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| 1 | ;------------------------------------------------------------------------------------------------------------------- | |
| 2 | ; Hello, Windows! in x86 ASM - (c) 2021 Dave's Garage - Use at your own risk, no warranty! | |
| 3 | ;------------------------------------------------------------------------------------------------------------------- | |
| 4 | ||
| 5 | ; Compiler directives and includes | |
| 6 | ||
| 7 | .386 ; Full 80386 instruction set and mode | |
| 8 | .model flat, stdcall ; All 32-bit and later apps are flat. Used to include "tiny, etc" | |
| 9 | option casemap:none ; Preserve the case of system identifiers but not our own, more or less | |
| 10 | ||
| 11 | ||
| 12 | ; Include files - headers and libs that we need for calling the system dlls like user32, gdi32, kernel32, etc | |
| 13 | include \masm32\include\windows.inc ; Main windows header file (akin to Windows.h in C) | |
| 14 | include \masm32\include\user32.inc ; Windows, controls, etc | |
| 15 | include \masm32\include\kernel32.inc ; Handles, modules, paths, etc | |
| 16 | include \masm32\include\gdi32.inc ; Drawing into a device context (ie: painting) | |
| 17 | ||
| 18 | ; Libs - information needed to link ou binary to the system DLL callss | |
| 19 | ||
| 20 | includelib \masm32\lib\kernel32.lib ; Kernel32.dll | |
| 21 | includelib \masm32\lib\user32.lib ; User32.dll | |
| 22 | includelib \masm32\lib\gdi32.lib ; GDI32.dll | |
| 23 | ||
| 24 | ; Forward declarations - Our main entry point will call forward to WinMain, so we need to define it here | |
| 25 | ||
| 26 | WinMain proto :DWORD, :DWORD, :DWORD, :DWORD ; Forward decl for MainEntry | |
| 27 | ||
| 28 | ; Constants and Datra | |
| 29 | ||
| 30 | WindowWidth equ 640 ; How big we'd like our main window | |
| 31 | WindowHeight equ 480 | |
| 32 | ||
| 33 | .DATA | |
| 34 | ||
| 35 | ClassName db "MyWinClass", 0 ; The name of our Window class | |
| 36 | AppName db "Dave's Tiny App", 0 ; The name of our main window | |
| 37 | ||
| 38 | .DATA? ; Uninitialized data - Basically just reserves address space | |
| 39 | ||
| 40 | hInstance HINSTANCE ? ; Instance handle (like the process id) of our application | |
| 41 | CommandLine LPSTR ? ; Pointer to the command line text we were launched with | |
| 42 | ||
| 43 | ;------------------------------------------------------------------------------------------------------------------- | |
| 44 | .CODE ; Here is where the program itself lives | |
| 45 | ;------------------------------------------------------------------------------------------------------------------- | |
| 46 | ||
| 47 | MainEntry proc | |
| 48 | ||
| 49 | LOCAL sui:STARTUPINFOA ; Reserve stack space so we can load and inspect the STARTUPINFO | |
| 50 | ||
| 51 | push NULL ; Get the instance handle of our app (NULL means ourselves) | |
| 52 | call GetModuleHandle ; GetModuleHandle will return instance handle in EAX | |
| 53 | mov hInstance, eax ; Cache it in our global variable | |
| 54 | ||
| 55 | call GetCommandLineA ; Get the command line text ptr in EAX to pass on to main | |
| 56 | mov CommandLine, eax | |
| 57 | ||
| 58 | ; Call our WinMain and then exit the process with whatever comes back from it | |
| 59 | ||
| 60 | ; Please check this, I have only typed it, not tested it :-) | |
| 61 | ||
| 62 | lea eax, sui ; Get the STARTUPINFO for this process | |
| 63 | push eax | |
| 64 | call GetStartupInfoA ; Find out if wShowWindow should be used | |
| 65 | test sui.dwFlags, STARTF_USESHOWWINDOW | |
| 66 | jz @1 | |
| 67 | push sui.wShowWindow ; If the show window flag bit was nonzero, we use wShowWindow | |
| 68 | jmp @2 | |
| 69 | @1: | |
| 70 | push SW_SHOWDEFAULT ; Use the default | |
| 71 | @2: | |
| 72 | push CommandLine | |
| 73 | push NULL | |
| 74 | push hInstance | |
| 75 | call WinMain | |
| 76 | ||
| 77 | push eax | |
| 78 | call ExitProcess | |
| 79 | ||
| 80 | MainEntry endp | |
| 81 | ||
| 82 | ; | |
| 83 | ; WinMain - The traditional signature for the main entry point of a Windows programa | |
| 84 | ; | |
| 85 | ||
| 86 | WinMain proc hInst:HINSTANCE, hPrevInst:HINSTANCE, CmdLine:LPSTR, CmdShow:DWORD | |
| 87 | ||
| 88 | LOCAL wc:WNDCLASSEX ; Create these vars on the stack, hence LOCAL | |
| 89 | LOCAL msg:MSG | |
| 90 | LOCAL hwnd:HWND | |
| 91 | ||
| 92 | mov wc.cbSize, SIZEOF WNDCLASSEX ; Fill in the values in the members of our windowclass | |
| 93 | mov wc.style, CS_HREDRAW or CS_VREDRAW ; Redraw if resized in either dimension | |
| 94 | mov wc.lpfnWndProc, OFFSET WndProc ; Our callback function to handle window messages | |
| 95 | mov wc.cbClsExtra, 0 ; No extra class data | |
| 96 | mov wc.cbWndExtra, 0 ; No exttra window data | |
| 97 | mov eax, hInstance | |
| 98 | mov wc.hInstance, eax ; Our instance handle | |
| 99 | mov wc.hbrBackground, COLOR_3DSHADOW+1 ; Default brush colors are color plus one | |
| 100 | mov wc.lpszMenuName, NULL ; No app menu | |
| 101 | mov wc.lpszClassName, OFFSET ClassName ; The window's class name | |
| 102 | ||
| 103 | push IDI_APPLICATION ; Use the default application icon | |
| 104 | push NULL | |
| 105 | call LoadIcon | |
| 106 | mov wc.hIcon, eax | |
| 107 | mov wc.hIconSm, eax | |
| 108 | ||
| 109 | push IDC_ARROW ; Get the default "arrow" mouse cursor | |
| 110 | push NULL | |
| 111 | call LoadCursor | |
| 112 | mov wc.hCursor, eax | |
| 113 | ||
| 114 | lea eax, wc | |
| 115 | push eax | |
| 116 | call RegisterClassEx ; Register the window class | |
| 117 | ||
| 118 | push NULL ; Bonus data, but we have none, so null | |
| 119 | push hInstance ; Our app instance handle | |
| 120 | push NULL ; Menu handle | |
| 121 | push NULL ; Parent window (if we were a child window) | |
| 122 | push WindowHeight ; Our requested height | |
| 123 | push WindowWidth ; Our requested width | |
| 124 | push CW_USEDEFAULT ; Y | |
| 125 | push CW_USEDEFAULT ; X | |
| 126 | push WS_OVERLAPPEDWINDOW + WS_VISIBLE ; Window stytle (normal and visible) | |
| 127 | push OFFSET AppName ; The window title (our application name) | |
| 128 | push OFFSET ClassName ; The window class name of what we're creating | |
| 129 | push 0 ; Extended style bits, if any | |
| 130 | call CreateWindowExA | |
| 131 | cmp eax, NULL | |
| 132 | je WinMainRet ; Fail and bail on NULL handle returned | |
| 133 | mov hwnd, eax ; Window handle is the result, returned in eax | |
| 134 | ||
| 135 | push eax ; Force a paint of our window | |
| 136 | call UpdateWindow | |
| 137 | ||
| 138 | MessageLoop: | |
| 139 | ||
| 140 | push 0 | |
| 141 | push 0 | |
| 142 | push NULL | |
| 143 | lea eax, msg | |
| 144 | push eax | |
| 145 | call GetMessage ; Get a message from the application's message queue | |
| 146 | ||
| 147 | cmp eax, 0 ; When GetMessage returns 0, it's time to exit | |
| 148 | je DoneMessages | |
| 149 | ||
| 150 | lea eax, msg ; Translate 'msg' | |
| 151 | push eax | |
| 152 | call TranslateMessage | |
| 153 | ||
| 154 | lea eax, msg ; Dispatch 'msg' | |
| 155 | push eax | |
| 156 | call DispatchMessage | |
| 157 | ||
| 158 | jmp MessageLoop | |
| 159 | ||
| 160 | DoneMessages: | |
| 161 | ||
| 162 | mov eax, msg.wParam ; Return wParam of last message processed | |
| 163 | ||
| 164 | WinMainRet: | |
| 165 | ||
| 166 | ret | |
| 167 | ||
| 168 | WinMain endp | |
| 169 | ||
| 170 | ; | |
| 171 | ; WndProc - Our Main Window Procedure, handles painting and exiting | |
| 172 | ; | |
| 173 | ||
| 174 | WndProc proc hWnd:HWND, uMsg:UINT, wParam:WPARAM, lParam:LPARAM | |
| 175 | ||
| 176 | LOCAL ps:PAINTSTRUCT ; Local stack variables | |
| 177 | LOCAL rect:RECT | |
| 178 | LOCAL hdc:HDC | |
| 179 | ||
| 180 | cmp uMsg, WM_DESTROY | |
| 181 | jne NotWMDestroy | |
| 182 | ||
| 183 | push 0 ; WM_DESTROY received, post our quit msg | |
| 184 | call PostQuitMessage ; Quit our application | |
| 185 | xor eax, eax ; Return 0 to indicate we handled it | |
| 186 | ret | |
| 187 | ||
| 188 | NotWMDestroy: | |
| 189 | ||
| 190 | cmp uMsg, WM_PAINT | |
| 191 | jne NotWMPaint | |
| 192 | ||
| 193 | lea eax, ps ; WM_PAINT received | |
| 194 | push eax | |
| 195 | push hWnd | |
| 196 | call BeginPaint ; Go get a device context to paint into | |
| 197 | mov hdc, eax | |
| 198 | ||
| 199 | push TRANSPARENT | |
| 200 | push hdc | |
| 201 | call SetBkMode ; Make text have a transparent background | |
| 202 | ||
| 203 | lea eax, rect ; Figure out how big the client area is so that we | |
| 204 | push eax ; can center our content over it | |
| 205 | push hWnd | |
| 206 | call GetClientRect | |
| 207 | ||
| 208 | push DT_SINGLELINE + DT_CENTER + DT_VCENTER | |
| 209 | lea eax, rect | |
| 210 | push eax | |
| 211 | push -1 | |
| 212 | push OFFSET AppName | |
| 213 | push hdc | |
| 214 | call DrawText ; Draw text centered vertically and horizontally | |
| 215 | ||
| 216 | lea eax, ps | |
| 217 | push eax | |
| 218 | push hWnd | |
| 219 | call EndPaint ; Wrap up painting | |
| 220 | ||
| 221 | xor eax, eax ; Return 0 as no further processing needed | |
| 222 | ret | |
| 223 | ||
| 224 | NotWMPaint: | |
| 225 | ||
| 226 | push lParam | |
| 227 | push wParam | |
| 228 | push uMsg | |
| 229 | push hWnd | |
| 230 | call DefWindowProc ; Forward message on to default processing and | |
| 231 | ret ; return whatever it does | |
| 232 | ||
| 233 | WndProc endp | |
| 234 | ||
| 235 | END MainEntry ; Specify entry point, else _WinMainCRTStartup is assumed | |
| 236 | ||
| 237 |