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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do
6
    print("FE Compatibility code V2 by Mokiros")
7
    local RealPlayer = RealPlayer
8
    script.Parent = RealPlayer.Character
9
 
10
    --Fake event to make stuff like Mouse.KeyDown work
11
    local Disconnect_Function = function(this)
12
        this[1].Functions[this[2]] = nil
13
    end
14
    local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
15
    local FakeEvent_Metatable = {__index={
16
        Connect = function(this,f)
17
            local i = tostring(math.random(0,10000))
18
            while this.Functions[i] do
19
                i = tostring(math.random(0,10000))
20
            end
21
            this.Functions[i] = f
22
            return setmetatable({this,i},Disconnect_Metatable)
23
        end
24
    }}
25
    FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
26
    local function fakeEvent()
27
        return setmetatable({Functions={}},FakeEvent_Metatable)
28
    end
29
 
30
    --Creating fake input objects with fake variables
31
    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
32
    FakeMouse.keyUp = FakeMouse.KeyUp
33
    FakeMouse.keyDown = FakeMouse.KeyDown
34
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
35
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
36
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
37
    end}
38
    --Merged 2 functions into one by checking amount of arguments
39
    CAS.UnbindAction = CAS.BindAction
40
 
41
    --This function will trigger the events that have been :Connect()'ed
42
    local function TriggerEvent(self,ev,...)
43
        for _,f in pairs(self[ev].Functions) do
44
            f(...)
45
        end
46
    end
47
    FakeMouse.TriggerEvent = TriggerEvent
48
    UIS.TriggerEvent = TriggerEvent
49
 
50
    --Client communication
51
    local Event = Instance.new("RemoteEvent")
52
    Event.Name = "UserInput_Event"
53
    Event.OnServerEvent:Connect(function(plr,io)
54
        if plr~=RealPlayer then return end
55
        FakeMouse.Target = io.Target
56
        FakeMouse.Hit = io.Hit
57
        if not io.isMouse then
58
            local b = io.UserInputState == Enum.UserInputState.Begin
59
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
60
                return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
61
            end
62
            if io.UserInputType == Enum.UserInputType.MouseButton2 then
63
                return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
64
            end
65
            for _,t in pairs(CAS.Actions) do
66
                for _,k in pairs(t.Keys) do
67
                    if k==io.KeyCode then
68
                        t.Function(t.Name,io.UserInputState,io)
69
                    end
70
                end
71
            end
72
            FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
73
            UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
74
        end
75
    end)
76
    Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
77
    local Mouse = owner:GetMouse()
78
    local UIS = game:GetService("UserInputService")
79
    local input = function(io,RobloxHandled)
80
        if RobloxHandled then return end
81
        --Since InputObject is a client-side instance, we create and pass table instead
82
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
83
    end
84
    UIS.InputBegan:Connect(input)
85
    UIS.InputEnded:Connect(input)
86
 
87
    local h,t
88
    --Give the server mouse data every second frame, but only if the values changed
89
    --If player is not moving their mouse, client won't fire events
90
    local HB = game:GetService("RunService").Heartbeat
91
    while true do
92
        if h~=Mouse.Hit or t~=Mouse.Target then
93
            h,t=Mouse.Hit,Mouse.Target
94
            Event:FireServer({isMouse=true,Target=t,Hit=h})
95
        end
96
        --Wait 2 frames
97
        for i=1,2 do
98
            HB:Wait()
99
        end
100
    end]==],script)
101
 
102
    ----Sandboxed game object that allows the usage of client-side methods and services
103
    --Real game object
104
    local RealGame = game
105
 
106
    --Metatable for fake service
107
    local FakeService_Metatable = {
108
        __index = function(self,k)
109
            local s = rawget(self,"_RealService")
110
            if s then
111
                return typeof(s[k])=="function"
112
                and function(_,...)return s[k](s,...)end or s[k]
113
            end
114
        end,
115
        __newindex = function(self,k,v)
116
            local s = rawget(self,"_RealService")
117
            if s then s[k]=v end
118
        end
119
    }
120
    local function FakeService(t,RealService)
121
        t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
122
        return setmetatable(t,FakeService_Metatable)
123
    end
124
 
125
    --Fake game object
126
    local FakeGame = {
127
        GetService = function(self,s)
128
            return rawget(self,s) or RealGame:GetService(s)
129
        end,
130
        Players = FakeService({
131
            LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
132
        },"Players"),
133
        UserInputService = FakeService(UIS,"UserInputService"),
134
        ContextActionService = FakeService(CAS,"ContextActionService"),
135
        RunService = FakeService({
136
            _btrs = {},
137
            RenderStepped = RealGame:GetService("RunService").Heartbeat,
138
            BindToRenderStep = function(self,name,_,fun)
139
                self._btrs[name] = self.Heartbeat:Connect(fun)
140
            end,
141
            UnbindFromRenderStep = function(self,name)
142
                self._btrs[name]:Disconnect()
143
            end,
144
        },"RunService")
145
    }
146
    rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
147
    FakeGame.service = FakeGame.GetService
148
    FakeService(FakeGame,game)
149
    --Changing owner to fake player object to support owner:GetMouse()
150
    game,owner = FakeGame,FakeGame.Players.LocalPlayer
151
end
152
local num = 0
153
local p = game.Players.LocalPlayer
154
local char = p.Character
155
local rad = math.rad
156
local hum = char.Humanoid
157
---------------------------------------------------
158
local LeftUpperArm = char.LeftUpperArm
159
local LeftShoulder = char.LeftUpperArm.LeftShoulder
160
local LeftLowerArm = char.LeftLowerArm
161
local LeftElbow = char.LeftLowerArm.LeftElbow
162
--------------------------------------------------------
163
local LeftUpperLeg = char.LeftUpperLeg
164
local LeftHip = char.LeftUpperLeg.LeftHip
165
local LeftLowerLeg = char.LeftLowerLeg
166
local LeftKnee = char.LeftLowerLeg.LeftKnee
167
----------------------------------------------------------
168
local RightUpperArm = char.RightUpperArm
169
local RightShoulder = char.RightUpperArm.RightShoulder
170
local RightLowerArm = char.RightLowerArm
171
local RightElbow = char.RightLowerArm.RightElbow
172
----------------------------------------------------------
173
local RightUpperLeg = char.RightUpperLeg
174
local RightHip = char.RightUpperLeg.RightHip
175
local RightLowerLeg = char.RightLowerLeg
176
local RightKnee = char.RightLowerLeg.RightKnee
177
----------------------------------------------------------
178
local UpperTorso = char.UpperTorso
179
local LowerTorso = char.LowerTorso
180
local Root = char.LowerTorso.Root
181
--------------------------------------------
182
local Head = char.Head
183
local Neck = char.Head.Neck
184
local RootPart = char.HumanoidRootPart
185
local LeftHand = char.LeftHand
186
local RightHand = char.RightHand
187
local LeftFoot = char.LeftFoot
188
local RightFoot = char.RightFoot
189
local root = char.HumanoidRootPart
190
---------------------------------------------
191
local debounce = true
192
local v3 = Vector3.new
193
local ns = NumberSequence.new
194
local new = Instance.new
195
local nr = NumberRange.new
196
local bc =BrickColor.new
197
local UpperTorso = char.UpperTorso
198
local Waist = char.UpperTorso.Waist
199
char:FindFirstChild'Animate':Destroy()
200
hum.Animator.Parent = nil
201
new("ForceField",char).Visible = false
202
 hum:SetStateEnabled("Dead",false)
203
hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
204
idle = true
205
walk = true
206
walk1 = true
207
walkon = true
208
walkon1 = false
209
local Sprint = false
210
local Sit = false
211
local Create = LoadLibrary("RbxUtility").Create
212
function RemoveOutlines(part)
213
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
214
end
215
CFuncs = {	
216
	["Part"] = {
217
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
218
			local Part = Create("Part"){
219
				Parent = Parent,
220
				Reflectance = Reflectance,
221
				Transparency = Transparency,
222
				CanCollide = false,
223
				Locked = true,
224
				BrickColor = BrickColor.new(tostring(BColor)),
225
				Name = Name,
226
				Size = Size,
227
				Material = Material,
228
			}
229
			RemoveOutlines(Part)
230
			return Part
231
		end;
232
	};
233
	
234
	["Mesh"] = {
235
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
236
			local Msh = Create(Mesh){
237
				Parent = Part,
238
				Offset = OffSet,
239
				Scale = Scale,
240
			}
241
			if Mesh == "SpecialMesh" then
242
				Msh.MeshType = MeshType
243
				Msh.MeshId = MeshId
244
			end
245
			return Msh
246
		end;
247
	};
248
	
249
	["Mesh"] = {
250
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
251
			local Msh = Create(Mesh){
252
				Parent = Part,
253
				Offset = OffSet,
254
				Scale = Scale,
255
			}
256
			if Mesh == "SpecialMesh" then
257
				Msh.MeshType = MeshType
258
				Msh.MeshId = MeshId
259
			end
260
			return Msh
261
		end;
262
	};
263
	
264
	["Weld"] = {
265
		Create = function(Parent, Part0, Part1, C0, C1)
266
			local Weld = Create("Weld"){
267
				Parent = Parent,
268
				Part0 = Part0,
269
				Part1 = Part1,
270
				C0 = C0,
271
				C1 = C1,
272
			}
273
			return Weld
274
		end;
275
	};
276
277
	["Sound"] = {
278
		Create = function(id, par, vol, pit) 
279
			coroutine.resume(coroutine.create(function()
280
				local S = Create("Sound"){
281
					Volume = vol,
282
					Pitch = pit or 1,
283
					SoundId = id,
284
					Parent = par or workspace,
285
				}
286
				wait() 
287
				S:play() 
288
				game:GetService("Debris"):AddItem(S, 6)
289
			end))
290
		end;
291
	};
292
	
293
	["ParticleEmitter"] = {
294
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
295
			local fp = Create("ParticleEmitter"){
296
				Parent = Parent,
297
				Color = ColorSequence.new(Color1, Color2),
298
				LightEmission = LightEmission,
299
				Size = Size,
300
				Texture = Texture,
301
				Transparency = Transparency,
302
				ZOffset = ZOffset,
303
				Acceleration = Accel,
304
				Drag = Drag,
305
				LockedToPart = LockedToPart,
306
				VelocityInheritance = VelocityInheritance,
307
				EmissionDirection = EmissionDirection,
308
				Enabled = Enabled,
309
				Lifetime = LifeTime,
310
				Rate = Rate,
311
				Rotation = Rotation,
312
				RotSpeed = RotSpeed,
313
				Speed = Speed,
314
				VelocitySpread = VelocitySpread,
315
			}
316
			return fp
317
		end;
318
	};
319
320
	CreateTemplate = {
321
	
322
	};
323
}
324
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
325
	if hit.Parent == nil then
326
		return
327
	end
328
	local h = hit.Parent:FindFirstChild("Humanoid")
329
	for _, v in pairs(hit.Parent:children()) do
330
		if v:IsA("Humanoid") then
331
			h = v
332
		end
333
	end
334
	if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
335
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
336
			if hit.Parent.DebounceHit.Value == true then
337
				return
338
			end
339
		end
340
		local c = Create("ObjectValue"){
341
			Name = "creator",
342
			Value = game:service("Players").LocalPlayer,
343
			Parent = h,
344
		}
345
		game:GetService("Debris"):AddItem(c, .5)
346
		if HitSound ~= nil and HitPitch ~= nil then
347
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) 
348
		end
349
		local Damage = math.random(minim, maxim)
350
		local blocked = false
351
		local block = hit.Parent:findFirstChild("Block")
352
		if block ~= nil then
353
			if block.className == "IntValue" then
354
				if block.Value > 0 then
355
					blocked = true
356
					block.Value = block.Value - 1
357
					print(block.Value)
358
				end
359
			end
360
		end
361
		if blocked == false then
362
			h.Health = h.Health - Damage
363
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
364
		else
365
			h.Health = h.Health - (Damage / 2)
366
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
367
		end
368
		if Type == "Knockdown" then
369
			local hum = hit.Parent.Humanoid
370
			hum.PlatformStand = true
371
			coroutine.resume(coroutine.create(function(HHumanoid)
372
				swait(1)
373
				HHumanoid.PlatformStand = false
374
			end), hum)
375
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
376
			local bodvol = Create("BodyVelocity"){
377
				velocity = angle * knockback,
378
				P = 5000,
379
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
380
				Parent = hit,
381
			}
382
			local rl = Create("BodyAngularVelocity"){
383
				P = 3000,
384
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
385
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
386
				Parent = hit,
387
			}
388
			game:GetService("Debris"):AddItem(bodvol, .5)
389
			game:GetService("Debris"):AddItem(rl, .5)
390
		elseif Type == "Normal" then
391
			local vp = Create("BodyVelocity"){
392
				P = 500,
393
				maxForce = Vector3.new(math.huge, 0, math.huge),
394
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
395
			}
396
			if knockback > 0 then
397
				vp.Parent = hit.Parent.Torso
398
			end
399
			game:GetService("Debris"):AddItem(vp, .5)
400
		elseif Type == "Up" then
401
			local bodyVelocity = Create("BodyVelocity"){
402
				velocity = Vector3.new(0, 20, 0),
403
				P = 5000,
404
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
405
				Parent = hit,
406
			}
407
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
408
		elseif Type == "DarkUp" then
409
			coroutine.resume(coroutine.create(function()
410
				for i = 0, 1, 0.1 do
411
					swait()
412
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
413
				end
414
			end))
415
			local bodyVelocity = Create("BodyVelocity"){
416
				velocity = Vector3.new(0, 20, 0),
417
				P = 5000,
418
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
419
				Parent = hit,
420
			}
421
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
422
		elseif Type == "Snare" then
423
			local bp = Create("BodyPosition"){
424
				P = 2000,
425
				D = 100,
426
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
427
				position = hit.Parent.Torso.Position,
428
				Parent = hit.Parent.Torso,
429
			}
430
			game:GetService("Debris"):AddItem(bp, 1)
431
		elseif Type == "Freeze" then
432
			local BodPos = Create("BodyPosition"){
433
				P = 50000,
434
				D = 1000,
435
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
436
				position = hit.Parent.Torso.Position,
437
				Parent = hit.Parent.Torso,
438
			}
439
			local BodGy = Create("BodyGyro") {
440
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
441
				P = 20e+003,
442
				Parent = hit.Parent.Torso,
443
				cframe = hit.Parent.Torso.CFrame,
444
			}
445
			hit.Parent.Torso.Anchored = true
446
			coroutine.resume(coroutine.create(function(Part) 
447
				swait(1.5)
448
				Part.Anchored = false
449
			end), hit.Parent.Torso)
450
			game:GetService("Debris"):AddItem(BodPos, 3)
451
			game:GetService("Debris"):AddItem(BodGy, 3)
452
		end
453
		local debounce = Create("BoolValue"){
454
			Name = "DebounceHit",
455
			Parent = hit.Parent,
456
			Value = true,
457
		}
458
		game:GetService("Debris"):AddItem(debounce, Delay)
459
		c = Create("ObjectValue"){
460
			Name = "creator",
461
			Value = Player,
462
			Parent = h,
463
		}
464
		game:GetService("Debris"):AddItem(c, .5)
465
	end
466
end
467
468
function ShowDamage(Pos, Text, Time, Color)
469
	local Rate = (1 / 30)
470
	local Pos = (Pos or Vector3.new(0, 0, 0))
471
	local Text = (Text or "")
472
	local Time = (Time or 2)
473
	local Color = (Color or Color3.new(1, 0, 1))
474
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
475
	EffectPart.Anchored = true
476
	local BillboardGui = Create("BillboardGui"){
477
		Size = UDim2.new(3, 0, 3, 0),
478
		Adornee = EffectPart,
479
		Parent = EffectPart,
480
	}
481
	local TextLabel = Create("TextLabel"){
482
		BackgroundTransparency = 1,
483
		Size = UDim2.new(1, 0, 1, 0),
484
		Text = Text,
485
		Font = "SciFi",
486
		TextColor3 = Color,
487
		TextScaled = true,
488
		Parent = BillboardGui,
489
	}
490
	game.Debris:AddItem(EffectPart, (Time))
491
	EffectPart.Parent = game:GetService("Workspace")
492
	delay(0, function()
493
		local Frames = (Time / Rate)
494
		for Frame = 1, Frames do
495
			wait(Rate)
496
			local Percent = (Frame / Frames)
497
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
498
			TextLabel.TextTransparency = Percent
499
		end
500
		if EffectPart and EffectPart.Parent then
501
			EffectPart:Destroy()
502
		end
503
	end)
504
end
505
506
function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
507
	for _, c in pairs(workspace:children()) do
508
		local hum = c:findFirstChild("Humanoid")
509
		if hum ~= nil then
510
			local head = c:findFirstChild("Torso")
511
			if head ~= nil then
512
				local targ = head.Position - Part.Position
513
				local mag = targ.magnitude
514
				if mag <= Magnitude and c.Name ~= Player.Name then 
515
					Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
516
				end
517
			end
518
		end
519
	end
520
end
521
522
EffectModel = Create("Model"){
523
	Parent = Character,
524
	Name = "Effects",
525
}
526
527
game:service'RunService'.RenderStepped:connect(function()
528
     
529
if hum.MoveDirection.x == 0 and idle == true then
530
 
531
      LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)),.1) --LeftUpperArm
532
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(30)),.1)--RightUpperArm
533
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm
534
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(90),rad(0),rad(0)),.1)--RightLowerArm
535
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(7.792), math.rad(55.176), math.rad(-7.907)),.3)--LeftUpperLeg
536
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(10.643), math.rad(4.068), math.rad(0)),.3)--RightUpperLeg
537
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-7.678),rad(0),rad(0)),.3)--LeftLowerLeg
538
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-24.236),rad(0),rad(0)),.3)--RightUpperLeg
539
    Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(-83.022),rad(0)),.1)--Torso
540
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(49.733),rad(0)),.1)--Head
541
          Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(-10.469), math.rad(0), 0),.2)--UpperTorso
542
     RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
543
  wait()
544
545
end
546
     if hum.MoveDirection.x == 0 and Sprint == true then
547
      
548
   LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(39.591), math.rad(0), math.rad(0)),.1) --LeftUpperArm
549
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(23.09)),.1)--RightUpperArm
550
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm
551
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(32.429),rad(0),rad(0)),.1)--RightLowerArm
552
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(-24.752)),.1)--LeftUpperLeg
553
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(78.495), math.rad(0), math.rad(0)),.1)--RightUpperLeg
554
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-83.308),rad(0),rad(0)),.1)--LeftLowerLeg
555
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-80.214),rad(0),rad(0)),.1)--RightUpperLeg
556
    Root.C0 = Root.C0:lerp(CFrame.new(0,-0.6,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
557
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(30.138), math.rad(17.418), math.rad(-6.933)),.1)--Head
558
     Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-30.367), math.rad(-11.173), 0),.2)--UpperTorso
559
end
560
    if walkon1 == true then
561
    
562
			walkon1 = false
563
		for i = 1,7 do
564
if hum.MoveDirection.x > 0 and Sprint == true or hum.MoveDirection.x < 0 and Sprint == true then
565
Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(10),0),.1)--LowerTorso
566
			Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-26.356), math.rad(13.063), 0),.15)--UpperTorso
567
			Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(23.491), math.rad(-6.646), 0),.18) --Head
568
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)),.15)--RightUpperArm
569
 RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--RightLowerArm
570
  LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(17.704), 0, math.rad(-10.088)),.15) --LeftUpperArm
571
  LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--LeftLowerArm
572
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-25.153), 0, 0),.15)--LeftUpperLeg
573
 LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-20.97), 0, 0),.15)--LeftLowerLeg
574
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(38.445), 0, 0),.15)--RightUpperLeg
575
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-16.387), 0, 0),.15)--RightLowerLeg
576
  wait()
577
578
579
end
580
        end
581
582
583
for i = 1,7 do
584
	if hum.MoveDirection.x > 0 and Sprint == true or hum.MoveDirection.x < 0 and Sprint == true then
585
   Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(10),0),.1)--LowerTorso
586
			Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-26.356), math.rad(13.063), 0),.15)--UpperTorso
587
			Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(23.491), math.rad(-6.646), 0),.18) --Head
588
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)),.15)--RightUpperArm
589
 RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--RightLowerArm
590
  LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(17.704), 0, math.rad(-10.088)),.15) --LeftUpperArm
591
  LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--LeftLowerArm
592
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(40.909), 0, 0),.15)--LeftUpperLeg
593
 LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-5.5), 0, 0),.15)--LeftLowerLeg
594
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-61.826), 0, 0),.15)--RightUpperLeg
595
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-36.387), 0, 0),.15)--RightLowerLeg
596
  wait()
597
598
599
end	
600
601
        end
602
walkon1 = true
603
end	
604
if walkon == true then
605
    
606
			walkon = false
607
		for i = 1,11 do
608
				if hum.MoveDirection.x > 0 and idle == true or hum.MoveDirection.x < 0 and idle == true then
609
Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(10),0),.1)--LowerTorso
610
			Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), 0),.15)--UpperTorso
611
			Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.18) --Head
612
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(30)),.15)--RightUpperArm
613
 RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(90), 0, 0),.15)--RightLowerArm
614
  LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(17.704), 0, math.rad(-10.088)),.15) --LeftUpperArm
615
  LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(20), 0, 0),.15)--LeftLowerArm
616
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-23.835), math.rad(-0.057), math.rad(0.286)),.15)--LeftUpperLeg
617
 LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-20.283), 0, 0),.15)--LeftLowerLeg
618
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(61.826), math.rad(2.578), math.rad(-0.859)),.15)--RightUpperLeg
619
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-36.387), 0, 0),.15)--RightLowerLeg
620
  wait()
621
622
623
end
624
        end
625
626
627
for i = 1,11 do
628
	if hum.MoveDirection.x > 0 and idle == true or hum.MoveDirection.x < 0 and idle == true then
629
      
630
   Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(-10),0),.15)--LowerTorso
631
			Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), 0),.15)--UpperTorso
632
			Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.5) --Head
633
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(30)),.15)--RightUpperArm
634
 RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(90), 0, 0),.15)--RightLowerArm
635
  LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-34.263), 0, math.rad(-10.088)),.15) --LeftUpperArm
636
  LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--LeftLowerArm
637
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(39.763), math.rad(0.229), math.rad(0.172)),.15)--LeftUpperLeg
638
 LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-6.589), 0, 0),.15)--LeftLowerLeg
639
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-15.511), math.rad(2.349), math.rad(1.375)),.15)--RightUpperLeg
640
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--RightLowerLeg
641
  wait()
642
643
644
end	
645
646
        end
647
walkon = true
648
end	
649
	end)	
650
651
hum.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
652
653
654
655
local lp = game.Players.LocalPlayer
656
local chr = lp.Character
657
local mouse = lp:GetMouse()
658
local euler = CFrame.fromEulerAnglesXYZ
659
local rad = math.rad
660
local trso = chr.UpperTorso
661
 
662
local ContentProvider = Game:GetService("ContentProvider")
663
 
664
local function LoadAssets(AssetList)
665
        -- Takes an asset list and preloads it. Will not wait for them to load.
666
 
667
        for _, AssetId in pairs(AssetList) do
668
                ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
669
        end
670
end
671
 
672
673
 
674
 
675
 
676
 
677
678
 
679
for i,v in pairs(chr:children()) do
680
        if v.ClassName == "Hat" then
681
                print(v.Name.." has been removed, #baldforbieber")
682
                v:destroy()
683
        end
684
end
685
 
686
hum = chr.Humanoid
687
 
688
function CreateMesh(parent, id, x, y, z, texture)
689
local m=Instance.new("SpecialMesh", parent)
690
m.MeshType = "FileMesh"
691
m.MeshId="http://www.roblox.com/asset/?id="..id
692
if texture ~= nil then
693
m.TextureId="http://www.roblox.com/asset/?id="..texture
694
end
695
m.Scale = Vector3.new(x,y,z)
696
end
697
 
698
 
699
for i,v in pairs(chr:children()) do
700
        if v.ClassName == "Hat" then
701
                print(v.Name.." has been removed, #baldforbieber")
702
                v:destroy()
703
        end
704
end
705
 
706
 
707
 
708
 
709
 
710
 
711
712
713
714
 
715
 
716
 
717
 
718
--Converted with ttyyuu12345's model to script plugin v4
719
function sandbox(var,func)
720
	local env = getfenv(func)
721
	local newenv = setmetatable({},{
722
		__index = function(self,k)
723
			if k=="script" then
724
				return var
725
			else
726
				return env[k]
727
			end
728
		end,
729
	})
730
	setfenv(func,newenv)
731
	return func
732
end
733
cors = {}
734
735
mas = Instance.new("Model",game:GetService("Lighting"))
736
737
Part0 = Instance.new("Part")
738
CylinderMesh1 = Instance.new("CylinderMesh")
739
Part2 = Instance.new("Part")
740
BlockMesh3 = Instance.new("BlockMesh")
741
Part4 = Instance.new("Part")
742
BlockMesh5 = Instance.new("BlockMesh")
743
Part6 = Instance.new("Part")
744
BlockMesh7 = Instance.new("BlockMesh")
745
Part8 = Instance.new("Part")
746
CylinderMesh9 = Instance.new("CylinderMesh")
747
Part10 = Instance.new("Part")
748
CylinderMesh11 = Instance.new("CylinderMesh")
749
Part12 = Instance.new("Part")
750
BlockMesh13 = Instance.new("BlockMesh")
751
Part14 = Instance.new("Part")
752
BlockMesh15 = Instance.new("BlockMesh")
753
Part16 = Instance.new("Part")
754
Part17 = Instance.new("Part")
755
BlockMesh18 = Instance.new("BlockMesh")
756
Part19 = Instance.new("Part")
757
BlockMesh20 = Instance.new("BlockMesh")
758
Part21 = Instance.new("Part")
759
CylinderMesh22 = Instance.new("CylinderMesh")
760
Part23 = Instance.new("Part")
761
BlockMesh24 = Instance.new("BlockMesh")
762
Part25 = Instance.new("Part")
763
BlockMesh26 = Instance.new("BlockMesh")
764
Part27 = Instance.new("Part")
765
BlockMesh28 = Instance.new("BlockMesh")
766
Part29 = Instance.new("Part")
767
BlockMesh30 = Instance.new("BlockMesh")
768
Part31 = Instance.new("Part")
769
CylinderMesh32 = Instance.new("CylinderMesh")
770
Part33 = Instance.new("Part")
771
BlockMesh34 = Instance.new("BlockMesh")
772
Part35 = Instance.new("Part")
773
BlockMesh36 = Instance.new("BlockMesh")
774
Part37 = Instance.new("Part")
775
BlockMesh38 = Instance.new("BlockMesh")
776
Part39 = Instance.new("Part")
777
CylinderMesh40 = Instance.new("CylinderMesh")
778
Part41 = Instance.new("Part")
779
CylinderMesh42 = Instance.new("CylinderMesh")
780
Part43 = Instance.new("Part")
781
BlockMesh44 = Instance.new("BlockMesh")
782
Part45 = Instance.new("Part")
783
BlockMesh46 = Instance.new("BlockMesh")
784
Part47 = Instance.new("Part")
785
ParticleEmitter48 = Instance.new("ParticleEmitter")
786
ParticleEmitter49 = Instance.new("ParticleEmitter")
787
Part50 = Instance.new("Part")
788
BlockMesh51 = Instance.new("BlockMesh")
789
Part52 = Instance.new("Part")
790
BlockMesh53 = Instance.new("BlockMesh")
791
Part54 = Instance.new("Part")
792
BlockMesh55 = Instance.new("BlockMesh")
793
Part56 = Instance.new("Part")
794
CylinderMesh57 = Instance.new("CylinderMesh")
795
Part58 = Instance.new("Part")
796
BlockMesh59 = Instance.new("BlockMesh")
797
Part60 = Instance.new("Part")
798
BlockMesh61 = Instance.new("BlockMesh")
799
Part62 = Instance.new("Part")
800
BlockMesh63 = Instance.new("BlockMesh")
801
Part64 = Instance.new("Part")
802
CylinderMesh65 = Instance.new("CylinderMesh")
803
Part66 = Instance.new("Part")
804
CylinderMesh67 = Instance.new("CylinderMesh")
805
Part68 = Instance.new("Part")
806
BlockMesh69 = Instance.new("BlockMesh")
807
Part70 = Instance.new("Part")
808
BlockMesh71 = Instance.new("BlockMesh")
809
Part72 = Instance.new("Part")
810
BlockMesh73 = Instance.new("BlockMesh")
811
Part74 = Instance.new("Part")
812
BlockMesh75 = Instance.new("BlockMesh")
813
Part76 = Instance.new("Part")
814
BlockMesh77 = Instance.new("BlockMesh")
815
Part78 = Instance.new("Part")
816
BlockMesh79 = Instance.new("BlockMesh")
817
Part80 = Instance.new("Part")
818
CylinderMesh81 = Instance.new("CylinderMesh")
819
Part82 = Instance.new("Part")
820
BlockMesh83 = Instance.new("BlockMesh")
821
Part84 = Instance.new("Part")
822
BlockMesh85 = Instance.new("BlockMesh")
823
Part86 = Instance.new("Part")
824
BlockMesh87 = Instance.new("BlockMesh")
825
Part88 = Instance.new("Part")
826
BlockMesh89 = Instance.new("BlockMesh")
827
Weld90 = Instance.new("Weld")
828
Weld91 = Instance.new("Weld")
829
Weld92 = Instance.new("Weld")
830
Weld93 = Instance.new("Weld")
831
Weld94 = Instance.new("Weld")
832
Weld95 = Instance.new("Weld")
833
Weld96 = Instance.new("Weld")
834
Weld97 = Instance.new("Weld")
835
Weld98 = Instance.new("Weld")
836
Weld99 = Instance.new("Weld")
837
Weld100 = Instance.new("Weld")
838
Weld101 = Instance.new("Weld")
839
Weld102 = Instance.new("Weld")
840
Weld103 = Instance.new("Weld")
841
Weld104 = Instance.new("Weld")
842
Weld105 = Instance.new("Weld")
843
Weld106 = Instance.new("Weld")
844
Weld107 = Instance.new("Weld")
845
Weld108 = Instance.new("Weld")
846
Weld109 = Instance.new("Weld")
847
Weld110 = Instance.new("Weld")
848
Weld111 = Instance.new("Weld")
849
Weld112 = Instance.new("Weld")
850
Weld113 = Instance.new("Weld")
851
Weld114 = Instance.new("Weld")
852
Weld115 = Instance.new("Weld")
853
Weld116 = Instance.new("Weld")
854
Weld117 = Instance.new("Weld")
855
Weld118 = Instance.new("Weld")
856
Weld119 = Instance.new("Weld")
857
Weld120 = Instance.new("Weld")
858
Weld121 = Instance.new("Weld")
859
Weld122 = Instance.new("Weld")
860
Weld123 = Instance.new("Weld")
861
Weld124 = Instance.new("Weld")
862
Weld125 = Instance.new("Weld")
863
Weld126 = Instance.new("Weld")
864
Weld127 = Instance.new("Weld")
865
Weld128 = Instance.new("Weld")
866
Weld129 = Instance.new("Weld")
867
Weld130 = Instance.new("Weld")
868
Weld131 = Instance.new("Weld")
869
Weld132 = Instance.new("Weld")
870
Weld133 = Instance.new("Weld")
871
Weld134 = Instance.new("Weld")
872
Weld135 = Instance.new("Weld")
873
Weld136 = Instance.new("Weld")
874
Part0.Name = "Neon"
875
Part0.Parent = mas
876
Part0.Material = Enum.Material.Neon
877
Part0.BrickColor = BrickColor.new("Institutional white")
878
Part0.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
879
Part0.CanCollide = false
880
Part0.FormFactor = Enum.FormFactor.Custom
881
Part0.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
882
Part0.CFrame = CFrame.new(66.5923615, 2.84241295, 149.645615, -0.0800137818, 0.990969062, -0.107606776, -0.995200157, -0.07331682, 0.0648248196, 0.05635003, 0.11227718, 0.992078364)
883
Part0.BottomSurface = Enum.SurfaceType.Smooth
884
Part0.TopSurface = Enum.SurfaceType.Smooth
885
Part0.Color = Color3.new(0.972549, 0.972549, 0.972549)
886
Part0.Position = Vector3.new(66.5923615, 2.84241295, 149.645615)
887
Part0.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
888
Part0.Color = Color3.new(0.972549, 0.972549, 0.972549)
889
CylinderMesh1.Parent = Part0
890
CylinderMesh1.Scale = Vector3.new(0.300000012, 1, 1)
891
CylinderMesh1.Scale = Vector3.new(0.300000012, 1, 1)
892
Part2.Parent = mas
893
Part2.Material = Enum.Material.Metal
894
Part2.BrickColor = BrickColor.new("Fossil")
895
Part2.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
896
Part2.CanCollide = false
897
Part2.FormFactor = Enum.FormFactor.Custom
898
Part2.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
899
Part2.CFrame = CFrame.new(66.6264191, 2.84253883, 149.598846, 0.644143581, 0.757297814, -0.107611373, -0.755554676, 0.651871264, 0.0648229793, 0.119239129, 0.0395509787, 0.992078125)
900
Part2.BottomSurface = Enum.SurfaceType.Smooth
901
Part2.TopSurface = Enum.SurfaceType.Smooth
902
Part2.Color = Color3.new(0.623529, 0.631373, 0.67451)
903
Part2.Position = Vector3.new(66.6264191, 2.84253883, 149.598846)
904
Part2.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
905
Part2.Color = Color3.new(0.623529, 0.631373, 0.67451)
906
BlockMesh3.Parent = Part2
907
BlockMesh3.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
908
BlockMesh3.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
909
Part4.Name = "Neon"
910
Part4.Parent = mas
911
Part4.Material = Enum.Material.Neon
912
Part4.BrickColor = BrickColor.new("Ghost grey")
913
Part4.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
914
Part4.CanCollide = false
915
Part4.FormFactor = Enum.FormFactor.Custom
916
Part4.Size = Vector3.new(0.599999964, 0.200000003, 1)
917
Part4.CFrame = CFrame.new(66.0177994, 3.25248265, 149.506042, 0.990969002, 0.0800166354, -0.107606255, -0.0733194798, 0.99519974, 0.0648291558, 0.112277165, -0.0563540943, 0.992078424)
918
Part4.BottomSurface = Enum.SurfaceType.Smooth
919
Part4.TopSurface = Enum.SurfaceType.Smooth
920
Part4.Color = Color3.new(0.792157, 0.796079, 0.819608)
921
Part4.Position = Vector3.new(66.0177994, 3.25248265, 149.506042)
922
Part4.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
923
Part4.Color = Color3.new(0.792157, 0.796079, 0.819608)
924
BlockMesh5.Parent = Part4
925
BlockMesh5.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
926
BlockMesh5.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
927
Part6.Parent = mas
928
Part6.Material = Enum.Material.Metal
929
Part6.BrickColor = BrickColor.new("Fossil")
930
Part6.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
931
Part6.CanCollide = false
932
Part6.FormFactor = Enum.FormFactor.Custom
933
Part6.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
934
Part6.CFrame = CFrame.new(66.9361725, 3.59668303, 149.583252, 0.644143879, 0.757297873, -0.107611418, -0.755554855, 0.651871204, 0.0648230091, 0.119239166, 0.0395509861, 0.992078364)
935
Part6.BottomSurface = Enum.SurfaceType.Smooth
936
Part6.TopSurface = Enum.SurfaceType.Smooth
937
Part6.Color = Color3.new(0.623529, 0.631373, 0.67451)
938
Part6.Position = Vector3.new(66.9361725, 3.59668303, 149.583252)
939
Part6.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
940
Part6.Color = Color3.new(0.623529, 0.631373, 0.67451)
941
BlockMesh7.Parent = Part6
942
BlockMesh7.Scale = Vector3.new(0.200000003, 0.200000003, 1)
943
BlockMesh7.Scale = Vector3.new(0.200000003, 0.200000003, 1)
944
Part8.Name = "Neon"
945
Part8.Parent = mas
946
Part8.Material = Enum.Material.Neon
947
Part8.BrickColor = BrickColor.new("Hot pink")
948
Part8.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
949
Part8.CanCollide = false
950
Part8.FormFactor = Enum.FormFactor.Custom
951
Part8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
952
Part8.CFrame = CFrame.new(66.5720825, 2.68773127, 149.724014, -0.0800136328, 0.99096936, -0.107606798, -0.995200336, -0.0733169094, 0.0648248345, 0.0563500635, 0.112277232, 0.992078781)
953
Part8.BottomSurface = Enum.SurfaceType.Smooth
954
Part8.TopSurface = Enum.SurfaceType.Smooth
955
Part8.Color = Color3.new(1, 0, 0.74902)
956
Part8.Position = Vector3.new(66.5720825, 2.68773127, 149.724014)
957
Part8.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
958
Part8.Color = Color3.new(1, 0, 0.74902)
959
CylinderMesh9.Parent = Part8
960
CylinderMesh9.Scale = Vector3.new(0.600000024, 1, 1)
961
CylinderMesh9.Scale = Vector3.new(0.600000024, 1, 1)
962
Part10.Name = "Neon"
963
Part10.Parent = mas
964
Part10.Material = Enum.Material.Neon
965
Part10.BrickColor = BrickColor.new("Cyan")
966
Part10.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
967
Part10.CanCollide = false
968
Part10.FormFactor = Enum.FormFactor.Custom
969
Part10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
970
Part10.CFrame = CFrame.new(66.6011581, 3.0353775, 149.694351, -0.0800136328, 0.99096936, -0.107606798, -0.995200336, -0.0733169094, 0.0648248345, 0.0563500635, 0.112277232, 0.992078781)
971
Part10.BottomSurface = Enum.SurfaceType.Smooth
972
Part10.TopSurface = Enum.SurfaceType.Smooth
973
Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549)
974
Part10.Position = Vector3.new(66.6011581, 3.0353775, 149.694351)
975
Part10.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
976
Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549)
977
CylinderMesh11.Parent = Part10
978
CylinderMesh11.Scale = Vector3.new(0.400000006, 1, 1)
979
CylinderMesh11.Scale = Vector3.new(0.400000006, 1, 1)
980
Part12.Name = "Neon"
981
Part12.Parent = mas
982
Part12.Material = Enum.Material.Neon
983
Part12.BrickColor = BrickColor.new("Ghost grey")
984
Part12.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
985
Part12.CanCollide = false
986
Part12.FormFactor = Enum.FormFactor.Custom
987
Part12.Size = Vector3.new(0.439999968, 0.200000003, 1)
988
Part12.CFrame = CFrame.new(66.5046921, 3.3566277, 149.552063, 0.990969121, 0.0800166354, -0.107606269, -0.0733194798, 0.995199919, 0.0648291633, 0.112277173, -0.056354098, 0.992078543)
989
Part12.BottomSurface = Enum.SurfaceType.Smooth
990
Part12.TopSurface = Enum.SurfaceType.Smooth
991
Part12.Color = Color3.new(0.792157, 0.796079, 0.819608)
992
Part12.Position = Vector3.new(66.5046921, 3.3566277, 149.552063)
993
Part12.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
994
Part12.Color = Color3.new(0.792157, 0.796079, 0.819608)
995
BlockMesh13.Parent = Part12
996
BlockMesh13.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995)
997
BlockMesh13.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995)
998
Part14.Parent = mas
999
Part14.Material = Enum.Material.Metal
1000
Part14.BrickColor = BrickColor.new("Black")
1001
Part14.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
1002
Part14.CanCollide = false
1003
Part14.FormFactor = Enum.FormFactor.Custom
1004
Part14.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1005
Part14.CFrame = CFrame.new(66.8715439, 3.63558054, 150.178528, 0.644143879, 0.757297873, -0.107611418, -0.755554855, 0.651871204, 0.0648230091, 0.119239166, 0.0395509861, 0.992078364)
1006
Part14.BottomSurface = Enum.SurfaceType.Smooth
1007
Part14.TopSurface = Enum.SurfaceType.Smooth
1008
Part14.Color = Color3.new(0.105882, 0.164706, 0.207843)
1009
Part14.Position = Vector3.new(66.8715439, 3.63558054, 150.178528)
1010
Part14.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
1011
Part14.Color = Color3.new(0.105882, 0.164706, 0.207843)
1012
BlockMesh15.Parent = Part14
1013
BlockMesh15.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1014
BlockMesh15.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1015
Part16.Name = "Middle"
1016
wristw = Instance.new("Weld",Part16)
1017
wristw.Part0=Part16
1018
wristw.Part1=chr['LeftLowerArm']
1019
wristw.C0=CFrame.new(0,0,-0.1)
1020
wristw.C1=euler(rad(0),rad(180),rad(0))
1021
1022
Part16.Parent = mas
1023
Part16.Material = Enum.Material.SmoothPlastic
1024
Part16.BrickColor = BrickColor.new("Bright orange")
1025
Part16.Transparency = 1
1026
Part16.Rotation = Vector3.new(-1.00999999, -1.00999999, -0.0199999996)
1027
Part16.CanCollide = false
1028
Part16.FormFactor = Enum.FormFactor.Symmetric
1029
Part16.Size = Vector3.new(1, 2, 1)
1030
Part16.CFrame = CFrame.new(66.0806274, 3.00788403, 149.629425, 0.999844968, 0.000310900097, -0.0176082551, 0, 0.999844253, 0.0176537409, 0.0176110007, -0.0176510047, 0.999689102)
1031
Part16.BottomSurface = Enum.SurfaceType.Smooth
1032
Part16.TopSurface = Enum.SurfaceType.Smooth
1033
Part16.Color = Color3.new(0.854902, 0.521569, 0.254902)
1034
Part16.Position = Vector3.new(66.0806274, 3.00788403, 149.629425)
1035
Part16.Orientation = Vector3.new(-1.00999999, -1.00999999, 0)
1036
Part16.Color = Color3.new(0.854902, 0.521569, 0.254902)
1037
Part17.Parent = mas
1038
Part17.Material = Enum.Material.Metal
1039
Part17.BrickColor = BrickColor.new("Black")
1040
Part17.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951)
1041
Part17.CanCollide = false
1042
Part17.FormFactor = Enum.FormFactor.Custom
1043
Part17.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
1044
Part17.CFrame = CFrame.new(66.8333282, 2.86680555, 149.014938, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483)
1045
Part17.BottomSurface = Enum.SurfaceType.Smooth
1046
Part17.TopSurface = Enum.SurfaceType.Smooth
1047
Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
1048
Part17.Position = Vector3.new(66.8333282, 2.86680555, 149.014938)
1049
Part17.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991)
1050
Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
1051
BlockMesh18.Parent = Part17
1052
BlockMesh18.Scale = Vector3.new(0.5, 1, 0.400000006)
1053
BlockMesh18.Scale = Vector3.new(0.5, 1, 0.400000006)
1054
Part19.Parent = mas
1055
Part19.Material = Enum.Material.Metal
1056
Part19.BrickColor = BrickColor.new("Black")
1057
Part19.Rotation = Vector3.new(-3.74000001, -6.17999983, 10.3800001)
1058
Part19.CanCollide = false
1059
Part19.FormFactor = Enum.FormFactor.Custom
1060
Part19.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
1061
Part19.CFrame = CFrame.new(66.5055923, 3.12720251, 150.171936, 0.977912366, -0.179188758, -0.107612357, 0.186752722, 0.980266809, 0.0648240075, 0.0938730761, -0.0834891349, 0.992078066)
1062
Part19.BottomSurface = Enum.SurfaceType.Smooth
1063
Part19.TopSurface = Enum.SurfaceType.Smooth
1064
Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
1065
Part19.Position = Vector3.new(66.5055923, 3.12720251, 150.171936)
1066
Part19.Orientation = Vector3.new(-3.72000003, -6.19000006, 10.79)
1067
Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
1068
BlockMesh20.Parent = Part19
1069
BlockMesh20.Scale = Vector3.new(0.5, 0.899999976, 0.400000006)
1070
BlockMesh20.Scale = Vector3.new(0.5, 0.899999976, 0.400000006)
1071
Part21.Name = "Neon"
1072
Part21.Parent = mas
1073
Part21.Material = Enum.Material.Neon
1074
Part21.BrickColor = BrickColor.new("Institutional white")
1075
Part21.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
1076
Part21.CanCollide = false
1077
Part21.FormFactor = Enum.FormFactor.Custom
1078
Part21.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1079
Part21.CFrame = CFrame.new(66.5561447, 2.77036667, 149.918427, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
1080
Part21.BottomSurface = Enum.SurfaceType.Smooth
1081
Part21.TopSurface = Enum.SurfaceType.Smooth
1082
Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
1083
Part21.Position = Vector3.new(66.5561447, 2.77036667, 149.918427)
1084
Part21.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
1085
Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
1086
CylinderMesh22.Parent = Part21
1087
Part23.Parent = mas
1088
Part23.Material = Enum.Material.Metal
1089
Part23.BrickColor = BrickColor.new("Black")
1090
Part23.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
1091
Part23.CanCollide = false
1092
Part23.FormFactor = Enum.FormFactor.Custom
1093
Part23.Size = Vector3.new(0.799999952, 0.939999998, 1)
1094
Part23.CFrame = CFrame.new(66.0880737, 2.8869009, 149.537567, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
1095
Part23.BottomSurface = Enum.SurfaceType.Smooth
1096
Part23.TopSurface = Enum.SurfaceType.Smooth
1097
Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
1098
Part23.Position = Vector3.new(66.0880737, 2.8869009, 149.537567)
1099
Part23.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
1100
Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
1101
BlockMesh24.Parent = Part23
1102
BlockMesh24.Scale = Vector3.new(1.03999996, 1, 1.03999996)
1103
BlockMesh24.Scale = Vector3.new(1.03999996, 1, 1.03999996)
1104
Part25.Parent = mas
1105
Part25.Material = Enum.Material.Metal
1106
Part25.BrickColor = BrickColor.new("Fossil")
1107
Part25.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
1108
Part25.CanCollide = false
1109
Part25.FormFactor = Enum.FormFactor.Custom
1110
Part25.Size = Vector3.new(0.400000006, 0.800000012, 1.39999998)
1111
Part25.CFrame = CFrame.new(66.4789124, 2.78788996, 149.586411, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
1112
Part25.BottomSurface = Enum.SurfaceType.Smooth
1113
Part25.TopSurface = Enum.SurfaceType.Smooth
1114
Part25.Color = Color3.new(0.623529, 0.631373, 0.67451)
1115
Part25.Position = Vector3.new(66.4789124, 2.78788996, 149.586411)
1116
Part25.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
1117
Part25.Color = Color3.new(0.623529, 0.631373, 0.67451)
1118
BlockMesh26.Parent = Part25
1119
BlockMesh26.Scale = Vector3.new(1, 1, 0.850000024)
1120
BlockMesh26.Scale = Vector3.new(1, 1, 0.850000024)
1121
Part27.Parent = mas
1122
Part27.Material = Enum.Material.Metal
1123
Part27.BrickColor = BrickColor.new("Black")
1124
Part27.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995)
1125
Part27.CanCollide = false
1126
Part27.FormFactor = Enum.FormFactor.Custom
1127
Part27.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
1128
Part27.CFrame = CFrame.new(66.6218414, 2.41651511, 150.230927, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789)
1129
Part27.BottomSurface = Enum.SurfaceType.Smooth
1130
Part27.TopSurface = Enum.SurfaceType.Smooth
1131
Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
1132
Part27.Position = Vector3.new(66.6218414, 2.41651511, 150.230927)
1133
Part27.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999)
1134
Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
1135
BlockMesh28.Parent = Part27
1136
BlockMesh28.Scale = Vector3.new(0.5, 1, 0.400000006)
1137
BlockMesh28.Scale = Vector3.new(0.5, 1, 0.400000006)
1138
Part29.Parent = mas
1139
Part29.Material = Enum.Material.Metal
1140
Part29.BrickColor = BrickColor.new("Black")
1141
Part29.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951)
1142
Part29.CanCollide = false
1143
Part29.FormFactor = Enum.FormFactor.Custom
1144
Part29.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1145
Part29.CFrame = CFrame.new(66.8414001, 3.01094747, 150.215927, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483)
1146
Part29.BottomSurface = Enum.SurfaceType.Smooth
1147
Part29.TopSurface = Enum.SurfaceType.Smooth
1148
Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
1149
Part29.Position = Vector3.new(66.8414001, 3.01094747, 150.215927)
1150
Part29.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991)
1151
Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
1152
BlockMesh30.Parent = Part29
1153
BlockMesh30.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1154
BlockMesh30.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1155
Part31.Name = "Neon"
1156
Part31.Parent = mas
1157
Part31.Material = Enum.Material.Neon
1158
Part31.BrickColor = BrickColor.new("Hot pink")
1159
Part31.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
1160
Part31.CanCollide = false
1161
Part31.FormFactor = Enum.FormFactor.Custom
1162
Part31.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1163
Part31.CFrame = CFrame.new(66.6014023, 2.57610869, 149.391815, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
1164
Part31.BottomSurface = Enum.SurfaceType.Smooth
1165
Part31.TopSurface = Enum.SurfaceType.Smooth
1166
Part31.Color = Color3.new(1, 0, 0.74902)
1167
Part31.Position = Vector3.new(66.6014023, 2.57610869, 149.391815)
1168
Part31.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
1169
Part31.Color = Color3.new(1, 0, 0.74902)
1170
CylinderMesh32.Parent = Part31
1171
CylinderMesh32.Scale = Vector3.new(0.5, 1, 1)
1172
CylinderMesh32.Scale = Vector3.new(0.5, 1, 1)
1173
Part33.Parent = mas
1174
Part33.Material = Enum.Material.Metal
1175
Part33.BrickColor = BrickColor.new("Fossil")
1176
Part33.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
1177
Part33.CanCollide = false
1178
Part33.FormFactor = Enum.FormFactor.Custom
1179
Part33.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
1180
Part33.CFrame = CFrame.new(66.2111664, 3.13355708, 149.53479, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364)
1181
Part33.BottomSurface = Enum.SurfaceType.Smooth
1182
Part33.TopSurface = Enum.SurfaceType.Smooth
1183
Part33.Color = Color3.new(0.623529, 0.631373, 0.67451)
1184
Part33.Position = Vector3.new(66.2111664, 3.13355708, 149.53479)
1185
Part33.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
1186
Part33.Color = Color3.new(0.623529, 0.631373, 0.67451)
1187
BlockMesh34.Parent = Part33
1188
BlockMesh34.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
1189
BlockMesh34.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
1190
Part35.Parent = mas
1191
Part35.Material = Enum.Material.Metal
1192
Part35.BrickColor = BrickColor.new("Black")
1193
Part35.Rotation = Vector3.new(-3.74000001, -6.17999983, 175.37999)
1194
Part35.CanCollide = false
1195
Part35.FormFactor = Enum.FormFactor.Custom
1196
Part35.Size = Vector3.new(0.200000003, 1.20000005, 0.200000003)
1197
Part35.CFrame = CFrame.new(66.8333359, 2.86680818, 149.014938, -0.990969241, -0.0800166354, -0.107606277, 0.0733195469, -0.995200098, 0.0648291782, -0.112277173, 0.0563541092, 0.992078543)
1198
Part35.BottomSurface = Enum.SurfaceType.Smooth
1199
Part35.TopSurface = Enum.SurfaceType.Smooth
1200
Part35.Color = Color3.new(0.105882, 0.164706, 0.207843)
1201
Part35.Position = Vector3.new(66.8333359, 2.86680818, 149.014938)
1202
Part35.Orientation = Vector3.new(-3.72000003, -6.19000006, 175.789993)
1203
Part35.Color = Color3.new(0.105882, 0.164706, 0.207843)
1204
BlockMesh36.Parent = Part35
1205
BlockMesh36.Scale = Vector3.new(0.400000006, 1, 0.300000012)
1206
BlockMesh36.Scale = Vector3.new(0.400000006, 1, 0.300000012)
1207
Part37.Parent = mas
1208
Part37.Material = Enum.Material.Metal
1209
Part37.BrickColor = BrickColor.new("Black")
1210
Part37.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
1211
Part37.CanCollide = false
1212
Part37.FormFactor = Enum.FormFactor.Custom
1213
Part37.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1214
Part37.CFrame = CFrame.new(67.0007248, 3.55778933, 148.98793, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364)
1215
Part37.BottomSurface = Enum.SurfaceType.Smooth
1216
Part37.TopSurface = Enum.SurfaceType.Smooth
1217
Part37.Color = Color3.new(0.105882, 0.164706, 0.207843)
1218
Part37.Position = Vector3.new(67.0007248, 3.55778933, 148.98793)
1219
Part37.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
1220
Part37.Color = Color3.new(0.105882, 0.164706, 0.207843)
1221
BlockMesh38.Parent = Part37
1222
BlockMesh38.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1223
BlockMesh38.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1224
Part39.Name = "NeonScreen"
1225
Part39.Parent = mas
1226
Part39.Material = Enum.Material.Neon
1227
Part39.BrickColor = BrickColor.new("Smoky grey")
1228
Part39.Transparency = 0.60000002384186
1229
Part39.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
1230
Part39.CanCollide = false
1231
Part39.FormFactor = Enum.FormFactor.Custom
1232
Part39.Size = Vector3.new(0.800000012, 0.200000003, 1)
1233
Part39.CFrame = CFrame.new(66.620018, 2.80752373, 149.600433, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
1234
Part39.BottomSurface = Enum.SurfaceType.Smooth
1235
Part39.TopSurface = Enum.SurfaceType.Smooth
1236
Part39.Color = Color3.new(0.356863, 0.364706, 0.411765)
1237
Part39.Position = Vector3.new(66.620018, 2.80752373, 149.600433)
1238
Part39.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
1239
Part39.Color = Color3.new(0.356863, 0.364706, 0.411765)
1240
CylinderMesh40.Parent = Part39
1241
Part41.Name = "Neon"
1242
Part41.Parent = mas
1243
Part41.Material = Enum.Material.Neon
1244
Part41.BrickColor = BrickColor.new("Institutional white")
1245
Part41.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
1246
Part41.CanCollide = false
1247
Part41.FormFactor = Enum.FormFactor.Custom
1248
Part41.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1249
Part41.CFrame = CFrame.new(66.6291809, 2.89328408, 149.353943, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
1250
Part41.BottomSurface = Enum.SurfaceType.Smooth
1251
Part41.TopSurface = Enum.SurfaceType.Smooth
1252
Part41.Color = Color3.new(0.972549, 0.972549, 0.972549)
1253
Part41.Position = Vector3.new(66.6291809, 2.89328408, 149.353943)
1254
Part41.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
1255
Part41.Color = Color3.new(0.972549, 0.972549, 0.972549)
1256
CylinderMesh42.Parent = Part41
1257
CylinderMesh42.Scale = Vector3.new(0.600000024, 1, 1)
1258
CylinderMesh42.Scale = Vector3.new(0.600000024, 1, 1)
1259
Part43.Name = "Neon"
1260
Part43.Parent = mas
1261
Part43.Material = Enum.Material.Neon
1262
Part43.BrickColor = BrickColor.new("Ghost grey")
1263
Part43.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
1264
Part43.CanCollide = false
1265
Part43.FormFactor = Enum.FormFactor.Custom
1266
Part43.Size = Vector3.new(0.200000003, 0.800000012, 1)
1267
Part43.CFrame = CFrame.new(66.3440018, 3.0681951, 149.553482, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
1268
Part43.BottomSurface = Enum.SurfaceType.Smooth
1269
Part43.TopSurface = Enum.SurfaceType.Smooth
1270
Part43.Color = Color3.new(0.792157, 0.796079, 0.819608)
1271
Part43.Position = Vector3.new(66.3440018, 3.0681951, 149.553482)
1272
Part43.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
1273
Part43.Color = Color3.new(0.792157, 0.796079, 0.819608)
1274
BlockMesh44.Parent = Part43
1275
BlockMesh44.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995)
1276
BlockMesh44.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995)
1277
Part45.Parent = mas
1278
Part45.Material = Enum.Material.Metal
1279
Part45.BrickColor = BrickColor.new("Black")
1280
Part45.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995)
1281
Part45.CanCollide = false
1282
Part45.FormFactor = Enum.FormFactor.Custom
1283
Part45.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
1284
Part45.CFrame = CFrame.new(66.7509766, 2.33872962, 149.040497, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789)
1285
Part45.BottomSurface = Enum.SurfaceType.Smooth
1286
Part45.TopSurface = Enum.SurfaceType.Smooth
1287
Part45.Color = Color3.new(0.105882, 0.164706, 0.207843)
1288
Part45.Position = Vector3.new(66.7509766, 2.33872962, 149.040497)
1289
Part45.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999)
1290
Part45.Color = Color3.new(0.105882, 0.164706, 0.207843)
1291
BlockMesh46.Parent = Part45
1292
BlockMesh46.Scale = Vector3.new(0.5, 1, 0.400000006)
1293
BlockMesh46.Scale = Vector3.new(0.5, 1, 0.400000006)
1294
Part47.Name = "NeonPow"
1295
Part47.Parent = mas
1296
Part47.Material = Enum.Material.Neon
1297
Part47.BrickColor = BrickColor.new("Really black")
1298
Part47.Transparency = 1
1299
Part47.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
1300
Part47.CanCollide = false
1301
Part47.FormFactor = Enum.FormFactor.Custom
1302
Part47.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1303
Part47.CFrame = CFrame.new(66.8182297, 2.79285622, 149.622925, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
1304
Part47.BottomSurface = Enum.SurfaceType.Smooth
1305
Part47.TopSurface = Enum.SurfaceType.Smooth
1306
Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1307
Part47.Position = Vector3.new(66.8182297, 2.79285622, 149.622925)
1308
Part47.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
1309
Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1310
ParticleEmitter48.Name = "PArti1"
1311
ParticleEmitter48.Parent = Part47
1312
ParticleEmitter48.Size = NumberSequence.new(0.20000000298023,1.3333332538605,0.33333301544189,1.1666667461395,0.20000000298023)
1313
ParticleEmitter48.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1))
1314
ParticleEmitter48.LightEmission = 1
1315
ParticleEmitter48.Texture = "http://www.roblox.com/asset/?id=241779220"
1316
ParticleEmitter48.ZOffset = 1
1317
ParticleEmitter48.Lifetime = NumberRange.new(1, 1)
1318
ParticleEmitter48.Rate = 0.60000002384186
1319
ParticleEmitter48.Speed = NumberRange.new(0.20000000298023, 0.20000000298023)
1320
ParticleEmitter48.VelocitySpread = 360
1321
ParticleEmitter48.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1))
1322
ParticleEmitter49.Name = "PArti2"
1323
ParticleEmitter49.Parent = Part47
1324
ParticleEmitter49.Size = NumberSequence.new(0.20000000298023,0.5,0.33333301544189,0.5,0.20000000298023)
1325
ParticleEmitter49.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1))
1326
ParticleEmitter49.LightEmission = 1
1327
ParticleEmitter49.Texture = "http://www.roblox.com/asset/?id=241779220"
1328
ParticleEmitter49.ZOffset = 1
1329
ParticleEmitter49.Lifetime = NumberRange.new(2, 2)
1330
ParticleEmitter49.Rate = 4
1331
ParticleEmitter49.Speed = NumberRange.new(0.60000002384186, 0.60000002384186)
1332
ParticleEmitter49.VelocitySpread = 50
1333
ParticleEmitter49.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1))
1334
Part50.Name = "Neon"
1335
Part50.Parent = mas
1336
Part50.Material = Enum.Material.Neon
1337
Part50.BrickColor = BrickColor.new("Ghost grey")
1338
Part50.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
1339
Part50.CanCollide = false
1340
Part50.FormFactor = Enum.FormFactor.Custom
1341
Part50.Size = Vector3.new(0.399999976, 0.200000003, 1)
1342
Part50.CFrame = CFrame.new(65.8947449, 2.96126366, 149.511688, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
1343
Part50.BottomSurface = Enum.SurfaceType.Smooth
1344
Part50.TopSurface = Enum.SurfaceType.Smooth
1345
Part50.Color = Color3.new(0.792157, 0.796079, 0.819608)
1346
Part50.Position = Vector3.new(65.8947449, 2.96126366, 149.511688)
1347
Part50.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
1348
Part50.Color = Color3.new(0.792157, 0.796079, 0.819608)
1349
BlockMesh51.Parent = Part50
1350
BlockMesh51.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
1351
BlockMesh51.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
1352
Part52.Parent = mas
1353
Part52.Material = Enum.Material.Metal
1354
Part52.BrickColor = BrickColor.new("Black")
1355
Part52.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
1356
Part52.CanCollide = false
1357
Part52.FormFactor = Enum.FormFactor.Custom
1358
Part52.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
1359
Part52.CFrame = CFrame.new(66.8093109, 3.39304113, 148.977951, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364)
1360
Part52.BottomSurface = Enum.SurfaceType.Smooth
1361
Part52.TopSurface = Enum.SurfaceType.Smooth
1362
Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
1363
Part52.Position = Vector3.new(66.8093109, 3.39304113, 148.977951)
1364
Part52.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
1365
Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
1366
BlockMesh53.Parent = Part52
1367
BlockMesh53.Scale = Vector3.new(0.5, 1, 0.400000006)
1368
BlockMesh53.Scale = Vector3.new(0.5, 1, 0.400000006)
1369
Part54.Parent = mas
1370
Part54.Material = Enum.Material.Metal
1371
Part54.BrickColor = BrickColor.new("Fossil")
1372
Part54.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995)
1373
Part54.CanCollide = false
1374
Part54.FormFactor = Enum.FormFactor.Custom
1375
Part54.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
1376
Part54.CFrame = CFrame.new(66.8114243, 2.29188299, 149.654831, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789)
1377
Part54.BottomSurface = Enum.SurfaceType.Smooth
1378
Part54.TopSurface = Enum.SurfaceType.Smooth
1379
Part54.Color = Color3.new(0.623529, 0.631373, 0.67451)
1380
Part54.Position = Vector3.new(66.8114243, 2.29188299, 149.654831)
1381
Part54.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999)
1382
Part54.Color = Color3.new(0.623529, 0.631373, 0.67451)
1383
BlockMesh55.Parent = Part54
1384
BlockMesh55.Scale = Vector3.new(0.200000003, 0.200000003, 1)
1385
BlockMesh55.Scale = Vector3.new(0.200000003, 0.200000003, 1)
1386
Part56.Name = "Neon"
1387
Part56.Parent = mas
1388
Part56.Material = Enum.Material.Neon
1389
Part56.BrickColor = BrickColor.new("Cyan")
1390
Part56.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
1391
Part56.CanCollide = false
1392
Part56.FormFactor = Enum.FormFactor.Custom
1393
Part56.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1394
Part56.CFrame = CFrame.new(66.5681458, 2.4709475, 149.616776, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
1395
Part56.BottomSurface = Enum.SurfaceType.Smooth
1396
Part56.TopSurface = Enum.SurfaceType.Smooth
1397
Part56.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1398
Part56.Position = Vector3.new(66.5681458, 2.4709475, 149.616776)
1399
Part56.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
1400
Part56.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1401
CylinderMesh57.Parent = Part56
1402
CylinderMesh57.Scale = Vector3.new(0.800000012, 1, 1)
1403
CylinderMesh57.Scale = Vector3.new(0.800000012, 1, 1)
1404
Part58.Name = "Neon"
1405
Part58.Parent = mas
1406
Part58.Material = Enum.Material.Neon
1407
Part58.BrickColor = BrickColor.new("Ghost grey")
1408
Part58.Rotation = Vector3.new(-3.74000001, -6.17999983, 85.3799973)
1409
Part58.CanCollide = false
1410
Part58.FormFactor = Enum.FormFactor.Custom
1411
Part58.Size = Vector3.new(0.800000012, 0.200000003, 1)
1412
Part58.CFrame = CFrame.new(66.0527573, 2.81942344, 149.538132, 0.080013603, -0.990968704, -0.107612707, 0.995200574, 0.0733165219, 0.0648252815, -0.056350071, -0.112283126, 0.992078066)
1413
Part58.BottomSurface = Enum.SurfaceType.Smooth
1414
Part58.TopSurface = Enum.SurfaceType.Smooth
1415
Part58.Color = Color3.new(0.792157, 0.796079, 0.819608)
1416
Part58.Position = Vector3.new(66.0527573, 2.81942344, 149.538132)
1417
Part58.Orientation = Vector3.new(-3.72000003, -6.19000006, 85.7900009)
1418
Part58.Color = Color3.new(0.792157, 0.796079, 0.819608)
1419
BlockMesh59.Parent = Part58
1420
BlockMesh59.Scale = Vector3.new(1, 0.300000012, 1.04999995)
1421
BlockMesh59.Scale = Vector3.new(1, 0.300000012, 1.04999995)
1422
Part60.Parent = mas
1423
Part60.Material = Enum.Material.Metal
1424
Part60.BrickColor = BrickColor.new("Black")
1425
Part60.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951)
1426
Part60.CanCollide = false
1427
Part60.FormFactor = Enum.FormFactor.Custom
1428
Part60.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
1429
Part60.CFrame = CFrame.new(66.7041473, 2.94459677, 150.205353, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483)
1430
Part60.BottomSurface = Enum.SurfaceType.Smooth
1431
Part60.TopSurface = Enum.SurfaceType.Smooth
1432
Part60.Color = Color3.new(0.105882, 0.164706, 0.207843)
1433
Part60.Position = Vector3.new(66.7041473, 2.94459677, 150.205353)
1434
Part60.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991)
1435
Part60.Color = Color3.new(0.105882, 0.164706, 0.207843)
1436
BlockMesh61.Parent = Part60
1437
BlockMesh61.Scale = Vector3.new(0.5, 1, 0.400000006)
1438
BlockMesh61.Scale = Vector3.new(0.5, 1, 0.400000006)
1439
Part62.Parent = mas
1440
Part62.Material = Enum.Material.Metal
1441
Part62.BrickColor = BrickColor.new("Black")
1442
Part62.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951)
1443
Part62.CanCollide = false
1444
Part62.FormFactor = Enum.FormFactor.Custom
1445
Part62.Size = Vector3.new(0.200000003, 0.200000003, 0.200000048)
1446
Part62.CFrame = CFrame.new(66.97052, 2.93317413, 149.025513, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483)
1447
Part62.BottomSurface = Enum.SurfaceType.Smooth
1448
Part62.TopSurface = Enum.SurfaceType.Smooth
1449
Part62.Color = Color3.new(0.105882, 0.164706, 0.207843)
1450
Part62.Position = Vector3.new(66.97052, 2.93317413, 149.025513)
1451
Part62.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991)
1452
Part62.Color = Color3.new(0.105882, 0.164706, 0.207843)
1453
BlockMesh63.Parent = Part62
1454
BlockMesh63.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1455
BlockMesh63.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1456
Part64.Name = "Neon"
1457
Part64.Parent = mas
1458
Part64.Material = Enum.Material.Neon
1459
Part64.BrickColor = BrickColor.new("Cyan")
1460
Part64.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
1461
Part64.CanCollide = false
1462
Part64.FormFactor = Enum.FormFactor.Custom
1463
Part64.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1464
Part64.CFrame = CFrame.new(66.5967789, 2.71456599, 149.523392, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
1465
Part64.BottomSurface = Enum.SurfaceType.Smooth
1466
Part64.TopSurface = Enum.SurfaceType.Smooth
1467
Part64.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1468
Part64.Position = Vector3.new(66.5967789, 2.71456599, 149.523392)
1469
Part64.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
1470
Part64.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1471
CylinderMesh65.Parent = Part64
1472
CylinderMesh65.Scale = Vector3.new(0.400000006, 1, 1)
1473
CylinderMesh65.Scale = Vector3.new(0.400000006, 1, 1)
1474
Part66.Name = "Neon"
1475
Part66.Parent = mas
1476
Part66.Material = Enum.Material.Neon
1477
Part66.BrickColor = BrickColor.new("Hot pink")
1478
Part66.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
1479
Part66.CanCollide = false
1480
Part66.FormFactor = Enum.FormFactor.Custom
1481
Part66.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1482
Part66.CFrame = CFrame.new(66.6322556, 3.10011029, 149.461685, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
1483
Part66.BottomSurface = Enum.SurfaceType.Smooth
1484
Part66.TopSurface = Enum.SurfaceType.Smooth
1485
Part66.Color = Color3.new(1, 0, 0.74902)
1486
Part66.Position = Vector3.new(66.6322556, 3.10011029, 149.461685)
1487
Part66.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
1488
Part66.Color = Color3.new(1, 0, 0.74902)
1489
CylinderMesh67.Parent = Part66
1490
Part68.Parent = mas
1491
Part68.Material = Enum.Material.Metal
1492
Part68.BrickColor = BrickColor.new("Black")
1493
Part68.Rotation = Vector3.new(-3.74000001, -6.17999983, 175.37999)
1494
Part68.CanCollide = false
1495
Part68.FormFactor = Enum.FormFactor.Custom
1496
Part68.Size = Vector3.new(0.200000003, 1.20000005, 0.200000003)
1497
Part68.CFrame = CFrame.new(66.7041473, 2.94459748, 150.205353, -0.990969241, -0.0800166354, -0.107606277, 0.0733195469, -0.995200098, 0.0648291782, -0.112277173, 0.0563541092, 0.992078543)
1498
Part68.BottomSurface = Enum.SurfaceType.Smooth
1499
Part68.TopSurface = Enum.SurfaceType.Smooth
1500
Part68.Color = Color3.new(0.105882, 0.164706, 0.207843)
1501
Part68.Position = Vector3.new(66.7041473, 2.94459748, 150.205353)
1502
Part68.Orientation = Vector3.new(-3.72000003, -6.19000006, 175.789993)
1503
Part68.Color = Color3.new(0.105882, 0.164706, 0.207843)
1504
BlockMesh69.Parent = Part68
1505
BlockMesh69.Scale = Vector3.new(0.400000006, 1, 0.300000012)
1506
BlockMesh69.Scale = Vector3.new(0.400000006, 1, 0.300000012)
1507
Part70.Parent = mas
1508
Part70.Material = Enum.Material.Metal
1509
Part70.BrickColor = BrickColor.new("Black")
1510
Part70.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
1511
Part70.CanCollide = false
1512
Part70.FormFactor = Enum.FormFactor.Custom
1513
Part70.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
1514
Part70.CFrame = CFrame.new(66.6801605, 3.47084045, 150.168488, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364)
1515
Part70.BottomSurface = Enum.SurfaceType.Smooth
1516
Part70.TopSurface = Enum.SurfaceType.Smooth
1517
Part70.Color = Color3.new(0.105882, 0.164706, 0.207843)
1518
Part70.Position = Vector3.new(66.6801605, 3.47084045, 150.168488)
1519
Part70.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
1520
Part70.Color = Color3.new(0.105882, 0.164706, 0.207843)
1521
BlockMesh71.Parent = Part70
1522
BlockMesh71.Scale = Vector3.new(0.5, 1, 0.400000006)
1523
BlockMesh71.Scale = Vector3.new(0.5, 1, 0.400000006)
1524
Part72.Parent = mas
1525
Part72.Material = Enum.Material.Metal
1526
Part72.BrickColor = BrickColor.new("Black")
1527
Part72.Rotation = Vector3.new(-3.74000001, -6.17999983, 10.3800001)
1528
Part72.CanCollide = false
1529
Part72.FormFactor = Enum.FormFactor.Custom
1530
Part72.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
1531
Part72.CFrame = CFrame.new(66.6347351, 3.04941678, 148.981476, 0.977912366, -0.179188758, -0.107612357, 0.186752722, 0.980266809, 0.0648240075, 0.0938730761, -0.0834891349, 0.992078066)
1532
Part72.BottomSurface = Enum.SurfaceType.Smooth
1533
Part72.TopSurface = Enum.SurfaceType.Smooth
1534
Part72.Color = Color3.new(0.105882, 0.164706, 0.207843)
1535
Part72.Position = Vector3.new(66.6347351, 3.04941678, 148.981476)
1536
Part72.Orientation = Vector3.new(-3.72000003, -6.19000006, 10.79)
1537
Part72.Color = Color3.new(0.105882, 0.164706, 0.207843)
1538
BlockMesh73.Parent = Part72
1539
BlockMesh73.Scale = Vector3.new(0.5, 0.899999976, 0.400000006)
1540
BlockMesh73.Scale = Vector3.new(0.5, 0.899999976, 0.400000006)
1541
Part74.Name = "Neon"
1542
Part74.Parent = mas
1543
Part74.Material = Enum.Material.Neon
1544
Part74.BrickColor = BrickColor.new("Ghost grey")
1545
Part74.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
1546
Part74.CanCollide = false
1547
Part74.FormFactor = Enum.FormFactor.Custom
1548
Part74.Size = Vector3.new(0.399999976, 0.200000003, 1)
1549
Part74.CFrame = CFrame.new(65.9139557, 3.20009184, 149.498169, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
1550
Part74.BottomSurface = Enum.SurfaceType.Smooth
1551
Part74.TopSurface = Enum.SurfaceType.Smooth
1552
Part74.Color = Color3.new(0.792157, 0.796079, 0.819608)
1553
Part74.Position = Vector3.new(65.9139557, 3.20009184, 149.498169)
1554
Part74.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
1555
Part74.Color = Color3.new(0.792157, 0.796079, 0.819608)
1556
BlockMesh75.Parent = Part74
1557
BlockMesh75.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
1558
BlockMesh75.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
1559
Part76.Parent = mas
1560
Part76.Material = Enum.Material.Metal
1561
Part76.BrickColor = BrickColor.new("Black")
1562
Part76.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995)
1563
Part76.CanCollide = false
1564
Part76.FormFactor = Enum.FormFactor.Custom
1565
Part76.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1566
Part76.CFrame = CFrame.new(66.7468796, 2.33076596, 150.250092, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789)
1567
Part76.BottomSurface = Enum.SurfaceType.Smooth
1568
Part76.TopSurface = Enum.SurfaceType.Smooth
1569
Part76.Color = Color3.new(0.105882, 0.164706, 0.207843)
1570
Part76.Position = Vector3.new(66.7468796, 2.33076596, 150.250092)
1571
Part76.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999)
1572
Part76.Color = Color3.new(0.105882, 0.164706, 0.207843)
1573
BlockMesh77.Parent = Part76
1574
BlockMesh77.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1575
BlockMesh77.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1576
Part78.Name = "Neon"
1577
Part78.Parent = mas
1578
Part78.Material = Enum.Material.Neon
1579
Part78.BrickColor = BrickColor.new("Ghost grey")
1580
Part78.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
1581
Part78.CanCollide = false
1582
Part78.FormFactor = Enum.FormFactor.Custom
1583
Part78.Size = Vector3.new(0.399999976, 0.200000003, 1)
1584
Part78.CFrame = CFrame.new(65.8603363, 2.53333664, 149.535934, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
1585
Part78.BottomSurface = Enum.SurfaceType.Smooth
1586
Part78.TopSurface = Enum.SurfaceType.Smooth
1587
Part78.Color = Color3.new(0.792157, 0.796079, 0.819608)
1588
Part78.Position = Vector3.new(65.8603363, 2.53333664, 149.535934)
1589
Part78.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
1590
Part78.Color = Color3.new(0.792157, 0.796079, 0.819608)
1591
BlockMesh79.Parent = Part78
1592
BlockMesh79.Scale = Vector3.new(1.10000002, 0.600000024, 1.04999995)
1593
BlockMesh79.Scale = Vector3.new(1.10000002, 0.600000024, 1.04999995)
1594
Part80.Parent = mas
1595
Part80.Material = Enum.Material.Metal
1596
Part80.BrickColor = BrickColor.new("Really black")
1597
Part80.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
1598
Part80.CanCollide = false
1599
Part80.FormFactor = Enum.FormFactor.Custom
1600
Part80.Size = Vector3.new(0.800000012, 0.200000003, 1)
1601
Part80.CFrame = CFrame.new(66.5903091, 2.80971122, 149.597076, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
1602
Part80.BottomSurface = Enum.SurfaceType.Smooth
1603
Part80.TopSurface = Enum.SurfaceType.Smooth
1604
Part80.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1605
Part80.Position = Vector3.new(66.5903091, 2.80971122, 149.597076)
1606
Part80.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
1607
Part80.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1608
CylinderMesh81.Parent = Part80
1609
Part82.Name = "Neon"
1610
Part82.Parent = mas
1611
Part82.Material = Enum.Material.Neon
1612
Part82.BrickColor = BrickColor.new("Ghost grey")
1613
Part82.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
1614
Part82.CanCollide = false
1615
Part82.FormFactor = Enum.FormFactor.Custom
1616
Part82.Size = Vector3.new(0.399999976, 0.200000003, 1)
1617
Part82.CFrame = CFrame.new(65.8819351, 2.80205417, 149.520721, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
1618
Part82.BottomSurface = Enum.SurfaceType.Smooth
1619
Part82.TopSurface = Enum.SurfaceType.Smooth
1620
Part82.Color = Color3.new(0.792157, 0.796079, 0.819608)
1621
Part82.Position = Vector3.new(65.8819351, 2.80205417, 149.520721)
1622
Part82.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
1623
Part82.Color = Color3.new(0.792157, 0.796079, 0.819608)
1624
BlockMesh83.Parent = Part82
1625
BlockMesh83.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
1626
BlockMesh83.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
1627
Part84.Parent = mas
1628
Part84.Material = Enum.Material.Metal
1629
Part84.BrickColor = BrickColor.new("Fossil")
1630
Part84.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951)
1631
Part84.CanCollide = false
1632
Part84.FormFactor = Enum.FormFactor.Custom
1633
Part84.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
1634
Part84.CFrame = CFrame.new(66.9059601, 2.972049, 149.620728, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483)
1635
Part84.BottomSurface = Enum.SurfaceType.Smooth
1636
Part84.TopSurface = Enum.SurfaceType.Smooth
1637
Part84.Color = Color3.new(0.623529, 0.631373, 0.67451)
1638
Part84.Position = Vector3.new(66.9059601, 2.972049, 149.620728)
1639
Part84.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991)
1640
Part84.Color = Color3.new(0.623529, 0.631373, 0.67451)
1641
BlockMesh85.Parent = Part84
1642
BlockMesh85.Scale = Vector3.new(0.200000003, 0.200000003, 1)
1643
BlockMesh85.Scale = Vector3.new(0.200000003, 0.200000003, 1)
1644
Part86.Parent = mas
1645
Part86.Material = Enum.Material.Metal
1646
Part86.BrickColor = BrickColor.new("Fossil")
1647
Part86.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
1648
Part86.CanCollide = false
1649
Part86.FormFactor = Enum.FormFactor.Custom
1650
Part86.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
1651
Part86.CFrame = CFrame.new(66.5001068, 2.51155281, 149.606735, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364)
1652
Part86.BottomSurface = Enum.SurfaceType.Smooth
1653
Part86.TopSurface = Enum.SurfaceType.Smooth
1654
Part86.Color = Color3.new(0.623529, 0.631373, 0.67451)
1655
Part86.Position = Vector3.new(66.5001068, 2.51155281, 149.606735)
1656
Part86.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
1657
Part86.Color = Color3.new(0.623529, 0.631373, 0.67451)
1658
BlockMesh87.Parent = Part86
1659
BlockMesh87.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
1660
BlockMesh87.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
1661
Part88.Parent = mas
1662
Part88.Material = Enum.Material.Metal
1663
Part88.BrickColor = BrickColor.new("Black")
1664
Part88.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995)
1665
Part88.CanCollide = false
1666
Part88.FormFactor = Enum.FormFactor.Custom
1667
Part88.Size = Vector3.new(0.200000003, 0.200000003, 0.200000048)
1668
Part88.CFrame = CFrame.new(66.8760147, 2.25297546, 149.059616, -0.564779282, 0.818196177, -0.107611336, -0.825209558, -0.561096311, 0.0648149028, -0.00734900218, 0.125408024, 0.992078424)
1669
Part88.BottomSurface = Enum.SurfaceType.Smooth
1670
Part88.TopSurface = Enum.SurfaceType.Smooth
1671
Part88.Color = Color3.new(0.105882, 0.164706, 0.207843)
1672
Part88.Position = Vector3.new(66.8760147, 2.25297546, 149.059616)
1673
Part88.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999)
1674
Part88.Color = Color3.new(0.105882, 0.164706, 0.207843)
1675
BlockMesh89.Parent = Part88
1676
BlockMesh89.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1677
BlockMesh89.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1678
Weld90.Name = "BTWeld"
1679
Weld90.Parent = Part88
1680
Weld90.C1 = CFrame.new(0.530890465, 0.258514404, -0.650085449, 0.866024196, 0.500002146, 1.02445483e-05, -0.500002086, 0.866024375, -3.76999378e-06, -1.07614323e-05, -1.83284283e-06, 1.00000012)
1681
Weld90.Part0 = Part88
1682
Weld90.Part1 = Part0
1683
Weld91.Name = "BTWeld"
1684
Weld91.Parent = Part88
1685
Weld91.C1 = CFrame.new(0.541923523, -0.216629028, -0.600036621, 0.258815438, 0.965927064, 6.21378422e-06, -0.965926766, 0.258815497, -5.20050526e-06, -6.64265826e-06, -4.60445881e-06, 1.00000024)
1686
Weld91.Part0 = Part88
1687
Weld91.Part1 = Part2
1688
Weld92.Name = "BTWeld"
1689
Weld92.Parent = Part88
1690
Weld92.C1 = CFrame.new(0.87361908, -0.900878429, -0.600036621, -0.499999851, 0.866025805, -3.94880772e-06, -0.866025448, -0.500000119, -1.46068633e-05, -1.46324746e-05, -3.84449959e-06, 1.00000036)
1691
Weld92.Part0 = Part88
1692
Weld92.Part1 = Part4
1693
Weld93.Name = "BTWeld"
1694
Weld93.Parent = Part88
1695
Weld93.C1 = CFrame.new(0.914054871, -0.942192078, -0.600112915, 0.258815438, 0.965927422, 6.20633364e-06, -0.965926766, 0.258815527, -5.19677997e-06, -6.6421926e-06, -4.61935997e-06, 1.00000048)
1696
Weld93.Part0 = Part88
1697
Weld93.Part1 = Part6
1698
Weld94.Name = "BTWeld"
1699
Weld94.Parent = Part88
1700
Weld94.C1 = CFrame.new(0.370911121, 0.258468628, -0.720016479, 0.866024256, 0.500002384, 1.02482736e-05, -0.500002146, 0.866024613, -3.74764204e-06, -1.07609667e-05, -1.81794167e-06, 1.00000048)
1701
Weld94.Part0 = Part88
1702
Weld94.Part1 = Part8
1703
Weld95.Name = "BTWeld"
1704
Weld95.Parent = Part88
1705
Weld95.C1 = CFrame.new(0.720885754, 0.258468628, -0.710006714, 0.866024256, 0.500002384, 1.02482736e-05, -0.500002146, 0.866024613, -3.74764204e-06, -1.07609667e-05, -1.81794167e-06, 1.00000048)
1706
Weld95.Part0 = Part88
1707
Weld95.Part1 = Part10
1708
Weld96.Name = "BTWeld"
1709
Weld96.Parent = Part88
1710
Weld96.C1 = CFrame.new(0.393592834, -1.04088974, -0.60005188, -0.499999911, 0.866025925, -3.9562583e-06, -0.866025567, -0.500000179, -1.4603138e-05, -1.4633406e-05, -3.84449959e-06, 1.00000048)
1711
Weld96.Part0 = Part88
1712
Weld96.Part1 = Part12
1713
Weld97.Name = "BTWeld"
1714
Weld97.Parent = Part88
1715
Weld97.C1 = CFrame.new(0.914093018, -0.942150116, -1.20014954, 0.258815438, 0.965927422, 6.20633364e-06, -0.965926766, 0.258815527, -5.19677997e-06, -6.6421926e-06, -4.61935997e-06, 1.00000048)
1716
Weld97.Part0 = Part88
1717
Weld97.Part1 = Part14
1718
Weld98.Name = "BTWeld"
1719
Weld98.Parent = Part88
1720
Weld98.C1 = CFrame.new(0.785232544, -0.744485855, -0.596969604, -0.564821064, 0.82027781, -0.0901231468, -0.825126767, -0.562968016, 0.0472601652, -0.0119699761, 0.101056576, 0.994809031)
1721
Weld98.Part0 = Part88
1722
Weld98.Part1 = Part16
1723
Weld99.Name = "BTWeld"
1724
Weld99.Parent = Part88
1725
Weld99.C1 = CFrame.new(0.673599243, -0.555906296, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
1726
Weld99.Part0 = Part88
1727
Weld99.Part1 = nil
1728
Weld100.Name = "BTWeld"
1729
Weld100.Parent = Part88
1730
Weld100.C1 = CFrame.new(0.574424744, -0.225036621, -6.10351563e-05, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036)
1731
Weld100.Part0 = Part88
1732
Weld100.Part1 = Part17
1733
Weld101.Name = "BTWeld"
1734
Weld101.Parent = Part88
1735
Weld101.C1 = CFrame.new(0.0945587158, -0.830482483, -1.20004272, -0.707104445, 0.707109571, -6.55651093e-07, -0.707109451, -0.707104862, -9.13441181e-06, -6.93462789e-06, -5.9902668e-06, 1.00000036)
1736
Weld101.Part0 = Part88
1737
Weld101.Part1 = Part19
1738
Weld102.Name = "BTWeld"
1739
Weld102.Parent = Part88
1740
Weld102.C1 = CFrame.new(0.440918922, 0.258491516, -0.919967651, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
1741
Weld102.Part0 = Part88
1742
Weld102.Part1 = Part21
1743
Weld103.Name = "BTWeld"
1744
Weld103.Parent = Part88
1745
Weld103.C1 = CFrame.new(0.773635864, -0.540898323, -0.60005188, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
1746
Weld103.Part0 = Part88
1747
Weld103.Part1 = Part23
1748
Weld104.Name = "BTWeld"
1749
Weld104.Parent = Part88
1750
Weld104.C1 = CFrame.new(0.373588562, -0.470883369, -0.600036621, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
1751
Weld104.Part0 = Part88
1752
Weld104.Part1 = Part25
1753
Weld105.Name = "BTWeld"
1754
Weld105.Parent = Part88
1755
Weld105.C1 = CFrame.new(1.14440918e-05, 0.152832031, -1.19998169, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048)
1756
Weld105.Part0 = Part88
1757
Weld105.Part1 = Part27
1758
Weld106.Name = "BTWeld"
1759
Weld106.Parent = Part88
1760
Weld106.C1 = CFrame.new(0.574466705, -0.377807617, -1.20001221, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036)
1761
Weld106.Part0 = Part88
1762
Weld106.Part1 = Part29
1763
Weld107.Name = "BTWeld"
1764
Weld107.Parent = Part88
1765
Weld107.C1 = CFrame.new(0.280889511, 0.258522034, -0.380065918, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
1766
Weld107.Part0 = Part88
1767
Weld107.Part1 = Part31
1768
Weld108.Name = "BTWeld"
1769
Weld108.Parent = Part88
1770
Weld108.C1 = CFrame.new(1.03692245, -0.0893325806, -0.600036621, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048)
1771
Weld108.Part0 = Part88
1772
Weld108.Part1 = Part33
1773
Weld109.Name = "BTWeld"
1774
Weld109.Parent = Part88
1775
Weld109.C1 = CFrame.new(-0.0923156738, 0.609988213, -6.10351563e-05, 0.49999994, -0.866026044, 3.97115946e-06, 0.866025746, 0.500000298, 1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
1776
Weld109.Part0 = Part88
1777
Weld109.Part1 = Part35
1778
Weld110.Name = "BTWeld"
1779
Weld110.Parent = Part88
1780
Weld110.C1 = CFrame.new(0.914070129, -0.942180634, -4.57763672e-05, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048)
1781
Weld110.Part0 = Part88
1782
Weld110.Part1 = Part37
1783
Weld111.Name = "BTWeld"
1784
Weld111.Parent = Part88
1785
Weld111.C1 = CFrame.new(0.500927925, 0.23361969, -0.600021362, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
1786
Weld111.Part0 = Part88
1787
Weld111.Part1 = Part39
1788
Weld112.Name = "BTWeld"
1789
Weld112.Parent = Part88
1790
Weld112.C1 = CFrame.new(0.600898743, 0.258506775, -0.360061646, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
1791
Weld112.Part0 = Part88
1792
Weld112.Part1 = Part41
1793
Weld113.Name = "BTWeld"
1794
Weld113.Parent = Part88
1795
Weld113.C1 = CFrame.new(0.531524658, -0.740903854, -0.60005188, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
1796
Weld113.Part0 = Part88
1797
Weld113.Part1 = Part43
1798
Weld114.Name = "BTWeld"
1799
Weld114.Parent = Part88
1800
Weld114.C1 = CFrame.new(7.62939453e-06, 0.152816772, -4.57763672e-05, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048)
1801
Weld114.Part0 = Part88
1802
Weld114.Part1 = Part45
1803
Weld115.Name = "BTWeld"
1804
Weld115.Parent = Part88
1805
Weld115.C1 = CFrame.new(0.500922203, 0.0335998535, -0.600067139, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
1806
Weld115.Part0 = Part88
1807
Weld115.Part1 = Part47
1808
Weld116.Name = "BTWeld"
1809
Weld116.Parent = Part88
1810
Weld116.C1 = CFrame.new(0.973579407, -0.600892067, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
1811
Weld116.Part0 = Part88
1812
Weld116.Part1 = Part50
1813
Weld117.Name = "BTWeld"
1814
Weld117.Parent = Part88
1815
Weld117.C1 = CFrame.new(0.0937805176, -0.671466827, -0.600036621, -0.866026342, 0.499999076, -1.13546848e-05, -0.499999017, -0.8660267, -7.99447298e-06, -1.38427131e-05, -1.23679638e-06, 1.00000048)
1816
Weld117.Part0 = Part88
1817
Weld117.Part1 = nil
1818
Weld118.Name = "BTWeld"
1819
Weld118.Parent = Part88
1820
Weld118.C1 = CFrame.new(0.914085388, -0.689430237, -6.10351563e-05, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048)
1821
Weld118.Part0 = Part88
1822
Weld118.Part1 = Part52
1823
Weld119.Name = "BTWeld"
1824
Weld119.Parent = Part88
1825
Weld119.C1 = CFrame.new(3.81469727e-06, 3.05175781e-05, -0.599975586, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048)
1826
Weld119.Part0 = Part88
1827
Weld119.Part1 = Part54
1828
Weld120.Name = "BTWeld"
1829
Weld120.Parent = Part88
1830
Weld120.C1 = CFrame.new(0.160895348, 0.258514404, -0.600006104, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
1831
Weld120.Part0 = Part88
1832
Weld120.Part1 = Part56
1833
Weld121.Name = "BTWeld"
1834
Weld121.Parent = Part88
1835
Weld121.C1 = CFrame.new(-0.470891953, -0.803619385, -0.600036621, -0.866024435, -0.500002503, -1.02445483e-05, 0.500002205, -0.866024673, -2.18302011e-06, -7.790979e-06, -6.9886446e-06, 1.00000048)
1836
Weld121.Part0 = Part88
1837
Weld121.Part1 = Part58
1838
Weld122.Name = "BTWeld"
1839
Weld122.Parent = Part88
1840
Weld122.C1 = CFrame.new(0.574455261, -0.224990845, -1.19998169, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036)
1841
Weld122.Part0 = Part88
1842
Weld122.Part1 = Part60
1843
Weld123.Name = "BTWeld"
1844
Weld123.Parent = Part88
1845
Weld123.C1 = CFrame.new(0.574478149, -0.377807617, -9.15527344e-05, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036)
1846
Weld123.Part0 = Part88
1847
Weld123.Part1 = Part62
1848
Weld124.Name = "BTWeld"
1849
Weld124.Parent = Part88
1850
Weld124.C1 = CFrame.new(0.410898209, 0.258483887, -0.520065308, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
1851
Weld124.Part0 = Part88
1852
Weld124.Part1 = Part64
1853
Weld125.Name = "BTWeld"
1854
Weld125.Parent = Part88
1855
Weld125.C1 = CFrame.new(0.800907135, 0.258522034, -0.480026245, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
1856
Weld125.Part0 = Part88
1857
Weld125.Part1 = Part66
1858
Weld126.Name = "BTWeld"
1859
Weld126.Parent = Part88
1860
Weld126.C1 = CFrame.new(-0.0923843384, 0.609981537, -1.19999695, 0.49999994, -0.866026044, 3.97115946e-06, 0.866025746, 0.500000298, 1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
1861
Weld126.Part0 = Part88
1862
Weld126.Part1 = Part68
1863
Weld127.Name = "BTWeld"
1864
Weld127.Parent = Part88
1865
Weld127.C1 = CFrame.new(0.914100647, -0.689426422, -1.20010376, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048)
1866
Weld127.Part0 = Part88
1867
Weld127.Part1 = Part70
1868
Weld128.Name = "BTWeld"
1869
Weld128.Parent = Part88
1870
Weld128.C1 = CFrame.new(0.500920296, 0.253608704, -0.600021362, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
1871
Weld128.Part0 = Part88
1872
Weld128.Part1 = nil
1873
Weld129.Name = "BTWeld"
1874
Weld129.Parent = Part88
1875
Weld129.C1 = CFrame.new(0.094543457, -0.830480576, -7.62939453e-05, -0.707104445, 0.707109571, -6.55651093e-07, -0.707109451, -0.707104862, -9.13441181e-06, -6.93462789e-06, -5.9902668e-06, 1.00000036)
1876
Weld129.Part0 = Part88
1877
Weld129.Part1 = Part72
1878
Weld130.Name = "BTWeld"
1879
Weld130.Parent = Part88
1880
Weld130.C1 = CFrame.new(0.973571777, -0.840872765, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
1881
Weld130.Part0 = Part88
1882
Weld130.Part1 = Part74
1883
Weld131.Name = "BTWeld"
1884
Weld131.Parent = Part88
1885
Weld131.C1 = CFrame.new(1.14440918e-05, 7.62939453e-06, -1.19998169, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048)
1886
Weld131.Part0 = Part88
1887
Weld131.Part1 = Part76
1888
Weld132.Name = "BTWeld"
1889
Weld132.Parent = Part88
1890
Weld132.C1 = CFrame.new(0.973579407, -0.170901299, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
1891
Weld132.Part0 = Part88
1892
Weld132.Part1 = Part78
1893
Weld133.Name = "BTWeld"
1894
Weld133.Parent = Part88
1895
Weld133.C1 = CFrame.new(0.500916481, 0.263595581, -0.600036621, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
1896
Weld133.Part0 = Part88
1897
Weld133.Part1 = Part80
1898
Weld134.Name = "BTWeld"
1899
Weld134.Parent = Part88
1900
Weld134.C1 = CFrame.new(0.973587036, -0.4409132, -0.600021362, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
1901
Weld134.Part0 = Part88
1902
Weld134.Part1 = Part82
1903
Weld135.Name = "BTWeld"
1904
Weld135.Parent = Part88
1905
Weld135.C1 = CFrame.new(0.574462891, -0.377799988, -0.60005188, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036)
1906
Weld135.Part0 = Part88
1907
Weld135.Part1 = Part84
1908
Weld136.Name = "BTWeld"
1909
Weld136.Parent = Part88
1910
Weld136.C1 = CFrame.new(0.372268677, 0.0944747925, -0.599990845, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048)
1911
Weld136.Part0 = Part88
1912
Weld136.Part1 = Part86
1913
for i,v in pairs(mas:GetChildren()) do
1914
	v.Parent = game:GetService("Players").LocalPlayer.Character
1915
	pcall(function() v:MakeJoints() end)
1916
end
1917
mas:Destroy()
1918
for i,v in pairs(cors) do
1919
	spawn(function()
1920
		pcall(v)
1921
	end)
1922
end
1923
1924
 
1925
1926
 
1927
 
1928
 
1929
1930
1931
 
1932
 
1933
1934
1935
local Player = game.Players.LocalPlayer
1936
local Character = Player.Character
1937
RS = Character.RightUpperArm["RightShoulder"]
1938
local Mouse = Player:GetMouse()
1939
1940
for i,v in pairs(chr:children()) do
1941
        if v.ClassName == "Hat" then
1942
                print(v.Name.." has been removed, #baldforbieber")
1943
                v:destroy()
1944
        end
1945
end
1946
 
1947
hum = chr.Humanoid
1948
 
1949
function CreateMesh(parent, id, x, y, z, texture)
1950
local m=Instance.new("SpecialMesh", parent)
1951
m.MeshType = "FileMesh"
1952
m.MeshId="http://www.roblox.com/asset/?id="..id
1953
if texture ~= nil then
1954
m.TextureId="http://www.roblox.com/asset/?id="..texture
1955
end
1956
m.Scale = Vector3.new(x,y,z)
1957
end
1958
 
1959
 
1960
1961
Hat=function()
1962
sword = Instance.new("Part", chr)
1963
CreateMesh(sword, 591117528, 0.01,0.01,0.01)
1964
sword.Name = "sword"
1965
sword.Locked = true
1966
sword.BrickColor = BrickColor.new("White")
1967
sword.CanCollide=false
1968
sword.Size=Vector3.new(1,1,1)
1969
swordw = Instance.new("Weld",sword)
1970
swordw.Part0=sword
1971
swordw.Part1=chr['RightHand']
1972
swordw.C0=CFrame.new(0,-4,0)
1973
swordw.C1=euler(rad(270),rad(90),rad(0))
1974
end
1975
 
1976
Hat()
1977
 
1978
1979
aa1={}
1980
UpperTorso=game.Players.LocalPlayer.Character.UpperTorso
1981
 
1982
local WorldUp = Vector3.new(0,1,0)
1983
function look2(Vec1,Vec2)
1984
   local Orig = Vec1
1985
   Vec1 = Vec1+Vector3.new(0,1,0)
1986
   Vec2 = Vec2+Vector3.new(0,1,0)
1987
   local Forward = (Vec2-Vec1).unit
1988
   local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit
1989
   local Right = Up:Cross(Forward).unit
1990
   Forward = -Forward
1991
   Right = -Right
1992
   return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
1993
end
1994
 
1995
function look(CFr,Vec2)
1996
   local A = Vector3.new(0,0,0)
1997
   local B = CFr:inverse()*Vec2
1998
   local CF = look2(A,Vector3.new(A.X,B.Y,B.Z))
1999
   if B.Z > 0 then
2000
       CF = CFr*(CF*CFrame.Angles(0,0,math.pi))
2001
   elseif B.Z == 0 then
2002
       if B.Y > 0 then
2003
           CF = CFr*CFrame.Angles(math.pi/2,0,0)
2004
       elseif B.Y < 0 then
2005
           CF = CFr*CFrame.Angles(-math.pi/2,0,0)
2006
       else
2007
           CF = CFr
2008
       end
2009
   end
2010
   local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components()
2011
   local Up = Vector3.new(X,Y,Z)
2012
   local Forward = (Vec2-CFr.p).unit
2013
   local Right = Up:Cross(Forward)
2014
   Forward = -Forward
2015
   Right = -Right
2016
   return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
2017
end
2018
 
2019
function simulate(j,d,m,r,t)
2020
       local joint = j
2021
       for i,v in ipairs(t) do
2022
               if v[1]:FindFirstChild("Weld") then
2023
                       local stiff = m.CFrame.lookVector*0.03
2024
                       if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end
2025
                       local dir = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).unit
2026
                       local dis = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).magnitude
2027
                       local pos = joint.p+(dir*(d*0.5))
2028
                     --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end
2029
                       local inv = v[1].Weld.Part0.CFrame
2030
                       local rel1 = inv:inverse()*pos
2031
                       local rel2 = inv:inverse()*(pos-(dir*dis))
2032
                       local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z)
2033
                       v[1].Weld.C0 = cf
2034
                       v[2] = inv*cf
2035
                       --v[1].CFrame = cf
2036
               end
2037
       end
2038
end
2039
for i=1,8 do
2040
local p = Instance.new("Part",char)
2041
p.Anchored = false
2042
p.BrickColor = BrickColor.new("Really black")
2043
p.CanCollide = false
2044
p.FormFactor="Custom"
2045
p.Material = "SmoothPlastic"
2046
p.TopSurface = "SmoothNoOutlines"
2047
p.BottomSurface = "SmoothNoOutlines"
2048
p.RightSurface = "SmoothNoOutlines"
2049
p.LeftSurface = "SmoothNoOutlines"
2050
p.FrontSurface = "SmoothNoOutlines"
2051
p.BackSurface = "SmoothNoOutlines"
2052
 
2053
p.Size=Vector3.new(2,.2,0.2)
2054
p:BreakJoints() -- sometimes the parts are stuck to something so you have to breakjoints them
2055
mesh = Instance.new("BlockMesh",p)
2056
mesh.Scale = Vector3.new(1,1,3)
2057
local w = Instance.new("Motor6D",p)
2058
w.Part0 = aa1[i-1] and aa1[i-1][1] or UpperTorso
2059
w.Part1 = p
2060
w.Name = "Weld"
2061
--table.insert(aa1,p)
2062
aa1[i] = {p,p.CFrame}
2063
 
2064
end
2065
game:service"RunService".Stepped:connect(function()
2066
simulate(UpperTorso.CFrame*CFrame.new(0,0.9,.5),.6,UpperTorso,Vector3.new(),aa1)
2067
end)
2068
2069
2070
mouse.KeyDown:connect(function(k)
2071
if k == "e" then
2072
      if debounce == true then
2073
        if Sit == false then
2074
attacking = true
2075
    sword.Touched:connect(function(hit)
2076
 
2077
       
2078
						if hit.Parent == char then return end
2079
       if hit.Parent == workspace.Base then return end
2080
				for i,v in pairs(hit.Parent:GetChildren()) do
2081
					if v:IsA("Humanoid") then
2082
            if attacking == true then
2083
              
2084
                        ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -30, 1.5, BrickColor.new("Toothpaste").Color)
2085
						v.Health = v.Health - 30
2086
             
2087
              end
2088
              
2089
        
2090
					end
2091
            end
2092
          
2093
end)
2094
attacking = false
2095
        debounce = false
2096
        idle = false
2097
        walk = false
2098
        walk2 = false
2099
        
2100
 for i = 1,3 do
2101
            LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.881), math.rad(3.552), math.rad(-12.261)),.5) --LeftUpperArm
2102
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(5.443), math.rad(-13.35), math.rad(9.969)),.5)--RightUpperArm
2103
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerArm
2104
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(85.142),rad(0),rad(0)),.5)--RightLowerArm
2105
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-7.448), math.rad(0), math.rad(0)),.5)--LeftUpperLeg
2106
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(10.643), math.rad(4.068), math.rad(0)),.5)--RightUpperLeg
2107
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-7.678),rad(0),rad(0)),.5)--LeftLowerLeg
2108
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-24.752),rad(0),rad(0)),.5)--RightUpperLeg
2109
    Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(5.558),rad(0),rad(0)),.5)--Torso
2110
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(-11.803), math.rad(14.324), math.rad(2.979)),.5)--Head
2111
          Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(1.146), math.rad(-29.679), 0),.5)--UpperTorso
2112
          wait()
2113
          end
2114
         for i = 1,5 do
2115
            LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.881), math.rad(3.552), math.rad(-12.261)),.5) --LeftUpperArm
2116
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(42.571), math.rad(-10.084), math.rad(-0.172)),.5)--RightUpperArm
2117
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerArm
2118
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(3.094),rad(0),rad(0)),.5)--RightLowerArm
2119
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(0), math.rad(23.09), math.rad(0)),.5)--LeftUpperLeg
2120
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(10.643), math.rad(4.068), math.rad(0)),.5)--RightUpperLeg
2121
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-7.678),rad(0),rad(0)),.5)--LeftLowerLeg
2122
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-24.752),rad(0),rad(0)),.5)--RightUpperLeg
2123
    Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(5.558),rad(0),rad(0)),.5)--Torso
2124
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(19.251), math.rad(0), math.rad(0)),.5)--Head
2125
          Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-35.924), math.rad(11.86), math.rad(8.824)),.5)--UpperTorso
2126
          wait()
2127
          end
2128
        idle = true
2129
        walk = true
2130
        walk2 = true
2131
        wait(0.1)
2132
        debounce = true
2133
          end
2134
      end
2135
      end
2136
    end)
2137
mouse.KeyDown:connect(function(key)
2138
    key = key:lower()
2139
    if key == "f" then
2140
      if debounce == true then
2141
        debounce = false
2142
        walk = false
2143
        walk1 = false
2144
        idle = false
2145
        
2146
      for i = 1,40 do
2147
RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * RightHand.RightWrist.C0 * CFrame.Angles(0, math.rad(90), 0), 0.1)
2148
           Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(0, math.rad(15.527), 0),.1)--UpperTorso
2149
           RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(88.694), math.rad(-4.584), math.rad(8.079)),.1)--RightUpperArm
2150
          LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(0, 0, math.rad(-17.876)),.1) --LeftUpperArm
2151
          RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm
2152
        wait()
2153
      end
2154
        idle = true
2155
        walk = true
2156
        walk1 = true
2157
        wait(0.1)
2158
        debounce = true
2159
        end
2160
      end
2161
    end)
2162
2163
local sitdebounce = true
2164
mouse.KeyDown:connect(function(key)
2165
    key = key:lower()
2166
    if key == "g" then
2167
if sitdebounce == true then
2168
2169
        if Sit == false then
2170
       sitdebounce = false
2171
        Sit = true
2172
 idle = false
2173
        walk = false
2174
        walk1 = false
2175
      for i  = 1,15 do
2176
LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.995), math.rad(-22.173), math.rad(-14.381)),.1) --LeftUpperArm
2177
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(18.507)),.1)--RightUpperArm
2178
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(42.055),rad(0),rad(0)),.1)--LeftLowerArm
2179
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(44.748),rad(0),rad(0)),.1)--RightLowerArm
2180
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(73.854),rad(0),rad(0)),.1)--LeftUpperLeg
2181
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
2182
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-74.485),rad(0),rad(0)),.1)--LeftLowerLeg
2183
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-89.668),rad(0),rad(0)),.1)--RightUpperLeg
2184
    Root.C0 = Root.C0:lerp(CFrame.new(0,-0.618,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
2185
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
2186
             Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-4.641), math.rad(-0.115), math.rad(1.089)),.1)--UpperTorso
2187
          wait()
2188
        end
2189
              for i  = 1,20 do
2190
LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(53.113), math.rad(-75.401), math.rad(24.179)),.1) --LeftUpperArm
2191
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(18.507)),.1)--RightUpperArm
2192
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(25.096),rad(0),rad(0)),.1)--LeftLowerArm
2193
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm
2194
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(107.029),rad(0),rad(0)),.1)--LeftUpperLeg
2195
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(101.471), 0, math.rad(19.71)),.1)--RightUpperLeg
2196
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerLeg
2197
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.1)--RightUpperLeg
2198
    Root.C0 = Root.C0:lerp(CFrame.new(0,-1.597,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
2199
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(12.376),rad(0),rad(0)),.1)--Head
2200
                     Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-4.641), math.rad(-0.115), math.rad(1.089)),.1)--UpperTorso
2201
          wait()
2202
        end
2203
wait(1)
2204
sitdebounce = true
2205
       else
2206
                Sit = false
2207
     for i  = 1,9 do
2208
LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.995), math.rad(-22.173), math.rad(-14.381)),.1) --LeftUpperArm
2209
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(18.507)),.1)--RightUpperArm
2210
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(42.055),rad(0),rad(0)),.1)--LeftLowerArm
2211
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(44.748),rad(0),rad(0)),.1)--RightLowerArm
2212
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(73.854),rad(0),rad(0)),.1)--LeftUpperLeg
2213
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
2214
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-74.485),rad(0),rad(0)),.1)--LeftLowerLeg
2215
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-89.668),rad(0),rad(0)),.1)--RightUpperLeg
2216
    Root.C0 = Root.C0:lerp(CFrame.new(0,-0.618,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
2217
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
2218
             Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-4.641), math.rad(-0.115), math.rad(1.089)),.1)--UpperTorso
2219
          wait()
2220
        end
2221
        walk = true
2222
        walk1 = true
2223
        idle = true
2224
      end
2225
    end
2226
end
2227
      end)
2228
local UIS = game:GetService('UserInputService')
2229
local Player = game.Players.LocalPlayer
2230
local Character = Player.Character
2231
UIS.InputBegan:connect(function(input)
2232
if input.KeyCode == Enum.KeyCode.LeftControl then
2233
      Sprint = true
2234
        walkon1 = true
2235
      idle = false
2236
      walk = false
2237
      walk1 = false
2238
      
2239
Character.Humanoid.WalkSpeed = 30
2240
2241
end
2242
end)
2243
UIS.InputEnded:connect(function(input)
2244
if input.KeyCode == Enum.KeyCode.LeftControl then
2245
Character.Humanoid.WalkSpeed = 16
2246
            
2247
Sprint = false
2248
        walkon1 = false
2249
      idle = true
2250
      walk = true
2251
      walk1 = true
2252
end
2253
end)
2254
2255
2256
local bladehitsnd = new("Sound",char)
2257
bladehitsnd.Volume = 1
2258
bladehitsnd.SoundId = "rbxassetid://257001402"
2259
2260
kiblade2 = Instance.new("Part",char)
2261
kiblade2.Name = "Blade"
2262
kiblade2.Size = v3(1,1,1)
2263
kiblade2.Transparency = 1
2264
kiblade2.Position = v3(999,999,999)
2265
kiblade2.CanCollide = false
2266
kiblademesh = Instance.new("SpecialMesh",kiblade2)
2267
kiblademesh.MeshType = "Sphere"
2268
kiblademesh.Scale = v3(1,1,1)
2269
kiweld = Instance.new("Weld",kiblade2)
2270
kiweld.Part0 = char["RightHand"]
2271
kiweld.Part1 = kiblade2
2272
kiweld.C0 = CFrame.new(0,-4,0)
2273
kiweld.C1=euler(rad(270),rad(90),rad(0))
2274
2275
  kiblade2.Name = "kiblade2"
2276
  torso1 = Instance.new("Attachment",sword)
2277
head1 = Instance.new("Attachment",kiblade2)
2278
  trail = Instance.new("Trail",sword)
2279
  trail.Color = ColorSequence.new(Color3.new(1, 1, 1))
2280
trail.Attachment0 = torso1
2281
trail.Attachment1 = head1
2282
trail.Lifetime = 1
2283
trail.Enabled = false
2284
function UpperSlash()
2285
idle = false
2286
  walk = false
2287
  walk1 = false
2288
2289
2290
trail.Enabled = true
2291
local hitboxx = Instance.new("Part",char)
2292
  hitboxx.Transparency = 1
2293
  ecksdee = Instance.new("SpecialMesh",hitboxx)
2294
  ecksdee.MeshType = "FileMesh"
2295
ecksdee.MeshId = "rbxassetid://898849476"
2296
  hitboxxw = Instance.new("Weld",hitboxx)
2297
hitboxxw.Part0 = char["RightHand"]
2298
hitboxxw.Part1 = hitboxx
2299
hitboxxw.C0 = CFrame.new(0,-1,0)
2300
  
2301
hitboxx.Touched:connect(function(hit)
2302
		
2303
		
2304
				for i,v in pairs(hit.Parent:GetChildren()) do
2305
        if hit.Parent == char then return end
2306
					if v:IsA("Humanoid") then
2307
						v.Health = v.Health - 10
2308
					ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -30, 1.5, BrickColor.new("Toothpaste").Color)
2309
2310
 
2311
				end
2312
        hitboxx:destroy()
2313
			end
2314
		end)
2315
  for i = 1,5 do
2316
    LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-20.856)),.5) --LeftUpperArm
2317
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(46.41),rad(-21.887),rad(-23.72)),.5)--RightUpperArm
2318
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(-180.023),rad(88.637),rad(-159.053)),.5)--LeftLowerArm
2319
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm
2320
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(11.058),rad(0)),.5)--LeftUpperLeg
2321
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(8.021),rad(-17.017),rad(2.349)),.5)--RightUpperLeg
2322
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-13.178),rad(0),rad(0)),.5)--LeftLowerLeg
2323
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-22.403),rad(0),rad(0)),.5)--RightUpperLeg
2324
    Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(18.277),rad(0)),.5)--Torso
2325
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(-24.523),rad(0)),.5)--Head
2326
        Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0),rad(50.148),rad(0)),.5)
2327
        wait()
2328
end
2329
    for i = 1,5 do
2330
    LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-20.856)),.5) --LeftUpperArm
2331
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(122.842),rad(11.115),rad(60.562)),.5)--RightUpperArm
2332
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(-180.023),rad(88.637),rad(-159.053)),.5)--LeftLowerArm
2333
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm
2334
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(11.058),rad(0)),.5)--LeftUpperLeg
2335
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(8.021),rad(-17.017),rad(2.349)),.5)--RightUpperLeg
2336
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-13.178),rad(0),rad(0)),.5)--LeftLowerLeg
2337
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-22.403),rad(0),rad(0)),.5)--RightUpperLeg
2338
    Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0.745),rad(0)),.5)--Torso
2339
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(1.948),rad(0)),.5)--Head
2340
        Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0.229),rad(-9.339),rad(-2.235)),.5)
2341
        wait()
2342
end
2343
  bladehitsnd:Play()
2344
      for i = 1,10 do
2345
    LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-20.856)),.5) --LeftUpperArm
2346
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(122.842),rad(11.115),rad(60.562)),.5)--RightUpperArm
2347
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(-180.023),rad(88.637),rad(-159.053)),.5)--LeftLowerArm
2348
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm
2349
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(11.058),rad(0)),.5)--LeftUpperLeg
2350
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(8.021),rad(-17.017),rad(2.349)),.5)--RightUpperLeg
2351
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-13.178),rad(0),rad(0)),.5)--LeftLowerLeg
2352
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-22.403),rad(0),rad(0)),.5)--RightUpperLeg
2353
    Root.C0 = Root.C0:lerp(CFrame.new(0,5,0)*CFrame.Angles(rad(0),rad(0.745),rad(0)),.5)--Torso
2354
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(1.948),rad(0)),.5)--Head
2355
        Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0.229),rad(-9.339),rad(-2.235)),.5)
2356
        wait()
2357
end
2358
  for i = 1,30 do
2359
    LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(-12.72),rad(0),rad(0)),1) --LeftUpperArm
2360
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(111.841),rad(0),rad(-31.054)),1)--RightUpperArm
2361
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--LeftLowerArm
2362
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--RightLowerArm
2363
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--LeftUpperLeg
2364
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(40.623),rad(0),rad(0)),1)--RightUpperLeg
2365
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-22.575),rad(0),rad(0)),1)--LeftLowerLeg
2366
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-37.414),rad(0),rad(0)),1)--RightUpperLeg
2367
    Root.C0 = Root.C0:lerp(CFrame.new(0,-0.417,0)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--Torso
2368
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--Head
2369
       Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(-59.53),rad(8.079),rad(7.448)),.5)
2370
       RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p)*CFrame.Angles(rad(-90),rad(0),rad(0)),.5)
2371
    wait()
2372
end
2373
2374
  trail.Enabled = false
2375
  idle = true
2376
  walk = true
2377
  walk1 = true
2378
  end
2379
mouse.KeyDown:connect(function(k)
2380
if k == "t" then
2381
    UpperSlash()
2382
      end
2383
    end)
2384
function BackStep()
2385
  idle = false
2386
  walk = false
2387
  walk1 = false
2388
  for i = 1,5 do
2389
    LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(2.349), 0, math.rad(-19.882)),.5) --LeftUpperArm
2390
2391
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(20.741),rad(0),rad(0)),.5)--LeftLowerArm
2392
   
2393
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(-29.335),rad(0),rad(0)),.5)--LeftUpperLeg
2394
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(19.366)),.5)--RightUpperLeg
2395
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-19.309),rad(0),rad(0)),.5)--LeftLowerLeg
2396
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-6.532),rad(0),rad(0)),.5)--RightUpperLeg
2397
    Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(8.251),rad(0),rad(0)),.5)--Torso
2398
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(-11.631),rad(0),rad(0)),.5)--Head
2399
     Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(8.136),rad(0),rad(0)),.5)
2400
    wait()
2401
end
2402
		local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart)
2403
		bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
2404
		bodyp.D=1000
2405
      			bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(0,0,30)).p
2406
2407
		wait(0.5)
2408
		bodyp:Destroy()
2409
  idle = true
2410
  walk = true
2411
  walk1 = true
2412
  end
2413
mouse.KeyDown:connect(function(k)
2414
if k == "v" then
2415
    BackStep()
2416
      end
2417
    end)
2418
function DashUpward()
2419
  if debounce == true then
2420
    debounce = false
2421
    idle = false
2422
    walk = false
2423
    walk1 = false
2424
  for i = 1,5 do
2425
    LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(9.798), math.rad(-4.354), math.rad(-23.835)),.5) --LeftUpperArm
2426
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(91.444), math.rad(88.293), 0),.5)--RightUpperArm
2427
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(9.683),rad(0),rad(0)),.5)--LeftLowerArm
2428
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(4.354),rad(0),rad(0)),.5)--RightLowerArm
2429
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(-36.956),rad(0),rad(0)),.5)--LeftUpperLeg
2430
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(77.063),rad(0),rad(0)),.5)--RightUpperLeg
2431
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-5.901),rad(0),rad(0)),.5)--LeftLowerLeg
2432
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-108.461),rad(0),rad(0)),.5)--RightUpperLeg
2433
    Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(-12.892), math.rad(4.756), math.rad(0.573)),.5)--Torso
2434
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(-27.273),rad(0)),.5)--Head
2435
     Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0),rad(27.846),rad(0)),.5)
2436
    wait()
2437
    
2438
end
2439
  local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart)
2440
		bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
2441
		bodyp.D=1000
2442
      			bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(0,0,-30)).p
2443
2444
		wait(0.5)
2445
		bodyp:Destroy()
2446
    idle = true
2447
    walk = true
2448
    walk1 = true
2449
    wait(0.1)
2450
    debounce = true
2451
    end
2452
  end
2453
mouse.KeyDown:connect(function(k)
2454
if k == "c" then
2455
    DashUpward()
2456
      end
2457
    end)
2458
function LeftStep()
2459
  if debounce == true then
2460
    debounce = false
2461
    idle = false
2462
    walk = false
2463
    walk1 = false
2464
2465
     local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart)
2466
		bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
2467
		bodyp.D=1000
2468
      			bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(-30,0,0)).p
2469
for i = 1,5 do
2470
  
2471
      Root.C0 = Root.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * Root.C0 * CFrame.Angles(0, math.rad(140), 0), 0.5)
2472
  wait()
2473
end
2474
		wait(0.5)
2475
		bodyp:Destroy()
2476
    idle = true
2477
    walk = true
2478
    walk1 = true
2479
    wait(0.1)
2480
    debounce = true
2481
  end
2482
  end
2483
function RightStep()
2484
  if debounce == true then
2485
    debounce = false
2486
    idle = false
2487
    walk = false
2488
    walk1 = false
2489
2490
     local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart)
2491
		bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
2492
		bodyp.D=1000
2493
      			bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(30,0,0)).p
2494
for i = 1,5 do
2495
  
2496
      Root.C0 = Root.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * Root.C0 * CFrame.Angles(0, math.rad(-140), 0), 0.5)
2497
  wait()
2498
end
2499
		wait(0.5)
2500
		bodyp:Destroy()
2501
    idle = true
2502
    walk = true
2503
    walk1 = true
2504
    wait(0.1)
2505
    debounce = true
2506
  end
2507
  end
2508
function Stab()
2509
 if debounce == true then
2510
    debounce = false
2511
    idle = false
2512
    walk = false
2513
    walk1 = false
2514
    
2515
2516
    for i = 1,5 do
2517
    LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(120.951), math.rad(-41.081), math.rad(49.504)),.5) --LeftUpperArm
2518
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(46.123), math.rad(-85.027), math.rad(142.724)),.5)--RightUpperArm
2519
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(30.653),rad(0),rad(0)),.5)--LeftLowerArm
2520
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(88.694), math.rad(0.63), 0),.5)--RightLowerArm
2521
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(30.195),rad(0),rad(0)),.5)--LeftUpperLeg
2522
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(-20.97),rad(0),rad(0)),.5)--RightUpperLeg
2523
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-24.179),rad(0),rad(0)),.5)--LeftLowerLeg
2524
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-14.954),rad(0),rad(0)),.5)--RightUpperLeg
2525
    Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Torso
2526
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Head
2527
           Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0),rad(-19.137),rad(0)),.5)
2528
       RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p)*CFrame.Angles(rad(-25.898),rad(0),rad(0)),.5)
2529
  wait()
2530
end
2531
    trail.Enabled = true
2532
    local hitboxx = Instance.new("Part",char)
2533
  hitboxx.Transparency = 1
2534
  ecksdee = Instance.new("SpecialMesh",hitboxx)
2535
  ecksdee.MeshType = "FileMesh"
2536
ecksdee.MeshId = "rbxassetid://898849476"
2537
  hitboxxw = Instance.new("Weld",hitboxx)
2538
hitboxxw.Part0 = char["RightHand"]
2539
hitboxxw.Part1 = hitboxx
2540
hitboxxw.C0 = CFrame.new(0,-1,0)
2541
hitboxx.Touched:connect(function(hit)
2542
		
2543
		
2544
				for i,v in pairs(hit.Parent:GetChildren()) do
2545
        if hit.Parent == char then return end
2546
					if v:IsA("Humanoid") then
2547
						v.Health = v.Health - 10
2548
					
2549
2550
 
2551
				end
2552
        hitboxx:destroy()
2553
			end
2554
		end)
2555
        for i = 1,30 do
2556
    LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(30.023), math.rad(-3.61), math.rad(-39.305)),.3) --LeftUpperArm
2557
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(83.193), math.rad(-2.979), math.rad(-2.807)),.3)--RightUpperArm
2558
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(30.653),rad(0),rad(0)),.5)--LeftLowerArm
2559
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(2.349), 0, math.rad(0.63)),.3)--RightLowerArm
2560
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-12.261), 0, 0),.3)--LeftUpperLeg
2561
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.3)--RightUpperLeg
2562
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-24.179),rad(0),rad(0)),.3)--LeftLowerLeg
2563
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-14.954),rad(0),rad(0)),.3)--RightUpperLeg
2564
    Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(1.146),rad(0)),.3)--Torso
2565
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(-20.225),rad(0)),.3)--Head
2566
                 Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(math.rad(-2.063), math.rad(17.418), math.rad(-0.172)),.3)
2567
RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * RightHand.RightWrist.C0 * CFrame.Angles(math.rad(-120), math.rad(0), 0), 0.3)
2568
  wait()
2569
end
2570
    idle = true
2571
    walk = true
2572
    walk1 = true
2573
    
2574
trail.Enabled = false
2575
    wait(0.1)
2576
    debounce = true
2577
  end
2578
end
2579
mouse.KeyDown:connect(function(k)
2580
if k == "z" then
2581
    LeftStep()
2582
      end
2583
    end)
2584
mouse.KeyDown:connect(function(k)
2585
if k == "x" then
2586
    RightStep()
2587
      end
2588
    end)
2589
mouse.KeyDown:connect(function(k)
2590
if k == "u" then
2591
    Stab()
2592
      end
2593
    end)
2594
2595
 DayNightCycle =        true  --[1] Cycles through day and night.
2596
2597
DynamicLighting =      true  --[2] Give your game a dynamic look?
2598
SimulatedShadows =     true  --[3] Make the shadows stand out.  (Enable [2] for this to work)
2599
2600
DarkAmbient =          false --[4] Gives your game darkness, great for zombie games.
2601
AmbientBrightness =    0     --[5] Number Must between 0 to 255.  (Enable [2] and [4] for this to work)
2602
2603
Fog =                  true  --[6] Give your game foggy look.
2604
FogDistance =          1500  --[7] How far will the fog be away from you. (Enable [6] for this to work)
2605
---------------------------------------------------------------------------------------------------------------
2606
2607
if Fog then
2608
	game.Lighting.FogEnd = FogDistance
2609
end
2610
2611
if DarkAmbient and DynamicLighting then
2612
	game.Lighting.OutdoorAmbient = Color3.new(AmbientBrightness/255, AmbientBrightness/255, AmbientBrightness/255)
2613
end
2614
2615
if DynamicLighting then
2616
	game.Lighting.GlobalShadows = true
2617
	if SimulatedShadows then
2618
		game.Lighting.Brightness = 1.5
2619
		game.Lighting.Ambient = Color3.new(0/255, 0/255, 0/255)
2620
		game.Lighting.ShadowColor = Color3.new(61/255, 61/255, 61/255)
2621
	end
2622
end
2623
2624
2625
2626
spawn(function() --_RHas
2627
	local ef1=Instance.new('Part',char.LeftHand)
2628
	local am=Instance.new('BlockMesh',ef1)
2629
	ef1.Anchored,ef1.CanCollide=false,false
2630
	ef1.Transparency=0.5
2631
	ef1.Material = "Neon"
2632
	am.Scale=Vector3.new(5.5,5.5,5.5)
2633
	ef1.Size=Vector3.new(.2,.2,.2)
2634
	local ef2=ef1:Clone()
2635
	local ef3=ef2:Clone()
2636
	local ef4=ef3:Clone()
2637
	ef2.Material = "Neon"
2638
	ef3.Material = "Neon"
2639
	ef4.Material = "Neon"
2640
	ef3.Parent,ef4.Parent=char.LeftHand,char.LeftHand
2641
	ef2.Parent=char.LeftHand
2642
	local wa,wb=Instance.new('Weld',RightHand),Instance.new('Weld',char.LeftHand)
2643
	local wc,wd=Instance.new('Weld',RightHand),Instance.new('Weld',char.LeftHand)
2644
	wa.Part0,wb.Part0=char.LeftHand,char.LeftHand
2645
	wa.Part1,wb.Part1=ef1,ef2
2646
	wc.Part0,wd.Part0=char.LeftHand,char.LeftHand
2647
	wc.Part1,wd.Part1=ef3,ef4
2648
	wa.C0,wb.C0=CFrame.new(0,-1,0),CFrame.new(0,-1,0)
2649
	wc.C0,wd.C0=CFrame.new(0,-1,0),CFrame.new(0,-1,0)
2650
	while wait(0) do
2651
		wa.C0,wb.C0=wa.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),wb.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20)))
2652
		wc.C0,wd.C0=wc.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),wd.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20)))
2653
		ef1.BrickColor=BrickColor.new("Toothpaste")
2654
		ef3.BrickColor=BrickColor.new("Carnation pink")
2655
		ef4.BrickColor=BrickColor.new("White")
2656
		ef2.BrickColor=BrickColor.new("Really red")
2657
2658
	end
2659
end)
2660
function UpSlashCombo()
2661
getplayer = new("Part",char)
2662
getplayer.Position = Vector3.new(999,999,999)
2663
getplayer.Transparency = 1
2664
getplayer.Size = v3(3,3,3)
2665
getplayer.CanCollide = false
2666
getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
2667
getplayer.Name = "GetPlayer"
2668
2669
game.Debris:AddItem(getplayer,0.5)
2670
2671
getplayer.Touched:connect(function(hit)
2672
      if hit.Parent == char then return end
2673
			if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
2674
				getplayer:Destroy()
2675
        	idle = false
2676
                for i = 1,5 do
2677
    LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5) --LeftUpperArm
2678
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(0)),.5)--RightUpperArm
2679
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerArm
2680
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm
2681
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftUpperLeg
2682
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightUpperLeg
2683
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerLeg
2684
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightUpperLeg
2685
    Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Torso
2686
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Head
2687
          RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * RightHand.RightWrist.C0 * CFrame.Angles(math.rad(-180), math.rad(0), 0), 0.3)
2688
  wait()
2689
end
2690
				to = hit.Parent:findFirstChild("HumanoidRootPart")
2691
				   local bodyp=Instance.new("BodyPosition",to)
2692
		bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
2693
		bodyp.D=1000
2694
      			bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(0,10,-3)).p
2695
	
2696
				   local bodyp2=Instance.new("BodyPosition",char.HumanoidRootPart)
2697
		bodyp2.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
2698
		bodyp2.D=1000
2699
      			bodyp2.Position=(to.CFrame*CFrame.new(0,10,-4)).p
2700
 for i = 1,5 do
2701
           RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(90)),.5)--RightUpperArm
2702
          wait()
2703
          end
2704
         for i = 1,5 do
2705
           RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(90),rad(10)),.5)--RightUpperArm
2706
          wait()
2707
          end
2708
	wait(3)
2709
        bodyp:destroy()
2710
        bodyp2:destroy()
2711
        idle = true
2712
2713
        
2714
        end
2715
      end)
2716
  
2717
  end
2718
mouse.KeyDown:connect(function(k)
2719
if k == "b" then
2720
    UpSlashCombo()
2721
      end
2722
    end)
2723
2724
print("Press z to dodge left")
2725
print("Press x to dodge right")
2726
print("press c to dash forward")
2727
print("press v to dodge back")
2728
print("Press f for sword taunt")
2729
print("press t for sword upperattack")
2730
print("Press G to Sit")
2731
print("Hold ctrl for run stance")
2732
print("Hold ctrl and move to run")
2733
print("Made by xXVipergamerXx1 for the GiveAway! Enjoy!")