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1 | --[[ World eater Script ]]-- | |
2 | --[[ Declarations ]]-- | |
3 | wait(.0000000000000000000001) | |
4 | local Player = game:GetService("Players").LocalPlayer | |
5 | local Character = Player.Character | |
6 | local Head = Character.Head | |
7 | local Torso = Character.Torso | |
8 | local Right_Arm = Character["Right Arm"] | |
9 | local Right_Leg = Character["Right Leg"] | |
10 | local Left_Arm = Character["Left Arm"] | |
11 | local Left_Leg = Character["Left Leg"] | |
12 | local Humanoid = Character.Humanoid | |
13 | local Animation = "Idle" | |
14 | local Mouse = Player:GetMouse() | |
15 | local LeftShoulder = Torso["Left Shoulder"] | |
16 | local Left_Hip = Torso["Left Hip"] | |
17 | local RightShoulder = Torso["Right Shoulder"] | |
18 | local Right_Hip = Torso["Right Hip"] | |
19 | local Root = Character.HumanoidRootPart | |
20 | local RootJoint = Root.RootJoint | |
21 | local Attacking = false | |
22 | local CanAttack = true | |
23 | local Anim = "Idle" | |
24 | local Combo = 1 | |
25 | local Blocking = false | |
26 | local MaxDestruction = 1000 | |
27 | local Destruction = 0 | |
28 | local MaxBlock = 100 | |
29 | local Effects = {} | |
30 | local Color = "Bright yellow" | |
31 | local Invert = false | |
32 | local Idle = 0 | |
33 | local Equipped = false | |
34 | local Running = false | |
35 | local Unseathed = false | |
36 | local Shard = "None" | |
37 | ||
38 | Humanoid.MaxHealth = 3000 | |
39 | Humanoid.Health = 3000 | |
40 | ||
41 | local WorldEaterTheme = Instance.new("Sound",Character) | |
42 | WorldEaterTheme.Name = "WorldEaterTheme" | |
43 | WorldEaterTheme.Looped = true | |
44 | - | WorldEaterTheme.SoundId = "http://www.roblox.com/asset?id=149981769" |
44 | + | WorldEaterTheme.SoundId = "http://www.roblox.com/asset?id=485432261" |
45 | WorldEaterTheme:Play() | |
46 | ||
47 | Left_Shoulder = Instance.new("Weld", Torso) | |
48 | Left_Shoulder.Part0 = Torso | |
49 | Left_Shoulder.Part1 = Left_Arm | |
50 | Left_Shoulder.Name = "Left Shoulder" | |
51 | Left_Shoulder.C0 = CFrame.new(-1.5,0,0) | |
52 | ||
53 | Right_Shoulder = Instance.new("Weld", Torso) | |
54 | Right_Shoulder.Part0 = Torso | |
55 | Right_Shoulder.Part1 = Right_Arm | |
56 | Right_Shoulder.Name = "Right Shoulder" | |
57 | Right_Shoulder.C0 = CFrame.new(1.5,0,0) | |
58 | ||
59 | LeftShoulder.Parent = nil | |
60 | RightShoulder.Parent = nil | |
61 | Humanoid.WalkSpeed = 10 | |
62 | ||
63 | local RootCFrame = CFrame.fromEulerAnglesXYZ(-1.57,0,3.14) | |
64 | Necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
65 | Necko2 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
66 | Right_Hip_C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
67 | Left_Hip_C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
68 | ||
69 | ||
70 | Movemment = 1 | |
71 | Walk = 0 | |
72 | ||
73 | Animator = Humanoid.Animator | |
74 | --Animate = Character.Animate | |
75 | ||
76 | Animator.Parent = nil | |
77 | --Animate.Parent = nil | |
78 | ||
79 | local Services = { | |
80 | ||
81 | SoundService = game:GetService("SoundService"); | |
82 | Players = game:GetService("Players"); | |
83 | Debris = game:GetService("Debris"); | |
84 | Workspace = game:GetService("Workspace"); | |
85 | Lighting = game:GetService("Lighting"); | |
86 | HttpService = game:GetService("HttpService"); | |
87 | InsertService = game:GetService("InsertService"); | |
88 | ||
89 | } | |
90 | ||
91 | local ManaBarGUI = Instance.new("ScreenGui", Player.PlayerGui) | |
92 | ManaBarGUI.Name = "ManaBarGUI" | |
93 | ||
94 | local ManaBarP1 = Instance.new("Frame", ManaBarGUI) | |
95 | ManaBarP1.Name = "ManaBarPart1" | |
96 | ManaBarP1.Size = UDim2.new(0,300,0,20) | |
97 | ManaBarP1.Position = UDim2.new(0,350,0.1,0) | |
98 | ManaBarP1.BackgroundColor3 = BrickColor.Black().Color | |
99 | ||
100 | local ManaBarP2 = Instance.new("Frame", ManaBarP1) | |
101 | ManaBarP2.Name = "ManaBarPart2" | |
102 | ManaBarP2.Size = UDim2.new(0,300,0,20) | |
103 | ManaBarP2.Position = UDim2.new(0,0,0,0) | |
104 | ManaBarP2.BackgroundColor3 = BrickColor.new("Black").Color | |
105 | ||
106 | local ManaBarText = Instance.new("TextLabel", ManaBarP1) | |
107 | ManaBarText.Name = "ManaBarText" | |
108 | ManaBarText.Size = UDim2.new(0,300,0,20) | |
109 | ManaBarText.Position = UDim2.new(0,0,-1.5,0) | |
110 | ManaBarText.TextScaled = true | |
111 | ManaBarText.Text = "<{[ Destruction ]}> 0 <{[ Destruction ]}>" | |
112 | ManaBarText.BackgroundTransparency = 1 | |
113 | ManaBarText.TextStrokeTransparency = 0 | |
114 | ManaBarText.TextStrokeColor3 = Color3.new(1,1,1) | |
115 | ManaBarText.TextColor3 = Color3.new(0,0,0) | |
116 | ManaBarText.Font = "Garamond" | |
117 | ||
118 | local WorldEaterGui = Instance.new("BillboardGui", Head) | |
119 | WorldEaterGui.ExtentsOffset = Vector3.new(0,5,0) | |
120 | WorldEaterGui.Adornee = Head | |
121 | WorldEaterGui.AlwaysOnTop = true | |
122 | WorldEaterGui.Enabled = true | |
123 | WorldEaterGui.Size = UDim2.new(0, 200,0, 50) | |
124 | ||
125 | local WorldEaterText = Instance.new("TextLabel", WorldEaterGui) | |
126 | WorldEaterText.BackgroundTransparency = 1 | |
127 | WorldEaterText.Font = "Garamond" | |
128 | WorldEaterText.Size = UDim2.new(0, 200,0, 50) | |
129 | - | WorldEaterText.TextStrokeColor3 = BrickColor.Red().Color |
129 | + | WorldEaterText.TextStrokeColor3 = BrickColor.Eggplant().Color |
130 | WorldEaterText.TextStrokeTransparency = 0 | |
131 | WorldEaterText.TextColor3 = BrickColor.Black().Color | |
132 | WorldEaterText.TextScaled = true | |
133 | - | WorldEaterText.Text = "World Eater" |
133 | + | WorldEaterText.Text = "Edginess." |
134 | ||
135 | --------[[ Mesh Ids ]]-------- | |
136 | ||
137 | SpikeMeshId = 1033714 | |
138 | SpikeBallId = 9982590 | |
139 | StarMeshId = 45428961 | |
140 | CrystalMeshId = 9756362 | |
141 | ||
142 | --[[ Essential Functions ]]-- | |
143 | function NoOutlines(Part) | |
144 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
145 | end | |
146 | ||
147 | ||
148 | local CreatePart = function(Parent, Name, Color, Size, Material, Transparency, Shape) | |
149 | ||
150 | local Part = Instance.new("Part", Parent) | |
151 | Part.Name = Name | |
152 | Part.BrickColor = BrickColor.new(Color) | |
153 | Part.Size = Size | |
154 | Part.Material = Material | |
155 | Part.Transparency = Transparency | |
156 | Part.Shape = Shape | |
157 | Part.CanCollide = false | |
158 | NoOutlines(Part) | |
159 | ||
160 | return Part | |
161 | ||
162 | end | |
163 | ||
164 | local CreateMesh = function(Parent, Scale, Shape) | |
165 | ||
166 | ||
167 | local Mesh = Instance.new("BlockMesh", Parent) | |
168 | Mesh.Scale = Scale | |
169 | ||
170 | return Mesh | |
171 | ||
172 | end | |
173 | ||
174 | local CreateWedge = function(Parent, Name, Color, Size, Material, Transparency) | |
175 | ||
176 | local WedgePart = Instance.new("WedgePart", Parent) | |
177 | WedgePart.Name = Name | |
178 | WedgePart.BrickColor = BrickColor.new(Color) | |
179 | WedgePart.Size = Size | |
180 | WedgePart.Material = Material | |
181 | WedgePart.Transparency = Transparency | |
182 | WedgePart.CanCollide = false | |
183 | NoOutlines(WedgePart) | |
184 | ||
185 | return WedgePart | |
186 | ||
187 | end | |
188 | ||
189 | local CreateWeld = function(Parent, Cframe, P1 , P0) | |
190 | ||
191 | local Weld = Instance.new("Weld", Parent) | |
192 | Weld.Part0 = P0 | |
193 | Weld.Part1 = P1 | |
194 | Weld.Name = P0.Name .. "To" .. P1.Name | |
195 | Weld.C0 = Cframe | |
196 | ||
197 | return Weld | |
198 | ||
199 | end | |
200 | ||
201 | local CreateVelocity = function(Parent,Velocity,Force) | |
202 | ||
203 | local BodyVelocity = Instance.new("BodyVelocity", Parent) | |
204 | BodyVelocity.Velocity = Velocity | |
205 | BodyVelocity.MaxForce = Force | |
206 | ||
207 | ||
208 | ||
209 | return BodyVelocity | |
210 | ||
211 | end | |
212 | ||
213 | ||
214 | local CreateCrystal = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
215 | ||
216 | ||
217 | local Part = Instance.new("Part", Parent) | |
218 | Part.Name = Name | |
219 | Part.BrickColor = BrickColor.new(Color) | |
220 | Part.Size = Size | |
221 | Part.Material = Material | |
222 | Part.Transparency = Transparency | |
223 | Part.CanCollide = false | |
224 | NoOutlines(Part) | |
225 | ||
226 | local Mesh = Instance.new("SpecialMesh", Part) | |
227 | Mesh.MeshId = "http://www.roblox.com/asset?id=" .. CrystalMeshId | |
228 | Mesh.Scale = Scale | |
229 | ||
230 | return Mesh and Part | |
231 | ||
232 | end | |
233 | ||
234 | local MakeSFX = function(Parent, Id, Volume, Pitch, Type) | |
235 | ||
236 | local SFX = Instance.new("Sound", Parent) | |
237 | SFX.SoundId = "http://www.roblox.com/asset?id=" .. Id | |
238 | SFX.Name = "SFX" | |
239 | SFX:Play() | |
240 | SFX.Volume = Volume | |
241 | SFX.Pitch = Pitch | |
242 | SFX.PlayOnRemove = true | |
243 | SFX:Remove() | |
244 | ||
245 | if Type == "Echo" then | |
246 | ||
247 | Instance.new("EchoSoundEffect", SFX) | |
248 | ||
249 | end | |
250 | ||
251 | end | |
252 | ||
253 | local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
254 | ||
255 | ||
256 | local Part = Instance.new("Part", Parent) | |
257 | Part.Name = Name | |
258 | Part.BrickColor = BrickColor.new(Color) | |
259 | Part.Size = Size | |
260 | Part.Material = Material | |
261 | Part.Transparency = Transparency | |
262 | Part.CanCollide = false | |
263 | NoOutlines(Part) | |
264 | ||
265 | local Mesh = Instance.new("SpecialMesh", Part) | |
266 | Mesh.MeshId = "http://www.roblox.com/asset?id=" .. SpikeMeshId | |
267 | Mesh.Scale = Scale | |
268 | ||
269 | return Mesh and Part | |
270 | ||
271 | end | |
272 | ||
273 | CircleEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency) | |
274 | ||
275 | local Part = Instance.new("Part", Parent) | |
276 | Part.Transparency = Transparency | |
277 | Part.Name = "CircleEffect" | |
278 | Part.Size = Vector3.new() | |
279 | Part.Anchored = true | |
280 | Part.CanCollide = false | |
281 | Part.Position = Position | |
282 | Part.BrickColor = BrickColor.new(Brickcolor) | |
283 | Part.Material = Material | |
284 | NoOutlines(Part) | |
285 | ||
286 | local Mesh = Instance.new("SpecialMesh", Part) | |
287 | Mesh.MeshType = "Sphere" | |
288 | Mesh.Scale = Vector3.new(DSX, DSY, DSZ) | |
289 | ||
290 | Services.Debris:AddItem(Part, Time) | |
291 | ||
292 | ||
293 | table.insert(Effects, {Part, "Circle", Time, SX, SY, SZ}) | |
294 | ||
295 | ||
296 | end | |
297 | ||
298 | BlockEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency) | |
299 | ||
300 | local Part = Instance.new("Part", Parent) | |
301 | Part.Transparency = Transparency | |
302 | Part.Name = "BlockEffect" | |
303 | Part.Size = Vector3.new() | |
304 | Part.Anchored = true | |
305 | Part.Position = Position | |
306 | Part.CanCollide = false | |
307 | Part.BrickColor = BrickColor.new(Brickcolor) | |
308 | Part.Material = Material | |
309 | NoOutlines(Part) | |
310 | ||
311 | local Mesh = Instance.new("BlockMesh", Part) | |
312 | Mesh.Scale = Vector3.new(DSX, DSY, DSZ) | |
313 | ||
314 | Services.Debris:AddItem(Part, Time) | |
315 | ||
316 | table.insert(Effects, {Part, "Block", Time, SX, SY, SZ}) | |
317 | ||
318 | ||
319 | end | |
320 | ||
321 | --[[ Damage function ]]-- | |
322 | ||
323 | ||
324 | function DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max) | |
325 | ||
326 | local HitHumanoid = Hit.Parent.Humanoid | |
327 | ||
328 | ||
329 | local Damage = math.random(Min, Max) | |
330 | ||
331 | ||
332 | coroutine.resume(coroutine.create(function() | |
333 | HitHumanoid:TakeDamage(Damage) | |
334 | end)) | |
335 | ||
336 | if Type == "Shrink" then | |
337 | MakeSFX(Hit.Parent.Torso, 209527235, 1, 1) | |
338 | for i,v in pairs(Hit.Parent:children()) do | |
339 | if v:IsA("Part") then | |
340 | coroutine.resume(coroutine.create(function() | |
341 | for i = 1,100 do | |
342 | wait() | |
343 | v.Size = v.Size - Vector3.new(0.05,0.05,0.05) | |
344 | v.Transparency = v.Transparency + 0.05 | |
345 | ||
346 | end | |
347 | end)) | |
348 | end | |
349 | end | |
350 | ||
351 | end | |
352 | ||
353 | ||
354 | ||
355 | if Type == "Normal" then | |
356 | ||
357 | local Push = CreateVelocity(Hit.Parent.Torso, Torso.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
358 | Services.Debris:AddItem(Push, 0) | |
359 | DamageLabel(Hit.Parent, Damage, Hit) | |
360 | ||
361 | elseif Type == "Ranged" then | |
362 | local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
363 | Services.Debris:AddItem(Push, 0) | |
364 | DamageLabel(Hit.Parent, Damage, Hit) | |
365 | ||
366 | elseif Type == "Impale" then | |
367 | ||
368 | local Spike = CreateSpike(Services.Workspace, "D e a t h", "Black", Vector3.new(), "SmoothPlastic", 0, Vector3.new(1,20,1)) | |
369 | Spike.Anchored = true | |
370 | Spike.Rotation = Vector3.new(math.random(-50,50), 0 , math.random(-50,50)) | |
371 | Spike.Position = Hit.Parent.Torso.Position | |
372 | ||
373 | ||
374 | Services.Debris:AddItem(Spike, 30) | |
375 | ||
376 | Hit.Parent:BreakJoints() | |
377 | Hit.Parent.Torso.Position = Spike.Position + Vector3.new(0,5,0) | |
378 | Hit.Parent.Torso.Anchored = true | |
379 | ||
380 | MakeSFX(Spike, 306247724, 1,1) | |
381 | MakeSFX(Hit.Parent.Torso, 209527175, 10,1) | |
382 | elseif Type == "Knockdown" then | |
383 | ||
384 | ||
385 | local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
386 | DamageLabel(Hit.Parent, Damage, Hit) | |
387 | Services.Debris:AddItem(Push, 0.3) | |
388 | ||
389 | coroutine.resume(coroutine.create(function() | |
390 | ||
391 | HitHumanoid.PlatformStand = true | |
392 | wait(1) | |
393 | HitHumanoid.PlatformStand = false | |
394 | ||
395 | ||
396 | end)) | |
397 | end | |
398 | ||
399 | if HitSFX == "Penetration" then | |
400 | ||
401 | MakeSFX(Hit, 199149269, 1 , 1) | |
402 | ||
403 | elseif HitSFX == "Punch" then | |
404 | ||
405 | MakeSFX(Hit, 278062209, 1 , 1) | |
406 | ||
407 | ||
408 | ||
409 | ||
410 | end | |
411 | end | |
412 | ||
413 | function DamageLabel(HitCharacter, DamageDealt, Hit) | |
414 | ||
415 | local DamageShowingPart = CreatePart(Services.Workspace, "ShowDamage", "Bright yellow", Vector3.new(0.8,0.8,0.8), "Neon", 1, "Block") | |
416 | DamageShowingPart.Position = HitCharacter.Head.Position | |
417 | ||
418 | local DamageGui = Instance.new("BillboardGui", DamageShowingPart) | |
419 | DamageGui.Name = "Damage" | |
420 | DamageGui.AlwaysOnTop = true | |
421 | DamageGui.Size = UDim2.new(5, 0, 5, 0) | |
422 | ||
423 | local DamageNumber = Instance.new("TextLabel", DamageGui) | |
424 | DamageNumber.Size = UDim2.new(1,0,1,0) | |
425 | if Hit.Parent:FindFirstChild("Head") then | |
426 | DamageNumber.TextStrokeColor3 = Hit.Parent.Head.BrickColor.Color | |
427 | DamageNumber.TextColor3 = Hit.BrickColor.Color | |
428 | end | |
429 | DamageNumber.TextStrokeTransparency = 0 | |
430 | DamageNumber.BackgroundTransparency = 1 | |
431 | DamageNumber.Font = "SourceSansBold" | |
432 | DamageNumber.TextScaled = true | |
433 | DamageNumber.Text = DamageDealt | |
434 | ||
435 | local BodyVelocity = Instance.new("BodyVelocity", DamageShowingPart) | |
436 | BodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
437 | BodyVelocity.Velocity = Vector3.new(0,2,0) | |
438 | ||
439 | Services.Debris:AddItem(DamageShowingPart, 3) | |
440 | ||
441 | ||
442 | end | |
443 | ||
444 | function ValidateDamage(Part, Distance ,Min , Max, Type, HitSFX, Knockback) | |
445 | for _,WorkspaceChildren in pairs(workspace:children()) do | |
446 | ||
447 | local HitHumanoid = WorkspaceChildren:findFirstChild("Humanoid") | |
448 | ||
449 | if HitHumanoid ~= nil then | |
450 | local Hit = WorkspaceChildren:findFirstChild("Torso") | |
451 | ||
452 | if Hit ~= nil then | |
453 | ||
454 | local Target = Hit.Position - Part.Position | |
455 | ||
456 | local Magnitude = Target.magnitude | |
457 | ||
458 | if Magnitude <= Distance and WorkspaceChildren.Name ~= Player.Name then | |
459 | ||
460 | local HitBlock = Hit.Parent:FindFirstChild("Block") | |
461 | ||
462 | if HitBlock ~= nil and HitBlock:FindFirstChild("BlockDurability") and HitBlock.Value == true then | |
463 | ||
464 | local HitBlock2 = Hit.Parent.Block.BlockDurability | |
465 | ||
466 | if HitBlock2.Value > 15 then | |
467 | ||
468 | local HitN = math.random(1,5) | |
469 | ||
470 | HitBlock2.Value = HitBlock2.Value - 15 | |
471 | ||
472 | ||
473 | if HitN == 1 then | |
474 | MakeSFX(Hit ,199148971, 0.5, 1) | |
475 | end | |
476 | ||
477 | if HitN == 2 then | |
478 | MakeSFX(Hit ,199149025, 0.5, 1) | |
479 | end | |
480 | ||
481 | if HitN == 3 then | |
482 | MakeSFX(Hit ,199149072, 0.5, 1) | |
483 | end | |
484 | ||
485 | if HitN == 4 then | |
486 | MakeSFX(Hit ,199149109, 0.5, 1) | |
487 | end | |
488 | ||
489 | if HitN == 5 then | |
490 | MakeSFX(Hit ,199149119, 0.5, 1) | |
491 | end | |
492 | return | |
493 | end | |
494 | end | |
495 | ||
496 | DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max) | |
497 | ||
498 | ||
499 | ||
500 | end | |
501 | end | |
502 | end | |
503 | end | |
504 | end | |
505 | ||
506 | ||
507 | ||
508 | local Cloak = Instance.new("Part", Character) | |
509 | Cloak.Name = "Cloak" | |
510 | Cloak.CanCollide = false | |
511 | Cloak.BrickColor = BrickColor.new("Institutional white") | |
512 | ||
513 | local CloakMesh = Instance.new("SpecialMesh", Cloak) | |
514 | CloakMesh.MeshId = "http://www.roblox.com/asset?id=16150814" | |
515 | CloakMesh.TextureId = "http://www.roblox.com/asset?id=16150799" | |
516 | ||
517 | local CloakWeld = CreateWeld(Cloak, CFrame.new(0,0,0) * CFrame.Angles(0,0,0), Head , Cloak, "ArkusToCharacter") | |
518 | ||
519 | for i,v in pairs(Character:children()) do | |
520 | if v:IsA("Accessory") then | |
521 | v:Remove() | |
522 | elseif v:IsA("Shirt") then | |
523 | v:Remove() | |
524 | elseif v:IsA("Pants") then | |
525 | v:Remove() | |
526 | elseif v:IsA("BodyColors") then | |
527 | ||
528 | Head.BrickColor =BrickColor.new("Really black") | |
529 | - | Torso.BrickColor = BrickColor.new("Really black") |
529 | + | Torso.BrickColor = BrickColor.new("Eggplant") |
530 | Right_Arm.BrickColor = BrickColor.new("Really black") | |
531 | Right_Leg.BrickColor = BrickColor.new("Really black") | |
532 | Left_Arm.BrickColor = BrickColor.new("Really black") | |
533 | Left_Leg.BrickColor = BrickColor.new("Really black") | |
534 | ||
535 | v.HeadColor = BrickColor.new("Really black") | |
536 | - | v.TorsoColor = BrickColor.new("Really black") |
536 | + | v.TorsoColor = BrickColor.new("Eggplant") |
537 | v.RightArmColor = BrickColor.new("Really black") | |
538 | v.LeftArmColor = BrickColor.new("Really black") | |
539 | v.RightLegColor = BrickColor.new("Really black") | |
540 | v.LeftLegColor = BrickColor.new("Really black") | |
541 | ||
542 | end | |
543 | end | |
544 | ||
545 | ||
546 | ||
547 | --[[ CLerp Declarations ]]-- | |
548 | ||
549 | function clerp(a,b,t) | |
550 | local qa = {QuaternionFromCFrame(a)} | |
551 | local qb = {QuaternionFromCFrame(b)} | |
552 | local ax, ay, az = a.x, a.y, a.z | |
553 | local bx, by, bz = b.x, b.y, b.z | |
554 | local _t = 1-t | |
555 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
556 | end | |
557 | ||
558 | function QuaternionFromCFrame(cf) -- dis one | |
559 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
560 | local trace = m00 + m11 + m22 | |
561 | if trace > 0 then | |
562 | local s = math.sqrt(1 + trace) | |
563 | local recip = 0.5/s | |
564 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
565 | else | |
566 | local i = 0 | |
567 | if m11 > m00 then | |
568 | i = 1 | |
569 | end | |
570 | if m22 > (i == 0 and m00 or m11) then | |
571 | i = 2 | |
572 | end | |
573 | if i == 0 then | |
574 | local s = math.sqrt(m00-m11-m22+1) | |
575 | local recip = 0.5/s | |
576 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
577 | elseif i == 1 then | |
578 | local s = math.sqrt(m11-m22-m00+1) | |
579 | local recip = 0.5/s | |
580 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
581 | elseif i == 2 then | |
582 | local s = math.sqrt(m22-m00-m11+1) | |
583 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
584 | end | |
585 | end | |
586 | end | |
587 | ||
588 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
589 | local xs, ys, zs = x + x, y + y, z + z | |
590 | local wx, wy, wz = w*xs, w*ys, w*zs | |
591 | local xx = x*xs | |
592 | local xy = x*ys | |
593 | local xz = x*zs | |
594 | local yy = y*ys | |
595 | local yz = y*zs | |
596 | local zz = z*zs | |
597 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
598 | end | |
599 | ||
600 | function QuaternionSlerp(a, b, t) | |
601 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
602 | local startInterp, finishInterp; | |
603 | if cosTheta >= 0.0001 then | |
604 | if (1 - cosTheta) > 0.0001 then | |
605 | local theta = math.acos(cosTheta) | |
606 | local invSinTheta = 1/math.sin(theta) | |
607 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
608 | finishInterp = math.sin(t*theta)*invSinTheta | |
609 | else | |
610 | startInterp = 1-t | |
611 | finishInterp = t | |
612 | end | |
613 | else | |
614 | if (1+cosTheta) > 0.0001 then | |
615 | local theta = math.acos(-cosTheta) | |
616 | local invSinTheta = 1/math.sin(theta) | |
617 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
618 | finishInterp = math.sin(t*theta)*invSinTheta | |
619 | else | |
620 | startInterp = t-1 | |
621 | finishInterp = t | |
622 | end | |
623 | end | |
624 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
625 | end | |
626 | ||
627 | function RayCast(Pos, Dir, Max, Ignore) | |
628 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
629 | end | |
630 | ||
631 | ||
632 | function Bars() | |
633 | ||
634 | --[[ Mana Bar ]]-- | |
635 | if Destruction ~= MaxDestruction then | |
636 | ||
637 | Destruction = Destruction + 1 | |
638 | ||
639 | end | |
640 | ||
641 | if Destruction >= MaxDestruction then | |
642 | ||
643 | Destruction = Destruction | |
644 | ||
645 | end | |
646 | ||
647 | ||
648 | ManaBarText.Text = "<{[ Destruction ]}> <|"..Destruction.."|> <{[ Destruction ]}>" | |
649 | ||
650 | ManaBarP2.Size = UDim2.new(Destruction / Destruction,0,0,20) | |
651 | ||
652 | end | |
653 | local EyeReference = CreatePart(Character, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
654 | local EyeReferenceWeld = CreateWeld(EyeReference, CFrame.new(0.15,-0.1,-0.7), EyeReference, Head) | |
655 | ||
656 | coroutine.resume(coroutine.create(function() | |
657 | ||
658 | while wait(3) do | |
659 | ||
660 | ||
661 | CircleEffect(EyeReference.Position, Services.Workspace, 1, 1, 1, 1, 1, 1, 0.5, "Bright red", "Neon", 0.5) | |
662 | ||
663 | ||
664 | end | |
665 | ||
666 | end)) | |
667 | --[[ Attacks ]]-- | |
668 | ||
669 | function Attack1() | |
670 | Attacking = true | |
671 | MakeSFX(EyeReference, 341336274, 1,1) | |
672 | wait(0.3) | |
673 | local Reference = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
674 | local ReferenceWeld = CreateWeld(Reference, CFrame.new(0,0.5,-5), Reference, Root) | |
675 | ||
676 | local Reference2 = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
677 | local Reference2Weld = CreateWeld(Reference2, CFrame.new(0,0.5,-2), Reference2, Root) | |
678 | ||
679 | ||
680 | for i = 1,10 do | |
681 | ||
682 | wait() | |
683 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,-1.6),0.5) | |
684 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,1.3),0.2) | |
685 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0,0,0.2), 0.3) | |
686 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(0,0,-1.6), 0.4) | |
687 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0) * CFrame.Angles(0,1.6,0),0.3) | |
688 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(0,-1.6,0),0.3) | |
689 | ||
690 | end | |
691 | ||
692 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
693 | wait(0.5) | |
694 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
695 | wait(0.5) | |
696 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
697 | wait(0.5) | |
698 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
699 | wait(0.5) | |
700 | MakeSFX(Reference, 306247724, 1,1) | |
701 | CircleEffect(Reference.Position, Services.Workspace, 1, 1, 1, 5, 5, 5, 5, "Bright red", "Neon", 0.5) | |
702 | ValidateDamage(Reference, 10 ,10 , 14, "Shrink", "Penetration", 5) | |
703 | Attacking = false | |
704 | end | |
705 | ||
706 | function Attack2() | |
707 | ||
708 | Attacking = true | |
709 | Humanoid.WalkSpeed = 0 | |
710 | Humanoid.JumpPower = 0 | |
711 | ||
712 | ||
713 | for i = 1,25 do | |
714 | wait() | |
715 | ||
716 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(-0.5,0,0),0.2) | |
717 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3) | |
718 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1, 1, 0) * CFrame.Angles(3.2,0,-0.6), 0.3) | |
719 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1, 1, 0) * CFrame.Angles(3.2,0,0.6), 0.3) | |
720 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,-0.3),0.2) | |
721 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,-0.5)*CFrame.Angles(0,-1.6,0),0.2) | |
722 | ||
723 | end | |
724 | ||
725 | MakeSFX(Torso, 142070127, 1, 1) | |
726 | ValidateDamage(Torso, 60 ,23, 26, "Knockdown", "Penetration", 15) | |
727 | local Hit, Position = RayCast(Torso.Position,(CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector,100,Character) | |
728 | if Hit ~= nil then | |
729 | local Reference = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
730 | Reference.Anchored = true | |
731 | Reference.CFrame = CFrame.new(Position) | |
732 | ||
733 | CircleEffect(Reference.Position, Services.Workspace, 1, 1, 1, 5, 5, 5, 5, "Bright red", "Neon", 0.5) | |
734 | ||
735 | game:GetService("Debris"):AddItem(Reference,0.1) | |
736 | for i=1,50 do | |
737 | ||
738 | local Ground = CreatePart(Services.Workspace, "Ground", Hit.BrickColor.Color, Vector3.new(math.random(1,3), math.random(1,3), math.random(1,3)), Hit.Material, 0, "Block") | |
739 | Ground.Anchored = true | |
740 | Ground.CanCollide = true | |
741 | Ground.CFrame = CFrame.new(Position) * CFrame.new(math.random(-30,30), 0, math.random(-30,30)) * CFrame.Angles(math.random(-50,50),math.random(-50,50), math.random(-50,50)) | |
742 | ||
743 | game:GetService("Debris"):AddItem(Ground,10) | |
744 | ||
745 | end | |
746 | end | |
747 | ||
748 | for i = 1,25 do | |
749 | wait() | |
750 | ||
751 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.5) | |
752 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.5,0,0),0.3) | |
753 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.2,0,0), 0.3) | |
754 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(-0.2,0,0), 0.3) | |
755 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,-0.3),0.2) | |
756 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,-0.5)*CFrame.Angles(0,-1.6,0),0.2) | |
757 | ||
758 | end | |
759 | ||
760 | Attacking = false | |
761 | Humanoid.WalkSpeed = 16 | |
762 | Humanoid.JumpPower = 50 | |
763 | ||
764 | ||
765 | ||
766 | end | |
767 | ||
768 | ||
769 | function Attack3() | |
770 | Humanoid.WalkSpeed = 0 | |
771 | Humanoid.JumpPower = 0 | |
772 | Attacking = true | |
773 | wait(1) | |
774 | MakeSFX(Torso, 341336274, 1, 1.2) | |
775 | CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5) | |
776 | wait(1) | |
777 | MakeSFX(Torso, 341336274, 1, 1.2) | |
778 | CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5) | |
779 | wait(1) | |
780 | MakeSFX(Torso, 341336274, 1, 1.2) | |
781 | CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5) | |
782 | ValidateDamage(Torso, 60 ,0, 0, "Impale", "Penetration", 15) | |
783 | Humanoid.WalkSpeed = 16 | |
784 | Humanoid.JumpPower = 50 | |
785 | Attacking = false | |
786 | end | |
787 | ||
788 | Mouse.Button1Down:connect(function() | |
789 | if not Attacking then | |
790 | if Combo == 1 then | |
791 | ||
792 | Combo = 2 | |
793 | Attack1() | |
794 | ||
795 | ||
796 | elseif Combo == 2 then | |
797 | ||
798 | Attack2() | |
799 | Combo = 3 | |
800 | ||
801 | elseif Combo == 3 then | |
802 | ||
803 | Attack3() | |
804 | Combo = 1 | |
805 | ||
806 | end | |
807 | end | |
808 | end) | |
809 | ||
810 | --[[ CLerp Animations ]]-- | |
811 | Change1 = 0 | |
812 | Change2 = 0 | |
813 | Change3 = 0 | |
814 | Change4 = 0 | |
815 | ||
816 | while true do | |
817 | wait() | |
818 | ||
819 | local Torvel = (Root.Velocity*Vector3.new(1,0,1)).magnitude | |
820 | local Velderp = Root.Velocity.y | |
821 | HitFloor,PosFloor = RayCast(Root.Position,(CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
822 | ||
823 | Bars() | |
824 | ||
825 | ||
826 | if Torvel < 1 and HitFloor ~= nil and Attacking == false then | |
827 | Anim = "Idle" | |
828 | ||
829 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
830 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,-0.3,0),0.3) | |
831 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0,0,0.2), 0.3) | |
832 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0,0,-0.2), 0.3) | |
833 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
834 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
835 | ||
836 | end | |
837 | ||
838 | ||
839 | if 2 < Torvel and Torvel < 22 and HitFloor ~= nil and Attacking == false then | |
840 | Anim = "Walking" | |
841 | ||
842 | if Invert == false then | |
843 | Change1 = Change1 + 0.1 | |
844 | ||
845 | elseif Invert == true then | |
846 | ||
847 | Change1 = Change1 - 0.1 | |
848 | ||
849 | end | |
850 | ||
851 | if Change1 > 0.5 then | |
852 | ||
853 | Invert = true | |
854 | ||
855 | elseif Change1 < -0.5 then | |
856 | ||
857 | Invert = false | |
858 | ||
859 | end | |
860 | ||
861 | if Attacking == false then | |
862 | ||
863 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
864 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,-0.3,0),0.3) | |
865 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, -Change1) * CFrame.Angles(Change1,0,0), 0.3) | |
866 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, Change1) * CFrame.Angles(-Change1,0,0), 0.3) | |
867 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-Change1 / 4)*CFrame.Angles(Change1,1.6,0),0.2) | |
868 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,Change1 / 4)*CFrame.Angles(-Change1,-1.6,0),0.2) | |
869 | ||
870 | end | |
871 | end | |
872 | ||
873 | if Root.Velocity.y > 1 and HitFloor == nil and Attacking == false then | |
874 | Anim = "Jump" | |
875 | ||
876 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
877 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3) | |
878 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.4,0,0.2), 0.3) | |
879 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.4,0,-0.2), 0.3) | |
880 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-0.2)*CFrame.Angles(-0.2,1.6,0),0.2) | |
881 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
882 | ||
883 | end | |
884 | ||
885 | if Root.Velocity.y < -1 and HitFloor == nil and Attacking == false then | |
886 | Anim = "Fall" | |
887 | ||
888 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
889 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.5,0,0),0.3) | |
890 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.4,0,0.2), 0.3) | |
891 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.4,0,-0.2), 0.3) | |
892 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-0.2)*CFrame.Angles(-0.2,1.6,0),0.2) | |
893 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
894 | ||
895 | end | |
896 | ||
897 | ||
898 | if #Effects > 0 then | |
899 | for E = 1, #Effects do | |
900 | if Effects[E]~=nil then | |
901 | local Effect = Effects[E] | |
902 | ||
903 | if Effect ~= nil then | |
904 | ||
905 | local Part = Effect[1] | |
906 | local Mode = Effect[2] | |
907 | local Time = Effect[3] | |
908 | local SizeX = Effect[4] | |
909 | local SizeY = Effect[5] | |
910 | local SizeZ = Effect[6] | |
911 | ||
912 | if Effect[1].Transparency <= 1 then | |
913 | if Effect[2] == "Block" then | |
914 | Effect[1].CFrame = Effect[1].CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
915 | ||
916 | Mesh = Effect[1]:FindFirstChild("Mesh") | |
917 | if Mesh ~= nil then | |
918 | Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6]) | |
919 | end | |
920 | ||
921 | elseif Effect[2] == "Circle" then | |
922 | ||
923 | if Effect[1]:FindFirstChild("Mesh") ~= nil then | |
924 | Mesh=Effect[1].Mesh | |
925 | Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6]) | |
926 | end | |
927 | ||
928 | Effect[1].Transparency = Effect[1].Transparency + 0.05 | |
929 | ||
930 | else | |
931 | ||
932 | Part.Parent=nil | |
933 | ||
934 | table.remove(Effects, E) | |
935 | ||
936 | end | |
937 | end | |
938 | end | |
939 | end | |
940 | end | |
941 | end | |
942 | end |