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| 1 | local combat = createCombatObject() | |
| 2 | setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) | |
| 3 | setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 18) | |
| 4 | setCombatParam(combat, COMBAT_PARAM_EFFECT, 49) | |
| 5 | setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -8.10, -280, -8.40, -280) | |
| 6 | ||
| 7 | combat_arr = {
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| 8 | {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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| 9 | {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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| 10 | {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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| 11 | {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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| 12 | {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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| 13 | {0, 0, 0, 0, 1, 3, 0, 0, 0, 0, 0},
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| 14 | {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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| 15 | {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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| 16 | {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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| 17 | {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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| 18 | {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
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| 19 | } | |
| 20 | ||
| 21 | local combat_area = createCombatArea(combat_arr) | |
| 22 | setCombatArea(combat, combat_area) | |
| 23 | ||
| 24 | function onTargetTile(cid, pos) | |
| 25 | doSendDistanceShoot(pos, getThingPos(getCreatureTarget(cid)), 18) | |
| 26 | - | addEvent(doSendDistanceShoot, 200, pos, getThingPos(getCreatureTarget(cid)), 18) |
| 26 | + | |
| 27 | - | addEvent(doSendDistanceShoot, 200, getThingPos(cid), getThingPos(getCreatureTarget(cid)), 18) |
| 27 | + | |
| 28 | end | |
| 29 | ||
| 30 | setCombatCallback(combat, CALLBACK_PARAM_TARGETTILE, "onTargetTile") | |
| 31 | ||
| 32 | function onCastSpell(cid, var) | |
| 33 | return doCombat(cid, combat, var) | |
| 34 | end |