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| 1 | --//====================================================\\-- | |
| 2 | --|| CREDITS TO SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | ||
| 6 | ||
| 7 | wait(0.2) | |
| 8 | ||
| 9 | ||
| 10 | ||
| 11 | Player = game:GetService("Players").LocalPlayer
| |
| 12 | PlayerGui = Player.PlayerGui | |
| 13 | Cam = workspace.CurrentCamera | |
| 14 | Backpack = Player.Backpack | |
| 15 | Character = Player.Character | |
| 16 | Humanoid = Character.Humanoid | |
| 17 | Mouse = Player:GetMouse() | |
| 18 | RootPart = Character["HumanoidRootPart"] | |
| 19 | Torso = Character["Torso"] | |
| 20 | Head = Character["Head"] | |
| 21 | RightArm = Character["Right Arm"] | |
| 22 | LeftArm = Character["Left Arm"] | |
| 23 | RightLeg = Character["Right Leg"] | |
| 24 | LeftLeg = Character["Left Leg"] | |
| 25 | RootJoint = RootPart["RootJoint"] | |
| 26 | Neck = Torso["Neck"] | |
| 27 | RightShoulder = Torso["Right Shoulder"] | |
| 28 | LeftShoulder = Torso["Left Shoulder"] | |
| 29 | RightHip = Torso["Right Hip"] | |
| 30 | LeftHip = Torso["Left Hip"] | |
| 31 | local sick = Instance.new("Sound",Character)
| |
| 32 | sick.SoundId = "rbxassetid://1351017179" | |
| 33 | sick.Looped = true | |
| 34 | sick.Pitch = 1 | |
| 35 | sick.Volume = 1 | |
| 36 | sick:Play() | |
| 37 | ||
| 38 | IT = Instance.new | |
| 39 | CF = CFrame.new | |
| 40 | VT = Vector3.new | |
| 41 | RAD = math.rad | |
| 42 | C3 = Color3.new | |
| 43 | UD2 = UDim2.new | |
| 44 | BRICKC = BrickColor.new | |
| 45 | ANGLES = CFrame.Angles | |
| 46 | EULER = CFrame.fromEulerAnglesXYZ | |
| 47 | COS = math.cos | |
| 48 | ACOS = math.acos | |
| 49 | SIN = math.sin | |
| 50 | ASIN = math.asin | |
| 51 | ABS = math.abs | |
| 52 | MRANDOM = math.random | |
| 53 | FLOOR = math.floor | |
| 54 | ||
| 55 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 56 | local NEWMESH = IT(MESH) | |
| 57 | if MESH == "SpecialMesh" then | |
| 58 | NEWMESH.MeshType = MESHTYPE | |
| 59 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 60 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 61 | end | |
| 62 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 63 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 64 | end | |
| 65 | end | |
| 66 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 67 | NEWMESH.Scale = SCALE | |
| 68 | NEWMESH.Parent = PARENT | |
| 69 | return NEWMESH | |
| 70 | end | |
| 71 | ||
| 72 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 73 | local NEWPART = IT("Part")
| |
| 74 | NEWPART.formFactor = FORMFACTOR | |
| 75 | NEWPART.Reflectance = REFLECTANCE | |
| 76 | NEWPART.Transparency = TRANSPARENCY | |
| 77 | NEWPART.CanCollide = false | |
| 78 | NEWPART.Locked = true | |
| 79 | NEWPART.Anchored = true | |
| 80 | if ANCHOR == false then | |
| 81 | NEWPART.Anchored = false | |
| 82 | end | |
| 83 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 84 | NEWPART.Name = NAME | |
| 85 | NEWPART.Size = SIZE | |
| 86 | NEWPART.Position = Torso.Position | |
| 87 | NEWPART.Material = MATERIAL | |
| 88 | NEWPART:BreakJoints() | |
| 89 | NEWPART.Parent = PARENT | |
| 90 | return NEWPART | |
| 91 | end | |
| 92 | ||
| 93 | --//=================================\\ | |
| 94 | --|| CUSTOMIZATION | |
| 95 | --\\=================================// | |
| 96 | ||
| 97 | Player_Size = 1 --Size of the player. | |
| 98 | Animation_Speed = 3 | |
| 99 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 100 | ||
| 101 | local Speed = 16 | |
| 102 | local Effects2 = {}
| |
| 103 | ||
| 104 | --//=================================\\ | |
| 105 | --|| END OF CUSTOMIZATION | |
| 106 | --\\=================================// | |
| 107 | ||
| 108 | local function weldBetween(a, b) | |
| 109 | local weldd = Instance.new("ManualWeld")
| |
| 110 | weldd.Part0 = a | |
| 111 | weldd.Part1 = b | |
| 112 | weldd.C0 = CFrame.new() | |
| 113 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 114 | weldd.Parent = a | |
| 115 | return weldd | |
| 116 | end | |
| 117 | ||
| 118 | --//=================================\\ | |
| 119 | --|| USEFUL VALUES | |
| 120 | --\\=================================// | |
| 121 | ||
| 122 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 123 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 124 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 125 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 126 | local CHANGEDEFENSE = 0 | |
| 127 | local CHANGEDAMAGE = 0 | |
| 128 | local CHANGEMOVEMENT = 0 | |
| 129 | local ANIM = "Idle" | |
| 130 | local ATTACK = false | |
| 131 | local EQUIPPED = false | |
| 132 | local HOLD = false | |
| 133 | local COMBO = 1 | |
| 134 | local Rooted = false | |
| 135 | local SINE = 0 | |
| 136 | local KEYHOLD = false | |
| 137 | local CHANGE = 2 / Animation_Speed | |
| 138 | local WALKINGANIM = false | |
| 139 | local WALK = 0 | |
| 140 | local VALUE1 = false | |
| 141 | local VALUE2 = false | |
| 142 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 143 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 144 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 145 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 146 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 147 | WEAPONGUI.Name = "Weapon GUI" | |
| 148 | local Effects = IT("Folder", Character)
| |
| 149 | Effects.Name = "Effects" | |
| 150 | local ANIMATOR = Humanoid.Animator | |
| 151 | local ANIMATE = Character.Animate | |
| 152 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 153 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 154 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 155 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 156 | local UNANCHOR = true | |
| 157 | ||
| 158 | local SKILLTEXTCOLOR = C3(0.05,0.05,0.15) | |
| 159 | ||
| 160 | --//=================================\\ | |
| 161 | --\\=================================// | |
| 162 | ||
| 163 | ||
| 164 | --//=================================\\ | |
| 165 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 166 | --\\=================================// | |
| 167 | ||
| 168 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 169 | ArtificialHB.Name = "ArtificialHB" | |
| 170 | ||
| 171 | script:WaitForChild("ArtificialHB")
| |
| 172 | ||
| 173 | frame = Frame_Speed | |
| 174 | tf = 0 | |
| 175 | allowframeloss = false | |
| 176 | tossremainder = false | |
| 177 | lastframe = tick() | |
| 178 | script.ArtificialHB:Fire() | |
| 179 | ||
| 180 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 181 | tf = tf + s | |
| 182 | if tf >= frame then | |
| 183 | if allowframeloss then | |
| 184 | script.ArtificialHB:Fire() | |
| 185 | lastframe = tick() | |
| 186 | else | |
| 187 | for i = 1, math.floor(tf / frame) do | |
| 188 | script.ArtificialHB:Fire() | |
| 189 | end | |
| 190 | lastframe = tick() | |
| 191 | end | |
| 192 | if tossremainder then | |
| 193 | tf = 0 | |
| 194 | else | |
| 195 | tf = tf - frame * math.floor(tf / frame) | |
| 196 | end | |
| 197 | end | |
| 198 | end) | |
| 199 | ||
| 200 | --//=================================\\ | |
| 201 | --\\=================================// | |
| 202 | ||
| 203 | ||
| 204 | ||
| 205 | ||
| 206 | ||
| 207 | --//=================================\\ | |
| 208 | --|| SOME FUNCTIONS | |
| 209 | --\\=================================// | |
| 210 | ||
| 211 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 212 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 213 | end | |
| 214 | ||
| 215 | function PositiveAngle(NUMBER) | |
| 216 | if NUMBER >= 0 then | |
| 217 | NUMBER = 0 | |
| 218 | end | |
| 219 | return NUMBER | |
| 220 | end | |
| 221 | ||
| 222 | function NegativeAngle(NUMBER) | |
| 223 | if NUMBER <= 0 then | |
| 224 | NUMBER = 0 | |
| 225 | end | |
| 226 | return NUMBER | |
| 227 | end | |
| 228 | ||
| 229 | function Swait(NUMBER) | |
| 230 | if NUMBER == 0 or NUMBER == nil then | |
| 231 | ArtificialHB.Event:wait() | |
| 232 | else | |
| 233 | for i = 1, NUMBER do | |
| 234 | ArtificialHB.Event:wait() | |
| 235 | end | |
| 236 | end | |
| 237 | end | |
| 238 | ||
| 239 | function QuaternionFromCFrame(cf) | |
| 240 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 241 | local trace = m00 + m11 + m22 | |
| 242 | if trace > 0 then | |
| 243 | local s = math.sqrt(1 + trace) | |
| 244 | local recip = 0.5 / s | |
| 245 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 246 | else | |
| 247 | local i = 0 | |
| 248 | if m11 > m00 then | |
| 249 | i = 1 | |
| 250 | end | |
| 251 | if m22 > (i == 0 and m00 or m11) then | |
| 252 | i = 2 | |
| 253 | end | |
| 254 | if i == 0 then | |
| 255 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 256 | local recip = 0.5 / s | |
| 257 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 258 | elseif i == 1 then | |
| 259 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 260 | local recip = 0.5 / s | |
| 261 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 262 | elseif i == 2 then | |
| 263 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 264 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 265 | end | |
| 266 | end | |
| 267 | end | |
| 268 | ||
| 269 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 270 | local xs, ys, zs = x + x, y + y, z + z | |
| 271 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 272 | local xx = x * xs | |
| 273 | local xy = x * ys | |
| 274 | local xz = x * zs | |
| 275 | local yy = y * ys | |
| 276 | local yz = y * zs | |
| 277 | local zz = z * zs | |
| 278 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 279 | end | |
| 280 | ||
| 281 | function QuaternionSlerp(a, b, t) | |
| 282 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 283 | local startInterp, finishInterp; | |
| 284 | if cosTheta >= 0.0001 then | |
| 285 | if (1 - cosTheta) > 0.0001 then | |
| 286 | local theta = ACOS(cosTheta) | |
| 287 | local invSinTheta = 1 / SIN(theta) | |
| 288 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 289 | finishInterp = SIN(t * theta) * invSinTheta | |
| 290 | else | |
| 291 | startInterp = 1 - t | |
| 292 | finishInterp = t | |
| 293 | end | |
| 294 | else | |
| 295 | if (1 + cosTheta) > 0.0001 then | |
| 296 | local theta = ACOS(-cosTheta) | |
| 297 | local invSinTheta = 1 / SIN(theta) | |
| 298 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 299 | finishInterp = SIN(t * theta) * invSinTheta | |
| 300 | else | |
| 301 | startInterp = t - 1 | |
| 302 | finishInterp = t | |
| 303 | end | |
| 304 | end | |
| 305 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 306 | end | |
| 307 | ||
| 308 | function Clerp(a, b, t) | |
| 309 | local qa = {QuaternionFromCFrame(a)}
| |
| 310 | local qb = {QuaternionFromCFrame(b)}
| |
| 311 | local ax, ay, az = a.x, a.y, a.z | |
| 312 | local bx, by, bz = b.x, b.y, b.z | |
| 313 | local _t = 1 - t | |
| 314 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 315 | end | |
| 316 | ||
| 317 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 318 | local frame = IT("Frame")
| |
| 319 | frame.BackgroundTransparency = TRANSPARENCY | |
| 320 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 321 | frame.Position = POSITION | |
| 322 | frame.Size = SIZE | |
| 323 | frame.BackgroundColor3 = COLOR | |
| 324 | frame.BorderColor3 = BORDERCOLOR | |
| 325 | frame.Name = NAME | |
| 326 | frame.Parent = PARENT | |
| 327 | return frame | |
| 328 | end | |
| 329 | ||
| 330 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 331 | local label = IT("TextLabel")
| |
| 332 | label.BackgroundTransparency = 1 | |
| 333 | label.Size = UD2(1, 0, 1, 0) | |
| 334 | label.Position = UD2(0, 0, 0, 0) | |
| 335 | label.TextColor3 = TEXTCOLOR | |
| 336 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 337 | label.TextTransparency = TRANSPARENCY | |
| 338 | label.FontSize = TEXTFONTSIZE | |
| 339 | label.Font = TEXTFONT | |
| 340 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 341 | label.TextScaled = false | |
| 342 | label.Text = TEXT | |
| 343 | label.Name = NAME | |
| 344 | label.Parent = PARENT | |
| 345 | return label | |
| 346 | end | |
| 347 | ||
| 348 | function NoOutlines(PART) | |
| 349 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 350 | end | |
| 351 | ||
| 352 | ||
| 353 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 354 | local NEWWELD = IT(TYPE) | |
| 355 | NEWWELD.Part0 = PART0 | |
| 356 | NEWWELD.Part1 = PART1 | |
| 357 | NEWWELD.C0 = C0 | |
| 358 | NEWWELD.C1 = C1 | |
| 359 | NEWWELD.Parent = PARENT | |
| 360 | return NEWWELD | |
| 361 | end | |
| 362 | ||
| 363 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 364 | local NEWSOUND = nil | |
| 365 | coroutine.resume(coroutine.create(function() | |
| 366 | NEWSOUND = IT("Sound", PARENT)
| |
| 367 | NEWSOUND.Volume = VOLUME | |
| 368 | NEWSOUND.Pitch = PITCH | |
| 369 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 370 | Swait() | |
| 371 | NEWSOUND:play() | |
| 372 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 373 | end)) | |
| 374 | return NEWSOUND | |
| 375 | end | |
| 376 | ||
| 377 | function CFrameFromTopBack(at, top, back) | |
| 378 | local right = top:Cross(back) | |
| 379 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 380 | end | |
| 381 | ||
| 382 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 383 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 384 | wave.Color = COLOR | |
| 385 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 386 | wave.CFrame = CFRAME | |
| 387 | coroutine.resume(coroutine.create(function(PART) | |
| 388 | for i = 1, WAIT do | |
| 389 | Swait() | |
| 390 | mesh.Scale = mesh.Scale + GROW | |
| 391 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 392 | if DOESROT == true then | |
| 393 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 394 | end | |
| 395 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 396 | if wave.Transparency > 0.99 then | |
| 397 | wave:remove() | |
| 398 | end | |
| 399 | end | |
| 400 | end)) | |
| 401 | end | |
| 402 | ||
| 403 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 404 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 405 | wave.Color = COLOR | |
| 406 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 407 | wave.CFrame = CFRAME | |
| 408 | coroutine.resume(coroutine.create(function(PART) | |
| 409 | for i = 1, WAIT do | |
| 410 | Swait() | |
| 411 | mesh.Scale = mesh.Scale + GROW | |
| 412 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 413 | if wave.Transparency > 0.99 then | |
| 414 | wave:remove() | |
| 415 | end | |
| 416 | end | |
| 417 | end)) | |
| 418 | end | |
| 419 | ||
| 420 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 421 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 422 | local mesh = nil | |
| 423 | if KIND == "Base" then | |
| 424 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 425 | elseif KIND == "Thin" then | |
| 426 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 427 | elseif KIND == "Round" then | |
| 428 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 429 | end | |
| 430 | wave.CFrame = CFRAME | |
| 431 | coroutine.resume(coroutine.create(function(PART) | |
| 432 | for i = 1, WAIT do | |
| 433 | Swait() | |
| 434 | mesh.Scale = mesh.Scale + GROW/10 | |
| 435 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 436 | if wave.Transparency > 0.99 then | |
| 437 | wave:remove() | |
| 438 | end | |
| 439 | end | |
| 440 | end)) | |
| 441 | end | |
| 442 | ||
| 443 | function MakeForm(PART,TYPE) | |
| 444 | if TYPE == "Cyl" then | |
| 445 | local MSH = IT("CylinderMesh",PART)
| |
| 446 | elseif TYPE == "Ball" then | |
| 447 | local MSH = IT("SpecialMesh",PART)
| |
| 448 | MSH.MeshType = "Sphere" | |
| 449 | elseif TYPE == "Wedge" then | |
| 450 | local MSH = IT("SpecialMesh",PART)
| |
| 451 | MSH.MeshType = "Wedge" | |
| 452 | end | |
| 453 | end | |
| 454 | ||
| 455 | function CheckTableForString(Table, String) | |
| 456 | for i, v in pairs(Table) do | |
| 457 | if string.find(string.lower(String), string.lower(v)) then | |
| 458 | return true | |
| 459 | end | |
| 460 | end | |
| 461 | return false | |
| 462 | end | |
| 463 | ||
| 464 | function CheckIntangible(Hit) | |
| 465 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 466 | if Hit and Hit.Parent then | |
| 467 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 468 | return true | |
| 469 | end | |
| 470 | end | |
| 471 | return false | |
| 472 | end | |
| 473 | ||
| 474 | Debris = game:GetService("Debris")
| |
| 475 | ||
| 476 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 477 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 478 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 479 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 480 | if RayHit and CheckIntangible(RayHit) then | |
| 481 | if DelayIfHit then | |
| 482 | wait() | |
| 483 | end | |
| 484 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 485 | end | |
| 486 | return RayHit, RayPos, RayNormal | |
| 487 | end | |
| 488 | ||
| 489 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
| 490 | if DoesCourontine == false then | |
| 491 | local Direction = CF(Part.Position,ToLocation) | |
| 492 | local Distance = (Part.Position - ToLocation).magnitude | |
| 493 | for i = 1, AmountOfTime do | |
| 494 | Swait() | |
| 495 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 496 | Direction = Part.CFrame | |
| 497 | end | |
| 498 | Part:remove() | |
| 499 | elseif DoesCourontine == true then | |
| 500 | coroutine.resume(coroutine.create(function() | |
| 501 | local Direction = CF(Part.Position,ToLocation) | |
| 502 | local Distance = (Part.Position - ToLocation).magnitude | |
| 503 | for i = 1, AmountOfTime do | |
| 504 | Swait() | |
| 505 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 506 | Direction = Part.CFrame | |
| 507 | end | |
| 508 | Part:remove() | |
| 509 | end)) | |
| 510 | end | |
| 511 | end | |
| 512 | ||
| 513 | function turnto(position) | |
| 514 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 515 | end | |
| 516 | ||
| 517 | --//=================================\\ | |
| 518 | --|| WEAPON CREATION | |
| 519 | --\\=================================// | |
| 520 | ||
| 521 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 522 | naeeym2.AlwaysOnTop = true | |
| 523 | naeeym2.Size = UDim2.new(5,35,2,15) | |
| 524 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
| 525 | naeeym2.Adornee = Character.Head | |
| 526 | naeeym2.Name = "Name" | |
| 527 | naeeym2.PlayerToHideFrom = Player | |
| 528 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 529 | tecks2.BackgroundTransparency = 1 | |
| 530 | tecks2.TextScaled = true | |
| 531 | tecks2.BorderSizePixel = 0 | |
| 532 | tecks2.Text = "Dominus Astra" | |
| 533 | tecks2.Font = "Fantasy" | |
| 534 | tecks2.TextSize = 30 | |
| 535 | tecks2.TextStrokeTransparency = 0 | |
| 536 | tecks2.TextColor3 = Color3.new(0.05,0.05,0.15) | |
| 537 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 538 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 539 | tecks2.Parent = naeeym2 | |
| 540 | ||
| 541 | function Transparency(TRANS) | |
| 542 | tecks2.TextTransparency = TRANS | |
| 543 | tecks2.TextStrokeTransparency = TRANS | |
| 544 | for _, c in pairs(Character:GetChildren()) do | |
| 545 | if c.ClassName == "Part" and c ~= RootPart then | |
| 546 | c.Transparency = TRANS | |
| 547 | if c:FindFirstChildOfClass("Decal") then
| |
| 548 | c:FindFirstChildOfClass("Decal").Transparency = TRANS
| |
| 549 | end | |
| 550 | elseif c.ClassName == "Accessory" then | |
| 551 | c.Handle.Transparency = TRANS | |
| 552 | elseif c.ClassName == "Model" then | |
| 553 | for _, q in pairs(c:GetChildren()) do | |
| 554 | if q.ClassName == "Part" then | |
| 555 | q.Transparency = TRANS | |
| 556 | if q:FindFirstChildOfClass("Decal") then
| |
| 557 | q:FindFirstChildOfClass("Decal").Transparency = TRANS
| |
| 558 | end | |
| 559 | end | |
| 560 | end | |
| 561 | end | |
| 562 | end | |
| 563 | end | |
| 564 | ||
| 565 | Humanoid.Died:connect(function() | |
| 566 | Humanoid.Parent = nil | |
| 567 | Humanoid.MaxHealth = "inf" | |
| 568 | Humanoid.Health = "inf" | |
| 569 | refit() | |
| 570 | Humanoid.Parent = Character | |
| 571 | CreateSound("907330011", Head, 10, 1.2)
| |
| 572 | end) | |
| 573 | ||
| 574 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 575 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 576 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 577 | local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Warp Frame") | |
| 578 | ||
| 579 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Lunar Blast", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1") | |
| 580 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Star Spikes", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2") | |
| 581 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Supernova", SKILLTEXTCOLOR, 10, "Fantasy", 0, 2, 0, "Text 3") | |
| 582 | local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Dimension Hop", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text Warp") | |
| 583 | ||
| 584 | --//=================================\\ | |
| 585 | --|| DAMAGING | |
| 586 | --\\=================================// | |
| 587 | ||
| 588 | function killnearest(position,range,maxstrength) | |
| 589 | for i,v in ipairs(workspace:GetChildren()) do | |
| 590 | local body = v:GetChildren() | |
| 591 | for part = 1, #body do | |
| 592 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 593 | if(body[part].Position - position).Magnitude < range then | |
| 594 | if v.ClassName == "Model" then | |
| 595 | v:BreakJoints() | |
| 596 | end | |
| 597 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 598 | local bv = Instance.new("BodyVelocity")
| |
| 599 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 600 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
| 601 | bv.Parent = body[part] | |
| 602 | Debris:AddItem(bv,0.2) | |
| 603 | end | |
| 604 | end | |
| 605 | end | |
| 606 | if v.ClassName == "Part" then | |
| 607 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 608 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 609 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 610 | end | |
| 611 | end | |
| 612 | end | |
| 613 | end | |
| 614 | ||
| 615 | --//=================================\\ | |
| 616 | --|| ATTACK FUNCTIONS AND STUFF | |
| 617 | --\\=================================// | |
| 618 | ||
| 619 | function Lunar_Blast() | |
| 620 | local HITBODIES = {}
| |
| 621 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0,0,0)) | |
| 622 | local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character) | |
| 623 | CENTER.CFrame = CF(ECH) | |
| 624 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Laser01", VT(25,99999,25)) | |
| 625 | RAY.Color = C3(0.05,0.05,0.15) | |
| 626 | MakeForm(RAY,"Cyl") | |
| 627 | RAY.CFrame = CF(ECH) | |
| 628 | for i = 1, 75 do | |
| 629 | Swait() | |
| 630 | RAY.Transparency = RAY.Transparency - 1/75 | |
| 631 | RAY.Size = RAY.Size - VT(25/75,0,25/75) | |
| 632 | MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0)) | |
| 633 | end | |
| 634 | killnearest(ECH,25,25) | |
| 635 | MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2)) | |
| 636 | for i = 1, 25 do | |
| 637 | MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
| 638 | end | |
| 639 | CreateSound("168586621", CENTER, 10, 0.8)
| |
| 640 | RAY:remove() | |
| 641 | Debris:AddItem(CENTER,5) | |
| 642 | end | |
| 643 | ||
| 644 | function Star_Cutter() | |
| 645 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
| 646 | if HITFLOOR ~= nil then | |
| 647 | ATTACK = true | |
| 648 | Rooted = true | |
| 649 | local GYRO = IT("BodyGyro",RootPart)
| |
| 650 | GYRO.D = 100 | |
| 651 | GYRO.P = 2000 | |
| 652 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 653 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 654 | CreateSound("429459101", RightArm, 10, 0.8)
| |
| 655 | for i=0, 3.5, 0.1 / Animation_Speed do | |
| 656 | Swait() | |
| 657 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 658 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-0.01,0,-0.01))
| |
| 659 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 660 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 661 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 662 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 663 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 664 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 665 | end | |
| 666 | GYRO:remove() | |
| 667 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 668 | Swait() | |
| 669 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 670 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-0.01,0,-0.01))
| |
| 671 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 672 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 673 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 674 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 675 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 676 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 677 | end | |
| 678 | local BOMBSPOTS = {}
| |
| 679 | for i = 1, 25 do | |
| 680 | local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Blade", VT(8,1,8)) | |
| 681 | SPOT.Color = SKILLTEXTCOLOR | |
| 682 | SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5) | |
| 683 | table.insert(BOMBSPOTS,SPOT) | |
| 684 | MakeForm(SPOT,"Cyl") | |
| 685 | end | |
| 686 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 687 | Swait() | |
| 688 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 689 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 690 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 691 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 692 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 693 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 694 | end | |
| 695 | ATTACK = false | |
| 696 | Rooted = false | |
| 697 | coroutine.resume(coroutine.create(function() | |
| 698 | Swait(3) | |
| 699 | for i = 1, #BOMBSPOTS do | |
| 700 | if BOMBSPOTS[i] ~= nil then | |
| 701 | local E = BOMBSPOTS[i] | |
| 702 | coroutine.resume(coroutine.create(function() | |
| 703 | local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "Blade", VT(0,0,0)) | |
| 704 | BLADE.Color = SKILLTEXTCOLOR | |
| 705 | CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
| |
| 706 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6) | |
| 707 | BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15))) | |
| 708 | for i = 1, 10 do | |
| 709 | Swait() | |
| 710 | MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0)) | |
| 711 | killnearest(BLADE.Position,6,80) | |
| 712 | BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0) | |
| 713 | BLADE.Transparency = BLADE.Transparency - 0.1 | |
| 714 | end | |
| 715 | Swait(45) | |
| 716 | for i = 1, 100 do | |
| 717 | Swait() | |
| 718 | BLADE.Transparency = BLADE.Transparency + 0.01 | |
| 719 | E.Transparency = E.Transparency + 0.01 | |
| 720 | end | |
| 721 | BLADE:remove() | |
| 722 | E:remove() | |
| 723 | end)) | |
| 724 | end | |
| 725 | end | |
| 726 | end)) | |
| 727 | end | |
| 728 | end | |
| 729 | ||
| 730 | function Supernova() | |
| 731 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
| 732 | if HITFLOOR ~= nil then | |
| 733 | local HITBODIES = {}
| |
| 734 | ATTACK = true | |
| 735 | Rooted = true | |
| 736 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "CGA brown", "Star", VT(0,0,0)) | |
| 737 | MakeForm(ABSOLUTE,"Ball") | |
| 738 | CreateSound("429459101", ABSOLUTE, 10, 1)
| |
| 739 | for i=0, 4, 0.1 / Animation_Speed do | |
| 740 | Swait() | |
| 741 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2) | |
| 742 | ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0) | |
| 743 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
| 744 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1)) | |
| 745 | MakeForm(CHARGE,"Ball") | |
| 746 | CHARGE.Color = C3(1,1,1) | |
| 747 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15)) | |
| 748 | FireArc(CHARGE,ABSOLUTE.Position,45,45,true) | |
| 749 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 750 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 751 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 752 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 753 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 754 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 755 | end | |
| 756 | CreateSound("907330103", Head, 10, 1.2)
| |
| 757 | for i = 1, 75 do | |
| 758 | Swait() | |
| 759 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 760 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 761 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 762 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 763 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 764 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 765 | end | |
| 766 | coroutine.resume(coroutine.create(function() | |
| 767 | for i = 1, 13 do | |
| 768 | for e = 1, 8 do | |
| 769 | Swait() | |
| 770 | MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
| 771 | CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2) | |
| 772 | end | |
| 773 | for i = 1, 5 do | |
| 774 | Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
| |
| 775 | Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
| |
| 776 | end | |
| 777 | CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"New Yeller".Color,VT(i,i*2,i)) | |
| 778 | CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i)) | |
| 779 | CreateSound("168586621", ABSOLUTE, 4, 0.8)
| |
| 780 | CreateSound("201858144", ABSOLUTE, 10, 0.8)
| |
| 781 | killnearest(ABSOLUTE.Position,i*18,i) | |
| 782 | ABSOLUTE.Size = ABSOLUTE.Size*0.9 | |
| 783 | MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"New Yeller".Color,VT(i,i,i)/1.1) | |
| 784 | MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i)) | |
| 785 | end | |
| 786 | ABSOLUTE.Transparency = 1 | |
| 787 | Debris:AddItem(ABSOLUTE,10) | |
| 788 | end)) | |
| 789 | ATTACK = false | |
| 790 | Rooted = false | |
| 791 | end | |
| 792 | end | |
| 793 | ||
| 794 | local Decal = IT("Decal")
| |
| 795 | ||
| 796 | function Astral_Hop() | |
| 797 | ATTACK = true | |
| 798 | Rooted = false | |
| 799 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
| 800 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 801 | local decal = Decal:Clone() | |
| 802 | decal.Parent = O1 | |
| 803 | decal.Face = "Top" | |
| 804 | decal.Texture = "http://www.roblox.com/asset/?id=349165228" | |
| 805 | local decal2 = Decal:Clone() | |
| 806 | decal2.Parent = O1 | |
| 807 | decal2.Face = "Bottom" | |
| 808 | decal2.Texture = "http://www.roblox.com/asset/?id=349165228" | |
| 809 | local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
| 810 | local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z) | |
| 811 | O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 812 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
| 813 | ROOT.CFrame = CF(O2.Position,RootPart.Position) | |
| 814 | local decal = Decal:Clone() | |
| 815 | decal.Parent = O2 | |
| 816 | decal.Face = "Top" | |
| 817 | decal.Texture = "http://www.roblox.com/asset/?id=349165228" | |
| 818 | local decal2 = Decal:Clone() | |
| 819 | decal2.Parent = O2 | |
| 820 | decal2.Face = "Bottom" | |
| 821 | decal2.Texture = "http://www.roblox.com/asset/?id=349165228" | |
| 822 | CreateSound("84005018", O1, 10, 0.7)
| |
| 823 | CreateSound("84005018", O2, 10, 0.7)
| |
| 824 | for i = 1, 75 do | |
| 825 | Swait() | |
| 826 | O1.Size = O1.Size + VT(0.1,0,0.1) | |
| 827 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0)) | |
| 828 | O2.Size = O2.Size + VT(0.1,0,0.1) | |
| 829 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
| 830 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 831 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 832 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 833 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 834 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 835 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 836 | end | |
| 837 | Rooted = true | |
| 838 | UNANCHOR = false | |
| 839 | RootPart.Anchored = true | |
| 840 | VALUE1 = true | |
| 841 | for i = 1, 15 do | |
| 842 | Transparency(i/15) | |
| 843 | Swait() | |
| 844 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13) | |
| 845 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 846 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 847 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 848 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 849 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 850 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 851 | end | |
| 852 | RootPart.CFrame = ROOT.CFrame | |
| 853 | ROOT:remove() | |
| 854 | for i = 1, 15 do | |
| 855 | Transparency(1-(i/15)) | |
| 856 | Swait() | |
| 857 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5) | |
| 858 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 859 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 860 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 861 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 862 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 863 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 864 | end | |
| 865 | VALUE1 = false | |
| 866 | coroutine.resume(coroutine.create(function() | |
| 867 | for i = 1, 75 do | |
| 868 | Swait() | |
| 869 | O1.Size = O1.Size - VT(0.1,0,0.1) | |
| 870 | O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
| 871 | O2.Size = O2.Size - VT(0.1,0,0.1) | |
| 872 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
| 873 | end | |
| 874 | O1:remove() | |
| 875 | O2:remove() | |
| 876 | end)) | |
| 877 | UNANCHOR = true | |
| 878 | RootPart.Anchored = false | |
| 879 | ATTACK = false | |
| 880 | Rooted = false | |
| 881 | end | |
| 882 | ||
| 883 | --//=================================\\ | |
| 884 | --|| ASSIGN THINGS TO KEYS | |
| 885 | --\\=================================// | |
| 886 | ||
| 887 | function MouseDown(Mouse) | |
| 888 | if ATTACK == false then | |
| 889 | end | |
| 890 | end | |
| 891 | ||
| 892 | function MouseUp(Mouse) | |
| 893 | HOLD = false | |
| 894 | end | |
| 895 | ||
| 896 | function KeyDown(Key) | |
| 897 | KEYHOLD = true | |
| 898 | if Key == "z" and ATTACK == false then | |
| 899 | Lunar_Blast() | |
| 900 | end | |
| 901 | ||
| 902 | if Key == "b" and ATTACK == false then | |
| 903 | Star_Cutter() | |
| 904 | end | |
| 905 | ||
| 906 | if Key == "c" and ATTACK == false then | |
| 907 | Supernova() | |
| 908 | end | |
| 909 | ||
| 910 | if Key == "q" and ATTACK == false then | |
| 911 | Astral_Hop() | |
| 912 | end | |
| 913 | end | |
| 914 | ||
| 915 | function KeyUp(Key) | |
| 916 | KEYHOLD = false | |
| 917 | end | |
| 918 | ||
| 919 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 920 | MouseDown(NEWKEY) | |
| 921 | end) | |
| 922 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 923 | MouseUp(NEWKEY) | |
| 924 | end) | |
| 925 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 926 | KeyDown(NEWKEY) | |
| 927 | end) | |
| 928 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 929 | KeyUp(NEWKEY) | |
| 930 | end) | |
| 931 | ||
| 932 | --//=================================\\ | |
| 933 | --\\=================================// | |
| 934 | ||
| 935 | ||
| 936 | function unanchor() | |
| 937 | if UNANCHOR == true then | |
| 938 | g = Character:GetChildren() | |
| 939 | for i = 1, #g do | |
| 940 | if g[i].ClassName == "Part" then | |
| 941 | g[i].Anchored = false | |
| 942 | end | |
| 943 | end | |
| 944 | end | |
| 945 | end | |
| 946 | ||
| 947 | ||
| 948 | --//=================================\\ | |
| 949 | --|| WRAP THE WHOLE SCRIPT UP | |
| 950 | --\\=================================// | |
| 951 | ||
| 952 | Humanoid.Changed:connect(function(Jump) | |
| 953 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 954 | Humanoid.Jump = false | |
| 955 | end | |
| 956 | end) | |
| 957 | ||
| 958 | Humanoid.HipHeight = 2 | |
| 959 | Head:ClearAllChildren() | |
| 960 | local FF = IT("ForceField",Character)
| |
| 961 | FF.Visible = false | |
| 962 | Speed = 35 | |
| 963 | ||
| 964 | function refit() | |
| 965 | RootJoint.Parent = RootPart | |
| 966 | Neck.Parent = Torso | |
| 967 | RightShoulder.Parent = Torso | |
| 968 | LeftShoulder.Parent = Torso | |
| 969 | RightHip.Parent = Torso | |
| 970 | LeftHip.Parent = Torso | |
| 971 | RootPart.Parent = Character | |
| 972 | LeftArm.Parent = Character | |
| 973 | RightArm.Parent = Character | |
| 974 | RightLeg.Parent = Character | |
| 975 | LeftLeg.Parent = Character | |
| 976 | Torso.Parent = Character | |
| 977 | Head.Parent = Character | |
| 978 | end | |
| 979 | ||
| 980 | local FOUNDFORGOTTEN = false | |
| 981 | ||
| 982 | while true do | |
| 983 | Swait() | |
| 984 | ANIMATE.Parent = nil | |
| 985 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 986 | IDLEANIMATION:Play() | |
| 987 | SINE = SINE + CHANGE | |
| 988 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 989 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 990 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 991 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
| 992 | if ATTACK == false then | |
| 993 | if TORSOVELOCITY < 1 then | |
| 994 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 995 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 996 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 997 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 998 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 999 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1000 | elseif TORSOVELOCITY > 1 then | |
| 1001 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1002 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1003 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1004 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1005 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1006 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1007 | end | |
| 1008 | end | |
| 1009 | unanchor() | |
| 1010 | Humanoid.MaxHealth = "inf" | |
| 1011 | Humanoid.Health = "inf" | |
| 1012 | if Rooted == false then | |
| 1013 | Disable_Jump = false | |
| 1014 | Humanoid.WalkSpeed = Speed | |
| 1015 | elseif Rooted == true then | |
| 1016 | Disable_Jump = true | |
| 1017 | Humanoid.WalkSpeed = 0 | |
| 1018 | end | |
| 1019 | for _, c in pairs(Character:GetChildren()) do | |
| 1020 | if c.ClassName == "Part" then | |
| 1021 | c.Material = "Neon" | |
| 1022 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1023 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1024 | end | |
| 1025 | if c == Torso then | |
| 1026 | c.Color = C3(0,0,0) | |
| 1027 | elseif c == RightArm then | |
| 1028 | c.Color = C3(0.05,0.05,0.15) | |
| 1029 | elseif c == LeftArm then | |
| 1030 | c.Color = C3(0.05,0.05,0.15) | |
| 1031 | elseif c == RightLeg then | |
| 1032 | c.Color = C3(0,0,0.05) | |
| 1033 | elseif c == LeftLeg then | |
| 1034 | c.Color = C3(0,0,0.05) | |
| 1035 | elseif c == Head then | |
| 1036 | if c:FindFirstChild("Dominus") == nil then
| |
| 1037 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
| |
| 1038 | M.Name = "Dominus" | |
| 1039 | end | |
| 1040 | if c:FindFirstChild("face") then
| |
| 1041 | c.face:remove() | |
| 1042 | end | |
| 1043 | end | |
| 1044 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 1045 | c:remove() | |
| 1046 | end | |
| 1047 | end | |
| 1048 | FF.Parent = Character | |
| 1049 | sick.Parent = Character | |
| 1050 | refit() | |
| 1051 | script.Parent = WEAPONGUI | |
| 1052 | Character.Parent = workspace | |
| 1053 | Humanoid.PlatformStand = false | |
| 1054 | Humanoid.Name = "Astra" | |
| 1055 | for _, c in pairs(game.Players:GetChildren()) do | |
| 1056 | if c.Character ~= nil then | |
| 1057 | if c.Character.Parent ~= workspace and c.Character.Parent ~= nil then | |
| 1058 | c.Character:BreakJoints() | |
| 1059 | end | |
| 1060 | end | |
| 1061 | end | |
| 1062 | FOUNDFORGOTTEN = false | |
| 1063 | Humanoid.DisplayDistanceType = "None" | |
| 1064 | for _, c in pairs(workspace:GetChildren()) do | |
| 1065 | if c.ClassName == "Model" then | |
| 1066 | for _, q in pairs(c:GetChildren()) do | |
| 1067 | if q.Name == ("Forgotten Dominus") then
| |
| 1068 | FOUNDFORGOTTEN = true | |
| 1069 | end | |
| 1070 | end | |
| 1071 | end | |
| 1072 | end | |
| 1073 | if FOUNDFORGOTTEN == true then | |
| 1074 | sick:Stop() | |
| 1075 | else | |
| 1076 | sick.Playing = true | |
| 1077 | end | |
| 1078 | if VALUE1 == false then | |
| 1079 | MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0)) | |
| 1080 | end | |
| 1081 | end | |
| 1082 | ||
| 1083 | --//=================================\\ | |
| 1084 | --\\=================================// | |
| 1085 | ||
| 1086 | ||
| 1087 | ||
| 1088 | ||
| 1089 | ||
| 1090 | --|| CREATED BY SHACKLUSTER | |
| 1091 | --\\====================================================//-- | |
| 1092 | ||
| 1093 | wait(0.2) | |
| 1094 | ||
| 1095 | Player = game:GetService("Players").LocalPlayer
| |
| 1096 | PlayerGui = Player.PlayerGui | |
| 1097 | Cam = workspace.CurrentCamera | |
| 1098 | Backpack = Player.Backpack | |
| 1099 | Character = Player.Character | |
| 1100 | Humanoid = Character.Humanoid | |
| 1101 | Mouse = Player:GetMouse() | |
| 1102 | RootPart = Character["HumanoidRootPart"] | |
| 1103 | Torso = Character["Torso"] | |
| 1104 | Head = Character["Head"] | |
| 1105 | RightArm = Character["Right Arm"] | |
| 1106 | LeftArm = Character["Left Arm"] | |
| 1107 | RightLeg = Character["Right Leg"] | |
| 1108 | LeftLeg = Character["Left Leg"] | |
| 1109 | RootJoint = RootPart["RootJoint"] | |
| 1110 | Neck = Torso["Neck"] | |
| 1111 | RightShoulder = Torso["Right Shoulder"] | |
| 1112 | LeftShoulder = Torso["Left Shoulder"] | |
| 1113 | RightHip = Torso["Right Hip"] | |
| 1114 | LeftHip = Torso["Left Hip"] | |
| 1115 | local sick = Instance.new("Sound",Character)
| |
| 1116 | sick.SoundId = "rbxassetid://1494340971" | |
| 1117 | sick.Looped = true | |
| 1118 | sick.Pitch = 1 | |
| 1119 | sick.Volume = 1 | |
| 1120 | sick:Play() | |
| 1121 | ||
| 1122 | IT = Instance.new | |
| 1123 | CF = CFrame.new | |
| 1124 | VT = Vector3.new | |
| 1125 | RAD = math.rad | |
| 1126 | C3 = Color3.new | |
| 1127 | UD2 = UDim2.new | |
| 1128 | BRICKC = BrickColor.new | |
| 1129 | ANGLES = CFrame.Angles | |
| 1130 | EULER = CFrame.fromEulerAnglesXYZ | |
| 1131 | COS = math.cos | |
| 1132 | ACOS = math.acos | |
| 1133 | SIN = math.sin | |
| 1134 | ASIN = math.asin | |
| 1135 | ABS = math.abs | |
| 1136 | MRANDOM = math.random | |
| 1137 | FLOOR = math.floor | |
| 1138 | ||
| 1139 | --//=================================\\ | |
| 1140 | --|| USEFUL VALUES | |
| 1141 | --\\=================================// | |
| 1142 | ||
| 1143 | Animation_Speed = 3 | |
| 1144 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 1145 | local Speed = 25 | |
| 1146 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 1147 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 1148 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 1149 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 1150 | local DAMAGEMULTIPLIER = 1 | |
| 1151 | local ANIM = "Idle" | |
| 1152 | local ATTACK = false | |
| 1153 | local EQUIPPED = false | |
| 1154 | local HOLD = false | |
| 1155 | local COMBO = 1 | |
| 1156 | local Rooted = false | |
| 1157 | local SINE = 0 | |
| 1158 | local KEYHOLD = false | |
| 1159 | local CHANGE = 2 / Animation_Speed | |
| 1160 | local WALKINGANIM = false | |
| 1161 | local VALUE1 = false | |
| 1162 | local VALUE2 = false | |
| 1163 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 1164 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 1165 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 1166 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 1167 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 1168 | WEAPONGUI.Name = "Weapon GUI" | |
| 1169 | local Effects = IT("Folder", Character)
| |
| 1170 | Effects.Name = "Effects" | |
| 1171 | local ANIMATOR = Humanoid.Animator | |
| 1172 | local ANIMATE = Character.Animate | |
| 1173 | local UNANCHOR = true | |
| 1174 | local PLAYMAINANIM = true | |
| 1175 | local BOLTSOUNDS = {168586621,168586586,178452241}
| |
| 1176 | ||
| 1177 | --//=================================\\ | |
| 1178 | --\\=================================// | |
| 1179 | ||
| 1180 | ||
| 1181 | --//=================================\\ | |
| 1182 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 1183 | --\\=================================// | |
| 1184 | ||
| 1185 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 1186 | ArtificialHB.Name = "ArtificialHB" | |
| 1187 | ||
| 1188 | script:WaitForChild("ArtificialHB")
| |
| 1189 | ||
| 1190 | frame = Frame_Speed | |
| 1191 | tf = 0 | |
| 1192 | allowframeloss = false | |
| 1193 | tossremainder = false | |
| 1194 | lastframe = tick() | |
| 1195 | script.ArtificialHB:Fire() | |
| 1196 | ||
| 1197 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 1198 | tf = tf + s | |
| 1199 | if tf >= frame then | |
| 1200 | if allowframeloss then | |
| 1201 | script.ArtificialHB:Fire() | |
| 1202 | lastframe = tick() | |
| 1203 | else | |
| 1204 | for i = 1, math.floor(tf / frame) do | |
| 1205 | script.ArtificialHB:Fire() | |
| 1206 | end | |
| 1207 | lastframe = tick() | |
| 1208 | end | |
| 1209 | if tossremainder then | |
| 1210 | tf = 0 | |
| 1211 | else | |
| 1212 | tf = tf - frame * math.floor(tf / frame) | |
| 1213 | end | |
| 1214 | end | |
| 1215 | end) | |
| 1216 | ||
| 1217 | --//=================================\\ | |
| 1218 | --\\=================================// | |
| 1219 | ||
| 1220 | --//=================================\\ | |
| 1221 | --|| SOME FUNCTIONS | |
| 1222 | --\\=================================// | |
| 1223 | ||
| 1224 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 1225 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 1226 | end | |
| 1227 | ||
| 1228 | function PositiveAngle(NUMBER) | |
| 1229 | if NUMBER >= 0 then | |
| 1230 | NUMBER = 0 | |
| 1231 | end | |
| 1232 | return NUMBER | |
| 1233 | end | |
| 1234 | ||
| 1235 | function NegativeAngle(NUMBER) | |
| 1236 | if NUMBER <= 0 then | |
| 1237 | NUMBER = 0 | |
| 1238 | end | |
| 1239 | return NUMBER | |
| 1240 | end | |
| 1241 | ||
| 1242 | function Swait(NUMBER) | |
| 1243 | if NUMBER == 0 or NUMBER == nil then | |
| 1244 | ArtificialHB.Event:wait() | |
| 1245 | else | |
| 1246 | for i = 1, NUMBER do | |
| 1247 | ArtificialHB.Event:wait() | |
| 1248 | end | |
| 1249 | end | |
| 1250 | end | |
| 1251 | ||
| 1252 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 1253 | local NEWMESH = IT(MESH) | |
| 1254 | if MESH == "SpecialMesh" then | |
| 1255 | NEWMESH.MeshType = MESHTYPE | |
| 1256 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 1257 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 1258 | end | |
| 1259 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 1260 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 1261 | end | |
| 1262 | end | |
| 1263 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 1264 | NEWMESH.Scale = SCALE | |
| 1265 | NEWMESH.Parent = PARENT | |
| 1266 | return NEWMESH | |
| 1267 | end | |
| 1268 | ||
| 1269 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 1270 | local NEWPART = IT("Part")
| |
| 1271 | NEWPART.formFactor = FORMFACTOR | |
| 1272 | NEWPART.Reflectance = REFLECTANCE | |
| 1273 | NEWPART.Transparency = TRANSPARENCY | |
| 1274 | NEWPART.CanCollide = false | |
| 1275 | NEWPART.Locked = true | |
| 1276 | NEWPART.Anchored = true | |
| 1277 | if ANCHOR == false then | |
| 1278 | NEWPART.Anchored = false | |
| 1279 | end | |
| 1280 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 1281 | NEWPART.Name = NAME | |
| 1282 | NEWPART.Size = SIZE | |
| 1283 | NEWPART.Position = Torso.Position | |
| 1284 | NEWPART.Material = MATERIAL | |
| 1285 | NEWPART:BreakJoints() | |
| 1286 | NEWPART.Parent = PARENT | |
| 1287 | return NEWPART | |
| 1288 | end | |
| 1289 | ||
| 1290 | local function weldBetween(a, b) | |
| 1291 | local weldd = Instance.new("ManualWeld")
| |
| 1292 | weldd.Part0 = a | |
| 1293 | weldd.Part1 = b | |
| 1294 | weldd.C0 = CFrame.new() | |
| 1295 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 1296 | weldd.Parent = a | |
| 1297 | return weldd | |
| 1298 | end | |
| 1299 | ||
| 1300 | ||
| 1301 | function QuaternionFromCFrame(cf) | |
| 1302 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 1303 | local trace = m00 + m11 + m22 | |
| 1304 | if trace > 0 then | |
| 1305 | local s = math.sqrt(1 + trace) | |
| 1306 | local recip = 0.5 / s | |
| 1307 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 1308 | else | |
| 1309 | local i = 0 | |
| 1310 | if m11 > m00 then | |
| 1311 | i = 1 | |
| 1312 | end | |
| 1313 | if m22 > (i == 0 and m00 or m11) then | |
| 1314 | i = 2 | |
| 1315 | end | |
| 1316 | if i == 0 then | |
| 1317 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 1318 | local recip = 0.5 / s | |
| 1319 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 1320 | elseif i == 1 then | |
| 1321 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 1322 | local recip = 0.5 / s | |
| 1323 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 1324 | elseif i == 2 then | |
| 1325 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 1326 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 1327 | end | |
| 1328 | end | |
| 1329 | end | |
| 1330 | ||
| 1331 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 1332 | local xs, ys, zs = x + x, y + y, z + z | |
| 1333 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 1334 | local xx = x * xs | |
| 1335 | local xy = x * ys | |
| 1336 | local xz = x * zs | |
| 1337 | local yy = y * ys | |
| 1338 | local yz = y * zs | |
| 1339 | local zz = z * zs | |
| 1340 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 1341 | end | |
| 1342 | ||
| 1343 | function QuaternionSlerp(a, b, t) | |
| 1344 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 1345 | local startInterp, finishInterp; | |
| 1346 | if cosTheta >= 0.0001 then | |
| 1347 | if (1 - cosTheta) > 0.0001 then | |
| 1348 | local theta = ACOS(cosTheta) | |
| 1349 | local invSinTheta = 1 / SIN(theta) | |
| 1350 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 1351 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1352 | else | |
| 1353 | startInterp = 1 - t | |
| 1354 | finishInterp = t | |
| 1355 | end | |
| 1356 | else | |
| 1357 | if (1 + cosTheta) > 0.0001 then | |
| 1358 | local theta = ACOS(-cosTheta) | |
| 1359 | local invSinTheta = 1 / SIN(theta) | |
| 1360 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 1361 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1362 | else | |
| 1363 | startInterp = t - 1 | |
| 1364 | finishInterp = t | |
| 1365 | end | |
| 1366 | end | |
| 1367 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 1368 | end | |
| 1369 | ||
| 1370 | function Clerp(a, b, t) | |
| 1371 | local qa = {QuaternionFromCFrame(a)}
| |
| 1372 | local qb = {QuaternionFromCFrame(b)}
| |
| 1373 | local ax, ay, az = a.x, a.y, a.z | |
| 1374 | local bx, by, bz = b.x, b.y, b.z | |
| 1375 | local _t = 1 - t | |
| 1376 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1377 | end | |
| 1378 | ||
| 1379 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 1380 | local frame = IT("Frame")
| |
| 1381 | frame.BackgroundTransparency = TRANSPARENCY | |
| 1382 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 1383 | frame.Position = POSITION | |
| 1384 | frame.Size = SIZE | |
| 1385 | frame.BackgroundColor3 = COLOR | |
| 1386 | frame.BorderColor3 = BORDERCOLOR | |
| 1387 | frame.Name = NAME | |
| 1388 | frame.Parent = PARENT | |
| 1389 | return frame | |
| 1390 | end | |
| 1391 | ||
| 1392 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 1393 | local label = IT("TextLabel")
| |
| 1394 | label.BackgroundTransparency = 1 | |
| 1395 | label.Size = UD2(1, 0, 1, 0) | |
| 1396 | label.Position = UD2(0, 0, 0, 0) | |
| 1397 | label.TextColor3 = TEXTCOLOR | |
| 1398 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 1399 | label.TextTransparency = TRANSPARENCY | |
| 1400 | label.FontSize = TEXTFONTSIZE | |
| 1401 | label.Font = TEXTFONT | |
| 1402 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 1403 | label.TextScaled = false | |
| 1404 | label.Text = TEXT | |
| 1405 | label.Name = NAME | |
| 1406 | label.Parent = PARENT | |
| 1407 | return label | |
| 1408 | end | |
| 1409 | ||
| 1410 | function NoOutlines(PART) | |
| 1411 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1412 | end | |
| 1413 | ||
| 1414 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 1415 | local NEWWELD = IT(TYPE) | |
| 1416 | NEWWELD.Part0 = PART0 | |
| 1417 | NEWWELD.Part1 = PART1 | |
| 1418 | NEWWELD.C0 = C0 | |
| 1419 | NEWWELD.C1 = C1 | |
| 1420 | NEWWELD.Parent = PARENT | |
| 1421 | return NEWWELD | |
| 1422 | end | |
| 1423 | ||
| 1424 | local S = IT("Sound")
| |
| 1425 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 1426 | local NEWSOUND = nil | |
| 1427 | coroutine.resume(coroutine.create(function() | |
| 1428 | NEWSOUND = S:Clone() | |
| 1429 | NEWSOUND.Parent = PARENT | |
| 1430 | NEWSOUND.Volume = VOLUME | |
| 1431 | NEWSOUND.Pitch = PITCH | |
| 1432 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1433 | NEWSOUND:play() | |
| 1434 | if DOESLOOP == true then | |
| 1435 | NEWSOUND.Looped = true | |
| 1436 | else | |
| 1437 | repeat wait(1) until NEWSOUND.Playing == false | |
| 1438 | NEWSOUND:remove() | |
| 1439 | end | |
| 1440 | end)) | |
| 1441 | return NEWSOUND | |
| 1442 | end | |
| 1443 | ||
| 1444 | local EyeSizes={
| |
| 1445 | NumberSequenceKeypoint.new(0,2,0), | |
| 1446 | NumberSequenceKeypoint.new(1,0,0) | |
| 1447 | } | |
| 1448 | local EyeTrans={
| |
| 1449 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 1450 | NumberSequenceKeypoint.new(1,1,0) | |
| 1451 | } | |
| 1452 | local PE=Instance.new("ParticleEmitter",nil)
| |
| 1453 | PE.LightEmission=.8 | |
| 1454 | PE.Color = ColorSequence.new(BRICKC("Alder").Color,BRICKC("Lavender").Color)
| |
| 1455 | PE.Size=NumberSequence.new(EyeSizes) | |
| 1456 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 1457 | PE.Lifetime=NumberRange.new(0.35,1) | |
| 1458 | PE.Rotation=NumberRange.new(0,360) | |
| 1459 | PE.Rate=100 | |
| 1460 | PE.VelocitySpread = 10000 | |
| 1461 | PE.Acceleration = Vector3.new(0,85,0) | |
| 1462 | PE.Drag = 5 | |
| 1463 | PE.Speed = NumberRange.new(0.1,5) | |
| 1464 | PE.Texture="http://www.roblox.com/asset/?id=1460745664" | |
| 1465 | PE.ZOffset = 0.5 | |
| 1466 | PE.Name = "PE" | |
| 1467 | PE.Enabled = false | |
| 1468 | ||
| 1469 | function Fire(art) | |
| 1470 | local PARTICLES = PE:Clone() | |
| 1471 | PARTICLES.Parent = art | |
| 1472 | PARTICLES.Enabled = true | |
| 1473 | return PARTICLES | |
| 1474 | end | |
| 1475 | ||
| 1476 | function CFrameFromTopBack(at, top, back) | |
| 1477 | local right = top:Cross(back) | |
| 1478 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 1479 | end | |
| 1480 | ||
| 1481 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1482 | function WACKYEFFECT(Table) | |
| 1483 | local TYPE = (Table.EffectType or "Sphere") | |
| 1484 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 1485 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 1486 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1487 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 1488 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1489 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1490 | local ROTATION1 = (Table.RotationX or 0) | |
| 1491 | local ROTATION2 = (Table.RotationY or 0) | |
| 1492 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1493 | local MATERIAL = (Table.Material or "Neon") | |
| 1494 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 1495 | local TIME = (Table.Time or 45) | |
| 1496 | local SOUNDID = (Table.SoundID or nil) | |
| 1497 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1498 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1499 | coroutine.resume(coroutine.create(function() | |
| 1500 | local PLAYSSOUND = false | |
| 1501 | local SOUND = nil | |
| 1502 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 1503 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1504 | PLAYSSOUND = true | |
| 1505 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1506 | end | |
| 1507 | EFFECT.Color = COLOR | |
| 1508 | local MSH = nil | |
| 1509 | if TYPE == "Sphere" then | |
| 1510 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1511 | elseif TYPE == "Block" or TYPE == "Box" then | |
| 1512 | MSH = IT("BlockMesh",EFFECT)
| |
| 1513 | MSH.Scale = SIZE | |
| 1514 | elseif TYPE == "Wave" then | |
| 1515 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1516 | elseif TYPE == "Ring" then | |
| 1517 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 1518 | elseif TYPE == "Slash" then | |
| 1519 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1520 | elseif TYPE == "Round Slash" then | |
| 1521 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1522 | elseif TYPE == "Swirl" then | |
| 1523 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 1524 | elseif TYPE == "Skull" then | |
| 1525 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1526 | elseif TYPE == "Crystal" then | |
| 1527 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 1528 | end | |
| 1529 | if MSH ~= nil then | |
| 1530 | local MOVESPEED = nil | |
| 1531 | if MOVEDIRECTION ~= nil then | |
| 1532 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 1533 | end | |
| 1534 | local GROWTH = SIZE - ENDSIZE | |
| 1535 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1536 | if TYPE == "Block" then | |
| 1537 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1538 | else | |
| 1539 | EFFECT.CFrame = CFRAME | |
| 1540 | end | |
| 1541 | for LOOP = 1, TIME+1 do | |
| 1542 | Swait() | |
| 1543 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1544 | if TYPE == "Wave" then | |
| 1545 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 1546 | end | |
| 1547 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1548 | if TYPE == "Block" then | |
| 1549 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1550 | else | |
| 1551 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1552 | end | |
| 1553 | if MOVEDIRECTION ~= nil then | |
| 1554 | local ORI = EFFECT.Orientation | |
| 1555 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1556 | EFFECT.Orientation = ORI | |
| 1557 | end | |
| 1558 | end | |
| 1559 | if PLAYSSOUND == false then | |
| 1560 | EFFECT:remove() | |
| 1561 | else | |
| 1562 | repeat wait(1) until SOUND.Playing == false | |
| 1563 | EFFECT:remove() | |
| 1564 | end | |
| 1565 | else | |
| 1566 | if PLAYSSOUND == false then | |
| 1567 | EFFECT:remove() | |
| 1568 | else | |
| 1569 | repeat Swait() until SOUND.Playing == false | |
| 1570 | EFFECT:remove() | |
| 1571 | end | |
| 1572 | end | |
| 1573 | end)) | |
| 1574 | end | |
| 1575 | ||
| 1576 | function MakeForm(PART,TYPE) | |
| 1577 | if TYPE == "Cyl" then | |
| 1578 | local MSH = IT("CylinderMesh",PART)
| |
| 1579 | elseif TYPE == "Ball" then | |
| 1580 | local MSH = IT("SpecialMesh",PART)
| |
| 1581 | MSH.MeshType = "Sphere" | |
| 1582 | elseif TYPE == "Wedge" then | |
| 1583 | local MSH = IT("SpecialMesh",PART)
| |
| 1584 | MSH.MeshType = "Wedge" | |
| 1585 | end | |
| 1586 | end | |
| 1587 | ||
| 1588 | Debris = game:GetService("Debris")
| |
| 1589 | ||
| 1590 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 1591 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 1592 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 1593 | end | |
| 1594 | ||
| 1595 | local HATWELD = nil | |
| 1596 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
| 1597 | PLAYMAINANIM = false | |
| 1598 | if WhichPose == "Cast1" then | |
| 1599 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1600 | Swait() | |
| 1601 | if Magic == true then | |
| 1602 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1603 | end | |
| 1604 | if Gyro ~= nil and Gyro ~= false then | |
| 1605 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1606 | end | |
| 1607 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 1608 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
| 1609 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1610 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1611 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1612 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1613 | end | |
| 1614 | elseif WhichPose == "Cast2" then | |
| 1615 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1616 | Swait() | |
| 1617 | if Magic == true then | |
| 1618 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1619 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1620 | end | |
| 1621 | if Gyro ~= nil and Gyro ~= false then | |
| 1622 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1623 | end | |
| 1624 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1625 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1626 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1627 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1628 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1629 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1630 | end | |
| 1631 | elseif WhichPose == "RightArmUp" then | |
| 1632 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1633 | Swait() | |
| 1634 | if Magic == true then | |
| 1635 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1636 | end | |
| 1637 | if Gyro ~= nil and Gyro ~= false then | |
| 1638 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1639 | end | |
| 1640 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
| 1641 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1642 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1643 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1644 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1645 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1646 | end | |
| 1647 | elseif WhichPose == "Taunt" then | |
| 1648 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1649 | Swait() | |
| 1650 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1651 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1652 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1653 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1654 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1655 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1656 | end | |
| 1657 | HATWELD.Part0 = RightArm | |
| 1658 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
| 1659 | CreateSound(221057812,Torso,10,1,false) | |
| 1660 | for i=0, Time*2, 0.1 / Animation_Speed do | |
| 1661 | Swait() | |
| 1662 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1663 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1664 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1665 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1666 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1667 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1668 | end | |
| 1669 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1670 | Swait() | |
| 1671 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1672 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1673 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1674 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1675 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1676 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1677 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 1678 | end | |
| 1679 | HATWELD.Part0 = Head | |
| 1680 | HATWELD.C0 = CF(0,0.35,0) | |
| 1681 | elseif WhichPose == "Prepare key" then | |
| 1682 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1683 | Swait() | |
| 1684 | if Gyro ~= nil and Gyro ~= false then | |
| 1685 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 1686 | end | |
| 1687 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
| 1688 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
| 1689 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1690 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1691 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1692 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1693 | end | |
| 1694 | elseif WhichPose == "Turn key" then | |
| 1695 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1696 | Swait() | |
| 1697 | if Gyro ~= nil and Gyro ~= false then | |
| 1698 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 1699 | end | |
| 1700 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
| 1701 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
| 1702 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1703 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1704 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1705 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1706 | end | |
| 1707 | end | |
| 1708 | PLAYMAINANIM = true | |
| 1709 | end | |
| 1710 | ||
| 1711 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
| |
| 1712 | function Lightning(Table) | |
| 1713 | local Color = Table.Color or C3(1,1,1) | |
| 1714 | local StartPos = Table.Start or Torso.Position | |
| 1715 | local EndPos = Table.End or Mouse.Hit.p | |
| 1716 | local SegmentLength = Table.SegmentL or 2 | |
| 1717 | local Thickness = Table.Thickness or 0.1 | |
| 1718 | local Dissapear = Table.DoesFade or false | |
| 1719 | local Parent = Table.Ignore or Character | |
| 1720 | local MaxDist = Table.MaxDist or 400 | |
| 1721 | local Branches = Table.Branches or false | |
| 1722 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
| 1723 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
| 1724 | local LIGHTNINGMODEL = IT("Model",Effects)
| |
| 1725 | LIGHTNINGMODEL.Name = "Lightning" | |
| 1726 | local LastBolt = nil | |
| 1727 | for E = 1, DISTANCE do | |
| 1728 | local ExtraSize = (DISTANCE-E)/15 | |
| 1729 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
| |
| 1730 | PART.Color = Color | |
| 1731 | MakeForm(PART,"Cyl") | |
| 1732 | if LastBolt == nil then | |
| 1733 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 1734 | else | |
| 1735 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 1736 | end | |
| 1737 | LastBolt = PART | |
| 1738 | if Branches == true then | |
| 1739 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
| 1740 | if CHOICE == 1 then | |
| 1741 | local LASTBRANCH = nil | |
| 1742 | for i = 1, MRANDOM(2,5) do | |
| 1743 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
| 1744 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
| |
| 1745 | PART.Color = Color | |
| 1746 | MakeForm(PART,"Cyl") | |
| 1747 | if LASTBRANCH == nil then | |
| 1748 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 1749 | else | |
| 1750 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 1751 | end | |
| 1752 | LASTBRANCH = PART | |
| 1753 | end | |
| 1754 | end | |
| 1755 | end | |
| 1756 | end | |
| 1757 | if Dissapear == true then | |
| 1758 | coroutine.resume(coroutine.create(function() | |
| 1759 | for i = 1, 10 do | |
| 1760 | Swait() | |
| 1761 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
| 1762 | if c.ClassName == "Part" then | |
| 1763 | c.Transparency = i/10 | |
| 1764 | end | |
| 1765 | end | |
| 1766 | end | |
| 1767 | LIGHTNINGMODEL:remove() | |
| 1768 | end)) | |
| 1769 | elseif Dissapear == false then | |
| 1770 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
| 1771 | end | |
| 1772 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
| |
| 1773 | end | |
| 1774 | ||
| 1775 | --//=================================\\ | |
| 1776 | --|| WEAPON CREATION | |
| 1777 | --\\=================================// | |
| 1778 | ||
| 1779 | for i = 1, 15 do | |
| 1780 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false) | |
| 1781 | FACE.Color = C3(0,0,0) | |
| 1782 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 1783 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
| |
| 1784 | end | |
| 1785 | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false) | |
| 1786 | MakeForm(HAT1,"Cyl") | |
| 1787 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
| |
| 1788 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false) | |
| 1789 | BELT.Color = C3(15/255,15/255,15/255) | |
| 1790 | MakeForm(BELT,"Cyl") | |
| 1791 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
| |
| 1792 | local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false) | |
| 1793 | MakeForm(HAT2,"Cyl") | |
| 1794 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
| |
| 1795 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false) | |
| 1796 | BELT.Color = C3(15/255,15/255,15/255) | |
| 1797 | MakeForm(BELT,"Cyl") | |
| 1798 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
| |
| 1799 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false) | |
| 1800 | MakeForm(GEM,"Ball") | |
| 1801 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
| |
| 1802 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false) | |
| 1803 | MakeForm(GEM,"Ball") | |
| 1804 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
| |
| 1805 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false) | |
| 1806 | MakeForm(GEM,"Ball") | |
| 1807 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
| |
| 1808 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false) | |
| 1809 | MakeForm(GEM,"Ball") | |
| 1810 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
| |
| 1811 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
| 1812 | BELT.Color = C3(15/255,15/255,15/255) | |
| 1813 | MakeForm(BELT,"Cyl") | |
| 1814 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
| |
| 1815 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
| 1816 | BELT.Color = C3(15/255,15/255,15/255) | |
| 1817 | MakeForm(BELT,"Cyl") | |
| 1818 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
| |
| 1819 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
| 1820 | BELT.Color = C3(15/255,15/255,15/255) | |
| 1821 | MakeForm(BELT,"Cyl") | |
| 1822 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
| |
| 1823 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
| 1824 | BELT.Color = C3(15/255,15/255,15/255) | |
| 1825 | MakeForm(BELT,"Cyl") | |
| 1826 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
| |
| 1827 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false) | |
| 1828 | MakeForm(BELT,"Ball") | |
| 1829 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
| |
| 1830 | Humanoid.DisplayDistanceType = "None" | |
| 1831 | local naeeym2 = IT("BillboardGui",Character)
| |
| 1832 | naeeym2.AlwaysOnTop = true | |
| 1833 | naeeym2.Size = UDim2.new(5,35,2,15) | |
| 1834 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
| 1835 | naeeym2.MaxDistance = 75 | |
| 1836 | naeeym2.Adornee = Character.Head | |
| 1837 | naeeym2.Name = "Name" | |
| 1838 | naeeym2.PlayerToHideFrom = Player | |
| 1839 | local tecks2 = IT("TextLabel",naeeym2)
| |
| 1840 | tecks2.BackgroundTransparency = 1 | |
| 1841 | tecks2.TextScaled = true | |
| 1842 | tecks2.BorderSizePixel = 0 | |
| 1843 | tecks2.Text = "The Warden" | |
| 1844 | tecks2.Font = "Bodoni" | |
| 1845 | tecks2.TextSize = 30 | |
| 1846 | tecks2.TextStrokeTransparency = 0.5 | |
| 1847 | tecks2.TextColor3 = C3(0,0,0) | |
| 1848 | tecks2.TextStrokeColor3 = BRICKC"Lavender".Color | |
| 1849 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1850 | tecks2.Parent = naeeym2 | |
| 1851 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lilac", "FaceGradient", VT(0.15,0.15,0.15),false) | |
| 1852 | MakeForm(EYE,"Ball") | |
| 1853 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.55), CF(0, 0, 0))
| |
| 1854 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lilac", "FaceGradient", VT(0.05,0.14,0.05),false) | |
| 1855 | EYE.Color = C3(0,0,0) | |
| 1856 | MakeForm(EYE,"Ball") | |
| 1857 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.6), CF(0, 0, 0))
| |
| 1858 | local top = Instance.new("Shirt")
| |
| 1859 | top.ShirtTemplate = "rbxassetid://676428254" | |
| 1860 | top.Parent = Character | |
| 1861 | top.Name = "Cloth" | |
| 1862 | local bottom = Instance.new("Pants")
| |
| 1863 | bottom.PantsTemplate = "rbxassetid://676428351" | |
| 1864 | bottom.Parent = Character | |
| 1865 | bottom.Name = "Cloth" | |
| 1866 | for _, c in pairs(Character:GetChildren()) do | |
| 1867 | if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then | |
| 1868 | c.Material = "Neon" | |
| 1869 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1870 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1871 | end | |
| 1872 | c.Color = C3(1,1,1) | |
| 1873 | if c == Head then | |
| 1874 | if c:FindFirstChild("face") then
| |
| 1875 | c.face:remove() | |
| 1876 | end | |
| 1877 | end | |
| 1878 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
| 1879 | c:remove() | |
| 1880 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 1881 | c:remove() | |
| 1882 | end | |
| 1883 | end | |
| 1884 | local BODY = {}
| |
| 1885 | for _, c in pairs(Character:GetDescendants()) do | |
| 1886 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 1887 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 1888 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1889 | end | |
| 1890 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
| |
| 1891 | elseif c:IsA("JointInstance") then
| |
| 1892 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 1893 | end | |
| 1894 | end | |
| 1895 | for e = 1, #BODY do | |
| 1896 | if BODY[e] ~= nil then | |
| 1897 | local STUFF = BODY[e] | |
| 1898 | local PART = STUFF[1] | |
| 1899 | local PARENT = STUFF[2] | |
| 1900 | local MATERIAL = STUFF[3] | |
| 1901 | local COLOR = STUFF[4] | |
| 1902 | local TRANSPARENCY = STUFF[5] | |
| 1903 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1904 | PART.Material = MATERIAL | |
| 1905 | PART.Color = COLOR | |
| 1906 | PART.Transparency = TRANSPARENCY | |
| 1907 | end | |
| 1908 | PART.AncestryChanged:Connect(function() | |
| 1909 | PART.Parent = PARENT | |
| 1910 | end) | |
| 1911 | end | |
| 1912 | end | |
| 1913 | function refit() | |
| 1914 | Character.Parent = workspace | |
| 1915 | for e = 1, #BODY do | |
| 1916 | if BODY[e] ~= nil then | |
| 1917 | local STUFF = BODY[e] | |
| 1918 | local PART = STUFF[1] | |
| 1919 | local PARENT = STUFF[2] | |
| 1920 | local MATERIAL = STUFF[3] | |
| 1921 | local COLOR = STUFF[4] | |
| 1922 | local TRANSPARENCY = STUFF[5] | |
| 1923 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1924 | PART.Material = MATERIAL | |
| 1925 | PART.Color = COLOR | |
| 1926 | PART.Transparency = TRANSPARENCY | |
| 1927 | end | |
| 1928 | if PART.Parent ~= PARENT then | |
| 1929 | Humanoid:remove() | |
| 1930 | PART.Parent = PARENT | |
| 1931 | Humanoid = IT("Humanoid",Character)
| |
| 1932 | end | |
| 1933 | end | |
| 1934 | end | |
| 1935 | end | |
| 1936 | local SKILLTEXTCOLOR = BRICKC"Lavender".Color | |
| 1937 | local SKILLFONT = "Bodoni" | |
| 1938 | local SKILLTEXTSIZE = 7 | |
| 1939 | ||
| 1940 | Humanoid.Died:connect(function() | |
| 1941 | refit() | |
| 1942 | end) | |
| 1943 | ||
| 1944 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1945 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1946 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1947 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 1948 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 1949 | ||
| 1950 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
| 1951 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
| 1952 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
| 1953 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
| 1954 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
| 1955 | ||
| 1956 | --//=================================\\ | |
| 1957 | --|| DAMAGING | |
| 1958 | --\\=================================// | |
| 1959 | ||
| 1960 | function ApplyAoE(POSITION,RANGE,FLING,BURN) | |
| 1961 | local CHILDREN = workspace:GetDescendants() | |
| 1962 | for index, CHILD in pairs(CHILDREN) do | |
| 1963 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1964 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1965 | if HUM then | |
| 1966 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1967 | if TORSO then | |
| 1968 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1969 | CHILD:BreakJoints() | |
| 1970 | if FLING ~= 0 then | |
| 1971 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1972 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 1973 | if BURN == true then | |
| 1974 | Fire(c) | |
| 1975 | end | |
| 1976 | local bv = Instance.new("BodyVelocity")
| |
| 1977 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1978 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1979 | bv.Parent = c | |
| 1980 | Debris:AddItem(bv,0.05) | |
| 1981 | end | |
| 1982 | end | |
| 1983 | end | |
| 1984 | end | |
| 1985 | end | |
| 1986 | end | |
| 1987 | end | |
| 1988 | end | |
| 1989 | end | |
| 1990 | ||
| 1991 | --//=================================\\ | |
| 1992 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1993 | --\\=================================// | |
| 1994 | ||
| 1995 | function Warden_Zap() | |
| 1996 | ATTACK = true | |
| 1997 | Rooted = false | |
| 1998 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1999 | GYRO.D = 750 | |
| 2000 | GYRO.P = 20000 | |
| 2001 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 2002 | CreateSound(348663022,RightArm,1.5,2,false) | |
| 2003 | Pose("Cast1",0.8,1,true,GYRO)
| |
| 2004 | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
| |
| 2005 | local Hitpos = LightningTable.End | |
| 2006 | ApplyAoE(Hitpos,10,35) | |
| 2007 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
| |
| 2008 | for i = 1, 4 do | |
| 2009 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2010 | end | |
| 2011 | Pose("Cast1",0.8,1,true)
| |
| 2012 | GYRO:remove() | |
| 2013 | ATTACK = false | |
| 2014 | Rooted = false | |
| 2015 | end | |
| 2016 | ||
| 2017 | function Warden_Thunder() | |
| 2018 | ATTACK = true | |
| 2019 | Rooted = false | |
| 2020 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2021 | GYRO.D = 750 | |
| 2022 | GYRO.P = 20000 | |
| 2023 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 2024 | CreateSound(469345336,Torso,3,2,false) | |
| 2025 | Pose("Cast2",1.5,2,true,GYRO)
| |
| 2026 | coroutine.resume(coroutine.create(function() | |
| 2027 | local FRAME = RootPart.CFrame | |
| 2028 | for i = 1, 25 do | |
| 2029 | local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15) | |
| 2030 | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
| |
| 2031 | local Hitpos = LightningTable.End | |
| 2032 | ApplyAoE(Hitpos,20,15) | |
| 2033 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
| |
| 2034 | for i = 1, 4 do | |
| 2035 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2036 | end | |
| 2037 | wait(0.05) | |
| 2038 | end | |
| 2039 | end)) | |
| 2040 | Pose("Cast2",1.5,0.7,true)
| |
| 2041 | GYRO:remove() | |
| 2042 | ATTACK = false | |
| 2043 | Rooted = false | |
| 2044 | end | |
| 2045 | ||
| 2046 | function Inferno_Ring() | |
| 2047 | ATTACK = true | |
| 2048 | Rooted = false | |
| 2049 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2050 | GYRO.D = 750 | |
| 2051 | GYRO.P = 20000 | |
| 2052 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 2053 | local FIRE = IT("Model",Effects)
| |
| 2054 | FIRE.Name = "Fire" | |
| 2055 | local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0)) | |
| 2056 | FIRE.PrimaryPart = MAIN | |
| 2057 | local FIRES = {}
| |
| 2058 | for i = 1, 45 do | |
| 2059 | local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "RingPart", VT(3,3,3)) | |
| 2060 | PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20) | |
| 2061 | local F = Fire(PRT) | |
| 2062 | table.insert(FIRES,F) | |
| 2063 | end | |
| 2064 | repeat | |
| 2065 | FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p)) | |
| 2066 | Pose("Cast1",1.5,0.01,false,GYRO)
| |
| 2067 | until HOLD == true | |
| 2068 | coroutine.resume(coroutine.create(function() | |
| 2069 | for i = 1, 4 do | |
| 2070 | ApplyAoE(MAIN.Position,21,-15,true) | |
| 2071 | CreateSound(463598785,MAIN,3,1,false) | |
| 2072 | for E = 1, #FIRES do | |
| 2073 | if FIRES[E] ~= nil then | |
| 2074 | FIRES[E].Acceleration = VT(0,300,0) | |
| 2075 | FIRES[E].Lifetime=NumberRange.new(0.35,1.5) | |
| 2076 | end | |
| 2077 | end | |
| 2078 | wait(0.3) | |
| 2079 | end | |
| 2080 | for E = 1, #FIRES do | |
| 2081 | if FIRES[E] ~= nil then | |
| 2082 | FIRES[E].Enabled = false | |
| 2083 | end | |
| 2084 | end | |
| 2085 | Debris:AddItem(FIRE,5) | |
| 2086 | end)) | |
| 2087 | CreateSound(215395388,RightArm,3,2,false) | |
| 2088 | Pose("RightArmUp",1.5,0.5,true)
| |
| 2089 | GYRO:remove() | |
| 2090 | ATTACK = false | |
| 2091 | Rooted = false | |
| 2092 | end | |
| 2093 | ||
| 2094 | function Warden_Wall() | |
| 2095 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character) | |
| 2096 | if HITFLOOR ~= nil then | |
| 2097 | if HITFLOOR.Anchored == true then | |
| 2098 | local WALL = HITFLOOR:Clone() | |
| 2099 | WALL.Size = VT(45,45,5) | |
| 2100 | WALL.Parent = Effects | |
| 2101 | WALL.Name = "Wall" | |
| 2102 | WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0)) | |
| 2103 | CreateSound(130972023,WALL,5,0.8,false) | |
| 2104 | ATTACK = true | |
| 2105 | Rooted = true | |
| 2106 | local HIT = WALL.Touched:Connect(function(hit) | |
| 2107 | if hit.Parent ~= Character then | |
| 2108 | hit:BreakJoints() | |
| 2109 | end | |
| 2110 | end) | |
| 2111 | coroutine.resume(coroutine.create(function() | |
| 2112 | WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2113 | for i = 1, 90 do | |
| 2114 | Swait() | |
| 2115 | WALL.CFrame = WALL.CFrame*CF(0,0.5,0) | |
| 2116 | end | |
| 2117 | HIT:disconnect() | |
| 2118 | wait(5) | |
| 2119 | for i = 1, 46 do | |
| 2120 | Swait() | |
| 2121 | WALL.CFrame = WALL.CFrame*CF(0,-1,0) | |
| 2122 | end | |
| 2123 | WALL:remove() | |
| 2124 | end)) | |
| 2125 | Pose("RightArmUp",1.5,1.2,true)
| |
| 2126 | ATTACK = false | |
| 2127 | Rooted = false | |
| 2128 | end | |
| 2129 | end | |
| 2130 | end | |
| 2131 | ||
| 2132 | function Prison_Key() | |
| 2133 | if Mouse.Target ~= nil then | |
| 2134 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 2135 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2136 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 2137 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2138 | GYRO.D = 750 | |
| 2139 | GYRO.P = 20000 | |
| 2140 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 2141 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 2142 | grav.D = 15 | |
| 2143 | grav.P = 20000 | |
| 2144 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2145 | grav.position = TORSO.Position | |
| 2146 | local GYRO2 = IT("BodyGyro",TORSO)
| |
| 2147 | GYRO2.D = 750 | |
| 2148 | GYRO2.P = 20000 | |
| 2149 | GYRO2.MaxTorque = VT(0,40000000,0) | |
| 2150 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 2151 | grav.Name = "Jail" | |
| 2152 | local LOCKPARTS = {}
| |
| 2153 | ATTACK = true | |
| 2154 | Rooted = false | |
| 2155 | local LOCK = IT("Model",Effects)
| |
| 2156 | LOCK.Name = "Lock" | |
| 2157 | local LOCK2 = IT("Model",LOCK)
| |
| 2158 | LOCK2.Name = "Metal" | |
| 2159 | --CREATE LOCK-- | |
| 2160 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1)) | |
| 2161 | LOCK.PrimaryPart = BASE | |
| 2162 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
| 2163 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) | |
| 2164 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 2165 | MakeForm(PRT,"Cyl") | |
| 2166 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) | |
| 2167 | PRT.Color = C3(0,0,0) | |
| 2168 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 2169 | MakeForm(PRT,"Cyl") | |
| 2170 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
| 2171 | PRT.Color = C3(0,0,0) | |
| 2172 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
| 2173 | for i = 1, 45 do | |
| 2174 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
| 2175 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
| 2176 | end | |
| 2177 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
| 2178 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
| 2179 | LOCK2.PrimaryPart = PRT | |
| 2180 | --------------- | |
| 2181 | local CHILDREN = LOCK:GetDescendants() | |
| 2182 | for index, CHILD in pairs(CHILDREN) do | |
| 2183 | if CHILD:IsA("BasePart") then
| |
| 2184 | CHILD.Transparency = 1 | |
| 2185 | end | |
| 2186 | end | |
| 2187 | for i = 1, 75 do | |
| 2188 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
| 2189 | Swait() | |
| 2190 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 2191 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 2192 | local CHILDREN = LOCK:GetDescendants() | |
| 2193 | for index, CHILD in pairs(CHILDREN) do | |
| 2194 | if CHILD:IsA("BasePart") then
| |
| 2195 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
| 2196 | end | |
| 2197 | end | |
| 2198 | end | |
| 2199 | HUM.DisplayDistanceType = "None" | |
| 2200 | local KEY = IT("Model",Effects)
| |
| 2201 | KEY.Name = "Key" | |
| 2202 | --CREATE KEY-- | |
| 2203 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "KeyBase", VT(0.1, 1, 0.1),false) | |
| 2204 | KEY.PrimaryPart = KBASE | |
| 2205 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
| 2206 | local WLD = weldBetween(RightArm,KBASE) | |
| 2207 | for i = 1, 45 do | |
| 2208 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.1, 0.1, 0.1),false) | |
| 2209 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
| 2210 | weldBetween(KBASE,PRT) | |
| 2211 | end | |
| 2212 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false) | |
| 2213 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
| 2214 | weldBetween(KBASE,PRT) | |
| 2215 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false) | |
| 2216 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
| 2217 | weldBetween(KBASE,PRT) | |
| 2218 | -------------- | |
| 2219 | Rooted = true | |
| 2220 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
| |
| 2221 | coroutine.resume(coroutine.create(function() | |
| 2222 | for i = 1, 10 do | |
| 2223 | Swait() | |
| 2224 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 2225 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 2226 | end | |
| 2227 | CreateSound(1149318312,BASE,5,1,false) | |
| 2228 | CreateSound(160772554,BASE,3,1,false) | |
| 2229 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
| 2230 | for i = 1, 4 do | |
| 2231 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2232 | end | |
| 2233 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
| |
| 2234 | wait(1) | |
| 2235 | TORSO.Parent.Parent = LOCK | |
| 2236 | for i = 1, 75 do | |
| 2237 | Swait() | |
| 2238 | local CHILDREN = KEY:GetDescendants() | |
| 2239 | for index, CHILD in pairs(CHILDREN) do | |
| 2240 | if CHILD:IsA("BasePart") then
| |
| 2241 | CHILD.Transparency = i/25 | |
| 2242 | end | |
| 2243 | end | |
| 2244 | local CHILDREN = LOCK:GetDescendants() | |
| 2245 | for index, CHILD in pairs(CHILDREN) do | |
| 2246 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
| |
| 2247 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
| 2248 | elseif CHILD.ClassName == "Decal" then | |
| 2249 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
| 2250 | end | |
| 2251 | end | |
| 2252 | end | |
| 2253 | TORSO.Parent:ClearAllChildren() | |
| 2254 | KEY:remove() | |
| 2255 | LOCK:remove() | |
| 2256 | end)) | |
| 2257 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
| |
| 2258 | GYRO:remove() | |
| 2259 | ATTACK = false | |
| 2260 | Rooted = false | |
| 2261 | end | |
| 2262 | end | |
| 2263 | end | |
| 2264 | ||
| 2265 | function Hat() | |
| 2266 | ATTACK = true | |
| 2267 | Rooted = false | |
| 2268 | Pose("Taunt",0.4,1.2,false)
| |
| 2269 | ATTACK = false | |
| 2270 | Rooted = false | |
| 2271 | end | |
| 2272 | ||
| 2273 | --//=================================\\ | |
| 2274 | --|| ASSIGN THINGS TO KEYS | |
| 2275 | --\\=================================// | |
| 2276 | ||
| 2277 | function MouseDown(Mouse) | |
| 2278 | HOLD = true | |
| 2279 | if ATTACK == false then | |
| 2280 | end | |
| 2281 | end | |
| 2282 | ||
| 2283 | function MouseUp(Mouse) | |
| 2284 | HOLD = false | |
| 2285 | end | |
| 2286 | ||
| 2287 | function KeyDown(Key) | |
| 2288 | KEYHOLD = true | |
| 2289 | if Key == "z" and ATTACK == false then | |
| 2290 | Warden_Zap() | |
| 2291 | end | |
| 2292 | ||
| 2293 | if Key == "b" and ATTACK == false then | |
| 2294 | Warden_Thunder() | |
| 2295 | end | |
| 2296 | ||
| 2297 | if Key == "c" and ATTACK == false then | |
| 2298 | Inferno_Ring() | |
| 2299 | end | |
| 2300 | ||
| 2301 | if Key == "v" and ATTACK == false then | |
| 2302 | Warden_Wall() | |
| 2303 | end | |
| 2304 | ||
| 2305 | if Key == "x" and ATTACK == false then | |
| 2306 | Prison_Key() | |
| 2307 | end | |
| 2308 | ||
| 2309 | if Key == "t" and ATTACK == false then | |
| 2310 | Hat() | |
| 2311 | end | |
| 2312 | end | |
| 2313 | ||
| 2314 | function KeyUp(Key) | |
| 2315 | KEYHOLD = false | |
| 2316 | end | |
| 2317 | ||
| 2318 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2319 | MouseDown(NEWKEY) | |
| 2320 | end) | |
| 2321 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2322 | MouseUp(NEWKEY) | |
| 2323 | end) | |
| 2324 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2325 | KeyDown(NEWKEY) | |
| 2326 | end) | |
| 2327 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2328 | KeyUp(NEWKEY) | |
| 2329 | end) | |
| 2330 | ||
| 2331 | --//=================================\\ | |
| 2332 | --\\=================================// | |
| 2333 | ||
| 2334 | ||
| 2335 | function unanchor() | |
| 2336 | if UNANCHOR == true then | |
| 2337 | g = Character:GetChildren() | |
| 2338 | for i = 1, #g do | |
| 2339 | if g[i].ClassName == "Part" then | |
| 2340 | g[i].Anchored = false | |
| 2341 | end | |
| 2342 | end | |
| 2343 | end | |
| 2344 | end | |
| 2345 | ||
| 2346 | ||
| 2347 | --//=================================\\ | |
| 2348 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2349 | --\\=================================// | |
| 2350 | ||
| 2351 | Humanoid.Changed:connect(function(Jump) | |
| 2352 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2353 | Humanoid.Jump = false | |
| 2354 | end | |
| 2355 | end) | |
| 2356 | ||
| 2357 | while true do | |
| 2358 | Swait() | |
| 2359 | script.Parent = WEAPONGUI | |
| 2360 | Humanoid.Parent = Character | |
| 2361 | if Humanoid then | |
| 2362 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 2363 | IDLEANIMATION:Play() | |
| 2364 | end | |
| 2365 | if ANIMATE.Parent == Character then | |
| 2366 | ANIMATE:Destroy() | |
| 2367 | end | |
| 2368 | SINE = SINE + CHANGE | |
| 2369 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2370 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2371 | Humanoid.HipHeight = 1 | |
| 2372 | Humanoid.Name = "Warden" | |
| 2373 | Humanoid.PlatformStand = false | |
| 2374 | if PLAYMAINANIM == true then | |
| 2375 | if TORSOVELOCITY < 1 then | |
| 2376 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2377 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2378 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2379 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2380 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
| 2381 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2382 | elseif TORSOVELOCITY > 1 then | |
| 2383 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2384 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2385 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2386 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2387 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
| 2388 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed) | |
| 2389 | end | |
| 2390 | end | |
| 2391 | unanchor() | |
| 2392 | Humanoid.MaxHealth = "inf" | |
| 2393 | Humanoid.Health = "inf" | |
| 2394 | if Rooted == false then | |
| 2395 | Disable_Jump = false | |
| 2396 | Humanoid.WalkSpeed = Speed | |
| 2397 | elseif Rooted == true then | |
| 2398 | Disable_Jump = true | |
| 2399 | Humanoid.WalkSpeed = 0 | |
| 2400 | end | |
| 2401 | for _, c in pairs(Character:GetChildren()) do | |
| 2402 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
| 2403 | c.Material = "Neon" | |
| 2404 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2405 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2406 | end | |
| 2407 | c.Color = C3(1,1,1) | |
| 2408 | if c == Head then | |
| 2409 | if c:FindFirstChild("face") then
| |
| 2410 | c.face:remove() | |
| 2411 | end | |
| 2412 | end | |
| 2413 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
| 2414 | c:remove() | |
| 2415 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 2416 | c:remove() | |
| 2417 | end | |
| 2418 | end | |
| 2419 | sick.SoundId = "rbxassetid://1494340971" | |
| 2420 | sick.Looped = true | |
| 2421 | sick.Pitch = 1 | |
| 2422 | sick.Volume = 3 | |
| 2423 | sick:Resume() | |
| 2424 | sick.Parent = Torso | |
| 2425 | refit() | |
| 2426 | if Head:FindFirstChildOfClass("Sound") then
| |
| 2427 | - | Head:FindFirstChildOfClass("Sou |
| 2427 | + | Head:FindFirstChildOfClass("Sound") |