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1
-- This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32-
local Plr = Plrs.LocalPlayer
32+
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
-- Created by Nebula_Zorua --
88
-- Sans Curse (A Curse of Light) --
89
-- Custom Arcane Adventures Magic --
90
-- Wielder: Everybody (Released) --
91
-- Why the fuck did I make this --
92
-- I don't even LIKE undertale --
93
-- what the fuck --
94
95
-- Discord: Nebula the Zorua#6969
96
-- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
97
98
-- You can change the Magic Circle n stuff down under Customization, at MagicVariant --
99
100
101
--// Shortcut Variables \\--
102
local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
103
local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
104
local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
105
local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
106
local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
107
local R3 = {N=Region3.new}
108
local De = S.Debris
109
local WS = workspace
110
local Lght = S.Lighting
111
local RepS = S.ReplicatedStorage
112
local IN = Instance.new
113
local Plrs = S.Players
114
115
local Emit = IN("ParticleEmitter").Emit;
116
117
--// Initializing \\--
118
local Char = Plr.Character
119
local Hum = Char:FindFirstChildOfClass'Humanoid'
120
local RArm = Char["Right Arm"]
121
local LArm = Char["Left Arm"]
122
local RLeg = Char["Right Leg"]
123
local LLeg = Char["Left Leg"]	
124
local Root = Char:FindFirstChild'HumanoidRootPart'
125
local Torso = Char.Torso
126
local Head = Char.Head
127
local NeutralAnims = true
128
local Attack = false
129
local Debounces = {Debounces={}}
130
local Mouse = Plr:GetMouse()
131
local Hit = {}
132
local Sine = 0
133
local Change = 1
134
135
local Effects = IN("Folder",Char)
136
Effects.Name = "Effects"
137
138
139
--// Debounce System \\--
140
141
142
function Debounces:New(name,cooldown)
143
	local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
144
	setmetatable(aaaaa,{__index = Debounces})
145
	Debounces.Debounces[name] = aaaaa
146
	return aaaaa
147
end
148
149
function Debounces:Use(overrideUsable)
150
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
151
	if(self.Usable or overrideUsable)then
152
		self.Usable = false
153
		self.CoolingDown = true
154
		local LastUse = time()
155
		self.LastUse = LastUse
156
		delay(self.Cooldown or 2,function()
157
			if(self.LastUse == LastUse)then
158
				self.CoolingDown = false
159
				self.Usable = true
160
			end
161
		end)
162
	end
163
end
164
165
function Debounces:Get(name)
166
	assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
167
	for i,v in next, Debounces.Debounces do
168
		if(i == name)then
169
			return v;
170
		end
171
	end
172
end
173
174
function Debounces:GetProgressPercentage()
175
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
176
	if(self.CoolingDown and not self.Usable)then
177
		return math.max(
178
			math.floor(
179
				(
180
					(time()-self.LastUse)/self.Cooldown or 2
181
				)*100
182
			)
183
		)
184
	else
185
		return 100
186
	end
187
end
188
189
--// Instance Creation Functions \\--
190
191
function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
192
	local Sound = IN("Sound")
193
	Sound.SoundId = "rbxassetid://".. tostring(id or 0)
194
	Sound.Pitch = pitch or 1
195
	Sound.Volume = volume or 1
196
	Sound.Looped = looped or false
197
	if(autoPlay)then
198
		coroutine.wrap(function()
199
			repeat wait() until Sound.IsLoaded
200
			Sound.Playing = autoPlay or false
201
		end)()
202
	end
203
	if(not looped and effect)then
204
		Sound.Stopped:connect(function()
205
			Sound.Volume = 0
206
			Sound:destroy()
207
		end)
208
	elseif(effect)then
209
		warn("Sound can't be looped and a sound effect!")
210
	end
211
	Sound.Parent =parent or Torso
212
	return Sound
213
end
214
function Part(parent,color,material,size,cframe,anchored,cancollide)
215
	local part = IN("Part")
216
	part.Parent = parent or Char
217
	part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
218
	part.Material = material or Enum.Material.SmoothPlastic
219
	part.TopSurface,part.BottomSurface=10,10
220
	part.Size = size or V3.N(1,1,1)
221
	part.CFrame = cframe or CF.N(0,0,0)
222
	part.CanCollide = cancollide or false
223
	part.Anchored = anchored or false
224
	return part
225
end
226
227
function Weld(part0,part1,c0,c1)
228
	local weld = IN("Weld")
229
	weld.Parent = part0
230
	weld.Part0 = part0
231
	weld.Part1 = part1
232
	weld.C0 = c0 or CF.N()
233
	weld.C1 = c1 or CF.N()
234
	return weld
235
end
236
237
function Mesh(parent,meshtype,meshid,textid,scale,offset)
238
	local part = IN("SpecialMesh")
239
	part.MeshId = meshid or ""
240
	part.TextureId = textid or ""
241
	part.Scale = scale or V3.N(1,1,1)
242
	part.Offset = offset or V3.N(0,0,0)
243
	part.MeshType = meshtype or Enum.MeshType.Sphere
244
	part.Parent = parent
245
	return part
246
end
247
248
NewInstance = function(instance,parent,properties)
249
	local inst = Instance.new(instance)
250
	inst.Parent = parent
251
	if(properties)then
252
		for i,v in next, properties do
253
			pcall(function() inst[i] = v end)
254
		end	
255
	end
256
	return inst;
257
end
258
259
function Clone(instance,parent,properties)
260
	local inst = instance:Clone()
261
	inst.Parent = parent
262
	if(properties)then
263
		for i,v in next, properties do
264
			pcall(function() inst[i] = v end)
265
		end
266
	end
267
	return inst;
268
end
269
270
function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
271
	local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
272
	local Sound = IN("Sound")
273
	Sound.SoundId = "rbxassetid://".. tostring(id or 0)
274
	Sound.Pitch = pitch or 1
275
	Sound.Volume = volume or 1
276
	Sound.Looped = looped or false
277
	if(autoPlay)then
278
		coroutine.wrap(function()
279
			repeat wait() until Sound.IsLoaded
280
			Sound.Playing = autoPlay or false
281
		end)()
282
	end
283
	if(not looped and effect)then
284
		Sound.Stopped:connect(function()
285
			Sound.Volume = 0
286
			soundPart:destroy()
287
		end)
288
	elseif(effect)then
289
		warn("Sound can't be looped and a sound effect!")
290
	end
291
	Sound.Parent = soundPart
292
	return Sound
293
end
294
295
296
--// Extended ROBLOX tables \\--
297
local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
298
--// Require stuff \\--
299
function CamShake(who,times,intense,origin) 
300
	coroutine.wrap(function()
301
		if(script:FindFirstChild'CamShake')then
302
			local cam = script.CamShake:Clone()
303
			cam:WaitForChild'intensity'.Value = intense
304
			cam:WaitForChild'times'.Value = times
305
			
306
	 		if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
307
			cam.Parent = who
308
			wait()
309
			cam.Disabled = false
310
		elseif(who == Plr or who == Char)then
311
			local intensity = intense
312
			local cam = workspace.CurrentCamera
313
			for i = 1, times do
314
				local camDistFromOrigin
315
				if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
316
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
317
				elseif(typeof(origin) == 'Vector3')then
318
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
319
				end
320
				if(camDistFromOrigin)then
321
					intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
322
				end
323
				cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
324
				swait()
325
			end
326
		end
327
	end)()
328
end
329
330
function CamShakeAll(times,intense,origin)
331
	for _,v in next, Plrs:players() do
332
		CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
333
	end
334
end
335
336
function ServerScript(code)
337
	if(script:FindFirstChild'Loadstring')then
338
		local load = script.Loadstring:Clone()
339
		load:WaitForChild'Sauce'.Value = code
340
		load.Disabled = false
341
		load.Parent = workspace
342
	elseif(NS and typeof(NS) == 'function')then
343
		NS(code,workspace)
344
	else
345
		warn("no serverscripts lol")
346
	end	
347
end
348
349
function RunLocal(where,code)
350
	ServerScript([[
351
		wait()
352
		script.Parent=nil
353
		if(not _G.Http)then _G.Http = game:service'HttpService' end
354
		
355
		local Http = _G.Http or game:service'HttpService'
356
		
357
		local source = ]].."[["..code.."]]"..[[
358
		local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
359
		local asd = Http:PostAsync(link,source)
360
		repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
361
		local ID = Http:JSONDecode(asd).Result.Require_ID
362
		local vs = require(ID).VORTH_SCRIPT
363
		vs.Parent = game.]]..where:GetFullName()
364
	)
365
end
366
367
--// Customization \\--
368
369
local Frame_Speed = 60;
370
local WalkSpeed = 16
371
local DamageColor = BrickColor.new'White'
372
373
local MagicCircles = {
374
	Default = {Color=C3.N(1,1,1),Texture1=0,Texture2=0},
375
	OrangeWarPheonix = {EffectColor=BrickColor.new'Deep orange'.Color,Color=C3.N(.9,.9,.9),Texture1=623153986,Texture2=623153990},
376
	BlueWarPheonix = {EffectColor=BrickColor.new'Teal'.Color,Color=C3.N(.9,.9,.9),Texture1=462499935,Texture2=462499970},
377
	Plasma = {Color=C3.N(0.70588235294118,0,0.8),Texture1=415906687,Texture2=415906702},
378
	Water = {Color=C3.RGB(33, 84, 185),Texture1=408441330,Texture2=408441353},
379
	Earth = {Color=C3.RGB(86, 36, 36),Texture1=394253616,Texture2=394253651},
380
	Wind = {Color=C3.N(.8,.8,.8),Texture1=376006317,Texture2=376006346},
381
	Poseidon = {Color=C3.RGB(71, 99, 130),Texture1=346727970,Texture2=346727994},
382
	AetherLightning = {Color=C3.RGB(23, 255, 197),Texture1=348320016,Texture2=348320030},
383
	Light = {Color=C3.N(1,1,0),Texture1=343192085,Texture2=343192112},
384
	Fire = {Color=C3.N(1,0,0),EffectColor=BrickColor.new'Bright red'.Color,Texture1=313945544,Texture2=313945673},
385
	Lightning = {Color=C3.N(0,1,1),Texture1=314842290,Texture2=314842440},
386
	GasterBlaster = {Color=C3.N(1,1,1),Texture1=331948662,Texture2=331948662}
387
}
388
389
local MagicVariant = MagicCircles.GasterBlaster --[[ You can change this for a different element
390
Example: 
391
392
Changing MagicCircles.GasterBlaster to MagicCircles.Light
393
394
would make it a Light Element
395
]]
396
397
--// Stop animations \\--
398
for _,v in next, Hum:GetPlayingAnimationTracks() do
399
	v:Stop();
400
end
401
402
pcall(game.Destroy,Char:FindFirstChild'Animate')
403
pcall(game.Destroy,Hum:FindFirstChild'Animator')
404
405
--// Joints \\--
406
407
local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5,0.5,0),C1 = CF.N(0,.5,0)})
408
local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5,0.5,0),C1 = CF.N(0,.5,0)})
409
local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5,0)})
410
local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5,-1,0),C1 = CF.N(0,1,0)})
411
local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5,-1,0),C1 = CF.N(0,1,0)})
412
local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
413
414
local LSC0 = LS.C0
415
local RSC0 = RS.C0
416
local NKC0 = NK.C0
417
local LHC0 = LH.C0
418
local RHC0 = RH.C0
419
local RJC0 = RJ.C0
420
421
--// Artificial HB \\--
422
423
local ArtificialHB = IN("BindableEvent", script)
424
ArtificialHB.Name = "Heartbeat"
425
426
script:WaitForChild("Heartbeat")
427
428
local tf = 0
429
local allowframeloss = false
430
local tossremainder = false
431
local lastframe = tick()
432
local frame = 1/Frame_Speed
433
ArtificialHB:Fire()
434
435
game:GetService("RunService").Heartbeat:connect(function(s, p)
436
	tf = tf + s
437
	if tf >= frame then
438
		if allowframeloss then
439
			script.Heartbeat:Fire()
440
			lastframe = tick()
441
		else
442
			for i = 1, math.floor(tf / frame) do
443
				ArtificialHB:Fire()
444
			end
445
			lastframe = tick()
446
		end
447
		if tossremainder then
448
			tf = 0
449
		else
450
			tf = tf - frame * math.floor(tf / frame)
451
		end
452
	end
453
end)
454
455
function swait(num)
456
	if num == 0 or num == nil then
457
		ArtificialHB.Event:wait()
458
	else
459
		for i = 0, num do
460
			ArtificialHB.Event:wait()
461
		end
462
	end
463
end
464
465
466
--// Effect Function(s) \\--
467
468
function NumSeq(...)
469
	local tab = {...}
470
	local Sequence = {}
471
	for _,v in next, tab do
472
		table.insert(Sequence,NumberSequenceKeypoint.new(unpack(v)))
473
	end
474
	if(tab[#tab][1] ~= 1)then
475
		local final = tab[#tab]
476
		table.insert(Sequence,NumberSequenceKeypoint.new(1,final[2],final[3]))
477
	end
478
	return NumberSequence.new(Sequence)
479
end
480
481
local DefaultRingParticle = IN("ParticleEmitter")
482
DefaultRingParticle.Name = 'RingEmit'
483
DefaultRingParticle.LightEmission = 1
484
DefaultRingParticle.Size = NumSeq({0,0},{.7,6.28},{.8,5.03},{1,2.9})
485
DefaultRingParticle.Texture = "rbxassetid://313951123"
486
DefaultRingParticle.Transparency = NumberSequence.new(0,1)
487
DefaultRingParticle.ZOffset = 1
488
DefaultRingParticle.Drag = 0
489
DefaultRingParticle.Acceleration = V3.N()
490
DefaultRingParticle.LockedToPart = true
491
DefaultRingParticle.Enabled = false
492
DefaultRingParticle.Lifetime = NumberRange.new(.6,.6)
493
DefaultRingParticle.Rate = 5
494
DefaultRingParticle.Rotation = NumberRange.new(0,0)
495
DefaultRingParticle.RotSpeed = NumberRange.new(0,0)
496
DefaultRingParticle.Speed = NumberRange.new(0,0)
497
DefaultRingParticle.SpreadAngle = Vector2.new(0,0)
498
499
function MagicCircle(Data)
500
	local Variant = Data.Variant or MagicCircles.Default;
501
	
502
	local Size = Data.Size or 10;
503
	local Pos = Data.Pos*CF.A(M.R(-90),M.R(-90),0) or Torso.CFrame*CF.A(M.R(-90),M.R(-90),0);
504
	local GrowTime = Data.Time or 1;
505
	
506
	local WeldData = Data.Weld or false;
507
	
508
	
509
	local Color = Variant.Color or C3.N(.9,.9,.0)
510
	
511
	local CreationParticle = Data.CreationParticle or DefaultRingParticle;
512
	
513
	
514
	local Circle = Part(Effects,BrickColor.new'Maroon',Enum.Material.SmoothPlastic,V3.N(.05,.05,.05),Pos,true,false)
515
	local CircleM = NewInstance("BlockMesh",Circle,{Scale=V3.N()})
516
	
517
	
518
	local Emitter = DefaultRingParticle:Clone();
519
	Emitter.Parent = Circle
520
	Emitter.Color = ColorSequence.new(Variant.Color)
521
	
522
	local Top = IN("Decal",Circle)
523
	Top.Texture = "rbxassetid://"..Variant.Texture1
524
	Top.Face = Enum.NormalId.Top
525
	
526
	local Btm = IN("Decal",Circle)
527
	Btm.Texture = "rbxassetid://"..Variant.Texture2
528
	Btm.Face = Enum.NormalId.Bottom
529
	
530
	if(WeldData)then
531
		Circle.Anchored = false
532
		Weld(WeldData,Circle,Pos,CF.N())
533
	end
534
	local GrowFrames = GrowTime * Frame_Speed
535
	print(GrowFrames)
536
	--Size*20,0,Size*20
537
	Circle.Transparency = 1
538
	local GrownEvent = Instance.new("BindableEvent",Circle)
539
	coroutine.wrap(function()
540
		
541
		Emit(Emitter,5)
542
		local End = Size*20
543
		local grow = End/GrowFrames
544
		for i = 1, GrowFrames+1 do
545
			local aa = math.min(CircleM.Scale.x + grow,End)
546
			if(aa >= End)then break end
547
			CircleM.Scale = V3.N(aa,0,aa)
548
			swait()
549
		end
550
		CircleM.Scale = V3.N(End,0,End)
551
		GrownEvent:Fire()
552
		
553
	end)()
554
	
555
	local Table = {
556
		Circle = Circle,
557
		Mesh = CircleM,
558
		Grow = function(size)
559
			CircleM.Scale = CircleM.Scale + V3.N(size*20,0,size*20)
560
		end,
561
		Destroy = function(timer)
562
			coroutine.wrap(function()
563
				if(not timer)then timer = 1 end
564
				Tween(CircleM,{Scale=V3.N(0,0,0)},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
565
				Tween(Top,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
566
				Tween(Btm,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
567
				S.Debris:AddItem(Circle,timer+1)
568
			end)()
569
		end,
570
		Grown = GrownEvent.Event
571
	}
572
		
573
	return Table;
574
end
575
576
function Bezier(startpos, pos2, pos3, endpos, t)
577
	local A = startpos:lerp(pos2, t)
578
	local B  = pos2:lerp(pos3, t)
579
	local C = pos3:lerp(endpos, t)
580
	local lerp1 = A:lerp(B, t)
581
	local lerp2 = B:lerp(C, t)
582
	local cubic = lerp1:lerp(lerp2, t)
583
	return cubic
584
end
585
586
function SphereFX(duration,color,scale,pos,endScale,increment)
587
	return Effect{
588
		Frames=duration,
589
		Effect='ResizeAndFade',
590
		Color=color,
591
		Size=scale,
592
		Mesh={MeshType=Enum.MeshType.Sphere},
593
		CFrame=pos,
594
		FXSettings={
595
			EndSize=endScale,
596
			EndIsIncrement=increment
597
		}
598
	}
599
end
600
601
function BlastFX(duration,color,scale,pos,endScale,increment)
602
	return Effect{
603
		Frames=duration,
604
		Effect='ResizeAndFade',
605
		Color=color,
606
		Size=scale,
607
		Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
608
		CFrame=pos,
609
		FXSettings={
610
			EndSize=endScale,
611
			EndIsIncrement=increment
612
		}
613
	}
614
end
615
616
function BlockFX(duration,color,scale,pos,endScale,increment)
617
	return Effect{
618
		Frames=duration,
619
		Effect='ResizeAndFade',
620
		Color=color,
621
		Size=scale,
622
		CFrame=pos,
623
		FXSettings={
624
			EndSize=endScale,
625
			EndIsIncrement=increment
626
		}
627
	}
628
end
629
630
function ShootBullet(data)
631
	--ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
632
	local Size = data.Size or V3.N(2,2,2)
633
	local Color = data.Color or MagicVariant.EffectColor or MagicVariant.Color
634
	local StudsPerFrame = data.Speed or 10
635
	local Shape = data.Shape or 'Ball'
636
	local Frames = data.Frames or 160
637
	local Pos = data.Origin or Torso.CFrame
638
	local Direction = data.Direction or Mouse.Hit
639
	local Material = data.Material or Enum.Material.Neon
640
	local OnHit = data.HitFunction or function(hit,pos)
641
		Effect{
642
			Effect='ResizeAndFade',
643
			Color=Color,
644
			Size=V3.N(10,10,10),
645
			Mesh={MeshType=Enum.MeshType.Sphere},
646
			CFrame=CF.N(pos),
647
			FXSettings={
648
				EndSize=V3.N(.05,.05,.05),
649
				EndIsIncrement=true
650
			}
651
		}
652
		for i = 1, 5 do
653
			local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
654
			Effect{
655
				Effect='Fade',
656
				Frames=65,
657
				Size=V3.N(5,5,10),
658
				CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
659
				Mesh = {MeshType=Enum.MeshType.Sphere},
660
				Material=Enum.Material.Neon,
661
				Color=Color,
662
				MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
663
			}	
664
		end
665
		AOEDamage(pos,10,15,30,0,'Normal',10,4)
666
	end	
667
	
668
	local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
669
	local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
670
	if(Shape == 'Ball')then
671
		BMesh.MeshType = Enum.MeshType.Sphere
672
	elseif(Shape == 'Head')then
673
		BMesh.MeshType = Enum.MeshType.Head
674
	elseif(Shape == 'Cylinder')then
675
		BMesh.MeshType = Enum.MeshType.Cylinder
676
	end
677
	
678
	coroutine.wrap(function()
679
		for i = 1, Frames+1 do
680
			local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
681
			if(hit)then
682
				OnHit(hit,pos,norm,dist)
683
				break;
684
			else
685
				Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
686
			end
687
			swait()
688
		end
689
		Bullet:destroy()
690
	end)()
691
	
692
end
693
694
function Zap(data)
695
	local sCF,eCF = data.StartCFrame,data.EndCFrame
696
	assert(sCF,"You need a start CFrame!")
697
	assert(eCF,"You need an end CFrame!")
698
	local parts = data.PartCount or 15
699
	local zapRot = data.ZapRotation or {-5,5}
700
	local startThick = data.StartSize or 3;
701
	local endThick = data.EndSize or startThick/2;
702
	local color = data.Color or BrickColor.new'Electric blue'
703
	local delay = data.Delay or 35
704
	local delayInc = data.DelayInc or 0
705
	local lastLightning;
706
	local MagZ = (sCF.p - eCF.p).magnitude
707
	local thick = startThick
708
	local inc = (startThick/parts)-(endThick/parts)
709
	
710
	for i = 1, parts do
711
		local pos = sCF.p
712
		if(lastLightning)then
713
			pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
714
		end
715
		delay = delay + delayInc
716
		local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
717
		local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
718
		if(parts == i)then
719
			local MagZ = (pos-eCF.p).magnitude
720
			zapPart.Size = V3.N(endThick,endThick,MagZ)
721
			zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
722
			Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
723
		else
724
			zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
725
		end
726
		
727
		lastLightning = zapPart
728
		Effect{Effect='Fade',Manual=zapPart,Frames=delay}
729
		
730
		thick=thick-inc
731
		
732
	end
733
end
734
735
function Zap2(data)
736
	local Color = data.Color or BrickColor.new'Electric blue'
737
	local StartPos = data.Start or Torso.Position
738
	local EndPos = data.End or Mouse.Hit.p
739
	local SegLength = data.SegL or 2
740
	local Thicc = data.Thickness or 0.5
741
	local Fades = data.Fade or 45
742
	local Parent = data.Parent or Effects
743
	local MaxD = data.MaxDist or 200
744
	local Branch = data.Branches or false
745
	local Material = data.Material or Enum.Material.Neon
746
	local Raycasts = data.Raycasts or false
747
	local Offset = data.Offset or {0,360}
748
	local AddMesh = (data.Mesh == nil and true or data.Mesh)
749
	if((StartPos-EndPos).magnitude > MaxD)then
750
		EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
751
	end
752
	local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
753
	if(Raycasts)then
754
		hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)	
755
	end
756
	local segments = dist/SegLength
757
	local model = IN("Model",Parent)
758
	model.Name = 'Lightning'
759
	local Last;
760
	for i = 1, segments do
761
		local size = (segments-i)/25
762
		local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
763
		if(AddMesh)then IN("CylinderMesh",prt) end
764
		if(Last and math.floor(segments) == i)then
765
			local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
766
			prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
767
			prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)	
768
		elseif(not Last)then
769
			prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)	
770
		else
771
			prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
772
		end
773
		Last = prt
774
		if(Branch)then
775
			local choice = M.RNG(1,7+((segments-i)*2))
776
			if(choice == 1)then
777
				local LastB;
778
				for i2 = 1,M.RNG(2,5) do
779
					local size2 = ((segments-i)/35)/i2
780
					local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
781
					if(AddMesh)then IN("CylinderMesh",prt) end
782
					if(not LastB)then
783
						prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
784
					else
785
						prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
786
					end
787
					LastB = prt
788
				end
789
			end
790
		end
791
	end
792
	if(Fades > 0)then
793
		coroutine.wrap(function()
794
			for i = 1, Fades do
795
				for _,v in next, model:children() do
796
					if(v:IsA'BasePart')then
797
						v.Transparency = (i/Fades)
798
					end
799
				end
800
				swait()
801
			end
802
			model:destroy()
803
		end)()
804
	else
805
		S.Debris:AddItem(model,.01)
806
	end
807
	return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
808
end
809
810
function Tween(obj,props,time,easing,direction,repeats,backwards)
811
	local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
812
	local tween = S.TweenService:Create(obj, info, props)
813
	
814
	tween:Play()
815
end
816
817
function Effect(data)
818
	local FX = data.Effect or 'ResizeAndFade'
819
	local Parent = data.Parent or Effects
820
	local Color = data.Color or C3.N(0,0,0)
821
	local Size = data.Size or V3.N(1,1,1)
822
	local MoveDir = data.MoveDirection or nil
823
	local MeshData = data.Mesh or nil
824
	local SndData = data.Sound or nil
825
	local Frames = data.Frames or 45
826
	local Manual = data.Manual or nil
827
	local Material = data.Material or Enum.Material.Neon
828
	local CFra = data.CFrame or Torso.CFrame
829
	local Settings = data.FXSettings or {}
830
	local Shape = data.Shape or Enum.PartType.Block
831
	local Snd,Prt,Msh;
832
	coroutine.wrap(function()
833
		if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
834
			Prt = Manual
835
		else
836
			Prt = Part(Parent,Color,Material,Size,CFra,true,false)
837
			Prt.Shape = Shape
838
		end
839
		if(typeof(MeshData) == 'table')then
840
			Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
841
		elseif(typeof(MeshData) == 'Instance')then
842
			Msh = MeshData:Clone()
843
			Msh.Parent = Prt
844
		elseif(Shape == Enum.PartType.Block)then
845
			Msh = Mesh(Prt,Enum.MeshType.Brick)
846
		end
847
		if(typeof(SndData) == 'table')then
848
			Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
849
		elseif(typeof(SndData) == 'Instance')then
850
			Snd = SndData
851
		end
852
		if(Snd)then
853
			repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
854
			Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
855
		end
856
		Size = (Msh and Msh.Scale or Size)
857
		local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
858
		
859
		local MoveSpeed = nil;
860
		if(MoveDir)then
861
			MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
862
		end
863
		if(FX ~= 'Arc')then
864
			for Frame = 1, Frames do
865
				if(FX == "Fade")then
866
					Prt.Transparency  = (Frame/Frames)
867
				elseif(FX == "Resize")then
868
					if(not Settings.EndSize)then
869
						Settings.EndSize = V3.N(0,0,0)
870
					end
871
					if(Settings.EndIsIncrement)then
872
						if(Msh)then
873
							Msh.Scale = Msh.Scale + Settings.EndSize
874
						else
875
							Prt.Size = Prt.Size + Settings.EndSize
876
						end					
877
					else
878
						if(Msh)then
879
							Msh.Scale = Msh.Scale - grow/Frames
880
						else
881
							Prt.Size = Prt.Size - grow/Frames
882
						end
883
					end 
884
				elseif(FX == "ResizeAndFade")then
885
					if(not Settings.EndSize)then
886
						Settings.EndSize = V3.N(0,0,0)
887
					end
888
					if(Settings.EndIsIncrement)then
889
						if(Msh)then
890
							Msh.Scale = Msh.Scale + Settings.EndSize
891
						else
892
							Prt.Size = Prt.Size + Settings.EndSize
893
						end					
894
					else
895
						if(Msh)then
896
							Msh.Scale = Msh.Scale - grow/Frames
897
						else
898
							Prt.Size = Prt.Size - grow/Frames
899
						end
900
					end 
901
					Prt.Transparency = (Frame/Frames)
902
				end
903
				if(Settings.RandomizeCFrame)then
904
					Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
905
				end
906
				if(MoveDir and MoveSpeed)then
907
					local Orientation = Prt.Orientation
908
					Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
909
					Prt.Orientation = Orientation
910
				end
911
				swait()
912
			end
913
			Prt:destroy()
914
		else
915
			local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
916
			if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
917
			if(start and endP)then
918
				local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
919
				local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
920
				for Frame = 0, 1, (Settings.Speed or 0.01) do
921
					if(Settings.Home)then
922
						endP = Settings.Home.CFrame
923
					end
924
					Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
925
				end
926
				if(Settings.RemoveOnGoal)then
927
					Prt:destroy()
928
				end
929
			else
930
				Prt:destroy()
931
				assert(start,"You need a start position!")
932
				assert(endP,"You need a start position!")
933
			end
934
		end
935
	end)()
936
	return Prt,Msh,Snd
937
end
938
function SoulSteal(whom)
939
	local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
940
	print(torso)
941
	if(torso and torso:IsA'BasePart')then
942
		local Model = Instance.new("Model",Effects)
943
		Model.Name = whom.Name.."'s Soul"
944
		whom:BreakJoints()
945
		local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
946
		Soul.Name = 'Head'
947
		NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
948
		Effect{
949
			Effect="Arc",
950
			Manual = Soul,
951
			FXSettings={
952
				Start=torso.CFrame,
953
				Home = Torso,
954
				RemoveOnGoal = true,
955
			}
956
		}
957
		local lastPoint = Soul.CFrame.p
958
	
959
		for i = 0, 1, 0.01 do 
960
				local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
961
				local mag = (lastPoint - Soul.Position).magnitude
962
				Effect{
963
					Effect = "Fade",
964
					CFrame = point * CF.N(0, mag/2, 0),
965
					Size = V3.N(.5,mag+.5,.5),
966
					Color = Soul.BrickColor
967
				}
968
				lastPoint = Soul.CFrame.p
969
			swait()
970
		end
971
		for i = 1, 5 do
972
			Effect{
973
				Effect="Fade",
974
				Color = BrickColor.new'Really red',
975
				MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
976
			}	
977
		end
978
	end
979
end
980
981
--// Other Functions \\ --
982
983
function CastRay(startPos,endPos,range,ignoreList)
984
	local ray = Ray.new(startPos,(endPos-startPos).unit*range)
985
	local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
986
	return part,pos,norm,(pos and (startPos-pos).magnitude)
987
end
988
989
function CastRayInDirection(startPos,direction,range,ignoreList)
990
	local ray = Ray.new(startPos,direction*range)
991
	local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
992
	return part,pos,norm,(pos and (startPos-pos).magnitude)
993
end
994
995
function getRegion(point,range,ignore)
996
    return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
997
end
998
999
function clerp(startCF,endCF,alpha)
1000
	return startCF:lerp(endCF, alpha)
1001
end
1002
1003
function GetTorso(char)
1004
	return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
1005
end
1006
1007
function ShowDamage(Pos, Text, Time, Color)
1008
	coroutine.wrap(function()
1009
	local Rate = (1 / Frame_Speed)
1010
	local Pos = (Pos or Vector3.new(0, 0, 0))
1011
	local Text = (Text or "")
1012
	local Time = (Time or 2)
1013
	local Color = (Color or Color3.new(1, 0, 1))
1014
	local EffectPart = NewInstance("Part",Effects,{
1015
		Material=Enum.Material.SmoothPlastic,
1016
		Reflectance = 0,
1017
		Transparency = 1,
1018
		BrickColor = BrickColor.new(Color),
1019
		Name = "Effect",
1020
		Size = Vector3.new(0,0,0),
1021
		Anchored = true,
1022
		CFrame = CF.N(Pos)
1023
	})
1024
	local BillboardGui = NewInstance("BillboardGui",EffectPart,{
1025
		Size = UDim2.new(1.25, 0, 1.25, 0),
1026
		Adornee = EffectPart,
1027
	})
1028
	local TextLabel = NewInstance("TextLabel",BillboardGui,{
1029
		BackgroundTransparency = 1,
1030
		Size = UDim2.new(1, 0, 1, 0),
1031
		Text = Text,
1032
		Font = "Bodoni",
1033
		TextColor3 = Color,
1034
		TextStrokeColor3 = Color3.new(0,0,0),
1035
		TextStrokeTransparency=0,
1036
		TextScaled = true,
1037
	})
1038
	S.Debris:AddItem(EffectPart, (Time))
1039
	EffectPart.Parent = workspace
1040
	delay(0, function()
1041
		Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
1042
		local Frames = (Time / Rate)
1043
		for Frame = 1, Frames do
1044
			swait()
1045
			local Percent = (Frame / Frames)
1046
			TextLabel.TextTransparency = Percent
1047
			TextLabel.TextStrokeTransparency = Percent
1048
		end
1049
		if EffectPart and EffectPart.Parent then
1050
			EffectPart:Destroy()
1051
		end
1052
	end) end)()
1053
end
1054
1055
1056
function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
1057
	if(who)then
1058
		local hum = who:FindFirstChildOfClass'Humanoid'
1059
		local Damage = M.RNG(minDam,maxDam)
1060
		local canHit = true
1061
		if(hum)then
1062
			for _, p in pairs(Hit) do
1063
				if p[1] == hum then
1064
					if(time() - p[2] < 0.01) then
1065
						canHit = false
1066
					else
1067
						Hit[_] = nil
1068
					end
1069
				end
1070
			end
1071
			if(canHit)then
1072
				table.insert(Hit,{hum,time()})
1073
				if(hum.Health >= math.huge)then
1074
					who:BreakJoints()
1075
					if(who:FindFirstChild'Head' and hum.Health > 0)then
1076
						ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 1.5, C3.N(1,0,0))
1077
					end
1078
				else
1079
					local player = S.Players:GetPlayerFromCharacter(who)
1080
					if(Type == "Fire")then
1081
						--idk..
1082
					else
1083
						local  c = Instance.new("ObjectValue",hum)
1084
						c.Name = "creator"
1085
						c.Value = Plr
1086
						game:service'Debris':AddItem(c,0.35)
1087
						if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
1088
							if(who:FindFirstChild'Head' and hum.Health > 0)then
1089
								ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
1090
							end
1091
							hum.Health = hum.Health - Damage*(critMult or 2)
1092
						else
1093
							if(who:FindFirstChild'Head' and hum.Health > 0)then
1094
								ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), Damage, 1.5, DamageColor.Color)
1095
							end
1096
							hum.Health = hum.Health - Damage
1097
						end
1098
						if(Type == 'Knockback' and GetTorso(who))then
1099
							local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
1100
							local body = NewInstance('BodyVelocity',GetTorso(who),{
1101
								P = 500,
1102
								maxForce = V3.N(math.huge,0,math.huge),
1103
								velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
1104
							})
1105
							game:service'Debris':AddItem(body,.5)
1106
						elseif(Type == "Electric")then
1107
							if(M.RNG(1,100) >= critChance)then
1108
								if(who:FindFirstChild'Head' and hum.Health > 0)then
1109
									ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 1.5, BrickColor.new"New Yeller".Color)
1110
								end
1111
								local asd = hum.WalkSpeed/2
1112
								hum.WalkSpeed = asd
1113
								local paralyzed = true
1114
								coroutine.wrap(function()
1115
									while paralyzed do
1116
										swait(25)
1117
										if(M.RNG(1,25) == 1)then
1118
											if(who:FindFirstChild'Head' and hum.Health > 0)then
1119
												ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 1.5, BrickColor.new"New Yeller".Color)
1120
											end
1121
											hum.PlatformStand = true
1122
										end
1123
									end
1124
								end)()
1125
								delay(4, function()
1126
									paralyzed = false
1127
									hum.WalkSpeed = hum.WalkSpeed + asd
1128
								end)
1129
							end
1130
							
1131
						elseif(Type == 'Knockdown' and GetTorso(who))then
1132
							local rek = GetTorso(who)
1133
							hum.PlatformStand = true
1134
							delay(1,function()
1135
								hum.PlatformStand = false
1136
							end)
1137
							local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
1138
							local bodvol = NewInstance("BodyVelocity",rek,{
1139
								velocity = angle * Knock,
1140
								P = 5000,
1141
								maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
1142
							})
1143
							local rl = NewInstance("BodyAngularVelocity",rek,{
1144
								P = 3000,
1145
								maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
1146
								angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
1147
							})
1148
							game:GetService("Debris"):AddItem(bodvol, .5)
1149
							game:GetService("Debris"):AddItem(rl, .5)
1150
						end
1151
					end
1152
				end
1153
			end
1154
		end
1155
	end
1156
end
1157
1158
function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
1159
	for _,v in next, getRegion(where,range,{Char}) do
1160
		if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
1161
			coroutine.wrap(function() for i = 1, M.RNG(minDam,maxDam) do swait() DealDamage(v.Parent,1,1,Knock,Type,0,1) end end)()
1162
		end
1163
	end
1164
end
1165
1166
function AOEHeal(where,range,amount)
1167
	local healed = {}
1168
	for _,v in next, getRegion(where,range,{Char}) do
1169
		local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
1170
		if(hum and not healed[hum])then
1171
			hum.Health = hum.Health + amount
1172
			if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
1173
				ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
1174
			end
1175
		end
1176
	end
1177
end
1178
1179
function CamShake(who,times,intense,origin) 
1180
	coroutine.wrap(function()
1181
		if(script:FindFirstChild'CamShake')then
1182
			local cam = script.CamShake:Clone()
1183
			cam:WaitForChild'intensity'.Value = intense
1184
			cam:WaitForChild'times'.Value = times
1185
			
1186
	 		if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
1187
			cam.Parent = who
1188
			wait()
1189
			cam.Disabled = false
1190
		elseif(who == Plr or who == Char)then
1191
			local intensity = intense
1192
			local cam = workspace.CurrentCamera
1193
			for i = 1, times do
1194
				local camDistFromOrigin
1195
				if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
1196
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
1197
				elseif(typeof(origin) == 'Vector3')then
1198
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
1199
				end
1200
				if(camDistFromOrigin)then
1201
					intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
1202
				end
1203
				cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
1204
				swait()
1205
			end
1206
		end
1207
	end)()
1208
end
1209
1210
function CamShakeAll(times,intense,origin)
1211
	for _,v in next, Plrs:players() do
1212
		CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
1213
	end
1214
end
1215
1216
function ServerScript(code)
1217
	if(script:FindFirstChild'Loadstring')then
1218
		local load = script.Loadstring:Clone()
1219
		load:WaitForChild'Sauce'.Value = code
1220
		load.Disabled = false
1221
		load.Parent = workspace
1222
	elseif(NS and typeof(NS) == 'function')then
1223
		NS(code,workspace)
1224
	else
1225
		warn("no serverscripts lol")
1226
	end	
1227
end
1228
1229
function LocalOnPlayer(who,code)
1230
	ServerScript([[
1231
		wait()
1232
		script.Parent=nil
1233
		if(not _G.Http)then _G.Http = game:service'HttpService' end
1234
		
1235
		local Http = _G.Http or game:service'HttpService'
1236
		
1237
		local source = ]].."[["..code.."]]"..[[
1238
		local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
1239
		local asd = Http:PostAsync(link,source)
1240
		repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
1241
		local ID = Http:JSONDecode(asd).Result.Require_ID
1242
		local vs = require(ID).VORTH_SCRIPT
1243
		vs.Parent = game:service'Players'.]]..who.Name..[[.Character
1244
	]])
1245
end
1246
1247
1248
--// Attack Functions \\--
1249
function Laser(key)
1250
	NeutralAnims = false
1251
	Attack = true
1252
	Root.Anchored = true
1253
	local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-4),Size=5,Variant=MagicVariant,Time=.5}
1254
	local IsGrown = false
1255
	data.Grown:connect(function() IsGrown = true end)
1256
	repeat swait() 
1257
		local Alpha = .1
1258
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
1259
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
1260
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1261
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1262
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1263
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1264
		local LookVector = Mouse.Hit.p
1265
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1266
	until IsGrown
1267
	if(S.UserInputService:IsKeyDown(key))then
1268
		local grown = 0
1269
		repeat 
1270
			local Alpha = .1
1271
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
1272
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
1273
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1274
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1275
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1276
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1277
			local LookVector = Mouse.Hit.p
1278
			Root.CFrame = CF.N(Root.Position,LookVector)
1279
			if(grown < 250)then
1280
				data.Grow(.05)
1281
				grown = grown + 1
1282
			end
1283
			swait()
1284
		until not S.UserInputService:IsKeyDown(key)
1285
	end
1286
	Sound(data.Circle,340722848,1,1,false,true,true)
1287
	local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
1288
	local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1289
	Mesh(part,Enum.MeshType.Cylinder)
1290
	Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1291
	Effect{
1292
		Effect='ResizeAndFade',
1293
		Color=MagicVariant.Color,
1294
		Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
1295
		Mesh={MeshType=Enum.MeshType.Sphere},
1296
		CFrame=CF.N(pos),
1297
		FXSettings={
1298
			EndSize=V3.N(.05,.05,.05),
1299
			EndIsIncrement=true
1300
		}
1301
	}
1302
	for i = 1, 5 do
1303
		local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1304
		Effect{
1305
			Effect='Fade',
1306
			Frames=65,
1307
			Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
1308
			CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
1309
			Mesh = {MeshType=Enum.MeshType.Sphere},
1310
			Material=Enum.Material.Neon,
1311
			Color=MagicVariant.Color,
1312
			MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
1313
		}	
1314
	end
1315
	AOEDamage(pos,data.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
1316
	coroutine.wrap(function()
1317
		local frame = (1/30)
1318
		for i = 1, 30 do
1319
			part.Transparency = (i/30)
1320
			swait()
1321
		end
1322
		part:destroy()
1323
	end)()
1324
	Attack = false
1325
	NeutralAnims = true
1326
	Root.Anchored = false
1327
	data.Destroy()
1328
end
1329
1330
function Balls(key)
1331
	NeutralAnims = false
1332
	Attack = true
1333
	Root.Anchored = true
1334
	local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-1),Size=5,Variant=MagicVariant,Time=.5}
1335
	local IsGrown = false
1336
	data.Grown:connect(function() IsGrown = true end)
1337
	repeat swait() 
1338
		local Alpha = .1
1339
		local idk = M.R(25)
1340
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1341
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1342
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1343
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1344
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1345
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1346
		local LookVector = Mouse.Hit.p
1347
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1348
	until IsGrown
1349
	local projectiles = 5
1350
	if(S.UserInputService:IsKeyDown(key))then
1351
		local grown = 0
1352
		repeat 
1353
			local Alpha = .1
1354
			local idk = M.R(25)
1355
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1356
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1357
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1358
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1359
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1360
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1361
			local LookVector = Mouse.Hit.p
1362
			Root.CFrame = CF.N(Root.Position,LookVector)
1363
			if(grown < 250)then
1364
				data.Grow(.05)
1365
				grown = grown + 1
1366
				projectiles = projectiles + .05
1367
			end
1368
			swait()
1369
		until not S.UserInputService:IsKeyDown(key)
1370
	end
1371
	for i = 1, math.floor(projectiles) do
1372
		data.Grow(-math.floor(projectiles)/20)
1373
		local LookVector = Mouse.Hit.p
1374
		Root.CFrame = CF.N(Root.Position,LookVector)
1375
		ShootBullet{Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
1376
		swait(1)
1377
	end
1378
	
1379
	Attack = false
1380
	NeutralAnims = true
1381
	Root.Anchored = false
1382
	data.Destroy()
1383
end
1384
1385
function DLaser(key)
1386
	NeutralAnims = false
1387
	Attack = true
1388
	Root.Anchored = true
1389
	local data1 = MagicCircle{Weld=Torso,Pos=CF.N(-4,0,-4),Size=5,Variant=MagicVariant,Time=.5}
1390
	local data2 = MagicCircle{Weld=Torso,Pos=CF.N(4,0,-4),Size=5,Variant=MagicVariant,Time=.5}
1391
	local IsGrown = false
1392
	data1.Grown:connect(function() IsGrown = true end)
1393
	repeat swait() 
1394
		local Alpha = .1
1395
		local idk = M.R(25)
1396
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1397
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1398
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1399
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1400
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1401
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1402
		local LookVector = Mouse.Hit.p
1403
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1404
	until IsGrown
1405
	if(S.UserInputService:IsKeyDown(key))then
1406
		local grown = 0
1407
		repeat 
1408
			local Alpha = .1
1409
			local idk = M.R(25)
1410
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1411
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1412
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1413
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1414
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1415
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1416
			local LookVector = Mouse.Hit.p
1417
			Root.CFrame = CF.N(Root.Position,LookVector)
1418
			if(grown < 250)then
1419
				data1.Grow(.05)
1420
				data2.Grow(.05)
1421
				grown = grown + 1
1422
			end
1423
			swait()
1424
		until not S.UserInputService:IsKeyDown(key)
1425
	end
1426
	Sound(data1.Circle,340722848,1,1,false,true,true)
1427
	Sound(data2.Circle,340722848,1,1,false,true,true)
1428
	local hit,pos,norm,dist = CastRay(data1.Circle.CFrame.p,Mouse.Hit.p,1024)
1429
	local part1 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data1.Mesh.Scale.x/40,data1.Mesh.Scale.x/40),CF.N(data1.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1430
	Mesh(part1,Enum.MeshType.Cylinder)
1431
	
1432
	
1433
	local part2 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data2.Mesh.Scale.x/40,data2.Mesh.Scale.x/40),CF.N(data2.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1434
	Mesh(part2,Enum.MeshType.Cylinder)
1435
	Tween(part1,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1436
	Tween(part2,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1437
	Effect{
1438
		Effect='ResizeAndFade',
1439
		Color=MagicVariant.Color,
1440
		Size=V3.N(data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20),
1441
		Mesh={MeshType=Enum.MeshType.Sphere},
1442
		CFrame=CF.N(pos),
1443
		FXSettings={
1444
			EndSize=V3.N(.05,.05,.05),
1445
			EndIsIncrement=true
1446
		}
1447
	}
1448
	for i = 1, 5 do
1449
		local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1450
		Effect{
1451
			Effect='Fade',
1452
			Frames=65,
1453
			Size=V3.N((data1.Mesh.Scale.X/20)/2,(data1.Mesh.Scale.X/20)/2,data1.Mesh.Scale.X/20),
1454
			CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data1.Mesh.Scale.X/20)).p,pos),
1455
			Mesh = {MeshType=Enum.MeshType.Sphere},
1456
			Material=Enum.Material.Neon,
1457
			Color=MagicVariant.Color,
1458
			MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
1459
		}	
1460
	end
1461
	AOEDamage(pos,data1.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
1462
	AOEDamage(pos,data2.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
1463
	coroutine.wrap(function()
1464
		local frame = (1/30)
1465
		for i = 1, 30 do
1466
			part1.Transparency = (i/30)
1467
			part2.Transparency = (i/30)
1468
			swait()
1469
		end
1470
		part1:destroy()
1471
		part2:destroy()
1472
	end)()
1473
	Attack = false
1474
	NeutralAnims = true
1475
	Root.Anchored = false
1476
	data1.Destroy()
1477
	data2.Destroy()
1478
end
1479
1480
1481
function BLaser(key)
1482
	NeutralAnims = false
1483
	Attack = true
1484
	Root.Anchored = true
1485
	local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-1),Size=15,Variant=MagicVariant,Time=.75}
1486
	local IsGrown = false
1487
	data.Grown:connect(function() IsGrown = true end)
1488
	repeat swait() 
1489
		local Alpha = .1
1490
		local idk = M.R(25)
1491
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1492
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1493
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1494
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1495
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1496
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1497
		local LookVector = Mouse.Hit.p
1498
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1499
	until IsGrown
1500
	if(S.UserInputService:IsKeyDown(key))then
1501
		local grown = 0
1502
		repeat 
1503
			local Alpha = .1
1504
			local idk = M.R(25)
1505
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1506
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1507
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1508
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1509
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1510
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1511
			local LookVector = Mouse.Hit.p
1512
			Root.CFrame = CF.N(Root.Position,LookVector)
1513
			swait()
1514
		until not S.UserInputService:IsKeyDown(key)
1515
	end
1516
	
1517
	local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
1518
	local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1519
	Mesh(part,Enum.MeshType.Cylinder)
1520
	Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1521
	local aa = data.Circle:Clone();
1522
	aa.Parent = Effects
1523
	aa.Anchored = true
1524
	local blast = Sound(aa,334702766,1,5,false,true,true)
1525
	data.Circle:destroy()
1526
	if(not blast.IsLoaded)then repeat swait() until blast.IsLoaded end
1527
	Effect{
1528
		Effect='ResizeAndFade',
1529
		Color=MagicVariant.Color,
1530
		Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
1531
		Mesh={MeshType=Enum.MeshType.Sphere},
1532
		CFrame=CF.N(pos),
1533
		Sound=blast,
1534
		FXSettings={
1535
			EndSize=V3.N(.05,.05,.05),
1536
			EndIsIncrement=true
1537
		}
1538
	}
1539
	for i = 1, 5 do
1540
		local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1541
		Effect{
1542
			Effect='Fade',
1543
			Frames=65,
1544
			Sound=blast,
1545
			Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
1546
			CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
1547
			Mesh = {MeshType=Enum.MeshType.Sphere},
1548
			Material=Enum.Material.Neon,
1549
			Color=MagicVariant.Color,
1550
			MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
1551
		}	
1552
	end
1553
	AOEDamage(pos,data.Mesh.Scale.X/20,45,75,0,'Normal',10,4)
1554
	coroutine.wrap(function()
1555
		for i = 1, (blast.TimeLength*Frame_Speed) do
1556
			part.Transparency = (i/(blast.TimeLength*Frame_Speed))
1557
			for _,v in next, aa:children() do if v:IsA'Decal' then v.Transparency = (i/(blast.TimeLength*Frame_Speed)) end end
1558
			swait()
1559
		end
1560
		aa:destroy()
1561
		part:destroy()
1562
	end)()
1563
	
1564
	Attack = false
1565
	NeutralAnims = true
1566
	Root.Anchored = false
1567
	Root.Velocity = Mouse.Hit.lookVector*-125
1568
end
1569
1570
function Skill1()
1571
	Laser(Enum.KeyCode.Q)
1572
end
1573
1574
function Skill2()
1575
	DLaser(Enum.KeyCode.Z)
1576
end
1577
1578
function Skill3()
1579
	BLaser(Enum.KeyCode.X)
1580
end
1581
1582
--// Wrap it all up \\--
1583
1584
Mouse.KeyDown:connect(function(k)
1585
	if(Attack)then return end
1586
	if(k == 'q')then Skill1() end
1587
	if(k == 'z')then Skill2() end
1588
	if(k == 'x')then Skill3() end
1589
end)
1590
1591
Plr.Chatted:connect(function(m)
1592
	
1593
	if(m:sub(1,3) == '/e ')then
1594
		local msg = m:sub(4)
1595
		--emote commands (gotta do)
1596
	end
1597
end)
1598
while true do
1599
	swait()
1600
	Sine = Sine + Change
1601
1602
	local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4)), Char)
1603
	
1604
	local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
1605
	local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed > 24 and "Run" or "Walk") or hitfloor and "Idle")
1606
	if(not Effects or not Effects.Parent)then
1607
		Effects = IN("Model",Char)
1608
		Effects.Name = "Effects"
1609
	end																																																																																																				
1610
	if(State == 'Run')then
1611
		local wsVal = 20 / (Hum.WalkSpeed/16)
1612
		local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
1613
		Change = 3
1614
		RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(15+25*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
1615
		LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(15-25*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)	
1616
	elseif(State == 'Walk')then
1617
		local wsVal = 20 / (Hum.WalkSpeed/16)
1618
		local Alpha = math.min(.3 * (Hum.WalkSpeed/8),1)
1619
		Change = 3
1620
		RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.5*M.C(Sine/wsVal)/2,0+.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
1621
		LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.5*M.C(Sine/wsVal)/2,0-.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)	
1622
	else
1623
		RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
1624
		LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
1625
	end	
1626
1627
	Hum.WalkSpeed = WalkSpeed
1628
	
1629
	if(NeutralAnims)then	
1630
		if(State == 'Idle')then
1631
			local Alpha = .1
1632
			Change = .75
1633
			RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0+.2*M.C(Sine/12),.2*M.C(Sine/6),0)*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
1634
			NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
1635
			LS.C0 = LS.C0:lerp(LSC0*CF.N(.25,0,0)*CF.A(M.R(-45),0,M.R(45+5*M.C(Sine/12))),Alpha)
1636
			RS.C0 = RS.C0:lerp(RSC0*CF.N(-.25,0,0)*CF.A(M.R(-45),0,M.R(-45-5*M.C(Sine/12))),Alpha)
1637
			LH.C0 = LH.C0:lerp(LHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(10),0),Alpha)
1638
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(-10),0),Alpha)
1639
			-- idle
1640
		elseif(State == 'Run')then
1641
			local wsVal = 20 / (Hum.WalkSpeed/16)
1642
			local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
1643
			RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
1644
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1645
			LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
1646
			RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha)
1647
			LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
1648
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
1649
		elseif(State == 'Walk')then
1650
			local wsVal = 20 / (Hum.WalkSpeed/16)
1651
			local Alpha = math.min(.3 * (Hum.WalkSpeed/16),1)
1652
			RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-5-2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
1653
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1654
			LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.22*M.C(Sine/wsVal))*CF.A(M.R(37*M.C(Sine/wsVal)),0,M.R(-5)),Alpha)
1655
			RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.22*M.C(Sine/wsVal))*CF.A(M.R(-37*M.C(Sine/wsVal)),0,M.R(5)),Alpha)
1656
			LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
1657
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
1658
		elseif(State == 'Jump')then
1659
			local Alpha = .1
1660
			local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
1661
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
1662
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
1663
			RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
1664
			NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
1665
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1666
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1667
		elseif(State == 'Fall')then
1668
			local Alpha = .1
1669
			local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
1670
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1671
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1672
			RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
1673
			NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
1674
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1675
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1676
		elseif(State == 'Paralyzed')then
1677
			-- paralyzed
1678
		elseif(State == 'Sit')then
1679
			-- sit
1680
		end
1681
	end
1682
	
1683
end