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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 3 | do | |
| 4 | print("FE Compatibility code by Mokiros")
| |
| 5 | script.Parent = Player.Character | |
| 6 | ||
| 7 | --RemoteEvent for communicating | |
| 8 | local Event = Instance.new("RemoteEvent")
| |
| 9 | Event.Name = "UserInput_Event" | |
| 10 | ||
| 11 | - | Player = game:GetService("Players").LocalPlayer
|
| 11 | + | --Fake event to make stuff like Mouse.KeyDown work |
| 12 | local function fakeEvent() | |
| 13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 14 | t.connect = t.Connect | |
| 15 | return t | |
| 16 | end | |
| 17 | - | Mouse = Player:GetMouse() |
| 17 | + | |
| 18 | --Creating fake input objects with fake variables | |
| 19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 23 | end} | |
| 24 | --Merged 2 functions into one by checking amount of arguments | |
| 25 | CAS.UnbindAction = CAS.BindAction | |
| 26 | ||
| 27 | --This function will trigger the events that have been :Connect()'ed | |
| 28 | local function te(self,ev,...) | |
| 29 | local t = m[ev] | |
| 30 | if t and t._fakeEvent and t.Function then | |
| 31 | t.Function(...) | |
| 32 | end | |
| 33 | end | |
| 34 | m.TrigEvent = te | |
| 35 | UIS.TrigEvent = te | |
| 36 | ||
| 37 | Event.OnServerEvent:Connect(function(plr,io) | |
| 38 | if plr~=Player then return end | |
| 39 | if io.isMouse then | |
| 40 | m.Target = io.Target | |
| 41 | m.Hit = io.Hit | |
| 42 | else | |
| 43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 46 | end | |
| 47 | for _,t in pairs(CAS.Actions) do | |
| 48 | for _,k in pairs(t.Keys) do | |
| 49 | if k==io.KeyCode then | |
| 50 | t.Function(t.Name,io.UserInputState,io) | |
| 51 | end | |
| 52 | end | |
| 53 | end | |
| 54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 56 | end | |
| 57 | end) | |
| 58 | Event.Parent = NLS([==[ | |
| 59 | local Player = game:GetService("Players").LocalPlayer
| |
| 60 | local Event = script:WaitForChild("UserInput_Event")
| |
| 61 | ||
| 62 | local UIS = game:GetService("UserInputService")
| |
| 63 | local input = function(io,a) | |
| 64 | if a then return end | |
| 65 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 67 | end | |
| 68 | UIS.InputBegan:Connect(input) | |
| 69 | UIS.InputEnded:Connect(input) | |
| 70 | ||
| 71 | local Mouse = Player:GetMouse() | |
| 72 | local h,t | |
| 73 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 74 | --If player is not moving their mouse, client won't fire events | |
| 75 | while wait(1/30) do | |
| 76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 77 | h,t=Mouse.Hit,Mouse.Target | |
| 78 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 79 | end | |
| 80 | end]==],Player.Character) | |
| 81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 82 | end | |
| 83 | ||
| 84 | --//====================================================\\-- | |
| 85 | --|| CREATED BY SHACKLUSTER | |
| 86 | --\\====================================================//-- | |
| 87 | ||
| 88 | ||
| 89 | ||
| 90 | wait(0.2) | |
| 91 | ||
| 92 | ||
| 93 | ||
| 94 | Player = owner | |
| 95 | PlayerGui = Player.PlayerGui | |
| 96 | Cam = workspace.CurrentCamera | |
| 97 | Backpack = Player.Backpack | |
| 98 | Character = Player.Character | |
| 99 | Humanoid = Character.Humanoid | |
| 100 | RootPart = Character["HumanoidRootPart"] | |
| 101 | Torso = Character["Torso"] | |
| 102 | Head = Character["Head"] | |
| 103 | RightArm = Character["Right Arm"] | |
| 104 | LeftArm = Character["Left Arm"] | |
| 105 | RightLeg = Character["Right Leg"] | |
| 106 | LeftLeg = Character["Left Leg"] | |
| 107 | RootJoint = RootPart["RootJoint"] | |
| 108 | Neck = Torso["Neck"] | |
| 109 | RightShoulder = Torso["Right Shoulder"] | |
| 110 | LeftShoulder = Torso["Left Shoulder"] | |
| 111 | RightHip = Torso["Right Hip"] | |
| 112 | LeftHip = Torso["Left Hip"] | |
| 113 | local sick = Instance.new("Sound",Character)
| |
| 114 | sick.SoundId = "rbxassetid://195900687" | |
| 115 | sick.Looped = true | |
| 116 | sick.Pitch = 1 | |
| 117 | sick.Volume = 3 | |
| 118 | sick:Play() | |
| 119 | ||
| 120 | IT = Instance.new | |
| 121 | CF = CFrame.new | |
| 122 | VT = Vector3.new | |
| 123 | RAD = math.rad | |
| 124 | C3 = Color3.new | |
| 125 | UD2 = UDim2.new | |
| 126 | BRICKC = BrickColor.new | |
| 127 | ANGLES = CFrame.Angles | |
| 128 | EULER = CFrame.fromEulerAnglesXYZ | |
| 129 | COS = math.cos | |
| 130 | ACOS = math.acos | |
| 131 | SIN = math.sin | |
| 132 | ASIN = math.asin | |
| 133 | ABS = math.abs | |
| 134 | MRANDOM = math.random | |
| 135 | FLOOR = math.floor | |
| 136 | ||
| 137 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 138 | local NEWMESH = IT(MESH) | |
| 139 | if MESH == "SpecialMesh" then | |
| 140 | NEWMESH.MeshType = MESHTYPE | |
| 141 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 142 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 143 | end | |
| 144 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 145 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 146 | end | |
| 147 | end | |
| 148 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 149 | NEWMESH.Scale = SCALE | |
| 150 | NEWMESH.Parent = PARENT | |
| 151 | return NEWMESH | |
| 152 | end | |
| 153 | ||
| 154 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 155 | local NEWPART = IT("Part")
| |
| 156 | NEWPART.formFactor = FORMFACTOR | |
| 157 | NEWPART.Reflectance = REFLECTANCE | |
| 158 | NEWPART.Transparency = TRANSPARENCY | |
| 159 | NEWPART.CanCollide = false | |
| 160 | NEWPART.Locked = true | |
| 161 | NEWPART.Anchored = true | |
| 162 | if ANCHOR == false then | |
| 163 | NEWPART.Anchored = false | |
| 164 | end | |
| 165 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 166 | NEWPART.Name = NAME | |
| 167 | NEWPART.Size = SIZE | |
| 168 | NEWPART.Position = Torso.Position | |
| 169 | NEWPART.Material = MATERIAL | |
| 170 | NEWPART:BreakJoints() | |
| 171 | NEWPART.Parent = PARENT | |
| 172 | return NEWPART | |
| 173 | end | |
| 174 | ||
| 175 | --//=================================\\ | |
| 176 | --|| CUSTOMIZATION | |
| 177 | --\\=================================// | |
| 178 | ||
| 179 | Player_Size = 1 --Size of the player. | |
| 180 | Animation_Speed = 3 | |
| 181 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 182 | ||
| 183 | local Speed = 16 | |
| 184 | local Effects2 = {}
| |
| 185 | ||
| 186 | --//=================================\\ | |
| 187 | --|| END OF CUSTOMIZATION | |
| 188 | --\\=================================// | |
| 189 | ||
| 190 | local function weldBetween(a, b) | |
| 191 | local weldd = Instance.new("ManualWeld")
| |
| 192 | weldd.Part0 = a | |
| 193 | weldd.Part1 = b | |
| 194 | weldd.C0 = CFrame.new() | |
| 195 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 196 | weldd.Parent = a | |
| 197 | return weldd | |
| 198 | end | |
| 199 | ||
| 200 | --//=================================\\ | |
| 201 | --|| USEFUL VALUES | |
| 202 | --\\=================================// | |
| 203 | ||
| 204 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 205 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 206 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 207 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 208 | local CHANGEDEFENSE = 0 | |
| 209 | local CHANGEDAMAGE = 0 | |
| 210 | local CHANGEMOVEMENT = 0 | |
| 211 | local ANIM = "Idle" | |
| 212 | local ATTACK = false | |
| 213 | local EQUIPPED = false | |
| 214 | local HOLD = false | |
| 215 | local COMBO = 1 | |
| 216 | local Rooted = false | |
| 217 | local SINE = 0 | |
| 218 | local KEYHOLD = false | |
| 219 | local CHANGE = 2 / Animation_Speed | |
| 220 | local WALKINGANIM = false | |
| 221 | local WALK = 0 | |
| 222 | local VALUE1 = false | |
| 223 | local VALUE2 = false | |
| 224 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 225 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 226 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 227 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 228 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 229 | WEAPONGUI.Name = "Weapon GUI" | |
| 230 | local Effects = IT("Folder", Character)
| |
| 231 | Effects.Name = "Effects" | |
| 232 | local ANIMATOR = Humanoid.Animator | |
| 233 | local ANIMATE = Character.Animate | |
| 234 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 235 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 236 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 237 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 238 | local UNANCHOR = true | |
| 239 | ||
| 240 | local SKILLTEXTCOLOR = C3(0.05,0.05,0.15) | |
| 241 | ||
| 242 | --//=================================\\ | |
| 243 | --\\=================================// | |
| 244 | ||
| 245 | ||
| 246 | --//=================================\\ | |
| 247 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 248 | --\\=================================// | |
| 249 | ||
| 250 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 251 | ArtificialHB.Name = "ArtificialHB" | |
| 252 | ||
| 253 | script:WaitForChild("ArtificialHB")
| |
| 254 | ||
| 255 | frame = Frame_Speed | |
| 256 | tf = 0 | |
| 257 | allowframeloss = false | |
| 258 | tossremainder = false | |
| 259 | lastframe = tick() | |
| 260 | script.ArtificialHB:Fire() | |
| 261 | ||
| 262 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 263 | tf = tf + s | |
| 264 | if tf >= frame then | |
| 265 | if allowframeloss then | |
| 266 | script.ArtificialHB:Fire() | |
| 267 | lastframe = tick() | |
| 268 | else | |
| 269 | for i = 1, math.floor(tf / frame) do | |
| 270 | script.ArtificialHB:Fire() | |
| 271 | end | |
| 272 | lastframe = tick() | |
| 273 | end | |
| 274 | if tossremainder then | |
| 275 | tf = 0 | |
| 276 | else | |
| 277 | tf = tf - frame * math.floor(tf / frame) | |
| 278 | end | |
| 279 | end | |
| 280 | end) | |
| 281 | ||
| 282 | --//=================================\\ | |
| 283 | --\\=================================// | |
| 284 | ||
| 285 | ||
| 286 | ||
| 287 | ||
| 288 | ||
| 289 | --//=================================\\ | |
| 290 | --|| SOME FUNCTIONS | |
| 291 | --\\=================================// | |
| 292 | ||
| 293 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 294 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 295 | end | |
| 296 | ||
| 297 | function PositiveAngle(NUMBER) | |
| 298 | if NUMBER >= 0 then | |
| 299 | NUMBER = 0 | |
| 300 | end | |
| 301 | return NUMBER | |
| 302 | end | |
| 303 | ||
| 304 | function NegativeAngle(NUMBER) | |
| 305 | if NUMBER <= 0 then | |
| 306 | NUMBER = 0 | |
| 307 | end | |
| 308 | return NUMBER | |
| 309 | end | |
| 310 | ||
| 311 | function Swait(NUMBER) | |
| 312 | if NUMBER == 0 or NUMBER == nil then | |
| 313 | ArtificialHB.Event:wait() | |
| 314 | else | |
| 315 | for i = 1, NUMBER do | |
| 316 | ArtificialHB.Event:wait() | |
| 317 | end | |
| 318 | end | |
| 319 | end | |
| 320 | ||
| 321 | function QuaternionFromCFrame(cf) | |
| 322 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 323 | local trace = m00 + m11 + m22 | |
| 324 | if trace > 0 then | |
| 325 | local s = math.sqrt(1 + trace) | |
| 326 | local recip = 0.5 / s | |
| 327 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 328 | else | |
| 329 | local i = 0 | |
| 330 | if m11 > m00 then | |
| 331 | i = 1 | |
| 332 | end | |
| 333 | if m22 > (i == 0 and m00 or m11) then | |
| 334 | i = 2 | |
| 335 | end | |
| 336 | if i == 0 then | |
| 337 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 338 | local recip = 0.5 / s | |
| 339 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 340 | elseif i == 1 then | |
| 341 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 342 | local recip = 0.5 / s | |
| 343 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 344 | elseif i == 2 then | |
| 345 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 346 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 347 | end | |
| 348 | end | |
| 349 | end | |
| 350 | ||
| 351 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 352 | local xs, ys, zs = x + x, y + y, z + z | |
| 353 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 354 | local xx = x * xs | |
| 355 | local xy = x * ys | |
| 356 | local xz = x * zs | |
| 357 | local yy = y * ys | |
| 358 | local yz = y * zs | |
| 359 | local zz = z * zs | |
| 360 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 361 | end | |
| 362 | ||
| 363 | function QuaternionSlerp(a, b, t) | |
| 364 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 365 | local startInterp, finishInterp; | |
| 366 | if cosTheta >= 0.0001 then | |
| 367 | if (1 - cosTheta) > 0.0001 then | |
| 368 | local theta = ACOS(cosTheta) | |
| 369 | local invSinTheta = 1 / SIN(theta) | |
| 370 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 371 | finishInterp = SIN(t * theta) * invSinTheta | |
| 372 | else | |
| 373 | startInterp = 1 - t | |
| 374 | finishInterp = t | |
| 375 | end | |
| 376 | else | |
| 377 | if (1 + cosTheta) > 0.0001 then | |
| 378 | local theta = ACOS(-cosTheta) | |
| 379 | local invSinTheta = 1 / SIN(theta) | |
| 380 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 381 | finishInterp = SIN(t * theta) * invSinTheta | |
| 382 | else | |
| 383 | startInterp = t - 1 | |
| 384 | finishInterp = t | |
| 385 | end | |
| 386 | end | |
| 387 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 388 | end | |
| 389 | ||
| 390 | function Clerp(a, b, t) | |
| 391 | local qa = {QuaternionFromCFrame(a)}
| |
| 392 | local qb = {QuaternionFromCFrame(b)}
| |
| 393 | local ax, ay, az = a.x, a.y, a.z | |
| 394 | local bx, by, bz = b.x, b.y, b.z | |
| 395 | local _t = 1 - t | |
| 396 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 397 | end | |
| 398 | ||
| 399 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 400 | local frame = IT("Frame")
| |
| 401 | frame.BackgroundTransparency = TRANSPARENCY | |
| 402 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 403 | frame.Position = POSITION | |
| 404 | frame.Size = SIZE | |
| 405 | frame.BackgroundColor3 = COLOR | |
| 406 | frame.BorderColor3 = BORDERCOLOR | |
| 407 | frame.Name = NAME | |
| 408 | frame.Parent = PARENT | |
| 409 | return frame | |
| 410 | end | |
| 411 | ||
| 412 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 413 | local label = IT("TextLabel")
| |
| 414 | label.BackgroundTransparency = 1 | |
| 415 | label.Size = UD2(1, 0, 1, 0) | |
| 416 | label.Position = UD2(0, 0, 0, 0) | |
| 417 | label.TextColor3 = TEXTCOLOR | |
| 418 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 419 | label.TextTransparency = TRANSPARENCY | |
| 420 | label.FontSize = TEXTFONTSIZE | |
| 421 | label.Font = TEXTFONT | |
| 422 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 423 | label.TextScaled = false | |
| 424 | label.Text = TEXT | |
| 425 | label.Name = NAME | |
| 426 | label.Parent = PARENT | |
| 427 | return label | |
| 428 | end | |
| 429 | ||
| 430 | function NoOutlines(PART) | |
| 431 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 432 | end | |
| 433 | ||
| 434 | ||
| 435 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 436 | local NEWWELD = IT(TYPE) | |
| 437 | NEWWELD.Part0 = PART0 | |
| 438 | NEWWELD.Part1 = PART1 | |
| 439 | NEWWELD.C0 = C0 | |
| 440 | NEWWELD.C1 = C1 | |
| 441 | NEWWELD.Parent = PARENT | |
| 442 | return NEWWELD | |
| 443 | end | |
| 444 | ||
| 445 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 446 | local NEWSOUND = nil | |
| 447 | coroutine.resume(coroutine.create(function() | |
| 448 | NEWSOUND = IT("Sound", PARENT)
| |
| 449 | NEWSOUND.Volume = VOLUME | |
| 450 | NEWSOUND.Pitch = PITCH | |
| 451 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 452 | Swait() | |
| 453 | NEWSOUND:play() | |
| 454 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 455 | end)) | |
| 456 | return NEWSOUND | |
| 457 | end | |
| 458 | ||
| 459 | function CFrameFromTopBack(at, top, back) | |
| 460 | local right = top:Cross(back) | |
| 461 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 462 | end | |
| 463 | ||
| 464 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 465 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 466 | wave.Color = COLOR | |
| 467 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 468 | wave.CFrame = CFRAME | |
| 469 | coroutine.resume(coroutine.create(function(PART) | |
| 470 | for i = 1, WAIT do | |
| 471 | Swait() | |
| 472 | mesh.Scale = mesh.Scale + GROW | |
| 473 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 474 | if DOESROT == true then | |
| 475 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 476 | end | |
| 477 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 478 | if wave.Transparency > 0.99 then | |
| 479 | wave:remove() | |
| 480 | end | |
| 481 | end | |
| 482 | end)) | |
| 483 | end | |
| 484 | ||
| 485 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 486 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 487 | wave.Color = COLOR | |
| 488 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 489 | wave.CFrame = CFRAME | |
| 490 | coroutine.resume(coroutine.create(function(PART) | |
| 491 | for i = 1, WAIT do | |
| 492 | Swait() | |
| 493 | mesh.Scale = mesh.Scale + GROW | |
| 494 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 495 | if wave.Transparency > 0.99 then | |
| 496 | wave:remove() | |
| 497 | end | |
| 498 | end | |
| 499 | end)) | |
| 500 | end | |
| 501 | ||
| 502 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 503 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 504 | local mesh = nil | |
| 505 | if KIND == "Base" then | |
| 506 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 507 | elseif KIND == "Thin" then | |
| 508 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 509 | elseif KIND == "Round" then | |
| 510 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 511 | end | |
| 512 | wave.CFrame = CFRAME | |
| 513 | coroutine.resume(coroutine.create(function(PART) | |
| 514 | for i = 1, WAIT do | |
| 515 | Swait() | |
| 516 | mesh.Scale = mesh.Scale + GROW/10 | |
| 517 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 518 | if wave.Transparency > 0.99 then | |
| 519 | wave:remove() | |
| 520 | end | |
| 521 | end | |
| 522 | end)) | |
| 523 | end | |
| 524 | ||
| 525 | function MakeForm(PART,TYPE) | |
| 526 | if TYPE == "Cyl" then | |
| 527 | local MSH = IT("CylinderMesh",PART)
| |
| 528 | elseif TYPE == "Ball" then | |
| 529 | local MSH = IT("SpecialMesh",PART)
| |
| 530 | MSH.MeshType = "Sphere" | |
| 531 | elseif TYPE == "Wedge" then | |
| 532 | local MSH = IT("SpecialMesh",PART)
| |
| 533 | MSH.MeshType = "Wedge" | |
| 534 | end | |
| 535 | end | |
| 536 | ||
| 537 | function CheckTableForString(Table, String) | |
| 538 | for i, v in pairs(Table) do | |
| 539 | if string.find(string.lower(String), string.lower(v)) then | |
| 540 | return true | |
| 541 | end | |
| 542 | end | |
| 543 | return false | |
| 544 | end | |
| 545 | ||
| 546 | function CheckIntangible(Hit) | |
| 547 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 548 | if Hit and Hit.Parent then | |
| 549 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 550 | return true | |
| 551 | end | |
| 552 | end | |
| 553 | return false | |
| 554 | end | |
| 555 | ||
| 556 | Debris = game:GetService("Debris")
| |
| 557 | ||
| 558 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 559 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 560 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 561 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 562 | if RayHit and CheckIntangible(RayHit) then | |
| 563 | if DelayIfHit then | |
| 564 | wait() | |
| 565 | end | |
| 566 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 567 | end | |
| 568 | return RayHit, RayPos, RayNormal | |
| 569 | end | |
| 570 | ||
| 571 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
| 572 | if DoesCourontine == false then | |
| 573 | local Direction = CF(Part.Position,ToLocation) | |
| 574 | local Distance = (Part.Position - ToLocation).magnitude | |
| 575 | for i = 1, AmountOfTime do | |
| 576 | Swait() | |
| 577 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 578 | Direction = Part.CFrame | |
| 579 | end | |
| 580 | Part:remove() | |
| 581 | elseif DoesCourontine == true then | |
| 582 | coroutine.resume(coroutine.create(function() | |
| 583 | local Direction = CF(Part.Position,ToLocation) | |
| 584 | local Distance = (Part.Position - ToLocation).magnitude | |
| 585 | for i = 1, AmountOfTime do | |
| 586 | Swait() | |
| 587 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 588 | Direction = Part.CFrame | |
| 589 | end | |
| 590 | Part:remove() | |
| 591 | end)) | |
| 592 | end | |
| 593 | end | |
| 594 | ||
| 595 | function turnto(position) | |
| 596 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 597 | end | |
| 598 | ||
| 599 | --//=================================\\ | |
| 600 | --|| WEAPON CREATION | |
| 601 | --\\=================================// | |
| 602 | ||
| 603 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 604 | naeeym2.AlwaysOnTop = true | |
| 605 | naeeym2.Size = UDim2.new(5,35,2,15) | |
| 606 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
| 607 | naeeym2.Adornee = Character.Head | |
| 608 | naeeym2.Name = "Name" | |
| 609 | naeeym2.PlayerToHideFrom = Player | |
| 610 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 611 | tecks2.BackgroundTransparency = 1 | |
| 612 | tecks2.TextScaled = true | |
| 613 | tecks2.BorderSizePixel = 0 | |
| 614 | tecks2.Text = "Dominus Astra" | |
| 615 | tecks2.Font = "Fantasy" | |
| 616 | tecks2.TextSize = 30 | |
| 617 | tecks2.TextStrokeTransparency = 0 | |
| 618 | tecks2.TextColor3 = Color3.new(0.05,0.05,0.15) | |
| 619 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 620 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 621 | tecks2.Parent = naeeym2 | |
| 622 | ||
| 623 | function Transparency(TRANS) | |
| 624 | tecks2.TextTransparency = TRANS | |
| 625 | tecks2.TextStrokeTransparency = TRANS | |
| 626 | for _, c in pairs(Character:GetChildren()) do | |
| 627 | if c.ClassName == "Part" and c ~= RootPart then | |
| 628 | c.Transparency = TRANS | |
| 629 | if c:FindFirstChildOfClass("Decal") then
| |
| 630 | c:FindFirstChildOfClass("Decal").Transparency = TRANS
| |
| 631 | end | |
| 632 | elseif c.ClassName == "Accessory" then | |
| 633 | c.Handle.Transparency = TRANS | |
| 634 | elseif c.ClassName == "Model" then | |
| 635 | for _, q in pairs(c:GetChildren()) do | |
| 636 | if q.ClassName == "Part" then | |
| 637 | q.Transparency = TRANS | |
| 638 | if q:FindFirstChildOfClass("Decal") then
| |
| 639 | q:FindFirstChildOfClass("Decal").Transparency = TRANS
| |
| 640 | end | |
| 641 | end | |
| 642 | end | |
| 643 | end | |
| 644 | end | |
| 645 | end | |
| 646 | ||
| 647 | Humanoid.Died:connect(function() | |
| 648 | Humanoid.Parent = nil | |
| 649 | Humanoid.MaxHealth = "inf" | |
| 650 | Humanoid.Health = "inf" | |
| 651 | refit() | |
| 652 | Humanoid.Parent = Character | |
| 653 | CreateSound("907330011", Head, 10, 1.2)
| |
| 654 | end) | |
| 655 | ||
| 656 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 657 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 658 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 659 | local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Warp Frame") | |
| 660 | ||
| 661 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Lunar Blast", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1") | |
| 662 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Star Cutter", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2") | |
| 663 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Supernova", SKILLTEXTCOLOR, 10, "Fantasy", 0, 2, 0, "Text 3") | |
| 664 | local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Astral Hop", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text Warp") | |
| 665 | ||
| 666 | --//=================================\\ | |
| 667 | --|| DAMAGING | |
| 668 | --\\=================================// | |
| 669 | ||
| 670 | function killnearest(position,range,maxstrength) | |
| 671 | for i,v in ipairs(workspace:GetChildren()) do | |
| 672 | local body = v:GetChildren() | |
| 673 | for part = 1, #body do | |
| 674 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 675 | if(body[part].Position - position).Magnitude < range then | |
| 676 | if v.ClassName == "Model" then | |
| 677 | v:BreakJoints() | |
| 678 | end | |
| 679 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 680 | local bv = Instance.new("BodyVelocity")
| |
| 681 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 682 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
| 683 | bv.Parent = body[part] | |
| 684 | Debris:AddItem(bv,0.2) | |
| 685 | end | |
| 686 | end | |
| 687 | end | |
| 688 | if v.ClassName == "Part" then | |
| 689 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 690 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 691 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 692 | end | |
| 693 | end | |
| 694 | end | |
| 695 | end | |
| 696 | ||
| 697 | --//=================================\\ | |
| 698 | --|| ATTACK FUNCTIONS AND STUFF | |
| 699 | --\\=================================// | |
| 700 | ||
| 701 | function Lunar_Blast() | |
| 702 | local HITBODIES = {}
| |
| 703 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly red", "CenterPart", VT(0,0,0)) | |
| 704 | local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character) | |
| 705 | CENTER.CFrame = CF(ECH) | |
| 706 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Laser01", VT(25,99999,25)) | |
| 707 | RAY.Color = C3(0.05,0.05,0.15) | |
| 708 | MakeForm(RAY,"Cyl") | |
| 709 | RAY.CFrame = CF(ECH) | |
| 710 | for i = 1, 75 do | |
| 711 | Swait() | |
| 712 | RAY.Transparency = RAY.Transparency - 1/75 | |
| 713 | RAY.Size = RAY.Size - VT(25/75,0,25/75) | |
| 714 | MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0)) | |
| 715 | end | |
| 716 | killnearest(ECH,25,25) | |
| 717 | MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2)) | |
| 718 | for i = 1, 25 do | |
| 719 | MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
| 720 | end | |
| 721 | CreateSound("168586621", CENTER, 10, 0.8)
| |
| 722 | RAY:remove() | |
| 723 | Debris:AddItem(CENTER,5) | |
| 724 | end | |
| 725 | ||
| 726 | function Star_Cutter() | |
| 727 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
| 728 | if HITFLOOR ~= nil then | |
| 729 | ATTACK = true | |
| 730 | Rooted = true | |
| 731 | local GYRO = IT("BodyGyro",RootPart)
| |
| 732 | GYRO.D = 100 | |
| 733 | GYRO.P = 2000 | |
| 734 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 735 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 736 | CreateSound("429459101", RightArm, 10, 0.8)
| |
| 737 | for i=0, 3.5, 0.1 / Animation_Speed do | |
| 738 | Swait() | |
| 739 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 740 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
| |
| 741 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 742 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 743 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 744 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 745 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 746 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 747 | end | |
| 748 | GYRO:remove() | |
| 749 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 750 | Swait() | |
| 751 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 752 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
| |
| 753 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 754 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 755 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 756 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 757 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 758 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 759 | end | |
| 760 | local BOMBSPOTS = {}
| |
| 761 | for i = 1, 25 do | |
| 762 | local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(8,1,8)) | |
| 763 | SPOT.Color = SKILLTEXTCOLOR | |
| 764 | SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5) | |
| 765 | table.insert(BOMBSPOTS,SPOT) | |
| 766 | MakeForm(SPOT,"Cyl") | |
| 767 | end | |
| 768 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 769 | Swait() | |
| 770 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 771 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 772 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 773 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 774 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 775 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 776 | end | |
| 777 | ATTACK = false | |
| 778 | Rooted = false | |
| 779 | coroutine.resume(coroutine.create(function() | |
| 780 | Swait(3) | |
| 781 | for i = 1, #BOMBSPOTS do | |
| 782 | if BOMBSPOTS[i] ~= nil then | |
| 783 | local E = BOMBSPOTS[i] | |
| 784 | coroutine.resume(coroutine.create(function() | |
| 785 | local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly blue", "Blade", VT(0,0,0)) | |
| 786 | BLADE.Color = SKILLTEXTCOLOR | |
| 787 | CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
| |
| 788 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6) | |
| 789 | BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15))) | |
| 790 | for i = 1, 10 do | |
| 791 | Swait() | |
| 792 | MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0)) | |
| 793 | killnearest(BLADE.Position,6,80) | |
| 794 | BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0) | |
| 795 | BLADE.Transparency = BLADE.Transparency - 0.1 | |
| 796 | end | |
| 797 | Swait(45) | |
| 798 | for i = 1, 100 do | |
| 799 | Swait() | |
| 800 | BLADE.Transparency = BLADE.Transparency + 0.01 | |
| 801 | E.Transparency = E.Transparency + 0.01 | |
| 802 | end | |
| 803 | BLADE:remove() | |
| 804 | E:remove() | |
| 805 | end)) | |
| 806 | end | |
| 807 | end | |
| 808 | end)) | |
| 809 | end | |
| 810 | end | |
| 811 | ||
| 812 | function Supernova() | |
| 813 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
| 814 | if HITFLOOR ~= nil then | |
| 815 | local HITBODIES = {}
| |
| 816 | ATTACK = true | |
| 817 | Rooted = true | |
| 818 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0)) | |
| 819 | MakeForm(ABSOLUTE,"Ball") | |
| 820 | CreateSound("429459101", ABSOLUTE, 10, 1)
| |
| 821 | for i=0, 4, 0.1 / Animation_Speed do | |
| 822 | Swait() | |
| 823 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2) | |
| 824 | ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0) | |
| 825 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
| 826 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1)) | |
| 827 | MakeForm(CHARGE,"Ball") | |
| 828 | CHARGE.Color = C3(1,1,1) | |
| 829 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15)) | |
| 830 | FireArc(CHARGE,ABSOLUTE.Position,45,45,true) | |
| 831 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 832 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 833 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 834 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 835 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 836 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 837 | end | |
| 838 | CreateSound("907330103", Head, 10, 1.2)
| |
| 839 | for i = 1, 75 do | |
| 840 | Swait() | |
| 841 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 842 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 843 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 844 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 845 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 846 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 847 | end | |
| 848 | coroutine.resume(coroutine.create(function() | |
| 849 | for i = 1, 13 do | |
| 850 | for e = 1, 8 do | |
| 851 | Swait() | |
| 852 | MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
| 853 | CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2) | |
| 854 | end | |
| 855 | for i = 1, 5 do | |
| 856 | Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
| |
| 857 | Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
| |
| 858 | end | |
| 859 | CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i)) | |
| 860 | CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i)) | |
| 861 | CreateSound("168586621", ABSOLUTE, 4, 0.8)
| |
| 862 | CreateSound("201858144", ABSOLUTE, 10, 0.8)
| |
| 863 | killnearest(ABSOLUTE.Position,i*18,i) | |
| 864 | ABSOLUTE.Size = ABSOLUTE.Size*0.9 | |
| 865 | MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1) | |
| 866 | MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i)) | |
| 867 | end | |
| 868 | ABSOLUTE.Transparency = 1 | |
| 869 | Debris:AddItem(ABSOLUTE,10) | |
| 870 | end)) | |
| 871 | ATTACK = false | |
| 872 | Rooted = false | |
| 873 | end | |
| 874 | end | |
| 875 | ||
| 876 | local Decal = IT("Decal")
| |
| 877 | ||
| 878 | function Astral_Hop() | |
| 879 | ATTACK = true | |
| 880 | Rooted = false | |
| 881 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
| 882 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 883 | local decal = Decal:Clone() | |
| 884 | decal.Parent = O1 | |
| 885 | decal.Face = "Top" | |
| 886 | decal.Texture = "http://www.roblox.com/asset/?id=349165228" | |
| 887 | local decal2 = Decal:Clone() | |
| 888 | decal2.Parent = O1 | |
| 889 | decal2.Face = "Bottom" | |
| 890 | decal2.Texture = "http://www.roblox.com/asset/?id=349165228" | |
| 891 | local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
| 892 | local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z) | |
| 893 | O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 894 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
| 895 | ROOT.CFrame = CF(O2.Position,RootPart.Position) | |
| 896 | local decal = Decal:Clone() | |
| 897 | decal.Parent = O2 | |
| 898 | decal.Face = "Top" | |
| 899 | decal.Texture = "http://www.roblox.com/asset/?id=349165228" | |
| 900 | local decal2 = Decal:Clone() | |
| 901 | decal2.Parent = O2 | |
| 902 | decal2.Face = "Bottom" | |
| 903 | decal2.Texture = "http://www.roblox.com/asset/?id=349165228" | |
| 904 | CreateSound("84005018", O1, 10, 0.7)
| |
| 905 | CreateSound("84005018", O2, 10, 0.7)
| |
| 906 | for i = 1, 75 do | |
| 907 | Swait() | |
| 908 | O1.Size = O1.Size + VT(0.1,0,0.1) | |
| 909 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0)) | |
| 910 | O2.Size = O2.Size + VT(0.1,0,0.1) | |
| 911 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
| 912 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 913 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 914 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 915 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 916 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 917 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 918 | end | |
| 919 | Rooted = true | |
| 920 | UNANCHOR = false | |
| 921 | RootPart.Anchored = true | |
| 922 | VALUE1 = true | |
| 923 | for i = 1, 15 do | |
| 924 | Transparency(i/15) | |
| 925 | Swait() | |
| 926 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13) | |
| 927 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 928 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 929 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 930 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 931 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 932 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 933 | end | |
| 934 | RootPart.CFrame = ROOT.CFrame | |
| 935 | ROOT:remove() | |
| 936 | for i = 1, 15 do | |
| 937 | Transparency(1-(i/15)) | |
| 938 | Swait() | |
| 939 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5) | |
| 940 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 941 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 942 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 943 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 944 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 945 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 946 | end | |
| 947 | VALUE1 = false | |
| 948 | coroutine.resume(coroutine.create(function() | |
| 949 | for i = 1, 75 do | |
| 950 | Swait() | |
| 951 | O1.Size = O1.Size - VT(0.1,0,0.1) | |
| 952 | O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
| 953 | O2.Size = O2.Size - VT(0.1,0,0.1) | |
| 954 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
| 955 | end | |
| 956 | O1:remove() | |
| 957 | O2:remove() | |
| 958 | end)) | |
| 959 | UNANCHOR = true | |
| 960 | RootPart.Anchored = false | |
| 961 | ATTACK = false | |
| 962 | Rooted = false | |
| 963 | end | |
| 964 | ||
| 965 | --//=================================\\ | |
| 966 | --|| ASSIGN THINGS TO KEYS | |
| 967 | --\\=================================// | |
| 968 | ||
| 969 | function MouseDown(Mouse) | |
| 970 | if ATTACK == false then | |
| 971 | end | |
| 972 | end | |
| 973 | ||
| 974 | function MouseUp(Mouse) | |
| 975 | HOLD = false | |
| 976 | end | |
| 977 | ||
| 978 | function KeyDown(Key) | |
| 979 | KEYHOLD = true | |
| 980 | if Key == "z" and ATTACK == false then | |
| 981 | Lunar_Blast() | |
| 982 | end | |
| 983 | ||
| 984 | if Key == "b" and ATTACK == false then | |
| 985 | Star_Cutter() | |
| 986 | end | |
| 987 | ||
| 988 | if Key == "c" and ATTACK == false then | |
| 989 | Supernova() | |
| 990 | end | |
| 991 | ||
| 992 | if Key == "q" and ATTACK == false then | |
| 993 | Astral_Hop() | |
| 994 | end | |
| 995 | end | |
| 996 | ||
| 997 | function KeyUp(Key) | |
| 998 | KEYHOLD = false | |
| 999 | end | |
| 1000 | ||
| 1001 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1002 | MouseDown(NEWKEY) | |
| 1003 | end) | |
| 1004 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1005 | MouseUp(NEWKEY) | |
| 1006 | end) | |
| 1007 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1008 | KeyDown(NEWKEY) | |
| 1009 | end) | |
| 1010 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1011 | KeyUp(NEWKEY) | |
| 1012 | end) | |
| 1013 | ||
| 1014 | --//=================================\\ | |
| 1015 | --\\=================================// | |
| 1016 | ||
| 1017 | ||
| 1018 | function unanchor() | |
| 1019 | if UNANCHOR == true then | |
| 1020 | g = Character:GetChildren() | |
| 1021 | for i = 1, #g do | |
| 1022 | if g[i].ClassName == "Part" then | |
| 1023 | g[i].Anchored = false | |
| 1024 | end | |
| 1025 | end | |
| 1026 | end | |
| 1027 | end | |
| 1028 | ||
| 1029 | ||
| 1030 | --//=================================\\ | |
| 1031 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1032 | --\\=================================// | |
| 1033 | ||
| 1034 | Humanoid.Changed:connect(function(Jump) | |
| 1035 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1036 | Humanoid.Jump = false | |
| 1037 | end | |
| 1038 | end) | |
| 1039 | ||
| 1040 | Humanoid.HipHeight = 2 | |
| 1041 | Head:ClearAllChildren() | |
| 1042 | local FF = IT("ForceField",Character)
| |
| 1043 | FF.Visible = false | |
| 1044 | Speed = 35 | |
| 1045 | ||
| 1046 | function refit() | |
| 1047 | RootJoint.Parent = RootPart | |
| 1048 | Neck.Parent = Torso | |
| 1049 | RightShoulder.Parent = Torso | |
| 1050 | LeftShoulder.Parent = Torso | |
| 1051 | RightHip.Parent = Torso | |
| 1052 | LeftHip.Parent = Torso | |
| 1053 | RootPart.Parent = Character | |
| 1054 | LeftArm.Parent = Character | |
| 1055 | RightArm.Parent = Character | |
| 1056 | RightLeg.Parent = Character | |
| 1057 | LeftLeg.Parent = Character | |
| 1058 | Torso.Parent = Character | |
| 1059 | Head.Parent = Character | |
| 1060 | end | |
| 1061 | ||
| 1062 | local FOUNDFORGOTTEN = false | |
| 1063 | ||
| 1064 | while true do | |
| 1065 | Swait() | |
| 1066 | ANIMATE.Parent = nil | |
| 1067 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1068 | IDLEANIMATION:Play() | |
| 1069 | SINE = SINE + CHANGE | |
| 1070 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1071 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1072 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1073 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
| 1074 | if ATTACK == false then | |
| 1075 | if TORSOVELOCITY < 1 then | |
| 1076 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1077 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1078 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1079 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1080 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1081 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1082 | elseif TORSOVELOCITY > 1 then | |
| 1083 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1084 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1085 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1086 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1087 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1088 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1089 | end | |
| 1090 | end | |
| 1091 | unanchor() | |
| 1092 | Humanoid.MaxHealth = "inf" | |
| 1093 | Humanoid.Health = "inf" | |
| 1094 | if Rooted == false then | |
| 1095 | Disable_Jump = false | |
| 1096 | Humanoid.WalkSpeed = Speed | |
| 1097 | elseif Rooted == true then | |
| 1098 | Disable_Jump = true | |
| 1099 | Humanoid.WalkSpeed = 0 | |
| 1100 | end | |
| 1101 | for _, c in pairs(Character:GetChildren()) do | |
| 1102 | if c.ClassName == "Part" then | |
| 1103 | c.Material = "Neon" | |
| 1104 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1105 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1106 | end | |
| 1107 | if c == Torso then | |
| 1108 | c.Color = C3(0,0,0) | |
| 1109 | elseif c == RightArm then | |
| 1110 | c.Color = C3(0.05,0.05,0.15) | |
| 1111 | elseif c == LeftArm then | |
| 1112 | c.Color = C3(0.05,0.05,0.15) | |
| 1113 | elseif c == RightLeg then | |
| 1114 | c.Color = C3(0,0,0.05) | |
| 1115 | elseif c == LeftLeg then | |
| 1116 | c.Color = C3(0,0,0.05) | |
| 1117 | elseif c == Head then | |
| 1118 | if c:FindFirstChild("Dominus") == nil then
| |
| 1119 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
| |
| 1120 | M.Name = "Dominus" | |
| 1121 | end | |
| 1122 | if c:FindFirstChild("face") then
| |
| 1123 | c.face:remove() | |
| 1124 | end | |
| 1125 | end | |
| 1126 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 1127 | c:remove() | |
| 1128 | end | |
| 1129 | end | |
| 1130 | FF.Parent = Character | |
| 1131 | sick.Parent = Character | |
| 1132 | refit() | |
| 1133 | script.Parent = WEAPONGUI | |
| 1134 | Character.Parent = workspace | |
| 1135 | Humanoid.PlatformStand = false | |
| 1136 | Humanoid.Name = "Astra" | |
| 1137 | for _, c in pairs(game.Players:GetChildren()) do | |
| 1138 | if c.Character ~= nil then | |
| 1139 | if c.Character.Parent ~= workspace and c.Character.Parent ~= nil then | |
| 1140 | c.Character:BreakJoints() | |
| 1141 | end | |
| 1142 | end | |
| 1143 | end | |
| 1144 | FOUNDFORGOTTEN = false | |
| 1145 | Humanoid.DisplayDistanceType = "None" | |
| 1146 | for _, c in pairs(workspace:GetChildren()) do | |
| 1147 | if c.ClassName == "Model" then | |
| 1148 | for _, q in pairs(c:GetChildren()) do | |
| 1149 | if q.Name == ("Forgotten Dominus") then
| |
| 1150 | FOUNDFORGOTTEN = true | |
| 1151 | end | |
| 1152 | end | |
| 1153 | end | |
| 1154 | end | |
| 1155 | if FOUNDFORGOTTEN == true then | |
| 1156 | sick:Stop() | |
| 1157 | else | |
| 1158 | sick.Playing = true | |
| 1159 | end | |
| 1160 | if VALUE1 == false then | |
| 1161 | MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0)) | |
| 1162 | end | |
| 1163 | end | |
| 1164 | ||
| 1165 | --//=================================\\ | |
| 1166 | --\\=================================// | |
| 1167 | ||
| 1168 | ||
| 1169 | ||
| 1170 | ||
| 1171 | ||
| 1172 | --//====================================================\\-- | |
| 1173 | --|| END OF SCRIPT | |
| 1174 | --\\====================================================//-- |