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| 1 | - | Bullet Hell Artistry #5 - Ryann1908 |
| 1 | + | Bullet Hell Artistry #5 - Pickled Cow |
| 2 | For this contest I'm using a 25 point rating scale because I feel like it. | |
| 3 | ||
| 4 | Danmaku Quality: 15/25 | |
| 5 | ||
| 6 | Danmaku Quality encompasses the quality of the danmaku in your script. "Good" patterns will equal a "good" score in this category. What makes a pattern good is subjective, but the #1 factor is fun. A flashy, gorgeous pattern that isn't fun won't fare well here. Note that aesthetic factors can still factor into this - proper usage of sound effects and graphics can make an unfair pattern fair, and improper usage of those can make an otherwise-fair pattern unfair. | |
| 7 | ||
| 8 | To be more clear, an "average" pattern is a 5. You can gain or lose points and I'll probably tell you why. | |
| 9 | ||
| 10 | Individual patterns will be rated out of 10. The average of that will be taken and scaled to calculate the Danmaku Quality score. | |
| 11 | ||
| 12 | Aesthetics: 5/25 | |
| 13 | ||
| 14 | This category encompasses how your entry looks (and sounds). While danmaku should absolutely come first, visual and audio elements are also a part of the gameplay experience. A high score in this category comes from your script being aesthetically appealing without being distracting. | |
| 15 | ||
| 16 | Adherence to Contest Theme: 5/25 | |
| 17 | ||
| 18 | 5 points will be dedicated to judging your choice of character and their danmaku. A high score in this category means you did a good job of integrating a character from another franchise into Touhou, and it means that both of your characters' danmaku works well together. | |
| 19 | ====================================================================================================================== | |
| 20 | ||
| 21 | - | Stage: Stage is gud (also I'm counting it as one pattern). 7/10. |
| 21 | + | Nonspell 1: The laser stuff doesn't interest me very much, but the stuff afterwards is good! 7.5/10. |
| 22 | ||
| 23 | - | Nonspell 1: It's a fine opening. Short and simple warmup, though I guess it's not necessary to be this easy considering there's a stage before it. 6.75/10. |
| 23 | + | Spell 1: While the big laser is visually impressive, the pattern comes down to dodging Scarlet Gensokyo 0.5 in the corner while hoping you don't die to bubbles that are obscured by a giant laser. I don't like it much. 3/10. |
| 24 | ||
| 25 | - | Spell 1: I think this one is simple and fun - and a nice challenge compared to how easy the nonspell prior to this is. 8/10. |
| 25 | + | Nonspell 2: Remilia's opener section is boring, but the pattern after is good. Will this be a nonspell theme? 7.25/10. |
| 26 | ||
| 27 | - | Nonspell 2: I think some of the bullets are very sluggishly slow, but this non is still more fun than the previous one. 7/10. |
| 27 | + | Spell 2: Much better than the last spell. Doesn't really stand out to me a ton, but it's better than average. I like micrododgy streaming. 6.5/10. |
| 28 | ||
| 29 | - | Spell 2: This survival is, unfortunately, not very fun. The dodging is very trivial, doesn't get any harder, and overall I think it's just super uninteresting. Sitting between generous safespots while Clownpencil takes her sweet time doesn't interest me and I want my [insert spell timer here] seconds back. (It's not atrocious though, I just think it's below average.) 3.75/10. |
| 29 | + | Nonspell 3: The bouncy knives are spoooky in the hard way but at least you don't have to dodge the Scarlet Meistern't bullets. About on par with the second non. 7.25/10. |
| 30 | ||
| 31 | - | Nonspell 3: Neat. Probably a bit better than the second non, and it took me a little while to realize that the boss was following me, but it was easy enough for me to adapt to. 7.25/10. |
| 31 | + | Spell 3: The tornado looks neat! The pattern is...not all that interesting in concept, since it's Dodge the Rain, but it's fun enough to get across while dodging the Rain as it ramps up. 7/10. |
| 32 | ||
| 33 | - | Spell 3: It seems like Shizuha isn't doing a lot in this pattern - there's a smattering of leaves falling down that I barely noticed. Pattern-wise it's fine, of course, but the lack of cooperation is troubling. 7.25/10. |
| 33 | + | Danmaku Score: 6.41666666666666666667/10 (scaled to 9.625/15) |
| 34 | ====================================================================================================================== | |
| 35 | - | Nonspell 4: Fun and simple challenge. Woo (of Kogasa). The 3 characters seem to lose their uniqueness here though. 7.5/10. |
| 35 | + | |
| 36 | Aesthetically this script is...inconsistent. Most of the visuals are impressive, but then the title screen is Lol and we have sliding Remilia. The good outweighs the bad, so I'll say it's 3.5/5. | |
| 37 | - | Spell 4: I think there's not a lot of themeing from the other 3 characters present - they're just acting like extensions of the main boss as they shoot their arrowhead thingies. Still, the pattern's a fun challenge - the stuff you actually have to dodge looks a lot randomer than it is. A bit underwhelming for a finale, but good in itself. 7.5/10. |
| 37 | + | |
| 38 | ||
| 39 | - | Danmaku Score: 6.88888888888888888889/10 (scaled to 10.33/15) |
| 39 | + | I think the characters work together pretty well to make combined patterns that utilize both of their gimmicks. Or, in plain English, it gud. 3.75/5. |
| 40 | ||
| 41 | OVERALL SCORE 9.625 + 3.5 + 3.75 = 16.875/25 |