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1
--[[ World eater Script ]]--
2
--[[ Declarations ]]--
3
wait(.0000000000000000000001)
4
local Player = game:GetService("Players").LocalPlayer
5
local Character = Player.Character
6
local Head = Character.Head
7
local Torso = Character.Torso
8
local Right_Arm = Character["Right Arm"]
9
local Right_Leg = Character["Right Leg"]
10
local Left_Arm = Character["Left Arm"]
11
local Left_Leg = Character["Left Leg"]
12
local Humanoid = Character.Humanoid
13
local Animation = "Idle"
14
local Mouse = Player:GetMouse()
15
local LeftShoulder = Torso["Left Shoulder"] 
16
local Left_Hip = Torso["Left Hip"] 
17
local RightShoulder = Torso["Right Shoulder"] 
18
local Right_Hip = Torso["Right Hip"] 
19
local Root = Character.HumanoidRootPart
20
local RootJoint = Root.RootJoint
21
local Attacking = false
22
local CanAttack = true
23
local Anim = "Idle"
24
local Combo = 1 
25
local Blocking = false
26
local MaxDestruction = 1000
27
local Destruction = 0
28
local MaxBlock = 100
29
local Effects = {}
30
local Color = "Bright yellow"
31
local Invert = false
32
local Idle = 0
33
local Equipped = false
34
local Running = false
35
local Unseathed = false
36
local Shard = "None"
37
38
Humanoid.MaxHealth = 3000
39
Humanoid.Health = 3000
40
41
local WorldEaterTheme = Instance.new("Sound",Character)
42
WorldEaterTheme.Name = "WorldEaterTheme"
43
WorldEaterTheme.Looped = true
44-
WorldEaterTheme.SoundId = "http://www.roblox.com/asset?id=149981769"
44+
WorldEaterTheme.SoundId = "http://www.roblox.com/asset?id=485432261"
45
WorldEaterTheme:Play()
46
47
Left_Shoulder = Instance.new("Weld", Torso)
48
Left_Shoulder.Part0 = Torso
49
Left_Shoulder.Part1 = Left_Arm
50
Left_Shoulder.Name = "Left Shoulder"
51
Left_Shoulder.C0 = CFrame.new(-1.5,0,0)
52
53
Right_Shoulder = Instance.new("Weld", Torso)
54
Right_Shoulder.Part0 = Torso
55
Right_Shoulder.Part1 = Right_Arm
56
Right_Shoulder.Name = "Right Shoulder"
57
Right_Shoulder.C0 = CFrame.new(1.5,0,0)
58
59
LeftShoulder.Parent = nil
60
RightShoulder.Parent = nil
61
Humanoid.WalkSpeed = 10
62
63
local RootCFrame = CFrame.fromEulerAnglesXYZ(-1.57,0,3.14)
64
Necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
65
Necko2 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
66
Right_Hip_C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
67
Left_Hip_C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
68
69
70
Movemment = 1
71
Walk = 0
72
73
Animator = Humanoid.Animator
74
--Animate = Character.Animate
75
76
Animator.Parent = nil
77
--Animate.Parent = nil
78
79
local Services = {
80
81
SoundService = game:GetService("SoundService");
82
Players = game:GetService("Players");
83
Debris = game:GetService("Debris");
84
Workspace = game:GetService("Workspace");
85
Lighting = game:GetService("Lighting");
86
HttpService = game:GetService("HttpService");
87
InsertService = game:GetService("InsertService");
88
	
89
}
90
91
local ManaBarGUI = Instance.new("ScreenGui", Player.PlayerGui)
92
ManaBarGUI.Name = "ManaBarGUI"
93
94
local ManaBarP1 = Instance.new("Frame", ManaBarGUI)
95
ManaBarP1.Name = "ManaBarPart1"
96
ManaBarP1.Size = UDim2.new(0,300,0,20)
97
ManaBarP1.Position = UDim2.new(0,350,0.1,0)
98
ManaBarP1.BackgroundColor3 = BrickColor.Black().Color
99
100
local ManaBarP2 = Instance.new("Frame", ManaBarP1)
101
ManaBarP2.Name = "ManaBarPart2"
102
ManaBarP2.Size = UDim2.new(0,300,0,20)
103
ManaBarP2.Position = UDim2.new(0,0,0,0)
104
ManaBarP2.BackgroundColor3 = BrickColor.new("Black").Color
105
106
local ManaBarText = Instance.new("TextLabel", ManaBarP1)
107
ManaBarText.Name = "ManaBarText"
108
ManaBarText.Size = UDim2.new(0,300,0,20)
109
ManaBarText.Position = UDim2.new(0,0,-1.5,0)	
110
ManaBarText.TextScaled = true
111
ManaBarText.Text = "<{[ Destruction ]}> 0 <{[ Destruction ]}>"
112
ManaBarText.BackgroundTransparency = 1
113
ManaBarText.TextStrokeTransparency = 0
114
ManaBarText.TextStrokeColor3 = Color3.new(1,1,1)
115
ManaBarText.TextColor3 = Color3.new(0,0,0)
116
ManaBarText.Font = "Garamond"
117
118
local WorldEaterGui = Instance.new("BillboardGui", Head)
119
WorldEaterGui.ExtentsOffset = Vector3.new(0,5,0)
120
WorldEaterGui.Adornee = Head
121
WorldEaterGui.AlwaysOnTop = true
122
WorldEaterGui.Enabled = true
123
WorldEaterGui.Size = UDim2.new(0, 200,0, 50)
124
125
local WorldEaterText = Instance.new("TextLabel", WorldEaterGui)
126
WorldEaterText.BackgroundTransparency = 1
127
WorldEaterText.Font = "Garamond"
128
WorldEaterText.Size = UDim2.new(0, 200,0, 50)
129-
WorldEaterText.TextStrokeColor3 = BrickColor.Red().Color
129+
WorldEaterText.TextStrokeColor3 = BrickColor.Eggplant().Color
130
WorldEaterText.TextStrokeTransparency = 0
131
WorldEaterText.TextColor3 = BrickColor.Black().Color
132
WorldEaterText.TextScaled = true
133-
WorldEaterText.Text = "World Eater"
133+
WorldEaterText.Text = "Edginess."
134
135
--------[[ Mesh Ids ]]--------
136
137
SpikeMeshId = 1033714
138
SpikeBallId = 9982590
139
StarMeshId = 45428961
140
CrystalMeshId = 9756362
141
142
--[[ Essential Functions ]]--
143
function NoOutlines(Part)
144
		Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
145
end
146
	
147
148
local CreatePart = function(Parent, Name, Color, Size, Material, Transparency, Shape)
149
150
local Part = Instance.new("Part", Parent)
151
Part.Name = Name
152
Part.BrickColor = BrickColor.new(Color)
153
Part.Size = Size
154
Part.Material = Material
155
Part.Transparency = Transparency
156
Part.Shape = Shape
157
Part.CanCollide = false
158
NoOutlines(Part)
159
160
return Part
161
162
end
163
164
local CreateMesh = function(Parent, Scale, Shape)
165
166
167
local Mesh = Instance.new("BlockMesh", Parent)
168
Mesh.Scale = Scale
169
170
return Mesh
171
172
end
173
174
local CreateWedge = function(Parent, Name, Color, Size, Material, Transparency)
175
176
local WedgePart = Instance.new("WedgePart", Parent)
177
WedgePart.Name = Name
178
WedgePart.BrickColor = BrickColor.new(Color)
179
WedgePart.Size = Size
180
WedgePart.Material = Material
181
WedgePart.Transparency = Transparency
182
WedgePart.CanCollide = false
183
NoOutlines(WedgePart)
184
185
return WedgePart
186
187
end
188
189
local CreateWeld = function(Parent, Cframe, P1 , P0)
190
	
191
local Weld = Instance.new("Weld", Parent)
192
Weld.Part0 = P0
193
Weld.Part1 = P1
194
Weld.Name = P0.Name .. "To" .. P1.Name
195
Weld.C0 = Cframe
196
197
return Weld	
198
	
199
end
200
201
local CreateVelocity = function(Parent,Velocity,Force)
202
	
203
local BodyVelocity = Instance.new("BodyVelocity", Parent)
204
BodyVelocity.Velocity = Velocity
205
BodyVelocity.MaxForce = Force	
206
207
	
208
	
209
return BodyVelocity	
210
	
211
end
212
213
214
local CreateCrystal = function(Parent, Name, Color, Size, Material, Transparency, Scale)
215
216
217
local Part = Instance.new("Part", Parent)
218
Part.Name = Name
219
Part.BrickColor = BrickColor.new(Color)
220
Part.Size = Size
221
Part.Material = Material
222
Part.Transparency = Transparency
223
Part.CanCollide = false
224
NoOutlines(Part)
225
226
local Mesh = Instance.new("SpecialMesh", Part)
227
Mesh.MeshId = "http://www.roblox.com/asset?id=" .. CrystalMeshId
228
Mesh.Scale = Scale
229
230
return Mesh and Part
231
232
end
233
234
local MakeSFX = function(Parent, Id, Volume, Pitch, Type)
235
	
236
local SFX = Instance.new("Sound", Parent)
237
SFX.SoundId = "http://www.roblox.com/asset?id=" .. Id
238
SFX.Name = "SFX"
239
SFX:Play()
240
SFX.Volume = Volume
241
SFX.Pitch = Pitch
242
SFX.PlayOnRemove = true
243
SFX:Remove()
244
	
245
if Type == "Echo" then
246
	
247
Instance.new("EchoSoundEffect", SFX)	
248
	
249
end	
250
	
251
end
252
253
local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
254
255
256
local Part = Instance.new("Part", Parent)
257
Part.Name = Name
258
Part.BrickColor = BrickColor.new(Color)
259
Part.Size = Size
260
Part.Material = Material
261
Part.Transparency = Transparency
262
Part.CanCollide = false
263
NoOutlines(Part)
264
265
local Mesh = Instance.new("SpecialMesh", Part)
266
Mesh.MeshId = "http://www.roblox.com/asset?id=" .. SpikeMeshId
267
Mesh.Scale = Scale
268
269
return Mesh and Part
270
271
end
272
273
CircleEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency)
274
	
275
local Part = Instance.new("Part", Parent)
276
Part.Transparency = Transparency
277
Part.Name = "CircleEffect"
278
Part.Size = Vector3.new()
279
Part.Anchored = true
280
Part.CanCollide = false
281
Part.Position = Position
282
Part.BrickColor = BrickColor.new(Brickcolor)
283
Part.Material = Material
284
NoOutlines(Part)
285
286
local Mesh = Instance.new("SpecialMesh", Part)
287
Mesh.MeshType = "Sphere"
288
Mesh.Scale = Vector3.new(DSX, DSY, DSZ)
289
290
Services.Debris:AddItem(Part, Time)
291
292
293
table.insert(Effects, {Part, "Circle", Time, SX, SY, SZ})
294
295
296
end
297
298
BlockEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency)
299
	
300
local Part = Instance.new("Part", Parent)
301
Part.Transparency = Transparency
302
Part.Name = "BlockEffect"
303
Part.Size = Vector3.new()
304
Part.Anchored = true
305
Part.Position = Position
306
Part.CanCollide = false
307
Part.BrickColor = BrickColor.new(Brickcolor)
308
Part.Material = Material
309
NoOutlines(Part)
310
311
local Mesh = Instance.new("BlockMesh", Part)
312
Mesh.Scale = Vector3.new(DSX, DSY, DSZ)
313
314
Services.Debris:AddItem(Part, Time)
315
316
table.insert(Effects, {Part, "Block", Time, SX, SY, SZ})
317
318
319
end
320
321
--[[ Damage function ]]--
322
323
324
function DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max)
325
	
326
local HitHumanoid = Hit.Parent.Humanoid
327
328
329
local Damage = math.random(Min, Max)
330
331
332
coroutine.resume(coroutine.create(function()
333
HitHumanoid:TakeDamage(Damage)
334
end))
335
	
336
if Type == "Shrink" then
337
MakeSFX(Hit.Parent.Torso, 209527235, 1, 1)	
338
for i,v in pairs(Hit.Parent:children()) do
339
if v:IsA("Part") then
340
coroutine.resume(coroutine.create(function()		
341
for i = 1,100 do
342
wait()	
343
v.Size = v.Size - Vector3.new(0.05,0.05,0.05)
344
v.Transparency = v.Transparency + 0.05
345
	
346
end		
347
end))
348
end	
349
end
350
	
351
end	
352
	
353
	
354
	
355
if Type == "Normal" then
356
	
357
local Push = CreateVelocity(Hit.Parent.Torso, Torso.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge))
358
Services.Debris:AddItem(Push, 0)	
359
DamageLabel(Hit.Parent, Damage, Hit)
360
361
elseif Type == "Ranged" then
362
local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge))
363
Services.Debris:AddItem(Push, 0)	
364
DamageLabel(Hit.Parent, Damage, Hit)
365
366
elseif Type == "Impale" then
367
368
local Spike = CreateSpike(Services.Workspace, "D e a t h", "Black", Vector3.new(), "SmoothPlastic", 0, Vector3.new(1,20,1))	
369
Spike.Anchored = true
370
Spike.Rotation = Vector3.new(math.random(-50,50), 0 , math.random(-50,50))
371
Spike.Position = Hit.Parent.Torso.Position
372
373
374
Services.Debris:AddItem(Spike, 30)
375
376
Hit.Parent:BreakJoints()
377
Hit.Parent.Torso.Position = Spike.Position + Vector3.new(0,5,0)
378
Hit.Parent.Torso.Anchored = true
379
	
380
MakeSFX(Spike, 306247724, 1,1)	
381
MakeSFX(Hit.Parent.Torso, 209527175, 10,1)
382
elseif Type == "Knockdown" then
383
	
384
		
385
local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge))
386
DamageLabel(Hit.Parent, Damage, Hit)
387
Services.Debris:AddItem(Push, 0.3)
388
389
coroutine.resume(coroutine.create(function()
390
	
391
HitHumanoid.PlatformStand = true
392
wait(1)
393
HitHumanoid.PlatformStand = false	
394
	
395
	
396
end))	
397
end
398
399
if HitSFX == "Penetration" then
400
	
401
MakeSFX(Hit, 199149269, 1 , 1)
402
403
elseif HitSFX == "Punch" then
404
	
405
MakeSFX(Hit, 278062209, 1 , 1)
406
	
407
	
408
	
409
	
410
end
411
end
412
413
function DamageLabel(HitCharacter, DamageDealt, Hit)
414
	
415
local DamageShowingPart = CreatePart(Services.Workspace, "ShowDamage", "Bright yellow", Vector3.new(0.8,0.8,0.8), "Neon", 1, "Block")
416
DamageShowingPart.Position = HitCharacter.Head.Position
417
418
local DamageGui = Instance.new("BillboardGui", DamageShowingPart)
419
DamageGui.Name = "Damage"
420
DamageGui.AlwaysOnTop = true
421
DamageGui.Size = UDim2.new(5, 0, 5, 0)
422
423
local DamageNumber = Instance.new("TextLabel", DamageGui)
424
DamageNumber.Size = UDim2.new(1,0,1,0)
425
if Hit.Parent:FindFirstChild("Head") then
426
DamageNumber.TextStrokeColor3 = Hit.Parent.Head.BrickColor.Color
427
DamageNumber.TextColor3 = Hit.BrickColor.Color
428
end
429
DamageNumber.TextStrokeTransparency = 0
430
DamageNumber.BackgroundTransparency = 1
431
DamageNumber.Font = "SourceSansBold"
432
DamageNumber.TextScaled = true
433
DamageNumber.Text = DamageDealt
434
	
435
local BodyVelocity = Instance.new("BodyVelocity", DamageShowingPart)
436
BodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
437
BodyVelocity.Velocity = Vector3.new(0,2,0)	
438
	
439
Services.Debris:AddItem(DamageShowingPart, 3)
440
	
441
	
442
end 
443
444
function ValidateDamage(Part, Distance ,Min , Max, Type, HitSFX, Knockback)
445
for _,WorkspaceChildren in pairs(workspace:children()) do
446
	
447
local HitHumanoid = WorkspaceChildren:findFirstChild("Humanoid")
448
449
if HitHumanoid ~= nil then
450
local Hit = WorkspaceChildren:findFirstChild("Torso")
451
452
if Hit ~= nil then
453
	
454
local Target = Hit.Position - Part.Position
455
456
local Magnitude = Target.magnitude
457
458
if Magnitude <= Distance and WorkspaceChildren.Name ~= Player.Name then
459
	
460
local HitBlock = Hit.Parent:FindFirstChild("Block")	
461
	
462
if HitBlock ~= nil and HitBlock:FindFirstChild("BlockDurability") and HitBlock.Value == true then
463
464
local HitBlock2 = Hit.Parent.Block.BlockDurability	
465
	
466
if HitBlock2.Value > 15 then
467
	
468
local HitN = math.random(1,5)
469
	
470
HitBlock2.Value = HitBlock2.Value - 15	
471
	
472
	
473
if HitN == 1 then
474
MakeSFX(Hit ,199148971, 0.5, 1)	
475
end
476
477
if HitN == 2 then
478
MakeSFX(Hit ,199149025, 0.5, 1)	
479
end
480
481
if HitN == 3 then
482
MakeSFX(Hit ,199149072, 0.5, 1)	
483
end
484
485
if HitN == 4 then
486
MakeSFX(Hit ,199149109, 0.5, 1)	
487
end
488
489
if HitN == 5 then
490
MakeSFX(Hit ,199149119, 0.5, 1)	
491
end
492
return
493
end	
494
end
495
496
DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max)
497
498
	
499
500
end
501
end
502
end
503
end
504
end
505
 
506
507
508
local Cloak = Instance.new("Part", Character)
509
Cloak.Name = "Cloak"
510
Cloak.CanCollide = false
511
Cloak.BrickColor = BrickColor.new("Institutional white")
512
513
local CloakMesh = Instance.new("SpecialMesh", Cloak)
514
CloakMesh.MeshId = "http://www.roblox.com/asset?id=16150814"
515
CloakMesh.TextureId = "http://www.roblox.com/asset?id=16150799"
516
517
local CloakWeld = CreateWeld(Cloak, CFrame.new(0,0,0) * CFrame.Angles(0,0,0), Head , Cloak, "ArkusToCharacter")
518
519
for i,v in pairs(Character:children()) do
520
if v:IsA("Accessory") then
521
	v:Remove()
522
elseif v:IsA("Shirt") then
523
	v:Remove()
524
elseif v:IsA("Pants") then
525
	v:Remove()	
526
elseif v:IsA("BodyColors") then
527
528
Head.BrickColor =BrickColor.new("Really black")
529-
Torso.BrickColor = BrickColor.new("Really black")
529+
Torso.BrickColor = BrickColor.new("Eggplant")
530
Right_Arm.BrickColor = BrickColor.new("Really black")
531
Right_Leg.BrickColor = BrickColor.new("Really black")
532
Left_Arm.BrickColor = BrickColor.new("Really black")
533
Left_Leg.BrickColor = BrickColor.new("Really black")
534
535
v.HeadColor = BrickColor.new("Really black")
536-
v.TorsoColor = BrickColor.new("Really black")
536+
v.TorsoColor = BrickColor.new("Eggplant")
537
v.RightArmColor = BrickColor.new("Really black")
538
v.LeftArmColor = BrickColor.new("Really black")
539
v.RightLegColor = BrickColor.new("Really black")
540
v.LeftLegColor = BrickColor.new("Really black")
541
	
542
end	
543
end
544
545
546
547
--[[ CLerp Declarations ]]--
548
549
function clerp(a,b,t)
550
	local qa = {QuaternionFromCFrame(a)}
551
	local qb = {QuaternionFromCFrame(b)} 
552
	local ax, ay, az = a.x, a.y, a.z 
553
	local bx, by, bz = b.x, b.y, b.z
554
	local _t = 1-t
555
	return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
556
end 
557
 
558
function QuaternionFromCFrame(cf) -- dis one
559
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
560
	local trace = m00 + m11 + m22 
561
	if trace > 0 then 
562
		local s = math.sqrt(1 + trace) 
563
		local recip = 0.5/s 
564
		return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
565
	else 
566
		local i = 0 
567
		if m11 > m00 then
568
			i = 1
569
		end
570
		if m22 > (i == 0 and m00 or m11) then 
571
			i = 2 
572
		end 
573
		if i == 0 then 
574
			local s = math.sqrt(m00-m11-m22+1) 
575
			local recip = 0.5/s 
576
			return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
577
		elseif i == 1 then 
578
			local s = math.sqrt(m11-m22-m00+1) 
579
			local recip = 0.5/s 
580
			return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
581
		elseif i == 2 then 
582
			local s = math.sqrt(m22-m00-m11+1) 
583
			local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
584
		end 
585
	end 
586
end
587
 
588
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
589
	local xs, ys, zs = x + x, y + y, z + z 
590
	local wx, wy, wz = w*xs, w*ys, w*zs 
591
	local xx = x*xs 
592
	local xy = x*ys 
593
	local xz = x*zs 
594
	local yy = y*ys 
595
	local yz = y*zs 
596
	local zz = z*zs 
597
	return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
598
end
599
 
600
function QuaternionSlerp(a, b, t) 
601
	local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
602
	local startInterp, finishInterp; 
603
	if cosTheta >= 0.0001 then 
604
		if (1 - cosTheta) > 0.0001 then 
605
			local theta = math.acos(cosTheta) 
606
			local invSinTheta = 1/math.sin(theta) 
607
			startInterp = math.sin((1-t)*theta)*invSinTheta 
608
			finishInterp = math.sin(t*theta)*invSinTheta  
609
		else 
610
			startInterp = 1-t 
611
			finishInterp = t 
612
		end 
613
	else 
614
		if (1+cosTheta) > 0.0001 then 
615
			local theta = math.acos(-cosTheta) 
616
			local invSinTheta = 1/math.sin(theta) 
617
			startInterp = math.sin((t-1)*theta)*invSinTheta 
618
			finishInterp = math.sin(t*theta)*invSinTheta 
619
		else 
620
			startInterp = t-1 
621
			finishInterp = t 
622
		end 
623
	end 
624
	return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
625
end
626
627
function RayCast(Pos, Dir, Max, Ignore)
628
	return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
629
end 
630
631
632
function Bars()
633
	
634
--[[ Mana Bar ]]--	
635
if Destruction ~= MaxDestruction then
636
	
637
Destruction = Destruction + 1
638
639
end
640
641
if Destruction >= MaxDestruction then
642
	
643
Destruction = Destruction
644
	
645
end
646
647
648
ManaBarText.Text = "<{[ Destruction ]}> <|"..Destruction.."|> <{[ Destruction ]}>"
649
650
ManaBarP2.Size = UDim2.new(Destruction / Destruction,0,0,20)	
651
	
652
end
653
local EyeReference = CreatePart(Character, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block")
654
local EyeReferenceWeld = CreateWeld(EyeReference,  CFrame.new(0.15,-0.1,-0.7), EyeReference, Head)
655
656
coroutine.resume(coroutine.create(function()
657
	
658
while wait(3) do
659
660
	
661
CircleEffect(EyeReference.Position, Services.Workspace,  1, 1, 1, 1, 1, 1, 0.5, "Bright red", "Neon", 0.5)
662
	
663
	
664
end
665
	
666
end))
667
--[[ Attacks ]]--
668
669
function Attack1()
670
Attacking = true
671
MakeSFX(EyeReference, 341336274, 1,1)
672
wait(0.3)
673
local Reference = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block")
674
local ReferenceWeld = CreateWeld(Reference,  CFrame.new(0,0.5,-5), Reference, Root)
675
676
local Reference2 = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block")
677
local Reference2Weld = CreateWeld(Reference2,  CFrame.new(0,0.5,-2), Reference2, Root)
678
679
680
for i = 1,10 do
681
682
wait()
683
RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,-1.6),0.5)
684
Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,1.3),0.2)
685
Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0,0,0.2), 0.3)
686
Left_Shoulder.C0 = clerp(Left_Shoulder.C0,  CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(0,0,-1.6), 0.4)
687
Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0) * CFrame.Angles(0,1.6,0),0.3)
688
Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(0,-1.6,0),0.3) 
689
690
end
691
692
CircleEffect(Reference2.Position, Services.Workspace,  50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5)
693
wait(0.5)
694
CircleEffect(Reference2.Position, Services.Workspace,  50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5)
695
wait(0.5)
696
CircleEffect(Reference2.Position, Services.Workspace,  50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5)
697
wait(0.5)
698
CircleEffect(Reference2.Position, Services.Workspace,  50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5)
699
wait(0.5)
700
MakeSFX(Reference, 306247724, 1,1)	
701
CircleEffect(Reference.Position, Services.Workspace,  1, 1, 1, 5, 5, 5, 5, "Bright red", "Neon", 0.5)
702
ValidateDamage(Reference, 10 ,10 , 14, "Shrink", "Penetration", 5)
703
Attacking = false
704
end
705
706
function Attack2()
707
	
708
Attacking = true
709
Humanoid.WalkSpeed = 0
710
Humanoid.JumpPower = 0
711
712
713
for i = 1,25 do
714
wait()
715
716
RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(-0.5,0,0),0.2)
717
Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3)
718
Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1, 1, 0) * CFrame.Angles(3.2,0,-0.6), 0.3)
719
Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1, 1, 0) * CFrame.Angles(3.2,0,0.6), 0.3)
720
Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,-0.3),0.2)
721
Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,-0.5)*CFrame.Angles(0,-1.6,0),0.2)
722
	
723
end
724
725
MakeSFX(Torso, 142070127, 1, 1)
726
ValidateDamage(Torso, 60 ,23, 26, "Knockdown", "Penetration", 15)
727
local Hit, Position = RayCast(Torso.Position,(CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector,100,Character)
728
if Hit ~= nil then
729
local Reference = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block")
730
Reference.Anchored = true
731
Reference.CFrame = CFrame.new(Position)
732
733
CircleEffect(Reference.Position, Services.Workspace,  1, 1, 1, 5, 5, 5, 5, "Bright red", "Neon", 0.5)
734
735
game:GetService("Debris"):AddItem(Reference,0.1)
736
for i=1,50 do
737
	
738
local Ground = CreatePart(Services.Workspace, "Ground", Hit.BrickColor.Color, Vector3.new(math.random(1,3), math.random(1,3), math.random(1,3)), Hit.Material, 0, "Block")
739
Ground.Anchored = true
740
Ground.CanCollide = true
741
Ground.CFrame = CFrame.new(Position) * CFrame.new(math.random(-30,30), 0, math.random(-30,30)) * CFrame.Angles(math.random(-50,50),math.random(-50,50), math.random(-50,50))
742
743
game:GetService("Debris"):AddItem(Ground,10)
744
745
end
746
end
747
	
748
for i = 1,25 do
749
wait()
750
751
RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.5)
752
Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.5,0,0),0.3)
753
Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.2,0,0), 0.3)
754
Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(-0.2,0,0), 0.3)
755
Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,-0.3),0.2)
756
Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,-0.5)*CFrame.Angles(0,-1.6,0),0.2)
757
	
758
end
759
760
Attacking = false
761
Humanoid.WalkSpeed = 16
762
Humanoid.JumpPower = 50
763
	
764
	
765
	
766
end
767
768
769
function Attack3()
770
Humanoid.WalkSpeed = 0
771
Humanoid.JumpPower = 0
772
Attacking = true
773
wait(1)
774
MakeSFX(Torso, 341336274, 1, 1.2)
775
CircleEffect(Torso.Position, Services.Workspace,  1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5)
776
wait(1)
777
MakeSFX(Torso, 341336274, 1, 1.2)
778
CircleEffect(Torso.Position, Services.Workspace,  1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5)
779
wait(1)
780
MakeSFX(Torso, 341336274, 1, 1.2)
781
CircleEffect(Torso.Position, Services.Workspace,  1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5)
782
ValidateDamage(Torso, 60 ,0, 0, "Impale", "Penetration", 15)
783
Humanoid.WalkSpeed = 16
784
Humanoid.JumpPower = 50
785
Attacking = false
786
end
787
788
Mouse.Button1Down:connect(function()
789
if not Attacking then
790
if Combo == 1 then
791
792
Combo = 2
793
Attack1()
794
795
796
elseif Combo == 2 then
797
798
Attack2()
799
Combo = 3
800
801
elseif Combo == 3 then
802
	
803
Attack3()
804
Combo = 1
805
806
end	
807
end
808
end)
809
810
--[[ CLerp Animations ]]--
811
Change1 = 0
812
Change2 = 0
813
Change3 = 0
814
Change4 = 0
815
816
while true do
817
wait()
818
819
local Torvel = (Root.Velocity*Vector3.new(1,0,1)).magnitude 
820
local Velderp = Root.Velocity.y
821
HitFloor,PosFloor = RayCast(Root.Position,(CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector,4,Character)	
822
823
Bars()
824
825
826
if Torvel < 1 and HitFloor ~= nil and Attacking == false then
827
Anim = "Idle"
828
	
829
RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2)
830
Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,-0.3,0),0.3)
831
Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0,0,0.2), 0.3)
832
Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0,0,-0.2), 0.3)
833
Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2)
834
Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2)
835
836
end
837
838
839
if 2 < Torvel and Torvel < 22 and HitFloor ~= nil and Attacking == false then
840
Anim = "Walking"
841
842
if Invert == false then
843
Change1 = Change1 + 0.1
844
845
elseif Invert == true then
846
	
847
Change1 = Change1 - 0.1
848
849
end
850
851
if Change1 > 0.5 then
852
	
853
Invert = true
854
855
elseif Change1 < -0.5 then
856
857
Invert  = false
858
859
end
860
861
if Attacking == false then
862
863
RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2)
864
Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,-0.3,0),0.3)
865
Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, -Change1) * CFrame.Angles(Change1,0,0), 0.3)
866
Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, Change1) * CFrame.Angles(-Change1,0,0), 0.3)
867
Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-Change1 / 4)*CFrame.Angles(Change1,1.6,0),0.2)
868
Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,Change1 / 4)*CFrame.Angles(-Change1,-1.6,0),0.2)
869
870
end
871
end
872
873
if Root.Velocity.y > 1 and HitFloor == nil and Attacking == false then 
874
Anim = "Jump"
875
	
876
RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2)
877
Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3)
878
Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.4,0,0.2), 0.3)
879
Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.4,0,-0.2), 0.3)
880
Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-0.2)*CFrame.Angles(-0.2,1.6,0),0.2)
881
Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2)
882
883
end
884
885
if Root.Velocity.y < -1 and HitFloor == nil and Attacking == false then 
886
Anim = "Fall"
887
	
888
RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2)
889
Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.5,0,0),0.3)
890
Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.4,0,0.2), 0.3)
891
Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.4,0,-0.2), 0.3)
892
Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-0.2)*CFrame.Angles(-0.2,1.6,0),0.2)
893
Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2)
894
895
end
896
897
898
if #Effects > 0 then
899
for E = 1, #Effects do
900
if Effects[E]~=nil then
901
local Effect = Effects[E]
902
903
if Effect ~= nil then
904
	
905
local Part = Effect[1]
906
local Mode = Effect[2]
907
local Time = Effect[3]
908
local SizeX = Effect[4]
909
local SizeY = Effect[5]
910
local SizeZ = Effect[6]
911
912
if Effect[1].Transparency <= 1 then
913
if Effect[2] == "Block" then
914
Effect[1].CFrame = Effect[1].CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
915
916
Mesh = Effect[1]:FindFirstChild("Mesh")
917
if Mesh ~= nil then
918
Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6])
919
end
920
921
elseif Effect[2] == "Circle" then
922
	
923
if Effect[1]:FindFirstChild("Mesh") ~= nil then
924
Mesh=Effect[1].Mesh
925
Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6])
926
end
927
928
Effect[1].Transparency = Effect[1].Transparency + 0.05
929
930
else
931
	
932
Part.Parent=nil
933
934
table.remove(Effects, E)
935
936
end
937
end
938
end
939
end
940
end
941
end
942
end