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1
--Converted with PenguinAnonymous's model to script plugin v4
2
function sandbox(var,func)
3
	local env = getfenv(func)
4
	local newenv = setmetatable({},{
5
		__index = function(self,k)
6
			if k=="script" then
7
				return var
8
			else
9
				return env[k]
10
			end
11
		end,
12
	})
13
	setfenv(func,newenv)
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	return func
15
end
16
cors = {}
17
mas = Instance.new("Model",game:GetService("Lighting"))
18
LocalScript0 = Instance.new("LocalScript")
19
Model1 = Instance.new("Model")
20
Model2 = Instance.new("Model")
21
Model3 = Instance.new("Model")
22
Part4 = Instance.new("Part")
23
SpecialMesh5 = Instance.new("SpecialMesh")
24
Part6 = Instance.new("Part")
25
SpecialMesh7 = Instance.new("SpecialMesh")
26
Part8 = Instance.new("Part")
27
SpecialMesh9 = Instance.new("SpecialMesh")
28
Part10 = Instance.new("Part")
29
SpecialMesh11 = Instance.new("SpecialMesh")
30
Part12 = Instance.new("Part")
31
BlockMesh13 = Instance.new("BlockMesh")
32
Part14 = Instance.new("Part")
33
BlockMesh15 = Instance.new("BlockMesh")
34
Part16 = Instance.new("Part")
35
BlockMesh17 = Instance.new("BlockMesh")
36
WedgePart18 = Instance.new("WedgePart")
37
SpecialMesh19 = Instance.new("SpecialMesh")
38
WedgePart20 = Instance.new("WedgePart")
39
SpecialMesh21 = Instance.new("SpecialMesh")
40
WedgePart22 = Instance.new("WedgePart")
41
SpecialMesh23 = Instance.new("SpecialMesh")
42
WedgePart24 = Instance.new("WedgePart")
43
SpecialMesh25 = Instance.new("SpecialMesh")
44
WedgePart26 = Instance.new("WedgePart")
45
SpecialMesh27 = Instance.new("SpecialMesh")
46
WedgePart28 = Instance.new("WedgePart")
47
SpecialMesh29 = Instance.new("SpecialMesh")
48
Part30 = Instance.new("Part")
49
BlockMesh31 = Instance.new("BlockMesh")
50
WedgePart32 = Instance.new("WedgePart")
51
SpecialMesh33 = Instance.new("SpecialMesh")
52
Part34 = Instance.new("Part")
53
SpecialMesh35 = Instance.new("SpecialMesh")
54
Part36 = Instance.new("Part")
55
SpecialMesh37 = Instance.new("SpecialMesh")
56
WedgePart38 = Instance.new("WedgePart")
57
SpecialMesh39 = Instance.new("SpecialMesh")
58
Part40 = Instance.new("Part")
59
SpecialMesh41 = Instance.new("SpecialMesh")
60
WedgePart42 = Instance.new("WedgePart")
61
SpecialMesh43 = Instance.new("SpecialMesh")
62
Part44 = Instance.new("Part")
63
SpecialMesh45 = Instance.new("SpecialMesh")
64
Part46 = Instance.new("Part")
65
BlockMesh47 = Instance.new("BlockMesh")
66
Part48 = Instance.new("Part")
67
SpecialMesh49 = Instance.new("SpecialMesh")
68
Part50 = Instance.new("Part")
69
SpecialMesh51 = Instance.new("SpecialMesh")
70
Part52 = Instance.new("Part")
71
SpecialMesh53 = Instance.new("SpecialMesh")
72
Part54 = Instance.new("Part")
73
SpecialMesh55 = Instance.new("SpecialMesh")
74
Part56 = Instance.new("Part")
75
Part57 = Instance.new("Part")
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SpecialMesh58 = Instance.new("SpecialMesh")
77
Part59 = Instance.new("Part")
78
SpecialMesh60 = Instance.new("SpecialMesh")
79
Part61 = Instance.new("Part")
80
SpecialMesh62 = Instance.new("SpecialMesh")
81
Part63 = Instance.new("Part")
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SpecialMesh64 = Instance.new("SpecialMesh")
83
Part65 = Instance.new("Part")
84
BlockMesh66 = Instance.new("BlockMesh")
85
Part67 = Instance.new("Part")
86
SpecialMesh68 = Instance.new("SpecialMesh")
87
Part69 = Instance.new("Part")
88
SpecialMesh70 = Instance.new("SpecialMesh")
89
Part71 = Instance.new("Part")
90
SpecialMesh72 = Instance.new("SpecialMesh")
91
Part73 = Instance.new("Part")
92
CylinderMesh74 = Instance.new("CylinderMesh")
93
Part75 = Instance.new("Part")
94
CylinderMesh76 = Instance.new("CylinderMesh")
95
Part77 = Instance.new("Part")
96
CylinderMesh78 = Instance.new("CylinderMesh")
97
Part79 = Instance.new("Part")
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CylinderMesh80 = Instance.new("CylinderMesh")
99
Part81 = Instance.new("Part")
100
CylinderMesh82 = Instance.new("CylinderMesh")
101
Part83 = Instance.new("Part")
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SpecialMesh84 = Instance.new("SpecialMesh")
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Part85 = Instance.new("Part")
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SpecialMesh86 = Instance.new("SpecialMesh")
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Part87 = Instance.new("Part")
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SpecialMesh88 = Instance.new("SpecialMesh")
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Part89 = Instance.new("Part")
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SpecialMesh90 = Instance.new("SpecialMesh")
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Part91 = Instance.new("Part")
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SpecialMesh92 = Instance.new("SpecialMesh")
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Part93 = Instance.new("Part")
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SpecialMesh94 = Instance.new("SpecialMesh")
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Part95 = Instance.new("Part")
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SpecialMesh96 = Instance.new("SpecialMesh")
115
Part97 = Instance.new("Part")
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CylinderMesh98 = Instance.new("CylinderMesh")
117
Part99 = Instance.new("Part")
118
SpecialMesh100 = Instance.new("SpecialMesh")
119
Part101 = Instance.new("Part")
120
CylinderMesh102 = Instance.new("CylinderMesh")
121
Part103 = Instance.new("Part")
122
CylinderMesh104 = Instance.new("CylinderMesh")
123
Part105 = Instance.new("Part")
124
CylinderMesh106 = Instance.new("CylinderMesh")
125
Part107 = Instance.new("Part")
126
CylinderMesh108 = Instance.new("CylinderMesh")
127
Part109 = Instance.new("Part")
128
CylinderMesh110 = Instance.new("CylinderMesh")
129
Part111 = Instance.new("Part")
130
BlockMesh112 = Instance.new("BlockMesh")
131
Part113 = Instance.new("Part")
132
SpecialMesh114 = Instance.new("SpecialMesh")
133
Part115 = Instance.new("Part")
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SpecialMesh116 = Instance.new("SpecialMesh")
135
Part117 = Instance.new("Part")
136
SpecialMesh118 = Instance.new("SpecialMesh")
137
Part119 = Instance.new("Part")
138
CylinderMesh120 = Instance.new("CylinderMesh")
139
Part121 = Instance.new("Part")
140
SpecialMesh122 = Instance.new("SpecialMesh")
141
Part123 = Instance.new("Part")
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SpecialMesh124 = Instance.new("SpecialMesh")
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Part125 = Instance.new("Part")
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SpecialMesh126 = Instance.new("SpecialMesh")
145
Part127 = Instance.new("Part")
146
BlockMesh128 = Instance.new("BlockMesh")
147
Part129 = Instance.new("Part")
148
BlockMesh130 = Instance.new("BlockMesh")
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Part131 = Instance.new("Part")
150
SpecialMesh132 = Instance.new("SpecialMesh")
151
Part133 = Instance.new("Part")
152
SpecialMesh134 = Instance.new("SpecialMesh")
153
Part135 = Instance.new("Part")
154
BlockMesh136 = Instance.new("BlockMesh")
155
Part137 = Instance.new("Part")
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SpecialMesh138 = Instance.new("SpecialMesh")
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Part139 = Instance.new("Part")
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BlockMesh140 = Instance.new("BlockMesh")
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Part141 = Instance.new("Part")
160
SpecialMesh142 = Instance.new("SpecialMesh")
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Part143 = Instance.new("Part")
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BlockMesh144 = Instance.new("BlockMesh")
163
Part145 = Instance.new("Part")
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SpecialMesh146 = Instance.new("SpecialMesh")
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Part147 = Instance.new("Part")
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BlockMesh148 = Instance.new("BlockMesh")
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Part149 = Instance.new("Part")
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SpecialMesh150 = Instance.new("SpecialMesh")
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Part151 = Instance.new("Part")
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SpecialMesh152 = Instance.new("SpecialMesh")
171
Part153 = Instance.new("Part")
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BlockMesh154 = Instance.new("BlockMesh")
173
Part155 = Instance.new("Part")
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SpecialMesh156 = Instance.new("SpecialMesh")
175
Part157 = Instance.new("Part")
176
SpecialMesh158 = Instance.new("SpecialMesh")
177
Part159 = Instance.new("Part")
178
BlockMesh160 = Instance.new("BlockMesh")
179
Part161 = Instance.new("Part")
180
SpecialMesh162 = Instance.new("SpecialMesh")
181
Part163 = Instance.new("Part")
182
SpecialMesh164 = Instance.new("SpecialMesh")
183
Part165 = Instance.new("Part")
184
BlockMesh166 = Instance.new("BlockMesh")
185
Part167 = Instance.new("Part")
186
SpecialMesh168 = Instance.new("SpecialMesh")
187
Part169 = Instance.new("Part")
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SpecialMesh170 = Instance.new("SpecialMesh")
189
Part171 = Instance.new("Part")
190
BlockMesh172 = Instance.new("BlockMesh")
191
Part173 = Instance.new("Part")
192
SpecialMesh174 = Instance.new("SpecialMesh")
193
Model175 = Instance.new("Model")
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Part176 = Instance.new("Part")
195
SpecialMesh177 = Instance.new("SpecialMesh")
196
Part178 = Instance.new("Part")
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SpecialMesh179 = Instance.new("SpecialMesh")
198
Model180 = Instance.new("Model")
199
Part181 = Instance.new("Part")
200
SpecialMesh182 = Instance.new("SpecialMesh")
201
Part183 = Instance.new("Part")
202
SpecialMesh184 = Instance.new("SpecialMesh")
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Model185 = Instance.new("Model")
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Part186 = Instance.new("Part")
205
SpecialMesh187 = Instance.new("SpecialMesh")
206
Part188 = Instance.new("Part")
207
SpecialMesh189 = Instance.new("SpecialMesh")
208
Part190 = Instance.new("Part")
209
SpecialMesh191 = Instance.new("SpecialMesh")
210
Part192 = Instance.new("Part")
211
BlockMesh193 = Instance.new("BlockMesh")
212
Part194 = Instance.new("Part")
213
BlockMesh195 = Instance.new("BlockMesh")
214
Part196 = Instance.new("Part")
215
BlockMesh197 = Instance.new("BlockMesh")
216
Part198 = Instance.new("Part")
217
SpecialMesh199 = Instance.new("SpecialMesh")
218
Part200 = Instance.new("Part")
219
SpecialMesh201 = Instance.new("SpecialMesh")
220
Part202 = Instance.new("Part")
221
BlockMesh203 = Instance.new("BlockMesh")
222
Part204 = Instance.new("Part")
223
SpecialMesh205 = Instance.new("SpecialMesh")
224
Part206 = Instance.new("Part")
225
SpecialMesh207 = Instance.new("SpecialMesh")
226
Part208 = Instance.new("Part")
227
SpecialMesh209 = Instance.new("SpecialMesh")
228
Part210 = Instance.new("Part")
229
SpecialMesh211 = Instance.new("SpecialMesh")
230
Part212 = Instance.new("Part")
231
SpecialMesh213 = Instance.new("SpecialMesh")
232
WedgePart214 = Instance.new("WedgePart")
233
SpecialMesh215 = Instance.new("SpecialMesh")
234
Part216 = Instance.new("Part")
235
SpecialMesh217 = Instance.new("SpecialMesh")
236
Part218 = Instance.new("Part")
237
SpecialMesh219 = Instance.new("SpecialMesh")
238
Part220 = Instance.new("Part")
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SpecialMesh221 = Instance.new("SpecialMesh")
240
Part222 = Instance.new("Part")
241
SpecialMesh223 = Instance.new("SpecialMesh")
242
Part224 = Instance.new("Part")
243
SpecialMesh225 = Instance.new("SpecialMesh")
244
Part226 = Instance.new("Part")
245
SpecialMesh227 = Instance.new("SpecialMesh")
246
Part228 = Instance.new("Part")
247
SpecialMesh229 = Instance.new("SpecialMesh")
248
Part230 = Instance.new("Part")
249
SpecialMesh231 = Instance.new("SpecialMesh")
250
Part232 = Instance.new("Part")
251
SpecialMesh233 = Instance.new("SpecialMesh")
252
Part234 = Instance.new("Part")
253
SpecialMesh235 = Instance.new("SpecialMesh")
254
Part236 = Instance.new("Part")
255
SpecialMesh237 = Instance.new("SpecialMesh")
256
Part238 = Instance.new("Part")
257
SpecialMesh239 = Instance.new("SpecialMesh")
258
Part240 = Instance.new("Part")
259
SpecialMesh241 = Instance.new("SpecialMesh")
260
Part242 = Instance.new("Part")
261
SpecialMesh243 = Instance.new("SpecialMesh")
262
Part244 = Instance.new("Part")
263
SpecialMesh245 = Instance.new("SpecialMesh")
264
Part246 = Instance.new("Part")
265
SpecialMesh247 = Instance.new("SpecialMesh")
266
Part248 = Instance.new("Part")
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SpecialMesh249 = Instance.new("SpecialMesh")
268
Part250 = Instance.new("Part")
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SpecialMesh251 = Instance.new("SpecialMesh")
270
Part252 = Instance.new("Part")
271
SpecialMesh253 = Instance.new("SpecialMesh")
272
Part254 = Instance.new("Part")
273
BlockMesh255 = Instance.new("BlockMesh")
274
Part256 = Instance.new("Part")
275
Part257 = Instance.new("Part")
276
SpecialMesh258 = Instance.new("SpecialMesh")
277
Part259 = Instance.new("Part")
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SpecialMesh260 = Instance.new("SpecialMesh")
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Part261 = Instance.new("Part")
280
BlockMesh262 = Instance.new("BlockMesh")
281
Part263 = Instance.new("Part")
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SpecialMesh264 = Instance.new("SpecialMesh")
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Part265 = Instance.new("Part")
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SpecialMesh266 = Instance.new("SpecialMesh")
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Part267 = Instance.new("Part")
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SpecialMesh268 = Instance.new("SpecialMesh")
287
Part269 = Instance.new("Part")
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BlockMesh270 = Instance.new("BlockMesh")
289
Part271 = Instance.new("Part")
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SpecialMesh272 = Instance.new("SpecialMesh")
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Part273 = Instance.new("Part")
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SpecialMesh274 = Instance.new("SpecialMesh")
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Part275 = Instance.new("Part")
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BlockMesh276 = Instance.new("BlockMesh")
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Part277 = Instance.new("Part")
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SpecialMesh278 = Instance.new("SpecialMesh")
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Part279 = Instance.new("Part")
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SpecialMesh280 = Instance.new("SpecialMesh")
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Part281 = Instance.new("Part")
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SpecialMesh282 = Instance.new("SpecialMesh")
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Part283 = Instance.new("Part")
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SpecialMesh284 = Instance.new("SpecialMesh")
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Part285 = Instance.new("Part")
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BlockMesh286 = Instance.new("BlockMesh")
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Part287 = Instance.new("Part")
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SpecialMesh288 = Instance.new("SpecialMesh")
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Part289 = Instance.new("Part")
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BlockMesh290 = Instance.new("BlockMesh")
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Part291 = Instance.new("Part")
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SpecialMesh292 = Instance.new("SpecialMesh")
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Part293 = Instance.new("Part")
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SpecialMesh294 = Instance.new("SpecialMesh")
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Part295 = Instance.new("Part")
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SpecialMesh296 = Instance.new("SpecialMesh")
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Part297 = Instance.new("Part")
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BlockMesh298 = Instance.new("BlockMesh")
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Part299 = Instance.new("Part")
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SpecialMesh300 = Instance.new("SpecialMesh")
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Part301 = Instance.new("Part")
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BlockMesh302 = Instance.new("BlockMesh")
321
Part303 = Instance.new("Part")
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SpecialMesh304 = Instance.new("SpecialMesh")
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Part305 = Instance.new("Part")
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BlockMesh306 = Instance.new("BlockMesh")
325
Part307 = Instance.new("Part")
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SpecialMesh308 = Instance.new("SpecialMesh")
327
Part309 = Instance.new("Part")
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BlockMesh310 = Instance.new("BlockMesh")
329
Part311 = Instance.new("Part")
330
SpecialMesh312 = Instance.new("SpecialMesh")
331
Part313 = Instance.new("Part")
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SpecialMesh314 = Instance.new("SpecialMesh")
333
Part315 = Instance.new("Part")
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BlockMesh316 = Instance.new("BlockMesh")
335
Part317 = Instance.new("Part")
336
SpecialMesh318 = Instance.new("SpecialMesh")
337
Model319 = Instance.new("Model")
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Part320 = Instance.new("Part")
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BlockMesh321 = Instance.new("BlockMesh")
340
Part322 = Instance.new("Part")
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BlockMesh323 = Instance.new("BlockMesh")
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Model324 = Instance.new("Model")
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Part325 = Instance.new("Part")
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BlockMesh326 = Instance.new("BlockMesh")
345
Part327 = Instance.new("Part")
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BlockMesh328 = Instance.new("BlockMesh")
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Model329 = Instance.new("Model")
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Part330 = Instance.new("Part")
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BlockMesh331 = Instance.new("BlockMesh")
350
Part332 = Instance.new("Part")
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BlockMesh333 = Instance.new("BlockMesh")
352
Part334 = Instance.new("Part")
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BlockMesh335 = Instance.new("BlockMesh")
354
Part336 = Instance.new("Part")
355
CylinderMesh337 = Instance.new("CylinderMesh")
356
Part338 = Instance.new("Part")
357
BlockMesh339 = Instance.new("BlockMesh")
358
Part340 = Instance.new("Part")
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BlockMesh341 = Instance.new("BlockMesh")
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Part342 = Instance.new("Part")
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BlockMesh343 = Instance.new("BlockMesh")
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Part344 = Instance.new("Part")
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BlockMesh345 = Instance.new("BlockMesh")
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Part346 = Instance.new("Part")
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BlockMesh347 = Instance.new("BlockMesh")
366
Part348 = Instance.new("Part")
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BlockMesh349 = Instance.new("BlockMesh")
368
Part350 = Instance.new("Part")
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BlockMesh351 = Instance.new("BlockMesh")
370
Part352 = Instance.new("Part")
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BlockMesh353 = Instance.new("BlockMesh")
372
Part354 = Instance.new("Part")
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BlockMesh355 = Instance.new("BlockMesh")
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Part356 = Instance.new("Part")
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BlockMesh357 = Instance.new("BlockMesh")
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Part358 = Instance.new("Part")
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SpecialMesh359 = Instance.new("SpecialMesh")
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Part360 = Instance.new("Part")
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SpecialMesh361 = Instance.new("SpecialMesh")
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Part362 = Instance.new("Part")
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SpecialMesh363 = Instance.new("SpecialMesh")
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Part364 = Instance.new("Part")
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SpecialMesh365 = Instance.new("SpecialMesh")
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Part366 = Instance.new("Part")
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SpecialMesh367 = Instance.new("SpecialMesh")
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Part368 = Instance.new("Part")
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SpecialMesh369 = Instance.new("SpecialMesh")
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Part370 = Instance.new("Part")
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SpecialMesh371 = Instance.new("SpecialMesh")
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Part372 = Instance.new("Part")
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SpecialMesh373 = Instance.new("SpecialMesh")
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Part374 = Instance.new("Part")
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SpecialMesh375 = Instance.new("SpecialMesh")
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Part376 = Instance.new("Part")
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BlockMesh377 = Instance.new("BlockMesh")
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Part378 = Instance.new("Part")
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SpecialMesh379 = Instance.new("SpecialMesh")
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Part380 = Instance.new("Part")
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SpecialMesh381 = Instance.new("SpecialMesh")
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Part382 = Instance.new("Part")
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SpecialMesh383 = Instance.new("SpecialMesh")
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Part384 = Instance.new("Part")
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SpecialMesh385 = Instance.new("SpecialMesh")
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Part386 = Instance.new("Part")
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BlockMesh387 = Instance.new("BlockMesh")
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Part388 = Instance.new("Part")
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SpecialMesh389 = Instance.new("SpecialMesh")
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Part390 = Instance.new("Part")
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SpecialMesh391 = Instance.new("SpecialMesh")
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Part392 = Instance.new("Part")
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SpecialMesh393 = Instance.new("SpecialMesh")
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Part394 = Instance.new("Part")
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SpecialMesh395 = Instance.new("SpecialMesh")
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Part396 = Instance.new("Part")
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SpecialMesh397 = Instance.new("SpecialMesh")
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Part398 = Instance.new("Part")
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SpecialMesh399 = Instance.new("SpecialMesh")
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Part400 = Instance.new("Part")
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SpecialMesh401 = Instance.new("SpecialMesh")
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Part402 = Instance.new("Part")
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SpecialMesh403 = Instance.new("SpecialMesh")
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Part404 = Instance.new("Part")
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SpecialMesh405 = Instance.new("SpecialMesh")
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Part406 = Instance.new("Part")
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SpecialMesh407 = Instance.new("SpecialMesh")
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Part408 = Instance.new("Part")
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SpecialMesh409 = Instance.new("SpecialMesh")
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Part410 = Instance.new("Part")
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SpecialMesh411 = Instance.new("SpecialMesh")
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Part412 = Instance.new("Part")
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SpecialMesh413 = Instance.new("SpecialMesh")
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Part414 = Instance.new("Part")
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SpecialMesh415 = Instance.new("SpecialMesh")
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Part416 = Instance.new("Part")
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SpecialMesh417 = Instance.new("SpecialMesh")
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Part418 = Instance.new("Part")
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Folder419 = Instance.new("Folder")
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ObjectValue420 = Instance.new("ObjectValue")
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ObjectValue421 = Instance.new("ObjectValue")
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ObjectValue422 = Instance.new("ObjectValue")
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ObjectValue423 = Instance.new("ObjectValue")
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ObjectValue424 = Instance.new("ObjectValue")
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ObjectValue425 = Instance.new("ObjectValue")
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ObjectValue426 = Instance.new("ObjectValue")
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ObjectValue427 = Instance.new("ObjectValue")
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ObjectValue428 = Instance.new("ObjectValue")
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ObjectValue429 = Instance.new("ObjectValue")
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ObjectValue430 = Instance.new("ObjectValue")
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ObjectValue431 = Instance.new("ObjectValue")
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ObjectValue432 = Instance.new("ObjectValue")
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ObjectValue433 = Instance.new("ObjectValue")
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ObjectValue434 = Instance.new("ObjectValue")
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Script435 = Instance.new("Script")
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ScreenGui436 = Instance.new("ScreenGui")
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Frame437 = Instance.new("Frame")
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TextLabel438 = Instance.new("TextLabel")
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ScrollingFrame439 = Instance.new("ScrollingFrame")
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TextLabel440 = Instance.new("TextLabel")
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TextLabel441 = Instance.new("TextLabel")
460
TextLabel442 = Instance.new("TextLabel")
461
TextLabel443 = Instance.new("TextLabel")
462
TextLabel444 = Instance.new("TextLabel")
463
TextLabel445 = Instance.new("TextLabel")
464
TextLabel446 = Instance.new("TextLabel")
465
TextLabel447 = Instance.new("TextLabel")
466
TextLabel448 = Instance.new("TextLabel")
467
TextLabel449 = Instance.new("TextLabel")
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TextLabel450 = Instance.new("TextLabel")
469
TextLabel451 = Instance.new("TextLabel")
470
TextLabel452 = Instance.new("TextLabel")
471
TextLabel453 = Instance.new("TextLabel")
472
TextLabel454 = Instance.new("TextLabel")
473
TextLabel455 = Instance.new("TextLabel")
474
TextLabel456 = Instance.new("TextLabel")
475
TextButton457 = Instance.new("TextButton")
476
Frame458 = Instance.new("Frame")
477
Frame459 = Instance.new("Frame")
478
TextLabel460 = Instance.new("TextLabel")
479
Frame461 = Instance.new("Frame")
480
Frame462 = Instance.new("Frame")
481
Frame463 = Instance.new("Frame")
482
Frame464 = Instance.new("Frame")
483
Frame465 = Instance.new("Frame")
484
TextBox466 = Instance.new("TextBox")
485
TextLabel467 = Instance.new("TextLabel")
486
TextButton468 = Instance.new("TextButton")
487
Frame469 = Instance.new("Frame")
488
TextBox470 = Instance.new("TextBox")
489
TextLabel471 = Instance.new("TextLabel")
490
Frame472 = Instance.new("Frame")
491
TextBox473 = Instance.new("TextBox")
492
TextLabel474 = Instance.new("TextLabel")
493
Frame475 = Instance.new("Frame")
494
TextBox476 = Instance.new("TextBox")
495
TextLabel477 = Instance.new("TextLabel")
496
Frame478 = Instance.new("Frame")
497
TextBox479 = Instance.new("TextBox")
498
TextLabel480 = Instance.new("TextLabel")
499
Frame481 = Instance.new("Frame")
500
TextBox482 = Instance.new("TextBox")
501
TextLabel483 = Instance.new("TextLabel")
502
Frame484 = Instance.new("Frame")
503
Frame485 = Instance.new("Frame")
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TextLabel486 = Instance.new("TextLabel")
505
TextLabel487 = Instance.new("TextLabel")
506
TextLabel488 = Instance.new("TextLabel")
507
Frame489 = Instance.new("Frame")
508
TextLabel490 = Instance.new("TextLabel")
509
TextLabel491 = Instance.new("TextLabel")
510
Frame492 = Instance.new("Frame")
511
Frame493 = Instance.new("Frame")
512
LocalScript0.Name = "Kunomai"
513
LocalScript0.Parent = mas
514
table.insert(cors,sandbox(LocalScript0,function()
515
--[[Script by shadowbudderpony.
516
	You've already taken Chaos away from me, making me want to remake it under a new name.
517
	Are you really going to take this too? If so, Jump off a building into a helicopters propellers rotating at a very high speed.
518
    ----
519
    Decompiled by Foldzz.
520
    Unfortunately for you, i am going to take this too. No hard feelings, this is just what happens when you give your
521
    hard work to fake people. They end up spreading it :).
522
]]
523
local ArtificialHB = Instance.new("BindableEvent", script)
524
ArtificialHB.Name = "Heartbeat"
525
script:WaitForChild("Heartbeat")
526
527
script.Name = "Kunomai" -- Yes, I am indeed calling it Kunomai now. Screw you for trying to say otherwise!1!!!1
528
--Kunomai, the combination of the Japanese words "Kuno" and "Unmei". Kuno meaning "Anguish" and Unmei meaning "Fate".
529
local Player = game:GetService("Players").LocalPlayer
530
repeat wait() until Player
531
local Character = Player.Character
532
repeat wait() until Character
533
534
local Mouse = Player:GetMouse()
535
local LeftArm = Character:WaitForChild("Left Arm")
536
local RightArm = Character:WaitForChild("Right Arm")
537
local LeftLeg = Character:WaitForChild("Left Leg")
538
local RightLeg = Character:WaitForChild("Right Leg")
539
local Head = Character:WaitForChild("Head")
540
local Torso = Character:WaitForChild("Torso")
541
local RootPart = Character:WaitForChild("HumanoidRootPart")
542
local Humanoid = Character:WaitForChild("Humanoid")
543
local LeftShoulder = Torso:WaitForChild("Left Shoulder")
544
local RightShoulder = Torso:WaitForChild("Right Shoulder")
545
local LeftHip = Torso:WaitForChild("Left Hip")
546
local RightHip = Torso:WaitForChild("Right Hip")
547
local Neck = Torso:WaitForChild("Neck")
548
local RootJoint = RootPart:WaitForChild("RootJoint")
549
local Camera = workspace.CurrentCamera
550
local ControlScript = Player.PlayerScripts:WaitForChild("ControlScript")
551
local Animate = Character:WaitForChild("Animate")
552
553
local FLeftShoulder, FRightShoulder = Instance.new("Weld", Torso), Instance.new("Weld", Torso)
554
FLeftShoulder.Name = "LS" FRightShoulder.Name = "RS"
555
local FLeftHip, FRightHip = Instance.new("Weld", Torso), Instance.new("Weld", Torso)
556
FLeftHip.Name = "LH" FRightHip.Name = "RH"
557
local FRootJoint = Instance.new("Weld", RootPart)
558
FRootJoint.Name = "RJ"
559
560
local F1, F2, F3 = Instance.new("Folder", Character), Instance.new("Folder"), Instance.new("Folder")
561
F1.Name = "Parts Folder" F2.Parent = F1 F2.Name = "Effects" F3.Parent = F1 F3.Name = "Extra Parts"
562
563
local Drag_To_Part = Instance.new("Part", F3)
564
Drag_To_Part.Transparency = 1
565
Drag_To_Part.Name = "Drag-to-part"
566
Drag_To_Part.Size = Vector3.new(.2,.2,.2)
567
Drag_To_Part.Anchored = false
568
Drag_To_Part.CanCollide = false
569
Drag_To_Part.Locked = true
570
local DTPWeld = Instance.new("Weld", Drag_To_Part)
571
DTPWeld.Part0 = RootPart
572
DTPWeld.Part1 = Drag_To_Part
573
574
local retr = Instance.new("DoubleConstrainedValue")
575
retr.MaxValue = 100
576
retr.MinValue = 0
577
retr.Value = 0
578
579
local WepWeld = nil
580
local WepWeld2 = nil
581
582
local WepWeld3 = nil
583
local SheWeld = nil
584
585
local NLSC0 = LeftShoulder.C0
586
local NLSC1 = LeftShoulder.C1
587
local NRSC0 = RightShoulder.C0
588
local NRSC1 = RightShoulder.C1
589
local NLHC0 = LeftHip.C0
590
local NLHC1 = LeftHip.C1
591
local NRHC0 = RightHip.C0
592
local NRHC1 = RightHip.C1
593
local NNC0 = Neck.C0
594
local NNC1 = Neck.C1
595
local NRJC0 = RootJoint.C0
596
local NRJC1 = RootJoint.C1
597
598
local Handle, Hit_Box, Hit_Box2 = nil, nil, nil
599
--local TEHandle, TESHandle, TEHit_Box, CEP = nil, nil, nil, nil
600
601
local chatServ = game:GetService("Chat")
602
local runServ = game:GetService("RunService")
603
local debServ = game:GetService("Debris")
604
605
local CurrentSpeed = {16, 0}
606
local Current_Anim = "Idle"
607
local Attack_Num = 1
608
local Damage_Buff = 0
609
local Max_Health = 150
610
local Last_Health = Max_Health
611
local DragTable = {}
612
local InputCommand = ""
613
local InputFrameTable = {}
614
local EnemiesHit = {}
615
local MCD = {Retrive = {16, 16}, 
616
			 CondemningFlames = {13, 13}
617
			}
618
local HitCount = {false, 0, 0, {5, 5}}
619
local c1 = nil
620
local c2 = nil
621
local Target = nil
622
local ViewDirection = 0
623
local Mode = 1
624
local Form = 0
625
local viewMode = 0
626
local sine = 0
627
local change = 1
628
local Debounces =  {Equipped = false,
629
					Equipping = false,
630
					Attacking = false,
631
					Locked_On = false,
632
					Can_Double_Jump = false,
633
					AnimOverride = false,
634
					Guarding = false,
635
					Crouching = false,
636
					JumpAnim = false,
637
					DoubleJumpAnim = false,
638
					KeyStrokeEnabled = false,
639
					Successful_KeyStroke = false,
640
					KeyStroke_CoolDown = false,
641
					UIAction = false,
642
					ZeroGravity = false,
643
					DoubleJumping = false,
644
					Guarding = false,
645
					DisableJump = false,
646
					CanGuard = true,
647
					ProtectionEnabled = false
648
					}
649
local MorphInfo = {false, true}
650
local HitSounds = { 
651
					Sharp = {
652
							Small = 153092296, 
653
							MedL = 153092292, 
654
							MedH = 153092285, 
655
							Large = 153092274
656
							},
657
					Blunt = {
658
							Small = 153092249,
659
							Med = 153092238,
660
							LargeF = 153092227,
661
							LargeA = 153092217,
662
							Large = 153092213
663
							},
664
					Body = {
665
							Blood = 206082273
666
							}
667
					}
668
local Overpower = 1
669
670
if game.CreatorId ~= 43981323 then
671
	Overpower = 100
672
	Debounces.ProtectionEnabled = true
673
end
674
675
local GH = 100
676
local GuardH = Instance.new("DoubleConstrainedValue")
677
GuardH.MaxValue = GH*10
678
GuardH.MinValue = 0
679
GuardH.Value = GH*10
680
681
local rad = math.rad
682
local huge = math.huge
683
local rand = math.random
684
local cos = math.cos
685
local Vec = Vector3.new
686
local Cf = CFrame.new
687
local Euler = CFrame.fromEulerAnglesXYZ
688
local BC = BrickColor.new
689
local Col3 = Color3.new
690
local Inst = Instance.new
691
local Ud2 = UDim2.new
692
local FONT = "SourceSansLight"
693
local DecName = "BMMB"..Player.Name.."|"..rand(1, 10000)..""
694
695
local GodMode = true
696
function godopthing()
697
	while true do
698
		swait()
699
		if GodMode and RootJoint.Parent ~= nil then
700
			Humanoid.MaxHealth = huge
701
			Humanoid.Health = huge
702
			Humanoid.MaxHealth = huge
703
			Humanoid.Health = huge
704
		end
705
	end
706
end
707
Humanoid.WalkSpeed = 100
708
Humanoid.JumpPower = 80
709
710
local Colour1, Colour2, Colour3, Colour4, HColour = BC("Deep orange"), BC("Institutional white"), BC("Gold"), BC("Really black"), BC("Gold")
711-
local Colour1, Colour2, Colour3, Colour4, HColour = BC("Really red"), BC("Really black"), BC("Fawn brown"), BC("Smoky grey"), BC("Fossil")
711+
712
local KU = script:WaitForChild("KunomaiUI")
713
local Kunomai_UI = KU:Clone()
714
debServ:AddItem(KU, 0)
715
Kunomai_UI.Parent = Player.PlayerGui
716
717
local ColMain = Kunomai_UI:WaitForChild("MenuUI")
718
local col1, col2, col3, col4, hCol = ColMain:WaitForChild("Col1"), ColMain:WaitForChild("Col2"), ColMain:WaitForChild("Col3"), ColMain:WaitForChild("Col4"), ColMain:WaitForChild("HCol")
719
local Done = ColMain:WaitForChild("Done")
720
local goob = Kunomai_UI:WaitForChild("goober")
721
local db = Kunomai_UI:WaitForChild("DB")
722
local HC = Kunomai_UI:WaitForChild("HC")
723
724
local KP = Kunomai_UI:WaitForChild("KeysPressed")
725
local KPTemplate = KP:WaitForChild("Template")
726
727
local Moves = Kunomai_UI:WaitForChild("Moves")
728
local Title = Moves:WaitForChild("Title")
729
local OM = Kunomai_UI:WaitForChild("OpenM")
730
731
local hpbb = Kunomai_UI:WaitForChild("HPBB")
732
local hpb = hpbb:WaitForChild("Bar")
733
local hpdb = hpbb:WaitForChild("DBar")
734
735
local bbb = Kunomai_UI:WaitForChild("BBB")
736
local bba = bbb:WaitForChild("Bar")
737
738
local RM = Kunomai_UI:WaitForChild("RM")
739
local RMB = RM:WaitForChild("Bar")
740
local RML = RM:WaitForChild("Label")
741
local RMT = RM:WaitForChild("Tag")
742
743
local HCB = HC:WaitForChild("B")
744
local HCBB = HCB:WaitForChild("Bar")
745
local HCH = HC:WaitForChild("Hits")
746
local HCTD = HC:WaitForChild("TDmg")
747
748
-------------------------------------------------------------------------------------------------------------------------------------------------------
749
local Twep = script:WaitForChild("Tekitodos")
750
--Tekitodos, a combination of the two words "Teki" and "Todos". Teki being japanese for "Adversary" and Todos being portuguese for "All". Naming meaning "Adversary of all."
751
local Tekitodos = Twep:Clone()
752
debServ:AddItem(Twep, 0)
753
754
local ObjVals
755
756
function CreateWeapon()
757
	Tekitodos.Parent = F2
758
	if Tekitodos:FindFirstChild("Welder") ~= nil then
759
		local welder = Tekitodos:WaitForChild("Welder")
760
		welder.Disabled = false
761
		repeat wait() until welder.Parent == nil
762
	end
763
	for _, p in pairs(Tekitodos:GetChildren()) do
764
		if p:IsA("BasePart") then
765
			if p.Name == "C1" then
766
				p.BrickColor = BC(Colour1)
767
			elseif p.Name == "C2" then
768
				p.BrickColor = BC(Colour2)
769
			elseif p.Name == "C3" then
770
				p.BrickColor = BC(Colour3)
771
			elseif p.Name == "C4" then
772
				p.BrickColor = BC(Colour4)
773
			end
774
		end
775
	end
776
777
	local OV = Tekitodos:WaitForChild("ObjectValues")
778
	Handle = OV:WaitForChild("Handle").Value
779
	Hit_Box = OV:WaitForChild("Hitbox1").Value
780
	Hit_Box2 = OV:WaitForChild("Hitbox2").Value
781
	ObjVals = {
782
		Awakened = false,
783
		M1 = OV:WaitForChild("M1").Value, 
784
		M2 = OV:WaitForChild("M2").Value, 
785
		Eye1 = {
786
			Eye = OV:WaitForChild("EY1").Value,
787
			Mesh = OV:WaitForChild("EY1"):WaitForChild("Mesh").Value,
788
			Weld = OV:WaitForChild("EY1"):WaitForChild("Weld").Value,
789
			EyeBall = OV:WaitForChild("EB1").Value,
790
			EBMesh = OV:WaitForChild("EB1"):WaitForChild("Mesh").Value,
791
			},
792
		Eye2 = {
793
			Eye = OV:WaitForChild("EY2").Value, 
794
			Mesh = OV:WaitForChild("EY2"):WaitForChild("Mesh").Value,
795
			Weld = OV:WaitForChild("EY2"):WaitForChild("Weld").Value,
796
			EyeBall = OV:WaitForChild("EB2").Value,
797
			EBMesh = OV:WaitForChild("EB2"):WaitForChild("Mesh").Value
798
			}
799
		}
800
	debServ:AddItem(OV, 0)
801
	Handle.Anchored = true
802
end
803
804
local d = false
805
Done.MouseButton1Click:connect(function()
806
	if not d then
807
		d = true
808
		Colour1 = col1:WaitForChild("Colour").Text
809
		Colour2 = col2:WaitForChild("Colour").Text
810
		Colour3 = col3:WaitForChild("Colour").Text
811
		Colour4 = col4:WaitForChild("Colour").Text
812
		HColour = hCol:WaitForChild("Colour").Text
813
		RMB.BackgroundColor3 = BC(Colour1).Color
814
		RMT.TextColor3 = BC(Colour1).Color
815
		debServ:AddItem(ColMain, 0)
816
		OM.Visible = true
817
		goob.Visible = false
818
		CreateWeapon()
819
		GodMode = false
820
		Handle.Anchored = false
821
		WepWeld = Inst("Motor", Handle)
822
		WepWeld.Name = "Handle Joint"
823
		WepWeld.Part0 = Torso
824
		WepWeld.Part1 = Handle
825
		WepWeld.C0 = Cf(1.5,-1,.6) * Euler(rad(-90),rad(0),rad(90))
826
		Humanoid.MaxHealth = Max_Health
827
		wait(.1)
828
		Humanoid.Health = Max_Health
829
	end
830
end)
831
832
--Remember, keystrokes are keypad notations. (3D: x is weak, e is medium, c is strong, and q is drive.)
833
function Create_Moves_In_List()
834
	local ah = .014
835
	local am = .014
836
	local move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "[ - Enable/Disable Protection" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am 
837
	move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "] - Enable/Disable Overpowered Moves (In Forms)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
838
	move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "P - Enable/Disable Keystrokes" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
839
	move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Equipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
840
	move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "Z - Blossoming Doom (Costs 15 Retribution | Delayable)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
841
	move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "X - Retrive (Costs 10 Retribution)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
842
	move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "|> ASDASDSDQ - Tare (During Retrive | Costs 55 Retribution)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
843
	move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "V - Devour (Costs 60 Retribution | Delayable)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
844
	move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Unequipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
845
846
	move = Title:Clone() move.Parent = Moves move.Name = "Spacer" move.Text = "----------------------------------------------------------" move.Position = Ud2(0, 0, ah, 0) ah = ah+am	
847
	move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "3D KeyStrokes" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
848
	move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Equipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
849
	move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "SDASDQ - Condemning Flames (Costs 35 Retribution)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
850
	move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Unequipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
851
	
852
	move = Title:Clone() move.Parent = Moves move.Name = "Spacer" move.Text = "----------------------------------------------------------" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
853
	move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "2D KeyStrokes" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
854
end
855
Create_Moves_In_List()
856
857
local mopen = false
858
OM.MouseButton1Click:connect(function()
859
	if not Debounces.UIAction and not mopen then
860
		Debounces.UIAction = true
861
		OM.Text = "Hide Move List"
862
		mopen = true
863
		Moves:TweenPosition(Ud2(.75, 0, .49, 0),_, "Bounce", .6, true)
864
		OM:TweenPosition(Ud2(.6, 0, .92, 0),_, "Bounce", .6, true)
865
		wait(.3)
866
		Debounces.UIAction = false
867
	elseif not Debounces.UIAction and mopen then
868
		Debounces.UIAction = true
869
		OM.Text = "View Move List"
870
		mopen = false
871
		Moves:TweenPosition(Ud2(1, 0, .49, 0),_, "Bounce", .6, true)
872
		OM:TweenPosition(Ud2(.85, 0, .92, 0),_, "Bounce", .6, true)
873
		wait(.3)
874
		Debounces.UIAction = false
875
	end
876
end)
877
878
function CreatePart(className, parent, Brickcolor, Material, Transparency, Reflectance, Name, Size, Position, Rotation, MeshClass, MeshScale, MeshId, MeshType)
879
	local Part = Instance.new(className, parent)
880
	Part.BrickColor = BrickColor.new(Brickcolor)
881
	Part.Transparency = Transparency
882
	Part.Reflectance = Reflectance
883
	Part.Material = Material
884
	Part.Name = Name
885
	Part.Anchored = true
886
	Part.CanCollide = false
887
	Part.Locked = true
888
	Part.Size = Size
889
	Part.Position = Position
890
	Part.Rotation = Rotation
891
	Part.TopSurface = "SmoothNoOutlines"
892
	Part.BottomSurface = "SmoothNoOutlines"
893
	Part.FrontSurface = "SmoothNoOutlines"
894
	Part.BackSurface = "SmoothNoOutlines"
895
	Part.RightSurface = "SmoothNoOutlines"
896
	Part.LeftSurface = "SmoothNoOutlines"
897
	local Mesh = Instance.new(MeshClass, Part)
898
	Mesh.Scale = MeshScale
899
	if MeshClass == "SpecialMesh" then
900
		Mesh.MeshId = MeshId
901
		Mesh.MeshType = MeshType
902
	end
903
	return Part, Mesh
904
end
905
906
local Holder = CreatePart("Part", F3, "Bright blue", "SmoothPlastic", 1, 0, "GripPart", Vec(0.6, .2, 0.6), Vec(.7, 1, -272.2), Vec(0, 90, 0), "BlockMesh", Vec(1, 1, 1), _, _)
907
Holder.Anchored = false
908
local HWeld = Inst("Motor6D", RightArm)
909
HWeld.Name = "Grip Joint"
910
HWeld.Part0 = RightArm
911
HWeld.Part1 = Holder
912
HWeld.C0 = Cf(0, -1, 0)
913
914
local Holder2 = CreatePart("Part", F3, "Bright red", "SmoothPlastic", 1, 0, "GripPart", Vec(0.6, .2, 0.6), Vec(.7, 1, -272.2), Vec(0, 90, 0), "BlockMesh", Vec(1, 1, 1), _, _)
915
Holder2.Anchored = false
916
local HWeld2 = Inst("Motor6D", LeftArm)
917
HWeld2.Name = "Grip Joint"
918
HWeld2.Part0 = LeftArm
919
HWeld2.Part1 = Holder2
920
HWeld2.C0 = Cf(0, -1, 0)
921
922
local FrameRate = 1 / 30
923
local TimeFrame = 0
924
local allowframeloss = false
925
local tossremainder = false
926
local lastframe = tick()
927
ArtificialHB:Fire()
928
929
runServ.Heartbeat:connect(function(s, p)
930
	TimeFrame = TimeFrame + s
931
	if TimeFrame >= FrameRate then
932
		if allowframeloss then
933
			ArtificialHB:Fire()
934
			lastframe = tick()
935
		else
936
			for i = 1, math.floor(TimeFrame / FrameRate) do
937
				ArtificialHB:Fire()
938
			end
939
			lastframe = tick()
940
		end
941
		if tossremainder then
942
			TimeFrame = 0
943
		else
944
			TimeFrame = TimeFrame - FrameRate * math.floor(TimeFrame / FrameRate)
945
		end
946
	end
947
end)
948
949
function swait(num)
950
	if num == 0 or num == nil then
951
		ArtificialHB.Event:wait()
952
	else
953
		for i = 0, num do
954
			ArtificialHB.Event:wait()
955
		end
956
	end
957
end
958
959
coroutine.resume(coroutine.create(function()
960
	godopthing()
961
end))
962
963
local DED = false
964
Humanoid.Changed:connect(function()
965
	if Humanoid.Health < .01 or Humanoid.Parent == nil then
966
		wait()
967
		if (Humanoid.Health == 0 and not DED) or (Humanoid.Parent == nil and not DED) then
968
			print("ded")
969
			DED = true
970
			Tekitodos.Parent = workspace
971
			if Hit_Box and Hit_Box2 then
972
				Hit_Box.CanCollide = true
973
				Hit_Box2.CanCollide = true
974
			end
975
			debServ:AddItem(Tekitodos, 36)
976
		end
977
	end
978
	if Humanoid.Jump then
979
		if Debounces.DisableJump then
980
			Humanoid.Jump = false
981
		end
982
	end
983
end)
984
985
Player.CharacterRemoving:connect(function()
986
	if not DED then
987
		print("ur just gone fam")
988
		DED = true
989
		Tekitodos.Parent = workspace
990
		if Hit_Box and Hit_Box2 then
991
			Hit_Box.CanCollide = true
992
			Hit_Box2.CanCollide = true
993
		end
994
		debServ:AddItem(Tekitodos, 36)
995
	end
996
end)
997
Character.Changed:connect(function()
998
	if Character.Parent == nil then
999
		if not DED then
1000
			print("ur just gone fam")
1001
			DED = true
1002
			Tekitodos.Parent = workspace
1003
			if Hit_Box and Hit_Box2 then
1004
				Hit_Box.CanCollide = true
1005
				Hit_Box2.CanCollide = true
1006
			end
1007
			debServ:AddItem(Tekitodos, 36)
1008
		end
1009
	end
1010
end)
1011
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
1012
LeftLeg.CustomPhysicalProperties = PhysicalProperties.new(.7, .1, .5, 1.25, 1)
1013
RightLeg.CustomPhysicalProperties = PhysicalProperties.new(.7, .1, .5, 1.25, 1)
1014
1015
repeat 
1016
	runServ.Stepped:wait()
1017
until Handle and Hit_Box and Hit_Box2
1018
print("Handle and Hitbox created")
1019
1020
1021
local maxAng = Instance.new("DoubleConstrainedValue")
1022
maxAng.MaxValue = 300
1023
maxAng.MinValue = 10
1024
maxAng.Value = 10
1025
if MorphInfo[1] then
1026
	coroutine.resume(coroutine.create(function()
1027
		while true do
1028
			swait()
1029
			maxAng.Value = RootPart.Velocity.Magnitude
1030
			Morphs[4].DesiredAngle = -rad(maxAng.Value)
1031
			Morphs[4].MaxVelocity = rad(5)
1032
		end
1033
	end))
1034
end
1035
-------------------------------------------------------------------------------------------------------------------------------------------------------
1036
1037
function Protector(object)
1038
	if object:IsA("BasePart") or object:IsA("BodyMover") or object:IsA("JointInstance") or object:IsA("Light") then
1039
		game:GetService("RunService").Stepped:wait()
1040
		if object.Name ~= DecName and Debounces.ProtectionEnabled then
1041
			debServ:AddItem(object, 0)
1042
			if object:IsA("BodyMover") then
1043
				RootPart.Velocity = Vec(0,0,0)
1044
				--just in case m8
1045
				coroutine.resume(coroutine.create(function()
1046
					game:GetService("RunService").Stepped:wait()
1047
					RootPart.Velocity = Vec(0,0,0)
1048
				end))
1049
				--extra protection fam
1050
			end
1051
		end
1052
	end
1053
end
1054
1055
function Momentum_Cancel(partfam)
1056
	if partfam ~= nil and Debounces.ProtectionEnabled then
1057
		local function MC()
1058
			if partfam.Velocity.Magnitude > (Humanoid.WalkSpeed+50) and not Debounces.Attacking and not Debounces.DoubleJumping then
1059
				local stopper = Inst("BodyVelocity", partfam)
1060
				stopper.Name = DecName
1061
				stopper.MaxForce = Vec(huge, huge, huge)
1062
				stopper.Velocity = Vec(1, 1, 1)
1063
				debServ:AddItem(stopper, .05)
1064
			end
1065
			if partfam.Anchored then
1066
				partfam.Anchored = false
1067
			end
1068
		end
1069
		partfam.Changed:connect(MC)
1070
	end
1071
end
1072
1073
for _, child in pairs(Character:GetChildren()) do
1074
	if child:IsA("BasePart") then
1075
		child.ChildAdded:connect(Protector)
1076
		child.DescendantAdded:connect(Protector)
1077
		Momentum_Cancel(child)
1078
	end
1079
end
1080
for _, child in pairs(Tekitodos:GetChildren()) do
1081
	if child:IsA("BasePart") then
1082
		child.ChildAdded:connect(Protector)
1083
		child.DescendantAdded:connect(Protector)
1084
	end
1085
end
1086
1087
function MakeText(text, font, duration, tcr, tcg, tcb, scr, scg, scb, cFrame)
1088
	local tpart = Instance.new("Part")
1089
	tpart.Parent = F2
1090
	tpart.Transparency = 1
1091
	tpart.Name = "hoi hoi"
1092
	tpart.Anchored = true
1093
	tpart.CanCollide = false
1094
	tpart.Locked = true
1095
	tpart.Size = Vector3.new(.2,.2,.2)
1096
	tpart.CFrame = cFrame*CFrame.new(math.random(-2,2),0,math.random(-2,2))
1097
	local bill = Instance.new("BillboardGui")
1098
	bill.Parent = tpart
1099
	bill.AlwaysOnTop = true
1100
	bill.Name = "HUHHHHHNAAAA"
1101
	bill.Size = UDim2.new(6, 0, 3, 0)
1102
	bill.StudsOffset = Vector3.new(0, 1, 0)
1103
	local counter = 0
1104
	local textl = Instance.new("TextLabel")
1105
	textl.Parent = bill
1106
	textl.Name = "WHYYYYYYYY"
1107
	textl.BackgroundTransparency = 1
1108
	textl.Size = UDim2.new(1, 0, 1, 0)
1109
	textl.Font = font
1110
	textl.Text = text
1111
	textl.TextColor3 = Color3.new(tcr/255, tcg/255, tcb/255)
1112
	textl.TextScaled = true
1113
	textl.TextStrokeColor3 = Color3.new(scr/255, scg/255, scb/255)
1114
	textl.TextStrokeTransparency = 0
1115
	coroutine.resume(coroutine.create(function()
1116
		while textl.TextTransparency < 1 do
1117
			swait()
1118
			if bill.StudsOffset.Y >= 5 then
1119
				if counter >= duration then
1120
					textl.TextTransparency = textl.TextTransparency+.15
1121
					textl.TextStrokeTransparency = textl.TextStrokeTransparency+.15
1122
				else
1123
					counter = counter+.1
1124
				end
1125
			else
1126
				bill.StudsOffset = Vec(0, bill.StudsOffset.Y+.15, 0)
1127
			end
1128
		end
1129
		debServ:AddItem(bill, 0)
1130
		debServ:AddItem(textl, 0)
1131
		debServ:AddItem(tpart, 0)
1132
	end))
1133
end
1134
1135
function Apply_Buff(amount, duration)
1136
	coroutine.resume(coroutine.create(function()
1137
		if amount > 0 and duration > 0 then
1138
			Damage_Buff = Damage_Buff+amount
1139
			MakeText("+"..amount.." Damage", FONT, .3, 170, 170, 170, 0, 0, 0, RootPart.CFrame)
1140
			swait(duration/FrameRate)
1141
			Damage_Buff = Damage_Buff-amount
1142
			MakeText("-"..amount.." Damage", FONT, .3, 170, 170, 170, 0, 0, 0, RootPart.CFrame)
1143
		elseif duration == 0 then
1144
			Damage_Buff = Damage_Buff+amount
1145
			MakeText("+"..amount.." Damage", FONT, .3, 170, 170, 170, 0, 0, 0, RootPart.CFrame)
1146
		end
1147
	end))
1148
end
1149
1150
coroutine.resume(coroutine.create(function()
1151
	while true do
1152
		wait(2)
1153
		if Damage_Buff < 1 then
1154
			Damage_Buff = 1
1155
		end
1156
	end
1157
end))
1158
1159
function clerp(a,b,t)
1160
	local qa = {QuaternionFromCFrame(a)}
1161
	local qb = {QuaternionFromCFrame(b)}
1162
	local ax, ay, az = a.x, a.y, a.z
1163
	local bx, by, bz = b.x, b.y, b.z
1164
	local _t = 1-t
1165
	return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
1166
end
1167
 
1168
function QuaternionFromCFrame(cf)
1169
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
1170
	local trace = m00 + m11 + m22
1171
	if trace > 0 then
1172
		local s = math.sqrt(1 + trace)
1173
		local recip = 0.5/s
1174
		return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
1175
	else
1176
		local i = 0
1177
		if m11 > m00 then
1178
			i = 1
1179
		end
1180
		if m22 > (i == 0 and m00 or m11) then
1181
			i = 2
1182
		end
1183
		if i == 0 then
1184
			local s = math.sqrt(m00-m11-m22+1)
1185
			local recip = 0.5/s
1186
			return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
1187
		elseif i == 1 then
1188
			local s = math.sqrt(m11-m22-m00+1)
1189
			local recip = 0.5/s
1190
			return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
1191
		elseif i == 2 then
1192
			local s = math.sqrt(m22-m00-m11+1)
1193
			local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
1194
		end
1195
	end
1196
end
1197
 
1198
function QuaternionToCFrame(px, py, pz, x, y, z, w)
1199
	local xs, ys, zs = x + x, y + y, z + z
1200
	local wx, wy, wz = w*xs, w*ys, w*zs
1201
	local xx = x*xs
1202
	local xy = x*ys
1203
	local xz = x*zs
1204
	local yy = y*ys
1205
	local yz = y*zs
1206
	local zz = z*zs
1207
	return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
1208
end
1209
 
1210
function QuaternionSlerp(a, b, t)
1211
	local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
1212
	local startInterp, finishInterp;
1213
	if cosTheta >= 0.0001 then
1214
		if (1 - cosTheta) > 0.0001 then
1215
			local theta = math.acos(cosTheta)
1216
			local invSinTheta = 1/math.sin(theta)
1217
			startInterp = math.sin((1-t)*theta)*invSinTheta
1218
			finishInterp = math.sin(t*theta)*invSinTheta  
1219
		else
1220
			startInterp = 1-t
1221
			finishInterp = t
1222
		end
1223
	else
1224
		if (1+cosTheta) > 0.0001 then
1225
			local theta = math.acos(-cosTheta)
1226
			local invSinTheta = 1/math.sin(theta)
1227
			startInterp = math.sin((t-1)*theta)*invSinTheta
1228
			finishInterp = math.sin(t*theta)*invSinTheta
1229
		else
1230
			startInterp = t-1
1231
			finishInterp = t
1232
		end
1233
	end
1234
	return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
1235
end
1236
1237
function FindHum(parent)
1238
	local hm = nil
1239
	for _, HM in pairs(parent:GetChildren()) do
1240
		if HM:IsA("Humanoid") then
1241
			hm = HM
1242
		end
1243
	end
1244
	return hm
1245
end
1246
1247
function Sound(parent, ID, Volume, Pitch, Looped)
1248
	local sound = Inst("Sound", parent)
1249
	sound.SoundId = "http://roblox.com/asset/?id="..ID
1250
	sound.Volume = Volume
1251
	sound.Pitch = Pitch
1252
	sound.Looped = Looped
1253
	sound:Play()
1254
	return sound
1255
end
1256
1257
local DamageFunction = function(Hit, IsRan, MinDam, MaxDam, HKB, Knockback, LF, LFD, Comp, DamType, HitEffect, Property, Duration, HDrag, DragDuration, SoEff, SoID, SoPit, SoVol)
1258
	local humanoid = FindHum(Hit.Parent)
1259
	if humanoid and humanoid ~= Humanoid then
1260
		local IsSafe = true
1261
		for _, p in pairs(EnemiesHit) do
1262
			if p[1] == humanoid then
1263
				if p[2] then
1264
					IsSafe = false
1265
				end
1266
			end
1267
		end
1268
		if IsSafe then
1269
			if HitEffect == "None" then
1270
			elseif HitEffect == "Sphere" then
1271
				MagicSphere(Colour1, "Neon", Hit.CFrame, Hit.Size.Magnitude, Hit.Size.Magnitude, Hit.Size.Magnitude, Hit.Size.Magnitude*1.1, Hit.Size.Magnitude*1.1, Hit.Size.Magnitude*1.1, .1)
1272
			elseif HitEffect == "Blood" then
1273
				for i = 0, rand(6,10), 1 do
1274
					MagicSphere4(Colour1, "Neon", Hit.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), 1, 20, 1, .1, 0, .4, 0)
1275
				end				
1276
			elseif HitEffect == "L-Blood" then
1277
				for i = 0, rand(6,10), 1 do
1278
					MagicSphere4(Colour1, "Neon", Hit.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), 1, 40, 1, .1, 0, .4, 0)
1279
				end				
1280
			elseif HitEffect == "B-Blood" then
1281
				MagicSphere(Colour1, "Neon", Hit.CFrame, 2, 2, 2, 4, 4, 4, .1)
1282
				for i = 0, rand(6,10), 1 do
1283
					MagicSphere4(Colour1, "Neon", Hit.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), 1, 20, 1, .1, 0, .4, 0)
1284
				end
1285
			elseif HitEffect == "Slashed" then
1286
				local r = {rand(-120, 120), rand(-120, 120), rand(-120, 120)}
1287
				MagicSphere(Colour1, "Neon", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1, 1, 20, -.05, -.05, 10, .03)
1288
				MagicSphere(Colour2, "SmoothPlastic", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1.4, 1.4, 25, -.05, -.05, 10, .03)
1289
			elseif HitEffect == "M-Slashed" then
1290
				for i = 0, rand(6,12) do
1291
					local r = {rand(-120, 120), rand(-120, 120), rand(-120, 120)}
1292
					MagicSphere(Colour1, "Neon", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1, 1, 20, -.05, -.05, 10, .03)
1293
					MagicSphere(Colour2, "SmoothPlastic", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1.4, 1.4, 25, -.05, -.05, 10, .03)
1294
				end			
1295
			end	
1296
			local enemy = nil
1297
			for i, p in pairs(EnemiesHit) do
1298
				if p[1] == humanoid then
1299
					enemy = p
1300
					enemy[2] = true
1301
					table.insert(enemy, i)
1302
				end
1303
			end
1304
			if enemy == nil then
1305
				table.insert(EnemiesHit, {humanoid, true, DamType, #EnemiesHit+1})
1306
				enemy = EnemiesHit[#EnemiesHit]
1307
			end
1308
			if humanoid.Parent.Parent ~= workspace then
1309
				humanoid.Parent.Parent = workspace
1310
			end
1311
			local lastState = enemy[3]
1312
			coroutine.resume(coroutine.create(function()
1313
				swait(Duration/FrameRate)
1314
				enemy[2] = false
1315
			end))
1316
			local Damage = 1
1317
			if IsRan then
1318
				Damage = rand(MinDam, MaxDam)
1319
			else
1320
				Damage = MaxDam
1321
			end
1322
			if Debounces.KeyStrokeEnabled then
1323
				retr.Value = retr.Value+1
1324
			end
1325
			local HadOpHP = false
1326
			if SoEff then
1327
				local HitSound = Sound(Hit, SoID, SoVol, SoPit, false)
1328
				debServ:AddItem(HitSound, 6)
1329
			end
1330
			if Comp then
1331
				if humanoid.MaxHealth >= 50000 or humanoid.MaxHealth == 0 then
1332
					if humanoid.MaxHealth >= 50000 and humanoid.MaxHealth <= 80000 then
1333
						local regen = humanoid.Parent:FindFirstChild("Health")
1334
						if regen then
1335
							debServ:AddItem(regen, 0)
1336
						end
1337
					elseif humanoid.MaxHealth > 50000000 or humanoid.MaxHealth == 0 then
1338
						humanoid.MaxHealth = 100
1339
						HadOpHP = true
1340
					else
1341
						Damage = Damage*(humanoid.MaxHealth/100)
1342
					end
1343
				end
1344
			else
1345
				if humanoid.MaxHealth >= 50000 and humanoid.MaxHealth <= 80000 then
1346
					local regen = humanoid.Parent:FindFirstChild("Health")
1347
					if regen then
1348
						debServ:AddItem(regen, 0)
1349
					end
1350
				elseif humanoid.MaxHealth > 50000000 or humanoid.MaxHealth == 0 then
1351
					humanoid.MaxHealth = 100
1352
					HadOpHP = true
1353
				end
1354
			end
1355
			if Damage_Buff > 0 then
1356
				Damage = Damage*Damage_Buff
1357
			end
1358
			if ObjVals.Awakened and humanoid.Health > 0 then
1359
				if humanoid.Health - Damage <= 0 then
1360
					Apply_Buff(.05, 60*2)
1361
				end
1362
			end
1363
			humanoid.Health = humanoid.Health-Damage
1364
			coroutine.resume(coroutine.create(function()
1365
				if not HitCount[1] then
1366
					HitCount[2] = HitCount[2]+1
1367
					HitCount[3] = HitCount[3]+Damage
1368
					if HitCount[2] >= 2 then
1369
						HitCount[1] = true
1370
						HC:TweenPosition(Ud2(.91, 0, .35, 0), _, "Linear", .01, true)
1371
						local timer = HitCount[4]
1372
						while timer[1] > 0 do
1373
							swait(.01/FrameRate)
1374
							timer[1] = timer[1]-.1
1375
							HCBB.Size = Ud2(timer[1]/timer[2], 0, 1, 0)
1376
							HCBB.Position = Ud2((((-timer[2]+timer[1])*-1)/timer[2])/2, 0, 0, 0)
1377
							HCH.Text = HitCount[2].." Hits"
1378
							HCTD.Text = HitCount[3]
1379
						end
1380
						HC:TweenPosition(Ud2(1, 0, .35, 0), _, "Linear", .3, true)
1381
						HitCount[1] = false
1382
						timer[1] = timer[2]
1383
						HitCount[2] = 0
1384
						HitCount[3] = 0
1385
					end
1386
				else
1387
					HitCount[2] = HitCount[2]+1
1388
					HitCount[3] = HitCount[3]+Damage
1389
					local timer = HitCount[4]
1390
					timer[1] = timer[2]
1391
				end
1392
			end))
1393
			if Damage ~= 0 then
1394
				if Damage >= (humanoid.MaxHealth/5) then
1395
					--Crit hit boi
1396
					MakeText("-"..Damage.."", "SciFi", .3, 170, 0, 0, 255, 85, 0, Hit.CFrame)
1397
				else
1398
					local mtc = BC(Colour1).Color
1399
					MakeText("-"..Damage.."", FONT, .3, mtc.r*255, mtc.g*255, mtc.b*255, 0, 0, 0, Hit.CFrame)	
1400
				end
1401
			end
1402
			if LF == true then
1403
				if LFD < 1 then
1404
					LFD = 2
1405
				end
1406
				Humanoid.Health = Humanoid.Health+(Damage/LFD)
1407
				MakeText("+"..(Damage/LFD), FONT, .2, 0, 0, 0, 0, 255, 0, RootPart.CFrame)
1408
			end
1409
			if HKB and DamType ~= "SkyRocket" and DamType ~= "Knockdown2" then
1410
				if Property.Name ~= "Point" then
1411
					local KBCF = Cf(Hit.Position, Property.Position)
1412
					Hit.Velocity = KBCF.lookVector*-Knockback
1413
				else
1414
					Hit.Velocity = Property.CFrame.lookVector*Knockback
1415
				end
1416
			end
1417
			if DamType == "Normal" then
1418
				coroutine.resume(coroutine.create(function()
1419
					repeat swait() until not enemy[2]
1420
					if enemy[3] == lastState or enemy[3] == "Cancel" then
1421
						table.remove(EnemiesHit, enemy[4])
1422
					end
1423
				end))
1424
			elseif DamType == "Stun" then
1425
				MakeText("Stunned", FONT, .3, 255, 255, 0, 0, 0, 0, Hit.CFrame)
1426
				local pos = Inst("BodyPosition", Hit)
1427
				pos.MaxForce = Vec(huge,huge,huge)
1428
				pos.Position = Hit.Position
1429
				local gy = Inst("BodyGyro", Hit)
1430
				gy.MaxTorque = Vec(100, 100, 100)
1431
				gy.CFrame = Hit.CFrame
1432
				debServ:AddItem(pos, (Duration*10))
1433
				debServ:AddItem(gy, (Duration*10))
1434
				coroutine.resume(coroutine.create(function()
1435
					local pro = {Property.Name, Property.CFrame, Property.Position}
1436
					repeat swait() until pos.Parent == nil or enemy[3] == "Cancel"
1437
					if HKB then
1438
						if pro[1] ~= "Point" then
1439
							local KBCF = Cf(Hit.Position, pro[3])
1440
							Hit.Velocity = KBCF.lookVector*-Knockback
1441
						else
1442
							Hit.Velocity = pro[2].lookVector*Knockback
1443
						end
1444
					end
1445
					if enemy[3] == "Cancel" or enemy[3] == lastState then
1446
						debServ:AddItem(pos, 0)
1447
						debServ:AddItem(gy, 0)
1448
						table.remove(EnemiesHit, enemy[4])
1449
					end
1450
				end))
1451
			elseif DamType == "Knockdown" then
1452
				humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
1453
				coroutine.resume(coroutine.create(function()
1454
					repeat swait() until not enemy[2]
1455
					if enemy[3] == lastState or enemy[3] == "Cancel" then
1456
						table.remove(EnemiesHit, enemy[4])
1457
					end
1458
				end))
1459
			elseif DamType == "Knockdown2" then
1460
				humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
1461
				local fall = Inst("BodyGyro", Hit)
1462
				fall.Name = "MadeFor"..Hit.Parent.Name
1463
				fall.MaxTorque = Vec(huge, 0, huge)
1464
				fall.CFrame = Cf() * Euler(rad(90), 0, 0)
1465
				fall.P = 30000
1466
				if Property.Name ~= "Point" then
1467
					local KBCF = Cf(Hit.Position, Property.Position)
1468
					Hit.Velocity = (KBCF.lookVector*-Knockback[1])+Vec(0, -Knockback[2], 0)
1469
				else
1470
					Hit.Velocity = (Property.CFrame.lookVector*Knockback[1])+Vec(0, -Knockback[2], 0)
1471
				end
1472
				coroutine.resume(coroutine.create(function()
1473
					local ti = 0
1474
					repeat
1475
						ti = ti+.1
1476
						wait(.3)
1477
						humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
1478
					until ti >= (Duration*3) or enemy[3] == "Cancel"
1479
					debServ:AddItem(fall, 0)
1480
					if enemy[3] == lastState or enemy[3] == "Cancel" then
1481
						table.remove(EnemiesHit, enemy[4])
1482
					end
1483
					humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
1484
				end))
1485
			elseif DamType == "SkyRocket" then
1486
				humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
1487
				if Property.Name ~= "Point" then
1488
					local KBCF = Cf(Hit.Position, Property.Position)
1489
					Hit.Velocity = (KBCF.lookVector*-Knockback[1])+Vec(0, Knockback[2], 0)
1490
				else
1491
					Hit.Velocity = (Property.CFrame.lookVector*Knockback[1])+Vec(0, Knockback[2], 0)
1492
				end
1493
				coroutine.resume(coroutine.create(function()
1494
					repeat swait() until not enemy[2]
1495
					if enemy[3] == lastState or enemy[3] == "Cancel" then
1496
						table.remove(EnemiesHit, enemy[4])
1497
					end
1498
				end))
1499
			elseif DamType == "FreezeStun" then
1500
				MakeText("Stunned", FONT, .3, 0, 0, 0, 255, 170, 0, Hit.CFrame)
1501
				coroutine.resume(coroutine.create(function()
1502
					local ti = 0
1503
					local h = Hit.Parent:FindFirstChild("HumanoidRootPart")
1504
					if not h then
1505
						h = Hit
1506
					end
1507
					local p = h.Position
1508
					local pos = Inst("BodyPosition", h)
1509
					pos.MaxForce = Vec(huge,huge,huge)
1510
					pos.Position = p
1511
					local r = {0, 1}
1512
					repeat
1513
						if r[1] >= r[2] then
1514
							MagicRing2("Bright yellow", "Neon", h.CFrame * Euler(rad(90), 0, 0) , h.Size.Magnitude/3, h.Size.Magnitude/3, .1, .5, .5, .1, .07)
1515
							r[1] = 0
1516
						else
1517
							r[1] = r[1]+.1
1518
						end
1519
						ti = ti+.1
1520
						for _, p in pairs(humanoid.Parent:GetChildren()) do
1521
							if p:IsA("BasePart") then
1522
								p.Anchored = true
1523
							end
1524
						end
1525
						if not pos.Parent then
1526
							pos = Inst("BodyPosition", h)
1527
							pos.MaxForce = Vec(huge,huge,huge)
1528
							pos.Position = p
1529
						end
1530
						wait(.3)
1531
						humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
1532
					until ti >= (Duration*5) or enemy[3] == "Cancel"
1533
					for _, p in pairs(humanoid.Parent:GetChildren()) do
1534
						if p:IsA("BasePart") then
1535
							p.Anchored = false
1536
						end
1537
					end
1538
					debServ:AddItem(pos, 0)
1539
					if enemy[3] == lastState or enemy[3] == "Cancel" then
1540
						table.remove(EnemiesHit, enemy[4])
1541
					end
1542
				end))
1543
			elseif DamType == "KnockDownFreezeStun" then
1544
				--local Ground, Pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(Hur.Position, (Hur.CFrame * Euler(rad(-90), 0, rad(10))).lookVector.Unit * 40), IL, true, true)
1545
				MakeText("Stunned", FONT, .3, 0, 0, 0, 255, 64, 0, Hit.CFrame)
1546
				coroutine.resume(coroutine.create(function()
1547
					local ti = 0
1548
					local scf = nil
1549
					local IL = {Character, Hit.Parent}
1550
					local Ground, Pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(h.Position, (h.CFrame.lookVector.Unit * 999)), IL, true, true)
1551
					if Ground then
1552
						Hit.CFrame = Cf(Pos) * Euler(rad(-90), 0, 0)
1553
						scf = Cf(Pos) * Euler(rad(-90), 0, 0)
1554
					end
1555
					local h = Hit.Parent:FindFirstChild("HumanoidRootPart")
1556
					if not h then
1557
						h = Hit
1558
					end
1559
					local p = h.Position
1560
					local pos = Inst("BodyPosition", h)
1561
					pos.MaxForce = Vec(huge,huge,huge)
1562
					pos.Position = p
1563
					local r = {0, 1}
1564
					repeat
1565
						if r[1] >= r[2] then
1566
							MagicRing2("New Yeller", "Neon", h.CFrame * Euler(rad(90), 0, 0) , h.Size.Magnitude/3, h.Size.Magnitude/3, .1, .5, .5, .1, .07)
1567
							r[1] = 0
1568
						else
1569
							r[1] = r[1]+.1
1570
						end
1571
						ti = ti+.1
1572
						for _, p in pairs(humanoid.Parent:GetChildren()) do
1573
							if p:IsA("BasePart") then
1574
								p.Anchored = true
1575
							end
1576
						end
1577
						if not pos.Parent then
1578
							pos = Inst("BodyPosition", h)
1579
							pos.MaxForce = Vec(huge,huge,huge)
1580
							pos.Position = p
1581
						end
1582
						Hit.CFrame = scf
1583
						wait(.3)
1584
						humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
1585
					until ti >= (Duration*4) or enemy[3] == "Cancel"
1586
					for _, p in pairs(humanoid.Parent:GetChildren()) do
1587
						if p:IsA("BasePart") then
1588
							p.Anchored = false
1589
						end
1590
					end
1591
					debServ:AddItem(pos, 0)
1592
					if enemy[3] == lastState or enemy[3] == "Cancel" then
1593
						table.remove(EnemiesHit, enemy[4])
1594
					end
1595
				end))
1596
			end
1597
			if HDrag then
1598
				humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
1599
				local pos = Inst("BodyPosition", Hit)
1600
				pos.MaxForce = Vec(huge, huge, huge)
1601
				pos.Position = Drag_To_Part.Position
1602
				local d = Inst("NumberValue", pos)
1603
				d.Name = "Duration"
1604
				d.Value = DragDuration
1605
				table.insert(DragTable, pos)
1606
			end
1607
			if HadOpHP then
1608
				coroutine.resume(coroutine.create(function()
1609
					wait()
1610
					Damage = Damage*2
1611
					humanoid.Health = humanoid.Health-Damage
1612
					print("rekted boi")
1613
					MakeText("-"..Damage.."", "Bodoni", .4, 0, 0, 0, 0, 0, 91, Hit.CFrame)
1614
				end))
1615
			end
1616
		end
1617
	end
1618
end
1619
1620
function FindNearestHumanoidPart(Position, range)
1621
	local Dis = range
1622
	local Par = nil
1623
	local Noid = nil
1624
	for _, c in pairs(workspace:GetChildren()) do
1625
		local hum = FindHum(c)
1626
		if hum and hum ~= Humanoid then
1627
			for _, p in pairs(hum.Parent:GetChildren()) do
1628
				if p:IsA("BasePart") then
1629
					local mag = (p.Position - Position).magnitude
1630
					if mag <= Dis then
1631
						Par = p
1632
						Dis = mag
1633
						Noid = hum
1634
					end
1635
				end
1636
			end
1637
		end
1638
	end
1639
	return Par, Noid
1640
end
1641
1642
function FindNearestHumanoidPartWithIgnoreList(Position, range, IgnoreList)
1643
	local Dis = range
1644
	local Par = nil
1645
	local Noid = nil
1646
	local function CheckIfListed(h)
1647
		local safe = true
1648
		for _, p in pairs(IgnoreList) do
1649
			if p == h then
1650
				safe = false
1651
			end
1652
		end
1653
		return safe
1654
	end
1655
	for _, c in pairs(workspace:GetChildren()) do
1656
		local hum = FindHum(c)
1657
		if hum and hum ~= Humanoid then
1658
			local safe = CheckIfListed(hum)
1659
			if safe then
1660
				for _, p in pairs(hum.Parent:GetChildren()) do
1661
					if p:IsA("BasePart") then
1662
						local mag = ((p.Position - Position).magnitude)-(p.Size.Magnitude/2)
1663
						if mag <= Dis then
1664
							Par = p
1665
							Dis = mag
1666
							Noid = hum
1667
						end
1668
					end
1669
				end
1670
			end
1671
		end
1672
	end
1673
	return Par, Noid
1674
end
1675
1676
function FindAllNearestHumanoids(Position, Range)
1677
	local NearestHumanoids = {}
1678
	local function CheckIfListed(h)
1679
		local listed = false
1680
		for i,hu in pairs(NearestHumanoids) do
1681
			if hu[1] == h then
1682
				listed = true
1683
			end
1684
		end
1685
		return listed
1686
	end
1687
	for _, c in pairs(workspace:GetChildren()) do
1688
		local hum = FindHum(c)
1689
		local listed = CheckIfListed(hum)
1690
		if hum and hum ~= Humanoid and not listed then
1691
			local Dis = Range
1692
			local Par = nil
1693
			for _, p in pairs(hum.Parent:GetChildren()) do
1694
				if p:IsA("BasePart") then
1695
					local mag = ((p.Position - Position).magnitude)-(p.Size.Magnitude/2)
1696
					if mag <= Dis then
1697
						Par = p
1698
						Dis = mag
1699
					end
1700
				end
1701
			end
1702
			if Par then
1703
				table.insert(NearestHumanoids, {hum, Par})
1704
			end
1705
		end
1706
	end
1707
	return NearestHumanoids
1708
end
1709
1710
function FindAllNearestHumanoidsWithIgnoreList(Position, Range, IgnoreList)
1711
	local NearestHumanoids = {}
1712
	local function CheckIfListedInNH(h)
1713
		local listed = false
1714
		for i,hu in pairs(NearestHumanoids) do
1715
			if hu[1] == h then
1716
				listed = true
1717
			end
1718
		end
1719
		return listed
1720
	end
1721
	for _, c in pairs(workspace:GetChildren()) do
1722
		local hum = FindHum(c)
1723
		local function CheckIfListed(h)
1724
			local safe = true
1725
			for _, p in pairs(IgnoreList) do
1726
				if p == h then
1727
					safe = false
1728
				end
1729
			end
1730
			return safe
1731
		end
1732
		local safe = CheckIfListed(hum)
1733
		local listed = CheckIfListedInNH(hum)
1734
		if hum and hum ~= Humanoid and safe and not listed then
1735
			local Dis = Range
1736
			local Par = nil
1737
			for _, p in pairs(hum.Parent:GetChildren()) do
1738
				if p:IsA("BasePart") then
1739
					local mag = ((p.Position - Position).magnitude)-(p.Size.Magnitude/2)
1740
					if mag <= Dis then
1741
						Par = p
1742
						Dis = mag
1743
					end
1744
				end
1745
			end
1746
			if Par then
1747
				table.insert(NearestHumanoids, {hum, Par})
1748
			end
1749
		end
1750
	end
1751
	return NearestHumanoids
1752
end
1753
1754
function MagniDamage(Part, range, isRan, mindam, maxdam, hkb, knock, lf, lfd, comp, DType, hEffect, dur, hd, dd, soe, soid, sopit, sovol)
1755
	for _, c in pairs(workspace:GetChildren()) do
1756
		local hum = FindHum(c)
1757
		if hum and hum ~= Humanoid then
1758
			local Dis = range
1759
			local Par = nil
1760
			for _, p in pairs(hum.Parent:GetChildren()) do
1761
				if p:IsA("BasePart") then
1762
					local mag = ((p.Position - Part.Position).magnitude)-(p.Size.Magnitude/2)
1763
					if mag <= Dis then
1764
						Par = p
1765
						Dis = mag
1766
					end
1767
				end
1768
			end
1769
			if Par then
1770
				DamageFunction(Par, isRan, mindam, maxdam, hkb, knock, lf, lfd, comp, DType, hEffect, Part, dur, hd, dd, soe, soid, sopit, sovol)
1771
			end
1772
		end
1773
	end
1774
end
1775
1776
local function CFrameFromTopBack(at, top, back)
1777
	local right = top:Cross(back)
1778
	return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
1779
end
1780
1781
function NoOutline(Part)
1782
	Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
1783
end
1784
1785
function Triangle(a, b, c, tcol, tmat)
1786
	local edg1 = (c-a):Dot((b-a).unit)
1787
	local edg2 = (a-b):Dot((c-b).unit)
1788
	local edg3 = (b-c):Dot((a-c).unit)
1789
	if edg1 <= (b-a).magnitude and edg1 >= 0 then
1790
		a, b, c = a, b, c
1791
	elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
1792
		a, b, c = b, c, a
1793
	elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
1794
		a, b, c = c, a, b
1795
	else
1796
		return
1797
	end
1798
 
1799
	local len1 = (c-a):Dot((b-a).unit)
1800
	local len2 = (b-a).magnitude - len1
1801
	local width = (a + (b-a).unit*len1 - c).magnitude
1802
	 
1803
	local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
1804
	 
1805
	local list = {}
1806
 
1807
	if len1 > 0.01 then
1808
		local w1 = Inst('WedgePart', F3)
1809
		w1.Material = tmat
1810
		w1.BrickColor = BC(tcol)
1811
		w1.Transparency = 0
1812
		w1.Reflectance = 0
1813
		w1.CanCollide = false
1814
		NoOutline(w1)
1815
		local sz = Vec(0.2, width, len1)
1816
		w1.Size = sz
1817
		local sp = Inst("SpecialMesh",w1)
1818
		sp.MeshType = "Wedge"
1819
		sp.Scale = Vec(0,1,1) * sz/w1.Size
1820
		w1:BreakJoints()
1821
		w1.Anchored = true
1822
		w1.Transparency = 0.7
1823
		debServ:AddItem(w1,25)
1824
		coroutine.resume(coroutine.create(function()
1825
			for t = .7, 1.045, .045 do
1826
				runServ.Stepped:wait()
1827
				w1.Transparency = t
1828
			end
1829
			debServ:AddItem(w1, 0)
1830
		end))
1831
		w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
1832
		table.insert(list,w1)
1833
	end
1834
 
1835
	if len2 > 0.01 then
1836
		local w2 = Inst('WedgePart', F3)
1837
		w2.Material = tmat
1838
		w2.BrickColor = BC(tcol)
1839
		w2.Transparency = 0
1840
		w2.Reflectance = 0
1841
		w2.CanCollide = false
1842
		NoOutline(w2)
1843
		local sz = Vec(0.2, width, len2)
1844
		w2.Size = sz
1845
		local sp = Inst("SpecialMesh",w2)
1846
		sp.MeshType = "Wedge"
1847
		sp.Scale = Vec(0,1,1) * sz/w2.Size
1848
		w2:BreakJoints()
1849
		w2.Anchored = true
1850
		w2.Transparency = 0.7
1851
		debServ:AddItem(w2,25)
1852
		coroutine.resume(coroutine.create(function()
1853
			for t = .7, 1.045, .045 do
1854
				runServ.Stepped:wait()
1855
				w2.Transparency = t
1856
			end
1857
			debServ:AddItem(w2, 0)
1858
		end))
1859
		w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
1860
		table.insert(list,w2)
1861
	end
1862
	return unpack(list)
1863
end
1864
1865
function Bringer()
1866
	for i, d in pairs(DragTable) do
1867
		if d then
1868
			if d:IsA("BodyPosition") then
1869
				local tem = d:FindFirstChild("Time")
1870
				if not tem then
1871
					tem = Inst("NumberValue", d)
1872
					tem.Name = "Time"
1873
					tem.Value = 0
1874
				end
1875
				local Dur = d:FindFirstChild("Duration")
1876
				if not Dur then
1877
					Dur = Inst("NumberValue", d)
1878
					Dur.Name = "Duration"
1879
					Dur.Value = 1.5
1880
				end
1881
				if tem.Value < Dur.Value then
1882
					tem.Value = tem.Value+.1
1883
					d.P = 20000
1884
					d.Position = Drag_To_Part.Position
1885
				else
1886
					debServ:AddItem(tem, 0)
1887
					debServ:AddItem(Dur, 0)
1888
					debServ:AddItem(d, 0)
1889
					table.remove(DragTable, i)
1890
				end
1891
			end
1892
		end
1893
	end
1894
end
1895
------------------------------------------------------------------------------------------------------------------------------------------------------
1896
function MagicBlock(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
1897
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
1898
	part.CFrame = cframe
1899
	coroutine.resume(coroutine.create(function()
1900
		debServ:AddItem(part, 30)
1901
		debServ:AddItem(mesh, 30)
1902
		while part.Transparency < 1 do
1903
			runServ.Stepped:wait()
1904
			part.CFrame = cframe*Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
1905
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
1906
			part.Transparency = part.Transparency+Delay
1907
		end
1908
		debServ:AddItem(part, 0)
1909
		debServ:AddItem(mesh, 0)
1910
	end))
1911
end
1912
1913
function MagicBlock2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
1914
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
1915
	part.CFrame = cframe
1916
	coroutine.resume(coroutine.create(function()
1917
		debServ:AddItem(part, 30)
1918
		debServ:AddItem(mesh, 30)
1919
		while part.Transparency < 1 do
1920
			runServ.Stepped:wait()
1921
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
1922
			part.Transparency = part.Transparency+Delay
1923
		end
1924
		debServ:AddItem(part, 0)
1925
		debServ:AddItem(mesh, 0)
1926
	end))
1927
end
1928
1929
function MagicBlock3(brickCol, material, cframe, sx, sy, sz, Delay)
1930
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
1931
	part.CFrame = cframe
1932
	coroutine.resume(coroutine.create(function()
1933
		debServ:AddItem(part, 30)
1934
		debServ:AddItem(mesh, 30)
1935
		while part.Transparency < 1 do
1936
			runServ.Stepped:wait()
1937
			part.Transparency = part.Transparency+Delay
1938
		end
1939
		debServ:AddItem(part, 0)
1940
		debServ:AddItem(mesh, 0)
1941
	end))
1942
end
1943
1944
function MagicBlock4(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
1945
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
1946
	part.CFrame = cframe
1947
	coroutine.resume(coroutine.create(function()
1948
		debServ:AddItem(part, 30)
1949
		debServ:AddItem(mesh, 30)
1950
		local cf = cframe
1951
		while part.Transparency < 1 do
1952
			runServ.Stepped:wait()
1953
			cf = cf * Cf(xInc, yInc, zInc)
1954
			part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
1955
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
1956
			part.Transparency = part.Transparency+Delay
1957
		end
1958
		debServ:AddItem(part, 0)
1959
		debServ:AddItem(mesh, 0)
1960
	end))
1961
end
1962
1963
function MagicBlock5(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
1964
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
1965
	part.CFrame = cframe
1966
	coroutine.resume(coroutine.create(function()
1967
		debServ:AddItem(part, 30)
1968
		debServ:AddItem(mesh, 30)
1969
		while part.Transparency < 1 do
1970
			runServ.Stepped:wait()
1971
			part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
1972
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
1973
			part.Transparency = part.Transparency+Delay
1974
		end
1975
		debServ:AddItem(part, 0)
1976
		debServ:AddItem(mesh, 0)
1977
	end))
1978
end
1979
1980
function MagicBlock6(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
1981
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
1982
	part.CFrame = cframe
1983
	coroutine.resume(coroutine.create(function()
1984
		debServ:AddItem(part, 30)
1985
		debServ:AddItem(mesh, 30)
1986
		while part.Transparency < 1 do
1987
			runServ.Stepped:wait()
1988
			part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
1989
			part.Transparency = part.Transparency+Delay
1990
		end
1991
		debServ:AddItem(part, 0)
1992
		debServ:AddItem(mesh, 0)
1993
	end))
1994
end
1995
1996
function MagicCylinder(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
1997
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicC", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "CylinderMesh", Vec(sx, sy, sz), _, _)
1998
	part.CFrame = cframe
1999
	coroutine.resume(coroutine.create(function()
2000
		debServ:AddItem(part, 30)
2001
		debServ:AddItem(mesh, 30)
2002
		while part.Transparency < 1 do
2003
			runServ.Stepped:wait()
2004
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2005
			part.Transparency = part.Transparency+Delay
2006
		end
2007
		debServ:AddItem(part, 0)
2008
		debServ:AddItem(mesh, 0)
2009
	end))
2010
end
2011
2012
function MagicCylinder2(brickCol, material, cframe, sx, sy, sz, Delay)
2013
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicC", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "CylinderMesh", Vec(sx, sy, sz), _, _)
2014
	part.CFrame = cframe
2015
	coroutine.resume(coroutine.create(function()
2016
		debServ:AddItem(part, 30)
2017
		debServ:AddItem(mesh, 30)
2018
		while part.Transparency < 1 do
2019
			runServ.Stepped:wait()
2020
			part.Transparency = part.Transparency+Delay
2021
		end
2022
		debServ:AddItem(part, 0)
2023
		debServ:AddItem(mesh, 0)
2024
	end))
2025
end
2026
2027
function MagicWave(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
2028
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicW", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=20329976", "FileMesh")
2029
	part.CFrame = cframe
2030
	coroutine.resume(coroutine.create(function()
2031
		debServ:AddItem(part, 30)
2032
		debServ:AddItem(mesh, 30)
2033
		while part.Transparency < 1 do
2034
			runServ.Stepped:wait()
2035
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2036
			part.Transparency = part.Transparency+Delay
2037
		end
2038
		debServ:AddItem(part, 0)
2039
		debServ:AddItem(mesh, 0)
2040
	end))
2041
end
2042
2043
function MagicWave2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
2044
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicW", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=20329976", "FileMesh")
2045
	part.CFrame = cframe
2046
	coroutine.resume(coroutine.create(function()
2047
		debServ:AddItem(part, 30)
2048
		debServ:AddItem(mesh, 30)
2049
		while part.Transparency < 1 do
2050
			runServ.Stepped:wait()
2051
			part.CFrame = part.CFrame*CFrame.Angles(0, rad(10), 0)
2052
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2053
			part.Transparency = part.Transparency+Delay
2054
		end
2055
		debServ:AddItem(part, 0)
2056
		debServ:AddItem(mesh, 0)
2057
	end))
2058
end
2059
2060
function MagicBlast(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
2061
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicBL", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=1323306", "FileMesh")
2062
	part.CFrame = cframe
2063
	coroutine.resume(coroutine.create(function()
2064
		debServ:AddItem(part, 30)
2065
		debServ:AddItem(mesh, 30)
2066
		while part.Transparency < 1 do
2067
			runServ.Stepped:wait()
2068
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2069
			part.Transparency = part.Transparency+Delay
2070
		end
2071
		debServ:AddItem(part, 0)
2072
		debServ:AddItem(mesh, 0)
2073
	end))
2074
end
2075
2076
function MagicBlast2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
2077
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagiBL", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=1323306", "FileMesh")
2078
	part.CFrame = cframe
2079
	coroutine.resume(coroutine.create(function()
2080
		debServ:AddItem(part, 30)
2081
		debServ:AddItem(mesh, 30)
2082
		while part.Transparency < 1 do
2083
			runServ.Stepped:wait()
2084
			part.CFrame = part.CFrame*CFrame.Angles(0, rad(10), 0)
2085
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2086
			part.Transparency = part.Transparency+Delay
2087
		end
2088
		debServ:AddItem(part, 0)
2089
		debServ:AddItem(mesh, 0)
2090
	end))
2091
end
2092
2093
function MagicSphere(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
2094
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
2095
	part.CFrame = cframe
2096
	coroutine.resume(coroutine.create(function()
2097
		debServ:AddItem(part, 30)
2098
		debServ:AddItem(mesh, 30)
2099
		while part.Transparency < 1 do
2100
			runServ.Stepped:wait()
2101
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2102
			part.Transparency = part.Transparency+Delay
2103
		end
2104
		debServ:AddItem(part, 0)
2105
		debServ:AddItem(mesh, 0)
2106
	end))
2107
end
2108
2109
function MagicSphere2(brickCol, material, cframe, sx, sy, sz, Delay)
2110
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
2111
	part.CFrame = cframe
2112
	coroutine.resume(coroutine.create(function()
2113
		debServ:AddItem(part, 30)
2114
		debServ:AddItem(mesh, 30)
2115
		while part.Transparency < 1 do
2116
			runServ.Stepped:wait()
2117
			part.Transparency = part.Transparency+Delay
2118
		end
2119
		debServ:AddItem(part, 0)
2120
		debServ:AddItem(mesh, 0)
2121
	end))
2122
end
2123
2124
function MagicSphere3(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
2125
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
2126
	part.CFrame = cframe
2127
	coroutine.resume(coroutine.create(function()
2128
		debServ:AddItem(part, 30)
2129
		debServ:AddItem(mesh, 30)
2130
		while part.Transparency < 1 do
2131
			runServ.Stepped:wait()
2132
			part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
2133
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2134
			part.Transparency = part.Transparency+Delay
2135
		end
2136
		debServ:AddItem(part, 0)
2137
		debServ:AddItem(mesh, 0)
2138
	end))
2139
end
2140
2141
function MagicSphere4(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
2142
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
2143
	part.CFrame = cframe
2144
	coroutine.resume(coroutine.create(function()
2145
		debServ:AddItem(part, 30)
2146
		debServ:AddItem(mesh, 30)
2147
		while part.Transparency < 1 do
2148
			runServ.Stepped:wait()
2149
			part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
2150
			part.Transparency = part.Transparency+Delay
2151
		end
2152
		debServ:AddItem(part, 0)
2153
		debServ:AddItem(mesh, 0)
2154
	end))
2155
end
2156
2157
function MagicPettles(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
2158
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicP", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
2159
	part.CFrame = cframe
2160
	coroutine.resume(coroutine.create(function()
2161
		debServ:AddItem(part, 30)
2162
		debServ:AddItem(mesh, 30)
2163
		local cf = cframe
2164
		while part.Transparency < 1 do
2165
			runServ.Stepped:wait()
2166
			cf = cf * Cf(xInc, yInc, zInc)
2167
			part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
2168
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2169
			part.Transparency = part.Transparency+Delay
2170
		end
2171
		debServ:AddItem(part, 0)
2172
		debServ:AddItem(mesh, 0)
2173
	end))
2174
end
2175
2176
function MagicPettles2(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
2177
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicP", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
2178
	part.CFrame = cframe
2179
	coroutine.resume(coroutine.create(function()
2180
		debServ:AddItem(part, 30)
2181
		debServ:AddItem(mesh, 30)
2182
		local cf = cframe
2183
		while part.Transparency < 1 do
2184
			runServ.Stepped:wait()
2185
			cf = cf * Cf(xInc, yInc, zInc)
2186
			part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
2187
			part.Transparency = part.Transparency+Delay
2188
		end
2189
		debServ:AddItem(part, 0)
2190
		debServ:AddItem(mesh, 0)
2191
	end))
2192
end
2193
2194
function MagicRing(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
2195
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
2196
	part.CFrame = cframe
2197
	coroutine.resume(coroutine.create(function()
2198
		debServ:AddItem(part, 30)
2199
		debServ:AddItem(mesh, 30)
2200
		while part.Transparency < 1 do
2201
			runServ.Stepped:wait()
2202
			part.CFrame = cframe*Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
2203
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2204
			part.Transparency = part.Transparency+Delay
2205
		end
2206
		debServ:AddItem(part, 0)
2207
		debServ:AddItem(mesh, 0)
2208
	end))
2209
end
2210
2211
function MagicRing2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
2212
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
2213
	part.CFrame = cframe
2214
	coroutine.resume(coroutine.create(function()
2215
		debServ:AddItem(part, 30)
2216
		debServ:AddItem(mesh, 30)
2217
		while part.Transparency < 1 do
2218
			runServ.Stepped:wait()
2219
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2220
			part.Transparency = part.Transparency+Delay
2221
		end
2222
		debServ:AddItem(part, 0)
2223
		debServ:AddItem(mesh, 0)
2224
	end))
2225
end
2226
2227
function MagicRing3(brickCol, material, cframe, sx, sy, sz, Delay)
2228
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
2229
	part.CFrame = cframe
2230
	coroutine.resume(coroutine.create(function()
2231
		debServ:AddItem(part, 30)
2232
		debServ:AddItem(mesh, 30)
2233
		while part.Transparency < 1 do
2234
			runServ.Stepped:wait()
2235
			part.Transparency = part.Transparency+Delay
2236
		end
2237
		debServ:AddItem(part, 0)
2238
		debServ:AddItem(mesh, 0)
2239
	end))
2240
end
2241
2242
function MagicRing4(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
2243
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
2244
	part.CFrame = cframe
2245
	coroutine.resume(coroutine.create(function()
2246
		debServ:AddItem(part, 30)
2247
		debServ:AddItem(mesh, 30)
2248
		local cf = cframe
2249
		while part.Transparency < 1 do
2250
			runServ.Stepped:wait()
2251
			cf = cf * Cf(xInc, yInc, zInc)
2252
			part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
2253
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2254
			part.Transparency = part.Transparency+Delay
2255
		end
2256
		debServ:AddItem(part, 0)
2257
		debServ:AddItem(mesh, 0)
2258
	end))
2259
end
2260
2261
function MagicRing5(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
2262
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
2263
	part.CFrame = cframe
2264
	coroutine.resume(coroutine.create(function()
2265
		debServ:AddItem(part, 30)
2266
		debServ:AddItem(mesh, 30)
2267
		while part.Transparency < 1 do
2268
			runServ.Stepped:wait()
2269
			part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
2270
			mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
2271
			part.Transparency = part.Transparency+Delay
2272
		end
2273
		debServ:AddItem(part, 0)
2274
		debServ:AddItem(mesh, 0)
2275
	end))
2276
end
2277
2278
function MagicRing6(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
2279
	local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
2280
	part.CFrame = cframe
2281
	coroutine.resume(coroutine.create(function()
2282
		debServ:AddItem(part, 30)
2283
		debServ:AddItem(mesh, 30)
2284
		while part.Transparency < 1 do
2285
			runServ.Stepped:wait()
2286
			part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
2287
			part.Transparency = part.Transparency+Delay
2288
		end
2289
		debServ:AddItem(part, 0)
2290
		debServ:AddItem(mesh, 0)
2291
	end))
2292
end
2293
------------------------------------------------------------------------------------------------------------------------------------------------------
2294
function StopRBLXAnims()
2295
	for _, anim in pairs(Humanoid:GetPlayingAnimationTracks()) do
2296
		anim:Stop()
2297
		anim:Destroy()
2298
	end
2299
end
2300
2301
function EquipAnim()
2302
	Humanoid.WalkSpeed = 0
2303
	Animate.Disabled = true
2304
	Debounces.Equipping = true
2305
	StopRBLXAnims()
2306
	RightShoulder.MaxVelocity = 5
2307
	LeftShoulder.MaxVelocity = 5
2308
	RightHip.MaxVelocity = 5
2309
	LeftHip.MaxVelocity = 5
2310
	RightShoulder.DesiredAngle = 0
2311
	LeftShoulder.DesiredAngle = 0
2312
	RightHip.DesiredAngle = 0
2313
	LeftHip.DesiredAngle = 0
2314
	Debounces.DisableJump = true
2315
	WepWeld.Part0 = Holder
2316
	WepWeld.Part1 = Handle
2317
	WepWeld.C0 = Cf() * Euler(rad(90), 0, 0)
2318
	WepWeld.C1 = Cf() * Euler(0, rad(180), 0)
2319
	LeftShoulder.Part0 = nil
2320
	LeftShoulder.Part1 = nil
2321
	RightShoulder.Part0 = nil
2322
	RightShoulder.Part1 = nil
2323
	FLeftShoulder.Part0 = Torso
2324
	FLeftShoulder.Part1 = LeftArm
2325
	FLeftShoulder.C0 = NLSC0
2326
	FLeftShoulder.C1 = NLSC1
2327
	FRightShoulder.Part0 = Torso
2328
	FRightShoulder.Part1 = RightArm
2329
	FRightShoulder.C0 = NRSC0
2330
	FRightShoulder.C1 = NRSC1
2331
	RootJoint.Part0 = nil
2332
	RootJoint.Part1 = nil
2333
	FRootJoint.Part0 = RootPart
2334
	FRootJoint.Part1 = Torso
2335
	FRootJoint.C0 = NRJC0
2336
	FRootJoint.C1 = NRJC1
2337
	LeftHip.Part0 = nil
2338
	LeftHip.Part1 = nil
2339
	RightHip.Part0 = nil
2340
	RightHip.Part1 = nil
2341
	FLeftHip.Part0 = Torso
2342
	FLeftHip.Part1 = LeftLeg
2343
	FLeftHip.C0 = NLHC0
2344
	FLeftHip.C1 = NLHC1
2345
	FRightHip.Part0 = Torso
2346
	FRightHip.Part1 = RightLeg
2347
	FRightHip.C0 = NRHC0
2348
	FRightHip.C1 = NRHC1
2349
	FRootJoint.C0= Cf(0, 50, 0)
2350
	FRootJoint.C1= Cf(0, 0, 0)
2351
	wait(.2)
2352
	for i = 0, .5, .1 do
2353
		swait()
2354
		local AnimSpeed = .6
2355
		--HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
2356
		--HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2357
		--WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
2358
		--WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
2359
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-30),0,rad(30)), AnimSpeed)
2360
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
2361
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.4)*Euler(rad(50),0,rad(-6)), AnimSpeed)
2362
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
2363
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(30),0,0), AnimSpeed)
2364
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2365
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.8,0)*Euler(rad(-50),0,0), AnimSpeed)
2366
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2367
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1.2,-.3)*Euler(rad(-40),0,0), AnimSpeed)
2368
		FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2369
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.3,-.8)*Euler(rad(20),0,0), AnimSpeed)
2370
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,0,0)*Euler(0,0,0), AnimSpeed)
2371
	end
2372
	local groundC = "White"
2373
	local groundM = "SmoothPlastic"
2374
	local ground, _, _, material = workspace:FindPartOnRay(Ray.new(RootPart.Position, (RootPart.CFrame * Euler(rad(-90), 0, 0)).lookVector.Unit * 999),Character, true, true)
2375
	if ground then
2376
		groundC = ground.BrickColor.Name
2377
		groundM = material
2378
	end
2379
	MagicWave(groundC, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .4, .2, .4, 2.2, .6, 2.2, .08)
2380
	MagicRing2(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0) * Euler(rad(90), 0, 0), .6, .6, .1, 4.2, 4.2, .2, .08)
2381
	MagicSphere(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), 6, 6, 6, 20.2, 20.2, 20.2, .04)
2382
	MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), 1, 1, .1, 4, 4, .2, .04)
2383
	MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .8, .8, .1, 4, 4, .2, .04)
2384
	MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .6, .6, .1, 4, 4, .2, .04)
2385
	MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .4, .4, .1, 4, 4, .2, .04)
2386
	MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .2, .2, .1, 4, 4, .2, .04)
2387
	MagniDamage(RootPart, 25, true, 21, 22, true, 80, false, 0, true, "Knockdown", "Blood", .1, false, 0, true, HitSounds.Blunt.Med, 1, .5)
2388
	local SlamS = Sound(RootPart, "142070127", 1, 1, false)
2389
	debServ:AddItem(SlamS, 3)
2390
	for i = 0, rand(10, 15), 1 do
2391
		local size = rand(1, 5)
2392
		local part = CreatePart("Part", F3, groundC, groundM, 0, 0, "Block", Vec(size, size, size), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(1, 1, 1), _, _)
2393
		part.CFrame = RootPart.CFrame * Cf(rand(-15, 15), -3, rand(-15, 15)) * Euler(rad(rand(-180, 180)), rad(rand(-180, 180)),rad(rand(-180, 180)))
2394
		coroutine.resume(coroutine.create(function()
2395
			wait(2)
2396
			for t = 0, 1, .1 do
2397
				runServ.Stepped:wait()
2398
				part.Transparency = t
2399
			end
2400
			debServ:AddItem(part, 0)
2401
		end))
2402
	end
2403
	wait(2)
2404
	for i = 0, 3, .1 do
2405
		swait()
2406
		local AnimSpeed = .1
2407
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-30),0,0), AnimSpeed)
2408
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2409
	end
2410
	chatServ:Chat(Head, "Let's get started.", 2)
2411
	wait(.5)
2412
	CurrentSpeed[1] = 8
2413
	Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
2414
	Humanoid.JumpPower = 90
2415
	Debounces.Equipped = true
2416
	Debounces.Equipping = false
2417
	Debounces.DisableJump = false
2418
end
2419
2420
function ClickCombo()
2421
	Debounces.Attacking = true
2422
	if Mode == 0 then
2423
		
2424
	elseif Mode == 1 then
2425
		if Attack_Num == 1 then
2426
			Attack_Num = 2
2427
			for i = 0, 1, .1 do
2428
				swait() 
2429
				local AnimSpeed = .4
2430
				HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
2431
				HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2432
				WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
2433
				WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
2434
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(80)), AnimSpeed)
2435
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
2436
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(80),0,rad(-60)), AnimSpeed)
2437
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
2438
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(60)), AnimSpeed)
2439
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2440
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-60),0), AnimSpeed)
2441
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
2442
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-4),rad(-10),0), AnimSpeed)
2443
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2444
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.54)*Euler(rad(-6),rad(50),0), AnimSpeed)
2445
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
2446
			end
2447
			local slash = Sound(Handle, "234365573", 1, .6, false)
2448
			debServ:AddItem(slash, 3)
2449
			c1 = nil
2450
			c2 = nil
2451
			RootPart.Velocity = RootPart.CFrame.lookVector*50
2452
			local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
2453
			local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
2454
			for i = 0, .8, .1 do
2455
				swait()
2456
				local x = Hit_Box
2457
				c2 = x.CFrame*Cf(0, .1, 0)
2458
				if c1 and (x.Position-c1.p).magnitude > .1 then
2459
					local h = 5
2460
					local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
2461
					if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
2462
					local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
2463
					if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
2464
					c1 = c2
2465
				elseif not c1 then
2466
					c1 = c2
2467
				end
2468
				local AnimSpeed = .4
2469
				HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(8),0,0), AnimSpeed)
2470
				HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2471
				WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
2472
				WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
2473
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.2,0.5,-.5)*Euler(0,0,rad(80)), AnimSpeed)
2474
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-130),0,0), AnimSpeed)
2475
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(-20),0,rad(-10)), AnimSpeed)
2476
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
2477
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,rad(-30)), AnimSpeed)
2478
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2479
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
2480
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
2481
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,.3)*Euler(rad(-4),rad(-30),0), AnimSpeed)
2482
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2483
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.15)*Euler(rad(-6),rad(10),0), AnimSpeed)
2484
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
2485
			end
2486
			hit:disconnect()
2487
			hit2:disconnect()
2488
		elseif Attack_Num == 2 then
2489
			Attack_Num = 3
2490
			for i = 0, 1, .1 do
2491
				swait() 
2492
				local AnimSpeed = .4
2493
				HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(0),0,0), AnimSpeed)
2494
				HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2495
				WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),0,0), AnimSpeed)
2496
				WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed) 
2497
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.2,0.5,-.5)*Euler(0,0,rad(120)), AnimSpeed)
2498
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-100),0,0), AnimSpeed)
2499
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.35,-.2)*Euler(rad(30),0,rad(20)), AnimSpeed)
2500
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
2501
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,rad(-10),rad(-50)), AnimSpeed)
2502
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2503
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-10),rad(70),0), AnimSpeed)
2504
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
2505
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.3)*Euler(rad(4),rad(-30),rad(8)), AnimSpeed)
2506
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2507
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.15)*Euler(rad(-6),rad(10),0), AnimSpeed)
2508
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
2509
			end
2510
			local slash = Sound(Handle, "234365549", 1, .8, false)
2511
			debServ:AddItem(slash, 3)
2512
			c1 = nil
2513
			c2 = nil
2514
			RootPart.Velocity = RootPart.CFrame.lookVector*60
2515
			local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 7, 8, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
2516
			local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 7, 8, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
2517
			for i = 0, .8, .1 do
2518
				swait()
2519
				local x = Hit_Box
2520
				c2 = x.CFrame*Cf(0, .1, 0)
2521
				if c1 and (x.Position-c1.p).magnitude > .1 then
2522
					local h = 5
2523
					local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
2524
					if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
2525
					local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
2526
					if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
2527
					c1 = c2
2528
				elseif not c1 then
2529
					c1 = c2
2530
				end
2531
				local AnimSpeed = .4
2532
				HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(0),0,0), AnimSpeed)
2533
				HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2534
				WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),0,0), AnimSpeed)
2535
				WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed) 
2536
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(80)), AnimSpeed)
2537
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-10),0,0), AnimSpeed)
2538
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(-30),0,rad(-25)), AnimSpeed)
2539
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
2540
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(30)), AnimSpeed)
2541
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2542
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.2,0)*Euler(rad(-20),rad(-30),0), AnimSpeed)
2543
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
2544
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-20),rad(-10),rad(10)), AnimSpeed)
2545
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2546
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,0)*Euler(rad(16),rad(30),rad(-10)), AnimSpeed)
2547
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
2548
			end
2549
			hit:disconnect()
2550
			hit2:disconnect()
2551
		elseif Attack_Num == 3 then
2552
			Attack_Num = 4
2553
			Humanoid.WalkSpeed = 4
2554
			Debounces.DisableJump = true
2555
			local swing = Sound(RightLeg, "169445092", .7, .8, false)
2556
			debServ:AddItem(swing, 3)
2557
			for i = 0, 1.2, .1 do
2558
				swait()
2559
				MagniDamage(RightLeg, 4, true, 4, 5, false, {0, 52}, false, 0, false, "SkyRocket", "None", .5, false, 0, true, HitSounds.Sharp.Small, 1, .5)
2560
				local AnimSpeed = .4
2561
				HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
2562
				HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2563
				WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
2564
				WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
2565
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(rad(-25),0,rad(12)), AnimSpeed)
2566
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
2567
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(-25),0,rad(-12)), AnimSpeed)
2568
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
2569
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6),0,0), AnimSpeed)
2570
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2571
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(20),0,0), AnimSpeed)
2572
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
2573
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,-.4)*Euler(rad(130),0,0), AnimSpeed)
2574
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2575
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(-22),0,0), AnimSpeed)
2576
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
2577
			end
2578
			local swing = Sound(RightLeg, "169445073", 1.2, .8, false)
2579
			debServ:AddItem(swing, 3)
2580
			for i = .5, 0, -.1 do
2581
				swait()
2582
				MagniDamage(RightLeg, i*8, false, 0, 0, false, {1, 4}, false, 0, true, "Knockdown2", "Sphere", 0, false, 0, true, HitSounds.Sharp.Small, 1, .5)
2583
				if i <= .3 then
2584
					Humanoid.WalkSpeed = 0
2585
				end
2586
				local AnimSpeed = .4
2587
				HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-5),0,0), AnimSpeed)
2588
				HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2589
				WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
2590
				WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
2591
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(rad(-30),0,rad(12)), AnimSpeed)
2592
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
2593
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(-30),0,rad(-12)), AnimSpeed)
2594
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
2595
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,0), AnimSpeed)
2596
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2597
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),0,0), AnimSpeed)
2598
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
2599
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,-.6)*Euler(rad(22),0,0), AnimSpeed)
2600
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2601
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(12),0,0), AnimSpeed)
2602
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
2603
			end
2604
			local ground = workspace:FindPartOnRay(Ray.new(RightLeg.Position, (RightLeg.CFrame * Euler(rad(-90), 0, 0)).lookVector.Unit * 2),Character, true, true)
2605
			if ground then
2606
				local SlamS = Sound(RightLeg, "142070127", 1, 1, false)
2607
				debServ:AddItem(SlamS, 3)
2608
				MagicWave(ground.BrickColor.Name, "SmoothPlastic", RightLeg.CFrame * Cf(0, -.8, 0), .1, .1, .1, .5, .1, .5, .08)
2609
				MagniDamage(RightLeg, 5, true, 5, 6, false, {20, -20}, false, 0, true, "Knockdown2", "L-Blood", .2, false, 0, true, "440145223", 1.3, .5)
2610
				swait(.2/FrameRate)
2611
			else
2612
				MagniDamage(RightLeg, 9, true, 1, 2, false, {0, 10}, false, 0, true, "Knockdown2", "Blood", .2, false, 0, true, HitSounds.Sharp.Small, 1, .5)
2613
				swait(.5/FrameRate)
2614
			end
2615
			Debounces.DisableJump = false
2616
			Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
2617
		elseif Attack_Num == 4 then
2618
			Attack_Num = 1
2619
			Humanoid.WalkSpeed = 5
2620
			Debounces.DisableJump = true
2621
			for i = 0, 1.2, .1 do
2622
				swait() 
2623
				local AnimSpeed = .4
2624
				HWeld.C0=clerp(HWeld.C0,Cf(0,-1,.6)*Euler(rad(0),0,0), AnimSpeed)
2625
				HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2626
				WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),0,0), AnimSpeed)
2627
				WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed) 
2628
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.4,-.4)*Euler(rad(160),0,0), AnimSpeed)
2629
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
2630
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.3,0.8,-.95)*Euler(rad(130),0,rad(50)), AnimSpeed)
2631
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
2632
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(40)), AnimSpeed)
2633
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2634
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-40),0), AnimSpeed)
2635
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
2636
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(-5),0), AnimSpeed)
2637
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2638
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(20),0), AnimSpeed)
2639
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
2640
			end
2641
			local slash = Sound(Handle, "234365549", 1, .5, false)
2642
			debServ:AddItem(slash, 3)
2643
			c1 = nil
2644
			c2 = nil
2645
			local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 9, 10, true, 5, false, 0, true, "Normal", "Sphere", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
2646
			local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 9, 10, true, 5, false, 0, true, "Normal", "Sphere", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
2647
			Humanoid.WalkSpeed = 0
2648
			for i = 0, .5, .1 do
2649
				swait() 
2650
				local x = Hit_Box2
2651
				c2 = x.CFrame*Cf(0, .1, 0)
2652
				if c1 and (x.Position-c1.p).magnitude > .1 then
2653
					local h = 5
2654
					local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
2655
					if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
2656
					local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
2657
					if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
2658
					c1 = c2
2659
				elseif not c1 then
2660
					c1 = c2
2661
				end
2662
				local AnimSpeed = .4
2663
				HWeld.C0=clerp(HWeld.C0,Cf(0,-.8,.6)*Euler(rad(150),0,rad(-40)), AnimSpeed)
2664
				HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,rad(-5),0), AnimSpeed)
2665
				WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
2666
				WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed) 
2667
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.3)*Euler(0,rad(-65),rad(-40)), AnimSpeed)
2668
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-20),0,0), AnimSpeed)
2669
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-.5)*Euler(rad(20),0,rad(60)), AnimSpeed)
2670
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(65),0), AnimSpeed)
2671
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,rad(-40)), AnimSpeed)
2672
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2673
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.6,0)*Euler(0,rad(60),0), AnimSpeed)
2674
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
2675
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-50),rad(0),0), AnimSpeed)
2676
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2677
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,-.4)*Euler(rad(10),rad(0),0), AnimSpeed)
2678
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
2679
			end
2680
			hit:disconnect()
2681
			hit2:disconnect()
2682
			local ground, pos = workspace:FindPartOnRay(Ray.new(Hit_Box.Position, (Hit_Box.CFrame * Euler(0, rad(-90), 0)).lookVector.Unit * 2), Character, true, true)
2683
			if ground then
2684
				local SlamS = Sound(Hit_Box, "157878578", .3, 1.5, false)
2685
				debServ:AddItem(SlamS, 3)
2686
				MagicWave(ground.BrickColor.Name, "SmoothPlastic", Cf(pos), .3, .3, .3, 1, .5, 1, .08)
2687
				MagniDamage(Hit_Box, 7, true, 6, 7, true, 50, false, 0, true, "Normal", "Blood", .1, false, 0, true, "440145223", 1.3, .5)			
2688
				for i = 0, rand(6, 12), 1 do
2689
					local size = rand(.2, .8)
2690
					local part = CreatePart("Part", F3, ground.BrickColor.Name, ground.Material.Name, 0, 0, "Block", Vec(size, size, size), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(1, 1, 1), _, _)
2691
					part.CFrame = Cf(pos) * Cf(rand(-5, 5), 0, rand(-5, 5)) * Euler(rad(rand(-180, 180)), rad(rand(-180, 180)),rad(rand(-180, 180)))
2692
					coroutine.resume(coroutine.create(function()
2693
						wait(2)
2694
						for t = 0, 1, .1 do
2695
							runServ.Stepped:wait()
2696
							part.Transparency = t
2697
						end
2698
						debServ:AddItem(part, 0)
2699
					end))
2700
				end
2701
				swait(.2/FrameRate)
2702
			else
2703
				swait(.4/FrameRate)
2704
			end
2705
			Debounces.DisableJump = false
2706
			Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
2707
		end
2708
	elseif Mode == 2 then
2709
		
2710
	elseif Mode == 3 then
2711
		
2712
	elseif Mode == 4 then
2713
			
2714
	end
2715
	Debounces.Attacking = false
2716
	coroutine.resume(coroutine.create(function()
2717
		if Attack_Num ~= 1 then
2718
			local ln = Attack_Num
2719
			for i = 0, 20, .1 do
2720
				runServ.Stepped:wait()
2721
				if Attack_Num ~= ln then
2722
					--print("aa, u cliked!")
2723
					break
2724
				end
2725
			end
2726
			if Attack_Num == ln then
2727
				--print("ur slow fam")
2728
				Attack_Num = 1
2729
			end
2730
		end
2731
	end))
2732
end
2733
2734
function BlossomingDoom()
2735
	if retr.Value >= 15 then
2736
		Debounces.Attacking = true
2737
		Debounces.DisableJump = true
2738
		retr.Value = retr.Value-15
2739
		local released = false
2740
		local attacking = false
2741
		local bcount = {0, 1}
2742
		Mouse.KeyUp:connect(function(key)
2743
			if key == "z" then
2744
				released = true
2745
			end
2746
		end)
2747
		Humanoid.WalkSpeed = 0
2748
		coroutine.resume(coroutine.create(function()
2749
			while not attacking do
2750
				Humanoid.WalkSpeed = 0
2751
				swait()
2752
				local AnimSpeed = .4
2753
				change = .5
2754
				HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
2755
				HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2756
				WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
2757
				WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
2758
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(0,0,rad(50+2*cos(sine/6))), AnimSpeed)
2759
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
2760
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(100),0,rad(-50-2*cos(sine/6))), AnimSpeed)
2761
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(22),0), AnimSpeed)
2762
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/6)),0,rad(40)), AnimSpeed)
2763
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2764
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1+.1*cos(sine/20),0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
2765
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
2766
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1-.1*cos(sine/20),0)*Euler(rad(17),0,rad(5)), AnimSpeed)
2767
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(12),0), AnimSpeed)
2768
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.7-.1*cos(sine/20),0)*Euler(rad(24),0,rad(-10)), AnimSpeed)
2769
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-25),0), AnimSpeed)
2770
			end
2771
		end))
2772
		swait(.1/FrameRate)
2773
		if retr.Value > 0 then
2774
			repeat
2775
				swait()
2776
				bcount[1] = bcount[1]+.1
2777
				if bcount[1] >= 2 then
2778
					bcount[2] = bcount[2]+1
2779
					bcount[1] = 0
2780
				end
2781
				if bcount[2] > 1 then
2782
					retr.Value = retr.Value-.4
2783
					for i = 0, rand(3,6), 1 do
2784
						MagicSphere4(Colour1, "Neon", (Hit_Box2.CFrame * Cf(-.5, 0, 0)) * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .8, 8, .8, .2, 0, 3, 0)
2785
					end
2786
					if rand(1, 4) == 4 then
2787
						MagicSphere(Colour1, "Neon", Hit_Box2.CFrame * Cf(-.5, 0, 0), 2, 2, 2, 4, 4, 4, .1)
2788
					end
2789
				end
2790
			until released or retr.Value == 0 or bcount[2] >= 6
2791
		end
2792
		attacking = true
2793
		RootPart.Velocity = RootPart.CFrame.lookVector*-30
2794
		local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 50, false, 0, true, "Normal", "None", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
2795
		local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 50, false, 0, true, "Normal", "None", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
2796
		c1 = nil
2797
		c2 = nil
2798
		local slash = Sound(Handle, "234365573", 1, 1.1, false)
2799
		debServ:AddItem(slash, 3)
2800
		chatServ:Chat(Head, "Blossoming Doom!", 2)
2801
		for i = 0, .5, .1 do
2802
			swait()
2803
			local x = Hit_Box2
2804
			c2 = x.CFrame*Cf(0, .1, 0)
2805
			if c1 and (x.Position-c1.p).magnitude > .1 then
2806
				local h = 5
2807
				local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
2808
				if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
2809
				local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
2810
				if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
2811
				c1 = c2
2812
			elseif not c1 then
2813
				c1 = c2
2814
			end
2815
			local AnimSpeed = .4
2816
			HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
2817
			HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2818
			WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
2819
			WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
2820
			FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(rad(170),0,rad(10)), AnimSpeed)
2821
			FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
2822
			FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(100),0,rad(-20)), AnimSpeed)
2823
			FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(22),0), AnimSpeed)
2824
			Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6),0,rad(20)), AnimSpeed)
2825
			Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2826
			FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.1,0)*Euler(rad(10),0,0), AnimSpeed)
2827
			FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(20),0), AnimSpeed)
2828
			FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,0)*Euler(rad(-15),0,rad(5)), AnimSpeed)
2829
			FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(15),0), AnimSpeed)
2830
			FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,0)*Euler(rad(-8),0,rad(-10)), AnimSpeed)
2831
			FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-20),0), AnimSpeed)
2832
		end
2833
		local look = RootPart.CFrame
2834
		local function Blossom(num)
2835
			coroutine.resume(coroutine.create(function()
2836
				local ed = bcount[2]
2837
				MagicRing2(Colour1, "Neon", look * Cf(0, -3, -6*num) * Euler(rad(90), 0, 0), 1, 1, 1, 1.5, 1.5, 0, .1)				
2838
				local orb = CreatePart("Part", F3, Colour1, "Neon", .5, 0, "Point", Vec(1, 1, 1), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(6, 6, 6), "", "Sphere")
2839
				orb.CFrame = look * Cf(0, -3, -6*num)
2840
				orb.Anchored = false
2841
				orb.CanCollide = false
2842
				local lau = Sound(orb, 233091161, 1, .8, false)
2843
				debServ:AddItem(lau, 3)
2844
				local vel = Inst("BodyVelocity", orb)
2845
				vel.MaxForce = Vec(0, huge, 0)
2846
				vel.Velocity = Vec(0, 50, 0)
2847
				for i = .5, 1.025, .025 do
2848
					swait()
2849
					MagniDamage(orb, 5, false, 0, .1, false, {0, 65}, false, 0, true, "SkyRocket", "None", 0, false, 0, true, HitSounds.Sharp.Small, 1.4, .4)
2850
					orb.Transparency = i
2851
					MagicBlock(Colour2, "SmoothPlastic", orb.CFrame , 15, 15, 15, 4, 4, 4, .1)
2852
				end
2853
				orb.Anchored = true
2854
				MagicSphere(Colour1, "Neon", orb.CFrame , 50, 50, 50, 10, 10, 10, .1)
2855
				MagniDamage(orb, 20, false, 0, 8*(ed/3), false, {50, 30}, true, 4, true, "SkyRocket", "B-Blood", 0, false, 0, true, "440145223", 1.3, .5)
2856
				for i = 0, rand(10,12), 1 do				
2857
					MagicPettles(Colour1, "Neon", orb.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .15, 10, .15, .1, 4, .1, .04, 0, 2, 0)
2858
				end				
2859
				local boom = Sound(orb, "233091183", .6, .8, false)
2860
				debServ:AddItem(boom, 3)	
2861
				debServ:AddItem(orb, 3)
2862
			end))
2863
		end
2864
		coroutine.resume(coroutine.create(function()
2865
			for i = 1, bcount[2], 1 do
2866
				Blossom(i)
2867
				swait(.2/FrameRate)
2868
			end
2869
		end))
2870
		hit:disconnect()
2871
		hit2:disconnect()
2872
		swait(.5/FrameRate)
2873
		Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
2874
		Debounces.Attacking = false
2875
		Debounces.DisableJump = false
2876
	end
2877
end
2878
2879
function Devour()
2880
	if retr.Value >= 60 then
2881
		Debounces.Attacking = true
2882
		Debounces.DisableJump = true
2883
		retr.Value = retr.Value-60
2884
		local released = false
2885
		local attacking = false
2886
		local ed = {0, 1}
2887
		Mouse.KeyUp:connect(function(key)
2888
			if key == "v" then
2889
				released = true
2890
			end
2891
		end)
2892
		for i = 0, 1, .1 do
2893
			Humanoid.WalkSpeed = 0
2894
			swait()
2895
			local AnimSpeed = .4
2896
			HWeld.C0=clerp(HWeld.C0,Cf(-.3,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
2897
			HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2898
			WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-60),rad(105)), AnimSpeed)
2899
			WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed) 
2900
			FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(75)), AnimSpeed)
2901
			FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
2902
			FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-20)), AnimSpeed)
2903
			FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
2904
			Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6),0,rad(60)), AnimSpeed)
2905
			Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2906
			FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
2907
			FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(60),0), AnimSpeed)
2908
			FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3),rad(-10),rad(10)), AnimSpeed)
2909
			FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2910
			FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(0,rad(50),0), AnimSpeed)
2911
			FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
2912
		end
2913
		chatServ:Chat(Head, "Awaken..", 2)
2914
		ObjVals.Eye1.Weld.C0 = Cf(0, .15, -0.003)
2915
		ObjVals.Eye2.Weld.C0 = Cf(0, .15, 0.003)
2916
		coroutine.resume(coroutine.create(function()
2917
			for i = 0, .85, .07 do
2918
				swait()
2919
				ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
2920
				ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
2921
			end
2922
		end))		
2923
		for i = 0, .9, .1 do
2924
			swait()
2925
			ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
2926
			ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
2927
		end
2928
		Humanoid.WalkSpeed = 3
2929
		if not released and retr.Value > 0 then
2930
			repeat swait()
2931
				ed[1] = ed[1]+.1
2932
				if ed[1] >= 3 then
2933
					ed[2] = ed[2]+1
2934
					ed[1] = 0
2935
				end
2936
				retr.Value = retr.Value-0.5
2937
				if Current_Anim == "Idle" then
2938
					local AnimSpeed = .4
2939
					change = .5
2940
					HWeld.C0=clerp(HWeld.C0,Cf(-.3,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
2941
					HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2942
					WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-60),rad(105)), AnimSpeed)
2943
					WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed) 
2944
					FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5+.1*cos(sine/20),.2)*Euler(rad(80+2*cos(sine/20)),0,rad(75)), AnimSpeed)
2945
					FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
2946
					FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53+.1*cos(sine/20),0)*Euler(rad(80+2*cos(sine/20)),0,rad(-20)), AnimSpeed)
2947
					FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
2948
					Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+1*cos(sine/15)),0,rad(60)), AnimSpeed)
2949
					Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2950
					FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1+.1*cos(sine/20),0)*Euler(rad(-6),0,0), AnimSpeed)
2951
					FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(60),0), AnimSpeed)
2952
					FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8-.1*cos(sine/20),.05)*Euler(rad(-3),rad(-10),rad(10)), AnimSpeed)
2953
					FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2954
					FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9-.1*cos(sine/20),.5)*Euler(0,rad(50),0), AnimSpeed)
2955
					FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
2956
				elseif Current_Anim == "Dashing" then
2957
					local AnimSpeed = .4
2958
					change = .5
2959
					HWeld.C0=clerp(HWeld.C0,Cf(-.3,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
2960
					HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2961
					WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-60),rad(105)), AnimSpeed)
2962
					WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed) 
2963
					FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5+.1*cos(sine/20),.2)*Euler(rad(80+2*cos(sine/20)),0,rad(75)), AnimSpeed)
2964
					FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
2965
					FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53+.1*cos(sine/20),0)*Euler(rad(80+2*cos(sine/20)),0,rad(-20)), AnimSpeed)
2966
					FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
2967
					Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+1*cos(sine/15)),0,rad(60)), AnimSpeed)
2968
					Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
2969
					FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
2970
					FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(60),0), AnimSpeed)
2971
					FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3),rad(-10),rad(10+10*cos(sine/5))), AnimSpeed)
2972
					FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
2973
					FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(0,rad(50),0), AnimSpeed)
2974
					FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5-10*cos(sine/5)),0,0), AnimSpeed)
2975
				end
2976
			until released or retr.Value == 0 or ed[2] >= 4
2977
		end
2978
		ObjVals.M1.DesiredAngle = rad(35)
2979
		ObjVals.M1.MaxVelocity = rad(2.5)
2980
		ObjVals.M2.DesiredAngle = rad(-35)
2981
		ObjVals.M2.MaxVelocity = rad(2.5)
2982
		local rawr = Sound(Handle, 511715134, 1, 1.5, false)
2983
		debServ:AddItem(rawr, 3)
2984
		chatServ:Chat(Head, "And..", 2)
2985
		ObjVals.Awakened = true
2986
		for i = 0, 3, .1 do
2987
			Humanoid.WalkSpeed = 0
2988
			swait()
2989
			local AnimSpeed = .4
2990
			HWeld.C0=clerp(HWeld.C0,Cf(-.35,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
2991
			HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
2992
			WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-65),rad(105)), AnimSpeed)
2993
			WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed) 
2994
			FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(80)), AnimSpeed)
2995
			FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
2996
			FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-80)), AnimSpeed)
2997
			FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(12),0), AnimSpeed)
2998
			Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(70)), AnimSpeed)
2999
			Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3000
			FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
3001
			FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(80),0), AnimSpeed)
3002
			FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3),rad(-10),rad(10)), AnimSpeed)
3003
			FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
3004
			FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(0,rad(50),0), AnimSpeed)
3005
			FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
3006
		end
3007
		ObjVals.M1.DesiredAngle = rad(0)
3008
		ObjVals.M1.MaxVelocity = rad(.15)
3009
		ObjVals.M2.DesiredAngle = rad(0)
3010
		ObjVals.M2.MaxVelocity = rad(.15)
3011
		local point = CreatePart("Part", F2, "White", "SmoothPlastic", 1, 0, "Point", Vec(1, 1, 1), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(1, 1, 1), _, _)
3012
		point.Anchored = false
3013
		point.CanCollide = false
3014
		local w = Inst("Weld", point)
3015
		w.Part0 = RootPart
3016
		w.Part1 = point
3017
		w.C0 = Cf(-.5, .4, -6)
3018
		chatServ:Chat(Head, "Devour!", 2)
3019
		for i = 1, 0, -.1 do
3020
			MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(.6, 1, .5) * Euler(rad(-25), 0, rad(25)), .5, 10, .5, .2, 0, -2, 0)
3021
			MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(-.6, 1, .5) * Euler(rad(-25), 0, rad(-25)), .5, 10, .5, .2, 0, -2, 0)	
3022
			MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(.6, 1, -.5) * Euler(rad(25), 0, rad(25)), .5, 10, .5, .2, 0, -2, 0)
3023
			MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(-.6, 1, -.5) * Euler(rad(25), 0, rad(-25)), .5, 10, .5, .2, 0, -2, 0)
3024
			RootPart.Velocity = RootPart.CFrame.lookVector*80
3025
			Humanoid.WalkSpeed = 0
3026
			swait()
3027
			if i > 0.1 then
3028
				MagniDamage(point, 4, false, 0, 0, true, 75, false, 0, true, "Normal", "Sphere", 0, false, 0, true, HitSounds.Sharp.Small, 1.3, .5)
3029
			else
3030
				MagniDamage(point, 6, false, 0, 0, true, -10, false, 0, true, "Normal", "Sphere", 0, false, 0, true, HitSounds.Sharp.Small, 1.3, .5)
3031
			end
3032
			local AnimSpeed = .4
3033
			HWeld.C0=clerp(HWeld.C0,Cf(-.4,-.7,0)*Euler(0,0,0), AnimSpeed)
3034
			HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3035
			WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(90)), AnimSpeed)
3036
			WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(-90),0), AnimSpeed) 
3037
			FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60)), AnimSpeed)
3038
			FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3039
			FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80)), AnimSpeed)
3040
			FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0), AnimSpeed)
3041
			Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(-50)), AnimSpeed)
3042
			Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3043
			FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.15,0)*Euler(0,0,0), AnimSpeed)
3044
			FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(-80),0), AnimSpeed)
3045
			FRightHip.C0=clerp(FRightHip.C0,Cf(1.4,-.7,.5)*Euler(0,rad(-50),rad(10)), AnimSpeed)
3046
			FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
3047
			FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,.05)*Euler(rad(-3),rad(10),rad(-3)), AnimSpeed)
3048
			FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
3049
		end
3050
		RootPart.Velocity = RootPart.CFrame.lookVector*0
3051
		ObjVals.M1.MaxVelocity = rad(4)
3052
		ObjVals.M2.MaxVelocity = rad(4)
3053
		repeat swait() until ObjVals.M1.CurrentAngle < 0.2 and ObjVals.M2.CurrentAngle < 0.2
3054
		MagicSphere(Colour1, "Neon", point.CFrame , 30, 30, 30, 5, 5, 5, .05)
3055
		MagicRing2(Colour1, "Neon", point.CFrame * Euler(rad(90), 0, 0) , 5, 5, .5, 5, 5, .5, .05)
3056
		for i = 0, rand(10,12), 1 do				
3057
			MagicPettles(Colour1, "Neon", point.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .02, 0, 2, 0)
3058
		end	
3059
		local slam = Sound(Handle, 383635050, .4, 1.5, false)
3060
		debServ:AddItem(slam, 3)
3061
		repeat swait()
3062
		MagniDamage(point, 8, false, 0, 25*ed[2], true, 110, true, 3, true, "Stun", "B-Blood", .3, false, 0, true, HitSounds.Body.Blood, 1.3, .5)
3063
		until ObjVals.M1.CurrentAngle == 0 and ObjVals.M2.CurrentAngle == 0
3064
		ObjVals.Awakened = false
3065
		debServ:AddItem(point, 0)		
3066
		coroutine.resume(coroutine.create(function()
3067
			for i = .85, 0, -.07 do
3068
				swait()
3069
				ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
3070
				ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
3071
			end
3072
		end))		
3073
		for i = .9, 0, -.1 do
3074
			swait()
3075
			ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
3076
			ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
3077
		end
3078
		ObjVals.Eye1.Mesh.Scale = Vec(0, 1.1, .46)
3079
		ObjVals.Eye2.Mesh.Scale = Vec(0, 1.1, .46)
3080
		ObjVals.Eye1.EBMesh.Scale = Vec(0, 1.1, .46)
3081
		ObjVals.Eye2.EBMesh.Scale = Vec(0, 1.1, .46)
3082
		swait(.6/FrameRate)
3083
		Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
3084
		Debounces.Attacking = false
3085
		Debounces.DisableJump = false
3086
	end
3087
end
3088
3089
function Retrive()
3090
	swait(.05/FrameRate)
3091
	local ang = 0
3092
	local k = Mouse.KeyDown:connect(function(key)
3093
		if key == "s" then
3094
			ang = 45
3095
		elseif key == "w" and Current_Anim == "Falling" then
3096
			ang = -45
3097
		end
3098
	end)
3099
	swait(.05/FrameRate)
3100
	if retr.Value >= 10 and MCD.Retrive[1] >= MCD.Retrive[2] then
3101
		Debounces.Attacking = true
3102
		Debounces.DisableJump = true
3103
		retr.Value = retr.Value-10
3104
		Humanoid.WalkSpeed = 0
3105
		for i = 0, 1.5, .1 do
3106
			swait()
3107
			RootPart.Velocity = Vec(0, 0, 0)
3108
			local AnimSpeed = .4
3109
			HWeld.C0=clerp(HWeld.C0,Cf(-.35,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
3110
			HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3111
			WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-65),rad(105)), AnimSpeed)
3112
			WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed) 
3113
			FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(80)), AnimSpeed)
3114
			FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3115
			FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-80)), AnimSpeed)
3116
			FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(12),0), AnimSpeed)
3117
			Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(70)), AnimSpeed)
3118
			Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3119
			FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6+ang),0,0), AnimSpeed)
3120
			FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(80),0), AnimSpeed)
3121
			FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3+ang),rad(-10),rad(10)), AnimSpeed)
3122
			FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
3123
			FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(rad(ang),rad(50),0), AnimSpeed)
3124
			FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
3125
		end
3126
		k:disconnect()
3127
		for i = 0, .5, .1 do
3128
			swait()
3129
			RootPart.Velocity = Vec(0, 0, 0)
3130
			local AnimSpeed = .55
3131
			HWeld.C0=clerp(HWeld.C0,Cf(-.4,-.7,0)*Euler(0,0,0), AnimSpeed)
3132
			HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3133
			WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(91)), AnimSpeed)
3134
			WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(-90),0), AnimSpeed) 
3135
			FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60)), AnimSpeed)
3136
			FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3137
			FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80)), AnimSpeed)
3138
			FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0), AnimSpeed)
3139
			Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(-50)), AnimSpeed)
3140
			Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3141
			FRootJoint.C0=clerp(FRootJoint.C0,Cf(1,-1.15,0)*Euler(rad(ang),0,0), AnimSpeed)
3142
			FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(-80),0), AnimSpeed)
3143
			FRightHip.C0=clerp(FRightHip.C0,Cf(1.4,-.7,.5)*Euler(rad(ang),rad(-50),rad(10)), AnimSpeed)
3144
			FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
3145
			FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,.05)*Euler(rad(-3+ang),rad(10),rad(-3)), AnimSpeed)
3146
			FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
3147
		end
3148
		MagicRing2("White", "Neon", Handle.CFrame * Euler(rad(90), 0, 0) , 1, 1, .1, 1, 1, .1, .07)
3149
		local l = Inst("Part", F2)
3150
		l.Anchored = true
3151
		l.CanCollide = false
3152
		l.Locked = true
3153
		l.Size = Vec(3.2,3.2,.2)
3154
		l.Transparency = 1
3155
		l.Position = Handle.Position
3156
		l.Rotation = RootPart.Rotation
3157
		local v = Inst("BodyVelocity", l)
3158
		v.MaxForce = Vec(huge, huge, huge)
3159
		local lo = (l.CFrame * Euler(rad(ang), 0, 0)).lookVector
3160
		v.Velocity = lo*20
3161
		coroutine.resume(coroutine.create(function()
3162
			swait(.2/FrameRate)
3163
			MagicRing2(Colour1, "Neon", Handle.CFrame * Euler(rad(90), 0, 0) , 2, 2, .1, 1, 1, .1, .07)
3164
			local bo = Sound(Handle, "144699494", 1, 1.5, false)
3165
			debServ:AddItem(bo, 3)
3166
			v.Velocity = lo*120
3167
		end))
3168
		WepWeld.Part0 = l
3169
		WepWeld.Part1 = Handle
3170
		WepWeld.C0 = Cf() * Euler(rad(90), 0, 0)
3171
		l.Anchored = false
3172
		local gg = Inst("BodyGyro", l)
3173
		gg.MaxTorque = Vec(0, 0, 0)
3174
		gg.CFrame = l.CFrame
3175
		gg.MaxTorque = Vec(0, 100, 0)
3176
		local throw = Sound(Holder, "166423113", 1, .4, false)
3177
		debServ:AddItem(throw, 3)
3178
		local look = (RootPart.CFrame * Euler(rad(ang), 0, 0)).lookVector
3179
		if Current_Anim ~= "Falling" then
3180
			look = RootPart.CFrame.lookVector
3181
		end
3182
		local s = -120
3183
		RootPart.Velocity = look*s
3184
		local hit = {false, false, {nil, nil}}
3185
		local timer = {0, 10}
3186
		Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
3187
		repeat swait()
3188
			if s >= 0 then
3189
				Mode0Anims()
3190
			else
3191
				s = s+6
3192
				RootPart.Velocity = look*s
3193
			end
3194
			timer[1] = timer[1]+.1
3195
			local part, pos = workspace:FindPartOnRay(Ray.new(l.Position, l.CFrame.lookVector.Unit * -5.5), Character, true, true)
3196
			if part and not hit[1] then
3197
				local noid = FindHum(part.Parent)
3198
				if noid then
3199
					chatServ:Chat(Head, "You're mine!", 2)
3200
					hit[1] = true
3201
					hit[2] = true
3202
					local h = hit[3]
3203
					h[1] = noid
3204
					h[2] = part
3205
					DamageFunction(part, true, 8, 10, false, 0, false, 0, true, "FreezeStun", "B-Blood", RootPart, .21, false, _, true, HitSounds.Blunt.Med, 1.4, .4)
3206
					Debounces.KeyStrokeEnabled = true	
3207
				else
3208
					if part.CanCollide == true then
3209
						local wh = Sound(Handle, "247879481", 1, .8, false)
3210
						debServ:AddItem(wh, 3)
3211
						hit[1] = true
3212
					end
3213
				end
3214
			end
3215
		until hit[1] or timer[1] >= timer[2] or Handle.Position.Y < -250
3216
		Humanoid.WalkSpeed = 0
3217
		Handle.Anchored = true
3218
		WepWeld.Part0 = nil
3219
		WepWeld.Part1 = Handle
3220
		WepWeld.C0 = Cf() * Euler(0, 0, 0)
3221
		debServ:AddItem(l, 0)
3222
		debServ:AddItem(v, 0)
3223
		debServ:AddItem(gg, 0)
3224
		Handle.Velocity = Vec(0, 0, 0)
3225
		local other = false
3226
		coroutine.resume(coroutine.create(function()
3227
			repeat swait()
3228
				if InputCommand == "42642626D" and retr.Value >= 55 then
3229
					other = true
3230
					Debounces.Successful_KeyStroke = true
3231
					Debounces.KeyStrokeEnabled = false
3232
				end
3233
			until other or not Debounces.KeyStrokeEnabled
3234
		end))
3235
		if hit[1] then
3236
			local bp = Inst("BodyPosition", RootPart)
3237
			bp.Name = DecName
3238
			bp.Position = RootPart.Position
3239
			bp.MaxForce = Vec(huge, huge, huge)
3240
			for i = 0, 1.2, .1 do
3241
				swait()
3242
				local AnimSpeed = .4
3243
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(rad(-30),0,rad(10)), AnimSpeed)
3244
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10),0), AnimSpeed)
3245
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
3246
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10),0), AnimSpeed)
3247
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
3248
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3249
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,5,0)*Euler(rad(-20),0,0), AnimSpeed)
3250
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3251
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,-.5)*Euler(rad(-8),0,0), AnimSpeed)
3252
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
3253
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,-.4)*Euler(rad(-20),0,0), AnimSpeed)
3254
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
3255
			end
3256
			chatServ:Chat(Head, "Retrive.", 2)
3257
			swait(.2/FrameRate)
3258
			for i = 0, .4, .1 do
3259
				swait()
3260
				local AnimSpeed = .55
3261
				FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-32),0,rad(20)), AnimSpeed)
3262
				FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
3263
				FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-32),0,rad(-20)), AnimSpeed)
3264
				FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0), AnimSpeed)
3265
				Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
3266
				Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3267
				FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,5,0)*Euler(rad(25),0,0), AnimSpeed)
3268
				FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3269
				FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-35),0,rad(10)), AnimSpeed)
3270
				FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(15),0), AnimSpeed)
3271
				FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(-35),0,rad(-10)), AnimSpeed)
3272
				FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-15),0), AnimSpeed)
3273
			end
3274
			MagicSphere(Colour1, "Neon", Torso.CFrame , 60, 60, 60, -3, -3, -3, .06)
3275
			MagicBlock(Colour2, "SmoothPlastic", Torso.CFrame , 62, 62, 62, -3, -3, -3, .06)
3276
			for i = 0, rand(15,20), 1 do				
3277
				MagicSphere4(Colour1, "Neon", Torso.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))) * Cf(0, 10, 0), 5, 5, 5, .06, 0, 10, 0)
3278
			end
3279
			local warp = Sound(RootPart, "181004943", 1, 1.2, false)
3280
			debServ:AddItem(warp, 3)
3281
			Humanoid.AutoRotate = false
3282
			swait(.4/FrameRate)			
3283
			HWeld.C0=Cf(-.4,-.7,0)*Euler(0,0,0)
3284
			HWeld.C1=Cf(0,0,0)*Euler(0,0,0)
3285
			WepWeld.C0=Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(91))
3286
			WepWeld.C1=Cf(0,0,0)*Euler(0,rad(-90),0)
3287
			FRightShoulder.C0=Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60))
3288
			FRightShoulder.C1=Cf(0,0.5,0)*Euler(0,0,0)
3289
			FLeftShoulder.C0=Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80))
3290
			FLeftShoulder.C1=Cf(0,0.5,0)*Euler(0,rad(30),0)
3291
			Neck.C0=NNC0 *Euler(rad(12),0,rad(-50))
3292
			Neck.C1=NNC1 *Euler(0,0,0)
3293
			FRootJoint.C0=Cf(0,-1.15,0)*Euler(0,0,0)
3294
			FRootJoint.C1=Cf(0,-1,0)*Euler(0,rad(-80),0)
3295
			FRightHip.C0=Cf(1.4,-.7,.5)*Euler(0,rad(-50),rad(10))
3296
			FRightHip.C1=Cf(1,1,0)*Euler(rad(-5),0,0)
3297
			FLeftHip.C0=Cf(-1.5,-.8,.05)*Euler(rad(-3),rad(10),rad(-3))
3298
			FLeftHip.C1=Cf(-1,1,0)*Euler(0,0,0)
3299
			local aaa = false
3300
			if not Debounces.ProtectionEnabled then
3301
				aaa = true
3302
				Debounces.ProtectionEnabled = true
3303
			end
3304
			debServ:AddItem(bp, 0)
3305
			WepWeld.Part0 = Holder
3306
			WepWeld.Part1 = Handle
3307
			MagicSphere(Colour1, "Neon", Torso.CFrame , 60, 60, 60, 3, 3, 3, .06)
3308
			MagicBlock(Colour2, "SmoothPlastic", Torso.CFrame , 62, 62, 62, 3, 3, 3, .06)
3309
			for i = 0, rand(15,20), 1 do				
3310
				MagicPettles(Colour1, "Neon", Torso.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .03, 0, 2, 0)
3311
			end
3312
			local back = Sound(RootPart, "181004943", 1, 2.2, false)
3313
			debServ:AddItem(back, 3)
3314
			swait(.2/FrameRate)
3315
			if aaa then
3316
				Debounces.ProtectionEnabled = false
3317
			end
3318
			Debounces.Can_Double_Jump = true
3319
			RootPart.Velocity = RootPart.CFrame.lookVector*1
3320
			swait(.2/FrameRate)
3321
			Debounces.KeyStrokeEnabled = false
3322
			Handle.Anchored = false
3323
			if hit[2] then
3324
				if other then
3325
					RootPart.Velocity = RootPart.CFrame.lookVector*-20
3326
					ObjVals.Eye1.Weld.C0 = Cf(0, .15, -0.003)
3327
					ObjVals.Eye2.Weld.C0 = Cf(0, .15, 0.003)
3328
					coroutine.resume(coroutine.create(function()
3329
						for i = 0, .85, .07 do
3330
							swait()
3331
							ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
3332
							ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
3333
						end
3334
					end))		
3335
					for i = 0, .9, .1 do
3336
						swait()
3337
						ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
3338
						ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
3339
					end
3340
					ObjVals.M1.DesiredAngle = rad(40)
3341
					ObjVals.M1.MaxVelocity = rad(2)
3342
					ObjVals.M2.DesiredAngle = rad(-40)
3343
					ObjVals.M2.MaxVelocity = rad(2)
3344
					local rawr = Sound(Handle, 511715134, 1, .9, false)
3345
					debServ:AddItem(rawr, 3)
3346
					local h = hit[3]
3347
					for i, p in pairs(EnemiesHit) do
3348
						if p[1] == h[1] then
3349
							p[2] = false
3350
							p[3] = "Cancel"
3351
						end
3352
					end
3353
					local g = Inst("BodyGyro", h[2])
3354
					g.MaxTorque = Vec(0, 500, 0)
3355
					g.P = 8000
3356
					g.CFrame = Cf(h[2].Position - RootPart.Position)
3357
					DamageFunction(h[2], false, 0, 5, false, 0, false, 0, false, "FreezeStun", "None", RootPart, 1, false, _, true, HitSounds.Body.Blood, 1.4, .4)
3358
					chatServ:Chat(Head, "Now...", 2)
3359
					for i = 0, 2.5, .1 do
3360
						swait()
3361
						local AnimSpeed = .3
3362
						HWeld.C0=clerp(HWeld.C0,Cf(-.35,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
3363
						HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3364
						WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-65),rad(105)), AnimSpeed)
3365
						WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed) 
3366
						FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(80)), AnimSpeed)
3367
						FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3368
						FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-80)), AnimSpeed)
3369
						FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(12),0), AnimSpeed)
3370
						Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(70)), AnimSpeed)
3371
						Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3372
						FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,10)*Euler(rad(-6+ang),0,0), AnimSpeed)
3373
						FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(80),0), AnimSpeed)
3374
						FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3+ang),rad(-10),rad(10)), AnimSpeed)
3375
						FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
3376
						FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(rad(ang),rad(50),0), AnimSpeed)
3377
						FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
3378
					end
3379
					chatServ:Chat(Head, "Tare..", 2)
3380
					swait(.5/FrameRate)
3381
					retr.Value = retr.Value-55
3382
					RootPart.CFrame = RootPart.CFrame * Cf(0, 0, -45)
3383
					local woosh = Sound(RootPart, 156386031, 1, 1.6, false)
3384
					debServ:AddItem(woosh, 6)
3385
					local nu = 5.5
3386
					for i = nu, -nu, -(nu/2.5) do
3387
						MagicSphere(Colour1, "Neon", RootPart.CFrame * Cf(0, i, 38) , 2.4, 2.4, 60, -.05, -.05, 20, .03)
3388
						MagicSphere(Colour2, "SmoothPlastic", RootPart.CFrame * Cf(0, i, 38) , 2.8, 2.8, 65, -.05, -.05, 20, .03)
3389
					end
3390
					ObjVals.M1.DesiredAngle = rad(0)
3391
					ObjVals.M1.MaxVelocity = rad(60)
3392
					ObjVals.M2.DesiredAngle = rad(0)
3393
					ObjVals.M2.MaxVelocity = rad(60)
3394
					ObjVals.Eye1.Weld.C0 = Cf(0, -.15, -0.003)
3395
					ObjVals.Eye2.Weld.C0 = Cf(0, -.15, 0.003)
3396
					local slam = Sound(Handle, 383635050, .6, 1.5, false)
3397
					debServ:AddItem(slam, 3)
3398
					MagicSphere(Colour1, "Neon", Hit_Box.CFrame * Cf(0, 0, -.1) , 30, 30, 30, 5, 5, 5, .05)
3399
					MagicRing2(Colour1, "Neon", Hit_Box.CFrame * Cf(0, 0, -.1) * Euler(rad(90), 0, 0) , 5, 5, .5, 5, 5, .5, .05)
3400
					for i = 0, rand(10,12), 1 do				
3401
						MagicPettles(Colour1, "Neon", Hit_Box.CFrame * Cf(0, 0, -.1) * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .02, 0, 2, 0)
3402
					end	
3403
					for i = 0, .4, .1 do
3404
						swait()
3405
						local AnimSpeed = .8
3406
						HWeld.C0=clerp(HWeld.C0,Cf(-.4,-.7,0)*Euler(0,0,0), AnimSpeed)
3407
						HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3408
						WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(91)), AnimSpeed)
3409
						WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(-90),0), AnimSpeed) 
3410
						FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60)), AnimSpeed)
3411
						FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3412
						FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80)), AnimSpeed)
3413
						FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0), AnimSpeed)
3414
						Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(-50)), AnimSpeed)
3415
						Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3416
						FRootJoint.C0=clerp(FRootJoint.C0,Cf(-.1,-1.15,0)*Euler(rad(ang),0,0), AnimSpeed)
3417
						FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(-80),0), AnimSpeed)
3418
						FRightHip.C0=clerp(FRightHip.C0,Cf(1.4,-.7,.5)*Euler(rad(ang),rad(-50),rad(10)), AnimSpeed)
3419
						FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
3420
						FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,.05)*Euler(rad(-3+ang),rad(10),rad(-3)), AnimSpeed)
3421
						FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
3422
					end
3423
					ObjVals.Awakened = true
3424
					for i, p in pairs(EnemiesHit) do
3425
						if p[1] == h[1] then
3426
							p[2] = false
3427
							p[3] = "Cancel"
3428
						end
3429
					end
3430
					debServ:AddItem(g, 0)
3431
					coroutine.resume(coroutine.create(function()
3432
						for i = 1, 20, 1 do
3433
							swait(.05/FrameRate)
3434
							DamageFunction(h[2], false, 0, 1.25, true, rand(-80, 80), true, 3, true, "Stun", "Slashed", RootPart, 0.04, false, _, true, HitSounds.Sharp.Small, 1.4, 1.6)
3435
						end
3436
						swait(.7/FrameRate)
3437
						local kachow = Sound(h[2], 233856079, 1, 1.6, false)
3438
						debServ:AddItem(kachow, 6)
3439
						MagicSphere(Colour1, "Neon", h[2].CFrame , 150, 150, 150, 5, 5, 5, .04)
3440
						for i = 1, 3, 1 do
3441
							MagicRing(Colour1, "Neon", h[2].CFrame , 8*i, 8*i, .5, 5, 5, .5, .04)
3442
						end
3443
						DamageFunction(h[2], false, 0, 20, false, {100, 70}, true, 3, true, "SkyRocket", "B-Blood", RootPart, .3, false, _, true, HitSounds.Blunt.Large, 1.4, 1.6)
3444
						ObjVals.Awakened = false
3445
					end))
3446
					swait(.3/FrameRate)
3447
					ObjVals.M1.DesiredAngle = rad(0)
3448
					ObjVals.M1.MaxVelocity = rad(2.2)
3449
					ObjVals.M2.DesiredAngle = rad(0)
3450
					ObjVals.M2.MaxVelocity = rad(2.2)
3451
					coroutine.resume(coroutine.create(function()
3452
						for i = .85, 0, -.07 do
3453
							swait()
3454
							ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
3455
							ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
3456
						end
3457
					end))		
3458
					for i = .9, 0, -.1 do
3459
						swait()
3460
						ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
3461
						ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
3462
					end
3463
					ObjVals.Eye1.Mesh.Scale = Vec(0, 1.1, .46)
3464
					ObjVals.Eye2.Mesh.Scale = Vec(0, 1.1, .46)
3465
					ObjVals.Eye1.EBMesh.Scale = Vec(0, 1.1, .46)
3466
					ObjVals.Eye2.EBMesh.Scale = Vec(0, 1.1, .46)
3467
					MCD.Retrive[1] = -.2
3468
				else	
3469
					RootPart.Velocity = RootPart.CFrame.lookVector*30
3470
					for i = 0, .4, .1 do
3471
						swait()
3472
						local AnimSpeed = .55
3473
						HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(8),0,0), AnimSpeed)
3474
						HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3475
						WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
3476
						WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
3477
						FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.2,0.5,-.5)*Euler(0,0,rad(80)), AnimSpeed)
3478
						FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-130),0,0), AnimSpeed)
3479
						FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(-20),0,rad(-10)), AnimSpeed)
3480
						FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3481
						Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,rad(-30)), AnimSpeed)
3482
						Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3483
						FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
3484
						FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
3485
						FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,.3)*Euler(rad(-4),rad(-30),0), AnimSpeed)
3486
						FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
3487
						FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.15)*Euler(rad(-6),rad(10),0), AnimSpeed)
3488
						FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
3489
					end
3490
					local h = hit[3]
3491
					for i, p in pairs(EnemiesHit) do
3492
						if p[1] == h[1] then
3493
							p[2] = false
3494
							p[3] = "Cancel"
3495
						end
3496
					end
3497
					DamageFunction(h[2], true, 12, 13, true, 15, false, 0, true, "Normal", "None", RootPart, .5, false, _, true, HitSounds.Blunt.Small, 1.4, .4)
3498
					local slash = Sound(Handle, "234365573", 1, .6, false)
3499
					debServ:AddItem(slash, 3)
3500
					c1 = nil
3501
					c2 = nil
3502
					RootPart.Velocity = RootPart.CFrame.lookVector*-50
3503
					local hit3 = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 8, 9, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
3504
					local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 8, 9, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
3505
					for i = 0, 2.5, .1 do
3506
						swait()
3507
						local x = Hit_Box
3508
						c2 = x.CFrame*Cf(0, .1, 0)
3509
						if c1 and (x.Position-c1.p).magnitude > .1 then
3510
							local h = 5
3511
							local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
3512
							if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
3513
							local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
3514
							if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
3515
							c1 = c2
3516
						elseif not c1 then
3517
							c1 = c2
3518
						end
3519
						local AnimSpeed = .4
3520
						HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
3521
						HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3522
						WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
3523
						WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
3524
						FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(80)), AnimSpeed)
3525
						FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3526
						FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(80),0,rad(-60)), AnimSpeed)
3527
						FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3528
						Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(60)), AnimSpeed)
3529
						Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3530
						FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-60),0), AnimSpeed)
3531
						FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
3532
						FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-4),rad(-10),0), AnimSpeed)
3533
						FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
3534
						FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.54)*Euler(rad(-6),rad(50),0), AnimSpeed)
3535
						FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
3536
					end
3537
					hit3:disconnect()
3538
					hit2:disconnect()
3539
					MCD.Retrive[1] = MCD.Retrive[2]/2.5
3540
				end
3541
			else
3542
				MCD.Retrive[1] = MCD.Retrive[2]/1.05
3543
			end
3544
			Humanoid.AutoRotate = true
3545
		else
3546
			Debounces.KeyStrokeEnabled = false
3547
			Handle.Anchored = false
3548
			WepWeld.Part0 = nil
3549
			WepWeld.Part1 = Handle
3550
			WepWeld.C0 = Cf() * Euler(0, 0, 0)
3551
			debServ:AddItem(l, 0)
3552
			debServ:AddItem(v, 0)
3553
			Handle.Velocity = Vec(0, 0, 0)
3554
			MagicSphere(Colour1, "Neon", Hit_Box.CFrame , 60, 60, 60, -3, -3, -3, .06)
3555
			MagicBlock(Colour2, "SmoothPlastic", Hit_Box.CFrame , 62, 62, 62, -3, -3, -3, .06)
3556
			for i = 0, rand(15,20), 1 do				
3557
				MagicSphere4(Colour1, "Neon", Hit_Box.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))) * Cf(0, 10, 0), 5, 5, 5, .06, 0, 10, 0)
3558
			end
3559
			local warp = Sound(Hit_Box, "181004943", 1, 1.2, false)
3560
			debServ:AddItem(warp, 3)
3561
			MCD.Retrive[1] = 0
3562
			coroutine.resume(coroutine.create(function()
3563
				swait(.2/FrameRate)
3564
				WepWeld.Part0 = Holder
3565
				WepWeld.Part1 = Handle
3566
				MagicSphere(Colour1, "Neon", Hit_Box.CFrame , 60, 60, 60, 3, 3, 3, .06)
3567
				MagicBlock(Colour2, "SmoothPlastic", Hit_Box.CFrame , 62, 62, 62, 3, 3, 3, .06)
3568
				for i = 0, rand(15,20), 1 do				
3569
					MagicPettles(Colour1, "Neon", Hit_Box.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .03, 0, 2, 0)
3570
				end
3571
				local back = Sound(Hit_Box, "181004943", 1, 2.2, false)
3572
				debServ:AddItem(back, 3)
3573
				local chance = rand(1, 5)
3574
				if chance == 1 then
3575
					chatServ:Chat(Head, "Damn..", 2)
3576
				elseif chance == 2 then
3577
					chatServ:Chat(Head, "Someone was lucky...", 2)
3578
				elseif chance == 3 then
3579
					chatServ:Chat(Head, "Impossible..", 2)
3580
				elseif chance == 4 then
3581
					chatServ:Chat(Head, "How'd I miss?", 2)
3582
				elseif chance == 5 then
3583
					chatServ:Chat(Head, "Nothing..", 2)
3584
				end
3585
			end))
3586
		end
3587
		Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
3588
		Debounces.Attacking = false
3589
		Debounces.DisableJump = false
3590
	end
3591
end
3592
3593
function CondemningFlames()
3594
	Debounces.Attacking = true
3595
	Debounces.DisableJump = true
3596
	retr.Value = retr.Value-35
3597
	if Current_Anim == "Falling" or Current_Anim == "Jumping" then
3598
		Humanoid.WalkSpeed = 60
3599
		RootPart.Velocity = Vector3.new(0, 225, 0)
3600
		local j = Sound(RootPart,"158149887", .5, .9, false) 
3601
		debServ:AddItem(j, 2)
3602
		MagicRing2(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0) * Euler(rad(90), 0, 0), .1, .1, .1, .8, .8, 0, .06)
3603
		local noscope = 0
3604
		for i = 0, 1.6, .1 do
3605
			swait()
3606
			if noscope ~= 360 then
3607
				noscope = noscope+30
3608
			end
3609
			local AnimSpeed = .4
3610
			HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
3611
			HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3612
			WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
3613
			WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
3614
			FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(50),0,rad(10)), AnimSpeed)
3615
			FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3616
			FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(50),0,rad(-10)), AnimSpeed)
3617
			FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3618
			Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
3619
			Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3620
			FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10+noscope),0,0), AnimSpeed)
3621
			FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
3622
			FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(8),0,0), AnimSpeed)
3623
			FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
3624
			FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.3)*Euler(rad(11),0,0), AnimSpeed)
3625
		end
3626
	end
3627
	for i = 0, 2.5, .1 do
3628
		swait()
3629
		local AnimSpeed = .2
3630
		HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
3631
		HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3632
		WepWeld.C0=clerp(WepWeld.C0,Cf(-.3,0,0)*Euler(rad(-90),0,0), AnimSpeed)
3633
		WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(35),0), AnimSpeed) 
3634
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.1,1.3,0.15)*Euler(rad(190),0,rad(-35)), AnimSpeed)
3635
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3636
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.1,1.3,0.15)*Euler(rad(190),0,rad(35)), AnimSpeed)
3637
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3638
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-6),0,0), AnimSpeed)
3639
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3640
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
3641
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
3642
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,.1)*Euler(rad(-10),rad(-8),rad(5)), AnimSpeed)
3643
		FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
3644
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.1)*Euler(rad(-10),rad(8),rad(-5)), AnimSpeed)
3645
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
3646
	end
3647
	c1 = nil
3648
	c2 = nil
3649
	local slash = Sound(Handle, "234365549", 1, .7, false)
3650
	debServ:AddItem(slash, 3)
3651
	local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 5, 6, false, {0, 2}, false, 0, true, "Knockdown2", "None", RootPart, 0, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
3652
	local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 5, 6, false, {0, 2}, false, 0, true, "Knockdown2", "None", RootPart, 0, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
3653
	for i = 0, .5, .1 do
3654
		swait()
3655
		local x = Hit_Box
3656
		c2 = x.CFrame*Cf(0, .1, 0)
3657
		if c1 and (x.Position-c1.p).magnitude > .1 then
3658
			local h = 5
3659
			local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
3660
			if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
3661
			local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
3662
			if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
3663
			c1 = c2
3664
		elseif not c1 then
3665
			c1 = c2
3666
		end
3667
		local AnimSpeed = .5
3668
		HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
3669
		HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3670
		WepWeld.C0=clerp(WepWeld.C0,Cf(-.3,0,0)*Euler(rad(-90),0,0), AnimSpeed)
3671
		WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(35),0), AnimSpeed) 
3672
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.1,0.5,-0.25)*Euler(rad(55),0,rad(-35)), AnimSpeed)
3673
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3674
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.1,0.5,-0.25)*Euler(rad(55),0,rad(35)), AnimSpeed)
3675
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3676
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(18),0,0), AnimSpeed)
3677
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3678
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.6,0)*Euler(rad(-60),0,0), AnimSpeed)
3679
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
3680
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.7,-.8)*Euler(rad(-20), 0, 0), AnimSpeed)
3681
		FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
3682
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.7,-.7)*Euler(rad(40), 0, 0), AnimSpeed)
3683
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,0,0)*Euler(0,0,0), AnimSpeed)
3684
	end
3685
	if Current_Anim == "Falling" then
3686
		local hitG = false
3687
		repeat swait()
3688
			local x = Hit_Box
3689
			c2 = x.CFrame*Cf(0, .1, 0)
3690
			if c1 and (x.Position-c1.p).magnitude > .1 then
3691
				local h = 5
3692
				local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
3693
				if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
3694
				local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
3695
				if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
3696
				c1 = c2
3697
			elseif not c1 then
3698
				c1 = c2
3699
			end 
3700
		until Current_Anim ~= "Falling"
3701
	end
3702
	Humanoid.WalkSpeed = 0
3703
	hit:disconnect()
3704
	hit2:disconnect()
3705
	chatServ:Chat(Head, "Condemning Flames!", 2)
3706
	MCD.CondemningFlames[1] = 0
3707
	local position = Inst("Part", F3)
3708
	position.Anchored = true
3709
	position.CanCollide = false
3710
	position.Locked = true
3711
	position.Transparency = 1
3712
	position.CFrame = RootPart.CFrame * Cf(0, -3, -8)
3713
	debServ:AddItem(position, 3)
3714
	local blast = Sound(position, "165969964", 1, 1.3, false)
3715
	debServ:AddItem(blast, 3)
3716
	MagicRing2(Colour1, "Neon", position.CFrame * Euler(rad(90), 0, 0) , 4, 4, .5, 5, 5, .5, .04)
3717
	MagicBlast(Colour1, "Neon", position.CFrame * Cf(0, 4, 0) , 2, 10, 2, 3, 10, 3, .06)
3718
	MagicBlast(Colour2, "Neon", position.CFrame * Cf(0, 3, 0) , 1.5, 8, 1.5, -2.5, 8, -2.5, .04)
3719
	MagicBlock(Colour1, "Neon", position.CFrame, 35, 35, 35, 2, 2, 2, .04)
3720
	MagicBlock(Colour2, "SmoothPlastic", position.CFrame, 45, 45, 45, 2, 2, 2, .04)
3721
	MagicWave2(Colour1, "Neon", position.CFrame, 30, 60, 30, -4, -4, -4, .04)
3722
	local IgnoreList = {}
3723
	local rangie = 20
3724
	for i = 0, 4, 1 do
3725
		local po = Inst("Part")
3726
		po.Anchored = true
3727
		po.CanCollide = false
3728
		po.Locked = true
3729
		po.Transparency = 1
3730
		po.CFrame = position.CFrame * Cf(0, rangie*i, 0)
3731
		debServ:AddItem(po, .5)
3732
		MagniDamage(po, rangie, false, 0, 16, true, {40, 50}, true, 3, true, "SkyRocket", "Blood", .1, false, 0, true, HitSounds.Sharp.Large, 1.3, .5)
3733
		local fiyas = FindAllNearestHumanoidsWithIgnoreList(po.Position, rangie, IgnoreList)
3734
		for _, p in pairs(fiyas) do
3735
			if p then
3736
				local noid = p[1]
3737
				local par = p[2]
3738
				if noid and par then
3739
					table.insert(IgnoreList, noid)
3740
					coroutine.resume(coroutine.create(function()
3741
						local fire = true
3742
						coroutine.resume(coroutine.create(function()
3743
							repeat swait(.1/FrameRate)
3744
								if rand(0, 2) == 2 then
3745
									MagicBlock4(Colour2, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
3746
								else
3747
									MagicBlock4(Colour1, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
3748
								end
3749
								if rand(0, 2) == 2 then
3750
									MagicBlock4(Colour2, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
3751
								else
3752
									MagicBlock4(Colour1, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
3753
								end
3754
							until not fire
3755
						end))
3756
						for i = 1, 20, 1 do
3757
							swait(1/FrameRate)
3758
							if par and noid then
3759
								DamageFunction(par, false, 0, 2, false, 0, true, 1, true, "Normal", "None", RootPart, 0, false, _, false, _, _, _)
3760
							end							
3761
						end
3762
						fire = false
3763
					end))
3764
				end
3765
			end
3766
		end
3767
	end		
3768
	swait(.5/FrameRate)
3769
	MCD.CondemningFlames[1] = 0
3770
	Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
3771
	Debounces.Attacking = false
3772
	Debounces.DisableJump = false
3773
end
3774
3775
function KeyStrokesAttacks()
3776
	if InputCommand == "26426D" then
3777
		if viewMode == 0 and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 then
3778
			if retr.Value >= 35 and MCD.CondemningFlames[1] >= MCD.CondemningFlames[2] then
3779
				Debounces.Successful_KeyStroke = true
3780
				CondemningFlames()
3781
			else
3782
				Debounces.KeyStroke_CoolDown = true
3783
			end
3784
		end
3785
	end
3786
end
3787
------------------------------------------------------------------------------------------------------------------------------------------------------
3788
3789
local Input_Time = .8
3790
local Input_MaxTime = .8
3791
local Input_Addition = .2
3792
local Input_Lose = .1
3793
local Max_Input = 12
3794
local Running_Timer = false
3795
3796
function Input_Timer()
3797
	if not Running_Timer then
3798
		--print("Timer Started")
3799
		Running_Timer = true
3800
		repeat wait() Input_Time = Input_Time-Input_Lose until Input_Time <= 0.1 or Debounces.Successful_KeyStroke or string.len(InputCommand) == Max_Input or Debounces.KeyStroke_CoolDown
3801
		local function TweenTransCol(p, newCol, i)
3802
			p.TextColor3 = newCol
3803
			p:TweenPosition(Ud2(.125*i, 0, -3, 0),_, "Linear", .5, true)
3804
			debServ:AddItem(p, 1)
3805
			coroutine.resume(coroutine.create(function()
3806
				for i = 0, 1, .04 do
3807
					swait()
3808
					p.TextTransparency = i
3809
					p.TextStrokeTransparency = i
3810
				end
3811
			end))
3812
		end		
3813
		if Input_Time <= 0.1 and not Debounces.Successful_KeyStroke then
3814
			for i, p in pairs(InputFrameTable) do
3815
				if p:IsA("TextLabel") then
3816
					TweenTransCol(p, Col3(170/255, 0, 0), i)
3817
				end
3818
			end
3819
			InputFrameTable = {}
3820
			InputCommand = ""
3821
		end
3822
		if string.len(InputCommand) == Max_Input then
3823
			wait()
3824
			if not Debounces.Successful_KeyStroke then
3825
				for i, p in pairs(InputFrameTable) do
3826
					if p:IsA("TextLabel") then
3827
						TweenTransCol(p, Col3(170/255, 0, 0), i)
3828
					end
3829
				end
3830
				InputFrameTable = {}
3831
				InputCommand = ""
3832
			end
3833
		end
3834
		if Debounces.Successful_KeyStroke then
3835
			for i, p in pairs(InputFrameTable) do
3836
				if p:IsA("TextLabel") then
3837
					TweenTransCol(p, Col3(0, 1, 0), i)
3838
				end
3839
			end
3840
			InputFrameTable = {}
3841
			InputCommand = ""
3842
		end
3843
		if Debounces.KeyStroke_CoolDown then
3844
			for i, p in pairs(InputFrameTable) do
3845
				if p:IsA("TextLabel") then
3846
					TweenTransCol(p, Col3(1, 170/255, 0), i)
3847
				end
3848
			end
3849
			InputFrameTable = {}
3850
			InputCommand = ""
3851
		end
3852
		Debounces.Successful_KeyStroke = false
3853
		Debounces.KeyStroke_CoolDown = false
3854
		Input_Time = Input_MaxTime
3855
		Running_Timer = false
3856
	end
3857
end
3858
3859
Mouse.KeyDown:connect(function(key)
3860
	if Debounces.KeyStrokeEnabled and string.len(InputCommand) ~= Max_Input then
3861
		if viewMode == 0 then
3862
			if key == "w" or key == "a" or key == "s" or key == "d" or key == "q" or key == "e" or key == "c" or key == "x" then
3863
				if key == "w" then
3864
					InputCommand = InputCommand.."8"
3865
				elseif key == "s" then
3866
					InputCommand = InputCommand.."2"
3867
				elseif key == "a" then
3868
					InputCommand = InputCommand.."4"
3869
				elseif key == "d" then
3870
					InputCommand = InputCommand.."6"
3871
				elseif key == "x" then
3872
					InputCommand = InputCommand.."A"
3873
				elseif key == "c" then
3874
					InputCommand = InputCommand.."B"
3875
				elseif key == "e" then
3876
					InputCommand = InputCommand.."C"
3877
				elseif key == "q" then
3878
					InputCommand = InputCommand.."D"
3879
				end
3880
				local newKP = KPTemplate:Clone()
3881
				newKP.Parent = KP
3882
				newKP.Text = string.upper(key)
3883
				if Input_Time < Input_MaxTime then
3884
					Input_Time = Input_Time+Input_Addition
3885
				end
3886
				table.insert(InputFrameTable, newKP)
3887
				for i, p in pairs(InputFrameTable) do
3888
					if p == newKP then
3889
						newKP:TweenPosition(Ud2(.125*i, 0, 0, 0),_, "Linear", .08, true)
3890
					end
3891
				end
3892
				coroutine.resume(coroutine.create(function()
3893
					KeyStrokesAttacks()	
3894
				end))
3895
				Input_Timer()
3896
			end
3897
		end
3898
	end
3899
end)
3900
3901
--[[if Mode == 0 then
3902
			
3903
		elseif Mode == 1 then
3904
			
3905
		elseif Mode == 2 then
3906
			
3907
		elseif Mode == 3 then
3908
			
3909
		elseif Mode == 4 then
3910
			
3911
end--]]
3912
3913
Mouse.Button1Down:connect(function()
3914
	if Debounces.Equipped and not Debounces.Attacking and not Debounces.Equipping and viewMode == 0 then
3915
		ClickCombo()
3916
	end
3917
end)
3918
3919
Mouse.KeyDown:connect(function(key)
3920
	--print("Key:", key)
3921
	if key == "0" and Debounces.Equipped and not Debounces.Attacking and not Debounces.Equipping and viewMode == 0 then
3922
		if Current_Anim == "Walking" or Current_Anim == "Idle" then		
3923
			Debounces.Dashing = true
3924
			Humanoid.WalkSpeed = CurrentSpeed[1]+CurrentSpeed[2]+45
3925
			swait(.1/FrameRate)
3926
			repeat runServ.Stepped:wait() Humanoid.WalkSpeed = CurrentSpeed[1]+CurrentSpeed[2]+45 until Current_Anim == "Idle" or Current_Anim == "Falling" or Current_Anim == "Jumping" or Debounces.Attacking or Debounces.Equipping or Debounces.Successful_KeyStroke or not Debounces.Dashing
3927
			Debounces.Dashing = false		
3928
			if Humanoid.WalkSpeed > CurrentSpeed[1] then
3929
				Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
3930
			end
3931
		--[[elseif Current_Anim == "Dashing" then
3932
			Debounces.Dashing = false		
3933
			if Humanoid.WalkSpeed > CurrentSpeed[1] then
3934
				Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
3935
			end--]]
3936
		end
3937
	end
3938
	if key == " " and Debounces.Equipped and not Debounces.Equipping and Debounces.Can_Double_Jump and not Debounces.DisableJump then
3939
		Debounces.Can_Double_Jump = false
3940
		Debounces.DoubleJumping = true
3941
		RootPart.Velocity = Vec(0, 140, 0)
3942
		local noscope = 0
3943
		if not Debounces.DoubleJumpAnim then
3944
			Debounces.AnimOverride = true
3945
			Debounces.DoubleJumpAnim = true
3946
			Current_Anim = "Double Jumping"
3947
			local j = Sound(RootPart,"158149887", .5, 1, false) 
3948
			debServ:AddItem(j, 2)
3949
			MagicRing2(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0) * Euler(rad(90), 0, 0), .1, .1, .1, .8, .8, 0, .06)
3950
			if Mode == 0 then
3951
				local noscope = 0
3952
				for i = 0, 1.5, .1 do
3953
					swait()
3954
					if noscope ~= 360 then
3955
						noscope = noscope+30
3956
					end
3957
					if not Debounces.Attacking then
3958
						local AnimSpeed = .4
3959
						FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(50),0,rad(10)), AnimSpeed)
3960
						FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3961
						FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(50),0,rad(-10)), AnimSpeed)
3962
						FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3963
						Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
3964
						Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3965
						FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10+noscope),0,0), AnimSpeed)
3966
						FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
3967
						FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(8),0,0), AnimSpeed)
3968
						FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
3969
						FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.3)*Euler(rad(11),0,0), AnimSpeed)
3970
						FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
3971
					end
3972
				end
3973
			elseif Mode == 1 then
3974
				local noscope = 0
3975
				for i = 0, 1.6, .1 do
3976
					swait()
3977
					if noscope ~= 360 then
3978
						noscope = noscope+30
3979
					end
3980
					if not Debounces.Attacking then
3981
						local AnimSpeed = .4
3982
						HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
3983
						HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
3984
						WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
3985
						WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
3986
						FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(50),0,rad(10)), AnimSpeed)
3987
						FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3988
						FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(50),0,rad(-10)), AnimSpeed)
3989
						FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
3990
						Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
3991
						Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
3992
						FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10+noscope),0,0), AnimSpeed)
3993
						FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
3994
						FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(8),0,0), AnimSpeed)
3995
						FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
3996
						FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.3)*Euler(rad(11),0,0), AnimSpeed)
3997
						FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
3998
					end
3999
				end
4000
			elseif Mode == 2 then
4001
				
4002
			elseif Mode == 3 then
4003
				
4004
			elseif Mode == 4 then
4005
				
4006
			end
4007
			Current_Anim = "Falling"
4008
			Debounces.DoubleJumpAnim = false
4009
			Debounces.AnimOverride = false
4010
		end
4011
		Debounces.DoubleJumping = false
4012
	end
4013
	if key == "p" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode < 2 then
4014
		swait()
4015
		Debounces.KeyStrokeEnabled = not Debounces.KeyStrokeEnabled
4016
	end
4017
	if key == "z" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
4018
		BlossomingDoom()
4019
	end
4020
	if key == "v" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
4021
		Devour()
4022
	end
4023
	if key == "x" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
4024
		Retrive()
4025
	end
4026
	if key == "c" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
4027
		
4028
	end
4029
	if key == "h" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking then
4030
		retr.Value = retr.MaxValue
4031
	end
4032
	if key == "[" then
4033
		Debounces.ProtectionEnabled = not Debounces.ProtectionEnabled
4034
		local hint = Inst("Hint", Player.PlayerGui)
4035
		local add = "Enabled"
4036
		if not Debounces.ProtectionEnabled then
4037
			add = "Disabled"
4038
		end
4039
		hint.Text = "Protection: "..add
4040
		debServ:AddItem(hint, .7)
4041
	end
4042
	if key == "]" then
4043
		if Overpower == 1 then
4044
			Overpower = 100
4045
			local hint = Inst("Hint", Player.PlayerGui)
4046
			hint.Text = "Overpowered moves enabled."
4047
			debServ:AddItem(hint, .7)
4048
		else
4049
			Overpower = 1
4050
			local hint = Inst("Hint", Player.PlayerGui)
4051
			hint.Text = "Overpowered moves disabled."
4052
			debServ:AddItem(hint, .7)
4053
		end
4054
	end
4055
end)
4056
4057
coroutine.resume(coroutine.create(function()
4058
	while true do
4059
		if not Debounces.KeyStrokeEnabled then
4060
			swait(.7/FrameRate)
4061
			retr.Value = retr.Value+1
4062
		else
4063
			swait()
4064
		end
4065
	end
4066
end))
4067
4068
retr.Changed:connect(function()
4069
	RMB:TweenSize(Ud2((retr.Value/retr.MaxValue), 0, 1, 0),_, "Linear", .3, true)
4070
	RML.Text = retr.Value
4071
end)
4072
4073
4074
local chb = false
4075
local LH = Humanoid.Health
4076
4077
coroutine.resume(coroutine.create(function()
4078
	while true do
4079
		runServ.Stepped:wait()
4080
		if GuardH.Value == GuardH.MaxValue then
4081
			for i = 0, 1.2, .1 do
4082
				runServ.Stepped:wait()
4083
				bba.BackgroundColor3 = bba.BackgroundColor3:lerp(Col3(0, 0, 1), .15)
4084
			end
4085
			runServ.Stepped:wait()
4086
			for i = 0, 1.2, .1 do
4087
				runServ.Stepped:wait()
4088
				bba.BackgroundColor3 = bba.BackgroundColor3:lerp(Col3(0, 170/255, 127/255), .15)
4089
			end
4090
		else
4091
			for i = 0, 1.2, .1 do
4092
				runServ.Stepped:wait()
4093
				bba.BackgroundColor3 = bba.BackgroundColor3:lerp(Col3(1, 170/255, 0), .15)
4094
			end
4095
		end
4096
	end
4097
end))
4098
4099
local cvh = false
4100
GuardH.Changed:connect(function()
4101
	if not cvh then
4102
		cvh = true
4103
		bba:TweenSize(Ud2((GuardH.Value/GuardH.MaxValue), 0, 1, 0),_, "Linear", .3, true)
4104
		wait(.05)
4105
		cvh = false
4106
	end
4107
end)
4108
4109
Humanoid.Changed:connect(function(prop)
4110
	if not GodMode then
4111
		if Humanoid.Health == Humanoid.MaxHealth then
4112
			for i = 0, 1, .1 do
4113
				runServ.Stepped:wait()
4114
				hpb.BackgroundColor3 = hpb.BackgroundColor3:lerp(Col3(0, 1, 127/255), .2)
4115
			end
4116
		elseif Humanoid.Health < Humanoid.MaxHealth and Humanoid.Health > (Humanoid.MaxHealth/4) then
4117
			for i = 0, 1, .1 do
4118
				runServ.Stepped:wait()
4119
				hpb.BackgroundColor3 = hpb.BackgroundColor3:lerp(Col3(1, 170/255, 0), .2)
4120
			end
4121
		elseif Humanoid.Health <= (Humanoid.MaxHealth/4) then
4122
			for i = 0, 1, .1 do
4123
				runServ.Stepped:wait()
4124
				hpb.BackgroundColor3 = hpb.BackgroundColor3:lerp(Col3(1, 25/255, 0), .2)
4125
			end
4126
		end
4127
		if Humanoid.Health ~= LH then
4128
			if not chb then
4129
				if Humanoid.Health < LH then
4130
					chb = true
4131
					local lh = Humanoid.Health
4132
					hpb.Size = Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0)
4133
					local T = 0
4134
					repeat 
4135
						T = T+.1
4136
						runServ.Stepped:wait()
4137
						if Humanoid.Health < lh then
4138
							lh = Humanoid.Health
4139
							hpb.Size = Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0)
4140
							T = 0
4141
						end
4142
					until T >= 2
4143
					hpdb:TweenSize(Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0),_, "Linear", .3, true)
4144
					LH = Humanoid.Health
4145
					chb = false
4146
				else
4147
					chb = true
4148
					hpb:TweenSize(Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0),_, "Linear", .3, true)
4149
					hpdb:TweenSize(Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0),_, "Linear", .3, true)
4150
					LH = Humanoid.Health
4151
					wait(.3)
4152
					chb = false
4153
				end
4154
			end
4155
		end
4156
	end
4157
end)
4158
4159
runServ.RenderStepped:connect(function()
4160
	Bringer()
4161
	db.Text = "Dmg*("..Damage_Buff..")"
4162
	if Debounces.KeyStrokeEnabled then
4163
		KPTemplate.TextColor3 = Col3(1, 1, 1)
4164
		KPTemplate.Text = ">"
4165
	else
4166
		KPTemplate.TextColor3 = Col3(1, 0, 0)
4167
		KPTemplate.Text = "X"
4168
	end
4169
	if not GodMode then
4170
		Humanoid.MaxHealth = Max_Health
4171
	end
4172
	if Debounces.ProtectionEnabled then
4173
		Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
4174
		Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying, false)
4175
		Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
4176
	else
4177
		Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true)
4178
		Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying, true)
4179
		Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, true)
4180
	end
4181
end)
4182
4183
local SSS = 1
4184
Humanoid.Running:connect(function(speed)
4185
	if speed > SSS then
4186
		if not Debounces.Dashing and Humanoid.WalkSpeed == CurrentSpeed[1] + CurrentSpeed[2] then
4187
			Current_Anim = "Walking"
4188
		else
4189
			Current_Anim = "Dashing"
4190
		end
4191
		Debounces.Can_Double_Jump = false
4192
	elseif speed < SSS or speed == 0 then
4193
		Current_Anim = "Idle"
4194
		Debounces.Dashing = false
4195
		Debounces.Can_Double_Jump = false
4196
	end
4197
end)
4198
Humanoid.FreeFalling:connect(function()
4199
	if Current_Anim ~= "Falling" then
4200
		Current_Anim = "Falling"
4201
		Debounces.Can_Double_Jump = true
4202
	end
4203
end)
4204
Humanoid.Jumping:connect(function()
4205
	Current_Anim = "Jumping"
4206
	if Debounces.Equipped and not Debounces.Equipping and not Debounces.JumpAnim and not Debounces.DisableJump then
4207
		Debounces.Can_Double_Jump = true
4208
		Debounces.AnimOverride = true
4209
		Debounces.JumpAnim = true
4210
		if Mode == 0 then
4211
			for i = 0, .8, .1 do
4212
				swait()
4213
				if not Debounces.DoubleJumpAnim and not Debounces.Attacking then
4214
					local AnimSpeed = .4
4215
					FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(rad(-30),0,rad(10)), AnimSpeed)
4216
					FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10),0), AnimSpeed)
4217
					FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
4218
					FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10),0), AnimSpeed)
4219
					Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
4220
					Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
4221
					FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),0,0), AnimSpeed)
4222
					FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
4223
					FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-8),0,0), AnimSpeed)
4224
					FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
4225
					FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-20),0,0), AnimSpeed)
4226
					FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
4227
				end
4228
			end
4229
		elseif Mode == 1 then
4230
			for i = 0, .8, .1 do
4231
				swait()
4232
				if not Debounces.DoubleJumpAnim and not Debounces.Attacking then
4233
					local AnimSpeed = .4
4234
					HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
4235
					HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
4236
					WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
4237
					WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
4238
					FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(rad(-30),0,rad(10)), AnimSpeed)
4239
					FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10),0), AnimSpeed)
4240
					FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
4241
					FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10),0), AnimSpeed)
4242
					Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
4243
					Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
4244
					FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),0,0), AnimSpeed)
4245
					FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
4246
					FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-8),0,0), AnimSpeed)
4247
					FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
4248
					FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-20),0,0), AnimSpeed)
4249
					FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
4250
				end
4251
			end
4252
		elseif Mode == 2 then
4253
			
4254
		elseif Mode == 3 then
4255
			
4256
		elseif Mode == 4 then
4257
			
4258
		end
4259
		Current_Anim = "Falling"
4260
		Debounces.JumpAnim = false
4261
		Debounces.AnimOverride = false
4262
	end
4263
end)
4264
4265
Humanoid.Swimming:connect(function()
4266
	Current_Anim = "Walking"
4267
	Debounces.Can_Double_Jump = true
4268
end)
4269
4270
Humanoid.Changed:connect(function()
4271
	if Humanoid.PlatformStand and Debounces.ProtectionEnabled then
4272
		Humanoid.PlatformStand = false
4273
	end
4274
end)
4275
4276
EquipAnim()
4277
4278
function Mode0Anims()
4279
	if Current_Anim == "Idle" then
4280
		local AnimSpeed = .4
4281
		change = .5
4282
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(0,0,rad(12+4*cos(sine/10))), AnimSpeed)
4283
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
4284
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(0,0,rad(-12-4*cos(sine/10))), AnimSpeed)
4285
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
4286
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(40)), AnimSpeed)
4287
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
4288
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1-.05*cos(sine/10),0)*Euler(rad(-6),0,0), AnimSpeed)
4289
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
4290
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1+.05*cos(sine/10),.05)*Euler(rad(-3),rad(-10),0), AnimSpeed)
4291
		FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
4292
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-1+.05*cos(sine/10),.5)*Euler(0,rad(40),0), AnimSpeed)
4293
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-6),0,0), AnimSpeed)
4294
	elseif Current_Anim == "Walking" then
4295
		local AnimSpeed = .4
4296
		change = .65 
4297
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(10-30*cos(sine/5)),0,rad(8)), AnimSpeed)
4298
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
4299
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(10+30*cos(sine/5)),0,rad(-8)), AnimSpeed)
4300
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
4301
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(0+2*cos(sine/5))), AnimSpeed)
4302
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
4303
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-10),rad(0-4*cos(sine/5)),0), AnimSpeed)
4304
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
4305
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(0+30*cos(sine/5)),0,0), AnimSpeed)
4306
		FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(4),0), AnimSpeed)
4307
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(0-30*cos(sine/5)),0,0), AnimSpeed)
4308
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
4309
	elseif Current_Anim == "Dashing" then
4310
		local AnimSpeed = .4
4311
		change = 1
4312
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,0)*Euler(rad(20-60*cos(sine/3)),0,rad(4+30*cos(sine/3))), AnimSpeed)
4313
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10*cos(sine/3)),0), AnimSpeed)
4314
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(20+60*cos(sine/3)),0,rad(4+30*cos(sine/3))), AnimSpeed)
4315
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10*cos(sine/3)),0), AnimSpeed)
4316
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-16+2*cos(sine/3)),0,0), AnimSpeed)
4317
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
4318
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.1,0)*Euler(rad(-40),rad(0-4*cos(sine/3)),0), AnimSpeed)
4319
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
4320
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.6,-1,-.05)*Euler(rad(20+60*cos(sine/3)),0,0), AnimSpeed)
4321
		FRightHip.C1=clerp(FRightHip.C1,Cf(1.1,1,0)*Euler(0,rad(4),0), AnimSpeed)
4322
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.6,-1,-.05)*Euler(rad(20-60*cos(sine/3)),0,0), AnimSpeed)
4323
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1.1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
4324
	elseif Current_Anim == "Falling" then
4325
		local AnimSpeed = .4
4326
		change = .8
4327
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(0,0,rad(50+2*cos(sine/10))), AnimSpeed)
4328
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
4329
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(0,0,rad(-50-2*cos(sine/10))), AnimSpeed)
4330
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0), AnimSpeed)
4331
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(20+2*cos(sine/10)),0,0), AnimSpeed)
4332
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
4333
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),rad(0),0), AnimSpeed)
4334
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
4335
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-20-2*cos(sine/10)),0,0), AnimSpeed)
4336
		FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
4337
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(8+2*cos(sine/10)),0,0), AnimSpeed)
4338
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
4339
	end
4340
end
4341
4342
function Mode1Anims()
4343
	if Current_Anim == "Idle" then
4344
		local AnimSpeed = .4
4345
		change = .5
4346
		HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(6.5-2*cos(sine/10)),0,0), AnimSpeed)
4347
		HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
4348
		WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
4349
		WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
4350
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(0,0,rad(12+4*cos(sine/10))), AnimSpeed)
4351
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
4352
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(0,0,rad(-12-4*cos(sine/10))), AnimSpeed)
4353
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
4354
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(40)), AnimSpeed)
4355
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
4356
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-.95-.05*cos(sine/10),0)*Euler(rad(-6),0,0), AnimSpeed)
4357
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
4358
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1+.05*cos(sine/10),.05)*Euler(rad(-3),rad(-10),0), AnimSpeed)
4359
		FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
4360
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-1+.05*cos(sine/10),.5)*Euler(0,rad(40),0), AnimSpeed)
4361
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-6),0,0), AnimSpeed)
4362
	elseif Current_Anim == "Walking" then
4363
		local AnimSpeed = .4
4364
		change = .65
4365
		HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(6),0,0), AnimSpeed)
4366
		HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
4367
		WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
4368
		WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
4369
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(12),0,rad(8)), AnimSpeed)
4370
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
4371
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(10+30*cos(sine/5)),0,rad(-8)), AnimSpeed)
4372
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
4373
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(0+2*cos(sine/5))), AnimSpeed)
4374
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
4375
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-.95,0)*Euler(rad(-10),rad(0-4*cos(sine/5)),0), AnimSpeed)
4376
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
4377
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(0+30*cos(sine/5)),0,0), AnimSpeed)
4378
		FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(4),0), AnimSpeed)
4379
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(0-30*cos(sine/5)),0,0), AnimSpeed)
4380
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
4381
	elseif Current_Anim == "Dashing" then
4382
		local AnimSpeed = .4
4383
		change = 1
4384
		HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
4385
		HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
4386
		WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
4387
		WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
4388
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(-10),0,rad(12+4*cos(sine/10))), AnimSpeed)
4389
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(70),0), AnimSpeed)
4390
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(20+60*cos(sine/3)),0,rad(-4+30*cos(sine/3))), AnimSpeed)
4391
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10*cos(sine/3)),0), AnimSpeed)
4392
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-16+2*cos(sine/3)),0,0), AnimSpeed)
4393
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
4394
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.1,0)*Euler(rad(-40),rad(0-4*cos(sine/3)),0), AnimSpeed)
4395
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
4396
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.6,-1,-.05)*Euler(rad(20+60*cos(sine/3)),0,0), AnimSpeed)
4397
		FRightHip.C1=clerp(FRightHip.C1,Cf(1.1,1,0)*Euler(0,rad(4),0), AnimSpeed)
4398
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.6,-1,-.05)*Euler(rad(20-60*cos(sine/3)),0,0), AnimSpeed)
4399
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1.1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
4400
	elseif Current_Anim == "Falling" then
4401
		local AnimSpeed = .4
4402
		change = .8
4403
		HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
4404
		HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
4405
		WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
4406
		WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed) 
4407
		FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(0,0,rad(50+2*cos(sine/10))), AnimSpeed)
4408
		FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
4409
		FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(0,0,rad(-50-2*cos(sine/10))), AnimSpeed)
4410
		FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0), AnimSpeed)
4411
		Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(20+2*cos(sine/10)),0,0), AnimSpeed)
4412
		Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
4413
		FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),rad(0),0), AnimSpeed)
4414
		FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
4415
		FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-20-2*cos(sine/10)),0,0), AnimSpeed)
4416
		FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
4417
		FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(8+2*cos(sine/10)),0,0), AnimSpeed)
4418
		FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
4419
	end
4420
end
4421
4422
function Mode2Anims()
4423
	if Current_Anim == "Idle" then
4424
	elseif Current_Anim == "Walking" then
4425
	elseif Current_Anim == "Dashing" then
4426
	elseif Current_Anim == "Falling" then
4427
	end
4428
end
4429
4430
function Mode3Anims()
4431
	if Current_Anim == "Idle" then
4432
	elseif Current_Anim == "Walking" then
4433
	elseif Current_Anim == "Dashing" then
4434
	elseif Current_Anim == "Falling" then
4435
	end
4436
end
4437
4438
function Mode4Anims()
4439
	if Current_Anim == "Idle" then
4440
	elseif Current_Anim == "Walking" then
4441
	elseif Current_Anim == "Dashing" then
4442
	elseif Current_Anim == "Falling" then
4443
	end
4444
end
4445
4446
while true do
4447
	swait(.01/FrameRate)
4448
	for i, t in pairs(MCD) do
4449
		if t[1] < t[2] then
4450
			t[1] = t[1]+.03
4451
		end
4452
	end
4453
	sine = sine + change
4454
	if Debounces.Equipped and not Debounces.Attacking and not Debounces.AnimOverride and not Debounces.Equipping then
4455
		if Mode == 0 then
4456
			Mode0Anims()
4457
		elseif Mode == 1 then
4458
			Mode1Anims()
4459
		elseif Mode == 2 then
4460
			Mode2Anims()
4461
		elseif Mode == 3 then
4462
			Mode3Anims()
4463
		elseif Mode == 4 then
4464
			Mode4Anims()
4465
		end
4466
	end
4467
end
4468
end))
4469
Model1.Name = "Tekitodos"
4470
Model1.Parent = LocalScript0
4471
Model2.Name = "Blade"
4472
Model2.Parent = Model1
4473
Model3.Name = "Bottom"
4474
Model3.Parent = Model2
4475
Part4.Name = "C2"
4476
Part4.Parent = Model3
4477
Part4.Material = Enum.Material.SmoothPlastic
4478
Part4.BrickColor = BrickColor.new("Institutional white")
4479-
Part4.BrickColor = BrickColor.new("Really black")
4479+
4480
Part4.Anchored = true
4481
Part4.CanCollide = false
4482
Part4.FormFactor = Enum.FormFactor.Custom
4483
Part4.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
4484
Part4.CFrame = CFrame.new(26.0350952, 9.8594799, 17.4009285, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
4485
Part4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4486
Part4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4487
Part4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4488
Part4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4489
Part4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4490
Part4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4491
Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4492
Part4.Position = Vector3.new(26.0350952, 9.8594799, 17.4009285)
4493
Part4.Orientation = Vector3.new(-89.9000015, 0, -90)
4494
Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4495
SpecialMesh5.Parent = Part4
4496
SpecialMesh5.Scale = Vector3.new(1.5, 1, 1)
4497
SpecialMesh5.MeshType = Enum.MeshType.Wedge
4498
SpecialMesh5.Scale = Vector3.new(1.5, 1, 1)
4499
Part6.Name = "C2"
4500
Part6.Parent = Model3
4501
Part6.Material = Enum.Material.SmoothPlastic
4502
Part6.BrickColor = BrickColor.new("Institutional white")
4503-
Part6.BrickColor = BrickColor.new("Really black")
4503+
4504
Part6.Anchored = true
4505
Part6.CanCollide = false
4506
Part6.FormFactor = Enum.FormFactor.Custom
4507
Part6.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
4508
Part6.CFrame = CFrame.new(26.0351028, 9.15950966, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
4509
Part6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4510
Part6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4511
Part6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4512
Part6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4513
Part6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4514
Part6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4515
Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4516
Part6.Position = Vector3.new(26.0351028, 9.15950966, 17.4008675)
4517
Part6.Orientation = Vector3.new(-89.9000015, 0, -90)
4518
Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4519
SpecialMesh7.Parent = Part6
4520
SpecialMesh7.Scale = Vector3.new(1.5, 1, 1)
4521
SpecialMesh7.MeshType = Enum.MeshType.Wedge
4522
SpecialMesh7.Scale = Vector3.new(1.5, 1, 1)
4523
Part8.Name = "C2"
4524
Part8.Parent = Model3
4525
Part8.Material = Enum.Material.SmoothPlastic
4526
Part8.BrickColor = BrickColor.new("Institutional white")
4527-
Part8.BrickColor = BrickColor.new("Really black")
4527+
4528
Part8.Anchored = true
4529
Part8.CanCollide = false
4530
Part8.FormFactor = Enum.FormFactor.Custom
4531
Part8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
4532
Part8.CFrame = CFrame.new(26.0350952, 10.6594248, 17.4009285, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
4533
Part8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4534
Part8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4535
Part8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4536
Part8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4537
Part8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4538
Part8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4539
Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4540
Part8.Position = Vector3.new(26.0350952, 10.6594248, 17.4009285)
4541
Part8.Orientation = Vector3.new(-89.9000015, 0, -90)
4542
Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4543
SpecialMesh9.Parent = Part8
4544
SpecialMesh9.Scale = Vector3.new(1.5, 1, 1)
4545
SpecialMesh9.MeshType = Enum.MeshType.Wedge
4546
SpecialMesh9.Scale = Vector3.new(1.5, 1, 1)
4547
Part10.Name = "C2"
4548
Part10.Parent = Model3
4549
Part10.Material = Enum.Material.SmoothPlastic
4550
Part10.BrickColor = BrickColor.new("Institutional white")
4551-
Part10.BrickColor = BrickColor.new("Really black")
4551+
4552
Part10.Anchored = true
4553
Part10.CanCollide = false
4554
Part10.FormFactor = Enum.FormFactor.Custom
4555
Part10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
4556
Part10.CFrame = CFrame.new(26.0351028, 11.6594753, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
4557
Part10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4558
Part10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4559
Part10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4560
Part10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4561
Part10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4562
Part10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4563
Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4564
Part10.Position = Vector3.new(26.0351028, 11.6594753, 17.4008675)
4565
Part10.Orientation = Vector3.new(89.9000015, 180, 90)
4566
Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4567
SpecialMesh11.Parent = Part10
4568
SpecialMesh11.Scale = Vector3.new(1.5, 1, 1)
4569
SpecialMesh11.MeshType = Enum.MeshType.Wedge
4570
SpecialMesh11.Scale = Vector3.new(1.5, 1, 1)
4571
Part12.Name = "C2"
4572
Part12.Parent = Model3
4573
Part12.Material = Enum.Material.SmoothPlastic
4574
Part12.BrickColor = BrickColor.new("Institutional white")
4575-
Part12.BrickColor = BrickColor.new("Really black")
4575+
4576
Part12.Anchored = true
4577
Part12.CanCollide = false
4578
Part12.FormFactor = Enum.FormFactor.Custom
4579
Part12.Size = Vector3.new(0.200000003, 4.4000001, 0.200000003)
4580
Part12.CFrame = CFrame.new(25.8350983, 10.9595051, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
4581
Part12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4582
Part12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4583
Part12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4584
Part12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4585
Part12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4586
Part12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4587
Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4588
Part12.Position = Vector3.new(25.8350983, 10.9595051, 17.4008675)
4589
Part12.Orientation = Vector3.new(0, 180, 0)
4590
Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4591
BlockMesh13.Parent = Part12
4592
BlockMesh13.Scale = Vector3.new(1, 1, 1.5)
4593
BlockMesh13.Scale = Vector3.new(1, 1, 1.5)
4594
Part14.Name = "C2"
4595
Part14.Parent = Model3
4596
Part14.Material = Enum.Material.SmoothPlastic
4597
Part14.BrickColor = BrickColor.new("Institutional white")
4598-
Part14.BrickColor = BrickColor.new("Really black")
4598+
4599
Part14.Anchored = true
4600
Part14.CanCollide = false
4601
Part14.FormFactor = Enum.FormFactor.Custom
4602
Part14.Size = Vector3.new(0.400000006, 4, 0.200000003)
4603
Part14.CFrame = CFrame.new(25.5350952, 10.7595043, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
4604
Part14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4605
Part14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4606
Part14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4607
Part14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4608
Part14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4609
Part14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4610
Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4611
Part14.Position = Vector3.new(25.5350952, 10.7595043, 17.4008675)
4612
Part14.Orientation = Vector3.new(0, 180, 0)
4613
Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4614
BlockMesh15.Parent = Part14
4615
BlockMesh15.Scale = Vector3.new(1, 1, 1.5)
4616
BlockMesh15.Scale = Vector3.new(1, 1, 1.5)
4617
Part16.Name = "C2"
4618
Part16.Parent = Model3
4619
Part16.Material = Enum.Material.SmoothPlastic
4620
Part16.BrickColor = BrickColor.new("Institutional white")
4621-
Part16.BrickColor = BrickColor.new("Really black")
4621+
4622
Part16.Anchored = true
4623
Part16.CanCollide = false
4624
Part16.FormFactor = Enum.FormFactor.Custom
4625
Part16.Size = Vector3.new(0.200000003, 0.599999964, 0.200000003)
4626
Part16.CFrame = CFrame.new(25.2351036, 11.4595089, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
4627
Part16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4628
Part16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4629
Part16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4630
Part16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4631
Part16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4632
Part16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4633
Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4634
Part16.Position = Vector3.new(25.2351036, 11.4595089, 17.4008675)
4635
Part16.Orientation = Vector3.new(0, 180, 0)
4636
Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4637
BlockMesh17.Parent = Part16
4638
BlockMesh17.Scale = Vector3.new(1, 1, 1.5)
4639
BlockMesh17.Scale = Vector3.new(1, 1, 1.5)
4640
WedgePart18.Name = "C2"
4641
WedgePart18.Parent = Model3
4642
WedgePart18.Material = Enum.Material.SmoothPlastic
4643
WedgePart18.BrickColor = BrickColor.new("Institutional white")
4644-
WedgePart18.BrickColor = BrickColor.new("Really black")
4644+
4645
WedgePart18.Anchored = true
4646
WedgePart18.CanCollide = false
4647
WedgePart18.FormFactor = Enum.FormFactor.Custom
4648
WedgePart18.Size = Vector3.new(0.200000003, 1, 0.200000003)
4649
WedgePart18.CFrame = CFrame.new(25.2351036, 12.2595081, 17.4008064, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
4650
WedgePart18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4651
WedgePart18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4652
WedgePart18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4653
WedgePart18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4654
WedgePart18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4655
WedgePart18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4656
WedgePart18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4657
WedgePart18.Position = Vector3.new(25.2351036, 12.2595081, 17.4008064)
4658
WedgePart18.Orientation = Vector3.new(0, 90, 0)
4659
WedgePart18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4660
SpecialMesh19.Parent = WedgePart18
4661
SpecialMesh19.Scale = Vector3.new(1.5, 1, 1)
4662
SpecialMesh19.MeshType = Enum.MeshType.Wedge
4663
SpecialMesh19.Scale = Vector3.new(1.5, 1, 1)
4664
WedgePart20.Name = "C2"
4665
WedgePart20.Parent = Model3
4666
WedgePart20.Material = Enum.Material.SmoothPlastic
4667
WedgePart20.BrickColor = BrickColor.new("Institutional white")
4668-
WedgePart20.BrickColor = BrickColor.new("Really black")
4668+
4669
WedgePart20.Anchored = true
4670
WedgePart20.CanCollide = false
4671
WedgePart20.FormFactor = Enum.FormFactor.Custom
4672
WedgePart20.Size = Vector3.new(0.200000003, 0.200000003, 0.400000006)
4673
WedgePart20.CFrame = CFrame.new(25.9351006, 13.2595224, 17.4009285, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
4674
WedgePart20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4675
WedgePart20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4676
WedgePart20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4677
WedgePart20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4678
WedgePart20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4679
WedgePart20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4680
WedgePart20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4681
WedgePart20.Position = Vector3.new(25.9351006, 13.2595224, 17.4009285)
4682
WedgePart20.Orientation = Vector3.new(0, 90, 0)
4683
WedgePart20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4684
SpecialMesh21.Parent = WedgePart20
4685
SpecialMesh21.Scale = Vector3.new(1.5, 1, 1)
4686
SpecialMesh21.MeshType = Enum.MeshType.Wedge
4687
SpecialMesh21.Scale = Vector3.new(1.5, 1, 1)
4688
WedgePart22.Name = "C2"
4689
WedgePart22.Parent = Model3
4690
WedgePart22.Material = Enum.Material.SmoothPlastic
4691
WedgePart22.BrickColor = BrickColor.new("Institutional white")
4692-
WedgePart22.BrickColor = BrickColor.new("Really black")
4692+
4693
WedgePart22.Anchored = true
4694
WedgePart22.CanCollide = false
4695
WedgePart22.FormFactor = Enum.FormFactor.Custom
4696
WedgePart22.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006)
4697
WedgePart22.CFrame = CFrame.new(25.5350952, 12.9595242, 17.4008675, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
4698
WedgePart22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4699
WedgePart22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4700
WedgePart22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4701
WedgePart22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4702
WedgePart22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4703
WedgePart22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4704
WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4705
WedgePart22.Position = Vector3.new(25.5350952, 12.9595242, 17.4008675)
4706
WedgePart22.Orientation = Vector3.new(0, 90, 0)
4707
WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4708
SpecialMesh23.Parent = WedgePart22
4709
SpecialMesh23.Scale = Vector3.new(1.5, 1, 1)
4710
SpecialMesh23.MeshType = Enum.MeshType.Wedge
4711
SpecialMesh23.Scale = Vector3.new(1.5, 1, 1)
4712
WedgePart24.Name = "C2"
4713
WedgePart24.Parent = Model3
4714
WedgePart24.Material = Enum.Material.SmoothPlastic
4715
WedgePart24.BrickColor = BrickColor.new("Institutional white")
4716-
WedgePart24.BrickColor = BrickColor.new("Really black")
4716+
4717
WedgePart24.Anchored = true
4718
WedgePart24.CanCollide = false
4719
WedgePart24.FormFactor = Enum.FormFactor.Custom
4720
WedgePart24.Size = Vector3.new(0.200000003, 0.800000012, 0.200000003)
4721
WedgePart24.CFrame = CFrame.new(25.2351036, 10.7595043, 17.4008675, -5.73120218e-10, 1.49011612e-08, 1, -5.96045595e-08, -0.999998391, 1.49011372e-08, 0.999998391, -5.96045595e-08, 3.49547058e-09)
4722
WedgePart24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4723
WedgePart24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4724
WedgePart24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4725
WedgePart24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4726
WedgePart24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4727
WedgePart24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4728
WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4729
WedgePart24.Position = Vector3.new(25.2351036, 10.7595043, 17.4008675)
4730
WedgePart24.Orientation = Vector3.new(0, 90, -180)
4731
WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4732
SpecialMesh25.Parent = WedgePart24
4733
SpecialMesh25.Scale = Vector3.new(1.5, 1, 1)
4734
SpecialMesh25.MeshType = Enum.MeshType.Wedge
4735
SpecialMesh25.Scale = Vector3.new(1.5, 1, 1)
4736
WedgePart26.Name = "C2"
4737
WedgePart26.Parent = Model3
4738
WedgePart26.Material = Enum.Material.SmoothPlastic
4739
WedgePart26.BrickColor = BrickColor.new("Institutional white")
4740-
WedgePart26.BrickColor = BrickColor.new("Really black")
4740+
4741
WedgePart26.Anchored = true
4742
WedgePart26.CanCollide = false
4743
WedgePart26.FormFactor = Enum.FormFactor.Custom
4744
WedgePart26.Size = Vector3.new(0.200000003, 1, 0.200000003)
4745
WedgePart26.CFrame = CFrame.new(25.2351036, 9.85950661, 17.4008675, -5.73120218e-10, 1.49011612e-08, 1, 5.96045595e-08, 0.999998391, -1.49011399e-08, -0.999998391, 5.96045595e-08, 2.34923259e-09)
4746
WedgePart26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4747
WedgePart26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4748
WedgePart26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4749
WedgePart26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4750
WedgePart26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4751
WedgePart26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4752
WedgePart26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4753
WedgePart26.Position = Vector3.new(25.2351036, 9.85950661, 17.4008675)
4754
WedgePart26.Orientation = Vector3.new(0, 90, 0)
4755
WedgePart26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4756
SpecialMesh27.Parent = WedgePart26
4757
SpecialMesh27.Scale = Vector3.new(1.5, 1, 1)
4758
SpecialMesh27.MeshType = Enum.MeshType.Wedge
4759
SpecialMesh27.Scale = Vector3.new(1.5, 1, 1)
4760
WedgePart28.Name = "C2"
4761
WedgePart28.Parent = Model3
4762
WedgePart28.Material = Enum.Material.SmoothPlastic
4763
WedgePart28.BrickColor = BrickColor.new("Institutional white")
4764-
WedgePart28.BrickColor = BrickColor.new("Really black")
4764+
4765
WedgePart28.Anchored = true
4766
WedgePart28.CanCollide = false
4767
WedgePart28.FormFactor = Enum.FormFactor.Custom
4768
WedgePart28.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
4769
WedgePart28.CFrame = CFrame.new(25.2351036, 9.05952263, 17.4008675, -5.73121106e-10, 1.49011603e-08, 1, -5.96045595e-08, -0.999998391, 1.49011363e-08, 0.999998391, -5.96045595e-08, 3.49547236e-09)
4770
WedgePart28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4771
WedgePart28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4772
WedgePart28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4773
WedgePart28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4774
WedgePart28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4775
WedgePart28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4776
WedgePart28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4777
WedgePart28.Position = Vector3.new(25.2351036, 9.05952263, 17.4008675)
4778
WedgePart28.Orientation = Vector3.new(0, 90, -180)
4779
WedgePart28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4780
SpecialMesh29.Parent = WedgePart28
4781
SpecialMesh29.Scale = Vector3.new(1.5, 1, 1)
4782
SpecialMesh29.MeshType = Enum.MeshType.Wedge
4783
SpecialMesh29.Scale = Vector3.new(1.5, 1, 1)
4784
Part30.Name = "C3"
4785
Part30.Parent = Model3
4786
Part30.Material = Enum.Material.SmoothPlastic
4787
Part30.BrickColor = BrickColor.new("Gold")
4788-
Part30.BrickColor = BrickColor.new("Fawn brown")
4788+
4789
Part30.Anchored = true
4790
Part30.CanCollide = false
4791
Part30.FormFactor = Enum.FormFactor.Custom
4792
Part30.Size = Vector3.new(0.200000003, 0.400000006, 0.600000024)
4793
Part30.CFrame = CFrame.new(25.2950935, 8.53950977, 17.4008675, -0.965925872, -0.258818984, 8.57371108e-24, -0.258818626, 0.965924382, 5.96045595e-08, 1.11758514e-08, 0, -0.99999845)
4794
Part30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4795
Part30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4796
Part30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4797
Part30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4798
Part30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4799
Part30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4800
Part30.Color = Color3.new(0.627451, 0.517647, 0.309804)
4801
Part30.Position = Vector3.new(25.2950935, 8.53950977, 17.4008675)
4802
Part30.Orientation = Vector3.new(0, 180, -15)
4803
Part30.Color = Color3.new(0.627451, 0.517647, 0.309804)
4804
BlockMesh31.Parent = Part30
4805
BlockMesh31.Offset = Vector3.new(0, 0.00999999978, 0)
4806
BlockMesh31.Scale = Vector3.new(1, 0.949999988, 0.600000024)
4807
BlockMesh31.Scale = Vector3.new(1, 0.949999988, 0.600000024)
4808
WedgePart32.Name = "C3"
4809
WedgePart32.Parent = Model3
4810
WedgePart32.Material = Enum.Material.SmoothPlastic
4811
WedgePart32.BrickColor = BrickColor.new("Gold")
4812-
WedgePart32.BrickColor = BrickColor.new("Fawn brown")
4812+
4813
WedgePart32.Anchored = true
4814
WedgePart32.CanCollide = false
4815
WedgePart32.FormFactor = Enum.FormFactor.Custom
4816
WedgePart32.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
4817
WedgePart32.CFrame = CFrame.new(25.101902, 8.48775101, 17.4008675, 8.57371108e-24, -0.258818865, 0.965925872, 5.96045595e-08, 0.965924382, 0.258818507, -0.99999845, 0, 0)
4818
WedgePart32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4819
WedgePart32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4820
WedgePart32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4821
WedgePart32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4822
WedgePart32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4823
WedgePart32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4824
WedgePart32.Color = Color3.new(0.627451, 0.517647, 0.309804)
4825
WedgePart32.Position = Vector3.new(25.101902, 8.48775101, 17.4008675)
4826
WedgePart32.Orientation = Vector3.new(-15, 90, 0)
4827
WedgePart32.Color = Color3.new(0.627451, 0.517647, 0.309804)
4828
SpecialMesh33.Parent = WedgePart32
4829
SpecialMesh33.Offset = Vector3.new(0, 0.00999999978, 0)
4830
SpecialMesh33.Scale = Vector3.new(1.79999995, 0.949999988, 1)
4831
SpecialMesh33.MeshType = Enum.MeshType.Wedge
4832
SpecialMesh33.Scale = Vector3.new(1.79999995, 0.949999988, 1)
4833
Part34.Name = "C2"
4834
Part34.Parent = Model3
4835
Part34.Material = Enum.Material.SmoothPlastic
4836
Part34.BrickColor = BrickColor.new("Institutional white")
4837-
Part34.BrickColor = BrickColor.new("Really black")
4837+
4838
Part34.Anchored = true
4839
Part34.CanCollide = false
4840
Part34.FormFactor = Enum.FormFactor.Custom
4841
Part34.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
4842
Part34.CFrame = CFrame.new(26.0351028, 12.4594736, 17.4009285, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
4843
Part34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4844
Part34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4845
Part34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4846
Part34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4847
Part34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4848
Part34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4849
Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4850
Part34.Position = Vector3.new(26.0351028, 12.4594736, 17.4009285)
4851
Part34.Orientation = Vector3.new(89.9000015, 180, 90)
4852
Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4853
SpecialMesh35.Parent = Part34
4854
SpecialMesh35.Scale = Vector3.new(1.5, 1, 1)
4855
SpecialMesh35.MeshType = Enum.MeshType.Wedge
4856
SpecialMesh35.Scale = Vector3.new(1.5, 1, 1)
4857
Part36.Name = "C2"
4858
Part36.Parent = Model3
4859
Part36.Material = Enum.Material.SmoothPlastic
4860
Part36.BrickColor = BrickColor.new("Institutional white")
4861-
Part36.BrickColor = BrickColor.new("Really black")
4861+
4862
Part36.Anchored = true
4863
Part36.CanCollide = false
4864
Part36.FormFactor = Enum.FormFactor.Custom
4865
Part36.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
4866
Part36.CFrame = CFrame.new(26.0350952, 12.6594143, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
4867
Part36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4868
Part36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4869
Part36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4870
Part36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4871
Part36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4872
Part36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4873
Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4874
Part36.Position = Vector3.new(26.0350952, 12.6594143, 17.4008675)
4875
Part36.Orientation = Vector3.new(-89.9000015, 0, -90)
4876
Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4877
SpecialMesh37.Parent = Part36
4878
SpecialMesh37.Scale = Vector3.new(1.5, 1, 1)
4879
SpecialMesh37.MeshType = Enum.MeshType.Wedge
4880
SpecialMesh37.Scale = Vector3.new(1.5, 1, 1)
4881
WedgePart38.Name = "C3"
4882
WedgePart38.Parent = Model3
4883
WedgePart38.Material = Enum.Material.SmoothPlastic
4884
WedgePart38.BrickColor = BrickColor.new("Gold")
4885-
WedgePart38.BrickColor = BrickColor.new("Fawn brown")
4885+
4886
WedgePart38.Anchored = true
4887
WedgePart38.CanCollide = false
4888
WedgePart38.FormFactor = Enum.FormFactor.Custom
4889
WedgePart38.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
4890
WedgePart38.CFrame = CFrame.new(25.179554, 8.19798279, 17.4008064, -8.57371108e-24, 0.258818984, 0.965925872, -5.96045595e-08, -0.965924382, 0.258818626, 0.99999845, 0, -1.11758514e-08)
4891
WedgePart38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4892
WedgePart38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4893
WedgePart38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4894
WedgePart38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4895
WedgePart38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4896
WedgePart38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4897
WedgePart38.Color = Color3.new(0.627451, 0.517647, 0.309804)
4898
WedgePart38.Position = Vector3.new(25.179554, 8.19798279, 17.4008064)
4899
WedgePart38.Orientation = Vector3.new(-15, 90, -180)
4900
WedgePart38.Color = Color3.new(0.627451, 0.517647, 0.309804)
4901
SpecialMesh39.Parent = WedgePart38
4902
SpecialMesh39.Offset = Vector3.new(0, -0.0199999996, 0)
4903
SpecialMesh39.Scale = Vector3.new(1.79999995, 1, 1)
4904
SpecialMesh39.MeshType = Enum.MeshType.Wedge
4905
SpecialMesh39.Scale = Vector3.new(1.79999995, 1, 1)
4906
Part40.Name = "C2"
4907
Part40.Parent = Model3
4908
Part40.Material = Enum.Material.SmoothPlastic
4909
Part40.BrickColor = BrickColor.new("Institutional white")
4910-
Part40.BrickColor = BrickColor.new("Really black")
4910+
4911
Part40.Anchored = true
4912
Part40.CanCollide = false
4913
Part40.FormFactor = Enum.FormFactor.Custom
4914
Part40.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
4915
Part40.CFrame = CFrame.new(26.0350952, 12.2594624, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
4916
Part40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4917
Part40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4918
Part40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4919
Part40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4920
Part40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4921
Part40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4922
Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4923
Part40.Position = Vector3.new(26.0350952, 12.2594624, 17.4008675)
4924
Part40.Orientation = Vector3.new(-89.9000015, 0, -90)
4925
Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4926
SpecialMesh41.Parent = Part40
4927
SpecialMesh41.Scale = Vector3.new(1.5, 1, 1)
4928
SpecialMesh41.MeshType = Enum.MeshType.Wedge
4929
SpecialMesh41.Scale = Vector3.new(1.5, 1, 1)
4930
WedgePart42.Name = "C3"
4931
WedgePart42.Parent = Model3
4932
WedgePart42.Material = Enum.Material.SmoothPlastic
4933
WedgePart42.BrickColor = BrickColor.new("Gold")
4934-
WedgePart42.BrickColor = BrickColor.new("Fawn brown")
4934+
4935
WedgePart42.Anchored = true
4936
WedgePart42.CanCollide = false
4937
WedgePart42.FormFactor = Enum.FormFactor.Custom
4938
WedgePart42.Size = Vector3.new(0.200000003, 0.200000003, 0.400000036)
4939
WedgePart42.CFrame = CFrame.new(25.4693222, 8.27561569, 17.4008064, 8.57371108e-24, 0.258818984, -0.965925872, 5.96045595e-08, -0.965924382, -0.258818626, -0.99999845, 0, 1.11758514e-08)
4940
WedgePart42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4941
WedgePart42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4942
WedgePart42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4943
WedgePart42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4944
WedgePart42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4945
WedgePart42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4946
WedgePart42.Color = Color3.new(0.627451, 0.517647, 0.309804)
4947
WedgePart42.Position = Vector3.new(25.4693222, 8.27561569, 17.4008064)
4948
WedgePart42.Orientation = Vector3.new(15, -90, 180)
4949
WedgePart42.Color = Color3.new(0.627451, 0.517647, 0.309804)
4950
SpecialMesh43.Parent = WedgePart42
4951
SpecialMesh43.Offset = Vector3.new(0, -0.0199999996, 0)
4952
SpecialMesh43.Scale = Vector3.new(1.79999995, 1, 1)
4953
SpecialMesh43.MeshType = Enum.MeshType.Wedge
4954
SpecialMesh43.Scale = Vector3.new(1.79999995, 1, 1)
4955
Part44.Name = "C2"
4956
Part44.Parent = Model3
4957
Part44.Material = Enum.Material.SmoothPlastic
4958
Part44.BrickColor = BrickColor.new("Institutional white")
4959-
Part44.BrickColor = BrickColor.new("Really black")
4959+
4960
Part44.Anchored = true
4961
Part44.CanCollide = false
4962
Part44.FormFactor = Enum.FormFactor.Custom
4963
Part44.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
4964
Part44.CFrame = CFrame.new(26.0350952, 11.8594608, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
4965
Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4966
Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4967
Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4968
Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4969
Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4970
Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4971
Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4972
Part44.Position = Vector3.new(26.0350952, 11.8594608, 17.4008675)
4973
Part44.Orientation = Vector3.new(-89.9000015, 0, -90)
4974
Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4975
SpecialMesh45.Parent = Part44
4976
SpecialMesh45.Scale = Vector3.new(1.5, 1, 1)
4977
SpecialMesh45.MeshType = Enum.MeshType.Wedge
4978
SpecialMesh45.Scale = Vector3.new(1.5, 1, 1)
4979
Part46.Name = "C3"
4980
Part46.Parent = Model3
4981
Part46.Material = Enum.Material.SmoothPlastic
4982
Part46.BrickColor = BrickColor.new("Gold")
4983-
Part46.BrickColor = BrickColor.new("Fawn brown")
4983+
4984
Part46.Anchored = true
4985
Part46.CanCollide = false
4986
Part46.FormFactor = Enum.FormFactor.Custom
4987
Part46.Size = Vector3.new(0.600000024, 0.400000006, 0.600000024)
4988
Part46.CFrame = CFrame.new(25.6350937, 8.55951118, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
4989
Part46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4990
Part46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4991
Part46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4992
Part46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4993
Part46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4994
Part46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4995
Part46.Color = Color3.new(0.627451, 0.517647, 0.309804)
4996
Part46.Position = Vector3.new(25.6350937, 8.55951118, 17.4008064)
4997
Part46.Orientation = Vector3.new(0, 180, 0)
4998
Part46.Color = Color3.new(0.627451, 0.517647, 0.309804)
4999
BlockMesh47.Parent = Part46
5000
BlockMesh47.Offset = Vector3.new(0, 0.00999999978, 0)
5001
BlockMesh47.Scale = Vector3.new(1, 0.949999988, 0.600000024)
5002
BlockMesh47.Scale = Vector3.new(1, 0.949999988, 0.600000024)
5003
Part48.Name = "C2"
5004
Part48.Parent = Model3
5005
Part48.Material = Enum.Material.SmoothPlastic
5006
Part48.BrickColor = BrickColor.new("Institutional white")
5007-
Part48.BrickColor = BrickColor.new("Really black")
5007+
5008
Part48.Anchored = true
5009
Part48.CanCollide = false
5010
Part48.FormFactor = Enum.FormFactor.Custom
5011
Part48.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5012
Part48.CFrame = CFrame.new(26.0350952, 11.4594746, 17.4009285, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
5013
Part48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5014
Part48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5015
Part48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5016
Part48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5017
Part48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5018
Part48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5019
Part48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5020
Part48.Position = Vector3.new(26.0350952, 11.4594746, 17.4009285)
5021
Part48.Orientation = Vector3.new(-89.9000015, 0, -90)
5022
Part48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5023
SpecialMesh49.Parent = Part48
5024
SpecialMesh49.Scale = Vector3.new(1.5, 1, 1)
5025
SpecialMesh49.MeshType = Enum.MeshType.Wedge
5026
SpecialMesh49.Scale = Vector3.new(1.5, 1, 1)
5027
Part50.Name = "C2"
5028
Part50.Parent = Model3
5029
Part50.Material = Enum.Material.SmoothPlastic
5030
Part50.BrickColor = BrickColor.new("Institutional white")
5031-
Part50.BrickColor = BrickColor.new("Really black")
5031+
5032
Part50.Anchored = true
5033
Part50.CanCollide = false
5034
Part50.FormFactor = Enum.FormFactor.Custom
5035
Part50.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5036
Part50.CFrame = CFrame.new(26.0351028, 12.0594692, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5037
Part50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5038
Part50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5039
Part50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5040
Part50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5041
Part50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5042
Part50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5043
Part50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5044
Part50.Position = Vector3.new(26.0351028, 12.0594692, 17.4008675)
5045
Part50.Orientation = Vector3.new(89.9000015, 180, 90)
5046
Part50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5047
SpecialMesh51.Parent = Part50
5048
SpecialMesh51.Scale = Vector3.new(1.5, 1, 1)
5049
SpecialMesh51.MeshType = Enum.MeshType.Wedge
5050
SpecialMesh51.Scale = Vector3.new(1.5, 1, 1)
5051
Part52.Name = "C2"
5052
Part52.Parent = Model3
5053
Part52.Material = Enum.Material.SmoothPlastic
5054
Part52.BrickColor = BrickColor.new("Institutional white")
5055-
Part52.BrickColor = BrickColor.new("Really black")
5055+
5056
Part52.Anchored = true
5057
Part52.CanCollide = false
5058
Part52.FormFactor = Enum.FormFactor.Custom
5059
Part52.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5060
Part52.CFrame = CFrame.new(26.0350952, 11.0594654, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
5061
Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5062
Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5063
Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5064
Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5065
Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5066
Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5067
Part52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5068
Part52.Position = Vector3.new(26.0350952, 11.0594654, 17.4008675)
5069
Part52.Orientation = Vector3.new(-89.9000015, 0, -90)
5070
Part52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5071
SpecialMesh53.Parent = Part52
5072
SpecialMesh53.Scale = Vector3.new(1.5, 1, 1)
5073
SpecialMesh53.MeshType = Enum.MeshType.Wedge
5074
SpecialMesh53.Scale = Vector3.new(1.5, 1, 1)
5075
Part54.Name = "C2"
5076
Part54.Parent = Model3
5077
Part54.Material = Enum.Material.SmoothPlastic
5078
Part54.BrickColor = BrickColor.new("Institutional white")
5079-
Part54.BrickColor = BrickColor.new("Really black")
5079+
5080
Part54.Anchored = true
5081
Part54.CanCollide = false
5082
Part54.FormFactor = Enum.FormFactor.Custom
5083
Part54.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5084
Part54.CFrame = CFrame.new(26.0350952, 10.2594929, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
5085
Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5086
Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5087
Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5088
Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5089
Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5090
Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5091
Part54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5092
Part54.Position = Vector3.new(26.0350952, 10.2594929, 17.4008675)
5093
Part54.Orientation = Vector3.new(-89.9000015, 0, -90)
5094
Part54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5095
SpecialMesh55.Parent = Part54
5096
SpecialMesh55.Scale = Vector3.new(1.5, 1, 1)
5097
SpecialMesh55.MeshType = Enum.MeshType.Wedge
5098
SpecialMesh55.Scale = Vector3.new(1.5, 1, 1)
5099
Part56.Name = "Hitbox"
5100
Part56.Parent = Model3
5101
Part56.Material = Enum.Material.SmoothPlastic
5102
Part56.BrickColor = BrickColor.new("Institutional white")
5103
Part56.Transparency = 1
5104
Part56.Rotation = Vector3.new(-180, 0, 180)
5105
Part56.Anchored = true
5106
Part56.CanCollide = false
5107
Part56.FormFactor = Enum.FormFactor.Custom
5108
Part56.Size = Vector3.new(1.19999993, 5, 0.600000024)
5109
Part56.CFrame = CFrame.new(25.5350952, 11.0595036, 17.4009285, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
5110
Part56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5111
Part56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5112
Part56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5113
Part56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5114
Part56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5115
Part56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5116
Part56.Color = Color3.new(0.972549, 0.972549, 0.972549)
5117
Part56.Position = Vector3.new(25.5350952, 11.0595036, 17.4009285)
5118
Part56.Orientation = Vector3.new(0, 180, 0)
5119
Part56.Color = Color3.new(0.972549, 0.972549, 0.972549)
5120
Part57.Name = "C2"
5121
Part57.Parent = Model3
5122
Part57.Material = Enum.Material.SmoothPlastic
5123
Part57.BrickColor = BrickColor.new("Institutional white")
5124-
Part57.BrickColor = BrickColor.new("Really black")
5124+
5125
Part57.Anchored = true
5126
Part57.CanCollide = false
5127
Part57.FormFactor = Enum.FormFactor.Custom
5128
Part57.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5129
Part57.CFrame = CFrame.new(26.0351028, 10.8594723, 17.4009285, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5130
Part57.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5131
Part57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5132
Part57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5133
Part57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5134
Part57.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5135
Part57.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5136
Part57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5137
Part57.Position = Vector3.new(26.0351028, 10.8594723, 17.4009285)
5138
Part57.Orientation = Vector3.new(89.9000015, 180, 90)
5139
Part57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5140
SpecialMesh58.Parent = Part57
5141
SpecialMesh58.Scale = Vector3.new(1.5, 1, 1)
5142
SpecialMesh58.MeshType = Enum.MeshType.Wedge
5143
SpecialMesh58.Scale = Vector3.new(1.5, 1, 1)
5144
Part59.Name = "C2"
5145
Part59.Parent = Model3
5146
Part59.Material = Enum.Material.SmoothPlastic
5147
Part59.BrickColor = BrickColor.new("Institutional white")
5148-
Part59.BrickColor = BrickColor.new("Really black")
5148+
5149
Part59.Anchored = true
5150
Part59.CanCollide = false
5151
Part59.FormFactor = Enum.FormFactor.Custom
5152
Part59.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5153
Part59.CFrame = CFrame.new(26.0351028, 10.0594082, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5154
Part59.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5155
Part59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5156
Part59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5157
Part59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5158
Part59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5159
Part59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5160
Part59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5161
Part59.Position = Vector3.new(26.0351028, 10.0594082, 17.4008675)
5162
Part59.Orientation = Vector3.new(89.9000015, 180, 90)
5163
Part59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5164
SpecialMesh60.Parent = Part59
5165
SpecialMesh60.Scale = Vector3.new(1.5, 1, 1)
5166
SpecialMesh60.MeshType = Enum.MeshType.Wedge
5167
SpecialMesh60.Scale = Vector3.new(1.5, 1, 1)
5168
Part61.Name = "C2"
5169
Part61.Parent = Model3
5170
Part61.Material = Enum.Material.SmoothPlastic
5171
Part61.BrickColor = BrickColor.new("Institutional white")
5172-
Part61.BrickColor = BrickColor.new("Really black")
5172+
5173
Part61.Anchored = true
5174
Part61.CanCollide = false
5175
Part61.FormFactor = Enum.FormFactor.Custom
5176
Part61.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5177
Part61.CFrame = CFrame.new(26.0351028, 9.6594944, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5178
Part61.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5179
Part61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5180
Part61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5181
Part61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5182
Part61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5183
Part61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5184
Part61.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5185
Part61.Position = Vector3.new(26.0351028, 9.6594944, 17.4008675)
5186
Part61.Orientation = Vector3.new(89.9000015, 180, 90)
5187
Part61.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5188
SpecialMesh62.Parent = Part61
5189
SpecialMesh62.Scale = Vector3.new(1.5, 1, 1)
5190
SpecialMesh62.MeshType = Enum.MeshType.Wedge
5191
SpecialMesh62.Scale = Vector3.new(1.5, 1, 1)
5192
Part63.Name = "C2"
5193
Part63.Parent = Model3
5194
Part63.Material = Enum.Material.SmoothPlastic
5195
Part63.BrickColor = BrickColor.new("Institutional white")
5196-
Part63.BrickColor = BrickColor.new("Really black")
5196+
5197
Part63.Anchored = true
5198
Part63.CanCollide = false
5199
Part63.FormFactor = Enum.FormFactor.Custom
5200
Part63.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5201
Part63.CFrame = CFrame.new(26.0351028, 11.2594509, 17.4007454, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5202
Part63.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5203
Part63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5204
Part63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5205
Part63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5206
Part63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5207
Part63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5208
Part63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5209
Part63.Position = Vector3.new(26.0351028, 11.2594509, 17.4007454)
5210
Part63.Orientation = Vector3.new(89.9000015, 180, 90)
5211
Part63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5212
SpecialMesh64.Parent = Part63
5213
SpecialMesh64.Scale = Vector3.new(1.5, 1, 1)
5214
SpecialMesh64.MeshType = Enum.MeshType.Wedge
5215
SpecialMesh64.Scale = Vector3.new(1.5, 1, 1)
5216
Part65.Name = "C1"
5217
Part65.Parent = Model3
5218
Part65.Material = Enum.Material.Neon
5219
Part65.BrickColor = BrickColor.new("Deep orange")
5220-
Part65.BrickColor = BrickColor.new("Really red")
5220+
5221
Part65.CanCollide = false
5222
Part65.FormFactor = Enum.FormFactor.Custom
5223
Part65.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
5224
Part65.CFrame = CFrame.new(25.9450893, 9.95951176, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
5225
Part65.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5226
Part65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5227
Part65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5228
Part65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5229
Part65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5230
Part65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5231
Part65.Color = Color3.new(1, 0, 0)
5232
Part65.Position = Vector3.new(25.9450893, 9.95951176, 17.4008064)
5233
Part65.Color = Color3.new(1, 0, 0)
5234
BlockMesh66.Parent = Part65
5235
BlockMesh66.Scale = Vector3.new(0.300000012, 1, 0.200000003)
5236
BlockMesh66.Scale = Vector3.new(0.300000012, 1, 0.200000003)
5237
Part67.Name = "C2"
5238
Part67.Parent = Model3
5239
Part67.Material = Enum.Material.SmoothPlastic
5240
Part67.BrickColor = BrickColor.new("Institutional white")
5241-
Part67.BrickColor = BrickColor.new("Really black")
5241+
5242
Part67.Anchored = true
5243
Part67.CanCollide = false
5244
Part67.FormFactor = Enum.FormFactor.Custom
5245
Part67.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5246
Part67.CFrame = CFrame.new(26.0351028, 12.8594418, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5247
Part67.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5248
Part67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5249
Part67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5250
Part67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5251
Part67.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5252
Part67.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5253
Part67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5254
Part67.Position = Vector3.new(26.0351028, 12.8594418, 17.4008064)
5255
Part67.Orientation = Vector3.new(89.9000015, 180, 90)
5256
Part67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5257
SpecialMesh68.Parent = Part67
5258
SpecialMesh68.Scale = Vector3.new(1.5, 1, 1)
5259
SpecialMesh68.MeshType = Enum.MeshType.Wedge
5260
SpecialMesh68.Scale = Vector3.new(1.5, 1, 1)
5261
Part69.Name = "C2"
5262
Part69.Parent = Model3
5263
Part69.Material = Enum.Material.SmoothPlastic
5264
Part69.BrickColor = BrickColor.new("Institutional white")
5265-
Part69.BrickColor = BrickColor.new("Really black")
5265+
5266
Part69.Anchored = true
5267
Part69.CanCollide = false
5268
Part69.FormFactor = Enum.FormFactor.Custom
5269
Part69.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5270
Part69.CFrame = CFrame.new(26.0350952, 13.0595341, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
5271
Part69.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5272
Part69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5273
Part69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5274
Part69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5275
Part69.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5276
Part69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5277
Part69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5278
Part69.Position = Vector3.new(26.0350952, 13.0595341, 17.4008675)
5279
Part69.Orientation = Vector3.new(-89.9000015, 0, -90)
5280
Part69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5281
SpecialMesh70.Parent = Part69
5282
SpecialMesh70.Scale = Vector3.new(1.5, 1, 1)
5283
SpecialMesh70.MeshType = Enum.MeshType.Wedge
5284
SpecialMesh70.Scale = Vector3.new(1.5, 1, 1)
5285
Part71.Name = "C2"
5286
Part71.Parent = Model3
5287
Part71.Material = Enum.Material.SmoothPlastic
5288
Part71.BrickColor = BrickColor.new("Institutional white")
5289-
Part71.BrickColor = BrickColor.new("Really black")
5289+
5290
Part71.Anchored = true
5291
Part71.CanCollide = false
5292
Part71.FormFactor = Enum.FormFactor.Custom
5293
Part71.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5294
Part71.CFrame = CFrame.new(26.0351028, 10.4594593, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5295
Part71.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5296
Part71.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5297
Part71.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5298
Part71.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5299
Part71.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5300
Part71.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5301
Part71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5302
Part71.Position = Vector3.new(26.0351028, 10.4594593, 17.4008064)
5303
Part71.Orientation = Vector3.new(89.9000015, 180, 90)
5304
Part71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5305
SpecialMesh72.Parent = Part71
5306
SpecialMesh72.Scale = Vector3.new(1.5, 1, 1)
5307
SpecialMesh72.MeshType = Enum.MeshType.Wedge
5308
SpecialMesh72.Scale = Vector3.new(1.5, 1, 1)
5309
Part73.Name = "C2"
5310
Part73.Parent = Model3
5311
Part73.Material = Enum.Material.SmoothPlastic
5312
Part73.BrickColor = BrickColor.new("Institutional white")
5313-
Part73.BrickColor = BrickColor.new("Really black")
5313+
5314
Part73.Anchored = true
5315
Part73.CanCollide = false
5316
Part73.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5317
Part73.CFrame = CFrame.new(25.7350006, 10.0349998, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5318
Part73.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5319
Part73.Position = Vector3.new(25.7350006, 10.0349998, 17.3999996)
5320
Part73.Orientation = Vector3.new(90, 0, 0)
5321
Part73.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5322
CylinderMesh74.Parent = Part73
5323
CylinderMesh74.Scale = Vector3.new(1, 1.005, 0.899999976)
5324
CylinderMesh74.Scale = Vector3.new(1, 1.005, 0.899999976)
5325
Part75.Name = "C1"
5326
Part75.Parent = Model3
5327
Part75.Material = Enum.Material.Neon
5328
Part75.BrickColor = BrickColor.new("Deep orange")
5329-
Part75.BrickColor = BrickColor.new("Really red")
5329+
5330
Part75.Anchored = true
5331
Part75.CanCollide = false
5332
Part75.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5333
Part75.CFrame = CFrame.new(25.5349998, 9.63452625, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5334
Part75.Color = Color3.new(1, 0, 0)
5335
Part75.Position = Vector3.new(25.5349998, 9.63452625, 17.3999996)
5336
Part75.Orientation = Vector3.new(90, 0, 0)
5337
Part75.Color = Color3.new(1, 0, 0)
5338
CylinderMesh76.Parent = Part75
5339
CylinderMesh76.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5340
CylinderMesh76.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5341
Part77.Name = "C2"
5342
Part77.Parent = Model3
5343
Part77.Material = Enum.Material.SmoothPlastic
5344
Part77.BrickColor = BrickColor.new("Institutional white")
5345-
Part77.BrickColor = BrickColor.new("Really black")
5345+
5346
Part77.Anchored = true
5347
Part77.CanCollide = false
5348
Part77.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5349
Part77.CFrame = CFrame.new(25.7350006, 12.835, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5350
Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5351
Part77.Position = Vector3.new(25.7350006, 12.835, 17.3999996)
5352
Part77.Orientation = Vector3.new(90, 0, 0)
5353
Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5354
CylinderMesh78.Parent = Part77
5355
CylinderMesh78.Scale = Vector3.new(1, 1.005, 0.899999976)
5356
CylinderMesh78.Scale = Vector3.new(1, 1.005, 0.899999976)
5357
Part79.Name = "C2"
5358
Part79.Parent = Model3
5359
Part79.Material = Enum.Material.SmoothPlastic
5360
Part79.BrickColor = BrickColor.new("Institutional white")
5361-
Part79.BrickColor = BrickColor.new("Really black")
5361+
5362
Part79.Anchored = true
5363
Part79.CanCollide = false
5364
Part79.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5365
Part79.CFrame = CFrame.new(25.7350006, 12.0349998, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5366
Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5367
Part79.Position = Vector3.new(25.7350006, 12.0349998, 17.3999996)
5368
Part79.Orientation = Vector3.new(90, 0, 0)
5369
Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5370
CylinderMesh80.Parent = Part79
5371
CylinderMesh80.Scale = Vector3.new(1, 1.005, 0.899999976)
5372
CylinderMesh80.Scale = Vector3.new(1, 1.005, 0.899999976)
5373
Part81.Name = "C2"
5374
Part81.Parent = Model3
5375
Part81.Material = Enum.Material.SmoothPlastic
5376
Part81.BrickColor = BrickColor.new("Institutional white")
5377-
Part81.BrickColor = BrickColor.new("Really black")
5377+
5378
Part81.Anchored = true
5379
Part81.CanCollide = false
5380
Part81.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5381
Part81.CFrame = CFrame.new(25.5349998, 9.63452625, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5382
Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5383
Part81.Position = Vector3.new(25.5349998, 9.63452625, 17.3999996)
5384
Part81.Orientation = Vector3.new(90, 0, 0)
5385
Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5386
CylinderMesh82.Parent = Part81
5387
CylinderMesh82.Scale = Vector3.new(1, 1.005, 0.899999976)
5388
CylinderMesh82.Scale = Vector3.new(1, 1.005, 0.899999976)
5389
Part83.Name = "C1"
5390
Part83.Parent = Model3
5391
Part83.Material = Enum.Material.Neon
5392
Part83.BrickColor = BrickColor.new("Deep orange")
5393-
Part83.BrickColor = BrickColor.new("Really red")
5393+
5394
Part83.Anchored = true
5395
Part83.CanCollide = false
5396
Part83.FormFactor = Enum.FormFactor.Custom
5397
Part83.Size = Vector3.new(0.199999973, 0.199999973, 0.559999943)
5398
Part83.CFrame = CFrame.new(25.8959885, 13.3516808, 17.401022, -8.57371108e-24, -0.447213471, -0.89442724, -5.96045595e-08, 0.894425809, -0.447212756, 0.99999845, 0, 0)
5399
Part83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5400
Part83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5401
Part83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5402
Part83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5403
Part83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5404
Part83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5405
Part83.Color = Color3.new(1, 0, 0)
5406
Part83.Position = Vector3.new(25.8959885, 13.3516808, 17.401022)
5407
Part83.Orientation = Vector3.new(26.5599995, -90, 0)
5408
Part83.Color = Color3.new(1, 0, 0)
5409
SpecialMesh84.Parent = Part83
5410
SpecialMesh84.Scale = Vector3.new(1.5, 1, 1)
5411
SpecialMesh84.MeshType = Enum.MeshType.Torso
5412
SpecialMesh84.Scale = Vector3.new(1.5, 1, 1)
5413
Part85.Name = "C1"
5414
Part85.Parent = Model3
5415
Part85.Material = Enum.Material.Neon
5416
Part85.BrickColor = BrickColor.new("Deep orange")
5417-
Part85.BrickColor = BrickColor.new("Really red")
5417+
5418
Part85.Anchored = true
5419
Part85.CanCollide = false
5420
Part85.FormFactor = Enum.FormFactor.Custom
5421
Part85.Size = Vector3.new(0.199999973, 0.199999973, 0.649999976)
5422
Part85.CFrame = CFrame.new(25.4445915, 13.0104027, 17.401022, -8.57371029e-24, -0.707106709, -0.707106709, -5.9604556e-08, 0.707105577, -0.707105577, 0.999998391, 0, 0)
5423
Part85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5424
Part85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5425
Part85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5426
Part85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5427
Part85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5428
Part85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5429
Part85.Color = Color3.new(1, 0, 0)
5430
Part85.Position = Vector3.new(25.4445915, 13.0104027, 17.401022)
5431
Part85.Orientation = Vector3.new(45, -90, 0)
5432
Part85.Color = Color3.new(1, 0, 0)
5433
SpecialMesh86.Parent = Part85
5434
SpecialMesh86.Scale = Vector3.new(1.5, 1, 1)
5435
SpecialMesh86.MeshType = Enum.MeshType.Torso
5436
SpecialMesh86.Scale = Vector3.new(1.5, 1, 1)
5437
Part87.Name = "C1"
5438
Part87.Parent = Model3
5439
Part87.Material = Enum.Material.Neon
5440
Part87.BrickColor = BrickColor.new("Deep orange")
5441-
Part87.BrickColor = BrickColor.new("Really red")
5441+
5442
Part87.Anchored = true
5443
Part87.CanCollide = false
5444
Part87.FormFactor = Enum.FormFactor.Custom
5445
Part87.Size = Vector3.new(0.199999973, 0.199999973, 1.05999982)
5446
Part87.CFrame = CFrame.new(25.140873, 12.2986736, 17.4009762, -8.57371108e-24, -0.980580688, -0.196115911, -5.96045595e-08, 0.196115583, -0.980579138, 0.99999845, 0, 0)
5447
Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5448
Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5449
Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5450
Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5451
Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5452
Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5453
Part87.Color = Color3.new(1, 0, 0)
5454
Part87.Position = Vector3.new(25.140873, 12.2986736, 17.4009762)
5455
Part87.Orientation = Vector3.new(78.6899948, -90, 0)
5456
Part87.Color = Color3.new(1, 0, 0)
5457
SpecialMesh88.Parent = Part87
5458
SpecialMesh88.Scale = Vector3.new(1.5, 1, 1)
5459
SpecialMesh88.MeshType = Enum.MeshType.Torso
5460
SpecialMesh88.Scale = Vector3.new(1.5, 1, 1)
5461
Part89.Name = "C1"
5462
Part89.Parent = Model3
5463
Part89.Material = Enum.Material.Neon
5464
Part89.BrickColor = BrickColor.new("Deep orange")
5465-
Part89.BrickColor = BrickColor.new("Really red")
5465+
5466
Part89.Anchored = true
5467
Part89.CanCollide = false
5468
Part89.FormFactor = Enum.FormFactor.Custom
5469
Part89.Size = Vector3.new(0.199999973, 0.199999973, 0.639999866)
5470
Part89.CFrame = CFrame.new(25.0349922, 11.4893541, 17.4010067, -1.42108547e-14, -0.999999166, 1.1920929e-07, 5.96045453e-08, 1.1920929e-07, 0.999997795, -0.999997973, 2.84216654e-14, 1.42108242e-14)
5471
Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5472
Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5473
Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5474
Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5475
Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5476
Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5477
Part89.Color = Color3.new(1, 0, 0)
5478
Part89.Position = Vector3.new(25.0349922, 11.4893541, 17.4010067)
5479
Part89.Orientation = Vector3.new(-89.8799973, 90, 26.5699997)
5480
Part89.Color = Color3.new(1, 0, 0)
5481
SpecialMesh90.Parent = Part89
5482
SpecialMesh90.Scale = Vector3.new(1.5, 1, 1)
5483
SpecialMesh90.MeshType = Enum.MeshType.Torso
5484
SpecialMesh90.Scale = Vector3.new(1.5, 1, 1)
5485
Part91.Name = "C1"
5486
Part91.Parent = Model3
5487
Part91.Material = Enum.Material.Neon
5488
Part91.BrickColor = BrickColor.new("Deep orange")
5489-
Part91.BrickColor = BrickColor.new("Really red")
5489+
5490
Part91.Anchored = true
5491
Part91.CanCollide = false
5492
Part91.FormFactor = Enum.FormFactor.Custom
5493
Part91.Size = Vector3.new(0.199999973, 0.199999973, 0.899999857)
5494
Part91.CFrame = CFrame.new(25.1301498, 10.766448, 17.401022, 6.31012176e-09, -0.97013551, -0.242534012, 6.03810406e-08, -0.242533639, 0.970133901, -0.999993622, -6.31014219e-09, -7.76844644e-10)
5495
Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5496
Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5497
Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5498
Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5499
Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5500
Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5501
Part91.Color = Color3.new(1, 0, 0)
5502
Part91.Position = Vector3.new(25.1301498, 10.766448, 17.401022)
5503
Part91.Orientation = Vector3.new(-75.9599991, -90, 180)
5504
Part91.Color = Color3.new(1, 0, 0)
5505
SpecialMesh92.Parent = Part91
5506
SpecialMesh92.Scale = Vector3.new(1.5, 1, 1)
5507
SpecialMesh92.MeshType = Enum.MeshType.Torso
5508
SpecialMesh92.Scale = Vector3.new(1.5, 1, 1)
5509
Part93.Name = "C1"
5510
Part93.Parent = Model3
5511
Part93.Material = Enum.Material.Neon
5512
Part93.BrickColor = BrickColor.new("Deep orange")
5513-
Part93.BrickColor = BrickColor.new("Really red")
5513+
5514
Part93.Anchored = true
5515
Part93.CanCollide = false
5516
Part93.FormFactor = Enum.FormFactor.Custom
5517
Part93.Size = Vector3.new(0.199999973, 0.199999973, 1.05999982)
5518
Part93.CFrame = CFrame.new(25.131073, 9.84964752, 17.4009914, -5.67352276e-11, -0.980579853, 0.196115732, 5.96101657e-08, 0.196115494, 0.980578601, -0.999997973, 5.67510518e-11, -5.61086897e-12)
5519
Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5520
Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5521
Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5522
Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5523
Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5524
Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5525
Part93.Color = Color3.new(1, 0, 0)
5526
Part93.Position = Vector3.new(25.131073, 9.84964752, 17.4009914)
5527
Part93.Orientation = Vector3.new(-78.6899948, 90, 0)
5528
Part93.Color = Color3.new(1, 0, 0)
5529
SpecialMesh94.Parent = Part93
5530
SpecialMesh94.Scale = Vector3.new(1.5, 1, 1)
5531
SpecialMesh94.MeshType = Enum.MeshType.Torso
5532
SpecialMesh94.Scale = Vector3.new(1.5, 1, 1)
5533
Part95.Name = "C1"
5534
Part95.Parent = Model3
5535
Part95.Material = Enum.Material.Neon
5536
Part95.BrickColor = BrickColor.new("Deep orange")
5537-
Part95.BrickColor = BrickColor.new("Really red")
5537+
5538
Part95.Anchored = true
5539
Part95.CanCollide = false
5540
Part95.FormFactor = Enum.FormFactor.Custom
5541
Part95.Size = Vector3.new(0.199999973, 0.199999973, 0.699999988)
5542
Part95.CFrame = CFrame.new(25.1318321, 9.05261803, 17.4010067, 7.12208781e-09, -0.948682725, -0.316227496, 6.07602431e-08, -0.316226959, 0.948680997, -0.999997973, -7.1220696e-09, -1.15577925e-09)
5543
Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5544
Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5545
Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5546
Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5547
Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5548
Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5549
Part95.Color = Color3.new(1, 0, 0)
5550
Part95.Position = Vector3.new(25.1318321, 9.05261803, 17.4010067)
5551
Part95.Orientation = Vector3.new(-71.5599976, -90, 180)
5552
Part95.Color = Color3.new(1, 0, 0)
5553
SpecialMesh96.Parent = Part95
5554
SpecialMesh96.Scale = Vector3.new(1.5, 1, 1)
5555
SpecialMesh96.MeshType = Enum.MeshType.Torso
5556
SpecialMesh96.Scale = Vector3.new(1.5, 1, 1)
5557
Part97.Name = "C1"
5558
Part97.Parent = Model3
5559
Part97.Material = Enum.Material.Neon
5560
Part97.BrickColor = BrickColor.new("Deep orange")
5561-
Part97.BrickColor = BrickColor.new("Really red")
5561+
5562
Part97.Anchored = true
5563
Part97.CanCollide = false
5564
Part97.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5565
Part97.CFrame = CFrame.new(25.7350006, 10.0345345, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5566
Part97.Color = Color3.new(1, 0, 0)
5567
Part97.Position = Vector3.new(25.7350006, 10.0345345, 17.3999996)
5568
Part97.Orientation = Vector3.new(90, 0, 0)
5569
Part97.Color = Color3.new(1, 0, 0)
5570
CylinderMesh98.Parent = Part97
5571
CylinderMesh98.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5572
CylinderMesh98.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5573
Part99.Name = "C1"
5574
Part99.Parent = Model3
5575
Part99.Material = Enum.Material.Neon
5576
Part99.BrickColor = BrickColor.new("Deep orange")
5577-
Part99.BrickColor = BrickColor.new("Really red")
5577+
5578
Part99.Anchored = true
5579
Part99.CanCollide = false
5580
Part99.FormFactor = Enum.FormFactor.Custom
5581
Part99.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5582
Part99.CFrame = CFrame.new(26.0750904, 10.0595112, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5583
Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5584
Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5585
Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5586
Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5587
Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5588
Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5589
Part99.Color = Color3.new(1, 0, 0)
5590
Part99.Position = Vector3.new(26.0750904, 10.0595112, 17.4008064)
5591
Part99.Orientation = Vector3.new(89.9000015, 180, 90)
5592
Part99.Color = Color3.new(1, 0, 0)
5593
SpecialMesh100.Parent = Part99
5594
SpecialMesh100.Scale = Vector3.new(0.200000003, 1, 1)
5595
SpecialMesh100.MeshType = Enum.MeshType.Wedge
5596
SpecialMesh100.Scale = Vector3.new(0.200000003, 1, 1)
5597
Part101.Name = "C1"
5598
Part101.Parent = Model3
5599
Part101.Material = Enum.Material.Neon
5600
Part101.BrickColor = BrickColor.new("Deep orange")
5601-
Part101.BrickColor = BrickColor.new("Really red")
5601+
5602
Part101.Anchored = true
5603
Part101.CanCollide = false
5604
Part101.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5605
Part101.CFrame = CFrame.new(25.7350006, 12.0345278, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5606
Part101.Color = Color3.new(1, 0, 0)
5607
Part101.Position = Vector3.new(25.7350006, 12.0345278, 17.3999996)
5608
Part101.Orientation = Vector3.new(90, 0, 0)
5609
Part101.Color = Color3.new(1, 0, 0)
5610
CylinderMesh102.Parent = Part101
5611
CylinderMesh102.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5612
CylinderMesh102.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5613
Part103.Name = "C1"
5614
Part103.Parent = Model3
5615
Part103.Material = Enum.Material.Neon
5616
Part103.BrickColor = BrickColor.new("Deep orange")
5617-
Part103.BrickColor = BrickColor.new("Really red")
5617+
5618
Part103.Anchored = true
5619
Part103.CanCollide = false
5620
Part103.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5621
Part103.CFrame = CFrame.new(25.7350006, 12.8345261, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5622
Part103.Color = Color3.new(1, 0, 0)
5623
Part103.Position = Vector3.new(25.7350006, 12.8345261, 17.3999996)
5624
Part103.Orientation = Vector3.new(90, 0, 0)
5625
Part103.Color = Color3.new(1, 0, 0)
5626
CylinderMesh104.Parent = Part103
5627
CylinderMesh104.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5628
CylinderMesh104.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5629
Part105.Name = "C1"
5630
Part105.Parent = Model3
5631
Part105.Material = Enum.Material.Neon
5632
Part105.BrickColor = BrickColor.new("Deep orange")
5633-
Part105.BrickColor = BrickColor.new("Really red")
5633+
5634
Part105.Anchored = true
5635
Part105.CanCollide = false
5636
Part105.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5637
Part105.CFrame = CFrame.new(25.5349998, 12.4345284, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5638
Part105.Color = Color3.new(1, 0, 0)
5639
Part105.Position = Vector3.new(25.5349998, 12.4345284, 17.3999996)
5640
Part105.Orientation = Vector3.new(90, 0, 0)
5641
Part105.Color = Color3.new(1, 0, 0)
5642
CylinderMesh106.Parent = Part105
5643
CylinderMesh106.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5644
CylinderMesh106.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5645
Part107.Name = "C1"
5646
Part107.Parent = Model3
5647
Part107.Material = Enum.Material.Neon
5648
Part107.BrickColor = BrickColor.new("Deep orange")
5649-
Part107.BrickColor = BrickColor.new("Really red")
5649+
5650
Part107.Anchored = true
5651
Part107.CanCollide = false
5652
Part107.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5653
Part107.CFrame = CFrame.new(25.7350006, 9.23452759, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5654
Part107.Color = Color3.new(1, 0, 0)
5655
Part107.Position = Vector3.new(25.7350006, 9.23452759, 17.3999996)
5656
Part107.Orientation = Vector3.new(90, 0, 0)
5657
Part107.Color = Color3.new(1, 0, 0)
5658
CylinderMesh108.Parent = Part107
5659
CylinderMesh108.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5660
CylinderMesh108.Scale = Vector3.new(1.07000005, 1, 1.07000005)
5661
Part109.Name = "C2"
5662
Part109.Parent = Model3
5663
Part109.Material = Enum.Material.SmoothPlastic
5664
Part109.BrickColor = BrickColor.new("Institutional white")
5665-
Part109.BrickColor = BrickColor.new("Really black")
5665+
5666
Part109.Anchored = true
5667
Part109.CanCollide = false
5668
Part109.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5669
Part109.CFrame = CFrame.new(25.5349998, 12.4345284, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5670
Part109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5671
Part109.Position = Vector3.new(25.5349998, 12.4345284, 17.3999996)
5672
Part109.Orientation = Vector3.new(90, 0, 0)
5673
Part109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5674
CylinderMesh110.Parent = Part109
5675
CylinderMesh110.Scale = Vector3.new(1, 1.005, 0.899999976)
5676
CylinderMesh110.Scale = Vector3.new(1, 1.005, 0.899999976)
5677
Part111.Name = "C1"
5678
Part111.Parent = Model3
5679
Part111.Material = Enum.Material.Neon
5680
Part111.BrickColor = BrickColor.new("Deep orange")
5681-
Part111.BrickColor = BrickColor.new("Really red")
5681+
5682
Part111.CanCollide = false
5683
Part111.FormFactor = Enum.FormFactor.Custom
5684
Part111.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
5685
Part111.CFrame = CFrame.new(25.9450893, 11.5595074, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
5686
Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5687
Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5688
Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5689
Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5690
Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5691
Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5692
Part111.Color = Color3.new(1, 0, 0)
5693
Part111.Position = Vector3.new(25.9450893, 11.5595074, 17.4008064)
5694
Part111.Color = Color3.new(1, 0, 0)
5695
BlockMesh112.Parent = Part111
5696
BlockMesh112.Scale = Vector3.new(0.300000012, 1, 0.200000003)
5697
BlockMesh112.Scale = Vector3.new(0.300000012, 1, 0.200000003)
5698
Part113.Name = "C1"
5699
Part113.Parent = Model3
5700
Part113.Material = Enum.Material.Neon
5701
Part113.BrickColor = BrickColor.new("Deep orange")
5702-
Part113.BrickColor = BrickColor.new("Really red")
5702+
5703
Part113.Anchored = true
5704
Part113.CanCollide = false
5705
Part113.FormFactor = Enum.FormFactor.Custom
5706
Part113.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5707
Part113.CFrame = CFrame.new(26.0750904, 9.85951233, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
5708
Part113.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5709
Part113.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5710
Part113.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5711
Part113.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5712
Part113.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5713
Part113.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5714
Part113.Color = Color3.new(1, 0, 0)
5715
Part113.Position = Vector3.new(26.0750904, 9.85951233, 17.4008064)
5716
Part113.Orientation = Vector3.new(-89.9000015, 0, -90)
5717
Part113.Color = Color3.new(1, 0, 0)
5718
SpecialMesh114.Parent = Part113
5719
SpecialMesh114.Scale = Vector3.new(0.200000003, 1, 1)
5720
SpecialMesh114.MeshType = Enum.MeshType.Wedge
5721
SpecialMesh114.Scale = Vector3.new(0.200000003, 1, 1)
5722
Part115.Name = "C1"
5723
Part115.Parent = Model3
5724
Part115.Material = Enum.Material.Neon
5725
Part115.BrickColor = BrickColor.new("Deep orange")
5726-
Part115.BrickColor = BrickColor.new("Really red")
5726+
5727
Part115.Anchored = true
5728
Part115.CanCollide = false
5729
Part115.FormFactor = Enum.FormFactor.Custom
5730
Part115.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5731
Part115.CFrame = CFrame.new(26.0750904, 11.4595079, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
5732
Part115.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5733
Part115.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5734
Part115.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5735
Part115.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5736
Part115.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5737
Part115.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5738
Part115.Color = Color3.new(1, 0, 0)
5739
Part115.Position = Vector3.new(26.0750904, 11.4595079, 17.4008064)
5740
Part115.Orientation = Vector3.new(-89.9000015, 0, -90)
5741
Part115.Color = Color3.new(1, 0, 0)
5742
SpecialMesh116.Parent = Part115
5743
SpecialMesh116.Scale = Vector3.new(0.200000003, 1, 1)
5744
SpecialMesh116.MeshType = Enum.MeshType.Wedge
5745
SpecialMesh116.Scale = Vector3.new(0.200000003, 1, 1)
5746
Part117.Name = "C1"
5747
Part117.Parent = Model3
5748
Part117.Material = Enum.Material.Neon
5749
Part117.BrickColor = BrickColor.new("Deep orange")
5750-
Part117.BrickColor = BrickColor.new("Really red")
5750+
5751
Part117.Anchored = true
5752
Part117.CanCollide = false
5753
Part117.FormFactor = Enum.FormFactor.Custom
5754
Part117.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5755
Part117.CFrame = CFrame.new(26.0750904, 11.6595068, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5756
Part117.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5757
Part117.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5758
Part117.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5759
Part117.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5760
Part117.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5761
Part117.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5762
Part117.Color = Color3.new(1, 0, 0)
5763
Part117.Position = Vector3.new(26.0750904, 11.6595068, 17.4008064)
5764
Part117.Orientation = Vector3.new(89.9000015, 180, 90)
5765
Part117.Color = Color3.new(1, 0, 0)
5766
SpecialMesh118.Parent = Part117
5767
SpecialMesh118.Scale = Vector3.new(0.200000003, 1, 1)
5768
SpecialMesh118.MeshType = Enum.MeshType.Wedge
5769
SpecialMesh118.Scale = Vector3.new(0.200000003, 1, 1)
5770
Part119.Name = "C2"
5771
Part119.Parent = Model3
5772
Part119.Material = Enum.Material.SmoothPlastic
5773
Part119.BrickColor = BrickColor.new("Institutional white")
5774-
Part119.BrickColor = BrickColor.new("Really black")
5774+
5775
Part119.Anchored = true
5776
Part119.CanCollide = false
5777
Part119.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
5778
Part119.CFrame = CFrame.new(25.7350006, 9.23452759, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
5779
Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5780
Part119.Position = Vector3.new(25.7350006, 9.23452759, 17.3999996)
5781
Part119.Orientation = Vector3.new(90, 0, 0)
5782
Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5783
CylinderMesh120.Parent = Part119
5784
CylinderMesh120.Scale = Vector3.new(1, 1.005, 0.899999976)
5785
CylinderMesh120.Scale = Vector3.new(1, 1.005, 0.899999976)
5786
Part121.Name = "C1"
5787
Part121.Parent = Model3
5788
Part121.Material = Enum.Material.Neon
5789
Part121.BrickColor = BrickColor.new("Deep orange")
5790-
Part121.BrickColor = BrickColor.new("Really red")
5790+
5791
Part121.Anchored = true
5792
Part121.CanCollide = false
5793
Part121.FormFactor = Enum.FormFactor.Custom
5794
Part121.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5795
Part121.CFrame = CFrame.new(26.0750904, 11.2595072, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5796
Part121.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5797
Part121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5798
Part121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5799
Part121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5800
Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5801
Part121.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5802
Part121.Color = Color3.new(1, 0, 0)
5803
Part121.Position = Vector3.new(26.0750904, 11.2595072, 17.4008064)
5804
Part121.Orientation = Vector3.new(89.9000015, 180, 90)
5805
Part121.Color = Color3.new(1, 0, 0)
5806
SpecialMesh122.Parent = Part121
5807
SpecialMesh122.Scale = Vector3.new(0.200000003, 1, 1)
5808
SpecialMesh122.MeshType = Enum.MeshType.Wedge
5809
SpecialMesh122.Scale = Vector3.new(0.200000003, 1, 1)
5810
Part123.Name = "C1"
5811
Part123.Parent = Model3
5812
Part123.Material = Enum.Material.Neon
5813
Part123.BrickColor = BrickColor.new("Deep orange")
5814-
Part123.BrickColor = BrickColor.new("Really red")
5814+
5815
Part123.Anchored = true
5816
Part123.CanCollide = false
5817
Part123.FormFactor = Enum.FormFactor.Custom
5818
Part123.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5819
Part123.CFrame = CFrame.new(26.0750904, 12.8595037, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5820
Part123.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5821
Part123.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5822
Part123.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5823
Part123.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5824
Part123.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5825
Part123.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5826
Part123.Color = Color3.new(1, 0, 0)
5827
Part123.Position = Vector3.new(26.0750904, 12.8595037, 17.4008064)
5828
Part123.Orientation = Vector3.new(89.9000015, 180, 90)
5829
Part123.Color = Color3.new(1, 0, 0)
5830
SpecialMesh124.Parent = Part123
5831
SpecialMesh124.Scale = Vector3.new(0.200000003, 1, 1)
5832
SpecialMesh124.MeshType = Enum.MeshType.Wedge
5833
SpecialMesh124.Scale = Vector3.new(0.200000003, 1, 1)
5834
Part125.Name = "C1"
5835
Part125.Parent = Model3
5836
Part125.Material = Enum.Material.Neon
5837
Part125.BrickColor = BrickColor.new("Deep orange")
5838-
Part125.BrickColor = BrickColor.new("Really red")
5838+
5839
Part125.Anchored = true
5840
Part125.CanCollide = false
5841
Part125.FormFactor = Enum.FormFactor.Custom
5842
Part125.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5843
Part125.CFrame = CFrame.new(26.0750904, 13.0595055, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
5844
Part125.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5845
Part125.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5846
Part125.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5847
Part125.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5848
Part125.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5849
Part125.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5850
Part125.Color = Color3.new(1, 0, 0)
5851
Part125.Position = Vector3.new(26.0750904, 13.0595055, 17.4008064)
5852
Part125.Orientation = Vector3.new(-89.9000015, 0, -90)
5853
Part125.Color = Color3.new(1, 0, 0)
5854
SpecialMesh126.Parent = Part125
5855
SpecialMesh126.Scale = Vector3.new(0.200000003, 1, 1)
5856
SpecialMesh126.MeshType = Enum.MeshType.Wedge
5857
SpecialMesh126.Scale = Vector3.new(0.200000003, 1, 1)
5858
Part127.Name = "C1"
5859
Part127.Parent = Model3
5860
Part127.Material = Enum.Material.Neon
5861
Part127.BrickColor = BrickColor.new("Deep orange")
5862-
Part127.BrickColor = BrickColor.new("Really red")
5862+
5863
Part127.Anchored = true
5864
Part127.CanCollide = false
5865
Part127.FormFactor = Enum.FormFactor.Custom
5866
Part127.Size = Vector3.new(0.200000003, 0.800000131, 0.200000003)
5867
Part127.CFrame = CFrame.new(25.9450893, 9.15951252, 17.4008064, 1, 6.16427624e-22, 8.57371108e-24, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24, -5.96045595e-08, -0.99999845)
5868
Part127.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5869
Part127.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5870
Part127.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5871
Part127.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5872
Part127.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5873
Part127.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5874
Part127.Color = Color3.new(1, 0, 0)
5875
Part127.Position = Vector3.new(25.9450893, 9.15951252, 17.4008064)
5876
Part127.Orientation = Vector3.new(0, 180, -180)
5877
Part127.Color = Color3.new(1, 0, 0)
5878
BlockMesh128.Parent = Part127
5879
BlockMesh128.Scale = Vector3.new(0.300000012, 1, 0.200000003)
5880
BlockMesh128.Scale = Vector3.new(0.300000012, 1, 0.200000003)
5881
Part129.Name = "C1"
5882
Part129.Parent = Model3
5883
Part129.Material = Enum.Material.Neon
5884
Part129.BrickColor = BrickColor.new("Deep orange")
5885-
Part129.BrickColor = BrickColor.new("Really red")
5885+
5886
Part129.CanCollide = false
5887
Part129.FormFactor = Enum.FormFactor.Custom
5888
Part129.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
5889
Part129.CFrame = CFrame.new(25.9450893, 12.7595043, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
5890
Part129.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5891
Part129.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5892
Part129.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5893
Part129.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5894
Part129.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5895
Part129.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5896
Part129.Color = Color3.new(1, 0, 0)
5897
Part129.Position = Vector3.new(25.9450893, 12.7595043, 17.4008064)
5898
Part129.Color = Color3.new(1, 0, 0)
5899
BlockMesh130.Parent = Part129
5900
BlockMesh130.Scale = Vector3.new(0.300000012, 1, 0.200000003)
5901
BlockMesh130.Scale = Vector3.new(0.300000012, 1, 0.200000003)
5902
Part131.Name = "C1"
5903
Part131.Parent = Model3
5904
Part131.Material = Enum.Material.Neon
5905
Part131.BrickColor = BrickColor.new("Deep orange")
5906-
Part131.BrickColor = BrickColor.new("Really red")
5906+
5907
Part131.Anchored = true
5908
Part131.CanCollide = false
5909
Part131.FormFactor = Enum.FormFactor.Custom
5910
Part131.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5911
Part131.CFrame = CFrame.new(26.0750904, 12.6595049, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
5912
Part131.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5913
Part131.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5914
Part131.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5915
Part131.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5916
Part131.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5917
Part131.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5918
Part131.Color = Color3.new(1, 0, 0)
5919
Part131.Position = Vector3.new(26.0750904, 12.6595049, 17.4008064)
5920
Part131.Orientation = Vector3.new(-89.9000015, 0, -90)
5921
Part131.Color = Color3.new(1, 0, 0)
5922
SpecialMesh132.Parent = Part131
5923
SpecialMesh132.Scale = Vector3.new(0.200000003, 1, 1)
5924
SpecialMesh132.MeshType = Enum.MeshType.Wedge
5925
SpecialMesh132.Scale = Vector3.new(0.200000003, 1, 1)
5926
Part133.Name = "C1"
5927
Part133.Parent = Model3
5928
Part133.Material = Enum.Material.Neon
5929
Part133.BrickColor = BrickColor.new("Deep orange")
5930-
Part133.BrickColor = BrickColor.new("Really red")
5930+
5931
Part133.Anchored = true
5932
Part133.CanCollide = false
5933
Part133.FormFactor = Enum.FormFactor.Custom
5934
Part133.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
5935
Part133.CFrame = CFrame.new(26.0750904, 9.15951252, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
5936
Part133.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5937
Part133.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5938
Part133.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5939
Part133.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5940
Part133.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5941
Part133.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5942
Part133.Color = Color3.new(1, 0, 0)
5943
Part133.Position = Vector3.new(26.0750904, 9.15951252, 17.4008064)
5944
Part133.Orientation = Vector3.new(-89.9000015, 0, -90)
5945
Part133.Color = Color3.new(1, 0, 0)
5946
SpecialMesh134.Parent = Part133
5947
SpecialMesh134.Scale = Vector3.new(0.200000003, 1, 1)
5948
SpecialMesh134.MeshType = Enum.MeshType.Wedge
5949
SpecialMesh134.Scale = Vector3.new(0.200000003, 1, 1)
5950
Part135.Name = "C1"
5951
Part135.Parent = Model3
5952
Part135.Material = Enum.Material.Neon
5953
Part135.BrickColor = BrickColor.new("Deep orange")
5954-
Part135.BrickColor = BrickColor.new("Really red")
5954+
5955
Part135.Anchored = true
5956
Part135.CanCollide = false
5957
Part135.FormFactor = Enum.FormFactor.Custom
5958
Part135.Size = Vector3.new(0.200000003, 0.200000092, 0.200000003)
5959
Part135.CFrame = CFrame.new(25.9450893, 13.0595055, 17.4008064, 1, 6.16427624e-22, 8.57371108e-24, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24, -5.96045595e-08, -0.99999845)
5960
Part135.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5961
Part135.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5962
Part135.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5963
Part135.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5964
Part135.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5965
Part135.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5966
Part135.Color = Color3.new(1, 0, 0)
5967
Part135.Position = Vector3.new(25.9450893, 13.0595055, 17.4008064)
5968
Part135.Orientation = Vector3.new(0, 180, -180)
5969
Part135.Color = Color3.new(1, 0, 0)
5970
BlockMesh136.Parent = Part135
5971
BlockMesh136.Scale = Vector3.new(0.300000012, 1, 0.200000003)
5972
BlockMesh136.Scale = Vector3.new(0.300000012, 1, 0.200000003)
5973
Part137.Name = "C1"
5974
Part137.Parent = Model3
5975
Part137.Material = Enum.Material.Neon
5976
Part137.BrickColor = BrickColor.new("Deep orange")
5977-
Part137.BrickColor = BrickColor.new("Really red")
5977+
5978
Part137.Anchored = true
5979
Part137.CanCollide = false
5980
Part137.FormFactor = Enum.FormFactor.Custom
5981
Part137.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
5982
Part137.CFrame = CFrame.new(26.0750904, 9.65951157, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
5983
Part137.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5984
Part137.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5985
Part137.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5986
Part137.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5987
Part137.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5988
Part137.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5989
Part137.Color = Color3.new(1, 0, 0)
5990
Part137.Position = Vector3.new(26.0750904, 9.65951157, 17.4008064)
5991
Part137.Orientation = Vector3.new(89.9000015, 180, 90)
5992
Part137.Color = Color3.new(1, 0, 0)
5993
SpecialMesh138.Parent = Part137
5994
SpecialMesh138.Scale = Vector3.new(0.200000003, 1, 1)
5995
SpecialMesh138.MeshType = Enum.MeshType.Wedge
5996
SpecialMesh138.Scale = Vector3.new(0.200000003, 1, 1)
5997
Part139.Name = "C1"
5998
Part139.Parent = Model3
5999
Part139.Material = Enum.Material.Neon
6000
Part139.BrickColor = BrickColor.new("Deep orange")
6001-
Part139.BrickColor = BrickColor.new("Really red")
6001+
6002
Part139.CanCollide = false
6003
Part139.FormFactor = Enum.FormFactor.Custom
6004
Part139.Size = Vector3.new(0.200000003, 0.200000092, 0.200000003)
6005
Part139.CFrame = CFrame.new(25.9450893, 9.65951157, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
6006
Part139.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6007
Part139.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6008
Part139.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6009
Part139.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6010
Part139.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6011
Part139.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6012
Part139.Color = Color3.new(1, 0, 0)
6013
Part139.Position = Vector3.new(25.9450893, 9.65951157, 17.4008064)
6014
Part139.Color = Color3.new(1, 0, 0)
6015
BlockMesh140.Parent = Part139
6016
BlockMesh140.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6017
BlockMesh140.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6018
Part141.Name = "C1"
6019
Part141.Parent = Model3
6020
Part141.Material = Enum.Material.Neon
6021
Part141.BrickColor = BrickColor.new("Deep orange")
6022-
Part141.BrickColor = BrickColor.new("Really red")
6022+
6023
Part141.Anchored = true
6024
Part141.CanCollide = false
6025
Part141.FormFactor = Enum.FormFactor.Custom
6026
Part141.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6027
Part141.CFrame = CFrame.new(26.0750904, 11.0595083, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
6028
Part141.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6029
Part141.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6030
Part141.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6031
Part141.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6032
Part141.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6033
Part141.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6034
Part141.Color = Color3.new(1, 0, 0)
6035
Part141.Position = Vector3.new(26.0750904, 11.0595083, 17.4008064)
6036
Part141.Orientation = Vector3.new(-89.9000015, 0, -90)
6037
Part141.Color = Color3.new(1, 0, 0)
6038
SpecialMesh142.Parent = Part141
6039
SpecialMesh142.Scale = Vector3.new(0.200000003, 1, 1)
6040
SpecialMesh142.MeshType = Enum.MeshType.Wedge
6041
SpecialMesh142.Scale = Vector3.new(0.200000003, 1, 1)
6042
Part143.Name = "C1"
6043
Part143.Parent = Model3
6044
Part143.Material = Enum.Material.Neon
6045
Part143.BrickColor = BrickColor.new("Deep orange")
6046-
Part143.BrickColor = BrickColor.new("Really red")
6046+
6047
Part143.CanCollide = false
6048
Part143.FormFactor = Enum.FormFactor.Custom
6049
Part143.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
6050
Part143.CFrame = CFrame.new(25.9450893, 11.1595078, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
6051
Part143.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6052
Part143.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6053
Part143.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6054
Part143.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6055
Part143.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6056
Part143.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6057
Part143.Color = Color3.new(1, 0, 0)
6058
Part143.Position = Vector3.new(25.9450893, 11.1595078, 17.4008064)
6059
Part143.Color = Color3.new(1, 0, 0)
6060
BlockMesh144.Parent = Part143
6061
BlockMesh144.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6062
BlockMesh144.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6063
Part145.Name = "C1"
6064
Part145.Parent = Model3
6065
Part145.Material = Enum.Material.Neon
6066
Part145.BrickColor = BrickColor.new("Deep orange")
6067-
Part145.BrickColor = BrickColor.new("Really red")
6067+
6068
Part145.Anchored = true
6069
Part145.CanCollide = false
6070
Part145.FormFactor = Enum.FormFactor.Custom
6071
Part145.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6072
Part145.CFrame = CFrame.new(26.0750904, 11.4595079, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
6073
Part145.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6074
Part145.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6075
Part145.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6076
Part145.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6077
Part145.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6078
Part145.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6079
Part145.Color = Color3.new(1, 0, 0)
6080
Part145.Position = Vector3.new(26.0750904, 11.4595079, 17.4008064)
6081
Part145.Orientation = Vector3.new(-89.9000015, 0, -90)
6082
Part145.Color = Color3.new(1, 0, 0)
6083
SpecialMesh146.Parent = Part145
6084
SpecialMesh146.Scale = Vector3.new(0.200000003, 1, 1)
6085
SpecialMesh146.MeshType = Enum.MeshType.Wedge
6086
SpecialMesh146.Scale = Vector3.new(0.200000003, 1, 1)
6087
Part147.Name = "C1"
6088
Part147.Parent = Model3
6089
Part147.Material = Enum.Material.Neon
6090
Part147.BrickColor = BrickColor.new("Deep orange")
6091-
Part147.BrickColor = BrickColor.new("Really red")
6091+
6092
Part147.CanCollide = false
6093
Part147.FormFactor = Enum.FormFactor.Custom
6094
Part147.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
6095
Part147.CFrame = CFrame.new(25.9450893, 11.5595074, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
6096
Part147.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6097
Part147.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6098
Part147.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6099
Part147.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6100
Part147.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6101
Part147.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6102
Part147.Color = Color3.new(1, 0, 0)
6103
Part147.Position = Vector3.new(25.9450893, 11.5595074, 17.4008064)
6104
Part147.Color = Color3.new(1, 0, 0)
6105
BlockMesh148.Parent = Part147
6106
BlockMesh148.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6107
BlockMesh148.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6108
Part149.Name = "C1"
6109
Part149.Parent = Model3
6110
Part149.Material = Enum.Material.Neon
6111
Part149.BrickColor = BrickColor.new("Deep orange")
6112-
Part149.BrickColor = BrickColor.new("Really red")
6112+
6113
Part149.Anchored = true
6114
Part149.CanCollide = false
6115
Part149.FormFactor = Enum.FormFactor.Custom
6116
Part149.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6117
Part149.CFrame = CFrame.new(26.0750904, 11.6595068, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
6118
Part149.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6119
Part149.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6120
Part149.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6121
Part149.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6122
Part149.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6123
Part149.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6124
Part149.Color = Color3.new(1, 0, 0)
6125
Part149.Position = Vector3.new(26.0750904, 11.6595068, 17.4008064)
6126
Part149.Orientation = Vector3.new(89.9000015, 180, 90)
6127
Part149.Color = Color3.new(1, 0, 0)
6128
SpecialMesh150.Parent = Part149
6129
SpecialMesh150.Scale = Vector3.new(0.200000003, 1, 1)
6130
SpecialMesh150.MeshType = Enum.MeshType.Wedge
6131
SpecialMesh150.Scale = Vector3.new(0.200000003, 1, 1)
6132
Part151.Name = "C1"
6133
Part151.Parent = Model3
6134
Part151.Material = Enum.Material.Neon
6135
Part151.BrickColor = BrickColor.new("Deep orange")
6136-
Part151.BrickColor = BrickColor.new("Really red")
6136+
6137
Part151.Anchored = true
6138
Part151.CanCollide = false
6139
Part151.FormFactor = Enum.FormFactor.Custom
6140
Part151.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6141
Part151.CFrame = CFrame.new(26.0750904, 10.6595097, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
6142
Part151.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6143
Part151.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6144
Part151.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6145
Part151.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6146
Part151.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6147
Part151.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6148
Part151.Color = Color3.new(1, 0, 0)
6149
Part151.Position = Vector3.new(26.0750904, 10.6595097, 17.4008064)
6150
Part151.Orientation = Vector3.new(-89.9000015, 0, -90)
6151
Part151.Color = Color3.new(1, 0, 0)
6152
SpecialMesh152.Parent = Part151
6153
SpecialMesh152.Scale = Vector3.new(0.200000003, 1, 1)
6154
SpecialMesh152.MeshType = Enum.MeshType.Wedge
6155
SpecialMesh152.Scale = Vector3.new(0.200000003, 1, 1)
6156
Part153.Name = "C1"
6157
Part153.Parent = Model3
6158
Part153.Material = Enum.Material.Neon
6159
Part153.BrickColor = BrickColor.new("Deep orange")
6160-
Part153.BrickColor = BrickColor.new("Really red")
6160+
6161
Part153.CanCollide = false
6162
Part153.FormFactor = Enum.FormFactor.Custom
6163
Part153.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
6164
Part153.CFrame = CFrame.new(25.9450893, 10.7595091, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
6165
Part153.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6166
Part153.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6167
Part153.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6168
Part153.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6169
Part153.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6170
Part153.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6171
Part153.Color = Color3.new(1, 0, 0)
6172
Part153.Position = Vector3.new(25.9450893, 10.7595091, 17.4008064)
6173
Part153.Color = Color3.new(1, 0, 0)
6174
BlockMesh154.Parent = Part153
6175
BlockMesh154.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6176
BlockMesh154.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6177
Part155.Name = "C1"
6178
Part155.Parent = Model3
6179
Part155.Material = Enum.Material.Neon
6180
Part155.BrickColor = BrickColor.new("Deep orange")
6181-
Part155.BrickColor = BrickColor.new("Really red")
6181+
6182
Part155.Anchored = true
6183
Part155.CanCollide = false
6184
Part155.FormFactor = Enum.FormFactor.Custom
6185
Part155.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6186
Part155.CFrame = CFrame.new(26.0750904, 10.8595085, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
6187
Part155.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6188
Part155.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6189
Part155.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6190
Part155.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6191
Part155.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6192
Part155.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6193
Part155.Color = Color3.new(1, 0, 0)
6194
Part155.Position = Vector3.new(26.0750904, 10.8595085, 17.4008064)
6195
Part155.Orientation = Vector3.new(89.9000015, 180, 90)
6196
Part155.Color = Color3.new(1, 0, 0)
6197
SpecialMesh156.Parent = Part155
6198
SpecialMesh156.Scale = Vector3.new(0.200000003, 1, 1)
6199
SpecialMesh156.MeshType = Enum.MeshType.Wedge
6200
SpecialMesh156.Scale = Vector3.new(0.200000003, 1, 1)
6201
Part157.Name = "C1"
6202
Part157.Parent = Model3
6203
Part157.Material = Enum.Material.Neon
6204
Part157.BrickColor = BrickColor.new("Deep orange")
6205-
Part157.BrickColor = BrickColor.new("Really red")
6205+
6206
Part157.Anchored = true
6207
Part157.CanCollide = false
6208
Part157.FormFactor = Enum.FormFactor.Custom
6209
Part157.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6210
Part157.CFrame = CFrame.new(26.0750904, 11.8595076, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
6211
Part157.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6212
Part157.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6213
Part157.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6214
Part157.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6215
Part157.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6216
Part157.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6217
Part157.Color = Color3.new(1, 0, 0)
6218
Part157.Position = Vector3.new(26.0750904, 11.8595076, 17.4008064)
6219
Part157.Orientation = Vector3.new(-89.9000015, 0, -90)
6220
Part157.Color = Color3.new(1, 0, 0)
6221
SpecialMesh158.Parent = Part157
6222
SpecialMesh158.Scale = Vector3.new(0.200000003, 1, 1)
6223
SpecialMesh158.MeshType = Enum.MeshType.Wedge
6224
SpecialMesh158.Scale = Vector3.new(0.200000003, 1, 1)
6225
Part159.Name = "C1"
6226
Part159.Parent = Model3
6227
Part159.Material = Enum.Material.Neon
6228
Part159.BrickColor = BrickColor.new("Deep orange")
6229-
Part159.BrickColor = BrickColor.new("Really red")
6229+
6230
Part159.CanCollide = false
6231
Part159.FormFactor = Enum.FormFactor.Custom
6232
Part159.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
6233
Part159.CFrame = CFrame.new(25.9450893, 11.959507, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
6234
Part159.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6235
Part159.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6236
Part159.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6237
Part159.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6238
Part159.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6239
Part159.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6240
Part159.Color = Color3.new(1, 0, 0)
6241
Part159.Position = Vector3.new(25.9450893, 11.959507, 17.4008064)
6242
Part159.Color = Color3.new(1, 0, 0)
6243
BlockMesh160.Parent = Part159
6244
BlockMesh160.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6245
BlockMesh160.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6246
Part161.Name = "C1"
6247
Part161.Parent = Model3
6248
Part161.Material = Enum.Material.Neon
6249
Part161.BrickColor = BrickColor.new("Deep orange")
6250-
Part161.BrickColor = BrickColor.new("Really red")
6250+
6251
Part161.Anchored = true
6252
Part161.CanCollide = false
6253
Part161.FormFactor = Enum.FormFactor.Custom
6254
Part161.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6255
Part161.CFrame = CFrame.new(26.0750904, 12.0595064, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
6256
Part161.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6257
Part161.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6258
Part161.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6259
Part161.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6260
Part161.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6261
Part161.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6262
Part161.Color = Color3.new(1, 0, 0)
6263
Part161.Position = Vector3.new(26.0750904, 12.0595064, 17.4008064)
6264
Part161.Orientation = Vector3.new(89.9000015, 180, 90)
6265
Part161.Color = Color3.new(1, 0, 0)
6266
SpecialMesh162.Parent = Part161
6267
SpecialMesh162.Scale = Vector3.new(0.200000003, 1, 1)
6268
SpecialMesh162.MeshType = Enum.MeshType.Wedge
6269
SpecialMesh162.Scale = Vector3.new(0.200000003, 1, 1)
6270
Part163.Name = "C1"
6271
Part163.Parent = Model3
6272
Part163.Material = Enum.Material.Neon
6273
Part163.BrickColor = BrickColor.new("Deep orange")
6274-
Part163.BrickColor = BrickColor.new("Really red")
6274+
6275
Part163.Anchored = true
6276
Part163.CanCollide = false
6277
Part163.FormFactor = Enum.FormFactor.Custom
6278
Part163.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6279
Part163.CFrame = CFrame.new(26.0750904, 10.259511, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
6280
Part163.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6281
Part163.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6282
Part163.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6283
Part163.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6284
Part163.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6285
Part163.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6286
Part163.Color = Color3.new(1, 0, 0)
6287
Part163.Position = Vector3.new(26.0750904, 10.259511, 17.4008064)
6288
Part163.Orientation = Vector3.new(-89.9000015, 0, -90)
6289
Part163.Color = Color3.new(1, 0, 0)
6290
SpecialMesh164.Parent = Part163
6291
SpecialMesh164.Scale = Vector3.new(0.200000003, 1, 1)
6292
SpecialMesh164.MeshType = Enum.MeshType.Wedge
6293
SpecialMesh164.Scale = Vector3.new(0.200000003, 1, 1)
6294
Part165.Name = "C1"
6295
Part165.Parent = Model3
6296
Part165.Material = Enum.Material.Neon
6297
Part165.BrickColor = BrickColor.new("Deep orange")
6298-
Part165.BrickColor = BrickColor.new("Really red")
6298+
6299
Part165.CanCollide = false
6300
Part165.FormFactor = Enum.FormFactor.Custom
6301
Part165.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
6302
Part165.CFrame = CFrame.new(25.9450893, 10.3595104, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
6303
Part165.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6304
Part165.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6305
Part165.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6306
Part165.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6307
Part165.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6308
Part165.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6309
Part165.Color = Color3.new(1, 0, 0)
6310
Part165.Position = Vector3.new(25.9450893, 10.3595104, 17.4008064)
6311
Part165.Color = Color3.new(1, 0, 0)
6312
BlockMesh166.Parent = Part165
6313
BlockMesh166.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6314
BlockMesh166.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6315
Part167.Name = "C1"
6316
Part167.Parent = Model3
6317
Part167.Material = Enum.Material.Neon
6318
Part167.BrickColor = BrickColor.new("Deep orange")
6319-
Part167.BrickColor = BrickColor.new("Really red")
6319+
6320
Part167.Anchored = true
6321
Part167.CanCollide = false
6322
Part167.FormFactor = Enum.FormFactor.Custom
6323
Part167.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6324
Part167.CFrame = CFrame.new(26.0750904, 10.4595098, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
6325
Part167.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6326
Part167.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6327
Part167.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6328
Part167.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6329
Part167.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6330
Part167.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6331
Part167.Color = Color3.new(1, 0, 0)
6332
Part167.Position = Vector3.new(26.0750904, 10.4595098, 17.4008064)
6333
Part167.Orientation = Vector3.new(89.9000015, 180, 90)
6334
Part167.Color = Color3.new(1, 0, 0)
6335
SpecialMesh168.Parent = Part167
6336
SpecialMesh168.Scale = Vector3.new(0.200000003, 1, 1)
6337
SpecialMesh168.MeshType = Enum.MeshType.Wedge
6338
SpecialMesh168.Scale = Vector3.new(0.200000003, 1, 1)
6339
Part169.Name = "C1"
6340
Part169.Parent = Model3
6341
Part169.Material = Enum.Material.Neon
6342
Part169.BrickColor = BrickColor.new("Deep orange")
6343-
Part169.BrickColor = BrickColor.new("Really red")
6343+
6344
Part169.Anchored = true
6345
Part169.CanCollide = false
6346
Part169.FormFactor = Enum.FormFactor.Custom
6347
Part169.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6348
Part169.CFrame = CFrame.new(26.0750904, 12.2595062, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
6349
Part169.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6350
Part169.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6351
Part169.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6352
Part169.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6353
Part169.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6354
Part169.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6355
Part169.Color = Color3.new(1, 0, 0)
6356
Part169.Position = Vector3.new(26.0750904, 12.2595062, 17.4008064)
6357
Part169.Orientation = Vector3.new(-89.9000015, 0, -90)
6358
Part169.Color = Color3.new(1, 0, 0)
6359
SpecialMesh170.Parent = Part169
6360
SpecialMesh170.Scale = Vector3.new(0.200000003, 1, 1)
6361
SpecialMesh170.MeshType = Enum.MeshType.Wedge
6362
SpecialMesh170.Scale = Vector3.new(0.200000003, 1, 1)
6363
Part171.Name = "C1"
6364
Part171.Parent = Model3
6365
Part171.Material = Enum.Material.Neon
6366
Part171.BrickColor = BrickColor.new("Deep orange")
6367-
Part171.BrickColor = BrickColor.new("Really red")
6367+
6368
Part171.CanCollide = false
6369
Part171.FormFactor = Enum.FormFactor.Custom
6370
Part171.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
6371
Part171.CFrame = CFrame.new(25.9450893, 12.3595057, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
6372
Part171.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6373
Part171.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6374
Part171.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6375
Part171.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6376
Part171.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6377
Part171.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6378
Part171.Color = Color3.new(1, 0, 0)
6379
Part171.Position = Vector3.new(25.9450893, 12.3595057, 17.4008064)
6380
Part171.Color = Color3.new(1, 0, 0)
6381
BlockMesh172.Parent = Part171
6382
BlockMesh172.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6383
BlockMesh172.Scale = Vector3.new(0.300000012, 1, 0.200000003)
6384
Part173.Name = "C1"
6385
Part173.Parent = Model3
6386
Part173.Material = Enum.Material.Neon
6387
Part173.BrickColor = BrickColor.new("Deep orange")
6388-
Part173.BrickColor = BrickColor.new("Really red")
6388+
6389
Part173.Anchored = true
6390
Part173.CanCollide = false
6391
Part173.FormFactor = Enum.FormFactor.Custom
6392
Part173.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6393
Part173.CFrame = CFrame.new(26.0750904, 12.4595051, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
6394
Part173.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6395
Part173.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6396
Part173.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6397
Part173.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6398
Part173.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6399
Part173.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6400
Part173.Color = Color3.new(1, 0, 0)
6401
Part173.Position = Vector3.new(26.0750904, 12.4595051, 17.4008064)
6402
Part173.Orientation = Vector3.new(89.9000015, 180, 90)
6403
Part173.Color = Color3.new(1, 0, 0)
6404
SpecialMesh174.Parent = Part173
6405
SpecialMesh174.Scale = Vector3.new(0.200000003, 1, 1)
6406
SpecialMesh174.MeshType = Enum.MeshType.Wedge
6407
SpecialMesh174.Scale = Vector3.new(0.200000003, 1, 1)
6408
Model175.Name = "Top"
6409
Model175.Parent = Model2
6410
Part176.Name = "C2"
6411
Part176.Parent = Model175
6412
Part176.Material = Enum.Material.SmoothPlastic
6413
Part176.BrickColor = BrickColor.new("Institutional white")
6414-
Part176.BrickColor = BrickColor.new("Really black")
6414+
6415
Part176.Anchored = true
6416
Part176.CanCollide = false
6417
Part176.FormFactor = Enum.FormFactor.Custom
6418
Part176.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6419
Part176.CFrame = CFrame.new(26.0351028, 10.6595173, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
6420
Part176.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6421
Part176.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6422
Part176.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6423
Part176.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6424
Part176.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6425
Part176.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6426
Part176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6427
Part176.Position = Vector3.new(26.0351028, 10.6595173, 17.4008064)
6428
Part176.Orientation = Vector3.new(89.9000015, 180, -90)
6429
Part176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6430
SpecialMesh177.Parent = Part176
6431
SpecialMesh177.Scale = Vector3.new(1.5, 1, 1)
6432
SpecialMesh177.MeshType = Enum.MeshType.Wedge
6433
SpecialMesh177.Scale = Vector3.new(1.5, 1, 1)
6434
Part178.Name = "C2"
6435
Part178.Parent = Model175
6436
Part178.Material = Enum.Material.SmoothPlastic
6437
Part178.BrickColor = BrickColor.new("Institutional white")
6438-
Part178.BrickColor = BrickColor.new("Really black")
6438+
6439
Part178.Anchored = true
6440
Part178.CanCollide = false
6441
Part178.FormFactor = Enum.FormFactor.Custom
6442
Part178.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6443
Part178.CFrame = CFrame.new(26.0351028, 9.65951347, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
6444
Part178.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6445
Part178.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6446
Part178.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6447
Part178.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6448
Part178.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6449
Part178.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6450
Part178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6451
Part178.Position = Vector3.new(26.0351028, 9.65951347, 17.4008064)
6452
Part178.Orientation = Vector3.new(-89.9000015, 0, 90)
6453
Part178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6454
SpecialMesh179.Parent = Part178
6455
SpecialMesh179.Scale = Vector3.new(1.5, 1, 1)
6456
SpecialMesh179.MeshType = Enum.MeshType.Wedge
6457
SpecialMesh179.Scale = Vector3.new(1.5, 1, 1)
6458
Model180.Name = "Eye2"
6459
Model180.Parent = Model175
6460
Part181.Name = "Eyeris"
6461
Part181.Parent = Model180
6462
Part181.Material = Enum.Material.SmoothPlastic
6463
Part181.BrickColor = BrickColor.new("Institutional white")
6464-
Part181.BrickColor = BrickColor.new("Really black")
6464+
6465
Part181.Anchored = true
6466
Part181.CanCollide = false
6467
Part181.FormFactor = Enum.FormFactor.Custom
6468
Part181.Size = Vector3.new(0.200000003, 0.200000003, 0.400000006)
6469
Part181.CFrame = CFrame.new(26.4351006, 9.65952778, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6470
Part181.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6471
Part181.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6472
Part181.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6473
Part181.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6474
Part181.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6475
Part181.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6476
Part181.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6477
Part181.Position = Vector3.new(26.4351006, 9.65952778, 17.500843)
6478
Part181.Orientation = Vector3.new(0, 180, 0)
6479
Part181.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6480
SpecialMesh182.Parent = Part181
6481
SpecialMesh182.Scale = Vector3.new(0, 1.10000002, 0.479999989)
6482
SpecialMesh182.MeshType = Enum.MeshType.Sphere
6483
SpecialMesh182.Scale = Vector3.new(0, 1.10000002, 0.479999989)
6484
Part183.Name = "Eyeball"
6485
Part183.Parent = Model180
6486
Part183.Material = Enum.Material.Neon
6487
Part183.BrickColor = BrickColor.new("Deep orange")
6488-
Part183.BrickColor = BrickColor.new("Really red")
6488+
6489
Part183.Anchored = true
6490
Part183.CanCollide = false
6491
Part183.FormFactor = Enum.FormFactor.Custom
6492
Part183.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
6493
Part183.CFrame = CFrame.new(26.4351006, 9.559515, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6494
Part183.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6495
Part183.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6496
Part183.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6497
Part183.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6498
Part183.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6499
Part183.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6500
Part183.Color = Color3.new(1, 0, 0)
6501
Part183.Position = Vector3.new(26.4351006, 9.559515, 17.500843)
6502
Part183.Orientation = Vector3.new(0, 180, 0)
6503
Part183.Color = Color3.new(1, 0, 0)
6504
SpecialMesh184.Parent = Part183
6505
SpecialMesh184.Scale = Vector3.new(0, 1.10000002, 0.460000008)
6506
SpecialMesh184.MeshType = Enum.MeshType.Sphere
6507
SpecialMesh184.Scale = Vector3.new(0, 1.10000002, 0.460000008)
6508
Model185.Name = "Eye1"
6509
Model185.Parent = Model175
6510
Part186.Name = "Eyeris"
6511
Part186.Parent = Model185
6512
Part186.Material = Enum.Material.SmoothPlastic
6513
Part186.BrickColor = BrickColor.new("Institutional white")
6514-
Part186.BrickColor = BrickColor.new("Really black")
6514+
6515
Part186.Anchored = true
6516
Part186.CanCollide = false
6517
Part186.FormFactor = Enum.FormFactor.Custom
6518
Part186.Size = Vector3.new(0.200000003, 0.200000003, 0.400000006)
6519
Part186.CFrame = CFrame.new(26.4351006, 9.65952492, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6520
Part186.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6521
Part186.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6522
Part186.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6523
Part186.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6524
Part186.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6525
Part186.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6526
Part186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6527
Part186.Position = Vector3.new(26.4351006, 9.65952492, 17.3008347)
6528
Part186.Orientation = Vector3.new(0, 180, 0)
6529
Part186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6530
SpecialMesh187.Parent = Part186
6531
SpecialMesh187.Scale = Vector3.new(0, 1.10000002, 0.479999989)
6532
SpecialMesh187.MeshType = Enum.MeshType.Sphere
6533
SpecialMesh187.Scale = Vector3.new(0, 1.10000002, 0.479999989)
6534
Part188.Name = "Eyeball"
6535
Part188.Parent = Model185
6536
Part188.Material = Enum.Material.Neon
6537
Part188.BrickColor = BrickColor.new("Deep orange")
6538-
Part188.BrickColor = BrickColor.new("Really red")
6538+
6539
Part188.Anchored = true
6540
Part188.CanCollide = false
6541
Part188.FormFactor = Enum.FormFactor.Custom
6542
Part188.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
6543
Part188.CFrame = CFrame.new(26.4351006, 9.55953026, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6544
Part188.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6545
Part188.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6546
Part188.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6547
Part188.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6548
Part188.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6549
Part188.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6550
Part188.Color = Color3.new(1, 0, 0)
6551
Part188.Position = Vector3.new(26.4351006, 9.55953026, 17.3008347)
6552
Part188.Orientation = Vector3.new(0, 180, 0)
6553
Part188.Color = Color3.new(1, 0, 0)
6554
SpecialMesh189.Parent = Part188
6555
SpecialMesh189.Scale = Vector3.new(0, 1.10000002, 0.460000008)
6556
SpecialMesh189.MeshType = Enum.MeshType.Sphere
6557
SpecialMesh189.Scale = Vector3.new(0, 1.10000002, 0.460000008)
6558
Part190.Name = "C2"
6559
Part190.Parent = Model175
6560
Part190.Material = Enum.Material.SmoothPlastic
6561
Part190.BrickColor = BrickColor.new("Institutional white")
6562-
Part190.BrickColor = BrickColor.new("Really black")
6562+
6563
Part190.Anchored = true
6564
Part190.CanCollide = false
6565
Part190.FormFactor = Enum.FormFactor.Custom
6566
Part190.Size = Vector3.new(0.200000003, 0.400000006, 1.5999999)
6567
Part190.CFrame = CFrame.new(26.535099, 9.95951271, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
6568
Part190.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6569
Part190.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6570
Part190.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6571
Part190.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6572
Part190.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6573
Part190.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6574
Part190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6575
Part190.Position = Vector3.new(26.535099, 9.95951271, 17.4008675)
6576
Part190.Orientation = Vector3.new(89.9000015, 180, 90)
6577
Part190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6578
SpecialMesh191.Parent = Part190
6579
SpecialMesh191.Scale = Vector3.new(1.5, 1, 1)
6580
SpecialMesh191.MeshType = Enum.MeshType.Wedge
6581
SpecialMesh191.Scale = Vector3.new(1.5, 1, 1)
6582
Part192.Name = "C2"
6583
Part192.Parent = Model175
6584
Part192.Material = Enum.Material.SmoothPlastic
6585
Part192.BrickColor = BrickColor.new("Institutional white")
6586-
Part192.BrickColor = BrickColor.new("Really black")
6586+
6587
Part192.Anchored = true
6588
Part192.CanCollide = false
6589
Part192.FormFactor = Enum.FormFactor.Custom
6590
Part192.Size = Vector3.new(0.400000006, 0.399999976, 0.200000003)
6591
Part192.CFrame = CFrame.new(26.535099, 8.95952034, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6592
Part192.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6593
Part192.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6594
Part192.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6595
Part192.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6596
Part192.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6597
Part192.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6598
Part192.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6599
Part192.Position = Vector3.new(26.535099, 8.95952034, 17.4008064)
6600
Part192.Orientation = Vector3.new(0, 180, 0)
6601
Part192.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6602
BlockMesh193.Parent = Part192
6603
BlockMesh193.Scale = Vector3.new(1, 1, 1.5)
6604
BlockMesh193.Scale = Vector3.new(1, 1, 1.5)
6605
Part194.Name = "C2"
6606
Part194.Parent = Model175
6607
Part194.Material = Enum.Material.SmoothPlastic
6608
Part194.BrickColor = BrickColor.new("Institutional white")
6609-
Part194.BrickColor = BrickColor.new("Really black")
6609+
6610
Part194.Anchored = true
6611
Part194.CanCollide = false
6612
Part194.FormFactor = Enum.FormFactor.Custom
6613
Part194.Size = Vector3.new(0.200000003, 4.5999999, 0.200000003)
6614
Part194.CFrame = CFrame.new(26.2350998, 11.0595112, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6615
Part194.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6616
Part194.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6617
Part194.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6618
Part194.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6619
Part194.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6620
Part194.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6621
Part194.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6622
Part194.Position = Vector3.new(26.2350998, 11.0595112, 17.4008675)
6623
Part194.Orientation = Vector3.new(0, 180, 0)
6624
Part194.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6625
BlockMesh195.Parent = Part194
6626
BlockMesh195.Scale = Vector3.new(1, 1, 1.5)
6627
BlockMesh195.Scale = Vector3.new(1, 1, 1.5)
6628
Part196.Name = "C2"
6629
Part196.Parent = Model175
6630
Part196.Material = Enum.Material.SmoothPlastic
6631
Part196.BrickColor = BrickColor.new("Institutional white")
6632-
Part196.BrickColor = BrickColor.new("Really black")
6632+
6633
Part196.Anchored = true
6634
Part196.CanCollide = false
6635
Part196.FormFactor = Enum.FormFactor.Custom
6636
Part196.Size = Vector3.new(0.200000003, 1.4000001, 0.200000003)
6637
Part196.CFrame = CFrame.new(26.4351006, 12.6595116, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6638
Part196.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6639
Part196.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6640
Part196.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6641
Part196.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6642
Part196.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6643
Part196.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6644
Part196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6645
Part196.Position = Vector3.new(26.4351006, 12.6595116, 17.4008064)
6646
Part196.Orientation = Vector3.new(0, 180, 0)
6647
Part196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6648
BlockMesh197.Parent = Part196
6649
BlockMesh197.Scale = Vector3.new(1, 1, 1.5)
6650
BlockMesh197.Scale = Vector3.new(1, 1, 1.5)
6651
Part198.Name = "C2"
6652
Part198.Parent = Model175
6653
Part198.Material = Enum.Material.SmoothPlastic
6654
Part198.BrickColor = BrickColor.new("Institutional white")
6655-
Part198.BrickColor = BrickColor.new("Really black")
6655+
6656
Part198.Anchored = true
6657
Part198.CanCollide = false
6658
Part198.FormFactor = Enum.FormFactor.Custom
6659
Part198.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
6660
Part198.CFrame = CFrame.new(26.0351028, 9.1595211, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
6661
Part198.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6662
Part198.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6663
Part198.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6664
Part198.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6665
Part198.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6666
Part198.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6667
Part198.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6668
Part198.Position = Vector3.new(26.0351028, 9.1595211, 17.4008064)
6669
Part198.Orientation = Vector3.new(89.9000015, 180, -90)
6670
Part198.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6671
SpecialMesh199.Parent = Part198
6672
SpecialMesh199.Scale = Vector3.new(1.5, 1, 1)
6673
SpecialMesh199.MeshType = Enum.MeshType.Wedge
6674
SpecialMesh199.Scale = Vector3.new(1.5, 1, 1)
6675
Part200.Name = "C2"
6676
Part200.Parent = Model175
6677
Part200.Material = Enum.Material.SmoothPlastic
6678
Part200.BrickColor = BrickColor.new("Institutional white")
6679-
Part200.BrickColor = BrickColor.new("Really black")
6679+
6680
Part200.Anchored = true
6681
Part200.CanCollide = false
6682
Part200.FormFactor = Enum.FormFactor.Custom
6683
Part200.Size = Vector3.new(0.200000003, 0.200000003, 1.20000005)
6684
Part200.CFrame = CFrame.new(26.4351006, 11.3595257, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
6685
Part200.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6686
Part200.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6687
Part200.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6688
Part200.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6689
Part200.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6690
Part200.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6691
Part200.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6692
Part200.Position = Vector3.new(26.4351006, 11.3595257, 17.4008064)
6693
Part200.Orientation = Vector3.new(-89.9000015, 0, -90)
6694
Part200.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6695
SpecialMesh201.Parent = Part200
6696
SpecialMesh201.Scale = Vector3.new(1.5, 1, 1)
6697
SpecialMesh201.MeshType = Enum.MeshType.Wedge
6698
SpecialMesh201.Scale = Vector3.new(1.5, 1, 1)
6699
Part202.Name = "C2"
6700
Part202.Parent = Model175
6701
Part202.Material = Enum.Material.SmoothPlastic
6702
Part202.BrickColor = BrickColor.new("Institutional white")
6703-
Part202.BrickColor = BrickColor.new("Really black")
6703+
6704
Part202.Anchored = true
6705
Part202.CanCollide = false
6706
Part202.FormFactor = Enum.FormFactor.Custom
6707
Part202.Size = Vector3.new(0.200000003, 0.800000072, 0.200000003)
6708
Part202.CFrame = CFrame.new(26.6350975, 12.9595041, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6709
Part202.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6710
Part202.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6711
Part202.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6712
Part202.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6713
Part202.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6714
Part202.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6715
Part202.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6716
Part202.Position = Vector3.new(26.6350975, 12.9595041, 17.4008064)
6717
Part202.Orientation = Vector3.new(0, 180, 0)
6718
Part202.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6719
BlockMesh203.Parent = Part202
6720
BlockMesh203.Scale = Vector3.new(1, 1, 1.5)
6721
BlockMesh203.Scale = Vector3.new(1, 1, 1.5)
6722
Part204.Name = "C2"
6723
Part204.Parent = Model175
6724
Part204.Material = Enum.Material.SmoothPlastic
6725
Part204.BrickColor = BrickColor.new("Institutional white")
6726-
Part204.BrickColor = BrickColor.new("Really black")
6726+
6727
Part204.Anchored = true
6728
Part204.CanCollide = false
6729
Part204.FormFactor = Enum.FormFactor.Custom
6730
Part204.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
6731
Part204.CFrame = CFrame.new(26.6350975, 12.2595081, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
6732
Part204.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6733
Part204.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6734
Part204.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6735
Part204.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6736
Part204.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6737
Part204.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6738
Part204.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6739
Part204.Position = Vector3.new(26.6350975, 12.2595081, 17.4008064)
6740
Part204.Orientation = Vector3.new(-89.9000015, 0, -90)
6741
Part204.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6742
SpecialMesh205.Parent = Part204
6743
SpecialMesh205.Scale = Vector3.new(1.5, 1, 1)
6744
SpecialMesh205.MeshType = Enum.MeshType.Wedge
6745
SpecialMesh205.Scale = Vector3.new(1.5, 1, 1)
6746
Part206.Name = "C2"
6747
Part206.Parent = Model175
6748
Part206.Material = Enum.Material.SmoothPlastic
6749
Part206.BrickColor = BrickColor.new("Institutional white")
6750-
Part206.BrickColor = BrickColor.new("Really black")
6750+
6751
Part206.Anchored = true
6752
Part206.CanCollide = false
6753
Part206.FormFactor = Enum.FormFactor.Custom
6754
Part206.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
6755
Part206.CFrame = CFrame.new(26.4351006, 12.7595043, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6756
Part206.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6757
Part206.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6758
Part206.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6759
Part206.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6760
Part206.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6761
Part206.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6762
Part206.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6763
Part206.Position = Vector3.new(26.4351006, 12.7595043, 17.3008347)
6764
Part206.Orientation = Vector3.new(0, 180, 0)
6765
Part206.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6766
SpecialMesh207.Parent = Part206
6767
SpecialMesh207.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
6768
SpecialMesh207.MeshType = Enum.MeshType.Sphere
6769
SpecialMesh207.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
6770
Part208.Name = "C4"
6771
Part208.Parent = Model175
6772
Part208.Material = Enum.Material.SmoothPlastic
6773
Part208.BrickColor = BrickColor.new("Really black")
6774-
Part208.BrickColor = BrickColor.new("Smoky grey")
6774+
6775
Part208.Anchored = true
6776
Part208.CanCollide = false
6777
Part208.FormFactor = Enum.FormFactor.Custom
6778
Part208.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
6779
Part208.CFrame = CFrame.new(26.4351006, 12.7595043, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6780
Part208.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6781
Part208.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6782
Part208.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6783
Part208.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6784
Part208.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6785
Part208.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6786
Part208.Color = Color3.new(0.356863, 0.364706, 0.411765)
6787
Part208.Position = Vector3.new(26.4351006, 12.7595043, 17.500843)
6788
Part208.Orientation = Vector3.new(0, 180, 0)
6789
Part208.Color = Color3.new(0.356863, 0.364706, 0.411765)
6790
SpecialMesh209.Parent = Part208
6791
SpecialMesh209.Scale = Vector3.new(1, 1.20000005, 0.400000006)
6792
SpecialMesh209.MeshType = Enum.MeshType.Sphere
6793
SpecialMesh209.Scale = Vector3.new(1, 1.20000005, 0.400000006)
6794
Part210.Name = "C2"
6795
Part210.Parent = Model175
6796
Part210.Material = Enum.Material.SmoothPlastic
6797
Part210.BrickColor = BrickColor.new("Institutional white")
6798-
Part210.BrickColor = BrickColor.new("Really black")
6798+
6799
Part210.Anchored = true
6800
Part210.CanCollide = false
6801
Part210.FormFactor = Enum.FormFactor.Custom
6802
Part210.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
6803
Part210.CFrame = CFrame.new(26.4351006, 12.7595043, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6804
Part210.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6805
Part210.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6806
Part210.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6807
Part210.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6808
Part210.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6809
Part210.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6810
Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6811
Part210.Position = Vector3.new(26.4351006, 12.7595043, 17.500843)
6812
Part210.Orientation = Vector3.new(0, 180, 0)
6813
Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6814
SpecialMesh211.Parent = Part210
6815
SpecialMesh211.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
6816
SpecialMesh211.MeshType = Enum.MeshType.Sphere
6817
SpecialMesh211.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
6818
Part212.Name = "C4"
6819
Part212.Parent = Model175
6820
Part212.Material = Enum.Material.SmoothPlastic
6821
Part212.BrickColor = BrickColor.new("Really black")
6822-
Part212.BrickColor = BrickColor.new("Smoky grey")
6822+
6823
Part212.Anchored = true
6824
Part212.CanCollide = false
6825
Part212.FormFactor = Enum.FormFactor.Custom
6826
Part212.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
6827
Part212.CFrame = CFrame.new(26.4351006, 12.7595043, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6828
Part212.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6829
Part212.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6830
Part212.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6831
Part212.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6832
Part212.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6833
Part212.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6834
Part212.Color = Color3.new(0.356863, 0.364706, 0.411765)
6835
Part212.Position = Vector3.new(26.4351006, 12.7595043, 17.3008347)
6836
Part212.Orientation = Vector3.new(0, 180, 0)
6837
Part212.Color = Color3.new(0.356863, 0.364706, 0.411765)
6838
SpecialMesh213.Parent = Part212
6839
SpecialMesh213.Scale = Vector3.new(1, 1.20000005, 0.400000006)
6840
SpecialMesh213.MeshType = Enum.MeshType.Sphere
6841
SpecialMesh213.Scale = Vector3.new(1, 1.20000005, 0.400000006)
6842
WedgePart214.Name = "C2"
6843
WedgePart214.Parent = Model175
6844
WedgePart214.Material = Enum.Material.SmoothPlastic
6845
WedgePart214.BrickColor = BrickColor.new("Institutional white")
6846-
WedgePart214.BrickColor = BrickColor.new("Really black")
6846+
6847
WedgePart214.Anchored = true
6848
WedgePart214.CanCollide = false
6849
WedgePart214.FormFactor = Enum.FormFactor.Custom
6850
WedgePart214.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
6851
WedgePart214.CFrame = CFrame.new(26.4351006, 13.4595003, 17.4008064, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
6852
WedgePart214.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6853
WedgePart214.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6854
WedgePart214.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6855
WedgePart214.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6856
WedgePart214.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6857
WedgePart214.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6858
WedgePart214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6859
WedgePart214.Position = Vector3.new(26.4351006, 13.4595003, 17.4008064)
6860
WedgePart214.Orientation = Vector3.new(0, 90, 0)
6861
WedgePart214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6862
SpecialMesh215.Parent = WedgePart214
6863
SpecialMesh215.Scale = Vector3.new(1.5, 1, 1)
6864
SpecialMesh215.MeshType = Enum.MeshType.Wedge
6865
SpecialMesh215.Scale = Vector3.new(1.5, 1, 1)
6866
Part216.Name = "C2"
6867
Part216.Parent = Model175
6868
Part216.Material = Enum.Material.SmoothPlastic
6869
Part216.BrickColor = BrickColor.new("Institutional white")
6870-
Part216.BrickColor = BrickColor.new("Really black")
6870+
6871
Part216.Anchored = true
6872
Part216.CanCollide = false
6873
Part216.FormFactor = Enum.FormFactor.Custom
6874
Part216.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6875
Part216.CFrame = CFrame.new(26.0351028, 10.0595226, 17.4008675, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
6876
Part216.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6877
Part216.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6878
Part216.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6879
Part216.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6880
Part216.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6881
Part216.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6882
Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6883
Part216.Position = Vector3.new(26.0351028, 10.0595226, 17.4008675)
6884
Part216.Orientation = Vector3.new(-89.9000015, 0, 90)
6885
Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6886
SpecialMesh217.Parent = Part216
6887
SpecialMesh217.Scale = Vector3.new(1.5, 1, 1)
6888
SpecialMesh217.MeshType = Enum.MeshType.Wedge
6889
SpecialMesh217.Scale = Vector3.new(1.5, 1, 1)
6890
Part218.Name = "C2"
6891
Part218.Parent = Model175
6892
Part218.Material = Enum.Material.SmoothPlastic
6893
Part218.BrickColor = BrickColor.new("Institutional white")
6894-
Part218.BrickColor = BrickColor.new("Really black")
6894+
6895
Part218.Anchored = true
6896
Part218.CanCollide = false
6897
Part218.FormFactor = Enum.FormFactor.Custom
6898
Part218.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6899
Part218.CFrame = CFrame.new(26.0351028, 10.4595203, 17.4008675, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
6900
Part218.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6901
Part218.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6902
Part218.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6903
Part218.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6904
Part218.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6905
Part218.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6906
Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6907
Part218.Position = Vector3.new(26.0351028, 10.4595203, 17.4008675)
6908
Part218.Orientation = Vector3.new(-89.9000015, 0, 90)
6909
Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6910
SpecialMesh219.Parent = Part218
6911
SpecialMesh219.Scale = Vector3.new(1.5, 1, 1)
6912
SpecialMesh219.MeshType = Enum.MeshType.Wedge
6913
SpecialMesh219.Scale = Vector3.new(1.5, 1, 1)
6914
Part220.Name = "C4"
6915
Part220.Parent = Model175
6916
Part220.Material = Enum.Material.SmoothPlastic
6917
Part220.BrickColor = BrickColor.new("Really black")
6918-
Part220.BrickColor = BrickColor.new("Smoky grey")
6918+
6919
Part220.Anchored = true
6920
Part220.CanCollide = false
6921
Part220.FormFactor = Enum.FormFactor.Custom
6922
Part220.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
6923
Part220.CFrame = CFrame.new(26.4351006, 9.55953026, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
6924
Part220.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6925
Part220.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6926
Part220.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6927
Part220.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6928
Part220.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6929
Part220.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6930
Part220.Color = Color3.new(0.356863, 0.364706, 0.411765)
6931
Part220.Position = Vector3.new(26.4351006, 9.55953026, 17.3008347)
6932
Part220.Orientation = Vector3.new(0, 180, 0)
6933
Part220.Color = Color3.new(0.356863, 0.364706, 0.411765)
6934
SpecialMesh221.Parent = Part220
6935
SpecialMesh221.Scale = Vector3.new(1, 1.20000005, 0.400000006)
6936
SpecialMesh221.MeshType = Enum.MeshType.Sphere
6937
SpecialMesh221.Scale = Vector3.new(1, 1.20000005, 0.400000006)
6938
Part222.Name = "C2"
6939
Part222.Parent = Model175
6940
Part222.Material = Enum.Material.SmoothPlastic
6941
Part222.BrickColor = BrickColor.new("Institutional white")
6942-
Part222.BrickColor = BrickColor.new("Really black")
6942+
6943
Part222.Anchored = true
6944
Part222.CanCollide = false
6945
Part222.FormFactor = Enum.FormFactor.Custom
6946
Part222.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6947
Part222.CFrame = CFrame.new(26.0351028, 10.8595181, 17.4009285, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
6948
Part222.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6949
Part222.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6950
Part222.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6951
Part222.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6952
Part222.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6953
Part222.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6954
Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6955
Part222.Position = Vector3.new(26.0351028, 10.8595181, 17.4009285)
6956
Part222.Orientation = Vector3.new(-89.9000015, 0, 90)
6957
Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6958
SpecialMesh223.Parent = Part222
6959
SpecialMesh223.Scale = Vector3.new(1.5, 1, 1)
6960
SpecialMesh223.MeshType = Enum.MeshType.Wedge
6961
SpecialMesh223.Scale = Vector3.new(1.5, 1, 1)
6962
Part224.Name = "C2"
6963
Part224.Parent = Model175
6964
Part224.Material = Enum.Material.SmoothPlastic
6965
Part224.BrickColor = BrickColor.new("Institutional white")
6966-
Part224.BrickColor = BrickColor.new("Really black")
6966+
6967
Part224.Anchored = true
6968
Part224.CanCollide = false
6969
Part224.FormFactor = Enum.FormFactor.Custom
6970
Part224.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6971
Part224.CFrame = CFrame.new(26.0351028, 11.2595081, 17.4009285, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
6972
Part224.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6973
Part224.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6974
Part224.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6975
Part224.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
6976
Part224.RightSurface = Enum.SurfaceType.SmoothNoOutlines
6977
Part224.TopSurface = Enum.SurfaceType.SmoothNoOutlines
6978
Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6979
Part224.Position = Vector3.new(26.0351028, 11.2595081, 17.4009285)
6980
Part224.Orientation = Vector3.new(-89.9000015, 0, 90)
6981
Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
6982
SpecialMesh225.Parent = Part224
6983
SpecialMesh225.Scale = Vector3.new(1.5, 1, 1)
6984
SpecialMesh225.MeshType = Enum.MeshType.Wedge
6985
SpecialMesh225.Scale = Vector3.new(1.5, 1, 1)
6986
Part226.Name = "C2"
6987
Part226.Parent = Model175
6988
Part226.Material = Enum.Material.SmoothPlastic
6989
Part226.BrickColor = BrickColor.new("Institutional white")
6990-
Part226.BrickColor = BrickColor.new("Really black")
6990+
6991
Part226.Anchored = true
6992
Part226.CanCollide = false
6993
Part226.FormFactor = Enum.FormFactor.Custom
6994
Part226.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
6995
Part226.CFrame = CFrame.new(26.0351028, 12.8595104, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
6996
Part226.BackSurface = Enum.SurfaceType.SmoothNoOutlines
6997
Part226.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
6998
Part226.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
6999
Part226.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7000
Part226.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7001
Part226.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7002
Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7003
Part226.Position = Vector3.new(26.0351028, 12.8595104, 17.4008064)
7004
Part226.Orientation = Vector3.new(-89.9000015, 0, 90)
7005
Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7006
SpecialMesh227.Parent = Part226
7007
SpecialMesh227.Scale = Vector3.new(1.5, 1, 1)
7008
SpecialMesh227.MeshType = Enum.MeshType.Wedge
7009
SpecialMesh227.Scale = Vector3.new(1.5, 1, 1)
7010
Part228.Name = "C2"
7011
Part228.Parent = Model175
7012
Part228.Material = Enum.Material.SmoothPlastic
7013
Part228.BrickColor = BrickColor.new("Institutional white")
7014-
Part228.BrickColor = BrickColor.new("Really black")
7014+
7015
Part228.Anchored = true
7016
Part228.CanCollide = false
7017
Part228.FormFactor = Enum.FormFactor.Custom
7018
Part228.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7019
Part228.CFrame = CFrame.new(26.0351028, 12.4595118, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7020
Part228.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7021
Part228.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7022
Part228.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7023
Part228.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7024
Part228.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7025
Part228.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7026
Part228.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7027
Part228.Position = Vector3.new(26.0351028, 12.4595118, 17.4008064)
7028
Part228.Orientation = Vector3.new(-89.9000015, 0, 90)
7029
Part228.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7030
SpecialMesh229.Parent = Part228
7031
SpecialMesh229.Scale = Vector3.new(1.5, 1, 1)
7032
SpecialMesh229.MeshType = Enum.MeshType.Wedge
7033
SpecialMesh229.Scale = Vector3.new(1.5, 1, 1)
7034
Part230.Name = "C2"
7035
Part230.Parent = Model175
7036
Part230.Material = Enum.Material.SmoothPlastic
7037
Part230.BrickColor = BrickColor.new("Institutional white")
7038-
Part230.BrickColor = BrickColor.new("Really black")
7038+
7039
Part230.Anchored = true
7040
Part230.CanCollide = false
7041
Part230.FormFactor = Enum.FormFactor.Custom
7042
Part230.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7043
Part230.CFrame = CFrame.new(26.0351028, 12.0595188, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7044
Part230.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7045
Part230.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7046
Part230.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7047
Part230.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7048
Part230.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7049
Part230.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7050
Part230.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7051
Part230.Position = Vector3.new(26.0351028, 12.0595188, 17.4008064)
7052
Part230.Orientation = Vector3.new(-89.9000015, 0, 90)
7053
Part230.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7054
SpecialMesh231.Parent = Part230
7055
SpecialMesh231.Scale = Vector3.new(1.5, 1, 1)
7056
SpecialMesh231.MeshType = Enum.MeshType.Wedge
7057
SpecialMesh231.Scale = Vector3.new(1.5, 1, 1)
7058
Part232.Name = "C2"
7059
Part232.Parent = Model175
7060
Part232.Material = Enum.Material.SmoothPlastic
7061
Part232.BrickColor = BrickColor.new("Institutional white")
7062-
Part232.BrickColor = BrickColor.new("Really black")
7062+
7063
Part232.Anchored = true
7064
Part232.CanCollide = false
7065
Part232.FormFactor = Enum.FormFactor.Custom
7066
Part232.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7067
Part232.CFrame = CFrame.new(26.0351028, 11.6595097, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7068
Part232.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7069
Part232.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7070
Part232.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7071
Part232.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7072
Part232.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7073
Part232.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7074
Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7075
Part232.Position = Vector3.new(26.0351028, 11.6595097, 17.4008064)
7076
Part232.Orientation = Vector3.new(-89.9000015, 0, 90)
7077
Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7078
SpecialMesh233.Parent = Part232
7079
SpecialMesh233.Scale = Vector3.new(1.5, 1, 1)
7080
SpecialMesh233.MeshType = Enum.MeshType.Wedge
7081
SpecialMesh233.Scale = Vector3.new(1.5, 1, 1)
7082
Part234.Name = "C2"
7083
Part234.Parent = Model175
7084
Part234.Material = Enum.Material.SmoothPlastic
7085
Part234.BrickColor = BrickColor.new("Institutional white")
7086-
Part234.BrickColor = BrickColor.new("Really black")
7086+
7087
Part234.Anchored = true
7088
Part234.CanCollide = false
7089
Part234.FormFactor = Enum.FormFactor.Custom
7090
Part234.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7091
Part234.CFrame = CFrame.new(26.0351028, 13.0595217, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7092
Part234.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7093
Part234.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7094
Part234.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7095
Part234.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7096
Part234.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7097
Part234.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7098
Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7099
Part234.Position = Vector3.new(26.0351028, 13.0595217, 17.4008064)
7100
Part234.Orientation = Vector3.new(89.9000015, 180, -90)
7101
Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7102
SpecialMesh235.Parent = Part234
7103
SpecialMesh235.Scale = Vector3.new(1.5, 1, 1)
7104
SpecialMesh235.MeshType = Enum.MeshType.Wedge
7105
SpecialMesh235.Scale = Vector3.new(1.5, 1, 1)
7106
Part236.Name = "C2"
7107
Part236.Parent = Model175
7108
Part236.Material = Enum.Material.SmoothPlastic
7109
Part236.BrickColor = BrickColor.new("Institutional white")
7110-
Part236.BrickColor = BrickColor.new("Really black")
7110+
7111
Part236.Anchored = true
7112
Part236.CanCollide = false
7113
Part236.FormFactor = Enum.FormFactor.Custom
7114
Part236.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7115
Part236.CFrame = CFrame.new(26.0351028, 9.85951805, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7116
Part236.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7117
Part236.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7118
Part236.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7119
Part236.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7120
Part236.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7121
Part236.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7122
Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7123
Part236.Position = Vector3.new(26.0351028, 9.85951805, 17.4008064)
7124
Part236.Orientation = Vector3.new(89.9000015, 180, -90)
7125
Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7126
SpecialMesh237.Parent = Part236
7127
SpecialMesh237.Scale = Vector3.new(1.5, 1, 1)
7128
SpecialMesh237.MeshType = Enum.MeshType.Wedge
7129
SpecialMesh237.Scale = Vector3.new(1.5, 1, 1)
7130
Part238.Name = "C2"
7131
Part238.Parent = Model175
7132
Part238.Material = Enum.Material.SmoothPlastic
7133
Part238.BrickColor = BrickColor.new("Institutional white")
7134-
Part238.BrickColor = BrickColor.new("Really black")
7134+
7135
Part238.Anchored = true
7136
Part238.CanCollide = false
7137
Part238.FormFactor = Enum.FormFactor.Custom
7138
Part238.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7139
Part238.CFrame = CFrame.new(26.0351028, 11.0595188, 17.4008675, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7140
Part238.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7141
Part238.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7142
Part238.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7143
Part238.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7144
Part238.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7145
Part238.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7146
Part238.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7147
Part238.Position = Vector3.new(26.0351028, 11.0595188, 17.4008675)
7148
Part238.Orientation = Vector3.new(89.9000015, 180, -90)
7149
Part238.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7150
SpecialMesh239.Parent = Part238
7151
SpecialMesh239.Scale = Vector3.new(1.5, 1, 1)
7152
SpecialMesh239.MeshType = Enum.MeshType.Wedge
7153
SpecialMesh239.Scale = Vector3.new(1.5, 1, 1)
7154
Part240.Name = "C2"
7155
Part240.Parent = Model175
7156
Part240.Material = Enum.Material.SmoothPlastic
7157
Part240.BrickColor = BrickColor.new("Institutional white")
7158-
Part240.BrickColor = BrickColor.new("Really black")
7158+
7159
Part240.Anchored = true
7160
Part240.CanCollide = false
7161
Part240.FormFactor = Enum.FormFactor.Custom
7162
Part240.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7163
Part240.CFrame = CFrame.new(26.0351028, 12.6595116, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7164
Part240.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7165
Part240.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7166
Part240.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7167
Part240.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7168
Part240.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7169
Part240.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7170
Part240.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7171
Part240.Position = Vector3.new(26.0351028, 12.6595116, 17.4008064)
7172
Part240.Orientation = Vector3.new(89.9000015, 180, -90)
7173
Part240.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7174
SpecialMesh241.Parent = Part240
7175
SpecialMesh241.Scale = Vector3.new(1.5, 1, 1)
7176
SpecialMesh241.MeshType = Enum.MeshType.Wedge
7177
SpecialMesh241.Scale = Vector3.new(1.5, 1, 1)
7178
Part242.Name = "C2"
7179
Part242.Parent = Model175
7180
Part242.Material = Enum.Material.SmoothPlastic
7181
Part242.BrickColor = BrickColor.new("Institutional white")
7182-
Part242.BrickColor = BrickColor.new("Really black")
7182+
7183
Part242.Anchored = true
7184
Part242.CanCollide = false
7185
Part242.FormFactor = Enum.FormFactor.Custom
7186
Part242.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7187
Part242.CFrame = CFrame.new(26.0351028, 10.2595196, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7188
Part242.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7189
Part242.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7190
Part242.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7191
Part242.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7192
Part242.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7193
Part242.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7194
Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7195
Part242.Position = Vector3.new(26.0351028, 10.2595196, 17.4008064)
7196
Part242.Orientation = Vector3.new(89.9000015, 180, -90)
7197
Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7198
SpecialMesh243.Parent = Part242
7199
SpecialMesh243.Scale = Vector3.new(1.5, 1, 1)
7200
SpecialMesh243.MeshType = Enum.MeshType.Wedge
7201
SpecialMesh243.Scale = Vector3.new(1.5, 1, 1)
7202
Part244.Name = "C2"
7203
Part244.Parent = Model175
7204
Part244.Material = Enum.Material.SmoothPlastic
7205
Part244.BrickColor = BrickColor.new("Institutional white")
7206-
Part244.BrickColor = BrickColor.new("Really black")
7206+
7207
Part244.Anchored = true
7208
Part244.CanCollide = false
7209
Part244.FormFactor = Enum.FormFactor.Custom
7210
Part244.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7211
Part244.CFrame = CFrame.new(26.0351028, 12.2595081, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7212
Part244.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7213
Part244.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7214
Part244.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7215
Part244.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7216
Part244.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7217
Part244.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7218
Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7219
Part244.Position = Vector3.new(26.0351028, 12.2595081, 17.4008064)
7220
Part244.Orientation = Vector3.new(89.9000015, 180, -90)
7221
Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7222
SpecialMesh245.Parent = Part244
7223
SpecialMesh245.Scale = Vector3.new(1.5, 1, 1)
7224
SpecialMesh245.MeshType = Enum.MeshType.Wedge
7225
SpecialMesh245.Scale = Vector3.new(1.5, 1, 1)
7226
Part246.Name = "C2"
7227
Part246.Parent = Model175
7228
Part246.Material = Enum.Material.SmoothPlastic
7229
Part246.BrickColor = BrickColor.new("Institutional white")
7230-
Part246.BrickColor = BrickColor.new("Really black")
7230+
7231
Part246.Anchored = true
7232
Part246.CanCollide = false
7233
Part246.FormFactor = Enum.FormFactor.Custom
7234
Part246.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7235
Part246.CFrame = CFrame.new(26.0351028, 11.4595051, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7236
Part246.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7237
Part246.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7238
Part246.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7239
Part246.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7240
Part246.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7241
Part246.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7242
Part246.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7243
Part246.Position = Vector3.new(26.0351028, 11.4595051, 17.4008064)
7244
Part246.Orientation = Vector3.new(89.9000015, 180, -90)
7245
Part246.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7246
SpecialMesh247.Parent = Part246
7247
SpecialMesh247.Scale = Vector3.new(1.5, 1, 1)
7248
SpecialMesh247.MeshType = Enum.MeshType.Wedge
7249
SpecialMesh247.Scale = Vector3.new(1.5, 1, 1)
7250
Part248.Name = "C2"
7251
Part248.Parent = Model175
7252
Part248.Material = Enum.Material.SmoothPlastic
7253
Part248.BrickColor = BrickColor.new("Institutional white")
7254-
Part248.BrickColor = BrickColor.new("Really black")
7254+
7255
Part248.Anchored = true
7256
Part248.CanCollide = false
7257
Part248.FormFactor = Enum.FormFactor.Custom
7258
Part248.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7259
Part248.CFrame = CFrame.new(26.0351028, 11.8595257, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7260
Part248.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7261
Part248.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7262
Part248.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7263
Part248.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7264
Part248.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7265
Part248.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7266
Part248.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7267
Part248.Position = Vector3.new(26.0351028, 11.8595257, 17.4008064)
7268
Part248.Orientation = Vector3.new(89.9000015, 180, -90)
7269
Part248.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7270
SpecialMesh249.Parent = Part248
7271
SpecialMesh249.Scale = Vector3.new(1.5, 1, 1)
7272
SpecialMesh249.MeshType = Enum.MeshType.Wedge
7273
SpecialMesh249.Scale = Vector3.new(1.5, 1, 1)
7274
Part250.Name = "C4"
7275
Part250.Parent = Model175
7276
Part250.Material = Enum.Material.SmoothPlastic
7277
Part250.BrickColor = BrickColor.new("Really black")
7278-
Part250.BrickColor = BrickColor.new("Smoky grey")
7278+
7279
Part250.Anchored = true
7280
Part250.CanCollide = false
7281
Part250.FormFactor = Enum.FormFactor.Custom
7282
Part250.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
7283
Part250.CFrame = CFrame.new(26.4351006, 9.559515, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7284
Part250.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7285
Part250.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7286
Part250.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7287
Part250.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7288
Part250.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7289
Part250.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7290
Part250.Color = Color3.new(0.356863, 0.364706, 0.411765)
7291
Part250.Position = Vector3.new(26.4351006, 9.559515, 17.500843)
7292
Part250.Orientation = Vector3.new(0, 180, 0)
7293
Part250.Color = Color3.new(0.356863, 0.364706, 0.411765)
7294
SpecialMesh251.Parent = Part250
7295
SpecialMesh251.Scale = Vector3.new(1, 1.20000005, 0.400000006)
7296
SpecialMesh251.MeshType = Enum.MeshType.Sphere
7297
SpecialMesh251.Scale = Vector3.new(1, 1.20000005, 0.400000006)
7298
Part252.Name = "C2"
7299
Part252.Parent = Model175
7300
Part252.Material = Enum.Material.SmoothPlastic
7301
Part252.BrickColor = BrickColor.new("Institutional white")
7302-
Part252.BrickColor = BrickColor.new("Really black")
7302+
7303
Part252.Anchored = true
7304
Part252.CanCollide = false
7305
Part252.FormFactor = Enum.FormFactor.Custom
7306
Part252.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
7307
Part252.CFrame = CFrame.new(26.4351006, 9.559515, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7308
Part252.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7309
Part252.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7310
Part252.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7311
Part252.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7312
Part252.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7313
Part252.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7314
Part252.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7315
Part252.Position = Vector3.new(26.4351006, 9.559515, 17.500843)
7316
Part252.Orientation = Vector3.new(0, 180, 0)
7317
Part252.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7318
SpecialMesh253.Parent = Part252
7319
SpecialMesh253.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
7320
SpecialMesh253.MeshType = Enum.MeshType.Sphere
7321
SpecialMesh253.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
7322
Part254.Name = "C3"
7323
Part254.Parent = Model175
7324
Part254.Material = Enum.Material.SmoothPlastic
7325
Part254.BrickColor = BrickColor.new("Gold")
7326-
Part254.BrickColor = BrickColor.new("Fawn brown")
7326+
7327
Part254.Anchored = true
7328
Part254.CanCollide = false
7329
Part254.FormFactor = Enum.FormFactor.Custom
7330
Part254.Size = Vector3.new(0.600000024, 0.400000006, 0.600000024)
7331
Part254.CFrame = CFrame.new(26.4351006, 8.55952644, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7332
Part254.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7333
Part254.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7334
Part254.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7335
Part254.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7336
Part254.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7337
Part254.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7338
Part254.Color = Color3.new(0.627451, 0.517647, 0.309804)
7339
Part254.Position = Vector3.new(26.4351006, 8.55952644, 17.4008064)
7340
Part254.Orientation = Vector3.new(0, 180, 0)
7341
Part254.Color = Color3.new(0.627451, 0.517647, 0.309804)
7342
BlockMesh255.Parent = Part254
7343
BlockMesh255.Offset = Vector3.new(0, 0.00999999978, 0)
7344
BlockMesh255.Scale = Vector3.new(1, 0.949999988, 0.600000024)
7345
BlockMesh255.Scale = Vector3.new(1, 0.949999988, 0.600000024)
7346
Part256.Name = "Hitbox"
7347
Part256.Parent = Model175
7348
Part256.Material = Enum.Material.SmoothPlastic
7349
Part256.BrickColor = BrickColor.new("Institutional white")
7350
Part256.Transparency = 1
7351
Part256.Rotation = Vector3.new(-180, 0, 180)
7352
Part256.Anchored = true
7353
Part256.CanCollide = false
7354
Part256.FormFactor = Enum.FormFactor.Custom
7355
Part256.Size = Vector3.new(0.800000072, 5, 0.600000024)
7356
Part256.CFrame = CFrame.new(26.3351021, 11.2595081, 17.4009285, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7357
Part256.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7358
Part256.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7359
Part256.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7360
Part256.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7361
Part256.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7362
Part256.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7363
Part256.Color = Color3.new(0.972549, 0.972549, 0.972549)
7364
Part256.Position = Vector3.new(26.3351021, 11.2595081, 17.4009285)
7365
Part256.Orientation = Vector3.new(0, 180, 0)
7366
Part256.Color = Color3.new(0.972549, 0.972549, 0.972549)
7367
Part257.Name = "C2"
7368
Part257.Parent = Model175
7369
Part257.Material = Enum.Material.SmoothPlastic
7370
Part257.BrickColor = BrickColor.new("Institutional white")
7371-
Part257.BrickColor = BrickColor.new("Really black")
7371+
7372
Part257.Anchored = true
7373
Part257.CanCollide = false
7374
Part257.FormFactor = Enum.FormFactor.Custom
7375
Part257.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
7376
Part257.CFrame = CFrame.new(26.4351006, 9.55953026, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7377
Part257.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7378
Part257.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7379
Part257.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7380
Part257.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7381
Part257.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7382
Part257.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7383
Part257.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7384
Part257.Position = Vector3.new(26.4351006, 9.55953026, 17.3008347)
7385
Part257.Orientation = Vector3.new(0, 180, 0)
7386
Part257.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
7387
SpecialMesh258.Parent = Part257
7388
SpecialMesh258.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
7389
SpecialMesh258.MeshType = Enum.MeshType.Sphere
7390
SpecialMesh258.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
7391
Part259.Name = "C1"
7392
Part259.Parent = Model175
7393
Part259.Material = Enum.Material.Neon
7394
Part259.BrickColor = BrickColor.new("Deep orange")
7395-
Part259.BrickColor = BrickColor.new("Really red")
7395+
7396
Part259.Anchored = true
7397
Part259.CanCollide = false
7398
Part259.FormFactor = Enum.FormFactor.Custom
7399
Part259.Size = Vector3.new(0.200000003, 0.200000003, 0.590000033)
7400
Part259.CFrame = CFrame.new(26.4212837, 13.5603161, 17.4008064, -8.57371108e-24, -0.316227615, -0.948683321, -5.96045595e-08, 0.948681891, -0.316227347, 0.99999845, 0, -1.11758593e-08)
7401
Part259.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7402
Part259.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7403
Part259.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7404
Part259.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7405
Part259.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7406
Part259.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7407
Part259.Color = Color3.new(1, 0, 0)
7408
Part259.Position = Vector3.new(26.4212837, 13.5603161, 17.4008064)
7409
Part259.Orientation = Vector3.new(18.4300003, -90, 0)
7410
Part259.Color = Color3.new(1, 0, 0)
7411
SpecialMesh260.Parent = Part259
7412
SpecialMesh260.Scale = Vector3.new(1.5, 1, 1)
7413
SpecialMesh260.MeshType = Enum.MeshType.Torso
7414
SpecialMesh260.Scale = Vector3.new(1.5, 1, 1)
7415
Part261.Name = "C1"
7416
Part261.Parent = Model175
7417
Part261.Material = Enum.Material.Neon
7418
Part261.BrickColor = BrickColor.new("Deep orange")
7419-
Part261.BrickColor = BrickColor.new("Really red")
7419+
7420
Part261.Anchored = true
7421
Part261.FormFactor = Enum.FormFactor.Custom
7422
Part261.Size = Vector3.new(0.200000003, 0.800000072, 0.200000003)
7423
Part261.CFrame = CFrame.new(26.1450901, 9.15951443, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7424
Part261.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7425
Part261.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7426
Part261.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7427
Part261.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7428
Part261.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7429
Part261.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7430
Part261.Color = Color3.new(1, 0, 0)
7431
Part261.Position = Vector3.new(26.1450901, 9.15951443, 17.4008064)
7432
Part261.Orientation = Vector3.new(0, 180, 0)
7433
Part261.Color = Color3.new(1, 0, 0)
7434
BlockMesh262.Parent = Part261
7435
BlockMesh262.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7436
BlockMesh262.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7437
Part263.Name = "C1"
7438
Part263.Parent = Model175
7439
Part263.Material = Enum.Material.Neon
7440
Part263.BrickColor = BrickColor.new("Deep orange")
7441-
Part263.BrickColor = BrickColor.new("Really red")
7441+
7442
Part263.Anchored = true
7443
Part263.FormFactor = Enum.FormFactor.Custom
7444
Part263.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
7445
Part263.CFrame = CFrame.new(26.015089, 9.15951443, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7446
Part263.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7447
Part263.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7448
Part263.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7449
Part263.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7450
Part263.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7451
Part263.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7452
Part263.Color = Color3.new(1, 0, 0)
7453
Part263.Position = Vector3.new(26.015089, 9.15951443, 17.4008064)
7454
Part263.Orientation = Vector3.new(89.9000015, 180, -90)
7455
Part263.Color = Color3.new(1, 0, 0)
7456
SpecialMesh264.Parent = Part263
7457
SpecialMesh264.Scale = Vector3.new(0.200000003, 1, 1)
7458
SpecialMesh264.MeshType = Enum.MeshType.Wedge
7459
SpecialMesh264.Scale = Vector3.new(0.200000003, 1, 1)
7460
Part265.Name = "C1"
7461
Part265.Parent = Model175
7462
Part265.Material = Enum.Material.Neon
7463
Part265.BrickColor = BrickColor.new("Deep orange")
7464-
Part265.BrickColor = BrickColor.new("Really red")
7464+
7465
Part265.Anchored = true
7466
Part265.FormFactor = Enum.FormFactor.Custom
7467
Part265.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7468
Part265.CFrame = CFrame.new(26.015089, 10.2595119, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7469
Part265.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7470
Part265.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7471
Part265.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7472
Part265.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7473
Part265.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7474
Part265.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7475
Part265.Color = Color3.new(1, 0, 0)
7476
Part265.Position = Vector3.new(26.015089, 10.2595119, 17.4008064)
7477
Part265.Orientation = Vector3.new(89.9000015, 180, -90)
7478
Part265.Color = Color3.new(1, 0, 0)
7479
SpecialMesh266.Parent = Part265
7480
SpecialMesh266.Scale = Vector3.new(0.200000003, 1, 1)
7481
SpecialMesh266.MeshType = Enum.MeshType.Wedge
7482
SpecialMesh266.Scale = Vector3.new(0.200000003, 1, 1)
7483
Part267.Name = "C1"
7484
Part267.Parent = Model175
7485
Part267.Material = Enum.Material.Neon
7486
Part267.BrickColor = BrickColor.new("Deep orange")
7487-
Part267.BrickColor = BrickColor.new("Really red")
7487+
7488
Part267.Anchored = true
7489
Part267.FormFactor = Enum.FormFactor.Custom
7490
Part267.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7491
Part267.CFrame = CFrame.new(26.015089, 10.0595131, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7492
Part267.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7493
Part267.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7494
Part267.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7495
Part267.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7496
Part267.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7497
Part267.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7498
Part267.Color = Color3.new(1, 0, 0)
7499
Part267.Position = Vector3.new(26.015089, 10.0595131, 17.4008064)
7500
Part267.Orientation = Vector3.new(-89.9000015, 0, 90)
7501
Part267.Color = Color3.new(1, 0, 0)
7502
SpecialMesh268.Parent = Part267
7503
SpecialMesh268.Scale = Vector3.new(0.200000003, 1, 1)
7504
SpecialMesh268.MeshType = Enum.MeshType.Wedge
7505
SpecialMesh268.Scale = Vector3.new(0.200000003, 1, 1)
7506
Part269.Name = "C1"
7507
Part269.Parent = Model175
7508
Part269.Material = Enum.Material.Neon
7509
Part269.BrickColor = BrickColor.new("Deep orange")
7510-
Part269.BrickColor = BrickColor.new("Really red")
7510+
7511
Part269.Anchored = true
7512
Part269.FormFactor = Enum.FormFactor.Custom
7513
Part269.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
7514
Part269.CFrame = CFrame.new(26.1450901, 10.1595125, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7515
Part269.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7516
Part269.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7517
Part269.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7518
Part269.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7519
Part269.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7520
Part269.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7521
Part269.Color = Color3.new(1, 0, 0)
7522
Part269.Position = Vector3.new(26.1450901, 10.1595125, 17.4008064)
7523
Part269.Orientation = Vector3.new(0, 180, 0)
7524
Part269.Color = Color3.new(1, 0, 0)
7525
BlockMesh270.Parent = Part269
7526
BlockMesh270.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7527
BlockMesh270.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7528
Part271.Name = "C1"
7529
Part271.Parent = Model175
7530
Part271.Material = Enum.Material.Neon
7531
Part271.BrickColor = BrickColor.new("Deep orange")
7532-
Part271.BrickColor = BrickColor.new("Really red")
7532+
7533
Part271.Anchored = true
7534
Part271.FormFactor = Enum.FormFactor.Custom
7535
Part271.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7536
Part271.CFrame = CFrame.new(26.015089, 12.2595043, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7537
Part271.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7538
Part271.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7539
Part271.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7540
Part271.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7541
Part271.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7542
Part271.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7543
Part271.Color = Color3.new(1, 0, 0)
7544
Part271.Position = Vector3.new(26.015089, 12.2595043, 17.4008064)
7545
Part271.Orientation = Vector3.new(89.9000015, 180, -90)
7546
Part271.Color = Color3.new(1, 0, 0)
7547
SpecialMesh272.Parent = Part271
7548
SpecialMesh272.Scale = Vector3.new(0.200000003, 1, 1)
7549
SpecialMesh272.MeshType = Enum.MeshType.Wedge
7550
SpecialMesh272.Scale = Vector3.new(0.200000003, 1, 1)
7551
Part273.Name = "C1"
7552
Part273.Parent = Model175
7553
Part273.Material = Enum.Material.Neon
7554
Part273.BrickColor = BrickColor.new("Deep orange")
7555-
Part273.BrickColor = BrickColor.new("Really red")
7555+
7556
Part273.Anchored = true
7557
Part273.FormFactor = Enum.FormFactor.Custom
7558
Part273.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7559
Part273.CFrame = CFrame.new(26.015089, 12.4595051, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7560
Part273.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7561
Part273.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7562
Part273.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7563
Part273.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7564
Part273.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7565
Part273.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7566
Part273.Color = Color3.new(1, 0, 0)
7567
Part273.Position = Vector3.new(26.015089, 12.4595051, 17.4008064)
7568
Part273.Orientation = Vector3.new(-89.9000015, 0, 90)
7569
Part273.Color = Color3.new(1, 0, 0)
7570
SpecialMesh274.Parent = Part273
7571
SpecialMesh274.Scale = Vector3.new(0.200000003, 1, 1)
7572
SpecialMesh274.MeshType = Enum.MeshType.Wedge
7573
SpecialMesh274.Scale = Vector3.new(0.200000003, 1, 1)
7574
Part275.Name = "C1"
7575
Part275.Parent = Model175
7576
Part275.Material = Enum.Material.Neon
7577
Part275.BrickColor = BrickColor.new("Deep orange")
7578-
Part275.BrickColor = BrickColor.new("Really red")
7578+
7579
Part275.Anchored = true
7580
Part275.FormFactor = Enum.FormFactor.Custom
7581
Part275.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
7582
Part275.CFrame = CFrame.new(26.1450901, 9.7595129, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7583
Part275.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7584
Part275.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7585
Part275.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7586
Part275.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7587
Part275.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7588
Part275.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7589
Part275.Color = Color3.new(1, 0, 0)
7590
Part275.Position = Vector3.new(26.1450901, 9.7595129, 17.4008064)
7591
Part275.Orientation = Vector3.new(0, 180, 0)
7592
Part275.Color = Color3.new(1, 0, 0)
7593
BlockMesh276.Parent = Part275
7594
BlockMesh276.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7595
BlockMesh276.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7596
Part277.Name = "C1"
7597
Part277.Parent = Model175
7598
Part277.Material = Enum.Material.Neon
7599
Part277.BrickColor = BrickColor.new("Deep orange")
7600-
Part277.BrickColor = BrickColor.new("Really red")
7600+
7601
Part277.Anchored = true
7602
Part277.FormFactor = Enum.FormFactor.Custom
7603
Part277.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7604
Part277.CFrame = CFrame.new(26.015089, 9.85951233, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7605
Part277.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7606
Part277.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7607
Part277.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7608
Part277.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7609
Part277.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7610
Part277.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7611
Part277.Color = Color3.new(1, 0, 0)
7612
Part277.Position = Vector3.new(26.015089, 9.85951233, 17.4008064)
7613
Part277.Orientation = Vector3.new(89.9000015, 180, -90)
7614
Part277.Color = Color3.new(1, 0, 0)
7615
SpecialMesh278.Parent = Part277
7616
SpecialMesh278.Scale = Vector3.new(0.200000003, 1, 1)
7617
SpecialMesh278.MeshType = Enum.MeshType.Wedge
7618
SpecialMesh278.Scale = Vector3.new(0.200000003, 1, 1)
7619
Part279.Name = "C1"
7620
Part279.Parent = Model175
7621
Part279.Material = Enum.Material.Neon
7622
Part279.BrickColor = BrickColor.new("Deep orange")
7623-
Part279.BrickColor = BrickColor.new("Really red")
7623+
7624
Part279.Anchored = true
7625
Part279.FormFactor = Enum.FormFactor.Custom
7626
Part279.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7627
Part279.CFrame = CFrame.new(26.015089, 10.8595095, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7628
Part279.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7629
Part279.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7630
Part279.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7631
Part279.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7632
Part279.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7633
Part279.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7634
Part279.Color = Color3.new(1, 0, 0)
7635
Part279.Position = Vector3.new(26.015089, 10.8595095, 17.4008064)
7636
Part279.Orientation = Vector3.new(-89.9000015, 0, 90)
7637
Part279.Color = Color3.new(1, 0, 0)
7638
SpecialMesh280.Parent = Part279
7639
SpecialMesh280.Scale = Vector3.new(0.200000003, 1, 1)
7640
SpecialMesh280.MeshType = Enum.MeshType.Wedge
7641
SpecialMesh280.Scale = Vector3.new(0.200000003, 1, 1)
7642
Part281.Name = "C1"
7643
Part281.Parent = Model175
7644
Part281.Material = Enum.Material.Neon
7645
Part281.BrickColor = BrickColor.new("Deep orange")
7646-
Part281.BrickColor = BrickColor.new("Really red")
7646+
7647
Part281.Anchored = true
7648
Part281.FormFactor = Enum.FormFactor.Custom
7649
Part281.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7650
Part281.CFrame = CFrame.new(26.015089, 9.65951347, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7651
Part281.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7652
Part281.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7653
Part281.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7654
Part281.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7655
Part281.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7656
Part281.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7657
Part281.Color = Color3.new(1, 0, 0)
7658
Part281.Position = Vector3.new(26.015089, 9.65951347, 17.4008064)
7659
Part281.Orientation = Vector3.new(-89.9000015, 0, 90)
7660
Part281.Color = Color3.new(1, 0, 0)
7661
SpecialMesh282.Parent = Part281
7662
SpecialMesh282.Scale = Vector3.new(0.200000003, 1, 1)
7663
SpecialMesh282.MeshType = Enum.MeshType.Wedge
7664
SpecialMesh282.Scale = Vector3.new(0.200000003, 1, 1)
7665
Part283.Name = "C1"
7666
Part283.Parent = Model175
7667
Part283.Material = Enum.Material.Neon
7668
Part283.BrickColor = BrickColor.new("Deep orange")
7669-
Part283.BrickColor = BrickColor.new("Really red")
7669+
7670
Part283.Anchored = true
7671
Part283.FormFactor = Enum.FormFactor.Custom
7672
Part283.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7673
Part283.CFrame = CFrame.new(26.015089, 10.4595118, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7674
Part283.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7675
Part283.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7676
Part283.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7677
Part283.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7678
Part283.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7679
Part283.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7680
Part283.Color = Color3.new(1, 0, 0)
7681
Part283.Position = Vector3.new(26.015089, 10.4595118, 17.4008064)
7682
Part283.Orientation = Vector3.new(-89.9000015, 0, 90)
7683
Part283.Color = Color3.new(1, 0, 0)
7684
SpecialMesh284.Parent = Part283
7685
SpecialMesh284.Scale = Vector3.new(0.200000003, 1, 1)
7686
SpecialMesh284.MeshType = Enum.MeshType.Wedge
7687
SpecialMesh284.Scale = Vector3.new(0.200000003, 1, 1)
7688
Part285.Name = "C1"
7689
Part285.Parent = Model175
7690
Part285.Material = Enum.Material.Neon
7691
Part285.BrickColor = BrickColor.new("Deep orange")
7692-
Part285.BrickColor = BrickColor.new("Really red")
7692+
7693
Part285.Anchored = true
7694
Part285.FormFactor = Enum.FormFactor.Custom
7695
Part285.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
7696
Part285.CFrame = CFrame.new(26.1450901, 10.5595112, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7697
Part285.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7698
Part285.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7699
Part285.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7700
Part285.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7701
Part285.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7702
Part285.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7703
Part285.Color = Color3.new(1, 0, 0)
7704
Part285.Position = Vector3.new(26.1450901, 10.5595112, 17.4008064)
7705
Part285.Orientation = Vector3.new(0, 180, 0)
7706
Part285.Color = Color3.new(1, 0, 0)
7707
BlockMesh286.Parent = Part285
7708
BlockMesh286.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7709
BlockMesh286.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7710
Part287.Name = "C1"
7711
Part287.Parent = Model175
7712
Part287.Material = Enum.Material.Neon
7713
Part287.BrickColor = BrickColor.new("Deep orange")
7714-
Part287.BrickColor = BrickColor.new("Really red")
7714+
7715
Part287.Anchored = true
7716
Part287.FormFactor = Enum.FormFactor.Custom
7717
Part287.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7718
Part287.CFrame = CFrame.new(26.015089, 11.459507, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7719
Part287.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7720
Part287.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7721
Part287.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7722
Part287.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7723
Part287.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7724
Part287.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7725
Part287.Color = Color3.new(1, 0, 0)
7726
Part287.Position = Vector3.new(26.015089, 11.459507, 17.4008064)
7727
Part287.Orientation = Vector3.new(89.9000015, 180, -90)
7728
Part287.Color = Color3.new(1, 0, 0)
7729
SpecialMesh288.Parent = Part287
7730
SpecialMesh288.Scale = Vector3.new(0.200000003, 1, 1)
7731
SpecialMesh288.MeshType = Enum.MeshType.Wedge
7732
SpecialMesh288.Scale = Vector3.new(0.200000003, 1, 1)
7733
Part289.Name = "C1"
7734
Part289.Parent = Model175
7735
Part289.Material = Enum.Material.Neon
7736
Part289.BrickColor = BrickColor.new("Deep orange")
7737-
Part289.BrickColor = BrickColor.new("Really red")
7737+
7738
Part289.Anchored = true
7739
Part289.FormFactor = Enum.FormFactor.Custom
7740
Part289.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
7741
Part289.CFrame = CFrame.new(26.1450901, 10.9595089, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7742
Part289.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7743
Part289.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7744
Part289.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7745
Part289.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7746
Part289.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7747
Part289.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7748
Part289.Color = Color3.new(1, 0, 0)
7749
Part289.Position = Vector3.new(26.1450901, 10.9595089, 17.4008064)
7750
Part289.Orientation = Vector3.new(0, 180, 0)
7751
Part289.Color = Color3.new(1, 0, 0)
7752
BlockMesh290.Parent = Part289
7753
BlockMesh290.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7754
BlockMesh290.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7755
Part291.Name = "C1"
7756
Part291.Parent = Model175
7757
Part291.Material = Enum.Material.Neon
7758
Part291.BrickColor = BrickColor.new("Deep orange")
7759-
Part291.BrickColor = BrickColor.new("Really red")
7759+
7760
Part291.Anchored = true
7761
Part291.FormFactor = Enum.FormFactor.Custom
7762
Part291.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7763
Part291.CFrame = CFrame.new(26.015089, 10.6595106, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7764
Part291.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7765
Part291.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7766
Part291.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7767
Part291.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7768
Part291.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7769
Part291.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7770
Part291.Color = Color3.new(1, 0, 0)
7771
Part291.Position = Vector3.new(26.015089, 10.6595106, 17.4008064)
7772
Part291.Orientation = Vector3.new(89.9000015, 180, -90)
7773
Part291.Color = Color3.new(1, 0, 0)
7774
SpecialMesh292.Parent = Part291
7775
SpecialMesh292.Scale = Vector3.new(0.200000003, 1, 1)
7776
SpecialMesh292.MeshType = Enum.MeshType.Wedge
7777
SpecialMesh292.Scale = Vector3.new(0.200000003, 1, 1)
7778
Part293.Name = "C1"
7779
Part293.Parent = Model175
7780
Part293.Material = Enum.Material.Neon
7781
Part293.BrickColor = BrickColor.new("Deep orange")
7782-
Part293.BrickColor = BrickColor.new("Really red")
7782+
7783
Part293.Anchored = true
7784
Part293.FormFactor = Enum.FormFactor.Custom
7785
Part293.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7786
Part293.CFrame = CFrame.new(26.015089, 11.8595057, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7787
Part293.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7788
Part293.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7789
Part293.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7790
Part293.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7791
Part293.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7792
Part293.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7793
Part293.Color = Color3.new(1, 0, 0)
7794
Part293.Position = Vector3.new(26.015089, 11.8595057, 17.4008064)
7795
Part293.Orientation = Vector3.new(89.9000015, 180, -90)
7796
Part293.Color = Color3.new(1, 0, 0)
7797
SpecialMesh294.Parent = Part293
7798
SpecialMesh294.Scale = Vector3.new(0.200000003, 1, 1)
7799
SpecialMesh294.MeshType = Enum.MeshType.Wedge
7800
SpecialMesh294.Scale = Vector3.new(0.200000003, 1, 1)
7801
Part295.Name = "C1"
7802
Part295.Parent = Model175
7803
Part295.Material = Enum.Material.Neon
7804
Part295.BrickColor = BrickColor.new("Deep orange")
7805-
Part295.BrickColor = BrickColor.new("Really red")
7805+
7806
Part295.Anchored = true
7807
Part295.FormFactor = Enum.FormFactor.Custom
7808
Part295.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7809
Part295.CFrame = CFrame.new(26.015089, 11.0595083, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7810
Part295.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7811
Part295.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7812
Part295.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7813
Part295.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7814
Part295.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7815
Part295.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7816
Part295.Color = Color3.new(1, 0, 0)
7817
Part295.Position = Vector3.new(26.015089, 11.0595083, 17.4008064)
7818
Part295.Orientation = Vector3.new(89.9000015, 180, -90)
7819
Part295.Color = Color3.new(1, 0, 0)
7820
SpecialMesh296.Parent = Part295
7821
SpecialMesh296.Scale = Vector3.new(0.200000003, 1, 1)
7822
SpecialMesh296.MeshType = Enum.MeshType.Wedge
7823
SpecialMesh296.Scale = Vector3.new(0.200000003, 1, 1)
7824
Part297.Name = "C1"
7825
Part297.Parent = Model175
7826
Part297.Material = Enum.Material.Neon
7827
Part297.BrickColor = BrickColor.new("Deep orange")
7828-
Part297.BrickColor = BrickColor.new("Really red")
7828+
7829
Part297.Anchored = true
7830
Part297.FormFactor = Enum.FormFactor.Custom
7831
Part297.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
7832
Part297.CFrame = CFrame.new(26.1450901, 11.3595076, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7833
Part297.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7834
Part297.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7835
Part297.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7836
Part297.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7837
Part297.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7838
Part297.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7839
Part297.Color = Color3.new(1, 0, 0)
7840
Part297.Position = Vector3.new(26.1450901, 11.3595076, 17.4008064)
7841
Part297.Orientation = Vector3.new(0, 180, 0)
7842
Part297.Color = Color3.new(1, 0, 0)
7843
BlockMesh298.Parent = Part297
7844
BlockMesh298.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7845
BlockMesh298.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7846
Part299.Name = "C1"
7847
Part299.Parent = Model175
7848
Part299.Material = Enum.Material.Neon
7849
Part299.BrickColor = BrickColor.new("Deep orange")
7850-
Part299.BrickColor = BrickColor.new("Really red")
7850+
7851
Part299.Anchored = true
7852
Part299.FormFactor = Enum.FormFactor.Custom
7853
Part299.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7854
Part299.CFrame = CFrame.new(26.015089, 11.6595068, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7855
Part299.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7856
Part299.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7857
Part299.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7858
Part299.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7859
Part299.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7860
Part299.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7861
Part299.Color = Color3.new(1, 0, 0)
7862
Part299.Position = Vector3.new(26.015089, 11.6595068, 17.4008064)
7863
Part299.Orientation = Vector3.new(-89.9000015, 0, 90)
7864
Part299.Color = Color3.new(1, 0, 0)
7865
SpecialMesh300.Parent = Part299
7866
SpecialMesh300.Scale = Vector3.new(0.200000003, 1, 1)
7867
SpecialMesh300.MeshType = Enum.MeshType.Wedge
7868
SpecialMesh300.Scale = Vector3.new(0.200000003, 1, 1)
7869
Part301.Name = "C1"
7870
Part301.Parent = Model175
7871
Part301.Material = Enum.Material.Neon
7872
Part301.BrickColor = BrickColor.new("Deep orange")
7873-
Part301.BrickColor = BrickColor.new("Really red")
7873+
7874
Part301.Anchored = true
7875
Part301.FormFactor = Enum.FormFactor.Custom
7876
Part301.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
7877
Part301.CFrame = CFrame.new(26.1450901, 11.7595062, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7878
Part301.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7879
Part301.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7880
Part301.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7881
Part301.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7882
Part301.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7883
Part301.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7884
Part301.Color = Color3.new(1, 0, 0)
7885
Part301.Position = Vector3.new(26.1450901, 11.7595062, 17.4008064)
7886
Part301.Orientation = Vector3.new(0, 180, 0)
7887
Part301.Color = Color3.new(1, 0, 0)
7888
BlockMesh302.Parent = Part301
7889
BlockMesh302.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7890
BlockMesh302.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7891
Part303.Name = "C1"
7892
Part303.Parent = Model175
7893
Part303.Material = Enum.Material.Neon
7894
Part303.BrickColor = BrickColor.new("Deep orange")
7895-
Part303.BrickColor = BrickColor.new("Really red")
7895+
7896
Part303.Anchored = true
7897
Part303.FormFactor = Enum.FormFactor.Custom
7898
Part303.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7899
Part303.CFrame = CFrame.new(26.015089, 12.0595055, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7900
Part303.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7901
Part303.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7902
Part303.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7903
Part303.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7904
Part303.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7905
Part303.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7906
Part303.Color = Color3.new(1, 0, 0)
7907
Part303.Position = Vector3.new(26.015089, 12.0595055, 17.4008064)
7908
Part303.Orientation = Vector3.new(-89.9000015, 0, 90)
7909
Part303.Color = Color3.new(1, 0, 0)
7910
SpecialMesh304.Parent = Part303
7911
SpecialMesh304.Scale = Vector3.new(0.200000003, 1, 1)
7912
SpecialMesh304.MeshType = Enum.MeshType.Wedge
7913
SpecialMesh304.Scale = Vector3.new(0.200000003, 1, 1)
7914
Part305.Name = "C1"
7915
Part305.Parent = Model175
7916
Part305.Material = Enum.Material.Neon
7917
Part305.BrickColor = BrickColor.new("Deep orange")
7918-
Part305.BrickColor = BrickColor.new("Really red")
7918+
7919
Part305.Anchored = true
7920
Part305.FormFactor = Enum.FormFactor.Custom
7921
Part305.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
7922
Part305.CFrame = CFrame.new(26.1450901, 12.1595049, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7923
Part305.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7924
Part305.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7925
Part305.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7926
Part305.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7927
Part305.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7928
Part305.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7929
Part305.Color = Color3.new(1, 0, 0)
7930
Part305.Position = Vector3.new(26.1450901, 12.1595049, 17.4008064)
7931
Part305.Orientation = Vector3.new(0, 180, 0)
7932
Part305.Color = Color3.new(1, 0, 0)
7933
BlockMesh306.Parent = Part305
7934
BlockMesh306.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7935
BlockMesh306.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7936
Part307.Name = "C1"
7937
Part307.Parent = Model175
7938
Part307.Material = Enum.Material.Neon
7939
Part307.BrickColor = BrickColor.new("Deep orange")
7940-
Part307.BrickColor = BrickColor.new("Really red")
7940+
7941
Part307.Anchored = true
7942
Part307.FormFactor = Enum.FormFactor.Custom
7943
Part307.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7944
Part307.CFrame = CFrame.new(26.015089, 11.2595081, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
7945
Part307.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7946
Part307.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7947
Part307.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7948
Part307.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7949
Part307.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7950
Part307.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7951
Part307.Color = Color3.new(1, 0, 0)
7952
Part307.Position = Vector3.new(26.015089, 11.2595081, 17.4008064)
7953
Part307.Orientation = Vector3.new(-89.9000015, 0, 90)
7954
Part307.Color = Color3.new(1, 0, 0)
7955
SpecialMesh308.Parent = Part307
7956
SpecialMesh308.Scale = Vector3.new(0.200000003, 1, 1)
7957
SpecialMesh308.MeshType = Enum.MeshType.Wedge
7958
SpecialMesh308.Scale = Vector3.new(0.200000003, 1, 1)
7959
Part309.Name = "C1"
7960
Part309.Parent = Model175
7961
Part309.Material = Enum.Material.Neon
7962
Part309.BrickColor = BrickColor.new("Deep orange")
7963-
Part309.BrickColor = BrickColor.new("Really red")
7963+
7964
Part309.Anchored = true
7965
Part309.FormFactor = Enum.FormFactor.Custom
7966
Part309.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
7967
Part309.CFrame = CFrame.new(26.1450901, 12.9595032, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
7968
Part309.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7969
Part309.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7970
Part309.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7971
Part309.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7972
Part309.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7973
Part309.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7974
Part309.Color = Color3.new(1, 0, 0)
7975
Part309.Position = Vector3.new(26.1450901, 12.9595032, 17.4008064)
7976
Part309.Orientation = Vector3.new(0, 180, 0)
7977
Part309.Color = Color3.new(1, 0, 0)
7978
BlockMesh310.Parent = Part309
7979
BlockMesh310.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7980
BlockMesh310.Scale = Vector3.new(0.300000012, 1, 0.200000003)
7981
Part311.Name = "C1"
7982
Part311.Parent = Model175
7983
Part311.Material = Enum.Material.Neon
7984
Part311.BrickColor = BrickColor.new("Deep orange")
7985-
Part311.BrickColor = BrickColor.new("Really red")
7985+
7986
Part311.Anchored = true
7987
Part311.FormFactor = Enum.FormFactor.Custom
7988
Part311.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
7989
Part311.CFrame = CFrame.new(26.015089, 12.6595039, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
7990
Part311.BackSurface = Enum.SurfaceType.SmoothNoOutlines
7991
Part311.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
7992
Part311.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
7993
Part311.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
7994
Part311.RightSurface = Enum.SurfaceType.SmoothNoOutlines
7995
Part311.TopSurface = Enum.SurfaceType.SmoothNoOutlines
7996
Part311.Color = Color3.new(1, 0, 0)
7997
Part311.Position = Vector3.new(26.015089, 12.6595039, 17.4008064)
7998
Part311.Orientation = Vector3.new(89.9000015, 180, -90)
7999
Part311.Color = Color3.new(1, 0, 0)
8000
SpecialMesh312.Parent = Part311
8001
SpecialMesh312.Scale = Vector3.new(0.200000003, 1, 1)
8002
SpecialMesh312.MeshType = Enum.MeshType.Wedge
8003
SpecialMesh312.Scale = Vector3.new(0.200000003, 1, 1)
8004
Part313.Name = "C1"
8005
Part313.Parent = Model175
8006
Part313.Material = Enum.Material.Neon
8007
Part313.BrickColor = BrickColor.new("Deep orange")
8008-
Part313.BrickColor = BrickColor.new("Really red")
8008+
8009
Part313.Anchored = true
8010
Part313.FormFactor = Enum.FormFactor.Custom
8011
Part313.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
8012
Part313.CFrame = CFrame.new(26.015089, 12.8595037, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
8013
Part313.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8014
Part313.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8015
Part313.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8016
Part313.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8017
Part313.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8018
Part313.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8019
Part313.Color = Color3.new(1, 0, 0)
8020
Part313.Position = Vector3.new(26.015089, 12.8595037, 17.4008064)
8021
Part313.Orientation = Vector3.new(-89.9000015, 0, 90)
8022
Part313.Color = Color3.new(1, 0, 0)
8023
SpecialMesh314.Parent = Part313
8024
SpecialMesh314.Scale = Vector3.new(0.200000003, 1, 1)
8025
SpecialMesh314.MeshType = Enum.MeshType.Wedge
8026
SpecialMesh314.Scale = Vector3.new(0.200000003, 1, 1)
8027
Part315.Name = "C1"
8028
Part315.Parent = Model175
8029
Part315.Material = Enum.Material.Neon
8030
Part315.BrickColor = BrickColor.new("Deep orange")
8031-
Part315.BrickColor = BrickColor.new("Really red")
8031+
8032
Part315.Anchored = true
8033
Part315.FormFactor = Enum.FormFactor.Custom
8034
Part315.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
8035
Part315.CFrame = CFrame.new(26.1450901, 12.5595045, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
8036
Part315.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8037
Part315.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8038
Part315.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8039
Part315.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8040
Part315.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8041
Part315.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8042
Part315.Color = Color3.new(1, 0, 0)
8043
Part315.Position = Vector3.new(26.1450901, 12.5595045, 17.4008064)
8044
Part315.Orientation = Vector3.new(0, 180, 0)
8045
Part315.Color = Color3.new(1, 0, 0)
8046
BlockMesh316.Parent = Part315
8047
BlockMesh316.Scale = Vector3.new(0.300000012, 1, 0.200000003)
8048
BlockMesh316.Scale = Vector3.new(0.300000012, 1, 0.200000003)
8049
Part317.Name = "C1"
8050
Part317.Parent = Model175
8051
Part317.Material = Enum.Material.Neon
8052
Part317.BrickColor = BrickColor.new("Deep orange")
8053-
Part317.BrickColor = BrickColor.new("Really red")
8053+
8054
Part317.Anchored = true
8055
Part317.FormFactor = Enum.FormFactor.Custom
8056
Part317.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
8057
Part317.CFrame = CFrame.new(26.015089, 13.0595026, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
8058
Part317.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8059
Part317.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8060
Part317.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8061
Part317.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8062
Part317.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8063
Part317.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8064
Part317.Color = Color3.new(1, 0, 0)
8065
Part317.Position = Vector3.new(26.015089, 13.0595026, 17.4008064)
8066
Part317.Orientation = Vector3.new(89.9000015, 180, -90)
8067
Part317.Color = Color3.new(1, 0, 0)
8068
SpecialMesh318.Parent = Part317
8069
SpecialMesh318.Scale = Vector3.new(0.200000003, 1, 1)
8070
SpecialMesh318.MeshType = Enum.MeshType.Wedge
8071
SpecialMesh318.Scale = Vector3.new(0.200000003, 1, 1)
8072
Model319.Name = "Motor2"
8073
Model319.Parent = Model2
8074
Part320.Name = "A"
8075
Part320.Parent = Model319
8076
Part320.Material = Enum.Material.SmoothPlastic
8077
Part320.BrickColor = BrickColor.new("Institutional white")
8078
Part320.Transparency = 1
8079
Part320.Rotation = Vector3.new(-180, 0, 180)
8080
Part320.Anchored = true
8081
Part320.CanCollide = false
8082
Part320.FormFactor = Enum.FormFactor.Custom
8083
Part320.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
8084
Part320.CFrame = CFrame.new(26.1351013, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
8085
Part320.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8086
Part320.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8087
Part320.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8088
Part320.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8089
Part320.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8090
Part320.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8091
Part320.Color = Color3.new(0.972549, 0.972549, 0.972549)
8092
Part320.Position = Vector3.new(26.1351013, 8.85951042, 17.4008675)
8093
Part320.Orientation = Vector3.new(0, 180, 0)
8094
Part320.Color = Color3.new(0.972549, 0.972549, 0.972549)
8095
BlockMesh321.Parent = Part320
8096
Part322.Name = "B"
8097
Part322.Parent = Model319
8098
Part322.Material = Enum.Material.SmoothPlastic
8099
Part322.BrickColor = BrickColor.new("Institutional white")
8100-
Part322.BrickColor = BrickColor.new("Really black")
8100+
8101
Part322.Rotation = Vector3.new(-180, 0, 180)
8102
Part322.Anchored = true
8103
Part322.CanCollide = false
8104
Part322.FormFactor = Enum.FormFactor.Custom
8105
Part322.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
8106
Part322.CFrame = CFrame.new(26.1351013, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
8107
Part322.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8108
Part322.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8109
Part322.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8110
Part322.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8111
Part322.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8112
Part322.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8113
Part322.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8114
Part322.Position = Vector3.new(26.1351013, 8.85951042, 17.4008675)
8115
Part322.Orientation = Vector3.new(0, 180, 0)
8116
Part322.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8117
BlockMesh323.Parent = Part322
8118
Model324.Name = "Motor1"
8119
Model324.Parent = Model2
8120
Part325.Name = "A"
8121
Part325.Parent = Model324
8122
Part325.Material = Enum.Material.SmoothPlastic
8123
Part325.BrickColor = BrickColor.new("Institutional white")
8124
Part325.Transparency = 1
8125
Part325.Rotation = Vector3.new(-180, 0, 180)
8126
Part325.Anchored = true
8127
Part325.CanCollide = false
8128
Part325.FormFactor = Enum.FormFactor.Custom
8129
Part325.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
8130
Part325.CFrame = CFrame.new(26.1350937, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
8131
Part325.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8132
Part325.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8133
Part325.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8134
Part325.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8135
Part325.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8136
Part325.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8137
Part325.Color = Color3.new(0.972549, 0.972549, 0.972549)
8138
Part325.Position = Vector3.new(26.1350937, 8.85951042, 17.4008675)
8139
Part325.Orientation = Vector3.new(0, 180, 0)
8140
Part325.Color = Color3.new(0.972549, 0.972549, 0.972549)
8141
BlockMesh326.Parent = Part325
8142
Part327.Name = "B"
8143
Part327.Parent = Model324
8144
Part327.Material = Enum.Material.SmoothPlastic
8145
Part327.BrickColor = BrickColor.new("Institutional white")
8146-
Part327.BrickColor = BrickColor.new("Really black")
8146+
8147
Part327.Rotation = Vector3.new(-180, 0, 180)
8148
Part327.Anchored = true
8149
Part327.CanCollide = false
8150
Part327.FormFactor = Enum.FormFactor.Custom
8151
Part327.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
8152
Part327.CFrame = CFrame.new(26.1351013, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
8153
Part327.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8154
Part327.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8155
Part327.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8156
Part327.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8157
Part327.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8158
Part327.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8159
Part327.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8160
Part327.Position = Vector3.new(26.1351013, 8.85951042, 17.4008675)
8161
Part327.Orientation = Vector3.new(0, 180, 0)
8162
Part327.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8163
BlockMesh328.Parent = Part327
8164
Model329.Name = "Others"
8165
Model329.Parent = Model1
8166
Part330.Name = "C3"
8167
Part330.Parent = Model329
8168
Part330.Material = Enum.Material.SmoothPlastic
8169
Part330.BrickColor = BrickColor.new("Gold")
8170-
Part330.BrickColor = BrickColor.new("Fawn brown")
8170+
8171
Part330.Anchored = true
8172
Part330.CanCollide = false
8173
Part330.FormFactor = Enum.FormFactor.Custom
8174
Part330.Size = Vector3.new(0.800000012, 0.400000006, 0.600000024)
8175
Part330.CFrame = CFrame.new(26.1351089, 8.55951118, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
8176
Part330.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8177
Part330.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8178
Part330.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8179
Part330.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8180
Part330.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8181
Part330.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8182
Part330.Color = Color3.new(0.627451, 0.517647, 0.309804)
8183
Part330.Position = Vector3.new(26.1351089, 8.55951118, 17.4008675)
8184
Part330.Orientation = Vector3.new(0, 180, 0)
8185
Part330.Color = Color3.new(0.627451, 0.517647, 0.309804)
8186
BlockMesh331.Parent = Part330
8187
BlockMesh331.Scale = Vector3.new(1, 1, 0.699999988)
8188
BlockMesh331.Scale = Vector3.new(1, 1, 0.699999988)
8189
Part332.Name = "C1"
8190
Part332.Parent = Model329
8191
Part332.Material = Enum.Material.Neon
8192
Part332.BrickColor = BrickColor.new("Deep orange")
8193-
Part332.BrickColor = BrickColor.new("Really red")
8193+
8194
Part332.Anchored = true
8195
Part332.CanCollide = false
8196
Part332.FormFactor = Enum.FormFactor.Custom
8197
Part332.Size = Vector3.new(0.400000006, 2.20000005, 0.200000003)
8198
Part332.CFrame = CFrame.new(26.1351089, 7.25951004, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8199
Part332.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8200
Part332.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8201
Part332.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8202
Part332.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8203
Part332.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8204
Part332.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8205
Part332.Color = Color3.new(1, 0, 0)
8206
Part332.Position = Vector3.new(26.1351089, 7.25951004, 17.4009895)
8207
Part332.Orientation = Vector3.new(0, 180, 0)
8208
Part332.Color = Color3.new(1, 0, 0)
8209
BlockMesh333.Parent = Part332
8210
BlockMesh333.Scale = Vector3.new(0.300000012, 1, 0.300000012)
8211
BlockMesh333.Scale = Vector3.new(0.300000012, 1, 0.300000012)
8212
Part334.Name = "C3"
8213
Part334.Parent = Model329
8214
Part334.Material = Enum.Material.SmoothPlastic
8215
Part334.BrickColor = BrickColor.new("Gold")
8216-
Part334.BrickColor = BrickColor.new("Fawn brown")
8216+
8217
Part334.Anchored = true
8218
Part334.CanCollide = false
8219
Part334.FormFactor = Enum.FormFactor.Custom
8220
Part334.Size = Vector3.new(0.400000006, 0.400000036, 0.200000003)
8221
Part334.CFrame = CFrame.new(26.1351089, 8.35950851, 17.4010506, -1, 6.16427675e-22, -8.57371108e-24, 6.16427675e-22, -0.99999845, -5.96045595e-08, 8.573745e-24, -5.96045595e-08, 0.99999845)
8222
Part334.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8223
Part334.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8224
Part334.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8225
Part334.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8226
Part334.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8227
Part334.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8228
Part334.Color = Color3.new(0.627451, 0.517647, 0.309804)
8229
Part334.Position = Vector3.new(26.1351089, 8.35950851, 17.4010506)
8230
Part334.Orientation = Vector3.new(0, 0, 180)
8231
Part334.Color = Color3.new(0.627451, 0.517647, 0.309804)
8232
BlockMesh335.Parent = Part334
8233
BlockMesh335.Scale = Vector3.new(0.5, 0.400000006, 0.5)
8234
BlockMesh335.Scale = Vector3.new(0.5, 0.400000006, 0.5)
8235
Part336.Name = "C3"
8236
Part336.Parent = Model329
8237
Part336.Material = Enum.Material.SmoothPlastic
8238
Part336.BrickColor = BrickColor.new("Gold")
8239-
Part336.BrickColor = BrickColor.new("Fawn brown")
8239+
8240
Part336.Anchored = true
8241
Part336.CanCollide = false
8242
Part336.FormFactor = Enum.FormFactor.Custom
8243
Part336.Size = Vector3.new(0.800000012, 0.600000024, 0.800000012)
8244
Part336.CFrame = CFrame.new(26.1351089, 8.75951576, 17.4008675, 1, -8.57371108e-24, 6.16427624e-22, -6.16427675e-22, -5.96045595e-08, -0.99999845, -8.57374579e-24, 0.99999845, -5.96045595e-08)
8245
Part336.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8246
Part336.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8247
Part336.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8248
Part336.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8249
Part336.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8250
Part336.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8251
Part336.Color = Color3.new(0.627451, 0.517647, 0.309804)
8252
Part336.Position = Vector3.new(26.1351089, 8.75951576, 17.4008675)
8253
Part336.Orientation = Vector3.new(89.9000015, 180, -180)
8254
Part336.Color = Color3.new(0.627451, 0.517647, 0.309804)
8255
CylinderMesh337.Parent = Part336
8256
CylinderMesh337.Scale = Vector3.new(1, 0.699999988, 1)
8257
CylinderMesh337.Scale = Vector3.new(1, 0.699999988, 1)
8258
Part338.Name = "C3"
8259
Part338.Parent = Model329
8260
Part338.Material = Enum.Material.SmoothPlastic
8261
Part338.BrickColor = BrickColor.new("Gold")
8262-
Part338.BrickColor = BrickColor.new("Fawn brown")
8262+
8263
Part338.Anchored = true
8264
Part338.CanCollide = false
8265
Part338.FormFactor = Enum.FormFactor.Custom
8266
Part338.Size = Vector3.new(0.400000006, 0.400000036, 0.200000003)
8267
Part338.CFrame = CFrame.new(26.1351089, 6.15952301, 17.4009895, -1, 6.16427675e-22, -8.57371108e-24, 6.16427675e-22, -0.99999845, -5.96045595e-08, 8.573745e-24, -5.96045595e-08, 0.99999845)
8268
Part338.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8269
Part338.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8270
Part338.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8271
Part338.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8272
Part338.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8273
Part338.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8274
Part338.Color = Color3.new(0.627451, 0.517647, 0.309804)
8275
Part338.Position = Vector3.new(26.1351089, 6.15952301, 17.4009895)
8276
Part338.Orientation = Vector3.new(0, 0, 180)
8277
Part338.Color = Color3.new(0.627451, 0.517647, 0.309804)
8278
BlockMesh339.Parent = Part338
8279
BlockMesh339.Offset = Vector3.new(0, -0.0399999991, 0)
8280
BlockMesh339.Scale = Vector3.new(0.5, 0.300000012, 0.550000012)
8281
BlockMesh339.Scale = Vector3.new(0.5, 0.300000012, 0.550000012)
8282
Part340.Name = "C2"
8283
Part340.Parent = Model329
8284
Part340.Material = Enum.Material.SmoothPlastic
8285
Part340.BrickColor = BrickColor.new("Institutional white")
8286-
Part340.BrickColor = BrickColor.new("Really black")
8286+
8287
Part340.Anchored = true
8288
Part340.CanCollide = false
8289
Part340.FormFactor = Enum.FormFactor.Custom
8290
Part340.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8291
Part340.CFrame = CFrame.new(26.1351089, 8.25951385, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8292
Part340.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8293
Part340.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8294
Part340.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8295
Part340.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8296
Part340.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8297
Part340.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8298
Part340.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8299
Part340.Position = Vector3.new(26.1351089, 8.25951385, 17.4009895)
8300
Part340.Orientation = Vector3.new(0, 180, 0)
8301
Part340.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8302
BlockMesh341.Parent = Part340
8303
BlockMesh341.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8304
BlockMesh341.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8305
Part342.Name = "C2"
8306
Part342.Parent = Model329
8307
Part342.Material = Enum.Material.SmoothPlastic
8308
Part342.BrickColor = BrickColor.new("Institutional white")
8309-
Part342.BrickColor = BrickColor.new("Really black")
8309+
8310
Part342.Anchored = true
8311
Part342.CanCollide = false
8312
Part342.FormFactor = Enum.FormFactor.Custom
8313
Part342.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8314
Part342.CFrame = CFrame.new(26.1351089, 6.85951614, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8315
Part342.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8316
Part342.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8317
Part342.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8318
Part342.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8319
Part342.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8320
Part342.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8321
Part342.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8322
Part342.Position = Vector3.new(26.1351089, 6.85951614, 17.4009895)
8323
Part342.Orientation = Vector3.new(0, 180, 0)
8324
Part342.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8325
BlockMesh343.Parent = Part342
8326
BlockMesh343.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8327
BlockMesh343.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8328
Part344.Name = "C2"
8329
Part344.Parent = Model329
8330
Part344.Material = Enum.Material.SmoothPlastic
8331
Part344.BrickColor = BrickColor.new("Institutional white")
8332-
Part344.BrickColor = BrickColor.new("Really black")
8332+
8333
Part344.Anchored = true
8334
Part344.CanCollide = false
8335
Part344.FormFactor = Enum.FormFactor.Custom
8336
Part344.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8337
Part344.CFrame = CFrame.new(26.1351089, 7.05952072, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8338
Part344.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8339
Part344.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8340
Part344.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8341
Part344.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8342
Part344.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8343
Part344.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8344
Part344.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8345
Part344.Position = Vector3.new(26.1351089, 7.05952072, 17.4009895)
8346
Part344.Orientation = Vector3.new(0, 180, 0)
8347
Part344.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8348
BlockMesh345.Parent = Part344
8349
BlockMesh345.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8350
BlockMesh345.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8351
Part346.Name = "C2"
8352
Part346.Parent = Model329
8353
Part346.Material = Enum.Material.SmoothPlastic
8354
Part346.BrickColor = BrickColor.new("Institutional white")
8355-
Part346.BrickColor = BrickColor.new("Really black")
8355+
8356
Part346.Anchored = true
8357
Part346.CanCollide = false
8358
Part346.FormFactor = Enum.FormFactor.Custom
8359
Part346.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8360
Part346.CFrame = CFrame.new(26.1351089, 7.85951614, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8361
Part346.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8362
Part346.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8363
Part346.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8364
Part346.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8365
Part346.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8366
Part346.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8367
Part346.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8368
Part346.Position = Vector3.new(26.1351089, 7.85951614, 17.4009895)
8369
Part346.Orientation = Vector3.new(0, 180, 0)
8370
Part346.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8371
BlockMesh347.Parent = Part346
8372
BlockMesh347.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8373
BlockMesh347.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8374
Part348.Name = "C2"
8375
Part348.Parent = Model329
8376
Part348.Material = Enum.Material.SmoothPlastic
8377
Part348.BrickColor = BrickColor.new("Institutional white")
8378-
Part348.BrickColor = BrickColor.new("Really black")
8378+
8379
Part348.Anchored = true
8380
Part348.CanCollide = false
8381
Part348.FormFactor = Enum.FormFactor.Custom
8382
Part348.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8383
Part348.CFrame = CFrame.new(26.1351089, 7.45951796, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8384
Part348.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8385
Part348.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8386
Part348.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8387
Part348.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8388
Part348.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8389
Part348.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8390
Part348.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8391
Part348.Position = Vector3.new(26.1351089, 7.45951796, 17.4009895)
8392
Part348.Orientation = Vector3.new(0, 180, 0)
8393
Part348.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8394
BlockMesh349.Parent = Part348
8395
BlockMesh349.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8396
BlockMesh349.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8397
Part350.Name = "C2"
8398
Part350.Parent = Model329
8399
Part350.Material = Enum.Material.SmoothPlastic
8400
Part350.BrickColor = BrickColor.new("Institutional white")
8401-
Part350.BrickColor = BrickColor.new("Really black")
8401+
8402
Part350.Anchored = true
8403
Part350.CanCollide = false
8404
Part350.FormFactor = Enum.FormFactor.Custom
8405
Part350.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8406
Part350.CFrame = CFrame.new(26.1351089, 7.6595192, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8407
Part350.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8408
Part350.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8409
Part350.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8410
Part350.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8411
Part350.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8412
Part350.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8413
Part350.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8414
Part350.Position = Vector3.new(26.1351089, 7.6595192, 17.4009895)
8415
Part350.Orientation = Vector3.new(0, 180, 0)
8416
Part350.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8417
BlockMesh351.Parent = Part350
8418
BlockMesh351.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8419
BlockMesh351.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8420
Part352.Name = "C2"
8421
Part352.Parent = Model329
8422
Part352.Material = Enum.Material.SmoothPlastic
8423
Part352.BrickColor = BrickColor.new("Institutional white")
8424-
Part352.BrickColor = BrickColor.new("Really black")
8424+
8425
Part352.Anchored = true
8426
Part352.CanCollide = false
8427
Part352.FormFactor = Enum.FormFactor.Custom
8428
Part352.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8429
Part352.CFrame = CFrame.new(26.1351089, 7.25951004, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8430
Part352.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8431
Part352.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8432
Part352.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8433
Part352.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8434
Part352.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8435
Part352.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8436
Part352.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8437
Part352.Position = Vector3.new(26.1351089, 7.25951004, 17.4009895)
8438
Part352.Orientation = Vector3.new(0, 180, 0)
8439
Part352.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8440
BlockMesh353.Parent = Part352
8441
BlockMesh353.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8442
BlockMesh353.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8443
Part354.Name = "C2"
8444
Part354.Parent = Model329
8445
Part354.Material = Enum.Material.SmoothPlastic
8446
Part354.BrickColor = BrickColor.new("Institutional white")
8447-
Part354.BrickColor = BrickColor.new("Really black")
8447+
8448
Part354.Anchored = true
8449
Part354.CanCollide = false
8450
Part354.FormFactor = Enum.FormFactor.Custom
8451
Part354.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8452
Part354.CFrame = CFrame.new(26.1351089, 6.45951796, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8453
Part354.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8454
Part354.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8455
Part354.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8456
Part354.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8457
Part354.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8458
Part354.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8459
Part354.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8460
Part354.Position = Vector3.new(26.1351089, 6.45951796, 17.4009895)
8461
Part354.Orientation = Vector3.new(0, 180, 0)
8462
Part354.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8463
BlockMesh355.Parent = Part354
8464
BlockMesh355.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8465
BlockMesh355.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8466
Part356.Name = "C2"
8467
Part356.Parent = Model329
8468
Part356.Material = Enum.Material.SmoothPlastic
8469
Part356.BrickColor = BrickColor.new("Institutional white")
8470-
Part356.BrickColor = BrickColor.new("Really black")
8470+
8471
Part356.Anchored = true
8472
Part356.CanCollide = false
8473
Part356.FormFactor = Enum.FormFactor.Custom
8474
Part356.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8475
Part356.CFrame = CFrame.new(26.1351089, 6.6595192, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8476
Part356.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8477
Part356.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8478
Part356.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8479
Part356.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8480
Part356.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8481
Part356.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8482
Part356.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8483
Part356.Position = Vector3.new(26.1351089, 6.6595192, 17.4009895)
8484
Part356.Orientation = Vector3.new(0, 180, 0)
8485
Part356.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8486
BlockMesh357.Parent = Part356
8487
BlockMesh357.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8488
BlockMesh357.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8489
Part358.Name = "C1"
8490
Part358.Parent = Model329
8491
Part358.Material = Enum.Material.SmoothPlastic
8492
Part358.BrickColor = BrickColor.new("Deep orange")
8493-
Part358.BrickColor = BrickColor.new("Really red")
8493+
8494
Part358.CanCollide = false
8495
Part358.Elasticity = 0
8496
Part358.FormFactor = Enum.FormFactor.Symmetric
8497
Part358.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8498
Part358.CFrame = CFrame.new(26.4351082, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8499
Part358.Color = Color3.new(1, 0, 0)
8500
Part358.Position = Vector3.new(26.4351082, 8.55951881, 17.6008797)
8501
Part358.Color = Color3.new(1, 0, 0)
8502
SpecialMesh359.Parent = Part358
8503
SpecialMesh359.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8504
SpecialMesh359.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8505
SpecialMesh359.MeshType = Enum.MeshType.FileMesh
8506
SpecialMesh359.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8507
Part360.Name = "C1"
8508
Part360.Parent = Model329
8509
Part360.Material = Enum.Material.SmoothPlastic
8510
Part360.BrickColor = BrickColor.new("Deep orange")
8511-
Part360.BrickColor = BrickColor.new("Really red")
8511+
8512
Part360.CanCollide = false
8513
Part360.Elasticity = 0
8514
Part360.FormFactor = Enum.FormFactor.Symmetric
8515
Part360.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8516
Part360.CFrame = CFrame.new(26.2351074, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8517
Part360.Color = Color3.new(1, 0, 0)
8518
Part360.Position = Vector3.new(26.2351074, 8.55952644, 17.2008591)
8519
Part360.Color = Color3.new(1, 0, 0)
8520
SpecialMesh361.Parent = Part360
8521
SpecialMesh361.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8522
SpecialMesh361.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8523
SpecialMesh361.MeshType = Enum.MeshType.FileMesh
8524
SpecialMesh361.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8525
Part362.Name = "C2"
8526
Part362.Parent = Model329
8527
Part362.Material = Enum.Material.SmoothPlastic
8528
Part362.BrickColor = BrickColor.new("Institutional white")
8529-
Part362.BrickColor = BrickColor.new("Really black")
8529+
8530
Part362.CanCollide = false
8531
Part362.Elasticity = 0
8532
Part362.FormFactor = Enum.FormFactor.Symmetric
8533
Part362.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8534
Part362.CFrame = CFrame.new(26.2351074, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8535
Part362.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8536
Part362.Position = Vector3.new(26.2351074, 8.55952644, 17.2008591)
8537
Part362.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8538
SpecialMesh363.Parent = Part362
8539
SpecialMesh363.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8540
SpecialMesh363.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8541
SpecialMesh363.MeshType = Enum.MeshType.FileMesh
8542
SpecialMesh363.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8543
Part364.Name = "C1"
8544
Part364.Parent = Model329
8545
Part364.Material = Enum.Material.SmoothPlastic
8546
Part364.BrickColor = BrickColor.new("Deep orange")
8547-
Part364.BrickColor = BrickColor.new("Really red")
8547+
8548
Part364.CanCollide = false
8549
Part364.Elasticity = 0
8550
Part364.FormFactor = Enum.FormFactor.Symmetric
8551
Part364.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8552
Part364.CFrame = CFrame.new(26.0351028, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8553
Part364.Color = Color3.new(1, 0, 0)
8554
Part364.Position = Vector3.new(26.0351028, 8.55952644, 17.2008591)
8555
Part364.Color = Color3.new(1, 0, 0)
8556
SpecialMesh365.Parent = Part364
8557
SpecialMesh365.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8558
SpecialMesh365.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8559
SpecialMesh365.MeshType = Enum.MeshType.FileMesh
8560
SpecialMesh365.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8561
Part366.Name = "C1"
8562
Part366.Parent = Model329
8563
Part366.Material = Enum.Material.SmoothPlastic
8564
Part366.BrickColor = BrickColor.new("Deep orange")
8565-
Part366.BrickColor = BrickColor.new("Really red")
8565+
8566
Part366.CanCollide = false
8567
Part366.Elasticity = 0
8568
Part366.FormFactor = Enum.FormFactor.Symmetric
8569
Part366.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8570
Part366.CFrame = CFrame.new(26.4351082, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8571
Part366.Color = Color3.new(1, 0, 0)
8572
Part366.Position = Vector3.new(26.4351082, 8.55952644, 17.2008591)
8573
Part366.Color = Color3.new(1, 0, 0)
8574
SpecialMesh367.Parent = Part366
8575
SpecialMesh367.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8576
SpecialMesh367.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8577
SpecialMesh367.MeshType = Enum.MeshType.FileMesh
8578
SpecialMesh367.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8579
Part368.Name = "C1"
8580
Part368.Parent = Model329
8581
Part368.Material = Enum.Material.SmoothPlastic
8582
Part368.BrickColor = BrickColor.new("Deep orange")
8583-
Part368.BrickColor = BrickColor.new("Really red")
8583+
8584
Part368.CanCollide = false
8585
Part368.Elasticity = 0
8586
Part368.FormFactor = Enum.FormFactor.Symmetric
8587
Part368.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8588
Part368.CFrame = CFrame.new(25.8351059, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8589
Part368.Color = Color3.new(1, 0, 0)
8590
Part368.Position = Vector3.new(25.8351059, 8.55952644, 17.2008591)
8591
Part368.Color = Color3.new(1, 0, 0)
8592
SpecialMesh369.Parent = Part368
8593
SpecialMesh369.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8594
SpecialMesh369.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8595
SpecialMesh369.MeshType = Enum.MeshType.FileMesh
8596
SpecialMesh369.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8597
Part370.Name = "C2"
8598
Part370.Parent = Model329
8599
Part370.Material = Enum.Material.SmoothPlastic
8600
Part370.BrickColor = BrickColor.new("Institutional white")
8601-
Part370.BrickColor = BrickColor.new("Really black")
8601+
8602
Part370.CanCollide = false
8603
Part370.Elasticity = 0
8604
Part370.FormFactor = Enum.FormFactor.Symmetric
8605
Part370.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8606
Part370.CFrame = CFrame.new(25.8351059, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8607
Part370.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8608
Part370.Position = Vector3.new(25.8351059, 8.55952644, 17.2008591)
8609
Part370.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8610
SpecialMesh371.Parent = Part370
8611
SpecialMesh371.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8612
SpecialMesh371.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8613
SpecialMesh371.MeshType = Enum.MeshType.FileMesh
8614
SpecialMesh371.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8615
Part372.Name = "C2"
8616
Part372.Parent = Model329
8617
Part372.Material = Enum.Material.SmoothPlastic
8618
Part372.BrickColor = BrickColor.new("Institutional white")
8619-
Part372.BrickColor = BrickColor.new("Really black")
8619+
8620
Part372.CanCollide = false
8621
Part372.Elasticity = 0
8622
Part372.FormFactor = Enum.FormFactor.Symmetric
8623
Part372.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8624
Part372.CFrame = CFrame.new(26.0351028, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8625
Part372.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8626
Part372.Position = Vector3.new(26.0351028, 8.55952644, 17.2008591)
8627
Part372.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8628
SpecialMesh373.Parent = Part372
8629
SpecialMesh373.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8630
SpecialMesh373.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8631
SpecialMesh373.MeshType = Enum.MeshType.FileMesh
8632
SpecialMesh373.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8633
Part374.Name = "C2"
8634
Part374.Parent = Model329
8635
Part374.Material = Enum.Material.SmoothPlastic
8636
Part374.BrickColor = BrickColor.new("Institutional white")
8637-
Part374.BrickColor = BrickColor.new("Really black")
8637+
8638
Part374.CanCollide = false
8639
Part374.Elasticity = 0
8640
Part374.FormFactor = Enum.FormFactor.Symmetric
8641
Part374.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8642
Part374.CFrame = CFrame.new(26.4351082, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8643
Part374.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8644
Part374.Position = Vector3.new(26.4351082, 8.55952644, 17.2008591)
8645
Part374.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8646
SpecialMesh375.Parent = Part374
8647
SpecialMesh375.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8648
SpecialMesh375.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8649
SpecialMesh375.MeshType = Enum.MeshType.FileMesh
8650
SpecialMesh375.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8651
Part376.Name = "C2"
8652
Part376.Parent = Model329
8653
Part376.Material = Enum.Material.SmoothPlastic
8654
Part376.BrickColor = BrickColor.new("Institutional white")
8655-
Part376.BrickColor = BrickColor.new("Really black")
8655+
8656
Part376.Anchored = true
8657
Part376.CanCollide = false
8658
Part376.FormFactor = Enum.FormFactor.Custom
8659
Part376.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8660
Part376.CFrame = CFrame.new(26.1351089, 8.05951691, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8661
Part376.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8662
Part376.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8663
Part376.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8664
Part376.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8665
Part376.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8666
Part376.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8667
Part376.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8668
Part376.Position = Vector3.new(26.1351089, 8.05951691, 17.4009895)
8669
Part376.Orientation = Vector3.new(0, 180, 0)
8670
Part376.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8671
BlockMesh377.Parent = Part376
8672
BlockMesh377.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8673
BlockMesh377.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8674
Part378.Name = "C2"
8675
Part378.Parent = Model329
8676
Part378.Material = Enum.Material.SmoothPlastic
8677
Part378.BrickColor = BrickColor.new("Institutional white")
8678-
Part378.BrickColor = BrickColor.new("Really black")
8678+
8679
Part378.CanCollide = false
8680
Part378.Elasticity = 0
8681
Part378.FormFactor = Enum.FormFactor.Symmetric
8682
Part378.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
8683
Part378.CFrame = CFrame.new(25.9351044, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8684
Part378.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8685
Part378.Position = Vector3.new(25.9351044, 8.75950813, 17.6008797)
8686
Part378.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8687
SpecialMesh379.Parent = Part378
8688
SpecialMesh379.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8689
SpecialMesh379.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8690
SpecialMesh379.MeshType = Enum.MeshType.FileMesh
8691
SpecialMesh379.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8692
Part380.Name = "C1"
8693
Part380.Parent = Model329
8694
Part380.Material = Enum.Material.SmoothPlastic
8695
Part380.BrickColor = BrickColor.new("Deep orange")
8696-
Part380.BrickColor = BrickColor.new("Really red")
8696+
8697
Part380.CanCollide = false
8698
Part380.Elasticity = 0
8699
Part380.FormFactor = Enum.FormFactor.Symmetric
8700
Part380.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8701
Part380.CFrame = CFrame.new(25.8351059, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8702
Part380.Color = Color3.new(1, 0, 0)
8703
Part380.Position = Vector3.new(25.8351059, 8.55951881, 17.6008797)
8704
Part380.Color = Color3.new(1, 0, 0)
8705
SpecialMesh381.Parent = Part380
8706
SpecialMesh381.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8707
SpecialMesh381.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8708
SpecialMesh381.MeshType = Enum.MeshType.FileMesh
8709
SpecialMesh381.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8710
Part382.Name = "C2"
8711
Part382.Parent = Model329
8712
Part382.Material = Enum.Material.SmoothPlastic
8713
Part382.BrickColor = BrickColor.new("Institutional white")
8714-
Part382.BrickColor = BrickColor.new("Really black")
8714+
8715
Part382.CanCollide = false
8716
Part382.Elasticity = 0
8717
Part382.FormFactor = Enum.FormFactor.Symmetric
8718
Part382.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8719
Part382.CFrame = CFrame.new(25.8351059, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8720
Part382.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8721
Part382.Position = Vector3.new(25.8351059, 8.55951881, 17.6008797)
8722
Part382.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8723
SpecialMesh383.Parent = Part382
8724
SpecialMesh383.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8725
SpecialMesh383.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8726
SpecialMesh383.MeshType = Enum.MeshType.FileMesh
8727
SpecialMesh383.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8728
Part384.Name = "C1"
8729
Part384.Parent = Model329
8730
Part384.Material = Enum.Material.SmoothPlastic
8731
Part384.BrickColor = BrickColor.new("Deep orange")
8732-
Part384.BrickColor = BrickColor.new("Really red")
8732+
8733
Part384.CanCollide = false
8734
Part384.Elasticity = 0
8735
Part384.FormFactor = Enum.FormFactor.Symmetric
8736
Part384.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
8737
Part384.CFrame = CFrame.new(25.9351044, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8738
Part384.Color = Color3.new(1, 0, 0)
8739
Part384.Position = Vector3.new(25.9351044, 8.75950813, 17.6008797)
8740
Part384.Color = Color3.new(1, 0, 0)
8741
SpecialMesh385.Parent = Part384
8742
SpecialMesh385.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8743
SpecialMesh385.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8744
SpecialMesh385.MeshType = Enum.MeshType.FileMesh
8745
SpecialMesh385.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8746
Part386.Name = "C2"
8747
Part386.Parent = Model329
8748
Part386.Material = Enum.Material.SmoothPlastic
8749
Part386.BrickColor = BrickColor.new("Institutional white")
8750-
Part386.BrickColor = BrickColor.new("Really black")
8750+
8751
Part386.Anchored = true
8752
Part386.CanCollide = false
8753
Part386.FormFactor = Enum.FormFactor.Custom
8754
Part386.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
8755
Part386.CFrame = CFrame.new(26.1351089, 6.2595253, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
8756
Part386.BackSurface = Enum.SurfaceType.SmoothNoOutlines
8757
Part386.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
8758
Part386.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
8759
Part386.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
8760
Part386.RightSurface = Enum.SurfaceType.SmoothNoOutlines
8761
Part386.TopSurface = Enum.SurfaceType.SmoothNoOutlines
8762
Part386.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8763
Part386.Position = Vector3.new(26.1351089, 6.2595253, 17.4009895)
8764
Part386.Orientation = Vector3.new(0, 180, 0)
8765
Part386.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8766
BlockMesh387.Parent = Part386
8767
BlockMesh387.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8768
BlockMesh387.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
8769
Part388.Name = "C2"
8770
Part388.Parent = Model329
8771
Part388.Material = Enum.Material.SmoothPlastic
8772
Part388.BrickColor = BrickColor.new("Institutional white")
8773-
Part388.BrickColor = BrickColor.new("Really black")
8773+
8774
Part388.CanCollide = false
8775
Part388.Elasticity = 0
8776
Part388.FormFactor = Enum.FormFactor.Symmetric
8777
Part388.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
8778
Part388.CFrame = CFrame.new(26.3351097, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8779
Part388.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8780
Part388.Position = Vector3.new(26.3351097, 8.75950813, 17.6008797)
8781
Part388.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8782
SpecialMesh389.Parent = Part388
8783
SpecialMesh389.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8784
SpecialMesh389.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8785
SpecialMesh389.MeshType = Enum.MeshType.FileMesh
8786
SpecialMesh389.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8787
Part390.Name = "C1"
8788
Part390.Parent = Model329
8789
Part390.Material = Enum.Material.SmoothPlastic
8790
Part390.BrickColor = BrickColor.new("Deep orange")
8791-
Part390.BrickColor = BrickColor.new("Really red")
8791+
8792
Part390.CanCollide = false
8793
Part390.Elasticity = 0
8794
Part390.FormFactor = Enum.FormFactor.Symmetric
8795
Part390.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
8796
Part390.CFrame = CFrame.new(26.1351089, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8797
Part390.Color = Color3.new(1, 0, 0)
8798
Part390.Position = Vector3.new(26.1351089, 8.75950813, 17.6008797)
8799
Part390.Color = Color3.new(1, 0, 0)
8800
SpecialMesh391.Parent = Part390
8801
SpecialMesh391.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8802
SpecialMesh391.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8803
SpecialMesh391.MeshType = Enum.MeshType.FileMesh
8804
SpecialMesh391.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8805
Part392.Name = "C1"
8806
Part392.Parent = Model329
8807
Part392.Material = Enum.Material.SmoothPlastic
8808
Part392.BrickColor = BrickColor.new("Deep orange")
8809-
Part392.BrickColor = BrickColor.new("Really red")
8809+
8810
Part392.CanCollide = false
8811
Part392.Elasticity = 0
8812
Part392.FormFactor = Enum.FormFactor.Symmetric
8813
Part392.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
8814
Part392.CFrame = CFrame.new(26.3351097, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8815
Part392.Color = Color3.new(1, 0, 0)
8816
Part392.Position = Vector3.new(26.3351097, 8.75950813, 17.6008797)
8817
Part392.Color = Color3.new(1, 0, 0)
8818
SpecialMesh393.Parent = Part392
8819
SpecialMesh393.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8820
SpecialMesh393.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8821
SpecialMesh393.MeshType = Enum.MeshType.FileMesh
8822
SpecialMesh393.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8823
Part394.Name = "C2"
8824
Part394.Parent = Model329
8825
Part394.Material = Enum.Material.SmoothPlastic
8826
Part394.BrickColor = BrickColor.new("Institutional white")
8827-
Part394.BrickColor = BrickColor.new("Really black")
8827+
8828
Part394.CanCollide = false
8829
Part394.Elasticity = 0
8830
Part394.FormFactor = Enum.FormFactor.Symmetric
8831
Part394.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
8832
Part394.CFrame = CFrame.new(26.1351089, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8833
Part394.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8834
Part394.Position = Vector3.new(26.1351089, 8.75950813, 17.6008797)
8835
Part394.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8836
SpecialMesh395.Parent = Part394
8837
SpecialMesh395.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8838
SpecialMesh395.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8839
SpecialMesh395.MeshType = Enum.MeshType.FileMesh
8840
SpecialMesh395.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8841
Part396.Name = "C2"
8842
Part396.Parent = Model329
8843
Part396.Material = Enum.Material.SmoothPlastic
8844
Part396.BrickColor = BrickColor.new("Institutional white")
8845-
Part396.BrickColor = BrickColor.new("Really black")
8845+
8846
Part396.CanCollide = false
8847
Part396.Elasticity = 0
8848
Part396.FormFactor = Enum.FormFactor.Symmetric
8849
Part396.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
8850
Part396.CFrame = CFrame.new(26.3351097, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8851
Part396.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8852
Part396.Position = Vector3.new(26.3351097, 8.75952339, 17.2008591)
8853
Part396.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8854
SpecialMesh397.Parent = Part396
8855
SpecialMesh397.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8856
SpecialMesh397.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8857
SpecialMesh397.MeshType = Enum.MeshType.FileMesh
8858
SpecialMesh397.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8859
Part398.Name = "C1"
8860
Part398.Parent = Model329
8861
Part398.Material = Enum.Material.SmoothPlastic
8862
Part398.BrickColor = BrickColor.new("Deep orange")
8863-
Part398.BrickColor = BrickColor.new("Really red")
8863+
8864
Part398.CanCollide = false
8865
Part398.Elasticity = 0
8866
Part398.FormFactor = Enum.FormFactor.Symmetric
8867
Part398.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
8868
Part398.CFrame = CFrame.new(26.1351089, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8869
Part398.Color = Color3.new(1, 0, 0)
8870
Part398.Position = Vector3.new(26.1351089, 8.75952339, 17.2008591)
8871
Part398.Color = Color3.new(1, 0, 0)
8872
SpecialMesh399.Parent = Part398
8873
SpecialMesh399.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8874
SpecialMesh399.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8875
SpecialMesh399.MeshType = Enum.MeshType.FileMesh
8876
SpecialMesh399.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8877
Part400.Name = "C1"
8878
Part400.Parent = Model329
8879
Part400.Material = Enum.Material.SmoothPlastic
8880
Part400.BrickColor = BrickColor.new("Deep orange")
8881-
Part400.BrickColor = BrickColor.new("Really red")
8881+
8882
Part400.CanCollide = false
8883
Part400.Elasticity = 0
8884
Part400.FormFactor = Enum.FormFactor.Symmetric
8885
Part400.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
8886
Part400.CFrame = CFrame.new(25.9351044, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8887
Part400.Color = Color3.new(1, 0, 0)
8888
Part400.Position = Vector3.new(25.9351044, 8.75952339, 17.2008591)
8889
Part400.Color = Color3.new(1, 0, 0)
8890
SpecialMesh401.Parent = Part400
8891
SpecialMesh401.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8892
SpecialMesh401.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8893
SpecialMesh401.MeshType = Enum.MeshType.FileMesh
8894
SpecialMesh401.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8895
Part402.Name = "C2"
8896
Part402.Parent = Model329
8897
Part402.Material = Enum.Material.SmoothPlastic
8898
Part402.BrickColor = BrickColor.new("Institutional white")
8899-
Part402.BrickColor = BrickColor.new("Really black")
8899+
8900
Part402.CanCollide = false
8901
Part402.Elasticity = 0
8902
Part402.FormFactor = Enum.FormFactor.Symmetric
8903
Part402.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
8904
Part402.CFrame = CFrame.new(26.1351089, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8905
Part402.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8906
Part402.Position = Vector3.new(26.1351089, 8.75952339, 17.2008591)
8907
Part402.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8908
SpecialMesh403.Parent = Part402
8909
SpecialMesh403.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8910
SpecialMesh403.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8911
SpecialMesh403.MeshType = Enum.MeshType.FileMesh
8912
SpecialMesh403.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8913
Part404.Name = "C2"
8914
Part404.Parent = Model329
8915
Part404.Material = Enum.Material.SmoothPlastic
8916
Part404.BrickColor = BrickColor.new("Institutional white")
8917-
Part404.BrickColor = BrickColor.new("Really black")
8917+
8918
Part404.CanCollide = false
8919
Part404.Elasticity = 0
8920
Part404.FormFactor = Enum.FormFactor.Symmetric
8921
Part404.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
8922
Part404.CFrame = CFrame.new(25.9351044, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8923
Part404.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8924
Part404.Position = Vector3.new(25.9351044, 8.75952339, 17.2008591)
8925
Part404.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8926
SpecialMesh405.Parent = Part404
8927
SpecialMesh405.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8928
SpecialMesh405.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8929
SpecialMesh405.MeshType = Enum.MeshType.FileMesh
8930
SpecialMesh405.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8931
Part406.Name = "C1"
8932
Part406.Parent = Model329
8933
Part406.Material = Enum.Material.SmoothPlastic
8934
Part406.BrickColor = BrickColor.new("Deep orange")
8935-
Part406.BrickColor = BrickColor.new("Really red")
8935+
8936
Part406.CanCollide = false
8937
Part406.Elasticity = 0
8938
Part406.FormFactor = Enum.FormFactor.Symmetric
8939
Part406.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
8940
Part406.CFrame = CFrame.new(26.3351097, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8941
Part406.Color = Color3.new(1, 0, 0)
8942
Part406.Position = Vector3.new(26.3351097, 8.75952339, 17.2008591)
8943
Part406.Color = Color3.new(1, 0, 0)
8944
SpecialMesh407.Parent = Part406
8945
SpecialMesh407.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8946
SpecialMesh407.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8947
SpecialMesh407.MeshType = Enum.MeshType.FileMesh
8948
SpecialMesh407.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8949
Part408.Name = "C1"
8950
Part408.Parent = Model329
8951
Part408.Material = Enum.Material.SmoothPlastic
8952
Part408.BrickColor = BrickColor.new("Deep orange")
8953-
Part408.BrickColor = BrickColor.new("Really red")
8953+
8954
Part408.CanCollide = false
8955
Part408.Elasticity = 0
8956
Part408.FormFactor = Enum.FormFactor.Symmetric
8957
Part408.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8958
Part408.CFrame = CFrame.new(26.0351028, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8959
Part408.Color = Color3.new(1, 0, 0)
8960
Part408.Position = Vector3.new(26.0351028, 8.55951881, 17.6008797)
8961
Part408.Color = Color3.new(1, 0, 0)
8962
SpecialMesh409.Parent = Part408
8963
SpecialMesh409.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8964
SpecialMesh409.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8965
SpecialMesh409.MeshType = Enum.MeshType.FileMesh
8966
SpecialMesh409.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
8967
Part410.Name = "C2"
8968
Part410.Parent = Model329
8969
Part410.Material = Enum.Material.SmoothPlastic
8970
Part410.BrickColor = BrickColor.new("Institutional white")
8971-
Part410.BrickColor = BrickColor.new("Really black")
8971+
8972
Part410.CanCollide = false
8973
Part410.Elasticity = 0
8974
Part410.FormFactor = Enum.FormFactor.Symmetric
8975
Part410.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8976
Part410.CFrame = CFrame.new(26.4351082, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8977
Part410.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8978
Part410.Position = Vector3.new(26.4351082, 8.55951881, 17.6008797)
8979
Part410.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8980
SpecialMesh411.Parent = Part410
8981
SpecialMesh411.MeshId = "http://www.roblox.com/Asset/?id=9756362"
8982
SpecialMesh411.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8983
SpecialMesh411.MeshType = Enum.MeshType.FileMesh
8984
SpecialMesh411.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
8985
Part412.Name = "C2"
8986
Part412.Parent = Model329
8987
Part412.Material = Enum.Material.SmoothPlastic
8988
Part412.BrickColor = BrickColor.new("Institutional white")
8989-
Part412.BrickColor = BrickColor.new("Really black")
8989+
8990
Part412.CanCollide = false
8991
Part412.Elasticity = 0
8992
Part412.FormFactor = Enum.FormFactor.Symmetric
8993
Part412.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
8994
Part412.CFrame = CFrame.new(26.0351028, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
8995
Part412.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8996
Part412.Position = Vector3.new(26.0351028, 8.55951881, 17.6008797)
8997
Part412.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
8998
SpecialMesh413.Parent = Part412
8999
SpecialMesh413.MeshId = "http://www.roblox.com/Asset/?id=9756362"
9000
SpecialMesh413.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
9001
SpecialMesh413.MeshType = Enum.MeshType.FileMesh
9002
SpecialMesh413.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
9003
Part414.Name = "C2"
9004
Part414.Parent = Model329
9005
Part414.Material = Enum.Material.SmoothPlastic
9006
Part414.BrickColor = BrickColor.new("Institutional white")
9007-
Part414.BrickColor = BrickColor.new("Really black")
9007+
9008
Part414.CanCollide = false
9009
Part414.Elasticity = 0
9010
Part414.FormFactor = Enum.FormFactor.Symmetric
9011
Part414.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
9012
Part414.CFrame = CFrame.new(26.2351074, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
9013
Part414.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
9014
Part414.Position = Vector3.new(26.2351074, 8.55951881, 17.6008797)
9015
Part414.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
9016
SpecialMesh415.Parent = Part414
9017
SpecialMesh415.MeshId = "http://www.roblox.com/Asset/?id=9756362"
9018
SpecialMesh415.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
9019
SpecialMesh415.MeshType = Enum.MeshType.FileMesh
9020
SpecialMesh415.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
9021
Part416.Name = "C1"
9022
Part416.Parent = Model329
9023
Part416.Material = Enum.Material.SmoothPlastic
9024
Part416.BrickColor = BrickColor.new("Deep orange")
9025-
Part416.BrickColor = BrickColor.new("Really red")
9025+
9026
Part416.CanCollide = false
9027
Part416.Elasticity = 0
9028
Part416.FormFactor = Enum.FormFactor.Symmetric
9029
Part416.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
9030
Part416.CFrame = CFrame.new(26.2351074, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
9031
Part416.Color = Color3.new(1, 0, 0)
9032
Part416.Position = Vector3.new(26.2351074, 8.55951881, 17.6008797)
9033
Part416.Color = Color3.new(1, 0, 0)
9034
SpecialMesh417.Parent = Part416
9035
SpecialMesh417.MeshId = "http://www.roblox.com/Asset/?id=9756362"
9036
SpecialMesh417.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
9037
SpecialMesh417.MeshType = Enum.MeshType.FileMesh
9038
SpecialMesh417.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
9039
Part418.Name = "Handle"
9040
Part418.Parent = Model329
9041
Part418.Material = Enum.Material.SmoothPlastic
9042
Part418.BrickColor = BrickColor.new("Institutional white")
9043
Part418.Transparency = 1
9044
Part418.Rotation = Vector3.new(0, 90, 0)
9045
Part418.Anchored = true
9046
Part418.FormFactor = Enum.FormFactor.Custom
9047
Part418.Size = Vector3.new(0.200000003, 0.400000006, 0.400000036)
9048
Part418.CFrame = CFrame.new(26.1351089, 7.35951233, 17.4009895, -5.96046377e-08, -8.13762853e-08, 1, 7.5833178e-08, 1, 8.13762924e-08, -1, 7.58331851e-08, -5.96046306e-08)
9049
Part418.BackSurface = Enum.SurfaceType.SmoothNoOutlines
9050
Part418.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
9051
Part418.FrontSurface = Enum.SurfaceType.Hinge
9052
Part418.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
9053
Part418.RightSurface = Enum.SurfaceType.SmoothNoOutlines
9054
Part418.TopSurface = Enum.SurfaceType.SmoothNoOutlines
9055
Part418.Color = Color3.new(0.972549, 0.972549, 0.972549)
9056
Part418.Position = Vector3.new(26.1351089, 7.35951233, 17.4009895)
9057
Part418.Orientation = Vector3.new(0, 90, 0)
9058
Part418.Color = Color3.new(0.972549, 0.972549, 0.972549)
9059
Folder419.Name = "ObjectValues"
9060
Folder419.Parent = Model1
9061
ObjectValue420.Name = "Hitbox1"
9062
ObjectValue420.Parent = Folder419
9063
ObjectValue421.Name = "Hitbox2"
9064
ObjectValue421.Parent = Folder419
9065
ObjectValue422.Name = "M1"
9066
ObjectValue422.Parent = Folder419
9067
ObjectValue423.Name = "M2"
9068
ObjectValue423.Parent = Folder419
9069
ObjectValue424.Name = "Handle"
9070
ObjectValue424.Parent = Folder419
9071
ObjectValue425.Name = "EB1"
9072
ObjectValue425.Parent = Folder419
9073
ObjectValue426.Name = "Mesh"
9074
ObjectValue426.Parent = ObjectValue425
9075
ObjectValue427.Name = "EB2"
9076
ObjectValue427.Parent = Folder419
9077
ObjectValue428.Name = "Mesh"
9078
ObjectValue428.Parent = ObjectValue427
9079
ObjectValue429.Name = "EY1"
9080
ObjectValue429.Parent = Folder419
9081
ObjectValue430.Name = "Mesh"
9082
ObjectValue430.Parent = ObjectValue429
9083
ObjectValue431.Name = "Weld"
9084
ObjectValue431.Parent = ObjectValue429
9085
ObjectValue432.Name = "EY2"
9086
ObjectValue432.Parent = Folder419
9087
ObjectValue433.Name = "Mesh"
9088
ObjectValue433.Parent = ObjectValue432
9089
ObjectValue434.Name = "Weld"
9090
ObjectValue434.Parent = ObjectValue432
9091
Script435.Name = "Welder"
9092
Script435.Parent = Model1
9093
Script435.Disabled = true
9094
table.insert(cors,sandbox(Script435,function()
9095
local Blade_Model = script.Parent:WaitForChild("Blade")
9096
local Others_Model = script.Parent:WaitForChild("Others")
9097
local Object_Values = script.Parent:WaitForChild("ObjectValues")
9098
9099
local Bottom_Model = Blade_Model:WaitForChild("Bottom")
9100
local Motor1_Model = Blade_Model:WaitForChild("Motor1")
9101
local Motor2_Model = Blade_Model:WaitForChild("Motor2")
9102
local Top_Model = Blade_Model:WaitForChild("Top")
9103
9104
local Eye1_Model = Top_Model:WaitForChild("Eye1")
9105
local EB1 = Eye1_Model:WaitForChild("Eyeball")
9106
local ER1 = Eye1_Model:WaitForChild("Eyeris")
9107
local Eye2_Model = Top_Model:WaitForChild("Eye2")
9108
local EB2 = Eye2_Model:WaitForChild("Eyeball")
9109
local ER2 = Eye2_Model:WaitForChild("Eyeris")
9110
9111
local Handle = Others_Model:WaitForChild("Handle")
9112
9113
local M1_A = Motor1_Model:WaitForChild("A")
9114
local M1_B = Motor1_Model:WaitForChild("B")
9115
local M2_A = Motor2_Model:WaitForChild("A")
9116
local M2_B = Motor2_Model:WaitForChild("B")
9117
9118
local T_Hitbox = Top_Model:WaitForChild("Hitbox")
9119
local B_Hitbox = Bottom_Model:WaitForChild("Hitbox")
9120
9121
local M1_Value = Object_Values:WaitForChild("M1")
9122
local M2_Value = Object_Values:WaitForChild("M2")
9123
local Handle_Value = Object_Values:WaitForChild("Handle") Handle_Value.Value = Handle
9124
local Hitbox1_Value = Object_Values:WaitForChild("Hitbox1") Hitbox1_Value.Value = T_Hitbox
9125
local Hitbox2_Value = Object_Values:WaitForChild("Hitbox2") Hitbox2_Value.Value = B_Hitbox
9126
9127
local EY1_Value = Object_Values:WaitForChild("EY1") EY1_Value.Value = ER1
9128
local EY1M_Value = EY1_Value:WaitForChild("Mesh") EY1M_Value.Value = ER1:WaitForChild("Mesh")
9129
local EY1W_Value = EY1_Value:WaitForChild("Weld")
9130
9131
local EY2_Value = Object_Values:WaitForChild("EY2") EY2_Value.Value = ER2
9132
local EY2M_Value = EY2_Value:WaitForChild("Mesh") EY2M_Value.Value = ER2:WaitForChild("Mesh")
9133
local EY2W_Value = EY2_Value:WaitForChild("Weld")
9134
9135
local EB1_Value = Object_Values:WaitForChild("EB1") EB1_Value.Value = EB1
9136
local EB1M_Value = EB1_Value:WaitForChild("Mesh") EB1M_Value.Value = EB1:WaitForChild("Mesh")
9137
9138
local EB2_Value = Object_Values:WaitForChild("EB2") EB2_Value.Value = EB2
9139
local EB2M_Value = EB2_Value:WaitForChild("Mesh") EB2M_Value.Value = EB2:WaitForChild("Mesh")
9140
9141
for _, p in pairs(Others_Model:GetChildren()) do
9142
	if p:IsA("BasePart") then
9143
		p:BreakJoints()
9144
	end	
9145
end
9146
9147
for _, p in pairs(Bottom_Model:GetChildren()) do
9148
	if p:IsA("BasePart") then
9149
		p:BreakJoints()
9150
	end	
9151
end
9152
9153
for _, p in pairs(Top_Model:GetChildren()) do
9154
	if p:IsA("BasePart") then
9155
		p:BreakJoints()
9156
	end	
9157
end
9158
for _, p in pairs(Eye1_Model:GetChildren()) do
9159
	if p:IsA("BasePart") then
9160
		p:BreakJoints()
9161
	end	
9162
end
9163
for _, p in pairs(Eye2_Model:GetChildren()) do
9164
	if p:IsA("BasePart") then
9165
		p:BreakJoints()
9166
	end	
9167
end
9168
9169
if true then
9170
	local w = Instance.new("Weld")
9171
	local x = Handle
9172
	local y = M1_A
9173
	w.Part0 = x
9174
	w.Part1 = y
9175
	w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
9176
	w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
9177
	w.Parent = x
9178
end
9179
if true then
9180
	local w = Instance.new("Weld")
9181
	local x = Handle
9182
	local y = M2_A
9183
	w.Part0 = x
9184
	w.Part1 = y
9185
	w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
9186
	w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
9187
	w.Parent = x
9188
end
9189
if true then--Top
9190
	local w = Instance.new("Motor")
9191
	local x = M1_A
9192
	local y = M1_B
9193
	w.Part0 = x
9194
	w.Part1 = y
9195
	w.Parent = x
9196
	w.Name = "Motor1"
9197
	M1_Value.Value = w
9198
end
9199
if true then--Bottom
9200
	local w = Instance.new("Motor")
9201
	local x = M2_A
9202
	local y = M2_B
9203
	w.Part0 = x
9204
	w.Part1 = y
9205
	w.Parent = x
9206
	w.Name = "Motor2"
9207
	M2_Value.Value = w
9208
end
9209
if true then
9210
	local w = Instance.new("Weld")
9211
	local x = M1_B
9212
	local y = EB1
9213
	w.Part0 = x
9214
	w.Part1 = y
9215
	w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
9216
	w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
9217
	w.Parent = x
9218
end
9219
if true then
9220
	local w = Instance.new("Weld")
9221
	local x = M1_B
9222
	local y = EB2
9223
	w.Part0 = x
9224
	w.Part1 = y
9225
	w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
9226
	w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
9227
	w.Parent = x
9228
end
9229
if true then
9230
	local w = Instance.new("Weld")
9231
	local x = EB1
9232
	local y = ER1
9233
	w.Part0 = x
9234
	w.Part1 = y
9235
	w.Parent = x
9236
	EY1W_Value.Value = w
9237
end
9238
if true then
9239
	local w = Instance.new("Weld")
9240
	local x = EB2
9241
	local y = ER2
9242
	w.Part0 = x
9243
	w.Part1 = y
9244
	w.Parent = x
9245
	EY2W_Value.Value = w
9246
end
9247
9248
for _, p in pairs(Others_Model:GetChildren()) do
9249
	if p:IsA("BasePart") then
9250
		if p ~= Handle then
9251
			local w = Instance.new("Weld")
9252
			local x = Handle
9253
			local y = p
9254
			w.Part0 = x
9255
			w.Part1 = y
9256
			w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
9257
			w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
9258
			w.Parent = x
9259
		end
9260
	end	
9261
end
9262
9263
for _, p in pairs(Bottom_Model:GetChildren()) do
9264
	if p:IsA("BasePart") then
9265
		local w = Instance.new("Weld")
9266
		local x = M2_B
9267
		local y = p
9268
		w.Part0 = x
9269
		w.Part1 = y
9270
		w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
9271
		w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
9272
		w.Parent = x
9273
	end	
9274
end
9275
9276
for _, p in pairs(Top_Model:GetChildren()) do
9277
	if p:IsA("BasePart") then
9278
		local w = Instance.new("Weld")
9279
		local x = M1_B
9280
		local y = p
9281
		w.Part0 = x
9282
		w.Part1 = y
9283
		w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
9284
		w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
9285
		w.Parent = x
9286
	end	
9287
end
9288
9289
for _, p in pairs(Others_Model:GetChildren()) do
9290
	if p:IsA("BasePart") then
9291
		p.Parent = script.Parent
9292
	end	
9293
end
9294
9295
for _, p in pairs(Bottom_Model:GetChildren()) do
9296
	if p:IsA("BasePart") then
9297
		p.Parent = script.Parent
9298
	end	
9299
end
9300
9301
for _, p in pairs(Top_Model:GetChildren()) do
9302
	if p:IsA("BasePart") then
9303
		p.Parent = script.Parent
9304
	end	
9305
end
9306
for _, p in pairs(Eye1_Model:GetChildren()) do
9307
	if p:IsA("BasePart") then
9308
		p.Parent = script.Parent
9309
	end	
9310
end
9311
for _, p in pairs(Eye2_Model:GetChildren()) do
9312
	if p:IsA("BasePart") then
9313
		p.Parent = script.Parent
9314
	end	
9315
end
9316
for _, p in pairs(Motor1_Model:GetChildren()) do
9317
	if p:IsA("BasePart") then
9318
		p.Parent = script.Parent
9319
	end	
9320
end
9321
for _, p in pairs(Motor2_Model:GetChildren()) do
9322
	if p:IsA("BasePart") then
9323
		p.Parent = script.Parent
9324
	end	
9325
end
9326
9327
local deb = game:GetService("Debris")
9328
9329
deb:AddItem(Motor2_Model, 0)
9330
deb:AddItem(Motor1_Model, 0)
9331
deb:AddItem(Eye2_Model, 0)
9332
deb:AddItem(Eye1_Model, 0)
9333
deb:AddItem(Top_Model, 0)
9334
deb:AddItem(Bottom_Model, 0)
9335
deb:AddItem(Others_Model, 0)
9336
deb:AddItem(Blade_Model, 0)
9337
9338
for _, p in pairs(script.Parent:GetChildren()) do
9339
	if p:IsA("BasePart") then
9340
		p.CanCollide = false
9341
		p.Locked = true
9342
		p.Anchored = false
9343
	end
9344
end
9345
9346
EB1.Name = "C1"
9347
ER1.Name = "C2"
9348
EB2.Name = "C1"
9349
ER2.Name = "C2"
9350
9351
print("lalalaladonedad")
9352
deb:AddItem(script, 0)
9353
end))
9354
ScreenGui436.Name = "KunomaiUI"
9355
ScreenGui436.Parent = LocalScript0
9356
Frame437.Name = "KeysPressed"
9357
Frame437.Parent = ScreenGui436
9358
Frame437.Transparency = 1
9359
Frame437.Size = UDim2.new(0.25, 0, 0.0500000007, 0)
9360
Frame437.Position = UDim2.new(0, 0, 0.829999983, 0)
9361
Frame437.BackgroundColor3 = Color3.new(1, 1, 1)
9362
Frame437.BackgroundTransparency = 1
9363
TextLabel438.Name = "Template"
9364
TextLabel438.Parent = Frame437
9365
TextLabel438.Transparency = 1
9366
TextLabel438.Size = UDim2.new(0.125, 0, 1, 0)
9367
TextLabel438.Text = ">"
9368
TextLabel438.BackgroundColor3 = Color3.new(1, 1, 1)
9369
TextLabel438.BackgroundTransparency = 1
9370
TextLabel438.Font = Enum.Font.SourceSans
9371
TextLabel438.FontSize = Enum.FontSize.Size14
9372
TextLabel438.TextColor3 = Color3.new(1, 1, 1)
9373
TextLabel438.TextScaled = true
9374
TextLabel438.TextStrokeTransparency = 0
9375
TextLabel438.TextWrapped = true
9376
ScrollingFrame439.Name = "Moves"
9377
ScrollingFrame439.Parent = ScreenGui436
9378
ScrollingFrame439.Transparency = 0.80000001192093
9379
ScrollingFrame439.Size = UDim2.new(0.25, 0, 0.5, 0)
9380
ScrollingFrame439.Position = UDim2.new(1, 0, 0.49000001, 0)
9381
ScrollingFrame439.BackgroundColor3 = Color3.new(0.282353, 0.282353, 0.282353)
9382
ScrollingFrame439.BackgroundTransparency = 0.80000001192093
9383
ScrollingFrame439.BorderSizePixel = 0
9384
ScrollingFrame439.ScrollBarThickness = 8
9385
TextLabel440.Name = "Title"
9386
TextLabel440.Parent = ScrollingFrame439
9387
TextLabel440.Transparency = 1
9388
TextLabel440.Size = UDim2.new(1, 0, 0.0149999997, 0)
9389
TextLabel440.Text = "Move List"
9390
TextLabel440.BackgroundColor3 = Color3.new(1, 1, 1)
9391
TextLabel440.BackgroundTransparency = 1
9392
TextLabel440.Font = Enum.Font.SourceSansLight
9393
TextLabel440.FontSize = Enum.FontSize.Size14
9394
TextLabel440.TextColor3 = Color3.new(1, 1, 1)
9395
TextLabel440.TextScaled = true
9396
TextLabel440.TextStrokeTransparency = 0
9397
TextLabel440.TextWrapped = true
9398
TextLabel441.Name = "Move"
9399
TextLabel441.Parent = ScrollingFrame439
9400
TextLabel441.Transparency = 1
9401
TextLabel441.Size = UDim2.new(1, 0, 0.0149999997, 0)
9402
TextLabel441.Text = "[ - Enable/Disable Protection"
9403
TextLabel441.Position = UDim2.new(0, 0, 0.0140000004, 0)
9404
TextLabel441.BackgroundColor3 = Color3.new(1, 1, 1)
9405
TextLabel441.BackgroundTransparency = 1
9406
TextLabel441.Font = Enum.Font.SourceSansLight
9407
TextLabel441.FontSize = Enum.FontSize.Size14
9408
TextLabel441.TextColor3 = Color3.new(1, 1, 1)
9409
TextLabel441.TextScaled = true
9410
TextLabel441.TextStrokeTransparency = 0
9411
TextLabel441.TextWrapped = true
9412
TextLabel441.TextXAlignment = Enum.TextXAlignment.Left
9413
TextLabel442.Name = "Move"
9414
TextLabel442.Parent = ScrollingFrame439
9415
TextLabel442.Transparency = 1
9416
TextLabel442.Size = UDim2.new(1, 0, 0.0149999997, 0)
9417
TextLabel442.Text = "] - Enable/Disable Overpowered Moves (In Forms)"
9418
TextLabel442.Position = UDim2.new(0, 0, 0.0280000009, 0)
9419
TextLabel442.BackgroundColor3 = Color3.new(1, 1, 1)
9420
TextLabel442.BackgroundTransparency = 1
9421
TextLabel442.Font = Enum.Font.SourceSansLight
9422
TextLabel442.FontSize = Enum.FontSize.Size14
9423
TextLabel442.TextColor3 = Color3.new(1, 1, 1)
9424
TextLabel442.TextScaled = true
9425
TextLabel442.TextStrokeTransparency = 0
9426
TextLabel442.TextWrapped = true
9427
TextLabel442.TextXAlignment = Enum.TextXAlignment.Left
9428
TextLabel443.Name = "Move"
9429
TextLabel443.Parent = ScrollingFrame439
9430
TextLabel443.Transparency = 1
9431
TextLabel443.Size = UDim2.new(1, 0, 0.0149999997, 0)
9432
TextLabel443.Text = "P - Enable/Disable Keystrokes"
9433
TextLabel443.Position = UDim2.new(0, 0, 0.0419999994, 0)
9434
TextLabel443.BackgroundColor3 = Color3.new(1, 1, 1)
9435
TextLabel443.BackgroundTransparency = 1
9436
TextLabel443.Font = Enum.Font.SourceSansLight
9437
TextLabel443.FontSize = Enum.FontSize.Size14
9438
TextLabel443.TextColor3 = Color3.new(1, 1, 1)
9439
TextLabel443.TextScaled = true
9440
TextLabel443.TextStrokeTransparency = 0
9441
TextLabel443.TextWrapped = true
9442
TextLabel443.TextXAlignment = Enum.TextXAlignment.Left
9443
TextLabel444.Name = "Title"
9444
TextLabel444.Parent = ScrollingFrame439
9445
TextLabel444.Transparency = 1
9446
TextLabel444.Size = UDim2.new(1, 0, 0.0149999997, 0)
9447
TextLabel444.Text = "-Tekitodos Equipped-"
9448
TextLabel444.Position = UDim2.new(0, 0, 0.0560000017, 0)
9449
TextLabel444.BackgroundColor3 = Color3.new(1, 1, 1)
9450
TextLabel444.BackgroundTransparency = 1
9451
TextLabel444.Font = Enum.Font.SourceSansLight
9452
TextLabel444.FontSize = Enum.FontSize.Size14
9453
TextLabel444.TextColor3 = Color3.new(1, 1, 1)
9454
TextLabel444.TextScaled = true
9455
TextLabel444.TextStrokeTransparency = 0
9456
TextLabel444.TextWrapped = true
9457
TextLabel445.Name = "Move"
9458
TextLabel445.Parent = ScrollingFrame439
9459
TextLabel445.Transparency = 1
9460
TextLabel445.Size = UDim2.new(1, 0, 0.0149999997, 0)
9461
TextLabel445.Text = "Z - Blossoming Doom (Costs 15 Retribution | Delayable)"
9462
TextLabel445.Position = UDim2.new(0, 0, 0.0700000003, 0)
9463
TextLabel445.BackgroundColor3 = Color3.new(1, 1, 1)
9464
TextLabel445.BackgroundTransparency = 1
9465
TextLabel445.Font = Enum.Font.SourceSansLight
9466
TextLabel445.FontSize = Enum.FontSize.Size14
9467
TextLabel445.TextColor3 = Color3.new(1, 1, 1)
9468
TextLabel445.TextScaled = true
9469
TextLabel445.TextStrokeTransparency = 0
9470
TextLabel445.TextWrapped = true
9471
TextLabel445.TextXAlignment = Enum.TextXAlignment.Left
9472
TextLabel446.Name = "Move"
9473
TextLabel446.Parent = ScrollingFrame439
9474
TextLabel446.Transparency = 1
9475
TextLabel446.Size = UDim2.new(1, 0, 0.0149999997, 0)
9476
TextLabel446.Text = "X - Retrive (Costs 10 Retribution)"
9477
TextLabel446.Position = UDim2.new(0, 0, 0.0839999989, 0)
9478
TextLabel446.BackgroundColor3 = Color3.new(1, 1, 1)
9479
TextLabel446.BackgroundTransparency = 1
9480
TextLabel446.Font = Enum.Font.SourceSansLight
9481
TextLabel446.FontSize = Enum.FontSize.Size14
9482
TextLabel446.TextColor3 = Color3.new(1, 1, 1)
9483
TextLabel446.TextScaled = true
9484
TextLabel446.TextStrokeTransparency = 0
9485
TextLabel446.TextWrapped = true
9486
TextLabel446.TextXAlignment = Enum.TextXAlignment.Left
9487
TextLabel447.Name = "Move"
9488
TextLabel447.Parent = ScrollingFrame439
9489
TextLabel447.Transparency = 1
9490
TextLabel447.Size = UDim2.new(1, 0, 0.0149999997, 0)
9491
TextLabel447.Text = "|> ASDASDSDQ - Tare (During Retrive | Costs 55 Retribution)"
9492
TextLabel447.Position = UDim2.new(0, 0, 0.0979999974, 0)
9493
TextLabel447.BackgroundColor3 = Color3.new(1, 1, 1)
9494
TextLabel447.BackgroundTransparency = 1
9495
TextLabel447.Font = Enum.Font.SourceSansLight
9496
TextLabel447.FontSize = Enum.FontSize.Size14
9497
TextLabel447.TextColor3 = Color3.new(1, 1, 1)
9498
TextLabel447.TextScaled = true
9499
TextLabel447.TextStrokeTransparency = 0
9500
TextLabel447.TextWrapped = true
9501
TextLabel447.TextXAlignment = Enum.TextXAlignment.Left
9502
TextLabel448.Name = "Move"
9503
TextLabel448.Parent = ScrollingFrame439
9504
TextLabel448.Transparency = 1
9505
TextLabel448.Size = UDim2.new(1, 0, 0.0149999997, 0)
9506
TextLabel448.Text = "V - Devour (Costs 60 Retribution | Delayable)"
9507
TextLabel448.Position = UDim2.new(0, 0, 0.112000003, 0)
9508
TextLabel448.BackgroundColor3 = Color3.new(1, 1, 1)
9509
TextLabel448.BackgroundTransparency = 1
9510
TextLabel448.Font = Enum.Font.SourceSansLight
9511
TextLabel448.FontSize = Enum.FontSize.Size14
9512
TextLabel448.TextColor3 = Color3.new(1, 1, 1)
9513
TextLabel448.TextScaled = true
9514
TextLabel448.TextStrokeTransparency = 0
9515
TextLabel448.TextWrapped = true
9516
TextLabel448.TextXAlignment = Enum.TextXAlignment.Left
9517
TextLabel449.Name = "Title"
9518
TextLabel449.Parent = ScrollingFrame439
9519
TextLabel449.Transparency = 1
9520
TextLabel449.Size = UDim2.new(1, 0, 0.0149999997, 0)
9521
TextLabel449.Text = "-Tekitodos Unequipped-"
9522
TextLabel449.Position = UDim2.new(0, 0, 0.126000002, 0)
9523
TextLabel449.BackgroundColor3 = Color3.new(1, 1, 1)
9524
TextLabel449.BackgroundTransparency = 1
9525
TextLabel449.Font = Enum.Font.SourceSansLight
9526
TextLabel449.FontSize = Enum.FontSize.Size14
9527
TextLabel449.TextColor3 = Color3.new(1, 1, 1)
9528
TextLabel449.TextScaled = true
9529
TextLabel449.TextStrokeTransparency = 0
9530
TextLabel449.TextWrapped = true
9531
TextLabel450.Name = "Spacer"
9532
TextLabel450.Parent = ScrollingFrame439
9533
TextLabel450.Transparency = 1
9534
TextLabel450.Size = UDim2.new(1, 0, 0.0149999997, 0)
9535
TextLabel450.Text = "----------------------------------------------------------"
9536
TextLabel450.Position = UDim2.new(0, 0, 0.140000001, 0)
9537
TextLabel450.BackgroundColor3 = Color3.new(1, 1, 1)
9538
TextLabel450.BackgroundTransparency = 1
9539
TextLabel450.Font = Enum.Font.SourceSansLight
9540
TextLabel450.FontSize = Enum.FontSize.Size14
9541
TextLabel450.TextColor3 = Color3.new(1, 1, 1)
9542
TextLabel450.TextScaled = true
9543
TextLabel450.TextStrokeTransparency = 0
9544
TextLabel450.TextWrapped = true
9545
TextLabel451.Name = "Title"
9546
TextLabel451.Parent = ScrollingFrame439
9547
TextLabel451.Transparency = 1
9548
TextLabel451.Size = UDim2.new(1, 0, 0.0149999997, 0)
9549
TextLabel451.Text = "3D KeyStrokes"
9550
TextLabel451.Position = UDim2.new(0, 0, 0.153999999, 0)
9551
TextLabel451.BackgroundColor3 = Color3.new(1, 1, 1)
9552
TextLabel451.BackgroundTransparency = 1
9553
TextLabel451.Font = Enum.Font.SourceSansLight
9554
TextLabel451.FontSize = Enum.FontSize.Size14
9555
TextLabel451.TextColor3 = Color3.new(1, 1, 1)
9556
TextLabel451.TextScaled = true
9557
TextLabel451.TextStrokeTransparency = 0
9558
TextLabel451.TextWrapped = true
9559
TextLabel452.Name = "Title"
9560
TextLabel452.Parent = ScrollingFrame439
9561
TextLabel452.Transparency = 1
9562
TextLabel452.Size = UDim2.new(1, 0, 0.0149999997, 0)
9563
TextLabel452.Text = "-Tekitodos Equipped-"
9564
TextLabel452.Position = UDim2.new(0, 0, 0.167999998, 0)
9565
TextLabel452.BackgroundColor3 = Color3.new(1, 1, 1)
9566
TextLabel452.BackgroundTransparency = 1
9567
TextLabel452.Font = Enum.Font.SourceSansLight
9568
TextLabel452.FontSize = Enum.FontSize.Size14
9569
TextLabel452.TextColor3 = Color3.new(1, 1, 1)
9570
TextLabel452.TextScaled = true
9571
TextLabel452.TextStrokeTransparency = 0
9572
TextLabel452.TextWrapped = true
9573
TextLabel453.Name = "Move"
9574
TextLabel453.Parent = ScrollingFrame439
9575
TextLabel453.Transparency = 1
9576
TextLabel453.Size = UDim2.new(1, 0, 0.0149999997, 0)
9577
TextLabel453.Text = "SDASDQ - Condemning Flames (Costs 35 Retribution)"
9578
TextLabel453.Position = UDim2.new(0, 0, 0.181999996, 0)
9579
TextLabel453.BackgroundColor3 = Color3.new(1, 1, 1)
9580
TextLabel453.BackgroundTransparency = 1
9581
TextLabel453.Font = Enum.Font.SourceSansLight
9582
TextLabel453.FontSize = Enum.FontSize.Size14
9583
TextLabel453.TextColor3 = Color3.new(1, 1, 1)
9584
TextLabel453.TextScaled = true
9585
TextLabel453.TextStrokeTransparency = 0
9586
TextLabel453.TextWrapped = true
9587
TextLabel453.TextXAlignment = Enum.TextXAlignment.Left
9588
TextLabel454.Name = "Title"
9589
TextLabel454.Parent = ScrollingFrame439
9590
TextLabel454.Transparency = 1
9591
TextLabel454.Size = UDim2.new(1, 0, 0.0149999997, 0)
9592
TextLabel454.Text = "-Tekitodos Unequipped-"
9593
TextLabel454.Position = UDim2.new(0, 0, 0.195999995, 0)
9594
TextLabel454.BackgroundColor3 = Color3.new(1, 1, 1)
9595
TextLabel454.BackgroundTransparency = 1
9596
TextLabel454.Font = Enum.Font.SourceSansLight
9597
TextLabel454.FontSize = Enum.FontSize.Size14
9598
TextLabel454.TextColor3 = Color3.new(1, 1, 1)
9599
TextLabel454.TextScaled = true
9600
TextLabel454.TextStrokeTransparency = 0
9601
TextLabel454.TextWrapped = true
9602
TextLabel455.Name = "Spacer"
9603
TextLabel455.Parent = ScrollingFrame439
9604
TextLabel455.Transparency = 1
9605
TextLabel455.Size = UDim2.new(1, 0, 0.0149999997, 0)
9606
TextLabel455.Text = "----------------------------------------------------------"
9607
TextLabel455.Position = UDim2.new(0, 0, 0.209999993, 0)
9608
TextLabel455.BackgroundColor3 = Color3.new(1, 1, 1)
9609
TextLabel455.BackgroundTransparency = 1
9610
TextLabel455.Font = Enum.Font.SourceSansLight
9611
TextLabel455.FontSize = Enum.FontSize.Size14
9612
TextLabel455.TextColor3 = Color3.new(1, 1, 1)
9613
TextLabel455.TextScaled = true
9614
TextLabel455.TextStrokeTransparency = 0
9615
TextLabel455.TextWrapped = true
9616
TextLabel456.Name = "Title"
9617
TextLabel456.Parent = ScrollingFrame439
9618
TextLabel456.Transparency = 1
9619
TextLabel456.Size = UDim2.new(1, 0, 0.0149999997, 0)
9620
TextLabel456.Text = "2D KeyStrokes"
9621
TextLabel456.Position = UDim2.new(0, 0, 0.224000007, 0)
9622
TextLabel456.BackgroundColor3 = Color3.new(1, 1, 1)
9623
TextLabel456.BackgroundTransparency = 1
9624
TextLabel456.Font = Enum.Font.SourceSansLight
9625
TextLabel456.FontSize = Enum.FontSize.Size14
9626
TextLabel456.TextColor3 = Color3.new(1, 1, 1)
9627
TextLabel456.TextScaled = true
9628
TextLabel456.TextStrokeTransparency = 0
9629
TextLabel456.TextWrapped = true
9630
TextButton457.Name = "OpenM"
9631
TextButton457.Parent = ScreenGui436
9632
TextButton457.Size = UDim2.new(0.150000006, 0, 0.0799999982, 0)
9633
TextButton457.Style = Enum.ButtonStyle.RobloxRoundButton
9634
TextButton457.Text = "Open Moves List"
9635
TextButton457.Position = UDim2.new(0.850000024, 0, 0.920000017, 0)
9636
TextButton457.Visible = false
9637
TextButton457.BackgroundColor3 = Color3.new(1, 1, 1)
9638
TextButton457.Font = Enum.Font.SourceSansLight
9639
TextButton457.FontSize = Enum.FontSize.Size14
9640
TextButton457.TextColor3 = Color3.new(1, 1, 1)
9641
TextButton457.TextScaled = true
9642
TextButton457.TextWrapped = true
9643
Frame458.Name = "BBB"
9644
Frame458.Parent = ScreenGui436
9645
Frame458.Transparency = 0.40000000596046
9646
Frame458.Rotation = 180
9647
Frame458.Size = UDim2.new(0.300000012, 0, 0.0350000001, 0)
9648
Frame458.Position = UDim2.new(0.109899998, 0, 0.0700000003, 0)
9649
Frame458.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
9650
Frame458.BackgroundTransparency = 0.40000000596046
9651
Frame458.BorderColor3 = Color3.new(0, 0, 0)
9652
Frame458.BorderSizePixel = 2
9653
Frame459.Name = "Bar"
9654
Frame459.Parent = Frame458
9655
Frame459.Size = UDim2.new(1, 0, 1, 0)
9656
Frame459.BackgroundColor3 = Color3.new(0, 0, 1)
9657
Frame459.BorderColor3 = Color3.new(0, 0, 0)
9658
Frame459.BorderSizePixel = 2
9659
TextLabel460.Name = "Label"
9660
TextLabel460.Parent = Frame458
9661
TextLabel460.Transparency = 1
9662
TextLabel460.Rotation = 180
9663
TextLabel460.Size = UDim2.new(0.400000006, 0, 1.5, 0)
9664
TextLabel460.Text = "Barrier"
9665
TextLabel460.Position = UDim2.new(1.00999999, 0, -0.100000001, 0)
9666
TextLabel460.BackgroundColor3 = Color3.new(1, 1, 1)
9667
TextLabel460.BackgroundTransparency = 1
9668
TextLabel460.Font = Enum.Font.SciFi
9669
TextLabel460.FontSize = Enum.FontSize.Size14
9670
TextLabel460.TextColor3 = Color3.new(0, 0.333333, 1)
9671
TextLabel460.TextScaled = true
9672
TextLabel460.TextStrokeTransparency = 0
9673
TextLabel460.TextWrapped = true
9674
TextLabel460.TextXAlignment = Enum.TextXAlignment.Right
9675
TextLabel460.TextYAlignment = Enum.TextYAlignment.Top
9676
Frame461.Name = "HPBB"
9677
Frame461.Parent = ScreenGui436
9678
Frame461.Transparency = 0.40000000596046
9679
Frame461.Rotation = 180
9680
Frame461.Size = UDim2.new(0.400000006, 0, 0.0399999991, 0)
9681
Frame461.Position = UDim2.new(0.00999999978, 0, 0.00999999978, 0)
9682
Frame461.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
9683
Frame461.BackgroundTransparency = 0.40000000596046
9684
Frame461.BorderColor3 = Color3.new(0, 0, 0)
9685
Frame461.BorderSizePixel = 2
9686
Frame462.Name = "Bar"
9687
Frame462.Parent = Frame461
9688
Frame462.Size = UDim2.new(1, 0, 1, 0)
9689
Frame462.BackgroundColor3 = Color3.new(0, 1, 0.498039)
9690
Frame462.BorderColor3 = Color3.new(0, 0, 0)
9691
Frame462.BorderSizePixel = 2
9692
Frame462.ZIndex = 2
9693
Frame463.Name = "DBar"
9694
Frame463.Parent = Frame461
9695
Frame463.Transparency = 0.5
9696
Frame463.Size = UDim2.new(1, 0, 1, 0)
9697
Frame463.BackgroundColor3 = Color3.new(1, 0, 0)
9698
Frame463.BackgroundTransparency = 0.5
9699
Frame463.BorderColor3 = Color3.new(0, 0, 0)
9700
Frame463.BorderSizePixel = 0
9701
Frame464.Name = "MenuUI"
9702
Frame464.Parent = ScreenGui436
9703
Frame464.Transparency = 0.5
9704
Frame464.Size = UDim2.new(0.180000007, 0, 0.400000006, 0)
9705
Frame464.Position = UDim2.new(0.819999993, 0, 0.600000024, 0)
9706
Frame464.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.180392)
9707
Frame464.BackgroundTransparency = 0.5
9708
Frame464.BorderColor3 = Color3.new(0, 0, 0)
9709
Frame464.BorderSizePixel = 2
9710
Frame465.Name = "Col1"
9711
Frame465.Parent = Frame464
9712
Frame465.Transparency = 1
9713
Frame465.Size = UDim2.new(1, 0, 0.150000006, 0)
9714
Frame465.BackgroundTransparency = 1
9715
TextBox466.Name = "Colour"
9716
TextBox466.Parent = Frame465
9717
TextBox466.Transparency = 1
9718
TextBox466.Size = UDim2.new(0.699999988, 0, 1, 0)
9719
TextBox466.Text = "Deep orange"
9720-
TextBox466.Text = "Really red"
9720+
9721
TextBox466.BackgroundTransparency = 1
9722
TextBox466.Font = Enum.Font.SourceSansLight
9723
TextBox466.TextColor3 = Color3.new(1, 1, 1)
9724
TextBox466.TextScaled = true
9725
TextBox466.TextWrapped = true
9726
TextBox466.TextXAlignment = Enum.TextXAlignment.Left
9727
TextLabel467.Name = "Col"
9728
TextLabel467.Parent = Frame465
9729
TextLabel467.Transparency = 1
9730
TextLabel467.Size = UDim2.new(0.300000012, 0, 1, 0)
9731
TextLabel467.Text = "Colour 1 :"
9732
TextLabel467.BackgroundTransparency = 1
9733
TextLabel467.Font = Enum.Font.SourceSansLight
9734
TextLabel467.TextColor3 = Color3.new(1, 1, 1)
9735
TextLabel467.TextScaled = true
9736
TextLabel467.TextWrapped = true
9737
TextLabel467.TextXAlignment = Enum.TextXAlignment.Right
9738
TextButton468.Name = "Done"
9739
TextButton468.Parent = Frame464
9740
TextButton468.Size = UDim2.new(0.850000024, 0, 0.200000003, 0)
9741
TextButton468.Text = "Done!"
9742
TextButton468.Position = UDim2.new(0.0799999982, 0, 0.725000024, 0)
9743
TextButton468.BackgroundColor3 = Color3.new(0, 1, 0)
9744
TextButton468.BorderColor3 = Color3.new(0, 0, 0)
9745
TextButton468.BorderSizePixel = 2
9746
TextButton468.Font = Enum.Font.SourceSansLight
9747
TextButton468.TextColor3 = Color3.new(1, 1, 1)
9748
TextButton468.TextScaled = true
9749
TextButton468.TextWrapped = true
9750
Frame469.Name = "Col2"
9751
Frame469.Parent = Frame464
9752
Frame469.Transparency = 1
9753
Frame469.Size = UDim2.new(1, 0, 0.150000006, 0)
9754
Frame469.Position = UDim2.new(0, 0, 0.100000001, 0)
9755
Frame469.BackgroundTransparency = 1
9756
TextBox470.Name = "Colour"
9757
TextBox470.Parent = Frame469
9758
TextBox470.Transparency = 1
9759
TextBox470.Size = UDim2.new(0.699999988, 0, 1, 0)
9760
TextBox470.Text = "Institutional white"
9761-
TextBox470.Text = "Really black"
9761+
9762
TextBox470.BackgroundTransparency = 1
9763
TextBox470.Font = Enum.Font.SourceSansLight
9764
TextBox470.TextColor3 = Color3.new(1, 1, 1)
9765
TextBox470.TextScaled = true
9766
TextBox470.TextWrapped = true
9767
TextBox470.TextXAlignment = Enum.TextXAlignment.Left
9768
TextLabel471.Name = "Col"
9769
TextLabel471.Parent = Frame469
9770
TextLabel471.Transparency = 1
9771
TextLabel471.Size = UDim2.new(0.300000012, 0, 1, 0)
9772
TextLabel471.Text = "Colour 2 :"
9773
TextLabel471.BackgroundTransparency = 1
9774
TextLabel471.Font = Enum.Font.SourceSansLight
9775
TextLabel471.TextColor3 = Color3.new(1, 1, 1)
9776
TextLabel471.TextScaled = true
9777
TextLabel471.TextWrapped = true
9778
TextLabel471.TextXAlignment = Enum.TextXAlignment.Right
9779
Frame472.Name = "Col3"
9780
Frame472.Parent = Frame464
9781
Frame472.Transparency = 1
9782
Frame472.Size = UDim2.new(1, 0, 0.150000006, 0)
9783
Frame472.Position = UDim2.new(0, 0, 0.200000003, 0)
9784
Frame472.BackgroundTransparency = 1
9785
TextBox473.Name = "Colour"
9786
TextBox473.Parent = Frame472
9787
TextBox473.Transparency = 1
9788
TextBox473.Size = UDim2.new(0.699999988, 0, 1, 0)
9789
TextBox473.Text = "Gold"
9790-
TextBox473.Text = "Fawn brown"
9790+
9791
TextBox473.BackgroundTransparency = 1
9792
TextBox473.Font = Enum.Font.SourceSansLight
9793
TextBox473.TextColor3 = Color3.new(1, 1, 1)
9794
TextBox473.TextScaled = true
9795
TextBox473.TextWrapped = true
9796
TextBox473.TextXAlignment = Enum.TextXAlignment.Left
9797
TextLabel474.Name = "Col"
9798
TextLabel474.Parent = Frame472
9799
TextLabel474.Transparency = 1
9800
TextLabel474.Size = UDim2.new(0.300000012, 0, 1, 0)
9801
TextLabel474.Text = "Colour 3 :"
9802
TextLabel474.BackgroundTransparency = 1
9803
TextLabel474.Font = Enum.Font.SourceSansLight
9804
TextLabel474.TextColor3 = Color3.new(1, 1, 1)
9805
TextLabel474.TextScaled = true
9806
TextLabel474.TextWrapped = true
9807
TextLabel474.TextXAlignment = Enum.TextXAlignment.Right
9808
Frame475.Name = "Col4"
9809
Frame475.Parent = Frame464
9810
Frame475.Transparency = 1
9811
Frame475.Size = UDim2.new(1, 0, 0.150000006, 0)
9812
Frame475.Position = UDim2.new(0, 0, 0.300000012, 0)
9813
Frame475.BackgroundTransparency = 1
9814
TextBox476.Name = "Colour"
9815
TextBox476.Parent = Frame475
9816
TextBox476.Transparency = 1
9817
TextBox476.Size = UDim2.new(0.699999988, 0, 1, 0)
9818
TextBox476.Text = "Really black"
9819-
TextBox476.Text = "Smoky grey"
9819+
9820
TextBox476.BackgroundTransparency = 1
9821
TextBox476.Font = Enum.Font.SourceSansLight
9822
TextBox476.TextColor3 = Color3.new(1, 1, 1)
9823
TextBox476.TextScaled = true
9824
TextBox476.TextWrapped = true
9825
TextBox476.TextXAlignment = Enum.TextXAlignment.Left
9826
TextLabel477.Name = "Col"
9827
TextLabel477.Parent = Frame475
9828
TextLabel477.Transparency = 1
9829
TextLabel477.Size = UDim2.new(0.300000012, 0, 1, 0)
9830
TextLabel477.Text = "Colour 4 :"
9831
TextLabel477.BackgroundTransparency = 1
9832
TextLabel477.Font = Enum.Font.SourceSansLight
9833
TextLabel477.TextColor3 = Color3.new(1, 1, 1)
9834
TextLabel477.TextScaled = true
9835
TextLabel477.TextWrapped = true
9836
TextLabel477.TextXAlignment = Enum.TextXAlignment.Right
9837
Frame478.Name = "HCol"
9838
Frame478.Parent = Frame464
9839
Frame478.Transparency = 1
9840
Frame478.Size = UDim2.new(1, 0, 0.150000006, 0)
9841
Frame478.Position = UDim2.new(0, 0, 0.400000006, 0)
9842
Frame478.BackgroundTransparency = 1
9843
TextBox479.Name = "Colour"
9844
TextBox479.Parent = Frame478
9845
TextBox479.Transparency = 1
9846
TextBox479.Size = UDim2.new(0.699999988, 0, 1, 0)
9847
TextBox479.Text = "Gold"
9848-
TextBox479.Text = "Fossil"
9848+
9849
TextBox479.BackgroundTransparency = 1
9850
TextBox479.Font = Enum.Font.SourceSansLight
9851
TextBox479.TextColor3 = Color3.new(1, 1, 1)
9852
TextBox479.TextScaled = true
9853
TextBox479.TextWrapped = true
9854
TextBox479.TextXAlignment = Enum.TextXAlignment.Left
9855
TextLabel480.Name = "Col"
9856
TextLabel480.Parent = Frame478
9857
TextLabel480.Transparency = 1
9858
TextLabel480.Size = UDim2.new(0.300000012, 0, 1, 0)
9859
TextLabel480.Text = "Hair Colour:"
9860
TextLabel480.BackgroundTransparency = 1
9861
TextLabel480.Font = Enum.Font.SourceSansLight
9862
TextLabel480.TextColor3 = Color3.new(1, 1, 1)
9863
TextLabel480.TextScaled = true
9864
TextLabel480.TextWrapped = true
9865
TextLabel480.TextXAlignment = Enum.TextXAlignment.Right
9866
Frame481.Name = "Credits"
9867
Frame481.Parent = Frame464
9868
Frame481.Transparency = 1
9869
Frame481.Size = UDim2.new(1, 0, 0.150000006, 0)
9870
Frame481.Position = UDim2.new(0, 0, 0.5, 0)
9871
Frame481.BackgroundTransparency = 1
9872
TextBox482.Name = "CredText"
9873
TextBox482.Parent = Frame481
9874
TextBox482.Transparency = 1
9875
TextBox482.Size = UDim2.new(0.699999988, 0, 1, 0)
9876
TextBox482.Text = "Kunomai Decompiled."
9877
TextBox482.Position = UDim2.new(0.150000006, 0, 0.200000003, 0)
9878
TextBox482.BackgroundTransparency = 1
9879
TextBox482.Font = Enum.Font.SourceSansLight
9880
TextBox482.TextColor3 = Color3.new(1, 0, 0)
9881
TextBox482.TextScaled = true
9882
TextBox482.TextWrapped = true
9883
TextLabel483.Name = "goober"
9884
TextLabel483.Parent = ScreenGui436
9885
TextLabel483.Transparency = 0.60000002384186
9886
TextLabel483.Size = UDim2.new(1, 0, 1, 0)
9887
TextLabel483.Text = "plz move ur mouse away from dat u g00br"
9888
TextLabel483.Visible = false
9889
TextLabel483.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
9890
TextLabel483.BackgroundTransparency = 0.60000002384186
9891
TextLabel483.ZIndex = 3
9892
TextLabel483.Font = Enum.Font.Arcade
9893
TextLabel483.FontSize = Enum.FontSize.Size14
9894
TextLabel483.TextColor3 = Color3.new(0.333333, 1, 1)
9895
TextLabel483.TextScaled = true
9896
TextLabel483.TextStrokeTransparency = 0
9897
TextLabel483.TextTransparency = 0.60000002384186
9898
TextLabel483.TextWrapped = true
9899
Frame484.Name = "RM"
9900
Frame484.Parent = ScreenGui436
9901
Frame484.Transparency = 0.40000000596046
9902
Frame484.Rotation = 180
9903
Frame484.Size = UDim2.new(0.379999995, 0, 0.0299999993, 0)
9904
Frame484.Position = UDim2.new(0.0399999991, 0, 0.920000017, 0)
9905
Frame484.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
9906
Frame484.BackgroundTransparency = 0.40000000596046
9907
Frame484.BorderColor3 = Color3.new(0, 0, 0)
9908
Frame484.BorderSizePixel = 2
9909
Frame485.Name = "Bar"
9910
Frame485.Parent = Frame484
9911
Frame485.Size = UDim2.new(0, 0, 1, 0)
9912
Frame485.BackgroundColor3 = Color3.new(0.333333, 0, 1)
9913
Frame485.BorderColor3 = Color3.new(0, 0, 0)
9914
Frame485.BorderSizePixel = 2
9915
TextLabel486.Name = "Label"
9916
TextLabel486.Parent = Frame484
9917
TextLabel486.Transparency = 1
9918
TextLabel486.Rotation = 180
9919
TextLabel486.Size = UDim2.new(0.100000001, 0, 2, 0)
9920
TextLabel486.Text = "0"
9921
TextLabel486.Position = UDim2.new(1.00999999, 0, -0.5, 0)
9922
TextLabel486.BackgroundColor3 = Color3.new(1, 1, 1)
9923
TextLabel486.BackgroundTransparency = 1
9924
TextLabel486.Font = Enum.Font.SourceSansLight
9925
TextLabel486.FontSize = Enum.FontSize.Size14
9926
TextLabel486.TextColor3 = Color3.new(1, 1, 1)
9927
TextLabel486.TextScaled = true
9928
TextLabel486.TextStrokeTransparency = 0
9929
TextLabel486.TextWrapped = true
9930
TextLabel486.TextXAlignment = Enum.TextXAlignment.Right
9931
TextLabel486.TextYAlignment = Enum.TextYAlignment.Top
9932
TextLabel487.Name = "Tag"
9933
TextLabel487.Parent = Frame484
9934
TextLabel487.Transparency = 1
9935
TextLabel487.Rotation = 180
9936
TextLabel487.Size = UDim2.new(1, 0, 1.5, 0)
9937
TextLabel487.Text = "Retribution"
9938
TextLabel487.Position = UDim2.new(0, 0, 1, 0)
9939
TextLabel487.BackgroundColor3 = Color3.new(1, 1, 1)
9940
TextLabel487.BackgroundTransparency = 1
9941
TextLabel487.Font = Enum.Font.SourceSansItalic
9942
TextLabel487.FontSize = Enum.FontSize.Size14
9943
TextLabel487.TextColor3 = Color3.new(0, 0, 0)
9944
TextLabel487.TextScaled = true
9945
TextLabel487.TextStrokeTransparency = 0
9946
TextLabel487.TextWrapped = true
9947
TextLabel487.TextXAlignment = Enum.TextXAlignment.Left
9948
TextLabel487.TextYAlignment = Enum.TextYAlignment.Top
9949
TextLabel488.Name = "DB"
9950
TextLabel488.Parent = ScreenGui436
9951
TextLabel488.Transparency = 1
9952
TextLabel488.Size = UDim2.new(0.0599999987, 0, 0.0399999991, 0)
9953
TextLabel488.Text = "Dmg *(1)"
9954
TextLabel488.Position = UDim2.new(0.360000014, 0, 0.870000005, 0)
9955
TextLabel488.BackgroundColor3 = Color3.new(1, 1, 1)
9956
TextLabel488.BackgroundTransparency = 1
9957
TextLabel488.ZIndex = 2
9958
TextLabel488.Font = Enum.Font.SourceSansLight
9959
TextLabel488.FontSize = Enum.FontSize.Size14
9960
TextLabel488.TextColor3 = Color3.new(0.666667, 0, 0)
9961
TextLabel488.TextScaled = true
9962
TextLabel488.TextStrokeTransparency = 0
9963
TextLabel488.TextWrapped = true
9964
TextLabel488.TextXAlignment = Enum.TextXAlignment.Right
9965
Frame489.Name = "HC"
9966
Frame489.Parent = ScreenGui436
9967
Frame489.Transparency = 1
9968
Frame489.Size = UDim2.new(0.0900000036, 0, 0.150000006, 0)
9969
Frame489.Position = UDim2.new(1, 0, 0.349999994, 0)
9970
Frame489.BackgroundColor3 = Color3.new(1, 1, 1)
9971
Frame489.BackgroundTransparency = 1
9972
Frame489.BorderSizePixel = 0
9973
TextLabel490.Name = "Hits"
9974
TextLabel490.Parent = Frame489
9975
TextLabel490.Transparency = 1
9976
TextLabel490.Size = UDim2.new(1, 0, 0.5, 0)
9977
TextLabel490.Text = "2 Hits"
9978
TextLabel490.BackgroundColor3 = Color3.new(1, 1, 1)
9979
TextLabel490.BackgroundTransparency = 1
9980
TextLabel490.Font = Enum.Font.Fantasy
9981
TextLabel490.FontSize = Enum.FontSize.Size14
9982
TextLabel490.TextColor3 = Color3.new(1, 0.666667, 0)
9983
TextLabel490.TextScaled = true
9984
TextLabel490.TextStrokeTransparency = 0
9985
TextLabel490.TextWrapped = true
9986
TextLabel490.TextXAlignment = Enum.TextXAlignment.Left
9987
TextLabel491.Name = "TDmg"
9988
TextLabel491.Parent = Frame489
9989
TextLabel491.Transparency = 1
9990
TextLabel491.Size = UDim2.new(1, 0, 0.25, 0)
9991
TextLabel491.Text = "0"
9992
TextLabel491.Position = UDim2.new(0, 0, 0.5, 0)
9993
TextLabel491.BackgroundColor3 = Color3.new(1, 1, 1)
9994
TextLabel491.BackgroundTransparency = 1
9995
TextLabel491.Font = Enum.Font.Fantasy
9996
TextLabel491.FontSize = Enum.FontSize.Size14
9997
TextLabel491.TextColor3 = Color3.new(1, 0.666667, 0)
9998
TextLabel491.TextScaled = true
9999
TextLabel491.TextStrokeTransparency = 0
10000
TextLabel491.TextWrapped = true
10001
Frame492.Name = "B"
10002
Frame492.Parent = Frame489
10003
Frame492.Transparency = 0.60000002384186
10004
Frame492.Rotation = 180
10005
Frame492.Size = UDim2.new(0.600000024, 0, 0.150000006, 0)
10006
Frame492.Position = UDim2.new(0.200000003, 0, 0.850000024, 0)
10007
Frame492.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
10008
Frame492.BackgroundTransparency = 0.60000002384186
10009
Frame492.BorderSizePixel = 0
10010
Frame493.Name = "Bar"
10011
Frame493.Parent = Frame492
10012
Frame493.Size = UDim2.new(1, 0, 1, 0)
10013
Frame493.BackgroundColor3 = Color3.new(1, 0.666667, 0)
10014
Frame493.BorderSizePixel = 0
10015
for i,v in pairs(mas:GetChildren()) do
10016
	v.Parent = game:GetService("Players").LocalPlayer.Backpack
10017
	pcall(function() v:MakeJoints() end)
10018
end
10019
mas:Destroy()
10020
for i,v in pairs(cors) do
10021
	spawn(function()
10022
		pcall(v)
10023
	end)
10024
end