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1 | --//====================================================\\-- | |
2 | --|| CREATED BY BRANNON1964802, EDITED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | if script.Parent:FindFirstChild("Humanoid") then | |
6 | Player = game.Players:FindFirstChild(script.Parent.Name) | |
7 | elseif script.Parent.Name == "Torso" then | |
8 | Player = game.Players:FindFirstChild(script.Parent.Parent.Name) | |
9 | end | |
10 | ||
11 | wait(1 / 60) | |
12 | ||
13 | - | print("Local God-like user is "..Player.Name) |
13 | + | |
14 | Cam = workspace.CurrentCamera | |
15 | Backpack = Player.Backpack | |
16 | Character = Player.Character | |
17 | char = Player.Character | |
18 | Humanoid = Character.Humanoid | |
19 | Mouse = Player:GetMouse() | |
20 | RootPart = Character["HumanoidRootPart"] | |
21 | Torso = Character["Torso"] | |
22 | Head = Character["Head"] | |
23 | RightArm = Character["Right Arm"] | |
24 | LeftArm = Character["Left Arm"] | |
25 | RightLeg = Character["Right Leg"] | |
26 | LeftLeg = Character["Left Leg"] | |
27 | RootJoint = RootPart["RootJoint"] | |
28 | Neck = Torso["Neck"] | |
29 | RightShoulder = Torso["Right Shoulder"] | |
30 | LeftShoulder = Torso["Left Shoulder"] | |
31 | RightHip = Torso["Right Hip"] | |
32 | LeftHip = Torso["Left Hip"] | |
33 | Humanoid.MaxHealth = "inf" | |
34 | Humanoid.Health = "inf" | |
35 | Humanoid.JumpPower = 100 | |
36 | ||
37 | ---------------------------------------------------------------------- | |
38 | c = "White" | |
39 | ||
40 | vt=Vector3.new | |
41 | cf=CFrame.new | |
42 | euler=CFrame.fromEulerAnglesXYZ | |
43 | angles=CFrame.Angles | |
44 | ||
45 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
46 | local fp=Instance.new("Part") | |
47 | fp.formFactor=formfactor | |
48 | fp.Parent=parent | |
49 | fp.Reflectance=reflectance | |
50 | fp.Transparency=transparency | |
51 | fp.CanCollide=false | |
52 | fp.Locked=true | |
53 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
54 | fp.Name=name | |
55 | fp.Size=size | |
56 | fp.Position=Character.Torso.Position | |
57 | fp.Material=material | |
58 | fp:BreakJoints() | |
59 | return fp | |
60 | end | |
61 | ||
62 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
63 | local mesh=Instance.new(Mesh) | |
64 | mesh.Parent=part | |
65 | if Mesh=="SpecialMesh" then | |
66 | mesh.MeshType=meshtype | |
67 | mesh.MeshId=meshid | |
68 | end | |
69 | mesh.Offset=offset | |
70 | mesh.Scale=scale | |
71 | return mesh | |
72 | end | |
73 | ||
74 | function BreakEffect(brickcolor,cframe,x1,y1,z1,Color) | |
75 | local prt=part("Custom",workspace,"Neon",0,0,Color,"Effect",vt(0.5,0.5,0.5)) | |
76 | prt.Anchored=true | |
77 | prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
78 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
79 | coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) | |
80 | CF=Part.CFrame | |
81 | Numbb=0 | |
82 | randnumb=math.random()-math.random() | |
83 | for i=0,1,0.05 do | |
84 | wait() | |
85 | CF=CF*cf(0,1,0) | |
86 | --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) | |
87 | Part.CFrame=CF*euler(Numbb,0,0) | |
88 | Part.Transparency=i | |
89 | Numbb=Numbb+randnumb | |
90 | end | |
91 | Part.Parent=nil | |
92 | end),prt) | |
93 | end | |
94 | ||
95 | ||
96 | -------------------------------------------------------------------------------- | |
97 | ||
98 | ||
99 | Humanoid.DisplayDistanceType = "None" | |
100 | if Character:FindFirstChild("Granted") == nil then | |
101 | kkk = Instance.new("Sound",Character) | |
102 | kkk.Volume = 3 | |
103 | kkk.PlaybackSpeed = 1 | |
104 | kkk.Pitch = 1 | |
105 | kkk.SoundId = "rbxassetid://1354181065" | |
106 | kkk:Play() | |
107 | kkk.Name = "BackgroundMusic" | |
108 | kkk.Looped = true | |
109 | local naeeym2 = Instance.new("BillboardGui",Character) | |
110 | naeeym2.AlwaysOnTop = true | |
111 | naeeym2.Size = UDim2.new(0,100,0,40) | |
112 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
113 | naeeym2.Adornee = Character.Head | |
114 | naeeym2.Name = "TalkingBillBoard" | |
115 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
116 | tecks2.BackgroundTransparency = 1 | |
117 | tecks2.BorderSizePixel = 0 | |
118 | tecks2.Text = "The Unmaker, " .. Character.Name | |
119 | tecks2.Font = "Fantasy" | |
120 | tecks2.TextSize = 30 | |
121 | tecks2.TextStrokeTransparency = 0 | |
122 | tecks2.TextColor3 = Color3.new(0,202,229) | |
123 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
124 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
125 | tecks2.Parent = naeeym2 | |
126 | elseif Character:FindFirstChild("Granted") then | |
127 | local naeeym2 = Instance.new("BillboardGui",Character) | |
128 | naeeym2.AlwaysOnTop = true | |
129 | naeeym2.Size = UDim2.new(0,100,0,40) | |
130 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
131 | naeeym2.Adornee = Character.Head | |
132 | naeeym2.Name = "TalkingBillBoard" | |
133 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
134 | tecks2.BackgroundTransparency = 1 | |
135 | tecks2.BorderSizePixel = 0 | |
136 | tecks2.Text = "Student " .. Character.Name | |
137 | tecks2.Font = "Fantasy" | |
138 | tecks2.TextSize = 30 | |
139 | tecks2.TextStrokeTransparency = 0 | |
140 | tecks2.TextColor3 = Color3.new(0,202,229) | |
141 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
142 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
143 | tecks2.Parent = naeeym2 | |
144 | end | |
145 | ||
146 | IT = Instance.new | |
147 | CF = CFrame.new | |
148 | VT = Vector3.new | |
149 | RAD = math.rad | |
150 | C3 = Color3.new | |
151 | UD2 = UDim2.new | |
152 | BRICKC = BrickColor.new | |
153 | ANGLES = CFrame.Angles | |
154 | EULER = CFrame.fromEulerAnglesXYZ | |
155 | COS = math.cos | |
156 | ACOS = math.acos | |
157 | SIN = math.sin | |
158 | ASIN = math.asin | |
159 | ABS = math.abs | |
160 | MRANDOM = math.random | |
161 | FLOOR = math.floor | |
162 | ||
163 | ||
164 | ||
165 | ||
166 | ||
167 | --//=================================\\ | |
168 | --|| CUSTOMIZATION | |
169 | --\\=================================// | |
170 | ||
171 | Class_Name = "Overpowers" | |
172 | Weapon_Name = "God powers" | |
173 | ||
174 | Custom_Colors = { | |
175 | Custom_Color_1 = BRICKC("Lapis"); --1st color for the weapon. | |
176 | Custom_Color_2 = BRICKC("Lapis"); --2nd color for the weapon. | |
177 | ||
178 | Custom_Color_3 = BRICKC("Lapis"); --Color for the abilities. | |
179 | Custom_Color_4 = BRICKC("Lapis"); --Color for the secondary bar. | |
180 | Custom_Color_5 = BRICKC("Lapis"); --Color for the mana bar. | |
181 | Custom_Color_6 = BRICKC("Lapis"); --Color for the health bar. | |
182 | Custom_Color_7 = BRICKC("Lapis"); --Color for the stun bar. | |
183 | ||
184 | Custom_Color_8 = BRICKC("Lapis"); --Background for the mana bar. | |
185 | Custom_Color_9 = BRICKC("Lapis"); --Background for the secondary mana bar. | |
186 | Custom_Color_10 = BRICKC("Lapis"); --Background for the stun bar. | |
187 | Custom_Color_11 = BRICKC("Lapis"); --Background for the health bar. | |
188 | Custom_Color_12 = BRICKC("Lapis"); --Background for the abilities. | |
189 | } | |
190 | ||
191 | Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar. | |
192 | Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar. | |
193 | Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar. | |
194 | Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar. | |
195 | Ability_Background_Transparency = 0 --Transparency for the background of the abilities. | |
196 | Stat_Background_Transparency = 0 --Transparency for the background of the stats. | |
197 | ||
198 | Player_Size = 1 --Size of the player. | |
199 | Animation_Speed = 6 | |
200 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
201 | ||
202 | Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui. | |
203 | Enable_Stats = false --Enables or disables stats. | |
204 | Put_Stats_In_Character = false --Places stats in Character. | |
205 | Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort. | |
206 | Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort. | |
207 | Enable_Stagger = false --Enables or disables staggering. | |
208 | Enable_Stun = false --Enables or disables the stun mechanic. | |
209 | Enable_Abilities = false --Enables abilites with cooldowns and mana costs. | |
210 | Enable_Secondary_Bar = false --Enables the secondary mana bar, if true. | |
211 | ||
212 | Start_Equipped = false --Starts the player equipped with their weapon. | |
213 | Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation. | |
214 | Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon. | |
215 | Disable_Animator = true --Disables the Animator in the humanoid. | |
216 | Disable_Animate = true --Disables the Animate script in the character. | |
217 | Disable_Moving_Arms = false --Keeps the arms from moving around. | |
218 | Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms. | |
219 | Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory. | |
220 | Disable_Jump = false --Disables jumping. | |
221 | Use_HopperBin = true --Uses a hopperbin to do things. | |
222 | ||
223 | Cooldown_1 = 0 --Cooldowns for abilites. | |
224 | Cooldown_2 = 0 | |
225 | Cooldown_3 = 0 | |
226 | Cooldown_4 = 0 | |
227 | Skill_1_Mana_Cost = 0 --How much mana is required to use the skill. | |
228 | Skill_2_Mana_Cost = 0 | |
229 | Skill_3_Mana_Cost = 0 | |
230 | Skill_4_Mana_Cost = 0 | |
231 | Max_Mana = 0 --Maximum amount of mana you can have. | |
232 | Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have. | |
233 | Mana_Name = "Mana" --Name for the mana bar. | |
234 | Secondary_Mana_Name = "Block" --Name for the secondary mana bar. | |
235 | Max_Stun = 1 --Maximum amount of stun you can have. | |
236 | Recover_Mana = 0 --How much mana you gain. | |
237 | Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another. | |
238 | Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another. | |
239 | Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another. | |
240 | Recover_Secondary_Mana = 0 --How much secondary mana you gain. | |
241 | Lose_Stun = 0 --How much stun you lose. | |
242 | Stun_Wait = 0 --Delay between losing stun. | |
243 | Mana_Wait = 0 --Delay between gaining mana. | |
244 | Secondary_Mana_Wait = 0 --Delay between gaining secondary mana. | |
245 | Menu_Update_Speed = 0 --How fast the Weapon Gui will update. | |
246 | Constant_Update = false --Removes the delay between updating the Weapon GUI. | |
247 | Show_Stats = false --Hides or shows stats. | |
248 | Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78} | |
249 | ||
250 | --//=================================\\ | |
251 | --|| END OF CUSTOMIZATION | |
252 | --\\=================================// | |
253 | ||
254 | ||
255 | ||
256 | ||
257 | ||
258 | --//=================================\\ | |
259 | --|| USEFUL VALUES | |
260 | --\\=================================// | |
261 | ||
262 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
263 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
264 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
265 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
266 | local CO1 = 0 | |
267 | local CO2 = 0 | |
268 | local CO3 = 0 | |
269 | local CO4 = 0 | |
270 | local CHANGEDEFENSE = 0 | |
271 | local CHANGEDAMAGE = 0 | |
272 | local CHANGEMOVEMENT = 0 | |
273 | local ANIM = "Idle" | |
274 | local ATTACK = false | |
275 | local EQUIPPED = false | |
276 | local HOLD = false | |
277 | local COMBO = 1 | |
278 | local LASTPOINT = nil | |
279 | local BLCF = nil | |
280 | local SCFR = nil | |
281 | local STAGGERHITANIM = false | |
282 | local STAGGERANIM = false | |
283 | local STUNANIM = false | |
284 | local CRITCHANCENUMBER = 0 | |
285 | local IDLENUMBER = 0 | |
286 | local DONUMBER = 0 | |
287 | local HANDIDLE = false | |
288 | local SINE = 0 | |
289 | local CHANGE = 2 / Animation_Speed | |
290 | local WALKINGANIM = false | |
291 | local WALK = 0 | |
292 | local DISABLEJUMPING = false | |
293 | local HASBEENBLOCKED = false | |
294 | local STUNDELAYNUMBER = 0 | |
295 | local MANADELAYNUMBER = 0 | |
296 | local SECONDARYMANADELAYNUMBER = 0 | |
297 | local ROBLOXIDLEANIMATION = IT("Animation") | |
298 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
299 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
300 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
301 | local WEAPONGUI = IT("ScreenGui", nil) | |
302 | WEAPONGUI.Name = "Weapon GUI" | |
303 | local WEAPONTOOL = IT("HopperBin", nil) | |
304 | WEAPONTOOL.Name = Weapon_Name | |
305 | local Weapon = IT("Model") | |
306 | Weapon.Name = Weapon_Name | |
307 | local Effects = IT("Folder", Weapon) | |
308 | Effects.Name = "Effects" | |
309 | local ANIMATOR = Humanoid.Animator | |
310 | local ANIMATE = Character.Animate | |
311 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
312 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
313 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
314 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
315 | ||
316 | --//=================================\\ | |
317 | --\\=================================// | |
318 | ||
319 | ||
320 | ||
321 | ||
322 | ||
323 | --//=================================\\ | |
324 | --|| STATS | |
325 | --\\=================================// | |
326 | ||
327 | if Character:FindFirstChild("Stats") ~= nil then | |
328 | Character:FindFirstChild("Stats").Parent = nil | |
329 | end | |
330 | ||
331 | local Stats = IT("Folder", nil) | |
332 | Stats.Name = "Stats" | |
333 | local ChangeStat = IT("Folder", Stats) | |
334 | ChangeStat.Name = "ChangeStat" | |
335 | local Defense = IT("NumberValue", Stats) | |
336 | Defense.Name = "Defense" | |
337 | Defense.Value = 1 | |
338 | local Movement = IT("NumberValue", Stats) | |
339 | Movement.Name = "Movement" | |
340 | Movement.Value = 1 | |
341 | local Damage = IT("NumberValue", Stats) | |
342 | Damage.Name = "Damage" | |
343 | Damage.Value = 1 | |
344 | local Mana = IT("NumberValue", Stats) | |
345 | Mana.Name = "Mana" | |
346 | Mana.Value = 0 | |
347 | local SecondaryMana = IT("NumberValue", Stats) | |
348 | SecondaryMana.Name = "SecondaryMana" | |
349 | SecondaryMana.Value = 0 | |
350 | local CanCrit = IT("BoolValue", Stats) | |
351 | CanCrit.Name = "CanCrit" | |
352 | CanCrit.Value = false | |
353 | local CritChance = IT("NumberValue", Stats) | |
354 | CritChance.Name = "CritChance" | |
355 | CritChance.Value = 20 | |
356 | local CanPenetrateArmor = IT("BoolValue", Stats) | |
357 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
358 | CanPenetrateArmor.Value = false | |
359 | local AntiTeamKill = IT("BoolValue", Stats) | |
360 | AntiTeamKill.Name = "AntiTeamKill" | |
361 | AntiTeamKill.Value = false | |
362 | local Rooted = IT("BoolValue", Stats) | |
363 | Rooted.Name = "Rooted" | |
364 | Rooted.Value = false | |
365 | local Block = IT("BoolValue", Stats) | |
366 | Block.Name = "Block" | |
367 | Block.Value = false | |
368 | local RecentEnemy = IT("ObjectValue", Stats) | |
369 | RecentEnemy.Name = "RecentEnemy" | |
370 | RecentEnemy.Value = nil | |
371 | local StaggerHit = IT("BoolValue", Stats) | |
372 | StaggerHit.Name = "StaggerHit" | |
373 | StaggerHit.Value = false | |
374 | local Stagger = IT("BoolValue", Stats) | |
375 | Stagger.Name = "Stagger" | |
376 | Stagger.Value = false | |
377 | local Stun = IT("BoolValue", Stats) | |
378 | Stun.Name = "Stun" | |
379 | Stun.Value = false | |
380 | local StunValue = IT("NumberValue", Stats) | |
381 | StunValue.Name = "StunValue" | |
382 | StunValue.Value = 0 | |
383 | ||
384 | if Enable_Stats == true and Put_Stats_In_Character == true then | |
385 | Stats.Parent = Character | |
386 | end | |
387 | ||
388 | --//=================================\\ | |
389 | --\\=================================// | |
390 | ||
391 | ||
392 | ||
393 | ||
394 | ||
395 | --//=================================\\ | |
396 | --|| DEBUFFS / BUFFS | |
397 | --\\=================================// | |
398 | ||
399 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat) | |
400 | DEFENSECHANGE1.Name = "ChangeDefense" | |
401 | DEFENSECHANGE1.Value = 0 | |
402 | ||
403 | local MOVEMENTCHANGE1 = IT("NumberValue", nil) | |
404 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
405 | MOVEMENTCHANGE1.Value = 0 | |
406 | ||
407 | --//=================================\\ | |
408 | --\\=================================// | |
409 | ||
410 | ||
411 | ||
412 | ||
413 | ||
414 | --//=================================\\ | |
415 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
416 | --\\=================================// | |
417 | ||
418 | ArtificialHB = Instance.new("BindableEvent", script) | |
419 | ArtificialHB.Name = "ArtificialHB" | |
420 | ||
421 | script:WaitForChild("ArtificialHB") | |
422 | ||
423 | frame = Frame_Speed | |
424 | tf = 0 | |
425 | allowframeloss = false | |
426 | tossremainder = false | |
427 | lastframe = tick() | |
428 | script.ArtificialHB:Fire() | |
429 | ||
430 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
431 | tf = tf + s | |
432 | if tf >= frame then | |
433 | if allowframeloss then | |
434 | script.ArtificialHB:Fire() | |
435 | lastframe = tick() | |
436 | else | |
437 | for i = 1, math.floor(tf / frame) do | |
438 | script.ArtificialHB:Fire() | |
439 | end | |
440 | lastframe = tick() | |
441 | end | |
442 | if tossremainder then | |
443 | tf = 0 | |
444 | else | |
445 | tf = tf - frame * math.floor(tf / frame) | |
446 | end | |
447 | end | |
448 | end) | |
449 | ||
450 | --//=================================\\ | |
451 | --\\=================================// | |
452 | ||
453 | ||
454 | ||
455 | ||
456 | ||
457 | --//=================================\\ | |
458 | --|| SOME FUNCTIONS | |
459 | --\\=================================// | |
460 | ||
461 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
462 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
463 | end | |
464 | ||
465 | function PositiveAngle(NUMBER) | |
466 | if NUMBER >= 0 then | |
467 | NUMBER = 0 | |
468 | end | |
469 | return NUMBER | |
470 | end | |
471 | ||
472 | function NegativeAngle(NUMBER) | |
473 | if NUMBER <= 0 then | |
474 | NUMBER = 0 | |
475 | end | |
476 | return NUMBER | |
477 | end | |
478 | ||
479 | function Swait(NUMBER) | |
480 | if NUMBER == 0 or NUMBER == nil then | |
481 | ArtificialHB.Event:wait() | |
482 | else | |
483 | for i = 1, NUMBER do | |
484 | ArtificialHB.Event:wait() | |
485 | end | |
486 | end | |
487 | end | |
488 | ||
489 | function QuaternionFromCFrame(cf) | |
490 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
491 | local trace = m00 + m11 + m22 | |
492 | if trace > 0 then | |
493 | local s = math.sqrt(1 + trace) | |
494 | local recip = 0.5 / s | |
495 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
496 | else | |
497 | local i = 0 | |
498 | if m11 > m00 then | |
499 | i = 1 | |
500 | end | |
501 | if m22 > (i == 0 and m00 or m11) then | |
502 | i = 2 | |
503 | end | |
504 | if i == 0 then | |
505 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
506 | local recip = 0.5 / s | |
507 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
508 | elseif i == 1 then | |
509 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
510 | local recip = 0.5 / s | |
511 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
512 | elseif i == 2 then | |
513 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
514 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
515 | end | |
516 | end | |
517 | end | |
518 | ||
519 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
520 | local xs, ys, zs = x + x, y + y, z + z | |
521 | local wx, wy, wz = w * xs, w * ys, w * zs | |
522 | local xx = x * xs | |
523 | local xy = x * ys | |
524 | local xz = x * zs | |
525 | local yy = y * ys | |
526 | local yz = y * zs | |
527 | local zz = z * zs | |
528 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
529 | end | |
530 | ||
531 | function QuaternionSlerp(a, b, t) | |
532 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
533 | local startInterp, finishInterp; | |
534 | if cosTheta >= 0.0001 then | |
535 | if (1 - cosTheta) > 0.0001 then | |
536 | local theta = ACOS(cosTheta) | |
537 | local invSinTheta = 1 / SIN(theta) | |
538 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
539 | finishInterp = SIN(t * theta) * invSinTheta | |
540 | else | |
541 | startInterp = 1 - t | |
542 | finishInterp = t | |
543 | end | |
544 | else | |
545 | if (1 + cosTheta) > 0.0001 then | |
546 | local theta = ACOS(-cosTheta) | |
547 | local invSinTheta = 1 / SIN(theta) | |
548 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
549 | finishInterp = SIN(t * theta) * invSinTheta | |
550 | else | |
551 | startInterp = t - 1 | |
552 | finishInterp = t | |
553 | end | |
554 | end | |
555 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
556 | end | |
557 | ||
558 | function Clerp(a, b, t) | |
559 | local qa = {QuaternionFromCFrame(a)} | |
560 | local qb = {QuaternionFromCFrame(b)} | |
561 | local ax, ay, az = a.x, a.y, a.z | |
562 | local bx, by, bz = b.x, b.y, b.z | |
563 | local _t = 1 - t | |
564 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
565 | end | |
566 | ||
567 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
568 | local frame = IT("Frame") | |
569 | frame.BackgroundTransparency = TRANSPARENCY | |
570 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
571 | frame.Position = POSITION | |
572 | frame.Size = SIZE | |
573 | frame.BackgroundColor3 = COLOR | |
574 | frame.BorderColor3 = BORDERCOLOR | |
575 | frame.Name = NAME | |
576 | frame.Parent = PARENT | |
577 | return frame | |
578 | end | |
579 | ||
580 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
581 | local label = IT("TextLabel") | |
582 | label.BackgroundTransparency = 1 | |
583 | label.Size = UD2(1, 0, 1, 0) | |
584 | label.Position = UD2(0, 0, 0, 0) | |
585 | label.TextColor3 = C3(255, 255, 255) | |
586 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
587 | label.TextTransparency = TRANSPARENCY | |
588 | label.FontSize = TEXTFONTSIZE | |
589 | label.Font = TEXTFONT | |
590 | label.BorderSizePixel = BORDERSIZEPIXEL | |
591 | label.TextScaled = true | |
592 | label.Text = TEXT | |
593 | label.Name = NAME | |
594 | label.Parent = PARENT | |
595 | return label | |
596 | end | |
597 | ||
598 | function NoOutlines(PART) | |
599 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
600 | end | |
601 | ||
602 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
603 | local NEWPART = IT("Part") | |
604 | NEWPART.formFactor = FORMFACTOR | |
605 | NEWPART.Reflectance = REFLECTANCE | |
606 | NEWPART.Transparency = TRANSPARENCY | |
607 | NEWPART.CanCollide = false | |
608 | NEWPART.Locked = true | |
609 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
610 | NEWPART.Name = NAME | |
611 | NEWPART.Size = SIZE | |
612 | NEWPART.Position = Torso.Position | |
613 | NoOutlines(NEWPART) | |
614 | NEWPART.Material = MATERIAL | |
615 | NEWPART:BreakJoints() | |
616 | NEWPART.Parent = PARENT | |
617 | return NEWPART | |
618 | end | |
619 | ||
620 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
621 | local NEWMESH = IT(MESH) | |
622 | if MESH == "SpecialMesh" then | |
623 | NEWMESH.MeshType = MESHTYPE | |
624 | if MESHID ~= "nil" and MESHID ~= "" then | |
625 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
626 | end | |
627 | end | |
628 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
629 | NEWMESH.Scale = Vector3.new(1,1,1) | |
630 | NEWMESH.Parent = PARENT | |
631 | PARENT.Reflectance = 1 | |
632 | PARENT.Transparency = 1 | |
633 | return NEWMESH | |
634 | end | |
635 | ||
636 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
637 | local NEWWELD = IT(TYPE) | |
638 | NEWWELD.Part0 = PART0 | |
639 | NEWWELD.Part1 = PART1 | |
640 | NEWWELD.C0 = C0 | |
641 | NEWWELD.C1 = C1 | |
642 | NEWWELD.Parent = PARENT | |
643 | return NEWWELD | |
644 | end | |
645 | ||
646 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
647 | coroutine.resume(coroutine.create(function() | |
648 | local NEWSOUND = IT("Sound", PARENT) | |
649 | NEWSOUND.Volume = VOLUME | |
650 | NEWSOUND.Pitch = PITCH | |
651 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
652 | Swait() | |
653 | NEWSOUND:play() | |
654 | game:GetService("Debris"):AddItem(NEWSOUND, 100) | |
655 | end)) | |
656 | end | |
657 | ||
658 | function CFrameFromTopBack(at, top, back) | |
659 | local right = top:Cross(back) | |
660 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
661 | end | |
662 | ||
663 | function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME) | |
664 | local MAGNITUDE = (POSITION1 - POSITION2).magnitude | |
665 | local CURRENTPOSITION = POSITION1 | |
666 | local LIGHTNINGOFFSET = {-OFFSET, OFFSET} | |
667 | coroutine.resume(coroutine.create(function() | |
668 | for i = 1, MULTIPLIERTIME do | |
669 | local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME)) | |
670 | LIGHTNINGPART.Anchored = true | |
671 | local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)]) | |
672 | local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2 | |
673 | if MULTIPLIERTIME == i then | |
674 | local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude | |
675 | LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1) | |
676 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2) | |
677 | else | |
678 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2) | |
679 | end | |
680 | CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p | |
681 | game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME) | |
682 | coroutine.resume(coroutine.create(function() | |
683 | while LIGHTNINGPART.Transparency ~= 1 do | |
684 | --local StartTransparency = tra | |
685 | for i=0, 1, LASTINGTIME do | |
686 | Swait() | |
687 | LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME) | |
688 | end | |
689 | end | |
690 | end)) | |
691 | Swait(LIGHTNINGDELAY / Animation_Speed) | |
692 | end | |
693 | end)) | |
694 | end | |
695 | ||
696 | function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
697 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
698 | EFFECTPART.Anchored = true | |
699 | EFFECTPART.CFrame = CFRAME | |
700 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
701 | game:GetService("Debris"):AddItem(EFFECTPART, 50) | |
702 | coroutine.resume(coroutine.create(function(PART, MESH) | |
703 | for i = 0, 1, delay do | |
704 | Swait() | |
705 | PART.CFrame = PART.CFrame * ROTATION | |
706 | PART.Transparency = i | |
707 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
708 | end | |
709 | PART.Parent = nil | |
710 | end), EFFECTPART, EFFECTMESH) | |
711 | end | |
712 | ||
713 | function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
714 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
715 | EFFECTPART.Anchored = true | |
716 | EFFECTPART.CFrame = CFRAME | |
717 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
718 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
719 | coroutine.resume(coroutine.create(function(PART, MESH) | |
720 | for i = 0, 1, delay do | |
721 | Swait() | |
722 | PART.CFrame = PART.CFrame * ROTATION | |
723 | PART.Transparency = i | |
724 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
725 | end | |
726 | PART.Parent = nil | |
727 | end), EFFECTPART, EFFECTMESH) | |
728 | end | |
729 | ||
730 | function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
731 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
732 | EFFECTPART.Anchored = true | |
733 | EFFECTPART.CFrame = CFRAME | |
734 | local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
735 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
736 | coroutine.resume(coroutine.create(function(PART, MESH) | |
737 | for i = 0, 1, delay do | |
738 | Swait() | |
739 | PART.CFrame = PART.CFrame * ROTATION | |
740 | PART.Transparency = i | |
741 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
742 | end | |
743 | PART.Parent = nil | |
744 | end), EFFECTPART, EFFECTMESH) | |
745 | end | |
746 | ||
747 | function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
748 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
749 | EFFECTPART.Anchored = true | |
750 | EFFECTPART.CFrame = CFRAME | |
751 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
752 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
753 | coroutine.resume(coroutine.create(function(PART, MESH) | |
754 | for i = 0, 1, delay do | |
755 | Swait() | |
756 | PART.CFrame = PART.CFrame * ROTATION | |
757 | PART.Transparency = i | |
758 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
759 | end | |
760 | PART.Parent = nil | |
761 | end), EFFECTPART, EFFECTMESH) | |
762 | end | |
763 | ||
764 | function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
765 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
766 | EFFECTPART.Anchored = true | |
767 | EFFECTPART.CFrame = CFRAME | |
768 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
769 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
770 | coroutine.resume(coroutine.create(function(PART, MESH) | |
771 | for i = 0, 1, delay do | |
772 | Swait() | |
773 | PART.CFrame = PART.CFrame * ROTATION | |
774 | PART.Transparency = i | |
775 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
776 | end | |
777 | PART.Parent = nil | |
778 | end), EFFECTPART, EFFECTMESH) | |
779 | end | |
780 | ||
781 | function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
782 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
783 | EFFECTPART.Anchored = true | |
784 | EFFECTPART.CFrame = CFRAME | |
785 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size)) | |
786 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
787 | coroutine.resume(coroutine.create(function(PART, MESH) | |
788 | for i = 0, 1, delay do | |
789 | Swait() | |
790 | PART.CFrame = PART.CFrame * ROTATION | |
791 | PART.Transparency = i | |
792 | MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z)) | |
793 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
794 | end | |
795 | PART.Parent = nil | |
796 | end), EFFECTPART, EFFECTMESH) | |
797 | end | |
798 | ||
799 | function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
800 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
801 | EFFECTPART.Anchored = true | |
802 | EFFECTPART.CFrame = CFRAME | |
803 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
804 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
805 | coroutine.resume(coroutine.create(function(PART, MESH) | |
806 | for i = 0, 1, delay do | |
807 | Swait() | |
808 | PART.CFrame = PART.CFrame * ROTATION | |
809 | PART.Transparency = i | |
810 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
811 | end | |
812 | PART.Parent = nil | |
813 | end), EFFECTPART, EFFECTMESH) | |
814 | end | |
815 | ||
816 | function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
817 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
818 | EFFECTPART.Anchored = true | |
819 | EFFECTPART.CFrame = CFRAME | |
820 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
821 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
822 | coroutine.resume(coroutine.create(function(PART, MESH) | |
823 | for i = 0, 10, delay do | |
824 | Swait() | |
825 | PART.CFrame = PART.CFrame * Head.CFrame | |
826 | PART.Transparency = 0 | |
827 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
828 | end | |
829 | --PART.Parent = nil | |
830 | end), EFFECTPART, EFFECTMESH) | |
831 | end | |
832 | ||
833 | function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
834 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
835 | EFFECTPART.Anchored = true | |
836 | EFFECTPART.CFrame = CFRAME | |
837 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
838 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
839 | coroutine.resume(coroutine.create(function(PART, MESH) | |
840 | for i = 0, 1, delay do | |
841 | Swait() | |
842 | PART.CFrame = PART.CFrame * ROTATION | |
843 | PART.Transparency = i | |
844 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
845 | end | |
846 | PART.Parent = nil | |
847 | end), EFFECTPART, EFFECTMESH) | |
848 | end | |
849 | ||
850 | function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
851 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
852 | EFFECTPART.Anchored = true | |
853 | EFFECTPART.CFrame = CFRAME | |
854 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
855 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
856 | coroutine.resume(coroutine.create(function(PART, MESH) | |
857 | for i = 0, 1, delay do | |
858 | Swait() | |
859 | PART.CFrame = PART.CFrame * Vector3.new(0,0,0) | |
860 | PART.Transparency = i | |
861 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
862 | end | |
863 | PART.Parent = nil | |
864 | end), EFFECTPART, EFFECTMESH) | |
865 | end | |
866 | ||
867 | function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
868 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
869 | EFFECTPART.Anchored = true | |
870 | EFFECTPART.CFrame = CFRAME | |
871 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
872 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
873 | coroutine.resume(coroutine.create(function(PART, MESH) | |
874 | for i = 0, 1, delay do | |
875 | Swait() | |
876 | PART.CFrame = PART.CFrame * Head.CFrame | |
877 | PART.Transparency = i | |
878 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
879 | end | |
880 | PART.Parent = nil | |
881 | end), EFFECTPART, EFFECTMESH) | |
882 | end | |
883 | ||
884 | function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
885 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
886 | EFFECTPART.Anchored = true | |
887 | EFFECTPART.CFrame = CFRAME | |
888 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
889 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
890 | coroutine.resume(coroutine.create(function(PART, MESH) | |
891 | for i = 0, 1, delay do | |
892 | Swait() | |
893 | PART.CFrame = PART.CFrame * ROTATION | |
894 | PART.Transparency = i | |
895 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
896 | end | |
897 | PART.Parent = nil | |
898 | end), EFFECTPART, EFFECTMESH) | |
899 | end | |
900 | ||
901 | function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
902 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
903 | EFFECTPART.Anchored = true | |
904 | EFFECTPART.CFrame = CFRAME | |
905 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
906 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
907 | coroutine.resume(coroutine.create(function(PART, MESH) | |
908 | for i = 0, 1, delay do | |
909 | Swait() | |
910 | PART.CFrame = PART.CFrame * ROTATION | |
911 | PART.Transparency = i | |
912 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
913 | end | |
914 | PART.Parent = nil | |
915 | end), EFFECTPART, EFFECTMESH) | |
916 | end | |
917 | ||
918 | function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay) | |
919 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
920 | EFFECTPART.Anchored = true | |
921 | EFFECTPART.CFrame = CFRAME | |
922 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size) | |
923 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
924 | local XVALUE = MRANDOM() | |
925 | local YVALUE = MRANDOM() | |
926 | local ZVALUE = MRANDOM() | |
927 | coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE) | |
928 | for i = 0, 1, delay do | |
929 | Swait() | |
930 | PART.CFrame = PART.CFrame * ROTATION | |
931 | PART.Transparency = i | |
932 | THEXVALUE = THEXVALUE - 0.1 * (delay * 10) | |
933 | THEYVALUE = THEYVALUE - 0.1 * (delay * 10) | |
934 | THEZVALUE = THEZVALUE - 0.1 * (delay * 10) | |
935 | MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size) | |
936 | end | |
937 | PART.Parent = nil | |
938 | end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE) | |
939 | end | |
940 | ||
941 | function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay) | |
942 | local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude | |
943 | if MAGNITUDECFRAME > (1 / 100) then | |
944 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1)) | |
945 | EFFECTPART.Anchored = true | |
946 | EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0) | |
947 | local THEMESHTYPE = "BlockMesh" | |
948 | if MESHTYPE == "Cylinder" then | |
949 | THEMESHTYPE = "CylinderMesh" | |
950 | end | |
951 | local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0)) | |
952 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
953 | coroutine.resume(coroutine.create(function(PART, MESH) | |
954 | for i = 0, 1, delay do | |
955 | Swait() | |
956 | PART.CFrame = PART.CFrame * ROTATION | |
957 | PART.Transparency = i | |
958 | MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size) | |
959 | end | |
960 | PART.Parent = nil | |
961 | end), EFFECTPART, EFFECTMESH) | |
962 | end | |
963 | end | |
964 | ||
965 | function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay) | |
966 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT()) | |
967 | EFFECTPART.Anchored = true | |
968 | EFFECTPART.CFrame = CFRAME | |
969 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0)) | |
970 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
971 | local THELASTPOINT = CFRAME | |
972 | coroutine.resume(coroutine.create(function(PART) | |
973 | for i = 1, DURATION do | |
974 | Swait() | |
975 | PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0) | |
976 | TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay) | |
977 | THELASTPOINT = PART.CFrame | |
978 | end | |
979 | PART.Parent = nil | |
980 | end), EFFECTPART) | |
981 | end | |
982 | ||
983 | --local list={} | |
984 | function Triangle(Color, Material, a, b, c, delay) | |
985 | local edge1 = (c - a):Dot((b - a).unit) | |
986 | local edge2 = (a - b):Dot((c - b).unit) | |
987 | local edge3 = (b - c):Dot((a - c).unit) | |
988 | if edge1 <= (b - a).magnitude and edge1 >= 0 then | |
989 | a, b, c=a, b, c | |
990 | elseif edge2 <= (c - b).magnitude and edge2 >= 0 then | |
991 | a, b, c=b, c, a | |
992 | elseif edge3 <= (a - c).magnitude and edge3 >= 0 then | |
993 | a, b, c=c, a, b | |
994 | else | |
995 | assert(false, "unreachable") | |
996 | end | |
997 | local len1 = (c - a):Dot((b - a).unit) | |
998 | local len2 = (b - a).magnitude - len1 | |
999 | local width = (a + (b - a).unit * len1 - c).magnitude | |
1000 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit) | |
1001 | if len1 > 1 / 100 then | |
1002 | local sz = VT(0.2, width, len1) | |
1003 | local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
1004 | local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0)) | |
1005 | w1.Anchored = true | |
1006 | w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2) | |
1007 | coroutine.resume(coroutine.create(function() | |
1008 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
1009 | Swait() | |
1010 | w1.Transparency = i | |
1011 | end | |
1012 | w1.Parent = nil | |
1013 | end)) | |
1014 | game:GetService("Debris"):AddItem(w1, 10) | |
1015 | --table.insert(list, w1) | |
1016 | end | |
1017 | if len2 > 1 / 100 then | |
1018 | local sz = VT(0.2, width, len2) | |
1019 | local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
1020 | local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0)) | |
1021 | w2.Anchored = true | |
1022 | w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2) | |
1023 | coroutine.resume(coroutine.create(function() | |
1024 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
1025 | Swait() | |
1026 | w2.Transparency = i | |
1027 | end | |
1028 | w2.Parent = nil | |
1029 | end)) | |
1030 | game:GetService("Debris"):AddItem(w2, 10) | |
1031 | --table.insert(list, w2) | |
1032 | end | |
1033 | --return unpack(list) | |
1034 | end | |
1035 | ||
1036 | --[[Usage: | |
1037 | local Pos = Part | |
1038 | local Offset = Part.CFrame * CF(0, 0, 0) | |
1039 | local Color = "Lapis" | |
1040 | local Material = "Neon" | |
1041 | local TheDelay = 0.01 | |
1042 | local Height = 4 | |
1043 | BLCF = Offset | |
1044 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
1045 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
1046 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
1047 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
1048 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
1049 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
1050 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
1051 | SCFR = BLCF | |
1052 | elseif not SCFR then | |
1053 | SCFR = BLCF | |
1054 | end | |
1055 | -- | |
1056 | BLCF = nil | |
1057 | SCFR = nil | |
1058 | --]] | |
1059 | ||
1060 | --//=================================\\ | |
1061 | --\\=================================// | |
1062 | ||
1063 | ||
1064 | ||
1065 | local function weldBetween(a, b) | |
1066 | local weldd = Instance.new("ManualWeld") | |
1067 | weldd.Part0 = a | |
1068 | weldd.Part1 = b | |
1069 | weldd.C0 = CFrame.new() | |
1070 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
1071 | weldd.Parent = a | |
1072 | return weldd | |
1073 | end | |
1074 | ||
1075 | ||
1076 | --//=================================\\ | |
1077 | --|| RESIZE PLAYER | |
1078 | --\\=================================// | |
1079 | ||
1080 | if Player_Size ~= 1 then | |
1081 | RootPart.Size = RootPart.Size * Player_Size | |
1082 | Torso.Size = Torso.Size * Player_Size | |
1083 | Head.Size = Head.Size * Player_Size | |
1084 | RightArm.Size = RightArm.Size * Player_Size | |
1085 | LeftArm.Size = LeftArm.Size * Player_Size | |
1086 | RightLeg.Size = RightLeg.Size * Player_Size | |
1087 | LeftLeg.Size = LeftLeg.Size * Player_Size | |
1088 | RootJoint.Parent = RootPart | |
1089 | Neck.Parent = Torso | |
1090 | RightShoulder.Parent = Torso | |
1091 | LeftShoulder.Parent = Torso | |
1092 | RightHip.Parent = Torso | |
1093 | LeftHip.Parent = Torso | |
1094 | ||
1095 | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1096 | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1097 | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1098 | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1099 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 | |
1100 | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 | |
1101 | if Disable_Moving_Arms == false then | |
1102 | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
1103 | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
1104 | else | |
1105 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
1106 | LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
1107 | end | |
1108 | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1109 | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1110 | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1111 | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1112 | end | |
1113 | ||
1114 | ||
1115 | --//=================================\\ | |
1116 | --\\=================================// | |
1117 | ||
1118 | ||
1119 | ||
1120 | ||
1121 | ||
1122 | --//=================================\\ | |
1123 | --|| WEAPON CREATION | |
1124 | --\\=================================// | |
1125 | ||
1126 | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0)) | |
1127 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "93180676", VT(1, 1, 1), VT(0, 3.1 * Player_Size, 0)) | |
1128 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0)) | |
1129 | ||
1130 | local HitboxPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Hitbox", VT(0, 0, 0)) | |
1131 | local HitboxWeld = CreateWeldOrSnapOrMotor("Weld", HitboxPart, HandlePart, HitboxPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size), CF(0, 0, 0)) | |
1132 | ||
1133 | local EffectPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Effect Part", VT(0, 0, 0)) | |
1134 | local EffectWeld = CreateWeldOrSnapOrMotor("Weld", EffectPart, HandlePart, EffectPart, CF(0 * Player_Size, 7 * Player_Size, 0 * Player_Size), CF(0, 0, 0)) | |
1135 | ||
1136 | if Player_Size ~= 1 then | |
1137 | for _, v in pairs (Weapon:GetChildren()) do | |
1138 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
1139 | local p1 = v.Part1 | |
1140 | v.Part1 = nil | |
1141 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
1142 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
1143 | v.Part1 = p1 | |
1144 | elseif v.ClassName == "Part" then | |
1145 | for _, b in pairs (v:GetChildren()) do | |
1146 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
1147 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
1148 | end | |
1149 | end | |
1150 | end | |
1151 | end | |
1152 | end | |
1153 | ||
1154 | for _, c in pairs(Weapon:GetChildren()) do | |
1155 | if c.ClassName == "Part" then | |
1156 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1157 | end | |
1158 | end | |
1159 | ||
1160 | if Start_Equipped == true and Start_Equipped_With_Equipped_Animation == false then | |
1161 | HandleWeld.Part0 = RightArm | |
1162 | HandleWeld.C0 = CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1163 | end | |
1164 | ||
1165 | Weapon.Parent = Character | |
1166 | ||
1167 | Humanoid.Died:connect(function() | |
1168 | ATTACK = true | |
1169 | end) | |
1170 | ||
1171 | print(Class_Name.." loaded.") | |
1172 | ||
1173 | --//=================================\\ | |
1174 | --\\=================================// | |
1175 | ||
1176 | ||
1177 | ||
1178 | ||
1179 | ||
1180 | --//=================================\\ | |
1181 | --|| DAMAGE FUNCTIONS | |
1182 | --\\=================================// | |
1183 | ||
1184 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
1185 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1186 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
1187 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1188 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
1189 | BODYPOSITION.P = 2000 | |
1190 | BODYPOSITION.D = 100 | |
1191 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
1192 | if LABELTYPE == "Normal" then | |
1193 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
1194 | elseif LABELTYPE == "Debuff" then | |
1195 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
1196 | elseif LABELTYPE == "Interruption" then | |
1197 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
1198 | end | |
1199 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1200 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1201 | BILLBOARDGUI.Adornee = STATPART | |
1202 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1203 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1204 | BILLBOARDGUI.AlwaysOnTop = false | |
1205 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1206 | TEXTLABEL.BackgroundTransparency = 1 | |
1207 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1208 | TEXTLABEL.Text = TEXT | |
1209 | TEXTLABEL.Font = "SourceSans" | |
1210 | TEXTLABEL.FontSize="Size42" | |
1211 | TEXTLABEL.TextColor3 = COLOR | |
1212 | TEXTLABEL.TextStrokeTransparency = 0 | |
1213 | TEXTLABEL.TextScaled = true | |
1214 | TEXTLABEL.TextWrapped = true | |
1215 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1216 | wait(0.2) | |
1217 | for i=1, 5 do | |
1218 | wait() | |
1219 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
1220 | end | |
1221 | wait(1.2) | |
1222 | for i=1, 5 do | |
1223 | wait() | |
1224 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
1225 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
1226 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
1227 | end | |
1228 | THEPART.Parent = nil | |
1229 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
1230 | end | |
1231 | ||
1232 | function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT) | |
1233 | if LOCATION:FindFirstChild("Stats") ~= nil then | |
1234 | if LOCATION.Stats:FindFirstChild("Block") ~= nil then | |
1235 | if LOCATION.Stats:FindFirstChild("Block").Value == true then | |
1236 | return | |
1237 | end | |
1238 | end | |
1239 | if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then | |
1240 | local NewStatChange = IT("NumberValue") | |
1241 | NewStatChange.Value = AMOUNT | |
1242 | if STAT == "Defense" then | |
1243 | NewStatChange.Name = "ChangeDefense" | |
1244 | elseif STAT == "Damage" then | |
1245 | NewStatChange.Name = "ChangeDamage" | |
1246 | elseif STAT == "Movement" then | |
1247 | NewStatChange.Name = "ChangeMovement" | |
1248 | end | |
1249 | if SHOWTHESTAT == true then | |
1250 | if AMOUNT < 0 then | |
1251 | StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1)) | |
1252 | elseif AMOUNT > 0 then | |
1253 | StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1)) | |
1254 | end | |
1255 | end | |
1256 | if DURATION ~= nil and DURATION ~= 0 then | |
1257 | local StatDuration = IT("NumberValue") | |
1258 | StatDuration.Name = "Duration" | |
1259 | StatDuration.Value = DURATION | |
1260 | StatDuration.Parent = NewStatChange | |
1261 | end | |
1262 | NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat") | |
1263 | end | |
1264 | end | |
1265 | end | |
1266 | ||
1267 | --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
1268 | function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
1269 | if HIT.Parent == nil then | |
1270 | return | |
1271 | end | |
1272 | local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid") | |
1273 | for _, v in pairs(HIT.Parent:GetChildren()) do | |
1274 | if v:IsA("Humanoid") then | |
1275 | HITHUMANOID = v | |
1276 | end | |
1277 | end | |
1278 | if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then | |
1279 | StaggerHit.Value = true | |
1280 | if Play_Hitbox_Hit_Sound == true then | |
1281 | if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then | |
1282 | CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH) | |
1283 | end | |
1284 | end | |
1285 | return | |
1286 | end | |
1287 | if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then | |
1288 | HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid") | |
1289 | end | |
1290 | if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then | |
1291 | HIT = HIT.Parent.Parent:FindFirstChild("Head") | |
1292 | end | |
1293 | if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then | |
1294 | if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then | |
1295 | if HIT.Parent.DebounceHit.Value == true then | |
1296 | return | |
1297 | end | |
1298 | end | |
1299 | if AntiTeamKill.Value == true then | |
1300 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then | |
1301 | if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then | |
1302 | return | |
1303 | end | |
1304 | end | |
1305 | end | |
1306 | if HITEVENWHENDEAD == false then | |
1307 | if HIT.Parent:FindFirstChild("Humanoid") ~= nil then | |
1308 | if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then | |
1309 | return | |
1310 | end | |
1311 | end | |
1312 | end | |
1313 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1314 | if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then | |
1315 | HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN | |
1316 | end | |
1317 | end | |
1318 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1319 | if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then | |
1320 | if STAGGER == true and Enable_Stagger == true then | |
1321 | HIT.Parent.Stats:FindFirstChild("Stagger").Value = true | |
1322 | end | |
1323 | end | |
1324 | end | |
1325 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1326 | if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then | |
1327 | if HIT.Parent.Stats:FindFirstChild("Block").Value == true then | |
1328 | HASBEENBLOCKED = true | |
1329 | if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then | |
1330 | StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255)) | |
1331 | if RANGED ~= true then | |
1332 | if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then | |
1333 | CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH) | |
1334 | end | |
1335 | end | |
1336 | local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block")) | |
1337 | BlockDebounce.Name = "BlockDebounce" | |
1338 | BlockDebounce.Value = true | |
1339 | if RANGED ~= true then | |
1340 | game:GetService("Debris"):AddItem(BlockDebounce, 0.5) | |
1341 | else | |
1342 | game:GetService("Debris"):AddItem(BlockDebounce, 0.1) | |
1343 | end | |
1344 | end | |
1345 | if RANGED ~= true and Enable_Stagger == true then | |
1346 | HIT.Parent.Stats:FindFirstChild("Block").Value = false | |
1347 | Stagger.Value = true | |
1348 | end | |
1349 | return | |
1350 | end | |
1351 | end | |
1352 | end | |
1353 | if DECREASETHESTAT ~= nil then | |
1354 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1355 | IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
1356 | end | |
1357 | end | |
1358 | local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value | |
1359 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1360 | if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then | |
1361 | if CanPenetrateArmor.Value == true then | |
1362 | DAMAGE = DAMAGE | |
1363 | else | |
1364 | DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value | |
1365 | end | |
1366 | elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then | |
1367 | DAMAGE = DAMAGE | |
1368 | end | |
1369 | end | |
1370 | if CanCrit.Value == true then | |
1371 | CRITCHANCENUMBER = MRANDOM(1, CritChance.Value) | |
1372 | if CRITCHANCENUMBER == 1 then | |
1373 | DAMAGE = DAMAGE * 2 | |
1374 | end | |
1375 | end | |
1376 | DAMAGE = math.floor(DAMAGE) | |
1377 | if DAMAGE <= 3 and HASBEENBLOCKED == false then | |
1378 | if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then | |
1379 | StaggerHit.Value = true | |
1380 | end | |
1381 | if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then | |
1382 | end | |
1383 | elseif DAMAGE > 3 and DAMAGE < 100 and HASBEENBLOCKED == false then | |
1384 | if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then | |
1385 | end | |
1386 | end | |
1387 | if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then | |
1388 | HITHUMANOID.MaxHealth = 100 | |
1389 | HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE | |
1390 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
1391 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0)) | |
1392 | else | |
1393 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0)) | |
1394 | end | |
1395 | elseif DAMAGE >= 20 and DAMAGE < 100 and HASBEENBLOCKED == false then | |
1396 | HITHUMANOID.MaxHealth = 100 | |
1397 | HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE | |
1398 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
1399 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0)) | |
1400 | else | |
1401 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0)) | |
1402 | end | |
1403 | elseif DAMAGE == 100 then | |
1404 | local part = Instance.new("Part") | |
1405 | part.Anchored = true | |
1406 | part.CanCollide = false | |
1407 | part.Transparency = 1 | |
1408 | part.CFrame = HIT.CFrame | |
1409 | part.Parent = Effects | |
1410 | game:GetService("Debris"):AddItem(part, 5) | |
1411 | for i = 1, 15 do | |
1412 | BreakEffect(BrickColor.new("Black"),part.CFrame,0.5,math.random(5,20),0.5,BrickColor.new("Really red")) | |
1413 | end | |
1414 | CreateSound("215395073", part, 1, 1) | |
1415 | StatLabel("Normal", part.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Erased", C3(225/255, 0/255, 0/255)) | |
1416 | HIT.Parent:remove() | |
1417 | elseif DAMAGE == 0 then | |
1418 | CreateSound("260433557", HIT, 1, 1) | |
1419 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Jammed", C3(0/255, 0/255, 0/255)) | |
1420 | h = HIT.Parent:GetChildren() | |
1421 | for i = 1, #h do | |
1422 | if h[i].ClassName == "Part" then | |
1423 | h[i].Anchored = true | |
1424 | elseif h[i].ClassName == "Script" then | |
1425 | h[i]:Destroy() | |
1426 | end | |
1427 | end | |
1428 | elseif DAMAGE == 1 then | |
1429 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Vitalized", C3(0/255, 255/255, 0/255)) | |
1430 | HITHUMANOID.MaxHealth = "inf" | |
1431 | HITHUMANOID.Health = "inf" | |
1432 | for i = 1, 5 do | |
1433 | BreakEffect(BrickColor.new("Black"),HIT.CFrame,0.5,math.random(5,20),0.5,BrickColor.new("Lime green")) | |
1434 | end | |
1435 | elseif DAMAGE == 2 then | |
1436 | if game.Players:FindFirstChild(HIT.Parent.Name) then | |
1437 | local granted = script:Clone() | |
1438 | HITHUMANOID.MaxHealth = "inf" | |
1439 | HITHUMANOID.Health = "inf" | |
1440 | g = Instance.new("Folder") | |
1441 | g.Parent = HIT.Parent | |
1442 | g.Name = "Granted" | |
1443 | granted.Parent = HIT.Parent.Torso | |
1444 | granted.Disabled = false | |
1445 | CreateSound("3264923", HIT, 1, 1) | |
1446 | CreateSound("814168787", HIT, 1, 1) | |
1447 | end | |
1448 | end | |
1449 | if TYPE == "Normal" then | |
1450 | local vp = IT("BodyVelocity") | |
1451 | vp.P=500 | |
1452 | vp.maxForce = VT(math.huge, 0, math.huge) | |
1453 | if KNOCKBACKTYPE == 1 then | |
1454 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05 | |
1455 | elseif KNOCKBACKTYPE == 2 then | |
1456 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK | |
1457 | end | |
1458 | if KNOCKBACK > 0 and HASBEENBLOCKED == false then | |
1459 | vp.Parent = HIT--.Parent.Torso | |
1460 | end | |
1461 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1462 | end | |
1463 | HASBEENBLOCKED = false | |
1464 | RecentEnemy.Value = HIT.Parent | |
1465 | local DebounceHit = IT("BoolValue", HIT.Parent) | |
1466 | DebounceHit.Name = "DebounceHit" | |
1467 | DebounceHit.Value = true | |
1468 | game:GetService("Debris"):AddItem(DebounceHit, DELAY) | |
1469 | end | |
1470 | end | |
1471 | ||
1472 | --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
1473 | function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
1474 | for _, c in pairs(workspace:GetChildren()) do | |
1475 | local HUMANOID = c:FindFirstChild("Humanoid") | |
1476 | local HEAD = nil | |
1477 | if HUMANOID ~= nil then | |
1478 | for _, d in pairs(c:GetChildren()) do | |
1479 | if d.ClassName == "Model" and RANGED ~= true then | |
1480 | HEAD = d:FindFirstChild("Hitbox") | |
1481 | if HEAD ~= nil then | |
1482 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
1483 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
1484 | if Play_Hitbox_Hit_Sound == true then | |
1485 | local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1486 | HitRefpart.Anchored = true | |
1487 | HitRefpart.CFrame = CF(HEAD.Position) | |
1488 | CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH) | |
1489 | end | |
1490 | if Enable_Stagger_Hit == true then | |
1491 | StaggerHit.Value = true | |
1492 | end | |
1493 | end | |
1494 | end | |
1495 | elseif d:IsA"BasePart" then | |
1496 | HEAD = d | |
1497 | if HEAD ~= nil then | |
1498 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
1499 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
1500 | DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
1501 | end | |
1502 | end | |
1503 | end | |
1504 | end | |
1505 | end | |
1506 | end | |
1507 | end | |
1508 | ||
1509 | --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true) | |
1510 | function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD) | |
1511 | if Player.Neutral == true then | |
1512 | IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
1513 | end | |
1514 | for _, c in pairs(workspace:GetChildren()) do | |
1515 | local HUMANOID = c:FindFirstChild("Humanoid") | |
1516 | local THEHEAD = nil | |
1517 | if HUMANOID ~= nil then | |
1518 | if c:FindFirstChild("Torso") ~= nil then | |
1519 | THEHEAD = c:FindFirstChild("Torso") | |
1520 | elseif c:FindFirstChild("UpperTorso") ~= nil then | |
1521 | THEHEAD = c:FindFirstChild("UpperTorso") | |
1522 | end | |
1523 | if THEHEAD ~= nil then | |
1524 | local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude | |
1525 | print("yes 1") | |
1526 | if APPLYTOOTHERSINSTEAD == true then | |
1527 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
1528 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then | |
1529 | if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then | |
1530 | IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
1531 | end | |
1532 | end | |
1533 | end | |
1534 | elseif APPLYTOOTHERSINSTEAD == false then | |
1535 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then | |
1536 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then | |
1537 | if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then | |
1538 | IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
1539 | end | |
1540 | end | |
1541 | end | |
1542 | end | |
1543 | end | |
1544 | end | |
1545 | end | |
1546 | end | |
1547 | ||
1548 | --//=================================\\ | |
1549 | --\\=================================// | |
1550 | ||
1551 | ||
1552 | ||
1553 | ||
1554 | ||
1555 | --//=================================\\ | |
1556 | --|| WEAPON GUI | |
1557 | --\\=================================// | |
1558 | ||
1559 | local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar") | |
1560 | local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover") | |
1561 | local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text") | |
1562 | ||
1563 | local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar") | |
1564 | local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover") | |
1565 | local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text") | |
1566 | ||
1567 | local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame") | |
1568 | local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar") | |
1569 | local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text") | |
1570 | ||
1571 | local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar") | |
1572 | local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover") | |
1573 | local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text") | |
1574 | ||
1575 | local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame") | |
1576 | local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text") | |
1577 | ||
1578 | local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame") | |
1579 | local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text") | |
1580 | ||
1581 | local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame") | |
1582 | local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text") | |
1583 | ||
1584 | local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame") | |
1585 | local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame") | |
1586 | local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame") | |
1587 | local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame") | |
1588 | ||
1589 | local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar") | |
1590 | local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar") | |
1591 | local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar") | |
1592 | local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar") | |
1593 | ||
1594 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1") | |
1595 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2") | |
1596 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3") | |
1597 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4") | |
1598 | ||
1599 | if Enable_Gui == true then | |
1600 | WEAPONGUI.Parent = PlayerGui | |
1601 | end | |
1602 | ||
1603 | if Enable_Stats == true and Show_Stats == true then | |
1604 | DEFENSEFRAME.Parent = WEAPONGUI | |
1605 | DAMAGEFRAME.Parent = WEAPONGUI | |
1606 | MOVEMENTFRAME.Parent = WEAPONGUI | |
1607 | end | |
1608 | ||
1609 | if Enable_Secondary_Bar == true then | |
1610 | SECONDARYMANABAR.Parent = WEAPONGUI | |
1611 | end | |
1612 | ||
1613 | if Enable_Abilities == true then | |
1614 | SKILL1FRAME.Parent = WEAPONGUI | |
1615 | SKILL2FRAME.Parent = WEAPONGUI | |
1616 | SKILL3FRAME.Parent = WEAPONGUI | |
1617 | SKILL4FRAME.Parent = WEAPONGUI | |
1618 | end | |
1619 | ||
1620 | if Enable_Stun == true then | |
1621 | STUNFRAME.Parent = WEAPONGUI | |
1622 | end | |
1623 | ||
1624 | function UpdateGUI() | |
1625 | MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1626 | MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1627 | MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]" | |
1628 | HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1629 | HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1630 | HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]" | |
1631 | if Enable_Abilities == true then | |
1632 | SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1633 | SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1634 | SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1635 | SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1636 | SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1637 | SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1638 | SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1639 | SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1640 | end | |
1641 | if Enable_Stats == true and Show_Stats == true then | |
1642 | DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1643 | DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]" | |
1644 | DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1645 | DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]" | |
1646 | MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1647 | MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]" | |
1648 | end | |
1649 | if Enable_Stun == true then | |
1650 | STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1651 | STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1652 | STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]" | |
1653 | end | |
1654 | if Enable_Secondary_Bar == true then | |
1655 | SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1656 | SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1657 | SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]" | |
1658 | end | |
1659 | end | |
1660 | ||
1661 | if Enable_Gui == true then | |
1662 | UpdateGUI() | |
1663 | for _, v in pairs (WEAPONGUI:GetChildren()) do | |
1664 | if v.ClassName == "Frame" then | |
1665 | for _, b in pairs (v:GetChildren()) do | |
1666 | if b.ClassName == "TextLabel" then | |
1667 | coroutine.resume(coroutine.create(function(THETEXTLABEL) | |
1668 | wait(Menu_Update_Speed) | |
1669 | for i = 1, 0, -0.1 do | |
1670 | Swait() | |
1671 | THETEXTLABEL.TextTransparency = i | |
1672 | THETEXTLABEL.TextStrokeTransparency = i | |
1673 | end | |
1674 | THETEXTLABEL.TextTransparency = 0 | |
1675 | THETEXTLABEL.TextStrokeTransparency = 0 | |
1676 | end), b) | |
1677 | end | |
1678 | end | |
1679 | end | |
1680 | end | |
1681 | end | |
1682 | ||
1683 | --//=================================\\ | |
1684 | --\\=================================// | |
1685 | ||
1686 | ||
1687 | ||
1688 | ||
1689 | ||
1690 | --//=================================\\ | |
1691 | --|| SKILL FUNCTIONS | |
1692 | --\\=================================// | |
1693 | ||
1694 | function UpdateSkillsAndStuff() | |
1695 | if Mana_Regen_Mode == "1" then | |
1696 | if Mana.Value >= Max_Mana then | |
1697 | Mana.Value = Max_Mana | |
1698 | elseif Mana.Value < 0 then | |
1699 | Mana.Value = 0 | |
1700 | else | |
1701 | if MANADELAYNUMBER <= Mana_Wait then | |
1702 | MANADELAYNUMBER = MANADELAYNUMBER + 1 | |
1703 | else | |
1704 | MANADELAYNUMBER = 0 | |
1705 | Mana.Value = Mana.Value + Recover_Mana | |
1706 | end | |
1707 | end | |
1708 | elseif Mana_Regen_Mode == "2" then | |
1709 | if Mana.Value <= Max_Mana then | |
1710 | Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed | |
1711 | elseif Mana.Value >= Max_Mana then | |
1712 | Mana.Value = Max_Mana | |
1713 | elseif Mana.Value < 0 then | |
1714 | Mana.Value = 0 | |
1715 | end | |
1716 | end | |
1717 | if Enable_Secondary_Bar == true then | |
1718 | if Secondary_Mana_Regen_Mode == "1" then | |
1719 | if SecondaryMana.Value >= Max_Secondary_Mana then | |
1720 | SecondaryMana.Value = Max_Secondary_Mana | |
1721 | elseif SecondaryMana.Value < 0 then | |
1722 | SecondaryMana.Value = 0 | |
1723 | else | |
1724 | if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then | |
1725 | SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1 | |
1726 | else | |
1727 | SECONDARYMANADELAYNUMBER = 0 | |
1728 | SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana | |
1729 | end | |
1730 | end | |
1731 | elseif Secondary_Mana_Regen_Mode == "2" then | |
1732 | if SecondaryMana.Value <= Max_Secondary_Mana then | |
1733 | SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed | |
1734 | elseif SecondaryMana.Value >= Max_Secondary_Mana then | |
1735 | SecondaryMana.Value = Max_Secondary_Mana | |
1736 | elseif SecondaryMana.Value < 0 then | |
1737 | SecondaryMana.Value = 0 | |
1738 | end | |
1739 | end | |
1740 | else | |
1741 | SecondaryMana.Value = 0 | |
1742 | end | |
1743 | if Enable_Stun == true then | |
1744 | if Stun_Lose_Mode == "1" then | |
1745 | if StunValue.Value > Max_Stun then | |
1746 | StunValue.Value = Max_Stun | |
1747 | elseif StunValue.Value <= 0 then | |
1748 | StunValue.Value = 0 | |
1749 | else | |
1750 | if STUNDELAYNUMBER <= Stun_Wait then | |
1751 | STUNDELAYNUMBER = STUNDELAYNUMBER + 1 | |
1752 | else | |
1753 | STUNDELAYNUMBER = 0 | |
1754 | StunValue.Value = StunValue.Value - Lose_Stun | |
1755 | end | |
1756 | end | |
1757 | elseif Stun_Lose_Mode == "2" then | |
1758 | if StunValue.Value <= Max_Stun and StunValue.Value > 0 then | |
1759 | StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed | |
1760 | elseif StunValue.Value > Max_Stun then | |
1761 | StunValue.Value = Max_Stun | |
1762 | elseif StunValue.Value <= 0 then | |
1763 | StunValue.Value = 0 | |
1764 | end | |
1765 | end | |
1766 | else | |
1767 | StunValue.Value = 0 | |
1768 | end | |
1769 | if Enable_Abilities == true then | |
1770 | if CO1 <= Cooldown_1 then | |
1771 | CO1 = CO1 + (1 / 30) / Animation_Speed | |
1772 | elseif CO1 >= Cooldown_1 then | |
1773 | CO1 = Cooldown_1 | |
1774 | end | |
1775 | if CO2 <= Cooldown_2 then | |
1776 | CO2 = CO2 + (1 / 30) / Animation_Speed | |
1777 | elseif CO2 >= Cooldown_2 then | |
1778 | CO2 = Cooldown_2 | |
1779 | end | |
1780 | if CO3 <= Cooldown_3 then | |
1781 | CO3 = CO3 + (1 / 30) / Animation_Speed | |
1782 | elseif CO3 >= Cooldown_3 then | |
1783 | CO3 = Cooldown_3 | |
1784 | end | |
1785 | if CO4 <= Cooldown_4 then | |
1786 | CO4 = CO4 + (1 / 30) / Animation_Speed | |
1787 | elseif CO4 >= Cooldown_4 then | |
1788 | CO4 = Cooldown_4 | |
1789 | end | |
1790 | end | |
1791 | end | |
1792 | ||
1793 | --//=================================\\ | |
1794 | --\\=================================// | |
1795 | ||
1796 | ||
1797 | function NewEffect(cframe,name,colour,meshid,texture,scale) | |
1798 | local part = Instance.new("Part") | |
1799 | part.Size = Vector3.new(1,1,1) | |
1800 | part.CFrame = cframe | |
1801 | part.Name = "Part" | |
1802 | part.BrickColor = colour | |
1803 | part.Parent = Effects | |
1804 | part.Anchored = true | |
1805 | part.CanCollide = false | |
1806 | local emesh = Instance.new("SpecialMesh") | |
1807 | emesh.MeshId = meshid | |
1808 | emesh.TextureId = texture | |
1809 | emesh.Parent = part | |
1810 | emesh.Scale = scale | |
1811 | end | |
1812 | ||
1813 | ||
1814 | --//=================================\\ | |
1815 | --|| ATTACK FUNCTIONS AND STUFF | |
1816 | --\\=================================// | |
1817 | ||
1818 | function StaggerHitAnimation() | |
1819 | ATTACK = true | |
1820 | if Weapon:FindFirstChild("Hitbox") ~= nil then | |
1821 | for i = 1, MRANDOM(2, 4) do | |
1822 | ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
1823 | end | |
1824 | end | |
1825 | for i = 0, 1, 0.1 / Animation_Speed do | |
1826 | Swait() | |
1827 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1828 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1829 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1830 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1831 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1832 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed) | |
1833 | if Stagger.Value == true or Stun.Value == true then | |
1834 | break | |
1835 | end | |
1836 | end | |
1837 | ATTACK = false | |
1838 | end | |
1839 | ||
1840 | function StaggerAnimation() | |
1841 | ATTACK = true | |
1842 | if Weapon:FindFirstChild("Hitbox") ~= nil then | |
1843 | for i = 1, MRANDOM(2, 4) do | |
1844 | ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
1845 | end | |
1846 | end | |
1847 | DISABLEJUMPING = true | |
1848 | COMBO = 1 | |
1849 | StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Staggered!", C3(255 / 255, 255 / 255, 0)) | |
1850 | local STAGGERVELOCITY = Instance.new("BodyVelocity",Torso) | |
1851 | STAGGERVELOCITY.P = 500 | |
1852 | STAGGERVELOCITY.maxForce = VT(math.huge, 0, math.huge) | |
1853 | if Rooted.Value == false then | |
1854 | STAGGERVELOCITY.Velocity = RootPart.CFrame.lookVector * -40 | |
1855 | end | |
1856 | for i = 0, 1, 0.35 / Animation_Speed do | |
1857 | Swait() | |
1858 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1859 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
1860 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1861 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1862 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
1863 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.3 / Animation_Speed) | |
1864 | end | |
1865 | for i = 0, 1, 0.2 / Animation_Speed do | |
1866 | Swait() | |
1867 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
1868 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
1869 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1870 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1871 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 0.4 / Animation_Speed) | |
1872 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.4 / Animation_Speed) | |
1873 | end | |
1874 | STAGGERVELOCITY.Parent = nil | |
1875 | for i = 1, 50 * Animation_Speed do | |
1876 | Swait() | |
1877 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.8 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * ANGLES(RAD(-5), RAD(-5), RAD(0)), 0.3 / Animation_Speed) | |
1878 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.3 / Animation_Speed) | |
1879 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(-20), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1880 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1881 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)), 0.3 / Animation_Speed) | |
1882 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-10)), 0.3 / Animation_Speed) | |
1883 | end | |
1884 | DISABLEJUMPING = false | |
1885 | ATTACK = false | |
1886 | end | |
1887 | ||
1888 | function StunAnimation() | |
1889 | ATTACK = true | |
1890 | DISABLEJUMPING = true | |
1891 | COMBO = 1 | |
1892 | StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Stunned!", C3(255 / 255, 255 / 255, 0)) | |
1893 | for i = 0, 1, 0.3 / Animation_Speed do | |
1894 | Swait() | |
1895 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed) | |
1896 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1897 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1898 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1899 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
1900 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
1901 | end | |
1902 | for i = 0, 1, 0.3 / Animation_Speed do | |
1903 | Swait() | |
1904 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed) | |
1905 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
1906 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1907 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1908 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
1909 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed) | |
1910 | end | |
1911 | for i = 0, 1, 0.3 / Animation_Speed do | |
1912 | Swait() | |
1913 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed) | |
1914 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
1915 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1916 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1917 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed) | |
1918 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed) | |
1919 | end | |
1920 | for i = 1, 70 * Animation_Speed do | |
1921 | Swait() | |
1922 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed) | |
1923 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed) | |
1924 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1925 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1926 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1927 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1928 | end | |
1929 | for i = 0, 1, 0.2 / Animation_Speed do | |
1930 | Swait() | |
1931 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.5 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(100)), 0.4 / Animation_Speed) | |
1932 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
1933 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-10), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1934 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1935 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 0.4 / Animation_Speed) | |
1936 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.25 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
1937 | end | |
1938 | DISABLEJUMPING = false | |
1939 | ATTACK = false | |
1940 | end | |
1941 | ||
1942 | function EAbility() | |
1943 | ATTACK = true | |
1944 | ATTACK = false | |
1945 | end | |
1946 | ||
1947 | function ShootFireball(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE) | |
1948 | local POS1 = POSITION1 | |
1949 | local POS2 = POSITION2 | |
1950 | local MOUSELOOK = CF((POS1 + POS2) / 2, POS2) | |
1951 | local FIREBALLSPEED = SPEED * Player_Size | |
1952 | local FIREBALLDURATION = DURATION | |
1953 | local FIREBALLCOLORS = {"Lapis", "Really black"} | |
1954 | local FIREBALLHITSOUNDS = {"438666542"} | |
1955 | coroutine.resume(coroutine.create(function() | |
1956 | repeat | |
1957 | Swait() | |
1958 | local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character) | |
1959 | POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED) | |
1960 | MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 10, SIZE / 10, SIZE / 10, 0.1) | |
1961 | if FIREBALLHIT ~= nil or FIREBALLDURATION <= 0.1 then | |
1962 | FIREBALLDURATION = 0 | |
1963 | local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1964 | FireballHitRefpart.Anchored = true | |
1965 | FireballHitRefpart.CFrame = CF(FIREBALLPOS) | |
1966 | game:GetService("Debris"):AddItem(FireballHitRefpart, 5) | |
1967 | CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 15, MRANDOM(14, 16) / 10) | |
1968 | for i = 1, MRANDOM(4, 8) do | |
1969 | MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 5, 5, 5, 0, 0, 0, MRANDOM(3, 5) / 100) | |
1970 | end | |
1971 | MagicBlock("Really red", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05) | |
1972 | MagicBlock("Really black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.5, SIZE * 0.5, SIZE * 0.5, SIZE / 4, SIZE / 4, SIZE / 4, 0.05) | |
1973 | MagicBlock("Lapis", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.25, SIZE * 0.25, SIZE * 0.25, SIZE / 5, SIZE / 5, SIZE / 5, 0.05) | |
1974 | MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 2, false, 45, 70, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false) | |
1975 | else | |
1976 | FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed | |
1977 | end | |
1978 | until FIREBALLHIT ~= nil or FIREBALLDURATION <= 0 | |
1979 | end)) | |
1980 | end | |
1981 | ||
1982 | function project() | |
1983 | ATTACK = true | |
1984 | for i=0, 1, 0.1 / Animation_Speed do | |
1985 | Swait() | |
1986 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1987 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1988 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1989 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1990 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1991 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1992 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1993 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
1994 | break | |
1995 | end | |
1996 | end | |
1997 | CreateSound("971125740",Head, 1.2, MRANDOM(7, 9) / 10) | |
1998 | ShootFireball((CFrame.new(Head.Position.X + math.random(-12,12),Head.Position.Y + 12,Head.Position.Z + math.random(-12,12)) * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 3, 70, 2.1, 5, 10) | |
1999 | for i=0, 1, 0.1 / Animation_Speed*5 do | |
2000 | Swait() | |
2001 | local Pos = HitboxPart | |
2002 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2003 | local Color = "Cyan" | |
2004 | local Material = "Neon" | |
2005 | local TheDelay = 0.01 | |
2006 | local Height = 6.2 * Player_Size | |
2007 | BLCF = Offset | |
2008 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2009 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2010 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2011 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2012 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2013 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2014 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2015 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2016 | break | |
2017 | end | |
2018 | local FIREEFFECTCOLORS = {"Lapis", "Really red"} | |
2019 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
2020 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
2021 | --MagicBlock("Lapis", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1) | |
2022 | end | |
2023 | BLCF = nil | |
2024 | SCFR = nil | |
2025 | ATTACK = false | |
2026 | end | |
2027 | ||
2028 | function serverbless() | |
2029 | Humanoid.WalkSpeed = 0 | |
2030 | ATTACK = true | |
2031 | kkk:Pause() | |
2032 | for i=0, 1, 0.1 / Animation_Speed do | |
2033 | Swait() | |
2034 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 60 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2035 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2036 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2037 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2038 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2039 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2040 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
2041 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2042 | break | |
2043 | end | |
2044 | end | |
2045 | CreateSound("146224091", Character, 10, 1) | |
2046 | wait(72) | |
2047 | SIZE = 25 | |
2048 | MagicBlock("Sea green", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05) | |
2049 | MagicBlock("Lapis", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 50, 50, 50, 0.05) | |
2050 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 3000000000000000, false, 1, 1, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false) | |
2051 | CreateSound("971126018",workspace, 1.2, MRANDOM(7, 9) / 10) | |
2052 | for i=0, 1, 0.1 / Animation_Speed*5 do | |
2053 | Swait() | |
2054 | local Pos = HitboxPart | |
2055 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2056 | local Color = "Cyan" | |
2057 | local Material = "Neon" | |
2058 | local TheDelay = 0.01 | |
2059 | local Height = 6.2 * Player_Size | |
2060 | BLCF = Offset | |
2061 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2062 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2063 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2064 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2065 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2066 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2067 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
2068 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2069 | break | |
2070 | end | |
2071 | end | |
2072 | BLCF = nil | |
2073 | SCFR = nil | |
2074 | ATTACK = false | |
2075 | kkk:Play() | |
2076 | Humanoid.WalkSpeed = 20 | |
2077 | end | |
2078 | ||
2079 | function annihalation() | |
2080 | Humanoid.WalkSpeed = 0 | |
2081 | ATTACK = true | |
2082 | for i=0, 1, 0.1 / Animation_Speed do | |
2083 | Swait() | |
2084 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 60 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2085 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2086 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2087 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2088 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2089 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2090 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
2091 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2092 | break | |
2093 | end | |
2094 | end | |
2095 | CreateSound("907328384", Character, 10, 1) | |
2096 | wait(1.4) | |
2097 | CreateSound("201858168",workspace, 5, MRANDOM(15, 16) / 10) | |
2098 | SIZE = 25 | |
2099 | MagicBlock("Really red", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05) | |
2100 | MagicBlock("Really black", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 30, 30, 30, 0.05) | |
2101 | wait(0.6) | |
2102 | SIZE = 800 | |
2103 | MagicBlock("Really red", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05) | |
2104 | MagicBlock("Really black", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 500, 500, 500, 0.05) | |
2105 | SIZE = SIZE - 200 | |
2106 | MagicBlock("Really red", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05) | |
2107 | MagicBlock("Really black", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 400, 400, 400, 0.05) | |
2108 | SIZE = SIZE - 200 | |
2109 | MagicBlock("Really red", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05) | |
2110 | MagicBlock("Really black", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 300, 300, 300, 0.05) | |
2111 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 3000000000000000, false, 100, 100, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false) | |
2112 | for i=0, 1, 0.1 / Animation_Speed*5 do | |
2113 | Swait() | |
2114 | local Pos = HitboxPart | |
2115 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2116 | local Color = "Cyan" | |
2117 | local Material = "Neon" | |
2118 | local TheDelay = 0.01 | |
2119 | local Height = 6.2 * Player_Size | |
2120 | BLCF = Offset | |
2121 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2122 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2123 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2124 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2125 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2126 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2127 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
2128 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2129 | break | |
2130 | end | |
2131 | end | |
2132 | BLCF = nil | |
2133 | SCFR = nil | |
2134 | ATTACK = false | |
2135 | Humanoid.WalkSpeed = 20 | |
2136 | end | |
2137 | ||
2138 | function Attack1() | |
2139 | ATTACK = true | |
2140 | for i=0, 1, 0.1 / Animation_Speed do | |
2141 | Swait() | |
2142 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2143 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2144 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2145 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2146 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2147 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2148 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2149 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2150 | break | |
2151 | end | |
2152 | end | |
2153 | CreateSound("971125740",Head, 1.2, MRANDOM(7, 9) / 10) | |
2154 | for i=0, 1, 0.1 / Animation_Speed*5 do | |
2155 | Swait() | |
2156 | local Pos = HitboxPart | |
2157 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2158 | local Color = "Cyan" | |
2159 | local Material = "Neon" | |
2160 | local TheDelay = 0.01 | |
2161 | local Height = 6.2 * Player_Size | |
2162 | BLCF = Offset | |
2163 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2164 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2165 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2166 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2167 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2168 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2169 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2170 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2171 | break | |
2172 | end | |
2173 | local FIREEFFECTCOLORS = {"Lapis", "Really black"} | |
2174 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 50, 70, 500, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false) | |
2175 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
2176 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
2177 | --MagicBlock("Lapis", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1) | |
2178 | end | |
2179 | BLCF = nil | |
2180 | SCFR = nil | |
2181 | ATTACK = false | |
2182 | end | |
2183 | ||
2184 | function Attack2() | |
2185 | ATTACK = true | |
2186 | for i=0, 1, 0.1 / Animation_Speed do | |
2187 | Swait() | |
2188 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2189 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2190 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2191 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2192 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2193 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2194 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2195 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2196 | break | |
2197 | end | |
2198 | end | |
2199 | CreateSound("971126018",Head, 1.2, MRANDOM(7, 9) / 10) | |
2200 | for i=0, 1, 0.1 / Animation_Speed*5 do | |
2201 | Swait() | |
2202 | local Pos = HitboxPart | |
2203 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2204 | local Color = "Cyan" | |
2205 | local Material = "Neon" | |
2206 | local TheDelay = 0.01 | |
2207 | local Height = 6.2 * Player_Size | |
2208 | BLCF = Offset | |
2209 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2210 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2211 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2212 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2213 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2214 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2215 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2216 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2217 | break | |
2218 | end | |
2219 | local FIREEFFECTCOLORS = {"Really red", "Really black"} | |
2220 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 100, 100,-5, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false) | |
2221 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
2222 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
2223 | --MagicBlock("Lapis", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1) | |
2224 | end | |
2225 | BLCF = nil | |
2226 | SCFR = nil | |
2227 | ATTACK = false | |
2228 | end | |
2229 | ||
2230 | function Attack3() | |
2231 | ATTACK = true | |
2232 | for i=0, 1, 0.1 / Animation_Speed do | |
2233 | Swait() | |
2234 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2235 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2236 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2237 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2238 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2239 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2240 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2241 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2242 | break | |
2243 | end | |
2244 | end | |
2245 | CreateSound("260433487",Head, 1.2, MRANDOM(7, 9) / 10) | |
2246 | for i=0, 1, 0.1 / Animation_Speed*5 do | |
2247 | Swait() | |
2248 | local Pos = HitboxPart | |
2249 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2250 | local Color = "Cyan" | |
2251 | local Material = "Neon" | |
2252 | local TheDelay = 0.01 | |
2253 | local Height = 6.2 * Player_Size | |
2254 | BLCF = Offset | |
2255 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2256 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2257 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2258 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2259 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2260 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2261 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2262 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2263 | break | |
2264 | end | |
2265 | local FIREEFFECTCOLORS = {"Steel blue", "Really black"} | |
2266 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 0, 0,-5, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false) | |
2267 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
2268 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
2269 | --MagicBlock("Lapis", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1) | |
2270 | end | |
2271 | BLCF = nil | |
2272 | SCFR = nil | |
2273 | ATTACK = false | |
2274 | end | |
2275 | ||
2276 | function Attack4() | |
2277 | ATTACK = true | |
2278 | for i=0, 1, 0.1 / Animation_Speed do | |
2279 | Swait() | |
2280 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2281 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2282 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2283 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2284 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2285 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2286 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2287 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2288 | break | |
2289 | end | |
2290 | end | |
2291 | CreateSound("319467359",Head, 1.2, MRANDOM(7, 9) / 10) | |
2292 | for i=0, 1, 0.1 / Animation_Speed*5 do | |
2293 | Swait() | |
2294 | local Pos = HitboxPart | |
2295 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2296 | local Color = "Cyan" | |
2297 | local Material = "Neon" | |
2298 | local TheDelay = 0.01 | |
2299 | local Height = 6.2 * Player_Size | |
2300 | BLCF = Offset | |
2301 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2302 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2303 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2304 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2305 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2306 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2307 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2308 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2309 | break | |
2310 | end | |
2311 | local FIREEFFECTCOLORS = {"Sea green", "Really black"} | |
2312 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 1, 1, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false) | |
2313 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
2314 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
2315 | --MagicBlock("Lapis", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1) | |
2316 | end | |
2317 | BLCF = nil | |
2318 | SCFR = nil | |
2319 | ATTACK = false | |
2320 | end | |
2321 | ||
2322 | function grant() | |
2323 | ATTACK = true | |
2324 | for i=0, 1, 0.1 / Animation_Speed do | |
2325 | Swait() | |
2326 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2327 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2328 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2329 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2330 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2331 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2332 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2333 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2334 | break | |
2335 | end | |
2336 | end | |
2337 | CreateSound("2800815",Head, 1.2, MRANDOM(7, 9) / 10) | |
2338 | for i=0, 1, 0.1 / Animation_Speed*5 do | |
2339 | Swait() | |
2340 | local Pos = HitboxPart | |
2341 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2342 | local Color = "Cyan" | |
2343 | local Material = "Neon" | |
2344 | local TheDelay = 0.01 | |
2345 | local Height = 6.2 * Player_Size | |
2346 | BLCF = Offset | |
2347 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2348 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2349 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2350 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2351 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2352 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2353 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2354 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2355 | break | |
2356 | end | |
2357 | local FIREEFFECTCOLORS = {"Lapis", "Lapis"} | |
2358 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 10, false, 2, 2, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false) | |
2359 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
2360 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
2361 | --MagicBlock("Lapis", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1) | |
2362 | end | |
2363 | BLCF = nil | |
2364 | SCFR = nil | |
2365 | ATTACK = false | |
2366 | end | |
2367 | ||
2368 | function ray() | |
2369 | ATTACK = true | |
2370 | local FIREEFFECTCOLORS = {"Really black", "Lapis", "Maroon"} | |
2371 | for i=0, 1, 0.1 / Animation_Speed do | |
2372 | Swait() | |
2373 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
2374 | --MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RootPart.CFrame * CF(0 * Player_Size, MRANDOM(-2, 2) * Player_Size, 0 * Player_Size) * ANGLES(0, RAD(MRANDOM(-360, 360)), 0), CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-10, 10)), 0), VT(MRANDOM(20, 40) / 10, 0, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
2375 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
2376 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2377 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2378 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2379 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2380 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
2381 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2382 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2383 | break | |
2384 | end | |
2385 | end | |
2386 | local framed = CFrame.new(Mouse.hit.p.X,Mouse.hit.p.Y+250,Mouse.hit.p.Z) | |
2387 | local cloud = NewEffect(framed,"Cloud",BrickColor.new("Dark stone grey"),"http://www.roblox.com/asset/?id=111820358","",Vector3.new(1000,150,1000)) | |
2388 | CreateSound("199978087", workspace, 10, MRANDOM(9, 11) / 10) | |
2389 | MagicBlock("Really black", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05) | |
2390 | MagicBlock("Lapis", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05) | |
2391 | MagicBlock("Maroon", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05) | |
2392 | for i=0, 1, 0.1 / Animation_Speed do | |
2393 | Swait() | |
2394 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
2395 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2396 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2397 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2398 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed) | |
2399 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-12.5)), 0.4 / Animation_Speed) | |
2400 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2401 | --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(40)), 0.4 / Animation_Speed) | |
2402 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2403 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2404 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-10 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(40 + MRANDOM(-2.5, 2.5)), RAD(70), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2405 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.4 / Animation_Speed) | |
2406 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2407 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)]]-- | |
2408 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2409 | break | |
2410 | end | |
2411 | end | |
2412 | wait(1) | |
2413 | CreateSound("438666077", workspace, 10, MRANDOM(8, 12) / 10) | |
2414 | wait(0.3) | |
2415 | --CreateSound("444667859", workspace, 10, MRANDOM(4, 6) / 10) | |
2416 | local cm = Instance.new("CylinderMesh") | |
2417 | local cm2 = cm:Clone() | |
2418 | local death = Instance.new("Part") | |
2419 | death.CFrame = CFrame.new(framed.X,framed.Y-250,framed.Z) | |
2420 | death.Material = "Neon" | |
2421 | death.BrickColor = BrickColor.new("Really black") | |
2422 | death.Size = Vector3.new(25,600,25) | |
2423 | death.Transparency = 0.25 | |
2424 | death.Parent = Effects | |
2425 | death.CanCollide = false | |
2426 | death.Anchored = true | |
2427 | cm.Parent = death | |
2428 | local death2 = Instance.new("Part") | |
2429 | death2.CFrame = CFrame.new(framed.X,framed.Y-250,framed.Z) | |
2430 | death2.Material = "Neon" | |
2431 | death2.BrickColor = BrickColor.new("Lapis") | |
2432 | death2.Size = Vector3.new(27,600,27) | |
2433 | death2.Parent = Effects | |
2434 | death2.CanCollide = false | |
2435 | death2.Anchored = true | |
2436 | cm2.Parent = death2 | |
2437 | local exp = Instance.new("Part") | |
2438 | exp.Parent = Effects | |
2439 | exp.Size = Vector3.new(1,1,1) | |
2440 | exp.Anchored = true | |
2441 | exp.Transparency = 0 | |
2442 | exp.CanCollide = false | |
2443 | exp.CFrame = death.CFrame | |
2444 | exp.BrickColor = BrickColor.new("Really black") | |
2445 | exp.Material = "Neon" | |
2446 | local meshe = Instance.new("SpecialMesh") | |
2447 | meshe.MeshType = "Sphere" | |
2448 | meshe.Parent = exp | |
2449 | meshe.Scale = Vector3.new(0.8,0.8,0.8) | |
2450 | local exp2 = Instance.new("Part") | |
2451 | exp2.Parent = Effects | |
2452 | exp2.Size = Vector3.new(1,1,1) | |
2453 | exp2.Anchored = true | |
2454 | exp2.Transparency = 0.25 | |
2455 | exp2.CanCollide = false | |
2456 | exp2.CFrame = death.CFrame | |
2457 | exp2.BrickColor = BrickColor.new("Lapis") | |
2458 | exp2.Material = "Neon" | |
2459 | local meshe2 = Instance.new("SpecialMesh") | |
2460 | meshe2.MeshType = "Sphere" | |
2461 | meshe2.Parent = exp2 | |
2462 | meshe2.Scale = Vector3.new(1,1,1) | |
2463 | local shockwave = Instance.new("Part") | |
2464 | shockwave.CanCollide = false | |
2465 | shockwave.Anchored = true | |
2466 | shockwave.Parent = Effects | |
2467 | shockwave.BrickColor = BrickColor.new("Really black") | |
2468 | local meshg = Instance.new("SpecialMesh") | |
2469 | meshg.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
2470 | meshg.Parent = shockwave | |
2471 | meshg.Scale = Vector3.new(3, 12, 3) | |
2472 | meshg.Offset = Vector3.new(0,0,-3) | |
2473 | shockwave.CFrame = death.CFrame | |
2474 | SIZE = 25 | |
2475 | for size = 1, 45 do | |
2476 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, exp, 120, false, 100, 100, MRANDOM(35, 50), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2477 | MagicBlock("Lapis", "Neon", death.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05) | |
2478 | MagicBlock("Really black", "Neon", death.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 50, 50, 50, 0.05) | |
2479 | meshe.Scale = meshe.Scale + Vector3.new(6,6,6) | |
2480 | exp.Transparency = exp.Transparency + (1/45) | |
2481 | meshe2.Scale = meshe2.Scale + Vector3.new(6,6,6) | |
2482 | exp2.Transparency = exp2.Transparency + (1/45) | |
2483 | cm.Scale = cm.Scale - Vector3.new(1/45,0,1/45) | |
2484 | cm2.Scale = cm2.Scale - Vector3.new(1/45,0,1/45) | |
2485 | shockwave.Transparency = shockwave.Transparency + 1/45 | |
2486 | meshg.Scale = meshg.Scale + Vector3.new(8,3,8) | |
2487 | wait(0.025) | |
2488 | end | |
2489 | exp:Destroy() | |
2490 | exp2:Destroy() | |
2491 | death:Destroy() | |
2492 | death2:Destroy() | |
2493 | wait(1.2) | |
2494 | Effects:ClearAllChildren() | |
2495 | ATTACK = false | |
2496 | end | |
2497 | ||
2498 | function Move1() | |
2499 | ATTACK = true | |
2500 | ATTACK = false | |
2501 | end | |
2502 | ||
2503 | function Move2() | |
2504 | ATTACK = true | |
2505 | ATTACK = false | |
2506 | end | |
2507 | ||
2508 | function Move3() | |
2509 | ATTACK = true | |
2510 | ATTACK = false | |
2511 | end | |
2512 | ||
2513 | function Move4() | |
2514 | ATTACK = true | |
2515 | ATTACK = false | |
2516 | end | |
2517 | ||
2518 | --//=================================\\ | |
2519 | --\\=================================// | |
2520 | ||
2521 | ||
2522 | ||
2523 | ||
2524 | ||
2525 | --//=================================\\ | |
2526 | --|| SET THINGS UP | |
2527 | --\\=================================// | |
2528 | ||
2529 | if Start_Equipped == true then | |
2530 | ATTACK = true | |
2531 | EQUIPPED = true | |
2532 | if Disable_Animate == true then | |
2533 | ANIMATE.Parent = nil | |
2534 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
2535 | IDLEANIMATION:Play() | |
2536 | end | |
2537 | if Disable_Animator == true then | |
2538 | ANIMATOR.Parent = nil | |
2539 | end | |
2540 | if Disable_Moving_Arms == true then | |
2541 | RSH = Torso["Right Shoulder"] | |
2542 | LSH = Torso["Left Shoulder"] | |
2543 | RSH.Parent = nil | |
2544 | LSH.Parent = nil | |
2545 | if Use_Motors_Instead_Of_Welds == true then | |
2546 | RightShoulder = IT("Motor") | |
2547 | LeftShoulder = IT("Motor") | |
2548 | else | |
2549 | RightShoulder = IT("Weld") | |
2550 | LeftShoulder = IT("Weld") | |
2551 | end | |
2552 | RightShoulder.Name = "Right Shoulder" | |
2553 | RightShoulder.Part0 = Torso | |
2554 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
2555 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
2556 | RightShoulder.Part1 = Character["Right Arm"] | |
2557 | RightShoulder.Parent = Torso | |
2558 | LeftShoulder.Name = "Left Shoulder" | |
2559 | LeftShoulder.Part0 = Torso | |
2560 | LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
2561 | LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
2562 | LeftShoulder.Part1 = Character["Left Arm"] | |
2563 | LeftShoulder.Parent = Torso | |
2564 | RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
2565 | LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
2566 | end | |
2567 | if Start_Equipped_With_Equipped_Animation == true then | |
2568 | Swait() | |
2569 | end | |
2570 | ATTACK = false | |
2571 | end | |
2572 | ||
2573 | --//=================================\\ | |
2574 | --\\=================================// | |
2575 | ||
2576 | ||
2577 | ||
2578 | ||
2579 | ||
2580 | --//=================================\\ | |
2581 | --|| ASSIGN THINGS TO KEYS | |
2582 | --\\=================================// | |
2583 | ||
2584 | Humanoid.Changed:connect(function(Jump) | |
2585 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
2586 | Humanoid.Jump = false | |
2587 | end | |
2588 | end) | |
2589 | ||
2590 | function MouseDown(Mouse) | |
2591 | if ATTACK == true or EQUIPPED == false then | |
2592 | return | |
2593 | end | |
2594 | HOLD = true | |
2595 | Attack1() | |
2596 | end | |
2597 | coroutine.resume(coroutine.create(function() | |
2598 | for i=1, 50 do | |
2599 | if ATTACK == false then | |
2600 | Swait() | |
2601 | end | |
2602 | end | |
2603 | if ATTACK == false then | |
2604 | COMBO = 1 | |
2605 | end | |
2606 | end)) | |
2607 | ||
2608 | function unanchor() | |
2609 | g = Character:GetChildren() | |
2610 | for i = 1, #g do | |
2611 | if g[i].ClassName == "Part" then | |
2612 | g[i].Anchored = false | |
2613 | end | |
2614 | end | |
2615 | end | |
2616 | ||
2617 | function MouseUp(Mouse) | |
2618 | HOLD = false | |
2619 | end | |
2620 | ||
2621 | function KeyDown(Key) | |
2622 | if Key == "f" and Can_Equip_Or_Unequip == true and ATTACK == false then | |
2623 | ATTACK = true | |
2624 | COMBO = 1 | |
2625 | if EQUIPPED == false then | |
2626 | EQUIPPED = true | |
2627 | if Disable_Animate == true then | |
2628 | ANIMATE.Parent = nil | |
2629 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
2630 | IDLEANIMATION:Play() | |
2631 | end | |
2632 | if Disable_Animator == true then | |
2633 | ANIMATOR.Parent = nil | |
2634 | end | |
2635 | Swait() | |
2636 | elseif EQUIPPED == true then | |
2637 | end | |
2638 | ATTACK = false | |
2639 | end | |
2640 | if Key == "e" and EQUIPPED == true and ATTACK == false then | |
2641 | Attack2() | |
2642 | end | |
2643 | if Key == "z" and EQUIPPED == true and ATTACK == false and CO1 >= Cooldown_1 and Mana.Value >= Skill_1_Mana_Cost and Character:FindFirstChild("Granted") == nil then | |
2644 | ray() | |
2645 | end | |
2646 | if Key == "x" and EQUIPPED == true and ATTACK == false and CO2 >= Cooldown_2 and Mana.Value >= Skill_2_Mana_Cost then | |
2647 | Attack3() | |
2648 | end | |
2649 | if Key == "c" and EQUIPPED == true and ATTACK == false and CO3 >= Cooldown_3 and Mana.Value >= Skill_3_Mana_Cost then | |
2650 | project() | |
2651 | end | |
2652 | if Key == "v" and EQUIPPED == true and ATTACK == false and CO4 >= Cooldown_4 and Mana.Value >= Skill_4_Mana_Cost then | |
2653 | Attack4() | |
2654 | end | |
2655 | if Key == "q" and Character:FindFirstChild("Granted") == nil then | |
2656 | --grant() | |
2657 | end | |
2658 | if Key == "p" then | |
2659 | annihalation() | |
2660 | end | |
2661 | if Key == "[" then | |
2662 | CreateSound("907330011", Head, 5, 0.9) | |
2663 | end | |
2664 | if Key == "]" then | |
2665 | serverbless() | |
2666 | end | |
2667 | if Key == "-" then | |
2668 | CreateSound("907333406", Head, 5, 0.9) | |
2669 | end | |
2670 | if Key == ";" then | |
2671 | CreateSound("907332525", Head, 5, 0.9) | |
2672 | end | |
2673 | if Key == "=" then | |
2674 | CreateSound("221057812", Head, 5, 0.9) | |
2675 | end | |
2676 | if Key == "y" then | |
2677 | CreateSound("907329044", Head, 5, 0.9) | |
2678 | end | |
2679 | if Key == "u" then | |
2680 | CreateSound("907329293", Head, 5, 0.9) | |
2681 | end | |
2682 | if Key == "m" then | |
2683 | Humanoid.MaxHealth = "inf" | |
2684 | Humanoid.Health = "inf" | |
2685 | CreateSound("2800815",Head, 1.2, MRANDOM(7, 9) / 10) | |
2686 | unanchor() | |
2687 | MagicBlock(BrickColor.new("Lime green"), "Neon", Torso.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.075) | |
2688 | MagicBlock(BrickColor.new("Lime green"), "Neon", Torso.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.075) | |
2689 | MagicBlock(BrickColor.new("Lime green"), "Neon", Torso.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.075) | |
2690 | end | |
2691 | end | |
2692 | ||
2693 | ||
2694 | function KeyUp(Key) | |
2695 | end | |
2696 | ||
2697 | if Use_HopperBin == false then | |
2698 | ||
2699 | Mouse.Button1Down:connect(function(NEWKEY) | |
2700 | MouseDown(NEWKEY) | |
2701 | end) | |
2702 | Mouse.Button1Up:connect(function(NEWKEY) | |
2703 | MouseUp(NEWKEY) | |
2704 | end) | |
2705 | Mouse.KeyDown:connect(function(NEWKEY) | |
2706 | KeyDown(NEWKEY) | |
2707 | end) | |
2708 | Mouse.KeyUp:connect(function(NEWKEY) | |
2709 | KeyUp(NEWKEY) | |
2710 | end) | |
2711 | ||
2712 | elseif Use_HopperBin == true then | |
2713 | WEAPONTOOL.Parent = Backpack | |
2714 | script.Parent = WEAPONTOOL | |
2715 | function SelectTool(Mouse) | |
2716 | Mouse.Button1Down:connect(function() | |
2717 | MouseDown(Mouse) | |
2718 | end) | |
2719 | Mouse.Button1Up:connect(function() | |
2720 | MouseUp(Mouse) | |
2721 | end) | |
2722 | Mouse.KeyDown:connect(KeyDown) | |
2723 | Mouse.KeyUp:connect(KeyUp) | |
2724 | end | |
2725 | function DeselectTool(Mouse) | |
2726 | end | |
2727 | WEAPONTOOL.Selected:connect(SelectTool) | |
2728 | WEAPONTOOL.Deselected:connect(DeselectTool) | |
2729 | end | |
2730 | ||
2731 | --//=================================\\ | |
2732 | --\\=================================// | |
2733 | ||
2734 | ||
2735 | ||
2736 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
2737 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
2738 | ||
2739 | while true do | |
2740 | Swait() | |
2741 | if HitboxPart ~= nil and ATTACK == false and StaggerHit.Value == false and Stagger.Value == false and Stun.Value == false then | |
2742 | HitboxPart.Name = "NilHitbox" | |
2743 | else | |
2744 | HitboxPart.Name = "Hitbox" | |
2745 | end | |
2746 | if Enable_Gui == true then | |
2747 | UpdateGUI() | |
2748 | end | |
2749 | UpdateSkillsAndStuff() | |
2750 | if Walkspeed_Depends_On_Movement_Value == true then | |
2751 | if Movement.Value < 0 or StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true or Rooted.Value == true then | |
2752 | Humanoid.WalkSpeed = 0 | |
2753 | else | |
2754 | Humanoid.WalkSpeed = 16 * Movement.Value * Player_Size | |
2755 | end | |
2756 | end | |
2757 | if Enable_Stun == true and StunValue.Value >= Max_Stun then | |
2758 | StunValue.Value = 0 | |
2759 | Stun.Value = true | |
2760 | end | |
2761 | if Enable_Stagger_Hit == true then | |
2762 | if StaggerHit.Value == true and STAGGERHITANIM == false then | |
2763 | coroutine.resume(coroutine.create(function() | |
2764 | STAGGERHITANIM = true | |
2765 | while ATTACK == true do | |
2766 | Swait() | |
2767 | end | |
2768 | StaggerHitAnimation() | |
2769 | StaggerHit.Value = false | |
2770 | STAGGERHITANIM = false | |
2771 | end)) | |
2772 | end | |
2773 | else | |
2774 | StaggerHit.Value = false | |
2775 | end | |
2776 | if Enable_Stagger == true then | |
2777 | if Stagger.Value == true and STAGGERANIM == false then | |
2778 | coroutine.resume(coroutine.create(function() | |
2779 | STAGGERANIM = true | |
2780 | while ATTACK == true do | |
2781 | Swait() | |
2782 | end | |
2783 | StaggerAnimation() | |
2784 | Stagger.Value = false | |
2785 | STAGGERANIM = false | |
2786 | end)) | |
2787 | end | |
2788 | else | |
2789 | Stagger.Value = false | |
2790 | end | |
2791 | if Enable_Stun == true then | |
2792 | if Stun.Value == true and STUNANIM == false then | |
2793 | coroutine.resume(coroutine.create(function() | |
2794 | StunValue.Value = 0 | |
2795 | STUNANIM = true | |
2796 | while ATTACK == true do | |
2797 | Swait() | |
2798 | end | |
2799 | StunAnimation() | |
2800 | Stun.Value = false | |
2801 | STUNANIM = false | |
2802 | end)) | |
2803 | end | |
2804 | else | |
2805 | StunValue.Value = 0 | |
2806 | Stun.Value = false | |
2807 | end | |
2808 | if DONUMBER >= .5 then | |
2809 | HANDIDLE = true | |
2810 | elseif DONUMBER <= 0 then | |
2811 | HANDIDLE = false | |
2812 | end | |
2813 | if HANDIDLE == false then | |
2814 | DONUMBER = DONUMBER + 0.003 / Animation_Speed | |
2815 | else | |
2816 | DONUMBER = DONUMBER - 0.003 / Animation_Speed | |
2817 | end | |
2818 | if ATTACK == false then | |
2819 | IDLENUMBER = IDLENUMBER + 1 | |
2820 | else | |
2821 | IDLENUMBER = 0 | |
2822 | end | |
2823 | if Enable_Stats == true then | |
2824 | for _, v in pairs (ChangeStat:GetChildren()) do | |
2825 | if v:FindFirstChild("Duration") ~= nil then | |
2826 | v:FindFirstChild("Duration").Value = v:FindFirstChild("Duration").Value - (1 / 30) / Animation_Speed | |
2827 | if v:FindFirstChild("Duration").Value <= 0 then | |
2828 | v.Parent = nil | |
2829 | end | |
2830 | end | |
2831 | if v.Name == "ChangeDefense" then | |
2832 | CHANGEDEFENSE = CHANGEDEFENSE + v.Value | |
2833 | elseif v.Name == "ChangeDamage" then | |
2834 | CHANGEDAMAGE = CHANGEDAMAGE + v.Value | |
2835 | elseif v.Name == "ChangeMovement" then | |
2836 | CHANGEMOVEMENT = CHANGEMOVEMENT + v.Value | |
2837 | end | |
2838 | end | |
2839 | Defense.Value = 1 + (CHANGEDEFENSE) | |
2840 | if Defense.Value <= 0.01 then | |
2841 | Defense.Value = 0.01 | |
2842 | end | |
2843 | Damage.Value = 1 + (CHANGEDAMAGE) | |
2844 | if Damage.Value <= 0 then | |
2845 | Damage.Value = 0 | |
2846 | end | |
2847 | Movement.Value = 1 + (CHANGEMOVEMENT) | |
2848 | if Movement.Value <= 0 then | |
2849 | Movement.Value = 0 | |
2850 | end | |
2851 | CHANGEDEFENSE = 0 | |
2852 | CHANGEDAMAGE = 0 | |
2853 | CHANGEMOVEMENT = 0 | |
2854 | end | |
2855 | SINE = SINE + CHANGE | |
2856 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2857 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2858 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
2859 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
2860 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
2861 | if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 then | |
2862 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2863 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2864 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2865 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2866 | elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) then | |
2867 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2868 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2869 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2870 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2871 | end | |
2872 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2873 | ANIM = "Jump" | |
2874 | if EQUIPPED == true and ATTACK == false then | |
2875 | Humanoid.WalkSpeed = 150 | |
2876 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2877 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2878 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2879 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2880 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2881 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2882 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
2883 | end | |
2884 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2885 | ANIM = "Fall" | |
2886 | if EQUIPPED == true and ATTACK == false then | |
2887 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2888 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2889 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2890 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2891 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2892 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2893 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
2894 | end | |
2895 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2896 | ANIM = "Idle" | |
2897 | if EQUIPPED == true and ATTACK == false then | |
2898 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1 + 0.02 * math.cos(SINE / 8)) * angles(math.rad(0), math.rad(1), math.rad(15)), 0.1) | |
2899 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2900 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
2901 | RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(.9, 0.7, -0.7) * angles(math.rad(90 - 1 * math.cos(SINE / 8)), math.rad(0), math.rad(-50)), 0.1) | |
2902 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-.9, 0.7, -0.5) * angles(math.rad(70 - 1 * math.cos(SINE / 8)), math.rad(-7), math.rad(70)), 0.1) | |
2903 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.02 * math.cos(SINE / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(SINE / 25))), 0.1) | |
2904 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.02 * math.cos(SINE / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(SINE / 25))), 0.1) | |
2905 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed) | |
2906 | end | |
2907 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2908 | ANIM = "Walk" | |
2909 | WALK = WALK + 1 / Animation_Speed | |
2910 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
2911 | WALK = 0 | |
2912 | if WALKINGANIM == true then | |
2913 | WALKINGANIM = false | |
2914 | elseif WALKINGANIM == false then | |
2915 | WALKINGANIM = true | |
2916 | end | |
2917 | end | |
2918 | if EQUIPPED == true and ATTACK == false then | |
2919 | Humanoid.WalkSpeed = 20 | |
2920 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2921 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2922 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2923 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2924 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2925 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2926 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2927 | end | |
2928 | end | |
2929 | ||
2930 | end | |
2931 | ||
2932 | --//=================================\\ | |
2933 | --\\=================================// | |
2934 | ||
2935 | ||
2936 | ||
2937 | --//====================================================\\-- | |
2938 | --|| END OF SCRIPT | |
2939 | --\\====================================================// |