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| 1 | - | Pokemon Stadium 2 FAQ: |
| 1 | + | Pokemon Stadium 2 (Switch) GLC R2 FAQ: |
| 2 | ||
| 3 | Q: Is your route any different from PB? | |
| 4 | A: Well, it was, but I got a PB on my first attempt with these strats. So now the PB is pretty up to date on strats, but it still has 4 deaths. | |
| 5 | ||
| 6 | Q: How does team manip work? | |
| 7 | A: GMS cracked it in early 2022 and wrote up a great piece on it, along with a super easy to use tool that you can play around with to see how it works: https://genericmadscientist.github.io/posts/ps2-ai-teams | |
| 8 | The tool: https://genericmadscientist.github.io/AI-Team-Manipulator | |
| 9 | ||
| 10 | - | A: It's allowed because doing it from a fresh file would be really annoying to reset the save data for (given you'd have to remake the teams every reset as well), so it's stupid to not allow play on a completed save. And since that's allowed, no reason to restrict order either. Red still must be done last because timing ends during the cutscene after his battle (would be slower to not do him last because of that anyway). |
| 10 | + | |
| 11 | A: Because the restrictions in running this game involve only using rental Pokemon (as otherwise it would be incredibly easy and not at all challenging) Generally speaking, worse stat Pokemon have better moves, it's about finding the right combinations. So in a lot of cases you will see me use for example, Kadabra (Has Psychic/Thunder Punch), but never Alakazam (Has Psybeam/Theif) | |
| 12 | - | Atm I'm fighting Elite Four 4 (because they are stupid to even beat), then doing Kanto and then Johto backwards. |
| 12 | + | |
| 13 | Q: What is this category? | |
| 14 | A: This is the Gym Leader Castle, specifically Round 2. So basically beat everyone in there. They can be done in any order (so long as Red is last), so I start with some of the better fights to get out of the way early. (GLC R2 stands for Gym Leader Castle, Round 2) | |
| 15 | ||
| 16 | Q: Why is the order scrambled like that? | |
| 17 | - | Q: Can you manipulate the Pokemon the trainers use by using other Pokemon? Does it effect it at all? |
| 17 | + | A: Since this isn't a "full game" category, it's allowed to do the run from a full save file, and thus in any order. So I'm doing the hardest part of the run first (E4), then going through Kanto and backwards through Johto just to optimise menuing. |
| 18 | - | A: Yes and no. The team of 6 Pokemon that you show -does- impact the Pokemon the trainer you fight use. However, it is both A) Never completely reliable, as they can always choose multiple teams, and B) Not as simple as you might think. For example, just having a team full of Electric types does not mean Brock won't pick Slowbro. They act differently seeing different Pokemon, but not in any coherent way. |
| 18 | + | |
| 19 | Q: Why does that gym leader have a Pokemon that isn't of their type?? | |
| 20 | - | All leaders (except for Blue and Red) also have a Pokemon that they always bring no matter what. In some cases, these Pokemon are also always the lead Pokemon. Some are the same from Round 1 but some are different, and in general much harder (for example Falkner's 'ace' in Round 1 is Pidgeot, whereas in Round 2 it is Zapdos) |
| 20 | + | |
| 21 | ||
| 22 | Q: What is the record? | |
| 23 | - | A: http://www.speedrun.com/pkmnstadium2#Gym_Leader_Castle_Round_2 (everyone else is too pansy for Round 2 heheh) |
| 23 | + | A: https://www.speedrun.com/pkmnstadium2?h=Gym_Leader_Castle_Round_2-switchvc&x=zdn36e2q-yn23ze0l.qzngje2q (See: Splits) |
| 24 | ||
| 25 | This game was released on the Switch NSO. It plays *way* faster on the Switch. It is considered an entirely different category. | |
| 26 | ||
| 27 | Q: How much faster is it? | |
| 28 | A: I can't say exactly, because I haven't done extensive testing or runs. Even if I had there isn't an exact answer, because the reason it's faster is because there's less lag - and the amount of 'lag' each run varies based on outcomes. | |
| 29 | - | A: Sub 2:50 for now would be nice. |
| 29 | + | From my short testing though, on average battles are about 7% faster (some more or less depending on how much lag there would be). Over the course of this run, that would mean it might be roughly 12-13 minutes faster. Of course this is just an estimate, it could be a bit lower or higher than this, and the exact value would never be static anyway (since it's variable every run based on what transpires) |
| 30 | ||
| 31 | Q: Why is Round 2 so much longer than Round 1? | |
| 32 | A: They use much better pokemon, so in general they are harder to take out. They also have much better stats. Because of that, many don't fall to Explosion, or outspeed Haunter so you can't Destiny Bond, making 1 turning the Pokemon less possible too. Add on top of that, that the fights are much harder, and you need to switch a lot more in order to win as well. Every fight is just longer, in every way. | |
| 33 | ||
| 34 | Q: So what's your goal? | |
| 35 | A: Not sure. Sub 2:20 should be doable with the new strats as long as I don't die too many times. Current PB has 4 deaths. | |
| 36 | ||
| 37 | Q: What does "Round 2" or "Round 1" mean in this game? | |
| 38 | A: This game repeats itself over, after you beat Round 1 of the game you unlock Round 2. Round 2 gives the opponent different pokes, with different moves, and better stats. It is in general, much much harder. |