SHOW:
|
|
- or go back to the newest paste.
1 | #include <sdktools> | |
2 | ||
3 | #pragma newdecls required | |
4 | #pragma semicolon 1 | |
5 | ||
6 | #define PARTICLE_BLOOD "blood_bleedout" | |
7 | ||
8 | static const char szVocalizes[][] = | |
9 | { | |
10 | "scenes/Gambler/deathscream03.vcd", //Nick | |
11 | "scenes/Gambler/deathscream04.vcd", | |
12 | "scenes/Gambler/deathscream05.vcd", | |
13 | "scenes/Gambler/deathscream06.vcd", | |
14 | "scenes/mechanic/hurtmajor02.vcd", //Ellis | |
15 | "scenes/mechanic/hurtmajor06.vcd", | |
16 | "scenes/mechanic/defibrillator19.vcd", | |
17 | "scenes/Producer/deathscream01.vcd", //Rochelle | |
18 | "scenes/Producer/deathscream02.vcd", | |
19 | "scenes/Coach/deathscream08.vcd", //Coach | |
20 | "scenes/Coach/deathscream09.vcd", | |
21 | "scenes/Coach/hurtcritical01.vcd", | |
22 | "scenes/Coach/hurtcritical03.vcd", | |
23 | "scenes/Coach/hurtcritical06.vcd", | |
24 | "scenes/teengirl/deathscream01.vcd", //teengirl //L4D1 | |
25 | "scenes/teengirl/deathscream02.vcd", | |
26 | "scenes/teengirl/deathscream03.vcd", | |
27 | "scenes/teengirl/deathscream04.vcd", | |
28 | "scenes/teengirl/deathscream07.vcd", | |
29 | "scenes/teengirl/deathscream09.vcd", | |
30 | "scenes/teengirl/exertionmajor01.vcd", | |
31 | "scenes/teengirl/exertionminor02.vcd", | |
32 | "scenes/namvet/deathscream08.vcd", //Bill | |
33 | "scenes/namvet/deathscream07.vcd", | |
34 | "scenes/namvet/deathscream02.vcd", | |
35 | "scenes/namvet/exertioncritical01.vcd", | |
36 | "scenes/namvet/exertioncritical02.vcd", | |
37 | "scenes/namvet/exertionmajor01.vcd", | |
38 | "scenes/namvet/exertionmajor02.vcd", | |
39 | "scenes/manager/deathscream01.vcd", //Louis | |
40 | "scenes/manager/deathscream06.vcd", | |
41 | "scenes/manager/deathscream08.vcd", | |
42 | "scenes/manager/deathscream09.vcd", | |
43 | "scenes/manager/deathscream10.vcd", | |
44 | "scenes/manager/exertioncritical02.vcd", | |
45 | "scenes/manager/exertionmajor01.vcd", | |
46 | "scenes/manager/exertionminor03.vcd", | |
47 | "scenes/biker/deathscream01.vcd", //Francis | |
48 | "scenes/biker/deathscream03.vcd", | |
49 | "scenes/biker/deathscream05.vcd", | |
50 | "scenes/biker/choke04.vcd", | |
51 | "scenes/biker/cough04.vcd", | |
52 | "scenes/biker/dying02.vcd", | |
53 | "scenes/biker/dying01.vcd", | |
54 | "scenes/biker/exertioncritical01.vcd", | |
55 | "scenes/biker/exertionmajor01.vcd", | |
56 | "scenes/biker/exertioncritical02.vcd", | |
57 | "scenes/biker/exertionminor05.vcd" | |
58 | }; | |
59 | ||
60 | bool g_bDie[MAXPLAYERS + 1]; | |
61 | float g_iHelth[MAXPLAYERS + 1]; | |
62 | Handle hTimer[MAXPLAYERS + 1], DoAnimationEvent, Blood; | |
63 | ||
64 | public void OnPluginStart() | |
65 | { | |
66 | HookEvent("revive_begin", eBegin); | |
67 | HookEvent("revive_success", eSuccess); | |
68 | HookEvent("player_death", eDeath); | |
69 | ||
70 | HookEvent("heal_success", eHeal); | |
71 | ||
72 | Handle hGameConf = LoadGameConfigFile("added_inkap-deadly"); | |
73 | ||
74 | StartPrepSDKCall(SDKCall_Static); | |
75 | PrepSDKCall_SetFromConf(hGameConf, SDKConf_Signature, "CBloodStream"); | |
76 | PrepSDKCall_AddParameter(SDKType_Vector, SDKPass_ByRef); | |
77 | PrepSDKCall_AddParameter(SDKType_Vector, SDKPass_ByRef); | |
78 | PrepSDKCall_AddParameter(SDKType_PlainOldData, SDKPass_Pointer); | |
79 | PrepSDKCall_AddParameter(SDKType_PlainOldData, SDKPass_Pointer); | |
80 | Blood = EndPrepSDKCall(); | |
81 | ||
82 | StartPrepSDKCall(SDKCall_Player); | |
83 | PrepSDKCall_SetFromConf(hGameConf, SDKConf_Virtual, "CTerrorPlayer::DoAnimationEvent"); | |
84 | PrepSDKCall_AddParameter(SDKType_PlainOldData, SDKPass_Plain); | |
85 | PrepSDKCall_AddParameter(SDKType_PlainOldData, SDKPass_Plain); | |
86 | DoAnimationEvent = EndPrepSDKCall(); | |
87 | ||
88 | delete hGameConf; | |
89 | } | |
90 | ||
91 | public void OnMapStart() | |
92 | { | |
93 | int table = INVALID_STRING_TABLE; | |
94 | ||
95 | if( table == INVALID_STRING_TABLE ) | |
96 | { | |
97 | table = FindStringTable("ParticleEffectNames"); | |
98 | } | |
99 | ||
100 | if( FindStringIndex(table, PARTICLE_BLOOD) == INVALID_STRING_INDEX ) | |
101 | { | |
102 | bool save = LockStringTables(false); | |
103 | AddToStringTable(table, PARTICLE_BLOOD); | |
104 | LockStringTables(save); | |
105 | } | |
106 | } | |
107 | ||
108 | public void eDeath (Event event, const char[] name, bool dontbroadcast) | |
109 | { | |
110 | int client = GetClientOfUserId(event.GetInt("userid")); | |
111 | ||
112 | if(!client || !IsClientInGame(client)) | |
113 | return; | |
114 | ||
115 | g_bDie[client] = false; | |
116 | } | |
117 | ||
118 | public void eBegin (Event event, const char[] name, bool dontbroadcast) | |
119 | { | |
120 | int client = GetClientOfUserId(event.GetInt("subject")); | |
121 | ||
122 | if(!client || !IsClientInGame(client)) | |
123 | return; | |
124 | ||
125 | g_iHelth[client] = GetEntPropFloat(client, Prop_Send, "m_healthBuffer") + GetClientHealth(client); | |
126 | } | |
127 | ||
128 | public void eSuccess (Event event, const char[] name, bool dontbroadcast) | |
129 | { | |
130 | int client = GetClientOfUserId(event.GetInt("subject")); | |
131 | ||
132 | if(!client || !IsClientInGame(client)) | |
133 | return; | |
134 | ||
135 | g_bDie[client] = true; | |
136 | hTimer[client] = CreateTimer(g_iHelth[client] / 6, tToDie, GetClientUserId(client)); | |
137 | CreateTimer(GetRandomFloat(0.0, 12.0), tBleed, GetClientUserId(client), TIMER_REPEAT); | |
138 | } | |
139 | ||
140 | public void eHeal (Event event, const char[] name, bool dontbroadcast) | |
141 | { | |
142 | int client = GetClientOfUserId(event.GetInt("subject")); | |
143 | ||
144 | if(!client || !IsClientInGame(client) || !g_bDie[client]) | |
145 | return; | |
146 | ||
147 | SetEntityHealth(client, 25); | |
148 | g_bDie[client] = false; | |
149 | ||
150 | if(hTimer[client] != null) | |
151 | delete hTimer[client]; | |
152 | } | |
153 | ||
154 | public Action tBleed (Handle timer, any client) | |
155 | { | |
156 | client = GetClientOfUserId(client); | |
157 | ||
158 | if(!client || !IsClientInGame(client)) | |
159 | return Plugin_Continue; | |
160 | ||
161 | if(!g_bDie[client]) | |
162 | return Plugin_Stop; | |
163 | ||
164 | float vPos[3], vAng[3]; | |
165 | ||
166 | GetClientEyePosition(client, vPos); | |
167 | vAng[0] = 89.00; | |
168 | ||
169 | Handle hTrace = TR_TraceRayFilterEx(vPos, vAng, CONTENTS_SOLID, RayType_Infinite, TraceDontHitSelf, client); | |
170 | ||
171 | if( TR_DidHit(hTrace) ) | |
172 | TR_GetEndPosition(vPos, hTrace); | |
173 | delete hTrace; | |
174 | ||
175 | int entity = CreateEntityByName("info_particle_system"); | |
176 | ||
177 | if(!IsValidEntity(entity)) | |
178 | return Plugin_Continue; | |
179 | ||
180 | DispatchKeyValue(entity, "effect_name", PARTICLE_BLOOD); | |
181 | TeleportEntity(entity, vPos, NULL_VECTOR, NULL_VECTOR); | |
182 | DispatchSpawn(entity); | |
183 | ActivateEntity(entity); | |
184 | ||
185 | AcceptEntityInput(entity, "start"); | |
186 | ||
187 | Vocalize(client); | |
188 | ||
189 | GetClientEyePosition(client, vPos); | |
190 | vPos[2] -= 4.0; | |
191 | for(int i = 1; i < GetRandomInt(1, 12); i++) | |
192 | SDKCall(Blood, vPos, vPos, 40, 40); | |
193 | ||
194 | return Plugin_Continue; | |
195 | } | |
196 | ||
197 | public bool TraceDontHitSelf(int entity, int mask, any data) | |
198 | { | |
199 | if(entity == data) | |
200 | return false; | |
201 | return true; | |
202 | } | |
203 | ||
204 | public Action tToDie (Handle timer, any client) | |
205 | { | |
206 | client = GetClientOfUserId(client); | |
207 | ||
208 | if(!client || !IsClientInGame(client) || !g_bDie[client]) | |
209 | return; | |
210 | ||
211 | SDKCall(DoAnimationEvent, client, 10, 0); | |
212 | CreateTimer(3.15, tDeath, GetClientUserId(client)); | |
213 | } | |
214 | ||
215 | public Action tDeath (Handle timer, any client) | |
216 | { | |
217 | client = GetClientOfUserId(client); | |
218 | ||
219 | if(!client || !IsClientInGame(client)) | |
220 | return; | |
221 | ||
222 | ForcePlayerSuicide(client); | |
223 | hTimer[client] = null; | |
224 | g_bDie[client] = false; | |
225 | } | |
226 | ||
227 | void Vocalize(int client) | |
228 | { | |
229 | char sTemp[64]; | |
230 | GetEntPropString(client, Prop_Data, "m_ModelName", sTemp, 64); | |
231 | ||
232 | int random; | |
233 | ||
234 | if( sTemp[26] == 'c' ) // c = Coach | |
235 | random = GetRandomInt(10, 13); | |
236 | else if( sTemp[26] == 'g' ) // g = Gambler | |
237 | random = GetRandomInt(0, 3); | |
238 | else if( sTemp[26] == 'm' && sTemp[27] == 'e' ) // me = Mechanic | |
239 | random = GetRandomInt(4, 6); | |
240 | else if( sTemp[26] == 'p' ) // p = Producer | |
241 | random = GetRandomInt(7, 8); | |
242 | else if( sTemp[26] == 'b' ) // b = biker | |
243 | random = GetRandomInt(37, 47); | |
244 | else if( sTemp[26] == 'n' ) // n = namvet | |
245 | random = GetRandomInt(22, 28); | |
246 | else if( sTemp[26] == 'm' && sTemp[27] == 'a' ) // m = manager | |
247 | random = GetRandomInt(29, 36); | |
248 | else if( sTemp[26] == 't' ) // t = teengirl | |
249 | random = GetRandomInt(14, 21); | |
250 | else | |
251 | return; | |
252 | ||
253 | int entity = CreateEntityByName("instanced_scripted_scene"); | |
254 | DispatchKeyValue(entity, "SceneFile", szVocalizes[random]); | |
255 | DispatchSpawn(entity); | |
256 | SetEntPropEnt(entity, Prop_Data, "m_hOwner", client); | |
257 | ActivateEntity(entity); | |
258 | AcceptEntityInput(entity, "Start", client, client); | |
259 | } |