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1 | script.Name = "Banisher Gun V3 / 1" | |
2 | --//====================================================\\-- | |
3 | --|| CREATED BY SHACKLUSTER | |
4 | --\\====================================================//-- | |
5 | ||
6 | script:ClearAllChildren() | |
7 | wait(0.2) | |
8 | ||
9 | Player = game:GetService("Players").LocalPlayer | |
10 | PlayerGui = Player.PlayerGui | |
11 | Cam = workspace.CurrentCamera | |
12 | Backpack = Player.Backpack | |
13 | Character = Player.Character | |
14 | Humanoid = Character.Humanoid | |
15 | Mouse = Player:GetMouse() | |
16 | RootPart = Character["HumanoidRootPart"] | |
17 | Torso = Character["Torso"] | |
18 | Head = Character["Head"] | |
19 | RightArm = Character["Right Arm"] | |
20 | LeftArm = Character["Left Arm"] | |
21 | RightLeg = Character["Right Leg"] | |
22 | LeftLeg = Character["Left Leg"] | |
23 | RootJoint = RootPart["RootJoint"] | |
24 | Neck = Torso["Neck"] | |
25 | RightShoulder = Torso["Right Shoulder"] | |
26 | LeftShoulder = Torso["Left Shoulder"] | |
27 | RightHip = Torso["Right Hip"] | |
28 | LeftHip = Torso["Left Hip"] | |
29 | local TIME = 0 | |
30 | local sick = Instance.new("Sound",Torso) | |
31 | local SIZE = 1 | |
32 | ||
33 | IT = Instance.new | |
34 | CF = CFrame.new | |
35 | VT = Vector3.new | |
36 | RAD = math.rad | |
37 | C3 = Color3.new | |
38 | UD2 = UDim2.new | |
39 | BRICKC = BrickColor.new | |
40 | ANGLES = CFrame.Angles | |
41 | EULER = CFrame.fromEulerAnglesXYZ | |
42 | COS = math.cos | |
43 | ACOS = math.acos | |
44 | SIN = math.sin | |
45 | ASIN = math.asin | |
46 | ABS = math.abs | |
47 | MRANDOM = math.random | |
48 | FLOOR = math.floor | |
49 | ||
50 | --//=================================\\ | |
51 | --|| EXTRAS | |
52 | --\\=================================// | |
53 | ||
54 | cors = {} | |
55 | mas = Instance.new("Model",game:GetService("Lighting")) | |
56 | ||
57 | for i,v in pairs(mas:GetChildren()) do | |
58 | v.Parent = script | |
59 | pcall(function() v:MakeJoints() end) | |
60 | end | |
61 | mas:Destroy() | |
62 | for i,v in pairs(cors) do | |
63 | spawn(function() | |
64 | pcall(v) | |
65 | end) | |
66 | end | |
67 | ||
68 | --//=================================\\ | |
69 | --|| USEFUL VALUES | |
70 | --\\=================================// | |
71 | ||
72 | Animation_Speed = 3 | |
73 | local FORCERESET = false | |
74 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
75 | local Speed = 16 | |
76 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
77 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
78 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
79 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
80 | local DAMAGEMULTIPLIER = 1 | |
81 | local ANIM = "Idle" | |
82 | local ATTACK = false | |
83 | local EQUIPPED = false | |
84 | local HOLD = false | |
85 | local COMBO = 1 | |
86 | local Rooted = false | |
87 | local SINE = 0 | |
88 | local KEYHOLD = false | |
89 | local CHANGE = 2 / Animation_Speed | |
90 | local WALKINGANIM = false | |
91 | local VALUE1 = false | |
92 | local VALUE2 = false | |
93 | local ROBLOXIDLEANIMATION = IT("Animation") | |
94 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
95 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
96 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
97 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
98 | WEAPONGUI.Name = "BanishV3Gui" | |
99 | local Weapon = IT("Model") | |
100 | Weapon.Name = "Adds" | |
101 | local Effects = IT("Folder", Weapon) | |
102 | Effects.Name = "Effects" | |
103 | local ANIMATOR = Humanoid.Animator | |
104 | local ANIMATE = Character:FindFirstChild("Animate") | |
105 | local UNANCHOR = true | |
106 | local TOBANISH = {} | |
107 | script.Parent = PlayerGui | |
108 | local createstuff = function() | |
109 | local stuff = Instance.new("Model") | |
110 | end | |
111 | --//=================================\\ | |
112 | --\\=================================// | |
113 | ||
114 | ||
115 | --//=================================\\ | |
116 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
117 | --\\=================================// | |
118 | ||
119 | ArtificialHB = Instance.new("BindableEvent", script) | |
120 | ArtificialHB.Name = "ArtificialHB" | |
121 | ||
122 | script:WaitForChild("ArtificialHB") | |
123 | ||
124 | frame = Frame_Speed | |
125 | tf = 0 | |
126 | allowframeloss = false | |
127 | tossremainder = false | |
128 | lastframe = tick() | |
129 | script.ArtificialHB:Fire() | |
130 | ||
131 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
132 | tf = tf + s | |
133 | if tf >= frame then | |
134 | if allowframeloss then | |
135 | script.ArtificialHB:Fire() | |
136 | lastframe = tick() | |
137 | else | |
138 | for i = 1, math.floor(tf / frame) do | |
139 | script.ArtificialHB:Fire() | |
140 | end | |
141 | lastframe = tick() | |
142 | end | |
143 | if tossremainder then | |
144 | tf = 0 | |
145 | else | |
146 | tf = tf - frame * math.floor(tf / frame) | |
147 | end | |
148 | end | |
149 | end) | |
150 | ||
151 | --//=================================\\ | |
152 | --\\=================================// | |
153 | ||
154 | --//=================================\\ | |
155 | --|| SOME FUNCTIONS | |
156 | --\\=================================// | |
157 | ||
158 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
159 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
160 | end | |
161 | ||
162 | function PositiveAngle(NUMBER) | |
163 | if NUMBER >= 0 then | |
164 | NUMBER = 0 | |
165 | end | |
166 | return NUMBER | |
167 | end | |
168 | ||
169 | function NegativeAngle(NUMBER) | |
170 | if NUMBER <= 0 then | |
171 | NUMBER = 0 | |
172 | end | |
173 | return NUMBER | |
174 | end | |
175 | ||
176 | function Swait(NUMBER) | |
177 | if NUMBER == 0 or NUMBER == nil then | |
178 | ArtificialHB.Event:wait() | |
179 | else | |
180 | for i = 1, NUMBER do | |
181 | ArtificialHB.Event:wait() | |
182 | end | |
183 | end | |
184 | end | |
185 | ||
186 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
187 | local NEWMESH = IT(MESH) | |
188 | if MESH == "SpecialMesh" then | |
189 | NEWMESH.MeshType = MESHTYPE | |
190 | if MESHID ~= "nil" and MESHID ~= "" then | |
191 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
192 | end | |
193 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
194 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
195 | end | |
196 | end | |
197 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
198 | NEWMESH.Scale = SCALE | |
199 | NEWMESH.Parent = PARENT | |
200 | return NEWMESH | |
201 | end | |
202 | ||
203 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
204 | local NEWPART = IT("Part") | |
205 | NEWPART.formFactor = FORMFACTOR | |
206 | NEWPART.Reflectance = REFLECTANCE | |
207 | NEWPART.Transparency = TRANSPARENCY | |
208 | NEWPART.CanCollide = false | |
209 | NEWPART.Locked = true | |
210 | NEWPART.Anchored = true | |
211 | if ANCHOR == false then | |
212 | NEWPART.Anchored = false | |
213 | end | |
214 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
215 | NEWPART.Name = NAME | |
216 | NEWPART.Size = SIZE | |
217 | NEWPART.Position = Torso.Position | |
218 | NEWPART.Material = MATERIAL | |
219 | NEWPART:BreakJoints() | |
220 | NEWPART.Parent = PARENT | |
221 | return NEWPART | |
222 | end | |
223 | ||
224 | local function weldBetween(a, b) | |
225 | local weldd = Instance.new("ManualWeld") | |
226 | weldd.Part0 = a | |
227 | weldd.Part1 = b | |
228 | weldd.C0 = CFrame.new() | |
229 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
230 | weldd.Parent = a | |
231 | return weldd | |
232 | end | |
233 | ||
234 | ||
235 | function QuaternionFromCFrame(cf) | |
236 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
237 | local trace = m00 + m11 + m22 | |
238 | if trace > 0 then | |
239 | local s = math.sqrt(1 + trace) | |
240 | local recip = 0.5 / s | |
241 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
242 | else | |
243 | local i = 0 | |
244 | if m11 > m00 then | |
245 | i = 1 | |
246 | end | |
247 | if m22 > (i == 0 and m00 or m11) then | |
248 | i = 2 | |
249 | end | |
250 | if i == 0 then | |
251 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
252 | local recip = 0.5 / s | |
253 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
254 | elseif i == 1 then | |
255 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
256 | local recip = 0.5 / s | |
257 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
258 | elseif i == 2 then | |
259 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
260 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
261 | end | |
262 | end | |
263 | end | |
264 | ||
265 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
266 | local xs, ys, zs = x + x, y + y, z + z | |
267 | local wx, wy, wz = w * xs, w * ys, w * zs | |
268 | local xx = x * xs | |
269 | local xy = x * ys | |
270 | local xz = x * zs | |
271 | local yy = y * ys | |
272 | local yz = y * zs | |
273 | local zz = z * zs | |
274 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
275 | end | |
276 | ||
277 | function QuaternionSlerp(a, b, t) | |
278 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
279 | local startInterp, finishInterp; | |
280 | if cosTheta >= 0.0001 then | |
281 | if (1 - cosTheta) > 0.0001 then | |
282 | local theta = ACOS(cosTheta) | |
283 | local invSinTheta = 1 / SIN(theta) | |
284 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
285 | finishInterp = SIN(t * theta) * invSinTheta | |
286 | else | |
287 | startInterp = 1 - t | |
288 | finishInterp = t | |
289 | end | |
290 | else | |
291 | if (1 + cosTheta) > 0.0001 then | |
292 | local theta = ACOS(-cosTheta) | |
293 | local invSinTheta = 1 / SIN(theta) | |
294 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
295 | finishInterp = SIN(t * theta) * invSinTheta | |
296 | else | |
297 | startInterp = t - 1 | |
298 | finishInterp = t | |
299 | end | |
300 | end | |
301 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
302 | end | |
303 | ||
304 | function Clerp(a, b, t) | |
305 | local qa = {QuaternionFromCFrame(a)} | |
306 | local qb = {QuaternionFromCFrame(b)} | |
307 | local ax, ay, az = a.x, a.y, a.z | |
308 | local bx, by, bz = b.x, b.y, b.z | |
309 | local _t = 1 - t | |
310 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
311 | end | |
312 | ||
313 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
314 | local frame = IT("Frame") | |
315 | frame.BackgroundTransparency = TRANSPARENCY | |
316 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
317 | frame.Position = POSITION | |
318 | frame.Size = SIZE | |
319 | frame.BackgroundColor3 = COLOR | |
320 | frame.BorderColor3 = BORDERCOLOR | |
321 | frame.Name = NAME | |
322 | frame.Parent = PARENT | |
323 | return frame | |
324 | end | |
325 | ||
326 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
327 | local label = IT("TextLabel") | |
328 | label.BackgroundTransparency = 1 | |
329 | label.Size = UD2(1, 0, 1, 0) | |
330 | label.Position = UD2(0, 0, 0, 0) | |
331 | label.TextColor3 = TEXTCOLOR | |
332 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
333 | label.TextTransparency = TRANSPARENCY | |
334 | label.FontSize = TEXTFONTSIZE | |
335 | label.Font = TEXTFONT | |
336 | label.BorderSizePixel = BORDERSIZEPIXEL | |
337 | label.TextScaled = false | |
338 | label.Text = TEXT | |
339 | label.Name = NAME | |
340 | label.Parent = PARENT | |
341 | return label | |
342 | end | |
343 | ||
344 | function NoOutlines(PART) | |
345 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
346 | end | |
347 | ||
348 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
349 | local NEWWELD = IT(TYPE) | |
350 | NEWWELD.Part0 = PART0 | |
351 | NEWWELD.Part1 = PART1 | |
352 | NEWWELD.C0 = C0 | |
353 | NEWWELD.C1 = C1 | |
354 | NEWWELD.Parent = PARENT | |
355 | return NEWWELD | |
356 | end | |
357 | ||
358 | local S = IT("Sound") | |
359 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
360 | local NEWSOUND = nil | |
361 | coroutine.resume(coroutine.create(function() | |
362 | NEWSOUND = S:Clone() | |
363 | NEWSOUND.Parent = PARENT | |
364 | NEWSOUND.Volume = VOLUME | |
365 | NEWSOUND.Pitch = PITCH | |
366 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
367 | NEWSOUND:play() | |
368 | if DOESLOOP == true then | |
369 | NEWSOUND.Looped = true | |
370 | else | |
371 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
372 | NEWSOUND:remove() | |
373 | end | |
374 | end)) | |
375 | return NEWSOUND | |
376 | end | |
377 | ||
378 | function CFrameFromTopBack(at, top, back) | |
379 | local right = top:Cross(back) | |
380 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
381 | end | |
382 | ||
383 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
384 | function WACKYEFFECT(Table) | |
385 | local TYPE = (Table.EffectType or "Sphere") | |
386 | local SIZE = (Table.Size or VT(1,1,1)) | |
387 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
388 | local TRANSPARENCY = (Table.Transparency or 0) | |
389 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
390 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
391 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
392 | local ROTATION1 = (Table.RotationX or 0) | |
393 | local ROTATION2 = (Table.RotationY or 0) | |
394 | local ROTATION3 = (Table.RotationZ or 0) | |
395 | local MATERIAL = (Table.Material or "Neon") | |
396 | local COLOR = (Table.Color or C3(1,1,1)) | |
397 | local TIME = (Table.Time or 45) | |
398 | local SOUNDID = (Table.SoundID or nil) | |
399 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
400 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
401 | coroutine.resume(coroutine.create(function() | |
402 | local PLAYSSOUND = false | |
403 | local SOUND = nil | |
404 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
405 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
406 | PLAYSSOUND = true | |
407 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
408 | end | |
409 | EFFECT.Color = COLOR | |
410 | local MSH = nil | |
411 | if TYPE == "Sphere" then | |
412 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
413 | elseif TYPE == "Block" then | |
414 | MSH = IT("BlockMesh",EFFECT) | |
415 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
416 | elseif TYPE == "Wave" then | |
417 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
418 | elseif TYPE == "Ring" then | |
419 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
420 | elseif TYPE == "Slash" then | |
421 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
422 | elseif TYPE == "Round Slash" then | |
423 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
424 | elseif TYPE == "Swirl" then | |
425 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
426 | elseif TYPE == "Skull" then | |
427 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
428 | elseif TYPE == "Crystal" then | |
429 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
430 | end | |
431 | if MSH ~= nil then | |
432 | local MOVESPEED = nil | |
433 | if MOVEDIRECTION ~= nil then | |
434 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
435 | end | |
436 | local GROWTH = SIZE - ENDSIZE | |
437 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
438 | if TYPE == "Block" then | |
439 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
440 | else | |
441 | EFFECT.CFrame = CFRAME | |
442 | end | |
443 | for LOOP = 1, TIME+1 do | |
444 | Swait() | |
445 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
446 | if TYPE == "Wave" then | |
447 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
448 | end | |
449 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
450 | if TYPE == "Block" then | |
451 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
452 | else | |
453 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
454 | end | |
455 | if MOVEDIRECTION ~= nil then | |
456 | local ORI = EFFECT.Orientation | |
457 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
458 | EFFECT.Orientation = ORI | |
459 | end | |
460 | end | |
461 | if PLAYSSOUND == false then | |
462 | EFFECT:remove() | |
463 | else | |
464 | SOUND.Stopped:Connect(function() | |
465 | EFFECT:remove() | |
466 | end) | |
467 | end | |
468 | else | |
469 | if PLAYSSOUND == false then | |
470 | EFFECT:remove() | |
471 | else | |
472 | repeat Swait() until SOUND.Playing == false | |
473 | EFFECT:remove() | |
474 | end | |
475 | end | |
476 | end)) | |
477 | end | |
478 | ||
479 | function MakeForm(PART,TYPE) | |
480 | if TYPE == "Cyl" then | |
481 | local MSH = IT("CylinderMesh",PART) | |
482 | elseif TYPE == "Ball" then | |
483 | local MSH = IT("SpecialMesh",PART) | |
484 | MSH.MeshType = "Sphere" | |
485 | elseif TYPE == "Wedge" then | |
486 | local MSH = IT("SpecialMesh",PART) | |
487 | MSH.MeshType = "Wedge" | |
488 | end | |
489 | end | |
490 | ||
491 | function SpawnTrail(FROM,TO,BIG) | |
492 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
493 | MakeForm(TRAIL,"Cyl") | |
494 | local DIST = (FROM - TO).Magnitude | |
495 | if BIG == true then | |
496 | TRAIL.Size = VT(0.5,DIST,0.5) | |
497 | else | |
498 | TRAIL.Size = VT(0.25,DIST,0.25) | |
499 | end | |
500 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
501 | coroutine.resume(coroutine.create(function() | |
502 | for i = 1, 5 do | |
503 | Swait() | |
504 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
505 | end | |
506 | TRAIL:remove() | |
507 | end)) | |
508 | end | |
509 | ||
510 | Debris = game:GetService("Debris") | |
511 | ||
512 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
513 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
514 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
515 | end | |
516 | ||
517 | function turnto(position) | |
518 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
519 | end | |
520 | ||
521 | --//=================================\\ | |
522 | --|| WEAPON CREATION | |
523 | --\\=================================// | |
524 | ||
525 | function SpawnTrail(FROM,TO,BIG) | |
526 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Trail", VT(0,0,0)) | |
527 | MakeForm(TRAIL,"Cyl") | |
528 | local DIST = (FROM - TO).Magnitude | |
529 | if BIG == true then | |
530 | TRAIL.Size = VT(8,DIST,8) | |
531 | else | |
532 | TRAIL.Size = VT(5,DIST,5) | |
533 | end | |
534 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
535 | coroutine.resume(coroutine.create(function() | |
536 | for i = 1, 5 do | |
537 | Swait() | |
538 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
539 | end | |
540 | TRAIL:remove() | |
541 | end)) | |
542 | end | |
543 | ||
544 | local asd = Instance.new("ParticleEmitter") | |
545 | asd.Color = ColorSequence.new(Color3.new(0, 0, 3), Color3.new(0, 0, 3)) | |
546 | asd.LightEmission = .1 | |
547 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
548 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
549 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
550 | asd.Transparency = bbb | |
551 | asd.Size = aaa | |
552 | asd.ZOffset = .9 | |
553 | asd.Acceleration = Vector3.new(0, -15, 0) | |
554 | asd.LockedToPart = false | |
555 | asd.EmissionDirection = "Back" | |
556 | asd.Lifetime = NumberRange.new(1, 2) | |
557 | asd.Rotation = NumberRange.new(-100, 100) | |
558 | asd.RotSpeed = NumberRange.new(-100, 100) | |
559 | asd.Speed = NumberRange.new(10) | |
560 | asd.Enabled = false | |
561 | asd.VelocitySpread = 999 | |
562 | ||
563 | local Particle = IT("ParticleEmitter",nil) | |
564 | Particle.Enabled = false | |
565 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)}) | |
566 | Particle.LightEmission = 1 | |
567 | Particle.Rate = 200 | |
568 | Particle.ZOffset = 1 | |
569 | Particle.Rotation = NumberRange.new(-180, 180) | |
570 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
571 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
572 | Particle.Color = ColorSequence.new(C3(0,0,3),C3(0,0,3)) | |
573 | ||
574 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
575 | function ParticleEmitter(Table) | |
576 | local PRTCL = Particle:Clone() | |
577 | local Speed = Table.Speed or 5 | |
578 | local Drag = Table.Drag or 0 | |
579 | local Size1 = Table.Size1 or 1 | |
580 | local Size2 = Table.Size2 or 5 | |
581 | local Lifetime1 = Table.Lifetime1 or 1 | |
582 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
583 | local Parent = Table.Parent or Torso | |
584 | local Emit = Table.Emit or 100 | |
585 | local Offset = Table.Offset or 360 | |
586 | local Acel = Table.Acel or VT(0,0,0) | |
587 | local Enabled = Table.Enabled or false | |
588 | PRTCL.Parent = Parent | |
589 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
590 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
591 | PRTCL.Speed = NumberRange.new(Speed) | |
592 | PRTCL.VelocitySpread = Offset | |
593 | PRTCL.Drag = Drag | |
594 | PRTCL.Acceleration = Acel | |
595 | if Enabled == false then | |
596 | PRTCL:Emit(Emit) | |
597 | Debris:AddItem(PRTCL,Lifetime2) | |
598 | else | |
599 | PRTCL.Enabled = true | |
600 | end | |
601 | return PRTCL | |
602 | end | |
603 | ||
604 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true}) | |
605 | PRT.LockedToPart = true | |
606 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true}) | |
607 | PRT.LockedToPart = true | |
608 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true}) | |
609 | PRT.LockedToPart = true | |
610 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true}) | |
611 | PRT.LockedToPart = true | |
612 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true}) | |
613 | PRT.LockedToPart = true | |
614 | for _, c in pairs(Character:GetDescendants()) do | |
615 | if c and c.Parent then | |
616 | if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then | |
617 | local ACCESSORY = c.Parent | |
618 | c.Parent = Character | |
619 | if c then | |
620 | if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then | |
621 | weldBetween(Head,c) | |
622 | else | |
623 | weldBetween(Torso,c) | |
624 | end | |
625 | end | |
626 | ACCESSORY:remove() | |
627 | elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
628 | c.Material = "Neon" | |
629 | c.Color = C3(0,0,0) | |
630 | if c:FindFirstChildOfClass("SpecialMesh") then | |
631 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
632 | end | |
633 | if c == Head then | |
634 | if c:FindFirstChild("face") then | |
635 | c.face:remove() | |
636 | end | |
637 | end | |
638 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
639 | c.Color = C3(0,0,3) | |
640 | c.Material = "Neon" | |
641 | elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then | |
642 | c:remove() | |
643 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
644 | c:remove() | |
645 | end | |
646 | end | |
647 | end | |
648 | ||
649 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
650 | PRT.Color = C3(0,0,0) | |
651 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0)) | |
652 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0)) | |
653 | ||
654 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false) | |
655 | PRT.Color = C3(0, 0, 3) | |
656 | MakeForm(PRT,"Ball") | |
657 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
658 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false) | |
659 | PRT.Color = C3(0, 0, 3) | |
660 | MakeForm(PRT,"Ball") | |
661 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0)) | |
662 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
663 | PRT.Color = C3(0, 0, 3) | |
664 | MakeForm(PRT,"Ball") | |
665 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
666 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
667 | PRT.Color = C3(0, 0, 3) | |
668 | MakeForm(PRT,"Ball") | |
669 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
670 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
671 | PRT.Color = C3(0, 0, 3) | |
672 | MakeForm(PRT,"Ball") | |
673 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0)) | |
674 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
675 | PRT.Color = C3(0, 0, 3) | |
676 | MakeForm(PRT,"Ball") | |
677 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0)) | |
678 | ||
679 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
680 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
681 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
682 | MakeForm(Part,"Wedge") | |
683 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
684 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
685 | MakeForm(Part,"Wedge") | |
686 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
687 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
688 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
689 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
690 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
691 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
692 | MakeForm(Part,"Cyl") | |
693 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
694 | for i = 1, 8 do | |
695 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
696 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
697 | end | |
698 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
699 | MakeForm(Part,"Cyl") | |
700 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
701 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
702 | MakeForm(Part,"Ball") | |
703 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
704 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
705 | MakeForm(Part,"Wedge") | |
706 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
707 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
708 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
709 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
710 | MakeForm(Part,"Cyl") | |
711 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
712 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
713 | MakeForm(Part,"Cyl") | |
714 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
715 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
716 | MakeForm(Part,"Cyl") | |
717 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
718 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
719 | MakeForm(Part,"Wedge") | |
720 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
721 | local LASTPART = Handle | |
722 | for i = 1, 10 do | |
723 | if LASTPART == Handle then | |
724 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
725 | LASTPART = Part | |
726 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
727 | else | |
728 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
729 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
730 | LASTPART = Part | |
731 | end | |
732 | end | |
733 | ||
734 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
735 | MakeForm(Barrel,"Cyl") | |
736 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
737 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
738 | MakeForm(Part,"Cyl") | |
739 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
740 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
741 | MakeForm(Part,"Wedge") | |
742 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
743 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
744 | MakeForm(Hole,"Cyl") | |
745 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
746 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
747 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
748 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
749 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
750 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
751 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
752 | coroutine.resume(coroutine.create(function() | |
753 | while wait() do | |
754 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
755 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
756 | end | |
757 | end)) | |
758 | ||
759 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
760 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
761 | ||
762 | for _, c in pairs(Weapon:GetDescendants()) do | |
763 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
764 | c.Material = "Glass" | |
765 | c.Color = C3(0,0,0) | |
766 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
767 | c.Color = C3(0,0,3) | |
768 | c.Material = "Neon" | |
769 | end | |
770 | end | |
771 | ||
772 | Weapon.Parent = Character | |
773 | for _, c in pairs(Weapon:GetChildren()) do | |
774 | if c.ClassName == "Part" then | |
775 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
776 | end | |
777 | end | |
778 | ||
779 | local SKILLTEXTCOLOR = C3(0,0,3) | |
780 | local SKILLFONT = "Antique" | |
781 | local SKILLTEXTSIZE = 7 | |
782 | ||
783 | local BODY = {} | |
784 | for _, c in pairs(Character:GetDescendants()) do | |
785 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
786 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
787 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
788 | ||
789 | end | |
790 | ||
791 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
792 | ||
793 | elseif c:IsA("JointInstance") then | |
794 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
795 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
796 | c:remove() | |
797 | ||
798 | end | |
799 | ||
800 | ||
801 | end | |
802 | ||
803 | for e = 1, #BODY do | |
804 | if BODY[e] ~= nil then | |
805 | local STUFF = BODY[e] | |
806 | local PART = STUFF[1] | |
807 | local PARENT = STUFF[2] | |
808 | local MATERIAL = STUFF[3] | |
809 | local COLOR = STUFF[4] | |
810 | local TRANSPARENCY = STUFF[5] | |
811 | if PART.ClassName == "Part" and PART ~= RootPart then | |
812 | PART.Material = MATERIAL | |
813 | PART.Color = COLOR | |
814 | PART.Transparency = TRANSPARENCY | |
815 | end | |
816 | PART.AncestryChanged:Connect(function() | |
817 | PART.Parent = PARENT | |
818 | end) | |
819 | end | |
820 | end | |
821 | function refit() | |
822 | ||
823 | ||
824 | Character.Parent = workspace | |
825 | for e = 1, #BODY do | |
826 | if BODY[e] ~= nil then | |
827 | local STUFF = BODY[e] | |
828 | local PART = STUFF[1] | |
829 | local PARENT = STUFF[2] | |
830 | local MATERIAL = STUFF[3] | |
831 | local COLOR = STUFF[4] | |
832 | local TRANSPARENCY = STUFF[5] | |
833 | if PART:IsA("BasePart") and PART ~= RootPart then | |
834 | ||
835 | end | |
836 | ||
837 | if PART.Parent ~= PARENT then | |
838 | Humanoid:remove() | |
839 | PART.Parent = PARENT | |
840 | Humanoid = IT("Humanoid",Character) | |
841 | end | |
842 | ||
843 | end | |
844 | end | |
845 | end | |
846 | ||
847 | Humanoid.Died:connect(function() | |
848 | for _, c in pairs(Character:GetChildren()) do | |
849 | c:Remove() | |
850 | local headness = script.headness | |
851 | headness.Parent = Character | |
852 | headness.CFrame = Torso.CFrame*CFrame.new(0,2,0) | |
853 | weldBetween(headness,Head) | |
854 | ||
855 | local Blockhead = script.Blockhead | |
856 | Blockhead.Parent = headness | |
857 | end | |
858 | refit() | |
859 | createstuff() | |
860 | end) | |
861 | ||
862 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
863 | --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
864 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
865 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
866 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
867 | ]] | |
868 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
869 | --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
870 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
871 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
872 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
873 | ]] | |
874 | function printbye(Name) | |
875 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
876 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
877 | end | |
878 | ||
879 | workspace.ChildAdded:connect(function(instance) | |
880 | for BANISH = 1, #TOBANISH do | |
881 | if TOBANISH[BANISH] ~= nil then | |
882 | if instance.Name == TOBANISH[BANISH] then | |
883 | coroutine.resume(coroutine.create(function() | |
884 | printbye(instance.Name) | |
885 | instance:ClearAllChildren() | |
886 | Debris:AddItem(instance,0.0005) | |
887 | end)) | |
888 | end | |
889 | end | |
890 | end | |
891 | end) | |
892 | ||
893 | function fix() | |
894 | ||
895 | if Head.Size ~= Vector3.new(2,1,1)then | |
896 | Head.Size = Vector3.new(1,1,1) | |
897 | end | |
898 | ||
899 | ||
900 | if RightArm.Size ~= Vector3.new(1,2,1)then | |
901 | RightArm.Size = Vector3.new(1,2,1) | |
902 | end | |
903 | ||
904 | ||
905 | if LeftArm.Size ~= Vector3.new(1,2,1)then | |
906 | LeftArm.Size = Vector3.new(1,2,1) | |
907 | end | |
908 | ||
909 | if RightLeg.Size ~= Vector3.new(1,2,1)then | |
910 | RightLeg.Size = Vector3.new(1,2,1) | |
911 | end | |
912 | ||
913 | if LeftArm.Size ~= Vector3.new(1,2,1)then | |
914 | LeftArm.Size = Vector3.new(1,2,1) | |
915 | end | |
916 | ||
917 | if Torso.Size ~= Vector3.new(2,2,1)then | |
918 | Torso.Size = Vector3.new(2,2,1) | |
919 | end | |
920 | end | |
921 | ||
922 | ||
923 | --//=================================\\ | |
924 | --|| DAMAGING | |
925 | --\\=================================// | |
926 | ||
927 | - | local DParticles = script.Death |
927 | + | |
928 | DParticles.Name = "ArchangelDeathParticles" | |
929 | ||
930 | function ApplyAoE2(POSITION, RANGE) | |
931 | local PARTS = {} | |
932 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
933 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
934 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
935 | if HUM then | |
936 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
937 | if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
938 | CHILD:BreakJoints() | |
939 | for index, PART in pairs(CHILD:GetChildren()) do | |
940 | if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then | |
941 | local P = DParticles:Clone() | |
942 | ||
943 | P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1)) | |
944 | ||
945 | table.insert(PARTS, {PART, P}) | |
946 | end | |
947 | end | |
948 | end | |
949 | end | |
950 | elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then | |
951 | local FOLDER = IT("Folder", CHILD) | |
952 | FOLDER.Name = "ewdfrfgrwefd" | |
953 | local P = DParticles:Clone() | |
954 | ||
955 | CHILD.Velocity = Vector3.new(math.huge,math.huge,math.huge) | |
956 | ||
957 | ||
958 | P.Rate = math.ceil(CHILD.Size.Magnitude / 2) | |
959 | P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1)) | |
960 | table.insert(PARTS, {CHILD, P}) | |
961 | end | |
962 | end | |
963 | coroutine.resume(coroutine.create(function() | |
964 | if #PARTS > 0 then | |
965 | for i = 1, 85 do | |
966 | Swait() | |
967 | for E = 1, #PARTS do | |
968 | local F = PARTS[E] | |
969 | local A = F[1] | |
970 | local B = F[2] | |
971 | A.Transparency = A.Transparency + 0.011764705882352941 | |
972 | B.Rate = math.ceil(B.Rate * 1.2) | |
973 | for index, E in pairs(A:GetChildren()) do | |
974 | ||
975 | end | |
976 | end | |
977 | end | |
978 | for E = 1, #PARTS do | |
979 | local F = PARTS[E] | |
980 | local A = F[1] | |
981 | local B = F[2] | |
982 | B.Enabled = false | |
983 | Debris:AddItem(A, 3) | |
984 | end | |
985 | end | |
986 | end)) | |
987 | end | |
988 | ||
989 | ||
990 | ||
991 | function Kill(Char) | |
992 | local NewCharacter = IT("Model",Effects) | |
993 | NewCharacter.Name = "Ow im ded ;-;" | |
994 | for _, c in pairs(Char:GetDescendants()) do | |
995 | if c:IsA("Part") then | |
996 | if c.Parent == Char then | |
997 | c:BreakJoints() | |
998 | c.Material = "Neon" | |
999 | c.Color = C3(0,0,3) | |
1000 | c.CanCollide = true | |
1001 | c.Transparency = 0.5 | |
1002 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1003 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1004 | end | |
1005 | if c.Name == "Head" then | |
1006 | c:ClearAllChildren() | |
1007 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
1008 | end | |
1009 | if c.ClassName == "MeshPart" then | |
1010 | c.TextureID = "" | |
1011 | end | |
1012 | if c:FindFirstChildOfClass("BodyPosition") then | |
1013 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
1014 | end | |
1015 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1016 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1017 | end | |
1018 | c.Parent = NewCharacter | |
1019 | c.Name = "DeadPart" | |
1020 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
1021 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
1022 | end | |
1023 | end | |
1024 | Char:remove() | |
1025 | Debris:AddItem(NewCharacter,5) | |
1026 | end | |
1027 | end | |
1028 | ||
1029 | function Banish(Foe) | |
1030 | if Foe then | |
1031 | coroutine.resume(coroutine.create(function() | |
1032 | --if game.Players:FindFirstChild(Foe.Name) then | |
1033 | table.insert(TOBANISH,Foe.Name) | |
1034 | printbye(Foe.Name) | |
1035 | --end | |
1036 | Foe.Archivable = true | |
1037 | local CLONE = Foe:Clone() | |
1038 | Foe:Destroy() | |
1039 | CLONE.Parent = Effects | |
1040 | CLONE:BreakJoints() | |
1041 | local MATERIALS = {"Glass","Neon"} | |
1042 | for _, c in pairs(CLONE:GetDescendants()) do | |
1043 | if c:IsA("BasePart") then | |
1044 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1045 | CreateSound(340722848, c, 10, 1, false) | |
1046 | end | |
1047 | c.Anchored = true | |
1048 | c.Transparency = c.Transparency + 0.2 | |
1049 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1050 | c.Color = C3(1,0,0) | |
1051 | if c.ClassName == "MeshPart" then | |
1052 | c.TextureID = "" | |
1053 | end | |
1054 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1055 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1056 | end | |
1057 | if c:FindFirstChildOfClass("Decal") then | |
1058 | c:FindFirstChildOfClass("Decal"):remove() | |
1059 | end | |
1060 | c.Name = "Banished" | |
1061 | c.CanCollide = false | |
1062 | else | |
1063 | c:remove() | |
1064 | end | |
1065 | end | |
1066 | local A = false | |
1067 | for i = 1, 35 do | |
1068 | if A == false then | |
1069 | A = true | |
1070 | elseif A == true then | |
1071 | A = false | |
1072 | end | |
1073 | for _, c in pairs(CLONE:GetDescendants()) do | |
1074 | if c:IsA("BasePart") then | |
1075 | c.Anchored = true | |
1076 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1077 | c.Transparency = c.Transparency + 0.8/35 | |
1078 | if A == false then | |
1079 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1080 | elseif A == true then | |
1081 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1082 | end | |
1083 | end | |
1084 | end | |
1085 | Swait() | |
1086 | end | |
1087 | CLONE:remove() | |
1088 | end)) | |
1089 | end | |
1090 | end | |
1091 | ||
1092 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
1093 | local CHILDREN = workspace:GetDescendants() | |
1094 | for index, CHILD in pairs(CHILDREN) do | |
1095 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1096 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1097 | if HUM then | |
1098 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1099 | if TORSO then | |
1100 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1101 | if ISBANISH == true then | |
1102 | Banish(CHILD) | |
1103 | else | |
1104 | if ISBANISH == "Gravity" then | |
1105 | HUM.PlatformStand = true | |
1106 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1107 | local grav = Instance.new("BodyPosition",TORSO) | |
1108 | grav.D = 15 | |
1109 | grav.P = 20000 | |
1110 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1111 | grav.position = TORSO.Position | |
1112 | grav.Name = "V3BanishForce"..Player.Name | |
1113 | else | |
1114 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1115 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1116 | end | |
1117 | else | |
1118 | HUM.PlatformStand = false | |
1119 | end | |
1120 | end | |
1121 | elseif ISBANISH == "Gravity" then | |
1122 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1123 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1124 | HUM.PlatformStand = false | |
1125 | end | |
1126 | end | |
1127 | end | |
1128 | end | |
1129 | end | |
1130 | end | |
1131 | end | |
1132 | ||
1133 | --//=================================\\ | |
1134 | --|| ATTACK FUNCTIONS AND STUFF | |
1135 | --\\=================================// | |
1136 | ||
1137 | function Afterlife() | |
1138 | ATTACK = true | |
1139 | Rooted = true | |
1140 | for i=0, 1, 0.1 / Animation_Speed do | |
1141 | Swait() | |
1142 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1143 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1144 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1145 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1146 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1147 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1148 | end | |
1149 | coroutine.resume(coroutine.create(function() | |
1150 | local POS = Mouse.Hit.p | |
1151 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,2000,0)) | |
1152 | MakeForm(RAY,"Cyl") | |
1153 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0)) | |
1154 | MakeForm(SPHERE,"Ball") | |
1155 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Strike", VT(0,0,0)) | |
1156 | MakeForm(SHIELD,"Ball") | |
1157 | SHIELD.CFrame = CF(POS) | |
1158 | RAY.CFrame = CF(POS) | |
1159 | SPHERE.CFrame = CF(POS) | |
1160 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
1161 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
1162 | for i = 1, 200 do | |
1163 | Swait() | |
1164 | WACKYEFFECT({Time = 3, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,3), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1165 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
1166 | SPHERE.Size = SPHERE.Size + VT(1,1,1) | |
1167 | SHIELD.Size = SPHERE.Size + VT(1.5,1.5,1.5) | |
1168 | ApplyAoE2(SPHERE.Position,SPHERE.Size.X/2,true) | |
1169 | end | |
1170 | for i = 1, 45 do | |
1171 | Swait() | |
1172 | RAY.Transparency = RAY.Transparency + 1/45 | |
1173 | SPHERE.Transparency = RAY.Transparency | |
1174 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
1175 | end | |
1176 | RAY:remove() | |
1177 | SHIELD:remove() | |
1178 | SPHERE:remove() | |
1179 | end)) | |
1180 | for i=0, 1, 0.1 / Animation_Speed do | |
1181 | Swait() | |
1182 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1183 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1184 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1185 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1186 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1187 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1188 | end | |
1189 | ATTACK = false | |
1190 | Rooted = false | |
1191 | end | |
1192 | ||
1193 | ||
1194 | function Banisher_Bullet() | |
1195 | ATTACK = true | |
1196 | Rooted = false | |
1197 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1198 | Swait() | |
1199 | turnto(Mouse.Hit.p) | |
1200 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1201 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1202 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1203 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1204 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1205 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1206 | end | |
1207 | repeat | |
1208 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1209 | Swait() | |
1210 | turnto(Mouse.Hit.p) | |
1211 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1212 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1213 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1214 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1215 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1216 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1217 | end | |
1218 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1219 | SpawnTrail(Hole.Position,POS) | |
1220 | if HIT ~= nil then | |
1221 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1222 | Banish(HIT.Parent) | |
1223 | end | |
1224 | end | |
1225 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1226 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1227 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1228 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1229 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1230 | Swait() | |
1231 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1232 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1233 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1234 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1235 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1236 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1237 | end | |
1238 | until KEYHOLD == false | |
1239 | ATTACK = false | |
1240 | Rooted = false | |
1241 | end | |
1242 | ||
1243 | function AttackTemplate() | |
1244 | ATTACK = true | |
1245 | Rooted = false | |
1246 | for i=0, 1, 0.1 / Animation_Speed do | |
1247 | Swait() | |
1248 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1249 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1250 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1251 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1252 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1253 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1254 | end | |
1255 | ATTACK = false | |
1256 | Rooted = false | |
1257 | end | |
1258 | ||
1259 | function Bullet() | |
1260 | ATTACK = true | |
1261 | Rooted = false | |
1262 | for i=1, 2, 3 / Animation_Speed do | |
1263 | Swait() | |
1264 | turnto(Mouse.Hit.p) | |
1265 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1266 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1267 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1268 | end | |
1269 | repeat | |
1270 | for i=1, 2, 3 / Animation_Speed do | |
1271 | Swait() | |
1272 | turnto(Mouse.Hit.p) | |
1273 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1274 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1275 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1276 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1277 | end | |
1278 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1279 | SpawnTrail(Hole.Position,POS) | |
1280 | if HIT ~= nil then | |
1281 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1282 | Kill(HIT.Parent) | |
1283 | end | |
1284 | end | |
1285 | WACKYEFFECT({Time = 1, EffectType = "Wave", Size = VT(1,10,1), Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,3), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1286 | WACKYEFFECT({Time = 1, EffectType = "Wave", Size = VT(1,10,1), Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,3), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1287 | for i=1, 2, 3 / Animation_Speed do | |
1288 | Swait() | |
1289 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1290 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1291 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1292 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1293 | end | |
1294 | until KEYHOLD == false | |
1295 | ATTACK = false | |
1296 | Rooted = false | |
1297 | end | |
1298 | ||
1299 | ||
1300 | --//=================================\\ | |
1301 | --|| ASSIGN THINGS TO KEYS | |
1302 | --\\=================================// | |
1303 | ||
1304 | function MouseDown(Mouse) | |
1305 | if ATTACK == false then | |
1306 | end | |
1307 | end | |
1308 | ||
1309 | function MouseUp(Mouse) | |
1310 | HOLD = false | |
1311 | end | |
1312 | ||
1313 | function KeyDown(Key) | |
1314 | KEYHOLD = true | |
1315 | if Key == "z" and ATTACK == false then | |
1316 | Banisher_Bullet() | |
1317 | end | |
1318 | ||
1319 | if Key == "c" and ATTACK == false then | |
1320 | Bullet() | |
1321 | end | |
1322 | ||
1323 | if Key == "x" and ATTACK == false then | |
1324 | Afterlife() | |
1325 | end | |
1326 | ||
1327 | if Key == "v" and ATTACK == false then | |
1328 | end | |
1329 | ||
1330 | if Key == "x" and ATTACK == false then | |
1331 | end | |
1332 | end | |
1333 | ||
1334 | function KeyUp(Key) | |
1335 | KEYHOLD = false | |
1336 | end | |
1337 | ||
1338 | Mouse.Button1Down:connect(function(NEWKEY) | |
1339 | MouseDown(NEWKEY) | |
1340 | end) | |
1341 | Mouse.Button1Up:connect(function(NEWKEY) | |
1342 | MouseUp(NEWKEY) | |
1343 | end) | |
1344 | Mouse.KeyDown:connect(function(NEWKEY) | |
1345 | KeyDown(NEWKEY) | |
1346 | end) | |
1347 | Mouse.KeyUp:connect(function(NEWKEY) | |
1348 | KeyUp(NEWKEY) | |
1349 | end) | |
1350 | ||
1351 | --//=================================\\ | |
1352 | --\\=================================// | |
1353 | ||
1354 | ||
1355 | function unanchor() | |
1356 | if UNANCHOR == true then | |
1357 | g = Character:GetChildren() | |
1358 | for i = 1, #g do | |
1359 | if g[i].ClassName == "Part" then | |
1360 | g[i].Anchored = false | |
1361 | end | |
1362 | end | |
1363 | end | |
1364 | end | |
1365 | ||
1366 | ||
1367 | --//=================================\\ | |
1368 | --|| WRAP THE WHOLE SCRIPT UP | |
1369 | --\\=================================// | |
1370 | ||
1371 | Humanoid.Changed:connect(function(Jump) | |
1372 | if Jump == "Jump" and (Disable_Jump == true) then | |
1373 | Humanoid.Jump = false | |
1374 | end | |
1375 | end) | |
1376 | ||
1377 | local CONNECT = nil | |
1378 | ||
1379 | while true do | |
1380 | Swait() | |
1381 | ANIMATE.Parent = nil | |
1382 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
1383 | Humanoid = IT("Humanoid",Character) | |
1384 | end | |
1385 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1386 | v:Stop(); | |
1387 | end | |
1388 | SINE = SINE + CHANGE | |
1389 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1390 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1391 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1392 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1393 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1394 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1395 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1396 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1397 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1398 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1399 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1400 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1401 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1402 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1403 | end | |
1404 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1405 | ANIM = "Jump" | |
1406 | if ATTACK == false then | |
1407 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1408 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1409 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1410 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1411 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1412 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1413 | end | |
1414 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1415 | ANIM = "Fall" | |
1416 | if ATTACK == false then | |
1417 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1418 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1419 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1420 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1421 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1422 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1423 | end | |
1424 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1425 | ANIM = "Idle" | |
1426 | if ATTACK == false then | |
1427 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
1428 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
1429 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1430 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1431 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1432 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1433 | end | |
1434 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1435 | ANIM = "Walk" | |
1436 | if ATTACK == false then | |
1437 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1438 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1439 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1440 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1441 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1442 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1443 | end | |
1444 | end | |
1445 | unanchor() | |
1446 | fix() | |
1447 | ||
1448 | ||
1449 | Humanoid.MaxHealth = 10e10 | |
1450 | Humanoid.Health = 10e10 | |
1451 | ||
1452 | ||
1453 | if Rooted == false then | |
1454 | Disable_Jump = false | |
1455 | Humanoid.WalkSpeed = Speed | |
1456 | elseif Rooted == true then | |
1457 | Disable_Jump = true | |
1458 | Humanoid.WalkSpeed = 0 | |
1459 | end | |
1460 | ||
1461 | ||
1462 | sick.Parent = Torso | |
1463 | sick:resume() | |
1464 | sick.Volume = 5 | |
1465 | sick.Pitch = 1 | |
1466 | sick.SoundId = "rbxassetid://924339757" | |
1467 | sick.Name = "BanishV3Music" | |
1468 | Humanoid.PlatformStand = false | |
1469 | Humanoid.Name = "Balance" | |
1470 | refit() | |
1471 | end | |
1472 | ||
1473 | --//=================================\\ | |
1474 | --\\=================================// | |
1475 | ||
1476 | ||
1477 | ||
1478 | ||
1479 | ||
1480 | --//====================================================\\-- | |
1481 | --|| END OF SCRIPT | |
1482 | --\\====================================================//-- |