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1
--//====================================================\\--
2
--||             CREDITS TO SHACKLUSTER
3
--\\====================================================//--
4
 
5
 
6
 
7
wait(0.2)
8
 
9
 
10
 
11
Player = game:GetService("Players").LocalPlayer
12
PlayerGui = Player.PlayerGui
13
Cam = workspace.CurrentCamera
14
Backpack = Player.Backpack
15
Character = Player.Character
16
Humanoid = Character.Humanoid
17
Mouse = Player:GetMouse()
18
RootPart = Character["HumanoidRootPart"]
19
Torso = Character["Torso"]
20
Head = Character["Head"]
21
RightArm = Character["Right Arm"]
22
LeftArm = Character["Left Arm"]
23
RightLeg = Character["Right Leg"]
24
LeftLeg = Character["Left Leg"]
25
RootJoint = RootPart["RootJoint"]
26
Neck = Torso["Neck"]
27
RightShoulder = Torso["Right Shoulder"]
28
LeftShoulder = Torso["Left Shoulder"]
29
RightHip = Torso["Right Hip"]
30
LeftHip = Torso["Left Hip"]
31
local sick = Instance.new("Sound",Character)
32
sick.SoundId = "rbxassetid://1351017179"
33
sick.Looped = true
34
sick.Pitch = 1
35
sick.Volume = 1
36
sick:Play()
37
 
38
IT = Instance.new
39
CF = CFrame.new
40
VT = Vector3.new
41
RAD = math.rad
42
C3 = Color3.new
43
UD2 = UDim2.new
44
BRICKC = BrickColor.new
45
ANGLES = CFrame.Angles
46
EULER = CFrame.fromEulerAnglesXYZ
47
COS = math.cos
48
ACOS = math.acos
49
SIN = math.sin
50
ASIN = math.asin
51
ABS = math.abs
52
MRANDOM = math.random
53
FLOOR = math.floor
54
 
55
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
56
    local NEWMESH = IT(MESH)
57
    if MESH == "SpecialMesh" then
58
        NEWMESH.MeshType = MESHTYPE
59
        if MESHID ~= "nil" and MESHID ~= "" then
60
            NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
61
        end
62
        if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
63
            NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
64
        end
65
    end
66
    NEWMESH.Offset = OFFSET or VT(0, 0, 0)
67
    NEWMESH.Scale = SCALE
68
    NEWMESH.Parent = PARENT
69
    return NEWMESH
70
end
71
 
72
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
73
    local NEWPART = IT("Part")
74
    NEWPART.formFactor = FORMFACTOR
75
    NEWPART.Reflectance = REFLECTANCE
76
    NEWPART.Transparency = TRANSPARENCY
77
    NEWPART.CanCollide = false
78
    NEWPART.Locked = true
79
    NEWPART.Anchored = true
80
    if ANCHOR == false then
81
        NEWPART.Anchored = false
82
    end
83
    NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
84
    NEWPART.Name = NAME
85
    NEWPART.Size = SIZE
86
    NEWPART.Position = Torso.Position
87
    NEWPART.Material = MATERIAL
88
    NEWPART:BreakJoints()
89
    NEWPART.Parent = PARENT
90
    return NEWPART
91
end
92
 
93
--//=================================\\
94
--||          CUSTOMIZATION
95
--\\=================================//
96
 
97
Player_Size = 1 --Size of the player.
98
Animation_Speed = 3
99
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
100
 
101
local Speed = 16
102
local Effects2 = {}
103
 
104
--//=================================\\
105
--||      END OF CUSTOMIZATION
106
--\\=================================//
107
 
108
    local function weldBetween(a, b)
109
        local weldd = Instance.new("ManualWeld")
110
        weldd.Part0 = a
111
        weldd.Part1 = b
112
        weldd.C0 = CFrame.new()
113
        weldd.C1 = b.CFrame:inverse() * a.CFrame
114
        weldd.Parent = a
115
        return weldd
116
    end
117
 
118
--//=================================\\
119
--||          USEFUL VALUES
120
--\\=================================//
121
 
122
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
123
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
124
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
125
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
126
local CHANGEDEFENSE = 0
127
local CHANGEDAMAGE = 0
128
local CHANGEMOVEMENT = 0
129
local ANIM = "Idle"
130
local ATTACK = false
131
local EQUIPPED = false
132
local HOLD = false
133
local COMBO = 1
134
local Rooted = false
135
local SINE = 0
136
local KEYHOLD = false
137
local CHANGE = 2 / Animation_Speed
138
local WALKINGANIM = false
139
local WALK = 0
140
local VALUE1 = false
141
local VALUE2 = false
142
local ROBLOXIDLEANIMATION = IT("Animation")
143
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
144
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
145
--ROBLOXIDLEANIMATION.Parent = Humanoid
146
local WEAPONGUI = IT("ScreenGui", PlayerGui)
147
WEAPONGUI.Name = "Weapon GUI"
148
local Effects = IT("Folder", Character)
149
Effects.Name = "Effects"
150
local ANIMATOR = Humanoid.Animator
151
local ANIMATE = Character.Animate
152
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
153
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
154
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
155
local HITBLOCKSOUNDS = {"199148933", "199148947"}
156
local UNANCHOR = true
157
 
158
local SKILLTEXTCOLOR = C3(0.05,0.05,0.15)
159
 
160
--//=================================\\
161
--\\=================================//
162
 
163
 
164
--//=================================\\
165
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
166
--\\=================================//
167
 
168
ArtificialHB = Instance.new("BindableEvent", script)
169
ArtificialHB.Name = "ArtificialHB"
170
 
171
script:WaitForChild("ArtificialHB")
172
 
173
frame = Frame_Speed
174
tf = 0
175
allowframeloss = false
176
tossremainder = false
177
lastframe = tick()
178
script.ArtificialHB:Fire()
179
 
180
game:GetService("RunService").Heartbeat:connect(function(s, p)
181
    tf = tf + s
182
    if tf >= frame then
183
        if allowframeloss then
184
            script.ArtificialHB:Fire()
185
            lastframe = tick()
186
        else
187
            for i = 1, math.floor(tf / frame) do
188
                script.ArtificialHB:Fire()
189
            end
190
        lastframe = tick()
191
        end
192
        if tossremainder then
193
            tf = 0
194
        else
195
            tf = tf - frame * math.floor(tf / frame)
196
        end
197
    end
198
end)
199
 
200
--//=================================\\
201
--\\=================================//
202
 
203
 
204
 
205
 
206
 
207
--//=================================\\
208
--||          SOME FUNCTIONS
209
--\\=================================//
210
 
211
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
212
    return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
213
end
214
 
215
function PositiveAngle(NUMBER)
216
    if NUMBER >= 0 then
217
        NUMBER = 0
218
    end
219
    return NUMBER
220
end
221
 
222
function NegativeAngle(NUMBER)
223
    if NUMBER <= 0 then
224
        NUMBER = 0
225
    end
226
    return NUMBER
227
end
228
 
229
function Swait(NUMBER)
230
    if NUMBER == 0 or NUMBER == nil then
231
        ArtificialHB.Event:wait()
232
    else
233
        for i = 1, NUMBER do
234
            ArtificialHB.Event:wait()
235
        end
236
    end
237
end
238
 
239
function QuaternionFromCFrame(cf)
240
    local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
241
    local trace = m00 + m11 + m22
242
    if trace > 0 then
243
        local s = math.sqrt(1 + trace)
244
        local recip = 0.5 / s
245
        return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
246
    else
247
        local i = 0
248
        if m11 > m00 then
249
            i = 1
250
        end
251
        if m22 > (i == 0 and m00 or m11) then
252
            i = 2
253
        end
254
        if i == 0 then
255
            local s = math.sqrt(m00 - m11 - m22 + 1)
256
            local recip = 0.5 / s
257
            return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
258
        elseif i == 1 then
259
            local s = math.sqrt(m11 - m22 - m00 + 1)
260
            local recip = 0.5 / s
261
            return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
262
        elseif i == 2 then
263
            local s = math.sqrt(m22 - m00 - m11 + 1)
264
            local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
265
        end
266
    end
267
end
268
 
269
function QuaternionToCFrame(px, py, pz, x, y, z, w)
270
    local xs, ys, zs = x + x, y + y, z + z
271
    local wx, wy, wz = w * xs, w * ys, w * zs
272
    local xx = x * xs
273
    local xy = x * ys
274
    local xz = x * zs
275
    local yy = y * ys
276
    local yz = y * zs
277
    local zz = z * zs
278
    return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
279
end
280
 
281
function QuaternionSlerp(a, b, t)
282
    local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
283
    local startInterp, finishInterp;
284
    if cosTheta >= 0.0001 then
285
        if (1 - cosTheta) > 0.0001 then
286
            local theta = ACOS(cosTheta)
287
            local invSinTheta = 1 / SIN(theta)
288
            startInterp = SIN((1 - t) * theta) * invSinTheta
289
            finishInterp = SIN(t * theta) * invSinTheta
290
        else
291
            startInterp = 1 - t
292
            finishInterp = t
293
        end
294
    else
295
        if (1 + cosTheta) > 0.0001 then
296
            local theta = ACOS(-cosTheta)
297
            local invSinTheta = 1 / SIN(theta)
298
            startInterp = SIN((t - 1) * theta) * invSinTheta
299
            finishInterp = SIN(t * theta) * invSinTheta
300
        else
301
            startInterp = t - 1
302
            finishInterp = t
303
        end
304
    end
305
    return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
306
end
307
 
308
function Clerp(a, b, t)
309
    local qa = {QuaternionFromCFrame(a)}
310
    local qb = {QuaternionFromCFrame(b)}
311
    local ax, ay, az = a.x, a.y, a.z
312
    local bx, by, bz = b.x, b.y, b.z
313
    local _t = 1 - t
314
    return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
315
end
316
 
317
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
318
    local frame = IT("Frame")
319
    frame.BackgroundTransparency = TRANSPARENCY
320
    frame.BorderSizePixel = BORDERSIZEPIXEL
321
    frame.Position = POSITION
322
    frame.Size = SIZE
323
    frame.BackgroundColor3 = COLOR
324
    frame.BorderColor3 = BORDERCOLOR
325
    frame.Name = NAME
326
    frame.Parent = PARENT
327
    return frame
328
end
329
 
330
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
331
    local label = IT("TextLabel")
332
    label.BackgroundTransparency = 1
333
    label.Size = UD2(1, 0, 1, 0)
334
    label.Position = UD2(0, 0, 0, 0)
335
    label.TextColor3 = TEXTCOLOR
336
    label.TextStrokeTransparency = STROKETRANSPARENCY
337
    label.TextTransparency = TRANSPARENCY
338
    label.FontSize = TEXTFONTSIZE
339
    label.Font = TEXTFONT
340
    label.BorderSizePixel = BORDERSIZEPIXEL
341
    label.TextScaled = false
342
    label.Text = TEXT
343
    label.Name = NAME
344
    label.Parent = PARENT
345
    return label
346
end
347
 
348
function NoOutlines(PART)
349
    PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
350
end
351
 
352
 
353
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
354
    local NEWWELD = IT(TYPE)
355
    NEWWELD.Part0 = PART0
356
    NEWWELD.Part1 = PART1
357
    NEWWELD.C0 = C0
358
    NEWWELD.C1 = C1
359
    NEWWELD.Parent = PARENT
360
    return NEWWELD
361
end
362
 
363
function CreateSound(ID, PARENT, VOLUME, PITCH)
364
    local NEWSOUND = nil
365
    coroutine.resume(coroutine.create(function()
366
        NEWSOUND = IT("Sound", PARENT)
367
        NEWSOUND.Volume = VOLUME
368
        NEWSOUND.Pitch = PITCH
369
        NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
370
        Swait()
371
        NEWSOUND:play()
372
        game:GetService("Debris"):AddItem(NEWSOUND, 10)
373
    end))
374
    return NEWSOUND
375
end
376
 
377
function CFrameFromTopBack(at, top, back)
378
    local right = top:Cross(back)
379
    return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
380
end
381
 
382
function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
383
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
384
    wave.Color = COLOR
385
    local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
386
    wave.CFrame = CFRAME
387
    coroutine.resume(coroutine.create(function(PART)
388
        for i = 1, WAIT do
389
            Swait()
390
            mesh.Scale = mesh.Scale + GROW
391
            mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
392
            if DOESROT == true then
393
                wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
394
            end
395
            wave.Transparency = wave.Transparency + (0.5/WAIT)
396
            if wave.Transparency > 0.99 then
397
                wave:remove()
398
            end
399
        end
400
    end))
401
end
402
 
403
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
404
    local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
405
    wave.Color = COLOR
406
    local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
407
    wave.CFrame = CFRAME
408
    coroutine.resume(coroutine.create(function(PART)
409
        for i = 1, WAIT do
410
            Swait()
411
            mesh.Scale = mesh.Scale + GROW
412
            wave.Transparency = wave.Transparency + (1/WAIT)
413
            if wave.Transparency > 0.99 then
414
                wave:remove()
415
            end
416
        end
417
    end))
418
end
419
 
420
function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
421
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
422
    local mesh = nil
423
    if KIND == "Base" then
424
        mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
425
    elseif KIND == "Thin" then
426
        mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
427
    elseif KIND == "Round" then
428
        mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
429
    end
430
    wave.CFrame = CFRAME
431
    coroutine.resume(coroutine.create(function(PART)
432
        for i = 1, WAIT do
433
            Swait()
434
            mesh.Scale = mesh.Scale + GROW/10
435
            wave.Transparency = wave.Transparency + (0.5/WAIT)
436
            if wave.Transparency > 0.99 then
437
                wave:remove()
438
            end
439
        end
440
    end))
441
end
442
 
443
function MakeForm(PART,TYPE)
444
    if TYPE == "Cyl" then
445
        local MSH = IT("CylinderMesh",PART)
446
    elseif TYPE == "Ball" then
447
        local MSH = IT("SpecialMesh",PART)
448
        MSH.MeshType = "Sphere"
449
    elseif TYPE == "Wedge" then
450
        local MSH = IT("SpecialMesh",PART)
451
        MSH.MeshType = "Wedge"
452
    end
453
end
454
 
455
function CheckTableForString(Table, String)
456
    for i, v in pairs(Table) do
457
        if string.find(string.lower(String), string.lower(v)) then
458
            return true
459
        end
460
    end
461
    return false
462
end
463
 
464
function CheckIntangible(Hit)
465
    local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
466
    if Hit and Hit.Parent then
467
        if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
468
            return true
469
        end
470
    end
471
    return false
472
end
473
 
474
Debris = game:GetService("Debris")
475
 
476
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
477
    local Direction = CFrame.new(StartPos, Vec).lookVector
478
    local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
479
    local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
480
    if RayHit and CheckIntangible(RayHit) then
481
        if DelayIfHit then
482
            wait()
483
        end
484
        RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
485
    end
486
    return RayHit, RayPos, RayNormal
487
end
488
 
489
function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
490
    if DoesCourontine == false then
491
        local Direction = CF(Part.Position,ToLocation)
492
        local Distance = (Part.Position - ToLocation).magnitude
493
        for i = 1, AmountOfTime do
494
            Swait()
495
            Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
496
            Direction = Part.CFrame
497
        end
498
        Part:remove()
499
    elseif DoesCourontine == true then
500
        coroutine.resume(coroutine.create(function()
501
            local Direction = CF(Part.Position,ToLocation)
502
            local Distance = (Part.Position - ToLocation).magnitude
503
            for i = 1, AmountOfTime do
504
                Swait()
505
                Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
506
                Direction = Part.CFrame
507
            end
508
            Part:remove()
509
        end))
510
    end
511
end
512
 
513
function turnto(position)
514
    RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
515
end
516
 
517
--//=================================\\
518
--||         WEAPON CREATION
519
--\\=================================//
520
 
521
local naeeym2 = Instance.new("BillboardGui",Character)
522
naeeym2.AlwaysOnTop = true
523
naeeym2.Size = UDim2.new(5,35,2,15)
524
naeeym2.StudsOffset = Vector3.new(0,3,0)
525
naeeym2.Adornee = Character.Head
526
naeeym2.Name = "Name"
527
naeeym2.PlayerToHideFrom = Player
528
local tecks2 = Instance.new("TextLabel",naeeym2)
529
tecks2.BackgroundTransparency = 1
530
tecks2.TextScaled = true
531
tecks2.BorderSizePixel = 0
532
tecks2.Text = "Dominus Astra"
533
tecks2.Font = "Fantasy"
534
tecks2.TextSize = 30
535
tecks2.TextStrokeTransparency = 0
536
tecks2.TextColor3 = Color3.new(0.05,0.05,0.15)
537
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
538
tecks2.Size = UDim2.new(1,0,0.5,0)
539
tecks2.Parent = naeeym2
540
 
541
function Transparency(TRANS)
542
    tecks2.TextTransparency = TRANS
543
    tecks2.TextStrokeTransparency = TRANS
544
    for _, c in pairs(Character:GetChildren()) do
545
        if c.ClassName == "Part" and c ~= RootPart then
546
            c.Transparency = TRANS
547
            if c:FindFirstChildOfClass("Decal") then
548
                c:FindFirstChildOfClass("Decal").Transparency = TRANS
549
            end
550
        elseif c.ClassName == "Accessory" then
551
            c.Handle.Transparency = TRANS
552
        elseif c.ClassName == "Model" then
553
            for _, q in pairs(c:GetChildren()) do
554
                if q.ClassName == "Part" then
555
                    q.Transparency = TRANS
556
                    if q:FindFirstChildOfClass("Decal") then
557
                        q:FindFirstChildOfClass("Decal").Transparency = TRANS
558
                    end
559
                end
560
            end
561
        end
562
    end
563
end
564
 
565
Humanoid.Died:connect(function()
566
    Humanoid.Parent = nil
567
    Humanoid.MaxHealth = "inf"
568
    Humanoid.Health = "inf"
569
    refit()
570
    Humanoid.Parent = Character
571
    CreateSound("907330011", Head, 10, 1.2)
572
end)
573
 
574
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
575
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
576
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
577
local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Warp Frame")
578
 
579
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Lunar Blast", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1")
580
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Star Spikes", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2")
581
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Supernova", SKILLTEXTCOLOR, 10, "Fantasy", 0, 2, 0, "Text 3")
582
local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Dimension Hop", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text Warp")
583
 
584
--//=================================\\
585
--||            DAMAGING
586
--\\=================================//
587
 
588
function killnearest(position,range,maxstrength)
589
    for i,v in ipairs(workspace:GetChildren()) do
590
    local body = v:GetChildren()
591
        for part = 1, #body do
592
            if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
593
                if(body[part].Position - position).Magnitude < range then
594
                    if v.ClassName == "Model" then
595
                        v:BreakJoints()
596
                    end
597
                    --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
598
                    local bv = Instance.new("BodyVelocity")
599
                    bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
600
                    bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
601
                    bv.Parent = body[part]
602
                    Debris:AddItem(bv,0.2)
603
                end
604
            end
605
        end
606
        if v.ClassName == "Part" then
607
            if v.Anchored == false and (v.Position - position).Magnitude < range then
608
                --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
609
                v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
610
            end
611
        end
612
    end
613
end
614
 
615
--//=================================\\
616
--||    ATTACK FUNCTIONS AND STUFF
617
--\\=================================//
618
 
619
function Lunar_Blast()
620
    local HITBODIES = {}
621
    local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0,0,0))
622
    local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
623
    CENTER.CFrame = CF(ECH)
624
    local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Laser01", VT(25,99999,25))
625
    RAY.Color = C3(0.05,0.05,0.15)
626
    MakeForm(RAY,"Cyl")
627
    RAY.CFrame = CF(ECH)
628
    for i = 1, 75 do
629
        Swait()
630
        RAY.Transparency = RAY.Transparency - 1/75
631
        RAY.Size = RAY.Size - VT(25/75,0,25/75)
632
        MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0))
633
    end
634
    killnearest(ECH,25,25)
635
    MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2))
636
    for i = 1, 25 do
637
        MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
638
    end
639
    CreateSound("168586621", CENTER, 10, 0.8)
640
    RAY:remove()
641
    Debris:AddItem(CENTER,5)
642
end
643
 
644
function Star_Cutter()
645
    local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
646
    if HITFLOOR ~= nil then
647
        ATTACK = true
648
        Rooted = true
649
        local GYRO = IT("BodyGyro",RootPart)
650
        GYRO.D = 100
651
        GYRO.P = 2000
652
        GYRO.MaxTorque = VT(0,4000000,0)
653
        GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
654
        CreateSound("429459101", RightArm, 10, 0.8)
655
        for i=0, 3.5, 0.1 / Animation_Speed do
656
            Swait()
657
            GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
658
            Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-0.01,0,-0.01))
659
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
660
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
661
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
662
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
663
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
664
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
665
        end
666
        GYRO:remove()
667
        for i=0, 0.15, 0.1 / Animation_Speed do
668
            Swait()
669
            GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
670
            Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-0.01,0,-0.01))
671
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
672
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
673
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
674
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
675
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
676
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
677
        end
678
        local BOMBSPOTS = {}
679
        for i = 1, 25 do
680
            local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Blade", VT(8,1,8))
681
            SPOT.Color = SKILLTEXTCOLOR
682
            SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
683
            table.insert(BOMBSPOTS,SPOT)
684
            MakeForm(SPOT,"Cyl")
685
        end
686
        for i=0, 0.2, 0.1 / Animation_Speed do
687
            Swait()
688
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
689
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
690
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
691
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
692
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
693
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
694
        end
695
        ATTACK = false
696
        Rooted = false
697
        coroutine.resume(coroutine.create(function()
698
            Swait(3)
699
            for i = 1, #BOMBSPOTS do
700
                if BOMBSPOTS[i] ~= nil then
701
                    local E = BOMBSPOTS[i]
702
                    coroutine.resume(coroutine.create(function()
703
                        local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "Blade", VT(0,0,0))
704
                        BLADE.Color = SKILLTEXTCOLOR
705
                        CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
706
                        CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
707
                        BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
708
                        for i = 1, 10 do
709
                            Swait()
710
                            MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
711
                            killnearest(BLADE.Position,6,80)
712
                            BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
713
                            BLADE.Transparency = BLADE.Transparency - 0.1
714
                        end
715
                        Swait(45)
716
                        for i = 1, 100 do
717
                            Swait()
718
                            BLADE.Transparency = BLADE.Transparency + 0.01
719
                            E.Transparency = E.Transparency + 0.01
720
                        end
721
                        BLADE:remove()
722
                        E:remove()
723
                    end))
724
                end
725
            end
726
        end))
727
    end
728
end
729
 
730
function Supernova()
731
    local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
732
    if HITFLOOR ~= nil then
733
        local HITBODIES = {}
734
        ATTACK = true
735
        Rooted = true
736
        local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "CGA brown", "Star", VT(0,0,0))
737
        MakeForm(ABSOLUTE,"Ball")
738
        CreateSound("429459101", ABSOLUTE, 10, 1)
739
        for i=0, 4, 0.1 / Animation_Speed do
740
            Swait()
741
            ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
742
            ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
743
            ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
744
            local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1))
745
            MakeForm(CHARGE,"Ball")
746
            CHARGE.Color = C3(1,1,1)
747
            CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
748
            FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
749
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
750
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
751
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
752
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
753
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
754
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
755
        end
756
        CreateSound("907330103", Head, 10, 1.2)
757
        for i = 1, 75 do
758
            Swait()
759
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
760
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
761
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
762
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
763
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
764
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
765
        end
766
        coroutine.resume(coroutine.create(function()
767
            for i = 1, 13 do
768
                for e = 1, 8 do
769
                    Swait()
770
                    MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
771
                    CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2)
772
                end
773
                for i = 1, 5 do
774
                    Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
775
                    Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
776
                end
777
                CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"New Yeller".Color,VT(i,i*2,i))
778
                CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
779
                CreateSound("168586621", ABSOLUTE, 4, 0.8)
780
                CreateSound("201858144", ABSOLUTE, 10, 0.8)
781
                killnearest(ABSOLUTE.Position,i*18,i)
782
                ABSOLUTE.Size = ABSOLUTE.Size*0.9
783
                MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"New Yeller".Color,VT(i,i,i)/1.1)
784
                MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
785
            end
786
            ABSOLUTE.Transparency = 1
787
            Debris:AddItem(ABSOLUTE,10)
788
        end))
789
        ATTACK = false
790
        Rooted = false
791
    end
792
end
793
 
794
local Decal = IT("Decal")
795
 
796
function Astral_Hop()
797
    ATTACK = true
798
    Rooted = false
799
    local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
800
    O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
801
    local decal = Decal:Clone()
802
    decal.Parent = O1
803
    decal.Face = "Top"
804
    decal.Texture = "http://www.roblox.com/asset/?id=349165228"
805
    local decal2 = Decal:Clone()
806
    decal2.Parent = O1
807
    decal2.Face = "Bottom"
808
    decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
809
    local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
810
    local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
811
    O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
812
    local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
813
    ROOT.CFrame = CF(O2.Position,RootPart.Position)
814
    local decal = Decal:Clone()
815
    decal.Parent = O2
816
    decal.Face = "Top"
817
    decal.Texture = "http://www.roblox.com/asset/?id=349165228"
818
    local decal2 = Decal:Clone()
819
    decal2.Parent = O2
820
    decal2.Face = "Bottom"
821
    decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
822
    CreateSound("84005018", O1, 10, 0.7)
823
    CreateSound("84005018", O2, 10, 0.7)
824
    for i = 1, 75 do
825
        Swait()
826
        O1.Size = O1.Size + VT(0.1,0,0.1)
827
        O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
828
        O2.Size = O2.Size + VT(0.1,0,0.1)
829
        O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
830
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
831
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
832
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
833
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
834
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
835
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
836
    end
837
    Rooted = true
838
    UNANCHOR = false
839
    RootPart.Anchored = true
840
    VALUE1 = true
841
    for i = 1, 15 do
842
        Transparency(i/15)
843
        Swait()
844
        RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
845
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
846
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
847
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
848
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
849
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
850
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
851
    end
852
    RootPart.CFrame = ROOT.CFrame
853
    ROOT:remove()
854
    for i = 1, 15 do
855
        Transparency(1-(i/15))
856
        Swait()
857
        RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
858
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
859
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
860
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
861
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
862
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
863
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
864
    end
865
    VALUE1 = false
866
    coroutine.resume(coroutine.create(function()
867
        for i = 1, 75 do
868
            Swait()
869
            O1.Size = O1.Size - VT(0.1,0,0.1)
870
            O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
871
            O2.Size = O2.Size - VT(0.1,0,0.1)
872
            O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
873
        end
874
        O1:remove()
875
        O2:remove()
876
    end))
877
    UNANCHOR = true
878
    RootPart.Anchored = false
879
    ATTACK = false
880
    Rooted = false
881
end
882
 
883
--//=================================\\
884
--||      ASSIGN THINGS TO KEYS
885
--\\=================================//
886
 
887
function MouseDown(Mouse)
888
    if ATTACK == false then
889
    end
890
end
891
 
892
function MouseUp(Mouse)
893
HOLD = false
894
end
895
 
896
function KeyDown(Key)
897
    KEYHOLD = true
898
    if Key == "z" and ATTACK == false then
899
        Lunar_Blast()
900
    end
901
 
902
    if Key == "b" and ATTACK == false then
903
        Star_Cutter()
904
    end
905
 
906
    if Key == "c" and ATTACK == false then
907
        Supernova()
908
    end
909
 
910
    if Key == "q" and ATTACK == false then
911
        Astral_Hop()
912
    end
913
end
914
 
915
function KeyUp(Key)
916
    KEYHOLD = false
917
end
918
 
919
    Mouse.Button1Down:connect(function(NEWKEY)
920
        MouseDown(NEWKEY)
921
    end)
922
    Mouse.Button1Up:connect(function(NEWKEY)
923
        MouseUp(NEWKEY)
924
    end)
925
    Mouse.KeyDown:connect(function(NEWKEY)
926
        KeyDown(NEWKEY)
927
    end)
928
    Mouse.KeyUp:connect(function(NEWKEY)
929
        KeyUp(NEWKEY)
930
    end)
931
 
932
--//=================================\\
933
--\\=================================//
934
 
935
 
936
function unanchor()
937
    if UNANCHOR == true then
938
        g = Character:GetChildren()
939
        for i = 1, #g do
940
            if g[i].ClassName == "Part" then
941
                g[i].Anchored = false
942
            end
943
        end
944
    end
945
end
946
 
947
 
948
--//=================================\\
949
--||    WRAP THE WHOLE SCRIPT UP
950
--\\=================================//
951
 
952
Humanoid.Changed:connect(function(Jump)
953
    if Jump == "Jump" and (Disable_Jump == true) then
954
        Humanoid.Jump = false
955
    end
956
end)
957
 
958
Humanoid.HipHeight = 2
959
Head:ClearAllChildren()
960
local FF = IT("ForceField",Character)
961
FF.Visible = false
962
Speed = 35
963
 
964
function refit()
965
    RootJoint.Parent = RootPart
966
    Neck.Parent = Torso
967
    RightShoulder.Parent = Torso
968
    LeftShoulder.Parent = Torso
969
    RightHip.Parent = Torso
970
    LeftHip.Parent = Torso
971
    RootPart.Parent = Character
972
    LeftArm.Parent = Character
973
    RightArm.Parent = Character
974
    RightLeg.Parent = Character
975
    LeftLeg.Parent = Character
976
    Torso.Parent = Character
977
    Head.Parent = Character
978
end
979
 
980
local FOUNDFORGOTTEN = false
981
 
982
while true do
983
    Swait()
984
    ANIMATE.Parent = nil
985
    local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
986
    IDLEANIMATION:Play()
987
    SINE = SINE + CHANGE
988
    local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
989
    local TORSOVERTICALVELOCITY = RootPart.Velocity.y
990
    local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
991
    local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
992
    if ATTACK == false then
993
        if TORSOVELOCITY < 1 then
994
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
995
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
996
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
997
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
998
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
999
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1000
        elseif TORSOVELOCITY > 1 then
1001
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1002
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1003
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1004
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1005
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1006
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1007
        end
1008
    end
1009
    unanchor()
1010
    Humanoid.MaxHealth = "inf"
1011
    Humanoid.Health = "inf"
1012
    if Rooted == false then
1013
        Disable_Jump = false
1014
        Humanoid.WalkSpeed = Speed
1015
    elseif Rooted == true then
1016
        Disable_Jump = true
1017
        Humanoid.WalkSpeed = 0
1018
    end
1019
    for _, c in pairs(Character:GetChildren()) do
1020
        if c.ClassName == "Part" then
1021
            c.Material = "Neon"
1022
            if c:FindFirstChildOfClass("ParticleEmitter") then
1023
                c:FindFirstChildOfClass("ParticleEmitter"):remove()
1024
            end
1025
            if c == Torso then
1026
                c.Color = C3(0,0,0)
1027
            elseif c == RightArm then
1028
                c.Color = C3(0.05,0.05,0.15)
1029
            elseif c == LeftArm then
1030
                c.Color = C3(0.05,0.05,0.15)
1031
            elseif c == RightLeg then
1032
                c.Color = C3(0,0,0.05)
1033
            elseif c == LeftLeg then
1034
                c.Color = C3(0,0,0.05)
1035
            elseif c == Head then
1036
                if c:FindFirstChild("Dominus") == nil then
1037
                    local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
1038
                    M.Name = "Dominus"
1039
                end
1040
                if c:FindFirstChild("face") then
1041
                    c.face:remove()
1042
                end
1043
            end
1044
        elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1045
            c:remove()
1046
        end
1047
    end
1048
    FF.Parent = Character
1049
    sick.Parent = Character
1050
    refit()
1051
    script.Parent = WEAPONGUI
1052
    Character.Parent = workspace
1053
    Humanoid.PlatformStand = false
1054
    Humanoid.Name = "Astra"
1055
    for _, c in pairs(game.Players:GetChildren()) do
1056
        if c.Character ~= nil then
1057
            if c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
1058
                c.Character:BreakJoints()
1059
            end
1060
        end
1061
    end
1062
    FOUNDFORGOTTEN = false
1063
    Humanoid.DisplayDistanceType = "None"
1064
    for _, c in pairs(workspace:GetChildren()) do
1065
        if c.ClassName == "Model" then
1066
            for _, q in pairs(c:GetChildren()) do
1067
                if q.Name == ("Forgotten Dominus") then
1068
                    FOUNDFORGOTTEN = true
1069
                end
1070
            end
1071
        end
1072
    end
1073
    if FOUNDFORGOTTEN == true then
1074
        sick:Stop()
1075
    else
1076
        sick.Playing = true
1077
    end
1078
    if VALUE1 == false then
1079
        MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
1080
    end
1081
end
1082
 
1083
--//=================================\\
1084
--\\=================================//
1085
 
1086
 
1087
 
1088
 
1089
1090
--||			   CREATED BY SHACKLUSTER
1091
--\\====================================================//--
1092
1093
wait(0.2)
1094
1095
Player = game:GetService("Players").LocalPlayer
1096
PlayerGui = Player.PlayerGui
1097
Cam = workspace.CurrentCamera
1098
Backpack = Player.Backpack
1099
Character = Player.Character
1100
Humanoid = Character.Humanoid
1101
Mouse = Player:GetMouse()
1102
RootPart = Character["HumanoidRootPart"]
1103
Torso = Character["Torso"]
1104
Head = Character["Head"]
1105
RightArm = Character["Right Arm"]
1106
LeftArm = Character["Left Arm"]
1107
RightLeg = Character["Right Leg"]
1108
LeftLeg = Character["Left Leg"]
1109
RootJoint = RootPart["RootJoint"]
1110
Neck = Torso["Neck"]
1111
RightShoulder = Torso["Right Shoulder"]
1112
LeftShoulder = Torso["Left Shoulder"]
1113
RightHip = Torso["Right Hip"]
1114
LeftHip = Torso["Left Hip"]
1115
local sick = Instance.new("Sound",Character)
1116
sick.SoundId = "rbxassetid://1494340971"
1117
sick.Looped = true
1118
sick.Pitch = 1
1119
sick.Volume = 1
1120
sick:Play()
1121
1122
IT = Instance.new
1123
CF = CFrame.new
1124
VT = Vector3.new
1125
RAD = math.rad
1126
C3 = Color3.new
1127
UD2 = UDim2.new
1128
BRICKC = BrickColor.new
1129
ANGLES = CFrame.Angles
1130
EULER = CFrame.fromEulerAnglesXYZ
1131
COS = math.cos
1132
ACOS = math.acos
1133
SIN = math.sin
1134
ASIN = math.asin
1135
ABS = math.abs
1136
MRANDOM = math.random
1137
FLOOR = math.floor
1138
1139
--//=================================\\
1140
--|| 	      USEFUL VALUES
1141
--\\=================================//
1142
1143
Animation_Speed = 3
1144
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
1145
local Speed = 25
1146
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
1147
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
1148
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
1149
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
1150
local DAMAGEMULTIPLIER = 1
1151
local ANIM = "Idle"
1152
local ATTACK = false
1153
local EQUIPPED = false
1154
local HOLD = false
1155
local COMBO = 1
1156
local Rooted = false
1157
local SINE = 0
1158
local KEYHOLD = false
1159
local CHANGE = 2 / Animation_Speed
1160
local WALKINGANIM = false
1161
local VALUE1 = false
1162
local VALUE2 = false
1163
local ROBLOXIDLEANIMATION = IT("Animation")
1164
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
1165
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
1166
--ROBLOXIDLEANIMATION.Parent = Humanoid
1167
local WEAPONGUI = IT("ScreenGui", PlayerGui)
1168
WEAPONGUI.Name = "Weapon GUI"
1169
local Effects = IT("Folder", Character)
1170
Effects.Name = "Effects"
1171
local ANIMATOR = Humanoid.Animator
1172
local ANIMATE = Character.Animate
1173
local UNANCHOR = true
1174
local PLAYMAINANIM = true
1175
local BOLTSOUNDS = {168586621,168586586,178452241}
1176
1177
--//=================================\\
1178
--\\=================================//
1179
1180
1181
--//=================================\\
1182
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
1183
--\\=================================//
1184
1185
ArtificialHB = Instance.new("BindableEvent", script)
1186
ArtificialHB.Name = "ArtificialHB"
1187
1188
script:WaitForChild("ArtificialHB")
1189
1190
frame = Frame_Speed
1191
tf = 0
1192
allowframeloss = false
1193
tossremainder = false
1194
lastframe = tick()
1195
script.ArtificialHB:Fire()
1196
1197
game:GetService("RunService").Heartbeat:connect(function(s, p)
1198
	tf = tf + s
1199
	if tf >= frame then
1200
		if allowframeloss then
1201
			script.ArtificialHB:Fire()
1202
			lastframe = tick()
1203
		else
1204
			for i = 1, math.floor(tf / frame) do
1205
				script.ArtificialHB:Fire()
1206
			end
1207
		lastframe = tick()
1208
		end
1209
		if tossremainder then
1210
			tf = 0
1211
		else
1212
			tf = tf - frame * math.floor(tf / frame)
1213
		end
1214
	end
1215
end)
1216
1217
--//=================================\\
1218
--\\=================================//
1219
1220
--//=================================\\
1221
--|| 	      SOME FUNCTIONS
1222
--\\=================================//
1223
1224
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
1225
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
1226
end
1227
1228
function PositiveAngle(NUMBER)
1229
	if NUMBER >= 0 then
1230
		NUMBER = 0
1231
	end
1232
	return NUMBER
1233
end
1234
1235
function NegativeAngle(NUMBER)
1236
	if NUMBER <= 0 then
1237
		NUMBER = 0
1238
	end
1239
	return NUMBER
1240
end
1241
1242
function Swait(NUMBER)
1243
	if NUMBER == 0 or NUMBER == nil then
1244
		ArtificialHB.Event:wait()
1245
	else
1246
		for i = 1, NUMBER do
1247
			ArtificialHB.Event:wait()
1248
		end
1249
	end
1250
end
1251
1252
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
1253
	local NEWMESH = IT(MESH)
1254
	if MESH == "SpecialMesh" then
1255
		NEWMESH.MeshType = MESHTYPE
1256
		if MESHID ~= "nil" and MESHID ~= "" then
1257
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
1258
		end
1259
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
1260
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
1261
		end
1262
	end
1263
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
1264
	NEWMESH.Scale = SCALE
1265
	NEWMESH.Parent = PARENT
1266
	return NEWMESH
1267
end
1268
1269
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
1270
	local NEWPART = IT("Part")
1271
	NEWPART.formFactor = FORMFACTOR
1272
	NEWPART.Reflectance = REFLECTANCE
1273
	NEWPART.Transparency = TRANSPARENCY
1274
	NEWPART.CanCollide = false
1275
	NEWPART.Locked = true
1276
	NEWPART.Anchored = true
1277
	if ANCHOR == false then
1278
		NEWPART.Anchored = false
1279
	end
1280
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
1281
	NEWPART.Name = NAME
1282
	NEWPART.Size = SIZE
1283
	NEWPART.Position = Torso.Position
1284
	NEWPART.Material = MATERIAL
1285
	NEWPART:BreakJoints()
1286
	NEWPART.Parent = PARENT
1287
	return NEWPART
1288
end
1289
1290
	local function weldBetween(a, b)
1291
	    local weldd = Instance.new("ManualWeld")
1292
	    weldd.Part0 = a
1293
	    weldd.Part1 = b
1294
	    weldd.C0 = CFrame.new()
1295
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
1296
	    weldd.Parent = a
1297
	    return weldd
1298
	end
1299
1300
1301
function QuaternionFromCFrame(cf)
1302
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
1303
	local trace = m00 + m11 + m22
1304
	if trace > 0 then 
1305
		local s = math.sqrt(1 + trace)
1306
		local recip = 0.5 / s
1307
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
1308
	else
1309
		local i = 0
1310
		if m11 > m00 then
1311
			i = 1
1312
		end
1313
		if m22 > (i == 0 and m00 or m11) then
1314
			i = 2
1315
		end
1316
		if i == 0 then
1317
			local s = math.sqrt(m00 - m11 - m22 + 1)
1318
			local recip = 0.5 / s
1319
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
1320
		elseif i == 1 then
1321
			local s = math.sqrt(m11 - m22 - m00 + 1)
1322
			local recip = 0.5 / s
1323
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
1324
		elseif i == 2 then
1325
			local s = math.sqrt(m22 - m00 - m11 + 1)
1326
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
1327
		end
1328
	end
1329
end
1330
 
1331
function QuaternionToCFrame(px, py, pz, x, y, z, w)
1332
	local xs, ys, zs = x + x, y + y, z + z
1333
	local wx, wy, wz = w * xs, w * ys, w * zs
1334
	local xx = x * xs
1335
	local xy = x * ys
1336
	local xz = x * zs
1337
	local yy = y * ys
1338
	local yz = y * zs
1339
	local zz = z * zs
1340
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
1341
end
1342
 
1343
function QuaternionSlerp(a, b, t)
1344
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
1345
	local startInterp, finishInterp;
1346
	if cosTheta >= 0.0001 then
1347
		if (1 - cosTheta) > 0.0001 then
1348
			local theta = ACOS(cosTheta)
1349
			local invSinTheta = 1 / SIN(theta)
1350
			startInterp = SIN((1 - t) * theta) * invSinTheta
1351
			finishInterp = SIN(t * theta) * invSinTheta
1352
		else
1353
			startInterp = 1 - t
1354
			finishInterp = t
1355
		end
1356
	else
1357
		if (1 + cosTheta) > 0.0001 then
1358
			local theta = ACOS(-cosTheta)
1359
			local invSinTheta = 1 / SIN(theta)
1360
			startInterp = SIN((t - 1) * theta) * invSinTheta
1361
			finishInterp = SIN(t * theta) * invSinTheta
1362
		else
1363
			startInterp = t - 1
1364
			finishInterp = t
1365
		end
1366
	end
1367
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
1368
end
1369
1370
function Clerp(a, b, t)
1371
	local qa = {QuaternionFromCFrame(a)}
1372
	local qb = {QuaternionFromCFrame(b)}
1373
	local ax, ay, az = a.x, a.y, a.z
1374
	local bx, by, bz = b.x, b.y, b.z
1375
	local _t = 1 - t
1376
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
1377
end
1378
1379
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
1380
	local frame = IT("Frame")
1381
	frame.BackgroundTransparency = TRANSPARENCY
1382
	frame.BorderSizePixel = BORDERSIZEPIXEL
1383
	frame.Position = POSITION
1384
	frame.Size = SIZE
1385
	frame.BackgroundColor3 = COLOR
1386
	frame.BorderColor3 = BORDERCOLOR
1387
	frame.Name = NAME
1388
	frame.Parent = PARENT
1389
	return frame
1390
end
1391
1392
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
1393
	local label = IT("TextLabel")
1394
	label.BackgroundTransparency = 1
1395
	label.Size = UD2(1, 0, 1, 0)
1396
	label.Position = UD2(0, 0, 0, 0)
1397
	label.TextColor3 = TEXTCOLOR
1398
	label.TextStrokeTransparency = STROKETRANSPARENCY
1399
	label.TextTransparency = TRANSPARENCY
1400
	label.FontSize = TEXTFONTSIZE
1401
	label.Font = TEXTFONT
1402
	label.BorderSizePixel = BORDERSIZEPIXEL
1403
	label.TextScaled = false
1404
	label.Text = TEXT
1405
	label.Name = NAME
1406
	label.Parent = PARENT
1407
	return label
1408
end
1409
1410
function NoOutlines(PART)
1411
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
1412
end
1413
1414
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
1415
	local NEWWELD = IT(TYPE)
1416
	NEWWELD.Part0 = PART0
1417
	NEWWELD.Part1 = PART1
1418
	NEWWELD.C0 = C0
1419
	NEWWELD.C1 = C1
1420
	NEWWELD.Parent = PARENT
1421
	return NEWWELD
1422
end
1423
1424
local S = IT("Sound")
1425
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
1426
	local NEWSOUND = nil
1427
	coroutine.resume(coroutine.create(function()
1428
		NEWSOUND = S:Clone()
1429
		NEWSOUND.Parent = PARENT
1430
		NEWSOUND.Volume = VOLUME
1431
		NEWSOUND.Pitch = PITCH
1432
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
1433
		NEWSOUND:play()
1434
		if DOESLOOP == true then
1435
			NEWSOUND.Looped = true
1436
		else
1437
			repeat wait(1) until NEWSOUND.Playing == false
1438
			NEWSOUND:remove()
1439
		end
1440
	end))
1441
	return NEWSOUND
1442
end
1443
1444
local EyeSizes={
1445
	NumberSequenceKeypoint.new(0,2,0),
1446
	NumberSequenceKeypoint.new(1,0,0)
1447
}
1448
local EyeTrans={
1449
	NumberSequenceKeypoint.new(0,0.5,0),
1450
	NumberSequenceKeypoint.new(1,1,0)
1451
}
1452
local PE=Instance.new("ParticleEmitter",nil)
1453
PE.LightEmission=.8
1454
PE.Color = ColorSequence.new(BRICKC("Alder").Color,BRICKC("Lavender").Color)
1455
PE.Size=NumberSequence.new(EyeSizes)
1456
PE.Transparency=NumberSequence.new(EyeTrans)
1457
PE.Lifetime=NumberRange.new(0.35,1)
1458
PE.Rotation=NumberRange.new(0,360)
1459
PE.Rate=100
1460
PE.VelocitySpread = 10000
1461
PE.Acceleration = Vector3.new(0,85,0)
1462
PE.Drag = 5
1463
PE.Speed = NumberRange.new(0.1,5)
1464
PE.Texture="http://www.roblox.com/asset/?id=1460745664"
1465
PE.ZOffset = 0.5
1466
PE.Name = "PE"
1467
PE.Enabled = false
1468
1469
function Fire(art)
1470
	local PARTICLES = PE:Clone()
1471
	PARTICLES.Parent = art
1472
	PARTICLES.Enabled = true
1473
	return PARTICLES
1474
end
1475
1476
function CFrameFromTopBack(at, top, back)
1477
	local right = top:Cross(back)
1478
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
1479
end
1480
1481
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1482
function WACKYEFFECT(Table)
1483
	local TYPE = (Table.EffectType or "Sphere")
1484
	local SIZE = (Table.Size or VT(1,1,1))
1485
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
1486
	local TRANSPARENCY = (Table.Transparency or 0)
1487
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
1488
	local CFRAME = (Table.CFrame or Torso.CFrame)
1489
	local MOVEDIRECTION = (Table.MoveToPos or nil)
1490
	local ROTATION1 = (Table.RotationX or 0)
1491
	local ROTATION2 = (Table.RotationY or 0)
1492
	local ROTATION3 = (Table.RotationZ or 0)
1493
	local MATERIAL = (Table.Material or "Neon")
1494
	local COLOR = (Table.Color or C3(1,1,1))
1495
	local TIME = (Table.Time or 45)
1496
	local SOUNDID = (Table.SoundID or nil)
1497
	local SOUNDPITCH = (Table.SoundPitch or nil)
1498
	local SOUNDVOLUME = (Table.SoundVolume or nil)
1499
	coroutine.resume(coroutine.create(function()
1500
		local PLAYSSOUND = false
1501
		local SOUND = nil
1502
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
1503
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
1504
			PLAYSSOUND = true
1505
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
1506
		end
1507
		EFFECT.Color = COLOR
1508
		local MSH = nil
1509
		if TYPE == "Sphere" then
1510
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
1511
		elseif TYPE == "Block" or TYPE == "Box" then
1512
			MSH = IT("BlockMesh",EFFECT)
1513
			MSH.Scale = SIZE
1514
		elseif TYPE == "Wave" then
1515
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
1516
		elseif TYPE == "Ring" then
1517
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
1518
		elseif TYPE == "Slash" then
1519
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1520
		elseif TYPE == "Round Slash" then
1521
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1522
		elseif TYPE == "Swirl" then
1523
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
1524
		elseif TYPE == "Skull" then
1525
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
1526
		elseif TYPE == "Crystal" then
1527
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
1528
		end
1529
		if MSH ~= nil then
1530
			local MOVESPEED = nil
1531
			if MOVEDIRECTION ~= nil then
1532
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
1533
			end
1534
			local GROWTH = SIZE - ENDSIZE
1535
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
1536
			if TYPE == "Block" then
1537
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1538
			else
1539
				EFFECT.CFrame = CFRAME
1540
			end
1541
			for LOOP = 1, TIME+1 do
1542
				Swait()
1543
				MSH.Scale = MSH.Scale - GROWTH/TIME
1544
				if TYPE == "Wave" then
1545
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
1546
				end
1547
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
1548
				if TYPE == "Block" then
1549
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1550
				else
1551
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
1552
				end
1553
				if MOVEDIRECTION ~= nil then
1554
					local ORI = EFFECT.Orientation
1555
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
1556
					EFFECT.Orientation = ORI
1557
				end
1558
			end
1559
			if PLAYSSOUND == false then
1560
				EFFECT:remove()
1561
			else
1562
				repeat wait(1) until SOUND.Playing == false
1563
				EFFECT:remove()
1564
			end
1565
		else
1566
			if PLAYSSOUND == false then
1567
				EFFECT:remove()
1568
			else
1569
				repeat Swait() until SOUND.Playing == false
1570
				EFFECT:remove()
1571
			end
1572
		end
1573
	end))
1574
end
1575
1576
function MakeForm(PART,TYPE)
1577
	if TYPE == "Cyl" then
1578
		local MSH = IT("CylinderMesh",PART)
1579
	elseif TYPE == "Ball" then
1580
		local MSH = IT("SpecialMesh",PART)
1581
		MSH.MeshType = "Sphere"
1582
	elseif TYPE == "Wedge" then
1583
		local MSH = IT("SpecialMesh",PART)
1584
		MSH.MeshType = "Wedge"
1585
	end
1586
end
1587
1588
Debris = game:GetService("Debris")
1589
1590
function CastProperRay(StartPos, EndPos, Distance, Ignore)
1591
	local DIRECTION = CF(StartPos,EndPos).lookVector
1592
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
1593
end
1594
1595
local HATWELD = nil
1596
function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
1597
	PLAYMAINANIM = false
1598
	if WhichPose == "Cast1" then
1599
		for i=0, Time, 0.1 / Animation_Speed do
1600
			Swait()
1601
			if Magic == true then
1602
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1603
			end
1604
			if Gyro ~= nil and Gyro ~= false then
1605
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
1606
			end
1607
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
1608
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
1609
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
1610
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
1611
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
1612
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
1613
		end
1614
	elseif WhichPose == "Cast2" then
1615
		for i=0, Time, 0.1 / Animation_Speed do
1616
			Swait()
1617
			if Magic == true then
1618
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1619
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1620
			end
1621
			if Gyro ~= nil and Gyro ~= false then
1622
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
1623
			end
1624
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
1625
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
1626
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
1627
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
1628
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
1629
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
1630
		end
1631
	elseif WhichPose == "RightArmUp" then
1632
		for i=0, Time, 0.1 / Animation_Speed do
1633
			Swait()
1634
			if Magic == true then
1635
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1636
			end
1637
			if Gyro ~= nil and Gyro ~= false then
1638
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
1639
			end
1640
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
1641
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
1642
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
1643
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
1644
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
1645
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
1646
		end
1647
	elseif WhichPose == "Taunt" then
1648
		for i=0, Time, 0.1 / Animation_Speed do
1649
			Swait()
1650
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
1651
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
1652
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
1653
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
1654
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
1655
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
1656
		end
1657
		HATWELD.Part0 = RightArm
1658
		HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
1659
		CreateSound(221057812,Torso,10,1,false)
1660
		for i=0, Time*2, 0.1 / Animation_Speed do
1661
			Swait()
1662
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
1663
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
1664
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
1665
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
1666
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
1667
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
1668
		end
1669
		for i=0, Time, 0.1 / Animation_Speed do
1670
			Swait()
1671
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
1672
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
1673
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
1674
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
1675
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
1676
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
1677
			HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
1678
		end
1679
		HATWELD.Part0 = Head
1680
		HATWELD.C0 = CF(0,0.35,0)
1681
	elseif WhichPose == "Prepare key" then
1682
		for i=0, Time, 0.1 / Animation_Speed do
1683
			Swait()
1684
			if Gyro ~= nil and Gyro ~= false then
1685
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
1686
			end
1687
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
1688
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
1689
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
1690
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
1691
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
1692
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
1693
		end
1694
	elseif WhichPose == "Turn key" then
1695
		for i=0, Time, 0.1 / Animation_Speed do
1696
			Swait()
1697
			if Gyro ~= nil and Gyro ~= false then
1698
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
1699
			end
1700
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
1701
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
1702
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
1703
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
1704
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
1705
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
1706
		end
1707
	end
1708
	PLAYMAINANIM = true
1709
end
1710
1711
--Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
1712
function Lightning(Table)
1713
	local Color = Table.Color or C3(1,1,1)
1714
	local StartPos = Table.Start or Torso.Position
1715
	local EndPos = Table.End or Mouse.Hit.p
1716
	local SegmentLength = Table.SegmentL or 2
1717
	local Thickness = Table.Thickness or 0.1
1718
	local Dissapear = Table.DoesFade or false
1719
	local Parent = Table.Ignore or Character
1720
	local MaxDist = Table.MaxDist or 400
1721
	local Branches = Table.Branches or false
1722
	local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
1723
	local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
1724
	local LIGHTNINGMODEL = IT("Model",Effects)
1725
	LIGHTNINGMODEL.Name = "Lightning"
1726
	local LastBolt = nil
1727
	for E = 1, DISTANCE do
1728
		local ExtraSize = (DISTANCE-E)/15
1729
		local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
1730
		PART.Color = Color
1731
		MakeForm(PART,"Cyl")
1732
		if LastBolt == nil then
1733
			PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
1734
		else
1735
			PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
1736
		end
1737
		LastBolt = PART
1738
		if Branches == true then
1739
			local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
1740
			if CHOICE == 1 then
1741
				local LASTBRANCH = nil
1742
				for i = 1, MRANDOM(2,5) do
1743
					local ExtraSize2 = ((DISTANCE-E)/25)/i
1744
					local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
1745
					PART.Color = Color
1746
					MakeForm(PART,"Cyl")
1747
					if LASTBRANCH == nil then
1748
						PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
1749
					else
1750
						PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
1751
					end
1752
					LASTBRANCH = PART
1753
				end
1754
			end
1755
		end
1756
	end
1757
	if Dissapear == true then
1758
		coroutine.resume(coroutine.create(function()
1759
			for i = 1, 10 do
1760
				Swait()
1761
				for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
1762
					if c.ClassName == "Part" then
1763
						c.Transparency = i/10
1764
					end
1765
				end
1766
			end
1767
			LIGHTNINGMODEL:remove()
1768
		end))
1769
	elseif Dissapear == false then
1770
		Debris:AddItem(LIGHTNINGMODEL,0.1)
1771
	end
1772
	return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
1773
end
1774
1775
--//=================================\\
1776
--||	     WEAPON CREATION
1777
--\\=================================//
1778
1779
for i = 1, 15 do
1780
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
1781
	FACE.Color = C3(0,0,0)
1782
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
1783
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
1784
end
1785
local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
1786
MakeForm(HAT1,"Cyl")
1787
HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
1788
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
1789
BELT.Color = C3(15/255,15/255,15/255)
1790
MakeForm(BELT,"Cyl")
1791
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
1792
local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
1793
MakeForm(HAT2,"Cyl")
1794
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
1795
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
1796
BELT.Color = C3(15/255,15/255,15/255)
1797
MakeForm(BELT,"Cyl")
1798
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
1799
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false)
1800
MakeForm(GEM,"Ball")
1801
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
1802
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false)
1803
MakeForm(GEM,"Ball")
1804
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
1805
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false)
1806
MakeForm(GEM,"Ball")
1807
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
1808
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false)
1809
MakeForm(GEM,"Ball")
1810
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
1811
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
1812
BELT.Color = C3(15/255,15/255,15/255)
1813
MakeForm(BELT,"Cyl")
1814
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
1815
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
1816
BELT.Color = C3(15/255,15/255,15/255)
1817
MakeForm(BELT,"Cyl")
1818
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
1819
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
1820
BELT.Color = C3(15/255,15/255,15/255)
1821
MakeForm(BELT,"Cyl")
1822
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
1823
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
1824
BELT.Color = C3(15/255,15/255,15/255)
1825
MakeForm(BELT,"Cyl")
1826
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
1827
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
1828
MakeForm(BELT,"Ball")
1829
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
1830
Humanoid.DisplayDistanceType = "None"
1831
local naeeym2 = IT("BillboardGui",Character)
1832
naeeym2.AlwaysOnTop = true
1833
naeeym2.Size = UDim2.new(5,35,2,15)
1834
naeeym2.StudsOffset = Vector3.new(0,3,0)
1835
naeeym2.MaxDistance = 75
1836
naeeym2.Adornee = Character.Head
1837
naeeym2.Name = "Name"
1838
naeeym2.PlayerToHideFrom = Player
1839
local tecks2 = IT("TextLabel",naeeym2)
1840
tecks2.BackgroundTransparency = 1
1841
tecks2.TextScaled = true
1842
tecks2.BorderSizePixel = 0
1843
tecks2.Text = "The Warden"
1844
tecks2.Font = "Bodoni"
1845
tecks2.TextSize = 30
1846
tecks2.TextStrokeTransparency = 0.5
1847
tecks2.TextColor3 = C3(0,0,0)
1848
tecks2.TextStrokeColor3 = BRICKC"Lavender".Color
1849
tecks2.Size = UDim2.new(1,0,0.5,0)
1850
tecks2.Parent = naeeym2
1851
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lilac", "FaceGradient", VT(0.15,0.15,0.15),false)
1852
MakeForm(EYE,"Ball")
1853
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.55), CF(0, 0, 0))
1854
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lilac", "FaceGradient", VT(0.05,0.14,0.05),false)
1855
EYE.Color = C3(0,0,0)
1856
MakeForm(EYE,"Ball")
1857
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.6), CF(0, 0, 0))
1858
local top = Instance.new("Shirt")
1859
top.ShirtTemplate = "rbxassetid://676428254"
1860
top.Parent = Character
1861
top.Name = "Cloth"
1862
local bottom = Instance.new("Pants")
1863
bottom.PantsTemplate = "rbxassetid://676428351"
1864
bottom.Parent = Character
1865
bottom.Name = "Cloth"
1866
for _, c in pairs(Character:GetChildren()) do
1867
	if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
1868
		c.Material = "Neon"
1869
		if c:FindFirstChildOfClass("ParticleEmitter") then
1870
			c:FindFirstChildOfClass("ParticleEmitter"):remove()
1871
		end
1872
		c.Color = C3(1,1,1)
1873
		if c == Head then
1874
			if c:FindFirstChild("face") then
1875
				c.face:remove()
1876
			end
1877
		end
1878
	elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
1879
		c:remove()
1880
	elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1881
		c:remove()
1882
	end
1883
end
1884
local BODY = {}
1885
for _, c in pairs(Character:GetDescendants()) do
1886
	if c:IsA("BasePart") and c.Name ~= "Handle" then
1887
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
1888
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
1889
		end
1890
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
1891
	elseif c:IsA("JointInstance") then
1892
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
1893
	end
1894
end
1895
for e = 1, #BODY do
1896
	if BODY[e] ~= nil then
1897
		local STUFF = BODY[e]
1898
		local PART = STUFF[1]
1899
		local PARENT = STUFF[2]
1900
		local MATERIAL = STUFF[3]
1901
		local COLOR = STUFF[4]
1902
		local TRANSPARENCY = STUFF[5]
1903
		if PART.ClassName == "Part" and PART ~= RootPart then
1904
			PART.Material = MATERIAL
1905
			PART.Color = COLOR
1906
			PART.Transparency = TRANSPARENCY
1907
		end
1908
		PART.AncestryChanged:Connect(function()
1909
			PART.Parent = PARENT
1910
		end)
1911
	end
1912
end
1913
function refit()
1914
	Character.Parent = workspace
1915
	for e = 1, #BODY do
1916
		if BODY[e] ~= nil then
1917
			local STUFF = BODY[e]
1918
			local PART = STUFF[1]
1919
			local PARENT = STUFF[2]
1920
			local MATERIAL = STUFF[3]
1921
			local COLOR = STUFF[4]
1922
			local TRANSPARENCY = STUFF[5]
1923
			if PART.ClassName == "Part" and PART ~= RootPart then
1924
				PART.Material = MATERIAL
1925
				PART.Color = COLOR
1926
				PART.Transparency = TRANSPARENCY
1927
			end
1928
			if PART.Parent ~= PARENT then
1929
				Humanoid:remove()
1930
				PART.Parent = PARENT
1931
				Humanoid = IT("Humanoid",Character)
1932
			end
1933
		end
1934
	end
1935
end
1936
local SKILLTEXTCOLOR = BRICKC"Lavender".Color
1937
local SKILLFONT = "Bodoni"
1938
local SKILLTEXTSIZE = 7
1939
1940
Humanoid.Died:connect(function()
1941
	refit()
1942
end)
1943
1944
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
1945
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
1946
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
1947
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
1948
local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
1949
1950
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
1951
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
1952
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
1953
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
1954
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
1955
1956
--//=================================\\
1957
--||			DAMAGING
1958
--\\=================================//
1959
1960
function ApplyAoE(POSITION,RANGE,FLING,BURN)
1961
	local CHILDREN = workspace:GetDescendants()
1962
	for index, CHILD in pairs(CHILDREN) do
1963
		if CHILD.ClassName == "Model" and CHILD ~= Character then
1964
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1965
			if HUM then
1966
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1967
				if TORSO then
1968
					if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
1969
						CHILD:BreakJoints()
1970
						if FLING ~= 0 then
1971
							for _, c in pairs(CHILD:GetChildren()) do
1972
								if c:IsA("BasePart") and c.Transparency == 0 then
1973
									if BURN == true then
1974
										Fire(c)
1975
									end
1976
									local bv = Instance.new("BodyVelocity") 
1977
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1978
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
1979
									bv.Parent = c
1980
									Debris:AddItem(bv,0.05)
1981
								end
1982
							end
1983
						end
1984
					end
1985
				end
1986
			end
1987
		end
1988
	end
1989
end
1990
1991
--//=================================\\
1992
--||	ATTACK FUNCTIONS AND STUFF
1993
--\\=================================//
1994
1995
function Warden_Zap()
1996
	ATTACK = true
1997
	Rooted = false
1998
	local GYRO = IT("BodyGyro",RootPart)
1999
	GYRO.D = 750
2000
	GYRO.P = 20000
2001
	GYRO.MaxTorque = VT(0,40000000,0)
2002
	CreateSound(348663022,RightArm,1.5,2,false)
2003
	Pose("Cast1",0.8,1,true,GYRO)
2004
	local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
2005
	local Hitpos = LightningTable.End
2006
	ApplyAoE(Hitpos,10,35)
2007
	WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
2008
	for i = 1, 4 do
2009
		WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2010
	end
2011
	Pose("Cast1",0.8,1,true)
2012
	GYRO:remove()
2013
	ATTACK = false
2014
	Rooted = false
2015
end
2016
2017
function Warden_Thunder()
2018
	ATTACK = true
2019
	Rooted = false
2020
	local GYRO = IT("BodyGyro",RootPart)
2021
	GYRO.D = 750
2022
	GYRO.P = 20000
2023
	GYRO.MaxTorque = VT(0,40000000,0)
2024
	CreateSound(469345336,Torso,3,2,false)
2025
	Pose("Cast2",1.5,2,true,GYRO)
2026
	coroutine.resume(coroutine.create(function()
2027
		local FRAME = RootPart.CFrame
2028
		for i = 1, 25 do
2029
			local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
2030
			local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
2031
			local Hitpos = LightningTable.End
2032
			ApplyAoE(Hitpos,20,15)
2033
			WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
2034
			for i = 1, 4 do
2035
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2036
			end
2037
			wait(0.05)
2038
		end
2039
	end))
2040
	Pose("Cast2",1.5,0.7,true)
2041
	GYRO:remove()
2042
	ATTACK = false
2043
	Rooted = false
2044
end
2045
2046
function Inferno_Ring()
2047
	ATTACK = true
2048
	Rooted = false
2049
	local GYRO = IT("BodyGyro",RootPart)
2050
	GYRO.D = 750
2051
	GYRO.P = 20000
2052
	GYRO.MaxTorque = VT(0,40000000,0)
2053
	local FIRE = IT("Model",Effects)
2054
	FIRE.Name = "Fire"
2055
	local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
2056
	FIRE.PrimaryPart = MAIN
2057
	local FIRES = {}
2058
	for i = 1, 45 do
2059
		local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "RingPart", VT(3,3,3))
2060
		PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
2061
		local F = Fire(PRT)
2062
		table.insert(FIRES,F)
2063
	end
2064
	repeat
2065
		FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
2066
		Pose("Cast1",1.5,0.01,false,GYRO)
2067
	until HOLD == true
2068
	coroutine.resume(coroutine.create(function()
2069
		for i = 1, 4 do
2070
			ApplyAoE(MAIN.Position,21,-15,true)
2071
			CreateSound(463598785,MAIN,3,1,false)
2072
			for E = 1, #FIRES do
2073
				if FIRES[E] ~= nil then
2074
					FIRES[E].Acceleration = VT(0,300,0)
2075
					FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
2076
				end
2077
			end
2078
			wait(0.3)
2079
		end
2080
		for E = 1, #FIRES do
2081
			if FIRES[E] ~= nil then
2082
				FIRES[E].Enabled = false
2083
			end
2084
		end
2085
		Debris:AddItem(FIRE,5)
2086
	end))
2087
	CreateSound(215395388,RightArm,3,2,false)
2088
	Pose("RightArmUp",1.5,0.5,true)
2089
	GYRO:remove()
2090
	ATTACK = false
2091
	Rooted = false
2092
end
2093
2094
function Warden_Wall()
2095
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
2096
	if HITFLOOR ~= nil then
2097
		if HITFLOOR.Anchored == true then
2098
			local WALL = HITFLOOR:Clone()
2099
			WALL.Size = VT(45,45,5)
2100
			WALL.Parent = Effects
2101
			WALL.Name = "Wall"
2102
			WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
2103
			CreateSound(130972023,WALL,5,0.8,false)
2104
			ATTACK = true
2105
			Rooted = true
2106
			local HIT = WALL.Touched:Connect(function(hit)
2107
				if hit.Parent ~= Character then
2108
					hit:BreakJoints()
2109
				end
2110
			end)
2111
			coroutine.resume(coroutine.create(function()
2112
				WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2113
				for i = 1, 90 do
2114
					Swait()
2115
					WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
2116
				end
2117
				HIT:disconnect()
2118
				wait(5)
2119
				for i = 1, 46 do
2120
					Swait()
2121
					WALL.CFrame = WALL.CFrame*CF(0,-1,0)
2122
				end
2123
				WALL:remove()
2124
			end))
2125
			Pose("RightArmUp",1.5,1.2,true)
2126
			ATTACK = false
2127
			Rooted = false
2128
		end
2129
	end
2130
end
2131
2132
function Prison_Key()
2133
	if Mouse.Target ~= nil then
2134
		if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
2135
			local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
2136
			local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
2137
			local GYRO = IT("BodyGyro",RootPart)
2138
			GYRO.D = 750
2139
			GYRO.P = 20000
2140
			GYRO.MaxTorque = VT(0,40000000,0)
2141
			local grav = Instance.new("BodyPosition",TORSO)
2142
			grav.D = 15
2143
			grav.P = 20000
2144
			grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
2145
			grav.position = TORSO.Position
2146
			local GYRO2 = IT("BodyGyro",TORSO)
2147
			GYRO2.D = 750
2148
			GYRO2.P = 20000
2149
			GYRO2.MaxTorque = VT(0,40000000,0)
2150
			GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
2151
			grav.Name = "Jail"
2152
			local LOCKPARTS = {}
2153
			ATTACK = true
2154
			Rooted = false
2155
			local LOCK = IT("Model",Effects)
2156
			LOCK.Name = "Lock"
2157
			local LOCK2 = IT("Model",LOCK)
2158
			LOCK2.Name = "Metal"
2159
			--CREATE LOCK--
2160
				local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
2161
				LOCK.PrimaryPart = BASE
2162
				BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
2163
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
2164
				PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
2165
				MakeForm(PRT,"Cyl")
2166
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
2167
				PRT.Color = C3(0,0,0)
2168
				PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
2169
				MakeForm(PRT,"Cyl")
2170
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
2171
				PRT.Color = C3(0,0,0)
2172
				PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
2173
				for i = 1, 45 do
2174
					local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
2175
					PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
2176
				end
2177
				local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
2178
				PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
2179
				LOCK2.PrimaryPart = PRT
2180
			---------------
2181
			local CHILDREN = LOCK:GetDescendants()
2182
			for index, CHILD in pairs(CHILDREN) do
2183
				if CHILD:IsA("BasePart") then
2184
					CHILD.Transparency = 1
2185
				end
2186
			end
2187
			for i = 1, 75 do
2188
				LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
2189
				Swait()
2190
				GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
2191
				GYRO.cframe = CF(RootPart.Position,TORSO.Position)
2192
				local CHILDREN = LOCK:GetDescendants()
2193
				for index, CHILD in pairs(CHILDREN) do
2194
					if CHILD:IsA("BasePart") then
2195
						CHILD.Transparency = CHILD.Transparency - 1/75
2196
					end
2197
				end
2198
			end
2199
			HUM.DisplayDistanceType = "None"
2200
			local KEY = IT("Model",Effects)
2201
			KEY.Name = "Key"
2202
			--CREATE KEY--
2203
				local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "KeyBase", VT(0.1, 1, 0.1),false)
2204
				KEY.PrimaryPart = KBASE
2205
				KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
2206
				local WLD = weldBetween(RightArm,KBASE)
2207
				for i = 1, 45 do
2208
					local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.1, 0.1, 0.1),false)
2209
					PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
2210
					weldBetween(KBASE,PRT)
2211
				end
2212
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
2213
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
2214
				weldBetween(KBASE,PRT)
2215
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
2216
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
2217
				weldBetween(KBASE,PRT)
2218
			--------------
2219
			Rooted = true
2220
			Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
2221
			coroutine.resume(coroutine.create(function()
2222
				for i = 1, 10 do
2223
					Swait()
2224
					GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
2225
					GYRO.cframe = CF(RootPart.Position,TORSO.Position)
2226
				end
2227
				CreateSound(1149318312,BASE,5,1,false)
2228
				CreateSound(160772554,BASE,3,1,false)
2229
				LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
2230
				for i = 1, 4 do
2231
					WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2232
				end
2233
				WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
2234
				wait(1)
2235
				TORSO.Parent.Parent = LOCK
2236
				for i = 1, 75 do
2237
					Swait()
2238
					local CHILDREN = KEY:GetDescendants()
2239
					for index, CHILD in pairs(CHILDREN) do
2240
						if CHILD:IsA("BasePart") then
2241
							CHILD.Transparency = i/25
2242
						end
2243
					end
2244
					local CHILDREN = LOCK:GetDescendants()
2245
					for index, CHILD in pairs(CHILDREN) do
2246
						if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
2247
							CHILD.Transparency = CHILD.Transparency + 1/75
2248
						elseif CHILD.ClassName == "Decal" then
2249
							CHILD.Transparency = CHILD.Transparency + 1/75
2250
						end
2251
					end
2252
				end
2253
				TORSO.Parent:ClearAllChildren()
2254
				KEY:remove()
2255
				LOCK:remove()
2256
			end))
2257
			Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
2258
			GYRO:remove()
2259
			ATTACK = false
2260
			Rooted = false
2261
		end
2262
	end
2263
end
2264
2265
function Hat()
2266
	ATTACK = true
2267
	Rooted = false
2268
	Pose("Taunt",0.4,1.2,false)
2269
	ATTACK = false
2270
	Rooted = false
2271
end
2272
2273
--//=================================\\
2274
--||	  ASSIGN THINGS TO KEYS
2275
--\\=================================//
2276
2277
function MouseDown(Mouse)
2278
	HOLD = true
2279
	if ATTACK == false then
2280
	end
2281
end
2282
2283
function MouseUp(Mouse)
2284
HOLD = false
2285
end
2286
2287
function KeyDown(Key)
2288
	KEYHOLD = true
2289
	if Key == "z" and ATTACK == false then
2290
		Warden_Zap()
2291
	end
2292
2293
	if Key == "b" and ATTACK == false then
2294
		Warden_Thunder()
2295
	end
2296
2297
	if Key == "c" and ATTACK == false then
2298
		Inferno_Ring()
2299
	end
2300
2301
	if Key == "v" and ATTACK == false then
2302
		Warden_Wall()
2303
	end
2304
2305
	if Key == "x" and ATTACK == false then
2306
		Prison_Key()
2307
	end
2308
2309
	if Key == "t" and ATTACK == false then
2310
		Hat()
2311
	end
2312
end
2313
2314
function KeyUp(Key)
2315
	KEYHOLD = false
2316
end
2317
2318
	Mouse.Button1Down:connect(function(NEWKEY)
2319
		MouseDown(NEWKEY)
2320
	end)
2321
	Mouse.Button1Up:connect(function(NEWKEY)
2322
		MouseUp(NEWKEY)
2323
	end)
2324
	Mouse.KeyDown:connect(function(NEWKEY)
2325
		KeyDown(NEWKEY)
2326
	end)
2327
	Mouse.KeyUp:connect(function(NEWKEY)
2328
		KeyUp(NEWKEY)
2329
	end)
2330
2331
--//=================================\\
2332
--\\=================================//
2333
2334
2335
function unanchor()
2336
	if UNANCHOR == true then
2337
		g = Character:GetChildren()
2338
		for i = 1, #g do
2339
			if g[i].ClassName == "Part" then
2340
				g[i].Anchored = false
2341
			end
2342
		end
2343
	end
2344
end
2345
2346
2347
--//=================================\\
2348
--||	WRAP THE WHOLE SCRIPT UP
2349
--\\=================================//
2350
2351
Humanoid.Changed:connect(function(Jump)
2352
	if Jump == "Jump" and (Disable_Jump == true) then
2353
		Humanoid.Jump = false
2354
	end
2355
end)
2356
2357
while true do
2358
	Swait()
2359
	script.Parent = WEAPONGUI
2360
	Humanoid.Parent = Character
2361
	if Humanoid then
2362
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
2363
		IDLEANIMATION:Play()
2364
	end
2365
	if ANIMATE.Parent == Character then
2366
		ANIMATE:Destroy()
2367
	end
2368
	SINE = SINE + CHANGE
2369
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
2370
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
2371
	Humanoid.HipHeight = 1
2372
	Humanoid.Name = "Warden"
2373
	Humanoid.PlatformStand = false
2374
	if PLAYMAINANIM == true then
2375
		if TORSOVELOCITY < 1 then
2376
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2377
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2378
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2379
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2380
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
2381
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2382
		elseif TORSOVELOCITY > 1 then
2383
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2384
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2385
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2386
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2387
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
2388
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
2389
		end
2390
	end
2391
	unanchor()
2392
	Humanoid.MaxHealth = "inf"
2393
	Humanoid.Health = "inf"
2394
	if Rooted == false then
2395
		Disable_Jump = false
2396
		Humanoid.WalkSpeed = Speed
2397
	elseif Rooted == true then
2398
		Disable_Jump = true
2399
		Humanoid.WalkSpeed = 0
2400
	end
2401
	for _, c in pairs(Character:GetChildren()) do
2402
		if c.ClassName == "Part" and c.Name ~= "Eye" then
2403
			c.Material = "Neon"
2404
			if c:FindFirstChildOfClass("ParticleEmitter") then
2405
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
2406
			end
2407
			c.Color = C3(1,1,1)
2408
			if c == Head then
2409
				if c:FindFirstChild("face") then
2410
					c.face:remove()
2411
				end
2412
			end
2413
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
2414
			c:remove()
2415
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
2416
			c:remove()
2417
		end
2418
	end
2419
	sick.SoundId = "rbxassetid://1494340971"
2420
	sick.Looped = true
2421
	sick.Pitch = 1
2422
	sick.Volume = 3
2423
	sick:Resume()
2424
	sick.Parent = Torso
2425
	refit()
2426
	if Head:FindFirstChildOfClass("Sound") then
2427-
		Head:FindFirstChildOfClass("Sou
2427+
		Head:FindFirstChildOfClass("Sound")