SHOW:
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- or go back to the newest paste.
| 1 | Index: java/com/l2jserver/gameserver/datatables/NpcTable.java | |
| 2 | =================================================================== | |
| 3 | --- java/com/l2jserver/gameserver/datatables/NpcTable.java (revision 5522) | |
| 4 | +++ java/com/l2jserver/gameserver/datatables/NpcTable.java (working copy) | |
| 5 | @@ -146,6 +146,7 @@ | |
| 6 | npcDat.set("baseMAtkSpd", NpcData.getInt("matkspd"));
| |
| 7 | npcDat.set("rhand", NpcData.getInt("rhand"));
| |
| 8 | npcDat.set("lhand", NpcData.getInt("lhand"));
| |
| 9 | + npcDat.set("baseAttackType", NpcData.getString("baseAttackType"));
| |
| 10 | npcDat.set("enchant", NpcData.getInt("enchant"));
| |
| 11 | npcDat.set("baseWalkSpd", NpcData.getInt("walkspd"));
| |
| 12 | npcDat.set("baseRunSpd", NpcData.getInt("runspd"));
| |
| 13 | Index: java/com/l2jserver/gameserver/ai/L2CharacterAI.java | |
| 14 | =================================================================== | |
| 15 | --- java/com/l2jserver/gameserver/ai/L2CharacterAI.java (revision 5522) | |
| 16 | +++ java/com/l2jserver/gameserver/ai/L2CharacterAI.java (working copy) | |
| 17 | @@ -41,10 +41,8 @@ | |
| 18 | import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; | |
| 19 | import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate; | |
| 20 | import com.l2jserver.gameserver.model.effects.L2Effect; | |
| 21 | -import com.l2jserver.gameserver.model.items.L2Weapon; | |
| 22 | import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; | |
| 23 | import com.l2jserver.gameserver.model.items.instance.L2ItemInstance.ItemLocation; | |
| 24 | -import com.l2jserver.gameserver.model.items.type.L2WeaponType; | |
| 25 | import com.l2jserver.gameserver.model.skills.L2Skill; | |
| 26 | import com.l2jserver.gameserver.model.skills.L2SkillType; | |
| 27 | import com.l2jserver.gameserver.model.skills.targets.L2TargetType; | |
| 28 | @@ -1333,8 +1331,7 @@ | |
| 29 | } | |
| 30 | else | |
| 31 | {
| |
| 32 | - L2Weapon weapon = target.getActiveWeaponItem(); | |
| 33 | - if (weapon != null && (weapon.getItemType() == L2WeaponType.BOW || weapon.getItemType() == L2WeaponType.CROSSBOW)) | |
| 34 | + if (target.isUsingRangedWeapon()) | |
| 35 | isArcher = true; | |
| 36 | else | |
| 37 | isFighter = true; | |
| 38 | Index: java/com/l2jserver/gameserver/model/conditions/ConditionUsingItemType.java | |
| 39 | =================================================================== | |
| 40 | --- java/com/l2jserver/gameserver/model/conditions/ConditionUsingItemType.java (revision 5528) | |
| 41 | +++ java/com/l2jserver/gameserver/model/conditions/ConditionUsingItemType.java (working copy) | |
| 42 | @@ -41,16 +41,14 @@ | |
| 43 | ||
| 44 | @Override | |
| 45 | public boolean testImpl(Env env) | |
| 46 | - {
| |
| 47 | - if (env.getCharacter() == null || !env.getCharacter().isPlayer()) | |
| 48 | - {
| |
| 49 | + {
| |
| 50 | + if (env.getCharacter() == null) | |
| 51 | return false; | |
| 52 | - } | |
| 53 | ||
| 54 | - final Inventory inv = env.getPlayer().getInventory(); | |
| 55 | // If ConditionUsingItemType is one between Light, Heavy or Magic | |
| 56 | - if (_armor) | |
| 57 | + if (_armor && env.getCharacter().isPlayer()) | |
| 58 | {
| |
| 59 | + final Inventory inv = env.getPlayer().getInventory(); | |
| 60 | // Get the itemMask of the weared chest (if exists) | |
| 61 | L2ItemInstance chest = inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST); | |
| 62 | if (chest == null) | |
| 63 | @@ -83,6 +81,7 @@ | |
| 64 | // return true if legs armor matches too | |
| 65 | return (_mask & legMask) != 0; | |
| 66 | } | |
| 67 | - return (_mask & inv.getWearedMask()) != 0; | |
| 68 | + | |
| 69 | + return (_mask & env.getCharacter().getWeaponType().mask()) != 0; | |
| 70 | } | |
| 71 | } | |
| 72 | Index: java/com/l2jserver/gameserver/model/stats/Formulas.java | |
| 73 | =================================================================== | |
| 74 | --- java/com/l2jserver/gameserver/model/stats/Formulas.java (revision 5522) | |
| 75 | +++ java/com/l2jserver/gameserver/model/stats/Formulas.java (working copy) | |
| 76 | @@ -1399,8 +1399,7 @@ | |
| 77 | } | |
| 78 | if (Config.ALT_GAME_CANCEL_BOW && target.isAttackingNow()) | |
| 79 | {
| |
| 80 | - L2Weapon wpn = target.getActiveWeaponItem(); | |
| 81 | - if ((wpn != null) && (wpn.getItemType() == L2WeaponType.BOW)) | |
| 82 | + if (target.isUsingRangedWeapon()) | |
| 83 | {
| |
| 84 | init = 15; | |
| 85 | } | |
| 86 | @@ -1661,8 +1660,7 @@ | |
| 87 | byte shldSuccess = SHIELD_DEFENSE_FAILED; | |
| 88 | // if attacker | |
| 89 | // if attacker use bow and target wear shield, shield block rate is multiplied by 1.3 (30%) | |
| 90 | - L2Weapon at_weapon = attacker.getActiveWeaponItem(); | |
| 91 | - if ((at_weapon != null) && (at_weapon.getItemType() == L2WeaponType.BOW)) | |
| 92 | + if (attacker.getWeaponType() == L2WeaponType.BOW) | |
| 93 | {
| |
| 94 | shldRate *= 1.3; | |
| 95 | } | |
| 96 | Index: java/com/l2jserver/gameserver/model/skills/l2skills/L2SkillChargeDmg.java | |
| 97 | =================================================================== | |
| 98 | --- java/com/l2jserver/gameserver/model/skills/l2skills/L2SkillChargeDmg.java (revision 5522) | |
| 99 | +++ java/com/l2jserver/gameserver/model/skills/l2skills/L2SkillChargeDmg.java (working copy) | |
| 100 | @@ -84,7 +84,6 @@ | |
| 101 | // TODO: should we use dual or not? | |
| 102 | // because if so, damage are lowered but we don't do anything special with dual then | |
| 103 | // like in doAttackHitByDual which in fact does the calcPhysDam call twice | |
| 104 | - //boolean dual = caster.isUsingDualWeapon(); | |
| 105 | byte shld = Formulas.calcShldUse(caster, target, this); | |
| 106 | boolean crit = false; | |
| 107 | if (getBaseCritRate() > 0 && !isStaticDamage()) | |
| 108 | Index: java/com/l2jserver/gameserver/model/actor/stat/CharStat.java | |
| 109 | =================================================================== | |
| 110 | --- java/com/l2jserver/gameserver/model/actor/stat/CharStat.java (revision 5522) | |
| 111 | +++ java/com/l2jserver/gameserver/model/actor/stat/CharStat.java (working copy) | |
| 112 | @@ -17,7 +17,6 @@ | |
| 113 | import com.l2jserver.Config; | |
| 114 | import com.l2jserver.gameserver.model.Elementals; | |
| 115 | import com.l2jserver.gameserver.model.actor.L2Character; | |
| 116 | -import com.l2jserver.gameserver.model.items.L2Weapon; | |
| 117 | import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; | |
| 118 | import com.l2jserver.gameserver.model.items.type.L2WeaponType; | |
| 119 | import com.l2jserver.gameserver.model.skills.L2Skill; | |
| 120 | @@ -666,8 +665,7 @@ | |
| 121 | return _activeChar.getTemplate().getBaseAtkRange(); | |
| 122 | // Polearm handled here for now. Basically L2PcInstance could have a function | |
| 123 | // similar to FuncBowAtkRange and NPC are defined in DP. | |
| 124 | - L2Weapon weaponItem = _activeChar.getActiveWeaponItem(); | |
| 125 | - if (weaponItem != null && weaponItem.getItemType() == L2WeaponType.POLE) | |
| 126 | - | @@ -5388,6 +5390,58 @@ |
| 126 | + | + if (_activeChar.getWeaponType() == L2WeaponType.POLE) |
| 127 | return (int) calcStat(Stats.POWER_ATTACK_RANGE, 66, null, null); | |
| 128 | ||
| 129 | return (int) calcStat(Stats.POWER_ATTACK_RANGE, _activeChar.getTemplate().getBaseAtkRange(), null, null); | |
| 130 | Index: java/com/l2jserver/gameserver/model/actor/templates/L2NpcTemplate.java | |
| 131 | =================================================================== | |
| 132 | --- java/com/l2jserver/gameserver/model/actor/templates/L2NpcTemplate.java (revision 5522) | |
| 133 | +++ java/com/l2jserver/gameserver/model/actor/templates/L2NpcTemplate.java (working copy) | |
| 134 | @@ -19,6 +19,7 @@ | |
| 135 | import java.util.List; | |
| 136 | import java.util.Map; | |
| 137 | import java.util.Map.Entry; | |
| 138 | +import java.util.logging.Level; | |
| 139 | import java.util.logging.Logger; | |
| 140 | ||
| 141 | import javolution.util.FastMap; | |
| 142 | @@ -31,6 +32,7 @@ | |
| 143 | import com.l2jserver.gameserver.model.StatsSet; | |
| 144 | import com.l2jserver.gameserver.model.actor.instance.L2XmassTreeInstance; | |
| 145 | import com.l2jserver.gameserver.model.base.ClassId; | |
| 146 | +import com.l2jserver.gameserver.model.items.type.L2WeaponType; | |
| 147 | import com.l2jserver.gameserver.model.quest.Quest; | |
| 148 | import com.l2jserver.gameserver.model.quest.Quest.QuestEventType; | |
| 149 | import com.l2jserver.gameserver.model.skills.L2Skill; | |
| 150 | @@ -55,6 +57,7 @@ | |
| 151 | private final int _rewardSp; | |
| 152 | private final int _rHand; | |
| 153 | private final int _lHand; | |
| 154 | + private L2WeaponType _baseAttackType; | |
| 155 | private final int _enchantEffect; | |
| 156 | ||
| 157 | private Race _race; | |
| 158 | @@ -216,6 +219,15 @@ | |
| 159 | _rewardSp = set.getInteger("rewardSp");
| |
| 160 | _rHand = set.getInteger("rhand");
| |
| 161 | _lHand = set.getInteger("lhand");
| |
| 162 | + try | |
| 163 | + {
| |
| 164 | + _baseAttackType = L2WeaponType.valueOf(set.getString("baseAttackType"));
| |
| 165 | + } | |
| 166 | + catch (IllegalArgumentException iae) | |
| 167 | + {
| |
| 168 | + _baseAttackType = L2WeaponType.NONE; | |
| 169 | + _log.log(Level.WARNING, "Invalid baseAttackType for npcId: " + _npcId, iae); | |
| 170 | + } | |
| 171 | _enchantEffect = set.getInteger("enchant");
| |
| 172 | _race = null; | |
| 173 | final int herbGroup = set.getInteger("dropHerbGroup");
| |
| 174 | @@ -632,6 +644,14 @@ | |
| 175 | } | |
| 176 | ||
| 177 | /** | |
| 178 | + * @return the weapon type this NPC is using. | |
| 179 | + */ | |
| 180 | + public L2WeaponType getBaseAttackType() | |
| 181 | + {
| |
| 182 | + return _baseAttackType; | |
| 183 | + } | |
| 184 | + | |
| 185 | + /** | |
| 186 | * @return the enchant effect. | |
| 187 | */ | |
| 188 | public int getEnchantEffect() | |
| 189 | Index: java/com/l2jserver/gameserver/model/actor/L2Character.java | |
| 190 | =================================================================== | |
| 191 | --- java/com/l2jserver/gameserver/model/actor/L2Character.java (revision 5522) | |
| 192 | +++ java/com/l2jserver/gameserver/model/actor/L2Character.java (working copy) | |
| 193 | @@ -41,6 +41,7 @@ | |
| 194 | import com.l2jserver.gameserver.ai.L2CharacterAI; | |
| 195 | import com.l2jserver.gameserver.datatables.DoorTable; | |
| 196 | import com.l2jserver.gameserver.datatables.ItemTable; | |
| 197 | +import com.l2jserver.gameserver.datatables.NpcTable; | |
| 198 | import com.l2jserver.gameserver.datatables.SkillTable; | |
| 199 | import com.l2jserver.gameserver.handler.ISkillHandler; | |
| 200 | import com.l2jserver.gameserver.handler.SkillHandler; | |
| 201 | @@ -186,6 +187,7 @@ | |
| 202 | private double _hpUpdateIncCheck = .0; | |
| 203 | private double _hpUpdateDecCheck = .0; | |
| 204 | private double _hpUpdateInterval = .0; | |
| 205 | + private L2WeaponType _weaponType = null; // If this is null, it will be initialized when getWeaponType() is called. | |
| 206 | ||
| 207 | /** Table of Calculators containing all used calculator */ | |
| 208 | private Calculator[] _calculators; | |
| 209 | @@ -838,6 +840,12 @@ | |
| 210 | } | |
| 211 | } | |
| 212 | ||
| 213 | + if (getWeaponType() == L2WeaponType.FISHINGROD) | |
| 214 | + {
| |
| 215 | + sendPacket(SystemMessageId.CANNOT_ATTACK_WITH_FISHING_POLE); | |
| 216 | + sendPacket(ActionFailed.STATIC_PACKET); | |
| 217 | + return; | |
| 218 | + } | |
| 219 | ||
| 220 | // Check if attacker's weapon can attack | |
| 221 | if (getActiveWeaponItem() != null) | |
| 222 | @@ -845,10 +853,7 @@ | |
| 223 | L2Weapon wpn = getActiveWeaponItem(); | |
| 224 | if (!wpn.isAttackWeapon() && !isGM()) | |
| 225 | {
| |
| 226 | - if (wpn.getItemType() == L2WeaponType.FISHINGROD) | |
| 227 | - sendPacket(SystemMessageId.CANNOT_ATTACK_WITH_FISHING_POLE); | |
| 228 | - else | |
| 229 | - sendPacket(SystemMessageId.THAT_WEAPON_CANT_ATTACK); | |
| 230 | + sendPacket(SystemMessageId.THAT_WEAPON_CANT_ATTACK); | |
| 231 | sendPacket(ActionFailed.STATIC_PACKET); | |
| 232 | - | } |
| 232 | + | return; |
| 233 | } | |
| 234 | @@ -906,9 +911,9 @@ | |
| 235 | } | |
| 236 | ||
| 237 | // BOW and CROSSBOW checks | |
| 238 | - if (weaponItem != null && !isTransformed()) | |
| 239 | + if (!isTransformed()) | |
| 240 | {
| |
| 241 | - if (weaponItem.getItemType() == L2WeaponType.BOW) | |
| 242 | + if (getWeaponType() == L2WeaponType.BOW) | |
| 243 | {
| |
| 244 | //Check for arrows and MP | |
| 245 | if (isPlayer()) | |
| 246 | @@ -936,26 +941,29 @@ | |
| 247 | if (_disableBowAttackEndTime <= GameTimeController.getGameTicks()) | |
| 248 | {
| |
| 249 | // Verify if L2PcInstance owns enough MP | |
| 250 | - int mpConsume = weaponItem.getMpConsume(); | |
| 251 | - if (weaponItem.getReducedMpConsume() > 0 && Rnd.get(100) < weaponItem.getReducedMpConsumeChance()) | |
| 252 | - {
| |
| 253 | - mpConsume = weaponItem.getReducedMpConsume(); | |
| 254 | - } | |
| 255 | - mpConsume = (int) calcStat(Stats.BOW_MP_CONSUME_RATE, mpConsume, null, null); | |
| 256 | - | |
| 257 | - if (getCurrentMp() < mpConsume) | |
| 258 | + if (weaponItem != null) | |
| 259 | {
| |
| 260 | - // If L2PcInstance doesn't have enough MP, stop the attack | |
| 261 | - ThreadPoolManager.getInstance().scheduleAi(new NotifyAITask(CtrlEvent.EVT_READY_TO_ACT), 1000); | |
| 262 | - sendPacket(SystemMessageId.NOT_ENOUGH_MP); | |
| 263 | - sendPacket(ActionFailed.STATIC_PACKET); | |
| 264 | - return; | |
| 265 | + int mpConsume = weaponItem.getMpConsume(); | |
| 266 | + if (weaponItem.getReducedMpConsume() > 0 && Rnd.get(100) < weaponItem.getReducedMpConsumeChance()) | |
| 267 | + {
| |
| 268 | + mpConsume = weaponItem.getReducedMpConsume(); | |
| 269 | + } | |
| 270 | + mpConsume = (int) calcStat(Stats.BOW_MP_CONSUME_RATE, mpConsume, null, null); | |
| 271 | + | |
| 272 | + if (getCurrentMp() < mpConsume) | |
| 273 | + {
| |
| 274 | + // If L2PcInstance doesn't have enough MP, stop the attack | |
| 275 | + ThreadPoolManager.getInstance().scheduleAi(new NotifyAITask(CtrlEvent.EVT_READY_TO_ACT), 1000); | |
| 276 | + sendPacket(SystemMessageId.NOT_ENOUGH_MP); | |
| 277 | + sendPacket(ActionFailed.STATIC_PACKET); | |
| 278 | + return; | |
| 279 | + } | |
| 280 | + | |
| 281 | + // If L2PcInstance have enough MP, the bow consumes it | |
| 282 | + if (mpConsume > 0) | |
| 283 | + getStatus().reduceMp(mpConsume); | |
| 284 | } | |
| 285 | ||
| 286 | - // If L2PcInstance have enough MP, the bow consumes it | |
| 287 | - if (mpConsume > 0) | |
| 288 | - getStatus().reduceMp(mpConsume); | |
| 289 | - | |
| 290 | // Set the period of bow no re-use | |
| 291 | _disableBowAttackEndTime = 5 * GameTimeController.TICKS_PER_SECOND + GameTimeController.getGameTicks(); | |
| 292 | } | |
| 293 | @@ -968,7 +976,7 @@ | |
| 294 | } | |
| 295 | } | |
| 296 | } | |
| 297 | - if (weaponItem.getItemType() == L2WeaponType.CROSSBOW) | |
| 298 | + if (getWeaponType() == L2WeaponType.CROSSBOW) | |
| 299 | {
| |
| 300 | //Check for bolts | |
| 301 | if (isPlayer()) | |
| 302 | @@ -996,26 +1004,29 @@ | |
| 303 | if (_disableCrossBowAttackEndTime <= GameTimeController.getGameTicks()) | |
| 304 | {
| |
| 305 | // Verify if L2PcInstance owns enough MP | |
| 306 | - int mpConsume = weaponItem.getMpConsume(); | |
| 307 | - if (weaponItem.getReducedMpConsume() > 0 && Rnd.get(100) < weaponItem.getReducedMpConsumeChance()) | |
| 308 | + if (weaponItem != null) | |
| 309 | {
| |
| 310 | - mpConsume = weaponItem.getReducedMpConsume(); | |
| 311 | - } | |
| 312 | - mpConsume = (int) calcStat(Stats.BOW_MP_CONSUME_RATE, mpConsume, null, null); | |
| 313 | - | |
| 314 | - if (getCurrentMp() < mpConsume) | |
| 315 | - {
| |
| 316 | - // If L2PcInstance doesn't have enough MP, stop the attack | |
| 317 | - ThreadPoolManager.getInstance().scheduleAi(new NotifyAITask(CtrlEvent.EVT_READY_TO_ACT), 1000); | |
| 318 | - sendPacket(SystemMessageId.NOT_ENOUGH_MP); | |
| 319 | - sendPacket(ActionFailed.STATIC_PACKET); | |
| 320 | - return; | |
| 321 | + int mpConsume = weaponItem.getMpConsume(); | |
| 322 | + if (weaponItem.getReducedMpConsume() > 0 && Rnd.get(100) < weaponItem.getReducedMpConsumeChance()) | |
| 323 | + {
| |
| 324 | + mpConsume = weaponItem.getReducedMpConsume(); | |
| 325 | + } | |
| 326 | + mpConsume = (int) calcStat(Stats.BOW_MP_CONSUME_RATE, mpConsume, null, null); | |
| 327 | + | |
| 328 | + if (getCurrentMp() < mpConsume) | |
| 329 | + {
| |
| 330 | + // If L2PcInstance doesn't have enough MP, stop the attack | |
| 331 | + ThreadPoolManager.getInstance().scheduleAi(new NotifyAITask(CtrlEvent.EVT_READY_TO_ACT), 1000); | |
| 332 | + sendPacket(SystemMessageId.NOT_ENOUGH_MP); | |
| 333 | + sendPacket(ActionFailed.STATIC_PACKET); | |
| 334 | + return; | |
| 335 | + } | |
| 336 | + | |
| 337 | + // If L2PcInstance have enough MP, the bow consumes it | |
| 338 | + if (mpConsume > 0) | |
| 339 | + getStatus().reduceMp(mpConsume); | |
| 340 | } | |
| 341 | ||
| 342 | - // If L2PcInstance have enough MP, the bow consumes it | |
| 343 | - if (mpConsume > 0) | |
| 344 | - getStatus().reduceMp(mpConsume); | |
| 345 | - | |
| 346 | // Set the period of crossbow no re-use | |
| 347 | _disableCrossBowAttackEndTime = 5 * GameTimeController.TICKS_PER_SECOND + GameTimeController.getGameTicks(); | |
| 348 | } | |
| 349 | @@ -1063,7 +1074,7 @@ | |
| 350 | } | |
| 351 | ||
| 352 | // Get the Attack Speed of the L2Character (delay (in milliseconds) before next attack) | |
| 353 | - int timeAtk = calculateTimeBetweenAttacks(target, weaponItem); | |
| 354 | + int timeAtk = calculateTimeBetweenAttacks(target); | |
| 355 | ||
| 356 | // the hit is calculated to happen halfway to the animation - might need further tuning e.g. in bow case | |
| 357 | int timeToHit = timeAtk / 2; | |
| 358 | @@ -1089,18 +1100,31 @@ | |
| 359 | int reuse = calculateReuseTime(target, weaponItem); | |
| 360 | boolean hitted; | |
| 361 | // Select the type of attack to start | |
| 362 | - if (weaponItem == null || isTransformed()) | |
| 363 | + if (isTransformed()) | |
| 364 | hitted = doAttackHitSimple(attack, target, timeToHit); | |
| 365 | - else if (weaponItem.getItemType() == L2WeaponType.BOW) | |
| 366 | - hitted = doAttackHitByBow(attack, target, timeAtk, reuse); | |
| 367 | - else if (weaponItem.getItemType() == L2WeaponType.CROSSBOW) | |
| 368 | - hitted = doAttackHitByCrossBow(attack, target, timeAtk, reuse); | |
| 369 | - else if (weaponItem.getItemType() == L2WeaponType.POLE) | |
| 370 | - hitted = doAttackHitByPole(attack, target, timeToHit); | |
| 371 | - else if (isUsingDualWeapon()) | |
| 372 | - hitted = doAttackHitByDual(attack, target, timeToHit); | |
| 373 | else | |
| 374 | - hitted = doAttackHitSimple(attack, target, timeToHit); | |
| 375 | + {
| |
| 376 | + switch (getWeaponType()) | |
| 377 | + {
| |
| 378 | + case BOW: | |
| 379 | + hitted = doAttackHitByBow(attack, target, timeAtk, reuse); | |
| 380 | + break; | |
| 381 | + case CROSSBOW: | |
| 382 | + hitted = doAttackHitByCrossBow(attack, target, timeAtk, reuse); | |
| 383 | + break; | |
| 384 | + case POLE: | |
| 385 | + hitted = doAttackHitByPole(attack, target, timeToHit); | |
| 386 | + break; | |
| 387 | + case DUAL: | |
| 388 | + case DUALFIST: | |
| 389 | + case DUALDAGGER: | |
| 390 | + hitted = doAttackHitByDual(attack, target, timeToHit); | |
| 391 | + break; | |
| 392 | + default: | |
| 393 | + hitted = doAttackHitSimple(attack, target, timeToHit); | |
| 394 | + break; | |
| 395 | + } | |
| 396 | + } | |
| 397 | ||
| 398 | // Flag the attacker if it's a L2PcInstance outside a PvP area | |
| 399 | L2PcInstance player = getActingPlayer(); | |
| 400 | @@ -5388,6 +5412,58 @@ | |
| 401 | // Dummy method (overridden by players and pets) | |
| 402 | } | |
| 403 | ||
| 404 | + public L2WeaponType getWeaponType() | |
| 405 | + {
| |
| 406 | + if (_weaponType == null) | |
| 407 | + {
| |
| 408 | + synchronized (this) | |
| 409 | + {
| |
| 410 | + if (_weaponType == null) | |
| 411 | + setWeaponType(); | |
| 412 | + } | |
| 413 | + } | |
| 414 | + | |
| 415 | + return _weaponType; | |
| 416 | + } | |
| 417 | + | |
| 418 | + /** | |
| 419 | + * Sets the weapon type to the default weapon type of this character. | |
| 420 | + */ | |
| 421 | + public void setWeaponType() | |
| 422 | + {
| |
| 423 | + if (isPlayer()) | |
| 424 | + _weaponType = getActingPlayer().getActiveWeaponItem().getItemType(); | |
| 425 | + else if (isNpc()) | |
| 426 | + {
| |
| 427 | + L2NpcTemplate tmpl = NpcTable.getInstance().getTemplate(((L2Npc)this).getNpcId()); | |
| 428 | + if (tmpl != null) | |
| 429 | + _weaponType = tmpl.getBaseAttackType(); | |
| 430 | + } | |
| 431 | + else if (isSummon()) | |
| 432 | + {
| |
| 433 | + L2NpcTemplate tmpl = NpcTable.getInstance().getTemplate(((L2Summon)this).getNpcId()); | |
| 434 | + if (tmpl != null) | |
| 435 | + _weaponType = tmpl.getBaseAttackType(); | |
| 436 | + } | |
| 437 | + | |
| 438 | + // If the weapon type is still somehow null. | |
| 439 | + if (_weaponType == null) | |
| 440 | + _weaponType = L2WeaponType.NONE; | |
| 441 | + } | |
| 442 | + | |
| 443 | + public void setWeaponType(L2WeaponType weaponType) | |
| 444 | + {
| |
| 445 | + _weaponType = weaponType; | |
| 446 | + } | |
| 447 | + | |
| 448 | + public void setWeaponType(L2ItemInstance item) | |
| 449 | + {
| |
| 450 | + if (item != null && item.isWeapon()) | |
| 451 | + _weaponType = (L2WeaponType)item.getItemType(); | |
| 452 | + else | |
| 453 | + _weaponType = null; | |
| 454 | + } | |
| 455 | + | |
| 456 | /** | |
| 457 | * <B><U> Overridden in </U> :</B><BR><BR> | |
| 458 | * <li> L2PcInstance</li><BR><BR> | |
| 459 | @@ -5512,8 +5588,7 @@ | |
| 460 | ||
| 461 | if (!miss && damage > 0) | |
| 462 | {
| |
| 463 | - L2Weapon weapon = getActiveWeaponItem(); | |
| 464 | - boolean isBow = (weapon != null && (weapon.getItemType() == L2WeaponType.BOW || weapon.getItemType() == L2WeaponType.CROSSBOW)); | |
| 465 | + boolean isBow = isUsingRangedWeapon(); | |
| 466 | int reflectedDamage = 0; | |
| 467 | ||
| 468 | if (!isBow && !target.isInvul()) // Do not reflect if weapon is of type bow or target is invunlerable | |
| 469 | @@ -5854,16 +5929,15 @@ | |
| 470 | } | |
| 471 | ||
| 472 | /** | |
| 473 | - * @param target | |
| 474 | - * @param weapon | |
| 475 | + * @param target | |
| 476 | * @return the Attack Speed of the L2Character (delay (in milliseconds) before next attack). | |
| 477 | */ | |
| 478 | - public int calculateTimeBetweenAttacks(L2Character target, L2Weapon weapon) | |
| 479 | + public int calculateTimeBetweenAttacks(L2Character target) | |
| 480 | {
| |
| 481 | double atkSpd = 0; | |
| 482 | - if (weapon != null && !isTransformed()) | |
| 483 | + if (!isTransformed()) | |
| 484 | {
| |
| 485 | - switch (weapon.getItemType()) | |
| 486 | + switch (target.getWeaponType()) | |
| 487 | {
| |
| 488 | case BOW: | |
| 489 | atkSpd = getStat().getPAtkSpd(); | |
| 490 | @@ -5912,7 +5986,31 @@ | |
| 491 | */ | |
| 492 | public boolean isUsingDualWeapon() | |
| 493 | {
| |
| 494 | - return false; | |
| 495 | + switch (getWeaponType()) | |
| 496 | + {
| |
| 497 | + case DUAL: | |
| 498 | + case DUALFIST: | |
| 499 | + case DUALDAGGER: | |
| 500 | + return true; | |
| 501 | + default: | |
| 502 | + return false; | |
| 503 | + } | |
| 504 | + } | |
| 505 | + | |
| 506 | + /** | |
| 507 | + * @return True if the L2Character use BOW or CROSSBOW | |
| 508 | + */ | |
| 509 | + public boolean isUsingRangedWeapon() | |
| 510 | + {
| |
| 511 | + switch (getWeaponType()) | |
| 512 | + {
| |
| 513 | + case DUAL: | |
| 514 | + case DUALFIST: | |
| 515 | + case DUALDAGGER: | |
| 516 | + return true; | |
| 517 | + default: | |
| 518 | + return false; | |
| 519 | + } | |
| 520 | } | |
| 521 | ||
| 522 | /** | |
| 523 | Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java | |
| 524 | =================================================================== | |
| 525 | --- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (revision 5522) | |
| 526 | +++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (working copy) | |
| 527 | @@ -6906,25 +6906,6 @@ | |
| 528 | return false; | |
| 529 | } | |
| 530 | ||
| 531 | - /** | |
| 532 | - * Return True if the L2PcInstance use a dual weapon.<BR><BR> | |
| 533 | - */ | |
| 534 | - @Override | |
| 535 | - public boolean isUsingDualWeapon() | |
| 536 | - {
| |
| 537 | - L2Weapon weaponItem = getActiveWeaponItem(); | |
| 538 | - if (weaponItem == null) return false; | |
| 539 | - | |
| 540 | - if (weaponItem.getItemType() == L2WeaponType.DUAL) | |
| 541 | - return true; | |
| 542 | - else if (weaponItem.getItemType() == L2WeaponType.DUALFIST) | |
| 543 | - return true; | |
| 544 | - else if (weaponItem.getItemType() == L2WeaponType.DUALDAGGER) | |
| 545 | - return true; | |
| 546 | - else | |
| 547 | - return false; | |
| 548 | - } | |
| 549 | - | |
| 550 | public void setUptime(long time) | |
| 551 | {
| |
| 552 | _uptime = time; | |
| 553 | Index: java/com/l2jserver/gameserver/model/itemcontainer/Inventory.java | |
| 554 | =================================================================== | |
| 555 | --- java/com/l2jserver/gameserver/model/itemcontainer/Inventory.java (revision 5522) | |
| 556 | +++ java/com/l2jserver/gameserver/model/itemcontainer/Inventory.java (working copy) | |
| 557 | @@ -152,11 +152,11 @@ | |
| 558 | } | |
| 559 | } | |
| 560 | ||
| 561 | - private static final class BowCrossRodListener implements PaperdollListener | |
| 562 | + private static final class WeaponListener implements PaperdollListener | |
| 563 | {
| |
| 564 | - private static BowCrossRodListener instance = new BowCrossRodListener(); | |
| 565 | + private static WeaponListener instance = new WeaponListener(); | |
| 566 | ||
| 567 | - public static BowCrossRodListener getInstance() | |
| 568 | + public static WeaponListener getInstance() | |
| 569 | {
| |
| 570 | return instance; | |
| 571 | } | |
| 572 | @@ -188,6 +188,9 @@ | |
| 573 | if (lure != null) | |
| 574 | inventory.setPaperdollItem(PAPERDOLL_LHAND, null); | |
| 575 | } | |
| 576 | + | |
| 577 | + // Reset the weapon type to the default weapon type. | |
| 578 | + inventory.getOwner().setWeaponType(); | |
| 579 | } | |
| 580 | ||
| 581 | @Override | |
| 582 | @@ -210,6 +213,9 @@ | |
| 583 | if (bolts != null) | |
| 584 | inventory.setPaperdollItem(PAPERDOLL_LHAND, bolts); | |
| 585 | } | |
| 586 | + | |
| 587 | + // Update the weapon type the owner is wearing. | |
| 588 | + inventory.getOwner().setWeaponType(item); | |
| 589 | } | |
| 590 | } | |
| 591 | ||
| 592 | @@ -729,7 +735,7 @@ | |
| 593 | if (this instanceof PcInventory) | |
| 594 | {
| |
| 595 | addPaperdollListener(ArmorSetListener.getInstance()); | |
| 596 | - addPaperdollListener(BowCrossRodListener.getInstance()); | |
| 597 | + addPaperdollListener(WeaponListener.getInstance()); | |
| 598 | addPaperdollListener(ItemSkillsListener.getInstance()); | |
| 599 | addPaperdollListener(BraceletListener.getInstance()); | |
| 600 | } | |
| 601 | Index: java/com/l2jserver/gameserver/network/clientpackets/MoveToLocationInAirShip.java | |
| 602 | =================================================================== | |
| 603 | --- java/com/l2jserver/gameserver/network/clientpackets/MoveToLocationInAirShip.java (revision 5522) | |
| 604 | +++ java/com/l2jserver/gameserver/network/clientpackets/MoveToLocationInAirShip.java (working copy) | |
| 605 | @@ -17,7 +17,6 @@ | |
| 606 | import com.l2jserver.gameserver.TaskPriority; | |
| 607 | import com.l2jserver.gameserver.model.actor.instance.L2AirShipInstance; | |
| 608 | import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; | |
| 609 | -import com.l2jserver.gameserver.model.items.type.L2WeaponType; | |
| 610 | import com.l2jserver.gameserver.network.serverpackets.ActionFailed; | |
| 611 | import com.l2jserver.gameserver.network.serverpackets.ExMoveToLocationInAirShip; | |
| 612 | import com.l2jserver.gameserver.network.serverpackets.StopMoveInVehicle; | |
| 613 | @@ -68,9 +67,7 @@ | |
| 614 | return; | |
| 615 | } | |
| 616 | ||
| 617 | - if (activeChar.isAttackingNow() | |
| 618 | - && activeChar.getActiveWeaponItem() != null | |
| 619 | - && (activeChar.getActiveWeaponItem().getItemType() == L2WeaponType.BOW)) | |
| 620 | + if (activeChar.isAttackingNow() && activeChar.isUsingRangedWeapon()) | |
| 621 | {
| |
| 622 | activeChar.sendPacket(ActionFailed.STATIC_PACKET); | |
| 623 | return; | |
| 624 | Index: java/com/l2jserver/gameserver/network/clientpackets/UseItem.java | |
| 625 | =================================================================== | |
| 626 | --- java/com/l2jserver/gameserver/network/clientpackets/UseItem.java (revision 5522) | |
| 627 | +++ java/com/l2jserver/gameserver/network/clientpackets/UseItem.java (working copy) | |
| 628 | @@ -337,8 +337,7 @@ | |
| 629 | return; | |
| 630 | } | |
| 631 | ||
| 632 | - final L2Weapon weaponItem = activeChar.getActiveWeaponItem(); | |
| 633 | - if ((weaponItem != null && weaponItem.getItemType() == L2WeaponType.FISHINGROD) && ((_itemId >= 6519 && _itemId <= 6527) || (_itemId >= 7610 && _itemId <= 7613) || (_itemId >= 7807 && _itemId <= 7809) || (_itemId >= 8484 && _itemId <= 8486) || (_itemId >= 8505 && _itemId <= 8513))) | |
| 634 | + if ((activeChar.getWeaponType() == L2WeaponType.FISHINGROD) && ((_itemId >= 6519 && _itemId <= 6527) || (_itemId >= 7610 && _itemId <= 7613) || (_itemId >= 7807 && _itemId <= 7809) || (_itemId >= 8484 && _itemId <= 8486) || (_itemId >= 8505 && _itemId <= 8513))) | |
| 635 | {
| |
| 636 | activeChar.getInventory().setPaperdollItem(Inventory.PAPERDOLL_LHAND, item); | |
| 637 | activeChar.broadcastUserInfo(); | |
| 638 | Index: java/com/l2jserver/gameserver/network/clientpackets/RequestMoveToLocationInVehicle.java | |
| 639 | =================================================================== | |
| 640 | --- java/com/l2jserver/gameserver/network/clientpackets/RequestMoveToLocationInVehicle.java (revision 5522) | |
| 641 | +++ java/com/l2jserver/gameserver/network/clientpackets/RequestMoveToLocationInVehicle.java (working copy) | |
| 642 | @@ -19,7 +19,6 @@ | |
| 643 | import com.l2jserver.gameserver.instancemanager.BoatManager; | |
| 644 | import com.l2jserver.gameserver.model.actor.instance.L2BoatInstance; | |
| 645 | import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; | |
| 646 | -import com.l2jserver.gameserver.model.items.type.L2WeaponType; | |
| 647 | import com.l2jserver.gameserver.network.SystemMessageId; | |
| 648 | import com.l2jserver.gameserver.network.serverpackets.ActionFailed; | |
| 649 | import com.l2jserver.gameserver.network.serverpackets.MoveToLocationInVehicle; | |
| 650 | @@ -74,9 +73,7 @@ | |
| 651 | return; | |
| 652 | } | |
| 653 | ||
| 654 | - if (activeChar.isAttackingNow() | |
| 655 | - && activeChar.getActiveWeaponItem() != null | |
| 656 | - && (activeChar.getActiveWeaponItem().getItemType() == L2WeaponType.BOW)) | |
| 657 | + if (activeChar.isAttackingNow() && activeChar.isUsingRangedWeapon()) | |
| 658 | {
| |
| 659 | activeChar.sendPacket(ActionFailed.STATIC_PACKET); | |
| 660 | return; |