SHOW:
|
|
- or go back to the newest paste.
| 1 | --when you see YOURDRAGONNAME that means type your dragon name and when you see YOURNAMEHERE that mean you have to put your name-- | |
| 2 | MainColor = "Bright blue" | |
| 3 | ||
| 4 | - | Name = "YOURDRAGONNAME." |
| 4 | + | Name = "Ender." |
| 5 | ||
| 6 | ||
| 7 | ||
| 8 | Plrs = game:GetService("Players")
| |
| 9 | ||
| 10 | ||
| 11 | ||
| 12 | - | me = Plrs.YOURNAMEHERE |
| 12 | + | me = Plrs.EnderWolfMage |
| 13 | ||
| 14 | char = me.Character | |
| 15 | ||
| 16 | Modelname = "xDragon" | |
| 17 | ||
| 18 | PetName = "xDragon" | |
| 19 | ||
| 20 | Toolname = "Dragon" | |
| 21 | ||
| 22 | Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
| |
| 23 | ||
| 24 | necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 25 | ||
| 26 | selected = false | |
| 27 | ||
| 28 | Hurt = false | |
| 29 | ||
| 30 | Deb = true | |
| 31 | ||
| 32 | Able = true | |
| 33 | ||
| 34 | Prop = {Damage = 30}
| |
| 35 | ||
| 36 | ||
| 37 | ||
| 38 | ToolIcon = "" | |
| 39 | ||
| 40 | MouseIc = "" | |
| 41 | ||
| 42 | MouseDo = "" | |
| 43 | ||
| 44 | ||
| 45 | ||
| 46 | Add = {
| |
| 47 | ||
| 48 | Sphere = function(P) | |
| 49 | ||
| 50 | local m = Instance.new("SpecialMesh",P)
| |
| 51 | ||
| 52 | m.MeshType = "Sphere" | |
| 53 | ||
| 54 | return m | |
| 55 | ||
| 56 | end, | |
| 57 | ||
| 58 | BF = function(P) | |
| 59 | ||
| 60 | local bf = Instance.new("BodyForce",P)
| |
| 61 | ||
| 62 | bf.force = Vector3.new(0, P:GetMass()*187, 0) | |
| 63 | ||
| 64 | return bf | |
| 65 | ||
| 66 | end, | |
| 67 | ||
| 68 | BP = function(P) | |
| 69 | ||
| 70 | local bp = Instance.new("BodyPosition",P)
| |
| 71 | ||
| 72 | bp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 73 | ||
| 74 | bp.P = 14000 | |
| 75 | ||
| 76 | return bp | |
| 77 | ||
| 78 | end, | |
| 79 | ||
| 80 | BG = function(P) | |
| 81 | ||
| 82 | local bg = Instance.new("BodyGyro",P)
| |
| 83 | ||
| 84 | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 85 | ||
| 86 | bg.P = 14000 | |
| 87 | ||
| 88 | return bg | |
| 89 | ||
| 90 | end, | |
| 91 | ||
| 92 | Mesh = function(P, ID, x, y, z) | |
| 93 | ||
| 94 | local m = Instance.new("SpecialMesh")
| |
| 95 | ||
| 96 | m.MeshId = ID | |
| 97 | ||
| 98 | m.Scale = Vector3.new(x, y, z) | |
| 99 | ||
| 100 | m.Parent = P | |
| 101 | ||
| 102 | return m | |
| 103 | ||
| 104 | end, | |
| 105 | ||
| 106 | Sound = function(P, ID, vol, pitch) | |
| 107 | ||
| 108 | local s = Instance.new("Sound")
| |
| 109 | ||
| 110 | s.SoundId = ID | |
| 111 | ||
| 112 | s.Volume = vol | |
| 113 | ||
| 114 | s.Pitch = pitch | |
| 115 | ||
| 116 | s.Parent = P | |
| 117 | ||
| 118 | return s | |
| 119 | ||
| 120 | end | |
| 121 | ||
| 122 | } | |
| 123 | ||
| 124 | ||
| 125 | ||
| 126 | function find(tab, arg) | |
| 127 | ||
| 128 | local ah = nil | |
| 129 | ||
| 130 | for i,v in pairs(tab) do | |
| 131 | ||
| 132 | if v == arg then | |
| 133 | ||
| 134 | ah = v | |
| 135 | ||
| 136 | end | |
| 137 | ||
| 138 | end | |
| 139 | ||
| 140 | return ah | |
| 141 | ||
| 142 | end | |
| 143 | ||
| 144 | ||
| 145 | ||
| 146 | function getAllParts(from) | |
| 147 | ||
| 148 | local t = {}
| |
| 149 | ||
| 150 | function getParts(where) | |
| 151 | ||
| 152 | for i, v in pairs(where:children()) do | |
| 153 | ||
| 154 | if v:IsA("BasePart") then
| |
| 155 | ||
| 156 | if v.Parent ~= char and v.Parent.Parent ~= char then | |
| 157 | ||
| 158 | table.insert(t, v) | |
| 159 | ||
| 160 | end | |
| 161 | ||
| 162 | end | |
| 163 | ||
| 164 | getParts(v) | |
| 165 | ||
| 166 | end | |
| 167 | ||
| 168 | end | |
| 169 | ||
| 170 | getParts(workspace) | |
| 171 | ||
| 172 | return t | |
| 173 | ||
| 174 | end | |
| 175 | ||
| 176 | ||
| 177 | ||
| 178 | function RayCast(pos1, pos2, maxDist, forward) | |
| 179 | ||
| 180 | local list = getAllParts(workspace) | |
| 181 | ||
| 182 | local pos0 = pos1 | |
| 183 | ||
| 184 | for dist = 1, maxDist, forward do | |
| 185 | ||
| 186 | pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p | |
| 187 | ||
| 188 | for _, v in pairs(list) do | |
| 189 | ||
| 190 | local pos3 = v.CFrame:pointToObjectSpace(pos0) | |
| 191 | ||
| 192 | local s = v.Size | |
| 193 | ||
| 194 | if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide == true then | |
| 195 | ||
| 196 | return pos0, v | |
| 197 | ||
| 198 | end | |
| 199 | ||
| 200 | end | |
| 201 | ||
| 202 | end | |
| 203 | ||
| 204 | return pos0, nil | |
| 205 | ||
| 206 | end | |
| 207 | ||
| 208 | ||
| 209 | ||
| 210 | function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break) | |
| 211 | ||
| 212 | local p = Instance.new("Part")
| |
| 213 | ||
| 214 | p.formFactor = "Custom" | |
| 215 | ||
| 216 | p.Anchored = Anchor | |
| 217 | ||
| 218 | p.CanCollide = Collide | |
| 219 | ||
| 220 | p.Transparency = Tran | |
| 221 | ||
| 222 | p.Reflectance = Ref | |
| 223 | ||
| 224 | p.BrickColor = BrickColor.new(Color) | |
| 225 | ||
| 226 | for _, Surf in pairs(Surfaces) do | |
| 227 | ||
| 228 | p[Surf] = "Smooth" | |
| 229 | ||
| 230 | end | |
| 231 | ||
| 232 | p.Size = Vector3.new(X, Y, Z) | |
| 233 | ||
| 234 | if Break then | |
| 235 | ||
| 236 | p:BreakJoints() | |
| 237 | ||
| 238 | else p:MakeJoints() end | |
| 239 | ||
| 240 | p.Parent = Parent | |
| 241 | ||
| 242 | return p | |
| 243 | ||
| 244 | end | |
| 245 | ||
| 246 | ||
| 247 | ||
| 248 | function Weld(p0, p1, x, y, z, a, b, c) | |
| 249 | ||
| 250 | local w = Instance.new("Weld")
| |
| 251 | ||
| 252 | w.Parent = p0 | |
| 253 | ||
| 254 | w.Part0 = p0 | |
| 255 | ||
| 256 | w.Part1 = p1 | |
| 257 | ||
| 258 | w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c) | |
| 259 | ||
| 260 | return w | |
| 261 | ||
| 262 | end | |
| 263 | ||
| 264 | ||
| 265 | ||
| 266 | function ComputePos(pos1, pos2) | |
| 267 | ||
| 268 | local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z) | |
| 269 | ||
| 270 | return CFrame.new(pos1, pos3) | |
| 271 | ||
| 272 | end | |
| 273 | ||
| 274 | ||
| 275 | ||
| 276 | function getHumanoid(c) | |
| 277 | ||
| 278 | local h = nil | |
| 279 | ||
| 280 | for i,v in pairs(c:children()) do | |
| 281 | ||
| 282 | if v:IsA("Humanoid") and c ~= char then
| |
| 283 | ||
| 284 | if v.Health > 0 then | |
| 285 | ||
| 286 | h = v | |
| 287 | ||
| 288 | end | |
| 289 | ||
| 290 | end | |
| 291 | ||
| 292 | end | |
| 293 | ||
| 294 | return h | |
| 295 | ||
| 296 | end | |
| 297 | ||
| 298 | ||
| 299 | ||
| 300 | for i,v in pairs(char:children()) do | |
| 301 | ||
| 302 | if v.Name == Modelname or v.Name == PetName then | |
| 303 | ||
| 304 | v:remove() | |
| 305 | ||
| 306 | end | |
| 307 | ||
| 308 | end | |
| 309 | ||
| 310 | ||
| 311 | ||
| 312 | torso = char.Torso | |
| 313 | ||
| 314 | neck = torso.Neck | |
| 315 | ||
| 316 | hum = char.Humanoid | |
| 317 | ||
| 318 | Rarm = char["Right Arm"] | |
| 319 | ||
| 320 | Larm = char["Left Arm"] | |
| 321 | ||
| 322 | Rleg = char["Right Leg"] | |
| 323 | ||
| 324 | Lleg = char["Left Leg"] | |
| 325 | ||
| 326 | ||
| 327 | ||
| 328 | hc = Instance.new("Humanoid")
| |
| 329 | ||
| 330 | hc.Health = 0 | |
| 331 | ||
| 332 | hc.MaxHealth = 0 | |
| 333 | ||
| 334 | ||
| 335 | ||
| 336 | slash = Add.Sound(nil, "rbxasset://sounds//swordslash.wav", 0.9, 0.8) | |
| 337 | ||
| 338 | hitsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2801263", 0.7, 0.6) | |
| 339 | ||
| 340 | charge = Add.Sound(nil, "http://www.roblox.com/asset/?id=2101137", 0.8, 0.65) | |
| 341 | ||
| 342 | boom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2691586", 0.8, 0.3) | |
| 343 | ||
| 344 | smashsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2692806", 0.8, 0.35) | |
| 345 | ||
| 346 | boomboom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2760979", 1, 0.18) | |
| 347 | ||
| 348 | ||
| 349 | ||
| 350 | function PlaySound(sound, pitch, vol) | |
| 351 | ||
| 352 | local s = sound:clone() | |
| 353 | ||
| 354 | if pitch ~= nil then | |
| 355 | ||
| 356 | if tonumber(pitch) then | |
| 357 | ||
| 358 | s.Pitch = tonumber(pitch) | |
| 359 | ||
| 360 | end | |
| 361 | ||
| 362 | end | |
| 363 | ||
| 364 | if vol ~= nil then | |
| 365 | ||
| 366 | if tonumber(vol) then | |
| 367 | ||
| 368 | s.Volume = tonumber(vol) | |
| 369 | ||
| 370 | end | |
| 371 | ||
| 372 | end | |
| 373 | ||
| 374 | s.Parent = torso | |
| 375 | ||
| 376 | s.PlayOnRemove = true | |
| 377 | ||
| 378 | coroutine.resume(coroutine.create(function() | |
| 379 | ||
| 380 | wait() | |
| 381 | ||
| 382 | s:remove() | |
| 383 | ||
| 384 | end)) | |
| 385 | ||
| 386 | end | |
| 387 | ||
| 388 | ||
| 389 | ||
| 390 | Mo = Instance.new("Model")
| |
| 391 | ||
| 392 | Mo.Name = Modelname | |
| 393 | ||
| 394 | ||
| 395 | ||
| 396 | RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 397 | ||
| 398 | LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 399 | ||
| 400 | RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 401 | ||
| 402 | LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 403 | ||
| 404 | ||
| 405 | ||
| 406 | RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0) | |
| 407 | ||
| 408 | LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0) | |
| 409 | ||
| 410 | RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0) | |
| 411 | ||
| 412 | LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0) | |
| 413 | ||
| 414 | ||
| 415 | ||
| 416 | RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
| 417 | ||
| 418 | LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
| 419 | ||
| 420 | RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
| 421 | ||
| 422 | LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
| 423 | ||
| 424 | ||
| 425 | ||
| 426 | HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 427 | ||
| 428 | HBW = Weld(Rarm, HB, 0, 1, 0, 0, 0, 0) | |
| 429 | ||
| 430 | HW = Weld(HB, nil, 0, -1.3, 0, math.pi/2, 0, 0) | |
| 431 | ||
| 432 | ||
| 433 | ||
| 434 | TH = Weld(torso, nil, -0.8, 0.4, -0.4, 0, math.pi/2, math.rad(80)) | |
| 435 | ||
| 436 | ||
| 437 | ||
| 438 | RAWStand, LAWStand, RLWStand, LLWStand, HWStand = nil | |
| 439 | ||
| 440 | ||
| 441 | ||
| 442 | --handle = Part(Mo, false, false, 0, 0, GuitarColour, 0.6, 1.5, 1.5, true) | |
| 443 | ||
| 444 | ||
| 445 | ||
| 446 | Pet = Instance.new("Model")
| |
| 447 | ||
| 448 | Pet.Name = PetName | |
| 449 | ||
| 450 | ||
| 451 | ||
| 452 | petbody = Part(Pet, false, true, 0, 0, MainColor, 3, 2.6, 6, true) | |
| 453 | ||
| 454 | Add.Sphere(petbody) | |
| 455 | ||
| 456 | petbody.CFrame = torso.CFrame * CFrame.new(4, 0, 0) | |
| 457 | ||
| 458 | ||
| 459 | ||
| 460 | bodytrim = Part(Pet, false, true, 0, 0, "Cool yellow", 2.7, 2.4, 5.4, true) | |
| 461 | ||
| 462 | Add.Sphere(bodytrim) | |
| 463 | ||
| 464 | Weld(petbody, bodytrim, 0, 0.25, 0, 0, 0, 0) | |
| 465 | ||
| 466 | ||
| 467 | ||
| 468 | neckplace = Part(Pet, false, false, 0, 0, "Cool yellow", 0.1, 0.1, 0.1, true) | |
| 469 | ||
| 470 | Weld(petbody, neckplace, 0, -0.2, 2.6, 0, 0, 0) | |
| 471 | ||
| 472 | ||
| 473 | ||
| 474 | Mo.Parent = char | |
| 475 | ||
| 476 | Pet.Parent = char | |
| 477 | ||
| 478 | TH.Part1 = handle | |
| 479 | ||
| 480 | ||
| 481 | ||
| 482 | if script.Parent.className ~= "HopperBin" then | |
| 483 | ||
| 484 | h = Instance.new("HopperBin",me.Backpack)
| |
| 485 | ||
| 486 | h.Name = Toolname | |
| 487 | ||
| 488 | h.TextureId = ToolIcon | |
| 489 | ||
| 490 | script.Parent = h | |
| 491 | ||
| 492 | end | |
| 493 | ||
| 494 | ||
| 495 | ||
| 496 | bin = script.Parent | |
| 497 | ||
| 498 | ||
| 499 | ||
| 500 | function detach(bool) | |
| 501 | ||
| 502 | LLW.C0 = CFrame.new(0, 0, 0) | |
| 503 | ||
| 504 | RLW.C0 = CFrame.new(0, 0, 0) | |
| 505 | ||
| 506 | LAW.C0 = CFrame.new(0,0,0) | |
| 507 | ||
| 508 | RAW.C0 = CFrame.new(0, 0, 0) | |
| 509 | ||
| 510 | if bool then | |
| 511 | ||
| 512 | LLW.Part1 = nil | |
| 513 | ||
| 514 | RLW.Part1 = nil | |
| 515 | ||
| 516 | RAW.Part1 = nil | |
| 517 | ||
| 518 | LAW.Part1 = nil | |
| 519 | ||
| 520 | end | |
| 521 | ||
| 522 | end | |
| 523 | ||
| 524 | ||
| 525 | ||
| 526 | function attach() | |
| 527 | ||
| 528 | RAW.Part1 = Rarm | |
| 529 | ||
| 530 | LAW.Part1 = Larm | |
| 531 | ||
| 532 | RLW.Part1 = Rleg | |
| 533 | ||
| 534 | LLW.Part1 = Lleg | |
| 535 | ||
| 536 | end | |
| 537 | ||
| 538 | ||
| 539 | ||
| 540 | function normal() | |
| 541 | ||
| 542 | neck.C0 = NeckStand | |
| 543 | ||
| 544 | RAW.C0 = RAWStand | |
| 545 | ||
| 546 | LAW.C0 = LAWStand | |
| 547 | ||
| 548 | RLW.C0 = RLWStand | |
| 549 | ||
| 550 | LLW.C0 = LLWStand | |
| 551 | ||
| 552 | RAW.C1 = CFrame.new(0, 0.5, 0) | |
| 553 | ||
| 554 | LAW.C1 = CFrame.new(0, 0.5, 0) | |
| 555 | ||
| 556 | RLW.C1 = CFrame.new(0, 0.8, 0) | |
| 557 | ||
| 558 | LLW.C1 = CFrame.new(0, 0.8, 0) | |
| 559 | ||
| 560 | HW.C0 = HWStand | |
| 561 | ||
| 562 | end | |
| 563 | ||
| 564 | ||
| 565 | ||
| 566 | function idleanim() | |
| 567 | ||
| 568 | attach() | |
| 569 | ||
| 570 | for i = 0, 1, 0.03 do | |
| 571 | ||
| 572 | RAW.C0 = RAWStand * CFrame.Angles(0, 0, 0) | |
| 573 | ||
| 574 | LAW.C0 = LAWStand * CFrame.Angles(0, 0, 0) | |
| 575 | ||
| 576 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0) | |
| 577 | ||
| 578 | LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0) | |
| 579 | ||
| 580 | neck.C0 = NeckStand * CFrame.Angles(0, 0, 0) | |
| 581 | ||
| 582 | if selected == false or torso.Velocity.magnitude > 2 or Able == false then break end | |
| 583 | ||
| 584 | wait() | |
| 585 | ||
| 586 | end | |
| 587 | ||
| 588 | wait() | |
| 589 | ||
| 590 | for i = 1, 0, -0.02 do | |
| 591 | ||
| 592 | RAW.C0 = RAWStand * CFrame.Angles(0, 0, 0) | |
| 593 | ||
| 594 | LAW.C0 = LAWStand * CFrame.Angles(0, 0, 0) | |
| 595 | ||
| 596 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0) | |
| 597 | ||
| 598 | LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0) | |
| 599 | ||
| 600 | neck.C0 = NeckStand * CFrame.Angles(0, 0, 0) | |
| 601 | ||
| 602 | if selected == false or torso.Velocity.magnitude > 2 or Able == false then break end | |
| 603 | ||
| 604 | wait() | |
| 605 | ||
| 606 | end | |
| 607 | ||
| 608 | normal() | |
| 609 | ||
| 610 | end | |
| 611 | ||
| 612 | ||
| 613 | ||
| 614 | function runanim() | |
| 615 | ||
| 616 | RLW.Part1 = nil | |
| 617 | ||
| 618 | LLW.Part1 = nil | |
| 619 | ||
| 620 | end | |
| 621 | ||
| 622 | ||
| 623 | ||
| 624 | coroutine.resume(coroutine.create(function() | |
| 625 | ||
| 626 | while true do | |
| 627 | ||
| 628 | wait() | |
| 629 | ||
| 630 | if selected and Able == true then | |
| 631 | ||
| 632 | if torso.Velocity.magnitude < 2 then | |
| 633 | ||
| 634 | --idleanim() | |
| 635 | ||
| 636 | wait() | |
| 637 | ||
| 638 | else | |
| 639 | ||
| 640 | --runanim() | |
| 641 | ||
| 642 | wait() | |
| 643 | ||
| 644 | end | |
| 645 | ||
| 646 | end | |
| 647 | ||
| 648 | end | |
| 649 | ||
| 650 | end)) | |
| 651 | ||
| 652 | ||
| 653 | ||
| 654 | function selectanim() | |
| 655 | ||
| 656 | attach() | |
| 657 | ||
| 658 | if RAWStand == nil then | |
| 659 | ||
| 660 | RAWStand = RAW.C0 | |
| 661 | ||
| 662 | LAWStand = LAW.C0 | |
| 663 | ||
| 664 | RLWStand = RLW.C0 | |
| 665 | ||
| 666 | LLWStand = LLW.C0 | |
| 667 | ||
| 668 | HWStand = HW.C0 | |
| 669 | ||
| 670 | end | |
| 671 | ||
| 672 | normal() | |
| 673 | ||
| 674 | end | |
| 675 | ||
| 676 | ||
| 677 | ||
| 678 | function deselanim() | |
| 679 | ||
| 680 | neck.C0 = necko | |
| 681 | ||
| 682 | detach(true) | |
| 683 | ||
| 684 | end | |
| 685 | ||
| 686 | ||
| 687 | ||
| 688 | function select(mouse) | |
| 689 | ||
| 690 | selectanim() | |
| 691 | ||
| 692 | selected = true | |
| 693 | ||
| 694 | mouse.KeyDown:connect(function(key) | |
| 695 | ||
| 696 | key = key:lower() | |
| 697 | ||
| 698 | end) | |
| 699 | ||
| 700 | mouse.Button1Down:connect(function() | |
| 701 | ||
| 702 | end) | |
| 703 | ||
| 704 | end | |
| 705 | ||
| 706 | ||
| 707 | ||
| 708 | function deselect(mouse) | |
| 709 | ||
| 710 | selected = false | |
| 711 | ||
| 712 | deselanim() | |
| 713 | ||
| 714 | end | |
| 715 | ||
| 716 | ||
| 717 | ||
| 718 | bin.Selected:connect(select) | |
| 719 | ||
| 720 | bin.Deselected:connect(deselect) |