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- or go back to the newest paste.
| 1 | function clerp(c1,c2,al) | |
| 2 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
| |
| 3 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
| |
| 4 | for i,v in pairs(com1) do | |
| 5 | com1[i] = v+(com2[i]-v)*al | |
| 6 | end | |
| 7 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
| 8 | end | |
| 9 | ||
| 10 | plr = game:service'Players'.LocalPlayer | |
| 11 | char = plr.Character | |
| 12 | mouse = plr:GetMouse() | |
| 13 | humanoid = char:findFirstChild("Humanoid")
| |
| 14 | torso = char:findFirstChild("Torso")
| |
| 15 | head = char.Head | |
| 16 | ra = char:findFirstChild("Right Arm")
| |
| 17 | la = char:findFirstChild("Left Arm")
| |
| 18 | rl = char:findFirstChild("Right Leg")
| |
| 19 | ll = char:findFirstChild("Left Leg")
| |
| 20 | rs = torso:findFirstChild("Right Shoulder")
| |
| 21 | ls = torso:findFirstChild("Left Shoulder")
| |
| 22 | rh = torso:findFirstChild("Right Hip")
| |
| 23 | lh = torso:findFirstChild("Left Hip")
| |
| 24 | neck = torso:findFirstChild("Neck")
| |
| 25 | rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
| |
| 26 | anim = char:findFirstChild("Animate")
| |
| 27 | do --Removing ROBLOX's new Looped bug >_> | |
| 28 | local function rec(x) | |
| 29 | for i,v in pairs(x:children()) do | |
| 30 | if v:IsA'Animation' then | |
| 31 | v.AnimationId = 'rbxassetid://28159255' | |
| 32 | end | |
| 33 | rec(v) | |
| 34 | end | |
| 35 | end | |
| 36 | rec(anim) --the Animate script | |
| 37 | end | |
| 38 | ||
| 39 | humanoid.Jump = true | |
| 40 | ||
| 41 | wait(.4) | |
| 42 | ||
| 43 | ||
| 44 | if anim then | |
| 45 | anim:Destroy() | |
| 46 | end | |
| 47 | rootpart = char:findFirstChild("HumanoidRootPart")
| |
| 48 | camera = workspace.CurrentCamera | |
| 49 | modelforparts = char:findFirstChild("ModelForParts") or Instance.new("Model", char)
| |
| 50 | modelforparts.Name = "ModelForParts" | |
| 51 | ||
| 52 | function trailconnect(obj, wat) | |
| 53 | local trail = {}
| |
| 54 | for i = 1, 4 do | |
| 55 | local p = Instance.new("Part")
| |
| 56 | p.BrickColor = obj.BrickColor | |
| 57 | p.formFactor = "Custom" | |
| 58 | p.Size = Vector3.new(1,1,1) | |
| 59 | p.Locked = true | |
| 60 | p.Anchored = true | |
| 61 | p.CanCollide = false | |
| 62 | local mesh = Instance.new("CylinderMesh", p)
| |
| 63 | mesh.Name = "Mesh" | |
| 64 | table.insert(trail,{p,0})
| |
| 65 | end | |
| 66 | local lastpos = obj.Position | |
| 67 | local updatethis = 0 | |
| 68 | local dontdothis = false | |
| 69 | game:service'RunService'.Stepped:connect(function() | |
| 70 | if wat == true then if dontdothis then return end | |
| 71 | for i,v in pairs(trail) do | |
| 72 | game:service'Debris':AddItem(obj, 0) | |
| 73 | table.remove(v, i) | |
| 74 | end | |
| 75 | dontdothis = true | |
| 76 | return | |
| 77 | end | |
| 78 | updatethis = ((updatethis) % 4) + 1 | |
| 79 | local dstnc = (obj.Position - lastpos).magnitude | |
| 80 | trail[updatethis][1].Mesh.Scale = Vector3.new(.2,dstnc,.2) | |
| 81 | trail[updatethis][1].Parent = obj.Parent | |
| 82 | trail[updatethis][1].CFrame = CFrame.new((obj.Position + lastpos)/2,obj.Position) * CFrame.Angles(math.pi/2, 0, 0) | |
| 83 | trail[updatethis][2] = 0 | |
| 84 | for i,v in pairs(trail) do | |
| 85 | v[2] = v[2] + .15 | |
| 86 | v[1].Transparency = v[2] | |
| 87 | end | |
| 88 | lastpos = obj.Position | |
| 89 | end) | |
| 90 | end | |
| 91 | ||
| 92 | do --rayCast | |
| 93 | function rayCast(startpos, Speed, Gravity, Dmg, color) | |
| 94 | local ran,err = ypcall(function() | |
| 95 | local rayPart = Instance.new("Part")
| |
| 96 | rayPart.Name = "RayPart" | |
| 97 | rayPart.BrickColor = BrickColor.new(color) | |
| 98 | rayPart.Anchored = true | |
| 99 | rayPart.CanCollide = false | |
| 100 | rayPart.Locked = true | |
| 101 | rayPart.FormFactor = "Custom" | |
| 102 | rayPart.TopSurface = Enum.SurfaceType.Smooth | |
| 103 | rayPart.BottomSurface = Enum.SurfaceType.Smooth | |
| 104 | rayPart.Size = Vector3.new(.2, 50, .2) | |
| 105 | rayPart:breakJoints() | |
| 106 | Instance.new("CylinderMesh", rayPart)
| |
| 107 | local fire = Instance.new("Fire", rayPart)
| |
| 108 | fire.Color = rayPart.BrickColor.Color | |
| 109 | fire.SecondaryColor = rayPart.BrickColor.Color | |
| 110 | fire.Heat = 0 | |
| 111 | fire.Size = 10 | |
| 112 | local pl = Instance.new("PointLight", rayPart)
| |
| 113 | pl.Color = Color3.new(rayPart.BrickColor.r/1.5, rayPart.BrickColor.g/1.5, rayPart.BrickColor.b/1.5) | |
| 114 | pl.Range = 18 | |
| 115 | ||
| 116 | local hitobj = false | |
| 117 | local bulletposition = startpos.Position | |
| 118 | rayPart.CFrame = startpos.CFrame | |
| 119 | trailconnect(rayPart, hitobj) | |
| 120 | ||
| 121 | local bulletvelocity = (Vector3.new(math.random(-2,2), math.random(-2,2), math.random(-2,2)))+( mouse.Hit.p - bulletposition).unit*Speed | |
| 122 | local bulletlastposition = bulletposition | |
| 123 | ||
| 124 | coroutine.resume(coroutine.create(function() | |
| 125 | while true do | |
| 126 | ||
| 127 | local dt = wait() | |
| 128 | bulletlastposition = bulletposition | |
| 129 | bulletvelocity = bulletvelocity + (Vector3.new(0, -3.81*Gravity, 0)*dt) | |
| 130 | bulletposition = bulletposition + (bulletvelocity*dt) | |
| 131 | local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition)) | |
| 132 | local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, {char, modelforparts} )
| |
| 133 | ||
| 134 | if (torso.Position - rayPart.Position).magnitude > 840 then | |
| 135 | rayPart:Destroy() | |
| 136 | hitobj = true | |
| 137 | break | |
| 138 | end | |
| 139 | ||
| 140 | ||
| 141 | if hit then | |
| 142 | hitobj = true | |
| 143 | local damage = math.random(Dmg, Dmg+6) | |
| 144 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 145 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage | |
| 146 | elseif hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") then
| |
| 147 | hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage | |
| 148 | end | |
| 149 | local boom = Instance.new("Part", modelforparts)
| |
| 150 | boom.BrickColor = rayPart.BrickColor | |
| 151 | boom.Anchored = true | |
| 152 | boom.FormFactor = "Custom" | |
| 153 | boom.Size = Vector3.new(1,1,1) | |
| 154 | boom.CanCollide = false | |
| 155 | boom.Transparency = 0.25 | |
| 156 | boom.CFrame = CFrame.new(hitposition.x, hitposition.y, hitposition.z) | |
| 157 | boom.TopSurface = 0 | |
| 158 | boom.BottomSurface = 0 | |
| 159 | local sphere = Instance.new("SpecialMesh", boom)
| |
| 160 | sphere.MeshType = "Sphere" | |
| 161 | local pl = Instance.new("PointLight", boom)
| |
| 162 | pl.Color = Color3.new(boom.BrickColor.r/1.5, boom.BrickColor.g/1.5, boom.BrickColor.b/1.5) | |
| 163 | pl.Range = 20 | |
| 164 | for ye = 0, 8 do | |
| 165 | local lite = Instance.new("Part", boom)
| |
| 166 | lite.FormFactor = "Custom" | |
| 167 | lite.Size = Vector3.new(.2, 1.5, .2) | |
| 168 | lite.BrickColor = boom.BrickColor | |
| 169 | lite.CanCollide = false | |
| 170 | lite.TopSurface = 0 | |
| 171 | lite.Anchored = false | |
| 172 | lite.BottomSurface = 0 | |
| 173 | lite.Position = boom.Position + Vector3.new(math.random(-10, 10), math.random(6,15), math.random(-10, 10)) | |
| 174 | end | |
| 175 | ||
| 176 | for i = 0, 20, 2.5 do | |
| 177 | sphere.Scale = sphere.Scale + Vector3.new(i,i,i) | |
| 178 | boom.Transparency = boom.Transparency + i/60 | |
| 179 | pl.Range = pl.Range + i/15 | |
| 180 | wait() | |
| 181 | end | |
| 182 | boom:Destroy() | |
| 183 | for i,v in pairs(workspace:children()) do | |
| 184 | if v:IsA("Model") and v:findFirstChild("Humanoid") then
| |
| 185 | if v:findFirstChild("Head") and v:findFirstChild("Torso") then
| |
| 186 | if (v:findFirstChild("Torso").Position - boom.Position).magnitude < 16 and v.Name ~= char.Name then
| |
| 187 | v:findFirstChild("Humanoid"):TakeDamage(math.random(Dmg+2,Dmg+6))
| |
| 188 | end | |
| 189 | end | |
| 190 | end | |
| 191 | if v and v:IsA("Part") and v.Name ~= "Base" then
| |
| 192 | if (v.Position - boom.Position).magnitude < 16 then | |
| 193 | v:BreakJoints() | |
| 194 | v.TopSurface = 0 | |
| 195 | v.BottomSurface = 0 | |
| 196 | v.LeftSurface = 0 | |
| 197 | v.RightSurface = 0 | |
| 198 | v.FrontSurface = 0 | |
| 199 | v.BackSurface = 0 | |
| 200 | v.Anchored = false | |
| 201 | end | |
| 202 | end | |
| 203 | end | |
| 204 | pcall(function() | |
| 205 | bulletposition = hitposition | |
| 206 | rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0) | |
| 207 | rayPart:Destroy() | |
| 208 | end) | |
| 209 | break | |
| 210 | end | |
| 211 | rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0) | |
| 212 | rayPart.Parent = modelforparts | |
| 213 | end | |
| 214 | end)) | |
| 215 | for i = 70, 65, -1.5 do | |
| 216 | firing = true | |
| 217 | camera.FieldOfView = i | |
| 218 | wait() | |
| 219 | end | |
| 220 | for i = 65, 70, 2.5 do | |
| 221 | firing = false | |
| 222 | camera.FieldOfView = i | |
| 223 | wait() | |
| 224 | end | |
| 225 | end) | |
| 226 | if err then | |
| 227 | print(err) | |
| 228 | end | |
| 229 | end | |
| 230 | end | |
| 231 | ||
| 232 | ||
| 233 | charge = 100 | |
| 234 | ||
| 235 | plrgui = game:service'Players'.LocalPlayer:findFirstChild("PlayerGui")
| |
| 236 | ||
| 237 | local statusgui = Instance.new("ScreenGui", plrgui)
| |
| 238 | local mainframe = Instance.new("Frame", statusgui)
| |
| 239 | mainframe.Size = UDim2.new(0, 200, 0, 200) | |
| 240 | mainframe.Position = UDim2.new(.75, 0, .75, 0) | |
| 241 | mainframe.Style = 3 | |
| 242 | local image = Instance.new("ImageLabel", mainframe)
| |
| 243 | image.Size = UDim2.new(1, 0, .47, 0) | |
| 244 | image.Position = UDim2.new(0, 0, .235, 0) | |
| 245 | image.BackgroundTransparency = 1 | |
| 246 | image.Image = "rbxassetid://145057975" | |
| 247 | local chargetext = Instance.new("TextLabel", mainframe)
| |
| 248 | chargetext.FontSize = "Size18" | |
| 249 | chargetext.Size = UDim2.new(1, 0, .95, 0) | |
| 250 | chargetext.TextYAlignment = "Bottom" | |
| 251 | chargetext.BackgroundTransparency = 1 | |
| 252 | chargetext.TextColor3 = Color3.new(1,1,1) | |
| 253 | game:service'RunService'.Stepped:connect(function() | |
| 254 | chargetext.Text = math.floor(charge).."%" | |
| 255 | end) | |
| 256 | ||
| 257 | ||
| 258 | ||
| 259 | local rm = Instance.new("Weld", torso)
| |
| 260 | rm.C0 = CFrame.new(1.5, 0.5, 0) | |
| 261 | rm.C1 = CFrame.new(0, 0.5, 0) | |
| 262 | rm.Part0 = torso | |
| 263 | rm.Part1 = ra | |
| 264 | local lm = Instance.new("Weld", torso)
| |
| 265 | lm.C0 = CFrame.new(-1.5, 0.5, 0) | |
| 266 | lm.C1 = CFrame.new(0, 0.5, 0) | |
| 267 | lm.Part0 = torso | |
| 268 | lm.Part1 = la | |
| 269 | ||
| 270 | sound = Instance.new("Sound", head)
| |
| 271 | sound.Volume = 1 | |
| 272 | - | sound.SoundId = "rbxassetid://144834276" |
| 272 | + | sound.SoundId = "rbxassetid://382309687" |
| 273 | sound.Looped = true | |
| 274 | ||
| 275 | ||
| 276 | dancemode = true | |
| 277 | debounceofsprint = false | |
| 278 | ||
| 279 | --create func | |
| 280 | function part(parent, size, color, formfactor, collide, transparency) | |
| 281 | if transparency == nil then transparency=0 end | |
| 282 | if collide == nil then collide=false end | |
| 283 | if formfactor == nil then formfactor="Custom" end | |
| 284 | local p = Instance.new("Part", parent)
| |
| 285 | p.FormFactor = formfactor | |
| 286 | p.CanCollide = collide | |
| 287 | p.Size = size | |
| 288 | p.Locked = true | |
| 289 | p.Transparency = transparency | |
| 290 | p.Position = torso.Position + Vector3.new(0, 1, 0) | |
| 291 | p.BrickColor = color | |
| 292 | p.FrontSurface = "SmoothNoOutlines" | |
| 293 | p.BackSurface = "SmoothNoOutlines" | |
| 294 | p.LeftSurface = "SmoothNoOutlines" | |
| 295 | p.BottomSurface = "SmoothNoOutlines" | |
| 296 | p.TopSurface = "SmoothNoOutlines" | |
| 297 | p.RightSurface = "SmoothNoOutlines" | |
| 298 | return p | |
| 299 | end | |
| 300 | function wedge(parent, size, color, formfactor, collide, transparency) | |
| 301 | if transparency==nil then transparency=0 end | |
| 302 | if collide==nil then collide=false end | |
| 303 | if formfactor==nil then formfactor="Custom" end | |
| 304 | local p = Instance.new("WedgePart", parent)
| |
| 305 | p.FormFactor = formfactor | |
| 306 | p.CanCollide = collide | |
| 307 | p.Size = size | |
| 308 | p.Locked = true | |
| 309 | p.Position = torso.Position | |
| 310 | p.BrickColor = color | |
| 311 | p.FrontSurface = "SmoothNoOutlines" | |
| 312 | p.BackSurface = "SmoothNoOutlines" | |
| 313 | p.LeftSurface = "SmoothNoOutlines" | |
| 314 | p.BottomSurface = "SmoothNoOutlines" | |
| 315 | p.TopSurface = "SmoothNoOutlines" | |
| 316 | p.RightSurface = "SmoothNoOutlines" | |
| 317 | return p | |
| 318 | end | |
| 319 | function weld(part0, part1, c0, parent, c1) | |
| 320 | if parent == nil then parent=char end | |
| 321 | if c1 == nil then c1=CFrame.new() end | |
| 322 | ||
| 323 | local wel = Instance.new("Weld", parent)
| |
| 324 | wel.Part0 = part0 | |
| 325 | wel.Part1 = part1 | |
| 326 | wel.C0 = c0 | |
| 327 | wel.C1 = c1 | |
| 328 | return wel | |
| 329 | end | |
| 330 | function specialmesh(parent, meshType, scale, meshId) | |
| 331 | if meshId==nil then meshId="" end | |
| 332 | local mesh = Instance.new("SpecialMesh", parent)
| |
| 333 | mesh.Scale = scale | |
| 334 | mesh.MeshType = meshType | |
| 335 | mesh.MeshId = meshId | |
| 336 | return mesh | |
| 337 | end | |
| 338 | ---------------------------------------------------------------------------------------------------------- | |
| 339 | --function part(parent, size, color, formfactor, collide, transparency) | |
| 340 | --function weld(part0, part1, c0, parent, c1) | |
| 341 | ||
| 342 | ---------------------------------------------------------------------------------------------------------- | |
| 343 | function animatehuman(animationid, object) | |
| 344 | local animation = object:findFirstChild("Humanoid"):LoadAnimation(animationid)
| |
| 345 | animation:Play() | |
| 346 | end | |
| 347 | local danceAnim = Instance.new("Animation", char)
| |
| 348 | danceAnim.AnimationId = "http://www.roblox.com/asset/?id=130018893" | |
| 349 | danceAnim.Name = "DancingAnimation" | |
| 350 | ---------------------------------------------------------------------------------------------------------- | |
| 351 | local main = Instance.new("Part", char)
| |
| 352 | main.FormFactor = "Custom" | |
| 353 | main.CanCollide = false | |
| 354 | main.Size = Vector3.new(.75, 1, 1.2) | |
| 355 | main.Locked = true | |
| 356 | main.BrickColor = BrickColor.new("Black")
| |
| 357 | main.TopSurface = 0 | |
| 358 | main.BottomSurface = 0 | |
| 359 | main.Position = torso.Position | |
| 360 | main:BreakJoints() | |
| 361 | local weld1 = weld(main, ra, CFrame.new(), char, CFrame.new(0, -.8, -.6)) | |
| 362 | local speaker = Instance.new("Part", char)
| |
| 363 | speaker.FormFactor = "Custom" | |
| 364 | speaker.CanCollide = false | |
| 365 | speaker.Size = Vector3.new(1.5, .25, 1.4) | |
| 366 | speaker.Locked = true | |
| 367 | speaker.BrickColor = BrickColor.new("Black")
| |
| 368 | speaker.TopSurface = 0 | |
| 369 | speaker.BottomSurface = 0 | |
| 370 | speaker.Position = torso.Position | |
| 371 | speaker:BreakJoints() | |
| 372 | local weld2 = weld(speaker, main, CFrame.new(), char, CFrame.new(-.25, -1.7, .6)) | |
| 373 | local speaker2 = Instance.new("Part", char)
| |
| 374 | speaker2.FormFactor = "Custom" | |
| 375 | speaker2.CanCollide = false | |
| 376 | speaker2.Size = Vector3.new(1, .25, 2) | |
| 377 | speaker2.Locked = true | |
| 378 | speaker2.BrickColor = BrickColor.new("Black")
| |
| 379 | speaker2.TopSurface = 0 | |
| 380 | speaker2.BottomSurface = 0 | |
| 381 | speaker2.Position = torso.Position | |
| 382 | speaker2:BreakJoints() | |
| 383 | local weld3 = weld(speaker2, main, CFrame.new(), char, CFrame.new(0, -1.7, -.2)) | |
| 384 | local main2 = Instance.new("Part", char)
| |
| 385 | main2.FormFactor = "Custom" | |
| 386 | main2.CanCollide = false | |
| 387 | main2.Size = Vector3.new(.751, 1, .6) | |
| 388 | main2.Locked = true | |
| 389 | main2.BrickColor = BrickColor.new("Black")
| |
| 390 | main2.TopSurface = 0 | |
| 391 | main2.BottomSurface = 0 | |
| 392 | main2.Position = torso.Position | |
| 393 | main2:BreakJoints() | |
| 394 | local weld4 = weld(main2, ra, CFrame.new(), char, CFrame.new(0, 0, -.9)) | |
| 395 | local main3 = Instance.new("Part", char)
| |
| 396 | main3.FormFactor = "Custom" | |
| 397 | main3.CanCollide = false | |
| 398 | main3.Size = Vector3.new(.751, 1.45, 1) | |
| 399 | main3.Locked = true | |
| 400 | main3.BrickColor = BrickColor.new("Black")
| |
| 401 | main3.TopSurface = 0 | |
| 402 | main3.BottomSurface = 0 | |
| 403 | main3.Position = torso.Position | |
| 404 | main3:BreakJoints() | |
| 405 | local weld5 = weld(main3, ra, CFrame.new(), char, CFrame.new(0, -1.6, -.9)) | |
| 406 | local main4 = Instance.new("Part", char)
| |
| 407 | main4.FormFactor = "Custom" | |
| 408 | main4.CanCollide = false | |
| 409 | main4.Size = Vector3.new(1, .76, 1) | |
| 410 | Instance.new("CylinderMesh", main4)
| |
| 411 | main4.Locked = true | |
| 412 | main4.BrickColor = BrickColor.new("Black")
| |
| 413 | main4.TopSurface = 0 | |
| 414 | main4.BottomSurface = 0 | |
| 415 | main4.Position = torso.Position | |
| 416 | main4:BreakJoints() | |
| 417 | local weld6 = weld(main4, main, CFrame.new(), char, CFrame.new(0, -.15, -.5)*CFrame.Angles(math.pi/2, 0, math.pi/2)) | |
| 418 | local speaker3 = Instance.new("Part", char)
| |
| 419 | speaker3.FormFactor = "Custom" | |
| 420 | speaker3.CanCollide = false | |
| 421 | speaker3.Size = Vector3.new(1.5, .5, 1.4) | |
| 422 | speaker3.Locked = true | |
| 423 | speaker3.BrickColor = BrickColor.new("Black")
| |
| 424 | speaker3.TopSurface = 0 | |
| 425 | speaker3.BottomSurface = 0 | |
| 426 | speaker3.Position = torso.Position | |
| 427 | speaker3:BreakJoints() | |
| 428 | local welds1 = weld(speaker3, main, CFrame.new(), char, CFrame.new(-.25, -2.2, .6)) | |
| 429 | local speaker4 = Instance.new("Part", char)
| |
| 430 | speaker4.FormFactor = "Custom" | |
| 431 | speaker4.CanCollide = false | |
| 432 | speaker4.Size = Vector3.new(1, .5, 2) | |
| 433 | speaker4.Locked = true | |
| 434 | speaker4.BrickColor = BrickColor.new("Black")
| |
| 435 | speaker4.TopSurface = 0 | |
| 436 | speaker4.BottomSurface = 0 | |
| 437 | speaker4.Position = torso.Position | |
| 438 | speaker4:BreakJoints() | |
| 439 | local welds2 = weld(speaker4, main, CFrame.new(), char, CFrame.new(0, -2.205, -.2)) | |
| 440 | local speaker5 = Instance.new("Part", char)
| |
| 441 | speaker5.FormFactor = "Custom" | |
| 442 | speaker5.CanCollide = false | |
| 443 | speaker5.Size = Vector3.new(1.4, .4, 1.3) | |
| 444 | speaker5.Locked = true | |
| 445 | speaker5.BrickColor = BrickColor.new("Black")
| |
| 446 | speaker5.TopSurface = 0 | |
| 447 | speaker5.BottomSurface = 0 | |
| 448 | speaker5.Position = torso.Position | |
| 449 | speaker5:BreakJoints() | |
| 450 | local welds3 = weld(speaker5, main, CFrame.new(), char, CFrame.new(-.25, -2, .6)) | |
| 451 | local speaker6 = Instance.new("Part", char)
| |
| 452 | speaker6.FormFactor = "Custom" | |
| 453 | speaker6.CanCollide = false | |
| 454 | speaker6.Size = Vector3.new(.9, .4, 1.9) | |
| 455 | speaker6.Locked = true | |
| 456 | speaker6.BrickColor = BrickColor.new("Black")
| |
| 457 | speaker6.TopSurface = 0 | |
| 458 | speaker6.BottomSurface = 0 | |
| 459 | speaker6.Position = torso.Position | |
| 460 | speaker6:BreakJoints() | |
| 461 | local welds4 = weld(speaker6, main, CFrame.new(), char, CFrame.new(0, -2, -.2)) | |
| 462 | ||
| 463 | local support = Instance.new("Part", char)
| |
| 464 | support.FormFactor = "Custom" | |
| 465 | support.CanCollide = false | |
| 466 | support.Size = Vector3.new(.3, .4, .6) | |
| 467 | support.Locked = true | |
| 468 | support.BrickColor = BrickColor.new("Black")
| |
| 469 | support.TopSurface = 0 | |
| 470 | support.BottomSurface = 0 | |
| 471 | support.Position = torso.Position | |
| 472 | support:BreakJoints() | |
| 473 | local welds5 = weld(support, main, CFrame.new(), char, CFrame.new(0, -1.5, -.4)) | |
| 474 | ||
| 475 | ||
| 476 | debounce = false | |
| 477 | ||
| 478 | function stopsound() | |
| 479 | if debounce then return end | |
| 480 | if not sound.IsPlaying then return end | |
| 481 | sound:stop() | |
| 482 | debounce = true | |
| 483 | local dancebro = Instance.new("StringValue", game:service'Lighting')
| |
| 484 | dancebro.Name = ('STOPDANCING'..plr.Name)
| |
| 485 | game:service'Debris':AddItem(dancebro, 1) | |
| 486 | coroutine.wrap(function() | |
| 487 | while not sound.IsPlaying do | |
| 488 | if charge <= 100 then | |
| 489 | charge = charge + .1 | |
| 490 | wait() | |
| 491 | elseif charge > 100 then | |
| 492 | charge = 100 | |
| 493 | break | |
| 494 | end | |
| 495 | end | |
| 496 | end)() | |
| 497 | wait(.1) | |
| 498 | debounce = false | |
| 499 | end | |
| 500 | mouse.Button1Down:connect(function(mous) | |
| 501 | if debounceofsprint then return end | |
| 502 | if sound.IsPlaying then return end | |
| 503 | if debounce then return end | |
| 504 | sound:play() | |
| 505 | for i = 70, 55, -.35 do | |
| 506 | if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end | |
| 507 | camera.FieldOfView = i | |
| 508 | wait() | |
| 509 | end | |
| 510 | for i = 65, 70, 2.5 do | |
| 511 | if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end | |
| 512 | camera.FieldOfView = i | |
| 513 | wait() | |
| 514 | end | |
| 515 | if debounce then debounce = false return end | |
| 516 | if dancemode then | |
| 517 | for i,v in pairs(workspace:children()) do | |
| 518 | if not sound.IsPlaying then break end | |
| 519 | coroutine.wrap(function() | |
| 520 | if v:IsA("Model") and v:findFirstChild("Humanoid") and v.Name ~= char.Name and v:findFirstChild("ModelForParts") == nil and v:findFirstChild("Torso") and (v:findFirstChild("Torso").Position - head.Position).magnitude < 30 then
| |
| 521 | danceAnimClone = danceAnim:clone() | |
| 522 | danceAnimClone.Parent = v | |
| 523 | danceAnimClone.AnimationId = "http://www.roblox.com/asset/?id=130018893" | |
| 524 | wait() | |
| 525 | NLS([[ | |
| 526 | function animatehuman(animationid, object) | |
| 527 | local animation = object:findFirstChild("Humanoid"):LoadAnimation(animationid)
| |
| 528 | animation:Play() | |
| 529 | end | |
| 530 | while wait(.5) do | |
| 531 | if game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[[") and game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[["):IsA("StringValue") then game:service'Debris':AddItem(script.Parent:findFirstChild("DancingAnimation"), 5) break end
| |
| 532 | animatehuman(script.Parent:findFirstChild("DancingAnimation"), script.Parent)
| |
| 533 | end | |
| 534 | ]], v) | |
| 535 | end | |
| 536 | end)() | |
| 537 | end | |
| 538 | end | |
| 539 | coroutine.wrap(function() | |
| 540 | while sound.IsPlaying do | |
| 541 | if charge <= 1 then | |
| 542 | if debounce then break end | |
| 543 | if not sound.IsPlaying then break end | |
| 544 | sound:stop() | |
| 545 | debounce = true | |
| 546 | chargetext.TextColor3 = Color3.new(1,0,0) | |
| 547 | dancebro = Instance.new("StringValue", game:service'Lighting')
| |
| 548 | dancebro.Name = ('STOPDANCING'..plr.Name)
| |
| 549 | game:service'Debris':AddItem(dancebro, 1) | |
| 550 | coroutine.wrap(function() | |
| 551 | repeat wait() until charge >= 10 | |
| 552 | debounce = false | |
| 553 | chargetext.TextColor3 = Color3.new(1,1,1) | |
| 554 | end)() | |
| 555 | coroutine.wrap(function() | |
| 556 | while not sound.IsPlaying do | |
| 557 | if charge <= 100 then | |
| 558 | charge = charge + .1 | |
| 559 | wait() | |
| 560 | elseif charge > 100 then | |
| 561 | charge = 100 | |
| 562 | break | |
| 563 | end | |
| 564 | end | |
| 565 | end)() | |
| 566 | else | |
| 567 | charge = charge - .08 | |
| 568 | wait() | |
| 569 | end | |
| 570 | end | |
| 571 | end)() | |
| 572 | coroutine.wrap(function() | |
| 573 | local ran,err = ypcall(function() | |
| 574 | while sound.IsPlaying and Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 do | |
| 575 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
| 576 | if not sound.IsPlaying then break end | |
| 577 | rayCast(speaker, 1250, 0, 5, "Lavender") | |
| 578 | wait(.35) | |
| 579 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
| 580 | if not sound.IsPlaying then break end | |
| 581 | rayCast(speaker, 1250, 0, 5, "Pink") | |
| 582 | wait(.95) | |
| 583 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
| 584 | if not sound.IsPlaying then break end | |
| 585 | rayCast(speaker, 1250, 0, 5, "Bright bluish green") | |
| 586 | wait(.55) | |
| 587 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
| 588 | if not sound.IsPlaying then break end | |
| 589 | rayCast(speaker, 1250, 0, 5, "Pink") | |
| 590 | wait(.4) | |
| 591 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
| 592 | if not sound.IsPlaying then break end | |
| 593 | rayCast(speaker, 1250, 0, 5, "Bright bluish green") | |
| 594 | local pl = Instance.new("PointLight", torso)
| |
| 595 | pl.Color = Color3.new(153/255/1.25, 102/255/1.25, 204/255/1.25) | |
| 596 | pl.Range = 30 | |
| 597 | pl.Brightness = 0.7 | |
| 598 | game:service'Debris':AddItem(pl, .3) | |
| 599 | wait(.45) | |
| 600 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
| 601 | if not sound.IsPlaying then break end | |
| 602 | rayCast(speaker, 1250, 0, 5, "Lavender") | |
| 603 | wait(.75) | |
| 604 | end | |
| 605 | end) if err then print(err) end | |
| 606 | end)() | |
| 607 | end) | |
| 608 | ||
| 609 | mouse.Button1Up:connect(function(mous) | |
| 610 | stopsound() | |
| 611 | end) | |
| 612 | ctrl = false | |
| 613 | mouse.KeyDown:connect(function(k) | |
| 614 | if string.byte(k) == 50 then | |
| 615 | ctrl = true | |
| 616 | humanoid.WalkSpeed = 8 | |
| 617 | end | |
| 618 | if string.byte(k) == 48 then | |
| 619 | humanoid.WalkSpeed = 28 | |
| 620 | end | |
| 621 | end) | |
| 622 | ||
| 623 | mouse.KeyUp:connect(function(k) | |
| 624 | if string.byte(k) == 50 then | |
| 625 | ctrl = false | |
| 626 | humanoid.WalkSpeed = 16 | |
| 627 | end | |
| 628 | if string.byte(k) == 48 then | |
| 629 | humanoid.WalkSpeed = 16 | |
| 630 | if ctrl then | |
| 631 | humanoid.WalkSpeed = 8 | |
| 632 | end | |
| 633 | end | |
| 634 | end) | |
| 635 | ||
| 636 | humanoid.Died:connect(function() | |
| 637 | deathpos = torso.Position | |
| 638 | WorkModel = Instance.new("Model", workspace)
| |
| 639 | WorkModel.Name = " " | |
| 640 | wait(1/60) | |
| 641 | humanoid.Parent = nil | |
| 642 | if torso then | |
| 643 | local Head = char:FindFirstChild("Head")
| |
| 644 | if Head then | |
| 645 | local Neck = Instance.new("Weld")
| |
| 646 | Neck.Name = "Neck" | |
| 647 | Neck.Part0 = torso | |
| 648 | Neck.Part1 = Head | |
| 649 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 650 | Neck.C1 = CFrame.new() | |
| 651 | Neck.Parent = torso | |
| 652 | end | |
| 653 | local Limb = char:FindFirstChild("Right Arm")
| |
| 654 | if Limb then | |
| 655 | ||
| 656 | Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0) | |
| 657 | local Joint = Instance.new("Glue")
| |
| 658 | Joint.Name = "RightShoulder" | |
| 659 | Joint.Part0 = torso | |
| 660 | Joint.Part1 = Limb | |
| 661 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 662 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 663 | Joint.Parent = torso | |
| 664 | ||
| 665 | local B = Instance.new("Part")
| |
| 666 | B.TopSurface = 0 | |
| 667 | B.BottomSurface = 0 | |
| 668 | B.formFactor = "Symmetric" | |
| 669 | B.Size = Vector3.new(1, 1, 1) | |
| 670 | B.Transparency = 1 | |
| 671 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 672 | B.Parent = char | |
| 673 | B.CanCollide = false | |
| 674 | local W = Instance.new("Weld")
| |
| 675 | W.Part0 = Limb | |
| 676 | W.Part1 = B | |
| 677 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 678 | W.Parent = Limb | |
| 679 | ||
| 680 | end | |
| 681 | local Limb = char:FindFirstChild("Left Arm")
| |
| 682 | if Limb then | |
| 683 | ||
| 684 | Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0) | |
| 685 | local Joint = Instance.new("Glue")
| |
| 686 | Joint.Name = "LeftShoulder" | |
| 687 | Joint.Part0 = torso | |
| 688 | Joint.Part1 = Limb | |
| 689 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 690 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 691 | Joint.Parent = torso | |
| 692 | ||
| 693 | local B = Instance.new("Part")
| |
| 694 | B.TopSurface = 0 | |
| 695 | B.BottomSurface = 0 | |
| 696 | B.formFactor = "Symmetric" | |
| 697 | B.Size = Vector3.new(1, 1, 1) | |
| 698 | B.Transparency = 1 | |
| 699 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 700 | B.Parent = char | |
| 701 | B.CanCollide = false | |
| 702 | local W = Instance.new("Weld")
| |
| 703 | W.Part0 = Limb | |
| 704 | W.Part1 = B | |
| 705 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 706 | W.Parent = Limb | |
| 707 | ||
| 708 | end | |
| 709 | local Limb = char:FindFirstChild("Right Leg")
| |
| 710 | if Limb then | |
| 711 | ||
| 712 | Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0) | |
| 713 | local Joint = Instance.new("Glue")
| |
| 714 | Joint.Name = "RightHip" | |
| 715 | Joint.Part0 = torso | |
| 716 | Joint.Part1 = Limb | |
| 717 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 718 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 719 | Joint.Parent = torso | |
| 720 | ||
| 721 | local B = Instance.new("Part")
| |
| 722 | B.TopSurface = 0 | |
| 723 | B.BottomSurface = 0 | |
| 724 | B.formFactor = "Symmetric" | |
| 725 | B.Size = Vector3.new(1, 1, 1) | |
| 726 | B.Transparency = 1 | |
| 727 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 728 | B.Parent = char | |
| 729 | B.CanCollide = false | |
| 730 | local W = Instance.new("Weld")
| |
| 731 | W.Part0 = Limb | |
| 732 | W.Part1 = B | |
| 733 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 734 | W.Parent = Limb | |
| 735 | ||
| 736 | end | |
| 737 | local Limb = char:FindFirstChild("Left Leg")
| |
| 738 | if Limb then | |
| 739 | ||
| 740 | Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0) | |
| 741 | local Joint = Instance.new("Glue")
| |
| 742 | Joint.Name = "LeftHip" | |
| 743 | Joint.Part0 = torso | |
| 744 | Joint.Part1 = Limb | |
| 745 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 746 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 747 | Joint.Parent = torso | |
| 748 | ||
| 749 | local B = Instance.new("Part")
| |
| 750 | B.TopSurface = 0 | |
| 751 | B.BottomSurface = 0 | |
| 752 | B.formFactor = "Symmetric" | |
| 753 | B.Size = Vector3.new(1, 1, 1) | |
| 754 | B.Transparency = 1 | |
| 755 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 756 | B.Parent = char | |
| 757 | B.CanCollide = false | |
| 758 | local W = Instance.new("Weld")
| |
| 759 | W.Part0 = Limb | |
| 760 | W.Part1 = B | |
| 761 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 762 | W.Parent = Limb | |
| 763 | end | |
| 764 | for blood = 0, 3 do | |
| 765 | local blood = Instance.new("Part", workspace)
| |
| 766 | blood.BrickColor = BrickColor.Red() | |
| 767 | blood.FormFactor = "Custom" | |
| 768 | blood.Size = Vector3.new(.2,.2,.2) | |
| 769 | blood.Anchored = true | |
| 770 | blood.TopSurface = "Smooth" | |
| 771 | blood.BackSurface = "Smooth" | |
| 772 | local bloodmesh = Instance.new("CylinderMesh", blood)
| |
| 773 | bloodmesh.Scale = Vector3.new(3, 0, 3) | |
| 774 | local rayzb = Ray.new(torso.Position, Vector3.new(0, -20, 0) + Vector3.new(math.random(-2, 2), 0, math.random(-2, 2))) | |
| 775 | local hitzb, hitposb = workspace:findPartOnRay(rayzb, char) | |
| 776 | if hitzb then | |
| 777 | blood.CFrame = CFrame.new(hitposb.x,hitposb.y,hitposb.z) | |
| 778 | blood.CFrame = blood.CFrame * CFrame.new(0, .05, 0) | |
| 779 | coroutine.wrap(function() | |
| 780 | for cframe = 0, math.random(16, 24) do | |
| 781 | bloodmesh.Scale = bloodmesh.Scale + Vector3.new(.45, 0, .45) | |
| 782 | wait() | |
| 783 | end | |
| 784 | end)() | |
| 785 | elseif not hitzb then | |
| 786 | blood:Destroy() | |
| 787 | end | |
| 788 | end | |
| 789 | local BP = Instance.new("BodyPosition", torso)
| |
| 790 | BP.maxForce = Vector3.new(1,1,1)/0 | |
| 791 | BP.position = deathpos | |
| 792 | for i,v in pairs(char:children()) do | |
| 793 | if v:IsA("Part") then v.Parent = WorkModel end
| |
| 794 | end | |
| 795 | wait(.3) | |
| 796 | BP:Destroy() | |
| 797 | end | |
| 798 | end) | |
| 799 | ||
| 800 | local rlegm = Instance.new("Motor", torso)
| |
| 801 | rlegm.C0 = CFrame.new(0.5, -1, 0) | |
| 802 | rlegm.C1 = CFrame.new(0, 1, 0) | |
| 803 | rlegm.Part0 = torso | |
| 804 | rlegm.Part1 = rl | |
| 805 | rlegm.Name = "Right Hip" | |
| 806 | local llegm = Instance.new("Motor", torso)
| |
| 807 | llegm.C0 = CFrame.new(-0.5, -1, 0) | |
| 808 | llegm.C1 = CFrame.new(0, 1, 0) | |
| 809 | llegm.Part0 = torso | |
| 810 | llegm.Part1 = ll | |
| 811 | llegm.Name = "Left Hip" | |
| 812 | neck.C0 = CFrame.new(0, 1, 0) | |
| 813 | neck.C1 = CFrame.new(0, -0.5, 0) | |
| 814 | rj.C0 = CFrame.new(0, -1, 0) | |
| 815 | rj.C1 = CFrame.new(0, -1, 0) | |
| 816 | rsc0 = rm.C0 | |
| 817 | lsc0 = lm.C0 | |
| 818 | neckc0 = neck.C0 | |
| 819 | rootc0 = rj.C0 | |
| 820 | llc0 = llegm.C0 | |
| 821 | rlc0 = rlegm.C0 | |
| 822 | speed = 0.4 | |
| 823 | angle = 0 | |
| 824 | anglespeed = 0 | |
| 825 | mvmnt = 0 | |
| 826 | game:service'RunService'.RenderStepped:connect(function() | |
| 827 | angle = (angle % 100) + anglespeed/10 | |
| 828 | mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10)) | |
| 829 | local rscf = rsc0 | |
| 830 | local lscf = lsc0 | |
| 831 | local rlcf = rlc0 | |
| 832 | local llcf = llc0 | |
| 833 | local rjcf = rootc0 | |
| 834 | local ncf = neckc0 | |
| 835 | local rayz = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0)) | |
| 836 | local hitz, enz = workspace:findPartOnRay(rayz, char) | |
| 837 | --math.asin(mouse.UnitRay.Direction.y) | |
| 838 | ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y, 0, 0) | |
| 839 | rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, 0) | |
| 840 | lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, math.rad(45)) | |
| 841 | if firing then | |
| 842 | rscf = rsc0 * CFrame.new(-.55, .15, .65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, 0) | |
| 843 | lscf = lsc0 * CFrame.new(.85, .15, -.35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, math.rad(45)) | |
| 844 | end | |
| 845 | if not hitz then | |
| 846 | ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0) | |
| 847 | rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70)) | |
| 848 | lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0) | |
| 849 | rjcf = rootc0 * CFrame.Angles(-math.pi/32, 0, 0) | |
| 850 | rlcf = rlc0 * CFrame.new(0, 0.7, -0.5) * CFrame.Angles(-math.pi/14, 0, 0) | |
| 851 | llcf = llc0 * CFrame.Angles(-math.pi/20, 0, 0) | |
| 852 | elseif humanoid.Sit then | |
| 853 | ncf = neckc0 * CFrame.Angles(0, 0, 0) | |
| 854 | rjcf = rootc0 * CFrame.new(0, -.2, 0) | |
| 855 | rlcf = rlc0 * CFrame.Angles(math.pi/2, 0, math.rad(7.5)) | |
| 856 | llcf = llc0 * CFrame.Angles(math.pi/2, 0, -math.rad(7.5)) | |
| 857 | if sprinting then | |
| 858 | debounceofsprint = false | |
| 859 | sprinting = false | |
| 860 | end | |
| 861 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 2 then | |
| 862 | speed = 0.3 | |
| 863 | if ctrl then | |
| 864 | rjcf = rootc0 * CFrame.new(0, -1.25, 0) | |
| 865 | llcf = llc0 * CFrame.new(0, 0, -.45) * CFrame.Angles(-math.pi/2.2, 0, 0) | |
| 866 | rlcf = rlcf * CFrame.new(0, 1.25, -.85) | |
| 867 | else | |
| 868 | rjcf = rootc0 | |
| 869 | rlcf = rlc0 * CFrame.Angles(-math.rad(.5), 0, math.rad(1.5)) | |
| 870 | llcf = llc0 * CFrame.Angles(math.rad(1.5), 0, -math.rad(1.5)) | |
| 871 | end | |
| 872 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then | |
| 873 | if not humanoid.Sit then | |
| 874 | anglespeed = 2 | |
| 875 | if ctrl then | |
| 876 | anglespeed = 3 | |
| 877 | ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/18, 0, 0) | |
| 878 | rjcf = rootc0 * CFrame.new(0, -.35, 0) * CFrame.Angles(-math.pi/18, 0, 0) | |
| 879 | rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, 0) | |
| 880 | lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, math.rad(45)) | |
| 881 | llcf = llc0 * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 - math.sin(angle)*.45, 0, 0) | |
| 882 | rlcf = rlcf * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 + math.sin(angle)*.45, 0, 0) | |
| 883 | else | |
| 884 | rjcf = rootc0 | |
| 885 | rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*.65, 0, math.rad(.5)) | |
| 886 | llcf = llc0 * CFrame.Angles(math.sin(angle)*.65, 0, -math.rad(.5)) | |
| 887 | end | |
| 888 | if sprinting then | |
| 889 | debounceofsprint = false | |
| 890 | sprinting = false | |
| 891 | end | |
| 892 | end | |
| 893 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then | |
| 894 | if not humanoid.Sit then | |
| 895 | anglespeed = 2.7 | |
| 896 | ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0) | |
| 897 | rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70)) | |
| 898 | lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0) | |
| 899 | rjcf = rootc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/18, math.sin(angle)*.1, math.sin(angle)*.045) | |
| 900 | rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle)*.3, -.2+math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5)) | |
| 901 | llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.05-math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5)) | |
| 902 | sprinting = true | |
| 903 | debounceofsprint = true | |
| 904 | end | |
| 905 | end | |
| 906 | rm.C0 = clerp(rm.C0,rscf,speed) | |
| 907 | lm.C0 = clerp(lm.C0,lscf,speed) | |
| 908 | rj.C0 = clerp(rj.C0,rjcf,speed) | |
| 909 | rlegm.C0 = clerp(rlegm.C0,rlcf,speed) | |
| 910 | llegm.C0 = clerp(llegm.C0,llcf,speed) | |
| 911 | neck.C0 = clerp(neck.C0,ncf,speed) | |
| 912 | end) |