SHOW:
|
|
- or go back to the newest paste.
1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | do | |
4 | print("FE Compatibility code by Mokiros") | |
5 | script.Parent = Player.Character | |
6 | ||
7 | --RemoteEvent for communicating | |
8 | local Event = Instance.new("RemoteEvent") | |
9 | Event.Name = "UserInput_Event" | |
10 | ||
11 | - | Player = game:GetService("Players").LocalPlayer |
11 | + | --Fake event to make stuff like Mouse.KeyDown work |
12 | local function fakeEvent() | |
13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
14 | t.connect = t.Connect | |
15 | return t | |
16 | end | |
17 | - | Mouse = Player:GetMouse() |
17 | + | |
18 | --Creating fake input objects with fake variables | |
19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
23 | end} | |
24 | --Merged 2 functions into one by checking amount of arguments | |
25 | CAS.UnbindAction = CAS.BindAction | |
26 | ||
27 | --This function will trigger the events that have been :Connect()'ed | |
28 | local function te(self,ev,...) | |
29 | local t = m[ev] | |
30 | if t and t._fakeEvent and t.Function then | |
31 | t.Function(...) | |
32 | end | |
33 | end | |
34 | m.TrigEvent = te | |
35 | UIS.TrigEvent = te | |
36 | ||
37 | Event.OnServerEvent:Connect(function(plr,io) | |
38 | if plr~=Player then return end | |
39 | if io.isMouse then | |
40 | m.Target = io.Target | |
41 | m.Hit = io.Hit | |
42 | else | |
43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
46 | end | |
47 | for _,t in pairs(CAS.Actions) do | |
48 | for _,k in pairs(t.Keys) do | |
49 | if k==io.KeyCode then | |
50 | t.Function(t.Name,io.UserInputState,io) | |
51 | end | |
52 | end | |
53 | end | |
54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
56 | end | |
57 | end) | |
58 | Event.Parent = NLS([==[ | |
59 | local Player = game:GetService("Players").LocalPlayer | |
60 | local Event = script:WaitForChild("UserInput_Event") | |
61 | ||
62 | local UIS = game:GetService("UserInputService") | |
63 | local input = function(io,a) | |
64 | if a then return end | |
65 | --Since InputObject is a client-side instance, we create and pass table instead | |
66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
67 | end | |
68 | UIS.InputBegan:Connect(input) | |
69 | UIS.InputEnded:Connect(input) | |
70 | ||
71 | local Mouse = Player:GetMouse() | |
72 | local h,t | |
73 | --Give the server mouse data 30 times every second, but only if the values changed | |
74 | --If player is not moving their mouse, client won't fire events | |
75 | while wait(1/30) do | |
76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
77 | h,t=Mouse.Hit,Mouse.Target | |
78 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
79 | end | |
80 | end]==],Player.Character) | |
81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
82 | end | |
83 | ||
84 | --//====================================================\\-- | |
85 | --|| CREATED BY SHACKLUSTER | |
86 | --\\====================================================//-- | |
87 | ||
88 | ||
89 | ||
90 | wait(0.2) | |
91 | ||
92 | ||
93 | ||
94 | Player = owner | |
95 | PlayerGui = Player.PlayerGui | |
96 | Cam = workspace.CurrentCamera | |
97 | Backpack = Player.Backpack | |
98 | Character = Player.Character | |
99 | Humanoid = Character.Humanoid | |
100 | RootPart = Character["HumanoidRootPart"] | |
101 | Torso = Character["Torso"] | |
102 | Head = Character["Head"] | |
103 | RightArm = Character["Right Arm"] | |
104 | LeftArm = Character["Left Arm"] | |
105 | RightLeg = Character["Right Leg"] | |
106 | LeftLeg = Character["Left Leg"] | |
107 | RootJoint = RootPart["RootJoint"] | |
108 | Neck = Torso["Neck"] | |
109 | RightShoulder = Torso["Right Shoulder"] | |
110 | LeftShoulder = Torso["Left Shoulder"] | |
111 | RightHip = Torso["Right Hip"] | |
112 | LeftHip = Torso["Left Hip"] | |
113 | local sick = Instance.new("Sound",Character) | |
114 | sick.SoundId = "rbxassetid://195900687" | |
115 | sick.Looped = true | |
116 | sick.Pitch = 1 | |
117 | sick.Volume = 3 | |
118 | sick:Play() | |
119 | ||
120 | IT = Instance.new | |
121 | CF = CFrame.new | |
122 | VT = Vector3.new | |
123 | RAD = math.rad | |
124 | C3 = Color3.new | |
125 | UD2 = UDim2.new | |
126 | BRICKC = BrickColor.new | |
127 | ANGLES = CFrame.Angles | |
128 | EULER = CFrame.fromEulerAnglesXYZ | |
129 | COS = math.cos | |
130 | ACOS = math.acos | |
131 | SIN = math.sin | |
132 | ASIN = math.asin | |
133 | ABS = math.abs | |
134 | MRANDOM = math.random | |
135 | FLOOR = math.floor | |
136 | ||
137 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
138 | local NEWMESH = IT(MESH) | |
139 | if MESH == "SpecialMesh" then | |
140 | NEWMESH.MeshType = MESHTYPE | |
141 | if MESHID ~= "nil" and MESHID ~= "" then | |
142 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
143 | end | |
144 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
145 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
146 | end | |
147 | end | |
148 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
149 | NEWMESH.Scale = SCALE | |
150 | NEWMESH.Parent = PARENT | |
151 | return NEWMESH | |
152 | end | |
153 | ||
154 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
155 | local NEWPART = IT("Part") | |
156 | NEWPART.formFactor = FORMFACTOR | |
157 | NEWPART.Reflectance = REFLECTANCE | |
158 | NEWPART.Transparency = TRANSPARENCY | |
159 | NEWPART.CanCollide = false | |
160 | NEWPART.Locked = true | |
161 | NEWPART.Anchored = true | |
162 | if ANCHOR == false then | |
163 | NEWPART.Anchored = false | |
164 | end | |
165 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
166 | NEWPART.Name = NAME | |
167 | NEWPART.Size = SIZE | |
168 | NEWPART.Position = Torso.Position | |
169 | NEWPART.Material = MATERIAL | |
170 | NEWPART:BreakJoints() | |
171 | NEWPART.Parent = PARENT | |
172 | return NEWPART | |
173 | end | |
174 | ||
175 | --//=================================\\ | |
176 | --|| CUSTOMIZATION | |
177 | --\\=================================// | |
178 | ||
179 | Player_Size = 1 --Size of the player. | |
180 | Animation_Speed = 3 | |
181 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
182 | ||
183 | local Speed = 16 | |
184 | local Effects2 = {} | |
185 | ||
186 | --//=================================\\ | |
187 | --|| END OF CUSTOMIZATION | |
188 | --\\=================================// | |
189 | ||
190 | local function weldBetween(a, b) | |
191 | local weldd = Instance.new("ManualWeld") | |
192 | weldd.Part0 = a | |
193 | weldd.Part1 = b | |
194 | weldd.C0 = CFrame.new() | |
195 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
196 | weldd.Parent = a | |
197 | return weldd | |
198 | end | |
199 | ||
200 | --//=================================\\ | |
201 | --|| USEFUL VALUES | |
202 | --\\=================================// | |
203 | ||
204 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
205 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
206 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
207 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
208 | local CHANGEDEFENSE = 0 | |
209 | local CHANGEDAMAGE = 0 | |
210 | local CHANGEMOVEMENT = 0 | |
211 | local ANIM = "Idle" | |
212 | local ATTACK = false | |
213 | local EQUIPPED = false | |
214 | local HOLD = false | |
215 | local COMBO = 1 | |
216 | local Rooted = false | |
217 | local SINE = 0 | |
218 | local KEYHOLD = false | |
219 | local CHANGE = 2 / Animation_Speed | |
220 | local WALKINGANIM = false | |
221 | local WALK = 0 | |
222 | local VALUE1 = false | |
223 | local VALUE2 = false | |
224 | local ROBLOXIDLEANIMATION = IT("Animation") | |
225 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
226 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
227 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
228 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
229 | WEAPONGUI.Name = "Weapon GUI" | |
230 | local Effects = IT("Folder", Character) | |
231 | Effects.Name = "Effects" | |
232 | local ANIMATOR = Humanoid.Animator | |
233 | local ANIMATE = Character.Animate | |
234 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
235 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
236 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
237 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
238 | local UNANCHOR = true | |
239 | ||
240 | local SKILLTEXTCOLOR = C3(0.05,0.05,0.15) | |
241 | ||
242 | --//=================================\\ | |
243 | --\\=================================// | |
244 | ||
245 | ||
246 | --//=================================\\ | |
247 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
248 | --\\=================================// | |
249 | ||
250 | ArtificialHB = Instance.new("BindableEvent", script) | |
251 | ArtificialHB.Name = "ArtificialHB" | |
252 | ||
253 | script:WaitForChild("ArtificialHB") | |
254 | ||
255 | frame = Frame_Speed | |
256 | tf = 0 | |
257 | allowframeloss = false | |
258 | tossremainder = false | |
259 | lastframe = tick() | |
260 | script.ArtificialHB:Fire() | |
261 | ||
262 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
263 | tf = tf + s | |
264 | if tf >= frame then | |
265 | if allowframeloss then | |
266 | script.ArtificialHB:Fire() | |
267 | lastframe = tick() | |
268 | else | |
269 | for i = 1, math.floor(tf / frame) do | |
270 | script.ArtificialHB:Fire() | |
271 | end | |
272 | lastframe = tick() | |
273 | end | |
274 | if tossremainder then | |
275 | tf = 0 | |
276 | else | |
277 | tf = tf - frame * math.floor(tf / frame) | |
278 | end | |
279 | end | |
280 | end) | |
281 | ||
282 | --//=================================\\ | |
283 | --\\=================================// | |
284 | ||
285 | ||
286 | ||
287 | ||
288 | ||
289 | --//=================================\\ | |
290 | --|| SOME FUNCTIONS | |
291 | --\\=================================// | |
292 | ||
293 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
294 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
295 | end | |
296 | ||
297 | function PositiveAngle(NUMBER) | |
298 | if NUMBER >= 0 then | |
299 | NUMBER = 0 | |
300 | end | |
301 | return NUMBER | |
302 | end | |
303 | ||
304 | function NegativeAngle(NUMBER) | |
305 | if NUMBER <= 0 then | |
306 | NUMBER = 0 | |
307 | end | |
308 | return NUMBER | |
309 | end | |
310 | ||
311 | function Swait(NUMBER) | |
312 | if NUMBER == 0 or NUMBER == nil then | |
313 | ArtificialHB.Event:wait() | |
314 | else | |
315 | for i = 1, NUMBER do | |
316 | ArtificialHB.Event:wait() | |
317 | end | |
318 | end | |
319 | end | |
320 | ||
321 | function QuaternionFromCFrame(cf) | |
322 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
323 | local trace = m00 + m11 + m22 | |
324 | if trace > 0 then | |
325 | local s = math.sqrt(1 + trace) | |
326 | local recip = 0.5 / s | |
327 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
328 | else | |
329 | local i = 0 | |
330 | if m11 > m00 then | |
331 | i = 1 | |
332 | end | |
333 | if m22 > (i == 0 and m00 or m11) then | |
334 | i = 2 | |
335 | end | |
336 | if i == 0 then | |
337 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
338 | local recip = 0.5 / s | |
339 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
340 | elseif i == 1 then | |
341 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
342 | local recip = 0.5 / s | |
343 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
344 | elseif i == 2 then | |
345 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
346 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
347 | end | |
348 | end | |
349 | end | |
350 | ||
351 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
352 | local xs, ys, zs = x + x, y + y, z + z | |
353 | local wx, wy, wz = w * xs, w * ys, w * zs | |
354 | local xx = x * xs | |
355 | local xy = x * ys | |
356 | local xz = x * zs | |
357 | local yy = y * ys | |
358 | local yz = y * zs | |
359 | local zz = z * zs | |
360 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
361 | end | |
362 | ||
363 | function QuaternionSlerp(a, b, t) | |
364 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
365 | local startInterp, finishInterp; | |
366 | if cosTheta >= 0.0001 then | |
367 | if (1 - cosTheta) > 0.0001 then | |
368 | local theta = ACOS(cosTheta) | |
369 | local invSinTheta = 1 / SIN(theta) | |
370 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
371 | finishInterp = SIN(t * theta) * invSinTheta | |
372 | else | |
373 | startInterp = 1 - t | |
374 | finishInterp = t | |
375 | end | |
376 | else | |
377 | if (1 + cosTheta) > 0.0001 then | |
378 | local theta = ACOS(-cosTheta) | |
379 | local invSinTheta = 1 / SIN(theta) | |
380 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
381 | finishInterp = SIN(t * theta) * invSinTheta | |
382 | else | |
383 | startInterp = t - 1 | |
384 | finishInterp = t | |
385 | end | |
386 | end | |
387 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
388 | end | |
389 | ||
390 | function Clerp(a, b, t) | |
391 | local qa = {QuaternionFromCFrame(a)} | |
392 | local qb = {QuaternionFromCFrame(b)} | |
393 | local ax, ay, az = a.x, a.y, a.z | |
394 | local bx, by, bz = b.x, b.y, b.z | |
395 | local _t = 1 - t | |
396 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
397 | end | |
398 | ||
399 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
400 | local frame = IT("Frame") | |
401 | frame.BackgroundTransparency = TRANSPARENCY | |
402 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
403 | frame.Position = POSITION | |
404 | frame.Size = SIZE | |
405 | frame.BackgroundColor3 = COLOR | |
406 | frame.BorderColor3 = BORDERCOLOR | |
407 | frame.Name = NAME | |
408 | frame.Parent = PARENT | |
409 | return frame | |
410 | end | |
411 | ||
412 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
413 | local label = IT("TextLabel") | |
414 | label.BackgroundTransparency = 1 | |
415 | label.Size = UD2(1, 0, 1, 0) | |
416 | label.Position = UD2(0, 0, 0, 0) | |
417 | label.TextColor3 = TEXTCOLOR | |
418 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
419 | label.TextTransparency = TRANSPARENCY | |
420 | label.FontSize = TEXTFONTSIZE | |
421 | label.Font = TEXTFONT | |
422 | label.BorderSizePixel = BORDERSIZEPIXEL | |
423 | label.TextScaled = false | |
424 | label.Text = TEXT | |
425 | label.Name = NAME | |
426 | label.Parent = PARENT | |
427 | return label | |
428 | end | |
429 | ||
430 | function NoOutlines(PART) | |
431 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
432 | end | |
433 | ||
434 | ||
435 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
436 | local NEWWELD = IT(TYPE) | |
437 | NEWWELD.Part0 = PART0 | |
438 | NEWWELD.Part1 = PART1 | |
439 | NEWWELD.C0 = C0 | |
440 | NEWWELD.C1 = C1 | |
441 | NEWWELD.Parent = PARENT | |
442 | return NEWWELD | |
443 | end | |
444 | ||
445 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
446 | local NEWSOUND = nil | |
447 | coroutine.resume(coroutine.create(function() | |
448 | NEWSOUND = IT("Sound", PARENT) | |
449 | NEWSOUND.Volume = VOLUME | |
450 | NEWSOUND.Pitch = PITCH | |
451 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
452 | Swait() | |
453 | NEWSOUND:play() | |
454 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
455 | end)) | |
456 | return NEWSOUND | |
457 | end | |
458 | ||
459 | function CFrameFromTopBack(at, top, back) | |
460 | local right = top:Cross(back) | |
461 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
462 | end | |
463 | ||
464 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
465 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
466 | wave.Color = COLOR | |
467 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
468 | wave.CFrame = CFRAME | |
469 | coroutine.resume(coroutine.create(function(PART) | |
470 | for i = 1, WAIT do | |
471 | Swait() | |
472 | mesh.Scale = mesh.Scale + GROW | |
473 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
474 | if DOESROT == true then | |
475 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
476 | end | |
477 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
478 | if wave.Transparency > 0.99 then | |
479 | wave:remove() | |
480 | end | |
481 | end | |
482 | end)) | |
483 | end | |
484 | ||
485 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
486 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
487 | wave.Color = COLOR | |
488 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)) | |
489 | wave.CFrame = CFRAME | |
490 | coroutine.resume(coroutine.create(function(PART) | |
491 | for i = 1, WAIT do | |
492 | Swait() | |
493 | mesh.Scale = mesh.Scale + GROW | |
494 | wave.Transparency = wave.Transparency + (1/WAIT) | |
495 | if wave.Transparency > 0.99 then | |
496 | wave:remove() | |
497 | end | |
498 | end | |
499 | end)) | |
500 | end | |
501 | ||
502 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
503 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
504 | local mesh = nil | |
505 | if KIND == "Base" then | |
506 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
507 | elseif KIND == "Thin" then | |
508 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
509 | elseif KIND == "Round" then | |
510 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
511 | end | |
512 | wave.CFrame = CFRAME | |
513 | coroutine.resume(coroutine.create(function(PART) | |
514 | for i = 1, WAIT do | |
515 | Swait() | |
516 | mesh.Scale = mesh.Scale + GROW/10 | |
517 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
518 | if wave.Transparency > 0.99 then | |
519 | wave:remove() | |
520 | end | |
521 | end | |
522 | end)) | |
523 | end | |
524 | ||
525 | function MakeForm(PART,TYPE) | |
526 | if TYPE == "Cyl" then | |
527 | local MSH = IT("CylinderMesh",PART) | |
528 | elseif TYPE == "Ball" then | |
529 | local MSH = IT("SpecialMesh",PART) | |
530 | MSH.MeshType = "Sphere" | |
531 | elseif TYPE == "Wedge" then | |
532 | local MSH = IT("SpecialMesh",PART) | |
533 | MSH.MeshType = "Wedge" | |
534 | end | |
535 | end | |
536 | ||
537 | function CheckTableForString(Table, String) | |
538 | for i, v in pairs(Table) do | |
539 | if string.find(string.lower(String), string.lower(v)) then | |
540 | return true | |
541 | end | |
542 | end | |
543 | return false | |
544 | end | |
545 | ||
546 | function CheckIntangible(Hit) | |
547 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
548 | if Hit and Hit.Parent then | |
549 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
550 | return true | |
551 | end | |
552 | end | |
553 | return false | |
554 | end | |
555 | ||
556 | Debris = game:GetService("Debris") | |
557 | ||
558 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
559 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
560 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
561 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
562 | if RayHit and CheckIntangible(RayHit) then | |
563 | if DelayIfHit then | |
564 | wait() | |
565 | end | |
566 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
567 | end | |
568 | return RayHit, RayPos, RayNormal | |
569 | end | |
570 | ||
571 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
572 | if DoesCourontine == false then | |
573 | local Direction = CF(Part.Position,ToLocation) | |
574 | local Distance = (Part.Position - ToLocation).magnitude | |
575 | for i = 1, AmountOfTime do | |
576 | Swait() | |
577 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
578 | Direction = Part.CFrame | |
579 | end | |
580 | Part:remove() | |
581 | elseif DoesCourontine == true then | |
582 | coroutine.resume(coroutine.create(function() | |
583 | local Direction = CF(Part.Position,ToLocation) | |
584 | local Distance = (Part.Position - ToLocation).magnitude | |
585 | for i = 1, AmountOfTime do | |
586 | Swait() | |
587 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
588 | Direction = Part.CFrame | |
589 | end | |
590 | Part:remove() | |
591 | end)) | |
592 | end | |
593 | end | |
594 | ||
595 | function turnto(position) | |
596 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
597 | end | |
598 | ||
599 | --//=================================\\ | |
600 | --|| WEAPON CREATION | |
601 | --\\=================================// | |
602 | ||
603 | local naeeym2 = Instance.new("BillboardGui",Character) | |
604 | naeeym2.AlwaysOnTop = true | |
605 | naeeym2.Size = UDim2.new(5,35,2,15) | |
606 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
607 | naeeym2.Adornee = Character.Head | |
608 | naeeym2.Name = "Name" | |
609 | naeeym2.PlayerToHideFrom = Player | |
610 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
611 | tecks2.BackgroundTransparency = 1 | |
612 | tecks2.TextScaled = true | |
613 | tecks2.BorderSizePixel = 0 | |
614 | tecks2.Text = "Dominus Astra" | |
615 | tecks2.Font = "Fantasy" | |
616 | tecks2.TextSize = 30 | |
617 | tecks2.TextStrokeTransparency = 0 | |
618 | tecks2.TextColor3 = Color3.new(0.05,0.05,0.15) | |
619 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
620 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
621 | tecks2.Parent = naeeym2 | |
622 | ||
623 | function Transparency(TRANS) | |
624 | tecks2.TextTransparency = TRANS | |
625 | tecks2.TextStrokeTransparency = TRANS | |
626 | for _, c in pairs(Character:GetChildren()) do | |
627 | if c.ClassName == "Part" and c ~= RootPart then | |
628 | c.Transparency = TRANS | |
629 | if c:FindFirstChildOfClass("Decal") then | |
630 | c:FindFirstChildOfClass("Decal").Transparency = TRANS | |
631 | end | |
632 | elseif c.ClassName == "Accessory" then | |
633 | c.Handle.Transparency = TRANS | |
634 | elseif c.ClassName == "Model" then | |
635 | for _, q in pairs(c:GetChildren()) do | |
636 | if q.ClassName == "Part" then | |
637 | q.Transparency = TRANS | |
638 | if q:FindFirstChildOfClass("Decal") then | |
639 | q:FindFirstChildOfClass("Decal").Transparency = TRANS | |
640 | end | |
641 | end | |
642 | end | |
643 | end | |
644 | end | |
645 | end | |
646 | ||
647 | Humanoid.Died:connect(function() | |
648 | Humanoid.Parent = nil | |
649 | Humanoid.MaxHealth = "inf" | |
650 | Humanoid.Health = "inf" | |
651 | refit() | |
652 | Humanoid.Parent = Character | |
653 | CreateSound("907330011", Head, 10, 1.2) | |
654 | end) | |
655 | ||
656 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
657 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
658 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
659 | local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Warp Frame") | |
660 | ||
661 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Lunar Blast", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1") | |
662 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Star Cutter", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2") | |
663 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Supernova", SKILLTEXTCOLOR, 10, "Fantasy", 0, 2, 0, "Text 3") | |
664 | local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Astral Hop", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text Warp") | |
665 | ||
666 | --//=================================\\ | |
667 | --|| DAMAGING | |
668 | --\\=================================// | |
669 | ||
670 | function killnearest(position,range,maxstrength) | |
671 | for i,v in ipairs(workspace:GetChildren()) do | |
672 | local body = v:GetChildren() | |
673 | for part = 1, #body do | |
674 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
675 | if(body[part].Position - position).Magnitude < range then | |
676 | if v.ClassName == "Model" then | |
677 | v:BreakJoints() | |
678 | end | |
679 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
680 | local bv = Instance.new("BodyVelocity") | |
681 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
682 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
683 | bv.Parent = body[part] | |
684 | Debris:AddItem(bv,0.2) | |
685 | end | |
686 | end | |
687 | end | |
688 | if v.ClassName == "Part" then | |
689 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
690 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
691 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
692 | end | |
693 | end | |
694 | end | |
695 | end | |
696 | ||
697 | --//=================================\\ | |
698 | --|| ATTACK FUNCTIONS AND STUFF | |
699 | --\\=================================// | |
700 | ||
701 | function Lunar_Blast() | |
702 | local HITBODIES = {} | |
703 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly red", "CenterPart", VT(0,0,0)) | |
704 | local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character) | |
705 | CENTER.CFrame = CF(ECH) | |
706 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Laser01", VT(25,99999,25)) | |
707 | RAY.Color = C3(0.05,0.05,0.15) | |
708 | MakeForm(RAY,"Cyl") | |
709 | RAY.CFrame = CF(ECH) | |
710 | for i = 1, 75 do | |
711 | Swait() | |
712 | RAY.Transparency = RAY.Transparency - 1/75 | |
713 | RAY.Size = RAY.Size - VT(25/75,0,25/75) | |
714 | MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0)) | |
715 | end | |
716 | killnearest(ECH,25,25) | |
717 | MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2)) | |
718 | for i = 1, 25 do | |
719 | MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
720 | end | |
721 | CreateSound("168586621", CENTER, 10, 0.8) | |
722 | RAY:remove() | |
723 | Debris:AddItem(CENTER,5) | |
724 | end | |
725 | ||
726 | function Star_Cutter() | |
727 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
728 | if HITFLOOR ~= nil then | |
729 | ATTACK = true | |
730 | Rooted = true | |
731 | local GYRO = IT("BodyGyro",RootPart) | |
732 | GYRO.D = 100 | |
733 | GYRO.P = 2000 | |
734 | GYRO.MaxTorque = VT(0,4000000,0) | |
735 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
736 | CreateSound("429459101", RightArm, 10, 0.8) | |
737 | for i=0, 3.5, 0.1 / Animation_Speed do | |
738 | Swait() | |
739 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
740 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01)) | |
741 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
742 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
743 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
744 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
745 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
746 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
747 | end | |
748 | GYRO:remove() | |
749 | for i=0, 0.15, 0.1 / Animation_Speed do | |
750 | Swait() | |
751 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
752 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01)) | |
753 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
754 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
755 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
756 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
757 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
758 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
759 | end | |
760 | local BOMBSPOTS = {} | |
761 | for i = 1, 25 do | |
762 | local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(8,1,8)) | |
763 | SPOT.Color = SKILLTEXTCOLOR | |
764 | SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5) | |
765 | table.insert(BOMBSPOTS,SPOT) | |
766 | MakeForm(SPOT,"Cyl") | |
767 | end | |
768 | for i=0, 0.2, 0.1 / Animation_Speed do | |
769 | Swait() | |
770 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
771 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
772 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
773 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
774 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
775 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
776 | end | |
777 | ATTACK = false | |
778 | Rooted = false | |
779 | coroutine.resume(coroutine.create(function() | |
780 | Swait(3) | |
781 | for i = 1, #BOMBSPOTS do | |
782 | if BOMBSPOTS[i] ~= nil then | |
783 | local E = BOMBSPOTS[i] | |
784 | coroutine.resume(coroutine.create(function() | |
785 | local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly blue", "Blade", VT(0,0,0)) | |
786 | BLADE.Color = SKILLTEXTCOLOR | |
787 | CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0)) | |
788 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6) | |
789 | BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15))) | |
790 | for i = 1, 10 do | |
791 | Swait() | |
792 | MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0)) | |
793 | killnearest(BLADE.Position,6,80) | |
794 | BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0) | |
795 | BLADE.Transparency = BLADE.Transparency - 0.1 | |
796 | end | |
797 | Swait(45) | |
798 | for i = 1, 100 do | |
799 | Swait() | |
800 | BLADE.Transparency = BLADE.Transparency + 0.01 | |
801 | E.Transparency = E.Transparency + 0.01 | |
802 | end | |
803 | BLADE:remove() | |
804 | E:remove() | |
805 | end)) | |
806 | end | |
807 | end | |
808 | end)) | |
809 | end | |
810 | end | |
811 | ||
812 | function Supernova() | |
813 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
814 | if HITFLOOR ~= nil then | |
815 | local HITBODIES = {} | |
816 | ATTACK = true | |
817 | Rooted = true | |
818 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0)) | |
819 | MakeForm(ABSOLUTE,"Ball") | |
820 | CreateSound("429459101", ABSOLUTE, 10, 1) | |
821 | for i=0, 4, 0.1 / Animation_Speed do | |
822 | Swait() | |
823 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2) | |
824 | ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0) | |
825 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
826 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1)) | |
827 | MakeForm(CHARGE,"Ball") | |
828 | CHARGE.Color = C3(1,1,1) | |
829 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15)) | |
830 | FireArc(CHARGE,ABSOLUTE.Position,45,45,true) | |
831 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
832 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
833 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
834 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
835 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
836 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
837 | end | |
838 | CreateSound("907330103", Head, 10, 1.2) | |
839 | for i = 1, 75 do | |
840 | Swait() | |
841 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
842 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
843 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
844 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
845 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
846 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
847 | end | |
848 | coroutine.resume(coroutine.create(function() | |
849 | for i = 1, 13 do | |
850 | for e = 1, 8 do | |
851 | Swait() | |
852 | MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
853 | CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2) | |
854 | end | |
855 | for i = 1, 5 do | |
856 | Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3) | |
857 | Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0)) | |
858 | end | |
859 | CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i)) | |
860 | CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i)) | |
861 | CreateSound("168586621", ABSOLUTE, 4, 0.8) | |
862 | CreateSound("201858144", ABSOLUTE, 10, 0.8) | |
863 | killnearest(ABSOLUTE.Position,i*18,i) | |
864 | ABSOLUTE.Size = ABSOLUTE.Size*0.9 | |
865 | MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1) | |
866 | MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i)) | |
867 | end | |
868 | ABSOLUTE.Transparency = 1 | |
869 | Debris:AddItem(ABSOLUTE,10) | |
870 | end)) | |
871 | ATTACK = false | |
872 | Rooted = false | |
873 | end | |
874 | end | |
875 | ||
876 | local Decal = IT("Decal") | |
877 | ||
878 | function Astral_Hop() | |
879 | ATTACK = true | |
880 | Rooted = false | |
881 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
882 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
883 | local decal = Decal:Clone() | |
884 | decal.Parent = O1 | |
885 | decal.Face = "Top" | |
886 | decal.Texture = "http://www.roblox.com/asset/?id=349165228" | |
887 | local decal2 = Decal:Clone() | |
888 | decal2.Parent = O1 | |
889 | decal2.Face = "Bottom" | |
890 | decal2.Texture = "http://www.roblox.com/asset/?id=349165228" | |
891 | local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
892 | local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z) | |
893 | O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
894 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
895 | ROOT.CFrame = CF(O2.Position,RootPart.Position) | |
896 | local decal = Decal:Clone() | |
897 | decal.Parent = O2 | |
898 | decal.Face = "Top" | |
899 | decal.Texture = "http://www.roblox.com/asset/?id=349165228" | |
900 | local decal2 = Decal:Clone() | |
901 | decal2.Parent = O2 | |
902 | decal2.Face = "Bottom" | |
903 | decal2.Texture = "http://www.roblox.com/asset/?id=349165228" | |
904 | CreateSound("84005018", O1, 10, 0.7) | |
905 | CreateSound("84005018", O2, 10, 0.7) | |
906 | for i = 1, 75 do | |
907 | Swait() | |
908 | O1.Size = O1.Size + VT(0.1,0,0.1) | |
909 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0)) | |
910 | O2.Size = O2.Size + VT(0.1,0,0.1) | |
911 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
912 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
913 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
914 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
915 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
916 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
917 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
918 | end | |
919 | Rooted = true | |
920 | UNANCHOR = false | |
921 | RootPart.Anchored = true | |
922 | VALUE1 = true | |
923 | for i = 1, 15 do | |
924 | Transparency(i/15) | |
925 | Swait() | |
926 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13) | |
927 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
928 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
929 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
930 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
931 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
932 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
933 | end | |
934 | RootPart.CFrame = ROOT.CFrame | |
935 | ROOT:remove() | |
936 | for i = 1, 15 do | |
937 | Transparency(1-(i/15)) | |
938 | Swait() | |
939 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5) | |
940 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
941 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
942 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
943 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
944 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
945 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
946 | end | |
947 | VALUE1 = false | |
948 | coroutine.resume(coroutine.create(function() | |
949 | for i = 1, 75 do | |
950 | Swait() | |
951 | O1.Size = O1.Size - VT(0.1,0,0.1) | |
952 | O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
953 | O2.Size = O2.Size - VT(0.1,0,0.1) | |
954 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
955 | end | |
956 | O1:remove() | |
957 | O2:remove() | |
958 | end)) | |
959 | UNANCHOR = true | |
960 | RootPart.Anchored = false | |
961 | ATTACK = false | |
962 | Rooted = false | |
963 | end | |
964 | ||
965 | --//=================================\\ | |
966 | --|| ASSIGN THINGS TO KEYS | |
967 | --\\=================================// | |
968 | ||
969 | function MouseDown(Mouse) | |
970 | if ATTACK == false then | |
971 | end | |
972 | end | |
973 | ||
974 | function MouseUp(Mouse) | |
975 | HOLD = false | |
976 | end | |
977 | ||
978 | function KeyDown(Key) | |
979 | KEYHOLD = true | |
980 | if Key == "z" and ATTACK == false then | |
981 | Lunar_Blast() | |
982 | end | |
983 | ||
984 | if Key == "b" and ATTACK == false then | |
985 | Star_Cutter() | |
986 | end | |
987 | ||
988 | if Key == "c" and ATTACK == false then | |
989 | Supernova() | |
990 | end | |
991 | ||
992 | if Key == "q" and ATTACK == false then | |
993 | Astral_Hop() | |
994 | end | |
995 | end | |
996 | ||
997 | function KeyUp(Key) | |
998 | KEYHOLD = false | |
999 | end | |
1000 | ||
1001 | Mouse.Button1Down:connect(function(NEWKEY) | |
1002 | MouseDown(NEWKEY) | |
1003 | end) | |
1004 | Mouse.Button1Up:connect(function(NEWKEY) | |
1005 | MouseUp(NEWKEY) | |
1006 | end) | |
1007 | Mouse.KeyDown:connect(function(NEWKEY) | |
1008 | KeyDown(NEWKEY) | |
1009 | end) | |
1010 | Mouse.KeyUp:connect(function(NEWKEY) | |
1011 | KeyUp(NEWKEY) | |
1012 | end) | |
1013 | ||
1014 | --//=================================\\ | |
1015 | --\\=================================// | |
1016 | ||
1017 | ||
1018 | function unanchor() | |
1019 | if UNANCHOR == true then | |
1020 | g = Character:GetChildren() | |
1021 | for i = 1, #g do | |
1022 | if g[i].ClassName == "Part" then | |
1023 | g[i].Anchored = false | |
1024 | end | |
1025 | end | |
1026 | end | |
1027 | end | |
1028 | ||
1029 | ||
1030 | --//=================================\\ | |
1031 | --|| WRAP THE WHOLE SCRIPT UP | |
1032 | --\\=================================// | |
1033 | ||
1034 | Humanoid.Changed:connect(function(Jump) | |
1035 | if Jump == "Jump" and (Disable_Jump == true) then | |
1036 | Humanoid.Jump = false | |
1037 | end | |
1038 | end) | |
1039 | ||
1040 | Humanoid.HipHeight = 2 | |
1041 | Head:ClearAllChildren() | |
1042 | local FF = IT("ForceField",Character) | |
1043 | FF.Visible = false | |
1044 | Speed = 35 | |
1045 | ||
1046 | function refit() | |
1047 | RootJoint.Parent = RootPart | |
1048 | Neck.Parent = Torso | |
1049 | RightShoulder.Parent = Torso | |
1050 | LeftShoulder.Parent = Torso | |
1051 | RightHip.Parent = Torso | |
1052 | LeftHip.Parent = Torso | |
1053 | RootPart.Parent = Character | |
1054 | LeftArm.Parent = Character | |
1055 | RightArm.Parent = Character | |
1056 | RightLeg.Parent = Character | |
1057 | LeftLeg.Parent = Character | |
1058 | Torso.Parent = Character | |
1059 | Head.Parent = Character | |
1060 | end | |
1061 | ||
1062 | local FOUNDFORGOTTEN = false | |
1063 | ||
1064 | while true do | |
1065 | Swait() | |
1066 | ANIMATE.Parent = nil | |
1067 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1068 | IDLEANIMATION:Play() | |
1069 | SINE = SINE + CHANGE | |
1070 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1071 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1072 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1073 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
1074 | if ATTACK == false then | |
1075 | if TORSOVELOCITY < 1 then | |
1076 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1077 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1078 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1079 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1080 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1081 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1082 | elseif TORSOVELOCITY > 1 then | |
1083 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1084 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1085 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1086 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1087 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1088 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1089 | end | |
1090 | end | |
1091 | unanchor() | |
1092 | Humanoid.MaxHealth = "inf" | |
1093 | Humanoid.Health = "inf" | |
1094 | if Rooted == false then | |
1095 | Disable_Jump = false | |
1096 | Humanoid.WalkSpeed = Speed | |
1097 | elseif Rooted == true then | |
1098 | Disable_Jump = true | |
1099 | Humanoid.WalkSpeed = 0 | |
1100 | end | |
1101 | for _, c in pairs(Character:GetChildren()) do | |
1102 | if c.ClassName == "Part" then | |
1103 | c.Material = "Neon" | |
1104 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1105 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1106 | end | |
1107 | if c == Torso then | |
1108 | c.Color = C3(0,0,0) | |
1109 | elseif c == RightArm then | |
1110 | c.Color = C3(0.05,0.05,0.15) | |
1111 | elseif c == LeftArm then | |
1112 | c.Color = C3(0.05,0.05,0.15) | |
1113 | elseif c == RightLeg then | |
1114 | c.Color = C3(0,0,0.05) | |
1115 | elseif c == LeftLeg then | |
1116 | c.Color = C3(0,0,0.05) | |
1117 | elseif c == Head then | |
1118 | if c:FindFirstChild("Dominus") == nil then | |
1119 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0)) | |
1120 | M.Name = "Dominus" | |
1121 | end | |
1122 | if c:FindFirstChild("face") then | |
1123 | c.face:remove() | |
1124 | end | |
1125 | end | |
1126 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1127 | c:remove() | |
1128 | end | |
1129 | end | |
1130 | FF.Parent = Character | |
1131 | sick.Parent = Character | |
1132 | refit() | |
1133 | script.Parent = WEAPONGUI | |
1134 | Character.Parent = workspace | |
1135 | Humanoid.PlatformStand = false | |
1136 | Humanoid.Name = "Astra" | |
1137 | for _, c in pairs(game.Players:GetChildren()) do | |
1138 | if c.Character ~= nil then | |
1139 | if c.Character.Parent ~= workspace and c.Character.Parent ~= nil then | |
1140 | c.Character:BreakJoints() | |
1141 | end | |
1142 | end | |
1143 | end | |
1144 | FOUNDFORGOTTEN = false | |
1145 | Humanoid.DisplayDistanceType = "None" | |
1146 | for _, c in pairs(workspace:GetChildren()) do | |
1147 | if c.ClassName == "Model" then | |
1148 | for _, q in pairs(c:GetChildren()) do | |
1149 | if q.Name == ("Forgotten Dominus") then | |
1150 | FOUNDFORGOTTEN = true | |
1151 | end | |
1152 | end | |
1153 | end | |
1154 | end | |
1155 | if FOUNDFORGOTTEN == true then | |
1156 | sick:Stop() | |
1157 | else | |
1158 | sick.Playing = true | |
1159 | end | |
1160 | if VALUE1 == false then | |
1161 | MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0)) | |
1162 | end | |
1163 | end | |
1164 | ||
1165 | --//=================================\\ | |
1166 | --\\=================================// | |
1167 | ||
1168 | ||
1169 | ||
1170 | ||
1171 | ||
1172 | --//====================================================\\-- | |
1173 | --|| END OF SCRIPT | |
1174 | --\\====================================================//-- |