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Let's make a game!
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	name:Element clicker
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name:Space Hotel Empire
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	by:Gamers_Party
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by:money
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	desc:This is a simple idle game to showcase some of the basic functionalities of Idle Game Maker.<//>Make earth elements and create objects!
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version:Beta 1.0
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	created:25/7/2017
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desc:This game is in very early development stages.
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	updated:24/10/2017
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Expect lots of unfinished, broken and/or buggy stuff.
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	version:1
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It's the year 2054, and tourists have started mass-visiting the Moon.
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Of course, they need a place to sleep (and eat) in. So your job is to provide excellent
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lodging and entertainment for your guests. Make decisions to not go bankrupt.
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	background:file:///C:/Users/BYRONN~1.S/AppData/Local/Temp/4.jpg
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Good luck!
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	building cost increase:115%
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	building cost refund:50%
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	spritesheet:icons, 48 by 48, stuff/bunnyIcons.png
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	stylesheet:stuff/bigBlue.css
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background:https://vba.vn/wp-content/uploads/2019/05/black-background-200x113.png
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building cost increase:100%
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building cost refund:0.00000001%
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	use default
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*stats
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Shinies
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contains:tag:stats
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	*luckyElement
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header:Statistics
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		on click:log Woop
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class:top fullWidth
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		movement:onRight moveLeft fade bounce:0.05
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tooltip origin:bottom
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		frequency:60
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*roommanage
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		frequency variation:30
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contains:tag:roomManage
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		icon:https://www16.online-convert.com/dl/web2/download-file/d9be608a-5fd9-4bf5-8a00-21ce38755b31/6F83FDC9-B62C-49BC-82E8-85220BC6C4E0.jpg
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header:Build in Rooms
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		class:bigButton
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class:left
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		on click:
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*rooms
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			$boost=1
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contains:tag:rooms
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				//get at least 7, or between 1 and 3 minutes of our earth production
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header:Rooms
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				$amount=max(7,random(earth:ps*60*1,earth:ps*60*3))*$boost
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class:right
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				toast The lucky element grants you<//><b>[$amount] earth</b>.
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*campaigns
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				yield $amount earth
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header:Campaigns and Contracts
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		end
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class:right
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//not sure how i can design the layout the way i want
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Buttons
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	*earthButton
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		name:Element
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		desc:Click this element to make more earths!
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		on click:anim icon wobble
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		on click:yield 1 earth
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*guest1occupied
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		icon:file:///C:/Users/BYRONN~1.S/AppData/Local/Temp/butt%20butt-1.jpg
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always hidden
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		no text
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*guest2occupied
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		class:bigButton hasFlares
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always hidden
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		icon class:shadowed
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*guest3occupied
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		tooltip origin:bottom
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always hidden
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		tooltip class:red
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*guest4occupied
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always hidden
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*guest5occupied
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	*earth|earths
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always hidden
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		name:Earth|Earths
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*guest6occupied
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		desc:These are your Earth. You use it to create things. Your goal is to make as many of this element as possible!
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always hidden
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		icon:icons[0,0]
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*guest7occupied
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		class:noBackground
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always hidden
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		show earned
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*guest8occupied
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always hidden
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Buildings
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*guest9occupied
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	*TEMPLATE
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always hidden
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		on click:anim glow
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*guest10occupied
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always hidden
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	*cage|cages
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*guest11occupied
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		name:rock|rocks
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always hidden
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		desc:A very tiny rock<//><b>Effect:</b><.>Produces 1 earth every 10 seconds<.>+1 earth/click
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*guest12occupied
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		icon:
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always hidden
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		cost:15 earth
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*guest13occupied
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		passive:increase earth yield of earthButton by 1
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always hidden
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		on tick:yield 0.1 earth
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*guest14occupied
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		unlocked
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always hidden
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*guest15occupied
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	*hutch|hutches
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always hidden
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		name:bump|bumps
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*guest16occupied
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		desc:A bump in the ground.<//><b>Effect:</b><.>Produces 1 earth every 2 seconds<.>+1 earth/click
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always hidden
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		icon:
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*guest17occupied
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		cost:100 earths
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always hidden
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		passive:increase earth yield of earthButton by 1
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*guest18occupied
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		on tick:yield 0.5 earth
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always hidden
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		req:100 earths:earned
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*guest19occupied
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always hidden
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	*city|cities
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*guest20occupied
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		name:Hill|Hills
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always hidden
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		desc:A nice bumpy hill.<//><b>Effect:</b><.>Produces 1000 earths per second<.>+1 earth/click
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*guest21occupied
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		icon:
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always hidden
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		cost:200 earths
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*guest22occupied
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		passive:increase earth yield of earthButton by 1
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always hidden
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		on tick:yield 1 earth
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*guest23occupied
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		req:200 earths:earned
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always hidden
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*guest24occupied
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	*coop|coops
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always hidden
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		name:volcano|volcanos
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*guest25occupied
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		desc:A volcano.<//><b>Effect:</b><.>Produces 5 earths per second<.>+2 earth/click
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always hidden
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		icon:
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*guest26occupied
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		cost:600 earths
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always hidden
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		passive:increase earth yield of earthButton by 2
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*guest27occupied
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		on tick:yield 5 earths
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always hidden
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		req:600 earths:earned
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*guest28occupied
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always hidden
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	*pen|pens
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*guest29occupied
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		name:mountain|mountains
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always hidden
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		desc:A gigantic mountain.<//><b>Effect:</b><.>Produces 12 earths per second<.>+5 earth/click
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*guest30occupied
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		icon:
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always hidden
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		cost:4000 earths
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*guest31occupied
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		passive:increase earth yield of earthButton by 5
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always hidden
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		on tick:yield 12 earths
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*guest32occupied
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		req:4000 earths:earned
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always hidden
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*guest33occupied
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	*meadow|meadows
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always hidden
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		name:country|countries
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*guest34occupied
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		desc:A nice, massive cuontry.<//><b>Effect:</b><.>Produces 90 earths per second<.>+10 earth/click
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always hidden
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		icon:
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*guest35occupied
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		cost:20000 earths
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always hidden
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		passive:increase earth yield of earthButton by 10
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*guest36occupied
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		on tick:yield 90 earths
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always hidden
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		req:20000 earths:earned
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*guest37occupied
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always hidden
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	*human
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*guest38occupied
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		name:World
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always hidden
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		text:World ([this]%)
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*guest39occupied
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		desc:A gigantic world.<//><b>The world is [this]% complete.</b>
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always hidden
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		icon:
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*guest40occupied
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		cost:300000000 earths
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always hidden
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		passive:increase earth yield of earthButton by 10000
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*guest41occupied
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		req:70000000 earths:earned
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always hidden
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		limit:10
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*guest42occupied
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		cost increase:105%
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always hidden
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*guest43occupied
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always hidden
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Achievements
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*guest44occupied
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	*TEMPLATE
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always hidden
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		on click:anim glow
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*guest45occupied
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always hidden
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	*bunnyAchiev1
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*guest46occupied
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		name:Your very first element
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always hidden
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		desc:Have <b>1</b> earth.
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*guest47occupied
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		req:1 earth
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always hidden
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		icon:
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*guest48occupied
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	*bunnyAchiev2
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always hidden
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		name:100 earths
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		desc:Have <b>1000</b> earths.
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		req:1000 earths
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		icon:
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	*bunnyAchiev3
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		name:one thou earths
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		desc:Have <b>1000000</b> earths.
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*guest1happiness
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		req:10000000 earths
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always hidden
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		icon:
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*guest2happiness
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always hidden
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	*clickAchiev1
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*guest3happiness
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		name:the element feels...
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always hidden
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		desc:Click the earth <b>10</b> times.
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*guest4happiness
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		req:10 earthButton clicks
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always hidden
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		icon:
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*guest5happiness
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	*clickAchiev2
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always hidden
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		name:... wonderfuly...
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*guest6happiness
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		desc:Click the earth <b>100</b> times.
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always hidden
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		req:100 earthButton clicks
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*guest7happiness
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		icon:
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always hidden
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	*clickAchiev3
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*guest8happiness
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		name:...awesome!
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always hidden
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		desc:Click the earth <b>2000</b> times.
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*guest9happiness
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		req:2000 earthButton clicks
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always hidden
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		icon:
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*guest10happiness
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always hidden
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*guest11happiness
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always hidden
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*guest12happiness
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always hidden
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*guest13happiness
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always hidden
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*guest14happiness
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always hidden
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*guest15happiness
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always hidden
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*guest16happiness
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always hidden
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*guest17happiness
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always hidden
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*guest18happiness
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always hidden
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*guest19happiness
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always hidden
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*guest20happiness
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always hidden
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*guest21happiness
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always hidden
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*guest22happiness
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always hidden
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*guest23happiness
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always hidden
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*guest24happiness
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always hidden
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*guest25happiness
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always hidden
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*guest26happiness
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always hidden
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*guest27happiness
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always hidden
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*guest28happiness
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always hidden
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*guest29happiness
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always hidden
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*guest30happiness
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always hidden
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*guest31happiness
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always hidden
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*guest32happiness
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always hidden
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*guest33happiness
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always hidden
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*guest34happiness
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always hidden
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*guest35happiness
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always hidden
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*guest36happiness
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always hidden
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*guest37happiness
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always hidden
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*guest38happiness
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always hidden
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*guest39happiness
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always hidden
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*guest40happiness
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always hidden
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*guest41happiness
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always hidden
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*guest42happiness
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always hidden
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*guest43happiness
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always hidden
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*guest44happiness
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always hidden
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*guest45happiness
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always hidden
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*guest46happiness
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always hidden
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*guest47happiness
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always hidden
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*guest48happiness
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always hidden