SHOW:
|
|
- or go back to the newest paste.
| 1 | - | #~ #======================# |
| 1 | + | #======================# |
| 2 | - | #~ # Z-Systems by: Zetu # |
| 2 | + | # Z-Systems by: Zetu # |
| 3 | - | #~ #===========================#======================#===========================# |
| 3 | + | #===========================#======================#===========================# |
| 4 | - | #~ # * * * CORE v1.01 * * * # |
| 4 | + | # * * * CORE v1.01 * * * # |
| 5 | - | #~ #=#==========================================================================#=# |
| 5 | + | #=#==========================================================================#=# |
| 6 | - | #~ # For Z01 to Z07+ # |
| 6 | + | # For Z01 to Z07+ # |
| 7 | - | #~ # * Make sure ALL Z items are in order and adjacent to each other, with # |
| 7 | + | # * Make sure ALL Z items are in order and adjacent to each other, with # |
| 8 | - | #~ # this script preceeding them. # |
| 8 | + | # this script preceeding them. # |
| 9 | - | #~ #--------------------------------------------------------------------------# |
| 9 | + | #--------------------------------------------------------------------------# |
| 10 | - | #~ # General Methods : # |
| 10 | + | # General Methods : # |
| 11 | - | #~ # Object # |
| 11 | + | # Object # |
| 12 | - | #~ # rand_range(min, max) # |
| 12 | + | # rand_range(min, max) # |
| 13 | - | #~ # Give a random value between the two given values. # |
| 13 | + | # Give a random value between the two given values. # |
| 14 | - | #~ # Array # |
| 14 | + | # Array # |
| 15 | - | #~ # random # |
| 15 | + | # random # |
| 16 | - | #~ # Returns a random item in an array. # |
| 16 | + | # Returns a random item in an array. # |
| 17 | - | #~ # random! # |
| 17 | + | # random! # |
| 18 | - | #~ # Returns a random item in array and deletes it. # |
| 18 | + | # Returns a random item in array and deletes it. # |
| 19 | - | #~ # sum # |
| 19 | + | # sum # |
| 20 | - | #~ # Returns sum of all values in an array. # |
| 20 | + | # Returns sum of all values in an array. # |
| 21 | - | #~ # mean # |
| 21 | + | # mean # |
| 22 | - | #~ # Returns the average of all values in an array # |
| 22 | + | # Returns the average of all values in an array # |
| 23 | - | #~ #--------------------------------------------------------------------------# |
| 23 | + | #--------------------------------------------------------------------------# |
| 24 | - | #~ # Handled Methods (RGSS3) # |
| 24 | + | # Handled Methods (RGSS3) # |
| 25 | - | #~ # Window_BattleLog # |
| 25 | + | # Window_BattleLog # |
| 26 | - | #~ # display_action_results # |
| 26 | + | # display_action_results # |
| 27 | - | #~ #==========================================================================# |
| 27 | + | #==========================================================================# |
| 28 | - | #~ ($imported||={})[:zcore] = true
|
| 28 | + | ($imported||={})[:zcore] = true
|
| 29 | - | #~ module Z |
| 29 | + | module Z |
| 30 | - | #~ |
| 30 | + | |
| 31 | - | #~ def self.display_command_symbols |
| 31 | + | def self.display_command_symbols |
| 32 | - | #~ symbols = [] |
| 32 | + | symbols = [] |
| 33 | - | #~ symbols.push(:critical) |
| 33 | + | symbols.push(:critical) |
| 34 | - | #~ symbols.push(:hpdamage) |
| 34 | + | symbols.push(:hpdamage) |
| 35 | - | #~ symbols.push(:ampxdamage) if $imported[:z02] |
| 35 | + | symbols.push(:ampxdamage) if $imported[:z02] |
| 36 | - | #~ symbols.push(:mpdamage) unless $imported[:z02] |
| 36 | + | symbols.push(:mpdamage) unless $imported[:z02] |
| 37 | - | #~ symbols.push(:tpdamage) |
| 37 | + | symbols.push(:tpdamage) |
| 38 | - | #~ symbols.push(:miss) |
| 38 | + | symbols.push(:miss) |
| 39 | - | #~ symbols.push(:evasion) |
| 39 | + | symbols.push(:evasion) |
| 40 | - | #~ symbols.push(:steal) if $imported[:z05] |
| 40 | + | symbols.push(:steal) if $imported[:z05] |
| 41 | - | #~ symbols.push(:states) |
| 41 | + | symbols.push(:states) |
| 42 | - | #~ end |
| 42 | + | end |
| 43 | - | #~ |
| 43 | + | |
| 44 | - | #~ end |
| 44 | + | end |
| 45 | - | #~ #========#======================#====#================================#========# |
| 45 | + | #========#======================#====#================================#========# |
| 46 | - | #~ #--------# #----# DO NOT EDIT PAST THIS POINT!!! #--------# |
| 46 | + | #--------# #----# DO NOT EDIT PAST THIS POINT!!! #--------# |
| 47 | - | #~ #--------# End of Customization #----# Editing will cause death by #--------# |
| 47 | + | #--------# End of Customization #----# Editing will cause death by #--------# |
| 48 | - | #~ #--------# #----# brain asplosions. #--------# |
| 48 | + | #--------# #----# brain asplosions. #--------# |
| 49 | - | #~ #========#======================#====#================================#========# |
| 49 | + | #========#======================#====#================================#========# |
| 50 | - | #~ class Window_BattleLog < Window_Selectable |
| 50 | + | class Window_BattleLog < Window_Selectable |
| 51 | - | #~ #-------------------------------------------------------------------------- |
| 51 | + | #-------------------------------------------------------------------------- |
| 52 | - | #~ # ● Overwrite method: display_action_results |
| 52 | + | # ● Overwrite method: display_action_results |
| 53 | - | #~ #-------------------------------------------------------------------------- |
| 53 | + | #-------------------------------------------------------------------------- |
| 54 | - | #~ def display_action_results(target, item) |
| 54 | + | def display_action_results(target, item) |
| 55 | - | #~ if target.result.used |
| 55 | + | if target.result.used |
| 56 | - | #~ last_line_number = line_number |
| 56 | + | last_line_number = line_number |
| 57 | - | #~ for symbol in Z::display_command_symbols |
| 57 | + | for symbol in Z::display_command_symbols |
| 58 | - | #~ case symbol |
| 58 | + | case symbol |
| 59 | - | #~ when :critical; display_critical(target, item) |
| 59 | + | when :critical; display_critical(target, item) |
| 60 | - | #~ when :damage; display_damage(target, item) |
| 60 | + | when :damage; display_damage(target, item) |
| 61 | - | #~ when :hpdamage, :mpdamage, :tpdamage, :ampxdamage |
| 61 | + | when :hpdamage, :mpdamage, :tpdamage, :ampxdamage |
| 62 | - | #~ if !target.result.missed and !target.result.evaded |
| 62 | + | if !target.result.missed and !target.result.evaded |
| 63 | - | #~ case symbol |
| 63 | + | case symbol |
| 64 | - | #~ when :hpdamage; display_hp_damage(target, item) |
| 64 | + | when :hpdamage; display_hp_damage(target, item) |
| 65 | - | #~ when :mpdamage; display_mp_damage(target, item) |
| 65 | + | when :mpdamage; display_mp_damage(target, item) |
| 66 | - | #~ when :tpdamage; display_tp_damage(target, item) |
| 66 | + | when :tpdamage; display_tp_damage(target, item) |
| 67 | - | #~ when :ampxdamage; display_ampx_damage(target, item) |
| 67 | + | when :ampxdamage; display_ampx_damage(target, item) |
| 68 | - | #~ end |
| 68 | + | end |
| 69 | - | #~ end |
| 69 | + | end |
| 70 | - | #~ when :states; display_affected_status(target, item) |
| 70 | + | when :states; display_affected_status(target, item) |
| 71 | - | #~ when :steal; display_steal(target, item) |
| 71 | + | when :steal; display_steal(target, item) |
| 72 | - | #~ end |
| 72 | + | end |
| 73 | - | #~ end |
| 73 | + | end |
| 74 | - | #~ display_failure(target, item) |
| 74 | + | display_failure(target, item) |
| 75 | - | #~ wait if line_number > last_line_number |
| 75 | + | wait if line_number > last_line_number |
| 76 | - | #~ back_to(last_line_number) |
| 76 | + | back_to(last_line_number) |
| 77 | - | #~ target.reset_steal_item if $imported[:z05] unless target.actor? |
| 77 | + | target.reset_steal_item if $imported[:z05] unless target.actor? |
| 78 | - | #~ end |
| 78 | + | end |
| 79 | - | #~ end |
| 79 | + | end |
| 80 | - | #~ |
| 80 | + | |
| 81 | - | #~ alias :zdf :display_failure |
| 81 | + | alias :zdf :display_failure |
| 82 | - | #~ def display_failure(target, item) |
| 82 | + | def display_failure(target, item) |
| 83 | - | #~ return unless target.result.steal.nil? |
| 83 | + | return unless target.result.steal.nil? |
| 84 | - | #~ zdf(target, item) |
| 84 | + | zdf(target, item) |
| 85 | - | #~ end |
| 85 | + | end |
| 86 | - | #~ #-------------------------------------------------------------------------- |
| 86 | + | #-------------------------------------------------------------------------- |
| 87 | - | #~ # ● New method: display_steal (Z05) |
| 87 | + | # ● New method: display_steal (Z05) |
| 88 | - | #~ #-------------------------------------------------------------------------- |
| 88 | + | #-------------------------------------------------------------------------- |
| 89 | - | #~ def display_steal(target, skill) |
| 89 | + | def display_steal(target, skill) |
| 90 | - | #~ return unless skill.steal? |
| 90 | + | return unless skill.steal? |
| 91 | - | #~ item = target.last_stolen_item |
| 91 | + | item = target.last_stolen_item |
| 92 | - | #~ result = target.result.steal |
| 92 | + | result = target.result.steal |
| 93 | - | #~ case result |
| 93 | + | case result |
| 94 | - | #~ when :success |
| 94 | + | when :success |
| 95 | - | #~ if item.is_a?(Integer) |
| 95 | + | if item.is_a?(Integer) |
| 96 | - | #~ add_text(sprintf(Z05::STEAL_GOLD, item, target.name)) |
| 96 | + | add_text(sprintf(Z05::STEAL_GOLD, item, target.name)) |
| 97 | - | #~ else |
| 97 | + | else |
| 98 | - | #~ add_text(sprintf(Z05::STEAL_ITEM, item.name, target.name)) |
| 98 | + | add_text(sprintf(Z05::STEAL_ITEM, item.name, target.name)) |
| 99 | - | #~ end |
| 99 | + | end |
| 100 | - | #~ when :nosteal |
| 100 | + | when :nosteal |
| 101 | - | #~ add_text(sprintf(Z05::NO_STEALS, target.name)) |
| 101 | + | add_text(sprintf(Z05::NO_STEALS, target.name)) |
| 102 | - | #~ when :fail |
| 102 | + | when :fail |
| 103 | - | #~ add_text(Z05::STEAL_FAIL) |
| 103 | + | add_text(Z05::STEAL_FAIL) |
| 104 | - | #~ end |
| 104 | + | end |
| 105 | - | #~ end |
| 105 | + | end |
| 106 | - | #~ #-------------------------------------------------------------------------- |
| 106 | + | #-------------------------------------------------------------------------- |
| 107 | - | #~ # ● New method: display_ampx_damage (Z02) |
| 107 | + | # ● New method: display_ampx_damage (Z02) |
| 108 | - | #~ #-------------------------------------------------------------------------- |
| 108 | + | #-------------------------------------------------------------------------- |
| 109 | - | #~ def display_ampx_damage(target, item) |
| 109 | + | def display_ampx_damage(target, item) |
| 110 | - | #~ return if target.dead? || target.result.mp_damage == 0 |
| 110 | + | return if target.dead? || target.result.mp_damage == 0 |
| 111 | - | #~ return if (resource = target.resource(item)).nil? |
| 111 | + | return if (resource = target.resource(item)).nil? |
| 112 | - | #~ Sound.play_recovery if target.result.mp_damage < 0 |
| 112 | + | Sound.play_recovery if target.result.mp_damage < 0 |
| 113 | - | #~ add_text(target.result.ampx_damage_text(resource.name)) |
| 113 | + | add_text(target.result.ampx_damage_text(resource.name)) |
| 114 | - | #~ wait |
| 114 | + | wait |
| 115 | - | #~ end |
| 115 | + | end |
| 116 | - | #~ |
| 116 | + | |
| 117 | - | #~ end |
| 117 | + | end |
| 118 | ||
| 119 | - | #~ module DataManager |
| 119 | + | module DataManager |
| 120 | - | #~ #-------------------------------------------------------------------------- |
| 120 | + | #-------------------------------------------------------------------------- |
| 121 | - | #~ # ● Overwrite method: make_save_contents |
| 121 | + | # ● Overwrite method: make_save_contents |
| 122 | - | #~ #-------------------------------------------------------------------------- |
| 122 | + | #-------------------------------------------------------------------------- |
| 123 | - | #~ def self.make_save_contents |
| 123 | + | def self.make_save_contents |
| 124 | - | #~ contents = {}
|
| 124 | + | contents = {}
|
| 125 | - | #~ contents[:system] = $game_system |
| 125 | + | contents[:system] = $game_system |
| 126 | - | #~ contents[:timer] = $game_timer |
| 126 | + | contents[:timer] = $game_timer |
| 127 | - | #~ contents[:message] = $game_message |
| 127 | + | contents[:message] = $game_message |
| 128 | - | #~ contents[:switches] = $game_switches |
| 128 | + | contents[:switches] = $game_switches |
| 129 | - | #~ contents[:variables] = $game_variables |
| 129 | + | contents[:variables] = $game_variables |
| 130 | - | #~ contents[:self_switches] = $game_self_switches |
| 130 | + | contents[:self_switches] = $game_self_switches |
| 131 | - | #~ contents[:actors] = $game_actors |
| 131 | + | contents[:actors] = $game_actors |
| 132 | - | #~ contents[:party] = $game_party |
| 132 | + | contents[:party] = $game_party |
| 133 | - | #~ contents[:troop] = $game_troop |
| 133 | + | contents[:troop] = $game_troop |
| 134 | - | #~ contents[:map] = $game_map |
| 134 | + | contents[:map] = $game_map |
| 135 | - | #~ contents[:player] = $game_player |
| 135 | + | contents[:player] = $game_player |
| 136 | - | #~ #------------------------= |
| 136 | + | #------------------------= |
| 137 | - | #~ contents[:quest] = QuestLog.questlist if $imported[:z07] |
| 137 | + | contents[:quest] = QuestLog.questlist if $imported[:z07] |
| 138 | - | #~ #------------------------= |
| 138 | + | #------------------------= |
| 139 | - | #~ contents |
| 139 | + | contents |
| 140 | - | #~ end |
| 140 | + | end |
| 141 | - | #~ #-------------------------------------------------------------------------- |
| 141 | + | #-------------------------------------------------------------------------- |
| 142 | - | #~ # ● Overwrite method: extract_save_contents |
| 142 | + | # ● Overwrite method: extract_save_contents |
| 143 | - | #~ #-------------------------------------------------------------------------- |
| 143 | + | #-------------------------------------------------------------------------- |
| 144 | - | #~ def self.extract_save_contents(contents) |
| 144 | + | def self.extract_save_contents(contents) |
| 145 | - | #~ $game_system = contents[:system] |
| 145 | + | $game_system = contents[:system] |
| 146 | - | #~ $game_timer = contents[:timer] |
| 146 | + | $game_timer = contents[:timer] |
| 147 | - | #~ $game_message = contents[:message] |
| 147 | + | $game_message = contents[:message] |
| 148 | - | #~ $game_switches = contents[:switches] |
| 148 | + | $game_switches = contents[:switches] |
| 149 | - | #~ $game_variables = contents[:variables] |
| 149 | + | $game_variables = contents[:variables] |
| 150 | - | #~ $game_self_switches = contents[:self_switches] |
| 150 | + | $game_self_switches = contents[:self_switches] |
| 151 | - | #~ $game_actors = contents[:actors] |
| 151 | + | $game_actors = contents[:actors] |
| 152 | - | #~ $game_party = contents[:party] |
| 152 | + | $game_party = contents[:party] |
| 153 | - | #~ $game_troop = contents[:troop] |
| 153 | + | $game_troop = contents[:troop] |
| 154 | - | #~ $game_map = contents[:map] |
| 154 | + | $game_map = contents[:map] |
| 155 | - | #~ $game_player = contents[:player] |
| 155 | + | $game_player = contents[:player] |
| 156 | - | #~ #-------------------= |
| 156 | + | #-------------------= |
| 157 | - | #~ QuestList.loadquestlist(contents[:quest]) if $imported[:z07] |
| 157 | + | QuestList.loadquestlist(contents[:quest]) if $imported[:z07] |
| 158 | - | #~ #-------------------= |
| 158 | + | #-------------------= |
| 159 | - | #~ end |
| 159 | + | end |
| 160 | - | #~ |
| 160 | + | |
| 161 | - | #~ end |
| 161 | + | end |
| 162 | ||
| 163 | - | #~ class Object |
| 163 | + | class Object |
| 164 | - | #~ #-------------------------------------------------------------------------- |
| 164 | + | #-------------------------------------------------------------------------- |
| 165 | - | #~ # ● New method: rand_range |
| 165 | + | # ● New method: rand_range |
| 166 | - | #~ #-------------------------------------------------------------------------- |
| 166 | + | #-------------------------------------------------------------------------- |
| 167 | - | #~ def rand_range(min, max) |
| 167 | + | def rand_range(min, max) |
| 168 | - | #~ rand(max - min + 1) + min |
| 168 | + | rand(max - min + 1) + min |
| 169 | - | #~ end |
| 169 | + | end |
| 170 | - | #~ |
| 170 | + | |
| 171 | - | #~ end |
| 171 | + | end |
| 172 | ||
| 173 | - | #~ class Array |
| 173 | + | class Array |
| 174 | - | #~ #-------------------------------------------------------------------------- |
| 174 | + | #-------------------------------------------------------------------------- |
| 175 | - | #~ # ● New method: random |
| 175 | + | # ● New method: random |
| 176 | - | #~ #-------------------------------------------------------------------------- |
| 176 | + | #-------------------------------------------------------------------------- |
| 177 | - | #~ def random |
| 177 | + | def random |
| 178 | - | #~ self[rand(size)] |
| 178 | + | self[rand(size)] |
| 179 | - | #~ end |
| 179 | + | end |
| 180 | - | #~ #-------------------------------------------------------------------------- |
| 180 | + | #-------------------------------------------------------------------------- |
| 181 | - | #~ # ● New method: random! |
| 181 | + | # ● New method: random! |
| 182 | - | #~ #-------------------------------------------------------------------------- |
| 182 | + | #-------------------------------------------------------------------------- |
| 183 | - | #~ def random! |
| 183 | + | def random! |
| 184 | - | #~ self.delete_at(rand(size)) |
| 184 | + | self.delete_at(rand(size)) |
| 185 | - | #~ end |
| 185 | + | end |
| 186 | - | #~ #-------------------------------------------------------------------------- |
| 186 | + | #-------------------------------------------------------------------------- |
| 187 | - | #~ # ● New method: sum |
| 187 | + | # ● New method: sum |
| 188 | - | #~ #-------------------------------------------------------------------------- |
| 188 | + | #-------------------------------------------------------------------------- |
| 189 | - | #~ def sum |
| 189 | + | def sum |
| 190 | - | #~ self.inject{|sum,x| sum + x }
|
| 190 | + | self.inject{|sum,x| sum + x }
|
| 191 | - | #~ end |
| 191 | + | end |
| 192 | - | #~ #-------------------------------------------------------------------------- |
| 192 | + | #-------------------------------------------------------------------------- |
| 193 | - | #~ # ● New method: mean |
| 193 | + | # ● New method: mean |
| 194 | - | #~ #-------------------------------------------------------------------------- |
| 194 | + | #-------------------------------------------------------------------------- |
| 195 | - | #~ def mean |
| 195 | + | def mean |
| 196 | - | #~ sum.to_f / size |
| 196 | + | sum.to_f / size |
| 197 | - | #~ end |
| 197 | + | end |
| 198 | - | #~ |
| 198 | + | |
| 199 | - | #~ end |
| 199 | + | end |
| 200 | ||
| 201 | - | #~ class Object |
| 201 | + | class Object |
| 202 | - | #~ |
| 202 | + | |
| 203 | - | #~ def tryconvert(value) |
| 203 | + | def tryconvert(value) |
| 204 | - | #~ begin |
| 204 | + | begin |
| 205 | - | #~ return eval(value) |
| 205 | + | return eval(value) |
| 206 | - | #~ rescue |
| 206 | + | rescue |
| 207 | - | #~ return value |
| 207 | + | return value |
| 208 | - | #~ end |
| 208 | + | end |
| 209 | - | #~ end |
| 209 | + | end |
| 210 | - | #~ |
| 210 | + | |
| 211 | - | #~ end |
| 211 | + | end |