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| 1 | - | local classes = {
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| 1 | + | |
| 2 | - | fighter = {
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| 2 | + | local classes = {
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| 3 | - | health = 100, --default health |
| 3 | + | fighter = {
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| 4 | - | takeDamage = function(self, amount) |
| 4 | + | health = 100, --default health |
| 5 | - | self.health = self.health - amount >= 1 and self.health - amount or 0 |
| 5 | + | takeDamage = function(self, amount) |
| 6 | - | end |
| 6 | + | self.health = self.health - amount >= 1 and self.health - amount or 0 |
| 7 | end | |
| 8 | - | } |
| 8 | + | } |
| 9 | } | |
| 10 | return classes[type:lower()] | |
| 11 | end | |
| 12 | ||
| 13 | ||
| 14 | local enemy = new("fighter")
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| 15 | print(enemy.health) --this will print 100, because the default health is 100 | |
| 16 | enemy:takeDamage(50) --make the enemy take 50 damage | |
| 17 | print(enemy.health) --this will print 50 because the health changed | |
| 18 | - | print(enemy.health) --this will print 50 because the health changed |
| 18 | + | |
| 19 | local x = new("fighter")
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| 20 | print(x.health) |