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--//====================================================\\--
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--||			   CREATED BY SHACKLUSTER
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--\\====================================================//--
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local createstuff = function()
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	local stuff = Instance.new("Model")
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local collar = Instance.new("Part")
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local mesh = Instance.new("FileMesh")
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local part = Instance.new("Part")
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local mesh_2 = Instance.new("CylinderMesh")
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local weld = Instance.new("ManualWeld")
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local eye = Instance.new("Part")
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local mesh_3 = Instance.new("SpecialMesh")
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local decal = Instance.new("Decal")
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local hood = Instance.new("Part")
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local mesh_4 = Instance.new("FileMesh")
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local pillar = Instance.new("Part")
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local rock = Instance.new("Part")
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local core = Instance.new("Attachment")
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local emit = Instance.new("ParticleEmitter")
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local mesh_5 = Instance.new("FileMesh")
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local rockspike = Instance.new("Part")
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local mesh_6 = Instance.new("SpecialMesh")
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local shield = Instance.new("Part")
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local core_2 = Instance.new("Attachment")
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local spinepart = Instance.new("Part")
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local mesh_7 = Instance.new("FileMesh")
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local pants = Instance.new("Pants")
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local shirt = Instance.new("Shirt")
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local emit_2 = Instance.new("ParticleEmitter")
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local vortex = Instance.new("ParticleEmitter")
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local wave = Instance.new("ParticleEmitter")
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stuff.Name = "Stuff"
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stuff.Parent = workspace
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collar.Size = Vector3.new(2.06, 0.2, 2.06)
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collar.Name = "Collar"
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collar.Material = Enum.Material.Metal
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collar.TopSurface = Enum.SurfaceType.Smooth
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collar.BottomSurface = Enum.SurfaceType.Smooth
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collar.Parent = stuff
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collar.CFrame = CFrame.new(5.8, 46.2, -39.9)
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mesh.MeshId = "rbxassetid://1861264141"
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mesh.Parent = collar
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part.Size = Vector3.new(1.3, 0.2, 1.3)
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part.BrickColor = BrickColor.new("Really black")
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part.Color = Color3.new(0.109804, 0.0823529, 0.117647)
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part.Material = Enum.Material.Metal
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part.TopSurface = Enum.SurfaceType.Smooth
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part.BottomSurface = Enum.SurfaceType.Smooth
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part.Parent = collar
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part.CFrame = CFrame.new(5.8, 46.2, -39.9)
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mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1)
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mesh_2.Parent = part
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weld.Part0 = collar
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weld.Name = "Weld"
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weld.Part1 = part
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weld.Parent = collar
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eye.Anchored = true
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eye.Size = Vector3.new(2, 2, 2)
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eye.BottomSurface = Enum.SurfaceType.Smooth
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eye.Material = Enum.Material.SmoothPlastic
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eye.Color = Color3.new(0.972549, 0.972549, 0.972549)
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eye.Name = "Eye"
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eye.TopSurface = Enum.SurfaceType.Smooth
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eye.BrickColor = BrickColor.new("Institutional white")
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eye.Parent = stuff
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eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0)
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mesh_3.MeshType = Enum.MeshType.Sphere
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mesh_3.Parent = eye
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decal.Texture = "http://www.roblox.com/asset/?id=743271416"
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decal.Parent = eye
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hood.Size = Vector3.new(2.919, 2.394, 2.891)
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hood.BottomSurface = Enum.SurfaceType.Smooth
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hood.Material = Enum.Material.SmoothPlastic
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hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
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hood.BrickColor = BrickColor.new("Really black")
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hood.TopSurface = Enum.SurfaceType.Smooth
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hood.Name = "Hood"
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hood.Parent = stuff
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hood.CFrame = CFrame.new(9.8, 44.1, -48.7)
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mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4)
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mesh_4.MeshId = "rbxassetid://16952952"
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mesh_4.Parent = hood
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pillar.Size = Vector3.new(1, 1, 1)
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pillar.Name = "Pillar"
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pillar.Material = Enum.Material.Metal
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pillar.TopSurface = Enum.SurfaceType.Smooth
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pillar.BottomSurface = Enum.SurfaceType.Smooth
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pillar.Parent = stuff
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pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
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rock.Size = Vector3.new(2.03, 1.978, 2.057)
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rock.BottomSurface = Enum.SurfaceType.Smooth
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rock.Name = "Rock"
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rock.TopSurface = Enum.SurfaceType.Smooth
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rock.Parent = stuff
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rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
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core.Name = "Core"
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core.Parent = rock
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emit.Enabled = false
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emit.Lifetime = NumberRange.new(1, 4)
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emit.Name = "Emit"
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emit.Speed = NumberRange.new(0, 35)
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emit.Rotation = NumberRange.new(0, 360)
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emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
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emit.VelocitySpread = 360
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emit.Texture = "rbxassetid://281633012"
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emit.Acceleration = Vector3.new(0, -15, 0)
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emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
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emit.RotSpeed = NumberRange.new(-25, 25)
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emit.SpreadAngle = Vector2.new(360, 360)
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emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
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emit.Parent = core
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mesh_5.MeshId = "rbxassetid://1861108040"
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mesh_5.Parent = rock
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rockspike.Anchored = true
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rockspike.Size = Vector3.new(3.364, 20, 3.364)
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rockspike.BottomSurface = Enum.SurfaceType.Smooth
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rockspike.Material = Enum.Material.Grass
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rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118)
123
rockspike.Name = "RockSpike"
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rockspike.TopSurface = Enum.SurfaceType.Smooth
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rockspike.BrickColor = BrickColor.new("Pine Cone")
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rockspike.Parent = stuff
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rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
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mesh_6.TextureId = "rbxassetid://136560096"
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mesh_6.MeshType = Enum.MeshType.FileMesh
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mesh_6.MeshId = "rbxassetid://1861231635"
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mesh_6.Parent = rockspike
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shield.Size = Vector3.new(1, 1, 1)
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shield.Name = "Shield"
134
shield.Material = Enum.Material.Metal
135
shield.TopSurface = Enum.SurfaceType.Smooth
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shield.BottomSurface = Enum.SurfaceType.Smooth
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shield.Parent = stuff
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shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
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core_2.Name = "Core"
140
core_2.Parent = shield
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spinepart.CanCollide = false
142
spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
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spinepart.BrickColor = BrickColor.new("Institutional white")
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spinepart.BottomSurface = Enum.SurfaceType.Smooth
145
spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
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spinepart.Name = "SpinePart"
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spinepart.TopSurface = Enum.SurfaceType.Smooth
148
spinepart.Parent = stuff
149
spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
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mesh_7.MeshId = "rbxassetid://1861166416"
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mesh_7.Parent = spinepart
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pants.Name = "Pants"
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pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
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pants.Parent = stuff
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shirt.Name = "Shirt"
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shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
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shirt.Parent = stuff
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emit_2.Enabled = false
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emit_2.Lifetime = NumberRange.new(1, 4)
160
emit_2.Name = "Emit"
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emit_2.Speed = NumberRange.new(0, 35)
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emit_2.Rotation = NumberRange.new(0, 360)
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emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
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emit_2.VelocitySpread = 360
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emit_2.Texture = "rbxassetid://281633012"
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emit_2.Acceleration = Vector3.new(0, -15, 0)
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emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
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emit_2.RotSpeed = NumberRange.new(-25, 25)
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emit_2.SpreadAngle = Vector2.new(360, 360)
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emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
171
emit_2.Parent = stuff
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vortex.Enabled = false
173
vortex.Name = "Vortex"
174
vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
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vortex.Lifetime = NumberRange.new(1)
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vortex.Rate = 0
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vortex.Speed = NumberRange.new(0)
178
vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
179
vortex.Rotation = NumberRange.new(0, 360)
180
vortex.ZOffset = -2
181
vortex.RotSpeed = NumberRange.new(360)
182
vortex.LightEmission = 1
183
vortex.Texture = "rbxassetid://1084969997"
184
vortex.LockedToPart = true
185
vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
186
vortex.Parent = stuff
187
wave.Enabled = false
188
wave.Lifetime = NumberRange.new(0.3)
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wave.Name = "Wave"
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wave.Speed = NumberRange.new(0)
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wave.LightEmission = 1
192
wave.Rate = 1
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wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
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wave.Texture = "rbxassetid://1084991215"
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wave.Rotation = NumberRange.new(-180, 180)
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wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
197
wave.ZOffset = 1
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wave.Parent = stuff
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for i,v in pairs(stuff:GetChildren()) do
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	v.Parent = script
201
end
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end
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204
createstuff()
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wait(0.2)
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212
Player = game:GetService("Players").LocalPlayer
213
PlayerGui = Player.PlayerGui
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Cam = workspace.CurrentCamera
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Backpack = Player.Backpack
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Character = Player.Character
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Humanoid = Character.Humanoid
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Mouse = Player:GetMouse()
219
RootPart = Character["HumanoidRootPart"]
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Torso = Character["Torso"]
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Head = Character["Head"]
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RightArm = Character["Right Arm"]
223
LeftArm = Character["Left Arm"]
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RightLeg = Character["Right Leg"]
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LeftLeg = Character["Left Leg"]
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RootJoint = RootPart["RootJoint"]
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Neck = Torso["Neck"]
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RightShoulder = Torso["Right Shoulder"]
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LeftShoulder = Torso["Left Shoulder"]
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RightHip = Torso["Right Hip"]
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LeftHip = Torso["Left Hip"]
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233
IT = Instance.new
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CF = CFrame.new
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VT = Vector3.new
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RAD = math.rad
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C3 = Color3.new
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UD2 = UDim2.new
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BRICKC = BrickColor.new
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ANGLES = CFrame.Angles
241
EULER = CFrame.fromEulerAnglesXYZ
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COS = math.cos
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ACOS = math.acos
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SIN = math.sin
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ASIN = math.asin
246
ABS = math.abs
247
MRANDOM = math.random
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FLOOR = math.floor
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250
--//=================================\\
251
--|| 	      USEFUL VALUES
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--\\=================================//
253
254-
Animation_Speed = 3
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Animation_Speed = 10
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Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
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local Speed = 35
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local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
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local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
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local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
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local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
261
local DAMAGEMULTIPLIER = 1
262
local ANIM = "Idle"
263
local ATTACK = false
264
local EQUIPPED = false
265
local HOLD = false
266
local COMBO = 1
267
local Rooted = false
268
local SINE = 0
269
local KEYHOLD = false
270
local CHANGE = 2 / Animation_Speed
271
local WALKINGANIM = false
272
local VALUE1 = false
273
local VALUE2 = false
274
local ROBLOXIDLEANIMATION = IT("Animation")
275
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
276
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
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--ROBLOXIDLEANIMATION.Parent = Humanoid
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local WEAPONGUI = IT("ScreenGui", PlayerGui)
279
WEAPONGUI.Name = "Weapon GUI"
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local Effects = IT("Folder", Character)
281
Effects.Name = "Effects"
282
local ANIMATOR = Humanoid.Animator
283
local ANIMATE = Character.Animate
284
local UNANCHOR = true
285
local PLAYSONG = true
286
local EXTRATRANS = 0
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288
--//=================================\\
289
--\\=================================//
290
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292
--//=================================\\
293
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
294
--\\=================================//
295
296
ArtificialHB = Instance.new("BindableEvent", script)
297
ArtificialHB.Name = "ArtificialHB"
298
299
script:WaitForChild("ArtificialHB")
300
301
frame = Frame_Speed
302
tf = 0
303
allowframeloss = false
304
tossremainder = false
305
lastframe = tick()
306
script.ArtificialHB:Fire()
307
308
game:GetService("RunService").Heartbeat:connect(function(s, p)
309
	tf = tf + s
310
	if tf >= frame then
311
		if allowframeloss then
312
			script.ArtificialHB:Fire()
313
			lastframe = tick()
314
		else
315
			for i = 1, math.floor(tf / frame) do
316
				script.ArtificialHB:Fire()
317
			end
318
		lastframe = tick()
319
		end
320
		if tossremainder then
321
			tf = 0
322
		else
323
			tf = tf - frame * math.floor(tf / frame)
324
		end
325
	end
326
end)
327
328
--//=================================\\
329
--\\=================================//
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--//=================================\\
332
--|| 	      SOME FUNCTIONS
333
--\\=================================//
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function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
336
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
337
end
338
339
function PositiveAngle(NUMBER)
340
	if NUMBER >= 0 then
341
		NUMBER = 0
342
	end
343
	return NUMBER
344
end
345
346
function NegativeAngle(NUMBER)
347
	if NUMBER <= 0 then
348
		NUMBER = 0
349
	end
350
	return NUMBER
351
end
352
353
function Swait(NUMBER)
354
	if NUMBER == 0 or NUMBER == nil then
355
		ArtificialHB.Event:wait()
356
	else
357
		for i = 1, NUMBER do
358
			ArtificialHB.Event:wait()
359
		end
360
	end
361
end
362
363
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
364
	local NEWMESH = IT(MESH)
365
	if MESH == "SpecialMesh" then
366
		NEWMESH.MeshType = MESHTYPE
367
		if MESHID ~= "nil" and MESHID ~= "" then
368
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
369
		end
370
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
371
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
372
		end
373
	end
374
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
375
	NEWMESH.Scale = SCALE
376
	NEWMESH.Parent = PARENT
377
	return NEWMESH
378
end
379
380
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
381
	local NEWPART = IT("Part")
382
	NEWPART.formFactor = FORMFACTOR
383
	NEWPART.Reflectance = REFLECTANCE
384
	NEWPART.Transparency = TRANSPARENCY
385
	NEWPART.CanCollide = false
386
	NEWPART.Locked = true
387
	NEWPART.Anchored = true
388
	if ANCHOR == false then
389
		NEWPART.Anchored = false
390
	end
391
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
392
	NEWPART.Name = NAME
393
	NEWPART.Size = SIZE
394
	NEWPART.Position = Torso.Position
395
	NEWPART.Material = MATERIAL
396
	NEWPART:BreakJoints()
397
	NEWPART.Parent = PARENT
398
	return NEWPART
399
end
400
401
	local function weldBetween(a, b)
402
	    local weldd = Instance.new("ManualWeld")
403
	    weldd.Part0 = a
404
	    weldd.Part1 = b
405
	    weldd.C0 = CFrame.new()
406
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
407
	    weldd.Parent = a
408
	    return weldd
409
	end
410
411
412
function QuaternionFromCFrame(cf)
413
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
414
	local trace = m00 + m11 + m22
415
	if trace > 0 then 
416
		local s = math.sqrt(1 + trace)
417
		local recip = 0.5 / s
418
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
419
	else
420
		local i = 0
421
		if m11 > m00 then
422
			i = 1
423
		end
424
		if m22 > (i == 0 and m00 or m11) then
425
			i = 2
426
		end
427
		if i == 0 then
428
			local s = math.sqrt(m00 - m11 - m22 + 1)
429
			local recip = 0.5 / s
430
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
431
		elseif i == 1 then
432
			local s = math.sqrt(m11 - m22 - m00 + 1)
433
			local recip = 0.5 / s
434
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
435
		elseif i == 2 then
436
			local s = math.sqrt(m22 - m00 - m11 + 1)
437
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
438
		end
439
	end
440
end
441
 
442
function QuaternionToCFrame(px, py, pz, x, y, z, w)
443
	local xs, ys, zs = x + x, y + y, z + z
444
	local wx, wy, wz = w * xs, w * ys, w * zs
445
	local xx = x * xs
446
	local xy = x * ys
447
	local xz = x * zs
448
	local yy = y * ys
449
	local yz = y * zs
450
	local zz = z * zs
451
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
452
end
453
 
454
function QuaternionSlerp(a, b, t)
455
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
456
	local startInterp, finishInterp;
457
	if cosTheta >= 0.0001 then
458
		if (1 - cosTheta) > 0.0001 then
459
			local theta = ACOS(cosTheta)
460
			local invSinTheta = 1 / SIN(theta)
461
			startInterp = SIN((1 - t) * theta) * invSinTheta
462
			finishInterp = SIN(t * theta) * invSinTheta
463
		else
464
			startInterp = 1 - t
465
			finishInterp = t
466
		end
467
	else
468
		if (1 + cosTheta) > 0.0001 then
469
			local theta = ACOS(-cosTheta)
470
			local invSinTheta = 1 / SIN(theta)
471
			startInterp = SIN((t - 1) * theta) * invSinTheta
472
			finishInterp = SIN(t * theta) * invSinTheta
473
		else
474
			startInterp = t - 1
475
			finishInterp = t
476
		end
477
	end
478
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
479
end
480
481
function Clerp(a, b, t)
482
	local qa = {QuaternionFromCFrame(a)}
483
	local qb = {QuaternionFromCFrame(b)}
484
	local ax, ay, az = a.x, a.y, a.z
485
	local bx, by, bz = b.x, b.y, b.z
486
	local _t = 1 - t
487
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
488
end
489
490
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
491
	local frame = IT("Frame")
492
	frame.BackgroundTransparency = TRANSPARENCY
493
	frame.BorderSizePixel = BORDERSIZEPIXEL
494
	frame.Position = POSITION
495
	frame.Size = SIZE
496
	frame.BackgroundColor3 = COLOR
497
	frame.BorderColor3 = BORDERCOLOR
498
	frame.Name = NAME
499
	frame.Parent = PARENT
500
	return frame
501
end
502
503
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
504
	local label = IT("TextLabel")
505
	label.BackgroundTransparency = 1
506
	label.Size = UD2(1, 0, 1, 0)
507
	label.Position = UD2(0, 0, 0, 0)
508
	label.TextColor3 = TEXTCOLOR
509
	label.TextStrokeTransparency = STROKETRANSPARENCY
510
	label.TextTransparency = TRANSPARENCY
511
	label.FontSize = TEXTFONTSIZE
512
	label.Font = TEXTFONT
513
	label.BorderSizePixel = BORDERSIZEPIXEL
514
	label.TextScaled = false
515
	label.Text = TEXT
516
	label.Name = NAME
517
	label.Parent = PARENT
518
	return label
519
end
520
521
function NoOutlines(PART)
522
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
523
end
524
525
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
526
	local NEWWELD = IT(TYPE)
527
	NEWWELD.Part0 = PART0
528
	NEWWELD.Part1 = PART1
529
	NEWWELD.C0 = C0
530
	NEWWELD.C1 = C1
531
	NEWWELD.Parent = PARENT
532
	return NEWWELD
533
end
534
535
local S = IT("Sound")
536
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
537
	local NEWSOUND = nil
538
	coroutine.resume(coroutine.create(function()
539
		NEWSOUND = S:Clone()
540
		NEWSOUND.Parent = PARENT
541
		NEWSOUND.Volume = VOLUME
542
		NEWSOUND.Pitch = PITCH
543
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
544
		NEWSOUND:play()
545
		if DOESLOOP == true then
546
			NEWSOUND.Looped = true
547
		else
548
			repeat wait(1) until NEWSOUND.Playing == false
549
			NEWSOUND:remove()
550
		end
551
	end))
552
	return NEWSOUND
553
end
554
555
function CFrameFromTopBack(at, top, back)
556
	local right = top:Cross(back)
557
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
558
end
559
560
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
561
function WACKYEFFECT(Table)
562
	local TYPE = (Table.EffectType or "Sphere")
563
	local SIZE = (Table.Size or VT(1,1,1))
564
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
565
	local TRANSPARENCY = (Table.Transparency or 0)
566
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
567
	local CFRAME = (Table.CFrame or Torso.CFrame)
568
	local MOVEDIRECTION = (Table.MoveToPos or nil)
569
	local ROTATION1 = (Table.RotationX or 0)
570
	local ROTATION2 = (Table.RotationY or 0)
571
	local ROTATION3 = (Table.RotationZ or 0)
572
	local MATERIAL = (Table.Material or "Neon")
573
	local COLOR = (Table.Color or C3(1,1,1))
574
	local TIME = (Table.Time or 45)
575
	local SOUNDID = (Table.SoundID or nil)
576
	local SOUNDPITCH = (Table.SoundPitch or nil)
577
	local SOUNDVOLUME = (Table.SoundVolume or nil)
578
	coroutine.resume(coroutine.create(function()
579
		local PLAYSSOUND = false
580
		local SOUND = nil
581
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
582
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
583
			PLAYSSOUND = true
584
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
585
		end
586
		EFFECT.Color = COLOR
587
		local MSH = nil
588
		if TYPE == "Sphere" then
589
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
590
		elseif TYPE == "Block" then
591
			MSH = IT("BlockMesh",EFFECT)
592
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
593
		elseif TYPE == "Wave" then
594
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
595
		elseif TYPE == "Ring" then
596
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
597
		elseif TYPE == "Slash" then
598
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
599
		elseif TYPE == "Round Slash" then
600
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
601
		elseif TYPE == "Swirl" then
602
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
603
		elseif TYPE == "Skull" then
604
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
605
		elseif TYPE == "Crystal" then
606
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
607
		end
608
		if MSH ~= nil then
609
			local MOVESPEED = nil
610
			if MOVEDIRECTION ~= nil then
611
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
612
			end
613
			local GROWTH = SIZE - ENDSIZE
614
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
615
			if TYPE == "Block" then
616
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
617
			else
618
				EFFECT.CFrame = CFRAME
619
			end
620
			for LOOP = 1, TIME+1 do
621
				Swait()
622
				MSH.Scale = MSH.Scale - GROWTH/TIME
623
				if TYPE == "Wave" then
624
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
625
				end
626
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
627
				if TYPE == "Block" then
628
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
629
				else
630
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
631
				end
632
				if MOVEDIRECTION ~= nil then
633
					local ORI = EFFECT.Orientation
634
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
635
					EFFECT.Orientation = ORI
636
				end
637
			end
638
			if PLAYSSOUND == false then
639
				EFFECT:remove()
640
			else
641
				repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
642
				EFFECT:remove()
643
			end
644
		else
645
			if PLAYSSOUND == false then
646
				EFFECT:remove()
647
			else
648
				repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
649
				EFFECT:remove()
650
			end
651
		end
652
	end))
653
end
654
655
function MakeForm(PART,TYPE)
656
	if TYPE == "Cyl" then
657
		local MSH = IT("CylinderMesh",PART)
658
	elseif TYPE == "Ball" then
659
		local MSH = IT("SpecialMesh",PART)
660
		MSH.MeshType = "Sphere"
661
	elseif TYPE == "Wedge" then
662
		local MSH = IT("SpecialMesh",PART)
663
		MSH.MeshType = "Wedge"
664
	end
665
end
666
667
Debris = game:GetService("Debris")
668
669
function CastProperRay(StartPos, EndPos, Distance, Ignore)
670
	local DIRECTION = CF(StartPos,EndPos).lookVector
671
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
672
end
673
674
local ROCK = script.Rock
675
ROCK.Parent = nil
676
function GetRock(FLOOROBJECT)
677
	local Rock = ROCK:Clone()
678
	Rock.Parent = Effects
679
	if FLOOROBJECT ~= nil then
680
		if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
681
			Rock.Material = FLOOROBJECT.Material
682
			Rock.Color = FLOOROBJECT.Color
683
		else
684
			Rock.Material = "Slate"
685
			Rock.Color = BRICKC"Dirt brown".Color
686
		end
687
	else
688
		Rock.Material = "Slate"
689
		Rock.Color = BRICKC"Dirt brown".Color
690
	end
691
	Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
692
	return Rock
693
end
694
695
local SPIKE = script.RockSpike
696
SPIKE.Parent = nil
697
function GetSpike(FLOOROBJECT)
698
	local Rock = SPIKE:Clone()
699
	Rock.Parent = Effects
700
	if FLOOROBJECT ~= nil then
701
		if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
702
			Rock.Material = FLOOROBJECT.Material
703
			Rock.Color = FLOOROBJECT.Color
704
		else
705
			Rock.Material = "Slate"
706
			Rock.Color = BRICKC"Dirt brown".Color
707
		end
708
	else
709
		Rock.Material = "Slate"
710
		Rock.Color = BRICKC"Dirt brown".Color
711
	end
712
	return Rock
713
end
714
715
local SHIELD = script.Shield
716
SHIELD.Parent = nil
717
function GetShield(FLOOROBJECT)
718
	local Rock = SHIELD:Clone()
719
	Rock.Parent = Effects
720
	if FLOOROBJECT ~= nil then
721
		Rock.Material = FLOOROBJECT.Material
722
		Rock.Color = FLOOROBJECT.Color
723
	else
724
		Rock.Material = "Slate"
725
		Rock.Color = BRICKC"Dirt brown".Color
726
	end
727
	return Rock
728
end
729
730
function RespondToImpact(Object,Rock)
731
	local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
732
	for i = 1, #BREAKABLEMATERIALS do
733
		local MATERIAL = BREAKABLEMATERIALS[i]
734
		if Object.Material == MATERIAL[1] then
735
			local A = Rock.Size.Magnitude
736
			local B = Object.Size.Magnitude
737
			if B < A*MATERIAL[2] then
738
				WaveParticles(Object.Position,B*3,Object.Color)
739
				Object:remove()
740
				CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
741
			end
742
		end
743
	end
744
end
745
746
function WaveParticles(Position,Size,Color)
747
	local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
748
	BASE.CFrame = CF(Position)
749
	local A = IT("Attachment",BASE)
750
	local WAVE = script.Wave:Clone()
751
	WAVE.Parent = A
752
	WAVE.Size = NumberSequence.new(0,Size)
753
	WAVE.Color = ColorSequence.new(Color)
754
	Debris:AddItem(BASE,0.5)
755
	WAVE:Emit(1)
756
end
757
758
--//=================================\\
759
--||	     WEAPON CREATION
760
--\\=================================//
761
762
local sick = Instance.new("Sound",Character)
763
764
local PILLAR = script.Pillar
765
PILLAR.Parent = nil
766
local HOOD = script.Hood
767
HOOD.Parent = Character
768
HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
769
weldBetween(Torso,HOOD)
770
Head:ClearAllChildren()
771
Head.Transparency = 1
772
local EYE = script.Eye
773
EYE.Parent = Character
774
EYE.CFrame = Head.CFrame*CF(0,0,0)
775
EYE.Anchored = false
776
weldBetween(EYE,Head)
777
local COLLAR = script.Collar
778
COLLAR.Parent = Character
779
COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0))
780
weldBetween(Torso,COLLAR)
781
local BONE = script.SpinePart
782
BONE.Parent = nil
783
local TAIL = {}
784
local LASTPART = Torso
785
local SIZE = BONE.Size
786
for i = 1, 23 do
787
	local PART = BONE:Clone()
788
	PART.Anchored = false
789
	PART.Parent = Character
790
	PART.Size = SIZE*((25-i)/10)/1.6
791
	if LASTPART == Torso then
792
		local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
793
		LASTPART = PART
794
		table.insert(TAIL,WELD)
795
	else
796
		local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
797
		LASTPART = PART
798
		table.insert(TAIL,WELD)
799
	end
800
end
801
for _, c in pairs(Character:GetChildren()) do
802
	if c:IsA("BasePart") then
803
		if c:FindFirstChildOfClass("ParticleEmitter") then
804
			c:FindFirstChildOfClass("ParticleEmitter"):remove()
805
		end
806
		if c == Head then
807
			if c:FindFirstChild("face") then
808
				c.face:remove()
809
			end
810
		end
811
	elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
812
		c:remove()
813
	end
814
end
815
local BODY = {}
816
for _, c in pairs(Character:GetDescendants()) do
817
	if c:IsA("BasePart") and c.Name ~= "Handle" then
818
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
819
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
820
		end
821
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
822
	elseif c:IsA("JointInstance") then
823
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
824
	end
825
end
826
for e = 1, #BODY do
827
	if BODY[e] ~= nil then
828
		local STUFF = BODY[e]
829
		local PART = STUFF[1]
830
		local PARENT = STUFF[2]
831
		local MATERIAL = STUFF[3]
832
		local COLOR = STUFF[4]
833
		local TRANSPARENCY = STUFF[5]
834
		if PART.ClassName == "Part" and PART ~= RootPart then
835
			PART.Material = MATERIAL
836
			PART.Color = COLOR
837
			PART.Transparency = TRANSPARENCY
838
		end
839
		PART.AncestryChanged:Connect(function()
840
			PART.Parent = PARENT
841
		end)
842
	end
843
end
844
function refit()
845
	Character.Parent = workspace
846
	for e = 1, #BODY do
847
		if BODY[e] ~= nil then
848
			local STUFF = BODY[e]
849
			local PART = STUFF[1]
850
			local PARENT = STUFF[2]
851
			local MATERIAL = STUFF[3]
852
			local COLOR = STUFF[4]
853
			local TRANSPARENCY = STUFF[5]
854
			if PART:IsA("BasePart") and PART ~= RootPart then
855
				PART.Material = MATERIAL
856
				PART.Color = COLOR
857
				PART.Transparency = TRANSPARENCY+EXTRATRANS
858
			end
859
			if PART.Parent ~= PARENT then
860
				Humanoid:remove()
861
				PART.Parent = PARENT
862
				Humanoid = IT("Humanoid",Character)
863
			end
864
		end
865
	end
866
end
867
868
Humanoid.Died:connect(function()
869
	refit()
870
end)
871
872
--//=================================\\
873
--||			DAMAGING
874
--\\=================================//
875
876
function ApplyDamage(Humanoid,Damage,TorsoPart)
877
	Damage = Damage * DAMAGEMULTIPLIER
878
	if Humanoid.Health ~= 0 then
879
		Humanoid.Health = Humanoid.Health - Damage
880
	end
881
end
882
883
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
884
	local CHILDREN = workspace:GetDescendants()
885
	for index, CHILD in pairs(CHILDREN) do
886
		if CHILD.ClassName == "Model" and CHILD ~= Character then
887
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
888
			if HUM then
889
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
890
				if TORSO then
891
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
892
						if INSTAKILL == true or HUM.MaxHealth > 5000 then
893
							CHILD:BreakJoints()
894
						else
895
							local DMG = MRANDOM(MINDMG,MAXDMG)
896
							ApplyDamage(HUM,DMG,TORSO)
897
						end
898
						if FLING > 0 then
899
							for _, c in pairs(CHILD:GetChildren()) do
900
								if c:IsA("BasePart") then
901
									local bv = Instance.new("BodyVelocity",c) 
902
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
903
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
904
									Debris:AddItem(bv,0.05)
905
								end
906
							end
907
						end
908
					end
909
				end
910
			end
911
		elseif CHILD:IsA("BasePart") and ROCK ~= nil then
912
			if (CHILD.Position - POSITION).Magnitude <= RANGE then
913
				RespondToImpact(CHILD,ROCK)
914
			end
915
		end
916
	end
917
end
918
919
--//=================================\\
920
--||	ATTACK FUNCTIONS AND STUFF
921
--\\=================================//
922
923
function RockExplosion(Rock,Multiplier,Survive)
924
	local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
925
	EXPLOSION.Color = ColorSequence.new(Rock.Color)
926
	local SIZE = (Rock.Size.Y*4)*Multiplier
927
	EXPLOSION.Enabled = false
928
	EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
929
	EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
930
	EXPLOSION:Emit(200,300)
931
	WaveParticles(Rock.Position,SIZE*2,Rock.Color)
932
	coroutine.resume(coroutine.create(function()
933
		Rock:BreakJoints()
934
		if Survive == nil then
935
			Rock.Transparency = 1
936
			Rock.CanCollide = false
937
			Rock.Anchored = true
938
			Debris:AddItem(Rock,5)
939
		end
940
		CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
941
		ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
942
		local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
943
		Swait()
944
		if HITFLOOR then
945
			WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
946
		end
947
		for i = 1, 5 do
948
			WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
949
		end
950
	end))
951
end
952
953
function Bullet()
954
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
955
	ATTACK = true
956
	Rooted = true
957
	local GYRO = IT("BodyGyro",RootPart)
958
	GYRO.D = 2
959
	GYRO.P = 2000
960
	GYRO.MaxTorque = VT(0,4000000,0)
961
	coroutine.resume(coroutine.create(function()
962
		repeat
963
			Swait()
964
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
965
		until ATTACK == false
966
		GYRO:Remove()
967
	end))
968
	local FLOOR = false
969
	if HITFLOOR then
970
		if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
971
			FLOOR = true
972
		end
973
	end
974
	if FLOOR == true then
975
		for i=0, 0.5, 0.1 / Animation_Speed do
976
			Swait()
977
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
978
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
979
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
980
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
981
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
982
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
983
		end
984
		for i=0, 0.25, 0.1 / Animation_Speed do
985
			Swait()
986
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
987
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
988
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
989
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
990
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
991
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
992
		end
993
		local ROCKPLACED = false
994
		local Rock = nil
995
		if HITFLOOR.Anchored == true then
996
			Rock = GetRock(HITFLOOR)
997
			Rock.Core.Emit.Enabled = true
998
			Rock.Size = VT(6,6,6)
999
			Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
1000
			CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
1001
			coroutine.resume(coroutine.create(function()
1002
				for i = 1, 30 do
1003
					Swait()
1004
					Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
1005
				end
1006
				ROCKPLACED = true
1007
				Rock.Core.Emit.Enabled = false
1008
			end))
1009
		else
1010
			if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
1011
				local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
1012
				if TORSO then
1013
					Rock = TORSO
1014
					ROCK.Core:Clone().Parent = Rock
1015
				else
1016
					Rock = HITFLOOR
1017
					ROCK.Core:Clone().Parent = Rock
1018
				end
1019
			elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
1020
				local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
1021
				if TORSO then
1022
					Rock = TORSO
1023
					ROCK.Core:Clone().Parent = Rock
1024
				else
1025
					Rock = HITFLOOR
1026
					ROCK.Core:Clone().Parent = Rock
1027
				end
1028
			else
1029
				Rock = HITFLOOR
1030
				ROCK.Core:Clone().Parent = Rock
1031
			end
1032
			Rock.Anchored = true
1033
			coroutine.resume(coroutine.create(function()
1034
				for i = 1, 30 do
1035
					Swait()
1036
					Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
1037
				end
1038
				ROCKPLACED = true
1039
			end))
1040
		end
1041
		for i=0, 0.1, 0.1 / Animation_Speed do
1042
			Swait()
1043
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1044
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1045
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1046
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1047
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1048
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1049
		end
1050
		repeat
1051
			Swait()
1052
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
1053
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1054
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1055
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1056
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
1057
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1058
		until ROCKPLACED == true
1059
		for i=0, 0.1, 0.1 / Animation_Speed do
1060
			Swait()
1061
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
1062
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1063
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1064
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1065
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
1066
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1067
		end
1068
		WaveParticles(Rock.Position,12,C3(1,1,1))
1069
		CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
1070
		coroutine.resume(coroutine.create(function()
1071
			if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
1072
				for i = 1, 200 do
1073
					Swait()
1074
					Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
1075
					local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
1076
					if HIT then
1077
						RespondToImpact(HIT,Rock)
1078
						break
1079
					end
1080
				end
1081
				RockExplosion(Rock,1)
1082
			else
1083
				for i = 1, 60 do
1084
					Swait()
1085
					Rock.CFrame = Rock.CFrame * CF(0,0,-2)
1086
					local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
1087
					if HIT then
1088
						RespondToImpact(HIT,Rock)
1089
						break
1090
					end
1091
				end
1092
				RockExplosion(Rock,2)
1093
			end
1094
		end))
1095
		for i=0, 0.4, 0.1 / Animation_Speed do
1096
			Swait()
1097
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
1098
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1099
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1100
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1101
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
1102
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1103
		end
1104
	else
1105
		local GRAV = IT("BodyPosition",RootPart)
1106
		GRAV.D = 250
1107
		GRAV.P = 20000
1108
		GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
1109
		GRAV.Position = RootPart.Position
1110
		local Rock = GetRock()
1111
		Rock.Size = VT(0,0,0)
1112
		Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
1113
		CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
1114
		local DONEROCK = false
1115
		coroutine.resume(coroutine.create(function()
1116
			for i = 1, 15 do
1117
				Swait()
1118
				Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
1119
				Rock.Size = Rock.Size * 1.1
1120
				Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
1121
			end
1122
			DONEROCK = true
1123
		end))
1124
		repeat
1125
			Swait()
1126
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
1127
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1128
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1129
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1130
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1131
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1132
		until DONEROCK == true
1133
		local LOOP = 0
1134
		for i=0, 0.2, 0.1 / Animation_Speed do
1135
			Swait()
1136
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
1137
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1138
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1139
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1140
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1141
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1142
		end
1143
		WaveParticles(Rock.Position,5,C3(1,1,1))
1144
		CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
1145
		coroutine.resume(coroutine.create(function()
1146
			for i = 1, 300 do
1147
				Swait()
1148
				Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
1149
				local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
1150
				if HIT then
1151
					RespondToImpact(HIT,Rock)
1152
					break
1153
				end
1154
			end
1155
			RockExplosion(Rock,1)
1156
		end))
1157
		for i=0, 0.3, 0.1 / Animation_Speed do
1158
			Swait()
1159
			LOOP = LOOP + 15*3
1160
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
1161
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1162
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1163
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1164
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1165
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1166
		end
1167
		GRAV:remove()
1168
	end
1169
	ATTACK = false
1170
	Rooted = false
1171
end
1172
1173
function Melee()
1174
	ATTACK = true
1175
	Rooted = false
1176
	Speed = 12
1177
	repeat
1178
		Swait()
1179
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1180
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
1181
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1182
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1183
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1184
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1185
	until KEYHOLD == false
1186
	Speed = 0
1187
	local ROOT = nil
1188
	local TORS = nil
1189
	local HUMAN = nil
1190
	local DIST = 4
1191
	for i=0, 0.2, 0.1 / Animation_Speed do
1192
		Swait()
1193
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1194
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
1195
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1196
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1197
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1198
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1199
	end
1200
	for i=0, 1, 0.1 / Animation_Speed do
1201
		Swait()
1202
		local CHILDREN = workspace:GetDescendants()
1203
		for index, CHILD in pairs(CHILDREN) do
1204
			if CHILD.ClassName == "Model" and CHILD ~= Character then
1205
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1206
				if HUM then
1207
					local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1208
					if TORSO and HUM.Health > 0 then
1209
						if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
1210
							DIST = (TORSO.Position - RightArm.Position).Magnitude
1211
							ROOT = TORSO
1212
							HUMAN = HUM
1213
							TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1214
						end
1215
					end
1216
				end
1217
			end
1218
		end
1219
		if ROOT then
1220
			break
1221
		end
1222
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1223
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
1224
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1225
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1226
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1227
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1228
	end
1229
	if ROOT then
1230
		local POSITIONED = false
1231
		coroutine.resume(coroutine.create(function()
1232
			ROOT.Anchored = true
1233
			local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
1234
			for i = 1, 25 do
1235
				ROOT.Anchored = true
1236
				Swait()
1237
				ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
1238
			end
1239
			POSITIONED = true
1240
			repeat Swait() ROOT.Anchored = true until ATTACK == false
1241
			ROOT.Anchored = false
1242
		end))
1243
		repeat
1244
			Swait()
1245
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1246
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1247
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1248
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1249
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1250
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1251
		until POSITIONED == true
1252
		for i = 1, 3 do
1253
			for i=0, 0.5, 0.1 / Animation_Speed do
1254
				Swait()
1255
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
1256
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
1257
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1258
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1259
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1260
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1261
			end
1262
			for i=0, 0.15, 0.1 / Animation_Speed do
1263
				Swait()
1264
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1265
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1266
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1267
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1268
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1269
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1270
			end
1271
			local EMIT = script.Emit:Clone()
1272
			EMIT.Parent = TORS
1273
			EMIT.Size = NumberSequence.new(1,0)
1274
			EMIT:Emit(120)
1275
			Debris:AddItem(EMIT,5)
1276
			CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
1277
			WaveParticles(TORS.Position,12,C3(1,1,1))
1278
			ApplyAoE(RightLeg.Position,8,25,35,0,false)
1279
			WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1280
			WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1281
			for i=0, 0.25, 0.1 / Animation_Speed do
1282
				Swait()
1283
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1284
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1285
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1286
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1287
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1288
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1289
			end
1290
			if HUMAN.Health == 0 then
1291
				break
1292
			end
1293
			for i=0, 0.2, 0.1 / Animation_Speed do
1294
				Swait()
1295
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1296
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1297
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1298
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1299
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1300
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1301
			end
1302
		end
1303
	end
1304
	Speed = 25
1305
	ATTACK = false
1306
	Rooted = false
1307
end
1308
1309
function Launch()
1310
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1311
	if HITFLOOR then
1312
		WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
1313
		local P = PILLAR:Clone()
1314
		P.Color = HITFLOOR.Color
1315
		P.Material = HITFLOOR.Material
1316
		P.Parent = Effects
1317
		P.CFrame = CF(HITPOS-VT(0,4.5,0))
1318
		coroutine.resume(coroutine.create(function()
1319
			for i = 1, 6 do
1320
				Swait()
1321
				P.CFrame = P.CFrame * CF(0,0.9,0)
1322
			end
1323
			wait(1)
1324
			for i = 1, 45 do
1325
				Swait()
1326
				P.Transparency =P.Transparency + 1/45 
1327
			end
1328
			P:remove()
1329
		end))
1330
		RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
1331
		RootPart.Velocity = VT(0,0,0)
1332
		local bv = Instance.new("BodyVelocity",RootPart) 
1333
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1334
		bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
1335
		Debris:AddItem(bv,0.1)
1336
	end
1337
end
1338
1339
function Ravage()
1340
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1341
	if HITFLOOR then
1342
		ATTACK = true
1343
		Rooted = false
1344
		for i=0, 0.3, 0.1 / Animation_Speed do
1345
			Swait()
1346
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
1347
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
1348
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1349
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1350
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1351
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1352
		end
1353
		WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
1354
		Rooted = true
1355
		CreateSound(217767125, RightArm, 5, 1, false)
1356
		for i=0, 0.15, 0.1 / Animation_Speed do
1357
			Swait()
1358
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
1359
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
1360
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1361
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1362
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1363
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1364
		end
1365
		local HOLD = true
1366
		coroutine.resume(coroutine.create(function()
1367
			repeat
1368
				Swait()
1369
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
1370
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
1371
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1372
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1373
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1374
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1375
			until HOLD == false
1376
		end))
1377
		repeat
1378
			wait(0.3)
1379
			coroutine.resume(coroutine.create(function()
1380
				local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
1381
				if HITFLOOR then
1382
					if HITFLOOR.Anchored == true then
1383
						local ROCK = GetRock(HITFLOOR)
1384
						CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
1385
						ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
1386
						ROCK.Core.Emit.Enabled = true
1387
						ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1388
						local POS = ROCK.CFrame*CF(0,12,0)
1389
						for i = 1, 25 do
1390
							ROCK.Anchored = true
1391
							Swait()
1392
							ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
1393
						end
1394
						ROCK.Core.Emit.Enabled = false
1395
						wait(0.3)
1396
						RockExplosion(ROCK,1)
1397
					end
1398
				end
1399
			end))
1400
		until KEYHOLD == false
1401
		wait(0.5)
1402
		HOLD = false
1403
		ATTACK = false
1404
		Rooted = false
1405
	end
1406
end
1407
1408
function Shield()
1409
	ATTACK = true
1410
	Rooted = false
1411
	local GYRO = IT("BodyGyro",RootPart)
1412
	GYRO.D = 2
1413
	GYRO.P = 2000
1414
	GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
1415
	local GRAV = IT("BodyPosition",RootPart)
1416
	GRAV.D = 250
1417
	GRAV.P = 20000
1418
	GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
1419
	GRAV.Position = RootPart.Position
1420
	coroutine.resume(coroutine.create(function()
1421
		repeat
1422
			Swait()
1423
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1424
		until ATTACK == false
1425
		GYRO:Remove()
1426
		GRAV:Remove()
1427
	end))
1428
	for i=0, 0.3, 0.1 / Animation_Speed do
1429
		Swait()
1430
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
1431
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
1432
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1433
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1434
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1435
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1436
	end
1437
	local Defence = GetShield()
1438
	Defence.Size = VT(0,2,0)
1439
	Defence.Parent = Effects
1440
	Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
1441
	WaveParticles(Defence.Position,12,Defence.Color)
1442
	CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
1443
	local FIX = Defence.AncestryChanged:Connect(function()
1444
		Defence.Parent = Effects
1445
	end)
1446
	for i = 1, 40 do
1447
		Swait()
1448
		Defence.Size = Defence.Size + VT(0.5,0,0.7)
1449
		Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
1450
	end
1451
	repeat
1452
		Swait()
1453
		Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
1454
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
1455
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
1456
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1457
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1458
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1459
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1460
	until KEYHOLD == false
1461
	FIX:Disconnect()
1462
	coroutine.resume(coroutine.create(function()
1463
		for i = 1, 40 do
1464
			Swait()
1465
			Defence.Size = Defence.Size - VT(0.5,0,0.7)
1466
		end
1467
		WaveParticles(Defence.Position,12,Defence.Color)
1468
		Defence:remove()
1469
	end))
1470
	ATTACK = false
1471
	Rooted = false
1472
end
1473
1474
function TwinMeteor()
1475
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
1476
	if HITFLOOR == nil then
1477
		ATTACK = true
1478
		Rooted = false
1479
		local GYRO = IT("BodyGyro",RootPart)
1480
		GYRO.D = 2
1481
		GYRO.P = 2000
1482
		GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
1483
		local GRAV = IT("BodyPosition",RootPart)
1484
		GRAV.D = 250
1485
		GRAV.P = 20000
1486
		GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
1487
		GRAV.Position = RootPart.Position
1488
		coroutine.resume(coroutine.create(function()
1489
			repeat
1490
				Swait()
1491
				GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1492
			until ATTACK == false
1493
			GYRO:Remove()
1494
			GRAV:Remove()
1495
		end))
1496
		local CHARGED = false
1497
		coroutine.resume(coroutine.create(function()
1498
			repeat
1499
				Swait()
1500
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1501
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1502
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1503
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1504
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1505
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1506
			until CHARGED == true
1507
		end))
1508
		local ROCK1 = GetRock()
1509
		local ROCK2 = GetRock()
1510
		local VORTEX1 = script.Vortex:Clone()
1511
		local VORTEX2 = script.Vortex:Clone()
1512
		VORTEX1.Parent = ROCK1.Core
1513
		VORTEX2.Parent = ROCK2.Core
1514
		ROCK1.Core.Emit.Enabled = true
1515
		ROCK2.Core.Emit.Enabled = true
1516
		ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1517
		ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1518
		CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
1519
		CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
1520
		for i = 1, 70 do
1521
			Swait()
1522
			ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
1523
			ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
1524
			ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1525
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1526
			VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
1527
			VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
1528
			VORTEX1:Emit(1)
1529
			VORTEX2:Emit(1)
1530
		end
1531
		CHARGED = true
1532
		for i=0, 1, 0.1 / Animation_Speed do
1533
			Swait()
1534
			ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1535
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1536
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1537
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1538
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1539
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1540
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1541
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1542
		end
1543
		for i=0, 0.5, 0.1 / Animation_Speed do
1544
			Swait()
1545
			ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1546
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1547
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
1548
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1549
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1550
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1551
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1552
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1553
		end
1554
		coroutine.resume(coroutine.create(function()
1555
			local Rock = ROCK1
1556
			WaveParticles(Rock.Position,30,C3(1,1,1))
1557
			CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
1558
			for i = 1, 200 do
1559
				Swait()
1560
				Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
1561
				local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
1562
				if HIT then
1563
					RespondToImpact(HIT,Rock)
1564
					break
1565
				end
1566
			end
1567
			ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
1568
			for i = 1, 6 do
1569
				RockExplosion(Rock,1.5,true)
1570
				wait(1)
1571
			end
1572
			RockExplosion(Rock,1.5)
1573
		end))
1574
		for i=0, 1, 0.1 / Animation_Speed do
1575
			Swait()
1576
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1577
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
1578
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
1579
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1580
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1581
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1582
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1583
		end
1584
		for i=0, 0.5, 0.1 / Animation_Speed do
1585
			Swait()
1586
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1587
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
1588
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1589
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1590
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1591
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1592
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1593
		end
1594
		coroutine.resume(coroutine.create(function()
1595
			local Rock = ROCK2
1596
			WaveParticles(Rock.Position,30,C3(1,1,1))
1597
			CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
1598
			for i = 1, 200 do
1599
				Swait()
1600
				Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
1601
				local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
1602
				if HIT then
1603
					RespondToImpact(HIT,Rock)
1604
					break
1605
				end
1606
			end
1607
			ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
1608
			for i = 1, 6 do
1609
				RockExplosion(Rock,1.5,true)
1610
				wait(1)
1611
			end
1612
			RockExplosion(Rock,1.5)
1613
		end))
1614
		for i=0, 1, 0.1 / Animation_Speed do
1615
			Swait()
1616
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
1617
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1618
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1619
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1620
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1621
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1622
		end
1623
		ATTACK = false
1624
		Rooted = false
1625
	end
1626
end
1627
1628
function Spikes()
1629
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
1630
	if HITFLOOR then
1631
		ATTACK = true
1632
		Rooted = true
1633
		local GYRO = IT("BodyGyro",RootPart)
1634
		GYRO.D = 2
1635
		GYRO.P = 2000
1636
		GYRO.MaxTorque = VT(0,4000000,0)
1637
		coroutine.resume(coroutine.create(function()
1638
			repeat
1639
				Swait()
1640
				GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1641
			until ATTACK == false
1642
			GYRO:Remove()
1643
		end))
1644
		for i=0, 1, 0.1 / Animation_Speed do
1645
			Swait()
1646
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
1647
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
1648
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1649
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1650
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1651
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1652
		end
1653
		for i=0, 0.25, 0.1 / Animation_Speed do
1654
			Swait()
1655
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1656
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1657
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1658
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1659
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1660
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1661
		end
1662
		CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
1663
		WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
1664
		coroutine.resume(coroutine.create(function()
1665
			local CFRAME = RootPart.CFrame*CF(0,-3,0)
1666
			for i = 1, 60 do
1667
				Swait()
1668
				local SPIKE = GetSpike(HITFLOOR)
1669
				SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
1670
				ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
1671
				coroutine.resume(coroutine.create(function()
1672
					local POS = SPIKE.CFrame*CF(0,11,0)
1673
					for i = 1, 25 do
1674
						Swait()
1675
						SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
1676
					end
1677
					wait(0.2)
1678
					for i = 1, 45 do
1679
						Swait()
1680
						SPIKE.Transparency = SPIKE.Transparency + 1/45
1681
						SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
1682
					end
1683
					SPIKE:remove()
1684
				end))
1685
			end
1686
		end))
1687
		wait(0.3)
1688
		ATTACK = false
1689
		Rooted = false
1690
	end
1691
end
1692
1693
function TakeOnMe()
1694
	Speed = 5
1695
	local MEME = CreateSound(288703954, Effects, 2, 1, false)
1696
	ATTACK = true
1697
	Rooted = false
1698
	local DANCE = true
1699
	local KEY = Mouse.KeyDown:connect(function(NEWKEY)
1700
		if NEWKEY == "p" then
1701
			DANCE = false
1702
		end
1703
	end)
1704
	PLAYSONG = false
1705
	while true do
1706
		for i = 1, 15 do
1707
			Swait()
1708
			MEME.Parent = Effects
1709
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1710
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1711
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1712
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1713
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1714
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1715
		end
1716
		if DANCE == false then
1717
			break
1718
		end
1719
		for i = 1, 15 do
1720
			Swait()
1721
			MEME.Parent = Effects
1722
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1723
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1724
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1725
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1726
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1727
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1728
		end
1729
	end
1730
	PLAYSONG = true
1731
	KEY:Disconnect()
1732
	MEME:remove()
1733
	Speed = 25
1734
	ATTACK = false
1735
	Rooted = false
1736
end
1737
1738
function Noclip()
1739
	ATTACK = true
1740
	Rooted = true
1741
	UNANCHOR = false
1742
	RootPart.Anchored = true
1743
	local CLIPPING = true
1744
	local MOVEMENT = nil
1745
	CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
1746
	for i = 1, 50 do
1747
		Swait()
1748
		EXTRATRANS = EXTRATRANS + 0.5/50
1749
		RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
1750
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1751
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1752
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1753
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1754
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1755
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1756
	end
1757
	local AURA = CreateSound(1393698948, Torso, 3, 1, true)
1758
	local KEY = Mouse.KeyDown:connect(function(NEWKEY)
1759
		if NEWKEY == "w" then
1760
			MOVEMENT = "Forward"
1761
			repeat
1762
				Swait()
1763
				RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
1764
			until KEYHOLD == false
1765
		elseif NEWKEY == "s" then
1766
			MOVEMENT = "Backwards"
1767
			repeat
1768
				Swait()
1769
				RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
1770
			until KEYHOLD == false
1771
		elseif NEWKEY == "a" then
1772
			MOVEMENT = "Strafe"
1773
			repeat
1774
				Swait()
1775
				RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
1776
			until KEYHOLD == false
1777
		elseif NEWKEY == "d" then
1778
			MOVEMENT = "Strafe"
1779
			repeat
1780
				Swait()
1781
				RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
1782
			until KEYHOLD == false
1783
		elseif NEWKEY == "y" then
1784
			CLIPPING = false
1785
		end
1786
		MOVEMENT = nil
1787
	end)
1788
	local LOOP = 0
1789
	repeat
1790
		Swait()
1791
		AURA.Parent = Torso
1792
		LOOP = LOOP + 1
1793
		if LOOP >= 15 then
1794
			LOOP = 0
1795
			WaveParticles(Torso.Position,15,C3(1,1,1))
1796
			WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1797
		end
1798
		if MOVEMENT == nil then
1799
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1800
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1801
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1802
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1803
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1804
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1805
		elseif MOVEMENT == "Forward" then
1806
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1807
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1808
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1809
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1810
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1811
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1812
		elseif MOVEMENT == "Backwards" then
1813
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
1814
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1815
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1816
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1817
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1818
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1819
		elseif MOVEMENT == "Strafe" then
1820
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
1821
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1822
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1823
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1824
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1825
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1826
		end
1827
	until CLIPPING == false
1828
	KEY:Disconnect()
1829
	coroutine.resume(coroutine.create(function()
1830
		for i = 1, 20 do
1831
			Swait()
1832
			AURA.Volume = AURA.Volume - 3/20
1833
		end
1834
		AURA:remove()
1835
	end))
1836
	CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
1837
	for i = 1, 50 do
1838
		Swait()
1839
		EXTRATRANS = EXTRATRANS - 0.5/50
1840
		RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
1841
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1842
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1843
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1844
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1845
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1846
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1847
	end
1848
	EXTRATRANS = 0
1849
	UNANCHOR = true
1850
	ATTACK = false
1851
	Rooted = false
1852
end
1853
1854
function Taunt()
1855
	ATTACK = true
1856
	Rooted = true
1857
	local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
1858
	repeat
1859
		Swait()
1860
		TAUNT.Parent = Torso
1861
		TAUNT.Playing = true
1862
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1863
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
1864
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1865
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1866
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1867
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1868
	until TAUNT.TimePosition >= 1.25
1869
	for i=0, 1.6, 0.1 / Animation_Speed do
1870
		Swait()
1871
		TAUNT.Parent = Torso
1872
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1873
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
1874
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1875
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1876
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1877
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1878
	end
1879
	ATTACK = false
1880
	Rooted = false
1881
end
1882
1883
--//=================================\\
1884
--||	  ASSIGN THINGS TO KEYS
1885
--\\=================================//
1886
1887
function MouseDown(Mouse)
1888
	if ATTACK == false then
1889
	end
1890
end
1891
1892
function MouseUp(Mouse)
1893
HOLD = false
1894
end
1895
1896
function KeyDown(Key)
1897
	KEYHOLD = true
1898
	if Key == "z" and ATTACK == false then
1899
		Bullet()
1900
	end
1901
1902
	if Key == "b" and ATTACK == false then
1903
		Melee()
1904
	end
1905
1906
	if Key == "c" and ATTACK == false then
1907
		Launch()
1908
	end
1909
1910
	if Key == "v" and ATTACK == false then
1911
		Ravage()
1912
	end
1913
1914
	if Key == "e" and ATTACK == false then
1915
		Shield()
1916
	end
1917
1918
	if Key == "q" and ATTACK == false then
1919
		Spikes()
1920
	end
1921
1922
	if Key == "x" and ATTACK == false then
1923
		TwinMeteor()
1924
	end
1925
1926
	if Key == "y" and ATTACK == false then
1927
		Noclip()
1928
	end
1929
1930
	if Key == "p" and ATTACK == false then
1931
		TakeOnMe()
1932
	end
1933
1934
	if Key == "t" and ATTACK == false then
1935
		Taunt()
1936
	end
1937
1938
	if Key == "]" and ATTACK == false then
1939
		if PLAYSONG == true then
1940
			PLAYSONG = false
1941
		else
1942
			PLAYSONG = true
1943
		end
1944
	end
1945
end
1946
1947
function KeyUp(Key)
1948
	KEYHOLD = false
1949
end
1950
1951
	Mouse.Button1Down:connect(function(NEWKEY)
1952
		MouseDown(NEWKEY)
1953
	end)
1954
	Mouse.Button1Up:connect(function(NEWKEY)
1955
		MouseUp(NEWKEY)
1956
	end)
1957
	Mouse.KeyDown:connect(function(NEWKEY)
1958
		KeyDown(NEWKEY)
1959
	end)
1960
	Mouse.KeyUp:connect(function(NEWKEY)
1961
		KeyUp(NEWKEY)
1962
	end)
1963
1964
--//=================================\\
1965
--\\=================================//
1966
1967
function AntiTimeStop()
1968
	for _, c in pairs(Character:GetChildren()) do
1969
		if c:IsA("BasePart") and c ~= RootPart then
1970
			c.Anchored = false
1971
		end
1972
	end
1973
	if UNANCHOR == true then
1974
		RootPart.Anchored = false
1975
	else
1976
		RootPart.Anchored = true
1977
	end
1978
end
1979
1980
--//=================================\\
1981
--||	WRAP THE WHOLE SCRIPT UP
1982
--\\=================================//
1983
1984
Humanoid.Changed:connect(function(Jump)
1985
	if Jump == "Jump" and (Disable_Jump == true) then
1986
		Humanoid.Jump = false
1987
	end
1988
end)
1989
1990
while true do
1991
	Swait()
1992
	Head:ClearAllChildren()
1993
	script.Parent = WEAPONGUI
1994
	ANIMATE.Parent = nil
1995
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1996
	    v:Stop();
1997
	end
1998
	if Character:FindFirstChildOfClass("Humanoid") == nil then
1999
		Humanoid = IT("Humanoid",Character)
2000
	end
2001
	SINE = SINE + CHANGE
2002
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
2003
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
2004
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2005
	local WALKSPEEDVALUE = 4
2006
	Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
2007
	if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true  then
2008
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2009
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2010
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2011
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2012
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
2013
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2014
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2015
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2016
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2017
	end
2018
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
2019
		ANIM = "Jump"
2020
		if ATTACK == false then
2021
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
2022
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
2023
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2024
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2025
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
2026
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
2027
		end
2028
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
2029
		ANIM = "Fall"
2030
		if ATTACK == false then
2031
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
2032
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
2033
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2034
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2035
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
2036
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
2037
		end
2038
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
2039
		ANIM = "Idle"
2040
		if ATTACK == false then
2041
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2042
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2043
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2044
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2045
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2046
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2047
		end
2048
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
2049
		ANIM = "Walk"
2050
		if ATTACK == false then
2051
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
2052
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2053
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2054
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2055
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2056
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2057
		end
2058
	end
2059
	for _, c in pairs(Character:GetChildren()) do
2060
		if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
2061
			c:remove()
2062
		end
2063
	end
2064
	AntiTimeStop()
2065
	Humanoid.MaxHealth = 10e10
2066
	Humanoid.Health = 10e10
2067
	if Rooted == false then
2068
		Disable_Jump = false
2069
		Humanoid.WalkSpeed = Speed
2070
	elseif Rooted == true then
2071
		Disable_Jump = true
2072
		Humanoid.WalkSpeed = 0
2073
	end
2074
	for E = 1, #TAIL do
2075
		TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
2076
	end
2077
	sick.SoundId = "rbxassetid://0"
2078
	sick.Looped = true
2079
	sick.Pitch = 1
2080
	sick.Volume = 2
2081
	sick.Parent = Effects
2082
	sick.Playing = PLAYSONG
2083
	Humanoid.PlatformStand = false
2084
	Humanoid.Name = "I am the god of earth"
2085
	refit()
2086
	if Character:FindFirstChild("Pants") == nil then
2087
		script.Pants:Clone().Parent = Character
2088
	end
2089
	if Character:FindFirstChild("Shirt") == nil then
2090
		script.Shirt:Clone().Parent = Character
2091
	end
2092
	for _, c in pairs(Character:GetChildren()) do
2093
		if c:IsA("BasePart") and ATTACK == false then
2094
			for _, e in pairs(c:GetChildren()) do
2095
				if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
2096
					e:remove()
2097
				end
2098
			end
2099
		end
2100
	end
2101
end
2102
2103
--//=================================\\
2104
--\\=================================//
2105
2106
2107
2108
2109
2110
--//====================================================\\--
2111
--||			  		 END OF SCRIPT
2112
--\\====================================================//--