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| 1 | command /spawnvillager: | |
| 2 | trigger: | |
| 3 | spawn a priest | |
| 4 | - | apply slowness 9999 to spawned creature for 99999 seconds |
| 4 | + | set {villager} to spawned creature's location
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| 5 | - | apply resistance 9999 to spawned creature for 99999 seconds |
| 5 | + | wait 10 tick |
| 6 | - | set name of spawned creature to "&6AREA VIP" |
| 6 | + | kill spawned creature |
| 7 | make console execute command "/sk reload %script%.sk" | |
| 8 | stop | |
| 9 | on skript load: | |
| 10 | spawn a priest at {villager}
| |
| 11 | set name of spawned villager to "&6AREA VIP" | |
| 12 | apply slowness 100000 to spawned priest for 999999999 days | |
| 13 | set {_loc} to location of block at spawned creature
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| 14 | loop all villagers in radius 1 of block at {_loc}:
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| 15 | set {_villager} to loop-entity
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| 16 | while health of {_villager} is more than 0:
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| 17 | wait 5 ticks | |
| 18 | teleport {_villager} to {_loc}
| |
| 19 | on damage: | |
| 20 | victim is a villager: | |
| 21 | victim's name is "&6AREA VIP": | |
| 22 | cancel event | |
| 23 | command /rvillager: | |
| 24 | trigger: | |
| 25 | if player has permission "staff.warp": | |
| 26 | loop all priests | |
| 27 | command /setvillager: | |
| 28 | trigger: | |
| 29 | if player has permission "staff.warp": | |
| 30 | set {teleport.villager} to player's location
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| 31 | send "&bVoce setou o local warp VIP" | |
| 32 | stop | |
| 33 | ||
| 34 | on rightclick on priest: | |
| 35 | if player has permission "vip.warp": | |
| 36 | cancel event | |
| 37 | teleport player to {teleport.villager}
| |
| 38 | send "&0&l[&4*&0]&2Bem Vindo a area &6&lVIP" to player | |
| 39 | play raw sound "mob.enderdragon.wings" at player with pitch 1 volume 10 | |
| 40 | stop |