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| 1 | ||
| 2 | --//====================================================\\-- | |
| 3 | --|| CREATED BY SHACKLUSTER | |
| 4 | --|| KICKISHER BY NEBULA_ZORUA(DRAHAZAR) | |
| 5 | --|| EDITED AGAIN BY WANTH092 (LoL) | |
| 6 | --|| SMOL THINGS ADDED BY | |
| 7 | --|| INFINITEONEWITHDANK | |
| 8 | --\\====================================================//-- | |
| 9 | - | local Player = game:GetService("Players")["Players"]
|
| 9 | + | local Player = game:GetService("Players")
|
| 10 | local Mouse,mouse,UserInputService,ContextActionService | |
| 11 | do | |
| 12 | script.Parent = Player.Character | |
| 13 | local CAS = {Actions={}}
| |
| 14 | local Event = Instance.new("RemoteEvent")
| |
| 15 | Event.Name = "UserInput_Event" | |
| 16 | Event.Parent = Player.Character | |
| 17 | local fakeEvent = function() | |
| 18 | local t = {_fakeEvent=true}
| |
| 19 | t.Connect = function(self,f)self.Function=f end | |
| 20 | t.connect = t.Connect | |
| 21 | return t | |
| 22 | end | |
| 23 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 24 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 25 | function CAS:BindAction(name,fun,touch,...) | |
| 26 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
| |
| 27 | end | |
| 28 | function CAS:UnbindAction(name) | |
| 29 | CAS.Actions[name] = nil | |
| 30 | end | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | Event.OnServerEvent:Connect(function(plr,io) | |
| 40 | if plr~=Player then return end | |
| 41 | if io.isMouse then | |
| 42 | m.Target = io.Target | |
| 43 | m.Hit = io.Hit | |
| 44 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 45 | if io.UserInputState == Enum.UserInputState.Begin then | |
| 46 | m:TrigEvent("Button1Down")
| |
| 47 | else | |
| 48 | m:TrigEvent("Button1Up")
| |
| 49 | end | |
| 50 | else | |
| 51 | for n,t in pairs(CAS.Actions) do | |
| 52 | for _,k in pairs(t.Keys) do | |
| 53 | if k==io.KeyCode then | |
| 54 | t.Function(t.Name,io.UserInputState,io) | |
| 55 | end | |
| 56 | end | |
| 57 | end | |
| 58 | if io.UserInputState == Enum.UserInputState.Begin then | |
| 59 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
| |
| 60 | UIS:TrigEvent("InputBegan",io,false)
| |
| 61 | else | |
| 62 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
| |
| 63 | UIS:TrigEvent("InputEnded",io,false)
| |
| 64 | end | |
| 65 | end | |
| 66 | end) | |
| 67 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 68 | end | |
| 69 | ||
| 70 | wait(0.2) | |
| 71 | ||
| 72 | Player = game:GetService("Players").LocalPlayer
| |
| 73 | PlayerGui = Player.PlayerGui | |
| 74 | Cam = workspace.CurrentCamera | |
| 75 | Backpack = Player.Backpack | |
| 76 | Character = Player.Character | |
| 77 | Humanoid = Character.Humanoid | |
| 78 | RootPart = Character["HumanoidRootPart"] | |
| 79 | Torso = Character["Torso"] | |
| 80 | Head = Character["Head"] | |
| 81 | RightArm = Character["Right Arm"] | |
| 82 | LeftArm = Character["Left Arm"] | |
| 83 | RightLeg = Character["Right Leg"] | |
| 84 | LeftLeg = Character["Left Leg"] | |
| 85 | RootJoint = RootPart["RootJoint"] | |
| 86 | Neck = Torso["Neck"] | |
| 87 | RightShoulder = Torso["Right Shoulder"] | |
| 88 | LeftShoulder = Torso["Left Shoulder"] | |
| 89 | RightHip = Torso["Right Hip"] | |
| 90 | LeftHip = Torso["Left Hip"] | |
| 91 | local TIME = 0 | |
| 92 | local sick = Instance.new("Sound",RootPart)
| |
| 93 | IT = Instance.new | |
| 94 | CF = CFrame.new | |
| 95 | VT = Vector3.new | |
| 96 | RAD = math.rad | |
| 97 | C3 = Color3.new | |
| 98 | UD2 = UDim2.new | |
| 99 | BRICKC = BrickColor.new | |
| 100 | ANGLES = CFrame.Angles | |
| 101 | EULER = CFrame.fromEulerAnglesXYZ | |
| 102 | COS = math.cos | |
| 103 | ACOS = math.acos | |
| 104 | SIN = math.sin | |
| 105 | ASIN = math.asin | |
| 106 | ABS = math.abs | |
| 107 | MRANDOM = math.random | |
| 108 | FLOOR = math.floor | |
| 109 | ||
| 110 | --//=================================\\ | |
| 111 | --|| USEFUL VALUES | |
| 112 | --\\=================================// | |
| 113 | ||
| 114 | Animation_Speed = 3 | |
| 115 | local FORCERESET = false | |
| 116 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 117 | local Speed = 16 | |
| 118 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 119 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 120 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 121 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 122 | local DAMAGEMULTIPLIER = 1 | |
| 123 | local ANIM = "Idle" | |
| 124 | local Disable_Jump = false | |
| 125 | local ATTACK = false | |
| 126 | local EQUIPPED = false | |
| 127 | local HOLD = false | |
| 128 | local COMBO = 1 | |
| 129 | local Rooted = false | |
| 130 | local SINE = 0 | |
| 131 | local KEYHOLD = false | |
| 132 | local CHANGE = 2 / Animation_Speed | |
| 133 | local WALKINGANIM = false | |
| 134 | local VALUE1 = false | |
| 135 | local VALUE2 = false | |
| 136 | local Reason = 'None!' | |
| 137 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 138 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 139 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 140 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 141 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 142 | WEAPONGUI.Name = "BanishV3Gui" | |
| 143 | local Weapon = IT("Model")
| |
| 144 | Weapon.Name = "Adds" | |
| 145 | local Effects = IT("Folder", Weapon)
| |
| 146 | Effects.Name = "Effects" | |
| 147 | local ANIMATOR = Humanoid.Animator | |
| 148 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 149 | local UNANCHOR = true | |
| 150 | local Mercy = {}
| |
| 151 | local LEFTWINGS = {}
| |
| 152 | local RIGHTWINGS = {}
| |
| 153 | script.Parent = PlayerGui | |
| 154 | ||
| 155 | --//=================================\\ | |
| 156 | --\\=================================// | |
| 157 | ||
| 158 | ||
| 159 | --//=================================\\ | |
| 160 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 161 | --\\=================================// | |
| 162 | ||
| 163 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 164 | ArtificialHB.Name = "ArtificialHB" | |
| 165 | ||
| 166 | script:WaitForChild("ArtificialHB")
| |
| 167 | ||
| 168 | frame = Frame_Speed | |
| 169 | tf = 0 | |
| 170 | allowframeloss = false | |
| 171 | tossremainder = false | |
| 172 | lastframe = tick() | |
| 173 | script.ArtificialHB:Fire() | |
| 174 | ||
| 175 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 176 | tf = tf + s | |
| 177 | if tf >= frame then | |
| 178 | if allowframeloss then | |
| 179 | script.ArtificialHB:Fire() | |
| 180 | lastframe = tick() | |
| 181 | else | |
| 182 | for i = 1, math.floor(tf / frame) do | |
| 183 | script.ArtificialHB:Fire() | |
| 184 | end | |
| 185 | lastframe = tick() | |
| 186 | end | |
| 187 | if tossremainder then | |
| 188 | tf = 0 | |
| 189 | else | |
| 190 | tf = tf - frame * math.floor(tf / frame) | |
| 191 | end | |
| 192 | end | |
| 193 | end) | |
| 194 | ||
| 195 | --//=================================\\ | |
| 196 | --\\=================================// | |
| 197 | ||
| 198 | --//=================================\\ | |
| 199 | --|| SOME FUNCTIONS | |
| 200 | --\\=================================// | |
| 201 | ||
| 202 | local cR=255 | |
| 203 | local cG=0 | |
| 204 | local cB=0 | |
| 205 | local flg5=1 local omgidk=1 | |
| 206 | local add=10.5 | |
| 207 | game:GetService('RunService').Heartbeat:connect(function()
| |
| 208 | if omgidk>10000 then omgidk=0 end | |
| 209 | omgidk=omgidk+1 | |
| 210 | if cR>=255 then flg5=1 end | |
| 211 | if cG>=255 then flg5=2 end | |
| 212 | if cB>=255 then flg5=3 end | |
| 213 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 214 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 215 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 216 | end) | |
| 217 | ||
| 218 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 219 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 220 | end | |
| 221 | ||
| 222 | function PositiveAngle(NUMBER) | |
| 223 | if NUMBER >= 0 then | |
| 224 | NUMBER = 0 | |
| 225 | end | |
| 226 | return NUMBER | |
| 227 | end | |
| 228 | ||
| 229 | function NegativeAngle(NUMBER) | |
| 230 | if NUMBER <= 0 then | |
| 231 | NUMBER = 0 | |
| 232 | end | |
| 233 | return NUMBER | |
| 234 | end | |
| 235 | ||
| 236 | function Swait(NUMBER) | |
| 237 | if NUMBER == 0 or NUMBER == nil then | |
| 238 | ArtificialHB.Event:wait() | |
| 239 | else | |
| 240 | for i = 1, NUMBER do | |
| 241 | ArtificialHB.Event:wait() | |
| 242 | end | |
| 243 | end | |
| 244 | end | |
| 245 | ||
| 246 | m = game.Players.Players | |
| 247 | char = m.Character | |
| 248 | local txt = Instance.new("BillboardGui", char)
| |
| 249 | txt.Adornee = char.Head | |
| 250 | txt.Name = "_status" | |
| 251 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 252 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 253 | local text = Instance.new("TextLabel", txt)
| |
| 254 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 255 | text.FontSize = "Size24" | |
| 256 | text.TextScaled = true | |
| 257 | text.TextTransparency = 0 | |
| 258 | text.BackgroundTransparency = 1 | |
| 259 | text.TextTransparency = 0 | |
| 260 | text.TextStrokeTransparency = 0 | |
| 261 | text.Font = "Cartoon" | |
| 262 | text.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 263 | v = Instance.new("Part")
| |
| 264 | v.Name = "ColorBrick" | |
| 265 | v.Parent = m.Character | |
| 266 | v.FormFactor = "Symmetric" | |
| 267 | v.Anchored = true | |
| 268 | v.CanCollide = false | |
| 269 | v.BottomSurface = "Smooth" | |
| 270 | v.TopSurface = "Smooth" | |
| 271 | v.Size = Vector3.new(10, 5, 3) | |
| 272 | v.Transparency = 1 | |
| 273 | v.CFrame = char.Torso.CFrame | |
| 274 | v.BrickColor = BrickColor.new("Really black")
| |
| 275 | v.Transparency = 1 | |
| 276 | v.Shape = "Block" | |
| 277 | spawn(function() | |
| 278 | local TweenService = game:GetService("TweenService")
| |
| 279 | local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
| |
| 280 | local Int = 0 | |
| 281 | while wait(0.5) do | |
| 282 | if Int == #Colours then Int = 0 end | |
| 283 | Int = Int+1 | |
| 284 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
| |
| 285 | end | |
| 286 | end) | |
| 287 | text.Text = "fAt skIdd'l BaniSher1!" | |
| 288 | ||
| 289 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 290 | local NEWMESH = IT(MESH) | |
| 291 | if MESH == "SpecialMesh" then | |
| 292 | NEWMESH.MeshType = MESHTYPE | |
| 293 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 294 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 295 | end | |
| 296 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 297 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 298 | end | |
| 299 | end | |
| 300 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 301 | NEWMESH.Scale = SCALE | |
| 302 | NEWMESH.Parent = PARENT | |
| 303 | return NEWMESH | |
| 304 | end | |
| 305 | ||
| 306 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 307 | local NEWPART = IT("Part")
| |
| 308 | NEWPART.formFactor = FORMFACTOR | |
| 309 | NEWPART.Reflectance = REFLECTANCE | |
| 310 | NEWPART.Transparency = TRANSPARENCY | |
| 311 | NEWPART.CanCollide = false | |
| 312 | NEWPART.Locked = true | |
| 313 | NEWPART.Anchored = true | |
| 314 | if ANCHOR == false then | |
| 315 | NEWPART.Anchored = false | |
| 316 | end | |
| 317 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 318 | NEWPART.Name = NAME | |
| 319 | NEWPART.Size = SIZE | |
| 320 | NEWPART.Position = Torso.Position | |
| 321 | NEWPART.Material = MATERIAL | |
| 322 | NEWPART:BreakJoints() | |
| 323 | NEWPART.Parent = PARENT | |
| 324 | return NEWPART | |
| 325 | end | |
| 326 | ||
| 327 | local function weldBetween(a, b) | |
| 328 | local weldd = Instance.new("ManualWeld")
| |
| 329 | weldd.Part0 = a | |
| 330 | weldd.Part1 = b | |
| 331 | weldd.C0 = CFrame.new() | |
| 332 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 333 | weldd.Parent = a | |
| 334 | return weldd | |
| 335 | end | |
| 336 | ||
| 337 | ||
| 338 | function QuaternionFromCFrame(cf) | |
| 339 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 340 | local trace = m00 + m11 + m22 | |
| 341 | if trace > 0 then | |
| 342 | local s = math.sqrt(1 + trace) | |
| 343 | local recip = 0.5 / s | |
| 344 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 345 | else | |
| 346 | local i = 0 | |
| 347 | if m11 > m00 then | |
| 348 | i = 1 | |
| 349 | end | |
| 350 | if m22 > (i == 0 and m00 or m11) then | |
| 351 | i = 2 | |
| 352 | end | |
| 353 | if i == 0 then | |
| 354 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 355 | local recip = 0.5 / s | |
| 356 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 357 | elseif i == 1 then | |
| 358 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 359 | local recip = 0.5 / s | |
| 360 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 361 | elseif i == 2 then | |
| 362 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 363 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 364 | end | |
| 365 | end | |
| 366 | end | |
| 367 | ||
| 368 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 369 | local xs, ys, zs = x + x, y + y, z + z | |
| 370 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 371 | local xx = x * xs | |
| 372 | local xy = x * ys | |
| 373 | local xz = x * zs | |
| 374 | local yy = y * ys | |
| 375 | local yz = y * zs | |
| 376 | local zz = z * zs | |
| 377 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 378 | end | |
| 379 | ||
| 380 | function QuaternionSlerp(a, b, t) | |
| 381 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 382 | local startInterp, finishInterp; | |
| 383 | if cosTheta >= 0.0001 then | |
| 384 | if (1 - cosTheta) > 0.0001 then | |
| 385 | local theta = ACOS(cosTheta) | |
| 386 | local invSinTheta = 1 / SIN(theta) | |
| 387 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 388 | finishInterp = SIN(t * theta) * invSinTheta | |
| 389 | else | |
| 390 | startInterp = 1 - t | |
| 391 | finishInterp = t | |
| 392 | end | |
| 393 | else | |
| 394 | if (1 + cosTheta) > 0.0001 then | |
| 395 | local theta = ACOS(-cosTheta) | |
| 396 | local invSinTheta = 1 / SIN(theta) | |
| 397 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 398 | finishInterp = SIN(t * theta) * invSinTheta | |
| 399 | else | |
| 400 | startInterp = t - 1 | |
| 401 | finishInterp = t | |
| 402 | end | |
| 403 | end | |
| 404 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 405 | end | |
| 406 | ||
| 407 | function Clerp(a, b, t) | |
| 408 | local qa = {QuaternionFromCFrame(a)}
| |
| 409 | local qb = {QuaternionFromCFrame(b)}
| |
| 410 | local ax, ay, az = a.x, a.y, a.z | |
| 411 | local bx, by, bz = b.x, b.y, b.z | |
| 412 | local _t = 1 - t | |
| 413 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 414 | end | |
| 415 | ||
| 416 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 417 | local frame = IT("Frame")
| |
| 418 | frame.BackgroundTransparency = TRANSPARENCY | |
| 419 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 420 | frame.Position = POSITION | |
| 421 | frame.Size = SIZE | |
| 422 | frame.BackgroundColor3 = COLOR | |
| 423 | frame.BorderColor3 = BORDERCOLOR | |
| 424 | frame.Name = NAME | |
| 425 | frame.Parent = PARENT | |
| 426 | return frame | |
| 427 | end | |
| 428 | ||
| 429 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 430 | local label = IT("TextLabel")
| |
| 431 | label.BackgroundTransparency = 1 | |
| 432 | label.Size = UD2(1, 0, 1, 0) | |
| 433 | label.Position = UD2(0, 0, 0, 0) | |
| 434 | label.TextColor3 = TEXTCOLOR | |
| 435 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 436 | label.TextTransparency = TRANSPARENCY | |
| 437 | label.FontSize = TEXTFONTSIZE | |
| 438 | label.Font = TEXTFONT | |
| 439 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 440 | label.TextScaled = false | |
| 441 | label.Text = TEXT | |
| 442 | label.Name = NAME | |
| 443 | label.Parent = PARENT | |
| 444 | return label | |
| 445 | end | |
| 446 | ||
| 447 | function NoOutlines(PART) | |
| 448 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 449 | end | |
| 450 | ||
| 451 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 452 | local NEWWELD = IT(TYPE) | |
| 453 | NEWWELD.Part0 = PART0 | |
| 454 | NEWWELD.Part1 = PART1 | |
| 455 | NEWWELD.C0 = C0 | |
| 456 | NEWWELD.C1 = C1 | |
| 457 | NEWWELD.Parent = PARENT | |
| 458 | return NEWWELD | |
| 459 | end | |
| 460 | ||
| 461 | local S = IT("Sound")
| |
| 462 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 463 | local NEWSOUND = nil | |
| 464 | coroutine.resume(coroutine.create(function() | |
| 465 | NEWSOUND = S:Clone() | |
| 466 | NEWSOUND.Parent = PARENT | |
| 467 | NEWSOUND.Volume = VOLUME | |
| 468 | NEWSOUND.Pitch = PITCH | |
| 469 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 470 | NEWSOUND:play() | |
| 471 | if DOESLOOP == true then | |
| 472 | NEWSOUND.Looped = true | |
| 473 | else | |
| 474 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 475 | NEWSOUND:remove() | |
| 476 | end | |
| 477 | end)) | |
| 478 | return NEWSOUND | |
| 479 | end | |
| 480 | ||
| 481 | function CFrameFromTopBack(at, top, back) | |
| 482 | local right = top:Cross(back) | |
| 483 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 484 | end | |
| 485 | ||
| 486 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 487 | function WACKYEFFECT(Table) | |
| 488 | local TYPE = (Table.EffectType or "Sphere") | |
| 489 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 490 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 491 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 492 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 493 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 494 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 495 | local ROTATION1 = (Table.RotationX or 0) | |
| 496 | local ROTATION2 = (Table.RotationY or 0) | |
| 497 | local ROTATION3 = (Table.RotationZ or 0) | |
| 498 | local MATERIAL = (Table.Material or "Neon") | |
| 499 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 500 | local TIME = (Table.Time or 45) | |
| 501 | local SOUNDID = (Table.SoundID or nil) | |
| 502 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 503 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 504 | coroutine.resume(coroutine.create(function() | |
| 505 | local PLAYSSOUND = false | |
| 506 | local SOUND = nil | |
| 507 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 508 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 509 | PLAYSSOUND = true | |
| 510 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 511 | end | |
| 512 | EFFECT.Color = COLOR | |
| 513 | local MSH = nil | |
| 514 | if TYPE == "Sphere" then | |
| 515 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 516 | elseif TYPE == "Block" then | |
| 517 | MSH = IT("BlockMesh",EFFECT)
| |
| 518 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 519 | elseif TYPE == "Wave" then | |
| 520 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 521 | elseif TYPE == "Ring" then | |
| 522 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 523 | elseif TYPE == "Slash" then | |
| 524 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 525 | elseif TYPE == "Round Slash" then | |
| 526 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 527 | elseif TYPE == "Swirl" then | |
| 528 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 529 | elseif TYPE == "Skull" then | |
| 530 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 531 | elseif TYPE == "Crystal" then | |
| 532 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 533 | end | |
| 534 | if MSH ~= nil then | |
| 535 | local MOVESPEED = nil | |
| 536 | if MOVEDIRECTION ~= nil then | |
| 537 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 538 | end | |
| 539 | local GROWTH = SIZE - ENDSIZE | |
| 540 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 541 | if TYPE == "Block" then | |
| 542 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 543 | else | |
| 544 | EFFECT.CFrame = CFRAME | |
| 545 | end | |
| 546 | for LOOP = 1, TIME+1 do | |
| 547 | Swait() | |
| 548 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 549 | if TYPE == "Wave" then | |
| 550 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 551 | end | |
| 552 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 553 | if TYPE == "Block" then | |
| 554 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 555 | else | |
| 556 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 557 | end | |
| 558 | if MOVEDIRECTION ~= nil then | |
| 559 | local ORI = EFFECT.Orientation | |
| 560 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 561 | EFFECT.Orientation = ORI | |
| 562 | end | |
| 563 | end | |
| 564 | if PLAYSSOUND == false then | |
| 565 | EFFECT:remove() | |
| 566 | else | |
| 567 | SOUND.Stopped:Connect(function() | |
| 568 | EFFECT:remove() | |
| 569 | end) | |
| 570 | end | |
| 571 | else | |
| 572 | if PLAYSSOUND == false then | |
| 573 | EFFECT:remove() | |
| 574 | else | |
| 575 | repeat Swait() until SOUND.Playing == false | |
| 576 | EFFECT:remove() | |
| 577 | end | |
| 578 | end | |
| 579 | end)) | |
| 580 | end | |
| 581 | ||
| 582 | function MakeForm(PART,TYPE) | |
| 583 | if TYPE == "Cyl" then | |
| 584 | local MSH = IT("CylinderMesh",PART)
| |
| 585 | elseif TYPE == "Ball" then | |
| 586 | local MSH = IT("SpecialMesh",PART)
| |
| 587 | MSH.MeshType = "Sphere" | |
| 588 | elseif TYPE == "Wedge" then | |
| 589 | local MSH = IT("SpecialMesh",PART)
| |
| 590 | MSH.MeshType = "Wedge" | |
| 591 | end | |
| 592 | end | |
| 593 | ||
| 594 | function SpawnTrail(FROM,TO,BIG) | |
| 595 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10)) | |
| 596 | MakeForm(TRAIL,"Cyl") | |
| 597 | local cR=255 | |
| 598 | local cG=0 | |
| 599 | local cB=0 | |
| 600 | local flg5=1 local omgidk=1 | |
| 601 | local add=15 | |
| 602 | game:GetService("RunService").Heartbeat:Connect(function()
| |
| 603 | if omgidk>10000 then omgidk=0 end | |
| 604 | omgidk=omgidk+1 | |
| 605 | if cR>=255 then flg5=1 end | |
| 606 | if cG>=255 then flg5=2 end | |
| 607 | if cB>=255 then flg5=3 end | |
| 608 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 609 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 610 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 611 | color=Color3.fromRGB(cR,cG,cB) | |
| 612 | TRAIL.Color = color | |
| 613 | end) | |
| 614 | local DIST = (FROM - TO).Magnitude | |
| 615 | if BIG == true then | |
| 616 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 617 | else | |
| 618 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 619 | end | |
| 620 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 621 | coroutine.resume(coroutine.create(function() | |
| 622 | for i = 1, 55 do | |
| 623 | Swait() | |
| 624 | TRAIL.Transparency = TRAIL.Transparency + 0.01 | |
| 625 | end | |
| 626 | TRAIL:remove() | |
| 627 | end)) | |
| 628 | end | |
| 629 | ||
| 630 | Debris = game:GetService("Debris")
| |
| 631 | ||
| 632 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 633 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 634 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 635 | end | |
| 636 | ||
| 637 | function turnto(position) | |
| 638 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 639 | end | |
| 640 | ||
| 641 | ||
| 642 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 643 | if SinglePlayer then | |
| 644 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
| 645 | end | |
| 646 | local List = {}
| |
| 647 | for i, v in pairs(workspace:GetChildren()) do | |
| 648 | if v:IsA("Model") then
| |
| 649 | if v:findFirstChild("Head") then
| |
| 650 | if v ~= Character then | |
| 651 | if (v.Head.Position - Position).magnitude <= Distance then | |
| 652 | table.insert(List, v) | |
| 653 | end | |
| 654 | end | |
| 655 | end | |
| 656 | end | |
| 657 | end | |
| 658 | return List | |
| 659 | end | |
| 660 | ||
| 661 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 662 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 663 | local mesh = IT("SpecialMesh",wave)
| |
| 664 | mesh.MeshType = "FileMesh" | |
| 665 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 666 | mesh.Scale = SIZE | |
| 667 | --mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 668 | wave.CFrame = CFRAME | |
| 669 | coroutine.resume(coroutine.create(function(PART) | |
| 670 | for i = 1, WAIT do | |
| 671 | Swait() | |
| 672 | mesh.Scale = mesh.Scale + GROW | |
| 673 | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 674 | if DOESROT == true then | |
| 675 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 676 | end | |
| 677 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 678 | if wave.Transparency > 0.99 then | |
| 679 | wave:remove() | |
| 680 | end | |
| 681 | end | |
| 682 | end)) | |
| 683 | end | |
| 684 | ||
| 685 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 686 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 687 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 688 | wave.CFrame = CFRAME | |
| 689 | coroutine.resume(coroutine.create(function(PART) | |
| 690 | for i = 1, WAIT do | |
| 691 | Swait() | |
| 692 | mesh.Scale = mesh.Scale * GROW | |
| 693 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 694 | if wave.Transparency > 0.99 then | |
| 695 | wave:remove() | |
| 696 | end | |
| 697 | end | |
| 698 | end)) | |
| 699 | end | |
| 700 | ||
| 701 | --//=================================\\ | |
| 702 | --|| WEAPON CREATION | |
| 703 | --\\=================================// | |
| 704 | ||
| 705 | local Back = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(1,1,0.35),false) | |
| 706 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
| |
| 707 | ||
| 708 | local ANGLE = 35 | |
| 709 | for i = 1, 5 do | |
| 710 | local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false) | |
| 711 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
| |
| 712 | local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false) | |
| 713 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
| |
| 714 | ANGLE = ANGLE - 15 | |
| 715 | table.insert(LEFTWINGS,WingWeld) | |
| 716 | end | |
| 717 | ANGLE = 35 | |
| 718 | for i = 1, 5 do | |
| 719 | local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false) | |
| 720 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
| |
| 721 | local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false) | |
| 722 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
| |
| 723 | ANGLE = ANGLE - 15 | |
| 724 | table.insert(RIGHTWINGS,WingWeld) | |
| 725 | end | |
| 726 | ||
| 727 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
| 728 | PRT.Color = C3(0,0,0) | |
| 729 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
| |
| 730 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
| |
| 731 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false) | |
| 732 | PRT.Color = C3(0,0,0) | |
| 733 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 734 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
| |
| 735 | for i = 1, 16 do | |
| 736 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
| 737 | FACE.Color = C3(0,0,0) | |
| 738 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 739 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
| |
| 740 | end | |
| 741 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eyeball", VT(0.15,0.15,0.15),false) | |
| 742 | MakeForm(EYE,"Ball") | |
| 743 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
| |
| 744 | local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eyeball", VT(0.15,0.15,0.15),false) | |
| 745 | MakeForm(EYE2,"Ball") | |
| 746 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
| |
| 747 | local LASTPART = Head | |
| 748 | for i = 1, 20 do | |
| 749 | local MATH = (1-(i/25)) | |
| 750 | if LASTPART == Head then | |
| 751 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 752 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
| |
| 753 | LASTPART = Horn | |
| 754 | Horn.Color = C3((i*3-3)/0,1,0) | |
| 755 | else | |
| 756 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 757 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
| |
| 758 | LASTPART = Horn | |
| 759 | Horn.Color = C3((i*3-3)/0,1,0) | |
| 760 | end | |
| 761 | end | |
| 762 | local LASTPART = Head | |
| 763 | for i = 1, 20 do | |
| 764 | local MATH = (1-(i/25)) | |
| 765 | if LASTPART == Head then | |
| 766 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 767 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
| |
| 768 | LASTPART = Horn | |
| 769 | Horn.Color = C3((i*3-3)/0,1,0) | |
| 770 | else | |
| 771 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 772 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
| |
| 773 | LASTPART = Horn | |
| 774 | Horn.Color = C3((i*3-3)/0,1,0) | |
| 775 | end | |
| 776 | end | |
| 777 | ||
| 778 | local BODY = {}
| |
| 779 | ||
| 780 | for _, c in pairs(Character:GetDescendants()) do | |
| 781 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 782 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 783 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 784 | end | |
| 785 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
| |
| 786 | elseif c:IsA("JointInstance") then
| |
| 787 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 788 | end | |
| 789 | end | |
| 790 | ||
| 791 | function chatfunc(text) | |
| 792 | local chat = coroutine.wrap(function() | |
| 793 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 794 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 795 | end | |
| 796 | local Bill = Instance.new("BillboardGui",Character)
| |
| 797 | Bill.Size = UDim2.new(0,50,0,20) | |
| 798 | Bill.StudsOffset = Vector3.new(0,10,0) | |
| 799 | Bill.Adornee = Character.Head | |
| 800 | Bill.Name = "TalkingBillBoard" | |
| 801 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 802 | Hehe.BackgroundTransparency = 1 | |
| 803 | Hehe.BorderSizePixel = 0 | |
| 804 | Hehe.Text = "" | |
| 805 | Hehe.Font = "Arcade" | |
| 806 | Hehe.TextSize = 40 | |
| 807 | Hehe.TextStrokeTransparency = 0 | |
| 808 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 809 | coroutine.resume(coroutine.create(function() | |
| 810 | while Hehe ~= nil do | |
| 811 | wait() | |
| 812 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 813 | Hehe.Rotation = math.random(-5,5) | |
| 814 | Hehe.TextColor3 = Color3.new(1,1,1) | |
| 815 | Hehe.TextStrokeColor3 = Color3.new(cR,cG,cB) | |
| 816 | end | |
| 817 | end)) | |
| 818 | for i = 1,string.len(text),1 do | |
| 819 | wait() | |
| 820 | Hehe.Text = string.sub(text,1,i) | |
| 821 | end | |
| 822 | wait(3)--Re[math.random(1, 93)] | |
| 823 | for i = 0, 5, .025 do | |
| 824 | wait() | |
| 825 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 826 | Hehe.TextStrokeTransparency = i | |
| 827 | Hehe.TextTransparency = i | |
| 828 | end | |
| 829 | Bill:Destroy() | |
| 830 | end) | |
| 831 | chat() | |
| 832 | end | |
| 833 | ||
| 834 | function onChatted(msg) | |
| 835 | chatfunc(msg) | |
| 836 | end | |
| 837 | ||
| 838 | Player.Chatted:connect(onChatted) | |
| 839 | ||
| 840 | local Particle = IT("ParticleEmitter",nil)
| |
| 841 | Particle.Enabled = false | |
| 842 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 843 | Particle.LightEmission = 1 | |
| 844 | Particle.Rate = math.huge | |
| 845 | Particle.ZOffset = 0.2 | |
| 846 | Particle.Speed = NumberRange.new(1,10) | |
| 847 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 848 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 849 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 850 | Particle.Color = ColorSequence.new(BrickColor.new("Really black").Color,BrickColor.new("Really black").Color)
| |
| 851 | local cR=255 | |
| 852 | local cG=0 | |
| 853 | local cB=0 | |
| 854 | local flg5=1 local omgidk=1 | |
| 855 | local add=15 | |
| 856 | game:GetService("RunService").Heartbeat:Connect(function()
| |
| 857 | if omgidk>10000 then omgidk=0 end | |
| 858 | omgidk=omgidk+1 | |
| 859 | if cR>=255 then flg5=1 end | |
| 860 | if cG>=255 then flg5=2 end | |
| 861 | if cB>=255 then flg5=3 end | |
| 862 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 863 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 864 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 865 | color=Color3.fromRGB(cR,cG,cB) | |
| 866 | end) | |
| 867 | ||
| 868 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 869 | function ParticleEmitter(Table) | |
| 870 | local PRTCL = Particle:Clone() | |
| 871 | local Speed = Table.Speed or 5 | |
| 872 | local Drag = Table.Drag or 0 | |
| 873 | local Size1 = Table.Size1 or 1 | |
| 874 | local Size2 = Table.Size2 or 5 | |
| 875 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 876 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 877 | local Parent = Table.Parent or Torso | |
| 878 | local Emit = Table.Emit or 100 | |
| 879 | local Offset = Table.Offset or 360 | |
| 880 | local Acel = Table.Acel or VT(0,0,0) | |
| 881 | local Enabled = Table.Enabled or false | |
| 882 | PRTCL.Parent = Parent | |
| 883 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 884 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 885 | PRTCL.Speed = NumberRange.new(Speed) | |
| 886 | PRTCL.VelocitySpread = Offset | |
| 887 | PRTCL.Drag = Drag | |
| 888 | PRTCL.Acceleration = Acel | |
| 889 | if Enabled == false then | |
| 890 | PRTCL:Emit(Emit) | |
| 891 | Debris:AddItem(PRTCL,Lifetime2) | |
| 892 | else | |
| 893 | PRTCL.Enabled = true | |
| 894 | end | |
| 895 | return PRTCL | |
| 896 | end | |
| 897 | ||
| 898 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.6,0.2),false) | |
| 899 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 900 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
| 901 | MakeForm(Part,"Wedge") | |
| 902 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 903 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.3,0.2),false) | |
| 904 | MakeForm(Part,"Wedge") | |
| 905 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 906 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.3),false) | |
| 907 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 908 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false) | |
| 909 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 910 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false) | |
| 911 | MakeForm(Part,"Cyl") | |
| 912 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 913 | for i = 1, 8 do | |
| 914 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false) | |
| 915 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 916 | end | |
| 917 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Eye", VT(0.38,0.41,0.38),false) | |
| 918 | MakeForm(Part,"Cyl") | |
| 919 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 920 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.37,0.5,0.37),false) | |
| 921 | MakeForm(Part,"Ball") | |
| 922 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 923 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.7,0.4),false) | |
| 924 | MakeForm(Part,"Wedge") | |
| 925 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 926 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.2),false) | |
| 927 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 928 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.35,0.35,0.35),false) | |
| 929 | MakeForm(Part,"Cyl") | |
| 930 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 931 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.5),false) | |
| 932 | MakeForm(Part,"Cyl") | |
| 933 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 934 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.45),false) | |
| 935 | MakeForm(Part,"Cyl") | |
| 936 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 937 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
| 938 | MakeForm(Part,"Wedge") | |
| 939 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 940 | local LASTPART = Handle | |
| 941 | for i = 1, 10 do | |
| 942 | if LASTPART == Handle then | |
| 943 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.1,0.2,0),false) | |
| 944 | LASTPART = Part | |
| 945 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 946 | else | |
| 947 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.1,0.05,0),false) | |
| 948 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 949 | LASTPART = Part | |
| 950 | end | |
| 951 | end | |
| 952 | ||
| 953 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2.6,1),false) | |
| 954 | MakeForm(Barrel,"Cyl") | |
| 955 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 956 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.25,1,0.25),false) | |
| 957 | MakeForm(Part,"Cyl") | |
| 958 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 959 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0,0.1,0.2),false) | |
| 960 | MakeForm(Part,"Wedge") | |
| 961 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 962 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Eye", VT(0.125,0,0.125),false) | |
| 963 | MakeForm(Hole,"Cyl") | |
| 964 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 965 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0,0,0),false) | |
| 966 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 967 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(1.1,1.1,1.5), VT(0,0,0.2))
| |
| 968 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Really black", "Eye", VT(0,0,0),false) | |
| 969 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 970 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(1.2,1.2,0.3), VT(0,0,0.2))
| |
| 971 | local spinc=0 | |
| 972 | coroutine.resume(coroutine.create(function() | |
| 973 | while wait() do | |
| 974 | spinc=spinc+1+sick.PlaybackLoudness/50 | |
| 975 | WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0)*CFrame.Angles(RAD(0),RAD(spinc),RAD(0)), RotationX = 0, RotationY = 0--[[sick.PlaybackLoudness/50]], RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 976 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(0.1+sick.PlaybackLoudness/40)) | |
| 977 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-0.1-sick.PlaybackLoudness/40)) | |
| 978 | end | |
| 979 | end)) | |
| 980 | ||
| 981 | ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 982 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 983 | ||
| 984 | local BODY = {}
| |
| 985 | ||
| 986 | local cR=255 | |
| 987 | local cG=0 | |
| 988 | local cB=0 | |
| 989 | local flg5=1 local omgidk=1 | |
| 990 | local add=15 | |
| 991 | game:GetService("RunService").Heartbeat:Connect(function()
| |
| 992 | if omgidk>10000 then omgidk=0 end | |
| 993 | omgidk=omgidk+1 | |
| 994 | if cR>=255 then flg5=1 end | |
| 995 | if cG>=255 then flg5=2 end | |
| 996 | if cB>=255 then flg5=3 end | |
| 997 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 998 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 999 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 1000 | color=Color3.fromRGB(cR,cG,cB) | |
| 1001 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 1002 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 1003 | c.Material = "Neon" | |
| 1004 | c.Color = color | |
| 1005 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1006 | c.Color = color | |
| 1007 | c.Material = "Neon" | |
| 1008 | end | |
| 1009 | end | |
| 1010 | end) | |
| 1011 | ||
| 1012 | Weapon.Parent = Character | |
| 1013 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1014 | if c.ClassName == "Part" then | |
| 1015 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1016 | end | |
| 1017 | end | |
| 1018 | ||
| 1019 | for e = 1, #BODY do | |
| 1020 | if BODY[e] ~= nil then | |
| 1021 | do | |
| 1022 | local STUFF = BODY[e] | |
| 1023 | local PART = STUFF[1] | |
| 1024 | local PARENT = STUFF[2] | |
| 1025 | local MATERIAL = STUFF[3] | |
| 1026 | local COLOR = STUFF[4] | |
| 1027 | PART.AncestryChanged:Connect(function() | |
| 1028 | if PART.ClassName == "Part" then | |
| 1029 | PART.Material = MATERIAL | |
| 1030 | PART.Color = COLOR | |
| 1031 | end | |
| 1032 | PART.Parent = PARENT | |
| 1033 | end) | |
| 1034 | end | |
| 1035 | end | |
| 1036 | end | |
| 1037 | function refit() | |
| 1038 | Weapon.Parent = Character | |
| 1039 | Character.Parent = workspace | |
| 1040 | for e = 1, #BODY do | |
| 1041 | if BODY[e] ~= nil then | |
| 1042 | local STUFF = BODY[e] | |
| 1043 | local PART = STUFF[1] | |
| 1044 | local PARENT = STUFF[2] | |
| 1045 | local MATERIAL = STUFF[3] | |
| 1046 | local COLOR = STUFF[4] | |
| 1047 | if PART.Parent ~= PARENT then | |
| 1048 | Humanoid:remove() | |
| 1049 | if PART.ClassName == "Part" then | |
| 1050 | PART.Material = MATERIAL | |
| 1051 | PART.Color = COLOR | |
| 1052 | end | |
| 1053 | PART.Parent = PARENT | |
| 1054 | Humanoid = IT("Humanoid", Character)
| |
| 1055 | end | |
| 1056 | end | |
| 1057 | end | |
| 1058 | end | |
| 1059 | ||
| 1060 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 1061 | local SKILLFONT = "Arcade" | |
| 1062 | local SKILLTEXTSIZE = 6 | |
| 1063 | ||
| 1064 | Humanoid.Died:connect(function() | |
| 1065 | refit() | |
| 1066 | end) | |
| 1067 | ||
| 1068 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1069 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1070 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1071 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 1072 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 1073 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
| 1074 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
| 1075 | local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.66, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame") | |
| 1076 | local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.66, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame") | |
| 1077 | ||
| 1078 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
| 1079 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[C] Mach60", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
| 1080 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V] Speed Kickish", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
| 1081 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] World Kickision", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
| 1082 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] Ban Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
| 1083 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[E] SHUTDOWN", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6") | |
| 1084 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[N] Bnish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7") | |
| 1085 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[B] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8") | |
| 1086 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9") | |
| 1087 | ||
| 1088 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 1089 | ||
| 1090 | function printbye(Name) | |
| 1091 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 1092 | end | |
| 1093 | ||
| 1094 | --//=================================\\ | |
| 1095 | --|| DAMAGING | |
| 1096 | --\\=================================// | |
| 1097 | ||
| 1098 | function Banish(Foe) | |
| 1099 | if Foe then | |
| 1100 | coroutine.resume(coroutine.create(function() | |
| 1101 | local plr = game:service'Players':GetPlayerFromCharacter(Foe) | |
| 1102 | if plr then | |
| 1103 | coroutine.resume(coroutine.create(function() | |
| 1104 | wait(0.5) | |
| 1105 | plr:Kick(Reason) | |
| 1106 | end)) | |
| 1107 | end | |
| 1108 | if(Foe:FindFirstChildOfClass'Humanoid')then | |
| 1109 | printbye(Foe.Name) | |
| 1110 | Foe.Archivable = true | |
| 1111 | local CLONE = Foe:Clone() | |
| 1112 | Foe:Destroy() | |
| 1113 | CLONE.Parent = Effects | |
| 1114 | CLONE:BreakJoints() | |
| 1115 | local MATERIALS = {"Glass","Neon"}
| |
| 1116 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1117 | if c:IsA("BasePart") then
| |
| 1118 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 1119 | CreateSound(2152227673, c, 10, 1, false) | |
| 1120 | end | |
| 1121 | c.Anchored = true | |
| 1122 | c.Transparency = c.Transparency + 0.2 | |
| 1123 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1124 | c.Color = color | |
| 1125 | if c.ClassName == "MeshPart" then | |
| 1126 | c.TextureID = "" | |
| 1127 | end | |
| 1128 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1129 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1130 | end | |
| 1131 | if c:FindFirstChildOfClass("Decal") then
| |
| 1132 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1133 | end | |
| 1134 | c.Name = "Banished" | |
| 1135 | c.CanCollide = false | |
| 1136 | else | |
| 1137 | c:remove() | |
| 1138 | end | |
| 1139 | end | |
| 1140 | local A = false | |
| 1141 | for i = 1, 35 do | |
| 1142 | if A == false then | |
| 1143 | A = true | |
| 1144 | elseif A == true then | |
| 1145 | A = false | |
| 1146 | end | |
| 1147 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1148 | if c:IsA("BasePart") then
| |
| 1149 | c.Anchored = true | |
| 1150 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1151 | c.Transparency = c.Transparency + 0.8/35 | |
| 1152 | if A == false then | |
| 1153 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1154 | elseif A == true then | |
| 1155 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1156 | end | |
| 1157 | end | |
| 1158 | end | |
| 1159 | Swait() | |
| 1160 | end | |
| 1161 | CLONE:remove() | |
| 1162 | end | |
| 1163 | end)) | |
| 1164 | end | |
| 1165 | end | |
| 1166 | ||
| 1167 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 1168 | local CHILDREN = workspace:GetDescendants() | |
| 1169 | for index, CHILD in pairs(CHILDREN) do | |
| 1170 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1171 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1172 | if HUM then | |
| 1173 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1174 | if TORSO then | |
| 1175 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1176 | if ISBANISH == true then | |
| 1177 | Banish(CHILD) | |
| 1178 | else | |
| 1179 | if ISBANISH == "Gravity" then | |
| 1180 | HUM.PlatformStand = true | |
| 1181 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1182 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1183 | grav.D = 15 | |
| 1184 | grav.P = 20000 | |
| 1185 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1186 | grav.position = TORSO.Position | |
| 1187 | grav.Name = "V3BanishForce"..Player.Name | |
| 1188 | else | |
| 1189 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 1190 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 1191 | end | |
| 1192 | else | |
| 1193 | HUM.PlatformStand = false | |
| 1194 | end | |
| 1195 | end | |
| 1196 | elseif ISBANISH == "Gravity" then | |
| 1197 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1198 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 1199 | HUM.PlatformStand = false | |
| 1200 | end | |
| 1201 | end | |
| 1202 | end | |
| 1203 | end | |
| 1204 | end | |
| 1205 | end | |
| 1206 | end | |
| 1207 | ||
| 1208 | function Outlines(TARGET) | |
| 1209 | coroutine.resume(coroutine.create(function() | |
| 1210 | local T = TARGET:GetChildren() | |
| 1211 | for i = 1, #T do | |
| 1212 | local child = T[i] | |
| 1213 | if child.ClassName == "Part" or child.ClassName == "MeshPart" then | |
| 1214 | do | |
| 1215 | local clone = child:Clone() | |
| 1216 | clone.Parent = Effects | |
| 1217 | clone.Anchored = true | |
| 1218 | clone.CanCollide = false | |
| 1219 | clone:ClearAllChildren() | |
| 1220 | clone.CFrame = child.CFrame | |
| 1221 | if clone.Name == "Head" then | |
| 1222 | clone.Size = VT(clone.Size.Y, clone.Size.Y, clone.Size.Y) | |
| 1223 | end | |
| 1224 | if clone.ClassName == "MeshPart" then | |
| 1225 | clone.TextureID = "" | |
| 1226 | end | |
| 1227 | clone.Color = Color3.fromRGB(cR,cG,cB) | |
| 1228 | clone.Material = "Neon" | |
| 1229 | coroutine.resume(coroutine.create(function() | |
| 1230 | for i = 1, 100 do | |
| 1231 | Swait() | |
| 1232 | clone.Transparency = clone.Transparency + 0.01 | |
| 1233 | clone.Size = clone.Size + VT(0.001, 0.001, 0.001) | |
| 1234 | end | |
| 1235 | clone:remove() | |
| 1236 | end)) | |
| 1237 | end | |
| 1238 | end | |
| 1239 | end | |
| 1240 | end)) | |
| 1241 | end | |
| 1242 | ||
| 1243 | local BEANED = {}
| |
| 1244 | ||
| 1245 | function BEAN(bitch) | |
| 1246 | if bitch then | |
| 1247 | g = game.Players:GetPlayers() | |
| 1248 | local kickfolder = IT("Folder",Effects)
| |
| 1249 | local naeeym2 = Instance.new("BillboardGui",kickfolder)
| |
| 1250 | naeeym2.AlwaysOnTop = false | |
| 1251 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 1252 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
| 1253 | naeeym2.Name = "Mark" | |
| 1254 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 1255 | tecks2.BackgroundTransparency = 1 | |
| 1256 | tecks2.TextScaled = true | |
| 1257 | tecks2.BorderSizePixel = 0 | |
| 1258 | tecks2.Text = "BANNED" | |
| 1259 | tecks2.Font = "Arcade" | |
| 1260 | tecks2.TextSize = 30 | |
| 1261 | tecks2.TextStrokeTransparency = 0 | |
| 1262 | tecks2.TextColor3 = Color3.fromRGB(cR,cG,cB) | |
| 1263 | tecks2.TextStrokeColor3 = Color3.fromRGB(cR,cG,cB) | |
| 1264 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1265 | tecks2.Parent = naeeym2 | |
| 1266 | -- CreateSound("2570187601", bitch, 600, 1, false)
| |
| 1267 | local Players = game:GetService("Players")
| |
| 1268 | local fag = Players:FindFirstChild(bitch.Name) | |
| 1269 | --faggut:Kick() | |
| 1270 | if Players:FindFirstChild(bitch.Name) then | |
| 1271 | fag:Kick("fat")
| |
| 1272 | end | |
| 1273 | if Players:FindFirstChild(bitch.Name) then | |
| 1274 | fag:Kick("fat")
| |
| 1275 | end | |
| 1276 | if Players:FindFirstChild(bitch.Name) then | |
| 1277 | fag:Kick("fat")
| |
| 1278 | end | |
| 1279 | if Players:FindFirstChild(bitch.Name) then | |
| 1280 | fag:Kick("fat")
| |
| 1281 | end | |
| 1282 | if Players:FindFirstChild(bitch.Name) then | |
| 1283 | fag:Kick("fat")
| |
| 1284 | end | |
| 1285 | if Players:FindFirstChild(bitch.Name) then | |
| 1286 | fag:Kick("fat")
| |
| 1287 | end | |
| 1288 | table.insert(BEANED,bitch.name) | |
| 1289 | --]] | |
| 1290 | --CreateSound("527749592", game.Workspace, 700, 1, false)
| |
| 1291 | --CHARACTER:Remove() | |
| 1292 | --[[ | |
| 1293 | for i,v in pairs(g) do | |
| 1294 | --v:remove() | |
| 1295 | end ]]-- | |
| 1296 | --[[ | |
| 1297 | if CHARACTER.Name ~= "Default Dummy" or CHARACTER.Name ~= "NPC" then | |
| 1298 | for i,v in pairs(g) do | |
| 1299 | if string.find(string.upper(v.Name),CHARACTER) == 1 then | |
| 1300 | v:remove() | |
| 1301 | end | |
| 1302 | end | |
| 1303 | end]]-- | |
| 1304 | --[[ | |
| 1305 | for _, p in pairs(game.Players:GetChildren()) do | |
| 1306 | if p:FindFirstChild("CHARACTER") then
| |
| 1307 | ||
| 1308 | end | |
| 1309 | end]]-- | |
| 1310 | coroutine.resume(coroutine.create(function() | |
| 1311 | for i = 1, 50 do | |
| 1312 | Swait() | |
| 1313 | for i,v in ipairs(kickfolder:GetChildren()) do | |
| 1314 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
| 1315 | v.Transparency = 1 | |
| 1316 | end | |
| 1317 | naeeym2.Enabled = false | |
| 1318 | end | |
| 1319 | Swait() | |
| 1320 | for i,v in ipairs(kickfolder:GetChildren()) do | |
| 1321 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
| 1322 | v.Transparency = 0 | |
| 1323 | end | |
| 1324 | naeeym2.Enabled = true | |
| 1325 | end | |
| 1326 | end | |
| 1327 | kickfolder:remove() | |
| 1328 | end)) | |
| 1329 | --wait(6) | |
| 1330 | --bitch:Remove() | |
| 1331 | end | |
| 1332 | end | |
| 1333 | ||
| 1334 | local function CheckForBan(player) | |
| 1335 | for i = 1, #BEANED do | |
| 1336 | if player.Name == BEANED[i] then | |
| 1337 | player:Kick("NO LAGS OR ABUSE GET THE HELL OUT") --Ban Reason Change between the '' to change the reason!
| |
| 1338 | end | |
| 1339 | end | |
| 1340 | end | |
| 1341 | ||
| 1342 | ||
| 1343 | game.Players.PlayerAdded:connect(function() | |
| 1344 | for i,v in pairs(game.Players:GetPlayers())do | |
| 1345 | CheckForBan(v) | |
| 1346 | end | |
| 1347 | end) | |
| 1348 | ||
| 1349 | ||
| 1350 | --//=================================\\ | |
| 1351 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1352 | --\\=================================// | |
| 1353 | ||
| 1354 | function Taunt() | |
| 1355 | ATTACK = true | |
| 1356 | Rooted = true | |
| 1357 | CreateSound(2668778545,Head,80,1,false) | |
| 1358 | for i = 1, 30 do | |
| 1359 | Swait() | |
| 1360 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1361 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1362 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1363 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1364 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1365 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1366 | end | |
| 1367 | for i = 1, 38 do | |
| 1368 | Swait() | |
| 1369 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1370 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1371 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(76)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1372 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1373 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1374 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1375 | end | |
| 1376 | ATTACK = false | |
| 1377 | Rooted = false | |
| 1378 | end | |
| 1379 | ||
| 1380 | ||
| 1381 | function Taunt3() | |
| 1382 | ATTACK = true | |
| 1383 | Rooted = true | |
| 1384 | CreateSound(1076231331,Head,80,1,false) | |
| 1385 | for i = 1, 21 do | |
| 1386 | Swait() | |
| 1387 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1388 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1389 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1390 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1391 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1392 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1393 | end | |
| 1394 | for i = 1, 21 do | |
| 1395 | Swait() | |
| 1396 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1397 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1398 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1399 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1400 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1401 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1402 | end | |
| 1403 | for i = 0.8, 18 do | |
| 1404 | Swait() | |
| 1405 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1406 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1407 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1408 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1409 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1410 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1411 | end | |
| 1412 | for i = 0.7, 16 do | |
| 1413 | Swait() | |
| 1414 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1415 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1416 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1417 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1418 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1419 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1420 | end | |
| 1421 | for i = 0.1, 4 do | |
| 1422 | Swait() | |
| 1423 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1424 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1425 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1426 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1427 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1428 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1429 | end | |
| 1430 | for i = 0.1, 4 do | |
| 1431 | Swait() | |
| 1432 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1433 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1434 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1435 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1436 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1437 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1438 | end | |
| 1439 | for i = 0.1, 4 do | |
| 1440 | Swait() | |
| 1441 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1442 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1443 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1444 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1445 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1446 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1447 | end | |
| 1448 | for i = 0.1, 4 do | |
| 1449 | Swait() | |
| 1450 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1451 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1452 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1453 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1454 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1455 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1456 | end | |
| 1457 | for i = 0.1, 4 do | |
| 1458 | Swait() | |
| 1459 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1460 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1461 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1462 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1463 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1464 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1465 | end | |
| 1466 | for i = 0.1, 4 do | |
| 1467 | Swait() | |
| 1468 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1469 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1470 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1471 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1472 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1473 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1474 | end | |
| 1475 | for i = 0.1, 4 do | |
| 1476 | Swait() | |
| 1477 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1478 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1479 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1480 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1481 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1482 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1483 | end | |
| 1484 | for i = 0.1, 4 do | |
| 1485 | Swait() | |
| 1486 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1487 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1488 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1489 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1490 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1491 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1492 | end | |
| 1493 | for i = 0.1, 4 do | |
| 1494 | Swait() | |
| 1495 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1496 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1497 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1498 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1499 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1500 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1501 | end | |
| 1502 | for i = 0.1, 4 do | |
| 1503 | Swait() | |
| 1504 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1505 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1506 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1507 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1508 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1509 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1510 | end | |
| 1511 | for i = 0.1, 4 do | |
| 1512 | Swait() | |
| 1513 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1514 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1515 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1516 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1517 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1518 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1519 | end | |
| 1520 | ATTACK = false | |
| 1521 | Rooted = false | |
| 1522 | end | |
| 1523 | ||
| 1524 | workspace.ChildAdded:connect(function(instance) | |
| 1525 | for BANISH = 1, #Mercy do | |
| 1526 | if Mercy[BANISH] ~= nil then | |
| 1527 | if instance.Name == Mercy[BANISH] then | |
| 1528 | coroutine.resume(coroutine.create(function() | |
| 1529 | printbye(instance.Name) | |
| 1530 | instance:ClearAllChildren() | |
| 1531 | Debris:AddItem(instance,0.0005) | |
| 1532 | end)) | |
| 1533 | end | |
| 1534 | end | |
| 1535 | end | |
| 1536 | end) | |
| 1537 | ||
| 1538 | function Banish(Foe) | |
| 1539 | if Foe then | |
| 1540 | coroutine.resume(coroutine.create(function() | |
| 1541 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 1542 | table.insert(Mercy,Foe.Name) | |
| 1543 | printbye(Foe.Name) | |
| 1544 | --end | |
| 1545 | Foe.Archivable = true | |
| 1546 | local CLONE = Foe:Clone() | |
| 1547 | Foe:Destroy() | |
| 1548 | CLONE.Parent = Effects | |
| 1549 | CLONE:BreakJoints() | |
| 1550 | local MATERIALS = {"Neon","Neon"}
| |
| 1551 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1552 | if c:IsA("BasePart") then
| |
| 1553 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 1554 | CreateSound(340722848, c, 10, 1, false) | |
| 1555 | end | |
| 1556 | c.Anchored = true | |
| 1557 | c.Transparency = c.Transparency + 0.2 | |
| 1558 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1559 | c.Color = C3(0,0,0) | |
| 1560 | if c.Name == "Head" then | |
| 1561 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Skull", Size = VT(c.Size.Z,c.Size.Y,c.Size.Z)*3, Size2 = (VT(c.Size.Z,c.Size.Y,c.Size.Z)*3)*MRANDOM(7,14)/10, Transparency = c.Transparency, Transparency2 = 1, CFrame = c.CFrame, MoveToPos = c.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1562 | else | |
| 1563 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = c.Size, Size2 = c.Size*MRANDOM(7,14)/10, Transparency = c.Transparency, Transparency2 = 1, CFrame = c.CFrame, MoveToPos = c.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1564 | end | |
| 1565 | if c.ClassName == "MeshPart" then | |
| 1566 | c.TextureID = "" | |
| 1567 | end | |
| 1568 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1569 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1570 | end | |
| 1571 | if c:FindFirstChildOfClass("Decal") then
| |
| 1572 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1573 | end | |
| 1574 | c.Name = "Banished" | |
| 1575 | c.CanCollide = false | |
| 1576 | else | |
| 1577 | c:remove() | |
| 1578 | end | |
| 1579 | end | |
| 1580 | local A = false | |
| 1581 | for i = 1, 35 do | |
| 1582 | if A == false then | |
| 1583 | A = true | |
| 1584 | elseif A == true then | |
| 1585 | A = false | |
| 1586 | end | |
| 1587 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1588 | if c:IsA("BasePart") then
| |
| 1589 | c.Anchored = true | |
| 1590 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1591 | c.Transparency = c.Transparency + 0.8/35 | |
| 1592 | if A == false then | |
| 1593 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1594 | elseif A == true then | |
| 1595 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1596 | end | |
| 1597 | end | |
| 1598 | end | |
| 1599 | Swait() | |
| 1600 | end | |
| 1601 | CLONE:remove() | |
| 1602 | end)) | |
| 1603 | end | |
| 1604 | end | |
| 1605 | ||
| 1606 | function Shot() | |
| 1607 | ATTACK = true | |
| 1608 | Rooted = false | |
| 1609 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 1610 | Swait() | |
| 1611 | turnto(Mouse.Hit.p) | |
| 1612 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1613 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1614 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1615 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1616 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1617 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1618 | end | |
| 1619 | repeat | |
| 1620 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 1621 | Swait() | |
| 1622 | turnto(Mouse.Hit.p) | |
| 1623 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1624 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1625 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1626 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1627 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1628 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1629 | end | |
| 1630 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 1631 | SpawnTrail(Hole.Position,POS) | |
| 1632 | if HIT ~= nil then | |
| 1633 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1634 | Banish(HIT.Parent) | |
| 1635 | end | |
| 1636 | end | |
| 1637 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1638 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1639 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1640 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1641 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 1642 | Swait() | |
| 1643 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1644 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 1645 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1646 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1647 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1648 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1649 | end | |
| 1650 | until KEYHOLD == false | |
| 1651 | ATTACK = false | |
| 1652 | Rooted = false | |
| 1653 | end | |
| 1654 | ||
| 1655 | function Banisher_Bullet() | |
| 1656 | ATTACK = true | |
| 1657 | Rooted = false | |
| 1658 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1659 | Swait() | |
| 1660 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1661 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1662 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1663 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1664 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1665 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1666 | end | |
| 1667 | repeat | |
| 1668 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1669 | Swait() | |
| 1670 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1671 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1672 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1673 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1674 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1675 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1676 | end | |
| 1677 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 1678 | SpawnTrail(Hole.Position,POS) | |
| 1679 | if HIT ~= nil then | |
| 1680 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1681 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".") | |
| 1682 | Banish(HIT.Parent) | |
| 1683 | end | |
| 1684 | end | |
| 1685 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1686 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1687 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1688 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1689 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1690 | Swait() | |
| 1691 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1692 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 1693 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1694 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1695 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1696 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1697 | end | |
| 1698 | until KEYHOLD == false | |
| 1699 | ATTACK = false | |
| 1700 | Rooted = false | |
| 1701 | end | |
| 1702 | ||
| 1703 | function REALBANBULLETO() | |
| 1704 | ATTACK = true | |
| 1705 | Rooted = false | |
| 1706 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1707 | Swait() | |
| 1708 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1709 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1710 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1711 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1712 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1713 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1714 | end | |
| 1715 | repeat | |
| 1716 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1717 | Swait() | |
| 1718 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1719 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1720 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1721 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1722 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1723 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1724 | end | |
| 1725 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 1726 | SpawnTrail(Hole.Position,POS) | |
| 1727 | if HIT ~= nil then | |
| 1728 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1729 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".") | |
| 1730 | BEAN(HIT.Parent) | |
| 1731 | CreateSound(2487714799, HIT, 10, 1, false) | |
| 1732 | Outlines(HIT.Parent) | |
| 1733 | end | |
| 1734 | end | |
| 1735 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1736 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 281454991, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 10})
| |
| 1737 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1738 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1739 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1740 | Swait() | |
| 1741 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1742 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 1743 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1744 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1745 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1746 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1747 | end | |
| 1748 | until KEYHOLD == false | |
| 1749 | ATTACK = false | |
| 1750 | Rooted = false | |
| 1751 | end | |
| 1752 | ||
| 1753 | function Mercy() | |
| 1754 | local lo={"lolwut","no this is not normal banishing.","E","aaaaaaaaaaaaaa","Burn in hell boi.","Stop abusing before i abuse you.","getoff succo.","You're even fattier than tust himself.","look a skiddy boi.","Poison is a nigg ok.","oh hey, look what we found here... a little piece of garbage","Oh look i found poison v2 :DDDDDDDD","what a terrible day to meeting guest.. get it?","GUEKID SKIDCHER LMFAO","Mhm... Another guest glitcher... how pathetic. Its about getting ended here, you skiddadle!","Mhm... Another guest glitcher... how pathetic. Its about getting ended here, you skiddadle!","Poison Resistance fan? I don't care.","Look we've got some skids here.","I'm cleaning you skids up before you end up leaking more of your edit trash again."}
| |
| 1755 | chatfunc(lo[math.random(1,#lo)]) | |
| 1756 | end | |
| 1757 | ||
| 1758 | function AttackTemplate() | |
| 1759 | ATTACK = true | |
| 1760 | Rooted = false | |
| 1761 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1762 | Swait() | |
| 1763 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1764 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1765 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1766 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1767 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1768 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1769 | end | |
| 1770 | ATTACK = false | |
| 1771 | Rooted = false | |
| 1772 | end | |
| 1773 | ||
| 1774 | ||
| 1775 | function World_Banishing() | |
| 1776 | ATTACK = true | |
| 1777 | Rooted = true | |
| 1778 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]) | |
| 1779 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1780 | Swait() | |
| 1781 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1782 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1783 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1784 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1785 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1786 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1787 | end | |
| 1788 | CreateSound(904440937,Character,5,0.7,false) | |
| 1789 | CreateSound(1776706665,Character,6,1,false) | |
| 1790 | CreateSound(142070127,Character,6,0.9,false) | |
| 1791 | CreateSound(137463716,Character,3,0.65,false) | |
| 1792 | CreateSound(136007472,Character,3,0.8,false) | |
| 1793 | CreateSound(159106174,Character,0.5,0.5,false) | |
| 1794 | CreateSound(2042685204,Character,2,1.4,false) | |
| 1795 | CreateSound(244578827,Character,3,1,false) | |
| 1796 | CreateSound(331888777,Character,4,1,false) | |
| 1797 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,25,15), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CFrame.new(0,0,0), MoveToPos = Hole.CFrame*CF(0,20,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1798 | WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(10,1,10)*75, Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1799 | for i = 0, 50 do | |
| 1800 | WACKYEFFECT({Time = math.random(10,125), EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(10,1,10)*math.random(1,35), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0), RotationX = 0, RotationY = math.random(-15,15), RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1801 | end | |
| 1802 | for i = 0, 50 do | |
| 1803 | WACKYEFFECT({Time = math.random(10,205), EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(10,1,10)*math.random(1,7.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0), RotationX = 0, RotationY = math.random(-15,15), RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1804 | end | |
| 1805 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1806 | Swait() | |
| 1807 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1808 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1809 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1810 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1811 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1812 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1813 | end | |
| 1814 | for i, v in pairs(FindNearestHead(Torso.CFrame.p, math.huge)) do | |
| 1815 | if i~=nil then | |
| 1816 | Banish(v) | |
| 1817 | end | |
| 1818 | end | |
| 1819 | ATTACK = false | |
| 1820 | Rooted = false | |
| 1821 | end | |
| 1822 | ||
| 1823 | function KickThatNigga(CHARACTER) | |
| 1824 | g = game.Players:GetPlayers() | |
| 1825 | local kickfolder = IT("Folder",Effects)
| |
| 1826 | local naeeym2 = Instance.new("BillboardGui",kickfolder)
| |
| 1827 | naeeym2.AlwaysOnTop = false | |
| 1828 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 1829 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
| 1830 | naeeym2.Name = "Mark" | |
| 1831 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 1832 | tecks2.BackgroundTransparency = 1 | |
| 1833 | tecks2.TextScaled = true | |
| 1834 | tecks2.BorderSizePixel = 0 | |
| 1835 | tecks2.Text = "YOUR ALL GONE" | |
| 1836 | tecks2.Font = "Arcade" | |
| 1837 | tecks2.TextSize = 30 | |
| 1838 | tecks2.TextStrokeTransparency = 1 | |
| 1839 | tecks2.TextColor3 = Color3.new(1,1,1) | |
| 1840 | tecks2.TextStrokeColor3 = Color3.new(1,0,0) | |
| 1841 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1842 | tecks2.Parent = naeeym2 | |
| 1843 | CreateSound("527749592", CHARACTER, 600, 1, false)
| |
| 1844 | for i,v in ipairs(CHARACTER:GetChildren()) do | |
| 1845 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
| 1846 | if v.Name ~= "HumanoidRootPart" then | |
| 1847 | local BOD = v:Clone() | |
| 1848 | BOD.CanCollide = false | |
| 1849 | BOD.Anchored = true | |
| 1850 | BOD.CFrame = v.CFrame | |
| 1851 | BOD.Parent = kickfolder | |
| 1852 | BOD.Material = "Granite" | |
| 1853 | BOD.Color = C3(.3,0,0) | |
| 1854 | if BOD:FindFirstChildOfClass("Decal") then
| |
| 1855 | BOD:FindFirstChildOfClass("Decal"):remove()
| |
| 1856 | end | |
| 1857 | if BOD.Name == "Head" then | |
| 1858 | naeeym2.Adornee = BOD | |
| 1859 | end | |
| 1860 | if BOD.ClassName == "MeshPart" then | |
| 1861 | BOD.TextureID = "" | |
| 1862 | end | |
| 1863 | end | |
| 1864 | end | |
| 1865 | end | |
| 1866 | for i,v in pairs(g) do | |
| 1867 | v:remove() | |
| 1868 | end | |
| 1869 | if CHARACTER ~= "Character" then | |
| 1870 | CHARACTER:remove() | |
| 1871 | end | |
| 1872 | coroutine.resume(coroutine.create(function() | |
| 1873 | for i = 1, 50 do | |
| 1874 | Swait() | |
| 1875 | for i,v in ipairs(kickfolder:GetChildren()) do | |
| 1876 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
| 1877 | v.Transparency = 1 | |
| 1878 | end | |
| 1879 | naeeym2.Enabled = false | |
| 1880 | end | |
| 1881 | Swait() | |
| 1882 | for i,v in ipairs(kickfolder:GetChildren()) do | |
| 1883 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
| 1884 | v.Transparency = 0 | |
| 1885 | end | |
| 1886 | naeeym2.Enabled = true | |
| 1887 | end | |
| 1888 | end | |
| 1889 | kickfolder:remove() | |
| 1890 | end)) | |
| 1891 | end | |
| 1892 | ||
| 1893 | function World_Shutdown() | |
| 1894 | ATTACK = true | |
| 1895 | Rooted = true | |
| 1896 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]) | |
| 1897 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1898 | Swait() | |
| 1899 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1900 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1901 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1902 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1903 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1904 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1905 | end | |
| 1906 | CreateSound(904440937,Character,5,0.7,false) | |
| 1907 | CreateSound(1776706665,Character,6,1,false) | |
| 1908 | CreateSound(142070127,Character,6,0.9,false) | |
| 1909 | CreateSound(137463716,Character,3,0.65,false) | |
| 1910 | CreateSound(136007472,Character,3,0.8,false) | |
| 1911 | CreateSound(159106174,Character,0.5,0.5,false) | |
| 1912 | CreateSound(2042685204,Character,2,1.4,false) | |
| 1913 | CreateSound(244578827,Character,3,1,false) | |
| 1914 | CreateSound(331888777,Character,4,1,false) | |
| 1915 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,25,15), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CFrame.new(0,0,0), MoveToPos = Hole.CFrame*CF(0,20,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1916 | WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(10,1,10)*75, Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1917 | for i = 0, 50 do | |
| 1918 | WACKYEFFECT({Time = math.random(10,125), EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(10,1,10)*math.random(1,35), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0), RotationX = 0, RotationY = math.random(-15,15), RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1919 | end | |
| 1920 | for i = 0, 50 do | |
| 1921 | WACKYEFFECT({Time = math.random(10,205), EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(10,1,10)*math.random(1,7.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0), RotationX = 0, RotationY = math.random(-15,15), RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1922 | end | |
| 1923 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1924 | Swait() | |
| 1925 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1926 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1927 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1928 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1929 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1930 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1931 | end | |
| 1932 | for i, v in pairs(FindNearestHead(Torso.CFrame.p, math.huge)) do | |
| 1933 | if i~=nil then | |
| 1934 | KickThatNigga(v) | |
| 1935 | end | |
| 1936 | end | |
| 1937 | ATTACK = false | |
| 1938 | Rooted = false | |
| 1939 | end | |
| 1940 | ||
| 1941 | function Speed_Banish() | |
| 1942 | ATTACK = true | |
| 1943 | Rooted = true | |
| 1944 | CreateSound(331888777,RootPart,15,0.9,false) | |
| 1945 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1946 | Swait() | |
| 1947 | WACKYEFFECT({Time = math.random(30,120), EffectType = "Wave", Size = VT(1,1.5,1), Size2 = VT(0.3,0,0.3), Transparency = 1, Transparency2 = 0, CFrame = Hole.CFrame*CF(0,0.5,0), MoveToPos = Hole.CFrame*CF(0,-0.5,0).p, RotationX = 0, RotationY = math.random(-10,10), RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1948 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1949 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1950 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1951 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1952 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1953 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1954 | end | |
| 1955 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1956 | Swait() | |
| 1957 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1958 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1959 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1960 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0) * ANGLES(RAD(165), RAD(0), RAD(10)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1961 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1962 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1963 | end | |
| 1964 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1965 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 1966 | Swait() | |
| 1967 | turnto(Mouse.Hit.p) | |
| 1968 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
| 1969 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
| 1970 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1971 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0) * ANGLES(RAD(165), RAD(0), RAD(10)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1972 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1973 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1974 | end | |
| 1975 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 1976 | SpawnTrail(Hole.Position,POS) | |
| 1977 | if HIT ~= nil then | |
| 1978 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1979 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".") | |
| 1980 | Banish(HIT.Parent) | |
| 1981 | end | |
| 1982 | end | |
| 1983 | WACKYEFFECT({Time = math.random(10,55), EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = math.random(-15,15), RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1984 | WACKYEFFECT({Time = math.random(10,55), EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = math.random(-15,15), RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1985 | WACKYEFFECT({Time = math.random(10,55), EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = math.random(-10,10), RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1986 | WACKYEFFECT({Time = math.random(10,55), EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = math.random(-10,10), RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1987 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 1988 | Swait() | |
| 1989 | turnto(Mouse.Hit.p) | |
| 1990 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
| 1991 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
| 1992 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1993 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0) * ANGLES(RAD(165), RAD(0), RAD(10)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1994 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1995 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1996 | end | |
| 1997 | end | |
| 1998 | ATTACK = false | |
| 1999 | Rooted = false | |
| 2000 | end | |
| 2001 | ||
| 2002 | function Mach20() | |
| 2003 | local ORIGIN = RootPart.Position | |
| 2004 | for i = 0, 25 do | |
| 2005 | WACKYEFFECT({Time = math.random(10,95), EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(10,1,10)*math.random(1,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0), RotationX = 0, RotationY = math.random(-15,15), RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2006 | end | |
| 2007 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
| 2008 | SOUNDPART.CFrame = RootPart.CFrame | |
| 2009 | Debris:AddItem(SOUNDPART,5) | |
| 2010 | CreateSound(689743416, SOUNDPART, 10, 1) | |
| 2011 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,2.9,0),VT(ORIGIN.X,ORIGIN.Y,ORIGIN.Z)) | |
| 2012 | Swait() | |
| 2013 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
| 2014 | SOUNDPART.CFrame = RootPart.CFrame | |
| 2015 | for i = 0, 25 do | |
| 2016 | WACKYEFFECT({Time = math.random(10,95), EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(10,1,10)*math.random(1,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0), RotationX = 0, RotationY = math.random(-15,15), RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2017 | end | |
| 2018 | for i, v in pairs(FindNearestHead(Torso.CFrame.p, 30)) do | |
| 2019 | if i~=nil then | |
| 2020 | Banish(v) | |
| 2021 | end | |
| 2022 | end | |
| 2023 | Debris:AddItem(SOUNDPART,5) | |
| 2024 | CreateSound("1295446488", SOUNDPART, 2, 1)
| |
| 2025 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2026 | Swait() | |
| 2027 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2028 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2029 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2030 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2031 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2032 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2033 | end | |
| 2034 | ATTACK = false | |
| 2035 | Rooted = false | |
| 2036 | end | |
| 2037 | ||
| 2038 | --//=================================\\ | |
| 2039 | --|| ASSIGN THINGS TO KEYS | |
| 2040 | --\\=================================// | |
| 2041 | ||
| 2042 | function MouseDown(Mouse) | |
| 2043 | if ATTACK == false then | |
| 2044 | end | |
| 2045 | end | |
| 2046 | ||
| 2047 | function MouseUp(Mouse) | |
| 2048 | HOLD = false | |
| 2049 | end | |
| 2050 | ||
| 2051 | function KeyDown(Key) | |
| 2052 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
| 2053 | KEYHOLD = true | |
| 2054 | if Key == "z" and ATTACK == false then | |
| 2055 | Banisher_Bullet() | |
| 2056 | end | |
| 2057 | ||
| 2058 | if Key == "q" and ATTACK == false then | |
| 2059 | REALBANBULLETO() | |
| 2060 | end | |
| 2061 | ||
| 2062 | if Key == "e" and ATTACK == false then | |
| 2063 | World_Shutdown() | |
| 2064 | end | |
| 2065 | ||
| 2066 | if Key == "x" and ATTACK == false then | |
| 2067 | World_Banishing() | |
| 2068 | end | |
| 2069 | ||
| 2070 | if Key == "c" and ATTACK == false then | |
| 2071 | Mach20() | |
| 2072 | end | |
| 2073 | ||
| 2074 | if Key == "v" and ATTACK == false then | |
| 2075 | Speed_Banish() | |
| 2076 | end | |
| 2077 | ||
| 2078 | if Key == "b" and ATTACK == false then | |
| 2079 | Mercy = {}
| |
| 2080 | chatfunc("I Shall Set You Free.")
| |
| 2081 | end | |
| 2082 | ||
| 2083 | if Key == "n" and ATTACK == false then | |
| 2084 | Shot() | |
| 2085 | end | |
| 2086 | ||
| 2087 | if Key == "t" and ATTACK == false then | |
| 2088 | Taunt() | |
| 2089 | end | |
| 2090 | end | |
| 2091 | end | |
| 2092 | ||
| 2093 | function KeyUp(Key) | |
| 2094 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
| 2095 | KEYHOLD = false | |
| 2096 | end | |
| 2097 | end | |
| 2098 | ||
| 2099 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2100 | MouseDown(NEWKEY) | |
| 2101 | end) | |
| 2102 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2103 | MouseUp(NEWKEY) | |
| 2104 | end) | |
| 2105 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2106 | KeyDown(NEWKEY) | |
| 2107 | end) | |
| 2108 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2109 | KeyUp(NEWKEY) | |
| 2110 | end) | |
| 2111 | ||
| 2112 | Player.Chatted:connect(function(m) | |
| 2113 | if(m:sub(1,7) == 'reason/')then | |
| 2114 | Reason = m:sub(8) or 'None!' | |
| 2115 | end | |
| 2116 | end) | |
| 2117 | ||
| 2118 | --//=================================\\ | |
| 2119 | --\\=================================// | |
| 2120 | ||
| 2121 | ||
| 2122 | function unanchor() | |
| 2123 | if UNANCHOR == true then | |
| 2124 | g = Character:GetChildren() | |
| 2125 | for i = 1, #g do | |
| 2126 | if g[i].ClassName == "Part" then | |
| 2127 | g[i].Anchored = false | |
| 2128 | end | |
| 2129 | end | |
| 2130 | end | |
| 2131 | end | |
| 2132 | ||
| 2133 | ||
| 2134 | --//=================================\\ | |
| 2135 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2136 | --\\=================================// | |
| 2137 | ||
| 2138 | Humanoid.Changed:connect(function(Jump) | |
| 2139 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2140 | Humanoid.Jump = false | |
| 2141 | end | |
| 2142 | end) | |
| 2143 | ||
| 2144 | local CONNECT = nil | |
| 2145 | ||
| 2146 | while true do | |
| 2147 | Swait() | |
| 2148 | ANIMATE.Parent = nil | |
| 2149 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 2150 | Humanoid = IT("Humanoid",Character)
| |
| 2151 | end | |
| 2152 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 2153 | v:Stop(); | |
| 2154 | end | |
| 2155 | SINE = SINE + CHANGE | |
| 2156 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2157 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2158 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 2159 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 2160 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2161 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (6 / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (16 / 16) / Animation_Speed) | |
| 2162 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (6 / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (16 / 16) / Animation_Speed) | |
| 2163 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / 6) - 0.15 * COS(SINE / 6*2), -0.125 * COS(SINE / 6) +0.2+ 0.2 * COS(SINE / 6)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / 6))), 0.2 * (16 / 16) / Animation_Speed) | |
| 2164 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / 6) - 0.15 * COS(SINE / 6*2), 0.125 * COS(SINE / 6) +0.2+ -0.2 * COS(SINE / 6)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / 6))), 0.2 * (16 / 16) / Animation_Speed) | |
| 2165 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2166 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2167 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2168 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2169 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2170 | end | |
| 2171 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2172 | ANIM = "Jump" | |
| 2173 | if ATTACK == false then | |
| 2174 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2175 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2176 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2177 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2178 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2179 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2180 | end | |
| 2181 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2182 | ANIM = "Fall" | |
| 2183 | if ATTACK == false then | |
| 2184 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2185 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2186 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2187 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2188 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2189 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2190 | end | |
| 2191 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2192 | ANIM = "Idle" | |
| 2193 | if ATTACK == false then | |
| 2194 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0+ 0.05 * COS(SINE / 24), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0- 5 * COS(SINE / 24)), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
| 2195 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(10), RAD(25)), 0.15 / Animation_Speed) | |
| 2196 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(0), RAD(15- 5 * COS(SINE / 32)))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2197 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(-10), RAD(0), RAD(25+ 15 * COS(SINE / 32))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2198 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0- 5 * COS(SINE / 24))), 0.15 / Animation_Speed) | |
| 2199 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0+ 5 * COS(SINE / 24))), 0.15 / Animation_Speed) | |
| 2200 | end | |
| 2201 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2202 | ANIM = "Walk" | |
| 2203 | if ATTACK == false then | |
| 2204 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2205 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (6 / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2206 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2207 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / 6)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 2208 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 2209 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 2210 | end | |
| 2211 | end | |
| 2212 | unanchor() | |
| 2213 | Humanoid.MaxHealth = "inf" | |
| 2214 | Humanoid.Health = "inf" | |
| 2215 | SKILL1TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB) | |
| 2216 | SKILL2TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB) | |
| 2217 | SKILL3TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB) | |
| 2218 | SKILL4TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB) | |
| 2219 | SKILL5TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB) | |
| 2220 | SKILL6TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB) | |
| 2221 | Particle.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB),Color3.fromRGB(cR,cG,cB)) | |
| 2222 | if Rooted == false then | |
| 2223 | Disable_Jump = false | |
| 2224 | Humanoid.WalkSpeed = Speed | |
| 2225 | elseif Rooted == true then | |
| 2226 | Disable_Jump = true | |
| 2227 | Humanoid.WalkSpeed = 0 | |
| 2228 | end | |
| 2229 | sick.SoundId = "rbxassetid://2875069791" | |
| 2230 | sick.Looped = true | |
| 2231 | sick.Pitch = 1 | |
| 2232 | sick.Volume = 1 | |
| 2233 | sick.Playing = true | |
| 2234 | if sick.Parent ~= RootPart then | |
| 2235 | sick = IT("Sound",RootPart)
| |
| 2236 | end | |
| 2237 | end | |
| 2238 | ||
| 2239 | --//=================================\\ | |
| 2240 | --\\=================================// | |
| 2241 | ||
| 2242 | ||
| 2243 | ||
| 2244 | ||
| 2245 | ||
| 2246 | --//====================================================\\-- | |
| 2247 | --|| END OF SCRIPT | |
| 2248 | --\\====================================================//- |