + Vector3.new(0,2,0) 
1405
end
1406
		local bodvol=Instance.new("BodyVelocity")
1407
bodvol.velocity= RootPart.CFrame.lookVector*240 + Vector3.new(0,30,0)
1408
bodvol.P= 35200
1409
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
1410
bodvol.Parent=homed.Head
1411
game:GetService("Debris"):AddItem(bodvol, 0.2)
1412
homed:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,30))
1413
1414
position:Destroy()
1415
trail.Enabled = false
1416
SBall:Destroy()
1417
RootPart.Velocity = Vector3.new(0,93.5,0)
1418
    coroutine.resume(coroutine.create(function()
1419
for i = 0,5,0.26 do
1420
    swait()
1421
Humanoid.CameraOffset = Vector3.new(0,0,0)
1422
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.1*i, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.21)
1423
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(22-2*i),math.rad(0),math.rad(0)),.21)
1424
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.09*i, 0) * angles(math.rad(20-6*i), math.rad(0), math.rad(90+13*i)), 0.21)
1425
LW.C0 = clerp(LW.C0, CFrame.new(-1.0-0.12*i, 0.5, -0.4+0.05*i) * angles(math.rad(20+13*i), math.rad(0), math.rad(20-13*i)), 0.21)
1426
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(-22-4*i)), 0.21)
1427
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(22+4*i)), 0.21)
1428
end
1429
homed = nil
1430
attack = false
1431
end))
1432
1433
end
1434
    
1435
end
1436
1437
1438
end
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
    
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
    
1462
		 		 mouse.KeyDown:connect(function(key)
1463
		 		     wait(0.16)
1464
		     if string.byte(key) == 32 and hitfloor == nil and attack == false and walljump == false and Humanoid.Jump == true then
1465
		 walljumpp()
1466
	 end
1467
	 		     if string.byte(key) == 32 and hitfloor == nil and attack == false and walljump == false and Humanoid.Jump == true then
1468
		 home()
1469
	 end
1470
	 
1471
if string.byte(key) == 32 and hitfloor == nil and attack == true and walljump == true then
1472
walljump = false
1473
end
1474
	 end)
1475
		 
1476
1477
1478
1479
   mouse.KeyDown:connect(function(key)
1480
if key == 'm' and attack == false then
1481
changemusic()
1482
end
1483
end)
1484
1485
1486
1487
1488
1489
1490
   mouse.KeyUp:connect(function(key)
1491
       wait(0.05)
1492
if key == 'c' and sliding == true then
1493
     sliding = false
1494
end
1495
end)
1496
local look = 0
1497
1498
1499
1500
				while true do
1501
    swait()
1502
sine = sine + change
1503
--speed = speed + music.PlaybackLoudness/90
1504
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
1505
local velderp=RootPart.Velocity.y
1506
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
1507
	
1508
    local TiltVelocity = CFrame.new(RootPart.CFrame:vectorToObjectSpace(RootPart.Velocity))
1509
1510
local rlegray = Ray.new(RightLeg.Position+Vector3.new(0,0.54,0),Vector3.new(0, -1.75, 0))
1511
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, Character)
1512
1513
local llegray = Ray.new(LeftLeg.Position+Vector3.new(0,0.54,0),Vector3.new(0, -1.75, 0))
1514
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, Character)
1515
1516
    	local waterthing = Ray.new(RootPart.CFrame.p,Vector3.new(0,-1,0))
1517
	local start, position = workspace:FindPartOnRay(waterthing, character)
1518
	
1519
	if start ~= nil and start.Material == "Water" then
1520
	
1521
    RootPart.Velocity = RootPart.Velocity + Vector3.new(0,6,0)
1522
    
1523
    end
1524
1525
Head.Running.Pitch = 0.76 + Humanoid.WalkSpeed/124
1526
if torvel<1  and Swing == 2 then
1527
    boost = false
1528
elseif torvel>1   and Swing == 2 then
1529
    boost = true
1530
    freefall = 0
1531
end
1532
if hitfloor ~= nil and freefall < 150 then
1533
    freefall = 0
1534
end
1535
if freefall > 150 and hitfloor ~= nil then
1536
land()
1537
freefall = 0
1538
end
1539
1540
1541
1542
1543
1544
1545
1546
		if RootPart.Velocity.y > 1 and hitfloor==nil then
1547
Anim="Jump"
1548
1549
1550
1551
1552
1553
if attack==false then
1554
change = 1
1555
look = 0
1556
			       Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
1557
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(4), math.rad(0), math.rad(0)), 0.07)
1558
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),0.07)
1559
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(50-2.05*math.cos(sine/5))), 0.07)
1560
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(-50+2.05*math.cos(sine/5))), 0.07)
1561
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.6) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.1)
1562
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.1)
1563
end
1564
1565
elseif RootPart.Velocity.y < -1 and freefall <150 and hitfloor==nil then
1566
Anim="Fall"
1567
change = 1
1568
freefall = freefall +0.77
1569
1570
1571
if attack==false then
1572
			       Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
1573
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(7+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07)
1574
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07)
1575
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07)
1576
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07)
1577
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(18+7*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1)
1578
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.37+0.17*math.cos(sine/1.3), -0.2) * CFrame.Angles(math.rad(32+7*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1)
1579
end
1580
1581
1582
1583
elseif RootPart.Velocity.y < -1 and freefall > 150 and hitfloor==nil then
1584
Anim="FreeFall"
1585
change = 1
1586
1587
1588
if attack==false then
1589
			       Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
1590
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-90+3*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07)
1591
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(14+12*math.cos(sine/1.3)), math.rad(0), math.rad(110)), 0.07)
1592
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(14+12*math.cos(sine/1.3)), math.rad(0), math.rad(-110)), 0.07)
1593
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07)
1594
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3),0.2) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(3), math.rad(-46)), 0.1)
1595
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.17*math.cos(sine/1.3), 0.2) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(0), math.rad(46)), 0.1)
1596
end
1597
1598
elseif torvel<1 and hitfloor~=nil then
1599
Anim="Idle"
1600
change = 1
1601
if attack==false and equip == false then
1602
  
1603
			       Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
1604
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.04*math.cos(sine/40), -0) * CFrame.Angles(math.rad(0-0.81*math.cos(sine/40)), math.rad(-40), math.rad(0)), 0.1)
1605
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0+2.6*math.sin(sine/40)),math.rad(0),math.rad(40)),0.1)
1606
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.55+0.04*math.sin(sine/40), 0-0.04*math.cos(sine/40)) * angles(math.rad(-2+1.3*math.cos(sine/40)), math.rad(0+4*math.sin(sine/40)), math.rad(6.3+2.2*math.cos(sine/40))),0.1)
1607
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.55+0.04*math.sin(sine/40), 0-0.04*math.cos(sine/40)) * angles(math.rad(2+1.3*math.cos(sine/40)), math.rad(0-4*math.sin(sine/40)), math.rad(-6.3-2.2*math.cos(sine/40))),0.1)
1608
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, llegendPoint.Y-LeftLeg.Position.Y+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0+0.81*math.cos(sine/40)), math.rad(18+0.81*math.cos(sine/40)), math.rad(-2-0.81*math.cos(sine/40))),0.1)
1609
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.57, rlegendPoint.Y-RightLeg.Position.Y+0.04*math.cos(sine/40), 0)  * CFrame.Angles(math.rad(0+0.81*math.cos(sine/40)), math.rad(-2+0.81*math.cos(sine/40)), math.rad(3-0.81*math.cos(sine/40))),0.1)
1610
end
1611
1612
1613
	
1614
elseif torvel>1.5 and torvel<70 and hitfloor~=nil then
1615
Anim="Walk"
1616
change = 0.84+ Character.Humanoid.WalkSpeed/132
1617
look = 0
1618
if attack==false and equip == false then
1619
					       Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02)
1620
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/2), -.8) * angles(math.rad(-90), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1)
1621
		Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *CFrame.new(0, 0, 0 + ((1) - 1) * angles(math.rad(-45)),(math.rad(0) + RootPart.RotVelocity.Y / 0),.1)
1622
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.1) * angles(math.rad(-60-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(15+2*math.sin(sine/4))- RootPart.RotVelocity.Y / 34),.15)
1623
		LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.1)*angles(math.rad(-60-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-15+2*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34),.15)
1624
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, llegendPoint.Y-LeftLeg.Position.Y+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0+0.81*math.cos(sine/40)), math.rad(18+0.81*math.cos(sine/40)), math.rad(-2-0.81*math.cos(sine/40))),0.1)
1625
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.57, rlegendPoint.Y-RightLeg.Position.Y+0.04*math.cos(sine/40), 0)  * CFrame.Angles(math.rad(0+0.81*math.cos(sine/40)), math.rad(-2+0.81*math.cos(sine/40)), math.rad(3-0.81*math.cos(sine/40))),0.1)
1626
end
1627
1628
1629
		elseif torvel>=70 and torvel<200 and hitfloor~=nil then
1630
		Anim="Run"
1631
		change = 0.84+ Character.Humanoid.WalkSpeed/142
1632
		if attack==false and equip == false then
1633
					       Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02)
1634
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/1.5), -.8) * angles(math.rad(-37), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1)
1635-
		Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+25*math.sin(sine/1.5)),math.rad(0),math.rad(0+5*math.sin(sine/3)) + RootPart.RotVelocity.Y / 13),.1)
1635+
		Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+25*math.sin(sine/1.5)),math.rad(0),math.rad(0+5*math.sin(sine/3))) + RootPart.RotVelocity.Y / 13),.1)
1636
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.3) * angles(math.rad(-72-8*math.sin(sine/1.5))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(1+0*math.cos(sine/3))- RootPart.RotVelocity.Y / 34),.25)
1637
		LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.3)*angles(math.rad(-72-8*math.sin(sine/1.5))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-1+0*math.cos(sine/3))+ RootPart.RotVelocity.Y / -34),.25)
1638
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.32*math.cos(sine/3), 0-0.42*math.cos(sine/3)) * CFrame.Angles(math.rad(0+134*math.sin(sine/3)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.44)
1639
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.32*math.cos(sine/3),0+0.42*math.cos(sine/3)) * CFrame.Angles(math.rad(0-134*math.sin(sine/3)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.44)
1640
		end
1641
		
1642
		--[[
1643
		if attack==false then
1644
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/5.5)/2, 0 *math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/5.5)/1.2, math.rad(0), 0), .8)
1645
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/5.5)/2,0 *-math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/5.5)/1.2, math.rad(0), 0), .8)
1646
		end
1647
		]]
1648
		if attack==true and noleg == false then
1649
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0.+0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0-74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3)
1650
		   RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5),0.-0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0+74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3)
1651
		end
1652
		
1653
		
1654
		
1655
				elseif torvel>=200 and hitfloor~=nil then
1656
		Anim="MachRun"
1657
		change = 0.84+ Character.Humanoid.WalkSpeed/182
1658
		if attack==false and equip == false then
1659
					       Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02)
1660
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/1), -3.8) * angles(math.rad(-44), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .2)
1661
		Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+25*math.sin(sine/1)),math.rad(0),math.rad(0+5*math.sin(sine/2)) + RootPart.RotVelocity.Y / 13),.2)
1662
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.5) * angles(math.rad(-78-12*math.sin(sine/1))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(-24+0*math.cos(sine/2))- RootPart.RotVelocity.Y / 34),.35)
1663
		LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.5)*angles(math.rad(-78-12*math.sin(sine/1))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(24+0*math.cos(sine/2))+ RootPart.RotVelocity.Y / -34),.35)
1664
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.42*math.cos(sine/2), 0-0.62*math.cos(sine/2)) * CFrame.Angles(math.rad(0+134*math.sin(sine/2)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.52)
1665
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.42*math.cos(sine/2),0+0.62*math.cos(sine/2)) * CFrame.Angles(math.rad(0-134*math.sin(sine/2)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.52)
1666
		end
1667
		
1668
		
1669
1670
end
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
 if 0 < #Effects then
1681
      for e = 1, #Effects do
1682
        if Effects[e] ~= nil then
1683
          local Thing = Effects[e]
1684
          if Thing ~= nil then
1685
            local Part = Thing[1]
1686
            local Mode = Thing[2]
1687
            local Delay = Thing[3]
1688
            local IncX = Thing[4]
1689
            local IncY = Thing[5]
1690
            local IncZ = Thing[6]
1691
            if Thing[1].Transparency <= 1 then
1692
              if Thing[2] == "Block1" then
1693
                Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1694
                Mesh = Thing[1]:FindFirstChild("Mesh")
1695
                if not Mesh then
1696
                  Mesh = Instance.new("BlockMesh")
1697
                end
1698
                Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
1699
                Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1700
              elseif Thing[2] == "Cylinder" then
1701
                  Mesh = Thing[1]:FindFirstChild("Mesh")
1702
                  if not Mesh then
1703
                    Mesh = Instance.new("BlockMesh")
1704
                  end
1705
                  Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
1706
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1707
                elseif Thing[2] == "Blood" then
1708
                    Mesh = Thing[1]:FindFirstChild("Mesh")
1709
                    if not Mesh then
1710
                      Mesh = Instance.new("BlockMesh")
1711
                    end
1712
                    Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0)
1713
                    Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
1714
                    Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1715
                  elseif Thing[2] == "Elec" then
1716
                      Mesh = Thing[1]:FindFirstChild("Mesh")
1717
                      if not Mesh then
1718
                        Mesh = Instance.new("BlockMesh")
1719
                      end
1720
                      Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
1721
                      Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1722
                    elseif Thing[2] == "Disappear" then
1723
                        Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1724
                      end
1725
            else
1726
              Part.Parent = nil
1727
              game:GetService("Debris"):AddItem(Part, 0)
1728
              table.remove(Effects, e)
1729
            end
1730
          end
1731
        end
1732
      end
1733
    end
1734
1735
end