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| 1 | local Player = game.Players.localPlayer | |
| 2 | local Character = Player.Character | |
| 3 | - | local red = 255 |
| 3 | + | local red = 0 |
| 4 | - | local green = 255 |
| 4 | + | local green = 0 |
| 5 | - | local blue = 255 |
| 5 | + | local blue = 0 |
| 6 | local Humanoid = Character.Humanoid | |
| 7 | local mouse = Player:GetMouse() | |
| 8 | local m = Instance.new("Model", Character)
| |
| 9 | m.Name = "WeaponModel" | |
| 10 | local LeftArm = Character["Left Arm"] | |
| 11 | local RightArm = Character["Right Arm"] | |
| 12 | local LeftLeg = Character["Left Leg"] | |
| 13 | local RightLeg = Character["Right Leg"] | |
| 14 | local Head = Character.Head | |
| 15 | local Torso = Character.Torso | |
| 16 | local cam = game.Workspace.CurrentCamera | |
| 17 | local RootPart = Character.HumanoidRootPart | |
| 18 | local RootJoint = RootPart.RootJoint | |
| 19 | local equipped = false | |
| 20 | local attack = false | |
| 21 | local Anim = "Idle" | |
| 22 | local idle = 0 | |
| 23 | local attacktype = 1 | |
| 24 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 25 | local velocity = RootPart.Velocity.y | |
| 26 | local sine = 0 | |
| 27 | local change = 1 | |
| 28 | local grabbed = false | |
| 29 | local cn = CFrame.new | |
| 30 | local mr = math.rad | |
| 31 | local angles = CFrame.Angles | |
| 32 | local ud = UDim2.new | |
| 33 | local c3 = Color3.new | |
| 34 | local lim = 0 | |
| 35 | local st = 0 | |
| 36 | local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 37 | local attacktype = 1 | |
| 38 | local ZTarget, RocketTarget = nil, nil | |
| 39 | local euler = CFrame.fromEulerAnglesXYZ | |
| 40 | function clerp(a,b,t) | |
| 41 | local qa = {QuaternionFromCFrame(a)}
| |
| 42 | local qb = {QuaternionFromCFrame(b)}
| |
| 43 | local ax, ay, az = a.x, a.y, a.z | |
| 44 | local bx, by, bz = b.x, b.y, b.z | |
| 45 | local _t = 1-t | |
| 46 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 47 | end | |
| 48 | ||
| 49 | function QuaternionFromCFrame(cf) | |
| 50 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 51 | local trace = m00 + m11 + m22 | |
| 52 | if trace > 0 then | |
| 53 | local s = math.sqrt(1 + trace) | |
| 54 | local recip = 0.5/s | |
| 55 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 56 | else | |
| 57 | local i = 0 | |
| 58 | if m11 > m00 then | |
| 59 | i = 1 | |
| 60 | end | |
| 61 | if m22 > (i == 0 and m00 or m11) then | |
| 62 | i = 2 | |
| 63 | end | |
| 64 | if i == 0 then | |
| 65 | local s = math.sqrt(m00-m11-m22+1) | |
| 66 | local recip = 0.5/s | |
| 67 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 68 | elseif i == 1 then | |
| 69 | local s = math.sqrt(m11-m22-m00+1) | |
| 70 | local recip = 0.5/s | |
| 71 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 72 | elseif i == 2 then | |
| 73 | local s = math.sqrt(m22-m00-m11+1) | |
| 74 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 75 | end | |
| 76 | end | |
| 77 | end | |
| 78 | ||
| 79 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 80 | local xs, ys, zs = x + x, y + y, z + z | |
| 81 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 82 | local xx = x*xs | |
| 83 | local xy = x*ys | |
| 84 | local xz = x*zs | |
| 85 | local yy = y*ys | |
| 86 | local yz = y*zs | |
| 87 | local zz = z*zs | |
| 88 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 89 | end | |
| 90 | ||
| 91 | function QuaternionSlerp(a, b, t) | |
| 92 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 93 | local startInterp, finishInterp; | |
| 94 | if cosTheta >= 0.0001 then | |
| 95 | if (1 - cosTheta) > 0.0001 then | |
| 96 | local theta = math.acos(cosTheta) | |
| 97 | local invSinTheta = 1/math.sin(theta) | |
| 98 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 99 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 100 | else | |
| 101 | startInterp = 1-t | |
| 102 | finishInterp = t | |
| 103 | end | |
| 104 | else | |
| 105 | if (1+cosTheta) > 0.0001 then | |
| 106 | local theta = math.acos(-cosTheta) | |
| 107 | local invSinTheta = 1/math.sin(theta) | |
| 108 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 109 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 110 | else | |
| 111 | startInterp = t-1 | |
| 112 | finishInterp = t | |
| 113 | end | |
| 114 | end | |
| 115 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 116 | end | |
| 117 | rayCast = function(Position, Direction, Range, Ignore) | |
| 118 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 119 | end | |
| 120 | local v = game.Players.localPlayer | |
| 121 | local torso = v.Character.Torso | |
| 122 | wait(1) | |
| 123 | local p = Instance.new("Part", v.Character)
| |
| 124 | p.Name = "kit" | |
| 125 | p.Anchored = true | |
| 126 | p.Transparency = 0 | |
| 127 | p.Material = "Plastic" | |
| 128 | p.CanCollide = false | |
| 129 | p.TopSurface = 0 | |
| 130 | p.BottomSurface = 0 | |
| 131 | p.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 132 | p.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 133 | local msh = Instance.new("SpecialMesh", p)
| |
| 134 | msh.Scale = Vector3.new(-2, 2, 2) | |
| 135 | msh.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 136 | msh.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 137 | msh.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 138 | local pn = Instance.new("Part", v.Character.kit)
| |
| 139 | pn.Name = "tail" | |
| 140 | pn.Anchored = true | |
| 141 | pn.Transparency = 0 | |
| 142 | pn.Material = "Plastic" | |
| 143 | pn.CanCollide = false | |
| 144 | pn.TopSurface = 0 | |
| 145 | pn.BottomSurface = 0 | |
| 146 | pn.Size = Vector3.new(5, 3, 3) | |
| 147 | pn.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 148 | local mshn = Instance.new("SpecialMesh", pn)
| |
| 149 | mshn.Scale = Vector3.new(2, 2, 2) | |
| 150 | mshn.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 151 | mshn.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 152 | mshn.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 153 | local pn3 = Instance.new("Part", v.Character.kit)
| |
| 154 | pn3.Name = "tail" | |
| 155 | pn3.Anchored = true | |
| 156 | pn3.Transparency = 0 | |
| 157 | pn3.Material = "Plastic" | |
| 158 | pn3.CanCollide = false | |
| 159 | pn3.TopSurface = 0 | |
| 160 | pn3.BottomSurface = 0 | |
| 161 | pn3.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 162 | pn3.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 163 | local mshn3 = Instance.new("SpecialMesh", pn3)
| |
| 164 | mshn3.Scale = Vector3.new(2, 2, 2) | |
| 165 | mshn3.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 166 | mshn3.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 167 | mshn3.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 168 | local pn4 = Instance.new("Part", v.Character.kit)
| |
| 169 | pn4.Name = "tail" | |
| 170 | pn4.Anchored = true | |
| 171 | pn4.Transparency = 0 | |
| 172 | pn4.Material = "Plastic" | |
| 173 | pn4.CanCollide = false | |
| 174 | pn4.TopSurface = 0 | |
| 175 | pn4.BottomSurface = 0 | |
| 176 | pn4.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 177 | pn4.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 178 | local mshn4 = Instance.new("SpecialMesh", pn4)
| |
| 179 | mshn4.Scale = Vector3.new(-2, 2, 2) | |
| 180 | mshn4.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 181 | mshn4.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 182 | mshn4.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 183 | local pn5 = Instance.new("Part", v.Character.kit)
| |
| 184 | pn5.Name = "tail" | |
| 185 | pn5.Anchored = true | |
| 186 | pn5.Transparency = 0 | |
| 187 | pn5.Material = "Plastic" | |
| 188 | pn5.CanCollide = false | |
| 189 | pn5.TopSurface = 0 | |
| 190 | pn5.BottomSurface = 0 | |
| 191 | pn5.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 192 | pn5.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 193 | local mshn5 = Instance.new("SpecialMesh", pn5)
| |
| 194 | mshn5.Scale = Vector3.new(2, 2, 2) | |
| 195 | mshn5.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 196 | mshn5.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 197 | mshn5.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 198 | local pn6 = Instance.new("Part", v.Character.kit)
| |
| 199 | pn6.Name = "tail" | |
| 200 | pn6.Anchored = true | |
| 201 | pn6.Transparency = 0 | |
| 202 | pn6.Material = "Plastic" | |
| 203 | pn6.CanCollide = false | |
| 204 | pn6.TopSurface = 0 | |
| 205 | pn6.BottomSurface = 0 | |
| 206 | pn6.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 207 | pn6.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 208 | local mshn6 = Instance.new("SpecialMesh", pn6)
| |
| 209 | mshn6.Scale = Vector3.new(2, 2, 2) | |
| 210 | mshn6.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 211 | mshn6.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 212 | mshn6.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 213 | local pn7 = Instance.new("Part", v.Character.kit)
| |
| 214 | pn7.Name = "tail" | |
| 215 | pn7.Anchored = true | |
| 216 | pn7.Transparency = 0 | |
| 217 | pn7.Material = "Plastic" | |
| 218 | pn7.CanCollide = false | |
| 219 | pn7.TopSurface = 0 | |
| 220 | pn7.BottomSurface = 0 | |
| 221 | pn7.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 222 | pn7.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 223 | local mshn7 = Instance.new("SpecialMesh", pn7)
| |
| 224 | mshn7.Scale = Vector3.new(2, 2, 2) | |
| 225 | mshn7.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 226 | mshn7.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 227 | mshn7.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 228 | local pn8 = Instance.new("Part", v.Character.kit)
| |
| 229 | pn8.Name = "tail" | |
| 230 | pn8.Anchored = true | |
| 231 | pn8.Transparency = 0 | |
| 232 | pn8.Material = "Plastic" | |
| 233 | pn8.CanCollide = false | |
| 234 | pn8.TopSurface = 0 | |
| 235 | pn8.BottomSurface = 0 | |
| 236 | pn8.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 237 | pn8.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 238 | local mshn8 = Instance.new("SpecialMesh", pn8)
| |
| 239 | mshn8.Scale = Vector3.new(-2, 2, 2) | |
| 240 | mshn8.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 241 | mshn8.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 242 | mshn8.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 243 | local pn9 = Instance.new("Part", v.Character.kit)
| |
| 244 | pn9.Name = "tail" | |
| 245 | pn9.Anchored = true | |
| 246 | pn9.Transparency = 0 | |
| 247 | pn9.Material = "Plastic" | |
| 248 | pn9.CanCollide = false | |
| 249 | pn9.TopSurface = 0 | |
| 250 | pn9.BottomSurface = 0 | |
| 251 | pn9.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 252 | pn9.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 253 | local mshn9 = Instance.new("SpecialMesh", pn9)
| |
| 254 | mshn9.Scale = Vector3.new(-2, 2, 2) | |
| 255 | mshn9.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 256 | mshn9.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 257 | mshn9.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 258 | local pn0 = Instance.new("Part", v.Character.kit)
| |
| 259 | pn0.Name = "ears" | |
| 260 | pn0.Anchored = true | |
| 261 | pn0.Transparency = 0 | |
| 262 | pn0.Material = "Plastic" | |
| 263 | pn0.CanCollide = false | |
| 264 | pn0.TopSurface = 0 | |
| 265 | pn0.BottomSurface = 0 | |
| 266 | pn0.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 267 | pn0.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 268 | local mshn0 = Instance.new("SpecialMesh", pn0)
| |
| 269 | mshn0.Scale = Vector3.new(0.5, 0.5, 0.5) | |
| 270 | mshn0.MeshId = "http://www.roblox.com/asset/?id=361948302" | |
| 271 | mshn0.TextureId = "http://www.roblox.com/asset/?id=50657528" | |
| 272 | mshn0.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 273 | p.Anchored = false | |
| 274 | local motor1 = Instance.new("Weld", p)
| |
| 275 | motor1.Part0 = p | |
| 276 | motor1.Part1 = torso | |
| 277 | motor1.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 278 | motor1.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 279 | pn.Anchored = false | |
| 280 | local motor2 = Instance.new("Weld", pn)
| |
| 281 | motor2.Part0 = pn | |
| 282 | motor2.Part1 = torso | |
| 283 | motor2.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 284 | motor2.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 285 | pn3.Anchored = false | |
| 286 | local motor3 = Instance.new("Weld", pn3)
| |
| 287 | motor3.Part0 = pn3 | |
| 288 | motor3.Part1 = torso | |
| 289 | motor3.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 290 | motor3.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 291 | pn4.Anchored = false | |
| 292 | local motor4 = Instance.new("Weld", pn4)
| |
| 293 | motor4.Part0 = pn4 | |
| 294 | motor4.Part1 = torso | |
| 295 | motor4.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 296 | motor4.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 297 | pn5.Anchored = false | |
| 298 | local motor5 = Instance.new("Weld", pn5)
| |
| 299 | motor5.Part0 = pn5 | |
| 300 | motor5.Part1 = torso | |
| 301 | motor5.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 302 | motor5.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 303 | pn6.Anchored = false | |
| 304 | local motor6 = Instance.new("Weld", pn6)
| |
| 305 | motor6.Part0 = pn6 | |
| 306 | motor6.Part1 = torso | |
| 307 | motor6.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 308 | motor6.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 309 | pn7.Anchored = false | |
| 310 | local motor7 = Instance.new("Weld", pn7)
| |
| 311 | motor7.Part0 = pn7 | |
| 312 | motor7.Part1 = torso | |
| 313 | motor7.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 314 | motor7.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 315 | pn8.Anchored = false | |
| 316 | local motor8 = Instance.new("Weld", pn8)
| |
| 317 | motor8.Part0 = pn8 | |
| 318 | motor8.Part1 = torso | |
| 319 | motor8.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 320 | motor8.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 321 | pn9.Anchored = false | |
| 322 | local motor9 = Instance.new("Weld", pn9)
| |
| 323 | motor9.Part0 = pn9 | |
| 324 | motor9.Part1 = torso | |
| 325 | motor9.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 326 | motor9.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 327 | pn0.Anchored = false | |
| 328 | local motor0 = Instance.new("Weld", pn0)
| |
| 329 | motor0.Part0 = pn0 | |
| 330 | motor0.Part1 = v.Character.Head | |
| 331 | motor0.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 332 | game:GetService("RunService").Stepped:connect(function()
| |
| 333 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 334 | velocity = RootPart.Velocity.y | |
| 335 | sine = sine + change | |
| 336 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
| 337 | if equipped == true or equipped == false then | |
| 338 | if RootPart.Velocity.y > 1 and hit == nil then | |
| 339 | Anim = "Jump" | |
| 340 | if attack == false then | |
| 341 | motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1) | |
| 342 | motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) | |
| 343 | motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-110 + 0 * math.cos(sine / 25))), 0.1) | |
| 344 | motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(110 + 0 * math.cos(sine / 25))), 0.1) | |
| 345 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) | |
| 346 | motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) | |
| 347 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) | |
| 348 | motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1) | |
| 349 | motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1) | |
| 350 | end | |
| 351 | else | |
| 352 | if RootPart.Velocity.y < -1 and hit == nil then | |
| 353 | Anim = "Fall" | |
| 354 | if attack == false then | |
| 355 | motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1) | |
| 356 | motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
| 357 | motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
| 358 | motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1) | |
| 359 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
| 360 | motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
| 361 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
| 362 | motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1) | |
| 363 | motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1) | |
| 364 | end | |
| 365 | else | |
| 366 | if Torsovelocity < 1 and hit ~= nil then | |
| 367 | Anim = "Idle" | |
| 368 | if attack == false then | |
| 369 | change = 1 | |
| 370 | motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-5 + 5 * math.cos(sine / 50)), math.rad(0 + 5 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
| 371 | motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-5 + -5 * math.cos(sine / 70)), math.rad(0 + -5 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
| 372 | motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-5 + -5 * math.cos(sine / 80)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(-50 + 0 * math.cos(sine / 25))), 0.1) | |
| 373 | motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(0 + 5 * math.cos(sine / 40)), math.rad(0 + 5 * math.cos(sine / 70)), math.rad(-40 + 0 * math.cos(sine / 25))), 0.1) | |
| 374 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(0 + 5 * math.cos(sine / 60)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(40 + 0 * math.cos(sine / 25))), 0.1) | |
| 375 | motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 35)), math.rad(0 + 5 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
| 376 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 70)), math.rad(0 + 5 * math.cos(sine / 35)), math.rad(-45 + 0 * math.cos(sine / 25))), 0.1) | |
| 377 | motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 55)), math.rad(0 + 5 * math.cos(sine / 55)), math.rad(-10 + 0 * math.cos(sine / 25))), 0.1) | |
| 378 | motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 65)), math.rad(0 + 5 * math.cos(sine / 60)), math.rad(35 + 0 * math.cos(sine / 25))), 0.1) | |
| 379 | end | |
| 380 | else | |
| 381 | if Torsovelocity > 2 and hit ~= nil then | |
| 382 | Anim = "Walk" | |
| 383 | if attack == false then | |
| 384 | motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1) | |
| 385 | motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
| 386 | motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
| 387 | motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1) | |
| 388 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
| 389 | motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
| 390 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
| 391 | motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1) | |
| 392 | motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1) | |
| 393 | end | |
| 394 | end | |
| 395 | end | |
| 396 | end | |
| 397 | end | |
| 398 | end | |
| 399 | end) |