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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
	local rp = RealPlayer
6
	script.Parent = rp.Character
7
	
8
	--RemoteEvent for communicating
9
	local Event = Instance.new("RemoteEvent")
10
	Event.Name = "UserInput_Event"
11
12
	--Fake event to make stuff like Mouse.KeyDown work
13
	local function fakeEvent()
14
		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
15
		t.connect = t.Connect
16
		return t
17
	end
18
19
	--Creating fake input objects with fake variables
20
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
21
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
22
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
23
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
24
	end}
25
	--Merged 2 functions into one by checking amount of arguments
26
	CAS.UnbindAction = CAS.BindAction
27
28
	--This function will trigger the events that have been :Connect()'ed
29
	local function te(self,ev,...)
30
		local t = m[ev]
31
		if t and t._fakeEvent then
32
			for _,f in pairs(t.Functions) do
33
				f(...)
34
			end
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=rp then return end
42
		m.Target = io.Target
43
		m.Hit = io.Hit
44
		if not io.isMouse then
45
			local b = io.UserInputState == Enum.UserInputState.Begin
46
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
47
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
48
			end
49
			for _,t in pairs(CAS.Actions) do
50
				for _,k in pairs(t.Keys) do
51
					if k==io.KeyCode then
52
						t.Function(t.Name,io.UserInputState,io)
53
					end
54
				end
55
			end
56
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
57
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
58
	    end
59
	end)
60
	Event.Parent = NLS([==[
61
	local Player = game:GetService("Players").LocalPlayer
62
	local Event = script:WaitForChild("UserInput_Event")
63
64
	local Mouse = Player:GetMouse()
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local h,t
75
	--Give the server mouse data 30 times every second, but only if the values changed
76
	--If player is not moving their mouse, client won't fire events
77
	while wait(1/30) do
78
		if h~=Mouse.Hit or t~=Mouse.Target then
79
			h,t=Mouse.Hit,Mouse.Target
80
			Event:FireServer({isMouse=true,Target=t,Hit=h})
81
		end
82
	end]==],Player.Character)
83
84
	----Sandboxed game object that allows the usage of client-side methods and services
85
	--Real game object
86
	local _rg = game
87
88
	--Metatable for fake service
89
	local fsmt = {
90
		__index = function(self,k)
91
			local s = rawget(self,"_RealService")
92
			if s then return s[k] end
93
		end,
94
		__newindex = function(self,k,v)
95
			local s = rawget(self,"_RealService")
96
			if s then s[k]=v end
97
		end,
98
		__call = function(self,...)
99
			local s = rawget(self,"_RealService")
100
			if s then return s(...) end
101
		end
102
	}
103
	local function FakeService(t,RealService)
104
		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
105
		return setmetatable(t,fsmt)
106
	end
107
108
	--Fake game object
109
	local g = {
110
		GetService = function(self,s)
111
			return self[s]
112
		end,
113
		Players = FakeService({
114
			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
115
		},"Players"),
116
		UserInputService = FakeService(UIS,"UserInputService"),
117
		ContextActionService = FakeService(CAS,"ContextActionService"),
118
	}
119
	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
120
	g.service = g.GetService
121
	
122
	g.RunService = FakeService({
123
		RenderStepped = _rg:GetService("RunService").Heartbeat,
124
		BindToRenderStep = function(self,name,_,fun)
125
			self._btrs[name] = self.Heartbeat:Connect(fun)
126
		end,
127
		UnbindFromRenderStep = function(self,name)
128
			self._btrs[name]:Disconnect()
129
		end,
130
	},"RunService")
131
132
	setmetatable(g,{
133
		__index=function(self,s)
134
			return _rg:GetService(s) or typeof(_rg[s])=="function"
135
			and function(_,...)return _rg[s](_rg,...)end or _rg[s]
136
		end,
137
		__newindex = fsmt.__newindex,
138
		__call = fsmt.__call
139
	})
140
	--Changing owner to fake player object to support owner:GetMouse()
141
	game,owner = g,g.Players.LocalPlayer
142
end
143
144
Player = owner
145
PlayerGui = Player.PlayerGui
146
Cam = workspace.CurrentCamera
147
Backpack = Player.Backpack
148
Character = Player.Character
149
Humanoid = Character.Humanoid
150
Mouse = Player:GetMouse()
151
RootPart = Character["HumanoidRootPart"]
152
Torso = Character["Torso"]
153
Head = Character["Head"]
154
RightArm = Character["Right Arm"]
155
LeftArm = Character["Left Arm"]
156
RightLeg = Character["Right Leg"]
157
LeftLeg = Character["Left Leg"]
158
RootJoint = RootPart["RootJoint"]
159
Neck = Torso["Neck"]
160
RightShoulder = Torso["Right Shoulder"]
161
LeftShoulder = Torso["Left Shoulder"]
162
RightHip = Torso["Right Hip"]
163
LeftHip = Torso["Left Hip"]
164
165
Character = Player.Character
166
Humanoid = Character.Humanoid
167
168
-------------------------------------------------------
169
170
local FavIDs = {
171
	340106355, --Nefl Crystals
172
	927529620, --Dimension
173
	876981900, --Fantasy
174
	398987889, --Ordinary Days
175
	1117396305, --Oh wait, it's you.
176
	885996042, --Action Winter Journey
177
	919231299, --Sprawling Idiot Effigy
178
	743466274, --Good Day Sunshine
179
	727411183, --Knife Fight
180
	1402748531, --The Earth Is Counting On You!
181
	595230126 --Robot Language
182
	}
183
184
185
186
wait(0.2)
187
local plr = game:service'Players'.LocalPlayer
188
local char = plr.Character
189
local hum = char.Humanoid
190
local hed = char.Head
191
local root = char.HumanoidRootPart
192
local rootj = root.RootJoint
193
local tors = char.Torso
194
local ra = char["Right Arm"]
195
local la = char["Left Arm"]
196
local rl = char["Right Leg"]
197
local ll = char["Left Leg"]
198
local neck = tors["Neck"]
199
local mouse = plr:GetMouse()
200
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
201
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
202
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
203
local maincolor = BrickColor.new("Institutional white")
204
205
-------------------------------------------------------
206
--Start Good Stuff--
207
-------------------------------------------------------
208
cam = game.Workspace.CurrentCamera
209
CF = CFrame.new
210
angles = CFrame.Angles
211
attack = false
212
Euler = CFrame.fromEulerAnglesXYZ
213
Rad = math.rad
214
IT = Instance.new
215
BrickC = BrickColor.new
216
Cos = math.cos
217
Acos = math.acos
218
Sin = math.sin
219
Asin = math.asin
220
Abs = math.abs
221
Mrandom = math.random
222
Floor = math.floor
223
-------------------------------------------------------
224
--End Good Stuff--
225
-------------------------------------------------------
226
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
227
RSH, LSH = nil, nil 
228
RW = Instance.new("Weld") 
229
LW = Instance.new("Weld")
230
RH = tors["Right Hip"]
231
LH = tors["Left Hip"]
232
RSH = tors["Right Shoulder"] 
233
LSH = tors["Left Shoulder"] 
234
RSH.Parent = nil 
235
LSH.Parent = nil 
236
RW.Name = "RW"
237
RW.Part0 = tors 
238
RW.C0 = CF(1.5, 0.5, 0)
239
RW.C1 = CF(0, 0.5, 0) 
240
RW.Part1 = ra
241
RW.Parent = tors 
242
LW.Name = "LW"
243
LW.Part0 = tors 
244
LW.C0 = CF(-1.5, 0.5, 0)
245
LW.C1 = CF(0, 0.5, 0) 
246
LW.Part1 = la
247
LW.Parent = tors
248
Effects = {}
249
-------------------------------------------------------
250
--Start HeartBeat--
251
-------------------------------------------------------
252
ArtificialHB = Instance.new("BindableEvent", script)
253
ArtificialHB.Name = "Heartbeat"
254
script:WaitForChild("Heartbeat")
255
256
frame = 1 / 60
257
tf = 0
258
allowframeloss = false
259
tossremainder = false
260
261
262
lastframe = tick()
263
script.Heartbeat:Fire()
264
265
266
game:GetService("RunService").Heartbeat:connect(function(s, p)
267
	tf = tf + s
268
	if tf >= frame then
269
		if allowframeloss then
270
			script.Heartbeat:Fire()
271
			lastframe = tick()
272
		else
273
			for i = 1, math.floor(tf / frame) do
274
				script.Heartbeat:Fire()
275
			end
276
			lastframe = tick()
277
		end
278
		if tossremainder then
279
			tf = 0
280
		else
281
			tf = tf - frame * math.floor(tf / frame)
282
		end
283
	end
284
end)
285
-------------------------------------------------------
286
--End HeartBeat--
287
-------------------------------------------------------
288
289
-------------------------------------------------------
290
--Start Important Functions--
291
-------------------------------------------------------
292
function swait(num)
293
	if num == 0 or num == nil then
294
		game:service("RunService").Stepped:wait(0)
295
	else
296
		for i = 0, num do
297
			game:service("RunService").Stepped:wait(0)
298
		end
299
	end
300
end
301
function thread(f)
302
	coroutine.resume(coroutine.create(f))
303
end
304
function clerp(a, b, t)
305
	local qa = {
306
		QuaternionFromCFrame(a)
307
	}
308
	local qb = {
309
		QuaternionFromCFrame(b)
310
	}
311
	local ax, ay, az = a.x, a.y, a.z
312
	local bx, by, bz = b.x, b.y, b.z
313
	local _t = 1 - t
314
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
315
end
316
function QuaternionFromCFrame(cf)
317
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
318
	local trace = m00 + m11 + m22
319
	if trace > 0 then
320
		local s = math.sqrt(1 + trace)
321
		local recip = 0.5 / s
322
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
323
	else
324
		local i = 0
325
		if m00 < m11 then
326
			i = 1
327
		end
328
		if m22 > (i == 0 and m00 or m11) then
329
			i = 2
330
		end
331
		if i == 0 then
332
			local s = math.sqrt(m00 - m11 - m22 + 1)
333
			local recip = 0.5 / s
334
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
335
		elseif i == 1 then
336
			local s = math.sqrt(m11 - m22 - m00 + 1)
337
			local recip = 0.5 / s
338
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
339
		elseif i == 2 then
340
			local s = math.sqrt(m22 - m00 - m11 + 1)
341
			local recip = 0.5 / s
342
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
343
		end
344
	end
345
end
346
function QuaternionToCFrame(px, py, pz, x, y, z, w)
347
	local xs, ys, zs = x + x, y + y, z + z
348
	local wx, wy, wz = w * xs, w * ys, w * zs
349
	local xx = x * xs
350
	local xy = x * ys
351
	local xz = x * zs
352
	local yy = y * ys
353
	local yz = y * zs
354
	local zz = z * zs
355
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
356
end
357
function QuaternionSlerp(a, b, t)
358
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
359
	local startInterp, finishInterp
360
	if cosTheta >= 1.0E-4 then
361
		if 1 - cosTheta > 1.0E-4 then
362
			local theta = math.acos(cosTheta)
363
			local invSinTheta = 1 / Sin(theta)
364
			startInterp = Sin((1 - t) * theta) * invSinTheta
365
			finishInterp = Sin(t * theta) * invSinTheta
366
		else
367
			startInterp = 1 - t
368
			finishInterp = t
369
		end
370
	elseif 1 + cosTheta > 1.0E-4 then
371
		local theta = math.acos(-cosTheta)
372
		local invSinTheta = 1 / Sin(theta)
373
		startInterp = Sin((t - 1) * theta) * invSinTheta
374
		finishInterp = Sin(t * theta) * invSinTheta
375
	else
376
		startInterp = t - 1
377
		finishInterp = t
378
	end
379
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
380
end
381
function rayCast(Position, Direction, Range, Ignore)
382
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
383
end
384
local RbxUtility = LoadLibrary("RbxUtility")
385
local Create = RbxUtility.Create
386
----------------------------------------------------------------------------------
387
local AddInstance = function(Object, ...)
388
local Obj = Instance.new(Object)
389
for i,v in next,(...) do
390
Obj[i] = v
391
end
392
return Obj
393
end
394
----------------------------------------------------
395
-------------------------------------------------------
396
  local Hair = AddInstance("Part",{
397
            Parent = hed,
398
            CFrame = hed.CFrame,
399
            formFactor = "Symmetric",
400
            Size = Vector3.new(1, 1, 1),
401
            CanCollide = false,
402
            TopSurface = "Smooth",
403
            BottomSurface = "Smooth",
404
            Locked = true,
405
        })
406
        local Weld = AddInstance("Weld",{
407
            Parent = Hair,
408
            Part0 = hed,
409
            C0 = CFrame.new(-0.05, 0.35, 0.4)*CFrame.Angles(0, 0, 0),
410
            Part1 = Hair,
411
        })
412
        local Mesh = AddInstance("SpecialMesh",{
413
            Parent = Hair,
414
            MeshId = "rbxassetid://1138830322",
415
            TextureId = "rbxassetid://869796655",
416
            Scale = Vector3.new(0.6,0.6,0.6),
417
            VertexColor = Vector3.new(1, 1, 1),
418
        })
419
-------------------------------------------------------
420
-------------------------------------------------------
421
--Start Damage Function--
422
-------------------------------------------------------
423
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
424
	if hit.Parent == nil then
425
		return
426
	end
427
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
428
	for _, v in pairs(hit.Parent:children()) do
429
		if v:IsA("Humanoid") then
430
			h = v
431
		end
432
	end
433
         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
434
	
435
         hit.Parent:FindFirstChild("Head"):BreakJoints()
436
         end
437
438
	if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
439
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
440
			if hit.Parent.DebounceHit.Value == true then
441
				return
442
			end
443
		end
444
         if insta == true then
445
         hit.Parent:FindFirstChild("Head"):BreakJoints()
446
         end
447
		local c = Create("ObjectValue"){
448
			Name = "creator",
449
			Value = game:service("Players").LocalPlayer,
450
			Parent = h,
451
		}
452
		game:GetService("Debris"):AddItem(c, .5)
453
		local Damage = math.random(minim, maxim)
454
		local blocked = false
455
		local block = hit.Parent:findFirstChild("Block")
456
		if block ~= nil then
457
			if block.className == "IntValue" then
458
				if block.Value > 0 then
459
					blocked = true
460
					block.Value = block.Value - 1
461
					print(block.Value)
462
				end
463
			end
464
		end
465
		if blocked == false then
466
			h.Health = h.Health - Damage
467
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
468
		else
469
			h.Health = h.Health - (Damage / 2)
470
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
471
		end
472
		if Type == "Knockdown" then
473
			local hum = hit.Parent.Humanoid
474
			hum.PlatformStand = true
475
			coroutine.resume(coroutine.create(function(HHumanoid)
476
				swait(1)
477
				HHumanoid.PlatformStand = false
478
			end), hum)
479
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
480
			local bodvol = Create("BodyVelocity"){
481
				velocity = angle * knockback,
482
				P = 5000,
483
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
484
				Parent = hit,
485
			}
486
			local rl = Create("BodyAngularVelocity"){
487
				P = 3000,
488
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
489
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
490
				Parent = hit,
491
			}
492
			game:GetService("Debris"):AddItem(bodvol, .5)
493
			game:GetService("Debris"):AddItem(rl, .5)
494
		elseif Type == "Normal" then
495
			local vp = Create("BodyVelocity"){
496
				P = 500,
497
				maxForce = Vector3.new(math.huge, 0, math.huge),
498
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
499
			}
500
			if knockback > 0 then
501
				vp.Parent = hit.Parent.Torso
502
			end
503
			game:GetService("Debris"):AddItem(vp, .5)
504
		elseif Type == "Up" then
505
			local bodyVelocity = Create("BodyVelocity"){
506
				velocity = Vector3.new(0, 20, 0),
507
				P = 5000,
508
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
509
				Parent = hit,
510
			}
511
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
512
		elseif Type == "DarkUp" then
513
			coroutine.resume(coroutine.create(function()
514
				for i = 0, 1, 0.1 do
515
					swait()
516
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
517
				end
518
			end))
519
			local bodyVelocity = Create("BodyVelocity"){
520
				velocity = Vector3.new(0, 20, 0),
521
				P = 5000,
522
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
523
				Parent = hit,
524
			}
525
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
526
		elseif Type == "Snare" then
527
			local bp = Create("BodyPosition"){
528
				P = 2000,
529
				D = 100,
530
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
531
				position = hit.Parent.Torso.Position,
532
				Parent = hit.Parent.Torso,
533
			}
534
			game:GetService("Debris"):AddItem(bp, 1)
535
		elseif Type == "Freeze" then
536
			local BodPos = Create("BodyPosition"){
537
				P = 50000,
538
				D = 1000,
539
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
540
				position = hit.Parent.Torso.Position,
541
				Parent = hit.Parent.Torso,
542
			}
543
			local BodGy = Create("BodyGyro") {
544
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
545
				P = 20e+003,
546
				Parent = hit.Parent.Torso,
547
				cframe = hit.Parent.Torso.CFrame,
548
			}
549
			hit.Parent.Torso.Anchored = true
550
			coroutine.resume(coroutine.create(function(Part) 
551
				swait(1.5)
552
				Part.Anchored = false
553
			end), hit.Parent.Torso)
554
			game:GetService("Debris"):AddItem(BodPos, 3)
555
			game:GetService("Debris"):AddItem(BodGy, 3)
556
		end
557
		local debounce = Create("BoolValue"){
558
			Name = "DebounceHit",
559
			Parent = hit.Parent,
560
			Value = true,
561
		}
562
		game:GetService("Debris"):AddItem(debounce, Delay)
563
		c = Create("ObjectValue"){
564
			Name = "creator",
565
			Value = Player,
566
			Parent = h,
567
		}
568
		game:GetService("Debris"):AddItem(c, .5)
569
	end
570
end
571
-------------------------------------------------------
572
--End Damage Function--
573
-------------------------------------------------------
574
575
-------------------------------------------------------
576
--Start Damage Function Customization--
577
-------------------------------------------------------
578
function ShowDamage(Pos, Text, Time, Color)
579
	local Rate = (1 / 30)
580
	local Pos = (Pos or Vector3.new(0, 0, 0))
581
	local Text = (Text or "")
582
	local Time = (Time or 2)
583
	local Color = (Color or Color3.new(232, 186, 200))
584
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
585
	EffectPart.Anchored = true
586
	local BillboardGui = Create("BillboardGui"){
587
		Size = UDim2.new(3, 0, 3, 0),
588
		Adornee = EffectPart,
589
		Parent = EffectPart,
590
	}
591
	local TextLabel = Create("TextLabel"){
592
		BackgroundTransparency = 1,
593
		Size = UDim2.new(1, 0, 1, 0),
594
		Text = Text,
595
		Font = "Bodoni",
596
		TextColor3 = Color,
597
		TextScaled = true,
598
		TextStrokeColor3 = Color3.fromRGB(0,0,0),
599
		Parent = BillboardGui,
600
	}
601
	game.Debris:AddItem(EffectPart, (Time))
602
	EffectPart.Parent = game:GetService("Workspace")
603
	delay(0, function()
604
		local Frames = (Time / Rate)
605
		for Frame = 1, Frames do
606
			wait(Rate)
607
			local Percent = (Frame / Frames)
608
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
609
			TextLabel.TextTransparency = Percent
610
		end
611
		if EffectPart and EffectPart.Parent then
612
			EffectPart:Destroy()
613
		end
614
	end)
615
end
616
-------------------------------------------------------
617
--End Damage Function Customization--
618
-------------------------------------------------------
619
620
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
621
  for _, c in pairs(workspace:children()) do
622
    local hum = c:findFirstChild("Humanoid")
623
    if hum ~= nil then
624
      local head = c:findFirstChild("Head")
625
      if head ~= nil then
626
        local targ = head.Position - Part.Position
627
        local mag = targ.magnitude
628
        if magni >= mag and c.Name ~= plr.Name then
629
          Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
630
        end
631
      end
632
    end
633
  end
634
end
635
636
637
CFuncs = {
638
	Part = {
639
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
640
			local Part = Create("Part")({
641
				Parent = Parent,
642
				Reflectance = Reflectance,
643
				Transparency = Transparency,
644
				CanCollide = false,
645
				Locked = true,
646
				BrickColor = BrickColor.new(tostring(BColor)),
647
				Name = Name,
648
				Size = Size,
649
				Material = Material
650
			})
651
			RemoveOutlines(Part)
652
			return Part
653
		end
654
	},
655
	Mesh = {
656
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
657
			local Msh = Create(Mesh)({
658
				Parent = Part,
659
				Offset = OffSet,
660
				Scale = Scale
661
			})
662
			if Mesh == "SpecialMesh" then
663
				Msh.MeshType = MeshType
664
				Msh.MeshId = MeshId
665
			end
666
			return Msh
667
		end
668
	},
669
	Mesh = {
670
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
671
			local Msh = Create(Mesh)({
672
				Parent = Part,
673
				Offset = OffSet,
674
				Scale = Scale
675
			})
676
			if Mesh == "SpecialMesh" then
677
				Msh.MeshType = MeshType
678
				Msh.MeshId = MeshId
679
			end
680
			return Msh
681
		end
682
	},
683
	Weld = {
684
		Create = function(Parent, Part0, Part1, C0, C1)
685
			local Weld = Create("Weld")({
686
				Parent = Parent,
687
				Part0 = Part0,
688
				Part1 = Part1,
689
				C0 = C0,
690
				C1 = C1
691
			})
692
			return Weld
693
		end
694
	},
695
	Sound = {
696
		Create = function(id, par, vol, pit)
697
			coroutine.resume(coroutine.create(function()
698
				local S = Create("Sound")({
699
					Volume = vol,
700
					Pitch = pit or 1,
701
					SoundId = id,
702
					Parent = par or workspace
703
				})
704
				wait()
705
				S:play()
706
				game:GetService("Debris"):AddItem(S, 6)
707
			end))
708
		end
709
	},
710
	ParticleEmitter = {
711
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
712
			local fp = Create("ParticleEmitter")({
713
				Parent = Parent,
714
				Color = ColorSequence.new(Color1, Color2),
715
				LightEmission = LightEmission,
716
				Size = Size,
717
				Texture = Texture,
718
				Transparency = Transparency,
719
				ZOffset = ZOffset,
720
				Acceleration = Accel,
721
				Drag = Drag,
722
				LockedToPart = LockedToPart,
723
				VelocityInheritance = VelocityInheritance,
724
				EmissionDirection = EmissionDirection,
725
				Enabled = Enabled,
726
				Lifetime = LifeTime,
727
				Rate = Rate,
728
				Rotation = Rotation,
729
				RotSpeed = RotSpeed,
730
				Speed = Speed,
731
				VelocitySpread = VelocitySpread
732
			})
733
			return fp
734
		end
735
	}
736
}
737
function RemoveOutlines(part)
738
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
739
end
740
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
741
	local Part = Create("Part")({
742
		formFactor = FormFactor,
743
		Parent = Parent,
744
		Reflectance = Reflectance,
745
		Transparency = Transparency,
746
		CanCollide = false,
747
		Locked = true,
748
		BrickColor = BrickColor.new(tostring(BColor)),
749
		Name = Name,
750
		Size = Size,
751
		Material = Material
752
	})
753
	RemoveOutlines(Part)
754
	return Part
755
end
756
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
757
	local Msh = Create(Mesh)({
758
		Parent = Part,
759
		Offset = OffSet,
760
		Scale = Scale
761
	})
762
	if Mesh == "SpecialMesh" then
763
		Msh.MeshType = MeshType
764
		Msh.MeshId = MeshId
765
	end
766
	return Msh
767
end
768
function CreateWeld(Parent, Part0, Part1, C0, C1)
769
	local Weld = Create("Weld")({
770
		Parent = Parent,
771
		Part0 = Part0,
772
		Part1 = Part1,
773
		C0 = C0,
774
		C1 = C1
775
	})
776
	return Weld
777
end
778
779
780
-------------------------------------------------------
781
--Start Effect Function--
782
-------------------------------------------------------
783
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
784
    local NEWWELD = IT(TYPE)
785
    NEWWELD.Part0 = PART0
786
    NEWWELD.Part1 = PART1
787
    NEWWELD.C0 = C0
788
    NEWWELD.C1 = C1
789
    NEWWELD.Parent = PARENT
790
    return NEWWELD
791
end
792
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
793
    local NEWMESH = IT(MESH)
794
    if MESH == "SpecialMesh" then
795
        NEWMESH.MeshType = MESHTYPE
796
        if MESHID ~= "nil" and MESHID ~= "" then
797
            NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
798
        end
799
        if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
800
            NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
801
        end
802
    end
803
    NEWMESH.Offset = OFFSET or VT(0, 0, 0)
804
    NEWMESH.Scale = SCALE
805
    NEWMESH.Parent = PARENT
806
    return NEWMESH
807
end
808
809
810
EffectModel = Instance.new("Model", char)
811
Effects = {
812
  Block = {
813
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
814
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
815
      prt.Anchored = true
816
      prt.CFrame = cframe
817
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
818
      game:GetService("Debris"):AddItem(prt, 10)
819
      if Type == 1 or Type == nil then
820
        table.insert(Effects, {
821
          prt,
822
          "Block1",
823
          delay,
824
          x3,
825
          y3,
826
          z3,
827
          msh
828
        })
829
      elseif Type == 2 then
830
        table.insert(Effects, {
831
          prt,
832
          "Block2",
833
          delay,
834
          x3,
835
          y3,
836
          z3,
837
          msh
838
        })
839
      else
840
        table.insert(Effects, {
841
          prt,
842
          "Block3",
843
          delay,
844
          x3,
845
          y3,
846
          z3,
847
          msh
848
        })
849
      end
850
    end
851
  },
852
  Sphere = {
853
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
854
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
855
      prt.Anchored = true
856
      prt.CFrame = cframe
857
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
858
      game:GetService("Debris"):AddItem(prt, 10)
859
      table.insert(Effects, {
860
        prt,
861
        "Cylinder",
862
        delay,
863
        x3,
864
        y3,
865
        z3,
866
        msh
867
      })
868
    end
869
  },
870
  Cylinder = {
871
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
872
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
873
      prt.Anchored = true
874
      prt.CFrame = cframe
875
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
876
      game:GetService("Debris"):AddItem(prt, 10)
877
      table.insert(Effects, {
878
        prt,
879
        "Cylinder",
880
        delay,
881
        x3,
882
        y3,
883
        z3,
884
        msh
885
      })
886
    end
887
  },
888
  Wave = {
889
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
890
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
891
      prt.Anchored = true
892
      prt.CFrame = cframe
893
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://0", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
894
                  	Cso("158037267", tors, 10, 1)
895
        chatfunc("Slash", BrickColor.new("Light reddish violet").Color)
896
        wait(0,35)
897
      game:GetService("Debris"):AddItem(prt, 10)
898
      table.insert(Effects, {
899
        prt,
900
        "Cylinder",
901
        delay,
902
        x3 / 60,
903
        y3 / 60,
904
        z3 / 60,
905
        msh
906
      })
907
    end
908
  },
909
  Ring = {
910
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
911
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
912
      prt.Anchored = true
913
      prt.CFrame = cframe
914
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
915
      game:GetService("Debris"):AddItem(prt, 10)
916
      table.insert(Effects, {
917
        prt,
918
        "Cylinder",
919
        delay,
920
        x3,
921
        y3,
922
        z3,
923
        msh
924
      })
925
    end
926
  },
927
  Break = {
928
    Create = function(brickcolor, cframe, x1, y1, z1)
929
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
930
      prt.Anchored = true
931
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
932
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
933
      local num = math.random(10, 50) / 1000
934
      game:GetService("Debris"):AddItem(prt, 10)
935
      table.insert(Effects, {
936
        prt,
937
        "Shatter",
938
        num,
939
        prt.CFrame,
940
        math.random() - math.random(),
941
        0,
942
        math.random(50, 100) / 100
943
      })
944
    end
945
  },
946
Spiral = {
947
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
948
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
949
      prt.Anchored = true
950
      prt.CFrame = cframe
951
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
952
      game:GetService("Debris"):AddItem(prt, 10)
953
      table.insert(Effects, {
954
        prt,
955
        "Cylinder",
956
        delay,
957
        x3,
958
        y3,
959
        z3,
960
        msh
961
      })
962
    end
963
  },
964
Push = {
965
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
966
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
967
      prt.Anchored = true
968
      prt.CFrame = cframe
969
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
970
      game:GetService("Debris"):AddItem(prt, 10)
971
      table.insert(Effects, {
972
        prt,
973
        "Cylinder",
974
        delay,
975
        x3,
976
        y3,
977
        z3,
978
        msh
979
      })
980
    end
981
  }
982
}
983
function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
984
	local fp = IT("Part")
985
	fp.formFactor = formfactor 
986
	fp.Parent = parent
987
	fp.Reflectance = reflectance
988
	fp.Transparency = transparency
989
	fp.CanCollide = false 
990
	fp.Locked = true
991
	fp.BrickColor = brickcolor
992
	fp.Name = name
993
	fp.Size = size
994
	fp.Position = tors.Position 
995
	RemoveOutlines(fp)
996
	fp.Material = "SmoothPlastic"
997
	fp:BreakJoints()
998
	return fp 
999
end 
1000
 
1001
function mesh(Mesh,part,meshtype,meshid,offset,scale)
1002
	local mesh = IT(Mesh) 
1003
	mesh.Parent = part
1004
	if Mesh == "SpecialMesh" then
1005
		mesh.MeshType = meshtype
1006
	if meshid ~= "nil" then
1007
		mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
1008
		end
1009
	end
1010
	mesh.Offset = offset
1011
	mesh.Scale = scale
1012
	return mesh
1013
end
1014
1015
function Magic(bonuspeed, type, pos, scale, value, color, MType)
1016
	local type = type
1017
	local rng = Instance.new("Part", char)
1018
	rng.Anchored = true
1019
	rng.BrickColor = color
1020
	rng.CanCollide = false
1021
	rng.FormFactor = 3
1022
	rng.Name = "Ring"
1023
	rng.Material = "Neon"
1024
	rng.Size = Vector3.new(1, 1, 1)
1025
	rng.Transparency = 0
1026
	rng.TopSurface = 0
1027
	rng.BottomSurface = 0
1028
	rng.CFrame = pos
1029
	local rngm = Instance.new("SpecialMesh", rng)
1030
	rngm.MeshType = MType
1031
	rngm.Scale = scale
1032
	local scaler2 = 1
1033
	if type == "Add" then
1034
		scaler2 = 1 * value
1035
	elseif type == "Divide" then
1036
		scaler2 = 1 / value
1037
	end
1038
	coroutine.resume(coroutine.create(function()
1039
		for i = 0, 10 / bonuspeed, 0.1 do
1040
			swait()
1041
			if type == "Add" then
1042
				scaler2 = scaler2 - 0.01 * value / bonuspeed
1043
			elseif type == "Divide" then
1044
				scaler2 = scaler2 - 0.01 / value * bonuspeed
1045
			end
1046
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
1047
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
1048
		end
1049
		rng:Destroy()
1050
	end))
1051
end
1052
1053
function Eviscerate(dude)
1054
	if dude.Name ~= char then
1055
		local bgf = IT("BodyGyro", dude.Head)
1056
		bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
1057
		local val = IT("BoolValue", dude)
1058
		val.Name = "IsHit"
1059
		local ds = coroutine.wrap(function()
1060
			dude:WaitForChild("Head"):BreakJoints()
1061
			wait(0.5)
1062
			target = nil
1063
			coroutine.resume(coroutine.create(function()
1064
				for i, v in pairs(dude:GetChildren()) do
1065
					if v:IsA("Accessory") then
1066
						v:Destroy()
1067
					end
1068
					if v:IsA("Humanoid") then
1069
						v:Destroy()
1070
					end
1071
					if v:IsA("CharacterMesh") then
1072
						v:Destroy()
1073
					end
1074
					if v:IsA("Model") then
1075
						v:Destroy()
1076
					end
1077
					if v:IsA("Part") or v:IsA("MeshPart") then
1078
						for x, o in pairs(v:GetChildren()) do
1079
							if o:IsA("Decal") then
1080
								o:Destroy()
1081
							end
1082
						end
1083
						coroutine.resume(coroutine.create(function()
1084
							v.Material = "Neon"
1085
							v.CanCollide = false
1086
							local PartEmmit1 = IT("ParticleEmitter", v)
1087
							PartEmmit1.LightEmission = 1
1088
							PartEmmit1.Texture = "rbxassetid://243160943"
1089
							PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1090
							PartEmmit1.Rate = 150
1091
							PartEmmit1.Lifetime = NumberRange.new(1)
1092
							PartEmmit1.Size = NumberSequence.new({
1093
								NumberSequenceKeypoint.new(0, 0.75, 0),
1094
								NumberSequenceKeypoint.new(1, 0, 0)
1095
							})
1096
							PartEmmit1.Transparency = NumberSequence.new({
1097
								NumberSequenceKeypoint.new(0, 0, 0),
1098
								NumberSequenceKeypoint.new(1, 1, 0)
1099
							})
1100
							PartEmmit1.Speed = NumberRange.new(0, 0)
1101
							PartEmmit1.VelocitySpread = 30000
1102
							PartEmmit1.Rotation = NumberRange.new(-500, 500)
1103
							PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
1104
							local BodPoss = IT("BodyPosition", v)
1105
							BodPoss.P = 3000
1106
							BodPoss.D = 1000
1107
							BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
1108
							BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
1109
							v.Color = maincolor.Color
1110
							coroutine.resume(coroutine.create(function()
1111
								for i = 0, 49 do
1112
									swait(1)
1113
									v.Transparency = v.Transparency + 0.08
1114
								end
1115
								wait(0.5)
1116
								PartEmmit1.Enabled = false
1117
								wait(3)
1118
								v:Destroy()
1119
								dude:Destroy()
1120
							end))
1121
						end))
1122
					end
1123
				end
1124
			end))
1125
		end)
1126
		ds()
1127
	end
1128
end
1129
1130
function FindNearestHead(Position, Distance, SinglePlayer)
1131
	if SinglePlayer then
1132
		return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
1133
	end
1134
	local List = {}
1135
	for i, v in pairs(workspace:GetChildren()) do
1136
		if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
1137
			table.insert(List, v)
1138
		end
1139
	end
1140
	return List
1141
end
1142
function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
1143
	local type = type
1144
	local rng = Instance.new("Part", char)
1145
	rng.Anchored = true
1146
	rng.BrickColor = color
1147
	rng.CanCollide = false
1148
	rng.FormFactor = 3
1149
	rng.Name = "Ring"
1150
	rng.Material = "Neon"
1151
	rng.Size = Vector3.new(1, 1, 1)
1152
	rng.Transparency = 0
1153
	rng.TopSurface = 0
1154
	rng.BottomSurface = 0
1155
	rng.CFrame = pos
1156
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
1157
	local rngm = Instance.new("SpecialMesh", rng)
1158
	rngm.MeshType = MType
1159
	rngm.Scale = Vector3.new(x1, y1, z1)
1160
	local scaler2 = 1
1161
	local speeder = FastSpeed
1162
	if type == "Add" then
1163
		scaler2 = 1 * value
1164
	elseif type == "Divide" then
1165
		scaler2 = 1 / value
1166
	end
1167
	coroutine.resume(coroutine.create(function()
1168
		for i = 0, 10 / bonuspeed, 0.1 do
1169
			swait()
1170
			if type == "Add" then
1171
				scaler2 = scaler2 - 0.01 * value / bonuspeed
1172
			elseif type == "Divide" then
1173
				scaler2 = scaler2 - 0.01 / value * bonuspeed
1174
			end
1175
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
1176
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
1177
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
1178
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
1179
		end
1180
		rng:Destroy()
1181
	end))
1182
end
1183
1184
function SoulSteal(dude)
1185
if dude.Name ~= char then
1186
local bgf = IT("BodyGyro", dude.Head)
1187
bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
1188
local val = IT("BoolValue", dude)
1189
val.Name = "IsHit"
1190
local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
1191
local soulst = coroutine.wrap(function()
1192
local soul = Instance.new("Part",dude)
1193
soul.Size = Vector3.new(1,1,1)
1194
soul.CanCollide = false
1195
soul.Anchored = false
1196
soul.Position = torso.Position
1197
soul.Transparency = 1
1198
local PartEmmit1 = IT("ParticleEmitter", soul)
1199
PartEmmit1.LightEmission = 1
1200
PartEmmit1.Texture = "rbxassetid://243160943"
1201
PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1202
PartEmmit1.Rate = 250
1203
PartEmmit1.Lifetime = NumberRange.new(1.6)
1204
PartEmmit1.Size = NumberSequence.new({
1205
	NumberSequenceKeypoint.new(0, 1, 0),
1206
	NumberSequenceKeypoint.new(1, 0, 0)
1207
})
1208
PartEmmit1.Transparency = NumberSequence.new({
1209
	NumberSequenceKeypoint.new(0, 0, 0),
1210
	NumberSequenceKeypoint.new(1, 1, 0)
1211
})
1212
PartEmmit1.Speed = NumberRange.new(0, 0)
1213
PartEmmit1.VelocitySpread = 30000
1214
PartEmmit1.Rotation = NumberRange.new(-360, 360)
1215
PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
1216
local BodPoss = IT("BodyPosition", soul)
1217
BodPoss.P = 3000
1218
BodPoss.D = 1000
1219
BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
1220
BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
1221
wait(1.6)
1222
soul.Touched:connect(function(hit)
1223
	if hit.Parent == char then
1224
	soul:Destroy()
1225
	end
1226
end)
1227
wait(1.2)
1228
while soul do
1229
	swait()
1230
	PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1231
	BodPoss.Position = tors.Position
1232
end
1233
end)
1234
	soulst()
1235
	end
1236
end
1237
function FaceMouse()
1238
local	Cam = workspace.CurrentCamera
1239
	return {
1240
		CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
1241
		Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
1242
	}
1243
end
1244
1245
BTAUNT = Instance.new("Sound", tors)
1246
BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1843671833"
1247
BTAUNT.Volume = 10
1248
BTAUNT.Pitch = 1
1249
BTAUNT.Looped = true
1250
BTAUNT.TimePosition = 0.2
1251
1252
BTAUNT1 = Instance.new("Sound", tors)
1253
BTAUNT1.SoundId = "http://www.roblox.com/asset/?id=3062285720"
1254
BTAUNT1.Volume = 10
1255
BTAUNT1.Pitch = 1
1256
BTAUNT1.Looped = true
1257
BTAUNT1.TimePosition = 0.2
1258
1259
BTAUNT2 = Instance.new("Sound", tors)
1260
BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=3210544464"
1261
BTAUNT2.Volume = 10
1262
BTAUNT2.Pitch = 1
1263
BTAUNT2.Looped = true
1264
BTAUNT2.TimePosition = 0.2
1265
1266
1267
BTAUNT3 = Instance.new("Sound", tors)
1268
BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2942631642"
1269
BTAUNT3.Volume = 10
1270
BTAUNT3.Pitch = 1
1271
BTAUNT3.Looped = true
1272
BTAUNT3.TimePosition = 0.2
1273
1274
BTAUNT4 = Instance.new("Sound", tors)
1275
BTAUNT4.SoundId = "http://www.roblox.com/asset/?id=2455369690"
1276
BTAUNT4.Volume = 10
1277
BTAUNT4.Pitch = 1
1278
BTAUNT4.Looped = true
1279
BTAUNT4.TimePosition = 0.2
1280
1281
BTAUNT5 = Instance.new("Sound", tors)
1282
BTAUNT5.SoundId = "http://www.roblox.com/asset/?id=452118167"
1283
BTAUNT5.Volume = 10
1284
BTAUNT5.Pitch = 1
1285
BTAUNT5.Looped = true
1286
BTAUNT5.TimePosition = 0.2
1287
1288
BTAUNT6 = Instance.new("Sound", tors)
1289
BTAUNT6.SoundId = "http://www.roblox.com/asset/?id=3080683313"
1290
BTAUNT6.Volume = 10
1291
BTAUNT6.Pitch = 1
1292
BTAUNT6.Looped = true
1293
BTAUNT6.TimePosition = 0.2
1294
1295
------------------------------------------------------
1296
--End Effect Function--
1297
-------------------------------------------------------
1298
function Cso(ID, PARENT, VOLUME, PITCH)
1299
	local NSound = nil
1300
	coroutine.resume(coroutine.create(function()
1301
		NSound = IT("Sound", PARENT)
1302
		NSound.Volume = VOLUME
1303
		NSound.Pitch = PITCH
1304
		NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
1305
		swait()
1306
		NSound:play()
1307
		game:GetService("Debris"):AddItem(NSound, 50)
1308
	end))
1309
	return NSound
1310
end
1311
function CameraEnshaking(Length, Intensity)
1312
	coroutine.resume(coroutine.create(function()
1313
		local intensity = 1 * Intensity
1314
		local rotM = 0.01 * Intensity
1315
		for i = 0, Length, 0.1 do
1316
			swait()
1317
			intensity = intensity - 0.05 * Intensity / Length
1318
			rotM = rotM - 5.0E-4 * Intensity / Length
1319
			hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
1320
			cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
1321
		end
1322
		hum.CameraOffset = Vector3.new(0, 0, 0)
1323
	end))
1324
end
1325
-------------------------------------------------------
1326
--End Important Functions--
1327
-------------------------------------------------------
1328
1329
1330
-------------------------------------------------------
1331
--Start Customization--
1332
-------------------------------------------------------
1333
local Player_Size = 1
1334
if Player_Size ~= 1 then
1335
root.Size = root.Size * Player_Size
1336
tors.Size = tors.Size * Player_Size
1337
hed.Size = hed.Size * Player_Size
1338
ra.Size = ra.Size * Player_Size
1339
la.Size = la.Size * Player_Size
1340
rl.Size = rl.Size * Player_Size
1341
ll.Size = ll.Size * Player_Size
1342
----------------------------------------------------------------------------------
1343
rootj.Parent = root
1344
neck.Parent = tors
1345
RW.Parent = tors
1346
LW.Parent = tors
1347
RH.Parent = tors
1348
LH.Parent = tors
1349
----------------------------------------------------------------------------------
1350
rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
1351
rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
1352
neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
1353
neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
1354
RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
1355
LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
1356
----------------------------------------------------------------------------------
1357
RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1358
LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1359
RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1360
LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1361
--hat.Parent = Character
1362
end
1363
----------------------------------------------------------------------------------
1364
----------------------------------------------------------------------------------
1365
local equipped = false
1366
local idle = 0
1367
local change = 1
1368
local val = 0
1369
local toim = 0
1370
local idleanim = 0.4
1371
local sine = 0
1372
local Sit = 1
1373
----------------------------------------------------------------------------------
1374
hum.WalkSpeed = 50
1375
hum.JumpPower = 100
1376
hum.Animator.Parent = nil
1377
----------------------------------------------------------------------------------
1378
local Blob = Instance.new("Part", char)
1379
Blob.Name = "Bloby"
1380
Blob.CanCollide = false
1381
Blob.BrickColor = BrickColor.new("Really black")
1382
Blob.Transparency = 0
1383
Blob.Material = "Plastic"
1384
Blob.Size = Vector3.new(1, 1, 2)
1385
Blob.TopSurface = Enum.SurfaceType.Smooth
1386
Blob.BottomSurface = Enum.SurfaceType.Smooth
1387
1388
local Weld = Instance.new("Weld", Blob)
1389
Weld.Part0 = ra
1390
Weld.Part1 = Blob
1391
Weld.C1 = CFrame.new(0, -2, 1.1)
1392
Weld.C0 = CFrame.Angles(Rad(-86),0,0)
1393
1394
local M2 = Instance.new("SpecialMesh")
1395
M2.Parent = Blob
1396
M2.MeshId = "http://www.roblox.com/asset/?id=432791411"
1397
M2.TextureId = "http://www.roblox.com/asset/?id=160810181"
1398
M2.Scale = Vector3.new(2, 2, 2)
1399
1400
--[[local naeeym2 = Instance.new("BillboardGui",char)
1401
naeeym2.AlwaysOnTop = true
1402
naeeym2.Size = UDim2.new(5,35,2,15)
1403
naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
1404
naeeym2.Adornee = hed
1405
naeeym2.Name = "Name"
1406
--naeeym2.PlayerToHideFrom = Player
1407
local tecks2 = Instance.new("TextLabel",naeeym2)
1408
tecks2.BackgroundTransparency = 1
1409
tecks2.TextScaled = true
1410
tecks2.BorderSizePixel = 0
1411
tecks2.Text = "Fight Me"
1412
tecks2.Font = Enum.Font.Bodoni
1413
tecks2.TextSize = 30
1414
tecks2.TextStrokeTransparency = 0
1415
tecks2.TextColor3 = Color3.new(0, 0, 0)
1416
tecks2.TextStrokeColor3 = Color3.new(232, 186, 200)
1417
tecks2.Size = UDim2.new(1,0,0.5,0)
1418
tecks2.Parent = naeeym2]]
1419
-------------------------------------------------------
1420
--End Customization--
1421
-------------------------------------------------------
1422
1423
-------------------------------------------------------
1424
--Start Attacks N Stuff--
1425
-------------------------------------------------------
1426
local naeeym2 = Instance.new("BillboardGui",char)
1427
naeeym2.AlwaysOnTop = true
1428
naeeym2.Size = UDim2.new(5,35,2,35)
1429
naeeym2.StudsOffset = Vector3.new(0,2,0)
1430
naeeym2.Adornee = hed
1431
naeeym2.Name = "Name"
1432
        local tecks2 = Instance.new("TextLabel",naeeym2)
1433
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1434
tecks2.BackgroundTransparency = 1
1435
tecks2.TextScaled = true
1436
tecks2.BorderSizePixel = 0
1437
tecks2.Text = ""
1438
tecks2.Font = "Fantasy"
1439
tecks2.TextSize = 30
1440
tecks2.TextStrokeTransparency = 0
1441
tecks2.TextColor3 = BrickColor.new('Light reddish violet').Color
1442
tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
1443
tecks2.Size = UDim2.new(1,0,0.5,0)
1444
tecks2.Parent = naeeym2
1445
textfag = tecks2
1446
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1447
tecks2.Text = ""
1448
CFuncs.Sound.Create("rbxassetid://2755928629", root, 1.85, 1)
1449-
tecks2.Text = "script by doryna2281337"
1449+
tecks2.Text = "samurai"
1450
wait(2)
1451
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1452
tecks2.Text = ""
1453
local tecks2 = Instance.new("TextLabel",naeeym2)
1454
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1455
tecks2.BackgroundTransparency = 1
1456
tecks2.TextScaled = true
1457
tecks2.BorderSizePixel = 0
1458
tecks2.Text = ""
1459
tecks2.Font = "Fantasy"
1460
tecks2.TextSize = 30
1461
tecks2.TextStrokeTransparency = 0
1462
tecks2.TextColor3 = BrickColor.new('Light reddish violet').Color
1463
tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
1464
tecks2.Size = UDim2.new(1,0,0.5,0)
1465
tecks2.Parent = naeeym2
1466
textfag = tecks2
1467
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1468
tecks2.Text = "The Lost Samurai"
1469
BTAUNT:Remove()
1470
BTAUNT5:Play()
1471
wait(2)
1472
evadecooldown = false
1473
hed.face.Texture = "rbxassetid://1093202441"
1474
hum.WalkSpeed = 50
1475
hum.JumpPower = 100
1476
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1477
tecks2.Text = ""
1478
function sandbox(var,func)
1479
	local env = getfenv(func)
1480
	local newenv = setmetatable({},{
1481
		__index = function(self,k)
1482
			if k=="script" then
1483
				return var
1484
			else
1485
				return env[k]
1486
			end
1487
		end,
1488
	})
1489
	setfenv(func,newenv)
1490
	return func
1491
end
1492
cors = {}
1493
mas = Instance.new("Model",game:GetService("Lighting"))
1494
Model0 = Instance.new("Model")
1495
Script1 = Instance.new("Script")
1496
Part2 = Instance.new("Part")
1497
Weld3 = Instance.new("Weld")
1498
Weld4 = Instance.new("Weld")
1499
Weld5 = Instance.new("Weld")
1500
Weld6 = Instance.new("Weld")
1501
Weld7 = Instance.new("Weld")
1502
Weld8 = Instance.new("Weld")
1503
Weld9 = Instance.new("Weld")
1504
Weld10 = Instance.new("Weld")
1505
Weld11 = Instance.new("Weld")
1506
Weld12 = Instance.new("Weld")
1507
Weld13 = Instance.new("Weld")
1508
Weld14 = Instance.new("Weld")
1509
Weld15 = Instance.new("Weld")
1510
Weld16 = Instance.new("Weld")
1511
Weld17 = Instance.new("Weld")
1512
Weld18 = Instance.new("Weld")
1513
Part19 = Instance.new("Part")
1514
Part20 = Instance.new("Part")
1515
Part21 = Instance.new("Part")
1516
Part22 = Instance.new("Part")
1517
Part23 = Instance.new("Part")
1518
Part24 = Instance.new("Part")
1519
Part25 = Instance.new("Part")
1520
Part26 = Instance.new("Part")
1521
Part27 = Instance.new("Part")
1522
Part28 = Instance.new("Part")
1523
Part29 = Instance.new("Part")
1524
Part30 = Instance.new("Part")
1525
Part31 = Instance.new("Part")
1526
Part32 = Instance.new("Part")
1527
Part33 = Instance.new("Part")
1528
Part34 = Instance.new("Part")
1529
Model0.Name = "Katana"
1530
Model0.Parent = mas
1531
Script1.Name = "1"
1532
Script1.Parent = Model0
1533
table.insert(cors,sandbox(Script1,function()
1534
how = 1
1535
for i,v in pairs(script.Parent:GetChildren()) do
1536
	v.Name = how
1537
	how = how + 1
1538
	for q,w in pairs(v:GetChildren()) do
1539
		w.Name = how
1540
		how = how + 1
1541
	end
1542
end
1543
end))
1544
Part2.Name = "2"
1545
Part2.Parent = Model0
1546
Part2.Material = Enum.Material.Metal
1547
Part2.BrickColor = BrickColor.new("Rust")
1548
Part2.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1549
Part2.Size = Vector3.new(0.0500000007, 0.0700000003, 0.200000107)
1550
Part2.CFrame = CFrame.new(7.61394024, 1.68914151, 28.8409805, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1551
Part2.Color = Color3.new(0.560784, 0.298039, 0.164706)
1552
Part2.Position = Vector3.new(7.61394024, 1.68914151, 28.8409805)
1553
Part2.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1554
Part2.Color = Color3.new(0.560784, 0.298039, 0.164706)
1555
Weld3.Name = "3"
1556
Weld3.Parent = Part2
1557
Weld3.C0 = CFrame.new(-0.624299288, -1.20320392, -0.111661673, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1558
Weld3.Part0 = Part2
1559
Weld3.Part1 = Part25
1560
Weld4.Name = "4"
1561
Weld4.Parent = Part2
1562
Weld4.C0 = CFrame.new(-0.633573651, 4.76224995, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1563
Weld4.Part0 = Part2
1564
Weld4.Part1 = Part31
1565
Weld5.Name = "5"
1566
Weld5.Parent = Part2
1567
Weld5.C0 = CFrame.new(-0.753573596, 5.00227404, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1568
Weld5.Part0 = Part2
1569
Weld5.Part1 = Part28
1570
Weld6.Name = "6"
1571
Weld6.Parent = Part2
1572
Weld6.C0 = CFrame.new(-0.668573618, 4.84224367, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1573
Weld6.Part0 = Part2
1574
Weld6.Part1 = Part30
1575
Weld7.Name = "7"
1576
Weld7.Parent = Part2
1577
Weld7.C0 = CFrame.new(-0.624299347, -0.813958466, -0.111661673, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1578
Weld7.Part0 = Part2
1579
Weld7.Part1 = Part24
1580
Weld8.Name = "8"
1581
Weld8.Parent = Part2
1582
Weld8.C0 = CFrame.new(-0.813573599, 5.08226967, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1583
Weld8.Part0 = Part2
1584
Weld8.Part1 = Part27
1585
Weld9.Name = "9"
1586
Weld9.Parent = Part2
1587
Weld9.C0 = CFrame.new(-0.624299347, -0.372724652, 0.137594938, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1588
Weld9.Part0 = Part2
1589
Weld9.Part1 = Part22
1590
Weld10.Name = "10"
1591
Weld10.Parent = Part2
1592
Weld10.C0 = CFrame.new(-0.624299347, -0.794195056, 0.137594938, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1593
Weld10.Part0 = Part2
1594
Weld10.Part1 = Part21
1595
Weld11.Name = "11"
1596
Weld11.Parent = Part2
1597
Weld11.C0 = CFrame.new(-0.624299347, -1.18344116, 0.137594938, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1598
Weld11.Part0 = Part2
1599
Weld11.Part1 = Part20
1600
Weld12.Name = "12"
1601
Weld12.Parent = Part2
1602
Weld12.C0 = CFrame.new(-0.624299347, -0.392485619, -0.111661673, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1603
Weld12.Part0 = Part2
1604
Weld12.Part1 = Part23
1605
Weld13.Name = "13"
1606
Weld13.Parent = Part2
1607
Weld13.C0 = CFrame.new(-0.633573651, 2.38222027, 0.0079665184, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1608
Weld13.Part0 = Part2
1609
Weld13.Part1 = Part32
1610
Weld14.Name = "14"
1611
Weld14.Parent = Part2
1612
Weld14.C0 = CFrame.new(-0.708573639, 4.92227697, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1613
Weld14.Part0 = Part2
1614
Weld14.Part1 = Part29
1615
Weld15.Name = "15"
1616
Weld15.Parent = Part2
1617
Weld15.C0 = CFrame.new(-0.858573616, 5.16230297, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1618
Weld15.Part0 = Part2
1619
Weld15.Part1 = Part26
1620
Weld16.Name = "16"
1621
Weld16.Parent = Part2
1622
Weld16.C0 = CFrame.new(-0.633573651, -0.777779102, 0.0105156898, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1623
Weld16.Part0 = Part2
1624
Weld16.Part1 = Part34
1625
Weld17.Name = "17"
1626
Weld17.Parent = Part2
1627
Weld17.C0 = CFrame.new(-0.728573561, 0.00222086906, 0.0184280872, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1628
Weld17.Part0 = Part2
1629
Weld17.Part1 = Part33
1630
Weld18.Name = "18"
1631
Weld18.Parent = Part2
1632
Weld18.C0 = CFrame.new(-0.0485734642, 0, 0.0199999809, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1633
Weld18.Part0 = Part2
1634
Weld18.Part1 = Part19
1635
Part19.Name = "19"
1636
Part19.Parent = Model0
1637
Part19.Material = Enum.Material.Metal
1638
Part19.BrickColor = BrickColor.new("Rust")
1639
Part19.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1640
Part19.Size = Vector3.new(0.0500000007, 0.0700000003, 0.340000063)
1641
Part19.CFrame = CFrame.new(7.60914183, 1.73390079, 28.8139076, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1642
Part19.Color = Color3.new(0.560784, 0.298039, 0.164706)
1643
Part19.Position = Vector3.new(7.60914183, 1.73390079, 28.8139076)
1644
Part19.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1645
Part19.Color = Color3.new(0.560784, 0.298039, 0.164706)
1646
Part20.Name = "20"
1647
Part20.Parent = Model0
1648
Part20.BrickColor = BrickColor.new("Mid gray")
1649
Part20.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1650
Part20.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
1651
Part20.CFrame = CFrame.new(8.47027397, 1.90645087, 27.8267384, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1652
Part20.Color = Color3.new(0.803922, 0.803922, 0.803922)
1653
Part20.Position = Vector3.new(8.47027397, 1.90645087, 27.8267384)
1654
Part20.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1655
Part20.Color = Color3.new(0.803922, 0.803922, 0.803922)
1656
Part21.Name = "21"
1657
Part21.Parent = Model0
1658
Part21.BrickColor = BrickColor.new("Mid gray")
1659
Part21.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1660
Part21.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
1661
Part21.CFrame = CFrame.new(8.19518757, 2.02678919, 28.0744457, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1662
Part21.Color = Color3.new(0.803922, 0.803922, 0.803922)
1663
Part21.Position = Vector3.new(8.19518757, 2.02678919, 28.0744457)
1664
Part21.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1665
Part21.Color = Color3.new(0.803922, 0.803922, 0.803922)
1666
Part22.Name = "22"
1667
Part22.Parent = Model0
1668
Part22.BrickColor = BrickColor.new("Mid gray")
1669
Part22.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1670
Part22.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
1671
Part22.CFrame = CFrame.new(7.89732742, 2.15708971, 28.342659, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1672
Part22.Color = Color3.new(0.803922, 0.803922, 0.803922)
1673
Part22.Position = Vector3.new(7.89732742, 2.15708971, 28.342659)
1674
Part22.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1675
Part22.Color = Color3.new(0.803922, 0.803922, 0.803922)
1676
Part23.Name = "23"
1677
Part23.Parent = Model0
1678
Part23.BrickColor = BrickColor.new("Mid gray")
1679
Part23.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1680
Part23.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
1681
Part23.CFrame = CFrame.new(8.08166313, 2.16746688, 28.5112762, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1682
Part23.Color = Color3.new(0.803922, 0.803922, 0.803922)
1683
Part23.Position = Vector3.new(8.08166313, 2.16746688, 28.5112762)
1684
Part23.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1685
Part23.Color = Color3.new(0.803922, 0.803922, 0.803922)
1686
Part24.Name = "24"
1687
Part24.Parent = Model0
1688
Part24.BrickColor = BrickColor.new("Mid gray")
1689
Part24.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1690
Part24.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
1691
Part24.CFrame = CFrame.new(8.37952518, 2.0371654, 28.2430611, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1692
Part24.Color = Color3.new(0.803922, 0.803922, 0.803922)
1693
Part24.Position = Vector3.new(8.37952518, 2.0371654, 28.2430611)
1694
Part24.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1695
Part24.Color = Color3.new(0.803922, 0.803922, 0.803922)
1696
Part25.Name = "25"
1697
Part25.Parent = Model0
1698
Part25.BrickColor = BrickColor.new("Mid gray")
1699
Part25.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1700
Part25.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
1701
Part25.CFrame = CFrame.new(8.65461159, 1.91682744, 27.9953537, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1702
Part25.Color = Color3.new(0.803922, 0.803922, 0.803922)
1703
Part25.Position = Vector3.new(8.65461159, 1.91682744, 27.9953537)
1704
Part25.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1705
Part25.Color = Color3.new(0.803922, 0.803922, 0.803922)
1706
Part26.Name = "26"
1707
Part26.Parent = Model0
1708
Part26.Material = Enum.Material.SmoothPlastic
1709
Part26.BrickColor = BrickColor.new("Institutional white")
1710
Part26.Reflectance = 0.80000001192093
1711
Part26.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1712
Part26.Size = Vector3.new(0.0500000007, 0.0799999982, 0.0500000007)
1713
Part26.CFrame = CFrame.new(4.11702347, 4.09911585, 31.8988037, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1714
Part26.Color = Color3.new(0.972549, 0.972549, 0.972549)
1715
Part26.Position = Vector3.new(4.11702347, 4.09911585, 31.8988037)
1716
Part26.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1717
Part26.Color = Color3.new(0.972549, 0.972549, 0.972549)
1718
Part27.Name = "27"
1719
Part27.Parent = Model0
1720
Part27.Material = Enum.Material.SmoothPlastic
1721
Part27.BrickColor = BrickColor.new("Institutional white")
1722
Part27.Reflectance = 0.80000001192093
1723
Part27.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1724
Part27.Size = Vector3.new(0.139999971, 0.0799999982, 0.0500000007)
1725
Part27.CFrame = CFrame.new(4.16536522, 4.03168106, 31.8594837, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1726
Part27.Color = Color3.new(0.972549, 0.972549, 0.972549)
1727
Part27.Position = Vector3.new(4.16536522, 4.03168106, 31.8594837)
1728
Part27.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1729
Part27.Color = Color3.new(0.972549, 0.972549, 0.972549)
1730
Part28.Name = "28"
1731
Part28.Parent = Model0
1732
Part28.Material = Enum.Material.SmoothPlastic
1733
Part28.BrickColor = BrickColor.new("Institutional white")
1734
Part28.Reflectance = 0.80000001192093
1735
Part28.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1736
Part28.Size = Vector3.new(0.25999999, 0.0799999982, 0.0500000007)
1737
Part28.CFrame = CFrame.new(4.21094084, 3.95002723, 31.8240604, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1738
Part28.Color = Color3.new(0.972549, 0.972549, 0.972549)
1739
Part28.Position = Vector3.new(4.21094084, 3.95002723, 31.8240604)
1740
Part28.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1741
Part28.Color = Color3.new(0.972549, 0.972549, 0.972549)
1742
Part29.Name = "29"
1743
Part29.Parent = Model0
1744
Part29.Material = Enum.Material.SmoothPlastic
1745
Part29.BrickColor = BrickColor.new("Institutional white")
1746
Part29.Reflectance = 0.80000001192093
1747
Part29.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1748
Part29.Size = Vector3.new(0.349999994, 0.0799999982, 0.0500000007)
1749
Part29.CFrame = CFrame.new(4.25925732, 3.88260341, 31.7847652, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1750
Part29.Color = Color3.new(0.972549, 0.972549, 0.972549)
1751
Part29.Position = Vector3.new(4.25925732, 3.88260341, 31.7847652)
1752
Part29.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1753
Part29.Color = Color3.new(0.972549, 0.972549, 0.972549)
1754
Part30.Name = "30"
1755
Part30.Parent = Model0
1756
Part30.Material = Enum.Material.SmoothPlastic
1757
Part30.BrickColor = BrickColor.new("Institutional white")
1758
Part30.Reflectance = 0.80000001192093
1759
Part30.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1760
Part30.Size = Vector3.new(0.429999977, 0.0799999982, 0.0500000007)
1761
Part30.CFrame = CFrame.new(4.30851221, 3.8199122, 31.7441559, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1762
Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
1763
Part30.Position = Vector3.new(4.30851221, 3.8199122, 31.7441559)
1764
Part30.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1765
Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
1766
Part31.Name = "31"
1767
Part31.Parent = Model0
1768
Part31.Material = Enum.Material.SmoothPlastic
1769
Part31.BrickColor = BrickColor.new("Institutional white")
1770
Part31.Reflectance = 0.80000001192093
1771
Part31.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1772
Part31.Size = Vector3.new(0.5, 0.0799999982, 0.0500000007)
1773
Part31.CFrame = CFrame.new(4.35865259, 3.76197672, 31.702282, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1774
Part31.Color = Color3.new(0.972549, 0.972549, 0.972549)
1775
Part31.Position = Vector3.new(4.35865259, 3.76197672, 31.702282)
1776
Part31.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1777
Part31.Color = Color3.new(0.972549, 0.972549, 0.972549)
1778
Part32.Name = "32"
1779
Part32.Parent = Model0
1780
Part32.Material = Enum.Material.SmoothPlastic
1781
Part32.BrickColor = BrickColor.new("Institutional white")
1782
Part32.Reflectance = 0.80000001192093
1783
Part32.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1784
Part32.Size = Vector3.new(0.5, 4.68000031, 0.0500000007)
1785
Part32.CFrame = CFrame.new(6.04065943, 3.02617335, 30.1876831, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1786
Part32.Color = Color3.new(0.972549, 0.972549, 0.972549)
1787
Part32.Position = Vector3.new(6.04065943, 3.02617335, 30.1876831)
1788
Part32.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1789
Part32.Color = Color3.new(0.972549, 0.972549, 0.972549)
1790
Part33.Name = "33"
1791
Part33.Parent = Model0
1792
Part33.Material = Enum.Material.Metal
1793
Part33.BrickColor = BrickColor.new("Rust")
1794
Part33.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1795
Part33.Size = Vector3.new(1.31000018, 0.0700000003, 0.5)
1796
Part33.CFrame = CFrame.new(7.73284435, 2.37981486, 28.6409836, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1797
Part33.Color = Color3.new(0.560784, 0.298039, 0.164706)
1798
Part33.Position = Vector3.new(7.73284435, 2.37981486, 28.6409836)
1799
Part33.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1800
Part33.Color = Color3.new(0.560784, 0.298039, 0.164706)
1801
Part34.Name = "34"
1802
Part34.Parent = Model0
1803
Part34.BrickColor = BrickColor.new("Black")
1804
Part34.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1805
Part34.Size = Vector3.new(0.518810749, 1.55643225, 0.238810867)
1806
Part34.CFrame = CFrame.new(8.2721405, 2.04906797, 28.1748772, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1807
Part34.Color = Color3.new(0.105882, 0.164706, 0.207843)
1808
Part34.Position = Vector3.new(8.2721405, 2.04906797, 28.1748772)
1809
Part34.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1810
Part34.Color = Color3.new(0.105882, 0.164706, 0.207843)
1811
local weld = Instance.new("Weld", Part34)
1812
weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
1813
weld.Part1 = Part34
1814
weld.C0 = CFrame.new(-0.131607056, -0.861706018, -0.131599426, 0.0869438723, -0.0199763775, 0.996020675, -0.99057883, 0.104452573, 0.0885638446, -0.105806068, -0.994336903, -0.0107065737)
1815
for i,v in pairs(mas:GetChildren()) do
1816
	v.Parent = game:GetService("Players").LocalPlayer.Character
1817
	pcall(function() v:MakeJoints() end)
1818
end
1819
mas:Destroy()
1820
for i,v in pairs(cors) do
1821
	spawn(function()
1822
		pcall(v)
1823
	end)
1824
end
1825
for i,v in pairs(Model0:GetChildren()) do
1826
	if v.ClassName == "Part" then
1827
		v.CanCollide = false
1828
	end
1829
end
1830
1831
coroutine.resume(coroutine.create(function()
1832
    while textfag ~= nil do
1833
        swait()
1834
        textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))  
1835
        textfag.Rotation = math.random(-3,3)
1836
    end
1837
end))
1838
1839
---------------------------------------------------------------
1840
plr = game.Players.LocalPlayer
1841
char = plr.Character
1842
mouse = plr:GetMouse()
1843
whitecolor = Color3.new(255,255,1)
1844
epicmode = false
1845
normal = true
1846
local bdycolors = char["Body Colors"]
1847
bdycolors.HeadColor3 = whitecolor
1848
bdycolors.LeftArmColor3 = whitecolor
1849
bdycolors.LeftLegColor3 = whitecolor
1850
bdycolors.RightArmColor3 = whitecolor
1851
bdycolors.RightLegColor3 = whitecolor
1852
bdycolors.TorsoColor3 = whitecolor
1853
for i,v in pairs(char:GetChildren()) do
1854
    if v.ClassName == "Hat" or v.ClassName == "Accessory" then
1855
        v:Destroy()
1856
    end
1857
end
1858
1859
1860
1861
local BC = Character["Body Colors"]
1862
BC.HeadColor = BrickColor.new("Pastel brown")
1863
BC.LeftArmColor = BrickColor.new("Pastel brown")
1864
BC.LeftLegColor = BrickColor.new("Pastel brown")
1865
BC.RightArmColor = BrickColor.new("Pastel brown")
1866
BC.RightLegColor = BrickColor.new("Pastel brown")
1867
BC.TorsoColor = BrickColor.new("Pastel brown")
1868
1869
-----------------------------------------------
1870
local Weld = Instance.new("Weld", Hair2)
1871
Weld.Part0 = hed
1872
Weld.Part1 = Hair2
1873
Weld.C1 = CFrame.new(0,-0.1,0.60)
1874
Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
1875
 
1876
local M2 = Instance.new("SpecialMesh")
1877
M2.Parent = Hair2
1878
M2.MeshId = "http://www.roblox.com/asset/?id=1703946602"
1879
M2.TextureId = "http://www.roblox.com/asset/?id=916236071"
1880
M2.Scale = Vector3.new(1, 1, 1)
1881
----------------------------------------------------------------------------------
1882
wait()
1883
player = game.Players.LocalPlayer
1884
torso = player.Character:WaitForChild("Torso")
1885
mouse = player:GetMouse()
1886
 
1887
mouse.KeyDown:connect(function(key)
1888
    if key == "t" then
1889
                  	Cso("143858925", tors, 10, 1)
1890
        wait()
1891
        dist = (torso.Position - mouse.Hit.p).magnitude
1892
        if dist <= 10000 then
1893
            torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
1894
        end
1895
    end
1896
end)
1897
----------------------------------------------------------------------------------
1898
local AddInstance = function(Object, ...)
1899
local Obj = Instance.new(Object)
1900
for i,v in next,(...) do
1901
Obj[i] = v
1902
end
1903
return Obj
1904
end
1905
----------------------------------------------------
1906
		local Reaper = AddInstance("Part",{
1907
			Parent = hed,
1908
			CFrame = hed.CFrame,
1909
			formFactor = "Symmetric",
1910
			Size = Vector3.new(1, 1, 1),
1911
			CanCollide = false,
1912
			TopSurface = "Smooth",
1913
			BottomSurface = "Smooth",
1914
			Locked = true,
1915
		})
1916
		local Weld = AddInstance("Weld",{
1917
			Parent = Reaper,
1918
			Part0 = hed,
1919
			C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
1920
			Part1 = Reaper,
1921
		})
1922
		local Mesh = AddInstance("SpecialMesh",{
1923
			Parent = Reaper,
1924
			MeshId = "rbxassetid://0",
1925
			TextureId = "rbxassetid://0",
1926
			Scale = Vector3.new(1.1, 1.1, 1.1),
1927
			VertexColor = Vector3.new(0.3, 0.3, 0.3),
1928
		})
1929
-------------------------------------------------------
1930
wait()
1931
plr = game.Players.LocalPlayer
1932
char = plr.Character
1933
mouse = plr:GetMouse()
1934
whitecolor = Color3.new(1,1,1)
1935
epicmode = false
1936
normal = true
1937
for i,v in pairs(char:GetChildren()) do
1938
   if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
1939
      v:Destroy()
1940
     end
1941
end
1942
local shirt = Instance.new("Shirt",char)
1943
shirt.ShirtTemplate = "rbxassetid://460500101"
1944
local pants = Instance.new("Pants",char)
1945
pants.PantsTemplate = "rbxassetid://460500209"
1946
local bdycolors = char["Body Colors"]
1947
for i,v in pairs(char:GetChildren()) do
1948
    if v.ClassName == "Hat" or v.ClassName == "Accessory" then
1949
        v:Destroy()
1950
    end
1951
end
1952
----------------------------------------------------------------------
1953
Circle = nil
1954
CircleParts = {}
1955
Equipped = false
1956
 
1957
function RayCast(Position, Direction, MaxDistance, IgnoreList)
1958
    return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
1959
end
1960
    Equipped = true
1961
    Circle = Instance.new("Model")
1962
    Circle.Name = "Circle"
1963
    Angle = 0
1964
    for i = 1, 1 do
1965
        local CirclePart = Instance.new("Part")
1966
        CirclePart.Name = "CirclePart"
1967
        CirclePart.Transparency = 1
1968
        CirclePart.BrickColor = BrickColor.new("Really black")
1969
        CirclePart.Material = Enum.Material.Plastic
1970
        CirclePart.Shape = Enum.PartType.Block
1971
        CirclePart.FormFactor = Enum.FormFactor.Custom
1972
        CirclePart.TopSurface = Enum.SurfaceType.Smooth
1973
        CirclePart.BottomSurface = Enum.SurfaceType.Smooth
1974
        CirclePart.Anchored = true
1975
        CirclePart.CanCollide = false
1976
        CirclePart.Locked = true
1977
        CirclePart.Size = Vector3.new(10, 0.2, 10)
1978
local Aura = Instance.new('ParticleEmitter')
1979
Aura.Name = "Aura"
1980
Aura.Texture = "rbxassetid://0"
1981
Aura.Parent = CirclePart
1982
Aura.LightEmission = 0
1983
Aura.Transparency = NumberSequence.new(0.2,0.4,1)
1984
Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
1985
Aura.Size = NumberSequence.new(0.9,0.5,0.3)
1986
Aura.LockedToPart = false
1987
Aura.Lifetime = NumberRange.new(1)
1988
Aura.Rate = 50
1989
Aura.Speed = NumberRange.new(2.5)
1990
Aura.SpreadAngle = Vector2.new(80,80)
1991
        local BlockMesh = Instance.new("BlockMesh")
1992
        BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
1993
        BlockMesh.Parent = CirclePart
1994
        CirclePart.Parent = Circle
1995
        local Star = Instance.new("Decal", CirclePart)
1996
        Star.Texture = "http://www.roblox.com/asset/?id=0"
1997
        Star.Face = "Top"
1998
        local Light = Instance.new("PointLight", CirclePart)
1999
        Light.Color = Color3.new(.20,0,0)
2000
        Light.Brightness = 100
2001
        Light.Range = 15
2002
        table.insert(CircleParts, CirclePart)
2003
    end
2004
    Spawn(function()
2005
        while Equipped and Humanoid.Parent and Torso.Parent do
2006
            if Angle == 360 then
2007
                Angle = 0
2008
            end
2009
            Angle = Angle + 0.05
2010
            local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
2011
            if Hit then
2012
                if not Circle.Parent then
2013
                    Circle.Parent = Character
2014
                end
2015
                for i, v in pairs(CircleParts) do
2016
                    v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
2017
                end
2018
            else
2019
                Circle.Parent = nil
2020
            end
2021
            wait()
2022
        end
2023
    end)
2024
2025
function chatfunc(text, color)
2026
	local chat = coroutine.wrap(function()
2027
		if char:FindFirstChild("TalkingBillBoard") ~= nil then
2028
			char:FindFirstChild("TalkingBillBoard"):destroy()
2029
		end
2030
		local naeeym2 = Instance.new("BillboardGui", char)
2031
		naeeym2.Size = UDim2.new(0, 100, 0, 40)
2032
		naeeym2.StudsOffset = Vector3.new(0, 3, 0)
2033
		naeeym2.Adornee = hed
2034
		naeeym2.Name = "TalkingBillBoard"
2035
		local tecks2 = Instance.new("TextLabel", naeeym2)
2036
		tecks2.BackgroundTransparency = 1
2037
		tecks2.BorderSizePixel = 0
2038
		tecks2.Text = ""
2039
		tecks2.Font = "Fantasy"
2040
		tecks2.TextSize = 30
2041
		tecks2.TextStrokeTransparency = 0
2042
		tecks2.TextColor3 = color
2043
		tecks2.TextStrokeColor3 = Color3.new(232, 186, 200)
2044
		tecks2.Size = UDim2.new(1, 0, 0.5, 0)
2045
		local tecks3 = Instance.new("TextLabel", naeeym2)
2046
		tecks3.BackgroundTransparency = 1
2047
		tecks3.BorderSizePixel = 0
2048
		tecks3.Text = ""
2049
		tecks3.Font = "Fantasy"
2050
		tecks3.TextSize = 30
2051
		tecks3.TextStrokeTransparency = 0
2052
		tecks3.TextColor3 = Color3.new(0, 0, 0)
2053
		tecks3.TextStrokeColor3 = color
2054
		tecks3.Size = UDim2.new(1, 0, 0.5, 0)
2055
		coroutine.resume(coroutine.create(function()
2056
			while true do
2057
				swait(1)
2058
				tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
2059
				tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
2060
				tecks2.Rotation = math.random(-5, 5)
2061
				tecks3.Rotation = math.random(-5, 5)
2062
			end
2063
		end))
2064
		for i = 1, string.len(text) do
2065
			tecks2.Text = string.sub(text, 1, i)
2066
			tecks3.Text = string.sub(text, 1, i)
2067
			swait(1)
2068
		end
2069
		wait(1)
2070
		local randomrot = math.random(1, 2)
2071
		if randomrot == 1 then
2072
			for i = 1, 50 do
2073
				swait()
2074
				tecks2.Rotation = tecks2.Rotation - 0.75
2075
				tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
2076
				tecks2.TextTransparency = tecks2.TextTransparency + 0.04
2077
				tecks3.Rotation = tecks2.Rotation + 0.75
2078
				tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
2079
				tecks3.TextTransparency = tecks2.TextTransparency + 0.04
2080
			end
2081
		elseif randomrot == 2 then
2082
			for i = 1, 50 do
2083
				swait()
2084
				tecks2.Rotation = tecks2.Rotation + 0.75
2085
				tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
2086
				tecks2.TextTransparency = tecks2.TextTransparency + 0.04
2087
				tecks3.Rotation = tecks2.Rotation - 0.75
2088
				tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
2089
				tecks3.TextTransparency = tecks2.TextTransparency + 0.04
2090
			end
2091
		end
2092
		naeeym2:Destroy()
2093
	end)
2094
	chat()
2095
end
2096
2097
function Ban()
2098
	attack = true
2099
	for i = 0, 2.6, 0.1 do
2100
		swait()
2101
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
2102
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
2103
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
2104
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
2105
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
2106
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
2107
	end
2108
	CameraEnshaking(2, 15)
2109
	Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
2110
  	Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
2111
  	Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
2112
 	for i, v in pairs(FindNearestHead(Blob.CFrame.p, 9.5)) do
2113
		if v:FindFirstChild("Head") then
2114
			Eviscerate(v)
2115
		end
2116
	end
2117
	for i = 0, 3, 0.1 do
2118
		swait()
2119
                                rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
2120
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(15 - 4.5 * Sin(sine / 20))), 0.1)
2121
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
2122
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
2123
                                RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(30), Rad(-6), Rad(-40)), 0.08)
2124
                                LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
2125
	end
2126
	attack = false
2127
end
2128
function fail()
2129
CFuncs.Sound.Create("rbxassetid://3052200129", root, 1.85, 1)
2130
        chatfunc("you are not a true samurai", BrickColor.new("Light reddish violet").Color)
2131
	attack = true
2132
	hum.WalkSpeed = 2.01
2133
	for i = 0,1.2,0.1 do
2134
		swait()
2135
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2136
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2137
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2138
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2139
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2140
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2141
	end
2142
	for i = 0,1.2,0.1 do
2143
		swait()
2144
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2145
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2146
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2147
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2148
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2149
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2150
	end
2151
	for i = 0,1.2,0.1 do
2152
		swait()
2153
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2154
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2155
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2156
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2157
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2158
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2159
	end
2160
	for i = 0,1.2,0.1 do
2161
		swait()
2162
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2163
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2164
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2165
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2166
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2167
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2168
	end
2169
	for i = 0,1.2,0.1 do
2170
		swait()
2171
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2172
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2173
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2174
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2175
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2176
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2177
	end
2178
	for i = 0,1.2,0.1 do
2179
		swait()
2180
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2181
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2182
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2183
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2184
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2185
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2186
	end
2187
	hum.WalkSpeed = 50
2188
	attack = false
2189
end
2190
2191
function Bdash()
2192
    Cso("1087802599", tors, 10, 1)
2193
    evadecooldown = true
2194
    attack = true
2195
    for i = 0, 8.4, 0.21 do
2196
                 swait()
2197
        RootPart.Velocity = RootPart.CFrame.lookVector * -90
2198
        Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
2199
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)), 0.2)
2200
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)), 0.2)
2201
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
2202
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
2203
    end
2204
    attack = false
2205
    wait(0.9)
2206
    evadecooldown = false
2207
end
2208
2209
function dash()
2210
dashing = true
2211
attack = true
2212
  local bv = Instance.new("BodyVelocity")
2213
  bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2214
  bv.velocity = root.CFrame.lookVector*200
2215
  bv.Parent = root
2216
for i = 0,1,0.1 do
2217
		swait()
2218
bv.velocity = root.CFrame.lookVector*200
2219
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*CF(0,0,0)* angles(math.rad(50),math.rad(0),math.rad(0)),0.5)
2220
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.5)
2221
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(50)), 0.5)
2222
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(-50)), 0.5)
2223
RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
2224
LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
2225
	end
2226
bv:Destroy()
2227
attack = false
2228
dashing = false
2229
end
2230
function ultra()
2231
        attack = true
2232
	hum.WalkSpeed = 0
2233
hed.face.Texture = "http://www.roblox.com/asset/?id=1093202441"
2234
local Fire = IT("Sound",Character.Torso)
2235
local fire = Instance.new("ParticleEmitter", Character.Torso)
2236
fire.Lifetime = NumberRange.new(0.5)
2237
fire.Speed = NumberRange.new(1, 3)
2238
fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
2239
fire.Rate = 0
2240
fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
2241
fire.LightEmission = 0.6
2242
fire.Texture = "http://www.roblox.com/asset/?id=329614058"
2243
fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(232, 186, 200))
2244
Fire:Play()
2245
fire.Enabled = true
2246
fire.Rate =2000
2247
	chatfunc("I'l slash you down", BrickColor.new("Light reddish violet").Color)
2248
        wait(1)
2249
	for i = 0,18,0.1 do
2250
        swait()
2251
        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
2252
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2253
        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
2254
        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
2255
        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
2256
        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2257
	end
2258
	chatfunc("you're too miserable to die", BrickColor.new("Light reddish violet").Color)
2259
        wait(1)
2260
	for i = 0,1.2,0.1 do
2261
		swait()
2262
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2263
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2264
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2265
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2266
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2267
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2268
	end
2269
	for i = 0,1.2,0.1 do
2270
		swait()
2271
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2272
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2273
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2274
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2275
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2276
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2277
	end
2278
        tecks2:Remove()
2279
        fire:Remove()
2280
        Fire:Stop()
2281
-------------------
2282
    Spawn(function()
2283
        while Equipped and Humanoid.Parent and Torso.Parent do
2284
            if Angle == 360 then
2285
                Angle = 0
2286
            end
2287
            Angle = Angle + 0.05
2288
            local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
2289
            if Hit then
2290
                if not Circle.Parent then
2291
                    Circle.Parent = Character
2292
                end
2293
                for i, v in pairs(CircleParts) do
2294
                    v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
2295
                end
2296
            else
2297
                Circle.Parent = nil
2298
            end
2299
            wait()
2300
        end
2301
    end)
2302
	attack = false
2303
	hum.WalkSpeed = 50
2304
end
2305
2306
2307
-------------------------------------------------------
2308
--End Attacks N Stuff--
2309
-------------------------------------------------------
2310
mouse.KeyDown:connect(function(key)
2311
	if attack == false then
2312
		if key == "y" then
2313
                  	Cso("138258242", tors, 10, 1)
2314
        chatfunc("The true Samurai can forgive anyone", BrickColor.new("Light reddish violet").Color)
2315
        wait(2)
2316
		elseif key == 'q' then
2317
                        fail()
2318
		elseif key == 'e' then
2319
                        dash()
2320
                  	Cso("158037267", tors, 10, 1)
2321
		elseif key == 'r' then
2322
                        Bdash()
2323
		elseif key == 'u' then
2324
                        ultra()
2325
		elseif key == 'z' then
2326
BTAUNT5:Remove()
2327
local tecks2 = Instance.new("TextLabel",naeeym2)
2328
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
2329
tecks2.BackgroundTransparency = 1
2330
tecks2.TextScaled = true
2331
tecks2.BorderSizePixel = 0
2332
tecks2.Text = ""
2333
tecks2.Font = "Fantasy"
2334
tecks2.TextSize = 30
2335
tecks2.TextStrokeTransparency = 0
2336
tecks2.TextColor3 = BrickColor.new('Light reddish violet').Color
2337
tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
2338
tecks2.Size = UDim2.new(1,0,0.5,0)
2339
tecks2.Parent = naeeym2
2340
textfag = tecks2
2341
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
2342
tecks2.Text = ""
2343
CFuncs.Sound.Create("rbxassetid://2755928629", root, 1.85, 1)
2344
tecks2.Text = "have you ever known zen?"
2345
                  	Cso("138258242", tors, 10, 1)
2346
wait(2)
2347
--Converted with ttyyuu12345's model to script plugin v4
2348
function sandbox(var,func)
2349
	local env = getfenv(func)
2350
	local newenv = setmetatable({},{
2351
		__index = function(self,k)
2352
			if k=="script" then
2353
				return var
2354
			else
2355
				return env[k]
2356
			end
2357
		end,
2358
	})
2359
	setfenv(func,newenv)
2360
	return func
2361
end
2362
cors = {}
2363
mas = Instance.new("Model",game:GetService("Lighting"))
2364
Model0 = Instance.new("Model")
2365
Model1 = Instance.new("Model")
2366
UnionOperation2 = Instance.new("UnionOperation")
2367
Part3 = Instance.new("Part")
2368
Part4 = Instance.new("Part")
2369
Part5 = Instance.new("Part")
2370
Part6 = Instance.new("Part")
2371
Part7 = Instance.new("Part")
2372
Part8 = Instance.new("Part")
2373
Part9 = Instance.new("Part")
2374
Part10 = Instance.new("Part")
2375
Part11 = Instance.new("Part")
2376
PointLight12 = Instance.new("PointLight")
2377
Part13 = Instance.new("Part")
2378
ParticleEmitter14 = Instance.new("ParticleEmitter")
2379
PointLight15 = Instance.new("PointLight")
2380
Part16 = Instance.new("Part")
2381
Part17 = Instance.new("Part")
2382
Part18 = Instance.new("Part")
2383
Part19 = Instance.new("Part")
2384
Part20 = Instance.new("Part")
2385
Part21 = Instance.new("Part")
2386
Part22 = Instance.new("Part")
2387
Part23 = Instance.new("Part")
2388
Part24 = Instance.new("Part")
2389
Part25 = Instance.new("Part")
2390
Part26 = Instance.new("Part")
2391
Model27 = Instance.new("Model")
2392
UnionOperation28 = Instance.new("UnionOperation")
2393
Part29 = Instance.new("Part")
2394
Part30 = Instance.new("Part")
2395
Part31 = Instance.new("Part")
2396
Part32 = Instance.new("Part")
2397
Part33 = Instance.new("Part")
2398
Part34 = Instance.new("Part")
2399
Part35 = Instance.new("Part")
2400
Part36 = Instance.new("Part")
2401
Part37 = Instance.new("Part")
2402
PointLight38 = Instance.new("PointLight")
2403
Part39 = Instance.new("Part")
2404
ParticleEmitter40 = Instance.new("ParticleEmitter")
2405
PointLight41 = Instance.new("PointLight")
2406
Part42 = Instance.new("Part")
2407
Part43 = Instance.new("Part")
2408
Part44 = Instance.new("Part")
2409
Part45 = Instance.new("Part")
2410
Part46 = Instance.new("Part")
2411
Part47 = Instance.new("Part")
2412
Part48 = Instance.new("Part")
2413
Part49 = Instance.new("Part")
2414
Part50 = Instance.new("Part")
2415
Part51 = Instance.new("Part")
2416
Part52 = Instance.new("Part")
2417
Model53 = Instance.new("Model")
2418
UnionOperation54 = Instance.new("UnionOperation")
2419
Part55 = Instance.new("Part")
2420
Part56 = Instance.new("Part")
2421
Part57 = Instance.new("Part")
2422
Part58 = Instance.new("Part")
2423
Part59 = Instance.new("Part")
2424
Part60 = Instance.new("Part")
2425
Part61 = Instance.new("Part")
2426
Part62 = Instance.new("Part")
2427
Part63 = Instance.new("Part")
2428
PointLight64 = Instance.new("PointLight")
2429
Part65 = Instance.new("Part")
2430
ParticleEmitter66 = Instance.new("ParticleEmitter")
2431
PointLight67 = Instance.new("PointLight")
2432
Part68 = Instance.new("Part")
2433
Part69 = Instance.new("Part")
2434
Part70 = Instance.new("Part")
2435
Part71 = Instance.new("Part")
2436
Part72 = Instance.new("Part")
2437
Part73 = Instance.new("Part")
2438
Part74 = Instance.new("Part")
2439
Part75 = Instance.new("Part")
2440
Part76 = Instance.new("Part")
2441
Part77 = Instance.new("Part")
2442
Part78 = Instance.new("Part")
2443
Model79 = Instance.new("Model")
2444
UnionOperation80 = Instance.new("UnionOperation")
2445
Part81 = Instance.new("Part")
2446
Part82 = Instance.new("Part")
2447
Part83 = Instance.new("Part")
2448
Part84 = Instance.new("Part")
2449
Part85 = Instance.new("Part")
2450
Part86 = Instance.new("Part")
2451
Part87 = Instance.new("Part")
2452
Part88 = Instance.new("Part")
2453
Part89 = Instance.new("Part")
2454
PointLight90 = Instance.new("PointLight")
2455
Part91 = Instance.new("Part")
2456
ParticleEmitter92 = Instance.new("ParticleEmitter")
2457
PointLight93 = Instance.new("PointLight")
2458
Part94 = Instance.new("Part")
2459
Part95 = Instance.new("Part")
2460
Part96 = Instance.new("Part")
2461
Part97 = Instance.new("Part")
2462
Part98 = Instance.new("Part")
2463
Part99 = Instance.new("Part")
2464
Part100 = Instance.new("Part")
2465
Part101 = Instance.new("Part")
2466
Part102 = Instance.new("Part")
2467
Part103 = Instance.new("Part")
2468
Part104 = Instance.new("Part")
2469
Model0.Parent = mas
2470
Model1.Name = "Sakura Tree"
2471
Model1.Parent = Model0
2472
UnionOperation2.Parent = Model1
2473
UnionOperation2.CFrame = CFrame.new(34.4729347, 1.65263367, 31.0592842, 1, -4.78992388e-06, -1.25096331e-05, 4.79065693e-06, 1, 5.85905655e-05, 1.2509352e-05, -5.85906237e-05, 1)
2474
UnionOperation2.Position = Vector3.new(34.4729347, 1.65263367, 31.0592842)
2475
UnionOperation2.Color = Color3.new(0.423529, 0.345098, 0.294118)
2476
UnionOperation2.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
2477
UnionOperation2.Anchored = true
2478
UnionOperation2.BrickColor = BrickColor.new("Pine Cone")
2479
UnionOperation2.Material = Enum.Material.Wood
2480
UnionOperation2.brickColor = BrickColor.new("Pine Cone")
2481
Part3.Parent = Model1
2482
Part3.CFrame = CFrame.new(35.3274956, 11.1624689, 29.3547249, -0.353566498, 0.353562146, -0.866016507, 0.707145989, 0.707067549, -3.55912707e-05, 0.612319529, -0.612412691, -0.500015438)
2483
Part3.Orientation = Vector3.new(0, -120, 45)
2484
Part3.Position = Vector3.new(35.3274956, 11.1624689, 29.3547249)
2485
Part3.Rotation = Vector3.new(180, -60, -135)
2486
Part3.Color = Color3.new(0.423529, 0.345098, 0.294118)
2487
Part3.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
2488
Part3.Anchored = true
2489
Part3.BottomSurface = Enum.SurfaceType.Smooth
2490
Part3.BrickColor = BrickColor.new("Pine Cone")
2491
Part3.Material = Enum.Material.Wood
2492
Part3.TopSurface = Enum.SurfaceType.Smooth
2493
Part3.brickColor = BrickColor.new("Pine Cone")
2494
Part3.FormFactor = Enum.FormFactor.Custom
2495
Part3.formFactor = Enum.FormFactor.Custom
2496
Part4.Parent = Model1
2497
Part4.CFrame = CFrame.new(28.3518505, 18.3265953, 30.0955582, -0.641467571, -0.612367034, -0.462088764, -0.18296954, 0.707086623, -0.683045149, 0.745011091, -0.353603125, -0.565617681)
2498
Part4.Orientation = Vector3.new(43.0800018, -140.75, -14.5100002)
2499
Part4.Position = Vector3.new(28.3518505, 18.3265953, 30.0955582)
2500
Part4.Rotation = Vector3.new(129.630005, -27.5200005, 136.330002)
2501
Part4.Color = Color3.new(0.909804, 0.729412, 0.784314)
2502
Part4.Transparency = 0.39999997615814
2503
Part4.Size = Vector3.new(6, 6, 6)
2504
Part4.Anchored = true
2505
Part4.BottomSurface = Enum.SurfaceType.Smooth
2506
Part4.BrickColor = BrickColor.new("Light reddish violet")
2507
Part4.TopSurface = Enum.SurfaceType.Smooth
2508
Part4.brickColor = BrickColor.new("Light reddish violet")
2509
Part4.FormFactor = Enum.FormFactor.Custom
2510
Part4.formFactor = Enum.FormFactor.Custom
2511
Part5.Parent = Model1
2512
Part5.CFrame = CFrame.new(39.4901733, 15.0976267, 35.0231247, 0.324485332, 0.720908403, 0.612372756, -0.183071867, 0.683026552, -0.707078099, -0.928005338, 0.117328256, 0.353610128)
2513
Part5.Orientation = Vector3.new(45, 60, -15)
2514
Part5.Position = Vector3.new(39.4901733, 15.0976267, 35.0231247)
2515
Part5.Rotation = Vector3.new(63.4300003, 37.7599983, -65.7699966)
2516
Part5.Color = Color3.new(0.423529, 0.345098, 0.294118)
2517
Part5.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
2518
Part5.Anchored = true
2519
Part5.BottomSurface = Enum.SurfaceType.Smooth
2520
Part5.BrickColor = BrickColor.new("Pine Cone")
2521
Part5.Material = Enum.Material.Wood
2522
Part5.TopSurface = Enum.SurfaceType.Smooth
2523
Part5.brickColor = BrickColor.new("Pine Cone")
2524
Part5.FormFactor = Enum.FormFactor.Custom
2525
Part5.formFactor = Enum.FormFactor.Custom
2526
Part6.Parent = Model1
2527
Part6.CFrame = CFrame.new(38.9173431, 16.3269081, 36.1957855, -0.641467988, 0.462080508, -0.612372756, -0.182970434, 0.683053613, 0.707078159, 0.745010436, 0.565614164, -0.353609979)
2528
Part6.Orientation = Vector3.new(-45, -120, -15)
2529
Part6.Position = Vector3.new(38.9173431, 16.3269081, 36.1957855)
2530
Part6.Rotation = Vector3.new(-116.57, -37.7599983, -144.229996)
2531
Part6.Color = Color3.new(0.909804, 0.729412, 0.784314)
2532
Part6.Transparency = 0.39999997615814
2533
Part6.Size = Vector3.new(6, 6, 6)
2534
Part6.Anchored = true
2535
Part6.BottomSurface = Enum.SurfaceType.Smooth
2536
Part6.BrickColor = BrickColor.new("Light reddish violet")
2537
Part6.TopSurface = Enum.SurfaceType.Smooth
2538
Part6.brickColor = BrickColor.new("Light reddish violet")
2539
Part6.FormFactor = Enum.FormFactor.Custom
2540
Part6.formFactor = Enum.FormFactor.Custom
2541
Part7.Parent = Model1
2542
Part7.CFrame = CFrame.new(37.6213608, 15.4263496, 26.4408646, 0.727485895, -0.684353352, 0.0492424294, 0.615594864, 0.619329274, -0.487313211, 0.302997142, 0.384826869, 0.871837735)
2543
Part7.Orientation = Vector3.new(29.1599998, 3.23000002, 44.8300018)
2544
Part7.Position = Vector3.new(37.6213608, 15.4263496, 26.4408646)
2545
Part7.Rotation = Vector3.new(29.2000008, 2.81999993, 43.25)
2546
Part7.Color = Color3.new(0.909804, 0.729412, 0.784314)
2547
Part7.Transparency = 0.39999997615814
2548
Part7.Size = Vector3.new(7, 7, 7)
2549
Part7.Anchored = true
2550
Part7.BottomSurface = Enum.SurfaceType.Smooth
2551
Part7.BrickColor = BrickColor.new("Light reddish violet")
2552
Part7.TopSurface = Enum.SurfaceType.Smooth
2553
Part7.brickColor = BrickColor.new("Light reddish violet")
2554
Part7.FormFactor = Enum.FormFactor.Custom
2555
Part7.formFactor = Enum.FormFactor.Custom
2556
Part8.Parent = Model1
2557
Part8.CFrame = CFrame.new(30.5550919, 16.5269108, 36.6793633, -0.453510553, -0.15399766, 0.877845705, -0.842828989, 0.394342721, -0.366242051, -0.289771616, -0.905968368, -0.308632255)
2558
Part8.Orientation = Vector3.new(21.4799995, 109.370003, -64.9300003)
2559
Part8.Position = Vector3.new(30.5550919, 16.5269108, 36.6793633)
2560
Part8.Rotation = Vector3.new(130.119995, 61.3800011, 161.240005)
2561
Part8.Color = Color3.new(0.909804, 0.729412, 0.784314)
2562
Part8.Transparency = 0.39999997615814
2563
Part8.Size = Vector3.new(6, 6, 6)
2564
Part8.Anchored = true
2565
Part8.BottomSurface = Enum.SurfaceType.Smooth
2566
Part8.BrickColor = BrickColor.new("Light reddish violet")
2567
Part8.TopSurface = Enum.SurfaceType.Smooth
2568
Part8.brickColor = BrickColor.new("Light reddish violet")
2569
Part8.FormFactor = Enum.FormFactor.Custom
2570
Part8.formFactor = Enum.FormFactor.Custom
2571
Part9.Parent = Model1
2572
Part9.CFrame = CFrame.new(31.684206, 11.7713642, 31.3649635, 0.500015378, -0.433009237, 0.749991715, -5.28390701e-05, 0.866009474, 0.500027597, -0.866016507, -0.250061095, 0.43299517)
2573
Part9.Orientation = Vector3.new(-30, 60, 0)
2574
Part9.Position = Vector3.new(31.684206, 11.7713642, 31.3649635)
2575
Part9.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
2576
Part9.Color = Color3.new(0.423529, 0.345098, 0.294118)
2577
Part9.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
2578
Part9.Anchored = true
2579
Part9.BottomSurface = Enum.SurfaceType.Smooth
2580
Part9.BrickColor = BrickColor.new("Pine Cone")
2581
Part9.Material = Enum.Material.Wood
2582
Part9.TopSurface = Enum.SurfaceType.Smooth
2583
Part9.brickColor = BrickColor.new("Pine Cone")
2584
Part9.FormFactor = Enum.FormFactor.Custom
2585
Part9.formFactor = Enum.FormFactor.Custom
2586
Part10.Parent = Model1
2587
Part10.CFrame = CFrame.new(32.3895912, 10.9111729, 34.1569176, -0.265156537, -0.347215503, 0.899518371, 0.435547322, 0.789176106, 0.433012158, -0.860227048, 0.50659883, -0.0580264218)
2588
Part10.Orientation = Vector3.new(-25.6599998, 93.6900024, 28.8899994)
2589
Part10.Position = Vector3.new(32.3895912, 10.9111729, 34.1569176)
2590
Part10.Rotation = Vector3.new(-97.6299973, 64.0899963, 127.370003)
2591
Part10.Color = Color3.new(0.423529, 0.345098, 0.294118)
2592
Part10.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
2593
Part10.Anchored = true
2594
Part10.BottomSurface = Enum.SurfaceType.Smooth
2595
Part10.BrickColor = BrickColor.new("Pine Cone")
2596
Part10.Material = Enum.Material.Wood
2597
Part10.TopSurface = Enum.SurfaceType.Smooth
2598
Part10.brickColor = BrickColor.new("Pine Cone")
2599
Part10.FormFactor = Enum.FormFactor.Custom
2600
Part10.formFactor = Enum.FormFactor.Custom
2601
Part11.Parent = Model1
2602
Part11.CFrame = CFrame.new(33.810791, 4.896101, 31.9821053, 0.482976019, -0.129420429, 0.866016448, 0.25877142, 0.965938628, 3.6722573e-05, -0.836523533, 0.224082574, 0.500015438)
2603
Part11.Orientation = Vector3.new(0, 60, 15)
2604
Part11.Position = Vector3.new(33.810791, 4.896101, 31.9821053)
2605
Part11.Rotation = Vector3.new(0, 60, 15)
2606
Part11.Color = Color3.new(0.423529, 0.345098, 0.294118)
2607
Part11.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
2608
Part11.Anchored = true
2609
Part11.BottomSurface = Enum.SurfaceType.Smooth
2610
Part11.BrickColor = BrickColor.new("Pine Cone")
2611
Part11.Material = Enum.Material.Wood
2612
Part11.TopSurface = Enum.SurfaceType.Smooth
2613
Part11.brickColor = BrickColor.new("Pine Cone")
2614
Part11.FormFactor = Enum.FormFactor.Custom
2615
Part11.formFactor = Enum.FormFactor.Custom
2616
PointLight12.Parent = Part11
2617
PointLight12.Color = Color3.new(0.984314, 0.760784, 1)
2618
PointLight12.Range = 15
2619
Part13.Parent = Model1
2620
Part13.CFrame = CFrame.new(33.0094604, 17.2584705, 33.1690559, 0.866021097, 7.89422484e-06, 0.50000751, 3.60604135e-05, -1, -4.66689889e-05, 0.50000757, 5.84468071e-05, -0.866021037)
2621
Part13.Orientation = Vector3.new(0, 150, 180)
2622
Part13.Position = Vector3.new(33.0094604, 17.2584705, 33.1690559)
2623
Part13.Rotation = Vector3.new(180, 30, 0)
2624
Part13.Color = Color3.new(0.423529, 0.345098, 0.294118)
2625
Part13.Transparency = 1
2626
Part13.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
2627
Part13.Anchored = true
2628
Part13.BottomSurface = Enum.SurfaceType.Smooth
2629
Part13.BrickColor = BrickColor.new("Pine Cone")
2630
Part13.CanCollide = false
2631
Part13.TopSurface = Enum.SurfaceType.Smooth
2632
Part13.brickColor = BrickColor.new("Pine Cone")
2633
Part13.FormFactor = Enum.FormFactor.Custom
2634
Part13.formFactor = Enum.FormFactor.Custom
2635
ParticleEmitter14.Parent = Part13
2636
ParticleEmitter14.Speed = NumberRange.new(1, 2)
2637
ParticleEmitter14.Rotation = NumberRange.new(40, 50)
2638
ParticleEmitter14.LightEmission = 0.10000000149012
2639
ParticleEmitter14.Texture = "rbxassetid://243160943"
2640
ParticleEmitter14.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
2641
ParticleEmitter14.ZOffset = 0.5
2642
ParticleEmitter14.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
2643
ParticleEmitter14.Lifetime = NumberRange.new(10, 10)
2644
ParticleEmitter14.Rate = 6
2645
ParticleEmitter14.RotSpeed = NumberRange.new(10, 15)
2646
ParticleEmitter14.SpreadAngle = Vector2.new(10, 30)
2647
ParticleEmitter14.VelocitySpread = 10
2648
PointLight15.Parent = Part13
2649
PointLight15.Color = Color3.new(0.984314, 0.760784, 1)
2650
PointLight15.Range = 15
2651
Part16.Parent = Model1
2652
Part16.CFrame = CFrame.new(30.5550919, 16.5269108, 36.6793633, -0.940295339, 0.315758348, 0.127049103, 0.277229726, 0.927082419, -0.252313256, -0.197454989, -0.202027187, -0.959268808)
2653
Part16.Orientation = Vector3.new(14.6099997, 172.460007, 16.6499996)
2654
Part16.Position = Vector3.new(30.5550919, 16.5269108, 36.6793633)
2655
Part16.Rotation = Vector3.new(165.259995, 7.30000019, -161.440002)
2656
Part16.Color = Color3.new(0.909804, 0.729412, 0.784314)
2657
Part16.Transparency = 0.39999997615814
2658
Part16.Size = Vector3.new(6, 6, 6)
2659
Part16.Anchored = true
2660
Part16.BottomSurface = Enum.SurfaceType.Smooth
2661
Part16.BrickColor = BrickColor.new("Light reddish violet")
2662
Part16.TopSurface = Enum.SurfaceType.Smooth
2663
Part16.brickColor = BrickColor.new("Light reddish violet")
2664
Part16.FormFactor = Enum.FormFactor.Custom
2665
Part16.formFactor = Enum.FormFactor.Custom
2666
Part17.Parent = Model1
2667
Part17.CFrame = CFrame.new(37.6213608, 15.4263496, 26.4408646, -0.757518113, 0.352868557, 0.549226761, -0.365727365, -0.926292181, 0.0906989425, 0.540749311, -0.132161155, 0.830736816)
2668
Part17.Orientation = Vector3.new(-5.19999981, 33.4700012, -158.449997)
2669
Part17.Position = Vector3.new(37.6213608, 15.4263496, 26.4408646)
2670
Part17.Rotation = Vector3.new(-6.23000002, 33.3100014, -155.020004)
2671
Part17.Color = Color3.new(0.909804, 0.729412, 0.784314)
2672
Part17.Transparency = 0.39999997615814
2673
Part17.Size = Vector3.new(6.19999981, 5.80000019, 7)
2674
Part17.Anchored = true
2675
Part17.BottomSurface = Enum.SurfaceType.Smooth
2676
Part17.BrickColor = BrickColor.new("Light reddish violet")
2677
Part17.TopSurface = Enum.SurfaceType.Smooth
2678
Part17.brickColor = BrickColor.new("Light reddish violet")
2679
Part17.FormFactor = Enum.FormFactor.Custom
2680
Part17.formFactor = Enum.FormFactor.Custom
2681
Part18.Parent = Model1
2682
Part18.CFrame = CFrame.new(41.1761971, 16.3269005, 35.8833733, 0.987374365, 0.0794508308, -0.137038186, -0.0794634596, -0.499951631, -0.862400115, -0.13703087, 0.862401247, -0.487325966)
2683
Part18.Orientation = Vector3.new(59.5900002, -164.289993, -170.970001)
2684
Part18.Position = Vector3.new(41.1761971, 16.3269005, 35.8833733)
2685
Part18.Rotation = Vector3.new(119.470001, -7.88000011, -4.5999999)
2686
Part18.Color = Color3.new(0.909804, 0.729412, 0.784314)
2687
Part18.Transparency = 0.39999997615814
2688
Part18.Size = Vector3.new(6, 6, 6)
2689
Part18.Anchored = true
2690
Part18.BottomSurface = Enum.SurfaceType.Smooth
2691
Part18.BrickColor = BrickColor.new("Light reddish violet")
2692
Part18.TopSurface = Enum.SurfaceType.Smooth
2693
Part18.brickColor = BrickColor.new("Light reddish violet")
2694
Part18.FormFactor = Enum.FormFactor.Custom
2695
Part18.formFactor = Enum.FormFactor.Custom
2696
Part19.Parent = Model1
2697
Part19.CFrame = CFrame.new(29.8550491, 18.3271084, 37.8916855, -0.208377033, 0.972198486, -0.10681355, 0.689264774, 0.223454073, 0.689189672, 0.693897128, 0.0699884668, -0.716664851)
2698
Part19.Orientation = Vector3.new(-43.5699997, -171.520004, 72.0400009)
2699
Part19.Position = Vector3.new(29.8550491, 18.3271084, 37.8916855)
2700
Part19.Rotation = Vector3.new(-136.119995, -6.13000011, -102.099998)
2701
Part19.Color = Color3.new(0.909804, 0.729412, 0.784314)
2702
Part19.Transparency = 0.39999997615814
2703
Part19.Size = Vector3.new(6, 6, 6)
2704
Part19.Anchored = true
2705
Part19.BottomSurface = Enum.SurfaceType.Smooth
2706
Part19.BrickColor = BrickColor.new("Light reddish violet")
2707
Part19.TopSurface = Enum.SurfaceType.Smooth
2708
Part19.brickColor = BrickColor.new("Light reddish violet")
2709
Part19.FormFactor = Enum.FormFactor.Custom
2710
Part19.formFactor = Enum.FormFactor.Custom
2711
Part20.Parent = Model1
2712
Part20.CFrame = CFrame.new(35.7050476, 11.1510296, 33.6864548, 0.500014186, 0.612360239, 0.612373114, -5.28092605e-05, 0.707135856, -0.707077742, -0.866017163, 0.353516638, 0.353610247)
2713
Part20.Orientation = Vector3.new(45, 60, 0)
2714
Part20.Position = Vector3.new(35.7050476, 11.1510296, 33.6864548)
2715
Part20.Rotation = Vector3.new(63.4300003, 37.7599983, -50.7700005)
2716
Part20.Color = Color3.new(0.423529, 0.345098, 0.294118)
2717
Part20.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
2718
Part20.Anchored = true
2719
Part20.BottomSurface = Enum.SurfaceType.Smooth
2720
Part20.BrickColor = BrickColor.new("Pine Cone")
2721
Part20.Material = Enum.Material.Wood
2722
Part20.TopSurface = Enum.SurfaceType.Smooth
2723
Part20.brickColor = BrickColor.new("Pine Cone")
2724
Part20.FormFactor = Enum.FormFactor.Custom
2725
Part20.formFactor = Enum.FormFactor.Custom
2726
Part21.Parent = Model1
2727
Part21.CFrame = CFrame.new(37.5213432, 15.1263618, 26.6140938, 0.0492421612, 0.287844658, -0.956410408, -0.487322032, 0.842780769, 0.228555888, 0.871832907, 0.454825193, 0.181773409)
2728
Part21.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
2729
Part21.Position = Vector3.new(37.5213432, 15.1263618, 26.6140938)
2730
Part21.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
2731
Part21.Color = Color3.new(0.909804, 0.729412, 0.784314)
2732
Part21.Transparency = 0.39999997615814
2733
Part21.Size = Vector3.new(6, 6, 6)
2734
Part21.Anchored = true
2735
Part21.BottomSurface = Enum.SurfaceType.Smooth
2736
Part21.BrickColor = BrickColor.new("Light reddish violet")
2737
Part21.TopSurface = Enum.SurfaceType.Smooth
2738
Part21.brickColor = BrickColor.new("Light reddish violet")
2739
Part21.FormFactor = Enum.FormFactor.Custom
2740
Part21.formFactor = Enum.FormFactor.Custom
2741
Part22.Parent = Model1
2742
Part22.CFrame = CFrame.new(34.5143127, 9.5361948, 30.7632713, -0.353566498, 0.353562146, -0.866016507, 0.707145989, 0.707067549, -3.55912707e-05, 0.612319529, -0.612412691, -0.500015438)
2743
Part22.Orientation = Vector3.new(0, -120, 45)
2744
Part22.Position = Vector3.new(34.5143127, 9.5361948, 30.7632713)
2745
Part22.Rotation = Vector3.new(180, -60, -135)
2746
Part22.Color = Color3.new(0.423529, 0.345098, 0.294118)
2747
Part22.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
2748
Part22.Anchored = true
2749
Part22.BottomSurface = Enum.SurfaceType.Smooth
2750
Part22.BrickColor = BrickColor.new("Pine Cone")
2751
Part22.Material = Enum.Material.Wood
2752
Part22.TopSurface = Enum.SurfaceType.Smooth
2753
Part22.brickColor = BrickColor.new("Pine Cone")
2754
Part22.FormFactor = Enum.FormFactor.Custom
2755
Part22.formFactor = Enum.FormFactor.Custom
2756
Part23.Parent = Model1
2757
Part23.CFrame = CFrame.new(28.3518505, 18.3265953, 30.0955582, 0.0492421612, 0.287844658, -0.956410408, -0.487322032, 0.842780769, 0.228555888, 0.871832907, 0.454825193, 0.181773409)
2758
Part23.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
2759
Part23.Position = Vector3.new(28.3518505, 18.3265953, 30.0955582)
2760
Part23.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
2761
Part23.Color = Color3.new(0.909804, 0.729412, 0.784314)
2762
Part23.Transparency = 0.39999997615814
2763
Part23.Size = Vector3.new(6, 6, 6)
2764
Part23.Anchored = true
2765
Part23.BottomSurface = Enum.SurfaceType.Smooth
2766
Part23.BrickColor = BrickColor.new("Light reddish violet")
2767
Part23.TopSurface = Enum.SurfaceType.Smooth
2768
Part23.brickColor = BrickColor.new("Light reddish violet")
2769
Part23.FormFactor = Enum.FormFactor.Custom
2770
Part23.formFactor = Enum.FormFactor.Custom
2771
Part24.Parent = Model1
2772
Part24.CFrame = CFrame.new(41.1761971, 16.3269005, 35.8833733, -0.324485153, 0.720908582, -0.612372577, 0.183072731, 0.683026373, 0.70707798, 0.928005219, 0.117327593, -0.353610635)
2773
Part24.Orientation = Vector3.new(-45, -120, 15)
2774
Part24.Position = Vector3.new(41.1761971, 16.3269005, 35.8833733)
2775
Part24.Rotation = Vector3.new(-116.57, -37.7599983, -114.230003)
2776
Part24.Color = Color3.new(0.909804, 0.729412, 0.784314)
2777
Part24.Transparency = 0.39999997615814
2778
Part24.Size = Vector3.new(6, 6, 6)
2779
Part24.Anchored = true
2780
Part24.BottomSurface = Enum.SurfaceType.Smooth
2781
Part24.BrickColor = BrickColor.new("Light reddish violet")
2782
Part24.TopSurface = Enum.SurfaceType.Smooth
2783
Part24.brickColor = BrickColor.new("Light reddish violet")
2784
Part24.FormFactor = Enum.FormFactor.Custom
2785
Part24.formFactor = Enum.FormFactor.Custom
2786
Part25.Parent = Model1
2787
Part25.CFrame = CFrame.new(30.0897999, 15.9999094, 36.4794388, -0.16625385, -0.404012322, 0.899518549, 0.216449335, 0.875014544, 0.43301183, -0.962033927, 0.266690105, -0.0580263436)
2788
Part25.Orientation = Vector3.new(-25.6599998, 93.6900024, 13.8900003)
2789
Part25.Position = Vector3.new(30.0897999, 15.9999094, 36.4794388)
2790
Part25.Rotation = Vector3.new(-97.6299973, 64.0899963, 112.370003)
2791
Part25.Color = Color3.new(0.486275, 0.360784, 0.27451)
2792
Part25.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
2793
Part25.Anchored = true
2794
Part25.BottomSurface = Enum.SurfaceType.Smooth
2795
Part25.BrickColor = BrickColor.new("Brown")
2796
Part25.Material = Enum.Material.Wood
2797
Part25.TopSurface = Enum.SurfaceType.Smooth
2798
Part25.brickColor = BrickColor.new("Brown")
2799
Part25.FormFactor = Enum.FormFactor.Custom
2800
Part25.formFactor = Enum.FormFactor.Custom
2801
Part26.Parent = Model1
2802
Part26.CFrame = CFrame.new(28.826292, 17.4874382, 29.7146034, 0.500015378, -0.433009237, 0.749991715, -5.28390701e-05, 0.866009474, 0.500027597, -0.866016507, -0.250061095, 0.43299517)
2803
Part26.Orientation = Vector3.new(-30, 60, 0)
2804
Part26.Position = Vector3.new(28.826292, 17.4874382, 29.7146034)
2805
Part26.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
2806
Part26.Color = Color3.new(0.423529, 0.345098, 0.294118)
2807
Part26.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
2808
Part26.Anchored = true
2809
Part26.BottomSurface = Enum.SurfaceType.Smooth
2810
Part26.BrickColor = BrickColor.new("Pine Cone")
2811
Part26.Material = Enum.Material.Wood
2812
Part26.TopSurface = Enum.SurfaceType.Smooth
2813
Part26.brickColor = BrickColor.new("Pine Cone")
2814
Part26.FormFactor = Enum.FormFactor.Custom
2815
Part26.formFactor = Enum.FormFactor.Custom
2816
Model27.Name = "Sakura Tree"
2817
Model27.Parent = Model0
2818
UnionOperation28.Parent = Model27
2819
UnionOperation28.CFrame = CFrame.new(32.0731964, 1.65110779, 7.09924507, 1, -5.74361729e-06, -1.23756172e-05, 5.7443367e-06, 1, 5.81435925e-05, 1.23752834e-05, -5.81436616e-05, 1)
2820
UnionOperation28.Position = Vector3.new(32.0731964, 1.65110779, 7.09924507)
2821
UnionOperation28.Color = Color3.new(0.423529, 0.345098, 0.294118)
2822
UnionOperation28.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
2823
UnionOperation28.Anchored = true
2824
UnionOperation28.BrickColor = BrickColor.new("Pine Cone")
2825
UnionOperation28.Material = Enum.Material.Wood
2826
UnionOperation28.brickColor = BrickColor.new("Pine Cone")
2827
Part29.Parent = Model27
2828
Part29.CFrame = CFrame.new(32.9277802, 11.1609354, 5.39470196, -0.353564888, 0.353563726, -0.866016507, 0.7071473, 0.707066357, -3.40003353e-05, 0.612319112, -0.612413228, -0.500015378)
2829
Part29.Orientation = Vector3.new(0, -120, 45)
2830
Part29.Position = Vector3.new(32.9277802, 11.1609354, 5.39470196)
2831
Part29.Rotation = Vector3.new(180, -60, -135)
2832
Part29.Color = Color3.new(0.423529, 0.345098, 0.294118)
2833
Part29.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
2834
Part29.Anchored = true
2835
Part29.BottomSurface = Enum.SurfaceType.Smooth
2836
Part29.BrickColor = BrickColor.new("Pine Cone")
2837
Part29.Material = Enum.Material.Wood
2838
Part29.TopSurface = Enum.SurfaceType.Smooth
2839
Part29.brickColor = BrickColor.new("Pine Cone")
2840
Part29.FormFactor = Enum.FormFactor.Custom
2841
Part29.formFactor = Enum.FormFactor.Custom
2842
Part30.Parent = Model27
2843
Part30.CFrame = CFrame.new(25.9521599, 18.3250732, 6.13553715, -0.641471386, -0.612377226, -0.462092906, -0.182971254, 0.707091689, -0.683055878, 0.745015025, -0.353598595, -0.565618455)
2844
Part30.Orientation = Vector3.new(43.0800018, -140.75, -14.5100002)
2845
Part30.Position = Vector3.new(25.9521599, 18.3250732, 6.13553715)
2846
Part30.Rotation = Vector3.new(129.630005, -27.5200005, 136.330002)
2847
Part30.Color = Color3.new(0.909804, 0.729412, 0.784314)
2848
Part30.Transparency = 0.39999997615814
2849
Part30.Size = Vector3.new(6, 6, 6)
2850
Part30.Anchored = true
2851
Part30.BottomSurface = Enum.SurfaceType.Smooth
2852
Part30.BrickColor = BrickColor.new("Light reddish violet")
2853
Part30.TopSurface = Enum.SurfaceType.Smooth
2854
Part30.brickColor = BrickColor.new("Light reddish violet")
2855
Part30.FormFactor = Enum.FormFactor.Custom
2856
Part30.formFactor = Enum.FormFactor.Custom
2857
Part31.Parent = Model27
2858
Part31.CFrame = CFrame.new(37.0904465, 15.0960941, 11.0630817, 0.324485004, 0.720907927, 0.612373531, -0.183072537, 0.683027267, -0.707077265, -0.928005397, 0.117327213, 0.353610516)
2859
Part31.Orientation = Vector3.new(45, 60, -15)
2860
Part31.Position = Vector3.new(37.0904465, 15.0960941, 11.0630817)
2861
Part31.Rotation = Vector3.new(63.4300003, 37.7599983, -65.7699966)
2862
Part31.Color = Color3.new(0.423529, 0.345098, 0.294118)
2863
Part31.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
2864
Part31.Anchored = true
2865
Part31.BottomSurface = Enum.SurfaceType.Smooth
2866
Part31.BrickColor = BrickColor.new("Pine Cone")
2867
Part31.Material = Enum.Material.Wood
2868
Part31.TopSurface = Enum.SurfaceType.Smooth
2869
Part31.brickColor = BrickColor.new("Pine Cone")
2870
Part31.FormFactor = Enum.FormFactor.Custom
2871
Part31.formFactor = Enum.FormFactor.Custom
2872
Part32.Parent = Model27
2873
Part32.CFrame = CFrame.new(36.5176239, 16.3253708, 12.2357349, -0.641471684, 0.462086946, -0.61238122, -0.182972163, 0.683061719, 0.707085907, 0.745014429, 0.56561631, -0.353603184)
2874
Part32.Orientation = Vector3.new(-45, -120, -15)
2875
Part32.Position = Vector3.new(36.5176239, 16.3253708, 12.2357349)
2876
Part32.Rotation = Vector3.new(-116.57, -37.7599983, -144.229996)
2877
Part32.Color = Color3.new(0.909804, 0.729412, 0.784314)
2878
Part32.Transparency = 0.39999997615814
2879
Part32.Size = Vector3.new(6, 6, 6)
2880
Part32.Anchored = true
2881
Part32.BottomSurface = Enum.SurfaceType.Smooth
2882
Part32.BrickColor = BrickColor.new("Light reddish violet")
2883
Part32.TopSurface = Enum.SurfaceType.Smooth
2884
Part32.brickColor = BrickColor.new("Light reddish violet")
2885
Part32.FormFactor = Enum.FormFactor.Custom
2886
Part32.formFactor = Enum.FormFactor.Custom
2887
Part33.Parent = Model27
2888
Part33.CFrame = CFrame.new(35.2216377, 15.4248018, 2.48085785, 0.727485299, -0.684353948, 0.0492431335, 0.615596056, 0.619328976, -0.487312198, 0.302996367, 0.384826303, 0.871838212)
2889
Part33.Orientation = Vector3.new(29.1599998, 3.23000002, 44.8300018)
2890
Part33.Position = Vector3.new(35.2216377, 15.4248018, 2.48085785)
2891
Part33.Rotation = Vector3.new(29.2000008, 2.81999993, 43.25)
2892
Part33.Color = Color3.new(0.909804, 0.729412, 0.784314)
2893
Part33.Transparency = 0.39999997615814
2894
Part33.Size = Vector3.new(7, 7, 7)
2895
Part33.Anchored = true
2896
Part33.BottomSurface = Enum.SurfaceType.Smooth
2897
Part33.BrickColor = BrickColor.new("Light reddish violet")
2898
Part33.TopSurface = Enum.SurfaceType.Smooth
2899
Part33.brickColor = BrickColor.new("Light reddish violet")
2900
Part33.FormFactor = Enum.FormFactor.Custom
2901
Part33.formFactor = Enum.FormFactor.Custom
2902
Part34.Parent = Model27
2903
Part34.CFrame = CFrame.new(28.155405, 16.5253696, 12.7193127, -0.453510702, -0.153998047, 0.877845466, -0.842829227, 0.394342124, -0.3662422, -0.289770871, -0.905968547, -0.308632404)
2904
Part34.Orientation = Vector3.new(21.4799995, 109.370003, -64.9300003)
2905
Part34.Position = Vector3.new(28.155405, 16.5253696, 12.7193127)
2906
Part34.Rotation = Vector3.new(130.119995, 61.3800011, 161.240005)
2907
Part34.Color = Color3.new(0.909804, 0.729412, 0.784314)
2908
Part34.Transparency = 0.39999997615814
2909
Part34.Size = Vector3.new(6, 6, 6)
2910
Part34.Anchored = true
2911
Part34.BottomSurface = Enum.SurfaceType.Smooth
2912
Part34.BrickColor = BrickColor.new("Light reddish violet")
2913
Part34.TopSurface = Enum.SurfaceType.Smooth
2914
Part34.brickColor = BrickColor.new("Light reddish violet")
2915
Part34.FormFactor = Enum.FormFactor.Custom
2916
Part34.formFactor = Enum.FormFactor.Custom
2917
Part35.Parent = Model27
2918
Part35.CFrame = CFrame.new(29.2845039, 11.7698431, 7.40492582, 0.500017762, -0.433016419, 0.75000006, -5.28097153e-05, 0.866018593, 0.500034392, -0.866020679, -0.250054538, 0.432994813)
2919
Part35.Orientation = Vector3.new(-30, 60, 0)
2920
Part35.Position = Vector3.new(29.2845039, 11.7698431, 7.40492582)
2921
Part35.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
2922
Part35.Color = Color3.new(0.423529, 0.345098, 0.294118)
2923
Part35.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
2924
Part35.Anchored = true
2925
Part35.BottomSurface = Enum.SurfaceType.Smooth
2926
Part35.BrickColor = BrickColor.new("Pine Cone")
2927
Part35.Material = Enum.Material.Wood
2928
Part35.TopSurface = Enum.SurfaceType.Smooth
2929
Part35.brickColor = BrickColor.new("Pine Cone")
2930
Part35.FormFactor = Enum.FormFactor.Custom
2931
Part35.formFactor = Enum.FormFactor.Custom
2932
Part36.Parent = Model27
2933
Part36.CFrame = CFrame.new(29.9898911, 10.9096336, 10.1968746, -0.265156209, -0.347213507, 0.899519324, 0.435547888, 0.789176881, 0.43301031, -0.86022687, 0.506599069, -0.0580270328)
2934
Part36.Orientation = Vector3.new(-25.6599998, 93.6900024, 28.8899994)
2935
Part36.Position = Vector3.new(29.9898911, 10.9096336, 10.1968746)
2936
Part36.Rotation = Vector3.new(-97.6299973, 64.0899963, 127.370003)
2937
Part36.Color = Color3.new(0.423529, 0.345098, 0.294118)
2938
Part36.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
2939
Part36.Anchored = true
2940
Part36.BottomSurface = Enum.SurfaceType.Smooth
2941
Part36.BrickColor = BrickColor.new("Pine Cone")
2942
Part36.Material = Enum.Material.Wood
2943
Part36.TopSurface = Enum.SurfaceType.Smooth
2944
Part36.brickColor = BrickColor.new("Pine Cone")
2945
Part36.FormFactor = Enum.FormFactor.Custom
2946
Part36.formFactor = Enum.FormFactor.Custom
2947
Part37.Parent = Model27
2948
Part37.CFrame = CFrame.new(31.4110546, 4.89457512, 8.02206135, 0.482976258, -0.129419386, 0.866016507, 0.258772016, 0.965938449, 3.51321796e-05, -0.836523116, 0.224083856, 0.500015438)
2949
Part37.Orientation = Vector3.new(0, 60, 15)
2950
Part37.Position = Vector3.new(31.4110546, 4.89457512, 8.02206135)
2951
Part37.Rotation = Vector3.new(0, 60, 15)
2952
Part37.Color = Color3.new(0.423529, 0.345098, 0.294118)
2953
Part37.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
2954
Part37.Anchored = true
2955
Part37.BottomSurface = Enum.SurfaceType.Smooth
2956
Part37.BrickColor = BrickColor.new("Pine Cone")
2957
Part37.Material = Enum.Material.Wood
2958
Part37.TopSurface = Enum.SurfaceType.Smooth
2959
Part37.brickColor = BrickColor.new("Pine Cone")
2960
Part37.FormFactor = Enum.FormFactor.Custom
2961
Part37.formFactor = Enum.FormFactor.Custom
2962
PointLight38.Parent = Part37
2963
PointLight38.Color = Color3.new(0.984314, 0.760784, 1)
2964
PointLight38.Range = 15
2965
Part39.Parent = Model27
2966
Part39.CFrame = CFrame.new(30.6097755, 17.2569256, 9.2090168, 0.866021276, 8.63119658e-06, 0.500007212, 3.71632123e-05, -1, -4.71051899e-05, 0.500007212, 5.93759723e-05, -0.866021216)
2967
Part39.Orientation = Vector3.new(0, 150, 180)
2968
Part39.Position = Vector3.new(30.6097755, 17.2569256, 9.2090168)
2969
Part39.Rotation = Vector3.new(180, 30, 0)
2970
Part39.Color = Color3.new(0.423529, 0.345098, 0.294118)
2971
Part39.Transparency = 1
2972
Part39.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
2973
Part39.Anchored = true
2974
Part39.BottomSurface = Enum.SurfaceType.Smooth
2975
Part39.BrickColor = BrickColor.new("Pine Cone")
2976
Part39.CanCollide = false
2977
Part39.TopSurface = Enum.SurfaceType.Smooth
2978
Part39.brickColor = BrickColor.new("Pine Cone")
2979
Part39.FormFactor = Enum.FormFactor.Custom
2980
Part39.formFactor = Enum.FormFactor.Custom
2981
ParticleEmitter40.Parent = Part39
2982
ParticleEmitter40.Speed = NumberRange.new(1, 2)
2983
ParticleEmitter40.Rotation = NumberRange.new(40, 50)
2984
ParticleEmitter40.LightEmission = 0.10000000149012
2985
ParticleEmitter40.Texture = "rbxassetid://243160943"
2986
ParticleEmitter40.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
2987
ParticleEmitter40.ZOffset = 0.5
2988
ParticleEmitter40.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
2989
ParticleEmitter40.Lifetime = NumberRange.new(10, 10)
2990
ParticleEmitter40.Rate = 6
2991
ParticleEmitter40.RotSpeed = NumberRange.new(10, 15)
2992
ParticleEmitter40.SpreadAngle = Vector2.new(10, 30)
2993
ParticleEmitter40.VelocitySpread = 10
2994
PointLight41.Parent = Part39
2995
PointLight41.Color = Color3.new(0.984314, 0.760784, 1)
2996
PointLight41.Range = 15
2997
Part42.Parent = Model27
2998
Part42.CFrame = CFrame.new(28.155405, 16.5253696, 12.7193127, -0.940304637, 0.31576243, 0.127053201, 0.27723226, 0.927091241, -0.252323061, -0.197456717, -0.202028036, -0.959269941)
2999
Part42.Orientation = Vector3.new(14.6199999, 172.460007, 16.6499996)
3000
Part42.Position = Vector3.new(28.155405, 16.5253696, 12.7193127)
3001
Part42.Rotation = Vector3.new(165.259995, 7.30000019, -161.440002)
3002
Part42.Color = Color3.new(0.909804, 0.729412, 0.784314)
3003
Part42.Transparency = 0.39999997615814
3004
Part42.Size = Vector3.new(6, 6, 6)
3005
Part42.Anchored = true
3006
Part42.BottomSurface = Enum.SurfaceType.Smooth
3007
Part42.BrickColor = BrickColor.new("Light reddish violet")
3008
Part42.TopSurface = Enum.SurfaceType.Smooth
3009
Part42.brickColor = BrickColor.new("Light reddish violet")
3010
Part42.FormFactor = Enum.FormFactor.Custom
3011
Part42.formFactor = Enum.FormFactor.Custom
3012
Part43.Parent = Model27
3013
Part43.CFrame = CFrame.new(35.2216377, 15.4248018, 2.48085785, -0.757518053, 0.352868885, 0.54922682, -0.365728587, -0.926291883, 0.0906976387, 0.540748656, -0.132162839, 0.830736995)
3014
Part43.Orientation = Vector3.new(-5.19999981, 33.4700012, -158.449997)
3015
Part43.Position = Vector3.new(35.2216377, 15.4248018, 2.48085785)
3016
Part43.Rotation = Vector3.new(-6.23000002, 33.3100014, -155.020004)
3017
Part43.Color = Color3.new(0.909804, 0.729412, 0.784314)
3018
Part43.Transparency = 0.39999997615814
3019
Part43.Size = Vector3.new(6.19999981, 5.80000019, 7)
3020
Part43.Anchored = true
3021
Part43.BottomSurface = Enum.SurfaceType.Smooth
3022
Part43.BrickColor = BrickColor.new("Light reddish violet")
3023
Part43.TopSurface = Enum.SurfaceType.Smooth
3024
Part43.brickColor = BrickColor.new("Light reddish violet")
3025
Part43.FormFactor = Enum.FormFactor.Custom
3026
Part43.formFactor = Enum.FormFactor.Custom
3027
Part44.Parent = Model27
3028
Part44.CFrame = CFrame.new(38.7764702, 16.3253613, 11.9233236, 0.987374425, 0.0794511586, -0.137037843, -0.0794628337, -0.499952585, -0.862399638, -0.137031078, 0.862400651, -0.487327009)
3029
Part44.Orientation = Vector3.new(59.5900002, -164.289993, -170.970001)
3030
Part44.Position = Vector3.new(38.7764702, 16.3253613, 11.9233236)
3031
Part44.Rotation = Vector3.new(119.470001, -7.88000011, -4.5999999)
3032
Part44.Color = Color3.new(0.909804, 0.729412, 0.784314)
3033
Part44.Transparency = 0.39999997615814
3034
Part44.Size = Vector3.new(6, 6, 6)
3035
Part44.Anchored = true
3036
Part44.BottomSurface = Enum.SurfaceType.Smooth
3037
Part44.BrickColor = BrickColor.new("Light reddish violet")
3038
Part44.TopSurface = Enum.SurfaceType.Smooth
3039
Part44.brickColor = BrickColor.new("Light reddish violet")
3040
Part44.FormFactor = Enum.FormFactor.Custom
3041
Part44.formFactor = Enum.FormFactor.Custom
3042
Part45.Parent = Model27
3043
Part45.CFrame = CFrame.new(27.4553719, 18.3255768, 13.9316282, -0.208375499, 0.972198725, -0.10681431, 0.689265966, 0.223453641, 0.6891886, 0.693896234, 0.0699865445, -0.716665804)
3044
Part45.Orientation = Vector3.new(-43.5699997, -171.520004, 72.0400009)
3045
Part45.Position = Vector3.new(27.4553719, 18.3255768, 13.9316282)
3046
Part45.Rotation = Vector3.new(-136.119995, -6.13000011, -102.099998)
3047
Part45.Color = Color3.new(0.909804, 0.729412, 0.784314)
3048
Part45.Transparency = 0.39999997615814
3049
Part45.Size = Vector3.new(6, 6, 6)
3050
Part45.Anchored = true
3051
Part45.BottomSurface = Enum.SurfaceType.Smooth
3052
Part45.BrickColor = BrickColor.new("Light reddish violet")
3053
Part45.TopSurface = Enum.SurfaceType.Smooth
3054
Part45.brickColor = BrickColor.new("Light reddish violet")
3055
Part45.FormFactor = Enum.FormFactor.Custom
3056
Part45.formFactor = Enum.FormFactor.Custom
3057
Part46.Parent = Model27
3058
Part46.CFrame = CFrame.new(33.3053284, 11.1495037, 9.72641182, 0.500014126, 0.612359583, 0.612373769, -5.27796619e-05, 0.707136571, -0.707077026, -0.866017282, 0.353516191, 0.353610575)
3059
Part46.Orientation = Vector3.new(45, 60, 0)
3060
Part46.Position = Vector3.new(33.3053284, 11.1495037, 9.72641182)
3061
Part46.Rotation = Vector3.new(63.4300003, 37.7599983, -50.7700005)
3062
Part46.Color = Color3.new(0.423529, 0.345098, 0.294118)
3063
Part46.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
3064
Part46.Anchored = true
3065
Part46.BottomSurface = Enum.SurfaceType.Smooth
3066
Part46.BrickColor = BrickColor.new("Pine Cone")
3067
Part46.Material = Enum.Material.Wood
3068
Part46.TopSurface = Enum.SurfaceType.Smooth
3069
Part46.brickColor = BrickColor.new("Pine Cone")
3070
Part46.FormFactor = Enum.FormFactor.Custom
3071
Part46.formFactor = Enum.FormFactor.Custom
3072
Part47.Parent = Model27
3073
Part47.CFrame = CFrame.new(35.1216393, 15.124814, 2.65409184, 0.0492416248, 0.287845433, -0.95641011, -0.487322956, 0.842780113, 0.228556573, 0.87183243, 0.454826087, 0.181773543)
3074
Part47.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
3075
Part47.Position = Vector3.new(35.1216393, 15.124814, 2.65409184)
3076
Part47.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
3077
Part47.Color = Color3.new(0.909804, 0.729412, 0.784314)
3078
Part47.Transparency = 0.39999997615814
3079
Part47.Size = Vector3.new(6, 6, 6)
3080
Part47.Anchored = true
3081
Part47.BottomSurface = Enum.SurfaceType.Smooth
3082
Part47.BrickColor = BrickColor.new("Light reddish violet")
3083
Part47.TopSurface = Enum.SurfaceType.Smooth
3084
Part47.brickColor = BrickColor.new("Light reddish violet")
3085
Part47.FormFactor = Enum.FormFactor.Custom
3086
Part47.formFactor = Enum.FormFactor.Custom
3087
Part48.Parent = Model27
3088
Part48.CFrame = CFrame.new(32.1146011, 9.53465748, 6.80323696, -0.353564888, 0.353563726, -0.866016507, 0.7071473, 0.707066357, -3.40003353e-05, 0.612319112, -0.612413228, -0.500015378)
3089
Part48.Orientation = Vector3.new(0, -120, 45)
3090
Part48.Position = Vector3.new(32.1146011, 9.53465748, 6.80323696)
3091
Part48.Rotation = Vector3.new(180, -60, -135)
3092
Part48.Color = Color3.new(0.423529, 0.345098, 0.294118)
3093
Part48.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
3094
Part48.Anchored = true
3095
Part48.BottomSurface = Enum.SurfaceType.Smooth
3096
Part48.BrickColor = BrickColor.new("Pine Cone")
3097
Part48.Material = Enum.Material.Wood
3098
Part48.TopSurface = Enum.SurfaceType.Smooth
3099
Part48.brickColor = BrickColor.new("Pine Cone")
3100
Part48.FormFactor = Enum.FormFactor.Custom
3101
Part48.formFactor = Enum.FormFactor.Custom
3102
Part49.Parent = Model27
3103
Part49.CFrame = CFrame.new(25.9521599, 18.3250732, 6.13553715, 0.0492416248, 0.287845433, -0.95641011, -0.487322956, 0.842780113, 0.228556573, 0.87183243, 0.454826087, 0.181773543)
3104
Part49.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
3105
Part49.Position = Vector3.new(25.9521599, 18.3250732, 6.13553715)
3106
Part49.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
3107
Part49.Color = Color3.new(0.909804, 0.729412, 0.784314)
3108
Part49.Transparency = 0.39999997615814
3109
Part49.Size = Vector3.new(6, 6, 6)
3110
Part49.Anchored = true
3111
Part49.BottomSurface = Enum.SurfaceType.Smooth
3112
Part49.BrickColor = BrickColor.new("Light reddish violet")
3113
Part49.TopSurface = Enum.SurfaceType.Smooth
3114
Part49.brickColor = BrickColor.new("Light reddish violet")
3115
Part49.FormFactor = Enum.FormFactor.Custom
3116
Part49.formFactor = Enum.FormFactor.Custom
3117
Part50.Parent = Model27
3118
Part50.CFrame = CFrame.new(38.7764702, 16.3253613, 11.9233236, -0.324484915, 0.720908225, -0.612373173, 0.18307355, 0.683027029, 0.707077205, 0.928005219, 0.117326543, -0.353611171)
3119
Part50.Orientation = Vector3.new(-45, -120, 15)
3120
Part50.Position = Vector3.new(38.7764702, 16.3253613, 11.9233236)
3121
Part50.Rotation = Vector3.new(-116.57, -37.7599983, -114.230003)
3122
Part50.Color = Color3.new(0.909804, 0.729412, 0.784314)
3123
Part50.Transparency = 0.39999997615814
3124
Part50.Size = Vector3.new(6, 6, 6)
3125
Part50.Anchored = true
3126
Part50.BottomSurface = Enum.SurfaceType.Smooth
3127
Part50.BrickColor = BrickColor.new("Light reddish violet")
3128
Part50.TopSurface = Enum.SurfaceType.Smooth
3129
Part50.brickColor = BrickColor.new("Light reddish violet")
3130
Part50.FormFactor = Enum.FormFactor.Custom
3131
Part50.formFactor = Enum.FormFactor.Custom
3132
Part51.Parent = Model27
3133
Part51.CFrame = CFrame.new(27.6901188, 15.9983521, 12.5193825, -0.166253865, -0.404010355, 0.899519503, 0.21644935, 0.875015497, 0.433009923, -0.962033987, 0.266689986, -0.0580269173)
3134
Part51.Orientation = Vector3.new(-25.6599998, 93.6900024, 13.8900003)
3135
Part51.Position = Vector3.new(27.6901188, 15.9983521, 12.5193825)
3136
Part51.Rotation = Vector3.new(-97.6299973, 64.0899963, 112.370003)
3137
Part51.Color = Color3.new(0.486275, 0.360784, 0.27451)
3138
Part51.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
3139
Part51.Anchored = true
3140
Part51.BottomSurface = Enum.SurfaceType.Smooth
3141
Part51.BrickColor = BrickColor.new("Brown")
3142
Part51.Material = Enum.Material.Wood
3143
Part51.TopSurface = Enum.SurfaceType.Smooth
3144
Part51.brickColor = BrickColor.new("Brown")
3145
Part51.FormFactor = Enum.FormFactor.Custom
3146
Part51.formFactor = Enum.FormFactor.Custom
3147
Part52.Parent = Model27
3148
Part52.CFrame = CFrame.new(26.4266109, 17.4859085, 5.7545805, 0.500017762, -0.433016419, 0.75000006, -5.28097153e-05, 0.866018593, 0.500034392, -0.866020679, -0.250054538, 0.432994813)
3149
Part52.Orientation = Vector3.new(-30, 60, 0)
3150
Part52.Position = Vector3.new(26.4266109, 17.4859085, 5.7545805)
3151
Part52.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
3152
Part52.Color = Color3.new(0.423529, 0.345098, 0.294118)
3153
Part52.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
3154
Part52.Anchored = true
3155
Part52.BottomSurface = Enum.SurfaceType.Smooth
3156
Part52.BrickColor = BrickColor.new("Pine Cone")
3157
Part52.Material = Enum.Material.Wood
3158
Part52.TopSurface = Enum.SurfaceType.Smooth
3159
Part52.brickColor = BrickColor.new("Pine Cone")
3160
Part52.FormFactor = Enum.FormFactor.Custom
3161
Part52.formFactor = Enum.FormFactor.Custom
3162
Model53.Name = "Sakura Tree"
3163
Model53.Parent = Model0
3164
UnionOperation54.Parent = Model53
3165
UnionOperation54.CFrame = CFrame.new(0.093126297, 1.64999962, -7.05124378, 1, -7.48705315e-06, -1.21670082e-05, 7.48771299e-06, 1, 5.4239521e-05, 1.21666026e-05, -5.42396156e-05, 1)
3166
UnionOperation54.Position = Vector3.new(0.093126297, 1.64999962, -7.05124378)
3167
UnionOperation54.Color = Color3.new(0.423529, 0.345098, 0.294118)
3168
UnionOperation54.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
3169
UnionOperation54.Anchored = true
3170
UnionOperation54.BrickColor = BrickColor.new("Pine Cone")
3171
UnionOperation54.Material = Enum.Material.Wood
3172
UnionOperation54.brickColor = BrickColor.new("Pine Cone")
3173
Part55.Parent = Model53
3174
Part55.CFrame = CFrame.new(0.947710037, 11.1598177, -8.75574589, -0.353565037, 0.353566557, -0.866015315, 0.707146764, 0.707066834, -3.13760829e-05, 0.612319589, -0.612411022, -0.500017524)
3175
Part55.Orientation = Vector3.new(0, -120, 45)
3176
Part55.Position = Vector3.new(0.947710037, 11.1598177, -8.75574589)
3177
Part55.Rotation = Vector3.new(180, -60, -135)
3178
Part55.Color = Color3.new(0.423529, 0.345098, 0.294118)
3179
Part55.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
3180
Part55.Anchored = true
3181
Part55.BottomSurface = Enum.SurfaceType.Smooth
3182
Part55.BrickColor = BrickColor.new("Pine Cone")
3183
Part55.Material = Enum.Material.Wood
3184
Part55.TopSurface = Enum.SurfaceType.Smooth
3185
Part55.brickColor = BrickColor.new("Pine Cone")
3186
Part55.FormFactor = Enum.FormFactor.Custom
3187
Part55.formFactor = Enum.FormFactor.Custom
3188
Part56.Parent = Model53
3189
Part56.CFrame = CFrame.new(-6.02794647, 18.3239326, -8.01487637, -0.641473055, -0.612372696, -0.462090641, -0.182968944, 0.707090676, -0.683053613, 0.745012045, -0.353602797, -0.565618694)
3190
Part56.Orientation = Vector3.new(43.0800018, -140.75, -14.5100002)
3191
Part56.Position = Vector3.new(-6.02794647, 18.3239326, -8.01487637)
3192
Part56.Rotation = Vector3.new(129.630005, -27.5200005, 136.330002)
3193
Part56.Color = Color3.new(0.909804, 0.729412, 0.784314)
3194
Part56.Transparency = 0.39999997615814
3195
Part56.Size = Vector3.new(6, 6, 6)
3196
Part56.Anchored = true
3197
Part56.BottomSurface = Enum.SurfaceType.Smooth
3198
Part56.BrickColor = BrickColor.new("Light reddish violet")
3199
Part56.TopSurface = Enum.SurfaceType.Smooth
3200
Part56.brickColor = BrickColor.new("Light reddish violet")
3201
Part56.FormFactor = Enum.FormFactor.Custom
3202
Part56.formFactor = Enum.FormFactor.Custom
3203
Part57.Parent = Model53
3204
Part57.CFrame = CFrame.new(5.11038971, 15.0950203, -3.08735371, 0.324486077, 0.720909655, 0.612370908, -0.183075488, 0.68302542, -0.707078278, -0.928004384, 0.117326945, 0.353613138)
3205
Part57.Orientation = Vector3.new(45, 60, -15)
3206
Part57.Position = Vector3.new(5.11038971, 15.0950203, -3.08735371)
3207
Part57.Rotation = Vector3.new(63.4300003, 37.7599983, -65.7699966)
3208
Part57.Color = Color3.new(0.423529, 0.345098, 0.294118)
3209
Part57.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
3210
Part57.Anchored = true
3211
Part57.BottomSurface = Enum.SurfaceType.Smooth
3212
Part57.BrickColor = BrickColor.new("Pine Cone")
3213
Part57.Material = Enum.Material.Wood
3214
Part57.TopSurface = Enum.SurfaceType.Smooth
3215
Part57.brickColor = BrickColor.new("Pine Cone")
3216
Part57.FormFactor = Enum.FormFactor.Custom
3217
Part57.formFactor = Enum.FormFactor.Custom
3218
Part58.Parent = Model53
3219
Part58.CFrame = CFrame.new(4.53756332, 16.324276, -1.91470337, -0.641473591, 0.462084711, -0.61237675, -0.182969764, 0.683059573, 0.707084656, 0.745011449, 0.565616488, -0.353607625)
3220
Part58.Orientation = Vector3.new(-45, -120, -15)
3221
Part58.Position = Vector3.new(4.53756332, 16.324276, -1.91470337)
3222
Part58.Rotation = Vector3.new(-116.57, -37.7599983, -144.229996)
3223
Part58.Color = Color3.new(0.909804, 0.729412, 0.784314)
3224
Part58.Transparency = 0.39999997615814
3225
Part58.Size = Vector3.new(6, 6, 6)
3226
Part58.Anchored = true
3227
Part58.BottomSurface = Enum.SurfaceType.Smooth
3228
Part58.BrickColor = BrickColor.new("Light reddish violet")
3229
Part58.TopSurface = Enum.SurfaceType.Smooth
3230
Part58.brickColor = BrickColor.new("Light reddish violet")
3231
Part58.FormFactor = Enum.FormFactor.Custom
3232
Part58.formFactor = Enum.FormFactor.Custom
3233
Part59.Parent = Model53
3234
Part59.CFrame = CFrame.new(3.24158096, 15.4236937, -11.6695719, 0.727485657, -0.68435353, 0.04924367, 0.615595281, 0.619328439, -0.487313867, 0.302996933, 0.384827971, 0.871837378)
3235
Part59.Orientation = Vector3.new(29.1599998, 3.23000002, 44.8300018)
3236
Part59.Position = Vector3.new(3.24158096, 15.4236937, -11.6695719)
3237
Part59.Rotation = Vector3.new(29.2000008, 2.81999993, 43.25)
3238
Part59.Color = Color3.new(0.909804, 0.729412, 0.784314)
3239
Part59.Transparency = 0.39999997615814
3240
Part59.Size = Vector3.new(7, 7, 7)
3241
Part59.Anchored = true
3242
Part59.BottomSurface = Enum.SurfaceType.Smooth
3243
Part59.BrickColor = BrickColor.new("Light reddish violet")
3244
Part59.TopSurface = Enum.SurfaceType.Smooth
3245
Part59.brickColor = BrickColor.new("Light reddish violet")
3246
Part59.FormFactor = Enum.FormFactor.Custom
3247
Part59.formFactor = Enum.FormFactor.Custom
3248
Part60.Parent = Model53
3249
Part60.CFrame = CFrame.new(-3.82469177, 16.524271, -1.43111801, -0.453511745, -0.153996497, 0.877845228, -0.842827857, 0.394343913, -0.366243154, -0.289772749, -0.905967951, -0.308632165)
3250
Part60.Orientation = Vector3.new(21.4799995, 109.370003, -64.9300003)
3251
Part60.Position = Vector3.new(-3.82469177, 16.524271, -1.43111801)
3252
Part60.Rotation = Vector3.new(130.119995, 61.3800011, 161.240005)
3253
Part60.Color = Color3.new(0.909804, 0.729412, 0.784314)
3254
Part60.Transparency = 0.39999997615814
3255
Part60.Size = Vector3.new(6, 6, 6)
3256
Part60.Anchored = true
3257
Part60.BottomSurface = Enum.SurfaceType.Smooth
3258
Part60.BrickColor = BrickColor.new("Light reddish violet")
3259
Part60.TopSurface = Enum.SurfaceType.Smooth
3260
Part60.brickColor = BrickColor.new("Light reddish violet")
3261
Part60.FormFactor = Enum.FormFactor.Custom
3262
Part60.formFactor = Enum.FormFactor.Custom
3263
Part61.Parent = Model53
3264
Part61.CFrame = CFrame.new(-2.69558907, 11.7687454, -6.74550724, 0.500017524, -0.433006287, 0.749992073, -5.54617727e-05, 0.866010308, 0.500026166, -0.866015315, -0.250063449, 0.432996303)
3265
Part61.Orientation = Vector3.new(-30, 60, 0)
3266
Part61.Position = Vector3.new(-2.69558907, 11.7687454, -6.74550724)
3267
Part61.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
3268
Part61.Color = Color3.new(0.423529, 0.345098, 0.294118)
3269
Part61.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
3270
Part61.Anchored = true
3271
Part61.BottomSurface = Enum.SurfaceType.Smooth
3272
Part61.BrickColor = BrickColor.new("Pine Cone")
3273
Part61.Material = Enum.Material.Wood
3274
Part61.TopSurface = Enum.SurfaceType.Smooth
3275
Part61.brickColor = BrickColor.new("Pine Cone")
3276
Part61.FormFactor = Enum.FormFactor.Custom
3277
Part61.formFactor = Enum.FormFactor.Custom
3278
Part62.Parent = Model53
3279
Part62.CFrame = CFrame.new(-1.99020386, 10.9085484, -3.95357227, -0.265157998, -0.34721458, 0.89951843, 0.435545534, 0.789177299, 0.433011949, -0.860227525, 0.506597757, -0.0580289103)
3280
Part62.Orientation = Vector3.new(-25.6599998, 93.6900024, 28.8899994)
3281
Part62.Position = Vector3.new(-1.99020386, 10.9085484, -3.95357227)
3282
Part62.Rotation = Vector3.new(-97.6299973, 64.0899963, 127.370003)
3283
Part62.Color = Color3.new(0.423529, 0.345098, 0.294118)
3284
Part62.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
3285
Part62.Anchored = true
3286
Part62.BottomSurface = Enum.SurfaceType.Smooth
3287
Part62.BrickColor = BrickColor.new("Pine Cone")
3288
Part62.Material = Enum.Material.Wood
3289
Part62.TopSurface = Enum.SurfaceType.Smooth
3290
Part62.brickColor = BrickColor.new("Pine Cone")
3291
Part62.FormFactor = Enum.FormFactor.Custom
3292
Part62.formFactor = Enum.FormFactor.Custom
3293
Part63.Parent = Model53
3294
Part63.CFrame = CFrame.new(-0.569030762, 4.89347172, -6.12839794, 0.482979357, -0.129416481, 0.866015255, 0.258769482, 0.965939105, 3.247317e-05, -0.836522162, 0.224082619, 0.500017703)
3295
Part63.Orientation = Vector3.new(0, 60, 15)
3296
Part63.Position = Vector3.new(-0.569030762, 4.89347172, -6.12839794)
3297
Part63.Rotation = Vector3.new(0, 60, 15)
3298
Part63.Color = Color3.new(0.423529, 0.345098, 0.294118)
3299
Part63.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
3300
Part63.Anchored = true
3301
Part63.BottomSurface = Enum.SurfaceType.Smooth
3302
Part63.BrickColor = BrickColor.new("Pine Cone")
3303
Part63.Material = Enum.Material.Wood
3304
Part63.TopSurface = Enum.SurfaceType.Smooth
3305
Part63.brickColor = BrickColor.new("Pine Cone")
3306
Part63.FormFactor = Enum.FormFactor.Custom
3307
Part63.formFactor = Enum.FormFactor.Custom
3308
PointLight64.Parent = Part63
3309
PointLight64.Color = Color3.new(0.984314, 0.760784, 1)
3310
PointLight64.Range = 15
3311
Part65.Parent = Model53
3312
Part65.CFrame = CFrame.new(-1.37030983, 17.2558289, -4.94139767, 0.866022527, 1.31771949e-05, 0.500005007, 4.06797008e-05, -1, -4.41042394e-05, 0.500005066, 5.85353191e-05, -0.866022468)
3313
Part65.Orientation = Vector3.new(0, 150, 180)
3314
Part65.Position = Vector3.new(-1.37030983, 17.2558289, -4.94139767)
3315
Part65.Rotation = Vector3.new(180, 30, 0)
3316
Part65.Color = Color3.new(0.423529, 0.345098, 0.294118)
3317
Part65.Transparency = 1
3318
Part65.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
3319
Part65.Anchored = true
3320
Part65.BottomSurface = Enum.SurfaceType.Smooth
3321
Part65.BrickColor = BrickColor.new("Pine Cone")
3322
Part65.CanCollide = false
3323
Part65.TopSurface = Enum.SurfaceType.Smooth
3324
Part65.brickColor = BrickColor.new("Pine Cone")
3325
Part65.FormFactor = Enum.FormFactor.Custom
3326
Part65.formFactor = Enum.FormFactor.Custom
3327
ParticleEmitter66.Parent = Part65
3328
ParticleEmitter66.Speed = NumberRange.new(1, 2)
3329
ParticleEmitter66.Rotation = NumberRange.new(40, 50)
3330
ParticleEmitter66.LightEmission = 0.10000000149012
3331
ParticleEmitter66.Texture = "rbxassetid://243160943"
3332
ParticleEmitter66.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
3333
ParticleEmitter66.ZOffset = 0.5
3334
ParticleEmitter66.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
3335
ParticleEmitter66.Lifetime = NumberRange.new(10, 10)
3336
ParticleEmitter66.Rate = 6
3337
ParticleEmitter66.RotSpeed = NumberRange.new(10, 15)
3338
ParticleEmitter66.SpreadAngle = Vector2.new(10, 30)
3339
ParticleEmitter66.VelocitySpread = 10
3340
PointLight67.Parent = Part65
3341
PointLight67.Color = Color3.new(0.984314, 0.760784, 1)
3342
PointLight67.Range = 15
3343
Part68.Parent = Model53
3344
Part68.CFrame = CFrame.new(-3.82469177, 16.524271, -1.43111801, -0.940296769, 0.315753937, 0.127048969, 0.277226299, 0.927084625, -0.252309054, -0.197452709, -0.202024087, -0.959269881)
3345
Part68.Orientation = Vector3.new(14.6099997, 172.460007, 16.6499996)
3346
Part68.Position = Vector3.new(-3.82469177, 16.524271, -1.43111801)
3347
Part68.Rotation = Vector3.new(165.259995, 7.30000019, -161.440002)
3348
Part68.Color = Color3.new(0.909804, 0.729412, 0.784314)
3349
Part68.Transparency = 0.39999997615814
3350
Part68.Size = Vector3.new(6, 6, 6)
3351
Part68.Anchored = true
3352
Part68.BottomSurface = Enum.SurfaceType.Smooth
3353
Part68.BrickColor = BrickColor.new("Light reddish violet")
3354
Part68.TopSurface = Enum.SurfaceType.Smooth
3355
Part68.brickColor = BrickColor.new("Light reddish violet")
3356
Part68.FormFactor = Enum.FormFactor.Custom
3357
Part68.formFactor = Enum.FormFactor.Custom
3358
Part69.Parent = Model53
3359
Part69.CFrame = CFrame.new(3.24158096, 15.4236937, -11.6695719, -0.757520735, 0.352865934, 0.549224973, -0.365726948, -0.926292837, 0.0906940699, 0.540746033, -0.132163748, 0.830738485)
3360
Part69.Orientation = Vector3.new(-5.19999981, 33.4700012, -158.449997)
3361
Part69.Position = Vector3.new(3.24158096, 15.4236937, -11.6695719)
3362
Part69.Rotation = Vector3.new(-6.23000002, 33.3100014, -155.020004)
3363
Part69.Color = Color3.new(0.909804, 0.729412, 0.784314)
3364
Part69.Transparency = 0.39999997615814
3365
Part69.Size = Vector3.new(6.19999981, 5.80000019, 7)
3366
Part69.Anchored = true
3367
Part69.BottomSurface = Enum.SurfaceType.Smooth
3368
Part69.BrickColor = BrickColor.new("Light reddish violet")
3369
Part69.TopSurface = Enum.SurfaceType.Smooth
3370
Part69.brickColor = BrickColor.new("Light reddish violet")
3371
Part69.FormFactor = Enum.FormFactor.Custom
3372
Part69.formFactor = Enum.FormFactor.Custom
3373
Part70.Parent = Model53
3374
Part70.CFrame = CFrame.new(6.79642677, 16.3242874, -2.22709942, 0.987374544, 0.0794520229, -0.13703616, -0.0794612169, -0.499950975, -0.862400711, -0.13703084, 0.862401545, -0.48732549)
3375
Part70.Orientation = Vector3.new(59.5900002, -164.289993, -170.970001)
3376
Part70.Position = Vector3.new(6.79642677, 16.3242874, -2.22709942)
3377
Part70.Rotation = Vector3.new(119.470001, -7.88000011, -4.5999999)
3378
Part70.Color = Color3.new(0.909804, 0.729412, 0.784314)
3379
Part70.Transparency = 0.39999997615814
3380
Part70.Size = Vector3.new(6, 6, 6)
3381
Part70.Anchored = true
3382
Part70.BottomSurface = Enum.SurfaceType.Smooth
3383
Part70.BrickColor = BrickColor.new("Light reddish violet")
3384
Part70.TopSurface = Enum.SurfaceType.Smooth
3385
Part70.brickColor = BrickColor.new("Light reddish violet")
3386
Part70.FormFactor = Enum.FormFactor.Custom
3387
Part70.formFactor = Enum.FormFactor.Custom
3388
Part71.Parent = Model53
3389
Part71.CFrame = CFrame.new(-4.5247364, 18.3244629, -0.218792915, -0.208375439, 0.972198725, -0.106814675, 0.689266086, 0.22345385, 0.68918848, 0.693896353, 0.0699862093, -0.716665864)
3390
Part71.Orientation = Vector3.new(-43.5699997, -171.520004, 72.0400009)
3391
Part71.Position = Vector3.new(-4.5247364, 18.3244629, -0.218792915)
3392
Part71.Rotation = Vector3.new(-136.119995, -6.13000011, -102.099998)
3393
Part71.Color = Color3.new(0.909804, 0.729412, 0.784314)
3394
Part71.Transparency = 0.39999997615814
3395
Part71.Size = Vector3.new(6, 6, 6)
3396
Part71.Anchored = true
3397
Part71.BottomSurface = Enum.SurfaceType.Smooth
3398
Part71.BrickColor = BrickColor.new("Light reddish violet")
3399
Part71.TopSurface = Enum.SurfaceType.Smooth
3400
Part71.brickColor = BrickColor.new("Light reddish violet")
3401
Part71.FormFactor = Enum.FormFactor.Custom
3402
Part71.formFactor = Enum.FormFactor.Custom
3403
Part72.Parent = Model53
3404
Part72.CFrame = CFrame.new(1.32525253, 11.1484013, -4.42403507, 0.500016272, 0.612360418, 0.612371206, -5.54319704e-05, 0.707135677, -0.70707792, -0.866015971, 0.353516579, 0.353613287)
3405
Part72.Orientation = Vector3.new(45, 60, 0)
3406
Part72.Position = Vector3.new(1.32525253, 11.1484013, -4.42403507)
3407
Part72.Rotation = Vector3.new(63.4300003, 37.7599983, -50.7700005)
3408
Part72.Color = Color3.new(0.423529, 0.345098, 0.294118)
3409
Part72.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
3410
Part72.Anchored = true
3411
Part72.BottomSurface = Enum.SurfaceType.Smooth
3412
Part72.BrickColor = BrickColor.new("Pine Cone")
3413
Part72.Material = Enum.Material.Wood
3414
Part72.TopSurface = Enum.SurfaceType.Smooth
3415
Part72.brickColor = BrickColor.new("Pine Cone")
3416
Part72.FormFactor = Enum.FormFactor.Custom
3417
Part72.formFactor = Enum.FormFactor.Custom
3418
Part73.Parent = Model53
3419
Part73.CFrame = CFrame.new(3.14157295, 15.1236887, -11.4963427, 0.0492416061, 0.287846178, -0.956409872, -0.487321109, 0.842780828, 0.228557631, 0.871833384, 0.45482415, 0.181773409)
3420
Part73.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
3421
Part73.Position = Vector3.new(3.14157295, 15.1236887, -11.4963427)
3422
Part73.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
3423
Part73.Color = Color3.new(0.909804, 0.729412, 0.784314)
3424
Part73.Transparency = 0.39999997615814
3425
Part73.Size = Vector3.new(6, 6, 6)
3426
Part73.Anchored = true
3427
Part73.BottomSurface = Enum.SurfaceType.Smooth
3428
Part73.BrickColor = BrickColor.new("Light reddish violet")
3429
Part73.TopSurface = Enum.SurfaceType.Smooth
3430
Part73.brickColor = BrickColor.new("Light reddish violet")
3431
Part73.FormFactor = Enum.FormFactor.Custom
3432
Part73.formFactor = Enum.FormFactor.Custom
3433
Part74.Parent = Model53
3434
Part74.CFrame = CFrame.new(0.134508133, 9.53353882, -7.34720707, -0.353565037, 0.353566557, -0.866015315, 0.707146764, 0.707066834, -3.13760829e-05, 0.612319589, -0.612411022, -0.500017524)
3435
Part74.Orientation = Vector3.new(0, -120, 45)
3436
Part74.Position = Vector3.new(0.134508133, 9.53353882, -7.34720707)
3437
Part74.Rotation = Vector3.new(180, -60, -135)
3438
Part74.Color = Color3.new(0.423529, 0.345098, 0.294118)
3439
Part74.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
3440
Part74.Anchored = true
3441
Part74.BottomSurface = Enum.SurfaceType.Smooth
3442
Part74.BrickColor = BrickColor.new("Pine Cone")
3443
Part74.Material = Enum.Material.Wood
3444
Part74.TopSurface = Enum.SurfaceType.Smooth
3445
Part74.brickColor = BrickColor.new("Pine Cone")
3446
Part74.FormFactor = Enum.FormFactor.Custom
3447
Part74.formFactor = Enum.FormFactor.Custom
3448
Part75.Parent = Model53
3449
Part75.CFrame = CFrame.new(-6.02794647, 18.3239326, -8.01487637, 0.0492416061, 0.287846178, -0.956409872, -0.487321109, 0.842780828, 0.228557631, 0.871833384, 0.45482415, 0.181773409)
3450
Part75.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
3451
Part75.Position = Vector3.new(-6.02794647, 18.3239326, -8.01487637)
3452
Part75.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
3453
Part75.Color = Color3.new(0.909804, 0.729412, 0.784314)
3454
Part75.Transparency = 0.39999997615814
3455
Part75.Size = Vector3.new(6, 6, 6)
3456
Part75.Anchored = true
3457
Part75.BottomSurface = Enum.SurfaceType.Smooth
3458
Part75.BrickColor = BrickColor.new("Light reddish violet")
3459
Part75.TopSurface = Enum.SurfaceType.Smooth
3460
Part75.brickColor = BrickColor.new("Light reddish violet")
3461
Part75.FormFactor = Enum.FormFactor.Custom
3462
Part75.formFactor = Enum.FormFactor.Custom
3463
Part76.Parent = Model53
3464
Part76.CFrame = CFrame.new(6.79642677, 16.3242874, -2.22709942, -0.324486047, 0.720909953, -0.61237061, 0.183076486, 0.683025301, 0.707078218, 0.928004265, 0.117326356, -0.353613824)
3465
Part76.Orientation = Vector3.new(-45, -120, 15)
3466
Part76.Position = Vector3.new(6.79642677, 16.3242874, -2.22709942)
3467
Part76.Rotation = Vector3.new(-116.57, -37.7599983, -114.230003)
3468
Part76.Color = Color3.new(0.909804, 0.729412, 0.784314)
3469
Part76.Transparency = 0.39999997615814
3470
Part76.Size = Vector3.new(6, 6, 6)
3471
Part76.Anchored = true
3472
Part76.BottomSurface = Enum.SurfaceType.Smooth
3473
Part76.BrickColor = BrickColor.new("Light reddish violet")
3474
Part76.TopSurface = Enum.SurfaceType.Smooth
3475
Part76.brickColor = BrickColor.new("Light reddish violet")
3476
Part76.FormFactor = Enum.FormFactor.Custom
3477
Part76.formFactor = Enum.FormFactor.Custom
3478
Part77.Parent = Model53
3479
Part77.CFrame = CFrame.new(-4.28998184, 15.9972582, -1.63103867, -0.166254833, -0.404012024, 0.899518549, 0.216445625, 0.875015616, 0.433011562, -0.962034643, 0.266687095, -0.0580289364)
3480
Part77.Orientation = Vector3.new(-25.6599998, 93.6900024, 13.8900003)
3481
Part77.Position = Vector3.new(-4.28998184, 15.9972582, -1.63103867)
3482
Part77.Rotation = Vector3.new(-97.6299973, 64.0899963, 112.370003)
3483
Part77.Color = Color3.new(0.486275, 0.360784, 0.27451)
3484
Part77.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
3485
Part77.Anchored = true
3486
Part77.BottomSurface = Enum.SurfaceType.Smooth
3487
Part77.BrickColor = BrickColor.new("Brown")
3488
Part77.Material = Enum.Material.Wood
3489
Part77.TopSurface = Enum.SurfaceType.Smooth
3490
Part77.brickColor = BrickColor.new("Brown")
3491
Part77.FormFactor = Enum.FormFactor.Custom
3492
Part77.formFactor = Enum.FormFactor.Custom
3493
Part78.Parent = Model53
3494
Part78.CFrame = CFrame.new(-5.55350494, 17.484787, -8.39584064, 0.500017524, -0.433006287, 0.749992073, -5.54617727e-05, 0.866010308, 0.500026166, -0.866015315, -0.250063449, 0.432996303)
3495
Part78.Orientation = Vector3.new(-30, 60, 0)
3496
Part78.Position = Vector3.new(-5.55350494, 17.484787, -8.39584064)
3497
Part78.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
3498
Part78.Color = Color3.new(0.423529, 0.345098, 0.294118)
3499
Part78.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
3500
Part78.Anchored = true
3501
Part78.BottomSurface = Enum.SurfaceType.Smooth
3502
Part78.BrickColor = BrickColor.new("Pine Cone")
3503
Part78.Material = Enum.Material.Wood
3504
Part78.TopSurface = Enum.SurfaceType.Smooth
3505
Part78.brickColor = BrickColor.new("Pine Cone")
3506
Part78.FormFactor = Enum.FormFactor.Custom
3507
Part78.formFactor = Enum.FormFactor.Custom
3508
Model79.Name = "Sakura Tree"
3509
Model79.Parent = Model0
3510
UnionOperation80.Parent = Model79
3511
UnionOperation80.CFrame = CFrame.new(5.38146019, 1.65250778, 25.5488281, 1, 0.000136744449, -0.000190204155, -0.000136724149, 1, 0.000106716965, 0.000190218751, -0.000106690954, 1)
3512
UnionOperation80.Orientation = Vector3.new(-0.00999999978, -0.00999999978, -0.00999999978)
3513
UnionOperation80.Position = Vector3.new(5.38146019, 1.65250778, 25.5488281)
3514
UnionOperation80.Rotation = Vector3.new(-0.00999999978, -0.00999999978, -0.00999999978)
3515
UnionOperation80.Color = Color3.new(0.423529, 0.345098, 0.294118)
3516
UnionOperation80.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
3517
UnionOperation80.Anchored = true
3518
UnionOperation80.BrickColor = BrickColor.new("Pine Cone")
3519
UnionOperation80.Material = Enum.Material.Wood
3520
UnionOperation80.brickColor = BrickColor.new("Pine Cone")
3521
Part81.Parent = Model79
3522
Part81.CFrame = CFrame.new(6.23774147, 11.1621094, 23.8439865, -0.353571296, 0.353781909, -0.865924835, 0.707232416, 0.706981182, 6.93835827e-05, 0.612217069, -0.612385511, -0.500174284)
3523
Part81.Orientation = Vector3.new(0, -120.010002, 45.0099983)
3524
Part81.Position = Vector3.new(6.23774147, 11.1621094, 23.8439865)
3525
Part81.Rotation = Vector3.new(-179.990005, -59.9900017, -134.979996)
3526
Part81.Color = Color3.new(0.423529, 0.345098, 0.294118)
3527
Part81.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
3528
Part81.Anchored = true
3529
Part81.BottomSurface = Enum.SurfaceType.Smooth
3530
Part81.BrickColor = BrickColor.new("Pine Cone")
3531
Part81.Material = Enum.Material.Wood
3532
Part81.TopSurface = Enum.SurfaceType.Smooth
3533
Part81.brickColor = BrickColor.new("Pine Cone")
3534
Part81.FormFactor = Enum.FormFactor.Custom
3535
Part81.formFactor = Enum.FormFactor.Custom
3536
Part82.Parent = Model79
3537
Part82.CFrame = CFrame.new(-0.737024307, 18.3272629, 24.5832405, -0.641636312, -0.612206936, -0.46208936, -0.182831138, 0.707161009, -0.683021605, 0.744907141, -0.35375464, -0.565662682)
3538
Part82.Orientation = Vector3.new(43.0800018, -140.75, -14.5)
3539
Part82.Position = Vector3.new(-0.737024307, 18.3272629, 24.5832405)
3540
Part82.Rotation = Vector3.new(129.630005, -27.5200005, 136.339996)
3541
Part82.Color = Color3.new(0.909804, 0.729412, 0.784314)
3542
Part82.Transparency = 0.39999997615814
3543
Part82.Size = Vector3.new(6, 6, 6)
3544
Part82.Anchored = true
3545
Part82.BottomSurface = Enum.SurfaceType.Smooth
3546
Part82.BrickColor = BrickColor.new("Light reddish violet")
3547
Part82.TopSurface = Enum.SurfaceType.Smooth
3548
Part82.brickColor = BrickColor.new("Light reddish violet")
3549
Part82.FormFactor = Enum.FormFactor.Custom
3550
Part82.formFactor = Enum.FormFactor.Custom
3551
Part83.Parent = Model79
3552
Part83.CFrame = CFrame.new(10.4000282, 15.0970669, 29.5129204, 0.324626058, 0.720990121, 0.612201989, -0.18317838, 0.682924986, -0.707148612, -0.927935123, 0.117416687, 0.35376507)
3553
Part83.Orientation = Vector3.new(45, 59.9799995, -15.0100002)
3554
Part83.Position = Vector3.new(10.4000282, 15.0970669, 29.5129204)
3555
Part83.Rotation = Vector3.new(63.4199982, 37.75, -65.7600021)
3556
Part83.Color = Color3.new(0.423529, 0.345098, 0.294118)
3557
Part83.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
3558
Part83.Anchored = true
3559
Part83.BottomSurface = Enum.SurfaceType.Smooth
3560
Part83.BrickColor = BrickColor.new("Pine Cone")
3561
Part83.Material = Enum.Material.Wood
3562
Part83.TopSurface = Enum.SurfaceType.Smooth
3563
Part83.brickColor = BrickColor.new("Pine Cone")
3564
Part83.FormFactor = Enum.FormFactor.Custom
3565
Part83.formFactor = Enum.FormFactor.Custom
3566
Part84.Parent = Model79
3567
Part84.CFrame = CFrame.new(9.82717514, 16.3264847, 30.6854095, -0.641636908, 0.462085098, -0.612209737, -0.182832092, 0.68302542, 0.707157135, 0.744906664, 0.56566143, -0.353757799)
3568
Part84.Orientation = Vector3.new(-45, -120.019997, -14.9899998)
3569
Part84.Position = Vector3.new(9.82717514, 16.3264847, 30.6854095)
3570
Part84.Rotation = Vector3.new(-116.580002, -37.75, -144.240005)
3571
Part84.Color = Color3.new(0.909804, 0.729412, 0.784314)
3572
Part84.Transparency = 0.39999997615814
3573
Part84.Size = Vector3.new(6, 6, 6)
3574
Part84.Anchored = true
3575
Part84.BottomSurface = Enum.SurfaceType.Smooth
3576
Part84.BrickColor = BrickColor.new("Light reddish violet")
3577
Part84.TopSurface = Enum.SurfaceType.Smooth
3578
Part84.brickColor = BrickColor.new("Light reddish violet")
3579
Part84.FormFactor = Enum.FormFactor.Custom
3580
Part84.formFactor = Enum.FormFactor.Custom
3581
Part85.Parent = Model79
3582
Part85.CFrame = CFrame.new(8.53278923, 15.4254723, 20.9303455, 0.727521837, -0.684331357, 0.0490177423, 0.615505517, 0.619449377, -0.487273484, 0.30309251, 0.384672761, 0.871872604)
3583
Part85.Orientation = Vector3.new(29.1599998, 3.22000003, 44.8199997)
3584
Part85.Position = Vector3.new(8.53278923, 15.4254723, 20.9303455)
3585
Part85.Rotation = Vector3.new(29.2000008, 2.80999994, 43.25)
3586
Part85.Color = Color3.new(0.909804, 0.729412, 0.784314)
3587
Part85.Transparency = 0.39999997615814
3588
Part85.Size = Vector3.new(7, 7, 7)
3589
Part85.Anchored = true
3590
Part85.BottomSurface = Enum.SurfaceType.Smooth
3591
Part85.BrickColor = BrickColor.new("Light reddish violet")
3592
Part85.TopSurface = Enum.SurfaceType.Smooth
3593
Part85.brickColor = BrickColor.new("Light reddish violet")
3594
Part85.FormFactor = Enum.FormFactor.Custom
3595
Part85.formFactor = Enum.FormFactor.Custom
3596
Part86.Parent = Model79
3597
Part86.CFrame = CFrame.new(1.46480751, 16.5276928, 31.1674919, -0.453584313, -0.153775796, 0.877846479, -0.842776775, 0.39431715, -0.366389662, -0.289808035, -0.906017125, -0.308454752)
3598
Part86.Orientation = Vector3.new(21.4899998, 109.360001, -64.9300003)
3599
Part86.Position = Vector3.new(1.46480751, 16.5276928, 31.1674919)
3600
Part86.Rotation = Vector3.new(130.089996, 61.3800011, 161.270004)
3601
Part86.Color = Color3.new(0.909804, 0.729412, 0.784314)
3602
Part86.Transparency = 0.39999997615814
3603
Part86.Size = Vector3.new(6, 6, 6)
3604
Part86.Anchored = true
3605
Part86.BottomSurface = Enum.SurfaceType.Smooth
3606
Part86.BrickColor = BrickColor.new("Light reddish violet")
3607
Part86.TopSurface = Enum.SurfaceType.Smooth
3608
Part86.brickColor = BrickColor.new("Light reddish violet")
3609
Part86.FormFactor = Enum.FormFactor.Custom
3610
Part86.formFactor = Enum.FormFactor.Custom
3611
Part87.Parent = Model79
3612
Part87.CFrame = CFrame.new(2.59416389, 11.7716579, 25.8535347, 0.50017637, -0.432842493, 0.749994755, -0.000180184841, 0.866067171, 0.49995026, -0.865928888, -0.250187397, 0.433101416)
3613
Part87.Orientation = Vector3.new(-30, 59.9900017, -0.00999999978)
3614
Part87.Position = Vector3.new(2.59416389, 11.7716579, 25.8535347)
3615
Part87.Rotation = Vector3.new(-49.0999985, 48.5900002, 40.8699989)
3616
Part87.Color = Color3.new(0.423529, 0.345098, 0.294118)
3617
Part87.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
3618
Part87.Anchored = true
3619
Part87.BottomSurface = Enum.SurfaceType.Smooth
3620
Part87.BrickColor = BrickColor.new("Pine Cone")
3621
Part87.Material = Enum.Material.Wood
3622
Part87.TopSurface = Enum.SurfaceType.Smooth
3623
Part87.brickColor = BrickColor.new("Pine Cone")
3624
Part87.FormFactor = Enum.FormFactor.Custom
3625
Part87.formFactor = Enum.FormFactor.Custom
3626
Part88.Parent = Model79
3627
Part88.CFrame = CFrame.new(3.29893494, 10.9115381, 28.6456451, -0.264942944, -0.347190768, 0.899590909, 0.435532957, 0.78925705, 0.43287915, -0.860300183, 0.506489754, -0.0578950681)
3628
Part88.Orientation = Vector3.new(-25.6499996, 93.6800003, 28.8899994)
3629
Part88.Position = Vector3.new(3.29893494, 10.9115381, 28.6456451)
3630
Part88.Rotation = Vector3.new(-97.6200027, 64.0999985, 127.349998)
3631
Part88.Color = Color3.new(0.423529, 0.345098, 0.294118)
3632
Part88.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
3633
Part88.Anchored = true
3634
Part88.BottomSurface = Enum.SurfaceType.Smooth
3635
Part88.BrickColor = BrickColor.new("Pine Cone")
3636
Part88.Material = Enum.Material.Wood
3637
Part88.TopSurface = Enum.SurfaceType.Smooth
3638
Part88.brickColor = BrickColor.new("Pine Cone")
3639
Part88.FormFactor = Enum.FormFactor.Custom
3640
Part88.formFactor = Enum.FormFactor.Custom
3641
Part89.Parent = Model79
3642
Part89.CFrame = CFrame.new(4.7196312, 4.89612961, 26.471386, 0.483169317, -0.129312471, 0.865924835, 0.25864923, 0.965971351, -6.83894104e-05, -0.836449742, 0.224003822, 0.500174284)
3643
Part89.Orientation = Vector3.new(0, 59.9900017, 14.9899998)
3644
Part89.Position = Vector3.new(4.7196312, 4.89612961, 26.471386)
3645
Part89.Rotation = Vector3.new(0.00999999978, 59.9900017, 14.9799995)
3646
Part89.Color = Color3.new(0.423529, 0.345098, 0.294118)
3647
Part89.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
3648
Part89.Anchored = true
3649
Part89.BottomSurface = Enum.SurfaceType.Smooth
3650
Part89.BrickColor = BrickColor.new("Pine Cone")
3651
Part89.Material = Enum.Material.Wood
3652
Part89.TopSurface = Enum.SurfaceType.Smooth
3653
Part89.brickColor = BrickColor.new("Pine Cone")
3654
Part89.FormFactor = Enum.FormFactor.Custom
3655
Part89.formFactor = Enum.FormFactor.Custom
3656
PointLight90.Parent = Part89
3657
PointLight90.Color = Color3.new(0.984314, 0.760784, 1)
3658
PointLight90.Range = 15
3659
Part91.Parent = Model79
3660
Part91.CFrame = CFrame.new(3.91993332, 17.2586594, 27.6576004, 0.86593467, -0.000128113825, 0.500157118, -5.38821878e-05, -1, -0.000162859564, 0.500157118, 0.000114076167, -0.86593467)
3661
Part91.Orientation = Vector3.new(0.00999999978, 149.990005, -180)
3662
Part91.Position = Vector3.new(3.91993332, 17.2586594, 27.6576004)
3663
Part91.Rotation = Vector3.new(179.990005, 30.0100002, 0.00999999978)
3664
Part91.Color = Color3.new(0.423529, 0.345098, 0.294118)
3665
Part91.Transparency = 1
3666
Part91.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
3667
Part91.Anchored = true
3668
Part91.BottomSurface = Enum.SurfaceType.Smooth
3669
Part91.BrickColor = BrickColor.new("Pine Cone")
3670
Part91.CanCollide = false
3671
Part91.TopSurface = Enum.SurfaceType.Smooth
3672
Part91.brickColor = BrickColor.new("Pine Cone")
3673
Part91.FormFactor = Enum.FormFactor.Custom
3674
Part91.formFactor = Enum.FormFactor.Custom
3675
ParticleEmitter92.Parent = Part91
3676
ParticleEmitter92.Speed = NumberRange.new(1, 2)
3677
ParticleEmitter92.Rotation = NumberRange.new(40, 50)
3678
ParticleEmitter92.LightEmission = 0.10000000149012
3679
ParticleEmitter92.Texture = "rbxassetid://243160943"
3680
ParticleEmitter92.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
3681
ParticleEmitter92.ZOffset = 0.5
3682
ParticleEmitter92.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
3683
ParticleEmitter92.Lifetime = NumberRange.new(10, 10)
3684
ParticleEmitter92.Rate = 6
3685
ParticleEmitter92.RotSpeed = NumberRange.new(10, 15)
3686
ParticleEmitter92.SpreadAngle = Vector2.new(10, 30)
3687
ParticleEmitter92.VelocitySpread = 10
3688
PointLight93.Parent = Part91
3689
PointLight93.Color = Color3.new(0.984314, 0.760784, 1)
3690
PointLight93.Range = 15
3691
Part94.Parent = Model79
3692
Part94.CFrame = CFrame.new(1.46480751, 16.5276928, 31.1674919, -0.94023186, 0.31592536, 0.127186954, 0.277351618, 0.927037477, -0.252388984, -0.197635829, -0.202019453, -0.959234953)
3693
Part94.Orientation = Vector3.new(14.6199999, 172.449997, 16.6599998)
3694
Part94.Position = Vector3.new(1.46480751, 16.5276928, 31.1674919)
3695
Part94.Rotation = Vector3.new(165.259995, 7.30999994, -161.429993)
3696
Part94.Color = Color3.new(0.909804, 0.729412, 0.784314)
3697
Part94.Transparency = 0.39999997615814
3698
Part94.Size = Vector3.new(6, 6, 6)
3699
Part94.Anchored = true
3700
Part94.BottomSurface = Enum.SurfaceType.Smooth
3701
Part94.BrickColor = BrickColor.new("Light reddish violet")
3702
Part94.TopSurface = Enum.SurfaceType.Smooth
3703
Part94.brickColor = BrickColor.new("Light reddish violet")
3704
Part94.FormFactor = Enum.FormFactor.Custom
3705
Part94.formFactor = Enum.FormFactor.Custom
3706
Part95.Parent = Model79
3707
Part95.CFrame = CFrame.new(8.53278923, 15.4254723, 20.9303455, -0.757673085, 0.352751255, 0.549088418, -0.365584195, -0.926352859, 0.0906571448, 0.54062897, -0.132049546, 0.830832958)
3708
Part95.Orientation = Vector3.new(-5.19999981, 33.4599991, -158.460007)
3709
Part95.Position = Vector3.new(8.53278923, 15.4254723, 20.9303455)
3710
Part95.Rotation = Vector3.new(-6.23000002, 33.2999992, -155.029999)
3711
Part95.Color = Color3.new(0.909804, 0.729412, 0.784314)
3712
Part95.Transparency = 0.39999997615814
3713
Part95.Size = Vector3.new(6.19999981, 5.80000019, 7)
3714
Part95.Anchored = true
3715
Part95.BottomSurface = Enum.SurfaceType.Smooth
3716
Part95.BrickColor = BrickColor.new("Light reddish violet")
3717
Part95.TopSurface = Enum.SurfaceType.Smooth
3718
Part95.brickColor = BrickColor.new("Light reddish violet")
3719
Part95.FormFactor = Enum.FormFactor.Custom
3720
Part95.formFactor = Enum.FormFactor.Custom
3721
Part96.Parent = Model79
3722
Part96.CFrame = CFrame.new(12.0861092, 16.3261299, 30.3734169, 0.987387478, 0.0792261139, -0.137073606, -0.0796115771, -0.499912024, -0.862409353, -0.136850074, 0.862444878, -0.487299591)
3723
Part96.Orientation = Vector3.new(59.5900002, -164.289993, -170.949997)
3724
Part96.Position = Vector3.new(12.0861092, 16.3261299, 30.3734169)
3725
Part96.Rotation = Vector3.new(119.470001, -7.88000011, -4.59000015)
3726
Part96.Color = Color3.new(0.909804, 0.729412, 0.784314)
3727
Part96.Transparency = 0.39999997615814
3728
Part96.Size = Vector3.new(6, 6, 6)
3729
Part96.Anchored = true
3730
Part96.BottomSurface = Enum.SurfaceType.Smooth
3731
Part96.BrickColor = BrickColor.new("Light reddish violet")
3732
Part96.TopSurface = Enum.SurfaceType.Smooth
3733
Part96.brickColor = BrickColor.new("Light reddish violet")
3734
Part96.FormFactor = Enum.FormFactor.Custom
3735
Part96.formFactor = Enum.FormFactor.Custom
3736
Part97.Parent = Model79
3737
Part97.CFrame = CFrame.new(0.764810562, 18.3280697, 32.3795929, -0.208398417, 0.972218871, -0.106586657, 0.689335644, 0.223316118, 0.689163446, 0.693820119, 0.0701466203, -0.7167238)
3738
Part97.Orientation = Vector3.new(-43.5600014, -171.539993, 72.0500031)
3739
Part97.Position = Vector3.new(0.764810562, 18.3280697, 32.3795929)
3740
Part97.Rotation = Vector3.new(-136.119995, -6.11999989, -102.099998)
3741
Part97.Color = Color3.new(0.909804, 0.729412, 0.784314)
3742
Part97.Transparency = 0.39999997615814
3743
Part97.Size = Vector3.new(6, 6, 6)
3744
Part97.Anchored = true
3745
Part97.BottomSurface = Enum.SurfaceType.Smooth
3746
Part97.BrickColor = BrickColor.new("Light reddish violet")
3747
Part97.TopSurface = Enum.SurfaceType.Smooth
3748
Part97.brickColor = BrickColor.new("Light reddish violet")
3749
Part97.FormFactor = Enum.FormFactor.Custom
3750
Part97.formFactor = Enum.FormFactor.Custom
3751
Part98.Parent = Model79
3752
Part98.CFrame = CFrame.new(6.61453247, 11.1509018, 28.1757622, 0.500172853, 0.612401545, 0.612202108, -0.000180183983, 0.707065225, -0.707148314, -0.86592555, 0.353586107, 0.35376516)
3753
Part98.Orientation = Vector3.new(45, 59.9799995, -0.00999999978)
3754
Part98.Position = Vector3.new(6.61453247, 11.1509018, 28.1757622)
3755
Part98.Rotation = Vector3.new(63.4199982, 37.75, -50.7599983)
3756
Part98.Color = Color3.new(0.423529, 0.345098, 0.294118)
3757
Part98.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
3758
Part98.Anchored = true
3759
Part98.BottomSurface = Enum.SurfaceType.Smooth
3760
Part98.BrickColor = BrickColor.new("Pine Cone")
3761
Part98.Material = Enum.Material.Wood
3762
Part98.TopSurface = Enum.SurfaceType.Smooth
3763
Part98.brickColor = BrickColor.new("Pine Cone")
3764
Part98.FormFactor = Enum.FormFactor.Custom
3765
Part98.formFactor = Enum.FormFactor.Custom
3766
Part99.Parent = Model79
3767
Part99.CFrame = CFrame.new(8.43269539, 15.1255054, 21.1035709, 0.0490149409, 0.287888795, -0.956408739, -0.48727724, 0.842765331, 0.228708506, 0.871870697, 0.454826117, 0.181589738)
3768
Part99.Orientation = Vector3.new(-13.2200003, -79.25, -30.0400009)
3769
Part99.Position = Vector3.new(8.43269539, 15.1255054, 21.1035709)
3770
Part99.Rotation = Vector3.new(-51.5499992, -73.0199966, -80.3399963)
3771
Part99.Color = Color3.new(0.909804, 0.729412, 0.784314)
3772
Part99.Transparency = 0.39999997615814
3773
Part99.Size = Vector3.new(6, 6, 6)
3774
Part99.Anchored = true
3775
Part99.BottomSurface = Enum.SurfaceType.Smooth
3776
Part99.BrickColor = BrickColor.new("Light reddish violet")
3777
Part99.TopSurface = Enum.SurfaceType.Smooth
3778
Part99.brickColor = BrickColor.new("Light reddish violet")
3779
Part99.FormFactor = Enum.FormFactor.Custom
3780
Part99.formFactor = Enum.FormFactor.Custom
3781
Part100.Parent = Model79
3782
Part100.CFrame = CFrame.new(5.42405128, 9.53604126, 25.2524567, -0.353571296, 0.353781909, -0.865924835, 0.707232416, 0.706981182, 6.93835827e-05, 0.612217069, -0.612385511, -0.500174284)
3783
Part100.Orientation = Vector3.new(0, -120.010002, 45.0099983)
3784
Part100.Position = Vector3.new(5.42405128, 9.53604126, 25.2524567)
3785
Part100.Rotation = Vector3.new(-179.990005, -59.9900017, -134.979996)
3786
Part100.Color = Color3.new(0.423529, 0.345098, 0.294118)
3787
Part100.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
3788
Part100.Anchored = true
3789
Part100.BottomSurface = Enum.SurfaceType.Smooth
3790
Part100.BrickColor = BrickColor.new("Pine Cone")
3791
Part100.Material = Enum.Material.Wood
3792
Part100.TopSurface = Enum.SurfaceType.Smooth
3793
Part100.brickColor = BrickColor.new("Pine Cone")
3794
Part100.FormFactor = Enum.FormFactor.Custom
3795
Part100.formFactor = Enum.FormFactor.Custom
3796
Part101.Parent = Model79
3797
Part101.CFrame = CFrame.new(-0.737024307, 18.3272629, 24.5832405, 0.0490149409, 0.287888795, -0.956408739, -0.48727724, 0.842765331, 0.228708506, 0.871870697, 0.454826117, 0.181589738)
3798
Part101.Orientation = Vector3.new(-13.2200003, -79.25, -30.0400009)
3799
Part101.Position = Vector3.new(-0.737024307, 18.3272629, 24.5832405)
3800
Part101.Rotation = Vector3.new(-51.5499992, -73.0199966, -80.3399963)
3801
Part101.Color = Color3.new(0.909804, 0.729412, 0.784314)
3802
Part101.Transparency = 0.39999997615814
3803
Part101.Size = Vector3.new(6, 6, 6)
3804
Part101.Anchored = true
3805
Part101.BottomSurface = Enum.SurfaceType.Smooth
3806
Part101.BrickColor = BrickColor.new("Light reddish violet")
3807
Part101.TopSurface = Enum.SurfaceType.Smooth
3808
Part101.brickColor = BrickColor.new("Light reddish violet")
3809
Part101.FormFactor = Enum.FormFactor.Custom
3810
Part101.formFactor = Enum.FormFactor.Custom
3811
Part102.Parent = Model79
3812
Part102.CFrame = CFrame.new(12.0861092, 16.3261299, 30.3734169, -0.324625909, 0.72099036, -0.61220175, 0.183179334, 0.682924867, 0.707148433, 0.927935004, 0.117416017, -0.353765637)
3813
Part102.Orientation = Vector3.new(-45, -120.019997, 15.0100002)
3814
Part102.Position = Vector3.new(12.0861092, 16.3261299, 30.3734169)
3815
Part102.Rotation = Vector3.new(-116.580002, -37.75, -114.239998)
3816
Part102.Color = Color3.new(0.909804, 0.729412, 0.784314)
3817
Part102.Transparency = 0.39999997615814
3818
Part102.Size = Vector3.new(6, 6, 6)
3819
Part102.Anchored = true
3820
Part102.BottomSurface = Enum.SurfaceType.Smooth
3821
Part102.BrickColor = BrickColor.new("Light reddish violet")
3822
Part102.TopSurface = Enum.SurfaceType.Smooth
3823
Part102.brickColor = BrickColor.new("Light reddish violet")
3824
Part102.FormFactor = Enum.FormFactor.Custom
3825
Part102.formFactor = Enum.FormFactor.Custom
3826
Part103.Parent = Model79
3827
Part103.CFrame = CFrame.new(0.99946785, 16.0007248, 30.9675064, -0.166052595, -0.403933734, 0.899591088, 0.216411591, 0.875089765, 0.432878792, -0.9620772, 0.266562611, -0.0578949898)
3828
Part103.Orientation = Vector3.new(-25.6499996, 93.6800003, 13.8900003)
3829
Part103.Position = Vector3.new(0.99946785, 16.0007248, 30.9675064)
3830
Part103.Rotation = Vector3.new(-97.6200027, 64.0999985, 112.349998)
3831
Part103.Color = Color3.new(0.486275, 0.360784, 0.27451)
3832
Part103.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
3833
Part103.Anchored = true
3834
Part103.BottomSurface = Enum.SurfaceType.Smooth
3835
Part103.BrickColor = BrickColor.new("Brown")
3836
Part103.Material = Enum.Material.Wood
3837
Part103.TopSurface = Enum.SurfaceType.Smooth
3838
Part103.brickColor = BrickColor.new("Brown")
3839
Part103.FormFactor = Enum.FormFactor.Custom
3840
Part103.formFactor = Enum.FormFactor.Custom
3841
Part104.Parent = Model79
3842
Part104.CFrame = CFrame.new(-0.262626648, 17.4880276, 24.202404, 0.50017637, -0.432842493, 0.749994755, -0.000180184841, 0.866067171, 0.49995026, -0.865928888, -0.250187397, 0.433101416)
3843
Part104.Orientation = Vector3.new(-30, 59.9900017, -0.00999999978)
3844
Part104.Position = Vector3.new(-0.262626648, 17.4880276, 24.202404)
3845
Part104.Rotation = Vector3.new(-49.0999985, 48.5900002, 40.8699989)
3846
Part104.Color = Color3.new(0.423529, 0.345098, 0.294118)
3847
Part104.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
3848
Part104.Anchored = true
3849
Part104.BottomSurface = Enum.SurfaceType.Smooth
3850
Part104.BrickColor = BrickColor.new("Pine Cone")
3851
Part104.Material = Enum.Material.Wood
3852
Part104.TopSurface = Enum.SurfaceType.Smooth
3853
Part104.brickColor = BrickColor.new("Pine Cone")
3854
Part104.FormFactor = Enum.FormFactor.Custom
3855
Part104.formFactor = Enum.FormFactor.Custom
3856
for i,v in pairs(mas:GetChildren()) do
3857
	v.Parent = script
3858
	pcall(function() v:MakeJoints() end)
3859
end
3860
mas:Destroy()
3861
for i,v in pairs(cors) do
3862
	spawn(function()
3863
		pcall(v)
3864
	end)
3865
end
3866
3867
hum.WalkSpeed = 50
3868
hum.JumpPower = 100
3869
local killsky = Instance.new('Sky', game:GetService'Lighting')
3870
killsky.StarCount = 0
3871
killsky.SunAngularSize = 0
3872
killsky.MoonAngularSize = 0
3873
killsky.MoonTextureId = ""
3874
killsky.CelestialBodiesShown = false
3875
game.Lighting.FogColor = Color3.new(0,0,0)
3876
game.Lighting.FogEnd = 100
3877
local l = game.Lighting
3878
local sky = Instance.new("Sky",l)
3879
l.TimeOfDay = "05:00:00"
3880
l.Brightness = 1
3881
l.Ambient = Color3.new(0.25, 0.5, 0.75)
3882
BTAUNT6:Play()
3883
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
3884
tecks2.Text = "Zen"
3885
    hed.face.Texture = "rbxassetid://0"
3886
        local BC = char["Body Colors"]
3887
        BC.HeadColor = BrickColor.new("Really black")
3888
        BC.LeftArmColor = BrickColor.new("Really black")
3889
        BC.LeftLegColor = BrickColor.new("Really black")
3890
        BC.RightArmColor = BrickColor.new("Really black")
3891
        BC.RightLegColor = BrickColor.new("Really black")
3892
        BC.TorsoColor = BrickColor.new("Really black")
3893
3894
 		end
3895
	end
3896
end)
3897
mouse.Button1Down:connect(function(key)
3898
	if attack == false then
3899
		Ban()
3900
	end
3901
end)
3902
3903
-------------------------------------------------------
3904
--Start Animations--
3905
-------------------------------------------------------
3906
while true do
3907
	swait()
3908
	sine = sine + change
3909
	local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
3910
	local velderp = root.Velocity.y
3911
	hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
3912
	if equipped == true or equipped == false then
3913
		if attack == false then
3914
			idle = idle + 1
3915
		else
3916
			idle = 0
3917
		end
3918
		if 1 < root.Velocity.y and hitfloor == nil then
3919
			Anim = "Jump"
3920
			if attack == false then
3921
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
3922
				neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
3923
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
3924
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
3925
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
3926
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
3927
			end
3928
		elseif -1 > root.Velocity.y and hitfloor == nil then
3929
			Anim = "Fall"
3930
			if attack == false then
3931
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
3932
				neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
3933
				RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
3934
				LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
3935
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
3936
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
3937
			end
3938
		elseif torvel < 1 and hitfloor ~= nil then
3939
			Anim = "Idle"
3940
			change = 1
3941
			if attack == false then
3942
                                rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
3943
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(15 - 4.5 * Sin(sine / 20))), 0.1)
3944
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
3945
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
3946
                                RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(30), Rad(-6), Rad(-40)), 0.08)
3947
                                LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
3948
			end
3949
		elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
3950
			Anim = "Walk"
3951
			change = 1
3952
			if attack == false then
3953
                rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
3954
                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
3955
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3956
         	LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3957
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
3958
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
3959
            end
3960
		elseif torvel >= 25 and hitfloor ~= nil then
3961
			Anim = "Sprint"
3962
			change = 1.35
3963
			if attack == false then
3964
                rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
3965
                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
3966
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3967
         	LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3968
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
3969
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
3970
			end
3971
		end
3972
	end
3973
	if 0 < #Effects then
3974
		for e = 1, #Effects do
3975
			if Effects[e] ~= nil then
3976
				local Thing = Effects[e]
3977
				if Thing ~= nil then
3978
					local Part = Thing[1]
3979
					local Mode = Thing[2]
3980
					local Delay = Thing[3]
3981
					local IncX = Thing[4]
3982
					local IncY = Thing[5]
3983
					local IncZ = Thing[6]
3984
					if 1 >= Thing[1].Transparency then
3985
						if Thing[2] == "Block1" then
3986
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
3987
							local Mesh = Thing[1].Mesh
3988
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
3989
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
3990
						elseif Thing[2] == "Block2" then
3991
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
3992
							local Mesh = Thing[7]
3993
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
3994
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
3995
						elseif Thing[2] == "Block3" then
3996
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
3997
							local Mesh = Thing[7]
3998
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
3999
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4000
						elseif Thing[2] == "Cylinder" then
4001
							local Mesh = Thing[1].Mesh
4002
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4003
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4004
						elseif Thing[2] == "Blood" then
4005
							local Mesh = Thing[7]
4006
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
4007
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4008
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4009
						elseif Thing[2] == "Elec" then
4010
							local Mesh = Thing[1].Mesh
4011
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
4012
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4013
						elseif Thing[2] == "Disappear" then
4014
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4015
						elseif Thing[2] == "Shatter" then
4016
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4017
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
4018
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
4019
							Thing[6] = Thing[6] + Thing[5]
4020
						end
4021
					else
4022
						Part.Parent = nil
4023
						table.remove(Effects, e)
4024
					end
4025
				end
4026
			end
4027
		end
4028
	end
4029
end
4030
-------------------------------------------------------
4031
--End Animations And Script--
4032
-------------------------------------------------------