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| 1 | [size=16][color=#b5fefe][b]TRINKETS[/b][/color][/size] | |
| 2 | ||
| 3 | [color=#69c8dd][b]Name:[/b][/color] Gramayre Bracelet | |
| 4 | [color=#69c8dd][b]Type:[/b][/color] Passive effect | |
| 5 | [color=#69c8dd][b]Appearance:[/b][/color] The [url=http://static2.wikia.nocookie.net/__cb20131130073119/aceattorney/images/3/33/Bracelet.png]bracelet[/url] is fairly small, and it is made of a gold-like material, and the outside is covered in eye shaped patterns. | |
| 6 | [color=#69c8dd][b]Description:[/b][/color] Apollo's trusty bracelet is the only memoir he has of a mother who abandoned him. The bracelet is designed to fit onto anyone perfectly and, for Apollo, this serves a dual purpose. When someone tells a lie or tries to hide the truth, Apollo's innate ability to "Perceive" makes him as nervous as the liar, causing the bracelet to become tighter. With it, he can Perceive a person's nervous habits and as a side effect, he cannot be lied to. | |
| 7 | [color=#69c8dd][b]Specifics:[/b][/color] +1 Die or coin when lied to. Can enter Perception mode, and will flip two coins to try and find the target's Tell. Only ONE coin needs to hit. | |
| 8 | [hr] | |
| 9 | ||
| 10 | [size=16][color=#b5fefe][b]POWERS[/b][/color][/size] | |
| 11 | [size=16][color=#b5fefe][b]LEVEL 1[/b][/color][/size] | |
| 12 | ||
| 13 | [color=#69c8dd][b]Name:[/b][/color] "I'M FINE!!!" / "YOU'RE FINE!!" | |
| 14 | [color=#69c8dd][b]Description:[/b][/color] Apollo yells his trademark motivation phrase to help lift his spirits and think more clearly, or to motivate others and inspire them. | |
| 15 | [color=#69c8dd][b]Specifics:[/b][/color] Grants either 1 extra die or coin to self or target. Enhances accuracy for self and damage for up to three targets. | |
| 16 | [hr] | |
| 17 | [size=16][color=#b5fefe][b]LEVEL 10[/b][/color][/size] | |
| 18 | ||
| 19 | [color=#69c8dd][b]Name:[/b][/color]Hit 'em with the Facts | |
| 20 | [color=#69c8dd][b]Description:[/b][/color] Apollo presents an ego-shattering argument, counter-argument, or piece of evidence, knocking his target down a peg or two. | |
| 21 | [color=#69c8dd][b]Specifics:[/b][/color] 5AP; three turn cooldown. | |
| 22 | [hr] | |
| 23 | [size=16][color=#b5fefe][b]LEVEL 20[/b][/color][/size] | |
| 24 | ||
| 25 | [color=#69c8dd][b]Name:[/b][/color] "OBJECTION!" | |
| 26 | [color=#69c8dd][b]Description:[/b][/color] Apollo raises a loud objection against his target, causing a large [url=http://static1.wikia.nocookie.net/__cb20080826215447/aceattorney/images/7/75/Objection.gif]speech bubble[/url] to appear out of thin air (for some reason) in front of Apollo. If it hits, the target is stunned by the power of his CHORDS OF STEEL! | |
| 27 | [color=#69c8dd][b]Specifics:[/b][/color] 20AP; five turn cooldown. | |
| 28 | [hr] | |
| 29 | [size=16][color=#b5fefe][b]LEVEL 30[/b][/color][/size] | |
| 30 | ||
| 31 | [color=#69c8dd][b]Name:[/b][/color] "T-Trucy?!" | |
| 32 | [color=#69c8dd][b]Description:[/b][/color] Apollo's trusty assistant, Trucy Wright, comes in for the assist! Armed with her vast array of magical tricks, she makes for a keen ally when in a pinch! | |
| 33 | [color=#69c8dd][b]Specifics:[/b][/color] One full turn of no attacks to complete the summon. Five 5 coins to determine how long summon is in play, if all misses, one turn granted as compensation. | |
| 34 | ||
| 35 | If attacking - Trucy pulls an over-sized object (car tire, metal pipe, etc) out of her "magic panties" and tosses it at a target. Requires 1 coin flip. | |
| 36 | ||
| 37 | If defending - Trucy pulls out Mr. Hat, who takes an attack intended for Apollo. If only one damage die HITs in an opponent's attack and there are multiple attacks then only half of that die's damage is absorbed. | |
| 38 | [hr] | |
| 39 | [size=16][color=#b5fefe][b]LEVEL 40[/b][/color][/size] | |
| 40 | ||
| 41 | [color=#69c8dd][b]Name:[/b][/color] "HOLD IT!" | |
| 42 | [color=#69c8dd][b]Description:[/b][/color] Apollo halts an attack coming his way with a giant [url=http://static4.wikia.nocookie.net/__cb20080902204344/aceattorney/images/thumb/3/3b/Holdit.gif/180px-Holdit.gif]speech bubble[/url] that appears in front of him out of thin air. If hit, the damage of the target's attack is reflected. How's that for a counterargument? | |
| 43 | [color=#69c8dd][b]Specifics:[/b][/color] 15AP; three turn cooldown. | |
| 44 | 25% damage is reflected back if the opponent's level is higher than user's ; user suffers the remaining 75% | |
| 45 | 50% damage is reflected back if the opponent's level is lower than or equal to user's ; user suffers remaining 50% | |
| 46 | [hr] | |
| 47 | [size=16][color=#b5fefe][b]LEVEL 50[/b][/color][/size] | |
| 48 | ||
| 49 | [color=#69c8dd][b]Name:[/b][/color] Flawless Logic | |
| 50 | [color=#69c8dd][b]Description:[/b][/color] Apollo raises a decisive counterpoint or piece of evidence that is irrefutable and unable to miss hitting it's mark. | |
| 51 | [color=#69c8dd][b]Specifics:[/b][/color] 25AP; five turn cooldown. Roll three (3) die; cannot miss. | |
| 52 | [hr] | |
| 53 | [size=16][color=#b5fefe][b]LEVEL 60[/b][/color][/size] | |
| 54 | ||
| 55 | [color=#69c8dd][b]Name:[/b][/color] Turnabout | |
| 56 | [color=#69c8dd][b]Description:[/b][/color] Apollo turns the argument on its head, completely breaking the target beneath by forcing them to face their guilt. | |
| 57 | [color=#69c8dd][b]Specifics:[/b][/color] Costs ALL AP, must have half-full stamina bar. Flip 4 coins. | |
| 58 | 0/4 HIT, the attack completely misses. | |
| 59 | 1/4 HIT, the target's current HP is reduced by 25%. | |
| 60 | 2/4 HIT, the target's current HP is reduced by 50%. | |
| 61 | 3/4 HIT, the target's current HP is reduced by 75%. | |
| 62 | 4/4 HIT, the target is killed/KO'd |