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| 1 | ### Eclipse Workspace Patch 1.0 | |
| 2 | #P aCis_gameserver | |
| 3 | Index: java/net/sf/l2j/Config.java | |
| 4 | =================================================================== | |
| 5 | --- java/net/sf/l2j/Config.java (revision 130) | |
| 6 | +++ java/net/sf/l2j/Config.java (working copy) | |
| 7 | @@ -600,6 +600,7 @@ | |
| 8 | ||
| 9 | /** Buffs */ | |
| 10 | public static boolean STORE_SKILL_COOLTIME; | |
| 11 | + public static boolean EXPERTISE_PENALTY; | |
| 12 | public static int BUFFS_MAX_AMOUNT; | |
| 13 | ||
| 14 | // -------------------------------------------------- | |
| 15 | @@ -1426,6 +1427,7 @@ | |
| 16 | ||
| 17 | BUFFS_MAX_AMOUNT = players.getProperty("MaxBuffsAmount", 20);
| |
| 18 | STORE_SKILL_COOLTIME = players.getProperty("StoreSkillCooltime", true);
| |
| 19 | + EXPERTISE_PENALTY = players.getProperty("ExpertisePenality", true);
| |
| 20 | ||
| 21 | // server | |
| 22 | ExProperties server = load(SERVER_FILE); | |
| 23 | Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java | |
| 24 | =================================================================== | |
| 25 | --- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 130) | |
| 26 | +++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (working copy) | |
| 27 | @@ -1650,6 +1650,9 @@ | |
| 28 | */ | |
| 29 | public void refreshExpertisePenalty() | |
| 30 | {
| |
| 31 | + if (!Config.EXPERTISE_PENALTY) | |
| 32 | + return; | |
| 33 | + | |
| 34 | int armorPenalty = 0; | |
| 35 | boolean weaponPenalty = false; | |
| 36 | ||
| 37 | Index: config/players.properties | |
| 38 | =================================================================== | |
| 39 | --- config/players.properties (revision 130) | |
| 40 | +++ config/players.properties (working copy) | |
| 41 | @@ -214,11 +214,11 @@ | |
| 42 | ||
| 43 | # Name color for those matching the above MasterAccess AccessLevel. | |
| 44 | # Default: 00CCFF (golden color) | |
| 45 | MasterNameColor = 00CCFF | |
| 46 | ||
| 47 | # Title color for those matching the above MasterAccess AccessLevel. | |
| 48 | # Default: 00CCFF (golden color) | |
| 49 | MasterTitleColor = 00CCFF | |
| 50 | ||
| 51 | # Enable GMs to have the glowing aura of a Hero character. | |
| 52 | GMHeroAura = True | |
| 53 | @@ -308,4 +308,9 @@ | |
| 54 | MaxBuffsAmount = 40 | |
| 55 | ||
| 56 | # Store buffs/debuffs on user logout? | |
| 57 | -StoreSkillCooltime = True | |
| 58 | \ No newline at end of file | |
| 59 | +StoreSkillCooltime = True | |
| 60 | + | |
| 61 | +# ExpertisePenality, to disable grade penalty | |
| 62 | +# False: Players can use equip S grade at level 1. | |
| 63 | +# True: Players can't use equip S grade at level 1. | |
| 64 | +ExpertisePenality= False |