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1
-- This script has convert to FE by who i don't know?
2
3
-----------------------------------------------------
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,game,owner = owner,game
6
local RealPlayer = Player
7
do
8
    print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
9
    local rp = RealPlayer
10
    script.Parent = rp.Character
11
   
12
    --RemoteEvent for communicating
13
    local Event = Instance.new("RemoteEvent")
14
    Event.Name = "UserInput_Event"
15
 
16
    --Fake event to make stuff like Mouse.KeyDown work
17
    local function fakeEvent()
18
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
19
        t.connect = t.Connect
20
        return t
21
    end
22
 
23
    --Creating fake input objects with fake variables
24
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
25
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
26
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
27
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
28
    end}
29
    --Merged 2 functions into one by checking amount of arguments
30
    CAS.UnbindAction = CAS.BindAction
31
 
32
    --This function will trigger the events that have been :Connect()'ed
33
    local function te(self,ev,...)
34
        local t = m[ev]
35
        if t and t._fakeEvent then
36
            for _,f in pairs(t.Functions) do
37
                f(...)
38
            end
39
        end
40
    end
41
    m.TrigEvent = te
42
    UIS.TrigEvent = te
43
 
44
    Event.OnServerEvent:Connect(function(plr,io)
45
        if plr~=rp then return end
46
        m.Target = io.Target
47
        m.Hit = io.Hit
48
        if not io.isMouse then
49
            local b = io.UserInputState == Enum.UserInputState.Begin
50
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
51
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
52
            end
53
            for _,t in pairs(CAS.Actions) do
54
                for _,k in pairs(t.Keys) do
55
                    if k==io.KeyCode then
56
                        t.Function(t.Name,io.UserInputState,io)
57
                    end
58
                end
59
            end
60
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
61
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
62
        end
63
    end)
64
    Event.Parent = NLS([==[
65
    local Player = game:GetService("Players").LocalPlayer
66
    local Event = script:WaitForChild("UserInput_Event")
67
 
68
    local Mouse = Player:GetMouse()
69
    local UIS = game:GetService("UserInputService")
70
    local input = function(io,a)
71
        if a then return end
72
        --Since InputObject is a client-side instance, we create and pass table instead
73
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
74
    end
75
    UIS.InputBegan:Connect(input)
76
    UIS.InputEnded:Connect(input)
77
 
78
    local h,t
79
    --Give the server mouse data 30 times every second, but only if the values changed
80
    --If player is not moving their mouse, client won't fire events
81
    while wait(1/30) do
82
        if h~=Mouse.Hit or t~=Mouse.Target then
83
            h,t=Mouse.Hit,Mouse.Target
84
            Event:FireServer({isMouse=true,Target=t,Hit=h})
85
        end
86
    end]==],Player.Character)
87
 
88
    ----Sandboxed game object that allows the usage of client-side methods and services
89
    --Real game object
90
    local _rg = game
91
 
92
    --Metatable for fake service
93
    local fsmt = {
94
        __index = function(self,k)
95
            local s = rawget(self,"_RealService")
96
            if s then return s[k] end
97
        end,
98
        __newindex = function(self,k,v)
99
            local s = rawget(self,"_RealService")
100
            if s then s[k]=v end
101
        end,
102
        __call = function(self,...)
103
            local s = rawget(self,"_RealService")
104
            if s then return s(...) end
105
        end
106
    }
107
    local function FakeService(t,RealService)
108
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
109
        return setmetatable(t,fsmt)
110
    end
111
 
112
    --Fake game object
113
    local g = {
114
        GetService = function(self,s)
115
            return self[s]
116
        end,
117
        Players = FakeService({
118
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
119
        },"Players"),
120
        UserInputService = FakeService(UIS,"UserInputService"),
121
        ContextActionService = FakeService(CAS,"ContextActionService"),
122
    }
123
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
124
    g.service = g.GetService
125
   
126
    g.RunService = FakeService({
127
        RenderStepped = _rg:GetService("RunService").Heartbeat,
128
        BindToRenderStep = function(self,name,_,fun)
129
 
130
        end,
131
        UnbindFromRenderStep = function(self,name)
132
            self._btrs[name]:Disconnect()
133
        end,
134
    },"RunService")
135
 
136
    setmetatable(g,{
137
        __index=function(self,s)
138
            return _rg:GetService(s) or typeof(_rg[s])=="function"
139
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
140
        end,
141
        __newindex = fsmt.__newindex,
142
        __call = fsmt.__call
143
    })
144
    --Changing owner to fake player object to support owner:GetMouse()
145
    game,owner = g,g.Players.LocalPlayer
146
end
147
Player=game:GetService("Players").LocalPlayer
148
Character=Player.Character 
149
PlayerGui=Player.PlayerGui
150
Backpack=Player.Backpack 
151
Torso=Character.Torso 
152
Head=Character.Head 
153
Humanoid=Character.Humanoid
154
m=Instance.new('Model',Character)
155
LeftArm=Character["Left Arm"] 
156
LeftLeg=Character["Left Leg"] 
157
RightArm=Character["Right Arm"] 
158
RightLeg=Character["Right Leg"] 
159
LS=Torso["Left Shoulder"] 
160
LH=Torso["Left Hip"] 
161
RS=Torso["Right Shoulder"] 
162
RH=Torso["Right Hip"] 
163
Face = Head.face
164
Neck=Torso.Neck
165
it=Instance.new
166
attacktype=1
167
vt=Vector3.new
168
cf=CFrame.new
169
euler=CFrame.fromEulerAnglesXYZ
170
angles=CFrame.Angles
171
cloaked=false
172
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
173
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
174
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
175
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
176
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
177
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
178
RootPart=Character.HumanoidRootPart
179
RootJoint=RootPart.RootJoint
180
RootCF=euler(-1.57,0,3.14)
181
attack = false 
182
attackdebounce = false 
183
deb=false
184
equipped=true
185
hand=false
186
MMouse=nil
187
combo=0
188
mana=0
189
trispeed=.2
190
attackmode='none'
191
local idle=0
192
local Anim="Idle"
193
local Effects={}
194
local gun=false
195
local shoot=false
196
player=nil 
197
mana=0
198
199
mouse=Player:GetMouse()
200
--save shoulders 
201
RSH, LSH=nil, nil 
202
--welds 
203
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
204
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
205
LH=Torso["Left Hip"]
206
RH=Torso["Right Hip"]
207
TorsoColor=Torso.BrickColor
208
function NoOutline(Part)
209
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
210
end
211
player=Player 
212
ch=Character
213
RSH=ch.Torso["Right Shoulder"] 
214
LSH=ch.Torso["Left Shoulder"] 
215
-- 
216
RSH.Parent=nil 
217
LSH.Parent=nil 
218
-- 
219
RW.Name="Right Shoulder"
220
RW.Part0=ch.Torso 
221
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
222
RW.C1=cf(0, 0.5, 0) 
223
RW.Part1=ch["Right Arm"] 
224
RW.Parent=ch.Torso 
225
-- 
226
LW.Name="Left Shoulder"
227
LW.Part0=ch.Torso 
228
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
229
LW.C1=cf(0, 0.5, 0) 
230
LW.Part1=ch["Left Arm"] 
231
LW.Parent=ch.Torso 
232
233
        Player=game:GetService('Players').LocalPlayer
234
        Character=Player.Character
235
        Mouse=Player:GetMouse()
236
        m=Instance.new('Model',Character)
237
238
239
        local function weldBetween(a, b)
240
            local weldd = Instance.new("ManualWeld")
241
            weldd.Part0 = a
242
            weldd.Part1 = b
243
            weldd.C0 = CFrame.new()
244
            weldd.C1 = b.CFrame:inverse() * a.CFrame
245
            weldd.Parent = a
246
            return weldd
247
        end
248
        
249
        it=Instance.new
250
        
251
        function nooutline(part)
252
                part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
253
        end
254
        
255
        function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
256
                local fp=it("Part")
257
                fp.formFactor=formfactor
258
                fp.Parent=parent
259
                fp.Reflectance=reflectance
260
                fp.Transparency=transparency
261
                fp.CanCollide=false
262
                fp.Locked=true
263
                fp.BrickColor=BrickColor.new(tostring(brickcolor))
264
                fp.Name=name
265
                fp.Size=size
266
                fp.Position=Character.Torso.Position
267
                nooutline(fp)
268
                fp.Material=material
269
                fp:BreakJoints()
270
                return fp
271
        end
272
        
273
        function mesh(Mesh,part,meshtype,meshid,offset,scale)
274
                local mesh=it(Mesh)
275
                mesh.Parent=part
276
                if Mesh=="SpecialMesh" then
277
                        mesh.MeshType=meshtype
278
                        mesh.MeshId=meshid
279
                end
280
                mesh.Offset=offset
281
                mesh.Scale=scale
282
                return mesh
283
        end
284
        
285
        function weld(parent,part0,part1,c0,c1)
286
                local weld=it("Weld")
287
                weld.Parent=parent
288
                weld.Part0=part0
289
                weld.Part1=part1
290
                weld.C0=c0
291
                weld.C1=c1
292
                return weld
293
        end    
294
295
296
    Player=game:GetService('Players').LocalPlayer
297
        Character=Player.Character
298
        Mouse=Player:GetMouse()
299
        m=Instance.new('Model',Character)
300
301
302
        local function weldBetween(a, b)
303
            local weldd = Instance.new("ManualWeld")
304
            weldd.Part0 = a
305
            weldd.Part1 = b
306
            weldd.C0 = CFrame.new()
307
            weldd.C1 = b.CFrame:inverse() * a.CFrame
308
            weldd.Parent = a
309
            return weldd
310
        end
311
        
312
        it=Instance.new
313
        
314
        function nooutline(part)
315
                part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
316
        end
317
        
318
        function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
319
                local fp=it("Part")
320
                fp.formFactor=formfactor
321
                fp.Parent=parent
322
                fp.Reflectance=reflectance
323
                fp.Transparency=transparency
324
                fp.CanCollide=false
325
                fp.Locked=true
326
                fp.BrickColor=BrickColor.new(tostring(brickcolor))
327
                fp.Name=name
328
                fp.Size=size
329
                fp.Position=Character.Torso.Position
330
                nooutline(fp)
331
                fp.Material=material
332
                fp:BreakJoints()
333
                return fp
334
        end
335
        
336
        function swait(num)
337
    if num==0 or num==nil then
338
    game:service'RunService'.Heartbeat:wait(0)
339
    else
340
    for i=0,num do
341
    game:service'RunService'.Heartbeat:wait(0)
342
    end
343
    end
344
    end
345
        
346
        function mesh(Mesh,part,meshtype,meshid,offset,scale)
347
                local mesh=it(Mesh)
348
                mesh.Parent=part
349
                if Mesh=="SpecialMesh" then
350
                        mesh.MeshType=meshtype
351
                        mesh.MeshId=meshid
352
                end
353
                mesh.Offset=offset
354
                mesh.Scale=scale
355
                return mesh
356
        end
357
        
358
        function weld(parent,part0,part1,c0,c1)
359
                local weld=it("Weld")
360
                weld.Parent=parent
361
                weld.Part0=part0
362
                weld.Part1=part1
363
                weld.C0=c0
364
                weld.C1=c1
365
                return weld
366
        end
367
        
368
        
369
local function CFrameFromTopBack(at, top, back)
370
local right = top:Cross(back)
371
return CFrame.new(at.x, at.y, at.z,
372
right.x, top.x, back.x,
373
right.y, top.y, back.y,
374
right.z, top.z, back.z)
375
end
376
377
function Triangle(a, b, c)
378
local edg1 = (c-a):Dot((b-a).unit)
379
local edg2 = (a-b):Dot((c-b).unit)
380
local edg3 = (b-c):Dot((a-c).unit)
381
if edg1 <= (b-a).magnitude and edg1 >= 0 then
382
a, b, c = a, b, c
383
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
384
a, b, c = b, c, a
385
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
386
a, b, c = c, a, b
387
else
388
assert(false, "unreachable")
389
end
390
 
391
local len1 = (c-a):Dot((b-a).unit)
392
local len2 = (b-a).magnitude - len1
393
local width = (a + (b-a).unit*len1 - c).magnitude
394
 
395
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
396
 
397
local list = {}
398
399
local Color = BrickColor.new("Dark grey")
400
 
401
if len1 > 0.01 then
402
local w1 = Instance.new('WedgePart', m)
403
game:GetService("Debris"):AddItem(w1,5)
404
w1.Material = "SmoothPlastic"
405
w1.FormFactor = 'Custom'
406
w1.BrickColor = BrickColor.new(Color)
407
w1.Transparency = 0
408
w1.Reflectance = 0
409
w1.Material = "SmoothPlastic"
410
w1.CanCollide = false
411
NoOutline(w1)
412
local sz = Vector3.new(0.2, width, len1)
413
w1.Size = sz
414
local sp = Instance.new("SpecialMesh",w1)
415
sp.MeshType = "Wedge"
416
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
417
w1:BreakJoints()
418
w1.Anchored = true
419
w1.Parent = workspace
420
w1.Transparency = 0.7
421
table.insert(Effects,{w1,"Disappear",.01})
422
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
423
table.insert(list,w1)
424
end
425
 
426
if len2 > 0.01 then
427
local w2 = Instance.new('WedgePart', m)
428
game:GetService("Debris"):AddItem(w2,5)
429
w2.Material = "SmoothPlastic"
430
w2.FormFactor = 'Custom'
431
w2.BrickColor = BrickColor.new(Color)
432
w2.Transparency = 0
433
w2.Reflectance = 0
434
w2.Material = "SmoothPlastic"
435
w2.CanCollide = false
436
NoOutline(w2)
437
local sz = Vector3.new(0.2, width, len2)
438
w2.Size = sz
439
local sp = Instance.new("SpecialMesh",w2)
440
sp.MeshType = "Wedge"
441
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
442
w2:BreakJoints()
443
w2.Anchored = true
444
w2.Parent = workspace
445
w2.Transparency = 0.7
446
table.insert(Effects,{w2,"Disappear",.01})
447
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
448
table.insert(list,w2)
449
end
450
return unpack(list)
451
end
452
        
453
        
454
so = function(id,par,vol,pit) 
455
coroutine.resume(coroutine.create(function()
456
local sou = Instance.new("Sound",par or workspace)
457
sou.Volume=vol
458
sou.Pitch=pit or 1
459
sou.SoundId=id
460
swait() 
461
sou:play() 
462
game:GetService("Debris"):AddItem(sou,6)
463
end))
464
end
465
 
466
function clerp(a,b,t) 
467
local qa = {QuaternionFromCFrame(a)}
468
local qb = {QuaternionFromCFrame(b)} 
469
local ax, ay, az = a.x, a.y, a.z 
470
local bx, by, bz = b.x, b.y, b.z
471
local _t = 1-t
472
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
473
end 
474
 
475
function QuaternionFromCFrame(cf) 
476
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
477
local trace = m00 + m11 + m22 
478
if trace > 0 then 
479
local s = math.sqrt(1 + trace) 
480
local recip = 0.5/s 
481
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
482
else 
483
local i = 0 
484
if m11 > m00 then
485
i = 1
486
end
487
if m22 > (i == 0 and m00 or m11) then 
488
i = 2 
489
end 
490
if i == 0 then 
491
local s = math.sqrt(m00-m11-m22+1) 
492
local recip = 0.5/s 
493
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
494
elseif i == 1 then 
495
local s = math.sqrt(m11-m22-m00+1) 
496
local recip = 0.5/s 
497
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
498
elseif i == 2 then 
499
local s = math.sqrt(m22-m00-m11+1) 
500
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
501
end 
502
end 
503
end
504
 
505
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
506
local xs, ys, zs = x + x, y + y, z + z 
507
local wx, wy, wz = w*xs, w*ys, w*zs 
508
local xx = x*xs 
509
local xy = x*ys 
510
local xz = x*zs 
511
local yy = y*ys 
512
local yz = y*zs 
513
local zz = z*zs 
514
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
515
end
516
 
517
function QuaternionSlerp(a, b, t) 
518
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
519
local startInterp, finishInterp; 
520
if cosTheta >= 0.0001 then 
521
if (1 - cosTheta) > 0.0001 then 
522
local theta = math.acos(cosTheta) 
523
local invSinTheta = 1/math.sin(theta) 
524
startInterp = math.sin((1-t)*theta)*invSinTheta 
525
finishInterp = math.sin(t*theta)*invSinTheta  
526
else 
527
startInterp = 1-t 
528
finishInterp = t 
529
end 
530
else 
531
if (1+cosTheta) > 0.0001 then 
532
local theta = math.acos(-cosTheta) 
533
local invSinTheta = 1/math.sin(theta) 
534
startInterp = math.sin((t-1)*theta)*invSinTheta 
535
finishInterp = math.sin(t*theta)*invSinTheta 
536
else 
537
startInterp = t-1 
538
finishInterp = t 
539
end 
540
end 
541
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
542
end
543
544
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
545
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
546
end 
547
548
Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
549
        if hit.Parent==nil then
550
                return
551
        end
552
        h=hit.Parent:FindFirstChild("Humanoid")
553
        for _,v in pairs(hit.Parent:children()) do
554
        if v:IsA("Humanoid") then
555
        h=v
556
        end
557
        end
558
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
559
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
560
        end
561
        if hit.Parent.className=="Hat" then
562
        hit=hit.Parent.Parent:findFirstChild("Head")
563
        end
564
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
565
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
566
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
567
                        return
568
                end]]
569
--                        hs(hit,1.2) 
570
                        c=Instance.new("ObjectValue")
571
                        c.Name="creator"
572
                        c.Value=game:service("Players").LocalPlayer
573
                        c.Parent=h
574
                        game:GetService("Debris"):AddItem(c,.5)
575
                Damage=math.random(minim,maxim)
576
--                h:TakeDamage(Damage)
577
                blocked=false
578
                block=hit.Parent:findFirstChild("Block")
579
                if block~=nil then
580
                print(block.className)
581
                if block.className=="NumberValue" then
582
                if block.Value>0 then
583
                blocked=true
584
                if decreaseblock==nil then
585
                block.Value=block.Value-1
586
                end
587
                end
588
                end
589
                if block.className=="IntValue" then
590
                if block.Value>0 then
591
                blocked=true
592
                if decreaseblock~=nil then
593
                block.Value=block.Value-1
594
                end
595
                end
596
                end
597
                end
598
                if blocked==false then
599
--                h:TakeDamage(Damage)
600
                h.Health=h.Health-Damage
601
                showDamage(hit.Parent,Damage,.5,BrickColor.new("Dark stone grey"))
602
                else
603
                h.Health=h.Health-(Damage/2)
604
                showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
605
                end
606
                if Type=="Knockdown" then
607
                hum=hit.Parent.Humanoid
608
hum.PlatformStand=true
609
coroutine.resume(coroutine.create(function(HHumanoid)
610
swait(1)
611
HHumanoid.PlatformStand=false
612
end),hum)
613
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
614
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
615
local bodvol=Instance.new("BodyVelocity")
616
bodvol.velocity=angle*knockback
617
bodvol.P=5000
618
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
619
bodvol.Parent=hit
620
rl=Instance.new("BodyAngularVelocity")
621
rl.P=3000
622
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
623
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
624
rl.Parent=hit
625
game:GetService("Debris"):AddItem(bodvol,.5)
626
game:GetService("Debris"):AddItem(rl,.5)
627
                elseif Type=="Normal" then
628
                vp=Instance.new("BodyVelocity")
629
                vp.P=500
630
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
631
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
632
                if KnockbackType==1 then
633
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
634
                elseif KnockbackType==2 then
635
                vp.velocity=Property.CFrame.lookVector*knockback
636
                end
637
                if knockback>0 then
638
                        vp.Parent=hit.Parent.Torso
639
                end
640
                game:GetService("Debris"):AddItem(vp,.5)
641
                elseif Type=="Up" then
642
                local bodyVelocity=Instance.new("BodyVelocity")
643
                bodyVelocity.velocity=vt(0,60,0)
644
                bodyVelocity.P=5000
645
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
646
                bodyVelocity.Parent=hit
647
                game:GetService("Debris"):AddItem(bodyVelocity,1)
648
                rl=Instance.new("BodyAngularVelocity")
649
                rl.P=3000
650
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
651
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
652
                rl.Parent=hit
653
                game:GetService("Debris"):AddItem(rl,.5)
654
                elseif Type=="Snare" then
655
                bp=Instance.new("BodyPosition")
656
                bp.P=2000
657
                bp.D=100
658
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
659
                bp.position=hit.Parent.Torso.Position
660
                bp.Parent=hit.Parent.Torso
661
                game:GetService("Debris"):AddItem(bp,1)
662
                elseif Type=="Target" then
663
                if Targetting==false then
664
                ZTarget=hit.Parent.Torso
665
                coroutine.resume(coroutine.create(function(Part) 
666
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
667
                swait(5)
668
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
669
                end),ZTarget)
670
                TargHum=ZTarget.Parent:findFirstChild("Humanoid")
671
                targetgui=Instance.new("BillboardGui")
672
                targetgui.Parent=ZTarget
673
                targetgui.Size=UDim2.new(10,100,10,100)
674
                targ=Instance.new("ImageLabel")
675
                targ.Parent=targetgui
676
                targ.BackgroundTransparency=1
677
                targ.Image="rbxassetid://4834067"
678
                targ.Size=UDim2.new(1,0,1,0)
679
                cam.CameraType="Scriptable"
680
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
681
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
682
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
683
                Targetting=true
684
                RocketTarget=ZTarget
685
                for i=1,Property do
686
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
687
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
688
                swait()
689
                end
690
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
691
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
692
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
693
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
694
                end
695
                Targetting=false
696
                RocketTarget=nil
697
                targetgui.Parent=nil
698
                cam.CameraType="Custom"
699
                end
700
                end
701
                        debounce=Instance.new("BoolValue")
702
                        debounce.Name="DebounceHit"
703
                        debounce.Parent=hit.Parent
704
                        debounce.Value=true
705
                        game:GetService("Debris"):AddItem(debounce,Delay)
706
                        c=Instance.new("ObjectValue")
707
                        c.Name="creator"
708
                        c.Value=Player
709
                        c.Parent=h
710
                        game:GetService("Debris"):AddItem(c,.5)
711
                CRIT=false
712
                hitDeb=true
713
                AttackPos=6
714
        end
715
end
716
 
717
showDamage=function(Char,Dealt,du,Color)
718
        m=Instance.new("Model")
719
        m.Name=tostring(Dealt)
720
        h=Instance.new("Humanoid")
721
        h.Health=0
722
        h.MaxHealth=0
723
        h.Parent=m
724
        c=Instance.new("Part")
725
        c.Transparency=0
726
        c.BrickColor=Color
727
        c.Name="Head"
728
        c.TopSurface=0
729
        c.BottomSurface=0
730
        c.formFactor="Plate"
731
        c.Size=Vector3.new(1,.4,1)
732
        ms=Instance.new("CylinderMesh")
733
        ms.Scale=Vector3.new(.8,.8,.8)
734
        if CRIT==true then
735
                ms.Scale=Vector3.new(1,1.25,1)
736
        end
737
        ms.Parent=c
738
        c.Reflectance=0
739
        Instance.new("BodyGyro").Parent=c
740
        c.Parent=m
741
        if Char:findFirstChild("Head")~=nil then
742
        c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
743
        elseif Char.Parent:findFirstChild("Head")~=nil then
744
        c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
745
        end
746
        f=Instance.new("BodyPosition")
747
        f.P=2000
748
        f.D=100
749
        f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
750
        f.position=c.Position+Vector3.new(0,3,0)
751
        f.Parent=c
752
        game:GetService("Debris"):AddItem(m,.5+du)
753
        c.CanCollide=false
754
        m.Parent=workspace
755
        c.CanCollide=false
756
end
757
758
handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Dark stone grey","Handle",Vector3.new(0.232000008, 0.812000036, 0.34799999))
759
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0146102905, -0.318485737, 0.839184284, 1.00000632, -4.93172472e-008, -0.000935511896, -0.000935515272, -6.51810888e-006, -1.00000536, 4.32263612e-008, 0.999999762, -6.51843266e-006))
760
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Dark stone grey","Hitbox",Vector3.new(5.11999989, 1.03200006, 0.800000012))
761
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.26914215, -2.28439808, -0.0138931274, 5.5279628e-008, 0.000357966754, -0.999999583, -0.000903482374, 1.00000536, 0.000357964687, 1.00000632, 0.000903477019, 3.78699411e-007))
762
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.463999987, 0.200000003, 0.232000008))
763
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0174179077, -4.69187212, -0.754995346, -1.0000025, 0.000546428899, -0.00286973943, -0.00286977179, -2.13581079e-005, 0.999995589, 0.000546361669, 1.00000572, 2.29263151e-005))
764
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
765
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599992, 0.579999983, 0.927999973))
766
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00373840332, -2.08894491, 2.90544128, 1.00000536, 0.00170327828, -1.6089453e-007, -0.00170328422, 1.00000441, 1.36183207e-005, 1.84098781e-007, -1.36177896e-005, 0.999999642))
767
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
768
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.200000003, 0.231999993))
769
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.79949474, -0.180219173, -0.227863312, -0.00172967673, 1.00001013, 2.24112646e-005, 6.46309104e-007, 2.24120486e-005, -0.999999523, -1.00001204, -0.00172966474, -6.85080067e-007))
770
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
771
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.34799999, 0.200000003, 0.696000099))
772
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.74123478, -0.409946442, 4.40184164, -0.00107316044, 1.00000525, 1.4551938e-005, 1.0000062, 0.00107315509, 7.93131278e-007, 7.77512412e-007, 1.45525482e-005, -0.999999642))
773
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
774
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.69599998, 0.579999983, 0.927999914))
775
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000267028809, -0.582561016, -1.50176382, 1.00001347, -3.86033207e-007, -3.92623845e-009, 3.77418473e-007, 1.00001156, 2.45045476e-006, 3.94029254e-009, -2.44983767e-006, 0.999999285))
776
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
777
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00412750244, 1.45268583, -1.05011797, 1.00001216, 0.00172310648, 2.03311345e-007, 0.00172311824, -1.00001025, 6.49886579e-006, 2.14497248e-007, -6.49923504e-006, -0.999999285))
778
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
779
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(3.13199997, 0.231999978, 0.69599998))
780
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.80415058, -0.524322987, -0.00103759766, 9.72363068e-007, 2.15515029e-005, -0.999999285, -0.00172366935, 1.00001025, 2.15501732e-005, 1.00001216, 0.00172365736, 1.0095107e-006))
781
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.463999987, 0.231999993, 0.232000008))
782
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00213241577, 0.754931927, -3.58990145, -1.00000894, 0.00341619202, 7.19290369e-007, -0.00341618108, -1.00000799, -2.25470994e-005, 6.42287603e-007, -2.25490967e-005, 0.999999642))
783
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
784
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.200000003, 0.231999993))
785
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.79969883, -0.180217266, 0.23601532, -0.00172980642, 1.00001013, 2.24137202e-005, 6.46412275e-007, 2.24145024e-005, -0.999999285, -1.00001204, -0.00172979443, -6.85189946e-007))
786
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
787
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
788
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00409317017, 1.45303392, 2.21011066, -1.00001216, -0.00168438489, -1.55491065e-007, 0.00168439688, -1.00001025, 6.03345643e-006, -1.6564087e-007, 6.03390299e-006, 0.999999285))
789
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
790
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.928000152, 0.34799999))
791
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0164337158, 0.00995254517, 0.378734589, 1.00000417, -0.000275396451, 0.000659934303, -0.000271914061, 0.707111299, 0.70709461, -0.000661380531, -0.707101762, 0.707109511))
792
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.463999957, 0.452400029))
793
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0109825134, -0.0555400848, 0.707753658, 1.00001204, 0.00170851196, -1.88033137e-005, -0.0017085236, 1.00001013, 1.71195006e-005, 1.88328195e-005, -1.70869171e-005, 0.999999285))
794
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.812000036, 0.200000003, 0.200000003))
795
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.96466255, -0.414768219, 0.721370459, -0.00134572294, 0.500003576, 0.866025984, 1.00001371, 0.000263436057, 0.00140178087, 0.000472741085, 0.866039276, -0.499996334))
796
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
797
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0.60000002384186,"Pastel Blue","Part",Vector3.new(2.31999993, 0.34799999, 0.200000003))
798
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.2697916, -1.39367867, 0.285621643, 9.60484385e-007, 2.34255967e-005, -0.999999404, -0.00169333746, 1.00001848, 2.34244617e-005, 1.00002027, 0.00169331662, 1.00015268e-006))
799
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
800
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999904, 0.231999978, 0.69599998))
801
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.02214336, -0.756259918, -0.00161361694, 9.72405815e-007, 2.15511936e-005, -0.999999046, -0.00172374037, 1.00001574, 2.15500022e-005, 1.00001884, 0.00172372279, 1.00955594e-006))
802
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.812000036, 0.34799999))
803
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0164260864, 0.299938202, -0.537542105, 1.00001764, -0.000275420141, 0.000659916259, -0.000271896773, 0.707119524, 0.707094133, -0.000661385478, -0.707109988, 0.707109034))
804
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.579999983, 0.695999742, 0.463999987))
805
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39053106, -0.458235741, -0.011390686, -0.000440491422, 1.00001991, 1.48311792e-005, -5.82179155e-007, -1.48307363e-005, 0.999999404, 1.00002158, 0.000440472504, 5.88722855e-007))
806
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
807
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003))
808
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0137062073, 0.00253915787, -1.46745825, -1.00000048, 0.00355784409, 1.83245029e-005, 0.00355784269, 0.999999583, 2.01142084e-005, -1.82529657e-005, 2.0179079e-005, -0.999999642))
809
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
810
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003))
811
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0136070251, 0.113649845, 0.986213684, -1.00001204, -0.00167019933, -1.89533148e-005, 0.0016702119, -1.00001013, -2.11289407e-005, -1.89182501e-005, -2.11601837e-005, 0.999999285))
812
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
813
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.812000036, 0.200000003, 0.200000003))
814
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.96466923, 0.397167206, 0.721361637, -0.0013458092, 0.50001061, 0.86602205, 1.00001383, 0.00026367465, 0.00140174653, 0.000472528627, 0.866035402, -0.500003278))
815
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
816
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.69599998, 0.200000003, 0.928000033))
817
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.56735134, -0.408821106, 3.24180651, -0.000670250331, 1.00001955, 1.51960503e-005, 1.00002134, 0.000670230889, 6.58439376e-007, 6.48245248e-007, 1.51957993e-005, -0.999999404))
818
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
819
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0.60000002384186,"Pastel Blue","Part",Vector3.new(2.31999993, 0.34799999, 0.200000003))
820
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.26982021, -1.39350224, -0.295120239, 1.08945255e-006, 2.34336403e-005, -0.999999404, -0.00210836693, 1.00001788, 2.34318177e-005, 1.00001955, 0.00210834551, 1.13885642e-006))
821
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
822
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999904, 0.231999978, 0.69599998))
823
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.02117348, 1.4526372, 0.0043182373, -8.55062524e-007, -7.5024268e-006, -0.999999642, 0.00172491686, -1.00000417, 7.50057416e-006, -1.00000513, -0.00172491092, 8.67988547e-007))
824
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
825
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.170059204, -2.2058959, 4.45978069, -1.00001419, -0.00135475828, -4.16571709e-007, -0.00135477353, 1.00001323, 4.34294707e-005, 3.57724417e-007, 4.34299582e-005, -0.999999642))
826
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.579999983, 0.579999983))
827
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.232000008, 0.200000003, 0.34800005))
828
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00218582153, -0.812090874, 2.42410946, 1.0000062, -0.000122337253, -0.000491121027, -0.000139618875, 0.866030037, -0.499999434, 0.000486493052, 0.500002682, 0.866024911))
829
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
830
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.34799999, 0.200000003))
831
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00135040283, 0.462905884, 3.42825031, -1.00001216, -0.00170107209, -3.2242329e-007, 0.00170108408, -1.00001025, -4.80908056e-007, -3.21594428e-007, -4.80819381e-007, 0.999999285))
832
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
833
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 1.27600002, 0.69599998))
834
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00625753403, -1.16150713, -0.00413131714, 9.68375389e-007, 2.27232595e-005, -0.999999404, -0.00171916001, 1.00001824, 2.27220989e-005, 1.00002003, 0.00171913893, 1.0074408e-006))
835
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
836
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.174598694, -2.20604086, 4.45978403, -1.0000217, 3.07324808e-006, 3.6950091e-008, 3.05491267e-006, 1.00001991, 4.44986144e-005, -3.68387809e-008, 4.44985162e-005, -0.999999404))
837
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.579999983, 0.579999983))
838
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.231999993, 0.34800005))
839
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.7220459e-005, -0.171551704, 2.84820986, 1.00001347, 1.32246059e-005, -1.8708166e-005, -1.32331043e-005, 1.00001156, 9.19823833e-007, 1.87084588e-005, -9.18944352e-007, 0.999999285))
840
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.812000155, 0.200000003, 0.231999993))
841
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90776682, -1.85868549, -0.00782012939, 1.8466252e-006, 2.3490722e-005, -0.999999404, -0.00454348512, 1.0000093, 2.34826093e-005, 1.00001109, 0.00454345904, 1.95331836e-006))
842
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
843
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.232000038, 0.463999987))
844
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.69186592, -0.987005711, -0.00565719604, 1.16656577e-006, 2.24069317e-005, -0.999999642, -0.0023512831, 1.00000334, 2.24043106e-005, 1.00000429, 0.00235127681, 1.21924631e-006))
845
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 1, 1))
846
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599992, 0.463999987, 0.34799999))
847
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.008228302, -2.14741659, -0.0642538071, -1.00000715, 0.00357599347, 3.75979994e-007, 0.00357599184, 1.00000525, 2.70939381e-007, -3.75028975e-007, 2.71639692e-007, -0.999999285))
848
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
849
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.200000003, 0.200000003))
850
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000347137451, -1.8586607, -0.167779922, 1.00002146, -7.44219869e-006, -3.64530095e-008, 7.4239797e-006, 1.00001967, 2.38242046e-006, 3.6459241e-008, -2.38146504e-006, 0.999999404))
851
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
852
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003))
853
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0133476257, 0.114125729, -1.46745729, 1.00000048, -0.00355736027, 1.89384191e-005, -0.00355735887, -0.999999583, 2.02438559e-006, 1.8931225e-005, -2.09207792e-006, -0.999999642))
854
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
855
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(1.74000013, 0.232000083, 0.69599998))
856
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.64782763, -2.03162193, -0.00580215454, 1.18259686e-006, 2.35495809e-005, -0.999999404, -0.00240779901, 1.00001693, 2.35471889e-005, 1.00001872, 0.00240777642, 1.23929362e-006))
857
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(2.31999993, 0.232000008, 0.463999987))
858
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.26977873, -1.68380308, -0.00464248657, 1.04666037e-006, 2.36031628e-005, -0.999999285, -0.00197039847, 1.00000978, 2.36014093e-005, 1.00001168, 0.00197038613, 1.09316613e-006))
859
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.463999987, 0.579999983, 1.15999985))
860
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000141143799, -0.00238656998, -1.38578653, 1.00001347, -2.6228372e-007, -3.18987103e-009, 2.53668986e-007, 1.00001156, 2.2798049e-006, 3.2041374e-009, -2.27918736e-006, 0.999999285))
861
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.34800005, 0.200000003, 0.200000003))
862
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.12457228, 0.377754211, -2.04072428, -0.00161815656, 2.28647568e-005, 0.999998331, 1.00000501, -0.000935775577, 0.00161816564, 0.000935807999, 1.00000536, -2.13500443e-005))
863
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
864
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.69599998, 0.34800005))
865
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00218963623, -1.21802139, 2.42397022, 1.00000656, -0.000122337195, -0.000491121318, -0.000139618875, 0.866030455, -0.499999672, 0.000486493111, 0.500002742, 0.866025031))
866
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.200000003, 0.59740001))
867
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.012588501, -0.230174541, 1.22678614, 1.00001204, 0.00170156895, -1.85436711e-005, -0.00170158059, 1.00001013, 1.60903783e-005, 1.85713052e-005, -1.60583568e-005, 0.999999285))
868
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
869
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.232000187, 0.200000003, 0.200000003))
870
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.28582335, -2.20614576, 0.16740036, 1.29392276e-006, 2.35486077e-005, -0.999999285, -0.00276590372, 1.00000787, 2.35452953e-005, 1.00000978, 0.00276589021, 1.3590477e-006))
871
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
872
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.579999983, 0.927999735, 0.463999987))
873
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39041233, -1.27023077, -0.011089325, -0.000441556913, 1.00001168, 1.47172686e-005, -5.82458881e-007, -1.47170649e-005, 0.999999285, 1.00001359, 0.0004415476, 5.88964099e-007))
874
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
875
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.463999987, 0.200000003, 0.928000033))
876
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.56732988, 0.403812408, 3.24179888, -0.000671263493, 1.00000596, 1.39352715e-005, 1.00000691, 0.000671258371, 6.59181296e-007, 6.49824415e-007, 1.39354743e-005, -0.999999642))
877
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
878
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 1.27600002, 0.69599998))
879
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.180254936, -1.16150093, -0.0041885376, 9.68362087e-007, 2.2722732e-005, -0.999999285, -0.00171916536, 1.00001013, 2.27213986e-005, 1.00001204, 0.00171915337, 1.00742602e-006))
880
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 1, 1))
881
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.231999993, 0.916400015))
882
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0164260864, 0.589895248, 0.094648838, 1.00001764, -0.000275413156, 0.000659923593, -0.000271906902, 0.707119524, 0.707094133, -0.000661385711, -0.707109988, 0.707109034))
883
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.34799999, 0.200000003))
884
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00074005127, -0.113721371, 2.02377272, 1.00001466, -2.03231466e-005, 3.07392952e-007, -2.03155214e-005, -1.00001335, -1.85632734e-006, 3.07421914e-007, 1.85568797e-006, -0.999999404))
885
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
886
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599992, 0.232000008, 0.200000003))
887
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000648498535, 0.523108482, 3.42824936, -1.00001204, -0.00170232763, -3.22026239e-007, 0.00170233962, -1.00001013, -4.4727858e-007, -3.21253964e-007, -4.47188995e-007, 0.999999285))
888
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
889
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599992, 0.232000008, 0.231999993))
890
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00292205811, -2.03163147, 4.63377762, -1.00001311, -0.000978587777, -2.91069369e-007, -0.000978597905, 1.00001121, 4.45006881e-005, 2.4750986e-007, 4.45008554e-005, -0.999999285))
891
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
892
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.62399995, 0.927999794, 0.928000033))
893
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.1038084, 0.702246666, -0.00408935547, -0.00171928364, 1.00001013, 1.46179427e-005, -5.92813478e-007, -1.46185203e-005, 0.999999285, 1.00001204, 0.00171927165, 6.17952878e-007))
894
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
895
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.463999987))
896
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.180233479, -1.85741377, -0.00400161743, 9.68401537e-007, 2.21498412e-005, -0.999999285, -0.00171989296, 1.00001013, 2.2148517e-005, 1.00001204, 0.00171988097, 1.00649675e-006))
897
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.580000103, 1))
898
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.463999987, 0.34799999, 0.200000003))
899
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00061416626, 0.113962173, -0.515907764, 1.00000679, 8.48609488e-007, -1.58665658e-009, -8.52916855e-007, 1.00000584, 8.92841399e-007, 1.59491531e-009, -8.9252535e-007, 0.999999642))
900
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
901
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.69599998, 0.200000003, 0.200000003))
902
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000152587891, 0.350605965, -0.979739666, -1.00001347, 3.24973371e-007, -3.23643548e-007, -3.16358637e-007, -1.00001156, -4.67361169e-005, -3.23648152e-007, -4.67360405e-005, 0.999999285))
903
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
904
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.200000003, 0.231999978))
905
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0134773254, -2.03588963, 0.0627288818, 1.0000118, 0.00168008753, -0.000919409504, -0.000919448154, 1.43879734e-005, -0.999998927, -0.00168008532, 1.00001025, 1.59331266e-005))
906
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
907
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.34799999, 0.34799999))
908
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00144577026, 0.465278625, 2.25577259, 1.00000525, -0.00357661862, 2.83521615e-007, -0.00357662095, -1.00000381, -2.32054535e-005, 3.66508516e-007, 2.32040093e-005, -0.999999404))
909
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
910
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.231999993, 0.69599998))
911
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.4577775, -0.755722523, -0.00420379639, 9.68686891e-007, 2.31499107e-005, -0.999999285, -0.00171863148, 1.00001037, 2.31485628e-005, 1.00001228, 0.00171861949, 1.00847365e-006))
912
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.927999914, 0.231999978, 0.69599998))
913
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.63014698, -0.756272316, -0.00161361694, 9.72395696e-007, 2.15512227e-005, -0.999999285, -0.00172371534, 1.00001013, 2.15498931e-005, 1.00001204, 0.00172370335, 1.00954367e-006))
914
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
915
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000984191895, -0.756361485, 0.354147911, 1.00001216, 0.00168376672, -1.40138248e-008, -0.00168377871, 1.00001025, 2.1083024e-005, 4.95281753e-008, -2.10825874e-005, 0.999999285))
916
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
917
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.463999987, 0.200000003, 0.231999844))
918
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.19616699e-005, -0.350408554, -0.921793938, 1.00001347, 8.28295015e-008, -2.89782998e-009, -9.14442353e-008, 1.00001156, 2.05126844e-006, 2.91285485e-009, -2.05064771e-006, 0.999999285))
919
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
920
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.200000003, 0.463999987))
921
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00622749329, -1.85754061, -0.00392532349, 9.6856877e-007, 2.22277413e-005, -0.999999285, -0.00171961775, 1.00001037, 2.2226408e-005, 1.00001228, 0.00171960576, 1.00679244e-006))
922
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.580000103, 1))
923
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(3.13199997, 0.231999978, 0.69599998))
924
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.804111, 1.68473339, 0.00412750244, -8.36535833e-007, -6.4935798e-006, -0.999999285, 0.00172392465, -1.00001013, 6.49140156e-006, -1.00001204, -0.00172391266, 8.47700733e-007))
925
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
926
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00101089478, -0.756358147, 3.25414419, 1.00001884, 0.00168378535, -1.40127501e-008, -0.00168380293, 1.00001574, 2.10829876e-005, 4.953597e-008, -2.1082411e-005, 0.999999046))
927
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
928
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003))
929
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00154876709, -0.345762253, -0.747890472, -1.00000513, 0.00184790534, -9.90573952e-008, -0.00184790278, -1.00000417, -3.50944756e-005, -1.63901603e-007, -3.50941227e-005, 0.999999642))
930
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
931
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.200000003, 0.231999993))
932
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00116729736, 0.582655907, 0.921771049, 1.0000118, -0.0018872465, 3.00768534e-007, -0.00188724138, -1.00000989, -2.33032779e-006, 3.05155339e-007, 2.32914181e-006, -0.999999285))
933
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
934
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(2.31999993, 0.34799999, 0.69599998))
935
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.26979065, -1.04566193, -0.00424575806, 9.68193035e-007, 2.35501375e-005, -0.999999285, -0.00171805895, 1.00001037, 2.35487987e-005, 1.00001228, 0.00171804742, 1.00865361e-006))
936
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.232000187, 0.200000003, 0.200000003))
937
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.28582954, -2.20552588, -0.181804657, 1.45761271e-006, 2.37911408e-005, -0.999999285, -0.00329261925, 1.00000644, 2.37865734e-005, 1.00000834, 0.00329260482, 1.53593442e-006))
938
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
939
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.69599998, 0.200000003, 0.928000033))
940
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.56748581, 0.403205872, 3.24181366, -0.000669696892, 1.00001156, 1.54301233e-005, 1.00001347, 0.000669687288, 6.58446311e-007, 6.48107061e-007, 1.54301015e-005, -0.999999285))
941
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
942
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599992, 0.232000008, 0.34799999))
943
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00191497803, -2.03143692, -2.60386896, 1.00001359, 0.000368760899, 2.53006078e-007, -0.000368769979, 1.00001168, 2.77856907e-006, -2.51969908e-007, -2.77804475e-006, 0.999999285))
944
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
945
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.231999993, 0.231999993))
946
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.79963732, -0.0062046051, -0.227901459, -0.00172873132, 1.00001025, 2.30093628e-005, 6.45988621e-007, 2.30101468e-005, -0.999999285, -1.00001216, -0.00172871957, -6.85771909e-007))
947
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
948
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003))
949
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000247955322, -1.85837555, 0.515717983, -1.00001347, 0.00037799112, 1.62256811e-007, 0.000377983262, 1.00001156, 4.46234044e-005, -1.45407441e-007, 4.4623368e-005, -0.999999285))
950
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
951
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599992, 0.231999993, 0.200000003))
952
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00257110596, -1.6831336, 3.42826033, 1.00001204, 0.00170258048, -1.60158933e-007, -0.00170259248, 1.00001013, 1.46196398e-005, 1.8506725e-007, -1.46188831e-005, 0.999999285))
953
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
954
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.200000003, 0.200000003))
955
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000370025635, -1.8587203, -1.44380522, 1.00001359, -8.11205246e-006, -3.67194701e-008, 8.10361234e-006, 1.00001168, 2.74641434e-006, 3.67127662e-008, -2.74579975e-006, 0.999999285))
956
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
957
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(2.31999993, 0.231999993, 0.200000003))
958
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.27035666, -1.68360662, 0.293216705, -6.99449004e-007, 0.000311892974, 0.999999285, -0.00104407989, 1.00001121, -0.000311888987, -1.00001323, -0.00104407, -3.73821621e-007))
959
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
960
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.928000152, 0.464000016, 0.463999987))
961
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.16985369, -0.871246338, -0.0051651001, 1.16509625e-006, 2.38373486e-005, -0.999998808, -0.00235050265, 1.00001895, 2.38351458e-005, 1.00002158, 0.00235049031, 1.22111521e-006))
962
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.232000008, 0.200000003, 1.04399979))
963
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000732421875, 0.345625401, -1.32782841, 1.00001347, 1.57987233e-006, -3.28700223e-009, -1.58848707e-006, 1.00001156, 1.30031594e-006, 3.30395888e-009, -1.29968794e-006, 0.999999285))
964
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
965
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000172, 0.200000003, 0.231999993))
966
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.341750622, -1.85878611, -0.00778961182, 1.84655323e-006, 2.3751556e-005, -0.999999285, -0.00454270514, 1.00000131, 2.3743276e-005, 1.00000322, 0.00454268791, 1.9544193e-006))
967
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
968
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.69599998, 0.200000003, 1.2759999))
969
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.28881836e-005, -0.466629028, -0.399776936, 1.00001347, -3.22703272e-007, -3.16622373e-009, 3.14088538e-007, 1.00001156, 2.64065238e-006, 3.18028226e-009, -2.6400412e-006, 0.999999285))
970
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
971
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
972
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0040397644, 1.45275879, 0.354114056, -1.00001884, -0.00168373343, -1.7531282e-007, 0.00168375147, -1.00001597, 6.02276077e-006, -1.85434587e-007, 6.02347882e-006, 0.999999166))
973
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
974
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.231999993, 0.231999993))
975
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.79963207, -0.00620794296, 0.236164093, -0.00172861468, 1.00001025, 2.30448168e-005, 6.46028013e-007, 2.30456026e-005, -0.999999285, -1.00001216, -0.00172860292, -6.85869907e-007))
976
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
977
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.62399995, 1.27599967, 0.928000033))
978
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10384512, 2.7322464, -0.00403213501, -0.00171939307, 1.00001013, 1.46226739e-005, -5.92917615e-007, -1.46232505e-005, 0.999999285, 1.00001204, 0.00171938131, 6.18066792e-007))
979
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
980
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003))
981
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000701904297, -0.345462322, 1.90779448, 1.00001347, -2.00413051e-005, 3.0602007e-007, -2.00327486e-005, -1.00001156, -2.15015098e-006, 3.06052669e-007, 2.14952706e-006, -0.999999285))
982
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
983
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(1.04400015, 0.811999977, 0.69599998))
984
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.2278223, -1.50939083, -0.00476455688, 1.06762559e-006, 2.37910026e-005, -0.999999285, -0.00203778502, 1.00000966, 2.37891327e-005, 1.00001156, 0.00203777291, 1.11610427e-006))
985
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.463999987, 0.200000003, 0.928000033))
986
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.56723642, -0.411323547, 3.2417984, -0.000671109243, 1.0000056, 1.40209831e-005, 1.00000656, 0.000671104353, 6.59014859e-007, 6.49602271e-007, 1.40211887e-005, -0.999999642))
987
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
988
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
989
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00456619263, 1.45251989, 3.25319099, -1.00000548, -0.00168398093, -1.74997453e-007, 0.0016839871, -1.00000453, 7.01806357e-006, -1.86809473e-007, 7.01812223e-006, 0.999999642))
990
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
991
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
992
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0012512207, 0.756712437, 0.921786785, 1.00001192, -0.00188787864, 2.99965563e-007, -0.00188787398, -1.00001001, -2.71932527e-006, 3.05087923e-007, 2.71814042e-006, -0.999999285))
993
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
994
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
995
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00101852417, -0.756660938, -1.05014706, -1.00001204, -0.00172244979, 6.12758271e-008, -0.00172246178, 1.00001013, 2.15474902e-005, -9.84062183e-008, 2.15469754e-005, -0.999999285))
996
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
997
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.580000103, 2.204))
998
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00379943848, -2.08976412, 1.34025192, 1.00001204, 0.00171907921, 2.17523793e-005, -0.00171909155, 1.00001013, 1.06986054e-005, -2.17342458e-005, -1.07354717e-005, 0.999999285))
999
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(1.27600014, 1.04400003, 0.69599998))
1000
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.06781864, -1.39336252, -0.00276947021, 6.42567954e-007, 2.37156328e-005, -0.999999285, -0.000670476642, 1.00001156, 2.37155527e-005, 1.00001347, 0.000670467038, 6.58474448e-007))
1001
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.696000159, 0.200000003, 0.232000008))
1002
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.457955837, -0.580825329, -0.0055770874, 1.16664842e-006, 2.21116316e-005, -0.999999642, -0.00235209521, 1.00000632, 2.21090704e-005, 1.00000727, 0.0023520845, 1.21865253e-006))
1003
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
1004
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
1005
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00102996826, -0.756342888, -2.7901454, -1.00001884, -0.00172247365, 6.13245135e-008, -0.001722491, 1.00001574, 2.15474611e-005, -9.84643691e-008, 2.15468062e-005, -0.999999046))
1006
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
1007
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.927999973, 0.200000003))
1008
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.35656452, -0.0282249451, -2.04077148, -0.00161817856, 2.2865348e-005, 0.999997616, 1.00001848, -0.000935790653, 0.00161816448, 0.000935816381, 1.00001693, -2.13497078e-005))
1009
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 1, 0.579999983))
1010
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.34799999, 0.200000003, 0.696000099))
1011
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.7414937, 0.402587891, 4.40184164, -0.00107212085, 1.00001121, 1.57967261e-005, 1.00001311, 0.00107211061, 7.93275149e-007, 7.76334844e-007, 1.57971135e-005, -0.999999285))
1012
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
1013
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003))
1014
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0135307312, 0.00276422501, 0.986213207, 1.00001204, 0.00167110038, -1.825656e-005, -0.00167111226, 1.00001013, -1.0784629e-006, 1.82550084e-005, 1.10962583e-006, 0.999999285))
1015
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
1016
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.231999964, 0.200000003))
1017
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0116043091, -0.169836521, 2.03595734, 1.00001204, 0.00170413801, -1.86736106e-005, -0.00170414965, 1.00001013, 1.63084733e-005, 1.87016558e-005, -1.62761844e-005, 0.999999285))
1018
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
1019
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.927999914, 0.231999978, 0.69599998))
1020
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.62992048, 1.45317078, 0.00423812866, -8.35475475e-007, -7.49478841e-006, -0.999999642, 0.00172465458, -1.00001037, 7.49267065e-006, -1.00001204, -0.00172464119, 8.48372508e-007))
1021
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
1022
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0048866272, 1.45256662, -2.78931189, 1.00000513, 0.00172351021, 2.02878823e-007, 0.00172351615, -1.00000417, 7.49809578e-006, 2.15795779e-007, -7.49809897e-006, -0.999999642))
1023
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
1024
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
1025
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.175273895, -2.2061739, -4.11187935, 1.00001371, 0.00036665576, 8.8621448e-008, -0.000366665074, 1.0000118, 2.83818667e-006, -8.7566761e-008, -2.8376005e-006, 0.999999285))
1026
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.579999983, 0.579999983))
1027
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.232000008, 0.579999983, 0.200000003))
1028
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000499725342, -0.350563049, -2.02378225, 1.00001347, -5.64614311e-007, -3.58900643e-009, 5.56057785e-007, 1.00001156, 2.58954788e-006, 3.60246588e-009, -2.58893624e-006, 0.999999285))
1029
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
1030
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.463999957, 0.452400029))
1031
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107460022, -0.0555205345, 1.75172997, 1.00001204, 0.00170685095, -1.87402256e-005, -0.00170686259, 1.00001013, 1.71129595e-005, 1.87696915e-005, -1.7080516e-005, 0.999999285))
1032
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.463999987, 0.200000003, 0.200000003))
1033
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000179290771, -0.11830616, -0.515934467, 1.00000679, 1.18016033e-006, -1.49793378e-009, -1.18446769e-006, 1.00000584, 4.800022e-007, 1.50599488e-009, -4.79683422e-007, 0.999999642))
1034
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
1035
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.579999983, 0.695999742, 0.463999987))
1036
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39072371, -2.08222008, -0.0108184814, -0.000440219301, 1.00001168, 1.49555108e-005, -5.82121402e-007, -1.49553034e-005, 0.999999285, 1.00001359, 0.000440209988, 5.88711941e-007))
1037
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
1038
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.232000038, 0.200000003, 3.59599972))
1039
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000350952148, -0.34586668, 1.57220888, 1.00001347, -8.66054324e-006, -1.0555099e-009, 8.65192851e-006, 1.00001156, 6.67146651e-007, 1.06459686e-009, -6.66510914e-007, 0.999999285))
1040
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
1041
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
1042
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000980377197, -0.756362438, 2.21014261, 1.00001216, 0.00168377184, -1.39758196e-008, -0.00168378383, 1.00001025, 2.10831458e-005, 4.94904349e-008, -2.10827075e-005, 0.999999285))
1043
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
1044
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003))
1045
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000228881836, -1.85836792, 2.37173796, -1.00001347, 0.000378501718, 1.62424982e-007, 0.000378494151, 1.00001156, 4.46612976e-005, -1.45538479e-007, 4.46612685e-005, -0.999999285))
1046
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
1047
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(1.62399995, 0.927999794, 0.928000033))
1048
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.1039381, 1.63024521, -0.0039024353, -0.00172031764, 1.00001013, 1.46122475e-005, -5.72987631e-007, -1.46127904e-005, 0.999999285, 1.00001204, 0.00172030565, 5.98132715e-007))
1049
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
1050
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.9000001, 0.232000038, 0.232000008))
1051
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.2558732, -0.755105019, -0.005027771, 1.16550927e-006, 2.32517414e-005, -0.999999046, -0.00235130615, 1.00001335, 2.32494094e-005, 1.00001562, 0.00235129381, 1.22017377e-006))
1052
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.812000036, 0.34799999))
1053
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000499725342, -0.000572681427, -0.399878502, 1.00001347, -3.89991328e-009, -1.60411329e-009, -4.71482053e-009, 1.00001156, 9.86925897e-007, 1.61898139e-009, -9.86294253e-007, 0.999999285))
1054
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.463999987, 0.69599998, 0.231999993))
1055
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000854492188, -0.060251236, -0.689863205, 1.00000679, 9.31904651e-008, -2.52386245e-009, -9.7497832e-008, 1.00000584, 1.58413877e-006, 2.53151944e-009, -1.58382682e-006, 0.999999642))
1056
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.69599998, 0.34799999, 0.34799996))
1057
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000202178955, -0.698717594, -0.863790989, 1.00001359, -9.37085133e-007, -4.30265912e-009, 9.28586815e-007, 1.00001168, 2.73720707e-006, 4.31539515e-009, -2.73659361e-006, 0.999999285))
1058
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
1059
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.200000003, 0.59740001))
1060
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0118713379, 0.117973328, 1.22682953, 1.00001204, 0.00170348049, -1.86220968e-005, -0.00170349213, 1.00001013, 1.60979762e-005, 1.86497764e-005, -1.60657855e-005, 0.999999285))
1061
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
1062
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
1063
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.170646667, -2.20620346, -4.11187887, 1.00001299, 0.00135321938, 4.18644504e-007, -0.00135323033, 1.00001109, 2.83407667e-006, -4.147997e-007, -2.83402255e-006, 0.999999285))
1064
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.579999983, 0.579999983))
1065
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.34800005, 0.200000003, 0.200000003))
1066
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.12456751, -0.434249878, -2.04071569, -0.00161815656, 2.28647568e-005, 0.999998331, 1.00000501, -0.000935775577, 0.00161816564, 0.000935807999, 1.00000536, -2.13500443e-005))
1067
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
1068
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(2.31999993, 0.231999993, 0.200000003))
1069
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.27036333, -1.68534136, 0.286766052, 4.37200288e-006, -0.00031248352, -0.999999225, -0.00104415184, 1.00001121, -0.000312483375, 1.00001323, 0.00104414311, 4.04568164e-006))
1070
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
1071
Barrel=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Barrel",Vector3.new(0.695999742, 0.200000003, 0.928000033))
1072
Barrelweld=weld(m,handle,Barrel,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09376717, 3.31707621, -0.00493240356, -0.00171980122, 1.00000441, 1.36221133e-005, -5.93967741e-007, -1.36229164e-005, 0.999999642, 1.00000536, 0.00171979528, 6.1739911e-007))
1073
mesh("CylinderMesh",Barrel,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
1074
1075
LASER_WIDTH = 5
1076
LASER_MAGIC_CIRCLE_DISTANCE = 6.25
1077
laser_data = {}
1078
1079
player=game.Players.localPlayer
1080
char=player.Character
1081
active=false
1082
1083
math = {
1084
abs = math.abs,
1085
acos = math.acos,
1086
asin = math.asin,
1087
atan = math.atan,
1088
atan2 = math.atan2,
1089
ceil = math.ceil,
1090
cos = math.cos,
1091
cosh = math.cosh,
1092
deg = math.deg,
1093
exp = math.exp,
1094
floor = math.floor,
1095
fmod = math.fmod,
1096
frexp = math.frexp,
1097
huge = math.huge,
1098
ldexp = math.ldexp,
1099
log = math.log,
1100
log10 = math.log10,
1101
max = math.max,
1102
min = math.min,
1103
modf = math.modf,
1104
phi = 1.618033988749895,
1105
pi = math.pi,
1106
pow = math.pow,
1107
rad = math.rad,
1108
random = math.random,
1109
randomseed = math.randomseed,
1110
sin = math.sin,
1111
sinh = math.sinh,
1112
sqrt = math.sqrt,
1113
tan = math.tan,
1114
tanh = math.tanh,
1115
tau = 2 * math.pi
1116
}
1117
magicCircleData = {}
1118
MAGIC_CIRCLE_DEFAULT_OFFSET = 6.25
1119
function AnimateMagicCircle(data)
1120
    local frame, direction, magic_circle_model, magic_circle_part, magic_circle_light, magic_circle_decal_back, magic_circle_decal_front, duration, 
1121
1122
stay, magic_circle_adornee_func, magic_circle_offset = unpack(data)
1123
    frame = frame + 1
1124
    data[1] = frame
1125
    local transparency = (frame / duration) ^ stay
1126
    local opacity = 1 - transparency
1127
    if frame == duration then
1128
        pcall(game.Destroy, magic_circle_model)
1129
        magicCircleData[data] = nil
1130
    else
1131
        if magic_circle_model.Parent ~= workspace then
1132
            magic_circle_model.Parent=workspace
1133
        end
1134
        local magic_circle_adornee = magic_circle_adornee_func()
1135
        magic_circle_position = magic_circle_adornee.Position + direction * magic_circle_offset
1136
        local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction) * CFrame.Angles(0, 0, math.tau * frame / 
1137
1138
25)
1139
        magic_circle_part.CFrame = magic_circle_cframe
1140
        magic_circle_light.Brightness = opacity
1141
        magic_circle_decal_back.Transparency = transparency
1142
        magic_circle_decal_front.Transparency = transparency
1143
    end
1144
end
1145
function CreateMagicCircle(target, magic_circle_scale, magic_circle_image, light_color, duration, stay, magic_circle_adornee_func, 
1146
1147
magic_circle_offset)
1148
    local magic_circle_adornee = magic_circle_adornee_func()
1149
    if magic_circle_adornee then
1150
        local origin = magic_circle_adornee.Position
1151
        local direction = (target - origin).unit
1152
        local magic_circle_position = origin + direction * magic_circle_offset
1153
        local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction)
1154
        local magic_circle_model = Instance.new("Model")
1155
        local magic_circle_part = Instance.new("Part", magic_circle_model)
1156
        local magic_circle_mesh = Instance.new("BlockMesh", magic_circle_part)
1157
        local magic_circle_light = Instance.new("PointLight", magic_circle_part)
1158
        local magic_circle_decal_back = Instance.new("Decal", magic_circle_part)
1159
        local magic_circle_decal_front = Instance.new("Decal", magic_circle_part)
1160
        magic_circle_model.Archivable = false
1161
        magic_circle_part.Anchored = true
1162
        magic_circle_part.BottomSurface = "Smooth"
1163
        magic_circle_part.CanCollide = false
1164
        magic_circle_part.CFrame = magic_circle_cframe
1165
        magic_circle_part.FormFactor = "Custom"
1166
        magic_circle_part.Locked = true
1167
        magic_circle_part.Size = Vector3.new(0.2, 0.2, 0.2)
1168
        magic_circle_part.TopSurface = "Smooth"
1169
        magic_circle_part.Transparency = 1
1170
        magic_circle_mesh.Scale = Vector3.new(60, 60, 0) * magic_circle_scale
1171
        magic_circle_light.Color = light_color
1172
        magic_circle_light.Range = 16 * magic_circle_scale
1173
        magic_circle_light.Shadows = true
1174
        magic_circle_decal_back.Face = "Back"
1175
        magic_circle_decal_back.Texture = magic_circle_image
1176
        magic_circle_decal_front.Face = "Front"
1177
        magic_circle_decal_front.Texture = magic_circle_image
1178
        magic_circle_model.Parent = workspace
1179
        local data = {0, direction, magic_circle_model, magic_circle_part, magic_circle_light, magic_circle_decal_back, magic_circle_decal_front, 
1180
1181
duration, stay, magic_circle_adornee_func, magic_circle_offset}
1182
        magicCircleData[data] = true
1183
        return data
1184
    end
1185
end
1186
1187
--GraphicalEffects.fragmentation = {}
1188
function AnimateLaserOfDeath(data)
1189
    local frame, directionOrientation, direction, magic_circle_model, laser_part, laser_mesh, magic_circle_part, magic_circle_light, 
1190
1191
magic_circle_decal_back, magic_circle_decal_front, sound, laser_scale, fragmentation_size, duration, laser_lights, laser_effects, stay, light_effects = 
1192
1193
unpack(data)
1194
    local laser_color = laser_part.Color
1195
    frame = frame + 1
1196
    data[1] = frame
1197
    local transparency = (frame / duration) ^ stay
1198
    local opacity = 1 - transparency
1199
    if frame == 2 then
1200
        sound:Play()
1201
    end
1202
    if frame == duration then
1203
        pcall(game.Destroy, magic_circle_model)
1204
        laser_data[data] = nil
1205
    else
1206
        if magic_circle_model.Parent ~= workspace then
1207
            magic_circle_model.Parent=workspace
1208
        end
1209
        local laser_distance = 0
1210
        local origin = Barrel.CFrame
1211
        if not light_effects then
1212
            direction = (origin * directionOrientation - origin.p).unit
1213
        end
1214
        local magic_circle_position = origin.p + direction * LASER_MAGIC_CIRCLE_DISTANCE
1215
        local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction) * CFrame.Angles(0, 0, math.tau * frame / 
1216
1217
25)
1218
        local loop_scale = (laser_scale - 1) / 10
1219
        for x_offset = -loop_scale, loop_scale, 2 do
1220
            for y_offset = -loop_scale, loop_scale, 2 do
1221
                local origin_position = magic_circle_cframe * Vector3.new(x_offset, y_offset, 0)
1222
                for index = 1, 8 do
1223
                    local part, position
1224
                    for ray_index = 1, 10 do
1225
                        local ray = Ray.new(origin_position + direction * (999 * (ray_index - 1)), direction * 999)
1226
                        part, position = workspace:FindPartOnRay(ray, magic_circle_model)
1227
                        if part then
1228
                            break
1229
                        end
1230
                    end
1231
                    if part then
1232
                        laser_distance = (position - origin_position).magnitude
1233
                        if frame % 8 == 1 and index == 1 then
1234
                            Instance.new("Explosion", workspace).Position = position
1235
                        end
1236
                        if not part:IsA("Terrain") then
1237
                            pcall(part.BreakJoints, part)
1238
                            local is_block = part:IsA("Part") and part.Shape == Enum.PartType.Block
1239
                            local mass = part:GetMass()
1240
                            local size = part.Size
1241
                            if (is_block and ((size.X < fragmentation_size and size.Y < fragmentation_size and size.Z < 
1242
1243
fragmentation_size) or (not part.Anchored and mass < 750))) or (not is_block and mass < 250000) then
1244
                                local part_transparency = math.max(part.Transparency + 0.007 * fragmentation_size, 0.5)
1245
                                if part_transparency >= 0.5 then -- temporarily to minimize debris
1246
                                    pcall(game.Destroy, part)
1247
                                else
1248
                                    local cframe = part.CFrame
1249
                                    part.Anchored = false
1250
                                    part.BrickColor = BrickColor.new("Medium stone grey")
1251
                                    part.CanCollide = true
1252
                                    if part:IsA("FormFactorPart") then
1253
                                        part.FormFactor = "Custom"
1254
                                    end
1255
                                    part.Size = size - Vector3.new(0.135, 0.135, 0.135) * fragmentation_size
1256
                                    part.Transparency = part_transparency
1257
                                    part.CFrame = cframe + direction * 5
1258
                                    part.Velocity = part.Velocity + direction * 40
1259
                                end
1260
                            elseif is_block then
1261
                                local parts = {part}
1262
                                local model = Instance.new("Model", part.Parent)
1263
                                model.Name = "Fragments"
1264
                                if size.X >= fragmentation_size then
1265
                                    size = Vector3.new(0.5, 1, 1) * size
1266
                                    local archivable = part.Archivable
1267
                                    local cframe = part.CFrame
1268
                                    part.FormFactor = "Custom"
1269
                                    part.Size = size
1270
                                    part.Archivable = true
1271
                                    local part_clone = part:Clone()
1272
                                    part.Archivable = archivable
1273
                                    part_clone.Archivable = archivable
1274
                                    part.CFrame = cframe * CFrame.new(-0.5 * size.X, 0, 0)
1275
                                    part_clone.CFrame = cframe * CFrame.new(0.5 * size.X, 0, 0)
1276
                                    part_clone.Parent = model
1277
                                    parts[2] = part_clone
1278
                                end
1279
                                if size.Y >= fragmentation_size then
1280
                                    size = Vector3.new(1, 0.5, 1) * size
1281
                                    for part_index = 1, #parts do
1282
                                        local part = parts[part_index]
1283
                                        local archivable = part.Archivable
1284
                                        local cframe = part.CFrame
1285
                                        part.FormFactor = "Custom"
1286
                                        part.Size = size
1287
                                        part.Archivable = true
1288
                                        local part_clone = part:Clone()
1289
                                        part.Archivable = archivable
1290
                                        part_clone.Archivable = archivable
1291
                                        part.CFrame = cframe * CFrame.new(0, -0.5 * size.Y, 0)
1292
                                        part_clone.CFrame = cframe * CFrame.new(0, 0.5 * size.Y, 0)
1293
                                        part_clone.Parent = model
1294
                                        table.insert(parts, part_clone)
1295
                                    end
1296
                                end
1297
                                if size.Z >= fragmentation_size then
1298
                                    size = Vector3.new(1, 1, 0.5) * size
1299
                                    for part_index = 1, #parts do
1300
                                        local part = parts[part_index]
1301
                                        local archivable = part.Archivable
1302
                                        local cframe = part.CFrame
1303
                                        part.FormFactor = "Custom"
1304
                                        part.Size = size
1305
                                        part.Archivable = true
1306
                                        local part_clone = part:Clone()
1307
                                        part.Archivable = archivable
1308
                                        part_clone.Archivable = archivable
1309
                                        part.CFrame = cframe * CFrame.new(0, 0, -0.5 * size.Z)
1310
                                        part_clone.CFrame = cframe * CFrame.new(0, 0, 0.5 * size.Z)
1311
                                        part_clone.Parent = model
1312
                                        table.insert(parts, part_clone)
1313
                                    end
1314
                                end
1315
                                for _, part in ipairs(parts) do
1316
                                    part:MakeJoints()
1317
                                end
1318
                            else
1319
                                break
1320
                            end
1321
                        end
1322
                    else
1323
                        laser_distance = 9990
1324
                        break
1325
                    end
1326
                end
1327
            end
1328
        end
1329
        local laser_cframe = magic_circle_cframe * CFrame.Angles(-0.5 * math.pi, 0, 0)
1330
        local laser_width = LASER_WIDTH * opacity * laser_scale
1331
        local laser_mesh_offset = Vector3.new(0, 0.5 * laser_distance, 0)    
1332
        laser_part.CFrame = laser_cframe
1333
        if laser_effects then
1334
            local laser_effect_data_1, laser_effect_data_2 = laser_effects[1], laser_effects[2]
1335
            local laser_effect_1, laser_effect_mesh_1 = laser_effect_data_1[1], laser_effect_data_1[2]
1336
            local laser_effect_2, laser_effect_mesh_2 = laser_effect_data_2[1], laser_effect_data_2[2]
1337
            laser_effect_1.CFrame = laser_cframe
1338
            laser_effect_2.CFrame = laser_cframe
1339
            laser_effect_mesh_1.Offset = laser_mesh_offset
1340
            laser_effect_mesh_2.Offset = laser_mesh_offset
1341
            local game_time = time()
1342
            local effect_scale_1 = 0.5 + 0.5 * math.sin(16 * math.pi * game_time)
1343
            local effect_scale_2 = 0.5 + 0.5 * math.cos(16 * math.pi * game_time)
1344
            laser_effect_mesh_1.Scale = 5 * Vector3.new(laser_width * effect_scale_1, laser_distance, laser_width * effect_scale_1)
1345
            laser_effect_mesh_2.Scale = 5 * Vector3.new(laser_width * effect_scale_2, laser_distance, laser_width * effect_scale_2)
1346
            laser_width = laser_width * 0.25
1347
        end
1348
        laser_mesh.Offset = laser_mesh_offset            
1349
        laser_mesh.Scale = 5 * Vector3.new(laser_width, laser_distance, laser_width)
1350
        magic_circle_part.CFrame = magic_circle_cframe
1351
        magic_circle_light.Brightness = opacity
1352
        magic_circle_decal_back.Transparency = transparency
1353
        magic_circle_decal_front.Transparency = transparency
1354
        if light_effects then
1355
            for index, data in ipairs(laser_lights) do
1356
                local laser_spotlight_part, laser_spotlight = data[1], data[2]
1357
                local laser_spotlight_offset = 30 * (index - 1)
1358
                if laser_spotlight_offset <= laser_distance then
1359
                    laser_spotlight_part.CFrame = magic_circle_cframe * CFrame.new(0, 0, -laser_spotlight_offset)
1360
                    laser_spotlight.Brightness = opacity
1361
                    laser_spotlight.Enabled = true
1362
                else
1363
                    laser_spotlight.Enabled = false
1364
                end
1365
            end
1366
        end
1367
    end
1368
end
1369
function ShootLaserOfDeath(target, data)
1370
        data = data or {}
1371
        local brickcolor = data.brickcolor or BrickColor.new("Really black")
1372
        local duration = data.duration or 40
1373
        local fragmentation_size = data.fragmentation_size or 3
1374
        local laser_scale = data.laser_scale or 1
1375
        local light_color = data.light_color or Color3.new(1, 0.5, 1)
1376
        local magic_circle_image = data.magic_circle_image or "rbxassetid://122610943"
1377
        local magic_circle_scale = data.magic_circle_scale or 1
1378
        local sound_volume = data.sound_volume or 1 / 3
1379
        local special_effects = data.special_effects
1380
        local stay = data.stay or 4
1381
        local origin = Barrel.CFrame
1382
        local directionOrientation = origin:pointToObjectSpace(target)
1383
        local direction = (target - origin.p).unit
1384
        local magic_circle_position = origin.p + direction * LASER_MAGIC_CIRCLE_DISTANCE
1385
        local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction)
1386
        local magic_circle_model = Instance.new("Model")
1387
        local laser_part = Instance.new("Part", magic_circle_model)
1388
        local laser_mesh = Instance.new("CylinderMesh", laser_part)
1389
        local magic_circle_part = Instance.new("Part", magic_circle_model)
1390
        local magic_circle_mesh = Instance.new("BlockMesh", magic_circle_part)
1391
        local magic_circle_light = Instance.new("PointLight", magic_circle_part)
1392
        local magic_circle_decal_back = Instance.new("Decal", magic_circle_part)
1393
        local magic_circle_decal_front = Instance.new("Decal", magic_circle_part)
1394
        local sound = Instance.new("Sound", magic_circle_part)
1395
        sound.Pitch = 0.9
1396
        sound.SoundId = "rbxassetid://222371404"
1397
        sound.Volume = 1
1398
        magic_circle_model.Archivable = false
1399
        laser_part.Anchored = true
1400
        laser_part.BottomSurface = "Smooth"
1401
        laser_part.BrickColor = brickcolor
1402
        laser_part.CanCollide = false
1403
        laser_part.CFrame = magic_circle_cframe * CFrame.Angles(-0.5 * math.pi, 0, 0)
1404
        laser_part.FormFactor = "Custom"
1405
        laser_part.Locked = true
1406
        laser_part.Size = Vector3.new(0.2, 0.2, 0.2)
1407
        laser_part.TopSurface = "Smooth"
1408
        laser_mesh.Offset = Vector3.new(0, 0, 0)
1409
        laser_mesh.Name = "Mesh"
1410
        laser_mesh.Scale = 5 * laser_scale * Vector3.new(LASER_WIDTH, 0, LASER_WIDTH)
1411
        magic_circle_part.Anchored = true
1412
        magic_circle_part.BottomSurface = "Smooth"
1413
        magic_circle_part.CanCollide = false
1414
        magic_circle_part.CFrame = magic_circle_cframe
1415
        magic_circle_part.FormFactor = "Custom"
1416
        magic_circle_part.Locked = true
1417
        magic_circle_part.Size = Vector3.new(0.2, 0.2, 0.2)
1418
        magic_circle_part.TopSurface = "Smooth"
1419
        magic_circle_part.Transparency = 1
1420
        magic_circle_mesh.Scale = Vector3.new(60, 60, 0) * magic_circle_scale
1421
        magic_circle_light.Color = light_color
1422
        magic_circle_light.Range = 16 * magic_circle_scale
1423
        magic_circle_light.Shadows = true
1424
        magic_circle_decal_back.Face = "Back"
1425
        magic_circle_decal_back.Texture = magic_circle_image
1426
        magic_circle_decal_front.Face = "Front"
1427
        magic_circle_decal_front.Texture = magic_circle_image
1428
        magic_circle_model.Parent = workspace
1429
        local laser_color = brickcolor.Color
1430
        local laser_lights = {}
1431
        local light_effects = laser_color.r + laser_color.g + laser_color.b > 0.25
1432
        if light_effects then
1433
            local laser_spotlight_part_template = Instance.new("Part")
1434
            local laser_spotlight_light_template = Instance.new("SpotLight", laser_spotlight_part_template)
1435
            laser_spotlight_part_template.Anchored = true
1436
            laser_spotlight_part_template.Anchored = true
1437
            laser_spotlight_part_template.BottomSurface = "Smooth"
1438
            laser_spotlight_part_template.CanCollide = false
1439
            laser_spotlight_part_template.FormFactor = "Custom"
1440
            laser_spotlight_part_template.Locked = true
1441
            laser_spotlight_part_template.Size = Vector3.new(0.2, 0.2, 0.2)
1442
            laser_spotlight_part_template.TopSurface = "Smooth"
1443
            laser_spotlight_part_template.Transparency = 1
1444
            laser_spotlight_light_template.Angle = 45
1445
            laser_spotlight_light_template.Color = laser_color
1446
            laser_spotlight_light_template.Enabled = true
1447
            laser_spotlight_light_template.Name = "Light"
1448
            laser_spotlight_light_template.Range = 60
1449
            for index = 1, 40 do
1450
                local laser_spotlight_part = laser_spotlight_part_template:Clone()
1451
                laser_spotlight_part.CFrame = magic_circle_cframe * CFrame.new(0, 0, -30 * (index - 1))
1452
                laser_spotlight_part.Parent = magic_circle_model
1453
                laser_lights[index] = {laser_spotlight_part, laser_spotlight_part.Light}
1454
            end
1455
        end
1456
        local laser_effects
1457
        if special_effects then
1458
            laser_effects = {}
1459
            local laser_effect_1 = laser_part:Clone()
1460
            laser_effect_1.BrickColor = special_effects
1461
            laser_effect_1.Transparency = 0.5
1462
            local laser_effect_2 = laser_effect_1:Clone()
1463
            laser_effects[1], laser_effects[2] = {laser_effect_1, laser_effect_1.Mesh}, {laser_effect_2, laser_effect_2.Mesh}
1464
            laser_effect_1.Parent = magic_circle_model
1465
            laser_effect_2.Parent = magic_circle_model
1466
        end
1467
        laser_data={0, directionOrientation, direction, magic_circle_model, laser_part, laser_mesh, magic_circle_part, 
1468
1469
magic_circle_light, magic_circle_decal_back, magic_circle_decal_front, sound, laser_scale, fragmentation_size, duration, laser_lights, laser_effects, stay, 
1470
1471
light_effects}
1472
    end
1473
1474
function laser(target)
1475
ShootLaserOfDeath(target, {brickcolor = BrickColor.new("New Yeller"), duration = 20, fragmentation_size = 10, 
1476
1477
laser_scale = 3, light_color = Color3.new(1, 0.5, 0), magic_circle_image = "rbxassetid://1", magic_circle_scale = 1.5, sound_volume = 1, 
1478
1479
special_effects = BrickColor.new("Deep orange"), stay = 2})
1480
end
1481
1482
function LaserAtMouse()
1483
    laser(mouse.Hit.p)
1484
end
1485
1486
mouse.Button1Down:connect(function()
1487
        pcall(function()
1488
                shoot()
1489
        end)
1490
end)
1491
1492
ready=false
1493
1494
mouse.KeyDown:connect(function(k)
1495
        k=k:lower()
1496
        if k=='f' then
1497
                if ready==false then
1498
                        ready=true
1499
                        attack=true
1500
                elseif ready==true then
1501
                        ready=false
1502
                        attack=false
1503
                end
1504
elseif k=='q' and attack==false then
1505
		Melee()
1506
        end
1507
end)
1508
1509
function Melee()
1510
        attack = true
1511
con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,50,100,math.random(10,15),"Normal",RootPart,.2,1) end) 
1512
 for i=0,3,0.3 do
1513
                        swait()
1514
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(5),math.rad(25),math.rad(-20)),.3)
1515
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(160),math.rad(0),math.rad(0)),.3)
1516
1517
                end
1518
 so("http://www.roblox.com/asset/?id=200632136",Hitbox,1,0.8) 
1519
                for i=0,3,0.3 do
1520
                        swait()
1521
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
1522
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-150),math.rad(0),math.rad(0)),.3)
1523
                end
1524
                attack=false
1525
con1:disconnect()
1526
        end
1527
1528
function shoot()
1529
        if attack==true and ready==true then
1530
                ready=false
1531
                attack=true
1532
                LaserAtMouse()
1533
                for i=0,3,0.3 do
1534
                        swait()
1535
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1536
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-30),math.rad(0),math.rad(0)),.3)
1537
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(120),math.rad(0),math.rad(0)),.3)
1538
LW.C0=clerp(LW.C0,cf(-0,0.5,-.7)*angles(math.rad(180),math.rad(0),math.rad(40)),.3)
1539
Torso.Velocity=Head.CFrame.lookVector*-100
1540
                end
1541
                attack=false
1542
        end
1543
end
1544
1545
local sine = 0
1546
local change = 1
1547
local val = 0
1548
1549
while true do
1550
swait()
1551
sine = sine + change
1552
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
1553
local velderp=RootPart.Velocity.y
1554
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
1555
if equipped==true or equipped==false then
1556
if attack==false then
1557
idle=idle+1
1558
else
1559
idle=0
1560
end
1561
if idle>=500 then
1562
if attack==false then
1563
--Sheath()
1564
end
1565
end
1566
if RootPart.Velocity.y > 1 and hitfloor==nil then 
1567
Anim="Jump"
1568
if attack==false then
1569
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1570
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
1571
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1572
end
1573
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
1574
Anim="Fall"
1575
if attack==false then
1576
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1577
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1578
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1579
end
1580
elseif torvel<1 and hitfloor~=nil then
1581
Anim="Idle"
1582
if attack==false then
1583
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1584
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1585
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1586
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(60),math.rad(0),math.rad(0)),.3)
1587
LW.C0=clerp(LW.C0,cf(-0,0.5,-.7)*angles(math.rad(120),math.rad(0),math.rad(40)),.3)
1588
end
1589
elseif torvel>2 and torvel<22 and hitfloor~=nil then
1590
Anim="Walk"
1591
if attack==false then
1592
change=3
1593
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1594
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
1595
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1596
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(60),math.rad(0),math.rad(0)),.3)
1597
LW.C0=clerp(LW.C0,cf(-0,0.5,-.7)*angles(math.rad(120),math.rad(0),math.rad(40)),.3)
1598
end
1599
elseif torvel>=22 and hitfloor~=nil then
1600
Anim="Run"
1601
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1602
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
1603
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1604
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(60),math.rad(0),math.rad(0)),.3)
1605
LW.C0=clerp(LW.C0,cf(-0,0.5,-.7)*angles(math.rad(120),math.rad(0),math.rad(40)),.3)
1606
if attack==false then
1607
end
1608
end
1609
end
1610
if ready==true then
1611
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1612
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1613
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1614
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(0)),.3)
1615
LW.C0=clerp(LW.C0,cf(-0,0.5,-.7)*angles(math.rad(160),math.rad(0),math.rad(40)),.3)
1616
        end
1617
        pcall(function()
1618
                AnimateLaserOfDeath(laser_data)
1619
        end)
1620
end