SHOW:
|
|
- or go back to the newest paste.
1 | - | /* |
1 | + | |
2 | -=-=-=-=-=-=-=-=-=-=- | |
3 | - Version: 1.0.8d | |
4 | - Panduh: (AlliedMods: thetwistedpanda) | |
5 | ||
6 | Description: | |
7 | -=-=-=-=-=-=-=-=-=-=- | |
8 | > Provides an All-in-One solution for any CS:GO Achievement / Idle / Drop server. | |
9 | > Compatible with Classic / Competitive / and DeathMatch modes. Fully compatible with bots, and their usage is encouraged. | |
10 | ||
11 | Features: | |
12 | -=-=-=-=-=-=-=-=-=-=- | |
13 | > Global convar that enables/disables all features of the plugin, allowing per-map configuration. | |
14 | > Teams may be handled in one of three ways: | |
15 | > Standard: (Cvar: csgo_idle_method_team 0) | |
16 | > Standard CT vs T gameplay. | |
17 | > Elements involving Idle / Achievement teams are disabled. | |
18 | > Idle vs Achieve: (Cvar: csgo_idle_method_team 1 or 2) | |
19 | > One team is selected as the Idle team and one team is selected as the Achievement team. | |
20 | > Players are switched between the two teams depending on Idle or Active status. | |
21 | > Achieve vs Achieve: (Cvar: csgo_idle_method_team 3) | |
22 | > Players on both T and CT teams are considered to be on the Achievement team while playing. | |
23 | > When going Idle, however, they are considered on the Idle team without a team change. | |
24 | > Notification Control: | |
25 | > Hide messages and events from clients that would generally clutter the game or be annoying with a single convar. | |
26 | > Player Deaths, Team Changes, Achievement Unlocks, and TextMsgs (internal game communication: see below) | |
27 | > Specific Team Parameters: | |
28 | > Apply parameters to either or both teams to control general behavior. | |
29 | > Prevent Movement: Freezes team members to prevent movement from spawn. | |
30 | > Strip/Block Equipment: Deletes any weapon_/item_ upon contact, preventing all usage. | |
31 | > Force Position: Forces players to return to their original spawn point after death. | |
32 | > Infinite Cash: Assigns 10,000 cash upon purchase or spawn. | |
33 | > Block Purchases: Ignores usage of buy, rebuy, and autobuy. | |
34 | > Fade Screen: Forces players screen to fade to black. | |
35 | > Third Person: Forces players to utilize Third Person view. | |
36 | > Global Team Parameters: | |
37 | > Apply parameters that affect both teams in different ways to control general behavior. | |
38 | > Visibility Mode: Players that are Idle or on the AFK team will become visible while all others are invisible. | |
39 | > Damage Mode: Players that are Idle or on the AFK team will receive damage while all others are immune to damage. | |
40 | > Exit AFK Mode: Players that are Idle or on the AFK team will receive a menu to leave AFK status rather than manually changing teams. | |
41 | > Team Models: | |
42 | > Choose any of the 7 default models for each class to be used on your players, or have it randomly select. | |
43 | > Automatic Features | |
44 | > Auto Join: Players will automatically skip past the join team menu on both connect and new match. | |
45 | > Auto Respawn: Players will automatically respawn x.x seconds after death. | |
46 | > Auto Delete Weapons: Any dropped weapons will automatically delete after x.x seconds. | |
47 | > Auto Afk: Players found to be AFK on the Achievement team will automatically be marked as AFK or moved to the AFK team. | |
48 | > Auto Despec: Players who join spectate will be forced back after x.x seconds. | |
49 | > No Dmg Effects: Your head will not shake and you will not slow down when being shot. | |
50 | > Round Control: | |
51 | > Early Protection: Plugin tries to prevent any end of the round prior to the end of the time limt. | |
52 | > Death Protection: Plugin tries to prevent situations where all AFK players are killed ending the round. | |
53 | > Defusal Creation: Creates a hidden Defusal area, forcing CTs to automatically win at the end of the round. (Debug) | |
54 | > Hostage Creation: Creates a hidden Hostage area, forcing Ts to automatically win at the end of the round. (Debug) | |
55 | > Defusal Protection: Prevents the round from ending due to anything C4 related. | |
56 | > Hostage Protection: Prevents the round from ending due to anything Hostage related. | |
57 | > General Features: | |
58 | > Optional: Prevent players from picking up and using certain grenades that may be too annoying (Hint: Flashes). | |
59 | > Optional: Prevent blood splatter from appearing when a player is damaged. | |
60 | > Optional: Provide players that are AFK a menu to leave, as CS:GO will close all active game windows on death. | |
61 | > Optional: Convar to strip the Upper/Lower forced bounds on any listed convar to allow usage beyond normal limits. | |
62 | > Convar Protection System: | |
63 | > Integrated KvConfigs: https://forums.alliedmods.net/showthread.php?t=224141 | |
64 | > Lets you define a value for a convar and prevent that value from being changed afterwards, regardless of what makes the change. | |
65 | > Commands: | |
66 | > idle_setprotected <convar> <value> - Lets you modify a protected convar, however, changes must be re-applied on map changes. | |
67 | > idle_remprotected <convar> - Removes protected status of a convar and returns it to its original value. | |
68 | > TextMsg (Hidden Phrase System): | |
69 | > Lets you hook internal messages sent to the client to prevent information from being displayed in chat. | |
70 | > Most actual phrases within /csgo/resource/csgo_english.txt can be hooked and terminated if any defined phrase is found within the TextMsg. | |
71 | > Dynamic Configuration: | |
72 | > You can define what configuration file Idle Manager loads with a single convar. | |
73 | > Configuration files determine Protected Convars, Hidden Phrases, and Map Executions, allowing unique/powerful possibilities. | |
74 | > Whenever this convar is changed, it immediately loads the new parameters from the provided file. | |
75 | > Map Executions: | |
76 | > Provides the ability to execute a series of commands, defined per configuration file, x.x minutes after the map beings. | |
77 | > These commands are dumped right into the server buffer, so any command can be executed x.x seconds after executions begin. | |
78 | > Default configurations are provided that will switch the Idle team to Terrorist, and then back to Counter-Terrorist. | |
79 | > These are disabled by default. Assign csgo_idle_map_execution a minute value to activate them. | |
80 | > When the map changes, all map executions are deleted. When csgo_idle_configuration changes, executions are reloaded. | |
81 | > Included Configuration Setups: | |
82 | > The following setups are included as defaults for usage if you do not feel like generating your own. | |
83 | > /csgo/idle_manager/Achieve_Red.ini - Sets Terrorists as the Idle team, generates bots to ensure idle players, enforces ideal default values. | |
84 | > /csgo/idle_manager/Achieve_Blue.ini - Sets Counter-Terrorists as the Idle team, generates bots to ensure idle players, enforces ideal default values. | |
85 | > /csgo/idle_manager/Achieve_Both.ini - Both teams are considered Achievement teams, may only injure/see AFK players & bots, enforces ideal default values. |