SHOW:
|
|
- or go back to the newest paste.
1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},Soundscape=r:GetService("RunService").Heartbeat,BindToSoundscape=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
6 | ||
7 | plr = game.Players.LocalPlayer | |
8 | chr = plr.Character or plr.CharacterAdded:wait() | |
9 | mouse = plr:GetMouse() | |
10 | fire = Instance.new("Fire") | |
11 | shield = Instance.new('Part') | |
12 | shield.FormFactor = "Custom" | |
13 | shield.Size = Vector3.new(.2,.2,.2) | |
14 | shield.BottomSurface = "Smooth" | |
15 | shield.TopSurface = "Smooth" | |
16 | shield.Anchored = true | |
17 | shield.CanCollide = false | |
18 | shield.BrickColor = BrickColor.new(0,0,0) | |
19 | shield.Transparency = .5 | |
20 | mesh = Instance.new("SpecialMesh",shield) | |
21 | mesh.MeshType = "Sphere" | |
22 | tele = Instance.new("Part") | |
23 | tele.Anchored = true | |
24 | tele.Transparency = .5 | |
25 | tele.CanCollide = false | |
26 | cil = Instance.new("CylinderMesh",tele) | |
27 | tele.BrickColor = BrickColor.new(1,1,1) | |
28 | tele.Size = Vector3.new(5,1,5) | |
29 | box = Instance.new("Part") | |
30 | box.Transparency = .5 | |
31 | box.Anchored = true | |
32 | box.CanCollide = false | |
33 | box.FormFactor = Enum.FormFactor.Custom | |
34 | box.Size = Vector3.new(.2,.2,.2) | |
35 | box.TopSurface = Enum.SurfaceType.Smooth | |
36 | box.BottomSurface = Enum.SurfaceType.Smooth | |
37 | ||
38 | mouse.KeyDown:connect(function(key) | |
39 | if key == 'f'then | |
40 | if mouse.Target.Name == "Torso" or mouse.Target.Name == "Head" or mouse.Target.ClassName == "Part" then | |
41 | local clone = fire:Clone() | |
42 | clone.Parent = chr["Right Arm"] | |
43 | clone.Color = Color3.new(1,1,1) | |
44 | clone.SecondaryColor = clone.Color | |
45 | wait(2) | |
46 | clone:Destroy() | |
47 | local target = mouse.Target | |
48 | local victim = game.Players:GetPlayerFromCharacter(mouse.Target.Parent) | |
49 | victim.Character.Torso.Anchored = true | |
50 | while true do | |
51 | game:GetService('RunService').RenderStepped:wait() | |
52 | victim.Character.HumanoidRootPart.CFrame = victim.Character.HumanoidRootPart.CFrame + Vector3.new(0,.1,0) | |
53 | end | |
54 | end | |
55 | elseif key == '' then | |
56 | if mouse.Target.Name == "Torso" or mouse.Target.Name == "Head" or mouse.Target.ClassName == "Part" then | |
57 | local clone = fire:Clone() | |
58 | clone.Parent = chr["Right Arm"] | |
59 | clone.Color = Color3.new(0.3333333333333333,0.6666666666666667,1) | |
60 | clone.SecondaryColor = clone.Color | |
61 | wait(2) | |
62 | clone:Destroy() | |
63 | local victim = game.Players:GetPlayerFromCharacter(mouse.Target.Parent) | |
64 | local children = victim.Character:GetChildren() | |
65 | victim.Character.Humanoid.WalkSpeed = 0 | |
66 | victim.Character.Torso.Anchored = true | |
67 | for i,v in pairs(children) do | |
68 | if v.ClassName == "Part" and v.Name ~= "HumanoidRootPart" then | |
69 | v.Anchored = true | |
70 | v.CanCollide = false | |
71 | for i = 0,1,.1 do | |
72 | wait() | |
73 | v.Transparency = i | |
74 | end | |
75 | end | |
76 | end | |
77 | end | |
78 | elseif key == 'c' then | |
79 | if mouse.Target.Name == "Torso" or mouse.Target.Name == "Head" or mouse.Target.ClassName == "Part" then | |
80 | local clone = fire:Clone() | |
81 | clone.Parent = chr["Right Arm"] | |
82 | clone.Color = Color3.new(1,0,0) | |
83 | clone.SecondaryColor = clone.Color | |
84 | wait(2) | |
85 | clone:Destroy() | |
86 | local explosion = Instance.new('Explosion',workspace) | |
87 | explosion.Position = mouse.Target.Position | |
88 | end | |
89 | elseif key == 'q' then | |
90 | if mouse.Target.Name == "Torso" or mouse.Target.Name == "Head" or mouse.Target.ClassName == "Part" then | |
91 | local clone = fire:Clone() | |
92 | clone.Parent = chr["Right Arm"] | |
93 | clone.Color = Color3.new(0,1,0) | |
94 | clone.SecondaryColor = clone.Color | |
95 | wait(2) | |
96 | clone:Destroy() | |
97 | local victim = game.Players:GetPlayerFromCharacter(mouse.Target.Parent) | |
98 | local children = victim.Character:GetChildren() | |
99 | victim.Character.Humanoid.WalkSpeed = 0 | |
100 | victim.Character.Torso.Anchored = true | |
101 | for i,v in pairs(children) do | |
102 | if v.ClassName == "Part" and v.Name ~= "HumanoidRootPart" then | |
103 | wait(.25) | |
104 | v.BrickColor = BrickColor.Green() | |
105 | v.CanCollide = false | |
106 | v.Parent = workspace | |
107 | v.Anchored = false | |
108 | end | |
109 | end | |
110 | end | |
111 | elseif key == 'r' then | |
112 | if mouse.Target.Name == "Torso" or mouse.Target.Name == "Head" or mouse.Target.ClassName == "Part" then | |
113 | local clone = fire:Clone() | |
114 | clone.Parent = chr["Right Arm"] | |
115 | clone.Color = Color3.new(0,0,0) | |
116 | clone.SecondaryColor = clone.Color | |
117 | wait(2) | |
118 | clone:Destroy() | |
119 | local ball = shield:Clone() | |
120 | ball.Parent = workspace | |
121 | ||
122 | ball.Touched:connect(function(p) | |
123 | if p.Name ~= "Base" and p.Parent ~=chr or p.Name ~= "Base" and p.Parent.Parent ~= chr then | |
124 | p:Destroy() | |
125 | end | |
126 | end) | |
127 | ||
128 | while ball.Size.Y < 26 do | |
129 | game:GetService('RunService').RenderStepped:wait() | |
130 | ball.Size = ball.Size + Vector3.new(.25,.25,.25) | |
131 | ball.CFrame = chr.Torso.CFrame | |
132 | end | |
133 | for i = .5,1,.05 do | |
134 | game:GetService('RunService').RenderStepped:wait() | |
135 | ball.Transparency = i | |
136 | end | |
137 | ball:Destroy() | |
138 | end | |
139 | elseif key == 't' then | |
140 | local dis = shield:Clone() | |
141 | local telep = tele:Clone() | |
142 | telep.Parent = workspace | |
143 | dis.Parent = workspace | |
144 | dis.BrickColor = BrickColor.new(1,1,1) | |
145 | for i = 1,25 do | |
146 | game:GetService('RunService').RenderStepped:wait() | |
147 | dis.Size = dis.Size + Vector3.new(.35,.35,.35) | |
148 | dis.CFrame = chr.Torso.CFrame | |
149 | telep.Size = telep.Size + Vector3.new(0,5,0) | |
150 | telep.CFrame = chr.Torso.CFrame | |
151 | end | |
152 | for i = .5,1,.05 do | |
153 | game:GetService('RunService').RenderStepped:wait() | |
154 | dis.Transparency = i | |
155 | telep.Transparency = i | |
156 | dis.CFrame = chr.Torso.CFrame | |
157 | telep.CFrame = chr.Torso.CFrame | |
158 | end | |
159 | dis:Destroy() | |
160 | telep:Destroy() | |
161 | chr:SetPrimaryPartCFrame(mouse.Hit+Vector3.new(0,20,0)) | |
162 | elseif | |
163 | key == 'g' then | |
164 | if mouse.Target.Name == "Torso" or mouse.Target.Name == "Head" or mouse.Target.ClassName == "Part" then | |
165 | local target = mouse.Target | |
166 | local clone = fire:Clone() | |
167 | clone.Parent = chr["Right Arm"] | |
168 | clone.Color = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1)) | |
169 | clone.SecondaryColor = clone.Color | |
170 | wait(2) | |
171 | clone:Destroy() | |
172 | local boxB = box:Clone() | |
173 | boxB.Parent = target | |
174 | boxB.BrickColor = BrickColor.new(math.random(0,1),math.random(0,1),math.random(0,1)) | |
175 | local victim = game.Players:GetPlayerFromCharacter(mouse.Target.Parent).Character | |
176 | victim.Humanoid.WalkSpeed = 0 | |
177 | for i = .2,10,.2 do | |
178 | game:GetService('RunService').RenderStepped:wait() | |
179 | boxB.Size = Vector3.new(i,i,i) | |
180 | boxB.CFrame = victim.Torso.CFrame | |
181 | end | |
182 | for i = .5,1,.025 do | |
183 | game:GetService('RunService').RenderStepped:wait() | |
184 | boxB.Transparency = i | |
185 | end | |
186 | wait() | |
187 | boxB:Destroy() | |
188 | local children = victim:GetChildren() | |
189 | for i,v in pairs(children) do | |
190 | clone = fire:Clone() | |
191 | clone.Parent = v | |
192 | clone.Color = Color3.new(1,0,0) | |
193 | victim.Humanoid.Health = victim.Humanoid.Health - 10 | |
194 | if v.ClassName == "Part" then | |
195 | v.BrickColor = BrickColor.Red() | |
196 | end | |
197 | end | |
198 | end | |
199 | elseif key == 'h' then | |
200 | local clone = fire:Clone() | |
201 | clone.Parent = chr["Right Arm"] | |
202 | clone.Color = Color3.new(1,1,1) | |
203 | clone.SecondaryColor = clone.Color | |
204 | wait(.5) | |
205 | clone:Destroy() | |
206 | local sphere = shield:Clone() | |
207 | sphere.Parent = workspace | |
208 | sphere.Touched:connect(function(p) | |
209 | local debounce = false | |
210 | local h = p.Parent:FindFirstChild("Humanoid") | |
211 | if h and h.Parent.Name ~= plr.Name and debounce == false then | |
212 | debounce = true | |
213 | local dis = shield:Clone() | |
214 | local telep = tele:Clone() | |
215 | telep.Parent = workspace | |
216 | dis.Parent = workspace | |
217 | dis.BrickColor = BrickColor.new(1,1,1) | |
218 | for i = 1,25 do | |
219 | game:GetService('RunService').RenderStepped:wait() | |
220 | dis.Size = dis.Size + Vector3.new(.35,.35,.35) | |
221 | dis.CFrame = h.Parent.Torso.CFrame | |
222 | telep.Size = telep.Size + Vector3.new(0,5,0) | |
223 | telep.CFrame = h.Parent.Torso.CFrame | |
224 | end | |
225 | for i = .5,1,.05 do | |
226 | game:GetService('RunService').RenderStepped:wait() | |
227 | dis.Transparency = i | |
228 | telep.Transparency = i | |
229 | dis.CFrame = h.Parent.Torso.CFrame | |
230 | telep.CFrame = h.Parent.Torso.CFrame | |
231 | end | |
232 | dis:Destroy() | |
233 | telep:Destroy() | |
234 | h.Parent:MoveTo(h.Parent.PrimaryPart.Position + Vector3.new(math.random(-50,50),20,math.random(-50,50))) | |
235 | wait(5) | |
236 | debounce = false | |
237 | end | |
238 | end) | |
239 | for i = .2,25,.5 do | |
240 | game:GetService('RunService').RenderStepped:wait() | |
241 | sphere.Size = Vector3.new(i,i,i) | |
242 | sphere.CFrame = chr.Torso.CFrame | |
243 | end | |
244 | for i = .5,1,.05 do | |
245 | game:GetService('RunService').RenderStepped:wait() | |
246 | sphere.Transparency = i | |
247 | end | |
248 | sphere:Destroy() | |
249 | elseif key == 'j' and mouse.Target.ClassName == "Part" then | |
250 | local target = mouse.Target | |
251 | local sword = tele:Clone() | |
252 | sword.FormFactor = "Custom" | |
253 | sword.BrickColor = BrickColor.new(0,0,0) | |
254 | sword.Parent = workspace | |
255 | sword.Size = Vector3.new(.2,.2,.2) | |
256 | local swordB = sword:Clone() | |
257 | swordB.Parent = workspace | |
258 | for i = 1,5,.2 do | |
259 | game:GetService('RunService').RenderStepped:wait() | |
260 | sword.Size = Vector3.new(.2,i,.2) | |
261 | sword.CFrame = chr["Right Arm"].CFrame | |
262 | swordB.Size = Vector3.new(.2,i,.2) | |
263 | swordB.CFrame = chr["Left Arm"].CFrame | |
264 | end | |
265 | for i = 1,30 do | |
266 | game:GetService('RunService').RenderStepped:wait() | |
267 | swordB.CFrame = chr["Left Arm"].CFrame | |
268 | sword.CFrame = chr["Right Arm"].CFrame | |
269 | end | |
270 | local swordC = sword:Clone() | |
271 | swordC.Parent = workspace | |
272 | sword.CFrame = target.CFrame + Vector3.new(0,10,0) | |
273 | for i = 3,7,.5 do | |
274 | game:GetService('RunService').RenderStepped:wait() | |
275 | sword.Size = Vector3.new(.2,i,.2) | |
276 | sword.CFrame = target.CFrame + Vector3.new(0,10,0) | |
277 | swordB.CFrame = chr["Left Arm"].CFrame | |
278 | swordC.CFrame = chr["Right Arm"].CFrame | |
279 | end | |
280 | for i = 10,0,-.2 do | |
281 | game:GetService('RunService').RenderStepped:wait() | |
282 | sword.Rotation = Vector3.new(0,0,0) | |
283 | sword.CFrame = target.CFrame + Vector3.new(0,i,0) | |
284 | sword.Rotation = Vector3.new(0,0,0) | |
285 | swordB.CFrame = chr["Left Arm"].CFrame | |
286 | swordC.CFrame = chr["Right Arm"].CFrame | |
287 | end | |
288 | if target.Parent.ClassName == "Hat" then | |
289 | target.Parent.Parent.Humanoid.Health = target.Parent.Parent.Humanoid.Health - 15 | |
290 | else | |
291 | target.Parent.Humanoid.Health = target.Parent.Humanoid.Health - 35 | |
292 | end | |
293 | for i = .5,1,.05 do | |
294 | game:GetService('RunService').RenderStepped:wait() | |
295 | sword.Transparency = i | |
296 | swordB.Transparency = i | |
297 | swordC.Transparency = i | |
298 | end | |
299 | sword:Destroy() | |
300 | swordB:Destroy() | |
301 | swordC:Destroy() | |
302 | elseif key == 'k' and mouse.Target and mouse.Target.Parent.ClassName == "Model" and mouse.Target.ClassName == "Part" then | |
303 | local target = mouse.Target | |
304 | local children = target.Parent:GetChildren() | |
305 | for i,v in pairs(children) do | |
306 | v.BrickColor = BrickColor.new(1,0,0) | |
307 | local clone = fire:Clone() | |
308 | clone.Parent = v | |
309 | clone.Color = Color3.new(1,0,0) | |
310 | wait(.25) | |
311 | v:Destroy() | |
312 | end | |
313 | elseif key == 'x' and mouse.Target.ClassName == "Part" then | |
314 | local t = mouse.Target.Transparency | |
315 | for i = t,0.7,.02 do | |
316 | game:GetService('RunService').RenderStepped:wait() | |
317 | mouse.Target.Transparency = i | |
318 | end | |
319 | mouse.Target:Destroy() | |
320 | elseif key == 'z' then | |
321 | local part = Instance.new("Part",workspace) | |
322 | part.CFrame = CFrame.new(50,50,50) | |
323 | local bv = Instance.new("BodyVelocity",part) | |
324 | Instance.new("CFrameValue",part) | |
325 | local rotate = Instance.new("BodyAngularVelocity",part) | |
326 | rotate.AngularVelocity = Vector3.new(math.random(3.5,7.5),math.random(3.5,7.5),math.random(3.5,7.5)) | |
327 | local cvalue = part:WaitForChild("Value") | |
328 | part.Touched:connect(function(p) | |
329 | if p.Name == "Part" or p.Name == "Head" then | |
330 | for i = 0,1,.05 do | |
331 | game:GetService('RunService').RenderStepped:wait() | |
332 | part.Transparency = i | |
333 | p.Transparency = i | |
334 | end | |
335 | p:Destroy() | |
336 | part:Destroy() | |
337 | elseif p.Name == "Baseplate" or p.Name == "Base" or p.Name == "BasePlate" then | |
338 | cvalue.Value = part.CFrame | |
339 | part.Anchored = true | |
340 | for i = 10,25,.5 do | |
341 | game:GetService('RunService').RenderStepped:wait() | |
342 | part.Size = Vector3.new(i,i,i) | |
343 | part.CFrame = cvalue.Value | |
344 | end | |
345 | for i = 0,1.,.05 do | |
346 | game:GetService('RunService').RenderStepped:wait() | |
347 | part.Transparency = i | |
348 | - | part.Material = "Slate" |
348 | + | |
349 | part:Destroy() | |
350 | end | |
351 | end) | |
352 | part.Parent = chr | |
353 | part.BrickColor = BrickColor.new(193,1,1) | |
354 | part.Material = "ForceField" | |
355 | part.Anchored = false | |
356 | part.CanCollide = false | |
357 | part.Name = "bomb" | |
358 | part.FormFactor = "Custom" | |
359 | part.Size = Vector3.new(.2,.2,.2) | |
360 | part.BottomSurface = "Smooth" | |
361 | part.TopSurface = "Smooth" | |
362 | local sbox = Instance.new("SelectionBox",part) | |
363 | sbox.Adornee = part | |
364 | sbox.Color3 = Color3.new(0,0,0) | |
365 | sbox.LineThickness = 0.005 | |
366 | sbox.Transparency = .75 | |
367 | sbox.SurfaceColor3 = Color3.new(0,0,0) | |
368 | bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge,math.huge) | |
369 | for i = 1,9 do | |
370 | wait() | |
371 | local clone = part:Clone() | |
372 | Instance.new("CFrameValue",clone) | |
373 | local rotateB = Instance.new("BodyAngularVelocity",part) | |
374 | rotateB.AngularVelocity = Vector3.new(math.random(5,15),math.random(5,15),math.random(5,15)) | |
375 | clone.CFrame = CFrame.new(100,100,100) | |
376 | local cvalueB = clone:WaitForChild("Value") | |
377 | wait() | |
378 | clone.Parent = chr | |
379 | clone.Name = "bomb" | |
380 | clone.Touched:connect(function(p) | |
381 | if p.Name == "Part" or p.Name == "Head" then | |
382 | for i = 0,1,.05 do | |
383 | game:GetService('RunService').RenderStepped:wait() | |
384 | clone.Transparency = i | |
385 | p.Transparency = i | |
386 | end | |
387 | p:Destroy() | |
388 | clone:Destroy() | |
389 | elseif p.Name == "Baseplate" or p.Name == "Base" or p.Name == "BasePlate" then | |
390 | cvalueB.Value = clone.CFrame | |
391 | clone.Anchored = true | |
392 | for i = 10,25,.5 do | |
393 | game:GetService('RunService').RenderStepped:wait() | |
394 | clone.Size = Vector3.new(i,i,i) | |
395 | clone.CFrame = cvalueB.Value | |
396 | end | |
397 | for i = 0,1.,.05 do | |
398 | game:GetService('RunService').RenderStepped:wait() | |
399 | clone.Transparency = i | |
400 | end | |
401 | clone:Destroy() | |
402 | end | |
403 | end) | |
404 | end | |
405 | local children = chr:GetChildren() | |
406 | for i,v in pairs(children) do | |
407 | if v.Name == "bomb" then | |
408 | for i = .2,10,.5 do | |
409 | game:GetService('RunService').RenderStepped:wait() | |
410 | v.Size = Vector3.new(i,i,i) | |
411 | v.CFrame = chr.Torso.CFrame * CFrame.Angles(math.random(),math.pi,math.random()) + Vector3.new(0,20,0) | |
412 | end | |
413 | local bvB = v:WaitForChild("BodyVelocity") | |
414 | bvB.Velocity = mouse.Hit.lookVector*200 | |
415 | end | |
416 | end | |
417 | elseif key == 'e' then | |
418 | local kill = Instance.new("Part") | |
419 | local bv = Instance.new("BodyVelocity",kill) | |
420 | bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
421 | local rotate = Instance.new("BodyAngularVelocity",kill) | |
422 | rotate.AngularVelocity = Vector3.new(math.random(10,20),math.random(10,20),math.random(10,20)) | |
423 | kill.CFrame = CFrame.new(50,50,50) | |
424 | kill.Touched:connect(function(p) | |
425 | if p.Name == "Head" and p.Parent ~= chr or p.Name == "Torso" and p.Parent ~= chr then | |
426 | p.Parent.Humanoid.Health = 0 | |
427 | p:Destroy() | |
428 | for i = 1,10 do | |
429 | game:GetService('RunService').RenderStepped:wait() | |
430 | - | kill.Material = "Slate" |
430 | + | |
431 | kill.Transparency = kill.Transparency - .1 | |
432 | end | |
433 | end | |
434 | end) | |
435 | kill.BrickColor = BrickColor.new(0,0,0) | |
436 | kill.Material = "ForceField" | |
437 | kill.Anchored = false | |
438 | kill.CanCollide = false | |
439 | kill.FormFactor = "Custom" | |
440 | kill.Size = Vector3.new(1,1,1) | |
441 | kill.TopSurface = "Smooth" | |
442 | kill.BottomSurface = "Smooth" | |
443 | wait() | |
444 | local sbox = Instance.new("SelectionBox",kill) | |
445 | sbox.Adornee = kill | |
446 | sbox.Color3 = Color3.new(1,1,1) | |
447 | sbox.LineThickness = .010 | |
448 | sbox.Transparency = .5 | |
449 | kill.Parent = workspace | |
450 | kill.CFrame = chr.Head.CFrame | |
451 | wait() | |
452 | kill.BodyVelocity.Velocity = mouse.Hit.lookVector*100 | |
453 | kill.ChildAdded:connect(function(c) | |
454 | for i = 0,1,.2 do | |
455 | game:GetService('RunService').RenderStepped:wait() | |
456 | c.Transparency = i | |
457 | c.SelectionBox.Transparency = i | |
458 | end | |
459 | c:Destroy() | |
460 | end) | |
461 | while kill.Transparency == 0 do | |
462 | wait(.09) | |
463 | local clone = kill:Clone() | |
464 | clone.Anchored = true | |
465 | clone.Parent = kill | |
466 | clone.CFrame = kill.CFrame | |
467 | end | |
468 | end | |
469 | end) | |
470 | --=<=Abilitys above=>=-- | |
471 | ew = function(Object, Parent, Name, Data) | |
472 | local Object = Instance.new(Object) | |
473 | for Index, Value in pairs(Data or {}) do | |
474 | Object[Index] = Value | |
475 | end | |
476 | Object.Parent = Parent | |
477 | Object.Name = Name | |
478 | return Object | |
479 | end | |
480 | ||
481 | local Player = game:GetService("Players").LocalPlayer | |
482 | repeat wait(1) until Player.Character | |
483 | local Character = Player.Character | |
484 | - | z = Instance.new("Sound", Torso) |
484 | + | |
485 | - | z.SoundId = "rbxassetid://182096702" -- Put Music ID Here. |
485 | + | |
486 | - | z.Looped = true |
486 | + | |
487 | - | z.Volume = 10 |
487 | + | |
488 | - | wait(.1) |
488 | + | |
489 | - | z:Play() |
489 | + | |
490 | - | local Humanoid = Character:findFirstChild("Humanoid") |
490 | + | |
491 | - | local Mouse = Player:GetMouse() |
491 | + | |
492 | local LimbAccess = {LA=true,RA=true,LL=true,RL=true,RJ=true,NJ=true,Weapon=true} | |
493 | - | Character.Sound:Destroy() |
493 | + | |
494 | - | Humanoid.Animator:Destroy() |
494 | + | |
495 | local Mode = "Staff" | |
496 | function Lerp(a,b,i) -- A = First pos, B = Second Pos, i = Speed | |
497 | return a:lerp(b,i) | |
498 | end | |
499 | Left_Arm = Instance.new("Weld",Torso) | |
500 | Left_Arm.Part0 = Torso | |
501 | Left_Arm.Part1 = la | |
502 | Left_Arm.Name = "LeftArmJ" | |
503 | Left_Arm.C0 = CFrame.new(-1.5,0.5,0) | |
504 | Left_Arm.C1 = CFrame.new(0,0.5,0) | |
505 | Right_Arm = Instance.new("Weld",Torso) | |
506 | Right_Arm.Part0 = Torso | |
507 | Right_Arm.Part1 = ra | |
508 | Right_Arm.Name = "RightArmJ" | |
509 | Right_Arm.C0 = CFrame.new(1.5,0.5,0) | |
510 | Right_Arm.C1 = CFrame.new(0,0.5,0) | |
511 | Left_Leg = Instance.new("Weld",Torso) | |
512 | Left_Leg.Part0 = Torso | |
513 | Left_Leg.Part1 = ll | |
514 | Left_Leg.Name = "LeftLegJ" | |
515 | Left_Leg.C0 = CFrame.new(-0.5,-1,0) | |
516 | Left_Leg.C1 = CFrame.new(0,1,0) | |
517 | Right_Leg = Instance.new("Weld",Torso) | |
518 | Right_Leg.Name = "RightLegJ" | |
519 | Right_Leg.Part0 = Torso | |
520 | Right_Leg.Part1 = rl | |
521 | Right_Leg.C0 = CFrame.new(0.5,-1,0) | |
522 | Right_Leg.C1 = CFrame.new(0,1,0) | |
523 | Staffw = Instance.new("Weld",Torso) | |
524 | Staffw.Part0 = Torso | |
525 | Staffw.Part1 = Handle | |
526 | Staffw.Name = "StaffJoint" | |
527 | ||
528 | local RootJoint = Instance.new("Weld",Character["HumanoidRootPart"]) | |
529 | RootJoint.Name = "RootJ" | |
530 | RootJoint.Part0 = Character["HumanoidRootPart"] | |
531 | RootJoint.Part1 = Torso | |
532 | ||
533 | local NeckJ = Instance.new("Weld",Torso) | |
534 | NeckJ.Name = "NeckJ" | |
535 | NeckJ.Part0 = Torso | |
536 | NeckJ.Part1 = Character.Head | |
537 | NeckJ.C1 = CFrame.new(0,-1.5,0) | |
538 | ||
539 | function Change() | |
540 | ||
541 | end | |
542 | _G.MoveCheck1 = false | |
543 | _G.SatanState = false | |
544 | ||
545 | function SpellBinder(SpellID) | |
546 | if _G.MoveCheck1 == false then | |
547 | _G.MoveCheck1 = true | |
548 | if _G.SatanState == false then | |
549 | _G.SatanState = true | |
550 | ||
551 | ID = 357442018 | |
552 | _G.SpellBindStuff = 0 | |
553 | _G.SpellBind = game:GetObjects("rbxassetid://437368177")[1] | |
554 | _G.SpellBind.Decal.Texture = "rbxassetid://" .. SpellID | |
555 | _G.SpellBind.Decal1.Texture = "rbxassetid://" .. SpellID | |
556 | _G.SpellBind.Parent = game.Players.LocalPlayer.Character | |
557 | _G.SpellBind.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame - game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 35 | |
558 | _G.SpellBind.CFrame = CFrame.new(_G.SpellBind.Position, game.Players.LocalPlayer.Character.Torso.Position)* CFrame.Angles(1.6,0,0) | |
559 | _G.SpellBind.ParticleEmitter.Color = ColorSequence.new(Color3.new(255,0,0)) | |
560 | _G.SpellBind.ParticleEmitter.Size = NumberSequence.new(5) | |
561 | ||
562 | _G.UnsealEnforca = game:GetService("RunService").RenderStepped:connect(function() | |
563 | _G.SpellBind.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 35 | |
564 | _G.SpellBind.CFrame = CFrame.new(_G.SpellBind.Position, game.Players.LocalPlayer.Character.Torso.Position)* CFrame.Angles(1.6,_G.SpellBindStuff,0) | |
565 | _G.SpellBindStuff = _G.SpellBindStuff + 0.012 | |
566 | end) | |
567 | ||
568 | ||
569 | for i = 1, 117 do | |
570 | _G.SpellBind.Size = _G.SpellBind.Size + Vector3.new(0.50,0,0.50) | |
571 | wait(0.07) | |
572 | end | |
573 | ||
574 | ||
575 | wait(0.1) | |
576 | ||
577 | _G.chatcustom("You shall not pass!", "Really red", game.Players.LocalPlayer) | |
578 | _G.MoveCheck1 = false | |
579 | else | |
580 | _G.MoveCheck1 = true | |
581 | wait(0.6) | |
582 | ||
583 | for i = 1, 117 do | |
584 | _G.SpellBind.Size = _G.SpellBind.Size - Vector3.new(0.50,0,0.50) | |
585 | wait(0.07) | |
586 | end | |
587 | ||
588 | ||
589 | _G.UnsealEnforca:disconnect() | |
590 | _G.SpellBind.Parent = _G.newParent | |
591 | wait(0.1) | |
592 | _G.SatanState = false | |
593 | _G.MoveCheck1 = false | |
594 | end | |
595 | end | |
596 | end | |
597 | ||
598 | ||
599 | ||
600 | _G.ConnectionAgent = Mouse.KeyDown:connect(function(key) | |
601 | if key == "q" and State == "Flying" and Active == true then | |
602 | State = "Lounge" | |
603 | Humanoid.WalkSpeed = 30 | |
604 | elseif key == "q" and State == "Lounge" and Active == true then | |
605 | State = "Flying" | |
606 | Humanoid.WalkSpeed = 20 | |
607 | elseif key == "q" and State == "Battle" and Active == true then | |
608 | State = "Flying" | |
609 | Humanoid.WalkSpeed = 50 | |
610 | elseif key == "e" and State == "Battle" and Active == true then | |
611 | SpellBinder(375165574) | |
612 | elseif key == "e" and Active == true then | |
613 | --[[ | |
614 | Humanoid.WalkSpeed = 0 | |
615 | State = "Changing" | |
616 | Mode = "Changing" | |
617 | Active = false | |
618 | Change() | |
619 | --]] | |
620 | end | |
621 | end) | |
622 | ||
623 | Player.Character.Humanoid.Died:connect(function() | |
624 | _G.ConnectionAgent:disconnect() | |
625 | end) | |
626 | ||
627 | angle = 0 | |
628 | angle2 = 0 | |
629 | angle3 = 0 | |
630 | anglespeed = 2 | |
631 | anglespeed2 = 1 | |
632 | anglespeed3 = .4 | |
633 | game:GetService("RunService").Stepped:connect(function() | |
634 | angle = ((angle % 100) + anglespeed/10) | |
635 | angle2 = ((angle2 % 100) + anglespeed2/10) | |
636 | angle3 = ((angle3 % 100) + anglespeed3/10) --it'll go from 0 to 100 and repeat in a loop. basically it will get to its destination and back --ok | |
637 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Flying" then -- idle | |
638 | if not Humanoid.WalkSpeed == 50 then | |
639 | Humanoid.WalkSpeed = 50 | |
640 | end | |
641 | if LimbAccess.RJ then | |
642 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(90),0),.2) | |
643 | end | |
644 | if LimbAccess.LA then | |
645 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.2,0.35,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(0)+math.sin(angle3)*.06),.1) | |
646 | end | |
647 | if LimbAccess.NJ then | |
648 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(-45)+(math.sin(-angle3)*.04),0),.25) | |
649 | end | |
650 | if LimbAccess.RA then | |
651 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-5)+math.sin(angle3)*.06),.1) | |
652 | end | |
653 | if LimbAccess.LL then | |
654 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(35)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
655 | end | |
656 | if LimbAccess.RL then | |
657 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(45)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
658 | end | |
659 | if LimbAccess.Weapon then | |
660 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-1,0),.2) | |
661 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,-.4)*CFrame.Angles(math.rad(180),math.rad(180),0),.2) | |
662 | end | |
663 | elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Flying" then -- walk | |
664 | if LimbAccess.RJ then | |
665 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(90),0),.2) | |
666 | end | |
667 | if LimbAccess.LA then | |
668 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.2,0.35,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(7)+math.sin(angle3)*.06),.1) | |
669 | end | |
670 | if LimbAccess.NJ then | |
671 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(-45)+(math.sin(-angle3)*.04),0),.25) | |
672 | end | |
673 | if LimbAccess.RA then | |
674 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-5)+math.sin(angle3)*.06),.1) | |
675 | end | |
676 | if LimbAccess.LL then | |
677 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(35)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
678 | end | |
679 | if LimbAccess.RL then | |
680 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(45)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
681 | end | |
682 | if LimbAccess.Weapon then | |
683 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-1,0),.2) | |
684 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,-.4)*CFrame.Angles(math.rad(180),math.rad(180),0),.2) | |
685 | end | |
686 | end | |
687 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Lounge" then -- idle | |
688 | if not Humanoid.WalkSpeed == 30 then | |
689 | Humanoid.WalkSpeed = 30 | |
690 | end | |
691 | if LimbAccess.RJ then | |
692 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,0,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2) | |
693 | end | |
694 | if LimbAccess.LA then | |
695 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-3)+math.sin(angle3)*.06),.1) | |
696 | end | |
697 | if LimbAccess.NJ then | |
698 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
699 | end | |
700 | if LimbAccess.RA then | |
701 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(5)+(math.sin(angle3)*.1),math.rad(0),math.rad(3)),.1) | |
702 | end | |
703 | if LimbAccess.LL then | |
704 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,-1,0)*CFrame.Angles(0,0,math.rad(-5)+math.sin(angle3)*.02),.1) | |
705 | end | |
706 | if LimbAccess.RL then | |
707 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,-1,0)*CFrame.Angles(0,0,math.rad(15)+math.sin(angle3)*-.02),.1) | |
708 | end | |
709 | if LimbAccess.Weapon then | |
710 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,0,.5),.2) | |
711 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,0)*CFrame.Angles(math.rad(180),math.rad(180),math.rad(-45)),.2) | |
712 | end | |
713 | elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Lounge" then -- walk | |
714 | if LimbAccess.RJ then | |
715 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.2,math.sin(angle2)*.1,0)*CFrame.Angles(0,math.rad(0),0),.2) | |
716 | end | |
717 | if LimbAccess.LA then | |
718 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-23)+math.sin(angle3)*.06),.1) | |
719 | end | |
720 | if LimbAccess.NJ then | |
721 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
722 | end | |
723 | if LimbAccess.RA then | |
724 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(5)+(math.sin(angle3)*.1),math.rad(0),math.rad(23)),.1) | |
725 | end | |
726 | if LimbAccess.LL then | |
727 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
728 | end | |
729 | if LimbAccess.RL then | |
730 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
731 | end | |
732 | if LimbAccess.Weapon then | |
733 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,0,.5),.2) | |
734 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,0)*CFrame.Angles(math.rad(180),math.rad(180),math.rad(-45)),.2) | |
735 | end | |
736 | end | |
737 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Battle" then -- idle | |
738 | if not Humanoid.WalkSpeed == 20 then | |
739 | Humanoid.WalkSpeed = 20 | |
740 | end | |
741 | if LimbAccess.RJ then | |
742 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2) | |
743 | end | |
744 | if LimbAccess.LA then | |
745 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.1,0.5,-.7)*CFrame.Angles(math.rad(5),math.rad(-135),math.rad(-90)),.1) | |
746 | end | |
747 | if LimbAccess.NJ then | |
748 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
749 | end | |
750 | if LimbAccess.RA then | |
751 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.1,0.5,-.7)*CFrame.Angles(math.rad(5),math.rad(135),math.rad(90)),.1) | |
752 | end | |
753 | if LimbAccess.LL then | |
754 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,-1,0)*CFrame.Angles(0,0,math.rad(-5)+math.sin(angle3)*.02),.1) | |
755 | end | |
756 | if LimbAccess.RL then | |
757 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,-1,0)*CFrame.Angles(0,0,math.rad(5)+math.sin(angle3)*-.02),.1) | |
758 | end | |
759 | if LimbAccess.Weapon then | |
760 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-.5,-1),.2) | |
761 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,.6,0)*CFrame.Angles(math.rad(90),math.rad(180),math.rad(-90)),.2) | |
762 | end | |
763 | elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Battle" then -- walk | |
764 | if LimbAccess.RJ then | |
765 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.2,.5+math.sin(angle2)*.1,0)*CFrame.Angles(0,math.rad(0),0),.2) | |
766 | end | |
767 | if LimbAccess.LA then | |
768 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-.9,0.6,-.8)*CFrame.Angles(math.rad(5),math.rad(-135),math.rad(-90)),.1) | |
769 | end | |
770 | if LimbAccess.NJ then | |
771 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
772 | end | |
773 | if LimbAccess.RA then | |
774 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.1,0.4,-.3)*CFrame.Angles(math.rad(5),math.rad(135),math.rad(90)),.1) | |
775 | end | |
776 | if LimbAccess.LL then | |
777 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.7,-.2)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
778 | end | |
779 | if LimbAccess.RL then | |
780 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
781 | end | |
782 | if LimbAccess.Weapon then | |
783 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(.4,.5,-1),.2) | |
784 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,.1,0)*CFrame.Angles(math.rad(135),math.rad(120),math.rad(-135)),.2) | |
785 | end | |
786 | end | |
787 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Changing" then -- idle | |
788 | if LimbAccess.RJ then | |
789 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2) | |
790 | end | |
791 | if LimbAccess.LA then | |
792 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.3,0.51,-.7)*CFrame.Angles(math.rad(5),math.rad(-165),math.rad(-90)),.1) | |
793 | end | |
794 | if LimbAccess.NJ then | |
795 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(-10),math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
796 | end | |
797 | if LimbAccess.RA then | |
798 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.3,0.49,-.7)*CFrame.Angles(math.rad(5),math.rad(165),math.rad(90)),.1) | |
799 | end | |
800 | if LimbAccess.LL then | |
801 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-1,-1,-.4)*CFrame.Angles(0,math.rad(25),math.rad(75)),.1) | |
802 | end | |
803 | if LimbAccess.RL then | |
804 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(1,-1,-.4)*CFrame.Angles(0,math.rad(-25),math.rad(-75)),.1) | |
805 | end | |
806 | end | |
807 | end) | |
808 | ||
809 | Player = game:GetService("Players").LocalPlayer | |
810 | Cha = Player.Character | |
811 | rarm=Cha["Right Arm"] | |
812 | larm=Cha["Left Arm"] | |
813 | rar=Cha["Right Leg"] | |
814 | lar=Cha["Left Leg"] | |
815 | ||
816 | Handle = Instance.new("Part",Cha) | |
817 | Handle.TopSurface = "Smooth" | |
818 | Handle.BottomSurface = "Smooth" | |
819 | Handle.Size = Vector3.new(1,1,1) | |
820 | Handle.CanCollide = false | |
821 | Handle.Transparency = 0 | |
822 | Handle.BrickColor = BrickColor.new("Crimson") | |
823 | HandleMesh = Instance.new("SpecialMesh", Handle) | |
824 | HandleMesh.MeshType = "Brick" | |
825 | HandleMesh.Scale = Vector3.new(1.01,0.5,1.01) | |
826 | HandleWeld = Instance.new("Weld",Cha) | |
827 | HandleWeld.Part0 = rarm | |
828 | HandleWeld.Part1 = Handle | |
829 | HandleWeld.C1 = CFrame.new(0, 0.4, 0) | |
830 | ||
831 | ||
832 | Hand = Instance.new("Part",Cha) | |
833 | Hand.TopSurface = "Smooth" | |
834 | Hand.BottomSurface = "Smooth" | |
835 | Hand.Size = Vector3.new(1,1,1) | |
836 | Hand.CanCollide = false | |
837 | Hand.Transparency = 0 | |
838 | Hand.BrickColor = BrickColor.new("Royal purple") | |
839 | HandMesh = Instance.new("SpecialMesh", Hand) | |
840 | HandMesh.MeshType = "Brick" | |
841 | HandMesh.Scale = Vector3.new(1.02,0.1,1.02) | |
842 | HandWeld = Instance.new("Weld",Cha) | |
843 | HandWeld.Part0 = rarm | |
844 | HandWeld.Part1 = Hand | |
845 | HandWeld.C1 = CFrame.new(0, 0.4, 0) | |
846 | ||
847 | Handle = Instance.new("Part",Cha) | |
848 | Handle.TopSurface = "Smooth" | |
849 | Handle.BottomSurface = "Smooth" | |
850 | Handle.Size = Vector3.new(1,1,1) | |
851 | Handle.CanCollide = false | |
852 | Handle.Transparency = 0 | |
853 | Handle.BrickColor = BrickColor.new("Crimson") | |
854 | HandleMesh = Instance.new("SpecialMesh", Handle) | |
855 | HandleMesh.MeshType = "Brick" | |
856 | HandleMesh.Scale = Vector3.new(1.01,0.5,1.01) | |
857 | HandleWeld = Instance.new("Weld",Cha) | |
858 | HandleWeld.Part0 = larm | |
859 | HandleWeld.Part1 = Handle | |
860 | HandleWeld.C1 = CFrame.new(0, 0.4, 0) | |
861 | ||
862 | ||
863 | Hand = Instance.new("Part",Cha) | |
864 | Hand.TopSurface = "Smooth" | |
865 | Hand.BottomSurface = "Smooth" | |
866 | Hand.Size = Vector3.new(1,1,1) | |
867 | Hand.CanCollide = false | |
868 | Hand.Transparency = 0 | |
869 | Hand.BrickColor = BrickColor.new("Royal purple") | |
870 | HandMesh = Instance.new("SpecialMesh", Hand) | |
871 | HandMesh.MeshType = "Brick" | |
872 | HandMesh.Scale = Vector3.new(1.02,0.1,1.02) | |
873 | HandWeld = Instance.new("Weld",Cha) | |
874 | HandWeld.Part0 = larm | |
875 | HandWeld.Part1 = Hand | |
876 | HandWeld.C1 = CFrame.new(0, 0.4, 0) | |
877 | ||
878 | Handle = Instance.new("Part",Cha) | |
879 | Handle.TopSurface = "Smooth" | |
880 | Handle.BottomSurface = "Smooth" | |
881 | Handle.Size = Vector3.new(1,1,1) | |
882 | Handle.CanCollide = false | |
883 | Handle.Transparency = 0 | |
884 | Handle.BrickColor = BrickColor.new("Crimson") | |
885 | HandleMesh = Instance.new("SpecialMesh", Handle) | |
886 | HandleMesh.MeshType = "Brick" | |
887 | HandleMesh.Scale = Vector3.new(1.01,0.5,1.01) | |
888 | HandleWeld = Instance.new("Weld",Cha) | |
889 | HandleWeld.Part0 = larm | |
890 | HandleWeld.Part1 = Handle | |
891 | HandleWeld.C1 = CFrame.new(0, 0.2, 0) | |
892 | ||
893 | ||
894 | Hand = Instance.new("Part",Cha) | |
895 | Hand.TopSurface = "Smooth" | |
896 | Hand.BottomSurface = "Smooth" | |
897 | Hand.Size = Vector3.new(1,1,1) | |
898 | Hand.CanCollide = false | |
899 | Hand.Transparency = 0 | |
900 | Hand.BrickColor = BrickColor.new("Bright green") | |
901 | HandMesh = Instance.new("SpecialMesh", Hand) | |
902 | HandMesh.MeshType = "Brick" | |
903 | HandMesh.Scale = Vector3.new(1.02,0.1,1.02) | |
904 | HandWeld = Instance.new("Weld",Cha) | |
905 | HandWeld.Part0 = larm | |
906 | HandWeld.Part1 = Hand | |
907 | HandWeld.C1 = CFrame.new(0, 0.2, 0) | |
908 | ||
909 | Handle = Instance.new("Part",Cha) | |
910 | Handle.TopSurface = "Smooth" | |
911 | Handle.BottomSurface = "Smooth" | |
912 | Handle.Size = Vector3.new(1,1,1) | |
913 | Handle.CanCollide = false | |
914 | Handle.Transparency = 0 | |
915 | Handle.BrickColor = BrickColor.new("Crimson") | |
916 | HandleMesh = Instance.new("SpecialMesh", Handle) | |
917 | HandleMesh.MeshType = "Brick" | |
918 | HandleMesh.Scale = Vector3.new(1.01,0.5,1.01) | |
919 | HandleWeld = Instance.new("Weld",Cha) | |
920 | HandleWeld.Part0 = rarm | |
921 | HandleWeld.Part1 = Handle | |
922 | HandleWeld.C1 = CFrame.new(0, 0.2, 0) | |
923 | ||
924 | ||
925 | Hand = Instance.new("Part",Cha) | |
926 | Hand.TopSurface = "Smooth" | |
927 | Hand.BottomSurface = "Smooth" | |
928 | Hand.Size = Vector3.new(1,1,1) | |
929 | Hand.CanCollide = false | |
930 | Hand.Transparency = 0 | |
931 | Hand.BrickColor = BrickColor.new("Bright green") | |
932 | HandMesh = Instance.new("SpecialMesh", Hand) | |
933 | HandMesh.MeshType = "Brick" | |
934 | HandMesh.Scale = Vector3.new(1.02,0.1,1.02) | |
935 | HandWeld = Instance.new("Weld",Cha) | |
936 | HandWeld.Part0 = rarm | |
937 | HandWeld.Part1 = Hand | |
938 | HandWeld.C1 = CFrame.new(0, 0.2, 0) | |
939 | ||
940 | Handle = Instance.new("Part",Cha) | |
941 | Handle.TopSurface = "Smooth" | |
942 | Handle.BottomSurface = "Smooth" | |
943 | Handle.Size = Vector3.new(1,1,1) | |
944 | Handle.CanCollide = false | |
945 | Handle.Transparency = 0 | |
946 | Handle.BrickColor = BrickColor.new("Crimson") | |
947 | HandleMesh = Instance.new("SpecialMesh", Handle) | |
948 | HandleMesh.MeshType = "Brick" | |
949 | HandleMesh.Scale = Vector3.new(1.01,0.5,1.01) | |
950 | HandleWeld = Instance.new("Weld",Cha) | |
951 | HandleWeld.Part0 = rarm | |
952 | HandleWeld.Part1 = Handle | |
953 | HandleWeld.C1 = CFrame.new(0, 0.6, 0) | |
954 | ||
955 | ||
956 | Hand = Instance.new("Part",Cha) | |
957 | Hand.TopSurface = "Smooth" | |
958 | Hand.BottomSurface = "Smooth" | |
959 | Hand.Size = Vector3.new(1,1,1) | |
960 | Hand.CanCollide = false | |
961 | Hand.Transparency = 0 | |
962 | Hand.BrickColor = BrickColor.new("Bright green") | |
963 | HandMesh = Instance.new("SpecialMesh", Hand) | |
964 | HandMesh.MeshType = "Brick" | |
965 | HandMesh.Scale = Vector3.new(1.02,0.1,1.02) | |
966 | HandWeld = Instance.new("Weld",Cha) | |
967 | HandWeld.Part0 = rarm | |
968 | HandWeld.Part1 = Hand | |
969 | HandWeld.C1 = CFrame.new(0, 0.6, 0) | |
970 | ||
971 | Handle = Instance.new("Part",Cha) | |
972 | Handle.TopSurface = "Smooth" | |
973 | Handle.BottomSurface = "Smooth" | |
974 | Handle.Size = Vector3.new(1,1,1) | |
975 | Handle.CanCollide = false | |
976 | Handle.Transparency = 0 | |
977 | Handle.BrickColor = BrickColor.new("Crimson") | |
978 | HandleMesh = Instance.new("SpecialMesh", Handle) | |
979 | HandleMesh.MeshType = "Brick" | |
980 | HandleMesh.Scale = Vector3.new(1.01,0.5,1.01) | |
981 | HandleWeld = Instance.new("Weld",Cha) | |
982 | HandleWeld.Part0 = larm | |
983 | HandleWeld.Part1 = Handle | |
984 | HandleWeld.C1 = CFrame.new(0, 0.6, 0) | |
985 | ||
986 | ||
987 | Hand = Instance.new("Part",Cha) | |
988 | Hand.TopSurface = "Smooth" | |
989 | Hand.BottomSurface = "Smooth" | |
990 | Hand.Size = Vector3.new(1,1,1) | |
991 | Hand.CanCollide = false | |
992 | Hand.Transparency = 0 | |
993 | Hand.BrickColor = BrickColor.new("Bright green") | |
994 | HandMesh = Instance.new("SpecialMesh", Hand) | |
995 | HandMesh.MeshType = "Brick" | |
996 | HandMesh.Scale = Vector3.new(1.02,0.1,1.02) | |
997 | HandWeld = Instance.new("Weld",Cha) | |
998 | HandWeld.Part0 = larm | |
999 | HandWeld.Part1 = Hand | |
1000 | HandWeld.C1 = CFrame.new(0, 0.6, 0) | |
1001 | ||
1002 | wait(0.1) | |
1003 | ||
1004 | rs = game:GetService'RunService' | |
1005 | plrs = game:GetService'Players' | |
1006 | lp = plrs.LocalPlayer | |
1007 | c = lp.Character | |
1008 | root = lp.Character.HumanoidRootPart | |
1009 | human = c.Humanoid | |
1010 | FPS = 0 | |
1011 | inf = 0 | |
1012 | opos1 = Vector3.new(1) | |
1013 | opos2 = Vector3.new(2) | |
1014 | opos3 = Vector3.new(3) | |
1015 | waves = Instance.new("Model", c) | |
1016 | res = Instance.new("Model", c) | |
1017 | ||
1018 | local function b() | |
1019 | local t=tick(); | |
1020 | local l=t%1*3; | |
1021 | local t=.5*math.pi*(l%1); | |
1022 | if l<0.5 then | |
1023 | return Color3.new(47,0,32); | |
1024 | elseif l<2 then | |
1025 | return Color3.new(193,0,0); | |
1026 | else | |
1027 | return Color3.new(0,10,0); | |
1028 | end; | |
1029 | end; | |
1030 | speedParts = function() | |
1031 | for i = 1, 4 do | |
1032 | local pos = Vector3.new(math.sin(math.rad(inf + 360 * i)) * 2, math.sin(math.rad(inf + 260 * i) + math.pi / 2) * 2, -c.HumanoidRootPart.Velocity / 5) * (math.sin(tick()) + 2) | |
1033 | local CFramepos = root.CFrame:toWorldSpace(CFrame.new(pos)).p | |
1034 | local opos | |
1035 | if i == 1 then | |
1036 | opos = opos1 | |
1037 | elseif i == 2 then | |
1038 | opos = opos2 | |
1039 | else | |
1040 | opos = opos3 | |
1041 | end | |
1042 | if human.MoveDirection ~= Vector3.new(7, 8, 9) then | |
1043 | local e | |
1044 | if #res:children() <= 3 then | |
1045 | e = Instance.new("Part") | |
1046 | else | |
1047 | e = res:FindFirstChild("Tail") | |
1048 | end | |
1049 | e.Parent = waves | |
1050 | e.Anchored = true | |
1051 | e.CanCollide = false | |
1052 | e.Transparency = 0 | |
1053 | e.Material = "ForceField" | |
1054 | e.Name = "Tail" | |
1055 | e.Color = b(); --Color = a(); | |
1056 | e.Size = Vector3.new(.2, (CFramepos - opos).magnitude, .2) | |
1057 | - | e.Material = "Slate" |
1057 | + | |
1058 | end | |
1059 | if i == 1 then | |
1060 | opos1 = CFramepos | |
1061 | elseif i == 2 then | |
1062 | opos2 = CFramepos | |
1063 | else | |
1064 | opos3 = CFramepos | |
1065 | end | |
1066 | end | |
1067 | end | |
1068 | ||
1069 | rs.RenderStepped:connect(function() | |
1070 | FPS = 1 / rs.RenderStepped:wait() | |
1071 | for i, v in pairs (waves:children()) do | |
1072 | v.Transparency = v.Transparency + .05 / (FPS / 60) | |
1073 | if v.Transparency >= .98 then | |
1074 | v.Transparency = 1 | |
1075 | v.Parent = res | |
1076 | end | |
1077 | end | |
1078 | inf = inf + (8 + root.Velocity.magnitude / 15) / (FPS / 60) | |
1079 | speedParts() | |
1080 | end) | |
1081 | ||
1082 | local p = game.Players.LocalPlayer | |
1083 | local char = p.Character | |
1084 | local size = 15 | |
1085 | part = function() | |
1086 | ||
1087 | local a = Instance.new("Part", script) | |
1088 | a.Anchored = true | |
1089 | a.CanCollide = true | |
1090 | a.CFrame = char.Torso.CFrame | |
1091 | a.Size = Vector3.new(size, 0.2, 0.2) | |
1092 | a.Transparency = 5 | |
1093 | return a | |
1094 | end | |
1095 | ||
1096 | part2 = function() | |
1097 | ||
1098 | local a = Instance.new("Part", script) | |
1099 | a.Anchored = true | |
1100 | a.CanCollide = true | |
1101 | a.CFrame = char.Torso.CFrame | |
1102 | a.Size = Vector3.new(0.2, size, 0.2) | |
1103 | a.Transparency = 5 | |
1104 | return a | |
1105 | end | |
1106 | ||
1107 | part3 = function() | |
1108 | ||
1109 | local a = Instance.new("Part", script) | |
1110 | a.Anchored = true | |
1111 | a.CanCollide = false | |
1112 | a.Size = Vector3.new(size, size, 1) | |
1113 | a.Transparency = 5 | |
1114 | a.Material = "ForceField" | |
1115 | a.BrickColor = BrickColor.new("Really black") | |
1116 | local b = Instance.new("BlockMesh", a) | |
1117 | b.Scale = Vector3.new(1, 1, 0) | |
1118 | - | a.Material = "Neon" |
1118 | + | |
1119 | end | |
1120 | ||
1121 | local replicating = false | |
1122 | local root, a, b, c, d, a2, b2, c2, d2, aa, bb, cc, dd, z, x, c, v, b, n = nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil | |
1123 | replicate = function() | |
1124 | ||
1125 | replicating = true | |
1126 | script:ClearAllChildren() | |
1127 | root = part() | |
1128 | root.Transparency = 5 | |
1129 | root.Size = Vector3.new(0.2, 0.2, 0.2) | |
1130 | root.CanCollide = false | |
1131 | a = part() | |
1132 | b = part() | |
1133 | c = part() | |
1134 | d = part() | |
1135 | a2 = part() | |
1136 | b2 = part() | |
1137 | c2 = part() | |
1138 | d2 = part() | |
1139 | aa = part2() | |
1140 | bb = part2() | |
1141 | cc = part2() | |
1142 | dd = part2() | |
1143 | z = part3() | |
1144 | x = part3() | |
1145 | c = part3() | |
1146 | v = part3() | |
1147 | b = part3() | |
1148 | n = part3() | |
1149 | replicating = false | |
1150 | end | |
1151 | ||
1152 | script.ChildRemoved:connect(function(a) | |
1153 | ||
1154 | if a.ClassName == "Part" and replicating == false then | |
1155 | replicate() | |
1156 | end | |
1157 | end | |
1158 | ) | |
1159 | replicate() | |
1160 | local tick = 0 | |
1161 | CreateRegion3FromLocAndSize = function(Position, Size) | |
1162 | ||
1163 | local SizeOffset = Size / 2 | |
1164 | local Point1 = Position - SizeOffset | |
1165 | local Point2 = Position + SizeOffset | |
1166 | return Region3.new(Point1, Point2) | |
1167 | end | |
1168 | ||
1169 | local set = false | |
1170 | local whitelist = {""} | |
1171 | p.Chatted:connect(function(ms) | |
1172 | ||
1173 | if ms:sub(1, 5) == "size-" then | |
1174 | size = tonumber(ms:sub(6)) | |
1175 | replicate() | |
1176 | else | |
1177 | if ms:sub(1, 4) == "set-" then | |
1178 | set = true | |
1179 | z.CanCollide = false | |
1180 | x.CanCollide = false | |
1181 | c.CanCollide = false | |
1182 | v.CanCollide = false | |
1183 | b.CanCollide = false | |
1184 | n.CanCollide = false | |
1185 | else | |
1186 | if ms:sub(1, 6) == "unset-" then | |
1187 | set = false | |
1188 | z.CanCollide = false | |
1189 | x.CanCollide = false | |
1190 | c.CanCollide = false | |
1191 | v.CanCollide = false | |
1192 | b.CanCollide = false | |
1193 | n.CanCollide = false | |
1194 | else | |
1195 | if ms:sub(1, 10) == "whitelist-" then | |
1196 | table.insert(whitelist, ms:sub(11)) | |
1197 | else | |
1198 | if ms:sub(1, 12) == "unwhitelist-" then | |
1199 | for i,v in pairs(whitelist) do | |
1200 | if ms:sub(13) == v then | |
1201 | table.remove(whitelist, i) | |
1202 | break | |
1203 | end | |
1204 | end | |
1205 | end | |
1206 | end | |
1207 | end | |
1208 | end | |
1209 | end | |
1210 | end | |
1211 | ) | |
1212 | local magicpos = nil | |
1213 | game:GetService("RunService").Heartbeat:connect(function() | |
1214 | ||
1215 | pcall(function() | |
1216 | ||
1217 | local void = char:GetChildren() | |
1218 | for _,pl in pairs(whitelist) do | |
1219 | if game.Players:FindFirstChild(pl) ~= nil and game.Players:FindFirstChild(pl).Character ~= nil then | |
1220 | for i,v in pairs(game.Players[pl].Character:GetChildren()) do | |
1221 | table.insert(void, v) | |
1222 | end | |
1223 | end | |
1224 | end | |
1225 | for i,v in pairs(game.Players:GetPlayers()) do | |
1226 | if v.Character:isDescendantOf(char) and not v.Name == "FangxWulf" then | |
1227 | v:LoadCharacter() | |
1228 | end | |
1229 | end | |
1230 | char.Humanoid.Health = math.huge | |
1231 | tick = tick + 0.01 | |
1232 | if not set then | |
1233 | root.CFrame = root.CFrame:lerp(CFrame.new(char.Torso.CFrame.p) * CFrame.Angles(math.sin(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2)), 0.1) | |
1234 | magicpos = char.Torso.CFrame | |
1235 | else | |
1236 | root.CFrame = root.CFrame:lerp(CFrame.new(magicpos.p) * CFrame.Angles(0, 0, 0), 0.05) | |
1237 | end | |
1238 | local reg = CreateRegion3FromLocAndSize(root.CFrame.p, Vector3.new(size, size, size)) | |
1239 | for i,v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, void, 100)) do | |
1240 | if v.Name ~= "Base" then | |
1241 | v:Destroy() | |
1242 | end | |
1243 | end | |
1244 | a.CFrame = root.CFrame * CFrame.new(size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0) | |
1245 | b.CFrame = root.CFrame * CFrame.new(-size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0) | |
1246 | c.CFrame = root.CFrame * CFrame.new(0, size / 2, size / 2) | |
1247 | d.CFrame = root.CFrame * CFrame.new(0, size / 2, -size / 2) | |
1248 | a2.CFrame = root.CFrame * CFrame.new(size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0) | |
1249 | b2.CFrame = root.CFrame * CFrame.new(-size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0) | |
1250 | c2.CFrame = root.CFrame * CFrame.new(0, -size / 2, size / 2) | |
1251 | d2.CFrame = root.CFrame * CFrame.new(0, -size / 2, -size / 2) | |
1252 | aa.CFrame = root.CFrame * CFrame.new(size / 2, 0, size / 2) | |
1253 | bb.CFrame = root.CFrame * CFrame.new(-size / 2, 0, size / 2) | |
1254 | cc.CFrame = root.CFrame * CFrame.new(-size / 2, 0, -size / 2) | |
1255 | dd.CFrame = root.CFrame * CFrame.new(size / 2, 0, -size / 2) | |
1256 | z.CFrame = root.CFrame * CFrame.new(size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0) | |
1257 | x.CFrame = root.CFrame * CFrame.new(-size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0) | |
1258 | c.CFrame = root.CFrame * CFrame.new(0, 0, size / 2) * CFrame.Angles(0, 0, math.rad(90)) | |
1259 | v.CFrame = root.CFrame * CFrame.new(0, 0, -size / 2) * CFrame.Angles(0, 0, math.rad(90)) | |
1260 | b.CFrame = root.CFrame * CFrame.new(0, size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0) | |
1261 | n.CFrame = root.CFrame * CFrame.new(0, -size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0) | |
1262 | end | |
1263 | ) | |
1264 | end | |
1265 | ) | |
1266 | --=<=Skin=>=-- | |
1267 | Player=game:GetService('Players').LocalPlayer | |
1268 | local p = game.Players.LocalPlayer | |
1269 | local char = p.Character | |
1270 | local mouse = p:GetMouse() | |
1271 | local larm = char["Left Arm"] | |
1272 | local rarm = char["Right Arm"] | |
1273 | local lleg = char["Left Leg"] | |
1274 | local rleg = char["Right Leg"] | |
1275 | local hed = char.Head | |
1276 | local torso = char.Torso | |
1277 | local hum = char.Humanoid | |
1278 | local cam = game.Workspace.CurrentCamera | |
1279 | local root = char.HumanoidRootPart | |
1280 | local deb = false | |
1281 | local shot = 0 | |
1282 | local debris=game:service"Debris" | |
1283 | local l = game:GetService("Lighting") | |
1284 | local rs = game:GetService("RunService").RenderStepped | |
1285 | ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1} | |
1286 | math.randomseed(os.time()) | |
1287 | for i,v in pairs(char:children()) do | |
1288 | if v:IsA("Hat") then | |
1289 | v:Destroy() | |
1290 | end | |
1291 | end | |
1292 | for i,v in pairs (hed:GetChildren()) do | |
1293 | if v:IsA("Sound") then | |
1294 | v:Destroy() | |
1295 | end | |
1296 | end | |
1297 | ---------------------------------------------------- | |
1298 | Debounces = { | |
1299 | CanAttack = true; | |
1300 | NoIdl = false; | |
1301 | Slashing = false; | |
1302 | Slashed = false; | |
1303 | RPunch = false; | |
1304 | RPunched = false; | |
1305 | LPunch = false; | |
1306 | LPunched = false; | |
1307 | } | |
1308 | local Touche = {char.Name, } | |
1309 | ---------------------------------------------------- | |
1310 | hed.face.Texture = "" | |
1311 | char["Body Colors"].HeadColor = BrickColor.new("Institutional white") | |
1312 | char["Body Colors"].TorsoColor = BrickColor.new("Institutional white") | |
1313 | char["Body Colors"].LeftArmColor = BrickColor.new("Institutional white") | |
1314 | char["Body Colors"].RightArmColor = BrickColor.new("Institutional white") | |
1315 | char["Body Colors"].RightLegColor = BrickColor.new("Institutional white") | |
1316 | char["Body Colors"].LeftLegColor = BrickColor.new("Institutional white") | |
1317 | ---------------------------------------------------- | |
1318 | ypcall(function() | |
1319 | char.Shirt:Destroy() | |
1320 | char.Pants:Destroy() | |
1321 | shirt = Instance.new("Shirt", char) | |
1322 | shirt.Name = "Shirt" | |
1323 | pants = Instance.new("Pants", char) | |
1324 | pants.Name = "Pants" | |
1325 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=0" | |
1326 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=0" | |
1327 | end) |